<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><description>Binary Takeover is a coalition of game developers who blog about technology, games and where we are headed.</description><title>BT</title><generator>Tumblr (3.0; @b1narytake0ver)</generator><link>http://blog.binarytakeover.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/BinaryTakeover" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="binarytakeover" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://tumblr.superfeedr.com/" /><item><title>Lost Marbles Update</title><description>&lt;p&gt;Its been awhile but I thought I should update. No we did not disappear and no we did not stop working on Lost Marbles. Just the contrary actually as we&amp;#8217;ve been hard at work on getting the game released!&lt;/p&gt;
&lt;p&gt;We are very close to announcing a set release date so stay tuned! In the mean time I&amp;#8217;ve posted some updates as to what we&amp;#8217;ve been working on. Enjoy!&lt;/p&gt;
&lt;p&gt;-Keith&lt;/p&gt;

&lt;p&gt;&lt;img src="http://binarytakeover.com/ScreenshotSaturday/LM_Skybox.gif"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;New&lt;/strong&gt; &lt;strong&gt;Brightly Colored Dusk Skybox&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://binarytakeover.com/ScreenshotSaturday/LM_Bucket.gif"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Added Ropes! Swings for everyone!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://binarytakeover.com/ScreenshotSaturday/LM_Stars.gif"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Shooting Star Particle effects have been revamped&lt;/strong&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/48412547824</link><guid>http://blog.binarytakeover.com/post/48412547824</guid><pubDate>Sat, 20 Apr 2013 00:04:51 -0400</pubDate><category>Lost Marbles</category><category>development</category><category>update</category></item><item><title>Lost Marbles - Now on GreenLight</title><description>&lt;p&gt;It&amp;#8217;s been quite some time so I figured that I would update everyone about what&amp;#8217;s been happening lately.&lt;/p&gt;
&lt;p&gt;We launched our greenlight page a little over a week ago and are getting a great response thus far!&lt;/p&gt;
&lt;p&gt;Please vote for us here:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=93048608"&gt;&lt;a href="https://steamcommunity.com/sharedfiles/filedetails/?id=93048608"&gt;https://steamcommunity.com/sharedfiles/filedetails/?id=93048608&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Look for a demo in the coming days, we are excited to get the game into everyone&amp;#8217;s hands. In the meantime here is a new gameplay video :)&lt;/p&gt;

&lt;p&gt;&lt;iframe frameborder="0" height="315" src="http://www.youtube.com/embed/FHzBbnK48Xg" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/34566505581</link><guid>http://blog.binarytakeover.com/post/34566505581</guid><pubDate>Mon, 29 Oct 2012 11:02:21 -0400</pubDate><category>Lost Marbles</category><category>Greenlight</category><category>Gameplay</category></item><item><title>The Creativity of Indie Video Games</title><description>&lt;p&gt;No idea how this happened but a short clip of Lost Marbles was included in a special about indie games on PBS!&lt;/p&gt;
&lt;p&gt;Thank you to whoever added our clip in there! You can see a few small clips at 53 seconds and 3:43 :)&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="315" src="http://www.youtube.com/embed/M-2zIemV2yc" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/32963099605</link><guid>http://blog.binarytakeover.com/post/32963099605</guid><pubDate>Fri, 05 Oct 2012 18:13:00 -0400</pubDate></item><item><title>Boston Festival of Indie Games</title><description>&lt;p&gt;Had a great weekend in Boston. Easily the best indie community in the world! I figured that i&amp;#8217;d add some pictures I took on Saturday. It&amp;#8217;s not much but at the very least everyone needs to see the paper marble costume in all its glory!&lt;/p&gt;
&lt;p&gt;We had the chance to get in a great deal of play-testing! I&amp;#8217;m looking forward to polishing everything up!&lt;/p&gt;

