<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:cc="http://web.resource.org/cc/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:media="http://search.yahoo.com/mrss/" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" version="2.0">

  <channel>
    <atom:link href="https://rss.libsyn.com/shows/22330/destinations/28622.xml" rel="self" type="application/rss+xml"/>
    <title>Boardgame Babylon</title>
    <pubDate>Thu, 04 Dec 2025 23:52:41 +0000</pubDate>
    <lastBuildDate>Thu, 04 Dec 2025 23:52:41 +0000</lastBuildDate>
    <generator>Libsyn RSSgen 1.0</generator>
    <link>http://www.boardgamebabylon.com</link>
    <language/>
    <copyright>(C) 2006 E.R. Burgess</copyright>
    <docs>http://www.boardgamebabylon.com</docs>
    <itunes:summary>A podcast about designer board games among other things</itunes:summary>
    <image>
      <url>https://static.libsyn.com/p/assets/6/8/3/d/683d16c63d884b49/pawn2.jpg</url>
      <title>Boardgame Babylon</title>
      <link><![CDATA[http://www.boardgamebabylon.com]]></link>
    </image>
    <itunes:author>E. R. Burgess</itunes:author>
		

    <itunes:image href="https://static.libsyn.com/p/assets/6/8/3/d/683d16c63d884b49/pawn2.jpg"/>
    <itunes:explicit>no</itunes:explicit>
    
    <description><![CDATA[Boardgame Babylon is a podcast about strategy board games (often called designer or Euro games), with session reviews and themed shows focusing on a particular game or designer. Your host, E.R. Burgess (Sheylon on Boardgamegeek.com) is a longtime gamer and 'redesigner', so you can expect some discussion of variants, too.]]></description>
    
    <itunes:type>episodic</itunes:type>
    

    <itunes:keywords>boardgames,,board,games,,boardgame,,designer,games,,euro,games,,eurogames,,games,,boardgamer,,german,games,,board,game</itunes:keywords>

    

    
    <podcast:locked owner="">no</podcast:locked>
    
    
    
    
    
    <itunes:subtitle>A podcast about designer board games among other things</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:owner><itunes:email>sheylon@gmail.com</itunes:email><itunes:name>E. R. Burgess</itunes:name></itunes:owner><item>
      <title>BGB Volume 106 - Q&amp;A with Bo Radakovich of Gamesmith</title>
      <itunes:title>BGB Volume 106 - Q&amp;A with Bo Radakovich of Gamesmith</itunes:title>
      <pubDate>Tue, 18 Mar 2014 06:39:59 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[23ff50f640fb7fdef81cab713226279b]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-106-qa-with-bo-radakovich-of-gamesmith]]></link>
      <description><![CDATA[<p>Bo Radakovich is one of those guys who has given a ton to the gaming hobby as a designer, a publisher, a producer, a game convention organizer and so much more. It's great to have him back on the show after many years and I hope it won't be as long before he comes on again.</p>
<p>For this show, we talk about Bo's new <a href="https://www.kickstarter.com/projects/gamesmith/pirate-den" target="_blank">Kickstarter campaign for Pirate Den</a>, a fun new 30-minute game that is light enough for casual players but has the depth to interest serious gamers as well. It looks like a terrific game and you have until April 10th to support it and get the very cool sounding Kickstarter exclusives.</p>
<p>We also briefly chat about his company <a href="https://twitter.com/thegamesmith">Gamesmith</a> and his role with <a href="http://www.tabletopday.com">International TableTop Day</a>, a cool holiday he cooked up with his friends at <a href="http://www.geekandsundry.com">Geek and Sundry</a> last year. This year is going to be bigger than ever so check out <a href="http://www.tabletopday.com/cat/events/">their event listing</a>.</p>
<p>Want to see Bo <a href="http://youtu.be/kiSQDwP8-HE">showing off Pirate Den at SXSW</a>? You can learn it and see the whole game played in 20 minutes.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>
<p> </p>]]></description>
      
      <content:encoded><![CDATA[<p>Bo Radakovich is one of those guys who has given a ton to the gaming hobby as a designer, a publisher, a producer, a game convention organizer and so much more. It's great to have him back on the show after many years and I hope it won't be as long before he comes on again.</p> <p>For this show, we talk about Bo's new <a href="https://www.kickstarter.com/projects/gamesmith/pirate-den" target="_blank">Kickstarter campaign for Pirate Den</a>, a fun new 30-minute game that is light enough for casual players but has the depth to interest serious gamers as well. It looks like a terrific game and you have until April 10th to support it and get the very cool sounding Kickstarter exclusives.</p> <p>We also briefly chat about his company <a href="https://twitter.com/thegamesmith">Gamesmith</a> and his role with <a href="http://www.tabletopday.com">International TableTop Day</a>, a cool holiday he cooked up with his friends at <a href="http://www.geekandsundry.com">Geek and Sundry</a> last year. This year is going to be bigger than ever so check out <a href="http://www.tabletopday.com/cat/events/">their event listing</a>.</p> <p>Want to see Bo <a href="http://youtu.be/kiSQDwP8-HE">showing off Pirate Den at SXSW</a>? You can learn it and see the whole game played in 20 minutes.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p> <p> </p>]]></content:encoded>
      
      
      <enclosure length="7773621" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/106_Boardgame_Babylon_v106_-_QA_with_Bo_Radakovich_of_Gamesmith.mp3?dest-id=28622"/>
      <itunes:duration>42:26</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Bo Radakovich is one of those guys who has given a ton to the gaming hobby as a designer, a publisher, a producer, a game convention organizer and so much more. It's great to have him back on the show after many years and I hope it won't be as long before he comes on again. For this show, we talk about Bo's new Kickstarter campaign for Pirate Den, a fun new 30-minute game that is light enough for casual players but has the depth to interest serious gamers as well. It looks like a terrific game and you have until April 10th to support it and get the very cool sounding Kickstarter exclusives. We also briefly chat about his company Gamesmith and his role with International TableTop Day, a cool holiday he cooked up with his friends at Geek and Sundry last year. This year is going to be bigger than ever so check out their event listing. Want to see Bo showing off Pirate Den at SXSW? You can learn it and see the whole game played in 20 minutes. Thanks again for downloading and listening to Boardgame Babylon.  </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Bo Radakovich is one of those guys who has given a ton to the gaming hobby as a designer, a publisher, a producer, a game convention organizer and so much more. It's great to have him back on the show after many years and I hope it won't be as long before he comes on again. For this show, we talk about Bo's new Kickstarter campaign for Pirate Den, a fun new 30-minute game that is light enough for casual players but has the depth to interest serious gamers as well. It looks like a terrific game and you have until April 10th to support it and get the very cool sounding Kickstarter exclusives. We also briefly chat about his company Gamesmith and his role with International TableTop Day, a cool holiday he cooked up with his friends at Geek and Sundry last year. This year is going to be bigger than ever so check out their event listing. Want to see Bo showing off Pirate Den at SXSW? You can learn it and see the whole game played in 20 minutes. Thanks again for downloading and listening to Boardgame Babylon.  </itunes:summary></item>
    
    <item>
      <title>BGB Volume 105 - Q&amp;A with Mirror Box Games</title>
      <itunes:title>BGB Volume 105 - Q&amp;A with Mirror Box Games</itunes:title>
      <pubDate>Tue, 14 Jan 2014 07:36:26 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[45f1da6b7e6f9baf22d3ec8e4b0c4aa1]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-105-q-a-with-mirror-box-games]]></link>
      <description><![CDATA[<p>The first BGB of 2014 is a Q&A session with <a href="http://boardgamegeek.com/boardgamedesigner/68543/joey-vigour">Joey Vigour</a> and Matt Austin of <a href="http://mirrorboxgames.com/about.html">Mirror Box Games</a>, discussing their fun new game Chaosmos.</p>
<p>I've been meaning to play Joey's game for ages and I'm happy to say I finally got a chance over the holidays while enjoying a nice time at our SoCal board game cafe, <a href="http://www.gamehauscafe.com">GameHaus</a>. I found <a href="http://boardgamegeek.com/boardgame/142830/chaosmos">Chaosmos</a> to be a fun deduction game with a cool sci-fi theme, awesome art and alien races, and some inventive mechanisms. So, I invited them on the show to chat about their game. I think they did the right thing by getting a lot of exposure for their game and getting it played a lot around the country before hitting Kickstarter and clearly there was demand because it funded quickly, even with a lofty (for board games!) goal.</p>
<p>You can find more details on <a href="http://www.kickstarter.com/projects/ecc/chaosmos-as-the-universe-ends-the-hunt-begins">Chaosmos and support it on Kickstarter</a>. It is already funded but their stretch goals seem pretty juicy for fans.</p>
<p>Anyway, I hope you enjoy the show and I'm glad to say getting back on the mic more is part of my plan for 2014. In addition to my work on three key games this year, I'm dialing back my involvement with Strategicon to focus my non-gaming gaming time other activities.</p>
<p>Feedback is always welcome either here or to my e-mail address on the side. Thanks for downloading and listening.</p>]]></description>
      
      <content:encoded><![CDATA[<p>The first BGB of 2014 is a Q&A session with <a href="http://boardgamegeek.com/boardgamedesigner/68543/joey-vigour">Joey Vigour</a> and Matt Austin of <a href="http://mirrorboxgames.com/about.html">Mirror Box Games</a>, discussing their fun new game Chaosmos.</p> <p>I've been meaning to play Joey's game for ages and I'm happy to say I finally got a chance over the holidays while enjoying a nice time at our SoCal board game cafe, <a href="http://www.gamehauscafe.com">GameHaus</a>. I found <a href="http://boardgamegeek.com/boardgame/142830/chaosmos">Chaosmos</a> to be a fun deduction game with a cool sci-fi theme, awesome art and alien races, and some inventive mechanisms. So, I invited them on the show to chat about their game. I think they did the right thing by getting a lot of exposure for their game and getting it played a lot around the country before hitting Kickstarter and clearly there was demand because it funded quickly, even with a lofty (for board games!) goal.</p> <p>You can find more details on <a href="http://www.kickstarter.com/projects/ecc/chaosmos-as-the-universe-ends-the-hunt-begins">Chaosmos and support it on Kickstarter</a>. It is already funded but their stretch goals seem pretty juicy for fans.</p> <p>Anyway, I hope you enjoy the show and I'm glad to say getting back on the mic more is part of my plan for 2014. In addition to my work on three key games this year, I'm dialing back my involvement with Strategicon to focus my non-gaming gaming time other activities.</p> <p>Feedback is always welcome either here or to my e-mail address on the side. Thanks for downloading and listening.</p>]]></content:encoded>
      
      
      <enclosure length="6347513" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/105_Boardgame_Babylon_Volume_105_-_QA_with_Mirror_Box_Games.mp3?dest-id=28622"/>
      <itunes:duration>34:59</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>The first BGB of 2014 is a Q&amp;A session with Joey Vigour and Matt Austin of Mirror Box Games, discussing their fun new game Chaosmos. I've been meaning to play Joey's game for ages and I'm happy to say I finally got a chance over the holidays while enjoying a nice time at our SoCal board game cafe, GameHaus. I found Chaosmos to be a fun deduction game with a cool sci-fi theme, awesome art and alien races, and some inventive mechanisms. So, I invited them on the show to chat about their game. I think they did the right thing by getting a lot of exposure for their game and getting it played a lot around the country before hitting Kickstarter and clearly there was demand because it funded quickly, even with a lofty (for board games!) goal. You can find more details on Chaosmos and support it on Kickstarter. It is already funded but their stretch goals seem pretty juicy for fans. Anyway, I hope you enjoy the show and I'm glad to say getting back on the mic more is part of my plan for 2014. In addition to my work on three key games this year, I'm dialing back my involvement with Strategicon to focus my non-gaming gaming time other activities. Feedback is always welcome either here or to my e-mail address on the side. Thanks for downloading and listening.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>The first BGB of 2014 is a Q&amp;A session with Joey Vigour and Matt Austin of Mirror Box Games, discussing their fun new game Chaosmos. I've been meaning to play Joey's game for ages and I'm happy to say I finally got a chance over the holidays while enjoying a nice time at our SoCal board game cafe, GameHaus. I found Chaosmos to be a fun deduction game with a cool sci-fi theme, awesome art and alien races, and some inventive mechanisms. So, I invited them on the show to chat about their game. I think they did the right thing by getting a lot of exposure for their game and getting it played a lot around the country before hitting Kickstarter and clearly there was demand because it funded quickly, even with a lofty (for board games!) goal. You can find more details on Chaosmos and support it on Kickstarter. It is already funded but their stretch goals seem pretty juicy for fans. Anyway, I hope you enjoy the show and I'm glad to say getting back on the mic more is part of my plan for 2014. In addition to my work on three key games this year, I'm dialing back my involvement with Strategicon to focus my non-gaming gaming time other activities. Feedback is always welcome either here or to my e-mail address on the side. Thanks for downloading and listening.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 104 - Q&amp;A with Vlaada Chvatil at Gateway 2013</title>
      <itunes:title>BGB Volume 104 - Q&amp;A with Vlaada Chvatil at Gateway 2013</itunes:title>
      <pubDate>Sun, 08 Sep 2013 23:21:15 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[661b91d02d7a5b8d8ab02b476e1a72c3]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-104-q-a-with-vlaada-chvatil-at-gateway-2013]]></link>
      <description><![CDATA[<p>One of our most sought-after designers finally made the journey to Southern California to join us for a Strategicon. The varied, innovative designer Vlaada Chvatil, the man responsible for such amazing games as Through the Ages, Galaxy Trucker, Dungeon Lords, and Mage Knight came to Gateway 2013. Here is our Q&A session with him, where we discuss his ludography, his game company CGE, and his history in gaming. We hope you enjoy his comments.</p>]]></description>
      
      <content:encoded><![CDATA[<p>One of our most sought-after designers finally made the journey to Southern California to join us for a Strategicon. The varied, innovative designer Vlaada Chvatil, the man responsible for such amazing games as Through the Ages, Galaxy Trucker, Dungeon Lords, and Mage Knight came to Gateway 2013. Here is our Q&A session with him, where we discuss his ludography, his game company CGE, and his history in gaming. We hope you enjoy his comments.</p>]]></content:encoded>
      
      
      <enclosure length="12109362" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/104_BGB_Volume_104_-_QA_with_Vlaada_Chvatil_at_Gateway_2013.mp3?dest-id=28622"/>
      <itunes:duration>01:06:59</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/b/2/6/5/b26590fb708a3d1c/IMG_6616.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>One of our most sought-after designers finally made the journey to Southern California to join us for a Strategicon. The varied, innovative designer Vlaada Chvatil, the man responsible for such amazing games as Through the Ages, Galaxy Trucker, Dungeon Lords, and Mage Knight came to Gateway 2013. Here is our Q&amp;A session with him, where we discuss his ludography, his game company CGE, and his history in gaming. We hope you enjoy his comments.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>One of our most sought-after designers finally made the journey to Southern California to join us for a Strategicon. The varied, innovative designer Vlaada Chvatil, the man responsible for such amazing games as Through the Ages, Galaxy Trucker, Dungeon Lords, and Mage Knight came to Gateway 2013. Here is our Q&amp;A session with him, where we discuss his ludography, his game company CGE, and his history in gaming. We hope you enjoy his comments.</itunes:summary></item>
    
