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<channel>
	<title>Blender Cookie</title>
	
	<link>http://cgcookie.com/blender</link>
	<description>Blender 3D Tutorials and Training</description>
	<lastBuildDate>Wed, 30 May 2012 04:35:11 +0000</lastBuildDate>
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		<title>Gallery Contest</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/Kpz0StIpRXQ/</link>
		<comments>http://cgcookie.com/blender/2012/05/29/gallery-contest/#comments</comments>
		<pubDate>Tue, 29 May 2012 15:43:09 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[images]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=27742</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/gallery_contest-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="gallery_contest" title="gallery_contest" /></div>Hello and welcome to a gallery ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/gallery_contest-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="gallery_contest" title="gallery_contest" /></div><h3>Hello and welcome to a gallery contest! Submit your best work</h3>
<p>With the <a title="Blender Gallery" href="http://cgcookie.com/blender/2012/05/23/site-upgrade-gallery-profiles/http://" target="_blank">New Blender Gallery upgrade</a> in full swing, Summer knocking at our door and Wes starting to grow a beard, we wanted to give the new gallery a good thorough stress test and so we thought &#8220;<strong>Lets have a Gallery Contest</strong>!&#8221;</p>
<h3>How to enter</h3>
<p>All you have to do is upload an image or images to the gallery before next <strong>Monday ( June 4th ).</strong> Then on Monday at a random time (<em>basically as soon as we get our butts to the studio</em>) the CG Cookie Crew will take a vote and choose the best image from each site. The community may also vote on the best image by pressing the heart icon next to your favorite image by Monday.</p>
<p>You may upload as many images as you would like, but remember we value<strong> quality,</strong> not quantity.</p>
<p><strong>Upload Guidelines</strong></p>
<ol>
<li>Upload your image to this site</li>
<li>JPGs are recommended, less then 1600px wide, smaller then 1MB.</li>
<li>A good description along with the image to show off your work.</li>
<li><strong>Make sure the work is of your own.</strong></li>
</ol>
<div><span style="color: #993300;"><strong>Note: </strong>Only images uploaded after the time of this post will be considered for the contest.</span></div>
<div></div>
<h3>Judging</h3>
<p>You will be judged on “<strong>overall first impressions</strong>”. I know this isn’t very scientific,  but this contest is meant to be low stress and fun. Basically judges will review all entries/uploads, and the ones that strikes their fancy the most will win. Of course what goes into the overall first impression is; Modeling, Texturing, Lighting, Materials and Composition</p>
<h3>Prizes</h3>
<ul>
<li>FIRST PLACE &#8211; 90 days of Citizen Membership</li>
<li>Honorable Mention &#8211; 30 days of Citizen Membership</li>
<li>Community Vote &#8211; 30 days of Citizen Membership</li>
</ul>
<h3>About CG Cookie Citizen</h3>
<p>With your membership you gain access to periodic exclusive training from Blender Cookie, access to our source files which includes HD versions of the tutorials and .blend files when available. We are always adding new tutorials, so the membership is constantly gaining value from week to week. Members already have access to this list of exclusive training and courses: <a title="Blender Architectural Modeling" href="http://cgcookie.com/blender/cgc-series/interior-3d-architectural-visualization/" target="_blank">Architectural Visualization</a>, <a href="http://www.blendercookie.com/?s=Exclusive%3A+Modeling+an+M4+Rifle+Part" target="_blank">M4</a>, <a href="http://www.blendercookie.com/2010/09/02/exclusive-modeling-the-female-head-06/">Female Head</a>, <a href="http://www.blendercookie.com/2010/01/06/citizen-exclusive-mechanic-part-3/">Mechanic </a>, <a href="http://www.blendercookie.com/2011/08/15/creating-foliage/" target="_blank">Foliage</a> and more to come… <a href="http://cgcookie.com/membership" target="_blank">Learn more about it here.</a></p>
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		<item>
		<title>2010 Blender Training Series – Intro to Character Modeling</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/oDWl0wXZ6f8/</link>
		<comments>http://cgcookie.com/blender/cgc-series/2010-blender-training-series-intro-character-modeling/#comments</comments>
		<pubDate>Thu, 24 May 2012 16:44:46 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[blender cookie]]></category>
		<category><![CDATA[blender training]]></category>
		<category><![CDATA[cg cookie]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[hair particles]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[kara]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[Training Series]]></category>
