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	<title>Blender for Architects :: Blender Mama</title>
	
	<link>http://blendermama.com</link>
	<description>Tutorials, resources and inspitarion for architects using blender</description>
	<lastBuildDate>Fri, 27 Apr 2012 11:45:02 +0000</lastBuildDate>
	<language>en</language>
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		<title>Blendermama 100</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/4ScF34L05bc/blendermama-100.html</link>
		<comments>http://blendermama.com/blendermama-100.html#comments</comments>
		<pubDate>Tue, 24 Apr 2012 19:51:33 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[b-mesh]]></category>
		<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Just talking]]></category>
		<category><![CDATA[Library]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2423</guid>
		<description>Welcome to my number 100 post on Blendermama! I have started this blog in 2009 so maybe 100 is not that large a number for the given period. I had first met Blender a long time ago (almost 10 years actually) but the &amp;#8220;mama&amp;#8221; part was added that year.  I have made some stops on [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/4ScF34L05bc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/blendermama-100.html/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://blendermama.com/blendermama-100.html</feedburner:origLink></item>
		<item>
		<title>Just talking</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/wH9g-g0e-TY/just-talking.html</link>
		<comments>http://blendermama.com/just-talking.html#comments</comments>
		<pubDate>Wed, 21 Mar 2012 13:48:11 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Blender stuff]]></category>
		<category><![CDATA[Imports]]></category>
		<category><![CDATA[Just talking]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2393</guid>
		<description>What is THAT? you will ask. Well nothing exactly, I was playing around a bit to unwind after &amp;#8220;serious work&amp;#8221;. I opened Alchemy, a fun random drawing software I sometimes use for &amp;#8220;doodling&amp;#8221;. When an interesting shape took form, I saved it as svg, opened it in Inkscape to clean it a bit, then in [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/wH9g-g0e-TY" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://blendermama.com/just-talking.html</feedburner:origLink></item>
		<item>
		<title>Black faces error from camera clipping</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/2bnPKgXg66w/black-faces-error-from-camera-clipping.html</link>
		<comments>http://blendermama.com/black-faces-error-from-camera-clipping.html#comments</comments>
		<pubDate>Mon, 05 Mar 2012 13:29:03 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[black faces]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[camera clipping]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[render error]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2376</guid>
		<description>I tripped over a nasty messy stuff on this new project I&amp;#8217;m working on. I&amp;#8217;m setting up an aerial view of an urban proposal and have some simple geometry with lots of instancing. Here is a simplified wire of the scene: First test render looked like shown above and took me over a precious hour [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/2bnPKgXg66w" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/black-faces-error-from-camera-clipping.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://blendermama.com/black-faces-error-from-camera-clipping.html</feedburner:origLink></item>
		<item>
		<title>Remesh modifier</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/3TrhlsXlW9Y/remesh-modifier.html</link>
		<comments>http://blendermama.com/remesh-modifier.html#comments</comments>
		<pubDate>Mon, 27 Feb 2012 20:30:31 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[Interior scenes]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[bar]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[remesh]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2359</guid>
		<description>This was supposed to be my &amp;#8220;weekend quick fun render&amp;#8221; but instead we made a snowman and other real weekend things so I didn&amp;#8217;t get to it until today. It&amp;#8217;s not a finished and polished image, just a fun test I spent a couple of hours doing. I had the idea I could use the [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/3TrhlsXlW9Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/remesh-modifier.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blendermama.com/remesh-modifier.html</feedburner:origLink></item>
		<item>
		<title>Compositing a Graphic look</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/zz4Ne4SE3Ic/compositing-a-graphic-look.html</link>
		<comments>http://blendermama.com/compositing-a-graphic-look.html#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:14:30 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Postprocessing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2326</guid>
		<description>Inspired by some cool tutorials on postporcessing archviz illustration styles, I tried my hand at using Blender&amp;#8217;s Compositor for creating this type of image. The original tutorial used Sketchup+Photoshop and this I think would be easy to recreate with Blender+ps or Gimp, but I took the challenge to mix it all in the Compositor. After [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/zz4Ne4SE3Ic" height="1" width="1"/&gt;</description>
