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	<title>BlenderNation</title>
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	<link>https://www.blendernation.com</link>
	<description>Daily Blender Art, Tutorials, Development and Community News</description>
	<lastBuildDate>Sat, 13 Jun 2026 06:35:58 +0000</lastBuildDate>
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	<item>
		<title>Best of Blender Artists: 2026-24</title>
		<link>https://www.blendernation.com/2026/06/13/best-of-blender-artists-2026-24/</link>
					<comments>https://www.blendernation.com/2026/06/13/best-of-blender-artists-2026-24/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 06:35:58 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200882</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/06/13/best-of-blender-artists-2026-24/" rel="nofollow">Source</a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Jobs for June 12, 2026</title>
		<link>https://www.blendernation.com/2026/06/12/blender-jobs-for-june-12-2026/</link>
					<comments>https://www.blendernation.com/2026/06/12/blender-jobs-for-june-12-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200799</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [PAID] Blender Animator &#038; Technology Storyteller &#124; Ad-Hoc / Remote NextCG is Looking for Artists Senior Animator (Remote/Permanent) [European Union] Senior / Director VFX Artist (Stylized Games &#124; Unity3D) / Europe [PAID] VFX Layered Clip Licensing — AI Research Project [&#8230;]
<p><a href="https://www.blendernation.com/2026/06/12/blender-jobs-for-june-12-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/06/12/blender-jobs-for-june-12-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>A Quick Guide to Fields in Blender&#8217;s Geometry Nodes</title>
		<link>https://www.blendernation.com/2026/06/11/a-quick-guide-to-fields-in-blenders-geometry-nodes/</link>
					<comments>https://www.blendernation.com/2026/06/11/a-quick-guide-to-fields-in-blenders-geometry-nodes/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 06:51:09 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200793</guid>

					<description><![CDATA[A quick but very clear and thorough explanation of Fields in Blender&#8217;s Geometry Nodes by Richard Yot. This fundamental concept is the key to understanding how selections are made, and how data flows in the node graph.
<p><a href="https://www.blendernation.com/2026/06/11/a-quick-guide-to-fields-in-blenders-geometry-nodes/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/06/11/a-quick-guide-to-fields-in-blenders-geometry-nodes/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>2D Face Rig Making Course for Blender with Procedural Textures</title>
		<link>https://www.blendernation.com/2026/06/08/2d-face-rig-making-course-for-blender-with-procedural-textures/</link>
					<comments>https://www.blendernation.com/2026/06/08/2d-face-rig-making-course-for-blender-with-procedural-textures/#respond</comments>
		
		<dc:creator><![CDATA[Mumu Mundo]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 05:28:59 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200789</guid>

					<description><![CDATA[Mumu Mundo writes: My 2D mouth and eyes rigging tutorials are getting old, so I decided to update the material and combine it into a step-by-step course that creates a full 2D face rig.complete with animated eyebrows and a nose. We&#8217;ll start by modeling the face and adding materials, then jump into shape keys – [&#8230;]
<p><a href="https://www.blendernation.com/2026/06/08/2d-face-rig-making-course-for-blender-with-procedural-textures/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/06/08/2d-face-rig-making-course-for-blender-with-procedural-textures/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-23</title>
		<link>https://www.blendernation.com/2026/06/06/best-of-blender-artists-2026-23/</link>
					<comments>https://www.blendernation.com/2026/06/06/best-of-blender-artists-2026-23/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 06:24:18 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200781</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/06/06/best-of-blender-artists-2026-23/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/06/06/best-of-blender-artists-2026-23/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Stop Wasting Days Rendering in Blender  </title>
		<link>https://www.blendernation.com/2026/06/02/stop-wasting-days-rendering-in-blender/</link>
					<comments>https://www.blendernation.com/2026/06/02/stop-wasting-days-rendering-in-blender/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 07:11:35 +0000</pubDate>
				<category><![CDATA[Add-ons]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200598</guid>

