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	<title>BlenderArt Magazine</title>
	
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
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		<title>Call for Content Blenderart #23</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/9R40XvbxPgk/</link>
		<comments>http://blenderart.org/2009/07/07/call-for-content-blenderart-23/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 03:59:31 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=187</guid>
		<description><![CDATA[
It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 23 of Blenderart Magazine.
The theme for this issue is &#8220;Epic Fantasy&#8221;.
Project Durian, with it&#8217;s talented team of artists, will be starting soon. And while we all wish we were part of the team, there is no reason why we can&#8217;t join [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="margin-bottom: 0in;">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 23</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is <strong>&#8220;Epic Fantasy&#8221;.</strong></p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">Project Durian, with it&#8217;s talented team of artists, will be starting soon. And while we all wish we were part of the team, there is no reason why we can&#8217;t join in the fun.</p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">So put on your modeling caps and start creating your own epic fantasies.<span id="more-187"></span></p>
<p><strong>We are looking for:</strong></p>
<ul>
<li>Fantasy/Action Images, Animations and Games</li>
<li>Characters (fantasy action heroes/villains)</li>
<li>Monsters &amp; Dragons</li>
<li>Castles &amp; Fantasy theme environments</li>
</ul>
<p style="margin-top: 0.15in; margin-bottom: 0in;">So fire up your imagination and send us your best stuff.</p>
<p style="margin-bottom: 0in;">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p style="margin-bottom: 0in; padding-left: 30px;">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 23 [your article name]&#8221;</p>
<p style="margin-bottom: 0in; padding-left: 30px;">Author guidelines are available <a href="http://www.blenderart.org/contribute.html">here</a>.</p>
<p><strong>Gallery Images</strong></p>
<p style="margin-bottom: 0in;">As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is &#8220;Epic fantasy&#8221;, we are looking for Fantasy images.  Please note if the entry does not match with the theme it will not be published.</p>
<p style="margin-bottom: 0in; padding-left: 30px;">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 23&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<h3><strong> Last date of submissions August 5, 2009.</strong></h3>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
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		<item>
		<title>Blenderart Mag Issue #22 now available</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/XW5EOhM-Aa0/</link>
		<comments>http://blenderart.org/2009/07/06/blenderart-mag-issue-22-now-available/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 18:16:56 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=169</guid>
		<description><![CDATA[
Welcome to Issue #22, “Things That Go Bump in the Night”
Halloween is traditionally the time for spooky, scary fun, but &#8220;Things that go bump in the Night&#8221; happen all year round. So let&#8217;s have some fun with and explore things that give us those delightful creepy shivers.
So grab your copy today.
Also be sure to check [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="margin-bottom: 0in;">Welcome to Issue #22, <strong>“Things That Go Bump in the Night”</strong></p>
<p style="margin-bottom: 0in;">Halloween is traditionally the time for spooky, scary fun, but <strong>&#8220;Things that go bump in the Night&#8221; </strong>happen all year round. So let&#8217;s have some fun with and explore things that give us those delightful creepy shivers.<span id="more-169"></span></p>
<p style="margin-bottom: 0in;">So grab your copy today.</p>
<p style="margin-bottom: 0in;">Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.<br />
<strong><br />
Table of Contents: </strong></p>
<ul>
<li>Tutorial &#8211; Tracks Creator</li>
<li>Tutorial &#8211; Fun with Texture Nodes (<a href="http://wiki.blender.org/uploads/c/cc/Dev-texnodes-4.png" target="_blank">Here</a> is the missing link for this tutorial)</li>
<li>Tutorial &#8211; Water Tank</li>
<li>Making &#8211; Arkor</li>
<li>Making &#8211; Cute Clown</li>
<li>Making &#8211; Cave Troll</li>
<li>KnowHow &#8211; Great Educational Resource</li>
</ul>
<p style="margin-bottom: 0in;">And Lot More&#8230;</p>
<p>Direct Download link: <a href="http://blenderart.org/files/blenderart_mag-22_eng.zip">Issue 22 Download</a></p>
]]></content:encoded>
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		<feedburner:origLink>http://blenderart.org/2009/07/06/blenderart-mag-issue-22-now-available/</feedburner:origLink></item>
		<item>
		<title>Call for Content Blenderart #22</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/2NVS8eA1VFQ/</link>
		<comments>http://blenderart.org/2009/05/15/call-for-content-blenderart-22/#comments</comments>
		<pubDate>Sat, 16 May 2009 03:57:28 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=164</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 22 of Blenderart Magazine. The theme for this issue is &#8220;Things that go bump in the Night&#8221;.
