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	<title>Blender Cookie</title>
	
	<link>http://cgcookie.com/blender</link>
	<description>Blender Tutorials and Training</description>
	<lastBuildDate>Sat, 04 Feb 2012 16:31:04 +0000</lastBuildDate>
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		<title>Citizen Exclusive Series: Modeling a High Poly Car – part 06</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/xmiwW_KDrA4/</link>
		<comments>http://cgcookie.com/blender/2012/02/03/citizen-exclusive-series-modeling-a-high-poly-car-part-06/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:00:15 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[citizen]]></category>
		<category><![CDATA[exclusive]]></category>
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		<category><![CDATA[high poly]]></category>
		<category><![CDATA[highpoly]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[vehicle]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19808</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_exclusive_modeling_highpoly_car_part06_feature" title="blender_exclusive_modeling_highpoly_car_part06_feature" /></div>Welcome to another Citizen Friday! Each ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_exclusive_modeling_highpoly_car_part06_feature" title="blender_exclusive_modeling_highpoly_car_part06_feature" /></div><p><strong>Welcome to another Citizen Friday! Each Friday we are working to produce Citizen content. If you’re not a Citizen, no worries and no need to start a website about <a title="Eat Sheep: Mobile Game" href="http://eatsheep.com" target="_blank">sheep taking over the world</a> and having to release monsters to eat them.  This isn’t affecting the amount of free tutorials/content to hit the site on a weekly basis. Basically we are just working harder. Of course you are welcome to <a href="http://cgcookie.com/membership/" target="_blank">sign-up today</a> to get access to this exclusive and many more.</strong></p>
<hr />
<h3>Modeling a High Poly Car</h3>
<p>Hello and welcome to this <a title="Blender Exclusive Training" href="http://cgcookie.com/blender/category/tutorials/citizen-tutorial/" target="_blank">Citizen Exclusive series</a>! This series will be covering the entire process of modeling a very detailed, high-poly car in <a title="Blender Foundation" href="http://blender.org" target="_blank">Blender 2.6x</a>. Throughout this series you&#8217;ll learn everything you need to know about modeling cars with an edge-by-edge method that focus very heavily on creating clean topology that not only results in a good mesh, it also results in a car model that renders far more realistically.</p>
<h3>In Part 06</h3>
<p>of this series starts polishing the model that we have by adding in detail loops, refining the topology and sharpening up all the primary details..</p>
<p><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_ss031.jpg"><img class="alignnone size-full wp-image-19817" title="blender_exclusive_modeling_highpoly_car_part06_ss03" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_ss031.jpg" alt="" width="666" height="398" /></a></p>
<p><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_ss021.jpg"><img class="alignnone size-full wp-image-19816" title="blender_exclusive_modeling_highpoly_car_part06_ss02" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_ss021.jpg" alt="" width="666" height="398" /></a><br />
<a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_ss011.jpg"><img class="alignnone size-full wp-image-19815" title="blender_exclusive_modeling_highpoly_car_part06_ss01" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_modeling_highpoly_car_part06_ss011.jpg" alt="" width="666" height="398" /></a></p>
<p>&nbsp;</p>
<h3>Car Blueprints:</h3>
<p>You can find the blueprints used in this tutorial here: Here you are! <a href="http://www.the-blueprints.com/vectordrawings/show/3257/mini_coupe_concept ">http://www.the-blueprints.com/vectordrawings/show/3257/mini_coupe_concept </a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/xmiwW_KDrA4" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>12</slash:comments>
	
		<series:name><![CDATA[Citizen Series: Modeling a High Poly Car]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/02/03/citizen-exclusive-series-modeling-a-high-poly-car-part-06/</feedburner:origLink></item>
		<item>
		<title>Mobile Game Update: Eat Sheep</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/G9rwfvxU4cs/</link>
		<comments>http://cgcookie.com/blender/2012/02/02/mobile-game-update-eat-sheep/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:59:07 +0000</pubDate>
		<dc:creator>Wes Burke</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Eat Sheep]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Wes Burke]]></category>
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		<category><![CDATA[mobile game]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/2012/02/02/mobile-game-update-eat-sheep/</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/02/update_header-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="update_header" title="update_header" /></div>Mobile Game Development Update
