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	<title>Big Red Barrel » Blog</title>
	
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		<title>BRB Blu 14: Max Pain</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/GdDWhDyMXEE/</link>
		<comments>http://www.bigredbarrel.com/2012/05/brb-blu-14-max-pain/#comments</comments>
		<pubDate>Sat, 26 May 2012 02:02:59 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Playstation Podcast]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Vita]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7456</guid>
		<description><![CDATA[This week Rothbart, PacManPolarBear and Frawlz discuss Ghost Recon, Starhawk, Doctor Who: The Eternity Clock, Sorcery reviews, da roomahs and a few more nuggets of Sony goodness.]]></description>
			<content:encoded><![CDATA[<p>Welcome back to BRB Blu, the premier Sony podcast from BigRedBarrel.com. This week Rothbart, PacManPolarBear and Frawlz discuss <em>Ghost Recon</em>, <em>Starhawk</em>, <em>Doctor Who: The Eternity Clock</em>, <em>Sorcery</em> reviews, da roomahs and a few more nuggets of Sony goodness. There’s bonus content for BRB (formally that other site) iPhone and Android app users.</p>
<p>We appreciate you all taking time out of your day to listen to the show. For your convenience, you can simply download the MP3 by clicking <a href="http://traffic.libsyn.com/sarcasticgamer/BRBBlu-Episode14.mp3" target="_blank">HERE</a> or if you’re one of those “set it and forget it” types, you can subscribe via <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=280159489">iTunes</a>, <a href="http://feeds.feedburner.com/SGPlaystationPodcast">RSS</a>, or <a href="http://social.zune.net/podcast/Sarcastic-Gamer-%C2%BB-Playstation-Podcast/fb05ce54-1042-46ca-81c2-fc7757bc4a4f" target="_blank">Zune</a> and stay in “real time.”</p>
<p><audio controls preload><source src="http://traffic.libsyn.com/sarcasticgamer/BRBBlu-Episode14.mp3" /><embed type="application/x-shockwave-flash" flashvars="audioUrl=http://traffic.libsyn.com/sarcasticgamer/BRBBlu-Episode14.mp3" src="http://www.google.com/reader/ui/3523697345-audio-player.swf" width="400" height="27" quality="best"></embed></audio></p>
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		<item>
		<title>Trailer: Transformers: War for Cybertron – Inside Cybertron: Dinobots Unleashed</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/K_eynntglQM/</link>
		<comments>http://www.bigredbarrel.com/2012/05/trailer-transformers-war-for-cybertron-inside-cybertron-dinobots-unleashed/#comments</comments>
		<pubDate>Fri, 25 May 2012 17:32:51 +0000</pubDate>
		<dc:creator>Tudor</dc:creator>
				<category><![CDATA[BRBTV]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[High Moon Studios]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Transformers Fall of Cybertron]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7432</guid>
		<description><![CDATA[Nobody puts Grimlock in the corner! http://youtu.be/cec-cCfOL0Y Join the forum discussion on this post]]></description>
			<content:encoded><![CDATA[<p>Nobody puts Grimlock in the corner!</p>
<p><a href="http://youtu.be/cec-cCfOL0Y">http://youtu.be/cec-cCfOL0Y</a></p>
<div class="spForumLink"><span><a href="http://www.bigredbarrel.com/forum/brb-tv-discussions/trailer-transformers-war-for-cybertron-inside-cybertron-dinobots-unleashed/"><img src="http://www.bigredbarrel.com/blog/wp-content/forum/sp-resources/forum-plugins/blog-linking/resources/images/sp_BlogLink.png" alt="" /> Join the forum discussion on this post</a></span></div><img src="http://feeds.feedburner.com/~r/BigRedBarrel/~4/K_eynntglQM" height="1" width="1"/>]]></content:encoded>
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		<title>Trailer: Magic: The Gathering: Duels of the Planeswalkers 2013 – Gameplay Debut</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/mLRrhLaJPSI/</link>
		<comments>http://www.bigredbarrel.com/2012/05/trailer-magic-the-gathering-duels-of-the-planeswalkers-2013-gameplay-debut/#comments</comments>
		<pubDate>Fri, 25 May 2012 10:08:33 +0000</pubDate>
		<dc:creator>Tudor</dc:creator>
				<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Magic: The Gathering: Duels of the Planeswalkers 2013]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7409</guid>
