<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7156794403184446737</id><updated>2024-08-27T21:03:24.161-07:00</updated><category term="blender 3d Join Selected Meshes Joining tutorial animation"/><category term="blender 3d ambient occlusion tutorial animation"/><category term="blender 3d blue sky tutorial animation"/><category term="blender 3d chrome metal steel  tutorial animation"/><category term="blender 3d explode explosion tutorial animation"/><category term="blender 3d glass tutorial animation"/><category term="blender 3d grass tutorial animation"/><category term="blender 3d light lighting spotlight tutorial animation"/><category term="blender 3d mist fog tutorial animation"/><category term="blender 3d object level transfer tutorial animation"/><category term="blender 3d parenting tutorial animation"/><category term="blender 3d physics tutorial animation rigid body"/><category term="tutorial blender 3d terrain animation"/><title type='text'>Blender 3D Tutorial</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-6706920989634261404</id><published>2009-12-08T23:03:00.000-08:00</published><updated>2009-12-10T02:43:43.220-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d light lighting spotlight tutorial animation"/><title type='text'>Lighting Tutorial - Blender 3D 2.49</title><content type='html'>In this tutorial we will be learning a basic three light set up that you will be able to adjust and perfect to fit your styles and compositions.&amp;nbsp; We will also be learning the&amp;nbsp;uses of the different lights used in blender.&lt;br /&gt;
&lt;br /&gt;
1)&amp;nbsp; Select your default camera by right clicking on it.&lt;br /&gt;
&lt;br /&gt;
2) Select the &quot;Shading&quot; button or hit the &quot;F5&quot; key.&lt;br /&gt;
&lt;br /&gt;
3)&amp;nbsp; Select the lamp button.&lt;br /&gt;
&lt;br /&gt;
4)&amp;nbsp; Select the &quot;Spot&quot; button under the &quot;Preview&quot; tab.&amp;nbsp; This changes your default light from a lamp to a spotlight.&amp;nbsp; This will be our primary light source and from here on out will be referred to as the &quot;Key&quot; light.&lt;br /&gt;
&lt;br /&gt;
5)&amp;nbsp; Go to &quot;Top View&quot; by hitting the &quot;3&quot; key on your number pad.&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: large;&quot;&gt;KEY LIGHT&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;
&lt;/div&gt;6)&amp;nbsp; Move your Key light&amp;nbsp;45 degrees to the right&amp;nbsp;and front of your object.&amp;nbsp; Your key light is set up to cast shadows on your object giving it a sense of depth.&lt;br /&gt;
&lt;br /&gt;
7)&amp;nbsp; Go to Front view.&lt;br /&gt;
&lt;br /&gt;
8)&amp;nbsp; Move your Key light 30 degrees higher than your object and rotate it until&amp;nbsp;the beam&amp;nbsp;centers on your object.&lt;br /&gt;
&lt;br /&gt;
9)&amp;nbsp; Set your distance to your desired level.&amp;nbsp; It should be long enough to at least reach the opposite side of your object.&amp;nbsp; This may be adjusted later to receive your desired effect.&lt;br /&gt;
&lt;br /&gt;
10)&amp;nbsp; Set your &quot;Energy&quot; level to 1.2.&amp;nbsp; This may be adjusted later to receive your desired effect.&lt;br /&gt;
&lt;br /&gt;
11)&amp;nbsp; Set the level of your SpotSi to hit the object(s) you want.&amp;nbsp; This setting adjusts the size of your spotlight area.&amp;nbsp; This may be adjusted later to receive your desired effect.&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: large;&quot;&gt;FILL&amp;nbsp;LIGHT&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;12)&amp;nbsp; Go to Top View.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;12)&amp;nbsp; Duplicate your Key Light by selecting it and hitting Shift + D.&amp;nbsp; Then hit Enter. This will be your Secondary light.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;13)&amp;nbsp; Move your&amp;nbsp;Fill light 45 degrees to the left and front of your object.&amp;nbsp; Your&amp;nbsp;Fill light is set up to soften the shadows produced by your Key light.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;14)&amp;nbsp; Go to Front View.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;15)&amp;nbsp; Move your&amp;nbsp;Fill light so that it is approximately level with your object.&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div align=&quot;left&quot;&gt;16)&amp;nbsp; Rotate your&amp;nbsp;Fill light so that the beam is centered on your object.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;17)&amp;nbsp; Set your Energy level to 0.9.&amp;nbsp; This may be adjusted later to receive your desired effect.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: large;&quot;&gt;RIM LIGHT&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;18)&amp;nbsp; Go to Top View.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;19)&amp;nbsp; Duplicate your&amp;nbsp;Secondary Light by selecting it and hitting Shift + D. Then hit Enter. This will be your Rim light.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;20)&amp;nbsp; Move your Rim light directly behind your object.&amp;nbsp; Your Rim light is set up to&amp;nbsp;establish your&amp;nbsp;object(s) shape.&amp;nbsp; If your object was a person it would give your hair a glow and light up your shoulders.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;21)&amp;nbsp; Go to Front View.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;22)&amp;nbsp; Move your Rim Light above your object.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;23)&amp;nbsp; Rotate your&amp;nbsp;Rim light so that the beam is centered on your object.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;24)&amp;nbsp; Set your Energy level to 0.7.&amp;nbsp; This may be adjusted later to receive your desired effect.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;25)&amp;nbsp; Render your work.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;Now that you know what each lamp&#39;s purpose is and you have a basic starting point for each it will be a lot easier to adjust all three to get the effect that you want.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;LIGHT FUNCTIONS&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;SUN - The &quot;Sun&quot;&amp;nbsp;option in blender lighting is a Rim light.&amp;nbsp; It is used to outline the tops of objects giving them a more defined outline.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;SPOT - The &quot;Spot&quot; option in blender lighting can be used for any of your lighting puposes.&amp;nbsp; It can be used a a Key, Fill, and Rim light.&amp;nbsp; The Spot light is a hard light.&amp;nbsp; This means that it is going to give you very hard lines and dark shadows.&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;LAMP - The &quot;Lamp&quot; option in blender lighting can also be used a a Key, Fill, and Rim light.&amp;nbsp; The Lamp light provides a soft light.&amp;nbsp; This means that it is going to create softer lines and lighter shadows.&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/6706920989634261404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/12/lighting-tutorial-blender-3d-249.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6706920989634261404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6706920989634261404'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/12/lighting-tutorial-blender-3d-249.html' title='Lighting Tutorial - Blender 3D 2.49'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-6278871671417577463</id><published>2009-12-06T18:26:00.000-08:00</published><updated>2009-12-06T18:27:25.854-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d mist fog tutorial animation"/><title type='text'>Fog Tutorial -  Blender 3D 2.49</title><content type='html'>In this tutorial we will be learning how to use the &quot;Mist&quot; button to create fog in your renders.&lt;br /&gt;
&lt;br /&gt;
1)&amp;nbsp; Select your &quot;Shading&quot; button or hit the F5 key.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMh0tDYtd_CfeSWk-L9GCXaprKbSfLS_PH5coh3L7RrEHKoJVBYYlj9ENjWYPybhNlQR5MIBgcRAvS3DPU7fzD9AFSWvs8uWhIPHbCpPFGy6IPLWhlfQ3i3ILmEV-X-1vdQhcL48Gqdbuw/s1600-h/mist1shade.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMh0tDYtd_CfeSWk-L9GCXaprKbSfLS_PH5coh3L7RrEHKoJVBYYlj9ENjWYPybhNlQR5MIBgcRAvS3DPU7fzD9AFSWvs8uWhIPHbCpPFGy6IPLWhlfQ3i3ILmEV-X-1vdQhcL48Gqdbuw/s400/mist1shade.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
2)&amp;nbsp; Select the &quot;World&quot; button&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvZazI61eCzsQeRP1BK3pqRKxFV_vp0ZnMjeWDt3ILspd2Dace6esMvJsoXUoXez8jsaUlRkeP0v4f_oDXe27Cmb8t0xVbeRPcPWvgKpSVYDOM8dJ0CLBcGz_wi8EeWVa3nC2d0WPe7DQ/s1600-h/mist1world.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvZazI61eCzsQeRP1BK3pqRKxFV_vp0ZnMjeWDt3ILspd2Dace6esMvJsoXUoXez8jsaUlRkeP0v4f_oDXe27Cmb8t0xVbeRPcPWvgKpSVYDOM8dJ0CLBcGz_wi8EeWVa3nC2d0WPe7DQ/s400/mist1world.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
3)&amp;nbsp; Enable the &quot;Mist&quot; button under the &quot;mist/stars/physic&quot; tab.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyr1tda-qBkZL-p7eV5i1KRPUa3QI7FN5BXH_iQlyaU59xeKbA14NgUtEwFcb-pTdZicnfanWxOrI_b02W2CWxWWWMx0dZkUhqAzuih0f__cbxKdTI-EVYrTZ9hJ96GShIzY9EhH3aD9h-/s1600-h/mist1mist.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyr1tda-qBkZL-p7eV5i1KRPUa3QI7FN5BXH_iQlyaU59xeKbA14NgUtEwFcb-pTdZicnfanWxOrI_b02W2CWxWWWMx0dZkUhqAzuih0f__cbxKdTI-EVYrTZ9hJ96GShIzY9EhH3aD9h-/s400/mist1mist.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
4) Select your camera&lt;br /&gt;
&lt;br /&gt;
5)&amp;nbsp; Go to Editing or hit the F9 key&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiTE_PXJsxhrGz0oAerrc07CRMXOqfQcUR8QbrPuq0bCxRPD9zbC6CChZ5SIjKqTtbyGFchnLCm-W_NPDGtmymhmlh2MkbblLEfVsx9HXErVLPrXruIA74TS80DSoUqYY1kRwND0VOzKjg/s1600-h/editf9button.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiTE_PXJsxhrGz0oAerrc07CRMXOqfQcUR8QbrPuq0bCxRPD9zbC6CChZ5SIjKqTtbyGFchnLCm-W_NPDGtmymhmlh2MkbblLEfVsx9HXErVLPrXruIA74TS80DSoUqYY1kRwND0VOzKjg/s640/editf9button.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
6)&amp;nbsp; Enable the &quot;Mist&quot; button located under the &quot;Camera&quot; tab in the &quot;Show&quot; section.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRBaAtRZelhrKOG_2QNJaqlC61PwruFDhRvGVlaZ_sE6tdKj-w2xvp1CENu0D5tVvhwPm2JvhAyxmAoPqpOHfiLFLoF_zZFiygMKLu13kLln-mcERX-BFKE4f3mE1VS8woxZQvXyaUijkn/s1600-h/Mist2Mist2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRBaAtRZelhrKOG_2QNJaqlC61PwruFDhRvGVlaZ_sE6tdKj-w2xvp1CENu0D5tVvhwPm2JvhAyxmAoPqpOHfiLFLoF_zZFiygMKLu13kLln-mcERX-BFKE4f3mE1VS8woxZQvXyaUijkn/s400/Mist2Mist2.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;7)&amp;nbsp; Select the &quot;Shading&quot; button or hit the F5 Key&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMh0tDYtd_CfeSWk-L9GCXaprKbSfLS_PH5coh3L7RrEHKoJVBYYlj9ENjWYPybhNlQR5MIBgcRAvS3DPU7fzD9AFSWvs8uWhIPHbCpPFGy6IPLWhlfQ3i3ILmEV-X-1vdQhcL48Gqdbuw/s1600-h/mist1shade.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMh0tDYtd_CfeSWk-L9GCXaprKbSfLS_PH5coh3L7RrEHKoJVBYYlj9ENjWYPybhNlQR5MIBgcRAvS3DPU7fzD9AFSWvs8uWhIPHbCpPFGy6IPLWhlfQ3i3ILmEV-X-1vdQhcL48Gqdbuw/s400/mist1shade.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
8) Select the &quot;World&quot; button&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvZazI61eCzsQeRP1BK3pqRKxFV_vp0ZnMjeWDt3ILspd2Dace6esMvJsoXUoXez8jsaUlRkeP0v4f_oDXe27Cmb8t0xVbeRPcPWvgKpSVYDOM8dJ0CLBcGz_wi8EeWVa3nC2d0WPe7DQ/s1600-h/mist1world.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvZazI61eCzsQeRP1BK3pqRKxFV_vp0ZnMjeWDt3ILspd2Dace6esMvJsoXUoXez8jsaUlRkeP0v4f_oDXe27Cmb8t0xVbeRPcPWvgKpSVYDOM8dJ0CLBcGz_wi8EeWVa3nC2d0WPe7DQ/s400/mist1world.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
6) Set your start point by increasing or decreasing the values of &quot;Start&quot;.&amp;nbsp; You can visually see your start point by looking at the line protruding from your camera.&amp;nbsp; This line gets further away from the camera as your &quot;Start&quot; value increases.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8VPxxDJiOcjhkhyphenhyphenyWmiRGz33dP7Lp18dtdLdWG-HU2cia0ToX2rmwJ4DclA-B3UGzGwnXprf8uvin4xSk3KPqZW2C-PN-7XJn6ATDJ-lF7m_cVPmU9_uvjqkSTSzCwC8IXRTw7S5jCms4/s1600-h/mist1start.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; er=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8VPxxDJiOcjhkhyphenhyphenyWmiRGz33dP7Lp18dtdLdWG-HU2cia0ToX2rmwJ4DclA-B3UGzGwnXprf8uvin4xSk3KPqZW2C-PN-7XJn6ATDJ-lF7m_cVPmU9_uvjqkSTSzCwC8IXRTw7S5jCms4/s400/mist1start.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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7) Set the distance of your fog by increasing or decreasing the values of your &quot;Dist&quot;.&amp;nbsp;&amp;nbsp; You can visually see your distance by looking at the like protruding from your camera.&amp;nbsp; This line gets longer as your &quot;Dist&quot; value increases.&lt;br /&gt;
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8)&amp;nbsp; Set your height.&amp;nbsp; This is a trial and error process.&amp;nbsp; Choose a height and render your work.&amp;nbsp; Adjust your height as you see fit.&lt;br /&gt;
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9)&amp;nbsp; Adjust the level of your intensity&amp;nbsp;by increasing or decreasing the level of your &quot;Misi&quot;.&lt;br /&gt;
