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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><description>Binary Takeover is a coalition of game developers who blog about technology, games and where we are headed.</description><title>BT</title><generator>Tumblr (3.0; @b1narytake0ver)</generator><link>http://blog.binarytakeover.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/BinaryTakeover" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="binarytakeover" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://tumblr.superfeedr.com/" /><item><title>Leap - Minority Report at Last!</title><description>&lt;p&gt;I&amp;#8217;m sure most of you have seen this already but it can&amp;#8217;t hurt to share it again. Quite a cool way of interacting with your computer.&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="315" src="http://www.youtube.com/embed/_d6KuiuteIA" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/23809904247</link><guid>http://blog.binarytakeover.com/post/23809904247</guid><pubDate>Sat, 26 May 2012 14:38:33 -0400</pubDate><category>future</category><category>Philip k dick</category></item><item><title>Scamworld - Great look at internet "marketing"</title><description>&lt;p&gt;I&amp;#8217;m sure most people have seen it once or twice. A get rich quick scheme on a random site you&amp;#8217;ve never heard about. They ask for nothing else but your information. Well the Verge recently post a very in-depth article on the scam know as Internet Marketing.&lt;/p&gt;
&lt;p&gt;Xpost:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.theverge.com/2012/5/10/2984893/scamworld-get-rich-quick-schemes-mutate-into-an-online-monster"&gt;&lt;a href="http://www.theverge.com/2012/5/10/2984893/scamworld-get-rich-quick-schemes-mutate-into-an-online-monster"&gt;http://www.theverge.com/2012/5/10/2984893/scamworld-get-rich-quick-schemes-mutate-into-an-online-monster&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/23003853428</link><guid>http://blog.binarytakeover.com/post/23003853428</guid><pubDate>Sun, 13 May 2012 19:36:15 -0400</pubDate><category>scams</category></item><item><title>Being able to destroy stuff in games is always my favorite...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/XuTTafqUXqU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Being able to destroy stuff in games is always my favorite thing! Now I can in my own game. How awesome.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22955453425</link><guid>http://blog.binarytakeover.com/post/22955453425</guid><pubDate>Sun, 13 May 2012 02:00:00 -0400</pubDate><category>lost marbles</category><category>media</category><category>video</category><category>gameplay</category></item><item><title>Currently experimenting with different visual styles for the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3nlcw0q351qb2r3no1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Currently experimenting with different visual styles for the game. Not sure if the background fits but we like the tiles a lot. They are all like, shiny and reflective and stuff when in motion. Made by our new artist buddy Egil. He makes awesome &lt;a href="http://chemicalbliss.com/wordpress/portfolio/unity3d/" target="_blank"&gt;Unity related stuff&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22584889067</link><guid>http://blog.binarytakeover.com/post/22584889067</guid><pubDate>Mon, 07 May 2012 08:58:07 -0400</pubDate><category>lost marbles</category><category>media</category></item><item><title>Gameplay preview of our current project Lost Marbles. Game is...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/uPfQGTuZuH0?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gameplay preview of our current project Lost Marbles. Game is nearing completion and should be done in the next couple of months.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22274844103</link><guid>http://blog.binarytakeover.com/post/22274844103</guid><pubDate>Wed, 02 May 2012 17:17:00 -0400</pubDate><category>Lost Marbles</category><category>gameplay</category><category>preview</category><category>video</category><category>media</category></item><item><title>Gerudo Valley played on floppy drives :)</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/w4gVlhjXWAo?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gerudo Valley played on floppy drives :)&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/22083390002</link><guid>http://blog.binarytakeover.com/post/22083390002</guid><pubDate>Sun, 29 Apr 2012 19:07:26 -0400</pubDate><category>music</category><category>3.5 inch</category><category>floppy music</category></item><item><title>Poo for WiFi? Only in Mexico…No really, this is actually...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/d8_KNPKWmsA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Poo for WiFi? Only in Mexico…No really, this is actually happening in Mexico.&lt;/p&gt;
