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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Tue, 14 Apr 2026 07:07:03 +0000</lastBuildDate>
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	<item>
		<title>Help Test Blender 5.1.1 Release Candidate</title>
		<link>https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/</link>
					<comments>https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Tue, 14 Apr 2026 07:07:03 +0000</pubDate>
				<category><![CDATA[Blender Development]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199820</guid>

					<description><![CDATA[Blender 5.1.1 Release Candidate is now available for download, addressing around 70 issues found in the initial release. If you experienced issues in Blender 5.1.0, please give it a try.
<p><a href="https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/" rel="nofollow">Source</a></p>]]></description>
		
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				<media:description type="plain"><![CDATA[BlenderDesktopLogo-728&#215;336-702&#215;336]]></media:description>
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		<item>
		<title>Blender Python Cheatsheet: A Handy Reference for the Blender API</title>
		<link>https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/</link>
					<comments>https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 05:30:17 +0000</pubDate>
				<category><![CDATA[Education]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199813</guid>

					<description><![CDATA[It&#8217;s surprising how knowing a little bit of Python and the Blender API can enable you to do a lot of things. Want to batch process your assets from your library? Want to write a script that automates a part of your workflow? Want to manipulate the node graph using code? Download this free cheat [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/" rel="nofollow">Source</a></p>]]></description>
		
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				<media:description type="plain"><![CDATA[blender_python_cheatsheet]]></media:description>
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		<item>
		<title>HardCuts vs Blender: A Fresh Take on Deforms and Boolean Workflows  </title>
		<link>https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/</link>
					<comments>https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 15:55:03 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199708</guid>

					<description><![CDATA[A new comparison video by JayAnAm explores how traditional Blender workflows stack up against the emerging hard-surface tool HardCuts, with a focus on deformations and boolean operations. While Blender remains one of the most powerful and flexible tools in 3D today—offering a vast ecosystem, deep modeling capabilities, and years of production-proven workflows—the video highlights how [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/" rel="nofollow">Source</a></p>]]></description>
		
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				<media:description type="plain"><![CDATA[BN_Blender_Hardcuts]]></media:description>
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		<item>
		<title>SnapSplit Add-on Automates Splitting and Connector Building for 3D Printing</title>
		<link>https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/</link>
					<comments>https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 11 Apr 2026 17:59:41 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199799</guid>

					<description><![CDATA[SnapSplit is a free Blender add-on by Christoph Medicus to automate cut and connection building workflows for 3D models that are larger than your printing bed. It generates precise, glue-free snap-fit connectors with material-aware tolerance presets for PLA, PETG, ABS, TPU and SLA. Christoph writes: I want to show you SnapSplit. An add-on to automate [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/" rel="nofollow">Source</a></p>]]></description>
		
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				<media:description type="plain"><![CDATA[betakontext_snapsplit_728x336]]></media:description>
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		<item>
		<title>Ren + Stimpy Gross Up and Process Breakdown</title>
		<link>https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/</link>
					<comments>https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sat, 11 Apr 2026 06:16:50 +0000</pubDate>
				<category><![CDATA[Behind the Scenes]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199790</guid>

					<description><![CDATA[I still remember watching Ren + Stimpy when I grew up in the nineties. Their trippy and gross humor were a cornerstone of my development, and my parents hated it, so that was a win! Reggie Perry, Jr. took some of his old models and grossed them up, check out his process. Reggy explains his [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/STIMPY-1.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[STIMPY-1]]></media:description>
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		<item>
		<title>Best of Blender Artists: 2026-15</title>
		<link>https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/</link>
					<comments>https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 15:55:56 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199788</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[The Fox]]></media:description>
		</media:content>	</item>
		<item>
		<title>Blender Jobs for April 10, 2026</title>
		<link>https://www.blendernation.com/2026/04/10/blender-jobs-for-april-10-2026/</link>
					<comments>https://www.blendernation.com/2026/04/10/blender-jobs-for-april-10-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199710</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: 150 euros to modify/improve one add-on 3D Environment Modeling Artist SR Environment Artist Lead Animator (Stylized Games &#124; Unity3D) / Remote Senior Technical Animator (Rigging &#038; Unity3D Character Systems) Technical Artist / Character Rigger for Modular Browser MMORPG (Blender + [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/10/blender-jobs-for-april-10-2026/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[low-poly-office]]></media:description>
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		<item>
		<title>Speed up rendering with Fox Renderfarm  </title>
		<link>https://www.blendernation.com/2026/04/10/how-to-speed-up-blender-rendering/</link>
					<comments>https://www.blendernation.com/2026/04/10/how-to-speed-up-blender-rendering/#respond</comments>
		
		<dc:creator><![CDATA[Ethan Parker]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 05:26:16 +0000</pubDate>
				<category><![CDATA[Render Farms]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199697</guid>

					<description><![CDATA[If you’ve ever worked on a complex Blender scene, you probably know the feeling: everything looks great in the viewport, but once you start rendering, things slow down dramatically. High-resolution textures, detailed lighting, and physics simulations can quickly push your machine to its limits. Even with a decent setup, rendering a full animation locally can [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/10/how-to-speed-up-blender-rendering/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[how-to-speed-up-blender-rendering]]></media:description>
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		<item>
		<title>Free Course: Shading Masterclass &#8211; Understanding Metals</title>
		<link>https://www.blendernation.com/2026/04/09/free-course-shading-masterclass-understanding-metals/</link>
					<comments>https://www.blendernation.com/2026/04/09/free-course-shading-masterclass-understanding-metals/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 05:37:19 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199703</guid>

					<description><![CDATA[Working effectively with different types of materials requires insight into why they work a certain way. In this free course, Richard Yot explains the theory of material properties and helps you effectively apply them in your projects. Take the guesswork out of shading metal Metals have unique properties that set them apart from other materials, [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/09/free-course-shading-masterclass-understanding-metals/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/tools-worn-BN.jpg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[tools-worn-BN]]></media:description>
		</media:content>	</item>
		<item>
		<title>Discover Ucupaint, a Free Texture Painting add-on for Blender</title>
		<link>https://www.blendernation.com/2026/04/08/discover-ucupaint-a-free-texture-painting-add-on-for-blender/</link>
					<comments>https://www.blendernation.com/2026/04/08/discover-ucupaint-a-free-texture-painting-add-on-for-blender/#respond</comments>
		
		<dc:creator><![CDATA[Ryan King Art]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 14:24:24 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199700</guid>

					<description><![CDATA[Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow. Follow Ryan King along as he explains this add-on step by step.
<p><a href="https://www.blendernation.com/2026/04/08/discover-ucupaint-a-free-texture-painting-add-on-for-blender/" rel="nofollow">Source</a></p>]]></description>
		
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