		<category><![CDATA[weight painting]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&amp;p=27123</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/2010_part2-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="2010_part2" title="2010_part2" /></div>Welcome to this 20120 Blender Training ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/2010_part2-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="2010_part2" title="2010_part2" /></div><h3>Welcome to this 20120 Blender Training Series for Citizens!</h3>
<p>The 2010 Blender Training Series was CG Cookie&#8217;s first training series and is still one of our most popular series launched to date. Released back in 2010 it quickly became the series to watch to get yourself up to speed on Blender.  Now two years have passed and we are proud to induct it into the Citizen Library. This means that the complete series is available free to all Citizen Members. This is something that all <a title="Citizen Membership" href="http://cgcookie.com/membership/" target="_blank">Citizen Members </a>can expect with their membership. From now, with each series we do, after the training series has reached the age of 2 years it will be added to the Citizen library.</p>
<div>
<h3> Introduction to Character Modeling</h3>
<p>The second part of the 2010 Training Series takes you through the complete process of modeling a character from scratch, based on an excellent, original concept art by <a href="http://davidrevoy.com" target="_blank">David Revoy</a>. The concept art was specially commissioned just for this series. Even though many things have changed in Blender since this series was released, most of the content is still very relavant and provides a wealth of information.</p>
<p>&nbsp;</p>
<h3><a href="http://cgcookie.com/blender/cgc-series/2010-blender-training-introduction-blender/">View Part 01 &#8211; Introduction to Blender</a></h3>
</div>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/oDWl0wXZ6f8" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>62</slash:comments>
		<feedburner:origLink>http://cgcookie.com/blender/cgc-series/2010-blender-training-series-intro-character-modeling/</feedburner:origLink></item>
		<item>
		<title>2010 Blender Training – Introduction to Blender</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/raMUlC73ka0/</link>
		<comments>http://cgcookie.com/blender/cgc-series/2010-blender-training-introduction-blender/#comments</comments>
		<pubDate>Thu, 24 May 2012 16:44:24 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.5]]></category>
		<category><![CDATA[blender cookie]]></category>
		<category><![CDATA[blender training]]></category>
		<category><![CDATA[cg cookie]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[kara]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Training Series]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?post_type=cgc_series&amp;p=26824</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/2010Part1-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="2010Part1" title="2010Part1" /></div>Welcome to this 20120 Blender Training ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/2010Part1-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="2010Part1" title="2010Part1" /></div><h3>Welcome to this 20120 Blender Training Series for Citizens!</h3>
<p>The 2010 Blender Training Series was CG Cookie&#8217;s first training series and is still one of our most popular series launched to date. Released back in 2010 it quickly became the series to watch to get yourself up to speed on Blender.  Now two years have passed and we are proud to induct it into the Citizen Library. This means that the complete series is available free to all Citizen Members. This is something that all <a title="Citizen Membership" href="http://cgcookie.com/membership/" target="_blank">Citizen Members </a>can expect with their membership. From now, with each series we do, after the training series has reached the age of 2 years it will be added to the Citizen library.</p>
<h3> Introduction to Blender</h3>
<p>The first part of the 2010 Training Series gives you a complete introduction to Blender. This including understanding the basics of viewport navigation, modeling, materials, lighting, and more. Even though many things have changed in Blender since this series was released, most of the content is still very relavant and provides a wealth of information.</p>
<h3><a href="http://cgcookie.com/blender/cgc-series/2010-blender-training-series-intro-character-modeling/">View Part 02 &#8211; Introduction to Character Modeling</a></h3>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/raMUlC73ka0" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>Site Upgrade: Gallery, Profiles and more…</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/wIaUSs9XVE8/</link>
		<comments>http://cgcookie.com/blender/2012/05/23/site-upgrade-gallery-profiles/#comments</comments>
		<pubDate>Wed, 23 May 2012 21:52:45 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Wes Burke]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[site news]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=27267</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/siteUpgrade-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="siteUpgrade" title="siteUpgrade" /></div>CG Cookie has upgraded to a ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/siteUpgrade-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="siteUpgrade" title="siteUpgrade" /></div><p>CG Cookie has upgraded to a new custom gallery system which will provide more of a community experience while viewing the gallery and site. We’ve been able to cram in a few more features on the tail end of this update that I would like to take you through.</p>