					<description><![CDATA[Boost your render times with Render Optimizer Pro. Introducing Render Optimizer Pro for Blender 5.x A professional-grade intelligent render analysis and optimization system designed specifically for modern Blender pipelines. Instead of forcing users to manually experiment with hundreds of render settings, Render Optimizer Pro analyzes your scene automatically and applies optimization strategies based on: geometry [&#8230;]
<p><a href="https://www.blendernation.com/2026/06/02/stop-wasting-days-rendering-in-blender/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/06/02/stop-wasting-days-rendering-in-blender/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blender Jobs for May 29, 2026</title>
		<link>https://www.blendernation.com/2026/05/29/blender-jobs-for-may-29-2026/</link>
					<comments>https://www.blendernation.com/2026/05/29/blender-jobs-for-may-29-2026/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 29 May 2026 10:15:00 +0000</pubDate>
				<category><![CDATA[Jobs]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200611</guid>

					<description><![CDATA[Here&#8217;s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [Paid] Video Editor Wanted — Blender Addon Tutorial + Trailer [PAID] 3D Character Modeler needed — 7 stylized characters, 2-week turnaround Senior / Director VFX Artist (Stylized Games &#124; Unity3D) / Europe Senior Character Artist Unity3D Europe, Remote / Permanent [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/29/blender-jobs-for-may-29-2026/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/29/blender-jobs-for-may-29-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best of Blender Artists: 2026-22</title>
		<link>https://www.blendernation.com/2026/05/29/best-of-blender-artists-2026-22/</link>
					<comments>https://www.blendernation.com/2026/05/29/best-of-blender-artists-2026-22/#respond</comments>
		
		<dc:creator><![CDATA[Bart]]></dc:creator>
		<pubDate>Fri, 29 May 2026 06:19:48 +0000</pubDate>
				<category><![CDATA[Images]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200663</guid>

					<description><![CDATA[Every week, hundreds of artists share their work on the Blender Artists forum. I&#8217;m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
<p><a href="https://www.blendernation.com/2026/05/29/best-of-blender-artists-2026-22/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/29/best-of-blender-artists-2026-22/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to Fix Bad Walk Cycles</title>
		<link>https://www.blendernation.com/2026/05/28/how-to-fix-bad-walk-cycles/</link>
					<comments>https://www.blendernation.com/2026/05/28/how-to-fix-bad-walk-cycles/#respond</comments>
		
		<dc:creator><![CDATA[Community Reporter]]></dc:creator>
		<pubDate>Thu, 28 May 2026 07:38:13 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200600</guid>

					<description><![CDATA[Learn how to fix bad walk cycle animation and turn stiff movement into believable character motion. This complete tutorial covers timing, weight, posing, hip rotation, overlap, foot contact, and professional animation workflow techniques. Dikko writes: In this animation tutorial, I break down common walk cycle mistakes and show how to improve them step by step [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/28/how-to-fix-bad-walk-cycles/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/28/how-to-fix-bad-walk-cycles/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>MacBook Neo Blender Sculpting: Honest Polycount and Memory Performance Test</title>
		<link>https://www.blendernation.com/2026/05/27/macbook-neo-blender-sculpting-honest-polycount-and-memory-performance-test/</link>
					<comments>https://www.blendernation.com/2026/05/27/macbook-neo-blender-sculpting-honest-polycount-and-memory-performance-test/#comments</comments>
		
		<dc:creator><![CDATA[Michael Bridges]]></dc:creator>
		<pubDate>Wed, 27 May 2026 06:00:10 +0000</pubDate>
				<category><![CDATA[Videotutorials]]></category>
		<guid isPermaLink="false">https://www.blendernation.com/?p=200451</guid>

					<description><![CDATA[Can Apple&#8217;s cheapest laptop genuinely handle Sculpt Mode? Michael Bridges put the MacBook Neo through a full stress test to find out where it breaks, then compared it against two very different machines. In this video I push the MacBook Neo from 200,000 to 12 million polygons in both Object Mode and Sculpt Mode, testing [&#8230;]
<p><a href="https://www.blendernation.com/2026/05/27/macbook-neo-blender-sculpting-honest-polycount-and-memory-performance-test/" rel="nofollow">Source</a></p>]]></description>
		
					<wfw:commentRss>https://www.blendernation.com/2026/05/27/macbook-neo-blender-sculpting-honest-polycount-and-memory-performance-test/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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