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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Tue, 05 May 2026 07:07:31 +0000</lastBuildDate>
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	<item>
		<title>Free Download: Quick Erosion Filter</title>
		<link>https://www.blendernation.com/2026/05/05/free-download-quick-erosion-filter/</link>
					<comments>https://www.blendernation.com/2026/05/05/free-download-quick-erosion-filter/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Tue, 05 May 2026 07:06:16 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200201</guid>

					<description><![CDATA[Quick Erosion Filter is a Blender node group that instantly adds realistic and detailed erosion shapes to any smooth mesh. Add the Erosion Filter node group to a geometry nodes modifier and let the magic happen! This erosion filter is not a simulation, it uses normal information and a series of mathematical calculations to procedurally [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/05/free-download-quick-erosion-filter/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/05/free-download-quick-erosion-filter/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Build Victorian Blender Scenes Faster with 33 Connected Cycles Materials &#8211; 50% Off  </title>
		<link>https://www.blendernation.com/2026/05/04/build-victorian-blender-scenes-faster-with-33-connected-cycles-materials-50-off/</link>
					<comments>https://www.blendernation.com/2026/05/04/build-victorian-blender-scenes-faster-with-33-connected-cycles-materials-50-off/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 04 May 2026 12:00:52 +0000</pubDate>
				<category><![CDATA[Textures]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200183</guid>

					<description><![CDATA[Victorian environments are brilliant fun to build, but they can become messy very quickly when the materials do not feel like they belong together. You might have a strong brick shader, a decent wood material, a nice bit of aged metal, and a perfectly respectable glass surface. Then you put them into the same scene [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/04/build-victorian-blender-scenes-faster-with-33-connected-cycles-materials-50-off/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/04/build-victorian-blender-scenes-faster-with-33-connected-cycles-materials-50-off/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Steaming Coffee Animation Tutorial</title>
		<link>https://www.blendernation.com/2026/05/04/steaming-coffee-animation-tutorial/</link>
					<comments>https://www.blendernation.com/2026/05/04/steaming-coffee-animation-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 04 May 2026 07:00:14 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200188</guid>

					<description><![CDATA[Let’s model and animate a hot cup of coffee in Blender and use smoke simulation to create the steam!
<p><a href="https://www.blendernation.com/2026/05/04/steaming-coffee-animation-tutorial/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/04/steaming-coffee-animation-tutorial/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Endless Fields &#124; Cinematic CGI + Breakdown</title>
		<link>https://www.blendernation.com/2026/05/04/endless-fields-cinematic-cgi-breakdown/</link>
					<comments>https://www.blendernation.com/2026/05/04/endless-fields-cinematic-cgi-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:33:14 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200026</guid>

					<description><![CDATA[Dmitry Proskurin shares a cinematic CGI scene created entirely in Blender. The environment was built with a focus on atmosphere and scale, with special attention to lighting and composition. For the grass animation, I developed procedural setups using Geometry Nodes, allowing me to simulate both wind motion and basic collision interaction in a fully procedural [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/04/endless-fields-cinematic-cgi-breakdown/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/04/endless-fields-cinematic-cgi-breakdown/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Made Realistic Ferrofluid in Blender &#124;&#124; Extra Nodes &#8211; Tutorial</title>
		<link>https://www.blendernation.com/2026/05/02/made-realistic-ferrofluid-in-blender-extra-nodes-tutorial/</link>
					<comments>https://www.blendernation.com/2026/05/02/made-realistic-ferrofluid-in-blender-extra-nodes-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 02 May 2026 06:30:36 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200181</guid>