It has been ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/02/update_header-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="update_header" title="update_header" /></div><h3>Mobile Game Development Update</h3>
<p>It has been almost a month since we announced our first internal mobile project called &#8220;<a title="Mobile Game: Eat Sheep" href="http://eatsheep.com" target="_blank">Eat Sheep</a>&#8220;. Though there is still a bit of work left on the game, I wanted to take this time to share some of the recent updates on production! So let me stop talking and get to the goods.</p>
<h3>Monster Animations are in full swing!</h3>
<p>Life is being created in this monsters by the talented Beorn Leonard. We had such a good time working with Beorn on his <a title="Blender Animation" href="http://cgcookie.com/blender/2012/01/12/animation-fundamentals-production-complete-and-pre-orders-ending/" target="_blank">Animation Series</a>, that we asked him to hang out with us a bit longer. Beorn is adding some of his skill set he picked up from working on <a title="Blender Film" href="http://www.youtube.com/watch?v=1gIl5qMf88Y&amp;feature=player_embedded" target="_blank">Sintel</a> and <a title="Happy Feet 2" href="http://www.youtube.com/watch?v=twYq5QkNPKw" target="_blank">Happy Feet 2</a> into these hug-able little monsters. Check out the very &#8220;Work in progress&#8221; Animations below of the Melvin Monster and Sheep animations.</p>
<p><iframe src="http://www.youtube.com/embed/fgasxpMsg1w" frameborder="0" width="666" height="368"></iframe></p>
<h3>Art updates:</h3>
<p>Creating assets for this game has been a bit of fun and a challenge. One thing we constantly have to keep reminding ourselves is the &#8220;players view&#8221;. Meaning model to the camera. You can see some of these assets could use a few more polys from the views we are presenting,  keep in mind the player is going to viewing them from an 85 degree downward angle. Most assets will render smaller then quarter on screen.</p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20148" title="3d_desert_new" src="http://cgcookie.com/wp-content/uploads/2012/02/3d_desert_new.jpg" alt="3D Blender Desert" width="666" height="375" /></a></p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20149" title="3d_desert_assets" src="http://cgcookie.com/wp-content/uploads/2012/02/3d_desert_assets.jpg" alt="Desert made by " width="666" height="464" /></a></p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20150" title="3d_desert_foliage" src="http://cgcookie.com/wp-content/uploads/2012/02/3d_desert_foliage.jpg" alt="Desert foliage in Blender" width="666" height="367" /></a></p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20151" title="3d_sheep_preview" src="http://cgcookie.com/wp-content/uploads/2012/02/3d_sheep_preview.jpg" alt="Sheep made with Blender" width="666" height="295" /></a></p>
<h3>Engineering:</h3>
<p>Teeth have been magnetized, sheep have been polarized and Melvin’s ready to eat! In addition to setting the little monster up with a new pair of chompers, the engineering team has worked on setting up some more intuitive behind-the-scenes controls and making database connections. They’ve also made sure that the monsters’ memories now last longer than a single session, and are beginning work on having monsters from all over the world share their wool income figures so they can do some number crunching. The developers also continued their seemingly never ending seach-and-destroy mission on bugs, diligently squashing them wherever they go.</p>
<h3>Concept/Art</h3>
<p>The art side has been focusing less on <a title="Concept Art Education" href="http://conceptcookie.com" target="_blank">conception</a> and more on user interface, menus, and buttons. Right now we are working toward playing a full run-through so on the art side I’m working on the main screen, level select screen, win/loss screen, and the actual in-game hud.<br />
Here are the drafts so far of the main screen and level select screen below ↓</p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20147" title="story_board_desert" src="http://cgcookie.com/wp-content/uploads/2012/02/story_board_desert.jpg" alt="Eat Sheep Storyboard" width="666" height="231" /></a></p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20145" title="concept_level_select" src="http://cgcookie.com/wp-content/uploads/2012/02/concept_level_select.jpg" alt="Level Select" width="666" height="516" /></a></p>
<p><a href="http://eatsheep.com"><img class="alignnone size-full wp-image-20144" title="pass_fail_screens" src="http://cgcookie.com/wp-content/uploads/2012/02/pass_fail_screens.jpg" alt="Mobile Game Development" width="666" height="260" /></a></p>
<p>&#8230;But somehow another monster sneaked his way into the <a title="Mobile Game " href="http://eatsheep.com">Eat Sheep World</a>.</p>
<h3>Meet Phillip.</h3>
<p>He comes with a face full of cute and a full tutorial on creating him using Melvin’s base as a foundation. <a title="Create a Monster" href="http://cgcookie.com/concept/2012/01/25/drawing-eat-sheep-monsters/" target="_blank">View the tutorial.</a></p>