    <item>
      <title>103 BGB Volume 103 - Q&amp;A with Scott Alden, Lincoln Damerst, and Nikki Pontius Part 2.mp3</title>
      <itunes:title>103 BGB Volume 103 - Q&amp;A with Scott Alden, Lincoln Damerst, and Nikki Pontius Part 2.mp3</itunes:title>
      <pubDate>Sat, 03 Aug 2013 18:29:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[cadb8fc406d4017406e727715f5601fa]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/103-bgb-volume-103-q-a-with-scott-alden-lincoln-damerst-and-nikki-pontius-part-2-mp3]]></link>
      <description><![CDATA[<p style="margin: 0px 0px 7px; font-size: 13px; font-family: Verdana; color: #323333;"><span style="text-decoration: underline; letter-spacing: 0.0px; color: #021eaa;"><a href="http://www.strategicon.net/">Gamex 2013</a></span><span style="letter-spacing: 0.0px;"> was waaaaay back in May and somehow it took me until August to get this show out. Sorry about that but things at BGB have been pretty busy.</span></p>
<p style="margin: 0px 0px 7px; font-size: 13px; font-family: Verdana; color: #323333;"><span style="letter-spacing: 0.0px;">Anyway, this is the rest of the conversation we had when we were honored to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, joined us as our Guest of Honor. And we were also lucky enough to lure GameNight Hosts and Producers Lincoln Damerst and Nikki Pontius over to talk about all kinds of game stuff. Listen in to the latter half of the conversation to hear more GameNight secrets ('those aren't bongs!') and more about the hobby in general with these three welcome guests to BGB.</span></p>
<p style="margin: 0px 0px 7px; font-size: 13px; font-family: Verdana; color: #323333;"><span style="letter-spacing: 0.0px;">And we're just about a month off from hosting Gateway 2013 <a href="http://www.strategicon.net/index.php?goto=guests"><span style="letter-spacing: 0px; color: #021eaa;">Guest of Honor Vlaada Chvatil.</span></a> I'm going to endeavor to release that show while we're still at the convention. There may be one more show in the interim, too, if I can get my possible co-host together for it. To whet your appetite, I'm calling that show "Gamer Dad Epic Fail". </span></p>]]></description>
      
      <content:encoded><![CDATA[<p style="margin: 0px 0px 7px; font-size: 13px; font-family: Verdana; color: #323333;"><a href="http://www.strategicon.net/">Gamex 2013</a> was waaaaay back in May and somehow it took me until August to get this show out. Sorry about that but things at BGB have been pretty busy.</p> <p style="margin: 0px 0px 7px; font-size: 13px; font-family: Verdana; color: #323333;">Anyway, this is the rest of the conversation we had when we were honored to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, joined us as our Guest of Honor. And we were also lucky enough to lure GameNight Hosts and Producers Lincoln Damerst and Nikki Pontius over to talk about all kinds of game stuff. Listen in to the latter half of the conversation to hear more GameNight secrets ('those aren't bongs!') and more about the hobby in general with these three welcome guests to BGB.</p> <p style="margin: 0px 0px 7px; font-size: 13px; font-family: Verdana; color: #323333;">And we're just about a month off from hosting Gateway 2013 <a href="http://www.strategicon.net/index.php?goto=guests">Guest of Honor Vlaada Chvatil.</a> I'm going to endeavor to release that show while we're still at the convention. There may be one more show in the interim, too, if I can get my possible co-host together for it. To whet your appetite, I'm calling that show "Gamer Dad Epic Fail". </p>]]></content:encoded>
      
      
      <enclosure length="9181579" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/103_BGB_Volume_103_-_QA_with_Scott_Alden_Lincoln_Damerst_and_Nikki_Pontius_Part_2.mp3?dest-id=28622"/>
      <itunes:duration>50:31</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Gamex 2013 was waaaaay back in May and somehow it took me until August to get this show out. Sorry about that but things at BGB have been pretty busy. Anyway, this is the rest of the conversation we had when we were honored to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, joined us as our Guest of Honor. And we were also lucky enough to lure GameNight Hosts and Producers Lincoln Damerst and Nikki Pontius over to talk about all kinds of game stuff. Listen in to the latter half of the conversation to hear more GameNight secrets ('those aren't bongs!') and more about the hobby in general with these three welcome guests to BGB. And we're just about a month off from hosting Gateway 2013 Guest of Honor Vlaada Chvatil. I'm going to endeavor to release that show while we're still at the convention. There may be one more show in the interim, too, if I can get my possible co-host together for it. To whet your appetite, I'm calling that show "Gamer Dad Epic Fail". </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Gamex 2013 was waaaaay back in May and somehow it took me until August to get this show out. Sorry about that but things at BGB have been pretty busy. Anyway, this is the rest of the conversation we had when we were honored to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, joined us as our Guest of Honor. And we were also lucky enough to lure GameNight Hosts and Producers Lincoln Damerst and Nikki Pontius over to talk about all kinds of game stuff. Listen in to the latter half of the conversation to hear more GameNight secrets ('those aren't bongs!') and more about the hobby in general with these three welcome guests to BGB. And we're just about a month off from hosting Gateway 2013 Guest of Honor Vlaada Chvatil. I'm going to endeavor to release that show while we're still at the convention. There may be one more show in the interim, too, if I can get my possible co-host together for it. To whet your appetite, I'm calling that show "Gamer Dad Epic Fail". </itunes:summary></item>
    
    <item>
      <title>BGB Volume 102 - Q&amp;A with Scott "Aldie" Alden, Lincoln Damerst, and Nikki Pontius</title>
      <itunes:title>BGB Volume 102 - Q&amp;A with Scott "Aldie" Alden, Lincoln Damerst, and Nikki Pontius</itunes:title>
      <pubDate>Tue, 16 Jul 2013 05:31:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[2ab9d0c97b60be17d4bd52eb35e2c1f1]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-102-q-a-with-scott-aldie-alden-lincoln-damherst-and-nikki-pontius]]></link>
      <description><![CDATA[<p><span style="font-size: small;"><a href="http://www.strategicon.net">Gamex 2013</a> came and went earlier this summer. We were happy to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, out to hang with us for the weekend. We played many games, enjoyed his company, and were happy to have Lincoln Damerst, one of the main BGG guys these days and host of the hit series of board game videos GameNight! and his lovely wife, Nikki Pontius, a Queen Games representative and producer of many a Kickstarter campaign, join us as well. We talk about many subjects from game cons to game libraries, Spiel, Kickstarters and a whole lot about GameNight!</span></p>
<p><span style="font-size: small;">This is part one of the conversation. Part two will come out next week when I return from San Diego ComicCon.</span></p>]]></description>
      
      <content:encoded><![CDATA[<p><a href="http://www.strategicon.net">Gamex 2013</a> came and went earlier this summer. We were happy to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, out to hang with us for the weekend. We played many games, enjoyed his company, and were happy to have Lincoln Damerst, one of the main BGG guys these days and host of the hit series of board game videos GameNight! and his lovely wife, Nikki Pontius, a Queen Games representative and producer of many a Kickstarter campaign, join us as well. We talk about many subjects from game cons to game libraries, Spiel, Kickstarters and a whole lot about GameNight!</p> <p>This is part one of the conversation. Part two will come out next week when I return from San Diego ComicCon.</p>]]></content:encoded>
      
      
      <enclosure length="32064358" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/102_BGB_Volume_102_-_QA_with_Scott_Alden_at_Gamex_2013.mp3?dest-id=28622"/>
      <itunes:duration>01:06:45</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/9/d/b/e/9dbe53dc183c5430/EricnAldie.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Gamex 2013 came and went earlier this summer. We were happy to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, out to hang with us for the weekend. We played many games, enjoyed his company, and were happy to have Lincoln Damerst, one of the main BGG guys these days and host of the hit series of board game videos GameNight! and his lovely wife, Nikki Pontius, a Queen Games representative and producer of many a Kickstarter campaign, join us as well. We talk about many subjects from game cons to game libraries, Spiel, Kickstarters and a whole lot about GameNight! This is part one of the conversation. Part two will come out next week when I return from San Diego ComicCon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Gamex 2013 came and went earlier this summer. We were happy to host Scott Alden, the man behind Boardgamegeek.com and the convention for its fans, out to hang with us for the weekend. We played many games, enjoyed his company, and were happy to have Lincoln Damerst, one of the main BGG guys these days and host of the hit series of board game videos GameNight! and his lovely wife, Nikki Pontius, a Queen Games representative and producer of many a Kickstarter campaign, join us as well. We talk about many subjects from game cons to game libraries, Spiel, Kickstarters and a whole lot about GameNight! This is part one of the conversation. Part two will come out next week when I return from San Diego ComicCon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 101 - Q&amp;A Panel with Anne-Marie and Justin De Witt plus Richard Breese from Orccon 2013</title>
      <itunes:title>BGB Volume 101 - Q&amp;A Panel with Anne-Marie and Justin De Witt plus Richard Breese from Orccon 2013</itunes:title>
      <pubDate>Sat, 23 Mar 2013 18:57:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[bf5401b6b7da408c52ace8be23ecfa59]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-101-q-a-panel-with-anne-marie-and-justin-de-witt-plus-richard-breese-from-orccon-2013]]></link>
      <description><![CDATA[<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0px; font-size: medium;">Not to spoil you but here is another Boardgame Babylon that was recorded at Orccon 2013. Inadvertently, this show was done with all the guests at Orccon on the same panel and it feels to me a bit like Graham Norton’s chat show - an opportunity to bring the audience a blended Q&A session with our guests. Sometimes that format works best, especially when you have articulate guests like Richard, Justin and Anne-Marie. I really enjoyed this conversation and hope you will, too.</span></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica; min-height: 14px;"></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0px; font-size: medium;">Please check below for details about the Fireside Games tour of the U.S. that is currently going on. You will definitely want to check out their fun family games and you won’t meet a nicer couple of game designers (okay...Andy and Kristin Looney are right up there, too. And Dirk and Barbara Henn. Wait - maybe there are a lot of these wonderful pairs...)</span></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica; min-height: 14px;"></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0px; font-size: medium;">Thanks for downloading and listening.</span></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0px; font-size: medium;"><br /> Show Notes</span></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica; min-height: 14px;"></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0px; font-size: medium;"><a href="https://www.facebook.com/FiresideGames?fref=ts">Fireside Games on Facebook</a>  <a href="http://www.boardgamegeek.com/boardgame/43443/castle-panic">Castle Panic </a>  <a href="http://www.boardgamegeek.com/boardgame/99081/bears">Bears! </a>  <a href="http://www.boardgamegeek.com/boardgame/89222/bloodsuckers">Bloodsuckers</a></span></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0px; font-size: medium;">Plus - what the heck is <a href="http://www.boardgamegeek.com/boardgame/95053/sheen-it">this</a>?</span></p>
<p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><span style="letter-spacing: 0.0px;"><br /></span></p>]]></description>
      
      <content:encoded><![CDATA[<p style="margin: 0px; font-size: 12px; font-family: Helvetica;">Not to spoil you but here is another Boardgame Babylon that was recorded at Orccon 2013. Inadvertently, this show was done with all the guests at Orccon on the same panel and it feels to me a bit like Graham Norton’s chat show - an opportunity to bring the audience a blended Q&A session with our guests. Sometimes that format works best, especially when you have articulate guests like Richard, Justin and Anne-Marie. I really enjoyed this conversation and hope you will, too.</p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica; min-height: 14px;"></p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;">Please check below for details about the Fireside Games tour of the U.S. that is currently going on. You will definitely want to check out their fun family games and you won’t meet a nicer couple of game designers (okay...Andy and Kristin Looney are right up there, too. And Dirk and Barbara Henn. Wait - maybe there are a lot of these wonderful pairs...)</p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica; min-height: 14px;"></p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;">Thanks for downloading and listening.</p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;"> Show Notes</p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica; min-height: 14px;"></p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;"><a href="https://www.facebook.com/FiresideGames?fref=ts">Fireside Games on Facebook</a> <a href="http://www.boardgamegeek.com/boardgame/43443/castle-panic">Castle Panic </a> <a href="http://www.boardgamegeek.com/boardgame/99081/bears">Bears! </a> <a href="http://www.boardgamegeek.com/boardgame/89222/bloodsuckers">Bloodsuckers</a></p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;"></p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;">Plus - what the heck is <a href="http://www.boardgamegeek.com/boardgame/95053/sheen-it">this</a>?</p> <p style="margin: 0px; font-size: 12px; font-family: Helvetica;"></p>]]></content:encoded>
      
      
      <enclosure length="10870026" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/101_Boardgame_Babylon_v101_-_QA_Panel_with_Anne-Marie_and_Justin_DeWitt_plus_Richard_Breese.mp3?dest-id=28622"/>
      <itunes:duration>01:00:16</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Not to spoil you but here is another Boardgame Babylon that was recorded at Orccon 2013. Inadvertently, this show was done with all the guests at Orccon on the same panel and it feels to me a bit like Graham Norton’s chat show - an opportunity to bring the audience a blended Q&amp;A session with our guests. Sometimes that format works best, especially when you have articulate guests like Richard, Justin and Anne-Marie. I really enjoyed this conversation and hope you will, too. Please check below for details about the Fireside Games tour of the U.S. that is currently going on. You will definitely want to check out their fun family games and you won’t meet a nicer couple of game designers (okay...Andy and Kristin Looney are right up there, too. And Dirk and Barbara Henn. Wait - maybe there are a lot of these wonderful pairs...) Thanks for downloading and listening. Show Notes Fireside Games on Facebook  Castle Panic   Bears!   Bloodsuckers Plus - what the heck is this?</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Not to spoil you but here is another Boardgame Babylon that was recorded at Orccon 2013. Inadvertently, this show was done with all the guests at Orccon on the same panel and it feels to me a bit like Graham Norton’s chat show - an opportunity to bring the audience a blended Q&amp;A session with our guests. Sometimes that format works best, especially when you have articulate guests like Richard, Justin and Anne-Marie. I really enjoyed this conversation and hope you will, too. Please check below for details about the Fireside Games tour of the U.S. that is currently going on. You will definitely want to check out their fun family games and you won’t meet a nicer couple of game designers (okay...Andy and Kristin Looney are right up there, too. And Dirk and Barbara Henn. Wait - maybe there are a lot of these wonderful pairs...) Thanks for downloading and listening. Show Notes Fireside Games on Facebook  Castle Panic   Bears!   Bloodsuckers Plus - what the heck is this?</itunes:summary></item>
    
    <item>
      <title>BGB Volume 100 - Q&amp;A with Richard Breese at Orccon 2013</title>
      <itunes:title>BGB Volume 100 - Q&amp;A with Richard Breese at Orccon 2013</itunes:title>
      <pubDate>Wed, 13 Mar 2013 04:18:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[1f396701eaa1df5266f194647361dc0e]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-100-q-a-with-richard-breese-at-orccon-2013]]></link>
      <description><![CDATA[<p><b id="internal-source-marker_0.28170474362559617" style="font-family: Times; font-size: medium;"><span style="font-size: 16px; font-family: Verdana; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Yes, it's been six months since the last Boardgame Babylon. Listen in for my excuses but mostly, you should download this show to hear the wonderful stories of Richard Breese, designer of Reef Encounter, The Boardgamegeek Game, </span><a href="http://www.boardgamegeek.com/boardgame/4099/keythedral"><span style="font-size: 16px; font-family: Verdana; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Keythedral</span></a><span style="font-size: 16px; font-family: Verdana; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">, Aladdin's Dragons, and the top-rated Essen 2012 release, Keyflower. Richard was kind enough to join us here in sunny Southern California (yes, it was gorgeous over Presidents' Day Weekend - why weren't you here?) for our first Strategicon of the year, Orccon 2013.</span><br /><span style="font-size: 16px; font-family: Verdana; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 16px; font-family: Verdana; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">And, yes - we finally hit 100 episodes. I didn’t make much of a big deal about it considering I have more than 10 podcasts sitting around waiting to be edited. Someday, I will get to them.</span><br /><span style="font-size: 16px; font-family: Verdana; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Show Notes</span><br /><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><a href="http://www.boardgamegeek.com/boardgamedesigner/134/richard-breese"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Richard Breese </span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">  </span><a href="http://www.boardgamegeek.com/boardgame/122515/keyflower"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Keyflower</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.boardgamegeek.com/boardgame/12962/reef-encounter"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Reef Encounter</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.boardgamegeek.com/boardgame/43249/the-boardgamegeek-game"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The Boardgamegeek Game</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><a href="http://www.boardgamegeek.com/boardgame/19564/chikara"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Chikara</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.boardgamegeek.com/boardgame/14309/chamelequin"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Chamelequin</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.boardgamegeek.com/boardgame/767/keywood"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Keywood </span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">  </span><a href="http://www.boardgamegeek.com/boardgame/492/aladdins-dragons"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Aladdin’s Dragons</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.boardgamegeek.com/boardgame/55834/mosaix"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Mosaix</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><a href="http://www.boardgamegeek.com/boardgame/27627/talisman-revised-4th-edition"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Talisman</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.amazon.com/Eurogames-Design-Culture-Modern-European/dp/0786467975/ref=sr_1_fkmr1_1?ie=UTF8&qid=1363147034&sr=8-1-fkmr1&keywords=stuart+woods+eurogames"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Stuart Woods’ Eurogames</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="https://www.facebook.com/strategicon"><span style="font-size: 15px; font-family: Arial; color: #1155cc; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Strategicon Conventions on Facebook (for pictures)</span></a></b></p>
<p><span style="font-size: medium;"><br /></span></p>]]></description>
      
