<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1252175094403576854</id><updated>2024-12-13T04:39:38.207-06:00</updated><category term="Indie Game Design"/><category term="Spacecraft design"/><category term="Hard SF"/><category term="Sci-Fi RPG"/><category term="D6"/><category term="World Building"/><category term="Nano-fic"/><category term="A to Z Blog Challenge"/><category term="Hard SF Space Opera"/><category term="Conjunction"/><category term="Gentleman Scoundrel"/><category term="Deckplans"/><category term="Space Combat"/><category term="Rules"/><category term="Launch Window"/><category term="Stargosy"/><category term="Star Wars"/><category term="Building a Space Navy"/><category term="OSR"/><category term="Starships &amp; Spacemen"/><category term="Sales"/><category term="Cepheus Engine"/><category term="Diaspora"/><category term="Real Spaceflight"/><category term="Star Trek"/><category term="Comic"/><category term="Crew as Mission Control"/><category term="D20"/><category term="Isometrics"/><category term="Missile Craft"/><category term="Patreon"/><category term="Project NEPTUNE"/><category term="Starphin Project"/><category term="Traveller"/><category term="Starships and Spacemen"/><category term="Starmorphs"/><category term="Spacecraft Spotlight"/><category term="The Force"/><category term="Anti Canon"/><category term="Hard Star Nano-fic"/><category term="Intra-Fleet Tug"/><category term="Murdering Empires"/><category term="Social Stuctures in The Black Desert"/><category term="Species Spotlight"/><category term="Tall Ships and Trading Posts"/><category term="The Black Desert"/><category term="Asteroid Mining"/><category term="Crew as Damage Control RPG"/><category term="Geomorphs"/><category term="River class Spacecraft"/><category term="Sfi-Fi RPG"/><category term="Stagosy"/><category term="Hard Star"/><category term="How you play/What you win"/><category term="Sci-Fi"/><category term="2001"/><category term="L5 Updates"/><category term="Miniatures"/><category term="Robots"/><category term="Ships of the Black Desert"/><category term="Ships of the Galaxy"/><category term="So"/><category term="Starcruiser"/><category term="Starship Example"/><category term="Technical Readout"/><category term="Telepresence"/><category term="Triplanetary"/><category term="Zaonia"/><title type='text'>Blue Max Studios</title><subtitle type='html'>Science Fiction Gaming, Art &amp;amp; Speculation</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>437</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-2010670606258835982</id><published>2022-03-09T00:00:00.087-06:00</published><updated>2022-03-09T00:00:00.198-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anti Canon"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Isometrics"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>More on Anti-Canon: Ways to Imply a Setting</title><summary type="text">&amp;nbsp;&amp;nbsp; &amp;nbsp;The other day on Twitter the question was asked: &quot;When world building, what do you start with?&quot;&amp;nbsp; My answer was probably obvious to anyone who has read my blog.&amp;nbsp;&amp;nbsp;&amp;nbsp; I start with a spaceship. I am a spaceship nerd.&amp;nbsp;Pictured: My Spirit animal&amp;nbsp;&amp;nbsp;&amp;nbsp; Then I start thinking about how it would work, the technology it&#39;d need and what that implies for </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/2010670606258835982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/03/more-on-anti-canon-ways-to-imply-setting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/2010670606258835982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/2010670606258835982'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/03/more-on-anti-canon-ways-to-imply-setting.html' title='More on Anti-Canon: Ways to Imply a Setting'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEiNpfXVaJwUxMyObrjPQtA3jPbBt3rPow_4DgBLNB1eNB8kaEQDGl46sjso8jrpCAu56K1APu9gCAUKmOo4u2iT2knMwkULsxsX6crW4oJ851rBTfQN_GBbWOmZYufH9P5J9wVgSup7dOHGx420R0dKd1ag83juphx8JbH154n6oVxuFXwEVaR46BiT=s72-w400-h225-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-5203224481160252838</id><published>2022-03-02T00:00:00.003-06:00</published><updated>2022-03-02T00:00:00.194-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Damage Control RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Space Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Trek"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars"/><title type='text'>Project NEPTUNE: Making the Procedures Universal</title><summary type="text">Faci-NOPE.&amp;nbsp;&amp;nbsp; &amp;nbsp;More than any other genre I&#39;m aware of, Science Fiction is defined by it&#39;s technology.&amp;nbsp; For example, the difference between Clash of the Titans and Lord of the Rings is to my mind less than the difference between Star Trek and Star Wars.&amp;nbsp; And both of those have almost nothing in common with The Expanse.