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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Mon, 21 Sep 2026 05:35:39 +0000</lastBuildDate>
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	<item>
		<title>Animation Workflow Course  </title>
		<link>https://www.blendernation.com/2026/09/21/animation-workflow-course/</link>
					<comments>https://www.blendernation.com/2026/09/21/animation-workflow-course/#respond</comments>
		
		<dc:creator><![CDATA[Vallen Koscheev]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 15:55:51 +0000</pubDate>
				<category><![CDATA[Training Videos]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202382</guid>

					<description><![CDATA[Vallen Koscheev is an Animation Supervisor who has animated on Oscar-nominated and Oscar-winning features. In this course, Vallen teaches the complete workflow he developed and has been using consistently across all the movies he&#8217;s worked on. Vallen writes: Hello BlenderNation! Over a decade ago, I started my animation journey right here in Blender, creating short [&#8230;]
<p><a href="https://www.blendernation.com/2026/09/21/animation-workflow-course/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/21/animation-workflow-course/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Video: #2026AD</title>
		<link>https://www.blendernation.com/2026/09/21/video-2026ad/</link>
					<comments>https://www.blendernation.com/2026/09/21/video-2026ad/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 05:11:36 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202388</guid>

					<description><![CDATA[In his latest video, Thomas Kral reflects on the impact of AI on artists. Thomas writes: In the year 2026, a major turning point occurred for many creative people. People who had devoted their entire lives to developing their artistic, aesthetic, and creative skills were suddenly confronted with a new technology that automated a large [&#8230;]
<p><a href="https://www.blendernation.com/2026/09/21/video-2026ad/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/21/video-2026ad/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tabs: Browser-Style Tab Management for Blender’s Workspace  </title>
		<link>https://www.blendernation.com/2026/09/19/tabs-browser-style-tab-management-for-blenders-workspace/</link>
					<comments>https://www.blendernation.com/2026/09/19/tabs-browser-style-tab-management-for-blenders-workspace/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 19 Sep 2026 06:16:13 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202367</guid>

					<description><![CDATA[Tabs bring web-browser / game-engine-like tabs to Blender. Several editors sharing one area, each keeping its own state. Add, rename, reorder and close them, drag a tab to another area or tear it off into its own window, and lock the ones a layout depends on.
<p><a href="https://www.blendernation.com/2026/09/19/tabs-browser-style-tab-management-for-blenders-workspace/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/19/tabs-browser-style-tab-management-for-blenders-workspace/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-38</title>
		<link>https://www.blendernation.com/2026/09/18/best-of-blender-artists-2026-38/</link>
					<comments>https://www.blendernation.com/2026/09/18/best-of-blender-artists-2026-38/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 15:55:51 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202365</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/09/18/best-of-blender-artists-2026-38/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/18/best-of-blender-artists-2026-38/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Jobs for September 18, 2026</title>
		<link>https://www.blendernation.com/2026/09/18/blender-jobs-for-september-18-2026/</link>
					<comments>https://www.blendernation.com/2026/09/18/blender-jobs-for-september-18-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202290</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [LONG-TERM] Technical Blender Artist for Mobile Game Advertising Technical Art Graduate Program &#8211; Vancouver [PAID] Blender Environment Artist Wanted — Exalted Sandbox / Babylon.js Technical Art Graduate Program &#8211; Novato Technical Art Graduate Program &#8211; Dublin Junior 3D Artist &#8211; [&#8230;]
<p><a href="https://www.blendernation.com/2026/09/18/blender-jobs-for-september-18-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/18/blender-jobs-for-september-18-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Glowing Mushroom Tutorial</title>
		<link>https://www.blendernation.com/2026/09/18/glowing-mushroom-tutorial/</link>
					<comments>https://www.blendernation.com/2026/09/18/glowing-mushroom-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 06:51:53 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202272</guid>

					<description><![CDATA[Let’s dive deep into shader nodes and create a procedural glowing mushroom in Blender.
<p><a href="https://www.blendernation.com/2026/09/18/glowing-mushroom-tutorial/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/18/glowing-mushroom-tutorial/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Beginner Modelling Blender Tutorial : Model An X-Wing</title>
		<link>https://www.blendernation.com/2026/09/16/beginner-modelling-blender-tutorial-model-an-x-wing/</link>
					<comments>https://www.blendernation.com/2026/09/16/beginner-modelling-blender-tutorial-model-an-x-wing/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Wed, 16 Sep 2026 07:19:49 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202284</guid>

					<description><![CDATA[Learn all you need to know to model an X-wing, starting from just the default cube. Chris Bailey covers everything from the ground up and he goes slow to keep things clear and help you follow along.
<p><a href="https://www.blendernation.com/2026/09/16/beginner-modelling-blender-tutorial-model-an-x-wing/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/16/beginner-modelling-blender-tutorial-model-an-x-wing/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>SESSIONS: Interior &#8211; Six Blender Interior Scenes, Two Hours Each  </title>
		<link>https://www.blendernation.com/2026/09/15/sessions-interior-six-blender-interior-scenes-two-hours-each/</link>
					<comments>https://www.blendernation.com/2026/09/15/sessions-interior-six-blender-interior-scenes-two-hours-each/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 07:55:43 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202282</guid>

					<description><![CDATA[Interior is a project-based course about making beautiful interior renders in Blender, one focused scene at a time. Across six sessions, instructor Sascha Feider builds six complete vignettes from a default scene to a polished final image or animation: a sunlit staircase, a coffee corner, a flowing curtain, a marble colonnade, a cabin with a [&#8230;]
<p><a href="https://www.blendernation.com/2026/09/15/sessions-interior-six-blender-interior-scenes-two-hours-each/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/15/sessions-interior-six-blender-interior-scenes-two-hours-each/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>11 methods for sharp corners in Blender</title>
		<link>https://www.blendernation.com/2026/09/14/11-methods-for-sharp-corners-in-blender/</link>
					<comments>https://www.blendernation.com/2026/09/14/11-methods-for-sharp-corners-in-blender/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 14 Sep 2026 07:00:56 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201755</guid>

					<description><![CDATA[In this video Blender Secrets looks at 11 methods for keeping corners of 3d models sharp in Blender, and we briefly go over how Normals work.
<p><a href="https://www.blendernation.com/2026/09/14/11-methods-for-sharp-corners-in-blender/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/14/11-methods-for-sharp-corners-in-blender/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Caustify &#8211; a free, open-source spectral dispersion path tracer</title>
		<link>https://www.blendernation.com/2026/09/13/caustify-a-free-open-source-spectral-dispersion-path-tracer/</link>
					<comments>https://www.blendernation.com/2026/09/13/caustify-a-free-open-source-spectral-dispersion-path-tracer/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sun, 13 Sep 2026 15:55:53 +0000</pubDate>
				<category><![CDATA[Interactive 3D]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201752</guid>

					<description><![CDATA[Immineal shares a rendering experiment. Cycles (like most RGB path tracers) approximates chromatic dispersion, the way glass bends different wavelengths by different amounts, by nudging the IOR per RGB channel. That&#8217;s a shortcut: real dispersion is a continuous function of wavelength, not three samples of it, and it&#8217;s most visible exactly where you&#8217;d want it, [&#8230;]
<p><a href="https://www.blendernation.com/2026/09/13/caustify-a-free-open-source-spectral-dispersion-path-tracer/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/09/13/caustify-a-free-open-source-spectral-dispersion-path-tracer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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