      <content:encoded><![CDATA[<p><b id="internal-source-marker_0.28170474362559617" style="font-family: Times; font-size: medium;">Yes, it's been six months since the last Boardgame Babylon. Listen in for my excuses but mostly, you should download this show to hear the wonderful stories of Richard Breese, designer of Reef Encounter, The Boardgamegeek Game, <a href="http://www.boardgamegeek.com/boardgame/4099/keythedral">Keythedral</a>, Aladdin's Dragons, and the top-rated Essen 2012 release, Keyflower. Richard was kind enough to join us here in sunny Southern California (yes, it was gorgeous over Presidents' Day Weekend - why weren't you here?) for our first Strategicon of the year, Orccon 2013.And, yes - we finally hit 100 episodes. I didn’t make much of a big deal about it considering I have more than 10 podcasts sitting around waiting to be edited. Someday, I will get to them.Show Notes<a href="http://www.boardgamegeek.com/boardgamedesigner/134/richard-breese">Richard Breese </a> <a href="http://www.boardgamegeek.com/boardgame/122515/keyflower">Keyflower</a> <a href="http://www.boardgamegeek.com/boardgame/12962/reef-encounter">Reef Encounter</a> <a href="http://www.boardgamegeek.com/boardgame/43249/the-boardgamegeek-game">The Boardgamegeek Game</a><a href="http://www.boardgamegeek.com/boardgame/19564/chikara">Chikara</a> <a href="http://www.boardgamegeek.com/boardgame/14309/chamelequin">Chamelequin</a> <a href="http://www.boardgamegeek.com/boardgame/767/keywood">Keywood </a> <a href="http://www.boardgamegeek.com/boardgame/492/aladdins-dragons">Aladdin’s Dragons</a> <a href="http://www.boardgamegeek.com/boardgame/55834/mosaix">Mosaix</a><a href="http://www.boardgamegeek.com/boardgame/27627/talisman-revised-4th-edition">Talisman</a> <a href="http://www.amazon.com/Eurogames-Design-Culture-Modern-European/dp/0786467975/ref=sr_1_fkmr1_1?ie=UTF8&qid=1363147034&sr=8-1-fkmr1&keywords=stuart+woods+eurogames">Stuart Woods’ Eurogames</a> <a href="https://www.facebook.com/strategicon">Strategicon Conventions on Facebook (for pictures)</a></b></p> <p></p>]]></content:encoded>
      
      
      <enclosure length="9923063" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/100_Boardgame_Babylon_v100_-_QA_with_Richard_Breese_at_Orccon_2013.mp3?dest-id=28622"/>
      <itunes:duration>55:01</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/c/d/a/4/cda4e73a05b4a048/1.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Yes, it's been six months since the last Boardgame Babylon. Listen in for my excuses but mostly, you should download this show to hear the wonderful stories of Richard Breese, designer of Reef Encounter, The Boardgamegeek Game, Keythedral, Aladdin's Dragons, and the top-rated Essen 2012 release, Keyflower. Richard was kind enough to join us here in sunny Southern California (yes, it was gorgeous over Presidents' Day Weekend - why weren't you here?) for our first Strategicon of the year, Orccon 2013. And, yes - we finally hit 100 episodes. I didn’t make much of a big deal about it considering I have more than 10 podcasts sitting around waiting to be edited. Someday, I will get to them. Show Notes Richard Breese   Keyflower   Reef Encounter   The Boardgamegeek Game Chikara   Chamelequin   Keywood   Aladdin’s Dragons   Mosaix Talisman   Stuart Woods’ Eurogames   Strategicon Conventions on Facebook (for pictures)</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Yes, it's been six months since the last Boardgame Babylon. Listen in for my excuses but mostly, you should download this show to hear the wonderful stories of Richard Breese, designer of Reef Encounter, The Boardgamegeek Game, Keythedral, Aladdin's Dragons, and the top-rated Essen 2012 release, Keyflower. Richard was kind enough to join us here in sunny Southern California (yes, it was gorgeous over Presidents' Day Weekend - why weren't you here?) for our first Strategicon of the year, Orccon 2013. And, yes - we finally hit 100 episodes. I didn’t make much of a big deal about it considering I have more than 10 podcasts sitting around waiting to be edited. Someday, I will get to them. Show Notes Richard Breese   Keyflower   Reef Encounter   The Boardgamegeek Game Chikara   Chamelequin   Keywood   Aladdin’s Dragons   Mosaix Talisman   Stuart Woods’ Eurogames   Strategicon Conventions on Facebook (for pictures)</itunes:summary></item>
    
    <item>
      <title>Negotiations have ceased: RIP Allan Calhamer, designer of Diplomacy</title>
      <itunes:title>Negotiations have ceased: RIP Allan Calhamer, designer of Diplomacy</itunes:title>
      <pubDate>Sun, 03 Mar 2013 03:39:42 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[761b00f9e19405da8acfaae832df19b0]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/negotiations-have-ceased-rip-allan-calhamer-designer-of-diplomacy]]></link>
      <description><![CDATA[<div style="font-family: Noteworthy-Light; font-size: 15px;"><b id="internal-source-marker_0.5439670556224883" style="font-family: Times; font-size: medium;"><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Gaming lost the creator of the hobby’s greatest games earlier this week. I share in the game community’s mourning for <a href="http://www.boardgamegeek.com/boardgamedesigner/255/allan-b-calhamer">Allan Calhamer</a>, designer of the masterful game </span><span style="font-size: 15px; font-family: Arial; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"><a href="http://www.boardgamegeek.com/boardgame/483/diplomacy">Diplomacy</a></span><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">In many ways, this is the game that made me a gamer. Sure, I grew up playing card and board games and I played plenty of Dungeons and Dragons before I ever found Diplomacy. But this was the first game where I really thought about the rules, where I carefully read them when I was not playing, and where I read a guide about how to play the game. That's when you're a serious gamer, right? When you think about a game seriously and focus on it outside of play opportunities. Even with my years of playing chess (and reading a short book or two about it), I don't think I really thought about how I might come up with my own strategies - heck, chess strategies are just there for you to use. Diplomacy really got me thinking because it wasn’t just strategy and using the rules - you had the squishy negotiations there. The strategy wasn’t just making good choices and trying to anticipate moves; in Diplomacy, you could persuade your way to a win. This was new and amazing and although the rules are pretty simple, I studied them carefully to figure out ways to improve my play, studied the map, considered ways to manipulate other players in the game. That sure seems to me like a point of transformation from person who plays games to ‘gamer’.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">This was 1985. I've told the tale of my exposure to it at weekly games held by the SysOp of a BBS I called back at that time on the podcast before. It was glorious; I was routine trounced by older gamers - some just a few years older and some twice my age. I was back-stabbed, front-stabbed, betrayed, left for dead, and generally mistreated by the folks who taught me the game. And I loved it.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">We used to joke that my friend Rob had a 'backstab gland' - some internal organ that would push him to turn on someone no matter how well he and his alliance might be doing. He felt that the game strongly encouraged that behavior.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">Also in the 80's, I refereed my first Diplomacy tournaments at <a href="http://www.strategicon.net">Strategicon Conventions</a>. They were vicious games with the nastiest bunch of players filling out a two round tournament. 49 vicious players would fill a hotel conference room with 7 games so that one winner could go on to the final round from each table. That last table had the same guys frequently - the biggest snakes in L.A. gaming. It was wonderful to see these guys go at it; although many of the conversations were private, you could hear the way they were twisting things around to convince each other and lying through their teeth about the perceived value of a certain piece of land. The alliances didn’t come easily with players at this level. How could you trust these people? I wasn't going to be able to play at the level these people were operating on but it was thrilling to listen in on their duplicitous discussions.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">While I never got good enough to actually advance in the tournament to the final table, I believe the time I spent playing Diplomacy improved my negotiation skills immensely, taught me about how to measure risks, and how to be more conscious of ulterior motives in general. I believe that I owe a lot of my strengths in these areas to Allan and his wonderful game. Thank you and rest in peace, Mr. Calhamer. My condolences to his family and friends.</span></b></div>]]></description>
      
      <content:encoded><![CDATA[<b id="internal-source-marker_0.5439670556224883" style="font-family: Times; font-size: medium;">Gaming lost the creator of the hobby’s greatest games earlier this week. I share in the game community’s mourning for <a href="http://www.boardgamegeek.com/boardgamedesigner/255/allan-b-calhamer">Allan Calhamer</a>, designer of the masterful game <a href="http://www.boardgamegeek.com/boardgame/483/diplomacy">Diplomacy</a>.In many ways, this is the game that made me a gamer. Sure, I grew up playing card and board games and I played plenty of Dungeons and Dragons before I ever found Diplomacy. But this was the first game where I really thought about the rules, where I carefully read them when I was not playing, and where I read a guide about how to play the game. That's when you're a serious gamer, right? When you think about a game seriously and focus on it outside of play opportunities. Even with my years of playing chess (and reading a short book or two about it), I don't think I really thought about how I might come up with my own strategies - heck, chess strategies are just there for you to use. Diplomacy really got me thinking because it wasn’t just strategy and using the rules - you had the squishy negotiations there. The strategy wasn’t just making good choices and trying to anticipate moves; in Diplomacy, you could persuade your way to a win. This was new and amazing and although the rules are pretty simple, I studied them carefully to figure out ways to improve my play, studied the map, considered ways to manipulate other players in the game. That sure seems to me like a point of transformation from person who plays games to ‘gamer’.This was 1985. I've told the tale of my exposure to it at weekly games held by the SysOp of a BBS I called back at that time on the podcast before. It was glorious; I was routine trounced by older gamers - some just a few years older and some twice my age. I was back-stabbed, front-stabbed, betrayed, left for dead, and generally mistreated by the folks who taught me the game. And I loved it.We used to joke that my friend Rob had a 'backstab gland' - some internal organ that would push him to turn on someone no matter how well he and his alliance might be doing. He felt that the game strongly encouraged that behavior.Also in the 80's, I refereed my first Diplomacy tournaments at <a href="http://www.strategicon.net">Strategicon Conventions</a>. They were vicious games with the nastiest bunch of players filling out a two round tournament. 49 vicious players would fill a hotel conference room with 7 games so that one winner could go on to the final round from each table. That last table had the same guys frequently - the biggest snakes in L.A. gaming. It was wonderful to see these guys go at it; although many of the conversations were private, you could hear the way they were twisting things around to convince each other and lying through their teeth about the perceived value of a certain piece of land. The alliances didn’t come easily with players at this level. How could you trust these people? I wasn't going to be able to play at the level these people were operating on but it was thrilling to listen in on their duplicitous discussions.While I never got good enough to actually advance in the tournament to the final table, I believe the time I spent playing Diplomacy improved my negotiation skills immensely, taught me about how to measure risks, and how to be more conscious of ulterior motives in general. I believe that I owe a lot of my strengths in these areas to Allan and his wonderful game. Thank you and rest in peace, Mr. Calhamer. My condolences to his family and friends.</b>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Alea Small #2: Royal Turf</title>
      <itunes:title>Alea Small #2: Royal Turf</itunes:title>
      <pubDate>Thu, 31 Jan 2013 05:58:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[0f5ca4c696021cb4a9836f201d75f5c8]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/alea-small-2-royal-turf]]></link>
      <description><![CDATA[<div style="font-family: arial; font-size: small;">
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">If there was a game in the entire series that I knew would go down well with the family, it was Royal Turf. One of the most approachable games in the entire Alea series, Royal Turf is light but interesting, has some opportunities to be nasty, and it plays quickly. I should preface this by saying that we traditionally cut the game down a bit even though it is pretty short. I’m ready to be done with it by the time we get through two races. Although a third race surely evens out the luck (or makes for a miserable final go for someone suffering a bad streak), I find that casual players are fine with two games - and we usually don’t bother doubling the last one. Second, I would note that while I love the ‘0’ bets to bluff others into thinking you might or might not favor a certain horse, I tend to leave it out for first time play and even a second play for some casual gamers. Does it seem like I love the game a bit less because I’m tinkering with the Good Doctor’s sacred rules? Perish the thought - Royal Turf is a wonderful game that we always enjoy playing.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">In this case, the Family Challenge took on an extra dimension - my parents played with us. We're lucky enough to have my parents just a mile and a half away and we regularly dine with them once a week. In years past, dinner was at their house and I always wanted to play a game after we ate. While I grew up in a card-playing family, my parents had never really gotten into ‘These Games of Ours” despite my efforts. I mean, they played contract rummy - quite viciously - with my aunts and uncles all the time. Yet, when I showed them a few Gateway Games, they were reluctant. I can recall trying to convince my dad to play Ticket to Ride and him looking down his glasses at the plastic trains and smiling politely as he shook his head. Our usual tricks to lure people into the hobby were not working.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">Finally, one night after our usual dinner, I brought out what I dubbed (to myself) a ‘Pre-Gateway Game” - in other words, a game that even the most casual of card players couldn’t really sneer at because it just had numbers and chips - no funny business. That game was Geschenkt (or No Thanks, if you prefer). I just slapped it on the table and told them we were going to play it. Thankfully, they sat down, listened to the rules politely. and ended up really enjoying the game. That was the beginning of a couple of happy years where we’d enjoy a weekly game or two with my parents after dinner while our kids played with whatever toys lived at the grandparents’ house. Coloretto and Drive led to many others and, eventually, Mystery Rummy: Rue Morgue became the big hit. How I loved hearing my parents bicker when one would pass the other a questionable card. They were hilarious! We had such a great time every Tuesday night (surely the lousiest night of the week - but no more!). I even triumphantly got Ticket to Ride to the table...and they just loved it.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">Unfortunately, this fun was cut short by my father’s stroke five years ago. We are thankful to still have him in our lives but he’s not what he once was. The games stopped and although my mother played the occasional game of cribbage with him, it was mostly just going through the motions. When I’d brought up the possibility again, my mother discouraged it and my father didn’t respond. We starting dining out at restaurants for our weekly dinner, creating an environment less friendly to games even if it kept our traditional family dinner going.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">But this week, we got takeout and ate at my parents' house and I took my chance to simply make it happen again. I knew I could do it if I was armed with the right game and Royal Turf was going to be it. My mother and father are horse racing fans (I grew up close to the storied Santa Anita Race Track), if casual ones, so I figured the theme could work. Furthermore, Royal Turf lends itself to ‘helpful suggestions’ by others since there is little hidden information so I figured we could help my Dad with the game if he got a bit lost. At the last minute, I canceled plans to have him play on a ‘team’ with my mom so we had the full complement of six players. The kids were excited to play, having been disappointed that we didn’t play the other night when Wyatt Earp hit the table.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">What ensued was some glorious racing fun. Though I did minimal explanation upfront (another notable plus for RT), everyone ‘got’ the game immediately and we dove right in. Three or four rolls in, my daughter and mother sorted out the value of ‘trashing’ another horse with a lousy roll - and the nastiness that my wife, son, and I had been doling out became more obvious. My father gleefully bet on the horses I deemed long-shots (Early Grey and Albino), only to see them snatch places in the Winner’s Circle in both races. Darn me for only betting on old Earl Grey in one of the races - I almost always throw a chit on that old nag. In the second race, he was already comfortably ensconced in the 1st Place spot (with the pace bonus) while the rest were barely halfway around the track. Indeed, one of the most enjoyable parts of Royal Turf is when just the right roll comes up and a horse rockets ahead 13 to 15 spaces. I was reminded about how much I like the lopsided die, which heavily favors the horse head (3 to 1 of each other icon) and how that plays into the steady runners and long-shots. In this way, the game reminds me of the looseness of Ra because although you can work percentages out a bit, they don't seem worth it. Better to simply just take your shot and go with your gut on what to select. I love that in a game.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">The intensity and negotiations were thrilling, with the kids coordinating rolls and figuring out the probability of success sometimes (unlike me, my son is a numbers guy through and through) - and perhaps over-directing my parents and their choices. But their advice was always reasonable - even if it occasionally favored their horses. Hey, I’m okay with it. I’m raising smart, dynamic kids that should know all the angles. They see their dad doing it, too (and gleefully trashing his wife’s horses - hey, what can I say? She’s cute when she’s annoyed at me for a silly reason). It really makes a father proud to see them giving it their all.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">In the end, Early Grey’s second and then first place showings gave my father a nice margin of victory over my daughter and me. My son and wife scored dreadfully; only after the final count did I realize we neglected to deduct the 100 pound penalty for each bet on the last place horse. In this case, it would have only robbed the poor of their meager winnings so I turned a blind eye to the mistake. It occurred to me that this penalty feels kind of like a ‘poor get poorer’ situation - particularly with such a large number of players. With fewer, scores tend to be tighter (in my experience) and so smacking down a horse or two to drop someone into the last spot can be a good choice. In this case, it would have just seemed cruel. So, we ignored it and cheered on my father and his big win. He had left the table mid-game to get a Santa Anita hat on and attributed his success to his stylish chapeau. How's that for getting into the 'pasted-on' theme? Score one for Dr. Knizia.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">The kids really enjoyed the game. Although my son did poorly, he enjoyed the minor wins (a horse of his coming in) and that reminded me of how a game can pump players up with in-game successes. Those little victories help make the game more enjoyable for young players even if the final outcome doesn't end up going their way. My son was immediately keen to play the game with friends, knowing the rules are not a burden for casual players and the game includes the activity most people associate with games - rolling dice. RT was way ahead of the curve on using dice in eurogames for this kind of situational luck (which offers more options than a Settlers roll). But, of course, Reiner has never felt a mechanism is bad; it's about the implementation. I'm glad others have come around to that idea because I quite like rolling dice. Yahtzee and Backgammon are just forever in my blood, I think.</div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;"></div>
<div style="font-family: '.Helvetica NeueUI'; font-size: 17px;">I know I’ll remember this night. I’m thrilled that Royal Turf let us recapture a wonderful tradition of playing games with my parents (and now the kids) after our weekly dinners. Although I can’t really expect to play many more of the Alea titles with my parents, I’m really excited that we could share the experience of one of the lightest games in the series with them. RT ended up being a big hit that we know we will requested again - and you can bet that I will have another game under my arm when I go to my parents’ house for dinner next time. Sometimes you just have to make those family traditions come alive again (or be born in the first place). You (and hopefully everyone) will always appreciate it in the end.</div>
</div>]]></description>
      