		<description><![CDATA[Duels 2013 will feature strategic single player campaign game scenarios as well as competitiveplay, robust community features and unlockable content. http://youtu.be/m65D_pY0THI Join the forum discussion on this post]]></description>
			<content:encoded><![CDATA[<p>Duels 2013 will feature strategic single player campaign game scenarios as well as competitiveplay, robust community features and unlockable content.</p>
<p><a href="http://youtu.be/m65D_pY0THI">http://youtu.be/m65D_pY0THI</a></p>
<div class="spForumLink"><span><a href="http://www.bigredbarrel.com/forum/brb-tv-discussions/trailer-magic-the-gathering-duels-of-the-planeswalkers-2013-gameplay-debut/"><img src="http://www.bigredbarrel.com/blog/wp-content/forum/sp-resources/forum-plugins/blog-linking/resources/images/sp_BlogLink.png" alt="" /> Join the forum discussion on this post</a></span></div><img src="http://feeds.feedburner.com/~r/BigRedBarrel/~4/mLRrhLaJPSI" height="1" width="1"/>]]></content:encoded>
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		<title>BRB UK 15: In Action</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/Kz30jYhEE8I/</link>
		<comments>http://www.bigredbarrel.com/2012/05/brb-uk-15-in-action/#comments</comments>
		<pubDate>Thu, 24 May 2012 19:59:22 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[UK Podcast]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Dog and bone]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Star Fox Metroid Fusion Saga]]></category>
		<category><![CDATA[Starhawk]]></category>
		<category><![CDATA[Wii U]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7269</guid>
		<description><![CDATA[In a refreshing break to the norm, some games worth talking about have actually been released over the past few weeks. So join Dan, Jon and Tim as they ramble on about the latest video game awesomeness.]]></description>
			<content:encoded><![CDATA[<p>In a refreshing break to the norm, some games worth talking about have actually been released over the past few weeks. So join Dan, Jon and Tim as they ramble on about the latest video game awesomeness.</p>
<p>This week, the chaps prattle on about:</p>
<ul>
<li>Activision&#8217;s new mobile games studio</li>
<li>Another Wii U leak &#8211; horrible looking tablet edition</li>
<li><em>Star Fox Metroid Fusion Saga</em> is a thing</li>
<li><em>StarHawk</em> (PS3)</li>
<li><em>Max Payne 3</em> (360)</li>
<li>The Great British Debate: Should companies have the balls to release a game that&#8217;s multiplayer only?</li>
<li>WIN! <em>Mass Effect 3</em> Art Books</li>
</ul>
<p>There&#8217;s also some extra audio goodness for you lucky scamps who are proud owners of the BRB Podcast App &#8211; available for Android and the iThing of your choosing.</p>
<div>We appreciate you chaps taking time out of your week to listen to our show.  For your convenience, you can simply download the MP3 by clicking <a href="http://traffic.libsyn.com/sarcasticgamer/BRBUK-Episode15.mp3" target="_blank">HERE</a> or you can subscribe via <a href="http://itunes.apple.com/us/podcast/id398447704" target="_blank">iTunes,</a> <a href="http://feeds.feedburner.com/SarcasticGamerSGUK" target="_blank">RSS</a> or Zune and stay up to date.</div>
<p><audio controls preload><source src="http://traffic.libsyn.com/sarcasticgamer/BRBUK-Episode15.mp3" /><embed type="application/x-shockwave-flash" flashvars="audioUrl=http://traffic.libsyn.com/sarcasticgamer/BRBUK-Episode15.mp3" src="http://www.google.com/reader/ui/3523697345-audio-player.swf" width="400" height="27" quality="best"></embed></audio></p>
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		<item>
		<title>BRB Boom Beastie Boys Tribute</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/w--Ncb8fOhk/</link>
		<comments>http://www.bigredbarrel.com/2012/05/brb-boom-beastie-boys-tribute/#comments</comments>
		<pubDate>Thu, 24 May 2012 17:36:10 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[Boom]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Beastie Boys]]></category>
		<category><![CDATA[MCA]]></category>
		<category><![CDATA[tribute]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7301</guid>
