<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5958660569985338546</atom:id><lastBuildDate>Fri, 16 Jan 2026 07:12:27 +0000</lastBuildDate><title>Blender Labrat</title><description></description><link>http://blenderlabrat.blogspot.com/</link><managingEditor>noreply@blogger.com (Michael Fox)</managingEditor><generator>Blogger</generator><openSearch:totalResults>88</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-1469667402671322163</guid><pubDate>Tue, 23 Oct 2012 21:13:00 +0000</pubDate><atom:updated>2012-10-23T14:13:26.884-07:00</atom:updated><title>Bmesh Decimate Modifier</title><description>Chalk another one down for the greatness of bmesh :), the decimator modifier has been updated and tweaked to sue the bmesh kernel by Campbell Barton (screaming scientist in Tears of Steel ;) ), thus enabling it to maintain edge info like UV&#39;s, vcols, weights and any other data attached to edges :D, this also makes it to be very very quick compared to the old mess that was decimate with much nicer resulting meshes.&lt;br /&gt;
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&amp;nbsp;14K faces down to 5k, and as you can see in the render the UV&#39;s are Maintained and are not distorted,I also did a test driving the ratio by the distance to the camera to make a rudimentary LOD system&lt;br /&gt;
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&lt;br /&gt;</description><link>http://blenderlabrat.blogspot.com/2012/10/bmesh-decimate-modifier.html</link><author>noreply@blogger.com (Michael Fox)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQMKgm2ydH4cYuazCb8A1iZCMtpfqNS6pjeM-xqDI8AoQHVkQhpg_hWzO6q0Z6fLn9KPgguqoEkjCtoO0oTyRbMlaR5OE-PkChJ1Imcr-t9CrsimiJeP0Kh7-Y5wxzQDv0BA2TMKKnp4g/s72-c/decimation_3dview.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-8981257901058094107</guid><pubDate>Thu, 07 Jun 2012 10:40:00 +0000</pubDate><atom:updated>2012-06-07T03:52:08.744-07:00</atom:updated><title>Bmesh Tour #3, whats so great about it?</title><description>Hi all , long time, i have been watching these vids around about bmesh, but all focus on n-gons, and not much else&lt;br /&gt;
&lt;br /&gt;
Yes n-gons are cool and definatly needed and provide alot, but thats not the point as i have said time and time again, well now im going to show you&lt;br /&gt;
&lt;br /&gt;
In this latest vid i will show you whats so great about bmesh, about connectivity, data interpolation, python access and python operators, the mesh structure and real world advantages&lt;br /&gt;
&lt;br /&gt;
Now instead of little vids i have made 1 large one ~48mins, i have done this because all of this needs to be taken in as a whole, not skip in and out saying i know that and thats boring, but to truly get bmesh you must swallow the whole pill&lt;br /&gt;
&lt;br /&gt;
So anyway here is is, bmesh tour #3&lt;br /&gt;
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&lt;a href=&quot;http://mfoxdogg.com/25tours/bmesh_03.mp4&quot;&gt;http://mfoxdogg.com/25tours/bmesh_03.mp4&lt;/a&gt;&lt;br /&gt;
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sorry if the sound is a bit low, havn&#39;t used the equipment for quite a while &lt;br /&gt;
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&lt;br /&gt;</description><link>http://blenderlabrat.blogspot.com/2012/06/bmesh-tour-3-whats-so-great-about-it.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-6050679819002440961</guid><pubDate>Tue, 11 Oct 2011 11:09:00 +0000</pubDate><atom:updated>2011-10-11T04:18:46.656-07:00</atom:updated><title>Cycles, Let me add to the hype</title><description>hehehe yes its time for me to do some cycles vids. Cycles has been out for a fair while, but was always a moving target where things would change almost daily. Now things have calmed down enough and i have a machine strong enough i can do  some cycles vids :)&lt;br /&gt;&lt;br /&gt;now please keep in mind,I&#39;m not an expert on rendering so I may have made a few errors in my explanations, sorry for that, but please back these vids up with your own research to get the most out of cycles and what to expect in the future.&lt;br /&gt;&lt;br /&gt;so lets get to it and I hope you enjoy these vids :)&lt;br /&gt;&lt;br /&gt;--Intro---&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/cycles/cycles_intro.mp4&quot;&gt;http://mfoxdogg.com/25tours/cycles/cycles_intro.mp4&lt;/a&gt;&lt;br /&gt;(audio sync problems whit this one, I&#39;m sorry :(, something ran while recording and threw the audio out a bit )&lt;br /&gt;&lt;br /&gt;--Shading an texturing--&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/cycles/cycles_shading.mp4&quot;&gt;http://mfoxdogg.com/25tours/cycles/cycles_shading.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--Nodes and Advanced Shading--&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/cycles/cycles_nodes.mp4&quot;&gt;http://mfoxdogg.com/25tours/cycles/cycles_nodes.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Open Shading Languge&lt;br /&gt;&lt;a href=&quot;http://code.google.com/p/openshadinglanguage/&quot;&gt;http://code.google.com/p/openshadinglanguage/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;once again I hope you all enjoy these vids&lt;br /&gt;&lt;br /&gt;See Ya&#39;s Later</description><link>http://blenderlabrat.blogspot.com/2011/10/cycles-let-me-add-to-hype.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-4159000940694776494</guid><pubDate>Fri, 26 Aug 2011 01:17:00 +0000</pubDate><atom:updated>2011-08-25T18:31:52.851-07:00</atom:updated><title>GSoC dynamic paint</title><description>I&#39;M BACK!!!!! &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_0&quot;&gt;thats&lt;/span&gt; right &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_1&quot;&gt;imback&lt;/span&gt;, i finally after almost 10 long years got myself a new computer and now &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_2&quot;&gt;im&lt;/span&gt; able to get back to doing these tests and tours for you all.&lt;br /&gt;&lt;br /&gt;Now the first one of the rank of this new stage is, Dynamic paint, now i have not seen anything about how to use this fantastic new feature which i find very sad,everyone focuses on Tracking which is nice , but all the &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_3&quot;&gt;other&lt;/span&gt; &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_4&quot;&gt;GSoC&lt;/span&gt; projects seem to be ignored like &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_5&quot;&gt;mocap&lt;/span&gt; tools better UV operators and tools, Improved Animations system and &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_6&quot;&gt;Collada&lt;/span&gt; support.