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	<title>blog.ticket01</title>
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	<link>http://blog.ticket01.com</link>
	<description>Have a look behind the curtains ...</description>
	<pubDate>Tue, 05 May 2009 21:07:53 +0000</pubDate>
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			<item>
		<title>Konstrukt released!</title>
		<link>http://blog.ticket01.com/2009/05/05/konstrukt-released/</link>
		<comments>http://blog.ticket01.com/2009/05/05/konstrukt-released/#comments</comments>
		<pubDate>Tue, 05 May 2009 21:07:53 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=210</guid>
		<description><![CDATA[Finally, after more than a year in development it has been released! Until May, 31st 2009 it will be offered with an introductory price. A license includes free e-mail support and free updates for 12 months! The license does never expire, of course! Sound&#8217;s like a deal? Go to www.ticket01.com and get your copy!
]]></description>
			<content:encoded><![CDATA[<p>Finally, after more than a year in development it has been released! Until May, 31st 2009 it will be offered with an introductory price. A license includes free e-mail support and free updates for 12 months! The license does never expire, of course! Sound&#8217;s like a deal? Go to www.ticket01.com and get your copy!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ticket01.com/2009/05/05/konstrukt-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Here comes the &#8220;centroidal&#8221; sun</title>
		<link>http://blog.ticket01.com/2009/04/23/here-comes-the-centroidal-sun/</link>
		<comments>http://blog.ticket01.com/2009/04/23/here-comes-the-centroidal-sun/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 13:40:40 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Centroidal Voronoi]]></category>

		<category><![CDATA[Geometry Deformer]]></category>

		<category><![CDATA[Konstrukt]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=167</guid>
		<description><![CDATA[Just a little image I wanted to show you that depicts Konstrukt&#8217;s ability to creating centroidal Voronoi tesselations (CVT). The iteration count on this particular object was very low. More iterations converge to a very stable and homogoenous distribution.
]]></description>
			<content:encoded><![CDATA[<div id="attachment_166" class="wp-caption alignright" style="width: 310px"><a href="http://blog.ticket01.com/wp-content/centroidalvoronoisun.jpg"><img class="size-medium wp-image-166" title="centroidalvoronoisun" src="http://blog.ticket01.com/wp-content/centroidalvoronoisun-300x300.jpg" alt="Centroidal Voronoi Sun" width="300" height="300" /></a><p class="wp-caption-text">Centroidal Voronoi Sun</p></div>
<p>Just a little image I wanted to show you that depicts Konstrukt&#8217;s ability to creating centroidal Voronoi tesselations (CVT). The iteration count on this particular object was very low. More iterations converge to a very stable and homogoenous distribution.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ticket01.com/2009/04/23/here-comes-the-centroidal-sun/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Konstrukt, Geometry Deformer</title>
		<link>http://blog.ticket01.com/2009/04/23/konstrukt-geometry-deformer/</link>
		<comments>http://blog.ticket01.com/2009/04/23/konstrukt-geometry-deformer/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 10:05:42 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Geometry Deformer]]></category>

		<category><![CDATA[Konstrukt]]></category>

		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=142</guid>
		<description><![CDATA[The release of Konstrukt is coming nearer every minute, there&#8217;s just some wrapping up to do. In the meantime here are some videos that show the Geometry Deformer in action.
VIDEO 01: A simple example using a mesh cube attached to a NURBS plane. Some basic transformations are shown.[See post to watch Flash video]
VIDEO 02: A [...]]]></description>
			<content:encoded><![CDATA[<p>The release of Konstrukt is coming nearer every minute, there&#8217;s just some wrapping up to do. In the meantime here are some videos that show the Geometry Deformer in action.</p>
<p>VIDEO 01: A simple example using a mesh cube attached to a NURBS plane. Some basic transformations are shown.[See post to watch Flash video]
<p>VIDEO 02: A star-shaped NURBS curve attached to a NURBS sphere via the GD. Simultaneously the curve is being used as a trim curve. One could argue that you could do that with a projected curve but the only way this can be tranformed is translation. The GD allows for every transform (tanslate, (soft) rotate, (soft) scale) on attached objects.[See post to watch Flash video]
<p>VIDEO 03: This video depicts the transform features especially the soft rotate and soft scale features of the Geometry Deformer using an extruded mesh. The mesh structure was created with Konstrukt&#8217;s Voronoi module.[See post to watch Flash video]
]]></content:encoded>
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		</item>
		<item>
		<title>Here comes the sun</title>
		<link>http://blog.ticket01.com/2009/04/17/here-comes-the-sun/</link>
		<comments>http://blog.ticket01.com/2009/04/17/here-comes-the-sun/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 09:08:47 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Geometry Deformer]]></category>