&lt;p&gt;&lt;img align="middle" height="864" src="http://www.binarytakeover.com/LM/FIG/IMG_20120922_143816.jpg" width="648"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;img align="middle" height="864" src="http://www.binarytakeover.com/LM/FIG/IMG_20120922_143805.jpg" width="648"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;img align="middle" height="648" src="http://www.binarytakeover.com/LM/FIG/IMG_20120922_141440.jpg" width="864"/&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/32172611726</link><guid>http://blog.binarytakeover.com/post/32172611726</guid><pubDate>Sun, 23 Sep 2012 22:07:18 -0400</pubDate><category>BostonFIG</category></item><item><title>…Okay so this isn’t actually part of a level, but I...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m5uc1tmkHR1qb2r3no1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;…Okay so this isn’t actually part of a level, but I think it might be soon ;)&lt;/p&gt;
&lt;p&gt;We just entered a build of the game into the PAX 10 on Friday, so fingers crossed for that. There are currently 17 levels in the game. Hopefully our goal of 40 doesn’t take as long as we think it might.&lt;/p&gt;
&lt;p&gt;Also we’d like to be able to release something playable to the general public sometime soon, but we’re not sure exactly when right now.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/25403456132</link><guid>http://blog.binarytakeover.com/post/25403456132</guid><pubDate>Mon, 18 Jun 2012 21:27:00 -0400</pubDate><category>lost marbles</category><category>media</category><category>screenshot</category></item><item><title>Leap - Minority Report at Last!</title><description>&lt;p&gt;I&amp;#8217;m sure most of you have seen this already but it can&amp;#8217;t hurt to share it again. Quite a cool way of interacting with your computer.&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="315" src="http://www.youtube.com/embed/_d6KuiuteIA" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/23809904247</link><guid>http://blog.binarytakeover.com/post/23809904247</guid><pubDate>Sat, 26 May 2012 14:38:33 -0400</pubDate><category>future</category><category>Philip k dick</category></item><item><title>Scamworld - Great look at internet "marketing"</title><description>&lt;p&gt;I&amp;#8217;m sure most people have seen it once or twice. A get rich quick scheme on a random site you&amp;#8217;ve never heard about. They ask for nothing else but your information. Well the Verge recently post a very in-depth article on the scam know as Internet Marketing.&lt;/p&gt;
&lt;p&gt;Xpost:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.theverge.com/2012/5/10/2984893/scamworld-get-rich-quick-schemes-mutate-into-an-online-monster"&gt;&lt;a href="http://www.theverge.com/2012/5/10/2984893/scamworld-get-rich-quick-schemes-mutate-into-an-online-monster"&gt;http://www.theverge.com/2012/5/10/2984893/scamworld-get-rich-quick-schemes-mutate-into-an-online-monster&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/23003853428</link><guid>http://blog.binarytakeover.com/post/23003853428</guid><pubDate>Sun, 13 May 2012 19:36:15 -0400</pubDate><category>scams</category></item><item><title>Being able to destroy stuff in games is always my favorite...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/XuTTafqUXqU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Being able to destroy stuff in games is always my favorite thing! Now I can in my own game. How awesome.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22955453425</link><guid>http://blog.binarytakeover.com/post/22955453425</guid><pubDate>Sun, 13 May 2012 02:00:00 -0400</pubDate><category>lost marbles</category><category>media</category><category>video</category><category>gameplay</category></item><item><title>Currently experimenting with different visual styles for the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3nlcw0q351qb2r3no1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Currently experimenting with different visual styles for the game. Not sure if the background fits but we like the tiles a lot. They are all like, shiny and reflective and stuff when in motion. Made by our new artist buddy Egil. He makes awesome &lt;a href="http://chemicalbliss.com/wordpress/portfolio/unity3d/" target="_blank"&gt;Unity related stuff&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22584889067</link><guid>http://blog.binarytakeover.com/post/22584889067</guid><pubDate>Mon, 07 May 2012 08:58:07 -0400</pubDate><category>lost marbles</category><category>media</category></item><item><title>Gameplay preview of our current project Lost Marbles. Game is...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/uPfQGTuZuH0?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gameplay preview of our current project Lost Marbles. Game is nearing completion and should be done in the next couple of months.