&lt;br /&gt;&lt;br /&gt;Because of this &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_7&quot;&gt;I&#39;m&lt;/span&gt; going to try and do a tour of all of these just so the community does not just look them over in passing. &lt;br /&gt;&lt;br /&gt;Now back to the topic at hand Dynamic paint, it allows you to paint 1 object with &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_8&quot;&gt;another&lt;/span&gt; object, well &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_9&quot;&gt;that&#39;s&lt;/span&gt; the basic idea but there is so much more you can do with it and allows for huge possibilities and will free up &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_10&quot;&gt;a lot&lt;/span&gt; of blender artists who have to bend &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_11&quot;&gt;themselves&lt;/span&gt; backwards to get contact textures. well anyway time for some links :) (beware as usual somethings do not go quite according to plan and i do make some weird noises :S)&lt;br /&gt;&lt;br /&gt;General Options and basic operation&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01%20_01.mp4&quot;&gt;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01%20_01.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Vertex level operations and more brush options (advanced stuff)&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_02.mp4&quot;&gt;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_02.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Image &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_12&quot;&gt;maps&lt;/span&gt; and baking to image sequence&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_03.mp4&quot;&gt;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_03.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blend files of the &quot;one i made earlier&quot; examples&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/25tours/dynamic_paint/dynPaint_blends.zip&quot;&gt;http://mfoxdogg.com/25tours/dynamic_paint/dynPaint_blends.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More info and demos videos and development&lt;br /&gt;&lt;a href=&quot;http://www.miikahweb.com/en/blog&quot;&gt;http://www.miikahweb.com/en/blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy these videos and hope they will help in your own &lt;span class=&quot;blsp-spelling-corrected&quot; id=&quot;SPELLING_ERROR_13&quot;&gt;experimentation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PS. my new computer is , &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_14&quot;&gt;AMD&lt;/span&gt; &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_15&quot;&gt;Athlon&lt;/span&gt;(&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_16&quot;&gt;tm&lt;/span&gt;) II X4 640 Processor, 3.9 &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_17&quot;&gt;GiB&lt;/span&gt; of RAM, &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_18&quot;&gt;ATI&lt;/span&gt; &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_19&quot;&gt;RADEON&lt;/span&gt; &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_20&quot;&gt;HD&lt;/span&gt; 4350 running Linux - &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_21&quot;&gt;openSUSE&lt;/span&gt; 11.4 (x86_64) - &lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_22&quot;&gt;KDE&lt;/span&gt; 4.6&lt;br /&gt;&lt;br /&gt;Its Great to be back :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description><link>http://blenderlabrat.blogspot.com/2011/08/gsoc-dynamic-paint.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-3777719403165231851</guid><pubDate>Wed, 27 Jul 2011 21:56:00 +0000</pubDate><atom:updated>2011-07-27T15:22:16.820-07:00</atom:updated><title>I Remeber When .......</title><description>Sorry, old blender man reminiscing + rant post. you can ignore it if you want, dosn&#39;t worry me just needed to get my thoughts off my chest :)&lt;br /&gt;&lt;br /&gt;I remember a time in blender, that blender was considered to be just a hobby tool, not much use to anyone, and in those days, everyone treated each other properly no trolls, no &#39;thinkmegoods&#39; and everyone helped everyone and was eternally grateful for what they have.&lt;br /&gt;&lt;br /&gt; These days, the community is all but a shadow of its former self, many old timers who help shape what blender is today stopped reading Blendernation and Blenderartists out of disgust of what it has become.&lt;br /&gt;&lt;br /&gt;Everyone thinks they are a blender god, only because hey used blender for a couple months and managed to render a fruit bowl and think they know how blender works and how it should be. Out of all this decay came the notion that the blender foundation is a huge company with huge resources and they and the coders MUST bow to their every whim and have to be done instantly.&lt;br /&gt;&lt;br /&gt;Of course this is certainly not true, Blender Foundation is funded entirely by donations and purchases in the shop. The BF has very little resources and can only hire 2 developers full time and the rest of the developers are all volunteers including myself, and only a handful can actually commit code to blender.&lt;br /&gt;&lt;br /&gt;Since we are volunteers we can only work on it in our free time, which is not a lot these days. So be greatful we have remaind disiplined and worked on reducing the number of bugs after the entire 2.5 rewrite which is ~80% new code. You need solid foundations before you can build a building, 2.49 is great evidence of that.  But not all is lost New features and projects will be let off the leach after 2.59 which is set to be released at siggraph.&lt;br /&gt;&lt;br /&gt;So what im trying to get at here, is Please do not treat us as slaves, we have given up our free time for you, we design blender for you, and we aim to make you happy and please stop this arrogant crap you may have an idea, cool :) , but don&#39;t get upset that its not implemented straight away. We are doing the best we can, and be grateful that blender is free (both speech and beer) and always will be free, and just say thanks once in a while :)&lt;br /&gt;&lt;br /&gt;Ok sorry for the long rant there, its an issue that has been one my chest for a long time, even reading that they didn&#39;t care about poor joe&#39;s health they just want bmesh now, now that is just not on that is not the blender way.</description><link>http://blenderlabrat.blogspot.com/2011/07/i-remeber-when.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>14</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-4998443982584433902</guid><pubDate>Thu, 21 Jul 2011 06:40:00 +0000</pubDate><atom:updated>2011-07-21T15:44:44.611-07:00</atom:updated><title>addons, Ivy Generator</title><description>A fair while back i mentioned that the program thats generates nice ivy/vines over an model has started being ported over to an addon for 2.5. Well things were quiet for quite a while. and started twice.