		<description><![CDATA[On May 4th, 2012, the world lost a pioneer of hip-hop: MCA of the Beastie Boys. His group was a significant part of my childhood, and I wanted to commemorate that with a small, Boom-ish token of my appreciation. Rest in peace, MCA!]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7329" src="http://www.bigredbarrel.com/blog/wp-content/uploads/2012/05/image.jpg" alt="" width="460" height="256" /></p>
<p>On May 4th, 2012, the world lost a pioneer of hip-hop: MCA of the Beastie Boys. His group was a significant part of my childhood, and I wanted to commemorate that with a small, Boom-ish token of my appreciation. Rest in peace, MCA!</p>
<p><iframe src="http://www.youtube.com/embed/nGfhOnyZD68?rel=0" frameborder="0" width="560" height="315"></iframe></p>
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		<title>Free-to-Play Still Has Big Issues</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/aN6izMYEWAA/</link>
		<comments>http://www.bigredbarrel.com/2012/05/free-to-play-still-has-big-issues/#comments</comments>
		<pubDate>Thu, 24 May 2012 16:50:46 +0000</pubDate>
		<dc:creator>Cory</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Blacklight: Retribution]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Rusty Hearts]]></category>
		<category><![CDATA[Super Monday Night Combat]]></category>
		<category><![CDATA[Tribes: Ascend]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7237</guid>
		<description><![CDATA[With games such as League of Legends, Rusty Hearts, Tribes: Ascend, Blacklight: Retribution and Super Monday Night Combat making headlines, it's clear that people enjoy the flexibility free-to-play provides for customers. That isn't to say that the formula is perfect -- far from it actually.]]></description>
			<content:encoded><![CDATA[<p>Seemingly out of nowhere, free-to-play games have gained significant traction within the last year. With games such as <em>League of Legends</em>, <em>Rusty Hearts</em>, <em>Tribes: Ascend</em>, <em>Blacklight: Retribution</em> and <em>Super Monday Night Combat</em> making headlines, it&#8217;s clear that people enjoy the flexibility free-to-play provides for customers.</p>
<p>That isn&#8217;t to say that the formula is perfect &#8212; far from it actually. For what they offered me for free, <em>Rusty Hearts</em>, <em>Blacklight: Retribution</em>, and<em> Super Monday Night Combat </em>provided fun experiences; however, each one was plagued with issues that kept me from spending money, which, from a developer&#8217;s point of view, completely defeats the purpose of free-to-play in the first place.</p>
<p><em>Rusty Hearts </em>and <em>Blacklight: Retribution, </em>both made by Perfect World, face the same problem: they use an arbitrary currency instead of real money. The system is set up the same way Microsoft points are; every 80 Zen equals $1.</p>
<p>Zen is used across Perfect World&#8217;s numerous free-to-play games, which causes another issue: To buy something, you must first select how much Zen you want in increments of 1000. Then you select which game will receive the Zen you purchased. Finally, you&#8217;ll be able to use that currency in game. This completely takes away the impulse nature that free-to-play games strive to have. The more hoops a customer has to jump through to purchase something, the more likely they won&#8217;t purchase anything. What&#8217;s more, you&#8217;ll often be left with unused Zen and nothing of worth to purchase. It could be a ploy to get you to purchase more Zen, but the hassle of it all more than likely prevent some people form spending money.</p>
<p>With <em>Blacklight: Retribution</em> there&#8217;s the illusion that the items are cheap to buy. When you finally decide to go into the marketplace to purchase new weapons and armor, you&#8217;re greeted with a price of 40-80 Zen. Pretty good deal right? If you look closely, though, those prices are merely to rent said item for one day. And that&#8217;s one actual day, which means that you&#8217;ll lose the item whether you play one match that day or 100. It can be $10 or more to keep an item &#8212; $10 or more, for one item! Sure the rental system is great if you want to try an item before spending a significant amount of money on it, but it also makes playing an obligation if you rented the item because you don&#8217;t want the purchase to go to waste. Luckily, this issue is alleviated by the inclusion of another form of currency called GP, which can only be earned by completing matches. After a few matches you will be able to earn enough to rent an item for a day, allowing you to try out new things without having to spend any money. You could also purchase items using GP, but they obviously are quite expensive and would require hours upon hours of continuous play to accumulate enough GP.</p>