 
Halloween is traditionally the time for spooky, scary fun, but &#8220;Things that go bump in the Night&#8221; happen all year round. So let&#8217;s have [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 22</strong> of Blenderart Magazine. The theme for this issue is<strong> &#8220;Things that go bump in the Night&#8221;.</strong></p>
<p> <span id="more-165"></span></p>
<p>Halloween is traditionally the time for spooky, scary fun, but <strong>&#8220;Things that go bump in the Night&#8221;</strong> happen all year round. So let&#8217;s have some fun with and explore things that give us those delightful creepy shivers.</p>
<p>So visit the dark recesses of your imaginations and give us a little scare!!!</p>
<p><strong>We are looking for:</strong></p>
<ul>
<li> Lighting 	for spooky, eery or night scenes</li>
<li>Characters 	that are spooky, creepy or scary</li>
<li>Images, 	Animations, Games that evoke a sense of dread/spookiness/eery 	caution</li>
</ul>
<p style="margin-bottom:0;">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p style="margin-bottom:0;">
<h2 class="western"><strong>Articles</strong></h2>
<p style="margin-bottom:0;padding-left:30px;">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
<strong>Subject</strong>: &#8220;Article submission Issue # 22 [your article name]&#8221;</p>
<ul style="padding-left:30px;">
<li>
<ul>
<li>Author 	guidelines are available <a href="http://www.blenderart.org/contribute.html">here</a>.</li>
</ul>
</li>
</ul>
<h2 class="western"><strong>Gallery Images</strong></h2>
<p style="margin-bottom:0;">As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is <strong>&#8220;Things that go bump in the Night&#8221;</strong>, we are looking for images that give us a nice little scare. <em>Please note if the entry does not match with the theme it will not be published.</em></p>
<p style="padding-left:30px;">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
<strong>Subject</strong>: &#8220;Gallery submission Issue # 22&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<h3><span style="text-decoration: underline;"><strong>Last date of submissions June 5, 2009.</strong></span></h3>
<p>Good luck!<br />
<em>Blenderart Team</em></p>
]]></content:encoded>
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		<item>
		<title>Blenderart Mag Issue #21 now available</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/P2dnlrD6K1k/</link>
		<comments>http://blenderart.org/2009/05/04/blenderart-mag-issue-21-now-available/#comments</comments>
		<pubDate>Mon, 04 May 2009 18:30:59 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=151</guid>
		<description><![CDATA[Welcome to Issue #21, “Look What I Can DO!”
Blender provides numerous tools and techniques for creating cool and unusual projects.
So in this issue we take a look at how Blender artists make creative use of those tools to do things you just might not have thought of.
So grab your copy today.