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10)&amp;nbsp; Render your work by hitting the F12 key</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/6278871671417577463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/12/fog-tutorial-blender-3d-249.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6278871671417577463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6278871671417577463'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/12/fog-tutorial-blender-3d-249.html' title='Fog Tutorial -  Blender 3D 2.49'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMh0tDYtd_CfeSWk-L9GCXaprKbSfLS_PH5coh3L7RrEHKoJVBYYlj9ENjWYPybhNlQR5MIBgcRAvS3DPU7fzD9AFSWvs8uWhIPHbCpPFGy6IPLWhlfQ3i3ILmEV-X-1vdQhcL48Gqdbuw/s72-c/mist1shade.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-6321106517542323260</id><published>2009-11-28T08:00:00.000-08:00</published><updated>2009-11-28T08:04:33.838-08:00</updated><title type='text'>Blueprints, Diagrams, Schematics &amp; Profiles</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/6321106517542323260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/blueprints-diagrams-schematics-profiles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6321106517542323260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6321106517542323260'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/blueprints-diagrams-schematics-profiles.html' title='Blueprints, Diagrams, Schematics &amp; Profiles'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2RVPbMueNvW20DDxovPIspt-ZWGNGTYVVWE-AujJq6tDgs3AolRxaNhjSFBN3ljAhcyoGR90Sjn24RIcsYCdVvKewtm0w09erVlS_NxPoNjsrC6UYWyvCgOAw3g54HZz-QZ5rvseKAtwy/s72-c/85.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-3925060396895882305</id><published>2009-11-19T12:16:00.000-08:00</published><updated>2009-11-19T12:16:58.118-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d Join Selected Meshes Joining tutorial animation"/><title type='text'>Joining Selected Meshes Tutorial - Blender 3D</title><content type='html'>In this tutorial we will learn how to join two selected meshes to make them one unified object.&amp;nbsp;&amp;nbsp;&quot;Joining&quot; is different than &quot;Parenting.&quot;&amp;nbsp; When you join two meshes they become one solid object.&amp;nbsp; When you parent&amp;nbsp;two objects they are still two separate objects that move together.&amp;nbsp; To Join two selected meshes follow the instructions below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Joining Two Selected Meshes&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1)&amp;nbsp; Make sure the two objects you want to join are selected.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2)&amp;nbsp; Hit CTRL + J&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;3) Selct Join selected meshes.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Separating&amp;nbsp;Joined Meshes&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1) Go to Edit mode&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2) Hit the &quot;P&quot; key&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;3)&amp;nbsp;Separate Menue&lt;/strong&gt;&lt;br /&gt;
&amp;nbsp;* Selected - Separates the&amp;nbsp;selected meshes&lt;br /&gt;
&amp;nbsp;* All loose parts.&lt;br /&gt;
&amp;nbsp;* By Material</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/3925060396895882305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/joining-selected-meshes-tutorial.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3925060396895882305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3925060396895882305'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/joining-selected-meshes-tutorial.html' title='Joining Selected Meshes Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-2879256402589035292</id><published>2009-11-19T11:48:00.000-08:00</published><updated>2009-11-19T12:17:35.024-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d parenting tutorial animation"/><title type='text'>Parenting (Grouping) Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;In this tutorial we will learn how to connect&amp;nbsp;one&amp;nbsp;object to another or a group of objects to another. This called &quot;Parenting&quot;.&amp;nbsp; &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1)&amp;nbsp; Make sure you have two or more objects selected.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2)&amp;nbsp; Hit CTRL + P &lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;3) Select &quot;Make Parent&quot;&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;(Note)&amp;nbsp;The center of&amp;nbsp;the chosen Parent is now connected to the center of the children with a dashed line.&amp;nbsp;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;(Note)&amp;nbsp;If you&amp;nbsp;scale, rotate, or move any of the children or their parents you will do the same to all in the group.&lt;br /&gt;
&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Key Strokes&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;SHIFT-G&lt;/span&gt;&lt;/strong&gt; Group Selection menu&amp;nbsp; &lt;br /&gt;
*Children - Selects all the active objects&#39; children, and the children&#39;s children, up to the last generation. &lt;br /&gt;
*Immediate Children - Selects all the active objects&#39; children&amp;nbsp;only &lt;br /&gt;
*Parent - Selects the parent of the active object. &lt;br /&gt;
*Objects on shared layers - It selects all objects on the same layer of the&amp;nbsp;selected object. &lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;ALT + O&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;moves the child to it&#39;s parent&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;ALT + P&lt;/span&gt;&lt;/strong&gt; (Clear Parent) - Separates Parent from child&amp;nbsp;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;ALT + P&lt;/span&gt;&lt;/strong&gt; Clear parent and keep transform (Clear track)&amp;nbsp;-&amp;nbsp;Separates&amp;nbsp;the children from the parent and&amp;nbsp;returns them both&amp;nbsp;to their original location, rotation, and scale.&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;ALT + P&lt;/span&gt;&lt;/strong&gt; Clear parent inverse -</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/2879256402589035292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/parenting-grouping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/2879256402589035292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/2879256402589035292'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/parenting-grouping.html' title='Parenting (Grouping) Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-3695452224609568222</id><published>2009-11-15T11:54:00.000-08:00</published><updated>2009-11-15T12:03:56.107-08:00</updated><title type='text'>Importing Objects Tutorial - Blender 3D</title><content type='html'>&lt;strong&gt;&lt;span style=&quot;font-size: large;&quot;&gt;In this Tutorial we will be learning how to load an Object from one .Blend file to another.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1) Go into &quot;File&quot;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2) Select &quot;Append or Link&quot;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;3) Choose the .Blend file your Object is in&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;3) Select &quot;Object&quot;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;4) Select the Name of the Object you want to grab&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;5) Select &quot;Load Library&quot;&lt;/strong&gt; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
The Object you selected should now be on your screen. &lt;br /&gt;
&lt;br /&gt;
Links to other tutorials on Importing Objects in Blender&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Adding Objects From Other Files With Append&lt;/span&gt;&lt;/strong&gt; by super3boy&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=X67IRjt4LQQ&quot;&gt;http://www.youtube.com/watch?v=X67IRjt4LQQ&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Special Blender Tutorial - Using the APPEND function&lt;/span&gt;&lt;/strong&gt; by agent47crows&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=4deJ5wDIBR8&quot;&gt;http://www.youtube.com/watch?v=4deJ5wDIBR8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Bits of Blender #35 - Appending and Linking&lt;/span&gt;&lt;/strong&gt; by bitsofblender&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=x8d46JwxwaU&quot;&gt;http://www.youtube.com/watch?v=x8d46JwxwaU&lt;/a&gt;&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
Be creative, Be artistic, Be 3D and Blend well.</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/3695452224609568222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/importing-objects-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3695452224609568222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3695452224609568222'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/importing-objects-tutorial-blender-3d.html' title='Importing Objects Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-9202258032622929138</id><published>2009-11-14T21:37:00.000-08:00</published><updated>2009-11-19T14:59:09.042-08:00</updated><title type='text'>Night Sky Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;In this tutorial we will learn how to make a night sky&lt;/span&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1)&amp;nbsp; Hit the &quot;F5&quot; key or select the &quot;Shading&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9w8af9NmGt7_deMtswgAxf3H2G3tTwjWPvhuTQ5KcrKYhLg2fVdPXExByDhWW10JUBijur8NOJ1-f_W4liHxVydoWttLIsPZ0HI_OF_huUx7K6xw3JeI7HclyHfGKpA0wj5KNJmu1IP6r/s1600/ShadingF5.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9w8af9NmGt7_deMtswgAxf3H2G3tTwjWPvhuTQ5KcrKYhLg2fVdPXExByDhWW10JUBijur8NOJ1-f_W4liHxVydoWttLIsPZ0HI_OF_huUx7K6xw3JeI7HclyHfGKpA0wj5KNJmu1IP6r/s400/ShadingF5.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;2)&amp;nbsp; Select the &quot;World&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLwCn0jyidPphnFEnyz_J040-xI2L6Xavfb3lRkeftjnhAWZvs-UdhJuvbYR44ETmuf58nlGyeZm-WHtq5tuEstBRrh1Az7S__OtN7oI7xVJ2LxPUx6bl7nyv8pV08ggRFUTT0cbR5z1HA/s1600/ShadingWorld.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLwCn0jyidPphnFEnyz_J040-xI2L6Xavfb3lRkeftjnhAWZvs-UdhJuvbYR44ETmuf58nlGyeZm-WHtq5tuEstBRrh1Az7S__OtN7oI7xVJ2LxPUx6bl7nyv8pV08ggRFUTT0cbR5z1HA/s400/ShadingWorld.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;3)&amp;nbsp; Under the &quot;World&quot; section; set the HoR, HoG, and the HoB each to 0.00&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaeGXgOy-HfZOz3zYySw1lbc_BEC2rYIbwH7kko1xKasnWJWS73fULUThs1Bjmbe9Y08jtAGS5YYVvrsdfa78mjYArN-4xe2rrDtGfFdLK9LyyDQLAlBIdxvoPwT7Mi3jtBPTaaS0l3QoN/s1600/WorldHoR.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaeGXgOy-HfZOz3zYySw1lbc_BEC2rYIbwH7kko1xKasnWJWS73fULUThs1Bjmbe9Y08jtAGS5YYVvrsdfa78mjYArN-4xe2rrDtGfFdLK9LyyDQLAlBIdxvoPwT7Mi3jtBPTaaS0l3QoN/s400/WorldHoR.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;4)&amp;nbsp; Under the &quot;Mist /Stars /Phisi&quot; section select the &quot;Stars&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn28i31OoMc9GeUiN3DqcsA1YpsSwrehxtVhh5cIbHkNv06C8hjz1MnbQnf23YwpChzJgMCibVP4Wr0J5dWmpoPihPBvDuoegW-32-VcTykNlsZnw1b-IpZjamjEmfE4UCwDJLJ-hXj2J5/s1600/stars.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn28i31OoMc9GeUiN3DqcsA1YpsSwrehxtVhh5cIbHkNv06C8hjz1MnbQnf23YwpChzJgMCibVP4Wr0J5dWmpoPihPBvDuoegW-32-VcTykNlsZnw1b-IpZjamjEmfE4UCwDJLJ-hXj2J5/s400/stars.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;5)&amp;nbsp; Hit the &quot;F12&quot; key to render your work.&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Dn43tgdLM3OBL7U3PvMC8AHmS3HkmsVBFE9of-3DzwkM1n3bx_k1XfF_lKWSfjZkboKyvPfrY2DgKy1GttgZ3u0f-ezrBzuuVEJ52AimELur2UqQnQiJIEAX0Fx5pH1x-l1ua_JcTq2Z/s1600-h/night.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; sr=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Dn43tgdLM3OBL7U3PvMC8AHmS3HkmsVBFE9of-3DzwkM1n3bx_k1XfF_lKWSfjZkboKyvPfrY2DgKy1GttgZ3u0f-ezrBzuuVEJ52AimELur2UqQnQiJIEAX0Fx5pH1x-l1ua_JcTq2Z/s320/night.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Links to other Night Sky Tutorials&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Tut 11: How to make Sky&lt;/span&gt;&lt;/strong&gt; by hamsterhill&lt;br /&gt;
&lt;/div&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=FH1XBLZz-wI&quot;&gt;http://www.youtube.com/watch?v=FH1XBLZz-wI&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/9202258032622929138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/night-sky-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/9202258032622929138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/9202258032622929138'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/night-sky-tutorial-blender-3d.html' title='Night Sky Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9w8af9NmGt7_deMtswgAxf3H2G3tTwjWPvhuTQ5KcrKYhLg2fVdPXExByDhWW10JUBijur8NOJ1-f_W4liHxVydoWttLIsPZ0HI_OF_huUx7K6xw3JeI7HclyHfGKpA0wj5KNJmu1IP6r/s72-c/ShadingF5.bmp" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-9193317776251775751</id><published>2009-11-14T20:04:00.000-08:00</published><updated>2009-12-04T11:00:20.613-08:00</updated><title type='text'>Super3boy&#39;s Tutorial List and Links</title><content type='html'>&amp;nbsp; From newbies to professional Blender 3D users; there are few who have not learned something from Super3boy&#39;s YouTube tutorials.&amp;nbsp;&amp;nbsp;&amp;nbsp;If you&amp;nbsp;use Blender 3D for still pictures, video games, or animation; Super3boy has a tutorial for you.&amp;nbsp;&lt;br /&gt;