&lt;br /&gt;&lt;br /&gt;But now this latest version has finally reached a usable state and i have to say it works really well, a few missing options and functionality for sure but it is still a fantastic addon. As usual here is some pictures :)&lt;br /&gt;&lt;br /&gt;--EDIT--&lt;br /&gt;To use this,&lt;br /&gt;-you first select the mesh&lt;br /&gt;-set the 3dcursor to where you want it to grow from (use autodepth)&lt;br /&gt;-the 3dcursor has to be either on the surface or very close&lt;br /&gt;-now add-&amp;gt;curve-&amp;gt;ivy&lt;br /&gt;-set your options and away it goes, this may take some time&lt;br /&gt;&lt;br /&gt;To use this addon you need an development/svn build (grab one from graphicall.org) it will NOT work in latest stable as some utility functions were written since stable that this addon uses&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLxnIy7ua9895YoI4-GrsWA-t_tUDC4Xs5eI3g-JVwEEfH4IPB0PuxoGPXsynIUhhPmuPBnggeaCt0JYN6ghMJ3nNQ5mmA36BfeiL5Ne8vig-GxGVy29b3V48a3frsEf7358gJbH_r7Zo/s1600/ivy_test.png&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 186px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLxnIy7ua9895YoI4-GrsWA-t_tUDC4Xs5eI3g-JVwEEfH4IPB0PuxoGPXsynIUhhPmuPBnggeaCt0JYN6ghMJ3nNQ5mmA36BfeiL5Ne8vig-GxGVy29b3V48a3frsEf7358gJbH_r7Zo/s320/ivy_test.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5631693124807932962&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1dtQP0ziU5srdjxyiO43x9llSoF67qMQEDw2RvMh8u7vp0t01x98tciNX2hj2QF-aaChM45I288dgJ7NKVYYf-qW0w6luSxFcKu4gzhkKNxrp8ZN6vqk78GeIB1YoM3OOy6lybpl5p-c/s1600/ivy_test2.png&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 190px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1dtQP0ziU5srdjxyiO43x9llSoF67qMQEDw2RvMh8u7vp0t01x98tciNX2hj2QF-aaChM45I288dgJ7NKVYYf-qW0w6luSxFcKu4gzhkKNxrp8ZN6vqk78GeIB1YoM3OOy6lybpl5p-c/s320/ivy_test2.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5631693272436492770&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzE0QQtZ6bEn_vukH9LKMbdv42tDPLhvtyzAbjW4Ozemcre0bqw-Ow2Gtt0z_MqEVTVHFeXNFxl21p8Qa0ov1MmqPUn2cQ8-f8whT7JGbb7ABp6djoA7fj51Ft8bxRjmW8LFWQvM6a1Qk/s1600/ivy_test3.png&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 180px; height: 320px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzE0QQtZ6bEn_vukH9LKMbdv42tDPLhvtyzAbjW4Ozemcre0bqw-Ow2Gtt0z_MqEVTVHFeXNFxl21p8Qa0ov1MmqPUn2cQ8-f8whT7JGbb7ABp6djoA7fj51Ft8bxRjmW8LFWQvM6a1Qk/s320/ivy_test3.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5631693466245949122&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;addon can be found here (registration is needed)&lt;br /&gt;&lt;a href=&quot;https://svn.blender.org/svnroot/bf-extensions/branches/ivygen/truman_ivy/&quot;&gt;https://svn.blender.org/svnroot/bf-extensions/branches/ivygen/truman_ivy/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PS. I know i have not done any videos recently, thats due to computer issues,&lt;br /&gt;soon i&#39;ll have a new machine and can&#39;t wait to get back to making the vids for you all, even planning on doing some vid tuts. oyu&#39;ll hear from me soon, i have not forgottewn you all :)</description><link>http://blenderlabrat.blogspot.com/2011/07/addons-ivy-generator.html</link><author>noreply@blogger.com (Michael Fox)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLxnIy7ua9895YoI4-GrsWA-t_tUDC4Xs5eI3g-JVwEEfH4IPB0PuxoGPXsynIUhhPmuPBnggeaCt0JYN6ghMJ3nNQ5mmA36BfeiL5Ne8vig-GxGVy29b3V48a3frsEf7358gJbH_r7Zo/s72-c/ivy_test.png" height="72" width="72"/><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-6104080705460639635</guid><pubDate>Thu, 02 Jun 2011 00:37:00 +0000</pubDate><atom:updated>2011-06-01T18:19:21.290-07:00</atom:updated><title>Particles Adaptive Subframes</title><description>Sorry for being so long between posts , anyway, time for some cool stuff, especially GSoC shaping up to be a good one :)&lt;br /&gt;&lt;br /&gt;Recently there has been a little development is the realm of particles, particularly Fluid (SPH) particles, anyone who has used fluid particles have all encontered the problem of exploding fluids, where wdroplets would just explode for no real reason, and the solution to this was increase the subframes, which rarly if ever work and add on a huge amount of simtime.&lt;br /&gt;&lt;br /&gt;Now there is an option to apply the amount of subframes dynamiclly and mathermaticlly, using the velocity of neighours and distance, and all these fancy calculations, to give very nice and stable simlation with little or no cost in time.&lt;br /&gt;&lt;br /&gt;As usual pictures speak loader then words so below is a comparison vid, with resulting sims and time to simulate.&lt;br /&gt;&lt;br /&gt;&lt;iframe src=&quot;http://player.vimeo.com/video/24544354?byline=0&amp;amp;portrait=0&amp;amp;color=ffffff&quot; frameborder=&quot;0&quot; height=&quot;309&quot; width=&quot;549&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;full res vid&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/development/particles_adaptive_subframes.avi&quot;&gt;http://mfoxdogg.com/development/particles_adaptive_subframes.avi&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Patch and more info/details&lt;br /&gt;&lt;a href=&quot;http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=27442&amp;amp;group_id=9&amp;amp;atid=127&quot;&gt;http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=27442&amp;amp;group_id=9&amp;amp;atid=127&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope to get back to doing these again so keep watching :)&lt;br /&gt;&lt;br /&gt;See Ya&#39;s</description><link>http://blenderlabrat.blogspot.com/2011/06/particles-adaptive-subframes.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-7695855234520594129</guid><pubDate>Thu, 18 Nov 2010 13:07:00 +0000</pubDate><atom:updated>2010-11-18T05:15:13.958-08:00</atom:updated><title>Blender 2.5, Addons</title><description>Hi all, it been a while.&lt;br /&gt;&lt;br /&gt;recently Rigify, the automated rigging system was revamped and was recently commited to svn i was going to do a little demo then i realised that i havn&#39;t covered Addons much so i decided to do some vids related to the available addons.&lt;br /&gt;&lt;br /&gt;in these videos i use addons from the contib branch of the bf-extensions svn tree, get them using the following command.&lt;br /&gt;&lt;br /&gt;svn checkout https://svn.blender.org/svnroot/bf-extensions/contrib bf_blender_extensions&lt;br /&gt;&lt;br /&gt;(or equivilant)&lt;br /&gt;&lt;br /&gt;General overview of the smaller addons :&lt;a href=&quot;http://mfoxdogg.com/25tours/addons/addons_overview.mp4&quot;&gt; http://mfoxdogg.com/25tours/addons/addons_overview.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mesh Tools addons : &lt;a href=&quot;http://mfoxdogg.com/25tours/addons/addons_meshtools.mp4&quot;&gt;http://mfoxdogg.com/25tours/addons/addons_meshtools.