<p><em>Super Monday Night Combat </em>on the other hand, does away with the arbitrary currency. Each character and item will plainly have a $ amount next to them, so you know exactly how much you will spend. Every character can be purchased with in-game currency that is earned from each match &#8212; but again requires a significant time investment to even get one character. While <em>Super Monday Night Combat</em> has a much better handle on purchasing items, it&#8217;s plagued with its lack of content, and the way it handles matches. There is only one game type. No matter how many characters, maps or equipment the game has, playing the same game type over and over again gets tiresome. Add to the fact that once a match starts, the players are locked to that game. If you leave a game, you are unable to play another game until the current one finishes. You are allowed to hop back into the game, which is great for random disconnects, but other than that, it doesn&#8217;t really do much to deter rage-quitters. They&#8217;ll just go on to play a different game instead, and those who are left in the game are at a huge disadvantage. I&#8217;ve often seen 3v5 games that always go in favor of the larger team.  I don&#8217;t want my fun tied to whether or not I can count on my teammates to stay in the game. I would like to buy something, but this game needs to change a few things first before I&#8217;d feel comfortable spending money.</p>
<p>It is good to see free-to-play games break from the notion that the game must be terrible if the developers are giving it away for free, but significant progress still needs to be made in how these games are handled before more people will be eager to try the game and ultimately spend actual money to enhance that enjoyment.</p>
<p>&nbsp;</p>
<div class="spForumLink"><span><a href="http://www.bigredbarrel.com/forum/article-discussion/free-to-play-still-has-big-issues/"><img src="http://www.bigredbarrel.com/blog/wp-content/forum/sp-resources/forum-plugins/blog-linking/resources/images/sp_BlogLink.png" alt="" /> Join the forum discussion on this post</a></span></div><img src="http://feeds.feedburner.com/~r/BigRedBarrel/~4/aN6izMYEWAA" height="1" width="1"/>]]></content:encoded>
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		<title>Preview: Darksiders 2</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/aEPwIC3h0QI/</link>
		<comments>http://www.bigredbarrel.com/2012/05/preview-darksiders-2/#comments</comments>
		<pubDate>Wed, 23 May 2012 17:39:24 +0000</pubDate>
		<dc:creator>Mat</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[Darksiders 2]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[Vigil Games]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7285</guid>
		<description><![CDATA[The only thing more surprising than the Darksiders doing an acceptable amount of sales was the level of critical acclaim it would eventually receive. It didn’t come with many expectations of greatness, but would eventually settle as one of the year’s best releases.]]></description>
			<content:encoded><![CDATA[<p>The only thing more surprising than the first <em>Darksiders </em>doing an acceptable amount of sales was the level of critical acclaim it would eventually receive. Pre-release we were all confused about THQ’s choice to publish a game with an incredibly 90’s design aesthetic melded with an overly gothy narrative pretence about the Four Horsemen of the Apocalypse; especially given the gameplay which was described as a cheap <em>God of War</em> with exploration, item gathering and puzzles like a <em>Zelda </em>clone. It didn’t come with many expectations of greatness, but would eventually settle as one of the year’s best releases.</p>