      <content:encoded><![CDATA[If there was a game in the entire series that I knew would go down well with the family, it was Royal Turf. One of the most approachable games in the entire Alea series, Royal Turf is light but interesting, has some opportunities to be nasty, and it plays quickly. I should preface this by saying that we traditionally cut the game down a bit even though it is pretty short. I’m ready to be done with it by the time we get through two races. Although a third race surely evens out the luck (or makes for a miserable final go for someone suffering a bad streak), I find that casual players are fine with two games - and we usually don’t bother doubling the last one. Second, I would note that while I love the ‘0’ bets to bluff others into thinking you might or might not favor a certain horse, I tend to leave it out for first time play and even a second play for some casual gamers. Does it seem like I love the game a bit less because I’m tinkering with the Good Doctor’s sacred rules? Perish the thought - Royal Turf is a wonderful game that we always enjoy playing. In this case, the Family Challenge took on an extra dimension - my parents played with us. We're lucky enough to have my parents just a mile and a half away and we regularly dine with them once a week. In years past, dinner was at their house and I always wanted to play a game after we ate. While I grew up in a card-playing family, my parents had never really gotten into ‘These Games of Ours” despite my efforts. I mean, they played contract rummy - quite viciously - with my aunts and uncles all the time. Yet, when I showed them a few Gateway Games, they were reluctant. I can recall trying to convince my dad to play Ticket to Ride and him looking down his glasses at the plastic trains and smiling politely as he shook his head. Our usual tricks to lure people into the hobby were not working. Finally, one night after our usual dinner, I brought out what I dubbed (to myself) a ‘Pre-Gateway Game” - in other words, a game that even the most casual of card players couldn’t really sneer at because it just had numbers and chips - no funny business. That game was Geschenkt (or No Thanks, if you prefer). I just slapped it on the table and told them we were going to play it. Thankfully, they sat down, listened to the rules politely. and ended up really enjoying the game. That was the beginning of a couple of happy years where we’d enjoy a weekly game or two with my parents after dinner while our kids played with whatever toys lived at the grandparents’ house. Coloretto and Drive led to many others and, eventually, Mystery Rummy: Rue Morgue became the big hit. How I loved hearing my parents bicker when one would pass the other a questionable card. They were hilarious! We had such a great time every Tuesday night (surely the lousiest night of the week - but no more!). I even triumphantly got Ticket to Ride to the table...and they just loved it. Unfortunately, this fun was cut short by my father’s stroke five years ago. We are thankful to still have him in our lives but he’s not what he once was. The games stopped and although my mother played the occasional game of cribbage with him, it was mostly just going through the motions. When I’d brought up the possibility again, my mother discouraged it and my father didn’t respond. We starting dining out at restaurants for our weekly dinner, creating an environment less friendly to games even if it kept our traditional family dinner going. But this week, we got takeout and ate at my parents' house and I took my chance to simply make it happen again. I knew I could do it if I was armed with the right game and Royal Turf was going to be it. My mother and father are horse racing fans (I grew up close to the storied Santa Anita Race Track), if casual ones, so I figured the theme could work. Furthermore, Royal Turf lends itself to ‘helpful suggestions’ by others since there is little hidden information so I figured we could help my Dad with the game if he got a bit lost. At the last minute, I canceled plans to have him play on a ‘team’ with my mom so we had the full complement of six players. The kids were excited to play, having been disappointed that we didn’t play the other night when Wyatt Earp hit the table. What ensued was some glorious racing fun. Though I did minimal explanation upfront (another notable plus for RT), everyone ‘got’ the game immediately and we dove right in. Three or four rolls in, my daughter and mother sorted out the value of ‘trashing’ another horse with a lousy roll - and the nastiness that my wife, son, and I had been doling out became more obvious. My father gleefully bet on the horses I deemed long-shots (Early Grey and Albino), only to see them snatch places in the Winner’s Circle in both races. Darn me for only betting on old Earl Grey in one of the races - I almost always throw a chit on that old nag. In the second race, he was already comfortably ensconced in the 1st Place spot (with the pace bonus) while the rest were barely halfway around the track. Indeed, one of the most enjoyable parts of Royal Turf is when just the right roll comes up and a horse rockets ahead 13 to 15 spaces. I was reminded about how much I like the lopsided die, which heavily favors the horse head (3 to 1 of each other icon) and how that plays into the steady runners and long-shots. In this way, the game reminds me of the looseness of Ra because although you can work percentages out a bit, they don't seem worth it. Better to simply just take your shot and go with your gut on what to select. I love that in a game. The intensity and negotiations were thrilling, with the kids coordinating rolls and figuring out the probability of success sometimes (unlike me, my son is a numbers guy through and through) - and perhaps over-directing my parents and their choices. But their advice was always reasonable - even if it occasionally favored their horses. Hey, I’m okay with it. I’m raising smart, dynamic kids that should know all the angles. They see their dad doing it, too (and gleefully trashing his wife’s horses - hey, what can I say? She’s cute when she’s annoyed at me for a silly reason). It really makes a father proud to see them giving it their all. In the end, Early Grey’s second and then first place showings gave my father a nice margin of victory over my daughter and me. My son and wife scored dreadfully; only after the final count did I realize we neglected to deduct the 100 pound penalty for each bet on the last place horse. In this case, it would have only robbed the poor of their meager winnings so I turned a blind eye to the mistake. It occurred to me that this penalty feels kind of like a ‘poor get poorer’ situation - particularly with such a large number of players. With fewer, scores tend to be tighter (in my experience) and so smacking down a horse or two to drop someone into the last spot can be a good choice. In this case, it would have just seemed cruel. So, we ignored it and cheered on my father and his big win. He had left the table mid-game to get a Santa Anita hat on and attributed his success to his stylish chapeau. How's that for getting into the 'pasted-on' theme? Score one for Dr. Knizia. The kids really enjoyed the game. Although my son did poorly, he enjoyed the minor wins (a horse of his coming in) and that reminded me of how a game can pump players up with in-game successes. Those little victories help make the game more enjoyable for young players even if the final outcome doesn't end up going their way. My son was immediately keen to play the game with friends, knowing the rules are not a burden for casual players and the game includes the activity most people associate with games - rolling dice. RT was way ahead of the curve on using dice in eurogames for this kind of situational luck (which offers more options than a Settlers roll). But, of course, Reiner has never felt a mechanism is bad; it's about the implementation. I'm glad others have come around to that idea because I quite like rolling dice. Yahtzee and Backgammon are just forever in my blood, I think. I know I’ll remember this night. I’m thrilled that Royal Turf let us recapture a wonderful tradition of playing games with my parents (and now the kids) after our weekly dinners. Although I can’t really expect to play many more of the Alea titles with my parents, I’m really excited that we could share the experience of one of the lightest games in the series with them. RT ended up being a big hit that we know we will requested again - and you can bet that I will have another game under my arm when I go to my parents’ house for dinner next time. Sometimes you just have to make those family traditions come alive again (or be born in the first place). You (and hopefully everyone) will always appreciate it in the end.]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/7/f/7/f/7f7f7974b3f8e1ed/royal3.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Alea Series Challenge Begins! Alea Small #1: Wyatt Earp</title>
      <itunes:title>Alea Series Challenge Begins! Alea Small #1: Wyatt Earp</itunes:title>
      <pubDate>Sat, 26 Jan 2013 07:18:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[a4a16a944fff36030fe4f924203d372f]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/alea-series-challenge-begins-alea-small-1-wyatt-earp]]></link>
      <description><![CDATA[<p>One of my gaming goals this year is to introduce my family to the entire Alea series of games (yes - the Big, Medium and Small box sets). It's a big list and some of the games are a bit more complex than the games we are usually playing with the kids but I'm partly doing this because I realized that my kids are suddenly 11 and 13 - well past the age to play most hobby games. Where did the tween years go? I let them slip by me and never made a good enough transition from the younger player games to the more serious stuff I generally prefer. We'll change that with this challenge.</p>
<p>I love the Alea series as both a gamer and a collector. Yes, other publishers put numbers on their boxes now but Alea were the originals to have that audacity - and no one has a library like this one. So, I'm going to see how far we get. My plan: Small to Big...but we won't stick to just doing them sequentially. I'm going to dip into the different sizes a bit but if I don't do them sequentially within the series, we'll end up with a bunch of clunkers at the end (yes, although the quality is pretty high, there are clunkers - but I'm not naming names...yet).</p>
<p>The Alea Series Challenge began tonight with Alea Small #1: Wyatt Earp. I'm a big fan of rummy-style games and Mike Fitzgerald's charming Mystery Rummy series (of which Wyatt Earp is an unofficial member) hits a sweet spot between the simple card play and some extra rules for interest. Although the conventional wisdom is that WE is best with three (MR: Rue Morgue, with its delightful partnership rules, is primo for four), the family played it tonight. Three rounds in, Gwyn and I were tied at $23K each (one K shy of the winning condition) after everyone but Xtina lost a big payout due to nasty Hideouts. The fourth round was vicious, with the Hideouts out again and more special cards putting a share in the big takes out of reach of the second place players. In the end, Gwyn triumphed on picking up the one big bounty from the previous round that hadn't paid out at all. Although the game ran a bit long because of the excess of Hideouts in the third round, it was a good experience and kept the kids engaged once they recalled the rules and felt they were in contention. Although we planned to hit Royal Turf as well, it got late so we called it a night. Off to a good start with the Small Box games...although I better read those Die Sieben Weisen rules again...</p>
<p>I'll surely do an official podcast at the end of the run but you can see my brief session reports until then.</p>]]></description>
      
      <content:encoded><![CDATA[<p>One of my gaming goals this year is to introduce my family to the entire Alea series of games (yes - the Big, Medium and Small box sets). It's a big list and some of the games are a bit more complex than the games we are usually playing with the kids but I'm partly doing this because I realized that my kids are suddenly 11 and 13 - well past the age to play most hobby games. Where did the tween years go? I let them slip by me and never made a good enough transition from the younger player games to the more serious stuff I generally prefer. We'll change that with this challenge.</p> <p>I love the Alea series as both a gamer and a collector. Yes, other publishers put numbers on their boxes now but Alea were the originals to have that audacity - and no one has a library like this one. So, I'm going to see how far we get. My plan: Small to Big...but we won't stick to just doing them sequentially. I'm going to dip into the different sizes a bit but if I don't do them sequentially within the series, we'll end up with a bunch of clunkers at the end (yes, although the quality is pretty high, there are clunkers - but I'm not naming names...yet).</p> <p>The Alea Series Challenge began tonight with Alea Small #1: Wyatt Earp. I'm a big fan of rummy-style games and Mike Fitzgerald's charming Mystery Rummy series (of which Wyatt Earp is an unofficial member) hits a sweet spot between the simple card play and some extra rules for interest. Although the conventional wisdom is that WE is best with three (MR: Rue Morgue, with its delightful partnership rules, is primo for four), the family played it tonight. Three rounds in, Gwyn and I were tied at $23K each (one K shy of the winning condition) after everyone but Xtina lost a big payout due to nasty Hideouts. The fourth round was vicious, with the Hideouts out again and more special cards putting a share in the big takes out of reach of the second place players. In the end, Gwyn triumphed on picking up the one big bounty from the previous round that hadn't paid out at all. Although the game ran a bit long because of the excess of Hideouts in the third round, it was a good experience and kept the kids engaged once they recalled the rules and felt they were in contention. Although we planned to hit Royal Turf as well, it got late so we called it a night. Off to a good start with the Small Box games...although I better read those Die Sieben Weisen rules again...</p> <p>I'll surely do an official podcast at the end of the run but you can see my brief session reports until then.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/b/3/3/d/b33d3ca598098c3d/465px-WyattEarp-cover.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 99 - Q&amp;A with Antoine Bauza at Gateway 2012</title>
      <itunes:title>BGB Volume 99 - Q&amp;A with Antoine Bauza at Gateway 2012</itunes:title>
      <pubDate>Sat, 08 Sep 2012 07:53:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[dd5f3d1b906092f09d081fdc9f5d91dd]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-99-q-a-with-antoine-bauza-at-gateway-2012http-boardgamegeek-com-boardgame-68448-7-wondershttp-boardgamegeek-com-boardgame-68448-7-wonders]]></link>
      <description><![CDATA[<p>Another Strategicon convention has gone and another fantastic Guest of Honor has been recorded for posterity. <a href="http://boardgamegeek.com/boardgamedesigner/9714/antoine-bauza">Antoine Bauza </a>has hit big with the Kennerspiel Des Jahres-winning <a href="http://boardgamegeek.com/boardgame/68448/7-wonders">7 Wonders</a> but he was already well-known for other great games like Ghost Stories, Hanabi, Pony Express and many more. We were honored that he flew all the way from France to spend the weekend playing games with us. On this show, Antoine answers questions about his ludography, his history in games and he shares some fun stories about design and development. I hope you enjoy it.</p>
<p>Antoine even brought us a copy of the Essen 2012 exclusive Leader "Esteban". And why not have a little contest here - those of you going to Essen will surely get plenty of opportunity to get a copy of Esteban. But for those that won't make it, I'm going to give away two copies to some lucky listeners. I'll pay postage but you need to listen to the show to win.</p>
<p>To enter, answer this question: What three games does Antoine say define his career up to this point? You might guess one or two but you'll need all three. If you listen and have the answer, send it in my e-mail address for the podcast: boardgamebabylon AT GEEMAIL DOT COM. I'll pick two winners on October 5th and, with any luck, you'll have a copy of Esteban before the folks at Essen do.</p>
<div>Thanks for downloading and listening to Boardgame Babylon. We love your feedback so thanks for sending it!</div>
<div></div>
<div>Show Notes</div>
<p><a href="http://boardgamegeek.com/boardgame/68448/7-wonders">7 Wonders</a>   <a href="http://boardgamegeek.com/boardgame/124290/ali">Ali</a>   <a href="http://boardgamegeek.com/boardgame/37046/ghost-stories">Ghost Stories</a>   <a href="http://boardgamegeek.com/boardgame/98778/hanabi">Hanabi</a> (<a href="http://boardgamegeek.com/boardgame/70918/hanabi-ikebana">and Ikebana</a>)   <a href="http://boardgamegeek.com/boardgame/70919/takenoko">Takenoko</a>   <a href="http://boardgamegeek.com/boardgame/123540/tokaido">Tokaido</a></p>
<p></p>]]></description>
      