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, Rigify :&lt;a href=&quot;http://mfoxdogg.com/25tours/addons/addons_rigify.mp4&quot;&gt; http://mfoxdogg.com/25tours/addons/addons_rigify.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy them and dive in yourselves to try out the magic of 2.5&#39;s py API and really push the addons and the API :D&lt;br /&gt;&lt;br /&gt;See Ya&#39;s Next time</description><link>http://blenderlabrat.blogspot.com/2010/11/25-addons.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-6386759020476974001</guid><pubDate>Thu, 04 Nov 2010 01:45:00 +0000</pubDate><atom:updated>2010-11-03T19:06:53.124-07:00</atom:updated><title>Blender2.5 and Vray</title><description>Vray is a raytracing based renderer thats is used by millions and is extremely powerful and quite fast,  with huge amount of options for maximum flexibility, an handles large scenes with absolute ease. I have been using it at work to render scenes and we barly scratch its surface, even have 1000 page Guide on how to use it and what the settings do.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://chaosgroup.com/en/2/index.html&quot;&gt;http://chaosgroup.com/en/2/index.html&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=h_hXoTEjT0Q&quot;&gt;&lt;br /&gt;http://www.youtube.com/watch?v=h_hXoTEjT0Q&lt;/a&gt; be sure to checkout the recommendations as there is quite a few showreels&lt;br /&gt;&lt;br /&gt;For the longest time I have and many other blender users wanted a good export script to Vray (there was one for 1.8 :S) to the extent that i tried to make one many moons ago. But finally our long wait over! :D.&lt;br /&gt;&lt;br /&gt;Bdancer has been working diligently on a 2.5 addon to allow you to render in Vray and it finally reached a state that i can actually start using it, and i have got to say, i absolutly Love it!. this is one of the best addons i have seen being made for 2.5 as the intergration is so well done and is pracricly seamless without hiding all the options and tools for those who can use them but also providing sane defaults for those who don&#39;t.&lt;br /&gt;&lt;br /&gt;Ofcourse there is some gotcha&#39;s in the addon like only image textures are currently supported, and some options need to be turned of in blender render like colour correct as it cannot be seen in vray mode. Also you need the vray stand alone, which only comes with the maya plugin, not max.&lt;br /&gt;The Git repo and more info including instructions and known issues can be found here&lt;br /&gt;&lt;a href=&quot;https://github.com/bdancer/vb25&quot;&gt;https://github.com/bdancer/vb25&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;also if you have anyquestions or want to report somthing please report it at that site.&lt;br /&gt;&lt;br /&gt;now for me to stop and to show you some pics :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBydQuhAHk22no269KR5VW_oqku6X4afna2dXJbtyY8SyQ9jOuGvkt7WRbOAWW2YTEQKSzvhUHiN1nlppJi34KwZzDQc5HQ2CB25pNo_dEIu3Gifw1J1ebxnEYnilty6l1q2iqkyGkUUQ/s1600/vray_test.png&quot;&gt;&lt;img style=&quot;cursor: pointer; width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBydQuhAHk22no269KR5VW_oqku6X4afna2dXJbtyY8SyQ9jOuGvkt7WRbOAWW2YTEQKSzvhUHiN1nlppJi34KwZzDQc5HQ2CB25pNo_dEIu3Gifw1J1ebxnEYnilty6l1q2iqkyGkUUQ/s320/vray_test.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5535509198215181458&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG-oeYPWgwtesskltHsDVdeUKMeMZObtgK-C_PlvnWYtBqy3IA81RXe8ifi8EeOfSjFcWtjX2rF1_NH3iNHkE3wiVpvUwXZKO_tY7fU-SOOlFElKW20QSjAZFnBBonMhkgxRx-sYpsysc/s1600/vray_test2.png&quot;&gt;&lt;img style=&quot;cursor: pointer; width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG-oeYPWgwtesskltHsDVdeUKMeMZObtgK-C_PlvnWYtBqy3IA81RXe8ifi8EeOfSjFcWtjX2rF1_NH3iNHkE3wiVpvUwXZKO_tY7fU-SOOlFElKW20QSjAZFnBBonMhkgxRx-sYpsysc/s320/vray_test2.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5535509517545515666&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDBY482GsIUsmdMmhiVFEEhK_ya71qmWdgx7gylZ7Pap0XKT1CghJSvlcWyY2sVabZzSvOg9RUr9PdRQj4T-2clhivsqe1C3JZHKApqsMdLUKCBsxvv3EoH9_U_yv8oMKkH7SdrD4RZfM/s1600/vray_test3.png&quot;&gt;&lt;img style=&quot;cursor: pointer; width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDBY482GsIUsmdMmhiVFEEhK_ya71qmWdgx7gylZ7Pap0XKT1CghJSvlcWyY2sVabZzSvOg9RUr9PdRQj4T-2clhivsqe1C3JZHKApqsMdLUKCBsxvv3EoH9_U_yv8oMKkH7SdrD4RZfM/s320/vray_test3.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5535509757761927586&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all give Vray a try and give nice feedback to BDancer for all his hard work :)&lt;br /&gt;&lt;br /&gt;See Ya&#39;s</description><link>http://blenderlabrat.blogspot.com/2010/11/blender25-and-vray.html</link><author>noreply@blogger.com (Michael Fox)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBydQuhAHk22no269KR5VW_oqku6X4afna2dXJbtyY8SyQ9jOuGvkt7WRbOAWW2YTEQKSzvhUHiN1nlppJi34KwZzDQc5HQ2CB25pNo_dEIu3Gifw1J1ebxnEYnilty6l1q2iqkyGkUUQ/s72-c/vray_test.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-1441231133169848468</guid><pubDate>Sat, 09 Oct 2010 08:30:00 +0000</pubDate><atom:updated>2010-10-09T01:44:04.738-07:00</atom:updated><title>A time of Reflection</title><description>Hello all, this is a serious post.&lt;br /&gt;&lt;br /&gt;After thinking about this for a long time, I have truly decided not to do 2.5 tours any more , partially due to blender only being in stabilization stages and I doubt anything new will be coming until 2.6.&lt;br /&gt;&lt;br /&gt;But what mostly contributed to this decision is my personal life, time is very rare these days and I want to truly get back to using blender for actual content, (hopefully to get a better life then I have now) not just tutorials.&lt;br /&gt;But also the reverse. I will be trying to cut back on my time at a computer to do other things, and live a bit more as I have become quite irritable and go off at little things.&lt;br /&gt;&lt;br /&gt;I will still be covering any new tech/features that appears and stay up to date with blender development. and i will do tuts if they are demanded of me. just email me any requests and I will try my best to get them done for you :)&lt;br /&gt;&lt;br /&gt;this decision is partially eased by the many sites out there making tutorials and videos of blender and covering things much better then I can. and that I request those who follow this to do your own experimentation to go discover these developments yourself, and add to whole that is Blender :) and feel the same goodness and fun that I feel&lt;br /&gt;&lt;br /&gt;Thank you all for following me, and all those visit these pages (~300-1000 views a day) and I wish you all the best for the foreseeable future.&lt;br /&gt;&lt;br /&gt;See you all around sometime :D&lt;br /&gt;&lt;br /&gt;--------&lt;br /&gt;Michael B Fox (mfoxdogg)&lt;br /&gt;Animator - Programmer</description><link>http://blenderlabrat.blogspot.com/2010/10/time-of-reflection.