&amp;nbsp;&amp;nbsp;&amp;nbsp; This is relevant to game design </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/5203224481160252838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/03/project-neptune-making-procedures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5203224481160252838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5203224481160252838'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/03/project-neptune-making-procedures.html' title='Project NEPTUNE: Making the Procedures Universal'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgQazsfxEfuek5dI-oPrAYlhs57XmOWRp6nJv2NwpfRBKqVKW330FVxTOvDmkglCx4bFN3D6mrwKmuSc-AuRCkUM8ksNAPeiqtU_eKoYc9f5YPM4ZPDoglfyjNXAapV0TPW9xDKB0xWHJVYDT7iUhIYa2NqGTZLSYJTI6zt92kFZAbo2fTBe10UgnQG=s72-w400-h183-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-1392532862002007570</id><published>2022-02-22T13:27:00.000-06:00</published><updated>2022-02-22T13:27:42.727-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><title type='text'>SACRIFICES: The Rules System I&#39;m Developing</title><summary type="text">&amp;nbsp;&amp;nbsp; It can be said that most if not all classic TTPGs are based around resource management.&amp;nbsp;&amp;nbsp;&amp;nbsp; The OSR has codified this in the myriad of rules that govern how to die in explore a dungeon. Time, spells, food, arrows - light -&amp;nbsp; are all limited and requires careful tracking.&amp;nbsp; Even at individual tables that don&#39;t follow Encumbrance rules or and lack magic there are </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/1392532862002007570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/sacrifices-rules-system-im-developing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/1392532862002007570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/1392532862002007570'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/sacrifices-rules-system-im-developing.html' title='SACRIFICES: The Rules System I&#39;m Developing'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEj8rRonEantcwjbG9PYmLBuUGzFgKonJS4Pg44AS7b6K8YRhcU8jyctjbcacIyReeoaKoKsRyLXqEvi4HUh2aH7q-BbEGonUOcZCOWq8eLUMByA-IoiHZQcyE7kLZxvTTyLrhKb5WJI9o_ARhkeawJOqOXBYjrrvdBaiy8oTbhHyOETdbilN-aM8hl3=s72-w400-h285-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-3865687314215269835</id><published>2022-02-16T00:00:00.347-06:00</published><updated>2022-02-16T00:00:00.191-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="D20"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><title type='text'>Designing A TTRPG: Format</title><summary type="text">&amp;nbsp;Improving page layout was a low bar. &amp;nbsp; &amp;nbsp;So in mid-1999 my friends and I were talking about making a TTPRG of our own.&amp;nbsp; I don&#39;t know how common that was back then; I knew exactly two people with internet at the time and had never heard of PDFs.&amp;nbsp; This was to be a printed book and sold in brick and mortar stores.&amp;nbsp;&amp;nbsp;&amp;nbsp; I don&#39;t know if any of us thought it would </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/3865687314215269835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/designing-ttrpg-format.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/3865687314215269835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/3865687314215269835'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/designing-ttrpg-format.html' title='Designing A TTRPG: Format'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEj0JtoawHptDxN_71qJ9O7nO9C8eV7z6eZrbdo4afdXA_JL2HSfra3AoWwXRKlT4-9U3DDay0tUz_MQtFeTrUeEYztA8WVqgdl0B1GERGYuQno5ESIq9-Xj-W1c7uczUX_B_15P9gKJsRKlorQXFeghLOu-j9blSP7aVMtdAF2tO9FgGhZYaUPb6dSy=s72-w237-h320-c" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6513834253333564371</id><published>2022-02-09T00:00:00.192-06:00</published><updated>2022-02-09T00:00:00.189-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="D20"/><category scheme="http://www.blogger.com/atom/ns#" term="How you play/What you win"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Traveller"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>How you Play is What you WIn II: Overruling Over-Rule-ing</title><summary type="text">&amp;nbsp;&amp;nbsp;&amp;nbsp; My wife Debra is my favorite gamer.&amp;nbsp; Obvious and unapologetic bias aside, she makes the best characters.&amp;nbsp; Once she grasped the rules for multi-classing in D&amp;amp;D 3rd edition (much faster than I did) she never created the same kind of character twice.&amp;nbsp; She had one, a Bard/Rogue/Fighter/One-of-the-exotic-Prestige-Classes that looked like a half-elf David Bowie and</summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6513834253333564371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/how-you-play-is-what-you-win-ii.