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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Mon, 27 Jul 2026 07:16:13 +0000</lastBuildDate>
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	<item>
		<title>1 week until BLENDING MAN!</title>
		<link>https://www.blendernation.com/2026/07/27/1-week-until-blending-man/</link>
					<comments>https://www.blendernation.com/2026/07/27/1-week-until-blending-man/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 18:00:11 +0000</pubDate>
				<category><![CDATA[Event Calendar]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201484</guid>

					<description><![CDATA[1 week til BLENDING MAN! Turn away from the computer and venture into the Washington wilderness, where we will do all the interesting 3D, tech, and art things a person can do in the great outdoors. Photoscanning, HDRs, plant atlases, plein air, astrophotography, and more. Oscar Baechler writes: We will meet at The Seep Lakes [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/27/1-week-until-blending-man/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to Blend Separate Objects in Blender. Easy Method!</title>
		<link>https://www.blendernation.com/2026/07/27/how-to-blend-separate-objects-in-blender-easy-method/</link>
					<comments>https://www.blendernation.com/2026/07/27/how-to-blend-separate-objects-in-blender-easy-method/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 07:16:13 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201486</guid>

					<description><![CDATA[Master this simple trick to blend two objects together in blender! Kenan Proffitt covers a really fun and simple geometry nodes setup that will allow you to displace geometry based on proximity, blend two materials, and set custom normals.
<p><a href="https://www.blendernation.com/2026/07/27/how-to-blend-separate-objects-in-blender-easy-method/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/27/how-to-blend-separate-objects-in-blender-easy-method/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Behind The Scenes: Spiderman VS MechaGodzilla</title>
		<link>https://www.blendernation.com/2026/07/25/behind-the-scenes-spiderman-vs-mechagodzilla/</link>
					<comments>https://www.blendernation.com/2026/07/25/behind-the-scenes-spiderman-vs-mechagodzilla/#comments</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 11:05:36 +0000</pubDate>
				<category><![CDATA[Behind the Scenes]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201480</guid>

					<description><![CDATA[Raffo VFX got his hands on a Rokoko motion capture suit and had a lot of fun with it! I made a short film using Blender and Da Vinci Resolve (no AI), and this video takes you behind the scenes ( the final short film is at the end!). A lot of VFX work, a [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/25/behind-the-scenes-spiderman-vs-mechagodzilla/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/25/behind-the-scenes-spiderman-vs-mechagodzilla/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-30</title>
		<link>https://www.blendernation.com/2026/07/24/best-of-blender-artists-2026-30/</link>
					<comments>https://www.blendernation.com/2026/07/24/best-of-blender-artists-2026-30/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 08:36:46 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201471</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/07/24/best-of-blender-artists-2026-30/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-29</title>
		<link>https://www.blendernation.com/2026/07/17/best-of-blender-artists-2026-29/</link>
					<comments>https://www.blendernation.com/2026/07/17/best-of-blender-artists-2026-29/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 13:13:40 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201379</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/07/17/best-of-blender-artists-2026-29/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Add Wood Surface Detail Faster with 50 Decals, Brushes, and Displacement Designs  </title>
		<link>https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/</link>
					<comments>https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 05:42:26 +0000</pubDate>
				<category><![CDATA[Textures]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200797</guid>

					<description><![CDATA[50 wood detail designs that can be used as decals, parallax surface details, real displacement, sculpt brushes, Substance Painter stencils. Hey folks, Neil here from 3D Tudor. Wooden assets are brilliant fun to build. Beams, planks, barrels, fences, bridges, cabin walls, taverns, market stalls — they show up everywhere in fantasy, RPG, and stylized environments. [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/13/add-wood-surface-detail-faster-with-50-decals-brushes-and-displacement-designs/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender at SIGGRAPH 2026, Los Angeles</title>
		<link>https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/</link>
					<comments>https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sun, 12 Jul 2026 07:19:23 +0000</pubDate>
				<category><![CDATA[SIGGRAPH]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201279</guid>

					<description><![CDATA[As always, you can meet the Blender team at SIGGRAPH. Here&#8217;s an overview of what you can expect. SIGGRAPH is from Sunday, July 19 until Thursday, July 23 this year. As always, there will be a community booth, several &#8216;Birds of a Feather&#8217; community gatherings and a talk of Blender&#8217;s support of OpenPBR. See the [&#8230;]
<p><a href="https://www.blendernation.com/2026/07/12/blender-at-siggraph-2026-los-angeles/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Free Download: Low-poly Rock Generator</title>
		<link>https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/</link>
					<comments>https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 11 Jul 2026 05:39:24 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201277</guid>

					<description><![CDATA[Satendra Saraswat created a simple low-poly rock generator using Blender 5.1 geometry nodes. It has three types of rock setup. The original Blender file is freely available to download.
<p><a href="https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/11/free-download-low-poly-rock-generator/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-28</title>
		<link>https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/</link>
					<comments>https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 06:09:45 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201267</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/07/10/best-of-blender-artists-2026-28/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tearing Cloth with Geometry Nodes</title>
		<link>https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/</link>
					<comments>https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 19:30:17 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=201184</guid>

					<description><![CDATA[In this video Jan van den Hemel looks at setting up the nodes for tearing cloth apart in Blender 5.2.
<p><a href="https://www.blendernation.com/2026/07/09/tearing-cloth-with-geometry-nodes/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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