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>10</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-3334939201050237697</guid><pubDate>Mon, 04 Oct 2010 20:58:00 +0000</pubDate><atom:updated>2010-10-05T00:41:59.655-07:00</atom:updated><title>2.49-2.5 Migration : Python</title><description>&lt;--Disclaimer--&gt;&lt;br /&gt;Python is really not my strongest aspect, and knowledge is quite basic, so please be gentle :)&lt;br /&gt;&lt;--&gt;&lt;br /&gt;&lt;br /&gt;So here it is after a long wait, Python :), now 2.5&#39;s python is an absolute joy to use even for a py novice like me. I hope you all enjoy these vids and get enough info to start writing your own scripts. Also Campell (py maintainer in case you don&#39;t know) assures me that the Py api is very much stable and no more rna renaming is needed.&lt;br /&gt;&lt;br /&gt;Ok time for me to stop yacking and give you all some vids :)&lt;br /&gt;&lt;br /&gt;Directories: &lt;a href=&quot;http://mfoxdogg.com/25migration/python/python_directories.mp4&quot;&gt;http://mfoxdogg.com/25migration/python/python_directories.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Editors: &lt;a href=&quot;http://mfoxdogg.com/25migration/python/python_editors.mp4&quot;&gt;http://mfoxdogg.com/25migration/python/python_editors.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Properties (get() in old py) : &lt;a href=&quot;http://mfoxdogg.com/25migration/python/python_properties.mp4&quot;&gt;http://mfoxdogg.com/25migration/python/python_properties.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Operators (blender tools) : &lt;a href=&quot;http://mfoxdogg.com/25migration/python/python_operators.mp4&quot;&gt;http://mfoxdogg.com/25migration/python/python_operators.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;UI (api for bUI) (actually is the correct file now) : &lt;a href=&quot;http://mfoxdogg.com/25migration/python/python_ui.mp4&quot;&gt;http://mfoxdogg.com/25migration/python/python_ui.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So again i hope you all enjoy these vids and get out there and make some addons, there is already some quite nice ones out there, Bridge anyone :)&lt;br /&gt;&lt;br /&gt;See Ya&#39;s Later</description><link>http://blenderlabrat.blogspot.com/2010/10/249-25-migration-python.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-5441318554872198891</guid><pubDate>Sat, 25 Sep 2010 09:14:00 +0000</pubDate><atom:updated>2010-09-25T02:20:08.763-07:00</atom:updated><title>Bmesh Knife</title><description>Earlier on today Joeedh committed knife tool to Bmesh, however, this is a vastly improved and a lot nicer knife tool :)&lt;br /&gt;&lt;br /&gt;Log of the commit can be found at&lt;br /&gt;&lt;a href=&quot;http://lists.blender.org/pipermail/bf-blender-cvs/2010-September/031306.html&quot;&gt;http://lists.blender.org/pipermail/bf-blender-cvs/2010-September/031306.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;an since I was so impressed I decided to do a little video demo of it :)&lt;br /&gt;&lt;br /&gt;&lt;iframe src=&quot;http://player.vimeo.com/video/15273440?byline=0&amp;amp;portrait=0&amp;amp;color=ffffff&quot; width=&quot;500&quot; height=&quot;375&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hope you all start testing bmesh again :)&lt;br /&gt;&lt;br /&gt;See Ya&#39;s later</description><link>http://blenderlabrat.blogspot.com/2010/09/bmesh-knife.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-5029663549289299379</guid><pubDate>Wed, 22 Sep 2010 13:03:00 +0000</pubDate><atom:updated>2010-09-22T06:16:28.220-07:00</atom:updated><title>2.49-2.5 migration : Rendering</title><description>I know I said I was going to do python next, I&#39;m still learning it and looking into the ins and outs of the New tools and API.&lt;br /&gt;&lt;br /&gt;In the meantime I have noticed a lot of people  having trouble with new rendering workplow especially textures and materials.&lt;br /&gt;&lt;br /&gt;So I thought I should make some migration vids relating to rendering and texturing, along with some new features and hopfully have a little fun as well :)&lt;br /&gt;&lt;br /&gt;anyway here they are:&lt;br /&gt;&lt;br /&gt;RenderUI : &lt;a href=&quot;http://mfoxdogg.com/25migration/render/RenderUI.mp4&quot;&gt;http://mfoxdogg.com/25migration/render/RenderUI.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Materials/Textures: &lt;a href=&quot;http://mfoxdogg.com/25migration/render/MaterialsAndTextures.mp4&quot;&gt;http://mfoxdogg.com/25migration/render/MaterialsAndTextures.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Global Effects: &lt;a href=&quot;http://mfoxdogg.com/25migration/render/GlobalEffects.mp4&quot;&gt;http://mfoxdogg.com/25migration/render/GlobalEffects.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Optimizations: &lt;a href=&quot;http://mfoxdogg.com/25migration/render/Optimizations.mp4&quot;&gt;http://mfoxdogg.com/25migration/render/Optimizations.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt; Hope you all enjoy these, and see Ya&#39;s next time&lt;br /&gt;&lt;br /&gt;PS, I know I forgot to mention that radiosity was removed so no need to point that out ;)</description><link>http://blenderlabrat.blogspot.com/2010/09/249-25-migration-rendering.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-491464101807972</guid><pubDate>Tue, 14 Sep 2010 11:04:00 +0000</pubDate><atom:updated>2010-09-14T04:20:54.559-07:00</atom:updated><title>Dynamic Paint</title><description>Earlier today MiikaH releasaed a beta version of what is now known as dynamic paint (formally mesh paint), this system basiclly allows you to bake object/particle/smoke/etc interactions to a texture. like a the wetness a fluid leaves behind after flowing over an object.&lt;br /&gt;&lt;br /&gt;Now this is system is extreamly nice, with various effects liek drips and erasing. The workflow of using it is very nicely done, really same workflow as fluid, designate a canvas, designate a painter set output paths and away you go :) , my only gripe is it controls the UI when baking like smoke, I would like it to be like fluid so you can playback and still see where its up to.&lt;br /&gt;&lt;br /&gt;So moving on, i have been following this for a while and had a real nice play with it today and the results are below :)&lt;br /&gt;&lt;br /&gt;&lt;iframe src=&quot;http://player.vimeo.com/video/14948886?color=ffffff&quot; frameborder=&quot;0&quot; height=&quot;225&quot; width=&quot;400&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More vids and information found here&lt;br /&gt;&lt;a href=&quot;http://www.miikahweb.com/&quot;&gt;&lt;br /&gt;http://www.miikahweb.