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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Wed, 04 Nov 2026 05:52:05 +0000</lastBuildDate>
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	<item>
		<title>Creating a Mech Girl Character &#8211; Part 4︱Retopology Tips</title>
		<link>https://www.blendernation.com/2026/11/04/creating-a-mech-girl-character-part-4%ef%b8%b1retopology-tips/</link>
					<comments>https://www.blendernation.com/2026/11/04/creating-a-mech-girl-character-part-4%ef%b8%b1retopology-tips/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Wed, 04 Nov 2026 08:00:33 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203009</guid>

					<description><![CDATA[Daniel Orji is back with part 4 of his mech girl tutorial series. I share a couple of tips that help me get through the retopo process. https://www.youtube.com/watch?v=TP0DYB3mzjU
<p><a href="https://www.blendernation.com/2026/11/04/creating-a-mech-girl-character-part-4%ef%b8%b1retopology-tips/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/11/04/creating-a-mech-girl-character-part-4%ef%b8%b1retopology-tips/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Create a Procedural Cartoon Flame in Blender with Geometry Nodes</title>
		<link>https://www.blendernation.com/2026/11/04/create-a-procedural-cartoon-flame-in-blender-with-geometry-nodes/</link>
					<comments>https://www.blendernation.com/2026/11/04/create-a-procedural-cartoon-flame-in-blender-with-geometry-nodes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Wed, 04 Nov 2026 05:52:05 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203074</guid>

					<description><![CDATA[Paulette Shnier creates a flexible animatable flame system starting with a simple curve and using geometry nodes.
<p><a href="https://www.blendernation.com/2026/11/04/create-a-procedural-cartoon-flame-in-blender-with-geometry-nodes/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/11/04/create-a-procedural-cartoon-flame-in-blender-with-geometry-nodes/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Secrets on sale  </title>
		<link>https://www.blendernation.com/2026/11/03/blender-secrets-on-sale/</link>
					<comments>https://www.blendernation.com/2026/11/03/blender-secrets-on-sale/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 06:11:50 +0000</pubDate>
				<category><![CDATA[Training Videos]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203070</guid>

					<description><![CDATA[The Blender Secrets sale is live until November 3rd. Get up to 55% off (by getting a bundle) or 30% off the courses or E-book. Check it out on www.3dsecrets.com &#160;
<p><a href="https://www.blendernation.com/2026/11/03/blender-secrets-on-sale/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/11/03/blender-secrets-on-sale/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Free browser STEP/STL converter: FabRapid 3D</title>
		<link>https://www.blendernation.com/2026/11/03/free-browser-step-stl-converter-fabrapid-3d/</link>
					<comments>https://www.blendernation.com/2026/11/03/free-browser-step-stl-converter-fabrapid-3d/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 06:09:05 +0000</pubDate>
				<category><![CDATA[Toolbox]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203079</guid>

					<description><![CDATA[FabRapid 3D is a free browser-based 3D model converter, compressor and viewer. It runs locally with WebAssembly so files never leave the device, and supports 70+ formats including STEP, STL, GLB, OBJ and FBX. No signup required.
<p><a href="https://www.blendernation.com/2026/11/03/free-browser-step-stl-converter-fabrapid-3d/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/11/03/free-browser-step-stl-converter-fabrapid-3d/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Learn To Model Link&#8217;s Shield Step By Step</title>
		<link>https://www.blendernation.com/2026/11/02/learn-to-model-links-shield-step-by-step/</link>
					<comments>https://www.blendernation.com/2026/11/02/learn-to-model-links-shield-step-by-step/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 06:25:38 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203167</guid>

					<description><![CDATA[Chris Baily shows how to model the Hylian shield from the Legend of Zelda. It may look like a complex surface with curvature and lots of fine detail, but once we break down the steps you&#8217;ll see that it isn&#8217;t as hard to create as it first appears. In the bonus material we&#8217;ll go on [&#8230;]
<p><a href="https://www.blendernation.com/2026/11/02/learn-to-model-links-shield-step-by-step/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/11/02/learn-to-model-links-shield-step-by-step/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Ichno: free one-click technical drawings from Blender scenes</title>
		<link>https://www.blendernation.com/2026/11/01/ichno-free-one-click-technical-drawings-from-blender-scenes/</link>
					<comments>https://www.blendernation.com/2026/11/01/ichno-free-one-click-technical-drawings-from-blender-scenes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sun, 01 Nov 2026 07:55:23 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203163</guid>

					<description><![CDATA[Ichno is a new free add-on, available on extensions.blender.org, that generates technical drawings from a Blender scene in one click. Ely writes: It produces orthographic and isometric views with overall and chain dimensions, a full title block (logo, revisions, custom fields) and a bill of materials, exported as multi-page vector PDF and SVG. Drawings can [&#8230;]
<p><a href="https://www.blendernation.com/2026/11/01/ichno-free-one-click-technical-drawings-from-blender-scenes/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/11/01/ichno-free-one-click-technical-drawings-from-blender-scenes/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-44</title>
		<link>https://www.blendernation.com/2026/10/31/best-of-blender-artists-2026-44/</link>
					<comments>https://www.blendernation.com/2026/10/31/best-of-blender-artists-2026-44/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sat, 31 Oct 2026 10:27:03 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203159</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/10/31/best-of-blender-artists-2026-44/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/31/best-of-blender-artists-2026-44/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>5 Tips: Square to Round shapes, Inverted Hull, Reduce polycount, find double geometry, better bevels</title>
		<link>https://www.blendernation.com/2026/10/31/5-tips-square-to-round-shapes-inverted-hull-reduce-polycount-find-double-geometry-better-bevels/</link>
					<comments>https://www.blendernation.com/2026/10/31/5-tips-square-to-round-shapes-inverted-hull-reduce-polycount-find-double-geometry-better-bevels/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 31 Oct 2026 08:00:33 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202866</guid>

					<description><![CDATA[5 Tips from Blender Secrets: Square to Round shapes, Inverted Hull, Reduce polycount, find double geometry, better bevel.
<p><a href="https://www.blendernation.com/2026/10/31/5-tips-square-to-round-shapes-inverted-hull-reduce-polycount-find-double-geometry-better-bevels/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/31/5-tips-square-to-round-shapes-inverted-hull-reduce-polycount-find-double-geometry-better-bevels/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Easy Materials For Link&#8217;s Sword</title>
		<link>https://www.blendernation.com/2026/10/30/easy-materials-for-links-sword/</link>
					<comments>https://www.blendernation.com/2026/10/30/easy-materials-for-links-sword/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 16:55:24 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203019</guid>

					<description><![CDATA[Chris Bailey creates materials for the Master Sword from the Legend of Zelda. In the bonus content section, we&#8217;ll take our finished sword and create a cool environment for a finished render. We&#8217;ll do everything without unwrapping UVs or using texture files! Nothing but procedural materials from the ground up. Let&#8217;s go!
<p><a href="https://www.blendernation.com/2026/10/30/easy-materials-for-links-sword/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/30/easy-materials-for-links-sword/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Jobs for October 30, 2026</title>
		<link>https://www.blendernation.com/2026/10/30/blender-jobs-for-october-30-2026/</link>
					<comments>https://www.blendernation.com/2026/10/30/blender-jobs-for-october-30-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203076</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games &#124; Unity3D) Europe Senior Technical Animator (Unreal Engine &#124; Remote) Europe Senior Storyboard Concept Artist (Games &#124; Visual Storytelling) Europe Lead Concept Artist (Stylized Games &#124; Art Direction) Europe Senior [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/30/blender-jobs-for-october-30-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/30/blender-jobs-for-october-30-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
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