      <content:encoded><![CDATA[<p>Another Strategicon convention has gone and another fantastic Guest of Honor has been recorded for posterity. <a href="http://boardgamegeek.com/boardgamedesigner/9714/antoine-bauza">Antoine Bauza </a>has hit big with the Kennerspiel Des Jahres-winning <a href="http://boardgamegeek.com/boardgame/68448/7-wonders">7 Wonders</a> but he was already well-known for other great games like Ghost Stories, Hanabi, Pony Express and many more. We were honored that he flew all the way from France to spend the weekend playing games with us. On this show, Antoine answers questions about his ludography, his history in games and he shares some fun stories about design and development. I hope you enjoy it.</p> <p>Antoine even brought us a copy of the Essen 2012 exclusive Leader "Esteban". And why not have a little contest here - those of you going to Essen will surely get plenty of opportunity to get a copy of Esteban. But for those that won't make it, I'm going to give away two copies to some lucky listeners. I'll pay postage but you need to listen to the show to win.</p> <p>To enter, answer this question: What three games does Antoine say define his career up to this point? You might guess one or two but you'll need all three. If you listen and have the answer, send it in my e-mail address for the podcast: boardgamebabylon AT GEEMAIL DOT COM. I'll pick two winners on October 5th and, with any luck, you'll have a copy of Esteban before the folks at Essen do.</p> Thanks for downloading and listening to Boardgame Babylon. We love your feedback so thanks for sending it! Show Notes <p><a href="http://boardgamegeek.com/boardgame/68448/7-wonders">7 Wonders</a> <a href="http://boardgamegeek.com/boardgame/124290/ali">Ali</a> <a href="http://boardgamegeek.com/boardgame/37046/ghost-stories">Ghost Stories</a> <a href="http://boardgamegeek.com/boardgame/98778/hanabi">Hanabi</a> (<a href="http://boardgamegeek.com/boardgame/70918/hanabi-ikebana">and Ikebana</a>) <a href="http://boardgamegeek.com/boardgame/70919/takenoko">Takenoko</a> <a href="http://boardgamegeek.com/boardgame/123540/tokaido">Tokaido</a></p> <p></p>]]></content:encoded>
      
      
      <enclosure length="18856544" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v99.mp3?dest-id=28622"/>
      <itunes:duration>52:20</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Another Strategicon convention has gone and another fantastic Guest of Honor has been recorded for posterity. Antoine Bauza has hit big with the Kennerspiel Des Jahres-winning 7 Wonders but he was already well-known for other great games like Ghost Stories, Hanabi, Pony Express and many more. We were honored that he flew all the way from France to spend the weekend playing games with us. On this show, Antoine answers questions about his ludography, his history in games and he shares some fun stories about design and development. I hope you enjoy it. Antoine even brought us a copy of the Essen 2012 exclusive Leader "Esteban". And why not have a little contest here - those of you going to Essen will surely get plenty of opportunity to get a copy of Esteban. But for those that won't make it, I'm going to give away two copies to some lucky listeners. I'll pay postage but you need to listen to the show to win. To enter, answer this question: What three games does Antoine say define his career up to this point? You might guess one or two but you'll need all three. If you listen and have the answer, send it in my e-mail address for the podcast: boardgamebabylon AT GEEMAIL DOT COM. I'll pick two winners on October 5th and, with any luck, you'll have a copy of Esteban before the folks at Essen do. Thanks for downloading and listening to Boardgame Babylon. We love your feedback so thanks for sending it! Show Notes 7 Wonders   Ali   Ghost Stories   Hanabi (and Ikebana)   Takenoko   Tokaido</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Another Strategicon convention has gone and another fantastic Guest of Honor has been recorded for posterity. Antoine Bauza has hit big with the Kennerspiel Des Jahres-winning 7 Wonders but he was already well-known for other great games like Ghost Stories, Hanabi, Pony Express and many more. We were honored that he flew all the way from France to spend the weekend playing games with us. On this show, Antoine answers questions about his ludography, his history in games and he shares some fun stories about design and development. I hope you enjoy it. Antoine even brought us a copy of the Essen 2012 exclusive Leader "Esteban". And why not have a little contest here - those of you going to Essen will surely get plenty of opportunity to get a copy of Esteban. But for those that won't make it, I'm going to give away two copies to some lucky listeners. I'll pay postage but you need to listen to the show to win. To enter, answer this question: What three games does Antoine say define his career up to this point? You might guess one or two but you'll need all three. If you listen and have the answer, send it in my e-mail address for the podcast: boardgamebabylon AT GEEMAIL DOT COM. I'll pick two winners on October 5th and, with any luck, you'll have a copy of Esteban before the folks at Essen do. Thanks for downloading and listening to Boardgame Babylon. We love your feedback so thanks for sending it! Show Notes 7 Wonders   Ali   Ghost Stories   Hanabi (and Ikebana)   Takenoko   Tokaido</itunes:summary></item>
    