&lt;div&gt;&lt;/div&gt;</description><link>http://blog.binarytakeover.com/post/21982957599</link><guid>http://blog.binarytakeover.com/post/21982957599</guid><pubDate>Sat, 28 Apr 2012 12:08:53 -0400</pubDate><category>tech</category><category>lol</category><category>wtf</category></item><item><title>Zerg Rush</title><description>&lt;p&gt;&lt;span&gt;A little easter egg on Google, if you search “&lt;a href="https://www.google.com/search?aq=f&amp;amp;sourceid=chrome&amp;amp;ie=UTF-8&amp;amp;q=zerg+rush"&gt;zerg rush&lt;/a&gt;” you will be given a chance to fight off a swarm off O’s from destroying your search results. Google always seems to have an amazing sense of humor despite being a massive company.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21923094290</link><guid>http://blog.binarytakeover.com/post/21923094290</guid><pubDate>Fri, 27 Apr 2012 14:47:57 -0400</pubDate><category>zerg rush</category></item><item><title>What we're working on</title><description>&lt;p&gt;So it has been quite awhile since we&amp;#8217;ve posted anything about projects we&amp;#8217;re working on. Keith and I decided that we really wanted to go back and remake the game we did for final project at Full Sail, which was a puzzle platfomer called Lost Marbles. In this game your goal is simply to get to the end of each level as fast as you can. To do this though you&amp;#8217;ll have to control up to three separate marbles and use them in tandem to navigate various hazards and puzzles.&lt;/p&gt;
&lt;p&gt;We decided to try out the Unity engine as it seemed like the easiest way that we could get the game done. It only took me a couple of days to realize that this was the correct choice. Unity is amazing in many aspects and in just a couple of short months we have the vast majority of the game done. Right now we&amp;#8217;re mainly just adding more levels.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s always fun to look back on the origins of a project though. Back in 2008 while we were making the original version of Lost Marbles at Full Sail we couldn&amp;#8217;t believe how amazing the game was! And honestly as the student project it was, it was pretty good (well we &lt;em&gt;did&lt;/em&gt; get an A). But when I loaded it up earlier, I couldn&amp;#8217;t help but to just laugh at what I was playing. It was kinda bad, like kinda &lt;em&gt;really &lt;/em&gt;bad. But still for a bunch of students working on only their second game project ever and having only 3 months to code everything themselves, I&amp;#8217;d say it was pretty damn good.&lt;/p&gt;
&lt;p&gt;Anyway I thought it would be fun to do a couple of comparison shots just for fun. The first two are from the original game and the next two are the same reworked level in the new version (&lt;strong&gt;click for larger versions&lt;/strong&gt;):&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.binarytakeover.com/LM/LM_Old_Screen1.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Old_Screen1.png" width="480"/&gt;&lt;/a&gt; &lt;a href="http://www.binarytakeover.com/LM/LM_Old_Screen2.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Old_Screen2.png" width="480"/&gt;&lt;/a&gt; &lt;br/&gt;&lt;br/&gt;&lt;a href="http://www.binarytakeover.com/LM/LM_Remake_Screen1.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Remake_Screen1.png" width="480"/&gt;&lt;/a&gt; &lt;a href="http://www.binarytakeover.com/LM/LM_Remake_Screen2.png" title="old1"&gt; &lt;img alt="Blah" height="300" src="http://www.binarytakeover.com/LM/LM_Remake_Screen2.png" width="480"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;*Assets aren&amp;#8217;t final, we&amp;#8217;re currently searching for artists to make the game look as good as possible*&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;As you can see Unity has certainly given us the ability to make the game look better (especially water and particles). Even more importantly though it has also given us the ability to make the game control and &lt;em&gt;feel &lt;/em&gt;better. &lt;em&gt;Much &lt;/em&gt;better. Stay tuned for a video of some gameplay soon!