		<category><![CDATA[Konstrukt]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=93</guid>
		<description><![CDATA[Looks like things are going pretty smoothly with Konstrukt. Testing the Geometry Deformer, a Maya deformer that will allow you to constrain geometric surfaces to NURBS surfaces, is nearly finished.
The image was created using the Voronoi module. Its output, a polygonal mesh, has then been applied to a NURBS sphere and deformed using the Geometry [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_95" class="wp-caption alignright" style="width: 310px"><a href="http://blog.ticket01.com/wp-content/voronoi_sun.jpg"><img class="size-medium wp-image-95" title="voronoi_sun" src="http://blog.ticket01.com/wp-content/voronoi_sun-300x300.jpg" alt="Voronoi Sun" width="300" height="300" /></a><p class="wp-caption-text">Voronoi Sun</p></div>
<p>Looks like things are going pretty smoothly with Konstrukt. Testing the Geometry Deformer, a Maya deformer that will allow you to constrain geometric surfaces to NURBS surfaces, is nearly finished.</p>
<p>The image was created using the Voronoi module. Its output, a polygonal mesh, has then been applied to a NURBS sphere and deformed using the Geometry Deformer. With the help of LiveWire, some nice materials and Maxwell Render it got its finish.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Voronoi Landscape</title>
		<link>http://blog.ticket01.com/2009/04/10/voronoi-landscape/</link>
		<comments>http://blog.ticket01.com/2009/04/10/voronoi-landscape/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 07:59:58 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Geometry Deformer]]></category>