<div class="woo-sc-box info   ">
<p>• <strong>Developer:</strong> Vigil<br />
• <strong>Publisher: </strong>THQ<br />
• <strong>Previewed on:</strong> Xbox 360<br />
• <strong>Also Available On:</strong> PS3/PC/Wii U<br />
• <strong>Release Date:</strong> August 2012</p>
</div>
<p>People throw around “rip-off” to describe games that feature overwhelming similarities to others. <em>Darksiders</em> wasn’t a rip-off; instead it was a game that cribbed from a significant number of sources; almost like a mash-up album that was actually better as a collection than a lot of the places it used content from. <em>Darksiders</em> is like the <a href="http://illegal-art.net/allday/">Girl Talk</a> of video games.</p>
<p>This sequel doesn’t seem to change a lot of that mash up feeling. Sure, some of the periphery has changed, you’re a new character who controls differently, but the combat is still super compelling and the exploration is completely valid.</p>
<p>Your character, Death, is swifter than the previous protagonist. His attacking capabilities seem more focused on maintaining a level of distance to avoid being hit and quickly moving in to deliver quick damage. Interestingly, Death is completely incapable of blocking, meaning that if you aren’t willing to learn how to dodge then you aren’t going to progress. <em>Darksiders 2</em> doesn’t reward skill, it demands it.</p>
<p>That speed equally translates to moving around the environment. Death carries himself with significant momentum. You traverse the world in a variety of styles that feel most comparable to one of the modern <em>Prince of Persia</em> titles. There’s wall running, climbing, shimmying and – my favourite – holding on to a column, moving to the other side of it and jumping off to grab onto another.</p>
<p>One of the few things that the original didn’t include was a loot mechanic; in <em>Darksiders 2</em>, you’re able to pick up gear from enemies. Though you’ll constantly have your scythes equipped, you can choose from a variety of other weapons like axes or hammers for your secondary attack. You’ll also find assorted types of armour that’ll offer bonuses to damage reduction. Equipping new gear &#8211; and working out whether doing so is worth it – is easy, when standing over it in the world a tooltip will appear that compares your current gear to the newest item; you can put it on immediately from there with a button press or just store it in your inventory for later.</p>
<p><em>Darksiders 2</em> just seems like a better <em>Darksiders</em> all over. Get it when it drops  in August.</p>
<span class="woo-sc-ilink"><a class="info" href="http://www.darksiders.com/">Official Game Site</a></span>
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		<title>Big Red Flix 17: Mr. Falcon</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/DGGJk-kC_II/</link>
		<comments>http://www.bigredbarrel.com/2012/05/big-red-flix-17-mr-falcon/#comments</comments>
		<pubDate>Wed, 23 May 2012 11:13:43 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Big Red Flix]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Dave]]></category>
		<category><![CDATA[flim]]></category>
		<category><![CDATA[Jitterbug]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Yoshifett]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7264</guid>
		<description><![CDATA[Welcome back for another episode of Big Red Flix! This week Dave, Jitterbug and Yoshifett discuss Splice, Super 8, The Wire and Sucker Punch, as well as trailers for Brave, Hit And Run, Gangster Squad and Campaign.]]></description>
			<content:encoded><![CDATA[<p>Welcome back for another episode of Big Red Flix, BigRedBarrel.com’s movie podcast. This week Dave, Jitterbug and Yoshifett discuss <em>Splice, Super 8, The Wire</em> and <em>Sucker Punch</em>, as well as trailers for <em>Brave, Hit And Run, Gangster Squad </em>an<em>d Campaign</em>. There’s bonus content for BRB iPod and Android app users.</p>
<p>Check back next time because the gang will be discussing <em>Fight Club</em>.</p>