<h3>Updated Style</h3>
<p><img class="alignnone size-full wp-image-27283" title="style" src="http://cgcookie.com/blender/files/2012/05/style.png" alt="" width="666" height="250" /></p>
<p>First and foremost, the gallery and user dashboard have been given a facelift. We felt the previous style of the gallery was already showing its age and so we spent a while on the design to make everything cleaner, easier to read, simpler to navigate, and all around easier on the eyes.</p>
<h3>Previous/Next Image Browsing</h3>
<p><img class="alignnone size-full wp-image-27282" title="previous_next" src="http://cgcookie.com/blender/files/2012/05/previous_next.png" alt="" width="666" height="250" /></p>
<p>Perhaps the most requested feature, when browsing the gallery you can now navigate to the previous or next image in the gallery right from the image page.</p>
<h3>Following / Followers</h3>
<p><img class="alignnone size-full wp-image-27276" title="following" src="http://cgcookie.com/blender/files/2012/05/following.png" alt="" width="666" height="250" /></p>
<p>Twitter started this trend and it turns out it is a good trend to follow <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  You can now follow other users work, to be notified when they post new images. This is a great way to view updates from your favorite artists on the network.</p>
<h3>Expanded Profiles</h3>
<p><img class="alignnone  wp-image-27284" title="profiles" src="http://cgcookie.com/blender/files/2012/05/profiles.png" alt="" width="666" height="250" /></p>
<p>Each member of CG Cookie now has an enhanced profile page to showcase their artwork per site which include social links and information about them. The goal of this page is to provide a landing page to showcase your artwork to friends, family and businesses. From this page you have the ability to view image states, view users you’re following and those followers of your work.</p>
<h3>Badges</h3>
<p>Another part of the expanded profiles is a full badge system! Users will now receive badges for various things, such as being a Citizen member, winning a contest and others. A full list of the available badges will be coming soon!</p>
<h3>Newsletter Sign-up</h3>
<p>It’s now easier than ever to sign up for our various CG Cookie network newsletters. You may now manage your newsletter subscription straight from your user dashboard on CG Cookie.</p>
<h3>Love an Image</h3>
<p><img class="alignnone  wp-image-27273" title="loveImage" src="http://cgcookie.com/blender/files/2012/05/loveImage.png" alt="" width="666" height="250" /></p>
<p>If you see an image you love, you can let the author know by clicking the heart icon below the image.</p>
<h3>Upload image status</h3>
<p>Authors now have the ability to mark an image as in-progress or finished during the upload process. This will help direct the type of comments and feedback the author is looking to receive.</p>
<h3>Expanded Control Panel</h3>
<p><img class="alignnone size-full wp-image-27275" title="control_panel" src="http://cgcookie.com/blender/files/2012/05/control_panel.png" alt="" width="666" height="250" /></p>
<p>The side control panel has received an upgrade as well. You will now receive updates from users that you’re following and there is a new tab for your favorite images.</p>
<p>&nbsp;</p>
<p>We are certain there are a few lingering bugs on the site. If you happen to find some please be sure to send us an e-mail to <a href="mailto:support@cgcookie.com">support@cgcookie.com</a>. Thank you again for hanging with us on the site!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/wIaUSs9XVE8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Animating a Book in Blender – Part 01</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/jxllrlWrPEk/</link>
		<comments>http://cgcookie.com/blender/2012/05/21/animating-a-book-in-blender-part-01/#comments</comments>
		<pubDate>Mon, 21 May 2012 15:02:15 +0000</pubDate>
		<dc:creator>Stanislas Paillereau</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Stanislas Paillereau]]></category>
		<category><![CDATA[animate]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[blender cookie]]></category>
		<category><![CDATA[Book]]></category>
		<category><![CDATA[cg cookie]]></category>
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		<category><![CDATA[lattice]]></category>
		<category><![CDATA[nla editor]]></category>
		<category><![CDATA[page turn]]></category>
		<category><![CDATA[pages]]></category>