		<category><![CDATA[Konstrukt]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=87</guid>
		<description><![CDATA[This image has been created using a new feature in Konstrukt that creates random point sets on NURBS surfaces. It&#8217;s as easy as selecting a NURBS surfaces, running the command and your done. There&#8217;s a preview, of course, so what you see is what you get. The point set can of course be altered afterwards [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.ticket01.com/wp-content/voronoilandscape.jpg"><img class="alignright size-medium wp-image-88" title="Voronoi Landscape" src="http://blog.ticket01.com/wp-content/voronoilandscape-300x168.jpg" alt="Voronoi Landscape" width="300" height="168" /></a>This image has been created using a new feature in Konstrukt that creates random point sets on NURBS surfaces. It&#8217;s as easy as selecting a NURBS surfaces, running the command and your done. There&#8217;s a preview, of course, so what you see is what you get. The point set can of course be altered afterwards or even animated.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Konstrukt, Voronoi Surface Preview</title>
		<link>http://blog.ticket01.com/2009/04/08/konstrukt-voronoi-surface-preview/</link>
		<comments>http://blog.ticket01.com/2009/04/08/konstrukt-voronoi-surface-preview/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 09:26:04 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Konstrukt]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=76</guid>
		<description><![CDATA[Today I&#8217;m finally able to reveal some information about the upcoming Maya plug-in called &#8220;Konstrukt&#8221;. The name derives from the architectural term &#8220;Konstruktivismus&#8221; where shapes are created from simple basic elements. Having read the last sentence you might be reminded of the Generize node which is included in SmartDuplicate and yes, you&#8217;re right, the Konstrukt [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.ticket01.com/wp-content/konstruktvoronoipreview.jpg"><img class="size-medium wp-image-78 alignright" title="Konstrukt, Voronoi Preview" src="http://blog.ticket01.com/wp-content/konstruktvoronoipreview-300x244.jpg" alt="Konstrukt, Voronoi Preview" width="300" height="244" /></a>Today I&#8217;m finally able to reveal some information about the upcoming Maya plug-in called &#8220;Konstrukt&#8221;. The name derives from the architectural term &#8220;Konstruktivismus&#8221; where shapes are created from simple basic elements. Having read the last sentence you might be reminded of the Generize node which is included in SmartDuplicate and yes, you&#8217;re right, the Konstrukt node will be all of that and more. It will be more user friendly using lots of manipulators that support the different operations on a surface like translation, scaling and rotation. All of these will support distance dependent weights making the creation of complex forms very easy.</p>
<p>Konstrukt will also feature an advanced version of the LiveWire node, supporting texture-driven insets which can be applied per-face or per-vertex.</p>
<p>But back to the topic: creating astonishing and complex cellular surfaces has always been a challenging task. A keyword for cellular structures is Voronoi. The mathematical definition comes here: Given a set of points <em>S</em> called sites, in general, the set of all points closer to a point <em>c</em> of <em>S</em> than to any other point of <em>S</em> is the interior of a Voronoi cell for <em>c</em>. Since a lot of you are on the constant lookout and search for new shapes I&#8217;d guess that you&#8217;ve already stumbled upon structures like the one pictured above. The example uses only a few cells but even at the current stage of development the Voronoi node is already able to compute about 20.000 cells/second in real-time. So don&#8217;t aim for the little target. <img src='http://blog.ticket01.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> The case pictured above is the 2D version of the Voronoi node. In fact Voronoi cells exist in any dimension, so going for 3D will be the next step.</p>
<p>The plug-in will allow for the creation of Voronoi surfaces from a variety of inputs like mesh vertices, particles or locators. Geometry output options will include polygonal meshes, NURBS surfaces and NURBS curves.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flipping Cards</title>
		<link>http://blog.ticket01.com/2008/10/29/flipping-cards/</link>
		<comments>http://blog.ticket01.com/2008/10/29/flipping-cards/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 15:38:37 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[MEL]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=72</guid>
		<description><![CDATA[The task at hand is an array of cards that should be flipped by 180 degrees. The solution should be as flexible and as easy to setup as possible.
Creating the array is pretty easy. Create a new box object, scale it down a little and for the looks apply two different shaders to each side. [...]]]></description>
			<content:encoded><![CDATA[<p>The task at hand is an array of cards that should be flipped by 180 degrees. The solution should be as flexible and as easy to setup as possible.</p>
<p>Creating the array is pretty easy. Create a new box object, scale it down a little and for the looks apply two different shaders to each side. Duplicate this card like 9 times in X direction and the resulting 10 objects again 9 times in Y direction.</p>
<p>Select the cards and run <a href="http://blog.ticket01.com/wp-content/RampRotate.mel">RampRotate</a>.</p>
<p>If everything went fine you should now have 100 cards attached to 100 ramps and one called <strong>masterRamp</strong>. All ramps get their info from this master ramp. Animating the <strong>masterRamp </strong>drives all others as well. The rotation around Z is attached to the red value of the ramp. The higher the red the bigger the rotation.</p>
<p>If you want the rotation to be different than Z just edit the script at the location before the <em>ROTATION AXIS</em> comment.</p>
<p><img class="size-full wp-image-70 alignnone" title="Cards" src="http://blog.ticket01.com/wp-content/cards.jpg" alt="Cards" /></p>
]]></content:encoded>
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		<item>
		<title>Welcome to the real world &#8230;</title>
		<link>http://blog.ticket01.com/2008/06/30/welcome-to-the-real-world/</link>
		<comments>http://blog.ticket01.com/2008/06/30/welcome-to-the-real-world/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 09:23:44 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Fabbing]]></category>

		<category><![CDATA[Generize]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[SmartDuplicate]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=65</guid>
		<description><![CDATA[&#8230; was possibly the most striking headline I could think of when it came to this:
As you already know SmartDuplicate includes a powerful tool called Generize. It was born in June 2007 when a member of the Maya forum percutio asked for a very special tool that would allow for the distribution of objects on [...]]]></description>
			<content:encoded><![CDATA[
<a href='http://blog.ticket01.com/2008/06/30/welcome-to-the-real-world/file02_09/' title='Fab01'><img src="http://blog.ticket01.com/wp-content/file02_09-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://blog.ticket01.com/2008/06/30/welcome-to-the-real-world/file04_01/' title='Fab02'><img src="http://blog.ticket01.com/wp-content/file04_01-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://blog.ticket01.com/2008/06/30/welcome-to-the-real-world/file09_06/' title='Fab03'><img src="http://blog.ticket01.com/wp-content/file09_06-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://blog.ticket01.com/2008/06/30/welcome-to-the-real-world/file1602/' title='Fab04'><img src="http://blog.ticket01.com/wp-content/file1602-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>