&amp;nbsp; Along with this list and it&#39;s links you will find a link to Super3boy&#39;s forum, Nystic.&amp;nbsp; This forum and the people who use it have been an important part of my Blender 3D education.&amp;nbsp; I am sure they would be a great asset to you as well.&amp;nbsp; &lt;br /&gt;
&amp;nbsp; Well here they are.&amp;nbsp; A neatly compiled list of all Super3boy&#39;s tutorials and their links.&amp;nbsp; Be creative, Be artistic, Be 3D&amp;nbsp;and Blend well.&lt;br /&gt;
&lt;br /&gt;
Nystic&lt;br /&gt;
&lt;a href=&quot;http://forum.nystic.com/&quot;&gt;http://forum.nystic.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s First Blender Tutorial &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/u/37/ozlwcQT-U20&quot;&gt;http://www.youtube.com/user/super3boy#p/u/37/ozlwcQT-U20&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s First Blender Tutorial (Basics - Blender 2.5 Remake)&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=3BwptkZCWwU&quot;&gt;http://www.youtube.com/watch?v=3BwptkZCWwU&lt;/a&gt;&lt;br /&gt;
Super3boy&#39;s RPG Blender Tutorial #1 (Character Setup)&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=nJEwLhnFwdk&quot;&gt;http://www.youtube.com/watch?v=nJEwLhnFwdk&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Second Blender Tutorial(part 1) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/profile?user=super3boy#p/u/35/xYkaHylMPdc&quot;&gt;http://www.youtube.com/profile?user=super3boy#p/u/35/xYkaHylMPdc&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Second Blender Tutorial(part 2) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/profile?user=super3boy#p/u/34/Q7omA7imr1k&quot;&gt;http://www.youtube.com/profile?user=super3boy#p/u/34/Q7omA7imr1k&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Second Blender Tutorial(part 3) - Lost Episode &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/profile?user=super3boy#p/u/1/fwN6TFYxkU0&quot;&gt;http://www.youtube.com/profile?user=super3boy#p/u/1/fwN6TFYxkU0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Third Blender Tutorial(Subsurf) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/3/bDJ76_chDDo&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/3/bDJ76_chDDo&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Fourth Blender Tutorial(Editing) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/4/LL-cYoTQI4Q&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/4/LL-cYoTQI4Q&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Fifth Blender Tutorial(Toolbar) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/5/l8ZiywMyiBM&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/5/l8ZiywMyiBM&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Sixth Blender Tutorial(Materials) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/6/2kk2BkVQkyk&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/6/2kk2BkVQkyk&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Seventh Blender Tutorial(Animation) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/7/FAZFfLmbD2k&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/7/FAZFfLmbD2k&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Eighth Blender Tutorial(Scene) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/8/baPR_NOGxE8&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/8/baPR_NOGxE8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Ninth Blender Tutorial(Particles) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/9/4ylN9yjCP_4&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/9/4ylN9yjCP_4&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Tenth Blender Tutorial(UV Mapping) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/10/mVhhZ2KRr4Q&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/10/mVhhZ2KRr4Q&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s Twelfth Blender Tutorial(Making Waves) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/12/Q9EE5JLoCpk&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/12/Q9EE5JLoCpk&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 13th Blender Tutorial(Making a Basic Game) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/13/WGycLDs_dLg&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/13/WGycLDs_dLg&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 14th Blender Tutorial(A Cloth With Softbodies) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/14/mgYhZ3hWwTQ&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/14/mgYhZ3hWwTQ&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 15th Blender Tutorial(Using Blender Fluids) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/15/yMBx2pYiqnY&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/15/yMBx2pYiqnY&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 16th Blender Tutorial(Grass with Particles) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/16/M9aG0xBl9IM&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/16/M9aG0xBl9IM&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 17th Blender Tutorial(Making A Chess Board) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/17/VhIvaWUxF1E&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/17/VhIvaWUxF1E&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 18th Blender Tutorial(Beam Down Effect) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/18/lC2KgpdVUUU&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/18/lC2KgpdVUUU&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 19th Blender Tutorial(Domino Physics) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/19/3kb_utKDu3o&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/19/3kb_utKDu3o&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 20th Blender Tutorial(Using Armatures) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/20/GbFvrilssNo&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/20/GbFvrilssNo&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 21st Blender Tutorial(Making A Sword) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/21/whMozCIJGOw&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/21/whMozCIJGOw&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 22nd Blender Tutorial(Using Dupliverts) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/22/M6EPXc8N3qs&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/22/M6EPXc8N3qs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 23rd Blender Tutorial(Matrix Bullet Time Effect) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/23/_7HFMApP7Dw&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/23/_7HFMApP7Dw&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 24th Blender Tutorial(Explode Modifier) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/24/At3hIc-423c&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/24/At3hIc-423c&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 25th Blender Tutorial(Nodes) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/25/-tM1spWQ5aw&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/25/-tM1spWQ5aw&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 26th Blender Tutorial(2.46 Hair, UV, and Grass) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/26/AmiyZ4sAdd8&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/26/AmiyZ4sAdd8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 27th Blender Tutorial(SnapTo and Simple Deform) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/27/u29x_488jG4&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/27/u29x_488jG4&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 28th Blender Tutorial(Grease Pencil) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/28/I9ZYhBFSAR4&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/28/I9ZYhBFSAR4&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 29th Blender Tutorial(World Tab) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/29/Gftx40dVEzs&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/29/Gftx40dVEzs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy&#39;s 30th Blender Tutorial(Landscapes with Heightmaps) &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/30/rC4I3zpIFdE&quot;&gt;http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/30/rC4I3zpIFdE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Adding Objects From Other Files With Append &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/user/super3boy#p/u/24/X67IRjt4LQQ&quot;&gt;http://www.youtube.com/user/super3boy#p/u/24/X67IRjt4LQQ&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy FastF12 Render Manager Preview&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=oTU0-dGzjn8&quot;&gt;http://www.youtube.com/watch?v=oTU0-dGzjn8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Super3boy Question Session &lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/profile?user=super3boy#p/u/3/dbvVeELHWqU&quot;&gt;http://www.youtube.com/profile?user=super3boy#p/u/3/dbvVeELHWqU&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/9193317776251775751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/super3boys-tutorial-list-and-links.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/9193317776251775751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/9193317776251775751'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/super3boys-tutorial-list-and-links.html' title='Super3boy&#39;s Tutorial List and Links'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-6504875998885918481</id><published>2009-11-14T19:17:00.000-08:00</published><updated>2009-11-14T19:17:19.925-08:00</updated><title type='text'>Basic Color Tutorial - Blender 3D</title><content type='html'>&lt;strong&gt;In this tutorial we will be learning how to add color to an object that has no texture.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1)&amp;nbsp; Select your object.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;2)&amp;nbsp; Hit the &quot;F5&quot; or the shading button.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;3)&amp;nbsp; Hit the &quot;Materials&quot; button&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;4)&amp;nbsp; Under the &quot;Materials&quot; section move the R,G,and B sliders to get your desired color.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;5)&amp;nbsp; Hit the &quot;F12&quot; key to render your work.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Links to other Color Tutorials&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Tutorial: Adding Color to Objects&lt;/span&gt;&lt;/strong&gt; by vandrewlongstrider &lt;a href=&quot;http://www.youtube.com/watch?v=xpNnGxSiayE&quot;&gt;http://www.youtube.com/watch?v=xpNnGxSiayE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Tutorial 4 (Colouring Your Object)&lt;/span&gt;&lt;/strong&gt; by KlezHunter1 &lt;a href=&quot;http://www.youtube.com/watch?v=9Ckaoxk-Ufs&amp;amp;feature=related&quot;&gt;http://www.youtube.com/watch?v=9Ckaoxk-Ufs&amp;amp;feature=related&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/6504875998885918481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/basic-color-tutorial-blender-3d.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6504875998885918481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6504875998885918481'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/basic-color-tutorial-blender-3d.html' title='Basic Color Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-5471153157764644361</id><published>2009-11-13T21:15:00.000-08:00</published><updated>2009-11-14T09:49:09.880-08:00</updated><title type='text'>Terrain via Height Map Tutorial- Blender Tutorial</title><content type='html'>&lt;span style=&quot;font-size: 130%;&quot;&gt;In this tutorial we will be learning how to create a terrain using a height map.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
(Note) For this tutorial you will need to have a height map. I got my Height Map from &lt;a href=&quot;http://www.alvaromartin.net/images/surfaceclipmaps/heightmap.jpg&quot;&gt;http://www.alvaromartin.net/images/surfaceclipmaps/heightmap.jpg&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Terrain via Height Map Tutorial&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;1) Hit the Space Bar&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;a. Add&amp;gt;&lt;br /&gt;
b. Mesh&amp;gt;&lt;br /&gt;