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		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://blendermama.com/compositing-a-graphic-look.html</feedburner:origLink></item>
		<item>
		<title>Line drawing in Blender</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/BFU6C1TLHAE/line-drawing-in-blender.html</link>
		<comments>http://blendermama.com/line-drawing-in-blender.html#comments</comments>
		<pubDate>Mon, 20 Feb 2012 13:41:03 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Postprocessing]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2313</guid>
		<description>Today I just felt like doing something else and the last scene I blended seemed suitable for an orthographic edge render. So I set my camera on orthographic, a clay material in the render layers tab and checked the edge setting on its default value: I used a sun and also edited a bit the [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/BFU6C1TLHAE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/line-drawing-in-blender.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://blendermama.com/line-drawing-in-blender.html</feedburner:origLink></item>
		<item>
		<title>Weekend special – exterior rendering</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/f5A2SOY5tzg/weekend-special-exterior-rendering.html</link>
		<comments>http://blendermama.com/weekend-special-exterior-rendering.html#comments</comments>
		<pubDate>Sun, 19 Feb 2012 19:59:35 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[Currently blending]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Finished projects]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2301</guid>
		<description>Over the weekend I had a little time and suddenly decided to patch up and embellish a simple model I had made some time ago to illustrate a post on the solidify modifier. I had it in the gallery and it was a bit of an eyesore, hope it looks better now. It is not [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/f5A2SOY5tzg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/weekend-special-exterior-rendering.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blendermama.com/weekend-special-exterior-rendering.html</feedburner:origLink></item>
		<item>
		<title>Precision work in Blender</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/eQcr2WzOuLg/precision-work-in-blender.html</link>
		<comments>http://blendermama.com/precision-work-in-blender.html#comments</comments>
		<pubDate>Fri, 17 Feb 2012 09:46:08 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Interface]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Precision]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2063</guid>
		<description>Without pretending to be a cad drafting tool, Blender has more precision functions than people usually believe. Everything can be built with the greatest accuracy. I really value this and it was a decisive point when switching to Blender as my full time modelling and visualising tool. I used to model in cad software so [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/eQcr2WzOuLg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/precision-work-in-blender.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://blendermama.com/precision-work-in-blender.html</feedburner:origLink></item>
		<item>
		<title>…in between projects</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/LrA-EbdiaRo/in-between-projects.html</link>
		<comments>http://blendermama.com/in-between-projects.html#comments</comments>
		<pubDate>Tue, 14 Feb 2012 20:03:00 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Finished projects]]></category>
		<category><![CDATA[Just talking]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2124</guid>
		<description>I have happily finished my current project so I have some time now to finish a nice new post for the &amp;#8220;how to&amp;#8221; section. I&amp;#8217;m even looking up html syntax to make nice links inside the post! I&amp;#8217;m showing just a bit of wireframe so you know it was a &amp;#8220;dense&amp;#8221; week Just needed to [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/LrA-EbdiaRo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blendermama.com/in-between-projects.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://blendermama.com/in-between-projects.html</feedburner:origLink></item>
		<item>
		<title>House on the lake – final cut</title>
		<link>http://feedproxy.google.com/~r/BlenderMama/~3/fG8eYFdczwk/house-on-the-lake-final-cut.html</link>
		<comments>http://blendermama.com/house-on-the-lake-final-cut.html#comments</comments>
		<pubDate>Tue, 31 Jan 2012 19:29:06 +0000</pubDate>
		<dc:creator>Oana</dc:creator>
				<category><![CDATA[Blender internal render engine]]></category>
		<category><![CDATA[Exterior scenes]]></category>
		<category><![CDATA[Finished projects]]></category>
		<category><![CDATA[Lights]]></category>
		<category><![CDATA[Trees, grass]]></category>

		<guid isPermaLink="false">http://blendermama.com/?p=2048</guid>
		<description>This is what finally happened to the dusk image, I tried to address part of the things pointed out in your comments, like I added an area light with a weird color trying to fake the light reflected from the water, and moved camera and trees a bit to give more depth to the image [...]&lt;img src="http://feeds.feedburner.com/~r/BlenderMama/~4/fG8eYFdczwk" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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