<p><a href="http://cgcookie.com/concept/2012/01/25/drawing-eat-sheep-monsters/"><img class="alignnone size-full wp-image-20142" title="monster_philip" src="http://cgcookie.com/wp-content/uploads/2012/02/monster_philip.png" alt="Create a Monster" width="666" height="296" /></a></p>
<h3>Newsletter</h3>
<p>To stay up to date with the latest Eat Sheep updates <a title="CG Cookie Mobile Development" href="http://www.facebook.com/eatsheepgame" target="_blank">Like us on the Eat Sheep Facebook</a> page or subscribe to the Newsletter. Thank you again for the support!</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>Character Modeling: Creating a Cartoon-Style Groundhog – Part 04</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/MR1DVPSDmqo/</link>
		<comments>http://cgcookie.com/blender/2012/02/01/character-modeling-creating-a-cartoon-style-groundhog-part-04/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 14:00:22 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rigging]]></category>
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		<category><![CDATA[animal]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[blender 2.61]]></category>
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		<category><![CDATA[box model]]></category>
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		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[groundhog day]]></category>
		<category><![CDATA[particle fur]]></category>
		<category><![CDATA[Particle System]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[rigify]]></category>
		<category><![CDATA[rodent]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[teeth]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19809</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/groundhog_04_feat-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="groundhog_04_feat" title="groundhog_04_feat" /></div>Hello and welcome to part 4 ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/groundhog_04_feat-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="groundhog_04_feat" title="groundhog_04_feat" /></div><h3>Hello and welcome to part 4 of the this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling </a>tutorial series for <a href="http://blender.org">Blender 2.6</a>!</h3>
<p>This character modeling tutorial series is on modeling a cartoon, ground hog character in <a href="http://blender.org">Blender 2.6</a>. In this tutorial <a href="http://cgcookie.com/blender/author/david-ward/">David Ward</a> takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.</p>
<h3>What is covered</h3>
<p>In part 04 of this character modeling tutorial for Blender 2.61, we finish the rigging for the ground hog by using the Rigify add-on, including making a few custom adjustments to the generated rig. After rigging we move on to create a small turn-around scene to pose the ground hog character on.</p>
<p>&nbsp;</p>
<p>Here is a preview of the final result from this section of our cartoon, groundhog character modeling tutorial series:</p>
<h3><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/groundhog_04_results_b.png"><img class="alignnone  wp-image-19820" title="groundhog_04_results_b" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/groundhog_04_results_b.png" alt="Character Modeling - Final Ground Hog Character" width="630" height="840" /></a></h3>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/MR1DVPSDmqo" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>21</slash:comments>
	
		<series:name><![CDATA[Creating a Ground Hog]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/02/01/character-modeling-creating-a-cartoon-style-groundhog-part-04/</feedburner:origLink></item>
		<item>
		<title>Introduction to Compositing in Blender – round 2</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/YuGeRENoVZk/</link>
		<comments>http://cgcookie.com/blender/2012/01/30/compositing-in-blender-round-2/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:00:34 +0000</pubDate>
		<dc:creator>Bartek Skorupa</dc:creator>
				<category><![CDATA[Bartek Skorupa]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[bartek skorupa]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[blender 2.6 tutorial]]></category>
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		<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[blender tutorial]]></category>
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		<category><![CDATA[composite]]></category>
		<category><![CDATA[compositing nodes]]></category>
		<category><![CDATA[compositing tutorial]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[render layers]]></category>
		<category><![CDATA[render passes]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19374</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_compositing_intro_nodes_round2_feature1-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_compositing_intro_nodes_round2_feature" title="blender_compositing_intro_nodes_round2_feature" /></div>Hello and welcome to this Compositing in ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_compositing_intro_nodes_round2_feature1-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_compositing_intro_nodes_round2_feature" title="blender_compositing_intro_nodes_round2_feature" /></div><h3>Hello and welcome to this Compositing in Blender 2.6 Tutorial Series!</h3>
