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<channel>
	<title>BlenderNation</title>
	
	<link>http://www.blendernation.com</link>
	<description>Blender Tutorials, Blender Art, Blender Community, Blender Development</description>
	<lastBuildDate>Fri, 25 May 2012 10:00:48 +0000</lastBuildDate>
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		<title>RenderFlow Renderfarm offers Cycles GPU Rendering</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/hnkKaIALlPo/</link>
		<comments>http://www.blendernation.com/2012/05/25/renderflow-renderfarm-offers-cycles-gpu-rendering/#comments</comments>
		<pubDate>Fri, 25 May 2012 10:00:48 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Render Farms]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28189</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2012/05/25/renderflow-renderfarm-offers-cycles-gpu-rendering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<description>RenderFlow are ramping up to offer GPU-accelerated Cycles rendering. While in beta, they&amp;#8217;re offering free rendering! Gerhard Kalt writes: We are proud to announce that RenderFlow offers now GPU...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0QXXTgNEPWTBhA-dqztzPu68W3Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0QXXTgNEPWTBhA-dqztzPu68W3Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0QXXTgNEPWTBhA-dqztzPu68W3Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0QXXTgNEPWTBhA-dqztzPu68W3Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/hnkKaIALlPo" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/25/renderflow-renderfarm-offers-cycles-gpu-rendering/</feedburner:origLink></item>
		<item>
		<title>Frutmotiv 2</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/l8Nmk47VpL8/</link>
		<comments>http://www.blendernation.com/2012/05/25/frutmotiv-2/#comments</comments>
		<pubDate>Fri, 25 May 2012 07:25:44 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28187</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2012/05/25/frutmotiv-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<description>Remember the &amp;#8216;Frutmotiv&amp;#8217; commercial? Russian studio Art DDS have done it again! Alexander Zubkov writes: We made a sort of sequel of that Soda commercial, which now contains more CG, more...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-tY2XVPydjR0_-8it32Nam8wYck/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-tY2XVPydjR0_-8it32Nam8wYck/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-tY2XVPydjR0_-8it32Nam8wYck/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-tY2XVPydjR0_-8it32Nam8wYck/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/l8Nmk47VpL8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/25/frutmotiv-2/</feedburner:origLink></item>
		<item>
		<title>Blender Smoke + Fire in Preview</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/J7l59kjF03M/</link>
		<comments>http://www.blendernation.com/2012/05/24/blender-smoke-fire-in-preview/#comments</comments>
		<pubDate>Thu, 24 May 2012 14:00:43 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28182</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2012/05/24/blender-smoke-fire-in-preview/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		<description>MikaH writes: Initial testing of rendering smoke and fire together in Blender viewports.&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/r1boTn87KXKtJFoCER9rDCQ0iz8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r1boTn87KXKtJFoCER9rDCQ0iz8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/r1boTn87KXKtJFoCER9rDCQ0iz8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r1boTn87KXKtJFoCER9rDCQ0iz8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/J7l59kjF03M" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/24/blender-smoke-fire-in-preview/</feedburner:origLink></item>
		<item>
		<title>Export to Maxwell Render with BtoMW</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/GSWTd5pfc00/</link>
		<comments>http://www.blendernation.com/2012/05/24/export-to-maxwell-render-with-btomw/#comments</comments>
		<pubDate>Thu, 24 May 2012 10:37:57 +0000</pubDate>
		<dc:creator>Community Reporter</dc:creator>
				<category><![CDATA[Add-ons]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2012/05/24/export-to-maxwell-render-with-btomw/</guid>
		