<p>Here’s the <a href="http://feeds.feedburner.com/SgFlix" target="_blank">RSS feed</a>.  Leave an iTunes review and subscribe <a href="http://itunes.apple.com/us/podcast/id430515989" target="_blank">here</a>.  Download the <a href="http://traffic.libsyn.com/sarcasticgamer/BRBFlix-Episode17.mp3" target="_blank">show here</a>.</p>
<p><audio controls preload><source src="http://traffic.libsyn.com/sarcasticgamer/BRBFlix-Episode17.mp3" /><embed type="application/x-shockwave-flash" flashvars="audioUrl=http://traffic.libsyn.com/sarcasticgamer/BRBFlix-Episode17.mp3" src="http://www.google.com/reader/ui/3523697345-audio-player.swf" width="400" height="27" quality="best"></embed></audio></p>
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		<title>Preview: Company of Heroes 2</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/AeP2jTh8Jwg/</link>
		<comments>http://www.bigredbarrel.com/2012/05/preview-company-of-heroes-2/#comments</comments>
		<pubDate>Tue, 22 May 2012 15:29:14 +0000</pubDate>
		<dc:creator>Mat</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[Company of Heroes 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Relic]]></category>
		<category><![CDATA[World War II]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7240</guid>
		<description><![CDATA[Relic want to be judged foremost on authenticity. That much was clear from their nearly hour long presentation describing the historical content of Company of Heroes 2; it takes place on the Eastern Front, detailing the conflict between Germany and Russia.]]></description>
			<content:encoded><![CDATA[<p>Relic want to be judged foremost on authenticity. That much was clear from their nearly hour long presentation describing the historical content of <em>Company of Heroes 2</em>; a presentation where gameplay took a backseat to a knowledge-dump, one that attempted to offer detailed information of the game’s new setting.</p>
<div class="woo-sc-box info   ">
<p>• <strong>Developer:</strong> Relic<br />
• <strong>Publisher:</strong> THQ<br />
• <strong>Previewed on:</strong> PC<br />
• <strong>Also Available On:</strong> N/A<br />
• <strong>Release Date:</strong> Early 2013</p>
</div>
<p>Sure; we&#8217;ve all played games that took place during World War II before, but Relic has attempted to encapsulate far less trodden ground inside the time-frame. Western fiction tends to romanticise an incredibly short period in the 6 years of fighting, normally starting at the invasion of Normandy in June of 1944 and ending after Japan’s surrender in September of 1945. That doesn&#8217;t leave a significant amount of war left to cover.</p>
<p><em>Company of Heroes 2</em> starts much earlier and rather than supply us with another love letter to the American occupation of France, it takes place on the Eastern Front, detailing the conflict between Germany and Russia with the player controlling the Soviets in their attempt to hold off German invasion.</p>
<p>The Eastern Front is considered one of the most gruesome theatres in history and is generally accepted to have been the deadliest, with casualty estimates making up nearly half the entire total life lost during World War II’s duration. It’s not entirely difficult to see why this conflict doesn’t regularly find a position in entertainment; neither side has had much cause to celebrate. Russia would ultimately win, but would sustain the most casualties, the greatest numbers of which were simple civilians caught within Germany’s brutal invasion tactics.</p>
<p>The reality of war isn’t treated flippantly. These were real events that Relic treats with dignity and respect. The game is intended to be entertaining, but uses that in order to best describe the historical reality. As in the first <em>Company of Heroes</em>, you command units from an overhead perspective, positioning them tactically to overcome enemy fortifications or defend your own territory. The game takes elements of the reality of war and feeds them into gameplay. Your units are encumbered by snow, so as their commander you’ll have to make decisions whether to approach positions quickly through cleared paths that offer little defence, or to risk being slowed down trudging through Russia’s harsh winter climate.</p>