		<category><![CDATA[stanislas paillereau]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=27055</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/animate-book_part01_preview-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="animate-book_part01_preview" title="animate-book_part01_preview" /></div>Hello and welcome to this tutorial ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/animate-book_part01_preview-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="animate-book_part01_preview" title="animate-book_part01_preview" /></div><h3>Hello and welcome to this tutorial series on how to animate a book with flipping pages in <a title=" " href="http://blender.org" target="_blank">Blender 2.6</a>!</h3>
<p>In this advanced tutorial by <a href="http://cgcookie.com/blender/author/stanp">Stanislas Paillereau</a> you will learn how to create a detailed animation of a book with turning pages. This tutorial uses simple methods that allow you to easily add as many pages as you would like, while also being easy to control and modify.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/animate-book_part01_sample.png" rel="prettyPhoto"><img title="animate-book_part01_sample" src="http://cgcookie.com/blender/files/2012/05/animate-book_part01_sample.png" alt="" width="632" height="357" /></a></h3>
<h3>What you&#8217;ll learn :</h3>
<p>Part 1 of this series covers the creation and animation of a custom tool made of a lattice that will be used to deform a page during the turn. You will also learn a technique to duplicate a single page-turn and apply a time offset to achieve the effect of many pages flipping.</p>
<p style="text-align: center;"> <a href="http://cgcookie.com/blender/files/2012/05/animate-book_part01_sample.png"><br />
</a></p>
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		<series:name><![CDATA[Animating a Book]]></series:name>
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		<item>
		<title>Sculpting a Male Human Bust in Blender</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/jSs7yTzT8SY/</link>
		<comments>http://cgcookie.com/blender/2012/05/17/sculpting-a-male-human-bust-in-blender/#comments</comments>
		<pubDate>Thu, 17 May 2012 16:13:05 +0000</pubDate>
		<dc:creator>Kent Trammell</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Kent Trammell]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[anatomy]]></category>
		<category><![CDATA[blender]]></category>
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		<category><![CDATA[blender 2.62]]></category>
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		<category><![CDATA[human]]></category>
		<category><![CDATA[kent trammell]]></category>
		<category><![CDATA[male]]></category>
		<category><![CDATA[multiresolution]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[sculpting]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26742</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_sculpting_human_bust_male_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_sculpting_human_bust_male_feature" title="blender_sculpting_human_bust_male_feature" /></div>Hello and welcome to this video ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_sculpting_human_bust_male_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_sculpting_human_bust_male_feature" title="blender_sculpting_human_bust_male_feature" /></div><h3>Hello and welcome to this video tutorial on Sculpting a Human Bust in <a title=" " href="http://blender.org" target="_blank">Blender!</a></h3>
<p>In this Blender tutorial by <a href="http://www.ktrammell.com" target="_blank">Kent Trammell</a> you&#8217;ll be introduced to a basic sculpting workflow for creating a human bust. The final result of the tutorial is shown below.</p>
<p style="text-align: center;"><a href="http://cgcookie.com/blender/files/2012/05/blender_sculpting_human_bust_male_feature.jpg" rel="prettyPhoto"><img class="aligncenter  wp-image-26743" title="blender_sculpting_human_bust_male_feature" src="http://cgcookie.com/blender/files/2012/05/blender_sculpting_human_bust_male_feature.jpg" alt="" width="574" height="240" /></a></p>
<h3>What you&#8217;ll learn:</h3>
<p>Starting with a simple base mesh, you&#8217;ll learn to shape form and anatomy with an artistic perspective in Blender&#8217;s Sculpt Mode with brushes like Grab, Draw, Inflate, Pinch, and Crease.  The majority of the sculpting is done symmetrically.  Towards the end of the sculpt we&#8217;ll pose the torso easily in Edit Mode with the proportional editing tool, while maintaining the sculpted detail in the Multiresolution modifier.</p>
<p>If you&#8217;re not familiar with Blender&#8217;s sculpting system then I recommend you check out our <a href=": http://cgcookie.com/blender/2010/07/23/sculpting-blender-2-53/" target="_blank">Introduction Blender&#8217;s Sculpting System</a> video. It is slightly out of date now, but most of the content is still relavant.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/jSs7yTzT8SY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/17/sculpting-a-male-human-bust-in-blender/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
		<feedburner:origLink>http://cgcookie.com/blender/2012/05/17/sculpting-a-male-human-bust-in-blender/</feedburner:origLink></item>
		<item>
		<title>Creating an Island Environment in Blender 2.6 – part 03</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/4DKSua89RpU/</link>