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22274844103</link><guid>http://blog.binarytakeover.com/post/22274844103</guid><pubDate>Wed, 02 May 2012 17:17:00 -0400</pubDate><category>Lost Marbles</category><category>gameplay</category><category>preview</category><category>video</category><category>media</category></item><item><title>Gerudo Valley played on floppy drives :)</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/w4gVlhjXWAo?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gerudo Valley played on floppy drives :)&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22083390002</link><guid>http://blog.binarytakeover.com/post/22083390002</guid><pubDate>Sun, 29 Apr 2012 19:07:26 -0400</pubDate><category>music</category><category>3.5 inch</category><category>floppy music</category></item><item><title>Poo for WiFi? Only in Mexico…No really, this is actually...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/d8_KNPKWmsA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Poo for WiFi? Only in Mexico…No really, this is actually happening in Mexico.&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;</description><link>http://blog.binarytakeover.com/post/21982957599</link><guid>http://blog.binarytakeover.com/post/21982957599</guid><pubDate>Sat, 28 Apr 2012 12:08:53 -0400</pubDate><category>tech</category><category>lol</category><category>wtf</category></item><item><title>Zerg Rush</title><description>&lt;p&gt;&lt;span&gt;A little easter egg on Google, if you search “&lt;a href="https://www.google.com/search?aq=f&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=zerg+rush"&gt;zerg rush&lt;/a&gt;” you will be given a chance to fight off a swarm off O’s from destroying your search results. Google always seems to have an amazing sense of humor despite being a massive company.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21923094290</link><guid>http://blog.binarytakeover.com/post/21923094290</guid><pubDate>Fri, 27 Apr 2012 14:47:57 -0400</pubDate><category>zerg rush</category></item><item><title>What we're working on</title><description>&lt;p&gt;So it has been quite awhile since we&amp;#8217;ve posted anything about projects we&amp;#8217;re working on. Keith and I decided that we really wanted to go back and remake the game we did for final project at Full Sail, which was a puzzle platfomer called Lost Marbles. In this game your goal is simply to get to the end of each level as fast as you can. To do this though you&amp;#8217;ll have to control up to three separate marbles and use them in tandem to navigate various hazards and puzzles.&lt;/p&gt;
&lt;p&gt;We decided to try out the Unity engine as it seemed like the easiest way that we could get the game done. It only took me a couple of days to realize that this was the correct choice. Unity is amazing in many aspects and in just a couple of short months we have the vast majority of the game done. Right now we&amp;#8217;re mainly just adding more levels.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s always fun to look back on the origins of a project though. Back in 2008 while we were making the original version of Lost Marbles at Full Sail we couldn&amp;#8217;t believe how amazing the game was! And honestly as the student project it was, it was pretty good (well we &lt;em&gt;did&lt;/em&gt; get an A). But when I loaded it up earlier, I couldn&amp;#8217;t help but to just laugh at what I was playing. It was kinda bad, like kinda &lt;em&gt;really &lt;/em&gt;bad. But still for a bunch of students working on only their second game project ever and having only 3 months to code everything themselves, I&amp;#8217;d say it was pretty damn good.&lt;/p&gt;
&lt;p&gt;Anyway I thought it would be fun to do a couple of comparison shots just for fun. The first two are from the original game and the next two are the same reworked level in the new version (&lt;strong&gt;click for larger versions&lt;/strong&gt;):&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.binarytakeover.com/LM/LM_Old_Screen1.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Old_Screen1.png" width="480"/&gt;&lt;/a&gt; &lt;a href="http://www.binarytakeover.com/LM/LM_Old_Screen2.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Old_Screen2.png" width="480"/&gt;&lt;/a&gt; &lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.binarytakeover.com/LM/LM_Remake_Screen1.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Remake_Screen1.png" width="480"/&gt;&lt;/a&gt; &lt;a href="http://www.binarytakeover.com/LM/LM_Remake_Screen2.