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6513834253333564371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6513834253333564371'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/how-you-play-is-what-you-win-ii.html' title='How you Play is What you WIn II: Overruling Over-Rule-ing'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgvVQNAKGIhCliaYphOgu6_WJQMhzwy8BVf28T6gkPmuUdpYNo3--nznm2esSsrAPYSDI-t-RsP-EQ3vKZSlazAtDlRj2cSA8R6WJXtZXge4n-nFelfuw2HfxR74vp-5wvtoM5vKzybDUZr0-F26rR5B3Xmm2jMwPIo3OvJcoQdSgtuwHZnuCMyJuX4=s72-c" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-8137801801500894269</id><published>2022-02-02T00:00:00.433-06:00</published><updated>2022-02-02T09:54:43.026-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Damage Control RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Mission Control"/><category scheme="http://www.blogger.com/atom/ns#" term="Deckplans"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Space Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Starships &amp; Spacemen"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Crew as Damage Conrol II: Acronyms &amp; Anarchy</title><summary type="text">&amp;nbsp;&amp;nbsp;&amp;nbsp; Last week we started to address the problem with space travel and combat in RPGs by addressing the &quot;tactical mini-game&quot; sequence most TTPRGs seem to use.&amp;nbsp;&amp;nbsp; The reasons for the mini-game approach as I see it are as follows:&amp;nbsp;First 
you have the hobby’s wargame origins, which can be exacerbated by RPGs 
with board game tie-ins.&amp;nbsp;SF games that are licensed from </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/8137801801500894269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/crew-as-damage-conrol-ii-acronyms.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/8137801801500894269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/8137801801500894269'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/02/crew-as-damage-conrol-ii-acronyms.html' title='Crew as Damage Conrol II: Acronyms &amp; Anarchy'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgNOcoP46SBdesxKQCQ24WS9Gbn9O2V-it0Ftrv-JYDrgqRoKu75RRStHAZkWwQEJ6lNSf2IrAQuTnctaiLlsp06iW47htHtFMmVVVrQqcWFg_FiFH7Pns4VEwHjL5aCDECtUlVTU60l4NR2VtE2ET-xkd62G-QcwqZJXgQ8pX1zgWu6RnoL5J5EArv=s72-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-8304209154988582595</id><published>2022-01-26T00:00:00.174-06:00</published><updated>2022-01-26T00:00:00.173-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Damage Control RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Mission Control"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi"/><category scheme="http://www.blogger.com/atom/ns#" term="The Black Desert"/><title type='text'>Project NEPTUNE Part II: Crew as Damage Control</title><summary type="text">&amp;nbsp;Made with Daz 3d, Bryce and GIMP&amp;nbsp;&amp;nbsp; As we said last week, space combat in RPGs is generally a pain. This is one of the reasons I started designing my own SF RPG as soon as I discovered my favorite rules system was now OGL. &amp;nbsp;&amp;nbsp; &amp;nbsp;        Part of that effort, the Black Desert Project, led to my series of blog posts about Crew as Mission Control. The premise being that </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/8304209154988582595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/project-neptune-part-ii-crew-as-damage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/8304209154988582595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/8304209154988582595'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/project-neptune-part-ii-crew-as-damage.html' title='Project NEPTUNE Part II: Crew as Damage Control'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEgSM-fvwbT1BygRDZpGqjM0I8zkpn5m28-jumUIzFgpE_dr13-sZVF3M6GlvWwIDlflXFc2Y8wD9EJPYYRrU6_-FVYahcTRwVfWpk4zxIRSMFxG7bdDnx4eVC_vTp_lAPd0ggt25qHrj0XeSToBkzaXeMl_dgjcmo_m2QfWhJu6VWMw2GJjb-HStbt0=s72-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-3166034064957406103</id><published>2022-01-19T00:00:00.071-06:00</published><updated>2022-01-22T12:44:05.736-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Patreon"/><category scheme="http://www.blogger.com/atom/ns#" term="Project NEPTUNE"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Space Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><title type='text'>Project NEPTUNE: or Another Stab at Integrating Space Travel and Combat into TTRPGs that Does Not Suck</title><summary type="text">Who else would hitch dolphins to a chariot?*This will definitely be a whole series of posts. &amp;nbsp;&amp;nbsp;&amp;nbsp; In the link to the right&amp;nbsp;Ken Burnside articulates a problem I&#39;ve struggled with since I first tried to run the West End Games classic Star Wars: The Role-Playing Game in 1992; to whit: &quot;How can I put the spaceships I love into a game in a way that actually adds fun to the game?&quot;&amp;</summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/3166034064957406103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/project-neptune-or-another-stab-at.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/3166034064957406103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/3166034064957406103'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/project-neptune-or-another-stab-at.html' title='Project NEPTUNE: or Another Stab at Integrating Space Travel and Combat into TTRPGs that Does Not Suck'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6k_mqYyMS1new9n80wH4uibSfnvmckJ5jxjWiYv7jh6EE6LIrhemVJbmxFk1eJacil8aGSGmDUuVbOWByihAJ1Nj04iabLynZ0LjbICJXMYrJjhouVTn61Ly7wVbNUIMMqsvZo6C_eUs/s72-c/dolphinsChariotsFlipIt.