Also be sure to check [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;"><strong>Welcome to Issue #21, “Look What I Can DO!”</strong></p>
<p style="margin-bottom: 0in;">Blender provides numerous tools and techniques for creating cool and unusual projects.</p>
<p style="margin-bottom: 0in;">So in this issue we take a look at how Blender artists make creative use of those tools to do things you just might not have thought of.<span id="more-151"></span></p>
<p style="margin-bottom: 0in;">So grab your copy today.</p>
<p style="margin-bottom: 0in;">Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p>Table of Contents:</p>
<ul>
<li>Tutorial &#8211; Using Blender to Animate Your Family Photos</li>
<li>Tutorial &#8211; Editing A Music Video in Blender</li>
<li>Tutorial &#8211; Product Visualization</li>
<li>Making &#8211; Game Art for Project Aftershock</li>
<li>Making &#8211; Cricket and Friends See a Comet!</li>
<li>Making &#8211; Modeling and Rigging a Mechanical Model</li>
<li>Making &#8211; Making of the Sun</li>
<li>Making &#8211; Building Online Generators with Blender</li>
<li>Article &#8211; Mystery of The BLEND</li>
</ul>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">And Lot More&#8230;</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://blenderart.org/2009/05/04/blenderart-mag-issue-21-now-available/</feedburner:origLink></item>
		<item>
		<title>Call For Content Blenderart #21</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/nVsL3sUGIw0/</link>
		<comments>http://blenderart.org/2009/03/09/call-for-content-blenderart-21/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 06:07:26 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=139</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 21 of Blenderart Magazine.
The theme for this issue is ‘Look What I Can DO!!!’.
This issue we are going to focus on projects made in Blender. There is no restriction as to what kind of project you can submit.

We are looking for [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 21</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is<strong> ‘Look What I Can DO!!!’.</strong></p>
<p style="margin-bottom: 0in;">This issue we are going to focus on projects made in Blender. There is no restriction as to what kind of project you can submit.</p>
<p><span id="more-139"></span></p>
<p style="margin-bottom: 0in;">We are looking for artists and coders to submit articles and tutorials based on and describing your latest cool projects.</p>
<p style="margin-bottom: 0in;">In taking a look at various artists and their current projects, showcasing what is possible in Blender, we are looking for:</p>
<ul>
<li>Stills 	Images</li>
<li>Animations</li>
<li>Games</li>
<li>Python 	scripts</li>
<li>Coding 	contributions</li>
<li>Commercial and personal projects</li>
</ul>
<p style="margin-bottom: 0in; font-weight: normal;">Have you been dedicating all your free time to a &#8220;pet&#8221; blender project, we want to hear about it.</p>
<p style="margin-bottom: 0in; font-style: normal;">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<h3 class="western">Articles</h3>
<p style="margin-bottom: 0in;">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 21 [your article name]&#8221;</p>
<ul>
<li>
<p style="margin-bottom: 0in;">Author 	guidelines are available <a href="http://www.blenderart.org/contribute/" target="_blank">here</a>.</p>
</li>
</ul>
<p style="margin-bottom: 0in;">
<h3 class="western">Gallery Images</h3>
<p style="margin-bottom: 0in;">As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is ‘Look What I Can DO!!!’, the guidelines are open, so round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 21&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.<br />
<strong>Last date of submissions April 5, 2009.</strong></p>
<p><em><strong>Good luck!<br />
Blenderart Team</strong></em></p>
]]></content:encoded>
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		<item>
		<title>BAM: Now in Turkish</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/G_e_UHOPV44/</link>
		<comments>http://blenderart.org/2009/03/03/bam-now-in-turkish/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:29:07 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=129</guid>
		<description><![CDATA[We are pleased to announce our first Turkish translated issue (Issue 15).
And while we are at it, now seems like a great time to point out that BAM is available in several languages, thanks to the volunteer efforts of the translation teams.
