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	<title>BlenderNation</title>
	
	<link>http://www.blendernation.com</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 17 Jul 2009 00:23:00 +0000</pubDate>
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		<title>George Rig 1.0</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/E9XKRZmuo9I/</link>
		<comments>http://www.blendernation.com/2009/07/17/george-rig-10/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 00:22:33 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		
		<category><![CDATA[3D News]]></category>

		<category><![CDATA[Models & Rigs]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8808</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/17/george-rig-10/feed/</wfw:commentRss>
		<description>JeriH has released his George Rig 1.0. and he&amp;#039;s obviously put a lot of thought into this rigging, keeping the animator in mind all the time with simplified controls and a separate window for the...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/E9XKRZmuo9I" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/17/george-rig-10/</feedburner:origLink></item>
		<item>
		<title>BREAKING - Ton Roosendaal to receive honorary doctorate today</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/LB5zbN6R66M/</link>
		<comments>http://www.blendernation.com/2009/07/16/breaking-ton-roosendaal-to-receive-honorary-doctorate-today/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 10:00:04 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
		
		<category><![CDATA[Blender Foundation]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8795</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/16/breaking-ton-roosendaal-to-receive-honorary-doctorate-today/feed/</wfw:commentRss>
		<description>Ton Roosendaal will be receiving an honorary doctorate at the Leeds Metropolitan University in the UK later today for his work on Blender. A streaming video of the entire ceremony (direct link for...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/LB5zbN6R66M" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/16/breaking-ton-roosendaal-to-receive-honorary-doctorate-today/</feedburner:origLink></item>
		<item>
		<title>48 Hour Film Project in Richmond, Virginia</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/KJP3UwOx-HQ/</link>
		<comments>http://www.blendernation.com/2009/07/16/48-hour-film-project-in-richmond-virginia/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 02:22:47 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		
		<category><![CDATA[3D News]]></category>

		<category><![CDATA[48 hour film project]]></category>

		<category><![CDATA[handturkey]]></category>

		<category><![CDATA[van gumster]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8781</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/16/48-hour-film-project-in-richmond-virginia/feed/</wfw:commentRss>
		<description>Hand Turkey Studios is going to allow live public access to our production as we compete this coming weekend (17-19 July) in this year&amp;#039;s 48 Hour Film Project in Richmond, Virginia. We assembled...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/KJP3UwOx-HQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/16/48-hour-film-project-in-richmond-virginia/</feedburner:origLink></item>
		<item>
		<title>Auto Normalization Script</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/Q6FtsbIoVp4/</link>
		<comments>http://www.blendernation.com/2009/07/15/auto-normalization-script/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 05:39:44 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		
		<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8772</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/15/auto-normalization-script/feed/</wfw:commentRss>
		<description>Gord Goodwin aka feelgoodcomics has released very nice and useful script for weights normalization.

Normalizes the entire mesh (per vertex) by distributing all weights evenly, or preserving 100%...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/Q6FtsbIoVp4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/15/auto-normalization-script/</feedburner:origLink></item>
		<item>
		<title>Commercial Game - Ignite</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/mGKIaPNfcYU/</link>
		<comments>http://www.blendernation.com/2009/07/14/commercial-game-ignite/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 16:45:08 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[commercial]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[Ignite]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8721</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/14/commercial-game-ignite/feed/</wfw:commentRss>
		<description>Endi has just informed us of a commercial game being made by him and the team he is currently working with. The game is called &amp;#039;Ignite&amp;#039; and is a car racing game for the PC.

Endi writes:
I...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/mGKIaPNfcYU" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/14/commercial-game-ignite/</feedburner:origLink></item>
		<item>
		<title>Blender Python Scripts Catalog</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/DYCekrBC0aA/</link>
		<comments>http://www.blendernation.com/2009/07/14/blender-python-scripts-catalog/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 04:31:36 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		
		<category><![CDATA[3D News]]></category>

		<category><![CDATA[Repositories]]></category>

		<category><![CDATA[Python Scripts]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8740</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/14/blender-python-scripts-catalog/feed/</wfw:commentRss>
		<description>Brendon Murphy aka Meta-Androcto has created script tool-kits where you can download  scripts by category.

I would like to announce the: Extensions:Py/Scripts/Catalog/Toolkits These Toolkits contain...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/DYCekrBC0aA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/14/blender-python-scripts-catalog/</feedburner:origLink></item>
		<item>
		<title>Blender Store Makeover</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/HfLeSaIEE-Y/</link>
		<comments>http://www.blendernation.com/2009/07/13/blender-store-makeover/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:13:29 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
		
		<category><![CDATA[Blender Foundation]]></category>

		<category><![CDATA[Community Store]]></category>

		<category><![CDATA[E-Shop]]></category>

		<category><![CDATA[Makeover]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8694</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/13/blender-store-makeover/feed/</wfw:commentRss>
		<description>The Blender Store or &amp;#039;E-Shop&amp;#039; has just had a major makeover. Now its looking more pro than ever!

After exactly 9 years, it was time to refresh the shop design! Lots of thanks to Pablo...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/HfLeSaIEE-Y" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/13/blender-store-makeover/</feedburner:origLink></item>
		<item>
		<title>Foundation Blender Compositing</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/CO4e6LwXnpk/</link>
		<comments>http://www.blendernation.com/2009/07/13/foundation-blender-compositing/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 05:37:21 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		
		<category><![CDATA[3D News]]></category>

		<category><![CDATA[foundation Blender compositing]]></category>

		<category><![CDATA[roger wikes]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8689</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/13/foundation-blender-compositing/feed/</wfw:commentRss>
		<description>Roger Wickes aka PapaSmurf is about to release his  book  &amp;#034;Foundation Blender Compositing&amp;#034; later this month.   He stated to me that its &amp;#034;at the printer&amp;#039;s&amp;#034;.
Roland Hess aka...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/CO4e6LwXnpk" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/13/foundation-blender-compositing/</feedburner:origLink></item>
		<item>
		<title>2.49 Projection Painting Tutorial</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/bYbmZbIEs-0/</link>
		<comments>http://www.blendernation.com/2009/07/12/249-projection-painting-tutorial/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 15:55:41 +0000</pubDate>
		<dc:creator>Alex Delderfield (AD-Edge)</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[Videotutorials]]></category>

		<category><![CDATA[Painting]]></category>

		<category><![CDATA[Projection]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8367</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/12/249-projection-painting-tutorial/feed/</wfw:commentRss>
		<description>Yet another handy tutorial from Jonathan Williamson, this one is about how to use projection painting, a new feature in 2.49.
Jonathan explains:
With the release of Blender 2.49 comes the ability to...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/bYbmZbIEs-0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/12/249-projection-painting-tutorial/</feedburner:origLink></item>
		<item>
		<title>Latest Blender Related Sightings</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/71QSWCOqx6k/</link>
		<comments>http://www.blendernation.com/2009/07/11/latest-blender-related-sightings/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 20:56:43 +0000</pubDate>
		<dc:creator>Tim Formica [Room335]</dc:creator>
		
		<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=8666</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2009/07/11/latest-blender-related-sightings/feed/</wfw:commentRss>
		<description>Here are the latest Blender sightings:


Several people have spotted Microsoft using Big Buck Bunny for their online demonstration for the Silverlight browser plug-in.

Spotted by Syndic3d:
Fixstars...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/71QSWCOqx6k" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2009/07/11/latest-blender-related-sightings/</feedburner:origLink></item>
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