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6181868088333377712</id><published>2022-01-12T00:00:00.001-06:00</published><updated>2022-01-12T00:00:00.192-06:00</updated><title type='text'>MURDERING EMPIRE: ONE-PAGE RULES</title><summary type="text">&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;I&#39;ve been spending less time thinking about the Murdering Empire project or writing a blog post than I have actually writing the game.&amp;nbsp;&amp;nbsp;&amp;nbsp; In fact, I have a completed version available of the one-page, Version 0.1 rules for Murdering Empire completed.&amp;nbsp;&amp;nbsp;&amp;nbsp; It is very bare bones, as a one-page game must be, but it also shows my</summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6181868088333377712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/murdering-empire-one-page-rules.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6181868088333377712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6181868088333377712'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/murdering-empire-one-page-rules.html' title='MURDERING EMPIRE: ONE-PAGE RULES'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEitgdX2N1Scp1NXbjsG_W0p49reM_Twwl2ZSG-n5W1bDMcGEchj-E6QDaj2SY-mTibtDU-IP0LjQnttNgVgtMjtWJfXgsBPeJTqy4v7IYGTvq-Cv0joFjvFJiY508tIgluMeCy60JipAgDWO5I0iJRlZVJCFcs1W7iMwLYQsfahlwlMncDDAbDFtXEB=s72-w260-h400-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-393848185905164771</id><published>2022-01-05T08:38:00.002-06:00</published><updated>2022-01-05T14:41:19.895-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anti Canon"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Murdering Empires"/><category scheme="http://www.blogger.com/atom/ns#" term="Patreon"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><title type='text'>Murdering Empire in a Single Page?</title><summary type="text">Yeah, that guy.&amp;nbsp;&amp;nbsp;&amp;nbsp; Despite having had the long weekend, I haven&#39;t spent any of that time work on this blog. I have spent some of it thinking about an actual product. It&#39;s all in a very early stage right now, but I&#39;ve become enamored with an idea inspired by binge-watching Questing Beast&#39;s Zine reviews and the one-page RPGs like the 24XX family of games.&amp;nbsp;&amp;nbsp; &amp;nbsp;The idea </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/393848185905164771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/yeah-that-guy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/393848185905164771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/393848185905164771'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2022/01/yeah-that-guy.html' title='Murdering Empire in a Single Page?'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjID9Werw2oG_lk6jsSyG6pn5NoXjE6Rlw_Llb6uitBKEFSmZS-oTutHgZNYqhQAC2rdVld3MmTskS22uneqSI64zXTGFo40H2eGSP_xBGWNhSb8pKYAlifS-Nbrduhh3Xvv1qBTCNHe966S3lG1apiQq-RFQDJdFaw9AD4h74OY0zddw8kpJJLsboe=s72-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-4590630529135301291</id><published>2021-12-29T00:00:00.004-06:00</published><updated>2021-12-29T08:01:55.530-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anti Canon"/><category scheme="http://www.blogger.com/atom/ns#" term="How you play/What you win"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Murdering Empires"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Patreon"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><title type='text'>When Murdering Empires, How you Play is What you Win</title><summary type="text">&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bonus points to those who recognize the quote.Yes, even the Skill Challenges.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I have a confession:&amp;nbsp; The 4th edition of D&amp;amp;D is the only set of rules - for any rpg - that i&#39;ve run Rules As Written.&amp;nbsp; The system was, as far as it intentions went, perfect.&amp;nbsp; The XP notation, monster blocs, the unified leveling mechanic, the treasure </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/4590630529135301291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2021/12/when-murdering-empires-how-you-play-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/4590630529135301291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/4590630529135301291'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2021/12/when-murdering-empires-how-you-play-is.html' title='When Murdering Empires, How you Play is What you Win'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEiby9G2B6YJYQbmyULfLdT3Oiz4qE9eq-_PJURPIhd06LaZMw3cJxV4gI3jQiPrKa5_41DY5ZMGmPmq7pGw62UdaI7XN7o7iOmF1s0TKaHZP3BptOu-0SaipUmJcHfXxsLqV2KenOSNfuvT7WWBzivy1RAUECgpBxZexTzs-Q8YWd6vKRIJu_wN7EHJ=s72-w244-h320-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-7951593213247282477</id><published>2021-12-22T00:00:00.037-06:00</published><updated>2021-12-22T15:27:47.966-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Anti Canon"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Murdering Empires"/><category scheme="http://www.blogger.com/atom/ns#" term="Patreon"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Murdering Empire with the Anti-Canon</title><summary type="text">I swear this is what mine looked like when I got it in 1980Do you remember when Queen Amidala was supposed to be a clone!?