&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21861690263</link><guid>http://blog.binarytakeover.com/post/21861690263</guid><pubDate>Thu, 26 Apr 2012 15:38:00 -0400</pubDate><category>lost marbles</category><category>development</category></item><item><title>I laughed way more than I probably should have.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2xw9fsGys1qb2r3no1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://i.imgur.com/YtLzo.png"&gt;I&lt;/a&gt; laughed way more than I probably should have.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21649894628</link><guid>http://blog.binarytakeover.com/post/21649894628</guid><pubDate>Mon, 23 Apr 2012 11:56:03 -0400</pubDate></item><item><title>LightTable IDE</title><description>&lt;p&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/40281991?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/40281991"&gt;Light Table - a new IDE&lt;/a&gt; from &lt;a href="http://vimeo.com/user11261775"&gt;Chris Granger&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;What a great concept for an IDE. Most of the time I feel like I&amp;#8217;m fighting my IDE trying it to have it do what I want. Lightflow seems to solve a lot of the problems current programmers are having. &lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21322882706</link><guid>http://blog.binarytakeover.com/post/21322882706</guid><pubDate>Wed, 18 Apr 2012 09:24:14 -0400</pubDate><category>Programming</category><category>Innovation</category><category>Tech</category></item><item><title>The Most Dangerous Gamer</title><description>&lt;a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/1/"&gt;The Most Dangerous Gamer&lt;/a&gt;: &lt;p&gt;An extremely long albeit interesting article mainly about Jon Blow, creator of &lt;em&gt;Braid, &lt;/em&gt;and the age-old debate over whether games can be considered art or not.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/21264150678</link><guid>http://blog.binarytakeover.com/post/21264150678</guid><pubDate>Tue, 17 Apr 2012 07:43:18 -0400</pubDate></item><item><title>The Internet? Bah!</title><description>&lt;a href="http://www.thedailybeast.com/newsweek/1995/02/26/the-internet-bah.html"&gt;The Internet? Bah!&lt;/a&gt;: &lt;p&gt;An extremely funny article written for Newsweek back in 1995 talking about how the internet will fail to make a dent in society. Oh how silly they look now :P&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/20965179562</link><guid>http://blog.binarytakeover.com/post/20965179562</guid><pubDate>Thu, 12 Apr 2012 10:52:08 -0400</pubDate></item><item><title>World Builder (high quality) (via bbranit)
This is what the...</title><description>&lt;iframe width="400" height="245" src="http://www.youtube.com/embed/VzFpg271sm8?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=VzFpg271sm8&amp;feature=share"&gt;World Builder (high quality)&lt;/a&gt; (via &lt;a href="http://youtube.com/user/bbranit"&gt;bbranit&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;This is what the future technology should be augmented into. We need the tech to be almost invisible ,instead of abstracting them out with lcd screens.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/3124254905</link><guid>http://blog.binarytakeover.com/post/3124254905</guid><pubDate>Sat, 05 Feb 2011 10:54:30 -0500</pubDate></item><item><title>thingsorganizedneatly:

Colour co-ordinated colour pencils.
</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lahx9k8yV61qbycdbo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://thingsorganizedneatly.tumblr.com/post/1344956090/colour-co-ordinated-colour-pencils"&gt;thingsorganizedneatly&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Colour co-ordinated colour pencils.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.binarytakeover.com/post/1391706550</link><guid>http://blog.binarytakeover.com/post/1391706550</guid><pubDate>Sun, 24 Oct 2010 15:37:50 -0400</pubDate></item><item><title>You saved 5 cents, and your code is not readable, congrats!</title><description>&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;I found myself reading &lt;a href="http://blog.boxedice.com/2009/07/25/choosing-a-non-relational-database-why-we-migrated-from-mysql-to-mongodb/"&gt;this post&lt;/a&gt;, and at some point, I really wanted to cry:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We had relatively long, descriptive names in MySQL such as timeAdded or valueCached. For a small number of rows, this extra storage only amounts to a few bytes per row, but when you have 10 million rows, each with maybe 100 bytes of field names, then you quickly eat up disk space unnecessarily. 100 * 10,000,000 = ~900MB just for field names!&lt;/p&gt;