<p>In this compositing in <a href="http://blender.org" target="_blank">Blender</a> tutorial series we give you an introduction for using the compositing nodes. This series will take you through all the basics of using and understanding the node system for compositing in <a href="http://blender.org" target="_blank">Blender</a>. After this series you should have a thorough understanding of compositing basics; including <a href="http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Post_Process/Layers" target="_blank">Render Layers</a>, available nodes, <a href="http://en.wikipedia.org/wiki/Blend_modes" target="_blank">blending modes</a>, and much, much more. You will also learn how to do color adjustments, tweak curves, composite multiple images, and even adjust the lighting and color of your complete scene.</p>
<h3>What You&#8217;ll Learn in this Tutorial</h3>
<p>In part 02 of this compositing tutorial series we follow up what we learned in the part 01 of this compositing tutorial series by introducing more nodes and explaining in more detail how compositing works in general. One of the key focus points is understanding the basic math behind blending modes so that you know which mode to use for the result you are trying to achieve.</p>
<h3><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_compositing_intro_nodes_round2_feature2.png"><img class="alignnone  wp-image-19597" title="blender_compositing_intro_nodes_round2_feature" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_compositing_intro_nodes_round2_feature2.png" alt="Introduction to Compositing in Blender " width="574" height="240" /></a></h3>
<h3>What&#8217;s up next?</h3>
<p>In part 03 of this compositing tutorial series we will be looking adjusting the colors, lighting and shading of a car render.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/YuGeRENoVZk" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>35</slash:comments>
	
		<series:name><![CDATA[Introduction to Compositing]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/01/30/compositing-in-blender-round-2/</feedburner:origLink></item>
		<item>
		<title>Character Modeling: Creating a Cartoon-Style Groundhog – Part 03</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/-BLeS9doGV8/</link>
		<comments>http://cgcookie.com/blender/2012/01/27/character-modeling-creating-a-cartoon-style-groundhog-part-03/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 19:04:37 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[blender 2.61]]></category>
		<category><![CDATA[blender tutorial]]></category>
		<category><![CDATA[blender video tutorial]]></category>
		<category><![CDATA[box model]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[groundhog day]]></category>
		<category><![CDATA[particle fur]]></category>
		<category><![CDATA[Particle System]]></category>
		<category><![CDATA[rodent]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[teeth]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19706</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_3_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Character Modeling a Cartoon Ground Hog" title="blender_modeling_groundhog_3_feature" /></div>Hello and welcome to part 3 ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_3_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="Character Modeling a Cartoon Ground Hog" title="blender_modeling_groundhog_3_feature" /></div><h3>Hello and welcome to part 3 of the this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling </a>tutorial series for <a href="http://blender.org">Blender 2.6</a>!</h3>
<p>This character modeling tutorial series is on modeling a cartoon, ground hog character in <a href="http://blender.org">Blender 2.6</a>. In this tutorial <a href="http://cgcookie.com/blender/author/david-ward/">David Ward</a> takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.</p>
<h3>What is covered</h3>
<p>In part 03 of this character modeling tutorial for <a href="http://blender.org" target="_blank">B</a><a href="http://blender.org">lender 2.61</a>, tweak a few parts of the model and then procede to UV unwrap our character, create a particle system for the fur, comb the particles for the style we want, and then set up the lighting and rendering in order to render the particles nicely as fur.</p>
<p>Here is a preview of the final result from this section of our cartoon, groundhog character modeling tutorial series:</p>
<p><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_3_feature.jpg"><img class="alignnone  wp-image-19707" title="blender_modeling_groundhog_3_feature" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_3_feature.jpg" alt="Character Modeling a Cartoon Ground Hog" width="574" height="240" /></a></p>
<p>&nbsp;</p>
<h3>Up Next</h3>