					<description><![CDATA[Learn how to create a realistic ferrofluid simulation in Blender using Geometry Nodes and Extra Nodes. This fully procedural setup lets you control spikes, behavior, and shading for motion graphics and VFX. Perfect for advanced users exploring simulation-style workflows inside Geometry Nodes.
<p><a href="https://www.blendernation.com/2026/05/02/made-realistic-ferrofluid-in-blender-extra-nodes-tutorial/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/02/made-realistic-ferrofluid-in-blender-extra-nodes-tutorial/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>UPDATE: Anthropic Joins the Blender Development Fund</title>
		<link>https://www.blendernation.com/2026/05/01/update-anthropic-joins-the-blender-development-fund/</link>
					<comments>https://www.blendernation.com/2026/05/01/update-anthropic-joins-the-blender-development-fund/#comments</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 01 May 2026 18:55:16 +0000</pubDate>
				<category><![CDATA[Blender Foundation]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200185</guid>

					<description><![CDATA[Francesco posted an update to the way the Blender Foundation handles Anthropic’s support. Earlier this week, Anthropic became a Blender Development Fund sponsor, and announced MCP support for Blender &#8211; allowing Claude to interact directly with Blender scenes. This started a hot debate in the community. On the one side, people were excited about the [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/01/update-anthropic-joins-the-blender-development-fund/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/01/update-anthropic-joins-the-blender-development-fund/feed/</wfw:commentRss>
			<slash:comments>15</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Jobs for May 1, 2026</title>
		<link>https://www.blendernation.com/2026/05/01/blender-jobs-for-may-1-2026/</link>
					<comments>https://www.blendernation.com/2026/05/01/blender-jobs-for-may-1-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 01 May 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200095</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Junior Animator (Contract) Senior Environment Artist &#8211; Assets &#8211; 213649 3d AAA Anime Style Hairs Modeler Pixel Artist (2D / 3D Stylized Games &#124; Unity3D) / Europe For more jobs, look here.
<p><a href="https://www.blendernation.com/2026/05/01/blender-jobs-for-may-1-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/01/blender-jobs-for-may-1-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-18</title>
		<link>https://www.blendernation.com/2026/05/01/best-of-blender-artists-2026-18/</link>
					<comments>https://www.blendernation.com/2026/05/01/best-of-blender-artists-2026-18/#comments</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 01 May 2026 06:55:55 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200174</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/05/01/best-of-blender-artists-2026-18/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/01/best-of-blender-artists-2026-18/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Disks Rotation with Geometry Nodes</title>
		<link>https://www.blendernation.com/2026/04/30/disks-rotation-with-geometry-nodes/</link>
					<comments>https://www.blendernation.com/2026/04/30/disks-rotation-with-geometry-nodes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 05:55:35 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200076</guid>

					<description><![CDATA[Build a synchronized disk rotation system using index-based animation control. Explore rotational offsets, motion rhythm, and clean mechanical animation setups.
<p><a href="https://www.blendernation.com/2026/04/30/disks-rotation-with-geometry-nodes/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/30/disks-rotation-with-geometry-nodes/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Anthropic adds Blender Support, Joins the Blender Development Fund as Corporate Patron</title>
		<link>https://www.blendernation.com/2026/04/29/anthropic-adds-blender-support-joins-the-blender-development-fund-as-corporate-patron/</link>
					<comments>https://www.blendernation.com/2026/04/29/anthropic-adds-blender-support-joins-the-blender-development-fund-as-corporate-patron/#comments</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Wed, 29 Apr 2026 06:16:25 +0000</pubDate>
				<category><![CDATA[Blender Foundation]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200086</guid>

					<description><![CDATA[Anthropic, the creator of AI tools like Claude and Claude Code just added Blender to their connector directory and started financially supporting Blender. And I don’t know how I feel about this. There is an update to this story &#8211; read it here. The Blender Lab was already working on an MCP server &#8211; a [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/29/anthropic-adds-blender-support-joins-the-blender-development-fund-as-corporate-patron/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/29/anthropic-adds-blender-support-joins-the-blender-development-fund-as-corporate-patron/feed/</wfw:commentRss>
			<slash:comments>24</slash:comments>
		
		
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