&lt;p&gt;We cut down the names to 2-3 characters. This is a little more confusing in the code but the disk storage savings are worth it. And if you use sensible names then it isn’t that bad e.g. timeAdded -&amp;gt; tA. A reduction to about 15 bytes per row at 10,000,000 rows means ~140MB for field names – a massive saving.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Let me do the math for a second, okay?&lt;/p&gt;
&lt;p&gt;A &lt;em&gt;two terabyte hard drive &lt;/em&gt;now costs &lt;a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16822136344"&gt;120 USD&lt;/a&gt;. By my math, that makes:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1&amp;#160;TB = 60 USD&lt;/li&gt;
&lt;li&gt;1&amp;#160;GB = 0.058 USD&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;In other words, that &lt;em&gt;massive&lt;/em&gt; saving that they are talking about? 5 cents!&lt;/p&gt;
&lt;p&gt;Let me do another math problem, oaky?&lt;/p&gt;
&lt;p&gt;Developer costs about &lt;a href="http://www.payscale.com/research/US/Job=C%2523_Developer/Salary"&gt;75,000 USD per year&lt;/a&gt;.&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;(52 weeks – 2 vacation weeks) x 40 work hours = 2,000 work hours per year.&lt;/li&gt;
&lt;li&gt;75,000 / 2,000 = 37.5 $ / hr&lt;/li&gt;
&lt;li&gt;37.5 / 60 minutes = 6 cents per minutes.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;In other words, assuming that this change cost a &lt;em&gt;single minute of developer time, &lt;/em&gt;the entire saving is mute.&lt;/p&gt;
&lt;p&gt;And it is going to take a &lt;em&gt;lot&lt;/em&gt; more than one minute.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;a href="http://ayende.com/Blog/archive/2010/10/22/you-saved-5-cents-and-your-code-is-not-readable.aspx"&gt;via Ayende @ Rahien&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/1374428323</link><guid>http://blog.binarytakeover.com/post/1374428323</guid><pubDate>Fri, 22 Oct 2010 13:27:14 -0400</pubDate></item><item><title>This is what happens when you let tech companies patent...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_l9vtc75wbo1qb2r3no1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This is what happens when you let tech companies patent software.&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/1256894040</link><guid>http://blog.binarytakeover.com/post/1256894040</guid><pubDate>Wed, 06 Oct 2010 14:43:18 -0400</pubDate></item><item><title>Turba gaining steam</title><description>&lt;a href="http://blog.turbagame.com/post/731603877/turba-gaining-steam"&gt;Turba gaining steam&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;img src="http://turbagame.com/images/steam.png" alt="STEAM" height="278" width="550"/&gt;&lt;/p&gt;
&lt;p&gt;We have been working vigorously to get Turba onto other digital download services besides just hosting it on our website. We know that buying directly has its advantages and disadvantages so we want to give you guys some options. After fruitless efforts with services like D2D and Impulse;…&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.binarytakeover.com/post/731968437</link><guid>http://blog.binarytakeover.com/post/731968437</guid><pubDate>Thu, 24 Jun 2010 14:35:40 -0400</pubDate><category>Turba</category><category>Steam</category></item><item><title>explodingdog:

I don’t need sparkle gum
</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_l429teNT0F1qzs63fo1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://explodingdog.tumblr.com/post/701158441/i-dont-need-sparkle-gum"&gt;explodingdog&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I don’t need sparkle gum&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.binarytakeover.com/post/701205960</link><guid>http://blog.binarytakeover.com/post/701205960</guid><pubDate>Tue, 15 Jun 2010 11:23:14 -0400</pubDate></item><item><title> 
Microsoft unveiled its smaller, sleeker Xbox 360 design,...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_l40r7aF5eU1qb2r3no1_r1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;Microsoft unveiled its smaller, sleeker Xbox 360 design, packing a 250GB hard drive and built-in wireless-n. Microsoft’s Don Mattrick said it will be in stores by the end of the week, and will still cost $299.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Do. Want.&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.binarytakeover.com/post/698314682</link><guid>http://blog.binarytakeover.com/post/698314682</guid><pubDate>Mon, 14 Jun 2010 15:23:00 -0400</pubDate></item></channel></rss>

