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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
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	<item>
		<title>Cinematic Lighting for 3D Environments: The Monastery Dungeon</title>
		<link>https://www.blendernation.com/2026/10/28/cinematic-lighting-for-3d-environments-the-monastery-dungeon/</link>
					<comments>https://www.blendernation.com/2026/10/28/cinematic-lighting-for-3d-environments-the-monastery-dungeon/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 16:55:10 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202872</guid>

					<description><![CDATA[Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE &#8211; you&#8217;ll learn: A step-by-step workflow for building [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/28/cinematic-lighting-for-3d-environments-the-monastery-dungeon/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/28/cinematic-lighting-for-3d-environments-the-monastery-dungeon/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tintline 2.2 adds one-click auto shade for low poly colour atlases  </title>
		<link>https://www.blendernation.com/2026/10/28/tintline-2-2-adds-one-click-auto-shade-for-low-poly-colour-atlases/</link>
					<comments>https://www.blendernation.com/2026/10/28/tintline-2-2-adds-one-click-auto-shade-for-low-poly-colour-atlases/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 08:00:45 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202876</guid>

					<description><![CDATA[Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/28/tintline-2-2-adds-one-click-auto-shade-for-low-poly-colour-atlases/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/28/tintline-2-2-adds-one-click-auto-shade-for-low-poly-colour-atlases/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Grease Pencil in Blender 5.3: No More Mode-Switching &#038; Finally Canvas Flip/Roll!</title>
		<link>https://www.blendernation.com/2026/10/27/grease-pencil-in-blender-5-3-no-more-mode-switching-finally-canvas-flip-roll/</link>
					<comments>https://www.blendernation.com/2026/10/27/grease-pencil-in-blender-5-3-no-more-mode-switching-finally-canvas-flip-roll/#respond</comments>
		
		<dc:creator><![CDATA[Mumu Mundo]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 16:55:56 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202860</guid>

					<description><![CDATA[One of the biggest friction points for 2D artists in Blender has been jumping between Draw Mode and Edit Mode just to tweak a line, along with the lack of intuitive canvas controls. Mumu Mundo writes: Blender 5.3 tackles this head-on: Canvas Flip &#38; View Roll: Viewers are calling this a game-changer—allowing traditional digital illustrators [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/27/grease-pencil-in-blender-5-3-no-more-mode-switching-finally-canvas-flip-roll/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/27/grease-pencil-in-blender-5-3-no-more-mode-switching-finally-canvas-flip-roll/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PocketCam: Virtual Camera for Blender  </title>
		<link>https://www.blendernation.com/2026/10/27/pocketcam-virtual-camera-for-blender/</link>
					<comments>https://www.blendernation.com/2026/10/27/pocketcam-virtual-camera-for-blender/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 08:00:43 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203003</guid>

					<description><![CDATA[PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you&#8217;re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone&#8217;s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/27/pocketcam-virtual-camera-for-blender/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/27/pocketcam-virtual-camera-for-blender/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Model The Master Sword From Zelda</title>
		<link>https://www.blendernation.com/2026/10/26/model-the-master-sword-from-zelda/</link>
					<comments>https://www.blendernation.com/2026/10/26/model-the-master-sword-from-zelda/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Mon, 26 Oct 2026 16:55:10 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203017</guid>

					<description><![CDATA[Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We&#8217;ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/26/model-the-master-sword-from-zelda/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/26/model-the-master-sword-from-zelda/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Rebuilding 3DS Max&#8230; in Blender!</title>
		<link>https://www.blendernation.com/2026/10/26/203024/</link>
					<comments>https://www.blendernation.com/2026/10/26/203024/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Mon, 26 Oct 2026 07:24:22 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203024</guid>

					<description><![CDATA[Jake Denham used AI to build 3DS Max on top of Blender &#8211; and it&#8217;s faster than the original! Jake writes: This is a personal project. It&#8217;s not a product, it&#8217;s not for sale and you can&#8217;t download it. I&#8217;ve used 3ds Max for 18 years. Everyone keeps telling me to switch to Blender. So [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/26/203024/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/26/203024/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Creating a Mech Girl Character &#8211; Part 3 &#124; Polypaint your Sculpts</title>
		<link>https://www.blendernation.com/2026/10/24/polypaint-your-sculpts-heres-why/</link>
					<comments>https://www.blendernation.com/2026/10/24/polypaint-your-sculpts-heres-why/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 06:38:37 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203007</guid>

					<description><![CDATA[Adding colours in the early stages of a sculpt helps you visualize it better. In this video, Daniel Orji shows his workflow for using polypaint.
<p><a href="https://www.blendernation.com/2026/10/24/polypaint-your-sculpts-heres-why/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/24/polypaint-your-sculpts-heres-why/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-43</title>
		<link>https://www.blendernation.com/2026/10/23/best-of-blender-artists-2026-43/</link>
					<comments>https://www.blendernation.com/2026/10/23/best-of-blender-artists-2026-43/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 07:01:55 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=203001</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/10/23/best-of-blender-artists-2026-43/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/23/best-of-blender-artists-2026-43/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Take the Blender Survey 2026</title>
		<link>https://www.blendernation.com/2026/10/22/202916/</link>
					<comments>https://www.blendernation.com/2026/10/22/202916/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 15:55:59 +0000</pubDate>
				<category><![CDATA[3D News]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202916</guid>

					<description><![CDATA[The Blender Foundation announces its annual user survey. This survey aims to better understand: The user community demographics: age group, geography and professional background Common use cases and workflows Users’ top priorities for further improvements How people connect with the Blender project and get involved as contributors How the community spends money (Blender Development Fund [&#8230;]
<p><a href="https://www.blendernation.com/2026/10/22/202916/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/22/202916/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Fix Merged Geometry after Voxel remeshing</title>
		<link>https://www.blendernation.com/2026/10/22/fix-merged-geometry-after-voxel-remeshing/</link>
					<comments>https://www.blendernation.com/2026/10/22/fix-merged-geometry-after-voxel-remeshing/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 06:50:40 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=202874</guid>

					<description><![CDATA[Jan van den Hemel explains how to fix Merged Geometry after Voxel remeshing.
<p><a href="https://www.blendernation.com/2026/10/22/fix-merged-geometry-after-voxel-remeshing/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/10/22/fix-merged-geometry-after-voxel-remeshing/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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