    <item>
      <title>Gateway 2012, The Battle of Red Cliffs, Gamex 2012 Podcasts and where most of my 'extra' time is going</title>
      <itunes:title>Gateway 2012, The Battle of Red Cliffs, Gamex 2012 Podcasts and where most of my 'extra' time is going</itunes:title>
      <pubDate>Sat, 25 Aug 2012 17:07:06 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[f9fc5da2e6c34f60f9fe5d6fc6817b91]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/gateway-2012-the-battle-of-red-cliffs-gamex-2012-podcasts-and-where-most-of-my-extra-time-is-going]]></link>
      <description><![CDATA[<p>Boardgame Babylon has been largely quiet this year. Between working on two existing designs, starting a new one, working with Ta-Te Wu on The Battle of Red Cliffs and some other Sunrise Tornado projects and helping on Strategicon, I've had precious little time to really record shows. And I even lost three good shows that I was looking forward to releasing to the inanity of the Dropbox application. As I look ahead to Gateway 2012, when I will record a Q&A session with Guest of Honor Antoine Bauza, I am thinking again about where we'll go with BGB.</p>
<p>Next year, I give up some of my responsibilities for Strategicon. Although I will still curate, store and staff the awesome Boardgame Babylon/Strategicon Board Game Library (with my group of friends), I am stepping away from many of the other duties, including marketing efforts, Special Events and VIP invitations that I used to perform. This is so I can spend that time focused on my current projects for my game company, 3Sided Card. My longtime friends Chad Smith (no, not the drummer from the Red Hot Chili Peppers) and Clark Mason have come on-board as developer and operations director so we can get focused. I think anyone who has written me an e-mail to ask why I haven't done a BGB show in a longtime and then promptly seen one come out knows how much I respond to external pressure. Chad and Clark will be doing that to get all these games to actually get these games out the door.</p>
<p>As for BGB, I will continue the show but I'm planning to start a new series that are diaries of what we're doing with 3Sided Card. Some will be design discussions with the team or various other designer friends who have been involved with our projects. Others will be my meditations on the way to enter this industry and the measure of success in a business where making money clearly isn't the main motivation. I know people do this for money but that's not why I make games. How will that change over time? It's already changed a bit with a serious re-theme of one of our games. Hopefully that series will be interesting to listeners.</p>
<p>Lastly, the Gamex 2012 shows. Sigh. I had a very nice listener offer to clean them up but he eventually said he couldn't find a solution. I'm going to spend a little time on it this autumn to see what I can do. I haven't hit up my friends in the BG podcasting community yet and they may have a solution that is less painful than what I've been contemplating. I really hope I can save these shows because the Richard Borg Q&A is really enjoyable, the Kickstarter one is quite good and I loved doing the Wiz-War: In Depth with Tom Jolly. I would love to make those available to the community but it's just a matter of time and, in that, I'm quite the pauper.</p>
<p>Oh, one more thing - The Battle of Red Cliffs is back on Kickstarter for the third and final time. This is a game I helped develop from designer Ta-Te Wu and we're very excited that after just a few days, it's over 50% there. But the time is short so if you're going to support, please do so now. The campaign ends on September 5th. Here's a <a href="http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-take-3">link</a>.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Boardgame Babylon has been largely quiet this year. Between working on two existing designs, starting a new one, working with Ta-Te Wu on The Battle of Red Cliffs and some other Sunrise Tornado projects and helping on Strategicon, I've had precious little time to really record shows. And I even lost three good shows that I was looking forward to releasing to the inanity of the Dropbox application. As I look ahead to Gateway 2012, when I will record a Q&A session with Guest of Honor Antoine Bauza, I am thinking again about where we'll go with BGB.</p> <p>Next year, I give up some of my responsibilities for Strategicon. Although I will still curate, store and staff the awesome Boardgame Babylon/Strategicon Board Game Library (with my group of friends), I am stepping away from many of the other duties, including marketing efforts, Special Events and VIP invitations that I used to perform. This is so I can spend that time focused on my current projects for my game company, 3Sided Card. My longtime friends Chad Smith (no, not the drummer from the Red Hot Chili Peppers) and Clark Mason have come on-board as developer and operations director so we can get focused. I think anyone who has written me an e-mail to ask why I haven't done a BGB show in a longtime and then promptly seen one come out knows how much I respond to external pressure. Chad and Clark will be doing that to get all these games to actually get these games out the door.</p> <p>As for BGB, I will continue the show but I'm planning to start a new series that are diaries of what we're doing with 3Sided Card. Some will be design discussions with the team or various other designer friends who have been involved with our projects. Others will be my meditations on the way to enter this industry and the measure of success in a business where making money clearly isn't the main motivation. I know people do this for money but that's not why I make games. How will that change over time? It's already changed a bit with a serious re-theme of one of our games. Hopefully that series will be interesting to listeners.</p> <p>Lastly, the Gamex 2012 shows. Sigh. I had a very nice listener offer to clean them up but he eventually said he couldn't find a solution. I'm going to spend a little time on it this autumn to see what I can do. I haven't hit up my friends in the BG podcasting community yet and they may have a solution that is less painful than what I've been contemplating. I really hope I can save these shows because the Richard Borg Q&A is really enjoyable, the Kickstarter one is quite good and I loved doing the Wiz-War: In Depth with Tom Jolly. I would love to make those available to the community but it's just a matter of time and, in that, I'm quite the pauper.</p> <p>Oh, one more thing - The Battle of Red Cliffs is back on Kickstarter for the third and final time. This is a game I helped develop from designer Ta-Te Wu and we're very excited that after just a few days, it's over 50% there. But the time is short so if you're going to support, please do so now. The campaign ends on September 5th. Here's a <a href="http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-take-3">link</a>.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>iOS Capsules - San Juan, Bohnanza, Ramses II</title>
      <itunes:title>iOS Capsules - San Juan, Bohnanza, Ramses II</itunes:title>
      <pubDate>Wed, 15 Aug 2012 05:54:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[6e3d10bc33ee64c1b56db2da77c324a2]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/i-os-capsules-san-juan-bohnanza-ramses-ii]]></link>
      <description><![CDATA[<p class="MsoNormal" style="margin-right: -4.5pt;"><span style="font-size: small;">Ramses II</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> One might think that Ramses II seems like an odd choice for Ravensburger to bring to iOS devices. The game has been around for a while, plays fine for families but lacks eurogamer appeal and doesn’t really have some mechanic-hook that would make it a shoo-in for handheld play. But from a quick reading of Ravensburger Digital’s plans on their website, they are bringing lots of their classic family games to iOS in hopes that it’ll open the door to them playing the physical games, too. Admittedly, the physical version of Ramses II, which I owned when my kids were younger, is pretty but some of that appeal is lost in digital format since you don’t get to handle all those chunky pyramids and see a nice board laid out with them.</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> Ramses II is essentially a hide-and-seek memory game with the current player trying to find the icon that comes up on a card each turn. Those icons are in generally fixed locations under a sheet of pyramids that you can slide around to view one space at a time. The current player slides pyramids until he/she either finds the icon sought or another icon, either of which will end the current turn. But the player only claims the card if the right icon is found. Although the items are fixed, the game has a few tricks up its sleeve to move things around (like a sandstorm, which will shift the board to another position). While the icons stay put, the perspective shifts and so players need to remember where the icons are now when the next card with it comes up. Play continues with the cards running out and then points are tallied.</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> Ramses II is a reasonable implementation. The Ravensburger commitment to get players right into the game is served - you can start playing with virtually no time needed to read the rules. The rules are shown briefly (including a short back-story) but they are a boring scrolling bit of text. So many games on iOS do such a nice job of explaining rules through a series of pages with images that it’s kind of a shame this one doesn’t. It’s not that the game really requires one of those walkthrough tutorials but a few short pages of text with images would have been more likely to get reviewed that a smattering of text in a box that is likely ignored over just clicking the Start Game option. The music, animation and sound are all well-done, as we’ve seen in Ravensburger other games. There are some gameplay options that are simply not explained and the game crashed on me thrice in just over ten plays, which is a higher percentage than I would expect. But my tween children have enjoyed the game, remembering playing the original board game when they were younger. The game has AI players but why you’d want to play with them (especially all four!) is beyond me. It’s best as a head-to-head game on an iPad where you can see things a bit better. Ramses II is not a universal app, however, meaning you’ll pay $3.99 for the iPhone version and $5.99 for the iPad app (with HD graphics). Gameplay is probably not compelling enough for gamers but for those with younger children, it’s a fair and pleasantly portable purchase.</span><br /> <br /> <br /><span style="white-space: pre-wrap; font-size: small;"> Bohnanza</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> A disclosure on this one: Bohnanza is not a favorite game of mine and I questioned the value of having it on iOS. To be honest, I think trading games played against an AI seems strange to me. But, I also thought auction games wouldn’t really work and although I find most of them wonky, they function reasonably and I can get enough pleasure out of the game to inspire me to play it next time I have actual people in the house ready to play a game.</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> Bohnanza is reasonably packaged for the iPhone (I got the iPhone version but it’s not the HD version for the iPad in another annoying format problem for owners of both devices) - developers deserve maximum ire for the refusal to sell a single version for both devices to users who have both. The graphics make use of the original Bohnanza cartoon art with the various beans actually developed in a way. During certain times in the game, you get to see slight variants of the art appear on-screen that help denote when a card must be played. Otherwise, it’s fairly stale when it comes to graphics. Simple images of the cards are plastered around a couple of scenes for the interface (which is easy enough to use). Players can follow a serviceable tutorial that is pretty wordy instead of visual if they don’t know the game.</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> At its heart, Bohnanza is a trading game because although you could play the entire game without trading, you optimize your hand and your play each turn by trading cards with others and hoping that what you traded away doesn’t provide a bigger bonus for your opponent than your take on the deal does for you. Thus, you’re in the weird world of trading with AI players unless you do pass-and-play. The trade dialog box is okay - it’s pretty easy to add what you want to trade and show what you want for your beans. It isn’t easy to modify it much (as in, I want TWO green beans for my Blue Beans, not one). So, this turns into a bit of trial and error to get the combos right and, annoying, sometimes the computer changes its mind. I’ve had a number of times when the computer refused to take a trade and then I offered it again (once more just before his turn passed) and he took it. While this is a bit like a player changing his mind, does this mean I need to double-check to see if the AI players will take a bid they rejected earlier? That could get annoying - so I only check for ones I really, really want. But I’m not big on having to recall that.</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;"> The game is also just too long on the iOS for what it is. With all the clicks to confirm trades, pass on player turns without trading and the voluminous card stack, I’ve always lost interest in Bohnanza before it was over. I want this game boiled down to a shorter, less-clicky experience or I can’t really see playing it all that much. It did, however, inspire me to bring it out again when we had seven players and I found it more enjoyable than I remembered - and certainly a better experience than on the iOS. We laughed and joked about trades, trash-talked, accused people of helping the leaders...all the stuff you can’t do on your handheld device. But, for training, Bohnanza’s app will work fine if you forgot the game or want to build familiarity with it before going to a game day. But for long-term play, I don’t think this is a keeper.</span><br /> <br /> <br /><span style="white-space: pre-wrap; font-size: small;">San Juan</span><br /> <br /><span style="white-space: pre-wrap; font-size: small;">San Juan on the iOS has captured my attention much more than its ancestor, Puerto Rico. The reason why is simple: I’m not convinced that games that play in over an hour IRL are really suited for the iOS experience - certainly not on a dinky iPhone screen (not that it would be better on an Android either, Droidies). San Juan originally came out as a distillation of Puerto Rico into a package that fit into a smaller Alea box as well as a shorter amount of time. In fact, when it came out, it was not uncommon for my wife and I to play two or three games of San Juan in succession because it just sailed in a way that Puerto Rico simply didn’t (I’m not sure my wife has played Puerto Rico more than once). I find myself doing the same thing with the new iOS version - I’m usually in for a second game right away. That’s a good sign for this recently released version by Ravensburger Digital, which will set you back about $8. If that seems steep for an iOS game, well, iOS board games are trailing upward more and more. But what do you get for your money?</span></p>
<p class="MsoNormal" style="margin-right: -4.5pt;"><span style="font-size: small; white-space: pre-wrap;">San Juan is a solidly constructed version of this Andreas Seyfarth game that plays well and includes the key component of most successful eurogame ports: asynchronous play. This one feature often makes or breaks a game in terms of number of plays. While any player will knock the teeth out of the AI a few times, eventually we crave the opportunity to play with our friends from far away and close via this little computer in our pocket. So, we’ve been enjoying a few plays between my iPhone and my wife on the iPad in recent days, which beats the heck out of local play and challenging the passable AI players. I beat each AI level on my first try but I’m also pretty good at San Juan. The Game Center implementation seems pretty good and even has a nice quick start action to get it going quickly. You can even do multiplayer games against the AI and other players. Seems a bit silly but I guess it’s better that it be there than it not be there. I prefer San Juan head-to-head so my expectation is that sad little Salvador will not be joining one of my online games.</span></p>
<p class="MsoNormal" style="margin-right: -4.5pt;"><br /><span style="white-space: pre-wrap; font-size: small;">The game is certainly an attractive affair. The artwork shows the same high standards that Ravensburger has previously brought to the iOS - their Puerto Rico remains one of the prettiest euros to find its way into iOS-land - and the game interface is smartly implemented with always-on cards making sure to remind you to use them and effects nicely denoted throughout. If you need to learn the game, unfortunately the rules are set out in a long scroll rather than an interactive tutorial that takes you through the game. It can be quite difficult to learn games in this environment but San Juan’s concepts are fairly easy so that shouldn’t be an issue. If I had a complaint overall, I’d say it’s the understated animation. I find it funny to complain about this issue since I’ve previously lamented the excessive animation on both Puerto Rico, Ra and, most recently, A Fistful of Penguins but San Juan often just sits there. This is particularly obvious at the game’s end when you see very simple medals pop up for the winner(s). No song or excitement about my victory over the hapless Carlos? While I certainly don’t want the annoying screams of other games, a little more joy would be nice. There is music and ambient sound in the game and, like Puerto Rico, it’s a bit odd. But I guess it does add to the mood or, at least, it doesn’t ruin it.</span><o:p></o:p></p>
<p class="MsoNormal" style="margin-right: -4.5pt;"><br /><span style="white-space: pre-wrap; font-size: small;">So, if you like the original game or you want a nice light-medium weight game that can be played in iOS-appropriate time, San Juan is definitely worth a look; its gorgeous graphics mixed with tight gameplay and a beautifully implemented interface make it a winning adaptation - although it might just increase the frustration of waiting for its steroid-loving cousin Race for the Galaxy to show up.</span><o:p></o:p></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal" style="margin-right: -4.5pt;">Ramses II One might think that Ramses II seems like an odd choice for Ravensburger to bring to iOS devices. The game has been around for a while, plays fine for families but lacks eurogamer appeal and doesn’t really have some mechanic-hook that would make it a shoo-in for handheld play. But from a quick reading of Ravensburger Digital’s plans on their website, they are bringing lots of their classic family games to iOS in hopes that it’ll open the door to them playing the physical games, too. Admittedly, the physical version of Ramses II, which I owned when my kids were younger, is pretty but some of that appeal is lost in digital format since you don’t get to handle all those chunky pyramids and see a nice board laid out with them. Ramses II is essentially a hide-and-seek memory game with the current player trying to find the icon that comes up on a card each turn. Those icons are in generally fixed locations under a sheet of pyramids that you can slide around to view one space at a time. The current player slides pyramids until he/she either finds the icon sought or another icon, either of which will end the current turn. But the player only claims the card if the right icon is found. Although the items are fixed, the game has a few tricks up its sleeve to move things around (like a sandstorm, which will shift the board to another position). While the icons stay put, the perspective shifts and so players need to remember where the icons are now when the next card with it comes up. Play continues with the cards running out and then points are tallied. Ramses II is a reasonable implementation. The Ravensburger commitment to get players right into the game is served - you can start playing with virtually no time needed to read the rules. The rules are shown briefly (including a short back-story) but they are a boring scrolling bit of text. So many games on iOS do such a nice job of explaining rules through a series of pages with images that it’s kind of a shame this one doesn’t. It’s not that the game really requires one of those walkthrough tutorials but a few short pages of text with images would have been more likely to get reviewed that a smattering of text in a box that is likely ignored over just clicking the Start Game option. The music, animation and sound are all well-done, as we’ve seen in Ravensburger other games. There are some gameplay options that are simply not explained and the game crashed on me thrice in just over ten plays, which is a higher percentage than I would expect. But my tween children have enjoyed the game, remembering playing the original board game when they were younger. The game has AI players but why you’d want to play with them (especially all four!) is beyond me. It’s best as a head-to-head game on an iPad where you can see things a bit better. Ramses II is not a universal app, however, meaning you’ll pay $3.99 for the iPhone version and $5.99 for the iPad app (with HD graphics). Gameplay is probably not compelling enough for gamers but for those with younger children, it’s a fair and pleasantly portable purchase. Bohnanza A disclosure on this one: Bohnanza is not a favorite game of mine and I questioned the value of having it on iOS. To be honest, I think trading games played against an AI seems strange to me. But, I also thought auction games wouldn’t really work and although I find most of them wonky, they function reasonably and I can get enough pleasure out of the game to inspire me to play it next time I have actual people in the house ready to play a game. Bohnanza is reasonably packaged for the iPhone (I got the iPhone version but it’s not the HD version for the iPad in another annoying format problem for owners of both devices) - developers deserve maximum ire for the refusal to sell a single version for both devices to users who have both. The graphics make use of the original Bohnanza cartoon art with the various beans actually developed in a way. During certain times in the game, you get to see slight variants of the art appear on-screen that help denote when a card must be played. Otherwise, it’s fairly stale when it comes to graphics. Simple images of the cards are plastered around a couple of scenes for the interface (which is easy enough to use). Players can follow a serviceable tutorial that is pretty wordy instead of visual if they don’t know the game. At its heart, Bohnanza is a trading game because although you could play the entire game without trading, you optimize your hand and your play each turn by trading cards with others and hoping that what you traded away doesn’t provide a bigger bonus for your opponent than your take on the deal does for you. Thus, you’re in the weird world of trading with AI players unless you do pass-and-play. The trade dialog box is okay - it’s pretty easy to add what you want to trade and show what you want for your beans. It isn’t easy to modify it much (as in, I want TWO green beans for my Blue Beans, not one). So, this turns into a bit of trial and error to get the combos right and, annoying, sometimes the computer changes its mind. I’ve had a number of times when the computer refused to take a trade and then I offered it again (once more just before his turn passed) and he took it. While this is a bit like a player changing his mind, does this mean I need to double-check to see if the AI players will take a bid they rejected earlier? That could get annoying - so I only check for ones I really, really want. But I’m not big on having to recall that. The game is also just too long on the iOS for what it is. With all the clicks to confirm trades, pass on player turns without trading and the voluminous card stack, I’ve always lost interest in Bohnanza before it was over. I want this game boiled down to a shorter, less-clicky experience or I can’t really see playing it all that much. It did, however, inspire me to bring it out again when we had seven players and I found it more enjoyable than I remembered - and certainly a better experience than on the iOS. We laughed and joked about trades, trash-talked, accused people of helping the leaders...all the stuff you can’t do on your handheld device. But, for training, Bohnanza’s app will work fine if you forgot the game or want to build familiarity with it before going to a game day. But for long-term play, I don’t think this is a keeper. San Juan San Juan on the iOS has captured my attention much more than its ancestor, Puerto Rico. The reason why is simple: I’m not convinced that games that play in over an hour IRL are really suited for the iOS experience - certainly not on a dinky iPhone screen (not that it would be better on an Android either, Droidies). San Juan originally came out as a distillation of Puerto Rico into a package that fit into a smaller Alea box as well as a shorter amount of time. In fact, when it came out, it was not uncommon for my wife and I to play two or three games of San Juan in succession because it just sailed in a way that Puerto Rico simply didn’t (I’m not sure my wife has played Puerto Rico more than once). I find myself doing the same thing with the new iOS version - I’m usually in for a second game right away. That’s a good sign for this recently released version by Ravensburger Digital, which will set you back about $8. If that seems steep for an iOS game, well, iOS board games are trailing upward more and more. But what do you get for your money?</p> <p class="MsoNormal" style="margin-right: -4.5pt;">San Juan is a solidly constructed version of this Andreas Seyfarth game that plays well and includes the key component of most successful eurogame ports: asynchronous play. This one feature often makes or breaks a game in terms of number of plays. While any player will knock the teeth out of the AI a few times, eventually we crave the opportunity to play with our friends from far away and close via this little computer in our pocket. So, we’ve been enjoying a few plays between my iPhone and my wife on the iPad in recent days, which beats the heck out of local play and challenging the passable AI players. I beat each AI level on my first try but I’m also pretty good at San Juan. The Game Center implementation seems pretty good and even has a nice quick start action to get it going quickly. You can even do multiplayer games against the AI and other players. Seems a bit silly but I guess it’s better that it be there than it not be there. I prefer San Juan head-to-head so my expectation is that sad little Salvador will not be joining one of my online games.</p> <p class="MsoNormal" style="margin-right: -4.5pt;">The game is certainly an attractive affair. The artwork shows the same high standards that Ravensburger has previously brought to the iOS - their Puerto Rico remains one of the prettiest euros to find its way into iOS-land - and the game interface is smartly implemented with always-on cards making sure to remind you to use them and effects nicely denoted throughout. If you need to learn the game, unfortunately the rules are set out in a long scroll rather than an interactive tutorial that takes you through the game. It can be quite difficult to learn games in this environment but San Juan’s concepts are fairly easy so that shouldn’t be an issue. If I had a complaint overall, I’d say it’s the understated animation. I find it funny to complain about this issue since I’ve previously lamented the excessive animation on both Puerto Rico, Ra and, most recently, A Fistful of Penguins but San Juan often just sits there. This is particularly obvious at the game’s end when you see very simple medals pop up for the winner(s). No song or excitement about my victory over the hapless Carlos? While I certainly don’t want the annoying screams of other games, a little more joy would be nice. There is music and ambient sound in the game and, like Puerto Rico, it’s a bit odd. But I guess it does add to the mood or, at least, it doesn’t ruin it.</p> <p class="MsoNormal" style="margin-right: -4.5pt;">So, if you like the original game or you want a nice light-medium weight game that can be played in iOS-appropriate time, San Juan is definitely worth a look; its gorgeous graphics mixed with tight gameplay and a beautifully implemented interface make it a winning adaptation - although it might just increase the frustration of waiting for its steroid-loving cousin Race for the Galaxy to show up.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>The Battle of Red Cliffs reloaded - up to about 15% already but it needs your support</title>
      <itunes:title>The Battle of Red Cliffs reloaded - up to about 15% already but it needs your support</itunes:title>
      <pubDate>Mon, 23 Jul 2012 04:20:01 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[270acaa821d5e6b2c1862e8f9f95de6e]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/the-battle-of-red-cliffs-reloaded-up-to-about-15-already-but-it-needs-your-support]]></link>
      <description><![CDATA[<p>Yes, Ta-Te Wu pulled the original Kickstarter campaign for The Battle of Red Cliffs in order to cut pricing on the game after he reconfigured the box. It's available again and there is even an option to pick up the game from me if you're in the Southern California area (or if our network of gamers intersects...). Thanks for your support!</p>
<p><a href="http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-reload">http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-reload</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>Yes, Ta-Te Wu pulled the original Kickstarter campaign for The Battle of Red Cliffs in order to cut pricing on the game after he reconfigured the box. It's available again and there is even an option to pick up the game from me if you're in the Southern California area (or if our network of gamers intersects...). Thanks for your support!</p> <p><a href="http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-reload">http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-reload</a></p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 98 - Q&amp;A with Ta-Te Wu - Designer of Tien Zi Que and The Battle of Red Cliffs</title>
      <itunes:title>BGB Volume 98 - Q&amp;A with Ta-Te Wu - Designer of Tien Zi Que and The Battle of Red Cliffs</itunes:title>
      <pubDate>Tue, 17 Jul 2012 04:06:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[cc6dfa04c6fcb2d05ef022bf2b8904c8]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-98-q-a-with-ta-te-wu-designer-of-tien-zi-que-and-the-battle-of-red-cliffs]]></link>
      <description><![CDATA[<p>As I find a solution for recovering the Gamex 2012 podcasts, I'm releasing a few shows that I had in the can and this one, which I just recorded with game designer <a href="http://www.boardgamegeek.com/boardgamedesigner/7108/ta-te-wu">Ta-Te Wu</a>. I've enjoyed Ta-Te's games for a number of years, particularly the wonderful Mahjong card game, <a href="http://www.boardgamegeek.com/boardgame/39710/tien-zi-que">Tien Zi Que</a> (which I just learned to properly pronounce) and his light deduction game which was a Kickstarter success earlier this year, Di Renjie. So, I was only too happy to help him with his latest game, The Battle of Red Cliffs, which actually expands the game play options in Tien Zi Que to allow 1 to 9 players to enjoy this fun game.</p>
<p>It only seemed appropriate for me to get Ta-Te on the microphone while he is visiting Southern California from Taiwan. We talk about his ludography, his game company Sunrise Tornado Game Studio, his history in gaming and his newest campaign on Kickstarter for The Battle of Red Cliffs.</p>
<p>Show Notes</p>
<p><a href="http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-one-to-nine-player-tien-z">The Battle of Red Cliffs</a>   <a href="http://www.boardgamegeek.com/boardgame/106174/di-renjie">Di Renjie</a>   <a href="http://www.boardgamegeek.com/boardgame/39710/tien-zi-que">Tien Zi Que</a>   <a href="http://www.soccer-sonic.com">Soccer-sonic</a></p>
<p><a href="http://www.boardgamegeek.com/boardgame/39802/mountain-of-inferno">Mountain of Inferno</a>   <a href="http://www.boardgamegeek.com/boardgame/125060/sudoku-taisen-ice-age">Sudoku Taisen</a>   <a href="http://www.boardgamegeek.com/boardgame/125094/glory-of-the-three-kingdoms-guandu-core-set">Glory of the Three Kingdoms</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>As I find a solution for recovering the Gamex 2012 podcasts, I'm releasing a few shows that I had in the can and this one, which I just recorded with game designer <a href="http://www.boardgamegeek.com/boardgamedesigner/7108/ta-te-wu">Ta-Te Wu</a>. I've enjoyed Ta-Te's games for a number of years, particularly the wonderful Mahjong card game, <a href="http://www.boardgamegeek.com/boardgame/39710/tien-zi-que">Tien Zi Que</a> (which I just learned to properly pronounce) and his light deduction game which was a Kickstarter success earlier this year, Di Renjie. So, I was only too happy to help him with his latest game, The Battle of Red Cliffs, which actually expands the game play options in Tien Zi Que to allow 1 to 9 players to enjoy this fun game.</p> <p>It only seemed appropriate for me to get Ta-Te on the microphone while he is visiting Southern California from Taiwan. We talk about his ludography, his game company Sunrise Tornado Game Studio, his history in gaming and his newest campaign on Kickstarter for The Battle of Red Cliffs.</p> <p>Show Notes</p> <p><a href="http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-one-to-nine-player-tien-z">The Battle of Red Cliffs</a> <a href="http://www.boardgamegeek.com/boardgame/106174/di-renjie">Di Renjie</a> <a href="http://www.boardgamegeek.com/boardgame/39710/tien-zi-que">Tien Zi Que</a> <a href="http://www.soccer-sonic.com">Soccer-sonic</a></p> <p><a href="http://www.boardgamegeek.com/boardgame/39802/mountain-of-inferno">Mountain of Inferno</a> <a href="http://www.boardgamegeek.com/boardgame/125060/sudoku-taisen-ice-age">Sudoku Taisen</a> <a href="http://www.boardgamegeek.com/boardgame/125094/glory-of-the-three-kingdoms-guandu-core-set">Glory of the Three Kingdoms</a></p>]]></content:encoded>
      