<p>The units you command have their own character and instincts, who will automatically move to nearby available cover to ensure that they stay alive, taking advantage of the newly added ability to vault over obstacles. This self-preservation is limited, though, as in real life Russia would eventually issue Order 227, forbidding anyone from fleeing a battle scene; indeed, should you chose to retreat units that are pinned down under gunfire, these units will be promptly killed by their own comrades from the formation behind them.</p>
<p>This is reality told through gameplay mechanics. This is a respectful view of events told through interactivity. Even genre staples like the &#8216;Fog Of War&#8217; have been slightly reinterpreted for the purpose of dignity. <em>Company of Heroes 2</em>&#8216;s fog isn&#8217;t just limited by your units&#8217; line of sight, but also objects in the environment will get in the way of your vision. You can only see things that your units can. You&#8217;re supposed to feel the same terrified under-preparedness for whatever could be lurking just outside of your view behind a tree or rock.</p>
<p><em>Company of Heroes 2</em> is about reverence and respect for the harshest moments of reality, told through a medium that doesn&#8217;t see enough of it. From the little shown, it absolutely succeeds in its attempts.</p>
<span class="woo-sc-ilink"><a class="info" href="">Official Game Site</a></span>
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		<title>The Last of Us will be E3 Game of Show</title>
		<link>http://feedproxy.google.com/~r/BigRedBarrel/~3/eoDrkv-nWZs/</link>
		<comments>http://www.bigredbarrel.com/2012/05/the-last-of-us-will-be-e3-game-of-show/#comments</comments>
		<pubDate>Tue, 22 May 2012 11:00:43 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Electronic Entertainment Expo]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[prediction]]></category>
		<category><![CDATA[SCE]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[The Last of Us]]></category>

		<guid isPermaLink="false">http://www.bigredbarrel.com/?p=7181</guid>
		<description><![CDATA[If you are going to bet on a developer to make waves at E3, Naughty Dog is always a good choice.  Why? Year in and year out, Naughty Dog has a track record of making consistently excellent games.]]></description>
			<content:encoded><![CDATA[<p>If you are going to bet on a developer to make waves at E3, Naughty Dog is always a good choice.  Why? Year in and year out, Naughty Dog has a track record of making consistently excellent games.  Of course, the cinematic and breathtaking titles in the <em>Uncharted</em> series has brought the team much acclaim in recent years, but Naughty Dog was getting prime Sony booth space as far back as the <a href="http://all-things-andy-gavin.com/2011/02/07/making-crash-bandicoot-part-6/" target="_blank"><em>Crash Bandicoot</em> days</a>.</p>
<p>This year, I expect <em>The Last of Us</em> will blow people away.  We have met Ellie and Joel, the main characters, and we know the basic story elements about a plague, a journey westward and a day-to-day fight for survival, but E3 seems like the perfect venue for Naughty Dog to blow the doors off of this one.</p>
<p>First off, Sony Computer Entertainment always shines the spotlight on Naughty Dog.  If Naughty Dog has something to show, it’s always at the SCE press conference for the world to see. I have so much faith in Naughty Dog and <em>The Last of Us</em> that I’m going to make a prediction: <em>The Last of Us</em> will be awarded near-unanimous E3 “Game of Show.” <em>Uncharted 2: Among Thieves</em> and <em>Uncharted 3: Drake’s Deception</em> were popular candidates for overall best honors during E3 2009 and E3 2011 respectively, and they were shoe-ins for the “Best PS3 Game” awards.</p>
<p>This year, though, Naughty Dog’s bark will be louder than the competition&#8217;s.</p>
<p>First, <em>BioShock Inifinite</em> won’t be at E3.  Not to take anything away from <em>The Last of Us</em>, but <em>BioShock Infinite </em>looks incredible. The press threw honors and praise at the game last year – and rightfully so.  <em>Infinite</em>, however, won’t be there to chew up the spotlight this year, and I think <em>The Last of Us</em> is poised to rise above the rest of the competition.</p>