<p>&#8230; was possibly the most striking headline I could think of when it came to this:</p>
<p>As you already know SmartDuplicate includes a powerful tool called Generize. It was born in June 2007 when a member of the Maya forum <a href="http://www.percutio.de/network/index.php?page=Thread&amp;threadID=5704" target="_blank">percutio</a> asked for a very special tool that would allow for the distribution of objects on other objects. Since at that time there was no way to do things like this in Maya the Generize module was born.</p>
<p>Now, that a year has gone by, things have developed exceptionally well, SmartDuplicate has been picked up by architects and was even the fundamental base for a workshop I held at the Technical University Braunschweig in April/May 2008.</p>
<p>The last and most exciting step was to transform what once was just virtual into something real. This step was entirely done by <a href="http://www.alphacam.de/">alphacam</a> using their RP machines.</p>
<p>Beginning July, 18th 2008 you have the great chance to see these models in an exhibition in Berlin, Germany. The Architektur Galerie Berlin is going to show real-smartDuplicate models in the Mediationen exhibition until August, 16th 2008.</p>
<p>If you&#8217;re interested in this, don&#8217;t miss it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Maya Plugin Power</title>
		<link>http://blog.ticket01.com/2008/05/29/maya-plugin-power/</link>
		<comments>http://blog.ticket01.com/2008/05/29/maya-plugin-power/#comments</comments>
		<pubDate>Thu, 29 May 2008 07:40:24 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[Plug-in]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/?p=64</guid>
		<description><![CDATA[Today I received a copy of the book that&#8217;s depicted on the left. The author, Mark Jennings Smith, has done a marvellous job by compiling the most exciting plug-ins available for Autodesk Maya in one place. ticket01 got a whole chapter [p.247 - p.283] where Seamour, Wire and SmartDuplicate are being described in full detail. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/1584505303?ie=UTF8&amp;tag=ticket01-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1584505303"><img class="alignleft" style="border: 0; float: left; margin: 5px;" src="http://ecx.images-amazon.com/images/I/51B89s061YL._SL160_.jpg" border="0" alt="" /></a>Today I received a copy of the book that&#8217;s depicted on the left. The author, Mark Jennings Smith, has done a marvellous job by compiling the most exciting plug-ins available for Autodesk Maya in one place. ticket01 got a whole chapter [p.247 - p.283] where Seamour, Wire and SmartDuplicate are being described in full detail. Thanks Mark and all the best for the book!<br />
<script src="http://www.assoc-amazon.com/s/link-enhancer?tag=ticket01-20&amp;o=1" type="text/javascript"></script><br />
<noscript>&amp;amp;amp;lt;br /&amp;amp;amp;gt; &amp;amp;amp;amp;nbsp;   &amp;amp;amp;lt;img src=&#8221;http://www.assoc-amazon.com/s/noscript?tag=ticket01-20&#8243; mce_src=&#8221;http://www.assoc-amazon.com/s/noscript?tag=ticket01-20&#8243; alt=&#8221;" /&amp;amp;amp;gt;&amp;amp;amp;lt;br /&amp;amp;amp;gt; </noscript></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Particle Games IV</title>
		<link>http://blog.ticket01.com/2008/03/16/particle-games-iv/</link>
		<comments>http://blog.ticket01.com/2008/03/16/particle-games-iv/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 16:48:18 +0000</pubDate>
		<dc:creator>ticket01</dc:creator>
		
		<category><![CDATA[Development News]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[MultiTool]]></category>

		<guid isPermaLink="false">http://blog.ticket01.com/2008/03/16/particle-games-iv/</guid>
		<description><![CDATA[The latest addition the the Particle Tools includes an option to pipe the output of the ParticleMuxer into a new particle shape giving artists the possibility to create astonishing effects with lots of particles that can be rendered by the GPU. The video below uses an emitter creating point particles that are influenced by a [...]]]></description>
			<content:encoded><![CDATA[<p>The latest addition the the Particle Tools includes an option to pipe the output of the ParticleMuxer into a new particle shape giving artists the possibility to create astonishing effects with lots of particles that can be rendered by the GPU. The video below uses an emitter creating point particles that are influenced by a gravity field and an image based displacement node coming with the Particle Tools.</p>
<p>
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