&amp;nbsp;&amp;nbsp;&amp;nbsp; The Handmaidens that surrounded her weren’t dressed to be her body doubles - They are all the Queen, and one was dressed to sit on the throne.&amp;nbsp; Meanwhile, the servant girl gossiping with the cook belowstairs? The Queen.&amp;nbsp; The naive looking </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/7951593213247282477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2021/12/murdering-empire-with-anti-canon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/7951593213247282477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/7951593213247282477'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2021/12/murdering-empire-with-anti-canon.html' title='Murdering Empire with the Anti-Canon'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjf2lvfKCj5fZab3vtixoG0RrO2paYeglUII6htfm0Pk6Y9rJm9DvDEKuv7SqoaMkDSocQ0_sVefrZJaZDfjyXdCxjwXTRSNngKZnhrt8GfuLAELx-YDfSsZYcdO7pOQvs7ppdjQ3t_LLdDoDc5CE-Wau1hAXtdf1hb3xgfQRan2b_j6iiYKTN9uddW=s72-w315-h400-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-7716799416900831800</id><published>2021-12-15T00:00:00.025-06:00</published><updated>2021-12-15T00:00:00.213-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="Murdering Empires"/><category scheme="http://www.blogger.com/atom/ns#" term="Patreon"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Traveller"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>On Murdering Empires</title><summary type="text">&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; Why did Rome fall?Did Rome actually fall, or just decline until noting but memories remain?When did Rome fall? With the city itself in 410? During the sack of Ravenna in 476?&amp;nbsp; Or the fall of Constantinople in 1453?&amp;nbsp; That’s a thousand-year span - can we not narrow it down better than that?And why did Rome fall?&amp;nbsp; Was it lead water pipes, the </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/7716799416900831800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2021/12/on-murdering-empires.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/7716799416900831800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/7716799416900831800'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2021/12/on-murdering-empires.html' title='On Murdering Empires'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-5666752497130459688</id><published>2017-03-24T10:37:00.000-05:00</published><updated>2017-03-24T10:37:53.493-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Patreon"/><category scheme="http://www.blogger.com/atom/ns#" term="Real Spaceflight"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Space Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Starships &amp; Spacemen"/><category scheme="http://www.blogger.com/atom/ns#" term="Triplanetary"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Starships &amp; Spacemen Examined: S&amp;S, Triplanetary, and real Stars and Planets...</title><summary type="text">


&amp;nbsp; &amp;nbsp; &amp;nbsp;To the left is (hopefully) the solution to my dilemma. &amp;nbsp;Rather than wax lyrical about how I came to arrive at my current notion, I&#39;m just gonna hash it out for you. 
&amp;nbsp; &amp;nbsp; &amp;nbsp;I&#39;m ditching the FTL system in Starships &amp;amp; Spacemen and replacing it with my &quot;Rabbithole&quot; system. &amp;nbsp;If you don&#39;l know what that is, I wrote a a whole article about it in LAUNCH </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/5666752497130459688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/starships-spacemen-examined-s.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5666752497130459688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5666752497130459688'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/starships-spacemen-examined-s.html' title='Starships &amp; Spacemen Examined: S&amp;S, Triplanetary, and real Stars and Planets...'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6656577279985554949</id><published>2017-03-22T08:10:00.000-05:00</published><updated>2017-03-22T10:28:19.844-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Real Spaceflight"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Space Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><category scheme="http://www.blogger.com/atom/ns#" term="Starships &amp; Spacemen"/><title type='text'>Starships &amp; Spacemen Examined: I&#39;m going to have to make my own setting, aren&#39;t I?</title><summary type="text">



 Ha! &amp;nbsp;Rhetorical question, Rocketfans - what else&amp;nbsp;would I be doing? &amp;nbsp;It&#39;s not like I can leave anything&amp;nbsp;alone...