		<comments>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/#comments</comments>
		<pubDate>Fri, 11 May 2012 13:00:40 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[ocean sim]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26313</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" title="blender_environment_island_feature" /></div>Hello and welcome to this Blender ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" title="blender_environment_island_feature" /></div><h3>Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6!</h3>
<p>In this three-part tutorial series by <a href="http://cgcookie.com/blender/author/david-ward">David Ward</a> you will be taken through the complete process of creating a tropical, island environment in <a href="http://blender.org" target="_blank">Blender 2.6.</a> With David&#8217;s guidance you will go from a barren landscape to the lush, final result that you see below in just about three hours.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" rel="prettyPhoto['gallery']"><img class="aligncenter  wp-image-26225" title="blender_environment_island_feature" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" alt="" width="574" height="240" /></a></h3>
<h3>What you&#8217;ll learn:</h3>
<p>Through this tutorial you will learn how to use the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" target="_blank">ANT Landscape Generator add-on</a> to create the landscape, how to use the OceanSim modifier, how to make easy trees and vegetation with alpha-mapped textures, how to populate your vegetation with particle systems, and you will learn how to create easy procedural rocks with a displacement texture and modifier. You will also be taken through the steps needed to composite the final render together, including add depth to the horizon, adding the clouds background and much more.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/4DKSua89RpU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	
		<series:name><![CDATA[Creating an Island Environment]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/05/11/creating-an-island-environment-in-blender-2-6-part-02/</feedburner:origLink></item>
		<item>
		<title>Creating an Island Environment in Blender 2.6 – part 02</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/Xx7CdHIi6Lg/</link>
		<comments>http://cgcookie.com/blender/2012/05/09/creating-an-island-environment-in-blender-2-6-part-02-2/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:00:54 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[ocean sim]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26315</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" title="blender_environment_island_feature" /></div>Hello and welcome to this Blender ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" title="blender_environment_island_feature" /></div><h3>Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6!</h3>
<p>In this three-part tutorial series by <a href="http://cgcookie.com/blender/author/david-ward">David Ward</a> you will be taken through the complete process of creating a tropical, island environment in <a href="http://blender.org" target="_blank">Blender 2.6.</a> With David&#8217;s guidance you will go from a barren landscape to the lush, final result that you see below in just about three hours.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" rel="prettyPhoto['gallery']"><img class="aligncenter  wp-image-26225" title="blender_environment_island_feature" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" alt="" width="574" height="240" /></a></h3>
<h3>What you&#8217;ll learn:</h3>
<p>Through this tutorial you will learn how to use the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" target="_blank">ANT Landscape Generator add-on</a> to create the landscape, how to use the OceanSim modifier, how to make easy trees and vegetation with alpha-mapped textures, how to populate your vegetation with particle systems, and you will learn how to create easy procedural rocks with a displacement texture and modifier. You will also be taken through the steps needed to composite the final render together, including add depth to the horizon, adding the clouds background and much more.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/Xx7CdHIi6Lg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/09/creating-an-island-environment-in-blender-2-6-part-02-2/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	
		<series:name><![CDATA[Creating an Island Environment]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/05/09/creating-an-island-environment-in-blender-2-6-part-02-2/</feedburner:origLink></item>
		<item>
		<title>Creating an Island Environment in Blender 2.6 – part 01</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/Mw3Xk0udH5c/</link>
		<comments>http://cgcookie.com/blender/2012/05/07/creating-an-island-environment-in-blender-2-6-part-01/#comments</comments>
		<pubDate>Mon, 07 May 2012 15:52:30 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[ocean sim]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=26224</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" title="blender_environment_island_feature" /></div>Hello and welcome to this Blender ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_environment_island_feature" title="blender_environment_island_feature" /></div><h3>Hello and welcome to this Blender tutorial series on creating an island environment in Blender 2.6!</h3>
