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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Mon, 18 May 2026 06:45:26 +0000</lastBuildDate>
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	<item>
		<title>Ball &#038; Bars with Geometry Nodes</title>
		<link>https://www.blendernation.com/2026/05/18/ball-bars-with-geometry-nodes/</link>
					<comments>https://www.blendernation.com/2026/05/18/ball-bars-with-geometry-nodes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 18 May 2026 12:00:09 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200335</guid>

					<description><![CDATA[Design a minimal motion system combining vertical bars and dynamic spheres. Learn structured animation timing, motion layering, and balanced composition techniques.
<p><a href="https://www.blendernation.com/2026/05/18/ball-bars-with-geometry-nodes/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>From Caricature to Mocap: Building a John Wick 3D Character for Blender with CC5   </title>
		<link>https://www.blendernation.com/2026/05/18/from-caricature-to-mocap-building-a-john-wick-3d-character-for-blender-with-cc5/</link>
					<comments>https://www.blendernation.com/2026/05/18/from-caricature-to-mocap-building-a-john-wick-3d-character-for-blender-with-cc5/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Mon, 18 May 2026 06:25:52 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200442</guid>

					<description><![CDATA[For many solo developers and 3D illustrators, the “character hurdle” is the most common reason projects remain unfinished. Traditionally, building a high-end character like a John Wick caricature demands a daunting manual workflow: sculpting from a sphere, retopologizing for animation, unwrapping UVs, and weight painting a suit. This breakdown focuses on a pipeline that skips [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/18/from-caricature-to-mocap-building-a-john-wick-3d-character-for-blender-with-cc5/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/18/from-caricature-to-mocap-building-a-john-wick-3d-character-for-blender-with-cc5/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Clean up your Blender Data with Scene Auditor Pro  </title>
		<link>https://www.blendernation.com/2026/05/16/clean-up-your-blender-data-with-scene-auditor-pro/</link>
					<comments>https://www.blendernation.com/2026/05/16/clean-up-your-blender-data-with-scene-auditor-pro/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 16 May 2026 12:00:31 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200433</guid>

					<description><![CDATA[Large Blender scenes become messy fast. Duplicate materials pile up silently. Hidden orphan datablocks inflate file sizes. Massive textures destroy memory usage. Dependencies become impossible to track safely. Scene Auditor Pro helps find and clean up junk in your Blender projects.&#60;!&#8211;more&#8211;&#62; Eventually, many artists reach the same point: “Why is this .blend file suddenly 2GB?” [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/16/clean-up-your-blender-data-with-scene-auditor-pro/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/16/clean-up-your-blender-data-with-scene-auditor-pro/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Animate a Black Hole (Full Class)</title>
		<link>https://www.blendernation.com/2026/05/16/animate-a-black-hole-full-class/</link>
					<comments>https://www.blendernation.com/2026/05/16/animate-a-black-hole-full-class/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 16 May 2026 06:08:29 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200427</guid>

					<description><![CDATA[Learn how to create a subtle space animation, complete with sound effects, of a black hole surrounded by a nebula and an asteroid belt in Blender in this 4 HOUR class by Harry Helps. Hello Everyone! I have another free Blender class to share! This time we&#8217;re creating a black hole animation, surrounded by a [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/16/animate-a-black-hole-full-class/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/16/animate-a-black-hole-full-class/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-20</title>
		<link>https://www.blendernation.com/2026/05/15/best-of-blender-artists-2026-20/</link>
					<comments>https://www.blendernation.com/2026/05/15/best-of-blender-artists-2026-20/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 15 May 2026 15:55:19 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200412</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/05/15/best-of-blender-artists-2026-20/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/15/best-of-blender-artists-2026-20/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Jobs for May 15, 2026</title>
		<link>https://www.blendernation.com/2026/05/15/blender-jobs-for-may-15-2026/</link>
					<comments>https://www.blendernation.com/2026/05/15/blender-jobs-for-may-15-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 15 May 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200347</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Two Walking cycles male or female Freelance Senior 3D Character Artist — Psychological Horror (UE5) MSFS 2024 Blender Animators/Modelers that Know MSFS 2024 SDK XML [PAID] I need an 11 second animation of a deer skull Senior / Director VFX [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/15/blender-jobs-for-may-15-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/15/blender-jobs-for-may-15-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Secrets Spring Sale  </title>
		<link>https://www.blendernation.com/2026/05/15/blender-secrets-spring-sale/</link>
					<comments>https://www.blendernation.com/2026/05/15/blender-secrets-spring-sale/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Fri, 15 May 2026 08:00:29 +0000</pubDate>
				<category><![CDATA[Training Videos]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200329</guid>