We appreciate all the hard work that the translation teams put into providing translated [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.15in; margin-bottom: 0in;">We are pleased to announce our first Turkish translated issue (Issue 15).</p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">And while we are at it, now seems like a great time to point out that BAM is available in several languages, thanks to the volunteer efforts of the translation teams.</p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">We appreciate all the hard work that the translation teams put into providing translated issues.</p>
<p><span id="more-129"></span></p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">Here is a breakdown of the available issues / languages</p>
<h3 style="margin-top: 0.15in; margin-bottom: 0in;"><strong>French: Issues 1-12</strong></h3>
<p style="margin-bottom: 0in;"><em>French Translation Team Contact info:</em></p>
<p style="margin-bottom: 0in; padding-left: 30px;">Mickaël Guédon | ebrain<br />
Créatif 3D freelance : <a href="http://www.mickaelguedon.com/">www.mickaelguedon.com</a><br />
Le Blender Clan communauté francophone sur Blender : <a href="http://www.blenderclan.org/">www.blenderclan.org</a></p>
<p style="padding-left: 30px;">Valerie Hambert (Atymnia)<br />
<a href="mailto:v.hambert@free.fr">v.hambert@free.fr</a></p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">
<h3 style="margin-bottom: 0in;"><strong>Spanish: Issues 1-4, 6</strong></h3>
<p style="margin-bottom: 0in;"><em>Spanish Translation Team </em><em>Contact info</em><em>:</em></p>
<p style="padding-left: 30px;">Juan C. Garcia<br />
<a href="mailto:jcggoviedo@gmail.com">jcggoviedo@gmail.com</a></p>
<h3 style="margin-bottom: 0in;"><strong>German: Issues 9, 13</strong></h3>
<h3 style="margin-bottom: 0in;"><strong>Turkish: Issue 15</strong></h3>
<p style="margin-top: 0.15in; margin-bottom: 0in;">BAM makes data sources available for interested translation teams / individuals. We also host the translated issues on our site if needed.</p>
]]></content:encoded>
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		<item>
		<title>A Fresh New Look</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/WuSCJjVk7nI/</link>
		<comments>http://blenderart.org/2009/02/27/a-fresh-new-look/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 22:14:02 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=104</guid>
		<description><![CDATA[When you dropped by to pick up the latest issue of BAM, I&#8217;m betting you noticed things look a little different. Over the last few months, our webmaster Nam, has been hard at work creating a fresh new look for us. He created a great look with some slick new effects.

While re-designing our site he [...]]]></description>
			<content:encoded><![CDATA[<p>When you dropped by to pick up the latest issue of <strong>BAM</strong>, I&#8217;m betting you noticed things look a little different. Over the last few months, our webmaster <strong>Nam</strong>, has been hard at work creating a fresh new look for us. He created a great look with some slick new effects.</p>
<p><span id="more-104"></span></p>
<p>While re-designing our site he also fixed the semi random &#8220;corrupt file&#8221; problem that has been plaguing us for some time. In addition to a new look and site code cleanup, Nam has also added a great new service, sure to be of use for many of you. <strong>Blenderart Magazine can now be readily read online.</strong> Hows that for service. Now you can get your Blenderart fix without waiting for the file to download. </p>
<p>To read Blenderart Magazine online, just click on the <strong>&#8220;READ IT ONLINE&#8221;</strong> text link found right underneath each issue title. Couldn&#8217;t be easier. So wander around and check out our new look and features.</p>
]]></content:encoded>
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		<item>
		<title>Blenderart Magazine Issue #20 now available</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/aNDpVaHk-cg/</link>
		<comments>http://blenderart.org/2009/02/27/blenderart-magazine-issue-20-now-available/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 21:17:35 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=96</guid>
		<description><![CDATA[Welcome to Issue #20, “Make It, Bake It, Fake It”
While it&#8217;s true that Blender has a powerful selection of tools, sometimes the &#8220;fake&#8221; or &#8220;cheat&#8221; is often preferred for various reasons. Time and hardware limitations, being the biggest reasons for using a &#8220;fake&#8221; or &#8220;cheat&#8221;. Then there are the tools that actually are the “fake”, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Welcome to Issue #20, “Make It, Bake It, Fake It”</strong></p>
<p>While it&#8217;s true that Blender has a powerful selection of tools, sometimes the &#8220;fake&#8221; or &#8220;cheat&#8221; is often preferred for various reasons. Time and hardware limitations, being the biggest reasons for using a &#8220;fake&#8221; or &#8220;cheat&#8221;. Then there are the tools that actually are the “fake”, such as Normal maps. So in this issue we take a look at some great techniques for baking normal maps, lighting and how to create some great effects.</p>
<p>So grab your copy today.</p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><span id="more-96"></span></p>
<p><strong>Table of Contents:</strong></p>
<p style="padding-left: 30px;">Tutorial &#8211; Baking normal maps from a high poly model.<br />
Tutorial &#8211; Big Bobby Car (Organic Surface Modeling)<br />
Tutorial &#8211; Normal Mapping in Blender<br />
Tutorial &#8211; Lighting and Film Making Tricks: Conveying<br />
MAKING OF: ‘A Cassette Tape’<br />
MAKING OF: ‘Dusting Off A Surprise’<br />
INTERVIEW: David Hickson &#8211; Blenducation<br />
And more . . .</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=149460">Discuss it @ blenderartists.org</a></p>
]]></content:encoded>
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		<item>
		<title>New Class at Blenducation</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/iCbPTtyUzg0/</link>
		<comments>http://blenderart.org/2009/02/25/new-class-at-blenducation/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 05:41:23 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=67</guid>
		<description><![CDATA[Blenducation is offering an exciting new 3 part class by none other than Jonathan Williamson (Mr. Bomb) of Montage Studio. Jonathan is going to be presenting Modeling a Human.