<p>In this three-part tutorial series by <a href="http://cgcookie.com/blender/author/david-ward">David Ward</a> you will be taken through the complete process of creating a tropical, island environment in <a href="http://blender.org" target="_blank">Blender 2.6.</a> With David&#8217;s guidance you will go from a barren landscape to the lush, final result that you see below in just about three hours.</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" rel="prettyPhoto['gallery']"><img class="aligncenter  wp-image-26225" title="blender_environment_island_feature" src="http://cgcookie.com/blender/files/2012/05/blender_environment_island_feature.jpg" alt="" width="574" height="240" /></a></h3>
<h3>What you&#8217;ll learn:</h3>
<p>Through this tutorial you will learn how to use the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" target="_blank">ANT Landscape Generator add-on</a> to create the landscape, how to use the OceanSim modifier, how to make easy trees and vegetation with alpha-mapped textures, how to populate your vegetation with particle systems, and you will learn how to create easy procedural rocks with a displacement texture and modifier. You will also be taken through the steps needed to composite the final render together, including add depth to the horizon, adding the clouds background and much more.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/Mw3Xk0udH5c" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/07/creating-an-island-environment-in-blender-2-6-part-01/feed/</wfw:commentRss>
		<slash:comments>76</slash:comments>
	
		<series:name><![CDATA[Creating an Island Environment]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/05/07/creating-an-island-environment-in-blender-2-6-part-01/</feedburner:origLink></item>
		<item>
		<title>Creating a Tornado in Blender with Particles and the Smoke Simulator – part 02</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/StpEPT3AyPM/</link>
		<comments>http://cgcookie.com/blender/2012/05/04/creating-a-tornado-in-blender-with-particles-and-the-smoke-simulator-part-02/#comments</comments>
		<pubDate>Fri, 04 May 2012 11:00:44 +0000</pubDate>
		<dc:creator>Thomas Piemontese</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Physics/Dynamics]]></category>
		<category><![CDATA[Thomas Piemontese]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[smoke simulator]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[tornado]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=25851</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/preview_image-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="preview_image" title="preview_image" /></div>Hello and welcome to this tutorial ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcookie.com/blender/files/2012/05/preview_image-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="preview_image" title="preview_image" /></div><h3>Hello and welcome to this tutorial about creating a tornado using <a href="http://blender.org" target="_blank">Blender&#8217;s</a> smoke simulator.</h3>
<p>This Blender tutorial will take you through the complete process needed to create a destructive tornado with Blender&#8217;s <a href="http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Smoke" target="_blank">smoke simulator</a> and particles, complete with flying debris.</p>
<p>&nbsp;</p>
<h3><a href="http://cgcookie.com/blender/files/2012/05/Tornado-blender1.jpg" rel="prettyPhoto['gallery']"><img class="alignleft size-medium wp-image-25844" title="Tornado blender" src="http://cgcookie.com/blender/files/2012/05/Tornado-blender1-225x300.jpg" alt="" width="225" height="300" /></a>What you&#8217;ll learn:</h3>
<p>While watching this tutorial you will learn how to setup a smoke simulation that is controlled by particle movement, how to influence the particles/smoke with multiple force fields, how to make an object break apart in the strong wind of the tornado, and finally you&#8217;ll learn how to render the tornado with a Volumetric material.</p>
<p>Part 01 of this tutorial covers how to create the simulation, particles and setting up the force fields to define the shape of the tornado. Part 02 will finalize the simulation and cover rendering.</p>
<h3>Author</h3>
<p>You can see more of Thomas&#8217;s work here: <a href="http://tomwalks.deviantart.com/" target="_blank">http://tomwalks.deviantart.com/</a></p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/StpEPT3AyPM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/05/04/creating-a-tornado-in-blender-with-particles-and-the-smoke-simulator-part-02/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
	
		<series:name><![CDATA[Creating a Tornado]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/05/04/creating-a-tornado-in-blender-with-particles-and-the-smoke-simulator-part-02/</feedburner:origLink></item>
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