c. Plane&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;2) Hit the &quot;S&quot; Key to resize&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;3) Hit the &quot;5&quot; key to resize times 5&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;4) Hit the &quot;Enter&quot; key&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;5) Go to &quot;Edit&quot; mode.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;strong&gt;6) Under the &quot;Mesh Tools&quot; category hit the &quot;Subdivide&quot; button six times.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;7) Go to &quot;Object&quot; mode.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;8) Hit the &quot;F5&quot; key or select the Shading button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;9) Select the &quot;Materials&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;strong&gt;10) Hit the &quot;Add New&quot; button&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;11) Hit the &quot;F6&quot; key or select the &quot;Texture&quot; button&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;12) Under the &quot;Texture&quot; section hit the &quot;Add New&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;13) Change the &quot;Texture Type&quot; to &quot;Image&quot;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;14) Hit the &quot;Load&quot; button&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;strong&gt;15) Load your Height Map&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;16) Under the &quot;Map Image&quot; category make sure the following are selected:&lt;/strong&gt;&lt;br /&gt;
&lt;div&gt;a. Mip Map&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;b. Interpol&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;c. Use Alpha&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;d. Clip&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;strong&gt;17) Hit the &quot;F9&quot; key or select the &quot;Editing&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;18) Go to &quot;Edit&quot; mode.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;19) Go to &quot;Front&quot; view&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;20) Under the &quot;Mesh Tools&quot; category hit the &quot;Noise&quot; key several times until you get your desired height.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;strong&gt;21) Under the &quot;Modifiers&quot; category hit the &quot;Add Modifier&quot; button and select &quot;Subsurf.&quot;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;22) Change &quot;Levels&quot; to 2&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;23) Hit the &quot;F12&quot; key to render your work.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWXYnhXA2ME5TZZMI-l60uyQ8Y9p71Z7OkyPZ22kWMvKu-WSfBEvdlFXQBNro5Gi5wawBl4YSuRkBlY2ud_c0HHKiWI_Nt5dX24TMwAkrpOHhP5GvpOsSq8qRCwTh3RioVFxWGSt9cQ-0o/s1600-h/picture5.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5403829829190820962&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWXYnhXA2ME5TZZMI-l60uyQ8Y9p71Z7OkyPZ22kWMvKu-WSfBEvdlFXQBNro5Gi5wawBl4YSuRkBlY2ud_c0HHKiWI_Nt5dX24TMwAkrpOHhP5GvpOsSq8qRCwTh3RioVFxWGSt9cQ-0o/s320/picture5.jpg&quot; style=&quot;cursor: hand; height: 240px; width: 320px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;Links to other Tutorial on Terrain via Height Map&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Quake Wars Terrian Tutorial for Noobs using blender 3d&lt;/span&gt;&lt;/strong&gt; by crumblycake1969 - &lt;a href=&quot;http://www.youtube.com/watch?v=n4oeTTKvxBQ&quot;&gt;http://www.youtube.com/watch?v=n4oeTTKvxBQ&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/5471153157764644361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/terrain-via-height-map-tutorial-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/5471153157764644361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/5471153157764644361'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/terrain-via-height-map-tutorial-blender.html' title='Terrain via Height Map Tutorial- Blender Tutorial'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWXYnhXA2ME5TZZMI-l60uyQ8Y9p71Z7OkyPZ22kWMvKu-WSfBEvdlFXQBNro5Gi5wawBl4YSuRkBlY2ud_c0HHKiWI_Nt5dX24TMwAkrpOHhP5GvpOsSq8qRCwTh3RioVFxWGSt9cQ-0o/s72-c/picture5.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-8291227714313274722</id><published>2009-11-12T20:56:00.000-08:00</published><updated>2009-11-21T15:30:39.896-08:00</updated><title type='text'>Blender Resources</title><content type='html'>&lt;strong&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Tutorials&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Blender.org&lt;/strong&gt; &lt;strong&gt;- &lt;/strong&gt;&lt;a href=&quot;http://www.blender.org/&quot;&gt;&lt;strong&gt;www.blender.org&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Cookie&lt;/span&gt;&lt;/strong&gt; - &lt;a href=&quot;http://www.blendercookie.com/&quot;&gt;www.blendercookie.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;CGTutsPlus&lt;/strong&gt;&lt;span style=&quot;color: black;&quot;&gt; - &lt;/span&gt;&lt;a href=&quot;http://cg.tutsplus.com/&quot;&gt;http://cg.tutsplus.com/&lt;/a&gt;&lt;span style=&quot;color: black;&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Montage Studio&lt;/strong&gt;&lt;span style=&quot;color: black;&quot;&gt; - &lt;/span&gt;&lt;a href=&quot;http://montagestudio.org/home/&quot;&gt;http://montagestudio.org/home/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Vimeo -&lt;/strong&gt;&lt;/span&gt; &lt;a href=&quot;http://www.vimeo.com/channels/blendertuts&quot;&gt;www.vimeo.com/channels/blendertuts&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Youtube&lt;/strong&gt;&lt;/span&gt; - &lt;a href=&quot;http://www.youtube.com/&quot;&gt;www.youtube.com/&lt;/a&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Textures &amp;amp; Images&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Materials - Open Material Repository - &lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;a href=&quot;http://matrep.parastudios.de/index.php&quot;&gt;http://matrep.parastudios.de/index.php&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;CGTextures&lt;/strong&gt;&lt;/span&gt; - &lt;a href=&quot;http://www.cgtextures.com/&quot;&gt;www.cgtextures.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Photobucket&lt;/strong&gt;&lt;/span&gt; - &lt;a href=&quot;http://www.photobucket.com/&quot;&gt;www.photobucket.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;OpenFootage&lt;/span&gt;&lt;/strong&gt; - &lt;a href=&quot;http://www.openfootage.net/&quot;&gt;http://www.openfootage.net/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;AccuStudio&lt;/span&gt;&lt;/strong&gt; - &lt;a href=&quot;http://www.accustudio.com/&quot;&gt;http://www.accustudio.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Light Probe Image Gallery&lt;/strong&gt;&lt;/span&gt; - &lt;a href=&quot;http://www.debevec.org/probes/&quot;&gt;http://www.debevec.org/probes/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;The Fat Strawberry -&lt;/span&gt;&lt;/strong&gt; &lt;a href=&quot;http://www.fatstrawberry.com/&quot;&gt;http://www.fatstrawberry.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;The-Blueprints.com&lt;/span&gt;&lt;/strong&gt; - &lt;a href=&quot;http://www.the-blueprints.com/&quot;&gt;http://www.the-blueprints.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Forums&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Artists -&lt;/span&gt;&lt;/strong&gt; &lt;a href=&quot;http://blenderartists.org/forum/&quot;&gt;http://blenderartists.org/forum/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Nystic - &lt;/span&gt;&lt;/strong&gt;&lt;a href=&quot;http://www.forum.nystic.com/&quot;&gt;http://www.forum.nystic.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;CG Talk -&lt;/span&gt;&lt;/strong&gt; &lt;a href=&quot;http://forums.cgsociety.org/forumdisplay.php?f=91&quot;&gt;http://forums.cgsociety.org/forumdisplay.php?f=91&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Newbies Forums&lt;/span&gt;&lt;/strong&gt; - &lt;a href=&quot;http://forums.blendernewbies.com/index.php&quot;&gt;http://forums.blendernewbies.com/index.php&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/8291227714313274722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/links-to-texture-sites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/8291227714313274722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/8291227714313274722'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/links-to-texture-sites.html' title='Blender Resources'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-1162538498134692812</id><published>2009-11-10T21:54:00.000-08:00</published><updated>2009-11-13T01:10:48.233-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d chrome metal steel  tutorial animation"/><title type='text'>Chrome Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size:130%;&quot;&gt;In these two tutorials we will be learning two different methods on how to give an object the appearance of chrome. You can see examples of each tutorial in renders below each tutorial.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;CHROME TUTORIAL #1&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To fully see the measures of this process in your renders, you will need to have a textured plane and a horizon set up.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) Hit the &quot;F5&quot; key or select the &quot;Shading&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2) Select the &quot;Material&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;3) In the Material section, change your R,G, and B values to these levels:&lt;/strong&gt;&lt;br /&gt;R -0.90&lt;br /&gt;G - 0.95&lt;br /&gt;B - 1.0&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4) Select the &quot;Shaders&quot; tab which is located to the right of the &quot;Material&quot; section.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;5) Set the &quot;Ref&quot; (Reflection) to 1.0.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6) Set the &quot;Spec&quot; (Specularity) to 1.018&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;7) Set the &quot;Hard&quot; (Hardness of the Specularity) to 511.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;9) Select the &quot;Bias&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;10) Select the &quot;Mirror Trans&quot; tab which is located to the right of the &quot;Shaders&quot; tab.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;11) Select the &quot;Ray Mirror&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;12) Set your &quot;Ray Mir&quot; level to 0.85&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;13) Set your &quot;Fresnel&quot; level (Located under the Ray Mirror section) to 1.4.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;14) Set your &quot;Frac&quot; (Located under the ray Mirror section) level to 1.25.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;15) Select the &quot;Ray Transp&quot; button located next to the &quot;Ray Mirror&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;16) Hit the &quot;F12&quot; button to render your work.&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;(Note) Remember your object(s) is a reflective surface. Without anything to reflect, the shine is not there. Remember to put your object on a textured plane and give it a horizon or a wall.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicecpJvAfj8LJcxxhh9F9KS76sahxBNdNM87RbtxlbLP9o_wZez1-TIyQiknj3zKXoQJC0bSmLf3YEr-tU5JYFMb8xXILTypju0Vu5DVkhMPbLYoeGhYCcRurb5UAgVrixpgQeWaOC56TI/s1600-h/Chrometut1.jpg&quot;&gt;&lt;img style=&quot;WIDTH: 320px; HEIGHT: 240px; CURSOR: hand&quot; id=&quot;BLOGGER_PHOTO_ID_5403506218018574018&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicecpJvAfj8LJcxxhh9F9KS76sahxBNdNM87RbtxlbLP9o_wZez1-TIyQiknj3zKXoQJC0bSmLf3YEr-tU5JYFMb8xXILTypju0Vu5DVkhMPbLYoeGhYCcRurb5UAgVrixpgQeWaOC56TI/s320/Chrometut1.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;CHROME TUTORIAL #2&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;To fully see the measures of this process in your renders, you will need to have a textured plane and a horizon set up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) Turn on Ambient Occlusion.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;2) Select your object.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3) Hit the &quot;F5&quot; key or select the &quot;Shading&quot; button&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;4) Select the &quot;Materials&quot; button&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;5) Set R,G,B to Black&lt;/strong&gt;&lt;br /&gt;R = 0&lt;br /&gt;G = 0&lt;br /&gt;B = 0&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;6) Select the &quot;Mirror Trans&quot; tab&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;7) Select &quot;Ray Mirror&quot; button&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;8) Set &quot;Ray Mir:&quot; to 0.85&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;9) Hit the &quot;F10&quot; key or select the &quot;Screne&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;10) Under the &quot;Render&quot; panel enable the Ray Tracing by selecting the &quot;Ray&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;11) Under the &quot;Render&quot; panel enable the &quot;Shado&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;12) Under the &quot;Render&quot; panel set the OSA to 5&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;13) Hit the &quot;F12&quot; key to render your work.&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;(Note) Remember your object(s) is a reflective surface. Without anything to reflect, the shine is not there. Remember to put your object on a textured plane and give it a horizon or a wall.