<p>Naughty Dog knows how to get the most out of the PlayStation 3.  When you’re a SCE-owned studio, you have deep access to everything about the console and its technology, and Naughty Dog has learned how to harness that power to make breathtaking games.  The <em>Uncharted</em> games are absolutely stunning, and you can bet that Naughty Dog is using all of that knowledge to make <em>The Last of Us</em> look just as good – if not better.</p>
<p>The world in <em>The Last of Us</em> looks very detailed.  Even simple blades of grass seem important.  It&#8217;s the little touches that really matter: specks of dirt on the windshield of a pickup truck and the reflection of the cityscape in the truck&#8217;s side windows.  I’m willing to bet that Bruce Straley, the game director for <em>The Last of Us</em>, has learned a lot since he oversaw the development of <em>Uncharted 2</em>.</p>
<p>The <em>Uncharted</em> games are neither the best cover-based shooters nor the best action-platformers, but they are completely engrossing.  If there are more thrilling and exciting games out there, I haven’t played them; it has been said – admittedly to the point of nausea – but playing an <em>Uncharted</em> game, thanks to the sublime visuals, engrossing storyline and top-notch acting, almost feels as if  you&#8217;re watching a movie.  <em>The Last of Us</em> will be very different from <em>Uncharted</em>, but it seems like one of  those games that you can just dive into and get lost in for hours.  I&#8217;m eager to see if gameplay is a near-even split of combat and exploration or if it is more of one than the other, and I want to learn more about  the story, Ellie and Joel.</p>
<p><a href="http://www.bigredbarrel.com/2012/05/the-last-of-us-will-be-e3-game-of-show/last-of-us-story-pic/" rel="attachment wp-att-7212"><img class="aligncenter size-full wp-image-7212" title="Last of Us Story Pic" src="http://www.bigredbarrel.com/blog/wp-content/uploads/2012/05/Last-of-Us-Story-Pic.jpg" alt="" width="530" height="300" /></a></p>
<p>Naughty Dog does characters really well.  Want to make people care about your story?  Tug at their heart strings and give them characters to care about.  Yes, Nathan Drake, Elena Fisher and Victor Sullivan are video game characters, but there I feel an undeniable connection to them whenever I play an <em>Uncharted</em> game.  I went through a range of emotions during Elena’s near-death scene in <em>Uncharted 2; </em>I went from sad to angry in about 15 seconds.  That scene wouldn’t have been nearly as powerful if Elena were just a throwaway character like Jeff the cameraman.  You can’t have a good story without good characters. Developers are creating characters that are more lifelike than ever, but few do it as well as Naughty Dog.  Even support characters like Tenzin (<em>Uncharted 2</em>) and Charlie Cutter (<em>Uncharted 3</em>) shine.</p>
<p><a href="http://blog.us.playstation.com/2012/05/16/the-last-of-us-cutscene-the-sky-has-turned-grey/" target="_blank">The latest trailer</a> for <em>The Last of Us</em> reminds me of a scene from <em>The Book of Eli</em>: Denzel Washington’s character, Eli, walks down a deserted highway and is accosted by a gang of ruthless hijackers who use a seemingly vulnerable woman to draw innocent people into a trap.  It creates that fear that you have to always be on your guard.  In the scene from <em>The Last of Us</em>, naïve teenager Ellie wants to help a seemingly injured man, but Joel knows the plot: The guy is faking; his armed buddies are hiding behind wrecked cars ready to pounce.  Ellie and Joel have to be wary of not only the infected creatures but also desperate and malicious humans.  It truly is survival from moment to moment.</p>
<p>Ellie and Joel, though not related, seem to have a father-daughter relationship, and their budding friendship will no doubt be at the heart of the story in <em>The Last of Us</em>.</p>
<p>Naughty Dog, I assume, will show us more of Ellie and Joel during SCE’s E3 press conference, but my gut says that gameplay will be the focus.  If Naughty Dog can live up to the pedigree, then <em>The Last of Us</em> will be the near-unanimous “Game of Show” for E3 2012.</p>
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