&amp;nbsp; &amp;nbsp; &amp;nbsp; The deal breaker came with my examination of the FTL system. &amp;nbsp;It&#39;s a variation of the classic Trek/Alcubierre warp drive - which is bad enough, as warp drive has problems. &amp;nbsp;What&#39;s even more difficult for me to deal with is the </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6656577279985554949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/starships-spacemen-examined-im-going-to.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6656577279985554949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6656577279985554949'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/starships-spacemen-examined-im-going-to.html' title='Starships &amp; Spacemen Examined: I&#39;m going to have to make my own setting, aren&#39;t I?'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-1068481001302631759</id><published>2017-03-20T12:03:00.000-05:00</published><updated>2017-03-20T12:03:34.999-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Building a Space Navy"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="Starships &amp; Spacemen"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Notes on an Alternate Starships &amp; Spacemen/ White Star Setting...</title><summary type="text">
&amp;nbsp; &amp;nbsp; &amp;nbsp;Working on some some for &amp;nbsp;the FTL post today...here are some notes for a new setting I&#39;ve been working on:


The path of an officer in the Patrol Fleet begins at the Academy. &amp;nbsp;We will only discuss officers because there are no enlisted ratings in the Astronaut Corp. &amp;nbsp;An Astro begins their career at a Patrol Base nearest their homeworld or system. &amp;nbsp;This is </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/1068481001302631759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/notes-on-alternate-starships-spacemen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/1068481001302631759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/1068481001302631759'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/notes-on-alternate-starships-spacemen.html' title='Notes on an Alternate Starships &amp; Spacemen/ White Star Setting...'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6600921427066668175</id><published>2017-03-15T08:03:00.000-05:00</published><updated>2017-03-15T08:03:15.603-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie Game Design"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Starships &amp; Spacemen"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Starships &amp; Spacemen Examined: The Power Pile Base, Energy Units, and You</title><summary type="text">
&amp;nbsp; &amp;nbsp;Author&#39;s Note: The rules mentioned below, unless otherwise specified, are the hard work of Daniel Proctol et al. at Goblinoid Games on the second edition of Starships &amp;amp; Spacemen.&amp;nbsp;


Yes, I use this pic a lot. &amp;nbsp;I happen to like&amp;nbsp;it.



&amp;nbsp; &amp;nbsp; &amp;nbsp;Let&#39;s talk about the Power Pile Base.
&amp;nbsp; &amp;nbsp; &amp;nbsp;I&#39;ve read multiple reviews, and the general consensus </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6600921427066668175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/starships-spacemen-examined-power-pile.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6600921427066668175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6600921427066668175'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/starships-spacemen-examined-power-pile.html' title='Starships &amp; Spacemen Examined: The Power Pile Base, Energy Units, and You'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8l0LpjA4Q44tiAOuzjFjcdMFWzR9prGLwqKqw9D3TV_mbYO_lXYXVrmTBQ_3ekG3MtHdSk8NsMvDb4e-ZpwSCfxMnS2GK1bxXHS7cKKKIwkKzE2U3Sx5uaWoP_fFhZFrhL5jyBlCjonU/s72-c/Shuttle+Ship+Pron.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6063583461367731782</id><published>2017-03-13T11:03:00.001-05:00</published><updated>2017-03-13T11:03:51.262-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Deckplans"/><category scheme="http://www.blogger.com/atom/ns#" term="OSR"/><category scheme="http://www.blogger.com/atom/ns#" term="Sci-Fi RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Space Combat"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Trek"/><category scheme="http://www.blogger.com/atom/ns#" term="Starships &amp; Spacemen"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Blame it on Rob-o</title><summary type="text">
&amp;nbsp; &amp;nbsp; &amp;nbsp;Specifically, Rob Garitta, friend and sometime collaborator here at Blue Max Studios. &amp;nbsp;He mentioned our previous work on the Starships&amp;amp; Spacemen&amp;nbsp;game and I rather woefully lamented not having completed any of the projects I wanted to for that game.

 &amp;nbsp; It was a rather lengthy list. I was going to make variants of all the major ship classes for the game, </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6063583461367731782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/blame-it-on-rob-o.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6063583461367731782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6063583461367731782'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/blame-it-on-rob-o.html' title='Blame it on Rob-o'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg3f1LVUOwF2Qo8VkkXBG4pl-uYAHibOE8rwxJdJXUTWUX59WfTtht5G4caeeP8bpTMGqi6dHaGCXbVFB8mCQDNot1Mstw9c6e1g5PnAEsfUMCze3XC7_osGNdn_Z0HeqRhHC3RsPfrks/s72-w800-h800-c/Luna+Class+Frigate.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-5043502485061389783</id><published>2017-03-10T08:08:00.001-06:00</published><updated>2017-03-10T08:17:10.103-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Mission Control"/><category scheme="http://www.blogger.com/atom/ns#" term="Deckplans"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF"/><category scheme="http://www.blogger.com/atom/ns#" term="River class Spacecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>A Town on the Road to Nowhere</title><summary type="text">
&amp;nbsp; &amp;nbsp; &amp;nbsp;The River- class transports are big.