<p>The fourth part of this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling </a> tutorial series will cover setting up a animation rig for the ground hog by using the <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify" target="_blank">Rigify add-on</a></p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/-BLeS9doGV8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/01/27/character-modeling-creating-a-cartoon-style-groundhog-part-03/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
	
		<series:name><![CDATA[Creating a Ground Hog]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/01/27/character-modeling-creating-a-cartoon-style-groundhog-part-03/</feedburner:origLink></item>
		<item>
		<title>Character Modeling: Creating a Cartoon-Style Groundhog – Part 02</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/efEO3aWjgK0/</link>
		<comments>http://cgcookie.com/blender/2012/01/23/creating-cartoon-style-groundhog-part-2/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 23:47:14 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[blender 2.61]]></category>
		<category><![CDATA[blender tutorial]]></category>
		<category><![CDATA[blender video tutorial]]></category>
		<category><![CDATA[box model]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[groundhog day]]></category>
		<category><![CDATA[rodent]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[teeth]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19387</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_part_2_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_modeling_groundhog_part_2_feature" title="blender_modeling_groundhog_part_2_feature" /></div>Hello and welcome to part 2 ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_part_2_feature-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_modeling_groundhog_part_2_feature" title="blender_modeling_groundhog_part_2_feature" /></div><h3>Hello and welcome to part 2 of the this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling </a>tutorial series for <a href="http://blender.org">Blender 2.6</a>!</h3>
<p>This character modeling tutorial series is on modeling a cartoon, ground hog character in <a href="http://blender.org">Blender 2.6</a>. In this tutorial <a href="http://cgcookie.com/blender/author/david-ward/">David Ward</a> takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.</p>
<h3>What is covered</h3>
<p>In part 02 of this character modeling tutorial for B<a href="http://blender.org">lender 2.61</a>, we make use of the box-modeling technique to model the remaining parts of our cartoon ground hog character. We begin by starting to model the torso, arms, hands, and fingers. Next we move on down the character to model the legs, feet and toes. This tutorial makes constant use of many modeling tools inside <a href="http://blender.org">Blender 2.6</a>.</p>
<p>Here is a preview of the final result from this section of our cartoon, groundhog character modeling tutorial series:</p>
<p><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_part_2_feature.jpg"><img class="alignnone  wp-image-19388" title="blender_modeling_groundhog_part_2_feature" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_part_2_feature.jpg" alt="character modeling tutorial - creating a ground hog " width="574" height="240" /></a></p>
<h3>Up Next</h3>
<p>The third part of this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling </a> tutorial series will cover UV unwrapping the ground hog model, painting the diffuse texture map and setting up the material. Then it will go on to cover the complete process of adding particle based fur, including the styling and rendering.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/efEO3aWjgK0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/01/23/creating-cartoon-style-groundhog-part-2/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
	
		<series:name><![CDATA[Creating a Ground Hog]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/01/23/creating-cartoon-style-groundhog-part-2/</feedburner:origLink></item>
		<item>
		<title>Citizen Exclusive Series: Modeling a High Poly Car – part 05</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/eFNhVTxhY5A/</link>
		<comments>http://cgcookie.com/blender/2012/01/21/citizen-exclusive-series-modeling-a-high-poly-car-part-05/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 23:43:17 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Citizen Tutorial]]></category>
		<category><![CDATA[Jonathan Williamson]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[citizen]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[high poly]]></category>
		<category><![CDATA[highpoly]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[vehicle]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19196</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_citizen_series_highpoly_car_part05_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_citizen_series_highpoly_car_part05_feature" title="blender_citizen_series_highpoly_car_part05_feature" /></div>Welcome to another Citizen Friday, err ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_citizen_series_highpoly_car_part05_feature-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="blender_citizen_series_highpoly_car_part05_feature" title="blender_citizen_series_highpoly_car_part05_feature" /></div><p><strong>Welcome to another Citizen Friday, err Saturday.. Each Friday we are working to produce Citizen content. If you’re not a Citizen, no worries and no need to draw a picture of a <a href="http://eatsheep.com/">monster eating sheep</a>. This isn’t affecting the amount of free tutorials/content to hit the site on a weekly basis. Basically we are just working harder. Of course you are welcome to <a href="http://cgcookie.com/membership/" target="_blank">sign-up today</a> to get access to this exclusive and many more.</strong></p>