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiihe3W6lKwomHMCR_fkimfWpfoXRX6s_lGilaXxJ-wjmgvubRmAjbxtGU7ZTn7dRkil9SFgT2mK3IpWgIm1rA4fMr6Bo55XFPCG1h3YlRESklA04J_qBBn5PYLD8CPBTcgoCW7_WD2kTu/s1600-h/Chrometut2.jpg&quot;&gt;&lt;img style=&quot;WIDTH: 320px; HEIGHT: 240px; CURSOR: hand&quot; id=&quot;BLOGGER_PHOTO_ID_5403506222347698498&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiihe3W6lKwomHMCR_fkimfWpfoXRX6s_lGilaXxJ-wjmgvubRmAjbxtGU7ZTn7dRkil9SFgT2mK3IpWgIm1rA4fMr6Bo55XFPCG1h3YlRESklA04J_qBBn5PYLD8CPBTcgoCW7_WD2kTu/s320/Chrometut2.jpg&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Links to other &quot;Chrome&quot; tutorials.&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;File: Nepeterson chrome.png&lt;/span&gt;&lt;/strong&gt;&lt;em&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt; -&lt;/span&gt; &lt;/em&gt;&lt;a href=&quot;http://en.wikibooks.org/wiki/File:Nepeterson_chrome.png&quot;&gt;&lt;em&gt;http://en.wikibooks.org/wiki/File:Nepeterson_chrome.png&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;Enhanced Reflections with HDR Images&lt;/span&gt;&lt;/strong&gt; by Kernon Dillon&lt;br /&gt;&lt;a href=&quot;http://www.blendercookie.com/2009/09/03/improving-reflections-with-hdr-images/&quot;&gt;www.blendercookie.com/2009/09/03/improving-reflections-with-hdr-images/&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/1162538498134692812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/chrome-tutorial-blender-3d.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/1162538498134692812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/1162538498134692812'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/chrome-tutorial-blender-3d.html' title='Chrome Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicecpJvAfj8LJcxxhh9F9KS76sahxBNdNM87RbtxlbLP9o_wZez1-TIyQiknj3zKXoQJC0bSmLf3YEr-tU5JYFMb8xXILTypju0Vu5DVkhMPbLYoeGhYCcRurb5UAgVrixpgQeWaOC56TI/s72-c/Chrometut1.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-819474246924885311</id><published>2009-11-10T15:50:00.000-08:00</published><updated>2009-11-13T20:01:22.497-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d ambient occlusion tutorial animation"/><title type='text'>Ambient Occlusion Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size:130%;&quot;&gt;In this tutorial we will be learning how to use Ambient Occlusion. We will learn a quick start Ambient Occlusion process and it&#39;s options.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Ambient Occlusion is a lighting option, or rather a lack of lighting. It takes the faces of nearby objects and removes the light on other nearby faces making it look like shadows.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;Quick Start Ambient Occlusion&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) Hit the &quot;F5&quot; key or select the &quot;Shading&quot; button.&lt;br /&gt;&lt;br /&gt;2) Select the &quot;World&quot; button&lt;br /&gt;&lt;br /&gt;3) Select the &quot;Ambient &lt;span id=&quot;SPELLING_ERROR_0&quot; class=&quot;blsp-spelling-error&quot;&gt;Occ&lt;/span&gt;&quot; tab that sits next to the &quot;Mist/Stars/&lt;span id=&quot;SPELLING_ERROR_1&quot; class=&quot;blsp-spelling-error&quot;&gt;Phisi&lt;/span&gt;&quot; tab.&lt;br /&gt;&lt;br /&gt;4) Select the &quot;Ambient Occlusion&quot; button.&lt;br /&gt;&lt;br /&gt;5) Hit the &quot;F12&quot; button to render your work&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfFg-k598cgRQiFTaNNW1zFccuT92rz_D2Za8E8jXxCOASteTbMSDXpzYX0wYJeJjh_Q3s83rCgr5lb-GcmnoFiYhguWMy5Q1TwMC7-bijIRkTAyYdVcoLdX8OkZBjInrhLersu2dkyPvT/s1600-h/picture3.jpg&quot;&gt;&lt;img style=&quot;WIDTH: 320px; HEIGHT: 240px; CURSOR: hand&quot; id=&quot;BLOGGER_PHOTO_ID_5403803171496562962&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfFg-k598cgRQiFTaNNW1zFccuT92rz_D2Za8E8jXxCOASteTbMSDXpzYX0wYJeJjh_Q3s83rCgr5lb-GcmnoFiYhguWMy5Q1TwMC7-bijIRkTAyYdVcoLdX8OkZBjInrhLersu2dkyPvT/s320/picture3.jpg&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVJ_dB7vxea7dmvPu5WJZVE42vcTCAn8hueKWrcV8uWEN5-HXS0szqwzftaBp4HOs6wl0Pu56okf9em6GIOxRvgxsNPUVxsk3gnqLxhaNHhhoCYJDoCLOyTmYfSVhbnIfnXSeIQnliu9FT/s1600-h/picture4.jpg&quot;&gt;&lt;img style=&quot;WIDTH: 320px; HEIGHT: 240px; CURSOR: hand&quot; id=&quot;BLOGGER_PHOTO_ID_5403803174284674594&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVJ_dB7vxea7dmvPu5WJZVE42vcTCAn8hueKWrcV8uWEN5-HXS0szqwzftaBp4HOs6wl0Pu56okf9em6GIOxRvgxsNPUVxsk3gnqLxhaNHhhoCYJDoCLOyTmYfSVhbnIfnXSeIQnliu9FT/s320/picture4.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;font-size:78%;&quot;&gt;(Top - Default Lighting) (Botton - Ambient Occlusion with no lighting)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;strong&gt;Options for Ambient Occlusion&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;Max Dist:&lt;/span&gt;&lt;/strong&gt; These levels select the length of your rays. By increasing your rays you will get a much harsher &lt;span id=&quot;SPELLING_ERROR_2&quot; class=&quot;blsp-spelling-corrected&quot;&gt;ambient&lt;/span&gt;. By reducing the length of the rays you will get a softer &lt;span id=&quot;SPELLING_ERROR_3&quot; class=&quot;blsp-spelling-corrected&quot;&gt;ambient&lt;/span&gt; and your work will render faster.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Use Falloff:&lt;/strong&gt; &lt;span style=&quot;color:#000000;&quot;&gt;If you select this button you will be able to set the &lt;span id=&quot;SPELLING_ERROR_4&quot; class=&quot;blsp-spelling-corrected&quot;&gt;strength&lt;/span&gt; of your shadows depending on their distance from another object.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Gather Method&lt;/strong&gt;&lt;/span&gt; button: this button has two option within. The first is &lt;strong&gt;&quot;&lt;span id=&quot;SPELLING_ERROR_5&quot; class=&quot;blsp-spelling-error&quot;&gt;Raytrace&lt;/span&gt;&quot;&lt;/strong&gt;. This is one way of selecting the &lt;span id=&quot;SPELLING_ERROR_6&quot; class=&quot;blsp-spelling-corrected&quot;&gt;occlusion&lt;/span&gt; gathering process. Your renders will take longer to render, but the quality will be higher. The other method is &lt;strong&gt;&quot;Approximate.&quot;&lt;/strong&gt; This is an alternate way of selecting the occlusion gathering process. This will reduce the time it takes to render your work, but the quality of the occlusion is lower.&lt;br /&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Add&lt;/strong&gt;&lt;/span&gt; button: This button adds light and shadows to your work.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Sub&lt;/strong&gt;&lt;/span&gt; button: This button subtracts light and shadows to your work.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Both&lt;/strong&gt;&lt;/span&gt; button: This button lightens and darkens your work.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Plain&lt;/strong&gt;&lt;/span&gt; button: (Plain Diffuse Energy) This button makes your light energy white.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Sky&lt;/strong&gt;&lt;/span&gt; &lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Color&lt;/strong&gt;&lt;/span&gt; button: This button uses zenith and horizon colors for your diffuse energy.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Sky Texture&lt;/strong&gt;&lt;/span&gt; button: This button provides a total sky texture for your diffuse energy when you &lt;strong&gt;render&lt;/strong&gt; your work.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Links to other tutorial for Ambient Occlusion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Blender tutorial 6 : Ambient occlusion&lt;/strong&gt;&lt;/span&gt; by 3DMacDaddy - &lt;a href=&quot;http://www.youtube.com/watch?v=RBo8UxMkW4Y&quot;&gt;www.youtube.com/watch?v=RBo8UxMkW4Y&lt;/a&gt;&lt;br /&gt;Learn how to enable Ambient Occlusion. &lt;em&gt;Video. Audio&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;Bits of Blender #34 - Ambient Occlusion&lt;/span&gt;&lt;/strong&gt; by bitsofblender - &lt;a href=&quot;http://www.youtube.com/watch?v=H4OcZrVOykA&quot;&gt;www.youtube.com/watch?v=H4OcZrVOykA&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Video. Audio.&lt;/em&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/819474246924885311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/ambient-occlusion-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/819474246924885311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/819474246924885311'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/ambient-occlusion-tutorial-blender-3d.html' title='Ambient Occlusion Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfFg-k598cgRQiFTaNNW1zFccuT92rz_D2Za8E8jXxCOASteTbMSDXpzYX0wYJeJjh_Q3s83rCgr5lb-GcmnoFiYhguWMy5Q1TwMC7-bijIRkTAyYdVcoLdX8OkZBjInrhLersu2dkyPvT/s72-c/picture3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-8072904794418740078</id><published>2009-11-10T15:21:00.001-08:00</published><updated>2009-11-12T17:55:26.827-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d explode explosion tutorial animation"/><title type='text'>Explode Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size:130%;&quot;&gt;In this tutorial we will learn how to make an object appear to explode.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) Select your object.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;2) Hit the &quot;F7&quot; key.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;3) Select the &quot;Particles&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;4) Hit &quot;Add New&quot; in the Particle Systems section.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;5) In the Particle System section, change &quot;Amount&quot; to 5000.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;6) In the Particle System section, change &quot;End&quot; to 250&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;7) In the Particle System section, change &quot;Life&quot; to 100.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;8) In the Particle System section, select the &quot;Even&quot; button&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;9) In the Particle System section, select the &quot;Random&quot; button,&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;10) In the Physics section, change &quot;Normal&quot; to 0.50.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;11) In the Physics section, change &quot;Random&quot; to 0.070.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;12) In the Visualization section select &quot;Point&quot; and change it to &quot;None.&quot;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;13) In the Visualization section select the &quot;Render Emitter&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;14) Hit the &quot;F9&quot; key.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;15) In the Modifier section hit the &quot;Add Modifier&quot; button and add &quot;Explode.&quot; &lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;16) Hit the &quot;ALT&quot; and the &quot;A&quot; keys at the same time to preview your work.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;17) Use the Frame Display to preview each picture or select a frame that you would like to render.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;color:#000000;&quot;&gt;Links to other &quot;Explode&quot; Tutorials&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;explode modifier blender tutorial &lt;/strong&gt;&lt;/span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;by blenderspy - &lt;a href=&quot;http://www.youtube.com/watch?v=OIZItrsJdQk&quot;&gt;www.youtube.com/watch?v=OIZItrsJdQk&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;em&gt;Video.  Audio.&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;-legendz- explosion tutorial (blender)&lt;/strong&gt;&lt;/span&gt; by legendz53 - &lt;a href=&quot;http://www.youtube.com/watch?v=G4ajf265G2Q&quot;&gt;www.youtube.com/watch?v=G4ajf265G2Q&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Video. Audio. Text Instructions&lt;/em&gt;.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;blender tutorial explosion (less than 1 minute)&lt;/strong&gt;&lt;/span&gt; by klikendish - &lt;a href=&quot;http://www.youtube.com/watch?v=uiO66UUGbs4&quot;&gt;&lt;strong&gt;www.youtube.com/watch?v=uiO66UUGbs4&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Video. No Audio. Text Instructions&lt;/em&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/8072904794418740078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/explode-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/8072904794418740078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/8072904794418740078'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/explode-tutorial-blender-3d.html' title='Explode Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-3209150326279051469</id><published>2009-11-10T14:58:00.000-08:00</published><updated>2009-11-11T08:41:47.364-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d object level transfer tutorial animation"/><title type='text'>Object Layer Transfer Tutorial- Blender 3D</title><content type='html'>&lt;span style=&quot;font-size:130%;&quot;&gt;In this Tutorial we will be learning how to transfer an object from one layer to another. For you Blender veterans this tutorial is probably trivial, but as a newbie it would have saved me a lot of time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) Make sure you are in Object Mode.