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	<title>Blender for Architects :: Blender Mama</title>
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	<link>https://blendermama.com</link>
	<description>Tutorials, resources and inspitarion for architects using blender</description>
	<lastBuildDate>Thu, 11 Apr 2013 13:38:20 +0000</lastBuildDate>
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		<title>Currently blending &#8211; RenderStreet graphics</title>
		<link>https://blendermama.com/currently-blending-renderstreet-graphics.html</link>
		<comments>https://blendermama.com/currently-blending-renderstreet-graphics.html#comments</comments>
		<pubDate>Wed, 10 Apr 2013 19:47:05 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Currently blending]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2703</guid>
		<description><![CDATA[These days I am getting outside my usual line of work with some renders that are on the graphical side of 3d art. As I have written before, I am involved with RenderStreet: a growing online render farm developed by a team of close friends (..and family). Now I am going to produce some new [&#8230;]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sun</title>
		<link>https://blendermama.com/sun.html</link>
		<comments>https://blendermama.com/sun.html#comments</comments>
		<pubDate>Wed, 06 Mar 2013 08:41:50 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Lights]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2663</guid>
		<description><![CDATA[It&#8217;s been awfully cloudy and dark last week around here but I got all the Sun I needed&#8230; in Blender at least! My client asked for a quick sun study on his project and I remembered looking at a cool add-on sometime ago. It&#8217;s called Sun Position, just download and add it to your addons [&#8230;]]]></description>
		<wfw:commentRss>https://blendermama.com/sun.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Precise distribution of trees using particles</title>
		<link>https://blendermama.com/precise-distribution-of-trees-using-particles.html</link>
		<comments>https://blendermama.com/precise-distribution-of-trees-using-particles.html#comments</comments>
		<pubDate>Wed, 06 Feb 2013 21:31:41 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Trees, grass]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2601</guid>
		<description><![CDATA[Since I started using 3d trees in my work it also became clear I must use instances as much as possible and for large numbers distribute them using the particle system. I have already written about distributing objects using particles and I think settings in that post still apply to the current Blender version (v. [&#8230;]]]></description>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Cut-out people in a Blender archviz scene</title>
		<link>https://blendermama.com/cut-out-people-in-a-blender-archviz-scene.html</link>
		<comments>https://blendermama.com/cut-out-people-in-a-blender-archviz-scene.html#comments</comments>
		<pubDate>Mon, 12 Nov 2012 22:04:32 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Library]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Postprocessing]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2549</guid>
		<description><![CDATA[Whether your scene could use them for a bit of extra detail and realism or just because the client requested it - you have to be prepared to insert them: the happy, carefree cutout people :) (yes, they are usually smiling)]]></description>
		<wfw:commentRss>https://blendermama.com/cut-out-people-in-a-blender-archviz-scene.html/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Blender 2.64</title>
		<link>https://blendermama.com/blender-2-64.html</link>
		<comments>https://blendermama.com/blender-2-64.html#comments</comments>
		<pubDate>Thu, 11 Oct 2012 20:42:47 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2522</guid>
		<description><![CDATA[Blender 2.64 it&#8217;s finally here! By this I mean here on my computer&#8230; it&#8217;s been out for more than a week and I was unable to install it (on windows 7 &#8211; 64 bits). A kind soul from the community directed me to this page in the bug tracker and then it worked. I didn&#8217;t [&#8230;]]]></description>
		<wfw:commentRss>https://blendermama.com/blender-2-64.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Render Street &#8211; our friendly render farm</title>
		<link>https://blendermama.com/render-street-our-friendly-render-farm.html</link>
		<comments>https://blendermama.com/render-street-our-friendly-render-farm.html#comments</comments>
		<pubDate>Fri, 05 Oct 2012 14:57:47 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Blender stuff]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2510</guid>
		<description><![CDATA[I'm proudly presenting Render Street, an online farm project I'm part of. The other part is my husband Sorin and his partner Marius. From his desk positioned next to mine in our home, Sorin has watched me struggle several times, trying to use a couple of online render services to be able to finish projects on schedule. While I was mumbling annoyed words about uploading being a mess and render times too slow he said "wait, we could easily do something like this that would work!".]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Blendermama 100</title>
		<link>https://blendermama.com/blendermama-100.html</link>
		<comments>https://blendermama.com/blendermama-100.html#comments</comments>
		<pubDate>Tue, 24 Apr 2012 19:51:33 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[b-mesh]]></category>
		<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Just talking]]></category>
		<category><![CDATA[Library]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2423</guid>
		<description><![CDATA[Welcome to my number 100 post on Blendermama! I have started this blog in 2009 so maybe 100 is not that large a number for the given period. I had first met Blender a long time ago (almost 10 years actually) but the &#8220;mama&#8221; part was added that year.  I have made some stops on [&#8230;]]]></description>
		<wfw:commentRss>https://blendermama.com/blendermama-100.html/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Just talking</title>
		<link>https://blendermama.com/just-talking.html</link>
		<comments>https://blendermama.com/just-talking.html#comments</comments>
		<pubDate>Wed, 21 Mar 2012 13:48:11 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Blender stuff]]></category>
		<category><![CDATA[Imports]]></category>
		<category><![CDATA[Just talking]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2393</guid>
		<description><![CDATA[What is THAT? you will ask. Well nothing exactly, I was playing around a bit to unwind after &#8220;serious work&#8221;. I opened Alchemy, a fun random drawing software I sometimes use for &#8220;doodling&#8221;. When an interesting shape took form, I saved it as svg, opened it in Inkscape to clean it a bit, then in [&#8230;]]]></description>
		<wfw:commentRss>https://blendermama.com/just-talking.html/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Black faces error from camera clipping</title>
		<link>https://blendermama.com/black-faces-error-from-camera-clipping.html</link>
		<comments>https://blendermama.com/black-faces-error-from-camera-clipping.html#comments</comments>
		<pubDate>Mon, 05 Mar 2012 13:29:03 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[black faces]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[camera clipping]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[render error]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2376</guid>
		<description><![CDATA[I tripped over a nasty messy stuff on this new project I&#8217;m working on. I&#8217;m setting up an aerial view of an urban proposal and have some simple geometry with lots of instancing. Here is a simplified wire of the scene: First test render looked like shown above and took me over a precious hour [&#8230;]]]></description>
		<wfw:commentRss>https://blendermama.com/black-faces-error-from-camera-clipping.html/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Remesh modifier</title>
		<link>https://blendermama.com/remesh-modifier.html</link>
		<comments>https://blendermama.com/remesh-modifier.html#respond</comments>
		<pubDate>Mon, 27 Feb 2012 20:30:31 +0000</pubDate>
		<dc:creator><![CDATA[voanav]]></dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Interior scenes]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[bar]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[remesh]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2359</guid>
		<description><![CDATA[This was supposed to be my &#8220;weekend quick fun render&#8221; but instead we made a snowman and other real weekend things so I didn&#8217;t get to it until today. It&#8217;s not a finished and polished image, just a fun test I spent a couple of hours doing. I had the idea I could use the [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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