<hr />
<p>Hello and welcome to this Citizen Exclusive series! This series will be covering the entire process of modeling a very detailed, high-poly car in Blender 2.6x. Throughout this series you&#8217;ll learn everything you need to know about modeling cars with an edge-by-edge method that focus very heavily on creating clean topology that not only results in a good mesh, it also results in a car model that renders far more realistically.</p>
<p>Part 05 of this series starts to move ever closer to the polish stage by adding a Subdivision surface modifier and beginning the clean detail work.</p>
<p><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_highpoly_car_part04_ss01.png"><img class="alignnone size-full wp-image-18763" title="blender_exclusive_highpoly_car_part04_ss01" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_highpoly_car_part04_ss01.png" alt="" width="666" height="400" /></a><br />
<a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_highpoly_car_part04_ss02.png"><img class="alignnone size-full wp-image-18764" title="blender_exclusive_highpoly_car_part04_ss02" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_highpoly_car_part04_ss02.png" alt="" width="666" height="400" /></a><br />
<a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_highpoly_car_part04_ss01.png"><img class="alignnone size-full wp-image-18763" title="blender_exclusive_highpoly_car_part04_ss01" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_exclusive_highpoly_car_part04_ss01.png" alt="" width="666" height="400" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>You can find the blueprints used in this tutorial here: Here you are! <a href="http://www.the-blueprints.com/vectordrawings/show/3257/mini_coupe_concept ">http://www.the-blueprints.com/vectordrawings/show/3257/mini_coupe_concept </a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/eFNhVTxhY5A" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/01/21/citizen-exclusive-series-modeling-a-high-poly-car-part-05/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
		<series:name><![CDATA[Citizen Series: Modeling a High Poly Car]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/01/21/citizen-exclusive-series-modeling-a-high-poly-car-part-05/</feedburner:origLink></item>
		<item>
		<title>Character Modeling: Creating a Cartoon-Style Groundhog – Part 01</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/lzxCuTcnau4/</link>
		<comments>http://cgcookie.com/blender/2012/01/20/creating-cartoon-style-groundhog-part-1/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 19:58:33 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[David Ward]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.6]]></category>
		<category><![CDATA[blender 2.61]]></category>
		<category><![CDATA[blender tutorial]]></category>
		<category><![CDATA[blender video tutorial]]></category>
		<category><![CDATA[box model]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[groundhog day]]></category>
		<category><![CDATA[rodent]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[teeth]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19112</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_modeling_groundhog_" title="blender_modeling_groundhog_" /></div>Hello and welcome to part 1 ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/blender_modeling_groundhog_-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="blender_modeling_groundhog_" title="blender_modeling_groundhog_" /></div><h3>Hello and welcome to part 1 of the this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling </a>tutorial series for <a href="http://blender.org">Blender 2.6</a>!</h3>
<p>This character modeling tutorial series is on modeling a cartoon, ground hog character in <a href="http://blender.org">Blender 2.6</a>. In this tutorial <a href="http://cgcookie.com/blender/author/david-ward/">David Ward</a> takes you through the complete process of creating a cartoon character model, including all the steps, hotkeys, tools and more. A few topics and tools covered include: box modeling, mesh editing, proportional editing tool, mirror modifier, extrude, particle fur, and much more.</p>
<h3>What is covered</h3>
<p>In part 01 of this character modeling tutorial series for <a href="http://blender.org">Blender 2.6</a>, we begin box-modeling a stylized, ground hog character. This first part of the tutorial series we model mostly on the face and head, using the sculpt tool here and there to supplement the standard vertex modeling.</p>
<p>Here is a preview of the final result from this part of this <a href="http://cgcookie.com/blender/tag/character-modeling/">character modeling</a> tutorial series:</p>