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;2) Make sure the object you want to transfer is selected.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;3) Make sure nothing else is selected.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;4) Hit the &quot;M&quot; key.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;5) A box of layers will appear. Select the layer that you want to transfer to by left clicking on it.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/3209150326279051469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/object-level-transfer-tutorial-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3209150326279051469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3209150326279051469'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/object-level-transfer-tutorial-blender.html' title='Object Layer Transfer Tutorial- Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-6556325285095687491</id><published>2009-11-09T18:50:00.000-08:00</published><updated>2009-11-12T23:21:52.308-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d physics tutorial animation rigid body"/><title type='text'>Applying Physics Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size:130%;&quot;&gt;In this tutorial we will be learning how to apply physics to our renders. Blender 3D allows for realistic physics simulations. This means that it allows objects to roll, fall, and collide with other objects.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) Hit the &quot;F4&quot; key.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;2) Make sure your object(s) is selected.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;3) Change it from &quot;Static&quot; to &quot;Rigid Body&quot;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;4) Deselect the &quot;Actor&quot; button.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;5) Follow steps 2 through 4 for each object you want to include in your render.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;6) Hit the &quot;P&quot; key to preview.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;7) Hit the &quot;Game&quot; tab at the top of your screen and select &quot;Record Physics to IPO.&quot;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;8) Hit the &quot;P&quot; key to preview.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;9) Run through the frames to verify.&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;Links to other Physics Tutorials&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;Rigid Body Physics Tutorial #1 - Basics&lt;/strong&gt;&lt;/span&gt; by raven67854 - &lt;a href=&quot;http://www.youtube.com/watch?v=7QLum_cdCMA&quot;&gt;http://www.youtube.com/watch?v=7QLum_cdCMA&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Video. Audio&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;Blender-Physics Tutorial&lt;/span&gt;&lt;/strong&gt; by DanielSDZ - &lt;a href=&quot;http://www.youtube.com/watch?v=S8L7nYQqHGw&amp;amp;feature=fvw&quot;&gt;http://www.youtube.com/watch?v=S8L7nYQqHGw&amp;amp;feature=fvw&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Video. Audio. Text Instructions.&lt;/em&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/6556325285095687491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/applying-physics-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6556325285095687491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/6556325285095687491'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/applying-physics-tutorial-blender-3d.html' title='Applying Physics Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-1143227279260981</id><published>2009-11-09T16:28:00.000-08:00</published><updated>2009-11-19T14:53:36.547-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d blue sky tutorial animation"/><title type='text'>Blue Sky Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size: 130%;&quot;&gt;In this tutorial we will be learning how to give our renders a blue sky.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;1) Hit the &quot;F5&quot; button or select the &quot;Shading&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVELLp6cOtoCm17vw_qzqfp6Fqpd5vSHl3-4tAFgHzcwA_aAuO8NDnNxdperBmAWx9nqyKR61qjTnJ8F-U96OyO5wrXgW4MuJeK5slju3LYBylMNTwxDwMJ2cdjtVwaR1S8egjCWJLlutu/s1600/ShadingF5.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVELLp6cOtoCm17vw_qzqfp6Fqpd5vSHl3-4tAFgHzcwA_aAuO8NDnNxdperBmAWx9nqyKR61qjTnJ8F-U96OyO5wrXgW4MuJeK5slju3LYBylMNTwxDwMJ2cdjtVwaR1S8egjCWJLlutu/s400/ShadingF5.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;2) Hit the &quot;World&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-8gQEG0BKpDMM-65NBy-Ef62_GwTQQeMxyXJqBmsRRuy74Ew7Z7JYxlCAHUWuevRU6xrcD4JdXk86pPwemGG02gys17-k0fBUA5wfrqgqQYTJB7HS0zylnSHh7oQUuwUU8d-w-U0cVJUH/s1600/ShadingWorld.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-8gQEG0BKpDMM-65NBy-Ef62_GwTQQeMxyXJqBmsRRuy74Ew7Z7JYxlCAHUWuevRU6xrcD4JdXk86pPwemGG02gys17-k0fBUA5wfrqgqQYTJB7HS0zylnSHh7oQUuwUU8d-w-U0cVJUH/s400/ShadingWorld.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;3) Hit the &quot;Add New&quot; button under the Texture and Input section.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0PK6TcJxY98W0HPH_QrbM6ioxSNLrAxqRXe2k4GrtNjm_QgTaeCPeqZW2_R62T0O518HAn28lDboSOgiR8D4CuD5TuYHTnDgkeqDQdh6rkIRWesWSZOuIOdLu7ZXlJ5w4kGPAwDgiyr1y/s1600/ShadingWorldAddNew.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0PK6TcJxY98W0HPH_QrbM6ioxSNLrAxqRXe2k4GrtNjm_QgTaeCPeqZW2_R62T0O518HAn28lDboSOgiR8D4CuD5TuYHTnDgkeqDQdh6rkIRWesWSZOuIOdLu7ZXlJ5w4kGPAwDgiyr1y/s400/ShadingWorldAddNew.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;4) Hit the &quot;Map To&quot; tab.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtZbUo3qRMzSB6op984BcUARMOTFuY0Y7IfY7F4GwfsiqBjgzcw1k9jSu0UJlUSGmNAMy1nk_6qK63pUGD_xEO8tEVZJdKzSoLuEu6AxYlTRWeSwgfc6V7kBeE-g864kiMGAfJ_zsh9zCG/s1600/ShadingWorldMapTo.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtZbUo3qRMzSB6op984BcUARMOTFuY0Y7IfY7F4GwfsiqBjgzcw1k9jSu0UJlUSGmNAMy1nk_6qK63pUGD_xEO8tEVZJdKzSoLuEu6AxYlTRWeSwgfc6V7kBeE-g864kiMGAfJ_zsh9zCG/s400/ShadingWorldMapTo.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;5) Hit the &quot;Horizon&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF-tXbzBPLdxsZIVJT0L0lXufKTUR3AAtTRkKm8wUKdgrpCTwL_ziBK3O7aM5jGaSVm7cpZ6vqOC9diLA-VZPF1bQlPcsfECJul7Tuog7_JLh7YSMQteMD4xNQiWUXkbHWc4XCjo5DVqOp/s1600/Horizon.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF-tXbzBPLdxsZIVJT0L0lXufKTUR3AAtTRkKm8wUKdgrpCTwL_ziBK3O7aM5jGaSVm7cpZ6vqOC9diLA-VZPF1bQlPcsfECJul7Tuog7_JLh7YSMQteMD4xNQiWUXkbHWc4XCjo5DVqOp/s400/Horizon.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;6) Change the R,G,B to be white. Or set all to 1.0.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVmwh0hxFrlWVD_GaOyqBZMwSoYNAGNoQh9lTlSaqjZmhzQUQs21JnrnACco4rSzmgJZGH5hR70uSqb4ZNUyL8rCR7aGptFvw3cos0DZ6B3pQ9mD4MDruMmToZXuRzCt-VlaOzVje0LzA8/s1600/RGB.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVmwh0hxFrlWVD_GaOyqBZMwSoYNAGNoQh9lTlSaqjZmhzQUQs21JnrnACco4rSzmgJZGH5hR70uSqb4ZNUyL8rCR7aGptFvw3cos0DZ6B3pQ9mD4MDruMmToZXuRzCt-VlaOzVje0LzA8/s400/RGB.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;7) Hit the &quot;F6&quot; key or select the &quot;Texture&quot; Button&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH_1VwCms-FIOBjQF06LI8M52nhV28U7hZu6flgYHttn1pM95WFT4tUjeH28T8ech_AkYK8eQo11lz5ew7FZuSZfatRw9gua_VPE1hvqyXZdfQn5jkGxDqu4BWgYpx3TTsNgzLZjwcubZj/s1600/texture.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH_1VwCms-FIOBjQF06LI8M52nhV28U7hZu6flgYHttn1pM95WFT4tUjeH28T8ech_AkYK8eQo11lz5ew7FZuSZfatRw9gua_VPE1hvqyXZdfQn5jkGxDqu4BWgYpx3TTsNgzLZjwcubZj/s400/texture.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;8) Change &quot;Texture Type&#39; to clouds.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmSzcoG5u2lDKRyGPP7JSG8Ey1INXRUbbtC5BCmqcixpWBhlFlLShHz2aeDEgOeI0bIFfNJ4CXlktaMFfAjOaqdohE2QFgXkFpIr84BEa1JNyyVLjNNXTt3p4b1hyOIdi0FD8v1VGe6pJ/s1600/texturetype.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmSzcoG5u2lDKRyGPP7JSG8Ey1INXRUbbtC5BCmqcixpWBhlFlLShHz2aeDEgOeI0bIFfNJ4CXlktaMFfAjOaqdohE2QFgXkFpIr84BEa1JNyyVLjNNXTt3p4b1hyOIdi0FD8v1VGe6pJ/s400/texturetype.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;9) Under the Clouds section change the Noise Size to 0.550.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhODtNxeLY1w5eX9lIS5wicEo4xw6lmTqzg3tWuMzviPwP1TZ6cRrRg-531g39fMsmSb_NARIc36GhNLeGnl67Vj1GuUM-u8xeMHUVZ-O-3Sz7AxFhSGOsTL89OsUrfmXMlDolxV8yp7y6e/s1600/NoiseSize.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhODtNxeLY1w5eX9lIS5wicEo4xw6lmTqzg3tWuMzviPwP1TZ6cRrRg-531g39fMsmSb_NARIc36GhNLeGnl67Vj1GuUM-u8xeMHUVZ-O-3Sz7AxFhSGOsTL89OsUrfmXMlDolxV8yp7y6e/s400/NoiseSize.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;10) Under the Clouds section change the Noise Depth to 6&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2DZ-DdrQmompr3vyM8W8uAPEwrkD96lkP1LW617d_vzvCdwrIjMA3YKJ64zStZDjF-m7NU6u8ySWcB5DcApbN-entFEtSW8Bag_BX2e6rzt9lmUbYYv_vl3E7BDQpNL0M-kWZUP3HnSFW/s1600/NoiseDepth.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2DZ-DdrQmompr3vyM8W8uAPEwrkD96lkP1LW617d_vzvCdwrIjMA3YKJ64zStZDjF-m7NU6u8ySWcB5DcApbN-entFEtSW8Bag_BX2e6rzt9lmUbYYv_vl3E7BDQpNL0M-kWZUP3HnSFW/s400/NoiseDepth.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;12) Render your work.&lt;/strong&gt;&lt;br /&gt;
(Note) Hit the &quot;F12&quot; button to render. &lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM4J44Pc1nvrGysnFXvd_gJtTGkZTN5ahJHBqf4jgslJxJ6be2nLujk8vPnFWJ6tObsFLIQIOcODfzDCVk0eq6LCO28WqIaBqr4TaFkb-ybe1KPG1o_caIyWIJ8orclC1B7HStjEJPWwYR/s1600-h/picture2.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5403800176398609218&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM4J44Pc1nvrGysnFXvd_gJtTGkZTN5ahJHBqf4jgslJxJ6be2nLujk8vPnFWJ6tObsFLIQIOcODfzDCVk0eq6LCO28WqIaBqr4TaFkb-ybe1KPG1o_caIyWIJ8orclC1B7HStjEJPWwYR/s320/picture2.jpg&quot; style=&quot;cursor: hand; height: 240px; width: 320px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;Links to other Sky Tutorials&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Tut 11:&lt;/span&gt;&lt;/strong&gt; How to make a sky - &lt;a href=&quot;http://www.youtube.com/watch?v=FH1XBLZz-wI&quot;&gt;www.youtube.com/watch?v=FH1XBLZz-wI&lt;/a&gt;&lt;br /&gt;
Learn how to make your backgrounds look like a day or night sky.&lt;em&gt; Video. Audio&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/1143227279260981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/blue-sky-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/1143227279260981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/1143227279260981'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/blue-sky-tutorial-blender-3d.html' title='Blue Sky Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVELLp6cOtoCm17vw_qzqfp6Fqpd5vSHl3-4tAFgHzcwA_aAuO8NDnNxdperBmAWx9nqyKR61qjTnJ8F-U96OyO5wrXgW4MuJeK5slju3LYBylMNTwxDwMJ2cdjtVwaR1S8egjCWJLlutu/s72-c/ShadingF5.bmp" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-3382369236900139363</id><published>2009-11-09T16:08:00.000-08:00</published><updated>2009-11-19T14:39:24.331-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d glass tutorial animation"/><title type='text'>Glass Tutorial - Blender 3D</title><content type='html'>&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;In this tutorial we will learn how to make and object look like it is made of glass.&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;1) Select your object.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;2) Hit the &quot;F5&quot; button or select the &quot;Shading&quot; button.&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmwdM53ECynQ5067xP_LqdCETvp0zg1jEwVXxs6LnuMWVhS6KEjy0vx4XuGCHvgQCJMvL6BUbQChNGrurJD-ncKvWCLsnCfCU2lPzxsLkuSiNCo32Ypvpon-ilIwGNSn3cq2Wy0IZi-I9Q/s1600/ShadingF5.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmwdM53ECynQ5067xP_LqdCETvp0zg1jEwVXxs6LnuMWVhS6KEjy0vx4XuGCHvgQCJMvL6BUbQChNGrurJD-ncKvWCLsnCfCU2lPzxsLkuSiNCo32Ypvpon-ilIwGNSn3cq2Wy0IZi-I9Q/s640/ShadingF5.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;3) Hit the &quot;Add New&quot; button under the Links and Pipeline section.&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFsGx5_Z53z7X-WmVOGUHw376xdylVbXX8Zo3QPk1nX6iiky6UmhppD51ej7074ALW_l7EKsA4zaotKVfI4sIQOym4jMfSKVbUvLca73OoV3rb_HW5HNMTb6LrWb7wkg8UGIGwPiw4S9mn/s1600/ShadingAddNew.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFsGx5_Z53z7X-WmVOGUHw376xdylVbXX8Zo3QPk1nX6iiky6UmhppD51ej7074ALW_l7EKsA4zaotKVfI4sIQOym4jMfSKVbUvLca73OoV3rb_HW5HNMTb6LrWb7wkg8UGIGwPiw4S9mn/s400/ShadingAddNew.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;4) Lower the Alpha to 0.0&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;(Note) Alpha is located below the R,G,B.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO36xpYZuBvZm26-QnlKyHt9nTeip-u7HvacfFwdzdCxA6MB6wGyKFseqZNUz4EtQ4UogBRXBULs2fVdDWBJV2AQ3BmlfLNiLbt8-pJkoH6yPHaFKfGJhuKmlLi_yhfghotXfFoV4YKA6K/s1600/ShadingAlpha.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO36xpYZuBvZm26-QnlKyHt9nTeip-u7HvacfFwdzdCxA6MB6wGyKFseqZNUz4EtQ4UogBRXBULs2fVdDWBJV2AQ3BmlfLNiLbt8-pJkoH6yPHaFKfGJhuKmlLi_yhfghotXfFoV4YKA6K/s400/ShadingAlpha.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;5) Hit the &quot;Ray Mirror&quot; button in the Shaders section.