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hope you all try out the patch (if you can) its amazing and extremely useful :)&lt;br /&gt;&lt;br /&gt;see ya&#39;s later</description><link>http://blenderlabrat.blogspot.com/2010/09/dynamic-paint.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-16598035261438135</guid><pubDate>Thu, 09 Sep 2010 13:16:00 +0000</pubDate><atom:updated>2010-09-09T06:23:16.053-07:00</atom:updated><title>2.49-2.5 migration : Animation</title><description>Now I know I said I wasn&#39;t going to these, but it felt bad to leave this series unfinished, so here is the next one, animation.&lt;br /&gt;&lt;br /&gt;As per usual, here is some vids on the new animation system of 2.5, named Animato, and how to migrate from 2.49&#39;s IPO based system&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;F-Curves Vs IPO(and Drivers (and introduction to the RNA system)&lt;a href=&quot;http://mfoxdogg.com/25migration/animation/FcurvesvIPO.mp4&quot;&gt;)  http://mfoxdogg.com/25migration/animation/FcurvesvIPO.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;DopeSheet Vs Action Editor&lt;a href=&quot;http://mfoxdogg.com/25migration/animation/DopesheetvActioneditor.mp4&quot;&gt; http://mfoxdogg.com/25migration/animation/DopesheetvActioneditor.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.49NLA Vs 2.5 NLA &lt;a href=&quot;http://mfoxdogg.com/25migration/animation/2.49NLAv2.5NLA.mp4&quot;&gt;http://mfoxdogg.com/25migration/animation/2.49NLAv2.5NLA.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Fun Stuff &lt;a href=&quot;http://mfoxdogg.com/25migration/animation/funstuff.mp4&quot;&gt;http://mfoxdogg.com/25migration/animation/funstuff.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy these videos. Next ones will be my last tutorial vids covering New Python&lt;br /&gt;&lt;br /&gt;See Ya&#39;s Next time</description><link>http://blenderlabrat.blogspot.com/2010/09/249-25-migration-animation.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>9</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-1530555218690488608</guid><pubDate>Fri, 27 Aug 2010 13:46:00 +0000</pubDate><atom:updated>2010-08-27T06:50:08.468-07:00</atom:updated><title>2.49-2.5 Migration -- Interface and workflow #2</title><description>Here is the next video in my migration series, in this we go even deeper into the interface and workflows and why they are the way they are and how to use them efficiently and effectivly.&lt;br /&gt;&lt;br /&gt;It contains:&lt;br /&gt;-Deeper context and its uses&lt;br /&gt;-Multithreaded UI&lt;br /&gt;-3dview controls&lt;br /&gt;-Properties controls&lt;br /&gt;-Console&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/2.5_migration_interface_2%20.mp4&quot;&gt;http://mfoxdogg.com/2.5_migration_interface_2%20.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it, and im quite surprised by how many followers I have, I never expected this many when i turned it on, thank you all :)</description><link>http://blenderlabrat.blogspot.com/2010/08/249-25-migration-interface-and-workflow_27.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-191380889467956380</guid><pubDate>Wed, 18 Aug 2010 08:20:00 +0000</pubDate><atom:updated>2010-08-18T01:31:13.294-07:00</atom:updated><title>2.49-2.5 Migration -- Interface and workflow</title><description>Hey all, here is Part 1 or my 2.49-2.53 migration series.&lt;br /&gt;&lt;br /&gt;Now this video is about 1-2 weeks old, because I had this done and uploaded but really didn&#39;t like it and hoped to do better one but due to circumstances (being very sick is one of them) I haven’t been able to have another crack at it, but after watching it again I found it to be quite good. (not to mention i can feel you all getting quite impatient with me)&lt;br /&gt;&lt;br /&gt;I do ramble on a bit, but not as much as I did in the past and loose my place a few times but overall it give a nice explanation of how you do things in 2.5 but more importantly why they are the way they are now.&lt;br /&gt;&lt;br /&gt;what is covered:&lt;br /&gt;    - basic window/area management&lt;br /&gt;    - Context&lt;br /&gt;    - property and tools separation&lt;br /&gt;    - New workflow&lt;br /&gt;    - UI control/themes&lt;br /&gt;&lt;br /&gt;Here it is&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/2.5_migration_interface.mp4&quot;&gt;http://mfoxdogg.com/2.5_migration_interface.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Next Time......ummm i really don&#39;t know :P See Ya&#39;s</description><link>http://blenderlabrat.blogspot.com/2010/08/249-25-migration-interface-and-workflow.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-6182584527215049651</guid><pubDate>Tue, 10 Aug 2010 06:38:00 +0000</pubDate><atom:updated>2010-08-09T23:54:55.082-07:00</atom:updated><title>PTex</title><description>Imagine this, chatting on IRC one night, Matt Ebb mentions a nice new Open technology to Nick Bishop, Nick says quite calmly &#39;oh that looks nice and easy to implement&#39;,  common &quot;what if&quot; conversation follows thinking it wont happen.&lt;br /&gt;&lt;br /&gt;wake up the next day and see that the new technology in full glory and to find its all that you expected it to be, this my friends is the story of Ptex and blender :D&lt;br /&gt;&lt;br /&gt;Yes thats correct, Disney recently released it Ptex technology recently to an Open License. Breif summary is, treat textures essentially like micro polygons where each face can contain different texture resolutions, so you can have a 4k texture on 1 face where you need it, like a table top and have say 1k texture on the legs as they are not so visable.&lt;br /&gt;&lt;br /&gt;This Tech has been around for quite some time, and is supported by a few apps like PRMan, 3dcoat, Mari and couple others and is absolutly fantastic that we have it now. so now for me to stop blabbering and show somthing :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV7kvtTUO4ES2Aj79B9x7zu42qIy0GBhKr8x3zr1FWCEOJEkVwiCKJJzecnyGhH7ghClZEASY3cyg-5R6_FKWCeSYmsJaBiycTw6fF4Lj1L2Okt1LNR8dXLf-8-2nILDVQ0s__M0b3Rs/s1600/ptex_test.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 119px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV7kvtTUO4ES2Aj79B9x7zu42qIy0GBhKr8x3zr1FWCEOJEkVwiCKJJzecnyGhH7ghClZEASY3cyg-5R6_FKWCeSYmsJaBiycTw6fF4Lj1L2Okt1LNR8dXLf-8-2nILDVQ0s__M0b3Rs/s200/ptex_test.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5503669859058145138&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnQvXdsLsx7n8IaMYFnDevjraXDuopJGf-DLKL0rg0e1Tnphcqf95-8kONBjYAbGRC7LrLfBEzyxAR2zp6T1tShHM_f5qeN4eO1GypCmHQ5eJTXal2yrKCyqIuvpo3UJ_n_hKyn85Pr2A/s1600/ptex_test.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 119px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnQvXdsLsx7n8IaMYFnDevjraXDuopJGf-DLKL0rg0e1Tnphcqf95-8kONBjYAbGRC7LrLfBEzyxAR2zp6T1tShHM_f5qeN4eO1GypCmHQ5eJTXal2yrKCyqIuvpo3UJ_n_hKyn85Pr2A/s200/ptex_test.