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Remake_Screen2.png" width="480"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;*Assets aren&amp;#8217;t final, we&amp;#8217;re currently searching for artists to make the game look as good as possible*&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;As you can see Unity has certainly given us the ability to make the game look better (especially water and particles). Even more importantly though it has also given us the ability to make the game control and &lt;em&gt;feel &lt;/em&gt;better. &lt;em&gt;Much &lt;/em&gt;better. Stay tuned for a video of some gameplay soon!&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21861690263</link><guid>http://blog.binarytakeover.com/post/21861690263</guid><pubDate>Thu, 26 Apr 2012 15:38:00 -0400</pubDate><category>lost marbles</category><category>development</category></item><item><title>I laughed way more than I probably should have.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2xw9fsGys1qb2r3no1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://i.imgur.com/YtLzo.png"&gt;I&lt;/a&gt; laughed way more than I probably should have.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21649894628</link><guid>http://blog.binarytakeover.com/post/21649894628</guid><pubDate>Mon, 23 Apr 2012 11:56:03 -0400</pubDate></item><item><title>LightTable IDE</title><description>&lt;p&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/40281991?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/40281991"&gt;Light Table - a new IDE&lt;/a&gt; from &lt;a href="http://vimeo.com/user11261775"&gt;Chris Granger&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;What a great concept for an IDE. Most of the time I feel like I&amp;#8217;m fighting my IDE trying it to have it do what I want. Lightflow seems to solve a lot of the problems current programmers are having. &lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21322882706</link><guid>http://blog.binarytakeover.com/post/21322882706</guid><pubDate>Wed, 18 Apr 2012 09:24:14 -0400</pubDate><category>Programming</category><category>Innovation</category><category>Tech</category></item><item><title>The Most Dangerous Gamer</title><description>&lt;a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/1/"&gt;The Most Dangerous Gamer&lt;/a&gt;: &lt;p&gt;An extremely long albeit interesting article mainly about Jon Blow, creator of &lt;em&gt;Braid, &lt;/em&gt;and the age-old debate over whether games can be considered art or not.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21264150678</link><guid>http://blog.binarytakeover.com/post/21264150678</guid><pubDate>Tue, 17 Apr 2012 07:43:18 -0400</pubDate></item><item><title>The Internet? Bah!</title><description>&lt;a href="http://www.thedailybeast.com/newsweek/1995/02/26/the-internet-bah.html"&gt;The Internet? Bah!&lt;/a&gt;: &lt;p&gt;An extremely funny article written for Newsweek back in 1995 talking about how the internet will fail to make a dent in society. Oh how silly they look now :P&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/20965179562</link><guid>http://blog.binarytakeover.com/post/20965179562</guid><pubDate>Thu, 12 Apr 2012 10:52:08 -0400</pubDate></item><item><title>World Builder (high quality) (via bbranit)
This is what the...</title><description>&lt;iframe width="400" height="245" src="http://www.youtube.com/embed/VzFpg271sm8?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=VzFpg271sm8&amp;feature=share"&gt;World Builder (high quality)&lt;/a&gt; (via &lt;a href="http://youtube.com/user/bbranit"&gt;bbranit&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;This is what the future technology should be augmented into. We need the tech to be almost invisible ,instead of abstracting them out with lcd screens.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/3124254905</link><guid>http://blog.binarytakeover.com/post/3124254905</guid><pubDate>Sat, 05 Feb 2011 10:54:30 -0500</pubDate></item><item><title>thingsorganizedneatly:

Colour co-ordinated colour pencils.
</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lahx9k8yV61qbycdbo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://thingsorganizedneatly.tumblr.com/post/1344956090/colour-co-ordinated-colour-pencils"&gt;thingsorganizedneatly&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Colour co-ordinated colour pencils.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.binarytakeover.com/post/1391706550</link><guid>http://blog.binarytakeover.com/post/1391706550</guid><pubDate>Sun, 24 Oct 2010 15:37:50 -0400</pubDate></item></channel></rss>