&amp;nbsp; &amp;nbsp; &amp;nbsp;At four hundred and fifty meters in length, these colossal spacecraft can carry a lot of folks from here to Titan, some of which are actual passengers. &amp;nbsp;Most of the company and crew of a River, however, are part of the civilian or UN crew. &amp;nbsp;In order to make sense of what we needed in terms of staff and whatnot</summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/5043502485061389783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/a-town-on-road-to-nowhere.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5043502485061389783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5043502485061389783'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/a-town-on-road-to-nowhere.html' title='A Town on the Road to Nowhere'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-7496814969593885585</id><published>2017-03-07T10:43:00.000-06:00</published><updated>2017-03-08T07:52:21.821-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Building a Space Navy"/><category scheme="http://www.blogger.com/atom/ns#" term="Deckplans"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF"/><category scheme="http://www.blogger.com/atom/ns#" term="River class Spacecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Ezekiel&#39;s Wheel: The Escher of Habitats</title><summary type="text">
&amp;nbsp; &amp;nbsp; &amp;nbsp;I described the type of centrifuge habitat used by the River-class transports as being a species of Winchell Chung&#39;s Ezekiel&#39;s Wheel. &amp;nbsp;I also described it as a maintenance nightmare, as anything that must hold pressure and spin is already a nightmare, and anything that spins on two axes is a nightmare squared. &amp;nbsp;Be that as it may, I also posited that when shaping an </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/7496814969593885585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/ezekiels-wheel-escher-of-habitats.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/7496814969593885585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/7496814969593885585'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/ezekiels-wheel-escher-of-habitats.html' title='Ezekiel&#39;s Wheel: The Escher of Habitats'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0llcZ65n8GcEIMz7kczGXjqvS5Pjx6zeP0p9Do_vM9amPNYZSRYRKmiaKRiWnF5al42hlTSO_t9r-V4CYVwwlYLP_2vzrt1gaQKCKdzjXWjUMktHrQ6RDa-ES1u3miX3AZkUApQe-_-E/s72-c/Wheels+within+Wheels.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6903967560368738411</id><published>2017-03-03T11:55:00.001-06:00</published><updated>2017-03-06T07:34:15.205-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Building a Space Navy"/><category scheme="http://www.blogger.com/atom/ns#" term="Conjunction"/><category scheme="http://www.blogger.com/atom/ns#" term="Crew as Mission Control"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF"/><category scheme="http://www.blogger.com/atom/ns#" term="River class Spacecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="Spacecraft design"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Rolling Down the River</title><summary type="text">
&amp;nbsp; &amp;nbsp; &amp;nbsp; Good Monday, RocketFans! &amp;nbsp;By the time you&#39;re reading this, I&#39;ll have been through the first phase of getting tested for autism. &amp;nbsp;Yes, autism. &amp;nbsp;I was surprised too. &amp;nbsp;Until I studied up on autism - now it seems rather obvious in retrospect.
&amp;nbsp; &amp;nbsp; &amp;nbsp; Anyway.
&amp;nbsp; &amp;nbsp; &amp;nbsp;I want to work on the River-class interplanetary vehicles some more. </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6903967560368738411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/rolling-down-river.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6903967560368738411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6903967560368738411'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/03/rolling-down-river.html' title='Rolling Down the River'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8i1QmpzPyN5g7IXf21l-uDOJ8lwNiqHorH2QQTEkHK7EFtzTUjl7it1a_6Mc-lHVLAbRrQJcKKX50WD5ydNqMZYV40dPu4hYHXDWe1wIUmYa7J7_K2DqJAzt345ex2AQ1ImCyRarEfG4/s72-c/Side+View+Basic+1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-8084690908402143146</id><published>2017-01-16T19:41:00.001-06:00</published><updated>2017-01-16T19:41:17.228-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Launch Window"/><category scheme="http://www.blogger.com/atom/ns#" term="Starmorphs"/><title type='text'>ISSUE 02 OUT NOW!</title><summary type="text">





A NEW ERA IN SCIENCE FICTION GAMING!

Now you can get new material for your science fiction game - no matter what game it is!

Welcome to LAUNCH WINDOW: A monthly digest that features new material for Cepheus Engine, Diaspora, D20, Open D6, and OSR gaming. &amp;nbsp;Stories and articles every month feature new characters, starships, equipment and rules options for your favorite science fiction </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/8084690908402143146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/issue-02-out-now.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/8084690908402143146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/8084690908402143146'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/issue-02-out-now.html' title='ISSUE 02 OUT NOW!'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrC6U5TLxfEX7M5TRNF5YKq9VU7K00KkPV5MuVD3FakQr4CIhcKaUI-aDm8OJLXpUrngejQWiJOk1fii223xcx8uhhcs7a5nqD3bTaXXZYxmr6km8ddn0JwFsOakbWzSMOD354BE_VyJY/s72-c/Issue+02+cover.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-6907702508433417874</id><published>2017-01-06T10:25:00.000-06:00</published><updated>2017-01-06T10:25:34.372-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cepheus Engine"/><category scheme="http://www.blogger.com/atom/ns#" term="Traveller"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><category scheme="http://www.blogger.com/atom/ns#" term="Zaonia"/><title type='text'>Look what our Partner in Crime Rob Garitta Did!</title><summary type="text">


Click da Pic Already!