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5503670327029711410&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://ptex.us/&quot;&gt;http://ptex.us/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yes i will get back to tours soon so don&#39;t give up on me just yet :) planning to do a video series of migrating from 2.49 to 2.53 as there has been much friction about that&lt;br /&gt;&lt;br /&gt;see ya&#39;s</description><link>http://blenderlabrat.blogspot.com/2010/08/ptex.html</link><author>noreply@blogger.com (Michael Fox)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV7kvtTUO4ES2Aj79B9x7zu42qIy0GBhKr8x3zr1FWCEOJEkVwiCKJJzecnyGhH7ghClZEASY3cyg-5R6_FKWCeSYmsJaBiycTw6fF4Lj1L2Okt1LNR8dXLf-8-2nILDVQ0s__M0b3Rs/s72-c/ptex_test.png" height="72" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-5676613678163286933</guid><pubDate>Fri, 23 Jul 2010 00:10:00 +0000</pubDate><atom:updated>2010-07-22T17:15:51.131-07:00</atom:updated><title>Blender2.53 Beta Released</title><description>Yes after a very long period blender 2.53 beta has been released :D.&lt;br /&gt;&lt;br /&gt;the list of improvements is immense as you would know if you have been following my tours ;) but there is quite alot that i havn&#39;t covered particularly the Sculpt+multires overhaul, which allows HUGE amounts of verts  ( &gt;8 million at work using a uv sphere as base) and uncountable new tools and options and of course Addon&#39;s :),&lt;br /&gt;&lt;br /&gt;i&#39;ll give a little news, the Ivy generator is being made for 2.5 as we speak ;)&lt;br /&gt;&lt;br /&gt;so Head out and Grapb yourself Blender2.53 Beta :)&lt;br /&gt;&lt;br /&gt;PS, i will be doing more tours once i get some system and ffmpeg issues sorted. so i havn&#39;t abandoned this yet :D</description><link>http://blenderlabrat.blogspot.com/2010/07/blender253-beta-released.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-5292864862045525351</guid><pubDate>Tue, 13 Jul 2010 06:49:00 +0000</pubDate><atom:updated>2010-07-12T23:53:41.131-07:00</atom:updated><title>Updated Showreel</title><description>just posting to say i have updated my showreel and see any comments before i put it up on vimeo and on my site&lt;br /&gt;&lt;br /&gt;now please be mature and not damn me because some are from Max (easy to tell eg, they are not rendered :) )&lt;br /&gt;&lt;br /&gt;anyway here it is&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/works/showreel01.avi&quot;&gt;http://mfoxdogg.com/works/showreel01.avi&lt;/a&gt; (h264)&lt;br /&gt;&lt;br /&gt;PS. made using blender2.5&#39;s Sequence editor</description><link>http://blenderlabrat.blogspot.com/2010/07/updated-showreel.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-5842797716530692133</guid><pubDate>Fri, 11 Jun 2010 22:31:00 +0000</pubDate><atom:updated>2010-06-11T15:39:11.325-07:00</atom:updated><title>2.5 animation tour 2 take 2</title><description>Hey all , thanks to TheVerb for showing me how to use ffmpeg properly (with a few tweaks like i don&#39;t use pulse for instance),i have canned recordmydesktop in favour of ffmpeg which produces much better results.&lt;br /&gt;&lt;br /&gt;anyway i have redone the animation tour, much better this time, but there is a few faults a) due to a misscalculation of the recording area size the timeline header was cut off b) the video seems a little stepy thats due to the fact ffmpeg could only record at 8 frames a second.&lt;br /&gt;&lt;br /&gt;Other then those 2 its worked out very nice audio is nice and clear and keeps in time, a more common fileformat and much smaller file size (not as big as i thought it would be)&lt;br /&gt;&lt;br /&gt;so here it is 2.5 animation tour Take2&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/2_5_animation_2.1.mp4&quot;&gt;http://mfoxdogg.com/2_5_animation_2.1.mp4&lt;/a&gt;</description><link>http://blenderlabrat.blogspot.com/2010/06/25-animation-tour-2-take-2.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-1792054994456880481</guid><pubDate>Wed, 09 Jun 2010 11:12:00 +0000</pubDate><atom:updated>2010-06-09T04:45:43.855-07:00</atom:updated><title>Book: Blender2.49 Scripting</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexb4-RffW617mCQYF5niB59PAX-V-XlhIeSJ2XRiq1k-Yw7XlhnXb9DYUCFPRXdoOyzqPnemEbi7-V79IkY-vfVbkq8ZgkMJ9bqnGXL6wFLLQfD-Wk3BcjS8awuKeApQTMkVHq1jD1HI/s1600/blender2.49scriptingCover.png&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 156px; height: 200px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexb4-RffW617mCQYF5niB59PAX-V-XlhIeSJ2XRiq1k-Yw7XlhnXb9DYUCFPRXdoOyzqPnemEbi7-V79IkY-vfVbkq8ZgkMJ9bqnGXL6wFLLQfD-Wk3BcjS8awuKeApQTMkVHq1jD1HI/s200/blender2.49scriptingCover.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5480738333550651234&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Ok this book has been around for a while , but i just received a copy and im very happy to say this is a fantastic book :), can be found here &lt;a href=&quot;https://www.packtpub.com/blender-2-49-scripting-language/book&quot;&gt;https://www.packtpub.com/blender-2-49-scripting-language/book&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;This Great book has been laid out and written for proper textbook usage and with that i would recommend to any coding Instructor. Like the coding books i have it starts off with the basics of Blender Python, like how to install and setup python and what tools will be used plus breif intros. Then it ( skips basic python as you could fill 10 books on it ;) ) gets into object creation and blenders internal data structures, like datablocks and their heirachy.&lt;br /&gt;&lt;br /&gt;All the while providing clear and concise diagrams to really put the information into context. this is genuinely a must in all developer related books so the reader has a clear understanding and minimizes confusion later down the track.&lt;br /&gt;&lt;br /&gt;At this point suddenly gets into some pretty  deep stuff like mesh construction and volumes and some pretty high mathematics , these have been missing from alot of these kind of books , which i love a lot, the learning curve has been dampened a lot by great and clever explanation.&lt;br /&gt;&lt;br /&gt;After all this it applies all this knowledge into higher much advanced uses like IPO, bones and Constraints in here like the other chapters everything is explained clear and concise which really gives the reader great inititive to really develop scripts for these aspects of 3d.&lt;br /&gt;&lt;br /&gt;You would thisnk this is as far as the book would go, but no, after these it goes into the really cool stuff of pyDrivers and PyConstraints, and even scriptlinks and i say alot here but it would eveything i have just said, its very well written and makes these quite advanced subects really understandable and usable in proper usage.