      
      <enclosure length="17323288" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v98.mp3?dest-id=28622"/>
      <itunes:duration>48:04</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/7/4/5/6/745645f3df913ba9/redcliffs_side.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>As I find a solution for recovering the Gamex 2012 podcasts, I'm releasing a few shows that I had in the can and this one, which I just recorded with game designer Ta-Te Wu. I've enjoyed Ta-Te's games for a number of years, particularly the wonderful Mahjong card game, Tien Zi Que (which I just learned to properly pronounce) and his light deduction game which was a Kickstarter success earlier this year, Di Renjie. So, I was only too happy to help him with his latest game, The Battle of Red Cliffs, which actually expands the game play options in Tien Zi Que to allow 1 to 9 players to enjoy this fun game. It only seemed appropriate for me to get Ta-Te on the microphone while he is visiting Southern California from Taiwan. We talk about his ludography, his game company Sunrise Tornado Game Studio, his history in gaming and his newest campaign on Kickstarter for The Battle of Red Cliffs. Show Notes The Battle of Red Cliffs   Di Renjie   Tien Zi Que   Soccer-sonic Mountain of Inferno   Sudoku Taisen   Glory of the Three Kingdoms</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>As I find a solution for recovering the Gamex 2012 podcasts, I'm releasing a few shows that I had in the can and this one, which I just recorded with game designer Ta-Te Wu. I've enjoyed Ta-Te's games for a number of years, particularly the wonderful Mahjong card game, Tien Zi Que (which I just learned to properly pronounce) and his light deduction game which was a Kickstarter success earlier this year, Di Renjie. So, I was only too happy to help him with his latest game, The Battle of Red Cliffs, which actually expands the game play options in Tien Zi Que to allow 1 to 9 players to enjoy this fun game. It only seemed appropriate for me to get Ta-Te on the microphone while he is visiting Southern California from Taiwan. We talk about his ludography, his game company Sunrise Tornado Game Studio, his history in gaming and his newest campaign on Kickstarter for The Battle of Red Cliffs. Show Notes The Battle of Red Cliffs   Di Renjie   Tien Zi Que   Soccer-sonic Mountain of Inferno   Sudoku Taisen   Glory of the Three Kingdoms</itunes:summary></item>
    
    <item>
      <title>OT: On the Surface - Microsoft's attempt to get into the iPad game doesn't impress me much</title>
      <itunes:title>OT: On the Surface - Microsoft's attempt to get into the iPad game doesn't impress me much</itunes:title>
      <pubDate>Tue, 19 Jun 2012 05:57:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[1b3a12b473522b5d474c4eba1a2ab6a9]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/ot-on-the-surface-microsoft-s-attempt-to-get-into-the-i-pad-game-doesn-t-impress-me-much]]></link>
      <description><![CDATA[<p class="MsoNormal"><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">Two decades ago, my college buddy </span><a href="http://blogs.forbes.com/briancaulfield/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Brian Caufield</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> (who is now one of the few people I read on </span><a href="http://www.forbes.com/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Forbes’ website</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">) mused that </span><a href="http://www.microsoft.com/en-us/default.aspx"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Microsoft</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> obviously didn’t understand how to build a proper image or they would be called “Macrohard”. That droll observation glossed over the fact that Microsoft was and has almost always been a software maker that had little appetite for seriously getting into the hardware business. Although </span><a href="http://en.wikipedia.org/wiki/Steve_Ballmer"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Steve Ballmer</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> noted that Microsoft had previously made a mouse for Windows 1.0 in their super-secret introduction of their new sort-of-tablet today, they conveniently left off the woeful </span><a href="http://en.wikipedia.org/wiki/Zune"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Zune</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> - an unfocused Macrohard attempt to match a previous </span><a href="http://www.apple.com/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Apple</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> triumph, the </span><a href="http://www.apple.com/ipod/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">iPod</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">. Now, Microsoft is trying to take on another Apple winner, the </span><a href="http://www.apple.com/ipad/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">iPad</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">, a product that has already bested the haphazard array of </span><a href="http://www.android.com/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Android</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">-based tabs, </span><a href="http://www.hp.com/united-states/webos/us/en/index.html"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">a silly HP effort</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> that did little other than giving pocket money to the former </span><a href="http://www.russellbrand.tv/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Mr. Katy Perry</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> and, of course, the saddest of them all - </span><a href="http://us.blackberry.com/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">BlackBerry</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">’s horrible misfire, the </span><a href="http://us.blackberry.com/playbook-tablet/?lid=us:bb:Devices:Tablets:BlackberryPlaybook&lpos=us:bb:Devices"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">PlayBook</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> (although </span><a href="http://us.blackberry.com/company.jsp"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Research In Motion</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">’s </span><a href="http://www.networkworld.com/community/node/80832"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">recently golden-parachuted Tweedle-Dee and Tweedle-Dum CEOs</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> did more to harm their own product than </span><a href="http://allaboutstevejobs.com/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Steve Jobs</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> could ever have done).</span><span style="font-size: 13.5pt; line-height: 115%;"><br /> </span><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"><br /> Anyone who has wandered into </span><a href="http://content.microsoftstore.com/Home.aspx"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Microsoft’s boorish attempt to duplicate</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> the Apple Store has probably seen the product that was previously released under the name “Surface”, a</span><a href="http://en.wikipedia.org/wiki/Microsoft_PixelSense"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';"> reasonably nifty tabletop platform</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> that has been touch-screen for a while and now bears the snappy name PixelSense. But it was hardly something people were buying both because the hardware price tag was out of bounds for most consumers and because, frankly, most people don’t like looking straight down when they are computing. Now, Microsoft is re-claiming that apparently great moniker for their tablet-with-a-keyboard offering and trying to get people to believe they can match that Apple elegance. The new </span><a href="http://www.microsoft.com/surface/en/us/default.aspx"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Surface</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">, which sports a slightly larger screen that the iPad, has a kick-stand (of the type you have to </span><a href="http://www.amazon.com/Arkon-Portable-Fold-Up-Galaxy-BlackBerry/dp/B000CKVOOY/ref=pd_cp_pc_0"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">pay a few dollars</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> to get for your iPad) and that keyboard (also an accessory for the iPad) which makes its definition as a true tablet somewhat dubious. While Microsoft seems to see adding a keyboard, cover and stand as some advantage, one wonders if they are missing the modern tendency to ‘unbundle’ and let people pick their own add-ons as the expression of individuality. Apple gets that we want to accessorize their simple product and not have it seem like an unsexy computer-thing. It doesn’t require a long memory to recall when ‘tablet computers’ were a term for much-maligned thin laptops that were extraordinarily limited in their abilities. Surface risks being that odd hybrid that is so close to one thing and the other that it falls into a gap no one wants.</span><span style="font-size: 13.5pt; line-height: 115%;"><br /> <br /> </span><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">Microsoft appears to be trying to capture more revenue for the new Windows 8, which itself plays the ‘I am and I’m not’ game of being both a desktop app much like its predecessor, the uninteresting-but-at-least-not-Vista Windows 7, while also having the new </span><a href="http://msdn.microsoft.com/en-us/windows/apps/br229512.aspx"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Metro</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> interface which is targeting tablets. If you have seen the Release Candidate that is out, you will have experienced the garish but active squares that make up the Metro workspace - in startling contrast to the pristine organization of iOS or even lesser </span><a href="http://google-sucks.org/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Google</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> efforts to make something that wouldn’t make </span><a href="http://www.telegraph.co.uk/technology/apple/9283486/Jonathan-Ive-interview-Apples-design-genius-is-British-to-the-core.html"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Jony Ive</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> cringe. Microsoft seems to have embraced that look (which comes from the </span><a href="http://www.microsoft.com/windowsphone/en-us/features/default.aspx"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">largely unloved Windows Phone 7</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">) as their answer to Apple’s clean lines and white spaces. The jury is out on whether it will truly work but Microsoft’s bet is safe since Metro is easily dismissed in favor of the Windows 8 desktop - which will allow people to run their spreadsheets and proprietary products that no one wants to replace in a familiar space while at work if Metro doesn’t appeal to them.</span><span style="font-size: 13.5pt; line-height: 115%;"><br /> <br /> </span><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">What seems to escape Microsoft is that the tablet lives in a different space than computers. It lives in a ‘lifestyle’ space, much like the iPod or the iPhone. In this space, style matters. People take these devices as part of their personal accessories; it’s fashion. It is part of their persona in a way that computers and game consoles aren’t - at least partially because they are not carried on the person. And Microsoft just ain’t cool - heck, even their </span><a href="http://www.xbox.com/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Xbox</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> seems like a real dork next to the sleeker </span><a href="http://us.playstation.com/ps3/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Sony PS3</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">. Microsoft’s success usually comes from simply copying something that a truly innovative company has made by making it cheaper, more open to outside contributions, using their software dominance to drive it or sometimes they just upped the specs. It worked for Windows, Internet Explorer and it’s kind of working for Bing. But their successes have never been about being cool because Bill Gates will never be Steve Jobs - and Ballmer certainly isn’t helping considering he makes Gates look like one of the </span><a href="http://entertainment.msnbc.msn.com/_news/2011/12/01/9120650-can-anyone-surpass-connery-as-best-james-bond?lite"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">good James Bonds</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">. </span><a href="http://searchengineland.com/googles-mystery-product-augmented-reality-goggles-112359"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Google has a certain geek chic</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> that allowed Android to do okay in this space - although I sense that chic is fading fast with their increasing lame product decisions, </span><a href="http://productforums.google.com/forum/#!topic/gmail/uUi9qmn6CvA"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">like the abomination that is the ‘new look’ Gmail</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> - itself a pathetic attempt to seem more ‘Apple’.</span><span style="font-size: 13.5pt; line-height: 115%;"><br /> <br /> </span><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">So what chance does the yet-to-be-priced Surface have in this environment? A fairly poor one, I expect. Image will continue to matter in the tablet wars. That’s how the bigger, faster and something-else-better (oh, yeah, that glorious ‘open system’) Android tablets failed to make any kind of dent in iPad’s market share; they pretty much only sell to Android-loving dweebs that hate Apple with such passion that they wear shirts <a href="http://www.geeky-gadgets.com/andromod-t-shirt-has-android-peeing-on-apple-2010-07-28/">like this one</a>. I fear Ballmer’s decision to play the standard Microsoft playbook and simply copy the leader will fail like it did with the Zune. They will not escape their reputation as a company you need as opposed to one you want and the Surface will likely end up doing little more than alienating the hardware vendors that were looking forward to creating their own ‘iPad Killer’. And without </span><a href="http://www.the-losers.com/dvd/"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Dell, Lenovo and HP</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> pushing Windows 8, will the new OS actually take a hit before it even comes out? We might see more </span><a href="http://en.wikipedia.org/wiki/Google_Chrome_OS"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Chrome OS</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;"> devices coming from these folks this holiday season if they feel like Microsoft has gone Macrohard on them.</span><span style="font-size: 13.5pt; line-height: 115%;"><br /> <br /> </span><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">Surface is making headlines today (although, below the </span><a href="http://latimesblogs.latimes.com/lanow/2012/06/rodney-king-police-confiscated-marijuana-from-his-home.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+lanowblog+(L.A.+Now)"><span style="font-size: 11.5pt; line-height: 115%; font-family: 'Arial','sans-serif';">Rodney King stories</span></a><span style="font-size: 11.5pt; line-height: 115%; font-family: Arial, sans-serif;">) and will surely continue into a cycle as the hardware vendors react. But I think the enthusiasm will fade and it will launch weakly, probably limp through for a year or two to avoid true embarrassment like the TouchPad and then Microsoft will lose the Macro and the Hard again. Hopefully, for Ballmer’s sake, it won’t lose much of the Micro and the Soft as well.</span><o:p></o:p></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">Two decades ago, my college buddy <a href="http://blogs.forbes.com/briancaulfield/">Brian Caufield</a> (who is now one of the few people I read on <a href="http://www.forbes.com/">Forbes’ website</a>) mused that <a href="http://www.microsoft.com/en-us/default.aspx">Microsoft</a> obviously didn’t understand how to build a proper image or they would be called “Macrohard”. That droll observation glossed over the fact that Microsoft was and has almost always been a software maker that had little appetite for seriously getting into the hardware business. Although <a href="http://en.wikipedia.org/wiki/Steve_Ballmer">Steve Ballmer</a> noted that Microsoft had previously made a mouse for Windows 1.0 in their super-secret introduction of their new sort-of-tablet today, they conveniently left off the woeful <a href="http://en.wikipedia.org/wiki/Zune">Zune</a> - an unfocused Macrohard attempt to match a previous <a href="http://www.apple.com/">Apple</a> triumph, the <a href="http://www.apple.com/ipod/">iPod</a>. Now, Microsoft is trying to take on another Apple winner, the <a href="http://www.apple.com/ipad/">iPad</a>, a product that has already bested the haphazard array of <a href="http://www.android.com/">Android</a>-based tabs, <a href="http://www.hp.com/united-states/webos/us/en/index.html">a silly HP effort</a> that did little other than giving pocket money to the former <a href="http://www.russellbrand.tv/">Mr. Katy Perry</a> and, of course, the saddest of them all - <a href="http://us.blackberry.com/">BlackBerry</a>’s horrible misfire, the <a href="http://us.blackberry.com/playbook-tablet/?lid=us:bb:Devices:Tablets:BlackberryPlaybook&lpos=us:bb:Devices">PlayBook</a> (although <a href="http://us.blackberry.com/company.jsp">Research In Motion</a>’s <a href="http://www.networkworld.com/community/node/80832">recently golden-parachuted Tweedle-Dee and Tweedle-Dum CEOs</a> did more to harm their own product than <a href="http://allaboutstevejobs.com/">Steve Jobs</a> could ever have done). Anyone who has wandered into <a href="http://content.microsoftstore.com/Home.aspx">Microsoft’s boorish attempt to duplicate</a> the Apple Store has probably seen the product that was previously released under the name “Surface”, a<a href="http://en.wikipedia.org/wiki/Microsoft_PixelSense"> reasonably nifty tabletop platform</a> that has been touch-screen for a while and now bears the snappy name PixelSense. But it was hardly something people were buying both because the hardware price tag was out of bounds for most consumers and because, frankly, most people don’t like looking straight down when they are computing. Now, Microsoft is re-claiming that apparently great moniker for their tablet-with-a-keyboard offering and trying to get people to believe they can match that Apple elegance. The new <a href="http://www.microsoft.com/surface/en/us/default.aspx">Surface</a>, which sports a slightly larger screen that the iPad, has a kick-stand (of the type you have to <a href="http://www.amazon.com/Arkon-Portable-Fold-Up-Galaxy-BlackBerry/dp/B000CKVOOY/ref=pd_cp_pc_0">pay a few dollars</a> to get for your iPad) and that keyboard (also an accessory for the iPad) which makes its definition as a true tablet somewhat dubious. While Microsoft seems to see adding a keyboard, cover and stand as some advantage, one wonders if they are missing the modern tendency to ‘unbundle’ and let people pick their own add-ons as the expression of individuality. Apple gets that we want to accessorize their simple product and not have it seem like an unsexy computer-thing. It doesn’t require a long memory to recall when ‘tablet computers’ were a term for much-maligned thin laptops that were extraordinarily limited in their abilities. Surface risks being that odd hybrid that is so close to one thing and the other that it falls into a gap no one wants. Microsoft appears to be trying to capture more revenue for the new Windows 8, which itself plays the ‘I am and I’m not’ game of being both a desktop app much like its predecessor, the uninteresting-but-at-least-not-Vista Windows 7, while also having the new <a href="http://msdn.microsoft.com/en-us/windows/apps/br229512.aspx">Metro</a> interface which is targeting tablets. If you have seen the Release Candidate that is out, you will have experienced the garish but active squares that make up the Metro workspace - in startling contrast to the pristine organization of iOS or even lesser <a href="http://google-sucks.org/">Google</a> efforts to make something that wouldn’t make <a href="http://www.telegraph.co.uk/technology/apple/9283486/Jonathan-Ive-interview-Apples-design-genius-is-British-to-the-core.html">Jony Ive</a> cringe. Microsoft seems to have embraced that look (which comes from the <a href="http://www.microsoft.com/windowsphone/en-us/features/default.aspx">largely unloved Windows Phone 7</a>) as their answer to Apple’s clean lines and white spaces. The jury is out on whether it will truly work but Microsoft’s bet is safe since Metro is easily dismissed in favor of the Windows 8 desktop - which will allow people to run their spreadsheets and proprietary products that no one wants to replace in a familiar space while at work if Metro doesn’t appeal to them. What seems to escape Microsoft is that the tablet lives in a different space than computers. It lives in a ‘lifestyle’ space, much like the iPod or the iPhone. In this space, style matters. People take these devices as part of their personal accessories; it’s fashion. It is part of their persona in a way that computers and game consoles aren’t - at least partially because they are not carried on the person. And Microsoft just ain’t cool - heck, even their <a href="http://www.xbox.com/">Xbox</a> seems like a real dork next to the sleeker <a href="http://us.playstation.com/ps3/">Sony PS3</a>. Microsoft’s success usually comes from simply copying something that a truly innovative company has made by making it cheaper, more open to outside contributions, using their software dominance to drive it or sometimes they just upped the specs. It worked for Windows, Internet Explorer and it’s kind of working for Bing. But their successes have never been about being cool because Bill Gates will never be Steve Jobs - and Ballmer certainly isn’t helping considering he makes Gates look like one of the <a href="http://entertainment.msnbc.msn.com/_news/2011/12/01/9120650-can-anyone-surpass-connery-as-best-james-bond?lite">good James Bonds</a>. <a href="http://searchengineland.com/googles-mystery-product-augmented-reality-goggles-112359">Google has a certain geek chic</a> that allowed Android to do okay in this space - although I sense that chic is fading fast with their increasing lame product decisions, <a href="http://productforums.google.com/forum/#!topic/gmail/uUi9qmn6CvA">like the abomination that is the ‘new look’ Gmail</a> - itself a pathetic attempt to seem more ‘Apple’. So what chance does the yet-to-be-priced Surface have in this environment? A fairly poor one, I expect. Image will continue to matter in the tablet wars. That’s how the bigger, faster and something-else-better (oh, yeah, that glorious ‘open system’) Android tablets failed to make any kind of dent in iPad’s market share; they pretty much only sell to Android-loving dweebs that hate Apple with such passion that they wear shirts <a href="http://www.geeky-gadgets.com/andromod-t-shirt-has-android-peeing-on-apple-2010-07-28/">like this one</a>. I fear Ballmer’s decision to play the standard Microsoft playbook and simply copy the leader will fail like it did with the Zune. They will not escape their reputation as a company you need as opposed to one you want and the Surface will likely end up doing little more than alienating the hardware vendors that were looking forward to creating their own ‘iPad Killer’. And without <a href="http://www.the-losers.com/dvd/">Dell, Lenovo and HP</a> pushing Windows 8, will the new OS actually take a hit before it even comes out? We might see more <a href="http://en.wikipedia.org/wiki/Google_Chrome_OS">Chrome OS</a> devices coming from these folks this holiday season if they feel like Microsoft has gone Macrohard on them. Surface is making headlines today (although, below the <a href="http://latimesblogs.latimes.com/lanow/2012/06/rodney-king-police-confiscated-marijuana-from-his-home.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+lanowblog+(L.A.+Now)">Rodney King stories</a>) and will surely continue into a cycle as the hardware vendors react. But I think the enthusiasm will fade and it will launch weakly, probably limp through for a year or two to avoid true embarrassment like the TouchPad and then Microsoft will lose the Macro and the Hard again. Hopefully, for Ballmer’s sake, it won’t lose much of the Micro and the Soft as well.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 97 - Q&amp;A with Dirk and Barbara Henn at Orccon 2012</title>
      <itunes:title>BGB Volume 97 - Q&amp;A with Dirk and Barbara Henn at Orccon 2012</itunes:title>
      <pubDate>Mon, 26 Mar 2012 05:22:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[7443cb42e639c7de55a74bcea3bf62a8]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-97-q-a-with-dirk-and-barbara-henn-at-orccon-2012]]></link>
      <description><![CDATA[<p>(Insert excuses for the long time between podcasts). Hey, Boardgame Babylon is back with a new Q&A session recorded at the recent Orccon 2012. We were lucky enough to get Spiel Des Jahres-winning designer Dirk Henn out as our Guest of Honor and we got a bonus guest, his lovely wife Barbara - who's his developer and credible gaming celebrity, too. They were wonderful guests and were much-loved by our attendees. And, as usual, we've recorded a brief Q&A session with them to hear about their take on the industry, design and the hobby in general. It's an enjoyable show and we'd be hard-pressed to find nicer people to spend our long weekend with.</p>
<p>I'll forgo the usual Show Notes in the interest of getting this out on time except to say - Strategicon is the place to be in the days ahead.</p>
<p>Gamex 2012 - Memorial Day Weekend - Richard Borg and Tom Jolly will be our Guest of Honor and Special Guest.</p>
<p>Gateway 2012 - Labor Day Weekend - Antoine Bauza will be our Guest of Honor!</p>
<p>Listen for those and more BGB shows to come (yes, I promise to double the output of 2011 - which isn't saying much).</p>
<p>Thanks for continuing to listen to Boardgame Babylon.</p>
<p>(yes, those are cool Showmanager cards of Dirk and Barbara - I might have one to give away for people who actually read this and send in a request...one lucky winner will get one! Let's see who actually reads the website and the Guild).</p>]]></description>
      