&amp;nbsp; &amp;nbsp; &amp;nbsp;Diesel &#39;bots and aero cars! What&#39;s it to you?

&amp;nbsp; &amp;nbsp; &amp;nbsp;Zaonia was a backwater, a primitive agricultural planet of no importance. Everyone knew that except the Zaonians. Building robot wonders with salvaged brains and antigravity fliers with vacuum tubes was one thing, but bucking the system that kept some planets rich and most poor </summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/6907702508433417874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/look-what-our-partner-in-crime-rob.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6907702508433417874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/6907702508433417874'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/look-what-our-partner-in-crime-rob.html' title='Look what our Partner in Crime Rob Garitta Did!'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-615414095589369701</id><published>2017-01-05T13:57:00.000-06:00</published><updated>2017-01-05T13:57:33.459-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Deckplans"/><category scheme="http://www.blogger.com/atom/ns#" term="Hard SF Space Opera"/><category scheme="http://www.blogger.com/atom/ns#" term="Starcruiser"/><category scheme="http://www.blogger.com/atom/ns#" term="The Force"/><category scheme="http://www.blogger.com/atom/ns#" term="Traveller"/><category scheme="http://www.blogger.com/atom/ns#" term="World Building"/><title type='text'>Starcruiser: Basic Assumptions</title><summary type="text">
&amp;nbsp; &amp;nbsp; &amp;nbsp;Happy New Year, RocketFans! &amp;nbsp;Work on Issue 02 of LAUNCH WINDOW is going along at a good pace, and so is the rules update for Issue 01. &amp;nbsp;It feels good to be on a sustainable schedule. &amp;nbsp;Part of that goodness is the ability to indulge in some blogging, and working on one of my favorite projects: Ship design!
&amp;nbsp; &amp;nbsp; 
Basic Assumptions
&amp;nbsp; &amp;nbsp; &amp;nbsp;</summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/615414095589369701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/starcruiser-basic-assumptions.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/615414095589369701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/615414095589369701'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/starcruiser-basic-assumptions.html' title='Starcruiser: Basic Assumptions'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSMyMwXx6MzjdcplxnnloAnJPrU1Iu4CpanFBiQtfwVgLbVjkcwLOMju6mZXwgx1emikJXFvnFkRgn-5WqdK1kIv2PemKS-qzZEGj2VF4-i-gfIdKQxUonxfUKNhX1qvVlJT0yWRgnvIo/s72-c/Exteriors.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1252175094403576854.post-5524386870511804424</id><published>2017-01-02T12:46:00.000-06:00</published><updated>2017-01-02T12:46:47.699-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="A to Z Blog Challenge"/><category scheme="http://www.blogger.com/atom/ns#" term="Deckplans"/><category scheme="http://www.blogger.com/atom/ns#" term="Geomorphs"/><category scheme="http://www.blogger.com/atom/ns#" term="Launch Window"/><category scheme="http://www.blogger.com/atom/ns#" term="Starmorphs"/><title type='text'>Coming soon...</title><summary type="text">



&amp;nbsp; &amp;nbsp;
</summary><link rel='replies' type='application/atom+xml' href='http://bluemaxstudios.blogspot.com/feeds/5524386870511804424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/coming-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5524386870511804424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1252175094403576854/posts/default/5524386870511804424'/><link rel='alternate' type='text/html' href='http://bluemaxstudios.blogspot.com/2017/01/coming-soon.html' title='Coming soon...'/><author><name>RocketDad</name><uri>http://www.blogger.com/profile/05737339078433321350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicMn9lYKEa7-utSRpFMbmhMLwmk8gPgDZ2aoAavEjZP2Apn4gUV3-3H6_ZSR69HbhCW5rmMOP1aYd-AviNf2bTJlARGCaCMI4ryrAJEROcoARZGPB3EN6t_3IroOTWbQ/s220/1574886980987.jpeg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7kf-PPA3sSR0wRNBRLOOEesgn1nfCz7LjOOJbUWh9hmS6V4PD9WbThU_CKwxN_zHZ5Nhqmi_l-HS7K7l2tMeNySoac_YuJbPIZFmTpAPCbFSgLFBjm3KjGcW3otENIgwoOLyrW7_t09I/s72-c/Issue+02+teaser.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>