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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Fri, 17 Apr 2026 05:51:44 +0000</lastBuildDate>
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	<item>
		<title>Best of Blender Artists: 2026-16</title>
		<link>https://www.blendernation.com/2026/04/17/best-of-blender-artists-2026-16/</link>
					<comments>https://www.blendernation.com/2026/04/17/best-of-blender-artists-2026-16/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 05:51:44 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199916</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/04/17/best-of-blender-artists-2026-16/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/golupko-pigeon-mailman.jpg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[Golupko &#8211; Pigeon mailman]]></media:description>
		</media:content>	</item>
		<item>
		<title>Free Blender Fundamentals Workshop by Wacom: The Painterly Path to 3D</title>
		<link>https://www.blendernation.com/2026/04/16/free-blender-fundamentals-workshop-by-wacom-the-painterly-path-to-3d/</link>
					<comments>https://www.blendernation.com/2026/04/16/free-blender-fundamentals-workshop-by-wacom-the-painterly-path-to-3d/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 04:32:29 +0000</pubDate>
				<category><![CDATA[Workshops]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199825</guid>

					<description><![CDATA[Wacom offers a a free 4-week workshop to rediscover the joy of messy, expressive creation in a 3D world. Isaac Gicheha writes: For many 2D artists, the leap into 3D can feel like stepping into a labyrinth of technical hurdles and rigid geometry. But what if 3D wasn’t about perfection? What if it was about [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/16/free-blender-fundamentals-workshop-by-wacom-the-painterly-path-to-3d/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/16/free-blender-fundamentals-workshop-by-wacom-the-painterly-path-to-3d/feed/</wfw:commentRss>
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				<media:description type="plain"><![CDATA[iris-muddy-Blender-Fundamentals-Hero-Image]]></media:description>
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		<item>
		<title>[non-Blender] How go Gaussian Splats Work?</title>
		<link>https://www.blendernation.com/2026/04/15/non-blender-how-go-gaussian-splats-work/</link>
					<comments>https://www.blendernation.com/2026/04/15/non-blender-how-go-gaussian-splats-work/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 15:55:36 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199823</guid>

					<description><![CDATA[Corridor Crew posted a great overview of Gaussian Splats &#8211; the (relatively) new 3D scanning technology that results in very realistic scenes that include features like reflections and translucency. &#160;
<p><a href="https://www.blendernation.com/2026/04/15/non-blender-how-go-gaussian-splats-work/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/15/non-blender-how-go-gaussian-splats-work/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[splats]]></media:description>
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		<item>
		<title>Blender Developers Meeting Notes: 13 April 2026</title>
		<link>https://www.blendernation.com/2026/04/15/blender-developers-meeting-notes-13-april-2026/</link>
					<comments>https://www.blendernation.com/2026/04/15/blender-developers-meeting-notes-13-april-2026/#respond</comments>
		
		<dc:creator><![CDATA[n8n]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 06:38:14 +0000</pubDate>
				<category><![CDATA[Blender Development]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199821</guid>

					<description><![CDATA[Notes for weekly communication of ongoing projects and modules. Modules &#38; Projects 2026-04-08 User Interface Meeting 2026-04-09 Compositor Module Meeting 2026-04-10 Project Updates meeting 2026-04-13 Viewport &#38; EEVEE module meeting New Features and Changes This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/15/blender-developers-meeting-notes-13-april-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/15/blender-developers-meeting-notes-13-april-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[Blender Developer Meeting Notes]]></media:description>
		</media:content>	</item>
		<item>
		<title>Help Test Blender 5.1.1 Release Candidate</title>
		<link>https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/</link>
					<comments>https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Tue, 14 Apr 2026 07:07:03 +0000</pubDate>
				<category><![CDATA[Blender Development]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199820</guid>

					<description><![CDATA[Blender 5.1.1 Release Candidate is now available for download, addressing around 70 issues found in the initial release. If you experienced issues in Blender 5.1.0, please give it a try.
<p><a href="https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/14/help-test-blender-5-1-1-release-candidate/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		
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				<media:description type="plain"><![CDATA[BlenderDesktopLogo-728&#215;336-702&#215;336]]></media:description>
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		<item>
		<title>Blender Python Cheatsheet: A Handy Reference for the Blender API</title>
		<link>https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/</link>
					<comments>https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 05:30:17 +0000</pubDate>
				<category><![CDATA[Education]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199813</guid>

					<description><![CDATA[It&#8217;s surprising how knowing a little bit of Python and the Blender API can enable you to do a lot of things. Want to batch process your assets from your library? Want to write a script that automates a part of your workflow? Want to manipulate the node graph using code? Download this free cheat [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/13/blender-python-cheatsheet-a-handy-reference-for-the-blender-api-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/blender_python_cheatsheet-scaled.jpg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[blender_python_cheatsheet]]></media:description>
		</media:content>	</item>
		<item>
		<title>HardCuts vs Blender: A Fresh Take on Deforms and Boolean Workflows  </title>
		<link>https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/</link>
					<comments>https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 15:55:03 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199708</guid>

					<description><![CDATA[A new comparison video by JayAnAm explores how traditional Blender workflows stack up against the emerging hard-surface tool HardCuts, with a focus on deformations and boolean operations. While Blender remains one of the most powerful and flexible tools in 3D today—offering a vast ecosystem, deep modeling capabilities, and years of production-proven workflows—the video highlights how [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/12/hardcuts-vs-blender-a-fresh-take-on-deforms-and-boolean-workflows/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/BN_Blender_Hardcuts.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[BN_Blender_Hardcuts]]></media:description>
		</media:content>	</item>
		<item>
		<title>SnapSplit Add-on Automates Splitting and Connector Building for 3D Printing</title>
		<link>https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/</link>
					<comments>https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/#comments</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 11 Apr 2026 17:59:41 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199799</guid>

					<description><![CDATA[SnapSplit is a free Blender add-on by Christoph Medicus to automate cut and connection building workflows for 3D models that are larger than your printing bed. It generates precise, glue-free snap-fit connectors with material-aware tolerance presets for PLA, PETG, ABS, TPU and SLA. Christoph writes: I want to show you SnapSplit. An add-on to automate [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/11/snapsplit-add-on-automates-splitting-and-connector-building-for-3d-printing/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/betakontext_snapsplit_728x336.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[betakontext_snapsplit_728x336]]></media:description>
		</media:content>	</item>
		<item>
		<title>Ren + Stimpy Gross Up and Process Breakdown</title>
		<link>https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/</link>
					<comments>https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sat, 11 Apr 2026 06:16:50 +0000</pubDate>
				<category><![CDATA[Behind the Scenes]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199790</guid>

					<description><![CDATA[I still remember watching Ren + Stimpy when I grew up in the nineties. Their trippy and gross humor were a cornerstone of my development, and my parents hated it, so that was a win! Reggie Perry, Jr. took some of his old models and grossed them up, check out his process. Reggy explains his [&#8230;]
<p><a href="https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/11/ren-hoek-ren-stimpy-gross-up-process-breakdown/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/STIMPY-1.png" type="image/png" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[STIMPY-1]]></media:description>
		</media:content>	</item>
		<item>
		<title>Best of Blender Artists: 2026-15</title>
		<link>https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/</link>
					<comments>https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 15:55:56 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=199788</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		
		<media:content url="https://www.blendernation.com/wp-content/uploads/2026/04/the-fox.jpg" type="image/jpeg" medium="image" width="100%" height="auto">
				<media:description type="plain"><![CDATA[The Fox]]></media:description>
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