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIfDVsz7Eal_3GxwDHhNoBwZxPW3qnHAElKVoAiecVBCUCEEDrgWUnH1jioXHHvDEj8pNgUNyLp46VU9d2BOGwFvgAC3DsCYiPBW749_8XRkYYz_KCmIA1i6eKqYuM7tP3OOPE0_ieAmaS/s1600/RayMirror.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIfDVsz7Eal_3GxwDHhNoBwZxPW3qnHAElKVoAiecVBCUCEEDrgWUnH1jioXHHvDEj8pNgUNyLp46VU9d2BOGwFvgAC3DsCYiPBW749_8XRkYYz_KCmIA1i6eKqYuM7tP3OOPE0_ieAmaS/s400/RayMirror.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;6) Change Ray Mirror to read .30&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHYQRyC20mgou79p8y2fKa2KCvAEfd43zSh0lVSwNrP0xQ62QJ2bcjMw6YHmSRo7pbkMy36uDK48sSNuuUx9B2TkTXDnXFqu0ugxaZ-kzOczoPlCF6-jCRAjTf5EbsG0pNMKIGxVv1tnay/s1600/RayMirror2.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHYQRyC20mgou79p8y2fKa2KCvAEfd43zSh0lVSwNrP0xQ62QJ2bcjMw6YHmSRo7pbkMy36uDK48sSNuuUx9B2TkTXDnXFqu0ugxaZ-kzOczoPlCF6-jCRAjTf5EbsG0pNMKIGxVv1tnay/s400/RayMirror2.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;7) Change Ray Mirror Depth to 3&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCuMBYQhyphenhyphenP2xNr9P_nbngXHDhQY8yxZvSxpXp0JkVio-8FeIhrHTpNcuXVqcbTFtwAJjX17qRH1zFiRwVT1bahJnUsdVX7OcRfvRC80p0TPTh00DYXl0yrfiYkMYq_lSP7FQeSiEFsGyg5/s1600/RayMirrorDepth.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCuMBYQhyphenhyphenP2xNr9P_nbngXHDhQY8yxZvSxpXp0JkVio-8FeIhrHTpNcuXVqcbTFtwAJjX17qRH1zFiRwVT1bahJnUsdVX7OcRfvRC80p0TPTh00DYXl0yrfiYkMYq_lSP7FQeSiEFsGyg5/s400/RayMirrorDepth.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;8) Hit the &quot;Ray Transparency&quot; button in the Shaders section.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihIDiwchdZ6pPvbRHO3J_1R1_BnVH5WeHsc8bp5Sk9Xl1VkGVgn2gj56MmpsZYPCKJEXjEu5NE6CbxqhFfj_C2HT24E97qw0FLrIQSkX2VupHMwVt48KgMZcqBzXpQd65q5_qZ9u2oVtZM/s1600/Raytransp.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihIDiwchdZ6pPvbRHO3J_1R1_BnVH5WeHsc8bp5Sk9Xl1VkGVgn2gj56MmpsZYPCKJEXjEu5NE6CbxqhFfj_C2HT24E97qw0FLrIQSkX2VupHMwVt48KgMZcqBzXpQd65q5_qZ9u2oVtZM/s400/Raytransp.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;9) Change the Ray Transparency IOR to 1.50.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWCa5VIR7yiMt0WVK6-FZRPAy04VefmVEJ0MIVjrQ4dX4HcK2MJ9AN3zxhXndg4h0pDMHbvyIzlMVqtA1pZR8M9KjHzh3LUAVZgxQCg1OFYfu8OKlOZqNpWRAQ4jwrfbnuy5-ewGkYZzCT/s1600/RaytranspIOR.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWCa5VIR7yiMt0WVK6-FZRPAy04VefmVEJ0MIVjrQ4dX4HcK2MJ9AN3zxhXndg4h0pDMHbvyIzlMVqtA1pZR8M9KjHzh3LUAVZgxQCg1OFYfu8OKlOZqNpWRAQ4jwrfbnuy5-ewGkYZzCT/s400/RaytranspIOR.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;10)Change the Ray Transparency Depth to 3&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmPnIOU41aYWN9nel5tKdgKN3leZIoxWpHUFkAhVIVV1NFleG4P-bPigL-ehXfwyvRAtgozxfEWbX84U1QobJlglzIB-f_Pm0inmS14zy-NaCy6gawM4Xd66y_1EXtL4Wl82yxBTWIJY2-/s1600/RaytranspDepth.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmPnIOU41aYWN9nel5tKdgKN3leZIoxWpHUFkAhVIVV1NFleG4P-bPigL-ehXfwyvRAtgozxfEWbX84U1QobJlglzIB-f_Pm0inmS14zy-NaCy6gawM4Xd66y_1EXtL4Wl82yxBTWIJY2-/s400/RaytranspDepth.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;11) Render your work.&lt;/strong&gt;&lt;br /&gt;
(Note) Hit the &quot;F12&quot; button to render.&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivq6nhvUwlaP9fCfWcqekiWf7vFEyxNuasC4r5spkOp0DSbm_AT0wPvzg5FxhnWa1BrxT44LJS7ftizc1C2955vOZQ5emxzI61oHTXLXITzxhap4yD6dNgA-g6siMI2oYbRzKqA7a-Tkfu/s1600-h/glassontable.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; sr=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivq6nhvUwlaP9fCfWcqekiWf7vFEyxNuasC4r5spkOp0DSbm_AT0wPvzg5FxhnWa1BrxT44LJS7ftizc1C2955vOZQ5emxzI61oHTXLXITzxhap4yD6dNgA-g6siMI2oYbRzKqA7a-Tkfu/s320/glassontable.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;strong&gt;Links to other Glass Tutorials&lt;/strong&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Blender Galss tutorial&lt;/strong&gt;&lt;/span&gt; by punkstoper &lt;a href=&quot;http://www.youtube.com/watch?v=NZMVB0LFSTs&quot;&gt;www.youtube.com/watch?v=NZMVB0LFSTs&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;em&gt;Video. Audio.&lt;/em&gt;&lt;br /&gt;
&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Glass material in Blender&lt;/span&gt;&lt;/strong&gt; by sobaver &lt;a href=&quot;http://www.youtube.com/watch?v=WPCDXHkjvxQ&quot;&gt;www.youtube.com/watch?v=WPCDXHkjvxQ&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;em&gt;Video. Audio&lt;/em&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/3382369236900139363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/grass-tutorial-blender-3d_09.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3382369236900139363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/3382369236900139363'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/grass-tutorial-blender-3d_09.html' title='Glass Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmwdM53ECynQ5067xP_LqdCETvp0zg1jEwVXxs6LnuMWVhS6KEjy0vx4XuGCHvgQCJMvL6BUbQChNGrurJD-ncKvWCLsnCfCU2lPzxsLkuSiNCo32Ypvpon-ilIwGNSn3cq2Wy0IZi-I9Q/s72-c/ShadingF5.bmp" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-8700909604842046432</id><published>2009-11-09T15:17:00.000-08:00</published><updated>2009-12-08T01:50:22.780-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender 3d grass tutorial animation"/><title type='text'>Grass Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size: 130%;&quot;&gt;In this tutorial we will be learning how to add grass to a plane. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1) Make sure your plane is selected.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2) Hit the &quot;F7&quot; Button or select the &quot;Object&quot; button.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV0_GC8HEmu24Sx1SLcc6sbt4-7qwmqj6u8nVjfIVqFHmCPvfjShERqUD4Ytd3W81U8uFz0LZ7psRuQupu3Ir2QbVz-KueXHolFF283VxPev2Bm-i2iL_9t3WdEbO7pOnxItG9Zqzjy3tc/s1600/F7.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV0_GC8HEmu24Sx1SLcc6sbt4-7qwmqj6u8nVjfIVqFHmCPvfjShERqUD4Ytd3W81U8uFz0LZ7psRuQupu3Ir2QbVz-KueXHolFF283VxPev2Bm-i2iL_9t3WdEbO7pOnxItG9Zqzjy3tc/s640/F7.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;3) Hit the &quot;Particles Button.&quot; &lt;/strong&gt;&lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJvvgJhtti5iKXmvA_bk71Ws25fcoM6bnfIj4VnVuHf5BywMWjpC-YIvudVJwGTwjjX-ZxdtAcYIirZRhzsSGXTItWTtv1Pn9v3AXumi_BtI9d9wnlqg0RuiopdFUE-csCTY1hWo-r40QJ/s1600/Particles.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJvvgJhtti5iKXmvA_bk71Ws25fcoM6bnfIj4VnVuHf5BywMWjpC-YIvudVJwGTwjjX-ZxdtAcYIirZRhzsSGXTItWTtv1Pn9v3AXumi_BtI9d9wnlqg0RuiopdFUE-csCTY1hWo-r40QJ/s640/Particles.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;4) Hit the &quot;Add New&quot; button under Particle system.&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8PyoX_oRKmGb2B63upgivXhSkbjGmGnRqstDc4DIt_mYrmvsOXFQ8x3g-oMKRtBIy2a06NrRSB2_bz-dhhxyw3Kr4dHpYPCcLzqYaA6YY1-Dd_qVqsjSwLqp5CcHjSX2PsOCvekwm0VKM/s1600/ParticleAddNew.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8PyoX_oRKmGb2B63upgivXhSkbjGmGnRqstDc4DIt_mYrmvsOXFQ8x3g-oMKRtBIy2a06NrRSB2_bz-dhhxyw3Kr4dHpYPCcLzqYaA6YY1-Dd_qVqsjSwLqp5CcHjSX2PsOCvekwm0VKM/s640/ParticleAddNew.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;5) Change &quot;Emitter&quot; to &quot;Hair&quot;&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh34tm38Ylkq30_2Ht0iRVGqFiCTNC58BnMIg-yjN4R632tz8P9okhV8Lgw4eDQ8qMiXTa3Dntib2wkZldiBEUlk1WYodn1XIuvObEwNMnlpScU-yzlbY3rQRErIdkZYBo7XrM2LxCIYmOK/s1600/Emitter.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh34tm38Ylkq30_2Ht0iRVGqFiCTNC58BnMIg-yjN4R632tz8P9okhV8Lgw4eDQ8qMiXTa3Dntib2wkZldiBEUlk1WYodn1XIuvObEwNMnlpScU-yzlbY3rQRErIdkZYBo7XrM2LxCIYmOK/s640/Emitter.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;6) Change &quot;Amount&quot; to 30000&amp;nbsp; &lt;/strong&gt;&lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
(Note) This amount is just a starting point. Depending on how big your plane is you may need more or less.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJIyDaT7yzcSm2K1__uepF2kDLTFvTDJ5iX28GHNmiUR9h85mXRkIkzigFm4czpHQKhfz2BFc_-5YCBac1OU9LLMB_-oFaKg9aOezUkj-zyUxa2AfRRidh5BrFiPWmyAsT3_T2gIj4qOZ/s1600/Amount.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJIyDaT7yzcSm2K1__uepF2kDLTFvTDJ5iX28GHNmiUR9h85mXRkIkzigFm4czpHQKhfz2BFc_-5YCBac1OU9LLMB_-oFaKg9aOezUkj-zyUxa2AfRRidh5BrFiPWmyAsT3_T2gIj4qOZ/s640/Amount.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;7) Click the &quot;Random&quot; button under the Emit From: section.&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuAX8B0KwuNg7rudOJMm9vFv3o3ZyMWdMorATyrIGvJ7uv5aeR2BI6v1o93OE9d2DGydR-MXxCnLvw3DU9X87YNC3lRHeA8uFHaN0bnqFSdakzI1k16vq-vSP8dBaxSIyy25KSOS1yaZqS/s1600/Random.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuAX8B0KwuNg7rudOJMm9vFv3o3ZyMWdMorATyrIGvJ7uv5aeR2BI6v1o93OE9d2DGydR-MXxCnLvw3DU9X87YNC3lRHeA8uFHaN0bnqFSdakzI1k16vq-vSP8dBaxSIyy25KSOS1yaZqS/s640/Random.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;8) Click the &quot;Even&quot; button under the Emit From: section.&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFQebPfHy1UygP-WBsw49SFHbB-Cr-UEr8jS_UerepoklUTS94sFisyE4y1qZUFTwBtKy7bq3yCFfsGI4kZe_svOny58K1oSgSqjHVUHlUw9pHKlX-bjAuIl_twfzSMpccs7QHzAcR1TTM/s1600/Even.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFQebPfHy1UygP-WBsw49SFHbB-Cr-UEr8jS_UerepoklUTS94sFisyE4y1qZUFTwBtKy7bq3yCFfsGI4kZe_svOny58K1oSgSqjHVUHlUw9pHKlX-bjAuIl_twfzSMpccs7QHzAcR1TTM/s640/Even.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;9) Change &quot;Normal&quot; to .020 under the Initial Velocity section.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitCwYGlsWxyBjrAzHtBKuGXLTriI67lddYI_fcieWsK07aZvSplH2We6aWVVAvoLOl8pcEfwW5qFeWCTUEci3U5P6Fea8R7X8tNmcejkBXerod7DY8eNapSC8wX1Y1F9qh6kLvvS3o5MQD/s1600/Normal.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitCwYGlsWxyBjrAzHtBKuGXLTriI67lddYI_fcieWsK07aZvSplH2We6aWVVAvoLOl8pcEfwW5qFeWCTUEci3U5P6Fea8R7X8tNmcejkBXerod7DY8eNapSC8wX1Y1F9qh6kLvvS3o5MQD/s640/Normal.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;10) Change &quot;Random&quot; to .020 under the Initial Velocity section.&amp;nbsp; &lt;/strong&gt;&lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3n2lHINz9Pxd4UNgDlzKDINjtFPdXe4zglSevTRE8gLm_rtzj2QYzWBB66d_mil9iCE_spYyLfIDd-V25w8MXV6mFFk0uF9saZmLIg-Awqeauvz3TRStt62lMSGeezP54nmqg-gu22RVB/s1600/Randomphysics.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3n2lHINz9Pxd4UNgDlzKDINjtFPdXe4zglSevTRE8gLm_rtzj2QYzWBB66d_mil9iCE_spYyLfIDd-V25w8MXV6mFFk0uF9saZmLIg-Awqeauvz3TRStt62lMSGeezP54nmqg-gu22RVB/s640/Randomphysics.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;11) Change the AccX:, AccY:, and AccZ:, each to 0.01&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjErRgZ0Mj-wF8TU6pXr-MFxlfQzHT5J2OwC_h8b0G6NyIdAn4VvCkuAzEdoo78o2g1Nk94KdHYhrS-m5HTWdbNXWprk8Ng6CGcwTxUzXy6gwA5pdTsRDk864rl4KDR0a3KlpRRPf5779P5/s1600/Accx.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjErRgZ0Mj-wF8TU6pXr-MFxlfQzHT5J2OwC_h8b0G6NyIdAn4VvCkuAzEdoo78o2g1Nk94KdHYhrS-m5HTWdbNXWprk8Ng6CGcwTxUzXy6gwA5pdTsRDk864rl4KDR0a3KlpRRPf5779P5/s640/Accx.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;12) Hit the &quot;Emitter&quot; button under the Render section.&lt;/strong&gt;&amp;nbsp;&lt;em&gt; (Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
(Note) This button lets you see the emitter in render.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-xgEQZLqtXCFASIXiyOYOW8AFAFEM-tnKdGBoo8zxd0oZxoPXMcc2q1POENPxgTEAE2p00-fdXMlhPTgMRnQADbwhmSEUCFfvUKacXcu8wi9dVze1HQCRSngQCWc01x-5FJMNO8MYNFDj/s1600/Emitter2.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-xgEQZLqtXCFASIXiyOYOW8AFAFEM-tnKdGBoo8zxd0oZxoPXMcc2q1POENPxgTEAE2p00-fdXMlhPTgMRnQADbwhmSEUCFfvUKacXcu8wi9dVze1HQCRSngQCWc01x-5FJMNO8MYNFDj/s400/Emitter2.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;13) Hit the &quot;F5&quot; key or the &quot;Shading&quot; button.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt69vVTvHKsSc_8G1oBJOrH4bwWReJMD57Bo3s-C3sf6qDGIbGq2Ac8KGwtQm2QOgvzMqB9gTBRWDiWgyiY2wRf2sPExtlKQ2xiWr4vD3MbtkkOF9runhf6KIxdbC3dL95BMs5-uTOwVUM/s1600/F5.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt69vVTvHKsSc_8G1oBJOrH4bwWReJMD57Bo3s-C3sf6qDGIbGq2Ac8KGwtQm2QOgvzMqB9gTBRWDiWgyiY2wRf2sPExtlKQ2xiWr4vD3MbtkkOF9runhf6KIxdbC3dL95BMs5-uTOwVUM/s640/F5.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;14) In the Links and Pipeline section under link to object hit the &quot;Add New&quot; button.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoWzZF3s28J36SKgm7C0qcrA-eYqnMCnlzI28v7wJmOTuEbwg7BaPtgCiMc7v636PbNy5Zj5fHpT7hqyUSx3tgi67KPE_pIQj54JI5tMXqtYjCyEy02sqIm0y0Skz_366qJU-a3g6kzRoe/s1600/AddNewShading.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoWzZF3s28J36SKgm7C0qcrA-eYqnMCnlzI28v7wJmOTuEbwg7BaPtgCiMc7v636PbNy5Zj5fHpT7hqyUSx3tgi67KPE_pIQj54JI5tMXqtYjCyEy02sqIm0y0Skz_366qJU-a3g6kzRoe/s400/AddNewShading.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;15) Hit the &quot;Strands&quot; button under the Render Pipeline section. And change the Start and End to read:&lt;/strong&gt;&lt;br /&gt;
A) Start 1.25&lt;br /&gt;
B) End 0.25&lt;br /&gt;
&lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibxHs7qrRspycev4MJSnz6l3TuEN2xdcl_A4eJz7hx7ln8jfRo5AJLQ3cxa2PFghdnMfyc8MIVVqqzszim-naw9de_njbB2F1IlpQB6rVj91Z6CKZ7R4WNaRN5jRyte3pUANmyQ_VO5g6W/s1600/strands.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibxHs7qrRspycev4MJSnz6l3TuEN2xdcl_A4eJz7hx7ln8jfRo5AJLQ3cxa2PFghdnMfyc8MIVVqqzszim-naw9de_njbB2F1IlpQB6rVj91Z6CKZ7R4WNaRN5jRyte3pUANmyQ_VO5g6W/s400/strands.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;16) Change the R,G,B to read:&lt;/strong&gt;&lt;br /&gt;
A) R 0.01&lt;br /&gt;
B) G 0.06&lt;br /&gt;
C) B 0.01&lt;br /&gt;
&lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
(note) This is just a guide line. Adjust this to suit the color you want.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQNLtUzBq3pJfJ5fnFBLK5niIBnuu4kDpvO1KS7A5Zr9kTPfn8r4csaiGYZYNxU8wbbn_eW59g_XHk_1ZcEnBfzcv0hn-z9Oj8cZjuv4JxVVdln-r7Ie3RKfRJIMiOiGvIZBxARqbszXe/s1600/rgb.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeQNLtUzBq3pJfJ5fnFBLK5niIBnuu4kDpvO1KS7A5Zr9kTPfn8r4csaiGYZYNxU8wbbn_eW59g_XHk_1ZcEnBfzcv0hn-z9Oj8cZjuv4JxVVdln-r7Ie3RKfRJIMiOiGvIZBxARqbszXe/s400/rgb.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;17) Hit the &quot;F6&quot; key or select the &quot;Textures&quot; button.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUljq91WP1ZtFnugwSC1fpzuxsUQeQs6WSRF58HyAnfugN4OvqdECWNSsC4CqvTC7wN9MPPIP2NWnPJpWtES7hxpsTBoyb-RaOvTbc6qdRarm2tY6tkCrblaox5RevJ9aoLKCjozm2eTRB/s1600/textures.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUljq91WP1ZtFnugwSC1fpzuxsUQeQs6WSRF58HyAnfugN4OvqdECWNSsC4CqvTC7wN9MPPIP2NWnPJpWtES7hxpsTBoyb-RaOvTbc6qdRarm2tY6tkCrblaox5RevJ9aoLKCjozm2eTRB/s640/textures.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;18) Hit the &quot;Add New&quot; button under the Texture section.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1XioGsIFWmP7JpJqOZT9SEyuQHrQcYHOnzGg2Va6PhlRf5nxwE3B5sBlnR-dhdMHWdiNNWyFM6ItmI1W8mCy0l1QEFlK5UvQBy0chOD-jjQIQQTfA33-69VyVakqJ9KOQdLpbHyC8QMxx/s1600/AddNewTexture.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1XioGsIFWmP7JpJqOZT9SEyuQHrQcYHOnzGg2Va6PhlRf5nxwE3B5sBlnR-dhdMHWdiNNWyFM6ItmI1W8mCy0l1QEFlK5UvQBy0chOD-jjQIQQTfA33-69VyVakqJ9KOQdLpbHyC8QMxx/s400/AddNewTexture.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;19) Change Texture Type to Image.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP4vucbRoVxOGVZfqakv6EkMOglHhXq2invRQWOUidwEXTf908aCT3abkVlUtdqS1LasrTJYbEmg3OirEqR4PoFSX0wnN7AVDMuDza3j8XalkwHl4O4BJmE5yfdxQYLwrb3oPZscGQephf/s1600/TextureType.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP4vucbRoVxOGVZfqakv6EkMOglHhXq2invRQWOUidwEXTf908aCT3abkVlUtdqS1LasrTJYbEmg3OirEqR4PoFSX0wnN7AVDMuDza3j8XalkwHl4O4BJmE5yfdxQYLwrb3oPZscGQephf/s400/TextureType.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;20) Click the &quot;Load&quot; button under the Image section.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDBrQH1cWnBve7LqQ4CvYdVFOKj4qE7trs1Y41NwN80c_ErGpsVHayNgC6sx5O-cfElA344jKOQPpjVCyropgdI75tuEm-aHi7YcaBghsXqc8ISSpYBWU6PXxSes9kG5pJN_WtuZ6MYeVV/s1600/loadimage.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDBrQH1cWnBve7LqQ4CvYdVFOKj4qE7trs1Y41NwN80c_ErGpsVHayNgC6sx5O-cfElA344jKOQPpjVCyropgdI75tuEm-aHi7YcaBghsXqc8ISSpYBWU6PXxSes9kG5pJN_WtuZ6MYeVV/s400/loadimage.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;21) Select your image. &lt;/strong&gt;&lt;br /&gt;
(Note) I got my image from &lt;a href=&quot;http://www.photobucket.com/&quot;&gt;http://www.photobucket.com/&lt;/a&gt;&amp;nbsp;Just search &quot;Grass Texture.&quot;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;22) Render your work.&lt;/strong&gt;&lt;br /&gt;
(Note) Hit the &quot;F12&quot;&amp;nbsp;key to render. &lt;br /&gt;
&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmR7UbzWK4xnJ5-AyeETHylXF6p1c_KQGC78bp1t5WzCn5INm_OFAly9OYkk5bph2l5xP0D9Xq56jFMlnc6NwFhZuB1A6wa1psubhNPzPGKDnbJdk6DNxqynMzKhyMMDM_lJuixlFVv5Qt/s1600-h/picture2.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5403799620897510786&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmR7UbzWK4xnJ5-AyeETHylXF6p1c_KQGC78bp1t5WzCn5INm_OFAly9OYkk5bph2l5xP0D9Xq56jFMlnc6NwFhZuB1A6wa1psubhNPzPGKDnbJdk6DNxqynMzKhyMMDM_lJuixlFVv5Qt/s320/picture2.jpg&quot; style=&quot;cursor: hand; height: 240px; width: 320px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;Links to other Grass Tutorials&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red; font-size: large;&quot;&gt;The Secret to Creating Realistic Grass - &lt;/span&gt;&lt;a href=&quot;http://www.blenderguru.com/the-secret-to-creating-realistic-grass/&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;http://www.blenderguru.com/the-secret-to-creating-realistic-grass/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Grass Tutorial&lt;/span&gt;&lt;/strong&gt; by BjornkeGeish - &lt;a href=&quot;http://www.youtube.com/watch?v=UJ_YT2FeiIU&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;www.youtube.com/watch?v=UJ_YT2FeiIU&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;Learn how to produce high quality grass using using Blender 2.49a and it&#39;s Particle system.&lt;em&gt; Video. Audio.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;&quot;Grass&quot; Blender Tutorial&lt;/span&gt;&lt;/strong&gt; by CathyDirector - &lt;a href=&quot;http://www.youtube.com/watch?v=1NclixES8iU&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;www.youtube.com/watch?v=1NclixES8iU&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;em&gt;Video. Audio&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;em&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;/span&gt;&lt;/em&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/8700909604842046432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/grass-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/8700909604842046432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/8700909604842046432'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/grass-tutorial-blender-3d.html' title='Grass Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV0_GC8HEmu24Sx1SLcc6sbt4-7qwmqj6u8nVjfIVqFHmCPvfjShERqUD4Ytd3W81U8uFz0LZ7psRuQupu3Ir2QbVz-KueXHolFF283VxPev2Bm-i2iL_9t3WdEbO7pOnxItG9Zqzjy3tc/s72-c/F7.bmp" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156794403184446737.post-5793191040326961013</id><published>2009-11-09T13:22:00.000-08:00</published><updated>2009-11-17T17:16:36.943-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="tutorial blender 3d terrain animation"/><title type='text'>Terrain Tutorial - Blender 3D</title><content type='html'>&lt;span style=&quot;font-size: 130%;&quot;&gt;In this tutorial we will be learning how to set up a quick terrain feature. After this tutorial you can follow one of my other tutorials to learn how to add snow or grass to you terrain.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;1)Hit the space bar and follow the words&lt;/strong&gt;.&lt;br /&gt;
A. Add&amp;gt;&lt;br /&gt;
B. Mesh&amp;gt;&lt;br /&gt;
C. Plane (click on plane)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2) Hit the &quot;7&quot; key on your number pad to go to Top View.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;3) Hit the &quot;S&quot; key.&lt;/strong&gt;&lt;br /&gt;
A. drag your mouse around until you get the desired size.&lt;br /&gt;
B.Hit Enter&lt;br /&gt;
(Note) After you hit the &quot;S&quot; key you can hit a number on your keypad. This will multiply your current plane size by the number you have selected.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;4) Go to Edit Mode&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyNoPNtVwevD8CrNtxVs34PQAHmbSo_qYkN9ADPRg8aJmj6oF_tRJZ1fYfpI1rZtYGiRA81cqaf6v45DGf9AFTzusJ8cjEyc6XC6m2t5rJYfG4XddvzlTtvF0VvIMIgETKFhSkTDKe93J1/s1600/editshot.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyNoPNtVwevD8CrNtxVs34PQAHmbSo_qYkN9ADPRg8aJmj6oF_tRJZ1fYfpI1rZtYGiRA81cqaf6v45DGf9AFTzusJ8cjEyc6XC6m2t5rJYfG4XddvzlTtvF0VvIMIgETKFhSkTDKe93J1/s640/editshot.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;5) Hit the Proportional Edit Button and turn it to &quot;On.&quot;&lt;/strong&gt;&amp;nbsp;&lt;em&gt;(Highlighted In Red In the Picture Below&lt;/em&gt;&lt;strong&gt;)&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-ouu-VZ6KoczizTSZY8V0CHGp-Gi4pXhX_yq-yJbv3jYcZznWOt94NmdsfzfkZJAqOxv97LveKCTtWf_xVGbjJwIr-tVraowKX-Y4ZT1H0pW-AEYTTQUfpthepHySGpNgoyvaTqQCYdpS/s1600/editshot2.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-ouu-VZ6KoczizTSZY8V0CHGp-Gi4pXhX_yq-yJbv3jYcZznWOt94NmdsfzfkZJAqOxv97LveKCTtWf_xVGbjJwIr-tVraowKX-Y4ZT1H0pW-AEYTTQUfpthepHySGpNgoyvaTqQCYdpS/s640/editshot2.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;6) Hit the Falloff button. Set that to &quot;Random Falloff.&quot;&lt;/strong&gt; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;(Note) The Falloff button appears after you turn on the Proportional Edit.&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwRpuy_viCXDsYe96T3WUWUPpGHiubvAbzv6kpA3xh5AKykCWEIwNlDD82O77_9ozBTCcgyct4R3NGNrUeIIifxqndE8lrD1MeFaNjZmRD5jFV_XFGc-Qx_TxO9pOEf4oRqiWlbfk9dZ-t/s1600/Editshot5.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwRpuy_viCXDsYe96T3WUWUPpGHiubvAbzv6kpA3xh5AKykCWEIwNlDD82O77_9ozBTCcgyct4R3NGNrUeIIifxqndE8lrD1MeFaNjZmRD5jFV_XFGc-Qx_TxO9pOEf4oRqiWlbfk9dZ-t/s640/Editshot5.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;strong&gt;7) Hit the &quot;Fractal&quot; button several times.&lt;/strong&gt;&amp;nbsp; &lt;em&gt;(Highlighted In Red In the Picture Below)&lt;/em&gt;&lt;br /&gt;
(Note) The &quot;Fractal&quot; button is located under the Mesh Tools section, but will only be displayed in &quot;Edit Mode.&quot;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsWj2-nk0HeJQbaUZWiY1OlyxFMN8KJtbxgzJLkYN_8l8wgF_2kH8Is1-RzawMH6rP2t-2tpdoyCgCxQUY91CH7n6Uf1UKd5QKinIOAzbmwz2r2Be4uEE_6UeXmHU-VzEN5q4VbrKfrM7l/s1600/editshot4.bmp&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsWj2-nk0HeJQbaUZWiY1OlyxFMN8KJtbxgzJLkYN_8l8wgF_2kH8Is1-RzawMH6rP2t-2tpdoyCgCxQUY91CH7n6Uf1UKd5QKinIOAzbmwz2r2Be4uEE_6UeXmHU-VzEN5q4VbrKfrM7l/s640/editshot4.bmp&quot; yr=&quot;true&quot; /&gt;&lt;/a&gt;&lt;strong&gt;8) Render your work.&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;(Note) Hit the &quot;F12&quot; button to render. &lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFANoL9-zaG0fpGEbcE5rsMetxFeyB9pKJ4zDUvGQhxjxH2Jr0nVGJpjX5f0lSdpffY5FLxWtdpTQVK5qtcTTXP40zMvD_shEIoOJtmTnM-zpOmjIQaiBoLHYQwwbmeLfic9ZynSi5c5bM/s1600-h/picture.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5403798110736935634&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFANoL9-zaG0fpGEbcE5rsMetxFeyB9pKJ4zDUvGQhxjxH2Jr0nVGJpjX5f0lSdpffY5FLxWtdpTQVK5qtcTTXP40zMvD_shEIoOJtmTnM-zpOmjIQaiBoLHYQwwbmeLfic9ZynSi5c5bM/s320/picture.jpg&quot; style=&quot;cursor: hand; height: 240px; width: 320px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;strong&gt;Links to other Terrain Tutorials&lt;/strong&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Hilside Tutorial&lt;/strong&gt;&lt;span style=&quot;color: black;&quot;&gt; by Mr_Rob - &lt;/span&gt;&lt;a href=&quot;http://www.blender.20fr.com/hills.html&quot;&gt;www.blender.20fr.com/hills.html&lt;/a&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;em&gt;No Video. No Audio. Text Instructions. Screenshots.&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Blender Tutorial: Terrain&lt;/strong&gt;&lt;/span&gt; by youtubjimmy - &lt;a href=&quot;http://www.youtube.com/watch?v=BL7f7cS8Drw&quot;&gt;www.youtube.com/watch?v=BL7f7cS8Drw&lt;/a&gt;&lt;br /&gt;
Learn to make a rough terrain, hill, and a valley. Video. &lt;em&gt;No audio. Text instructions.&lt;/em&gt;&lt;br /&gt;
&lt;em&gt;&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Terrain in Blender&lt;/strong&gt; &lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;by Fightex - &lt;a href=&quot;http://www.youtube.com/watch?v=fmGcKEDIE&amp;amp;feature=channel&quot;&gt;www.youtube.com/watch?v=fmGcKEDIE&amp;amp;feature=channel&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
Video. No Audio. Text instructions.&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Blender Terrain Tutorial#2&lt;/span&gt;&lt;/strong&gt; by Fightex12 - &lt;a href=&quot;http://www.youtube.com/watch?v=bxHy1eXJQo&quot;&gt;www.youtube.com/watch?v=bxHy1eXJQo&lt;/a&gt;&lt;br /&gt;
&lt;em&gt;Video. No Audio. Text instructions.&lt;/em&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blender101.blogspot.com/feeds/5793191040326961013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blender101.blogspot.com/2009/11/terrain-tutorial-blender-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/5793191040326961013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156794403184446737/posts/default/5793191040326961013'/><link rel='alternate' type='text/html' href='http://blender101.blogspot.com/2009/11/terrain-tutorial-blender-3d.html' title='Terrain Tutorial - Blender 3D'/><author><name>Hillbillified</name><uri>http://www.blogger.com/profile/12700952984032603963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWmQiBSe82GrdB7UrYssH2oL1CO7nQanCL1WFezl1jZeJvA11dHcsx3FM16Ym9I2SXZri3iQDh3WQgbo5E-naqDF1lQyPTywfXjYa8Cio0xGIyVHDt29DBAVy8NTLOFGs/s220/picture4.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyNoPNtVwevD8CrNtxVs34PQAHmbSo_qYkN9ADPRg8aJmj6oF_tRJZ1fYfpI1rZtYGiRA81cqaf6v45DGf9AFTzusJ8cjEyc6XC6m2t5rJYfG4XddvzlTtvF0VvIMIgETKFhSkTDKe93J1/s72-c/editshot.bmp" height="72" width="72"/><thr:total>0</thr:total></entry></feed>