					<description><![CDATA[Get 30% off Blender Secret&#8217;s entire catalog of Blender training material. Jan writes: Don&#8217;t get stuck &#8211; create with Blender and overcome any obstacles with Blender Secrets. There&#8217;s still a spring sale until Saturday the 16th.
<p><a href="https://www.blendernation.com/2026/05/15/blender-secrets-spring-sale/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/15/blender-secrets-spring-sale/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Clock Face Generator – Blender Extension</title>
		<link>https://www.blendernation.com/2026/05/15/clock-face-generator-blender-extension/</link>
					<comments>https://www.blendernation.com/2026/05/15/clock-face-generator-blender-extension/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Fri, 15 May 2026 06:05:40 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200339</guid>

					<description><![CDATA[A clock generator/configurator extension using the Blender Python API. Create and customize clock faces by playing around with the parameters. This is still a work in progress, but there&#8217;s already a nice collection of features. Here&#8217;s briefly what is possible: Time: Control the rotation of the hour, minute and second hands using time parameters. Dial: [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/15/clock-face-generator-blender-extension/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/15/clock-face-generator-blender-extension/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Developers Meeting Notes: 4 May 2026</title>
		<link>https://www.blendernation.com/2026/05/13/blender-developers-meeting-notes-4-may-2026/</link>
					<comments>https://www.blendernation.com/2026/05/13/blender-developers-meeting-notes-4-may-2026/#respond</comments>
		
		<dc:creator><![CDATA[n8n]]></dc:creator>
		<pubDate>Wed, 13 May 2026 07:00:43 +0000</pubDate>
				<category><![CDATA[Blender Development]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200334</guid>

					<description><![CDATA[Notes for weekly communication of ongoing projects and modules. Announcements Google Summer of Code: Google granted us 8 projects for this year’s edition. Modules &#38; Projects 2026-04-28 Render &#38; Cycles Meeting 2026-04-28 Modeling Module Meeting 2026-04-28 Sequencer Meeting 2026-04-29 User Interface Meeting 2026-04-30 Core Module Meeting 2026-04-30 Pipeline &#38; I/O Module Meeting 2026-04-30 Animation &#38; [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/13/blender-developers-meeting-notes-4-may-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/13/blender-developers-meeting-notes-4-may-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Build Your First Blender Add-on: A Complete Beginner Walkthrough</title>
		<link>https://www.blendernation.com/2026/05/12/build-your-first-blender-add-on-a-complete-beginner-walkthrough/</link>
					<comments>https://www.blendernation.com/2026/05/12/build-your-first-blender-add-on-a-complete-beginner-walkthrough/#respond</comments>
		
		<dc:creator><![CDATA[Michael Bridges]]></dc:creator>
		<pubDate>Tue, 12 May 2026 13:52:10 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200327</guid>

					<description><![CDATA[&#8220;Hey Claude, make me an add-on, no mistakes.&#8221; Catchy line, but it raises a real question for anyone learning Blender Python today: is leaning on LLMs every day quietly eroding the coding muscle you actually need? This is a complete beginner Python add-on tutorial, built from scratch with no AI shortcuts and no copy-pasted scripts. [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/12/build-your-first-blender-add-on-a-complete-beginner-walkthrough/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/12/build-your-first-blender-add-on-a-complete-beginner-walkthrough/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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