&lt;br /&gt;&lt;br /&gt;So in summary,&quot; Blender2.49 Scripting &quot;is fantastic well written book that i would higly recommedn to any budding blender artist or coder (or even those who actually know what they are doing :) ). Though i do have to say that it has a few loose ends like teaching UI before getting the script to actually work but each to their own ;) . Even the publishers are great, &quot;Packt Publishing&quot; Specialise is great books for OpenSource programs and their other books are definatly worth a peek&lt;br /&gt;&lt;br /&gt;So in conclusion, &quot;Blender2.49Scripting&quot; is great book that i hope you all enjoy as much as i did&lt;br /&gt;&lt;br /&gt;Once again it can be found here &lt;a href=&quot;https://www.packtpub.com/blender-2-49-scripting-language/book&quot;&gt;https://www.packtpub.com/blender-2-49-scripting-language/book&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sample Chapter can be found here &lt;a href=&quot;https://www.packtpub.com/sites/default/files/0400-Chapter-5-Acting-on-Frame-Changes.pdf&quot;&gt;https://www.packtpub.com/sites/default/files/0400-Chapter-5-Acting-on-Frame-Changes.pdf&lt;/a&gt;</description><link>http://blenderlabrat.blogspot.com/2010/06/book-blender249-scripting.html</link><author>noreply@blogger.com (Michael Fox)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexb4-RffW617mCQYF5niB59PAX-V-XlhIeSJ2XRiq1k-Yw7XlhnXb9DYUCFPRXdoOyzqPnemEbi7-V79IkY-vfVbkq8ZgkMJ9bqnGXL6wFLLQfD-Wk3BcjS8awuKeApQTMkVHq1jD1HI/s72-c/blender2.49scriptingCover.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-4659362360619526432</guid><pubDate>Tue, 08 Jun 2010 22:04:00 +0000</pubDate><atom:updated>2010-06-08T15:10:21.555-07:00</atom:updated><title>2.5 Animation Tour #2</title><description>Hey all, recently i have been asked alot on how to use 2.5&#39;s animation systems, what does all this mean, how do i use drivers etc etc&lt;br /&gt;Until one (oxigen) asked me to make a new tour on how the animation systems work so here it is :)&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;-animation related user prefrences&lt;br /&gt;-autokeying&lt;br /&gt;-fcurves and its editor (quite long that one)&lt;br /&gt;-dopesheet&lt;br /&gt;-nla editor (only very basic info)&lt;br /&gt;-keyingsets&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/2_5_animation_2.ogg&quot;&gt;&lt;br /&gt;http://mfoxdogg.com/2_5_animation_2.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it and really start animating in 2.5 as it is such a breeze and lots of fun to animate with :)</description><link>http://blenderlabrat.blogspot.com/2010/06/25-animation-tour-2.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-5004431814184522112</guid><pubDate>Mon, 31 May 2010 23:08:00 +0000</pubDate><atom:updated>2010-05-31T16:17:45.947-07:00</atom:updated><title>Adaptive Subdivision Sculpt</title><description>Yes its true, farsthary the man behind the SPH particles and alot of the volumetrics, has done it again :)&lt;br /&gt;&lt;br /&gt;recently he announced that he was working on adaptive subdivision for sculpt like sculpt-Tri and even asked the man behind it if he can use it, ofcourse he said it was ok (way to go mate, thank you so very much)&lt;br /&gt;&lt;br /&gt;for thos who don&#39;t know, adaptive subdivision will subdivide automaticlly areas of expected high detail, like if you were using a texture brush.&lt;br /&gt;&lt;br /&gt;and this morning farsthary released an experimental patch of his work, abd i have to say, its amazing, it has a few problems to be sure (like infinatly subdividing) and it only subdivides after the strooke, which is understandable.&lt;br /&gt;&lt;br /&gt;anyway time for me to stop yapping and show some pretty pictures :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQvkJneZxcirBMKvxKyRNvcAFJqiuZPyD09xKbg24ieC2FaQXjnXvuPwHIwyxGOoinQJ4RRN3EDR7ebS6li-OOnP9dFIxUEHXIyhQdC7NVJLK_NoOZcatKShYr8u850NiGX_qfWmjHjg/s1600/sculpt_adaptive_subdivision.png&quot;&gt;&lt;img style=&quot;cursor: pointer; width: 320px; height: 187px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQvkJneZxcirBMKvxKyRNvcAFJqiuZPyD09xKbg24ieC2FaQXjnXvuPwHIwyxGOoinQJ4RRN3EDR7ebS6li-OOnP9dFIxUEHXIyhQdC7NVJLK_NoOZcatKShYr8u850NiGX_qfWmjHjg/s320/sculpt_adaptive_subdivision.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5477576606982177058&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://farsthary.wordpress.com/2010/05/31/unlimited-clay-in-the-wild/&quot;&gt;&lt;br /&gt;http://farsthary.wordpress.com/2010/05/31/unlimited-clay-in-the-wild/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and alot more info can be found here&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://farsthary.wordpress.com/&quot;&gt;http://farsthary.wordpress.com/&lt;/a&gt;</description><link>http://blenderlabrat.blogspot.com/2010/05/adaptive-subdivision-sculpt.html</link><author>noreply@blogger.com (Michael Fox)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQvkJneZxcirBMKvxKyRNvcAFJqiuZPyD09xKbg24ieC2FaQXjnXvuPwHIwyxGOoinQJ4RRN3EDR7ebS6li-OOnP9dFIxUEHXIyhQdC7NVJLK_NoOZcatKShYr8u850NiGX_qfWmjHjg/s72-c/sculpt_adaptive_subdivision.png" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5958660569985338546.post-1390965068168146790</guid><pubDate>Wed, 05 May 2010 21:53:00 +0000</pubDate><atom:updated>2010-05-06T17:05:07.583-07:00</atom:updated><title>2.5 Tour #12</title><description>Hey all its been a long time coming, sorry about that, but tour #12 is here. :)&lt;br /&gt;&lt;br /&gt;now there hasn&#39;t been much in the way of new features mainly alot of bug fixes so this isn&#39;t as jam pack as my previous tours.&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;-interaction presets&lt;br /&gt;-Addon architecture&lt;br /&gt;    - chain script&lt;br /&gt;    - dynamic spacebar menu&lt;br /&gt;-new outliner features&lt;br /&gt;-very basic use of particle fluids&lt;br /&gt;-new tools for image editor&lt;br /&gt;- nd anything else i have forgotten :S&lt;br /&gt;&lt;br /&gt;I hope you all enjoy this tour and sorry for taking so long and actually staying with me for this long :)&lt;br /&gt;&lt;br /&gt;-EDIT-&lt;br /&gt;thanks to loopduplicate he managed to get it working and a little less quality&lt;br /&gt;&lt;a href=&quot;http://www.rowdyrabbit.com/blender/2_5_tour_XII.ogg.OGG&quot;&gt;http://www.rowdyrabbit.com/blender/2_5_tour_XII.ogg.OGG&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://mfoxdogg.com/2_5_tour_XII.ogg&quot;&gt;http://mfoxdogg.com/2_5_tour_XII.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See you all next time and with the upcoming GSoC projects i should be plenty busy soon :)</description><link>http://blenderlabrat.blogspot.com/2010/05/25-tour-12.html</link><author>noreply@blogger.com (Michael Fox)</author><thr:total>7</thr:total></item></channel></rss>