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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Mon, 13 Jul 2026 05:42:26 +0000</lastBuildDate>
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	<item>
		<title>Add Wood Surface Detail Faster with 50 Decals, Brushes, and Displacement Designs  </title>
		<link>https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/</link>
					<comments>https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 05:42:26 +0000</pubDate>
				<category><![CDATA[Textures]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200797</guid>

					<description><![CDATA[50 wood detail designs that can be used as decals, parallax surface details, real displacement, sculpt brushes, Substance Painter stencils. Hey folks, Neil here from 3D Tudor. Wooden assets are brilliant fun to build. Beams, planks, barrels, fences, bridges, cabin walls, taverns, market stalls — they show up everywhere in fantasy, RPG, and stylized environments. [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender at SIGGRAPH 2026, Los Angeles</title>
		<link>https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/</link>
					<comments>https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sun, 12 Jul 2026 07:19:23 +0000</pubDate>
				<category><![CDATA[SIGGRAPH]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201279</guid>

					<description><![CDATA[As always, you can meet the Blender team at SIGGRAPH. Here&#8217;s an overview of what you can expect. SIGGRAPH is from Sunday, July 19 until Thursday, July 23 this year. As always, there will be a community booth, several &#8216;Birds of a Feather&#8217; community gatherings and a talk of Blender&#8217;s support of OpenPBR. See the [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Free Download: Low-poly Rock Generator</title>
		<link>https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/</link>
					<comments>https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 11 Jul 2026 05:39:24 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201277</guid>

					<description><![CDATA[Satendra Saraswat created a simple low-poly rock generator using Blender 5.1 geometry nodes. It has three types of rock setup. The original Blender file is freely available to download.
<p><a href="https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-28</title>
		<link>https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/</link>
					<comments>https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 06:09:45 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201267</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tearing Cloth with Geometry Nodes</title>
		<link>https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/</link>
					<comments>https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 19:30:17 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201184</guid>

					<description><![CDATA[In this video Jan van den Hemel looks at setting up the nodes for tearing cloth apart in Blender 5.2.
<p><a href="https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Overgrown: a Feature Film Project by Blender Studio</title>
		<link>https://www.blendernation.com/2026/07/09/overgrown-a-feature-film-project-by-blender-studio/</link>
					<comments>https://www.blendernation.com/2026/07/09/overgrown-a-feature-film-project-by-blender-studio/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 06:30:56 +0000</pubDate>
				<category><![CDATA[Blender Animation Studio]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201186</guid>

					<description><![CDATA[The Blender Studio is now focusing (again) on developing a feature-length movie, and they need to reach 7,000 Blender Studio subscribers to finance it. Co-directors Hjalti Hjálmarsson and Rik Schutte set the scene of OVERGROWN in a post-human robo-apocalyptic world reclaimed by nature. As the unlikely family duo [editor&#8217;s note: unclear what this duo is, [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/09/overgrown-a-feature-film-project-by-blender-studio/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/09/overgrown-a-feature-film-project-by-blender-studio/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Geometry Nodes for Beginners</title>
		<link>https://www.blendernation.com/2026/07/08/geometry-nodes-for-beginners/</link>
					<comments>https://www.blendernation.com/2026/07/08/geometry-nodes-for-beginners/#respond</comments>
		
		<dc:creator><![CDATA[Ryan King Art]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 07:00:08 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201173</guid>

					<description><![CDATA[In this Blender tutorial Ryan King teaches the basics of Geometry Nodes for Beginners.
<p><a href="https://www.blendernation.com/2026/07/08/geometry-nodes-for-beginners/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/08/geometry-nodes-for-beginners/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Render Control &#8211; Remote Blender Addon  </title>
		<link>https://www.blendernation.com/2026/07/07/render-control-remote-blender-addon/</link>
					<comments>https://www.blendernation.com/2026/07/07/render-control-remote-blender-addon/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 07:00:27 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201175</guid>

					<description><![CDATA[Monitor, preview, and control Blender renders from a phone or browser, from anywhere. A Blender add-on plus Android / web companion apps. Everything is handled on the server, so there&#8217;s no port forwarding, no VPN, and no static IP. Pair by scanning a code; everything is end-to-end encrypted. Render Control is purpose-built for one problem, [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/07/render-control-remote-blender-addon/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/07/render-control-remote-blender-addon/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="https://www.rendercontrol.solutions/assets/hero-demo.mp4" length="0" type="video/mp4" />

			</item>
		<item>
		<title>Blender 5.2 LTS: Physics Just Got Insane!</title>
		<link>https://www.blendernation.com/2026/07/07/blender-5-2-lts-physics-just-got-insane/</link>
					<comments>https://www.blendernation.com/2026/07/07/blender-5-2-lts-physics-just-got-insane/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 06:16:49 +0000</pubDate>
				<category><![CDATA[Blender Development]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201181</guid>

					<description><![CDATA[Blender 5.2 LTS is about to drop and it contains a LOT of updates! The full list of changes is available here, but let&#8217;s zoom in on the changes in the physics: new cloth and hair options, effectors (like colliders and force) and the big one: the XPBD Solver that drives the new cloth and [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/07/blender-5-2-lts-physics-just-got-insane/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/07/blender-5-2-lts-physics-just-got-insane/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender 5.2 Grease Pencil: 16+ New Features Breakdown</title>
		<link>https://www.blendernation.com/2026/07/06/blender-5-2-grease-pencil-16-new-features-breakdown/</link>
					<comments>https://www.blendernation.com/2026/07/06/blender-5-2-grease-pencil-16-new-features-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Mumu Mundo]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 05:58:01 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201084</guid>

					<description><![CDATA[Blender 5.2 Beta brings one of the biggest Grease Pencil updates since 3.0. This video covers 16+ major improvements, including a new Delaunay fill solver, faster material rendering with dots and squares, Bézier/NURBS/Catmull-Rom curve support, and 23 free textured brushes. Mumu Mundo  takes us on a tour. What&#8217;s covered New Delaunay Fill Solver (fixes gaps) [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/06/blender-5-2-grease-pencil-16-new-features-breakdown/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/06/blender-5-2-grease-pencil-16-new-features-breakdown/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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