<p><a href="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/groundhog_01.jpg"><img class="alignnone  wp-image-19117" title="groundhog_01" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/groundhog_01.jpg" alt="Character Modeling a Ground Hog in Blender" width="576" height="324" /></a></p>
<h3></h3>
<h3>Up Next</h3>
<p>The second part of this character modeling series will cover box modeling the rest of the character, including the body, arms, hands, feet, and more.</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/lzxCuTcnau4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/01/20/creating-cartoon-style-groundhog-part-1/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	
		<series:name><![CDATA[Creating a Ground Hog]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/01/20/creating-cartoon-style-groundhog-part-1/</feedburner:origLink></item>
		<item>
		<title>Creating an Advanced Face Rig – Part 1.2 – Mirroring Shape Keys</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/JdwK_NPy_a4/</link>
		<comments>http://cgcookie.com/blender/2012/01/19/creating-an-advanced-face-rig-part-1-2-mirroring-shape-keys/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 17:56:56 +0000</pubDate>
		<dc:creator>David Ward</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 2.61]]></category>
		<category><![CDATA[David Ward]]></category>
		<category><![CDATA[mirror]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[shape key]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=19049</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/advanced_facerig_pt1.2_feat-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="advanced_facerig_pt1.2_feat" title="advanced_facerig_pt1.2_feat" /></div>In this supplemental tip for the ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/advanced_facerig_pt1.2_feat-649x245.jpg" class="attachment-post-thumbnail wp-post-image" alt="advanced_facerig_pt1.2_feat" title="advanced_facerig_pt1.2_feat" /></div><p>In this supplemental tip for the Advanced Face Rig series, we go over some new techniques for mirroring shape keys due to some changes in Blender:</p>
<p>- proportional editing is no longer available with x-mirror<br />
- creating new shapekey no longer copies the value of previous entries, you have to choose &#8220;new shape from mix&#8221; to do that<br />
- &#8220;mirror shapekey&#8221; now works to do the same thing that &#8220;LEFT&#8221; and &#8220;RIGHT&#8221; vertex groups did</p>
<img src="http://feeds.feedburner.com/~r/Blendercookiecom/~4/JdwK_NPy_a4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cgcookie.com/blender/2012/01/19/creating-an-advanced-face-rig-part-1-2-mirroring-shape-keys/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
		<series:name><![CDATA[Advanced Face Rig]]></series:name>
	<feedburner:origLink>http://cgcookie.com/blender/2012/01/19/creating-an-advanced-face-rig-part-1-2-mirroring-shape-keys/</feedburner:origLink></item>
		<item>
		<title>2012 – The Year of Awesome Users</title>
		<link>http://feedproxy.google.com/~r/Blendercookiecom/~3/GefHmcMi8uY/</link>
		<comments>http://cgcookie.com/blender/2012/01/17/2012-the-year-of-awesome-users/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 20:45:03 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Surveys]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cgc-featured]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://cgcookie.com/blender/?p=18949</guid>
		<description><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/user_survey_graphic-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="user_survey_graphic" title="user_survey_graphic" /></div>Hello everyone!
We are well into the ]]></description>
			<content:encoded><![CDATA[<div><img width="649" height="245" src="http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2012/01/user_survey_graphic-649x245.png" class="attachment-post-thumbnail wp-post-image" alt="user_survey_graphic" title="user_survey_graphic" /></div><p>Hello everyone!</p>
<p>We are well into the swing of 2012 and it&#8217;s already looking to be an awesome year! So far we&#8217;ve had several new tutorials across the CG Cookie network, a data center migration setback and are nearing in on the shipping date for our new Animation Fundamentals Training DVD by Beorn Leonard! We are going to continue doing everything we can to make 2012 even better than last year! But, it goes without saying that the community is the reason this site exists and the reason this site keeps running. For that reason we would love to know your thoughts and feedback, as part of this community, going into this year!</p>
<p>We have compiled a fairly hefty set of questions in the form below on everything from tutorial subjects to Citizen memberships to our ever-mysterious workshops. The survey is pretty long but every bit of feedback is great appreciated and helps to keep making Blender Cookie better and better. If you&#8217;re willing, take a moment to go through the survey and we&#8217;ll use your feedback to cater this site to your needs and wants as best we can.</p>
<p>&nbsp;</p>
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