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		<slash:comments>13</slash:comments>
		<description>This new script allows you to export to the high-end Maxwell Renderer. Riccardo Gagliarducci writes: We announce a new possibility for Blender users: BtoMW! BtoMW is a python exporter to convert...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8B9Sz3YsZFxtO8aVqngapsS3q7k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8B9Sz3YsZFxtO8aVqngapsS3q7k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8B9Sz3YsZFxtO8aVqngapsS3q7k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8B9Sz3YsZFxtO8aVqngapsS3q7k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/GSWTd5pfc00" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/24/export-to-maxwell-render-with-btomw/</feedburner:origLink></item>
		<item>
		<title>Model: Cometa!</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/3wv7vwYaJwo/</link>
		<comments>http://www.blendernation.com/2012/05/23/model-cometa/#comments</comments>
		<pubDate>Wed, 23 May 2012 22:00:21 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Models & Rigs]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28173</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2012/05/23/model-cometa/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<description>By InfameDavid. InfameDavid writes: scene, include sofía, full rigged character how work rig here:&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RltdOt4ckwq6L0y8IYQHs6F1GPo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RltdOt4ckwq6L0y8IYQHs6F1GPo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RltdOt4ckwq6L0y8IYQHs6F1GPo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RltdOt4ckwq6L0y8IYQHs6F1GPo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/3wv7vwYaJwo" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/23/model-cometa/</feedburner:origLink></item>
		<item>
		<title>GreenButton Renderfarm Updates for Blender 2.63</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/5HTgP3-sNSU/</link>
		<comments>http://www.blendernation.com/2012/05/23/greenbutton-renderfarm-updates-for-blender-2-63/#comments</comments>
		<pubDate>Wed, 23 May 2012 18:00:01 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Render Farms]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28169</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2012/05/23/greenbutton-renderfarm-updates-for-blender-2-63/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<description>The GreenButton renderfarm has updated their platform and Blender add-on to the latest Blender version. GreenButton writes: We have recently completed some updates to our Blender add-on; all of these...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eL2OciCD25UiEMDsmyDIb0qOJxo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eL2OciCD25UiEMDsmyDIb0qOJxo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eL2OciCD25UiEMDsmyDIb0qOJxo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eL2OciCD25UiEMDsmyDIb0qOJxo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/5HTgP3-sNSU" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/23/greenbutton-renderfarm-updates-for-blender-2-63/</feedburner:origLink></item>
		<item>
		<title>Meetups on June 2nd: Seattle, Sydney</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/h3zo-I-cHII/</link>
		<comments>http://www.blendernation.com/2012/05/23/meetups-on-june-2nd-seattle-sydney/#comments</comments>
		<pubDate>Wed, 23 May 2012 14:00:33 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Usermeetings]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28168</guid>
		
		<wfw:commentRss>http://www.blendernation.com/2012/05/23/meetups-on-june-2nd-seattle-sydney/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<description>Two Blender usermeetings are planned on the same day on different sides of the world! Paul writes: Sydney Blender Users Meeting to be held at Canarvon Golf Club (located in the south-western suburb...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-c6Xm74ePdBus5Ufdcfv8h8-mzE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-c6Xm74ePdBus5Ufdcfv8h8-mzE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-c6Xm74ePdBus5Ufdcfv8h8-mzE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-c6Xm74ePdBus5Ufdcfv8h8-mzE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/h3zo-I-cHII" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/23/meetups-on-june-2nd-seattle-sydney/</feedburner:origLink></item>
		<item>
		<title>Blender Magazine Italia 14</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/o_4TnXcYKbE/</link>
		<comments>http://www.blendernation.com/2012/05/23/blender-magazine-italia-14/#comments</comments>
		<pubDate>Wed, 23 May 2012 10:00:29 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28164</guid>
		
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		<slash:comments>6</slash:comments>
		<description>Blender Magazine Italia, Issue 14 is out. Luca Pinciani writes: The new iusse of Blender Magazine Italia is ready! 30 pages dedicated to Blender with news, making ofs, tutorials, images and much...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JzNO9gIJtrFJRMn158blruOKvZA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JzNO9gIJtrFJRMn158blruOKvZA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JzNO9gIJtrFJRMn158blruOKvZA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JzNO9gIJtrFJRMn158blruOKvZA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Blendernation/~4/o_4TnXcYKbE" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.blendernation.com/2012/05/23/blender-magazine-italia-14/</feedburner:origLink></item>
		<item>
		<title>Eight-Bit Blending</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/WOtkxnHLoBI/</link>
		<comments>http://www.blendernation.com/2012/05/23/eight-bit-blending/#comments</comments>
		<pubDate>Wed, 23 May 2012 07:20:07 +0000</pubDate>
		<dc:creator>Community Reporter</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/2012/05/23/eight-bit-blending/</guid>
		
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		<slash:comments>26</slash:comments>
		<description>Using the non-photorealistic Freestyle renderer to recreate &amp;#8217;8-bit&amp;#8217; graphics. Jesse Werner writes: My goal in posting this is to give back to the community and encourage non-photo...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9xYeBzXZSoeqta0YIhKowcXoqgc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9xYeBzXZSoeqta0YIhKowcXoqgc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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		<item>
		<title>Developer Meeting Notes, May 20, 2012</title>
		<link>http://feedproxy.google.com/~r/Blendernation/~3/P8bZAnhXmB8/</link>
		<comments>http://www.blendernation.com/2012/05/22/developer-meeting-notes-may-20-2012/#comments</comments>
		<pubDate>Tue, 22 May 2012 15:36:20 +0000</pubDate>
		<dc:creator>Bart</dc:creator>
				<category><![CDATA[Blender Development]]></category>

		<guid isPermaLink="false">http://www.blendernation.com/?p=28158</guid>
		
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		<slash:comments>53</slash:comments>
		<description>The preliminary release date for Blender 2.64 has been set at end of June! Ton Roosendaal writes: 1) Targets for next release, 2.64 Proposal for BCON schedule &amp;#38; targets. Nicholas Bishop: Skin...&lt;br/&gt;
&lt;br/&gt;
[read the full article on blendernation.com]
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