Lameward Sword 0
The hype for the latest Zelda, Skyward Sword, on the Wii was incredible. Phil Kollar of Game Informer gave it a perfect score. I guess that shouldn’t mean much for me, but it happened. Everyone on the internets was spazing out in anticipation and describing key gameplay elements which no one had played, yet assumed made the game perfect. Even when released, I waited. After focusing on other titles that came out this fall, I finally got my hands on it.
And could only stomach a couple hours.
The beginning has so much dialog. So much redundant, shallow, uninspired dialog. During all that, I walked around a bit and obtained a sword. Then, I got tired of what I was doing and shut off the Wii. That’s pretty much how far I got. I have no drive to continue.
A fellow coworker explained it the best: They tried to make it as robust as an RPG, but without how engaging an RPG would be. There is no exploring. Exploring is what Zelda games pulled people in with.
I agree.
Related articles
- Five Ways Skyward Sword Went Wrong (1up.com)
- What If Skyward Sword Was a…Game Boy Game! [Zelda] (kotaku.com)
- Legend of Zelda: Skyward Sword save files repaired by Wii channel (joystiq.com)




