Part one is 3 hours long and will cover Modeling techniques in Blender.

The cost of this live class is $20us per session and you get to ask [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blenducation.org/wordpress/" target="_blank"><strong>Blenducation</strong></a><strong> </strong>is offering an exciting new 3 part class by none other than Jonathan Williamson (Mr. Bomb) of Montage Studio. Jonathan is going to be presenting Modeling a Human.</p>
<p>Part one is 3 hours long and will cover Modeling techniques in Blender.</p>
<p><span id="more-67"></span></p>
<p>The cost of this live class is $20us per session and you get to ask questions!</p>
<p>Jonathan is one of the best anatomists in the Blender community. He has produced many amazing DVD&#8217;s and has extensive knowledge of the human form. Get ready to learn the best methods of developing a 3D character from sketch to final render including, Clothes, weapons and much more.</p>
<p>With the purchase of this class you will also get a FREE Link to the recorded Class for future reference.</p>
<p>David has also added some free classes for this week to help you get ready for Jonathan&#8217;s classes. He will go over the structure of good meshes.</p>
<p>So go sign up for your seat before they are all gone!</p>
]]></content:encoded>
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		<item>
		<title>Announcing new release Schedule for BAM!</title>
		<link>http://feedproxy.google.com/~r/BlenderartMagazine/~3/U06iDaMkOLg/</link>
		<comments>http://blenderart.org/2008/12/14/announcing-new-release-schedule-for-bam/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 09:44:37 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/2008/12/14/announcing-new-release-schedule-for-bam/</guid>
		<description><![CDATA[As Blender art magazine enters its 4th year of publication, (yes it really has been that long), the time has come to adjust our release schedule. While the staff as well as the contributing artists and authors make every attempt to hit our release schedule, life does have a way of interfering. Especially when we [...]]]></description>
			<content:encoded><![CDATA[<p>As Blender art magazine enters its 4th year of publication, (yes it really has been that long), the time has come to adjust our release schedule. While the staff as well as the contributing artists and authors make every attempt to hit our release schedule, life does have a way of interfering. Especially when we are all volunteers.</p>
<p> It took three years to knock us completely off schedule, with our last issue being released almost three weeks late. So in order to get us back on schedule without affecting the quality of our magazine, we will start a new schedule beginning with issue #20.</p>
<p><span id="more-63"></span></p>
<p> We will still release every two months, but instead of releasing in the months of:</p>
<blockquote>
<p> Nov, Jan, Mar, May, July and Sept,</p>
</blockquote>
<p><strong>we will now release in:</strong></p>
<blockquote><p>
<strong>Feb, Apr, June, Aug, Oct and Dec.</strong>
</p></blockquote>
<p> That should get us back on track (well at least for the next three years. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )</p>
<p> <em><strong>So next submission deadline will be Feb 5th with mag release at the end of Feb.</strong></em></p>
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