      <content:encoded><![CDATA[<p>(Insert excuses for the long time between podcasts). Hey, Boardgame Babylon is back with a new Q&A session recorded at the recent Orccon 2012. We were lucky enough to get Spiel Des Jahres-winning designer Dirk Henn out as our Guest of Honor and we got a bonus guest, his lovely wife Barbara - who's his developer and credible gaming celebrity, too. They were wonderful guests and were much-loved by our attendees. And, as usual, we've recorded a brief Q&A session with them to hear about their take on the industry, design and the hobby in general. It's an enjoyable show and we'd be hard-pressed to find nicer people to spend our long weekend with.</p> <p>I'll forgo the usual Show Notes in the interest of getting this out on time except to say - Strategicon is the place to be in the days ahead.</p> <p>Gamex 2012 - Memorial Day Weekend - Richard Borg and Tom Jolly will be our Guest of Honor and Special Guest.</p> <p>Gateway 2012 - Labor Day Weekend - Antoine Bauza will be our Guest of Honor!</p> <p>Listen for those and more BGB shows to come (yes, I promise to double the output of 2011 - which isn't saying much).</p> <p>Thanks for continuing to listen to Boardgame Babylon.</p> <p>(yes, those are cool Showmanager cards of Dirk and Barbara - I might have one to give away for people who actually read this and send in a request...one lucky winner will get one! Let's see who actually reads the website and the Guild).</p>]]></content:encoded>
      
      
      <enclosure length="20817520" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v97.mp3?dest-id=28622"/>
      <itunes:duration>57:47</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/e/6/9/9/e6990d84c9578779/IMG_5189.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>(Insert excuses for the long time between podcasts). Hey, Boardgame Babylon is back with a new Q&amp;A session recorded at the recent Orccon 2012. We were lucky enough to get Spiel Des Jahres-winning designer Dirk Henn out as our Guest of Honor and we got a bonus guest, his lovely wife Barbara - who's his developer and credible gaming celebrity, too. They were wonderful guests and were much-loved by our attendees. And, as usual, we've recorded a brief Q&amp;A session with them to hear about their take on the industry, design and the hobby in general. It's an enjoyable show and we'd be hard-pressed to find nicer people to spend our long weekend with. I'll forgo the usual Show Notes in the interest of getting this out on time except to say - Strategicon is the place to be in the days ahead. Gamex 2012 - Memorial Day Weekend - Richard Borg and Tom Jolly will be our Guest of Honor and Special Guest. Gateway 2012 - Labor Day Weekend - Antoine Bauza will be our Guest of Honor! Listen for those and more BGB shows to come (yes, I promise to double the output of 2011 - which isn't saying much). Thanks for continuing to listen to Boardgame Babylon. (yes, those are cool Showmanager cards of Dirk and Barbara - I might have one to give away for people who actually read this and send in a request...one lucky winner will get one! Let's see who actually reads the website and the Guild).</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>(Insert excuses for the long time between podcasts). Hey, Boardgame Babylon is back with a new Q&amp;A session recorded at the recent Orccon 2012. We were lucky enough to get Spiel Des Jahres-winning designer Dirk Henn out as our Guest of Honor and we got a bonus guest, his lovely wife Barbara - who's his developer and credible gaming celebrity, too. They were wonderful guests and were much-loved by our attendees. And, as usual, we've recorded a brief Q&amp;A session with them to hear about their take on the industry, design and the hobby in general. It's an enjoyable show and we'd be hard-pressed to find nicer people to spend our long weekend with. I'll forgo the usual Show Notes in the interest of getting this out on time except to say - Strategicon is the place to be in the days ahead. Gamex 2012 - Memorial Day Weekend - Richard Borg and Tom Jolly will be our Guest of Honor and Special Guest. Gateway 2012 - Labor Day Weekend - Antoine Bauza will be our Guest of Honor! Listen for those and more BGB shows to come (yes, I promise to double the output of 2011 - which isn't saying much). Thanks for continuing to listen to Boardgame Babylon. (yes, those are cool Showmanager cards of Dirk and Barbara - I might have one to give away for people who actually read this and send in a request...one lucky winner will get one! Let's see who actually reads the website and the Guild).</itunes:summary></item>
    
    <item>
      <title>ON STRIKE TO STOP SOPA</title>
      <itunes:title>ON STRIKE TO STOP SOPA</itunes:title>
      <pubDate>Wed, 18 Jan 2012 06:46:54 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[e5ea41f8727d61b96b5790bc0ebdc21b]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/on-strike-to-stop-sopa]]></link>
      <description><![CDATA[<p><a href="http://sopastrike.com/strike/">http://sopastrike.com/strike/</a></p>]]></description>
      
      <content:encoded><![CDATA[<p><a href="http://sopastrike.com/strike/">http://sopastrike.com/strike/</a></p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 96 - Q&amp;A with Kevin Wilson at Gateway 2011</title>
      <itunes:title>BGB Volume 96 - Q&amp;A with Kevin Wilson at Gateway 2011</itunes:title>
      <pubDate>Tue, 06 Dec 2011 05:58:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[28627db5ea06c80922df018e08d7f2a3]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-96-q-a-with-kevin-wilson-at-gateway-2011]]></link>
      <description><![CDATA[<p><span style="font-size: small;"><span face="'Bookman Old Style'" style="font-family: 'Bookman Old Style';">Okay, here's the last Q&A show from Gateway 2011 and it's with the wonderful Kevin Wilson, of Fantasy Flight Games fame. Kevin is one of those rare American designers that knows how to create a thematic game with smart mechanics that feel like they came out of the eurogame tradition. His hybrids are huge hits in our hobby and he's also a well-spoken, thoughtful commentator on the subject of game design. It was an honor to have him at Gateway and I hope you'll enjoy our conversation.</span></span></p>
<p><span style="font-size: small;"><span face="'Bookman Old Style'" style="font-family: 'Bookman Old Style';"><br /></span></span></p>
<p><span style="font-size: small;"><span face="'Bookman Old Style'" style="font-family: 'Bookman Old Style';">Show Notes</span></span></p>
<p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><span style="background-color: #ffffff;"><a href="http://www.boardgamegeek.com/boardgame/77130/sid-meiers-civilization-the-board-game"><span style="background-color: #ffffff;">Civilization The Board Game </span></a>  <a href="http://www.boardgamegeek.com/boardgame/15987/arkham-horror"><span style="background-color: #ffffff;">Arkham Horror</span></a>   <a href="http://www.boardgamegeek.com/boardgame/100423/elder-sign"><span style="background-color: #ffffff;">Elder Sign</span></a>   <a href="http://www.boardgamegeek.com/boardgame/10640/doom-the-boardgame"><span style="background-color: #ffffff;">Doom: The Board Game </span></a>  <a href="http://www.boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark"><span style="background-color: #ffffff;">Descent</span></a>   <a href="http://www.boardgamegeek.com/boardgame/39463/cosmic-encounter"><span style="background-color: #ffffff;">Cosmic Encounter</span></a></span></p>
<p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><span style="background-color: #ffffff;"><a href="http://www.boardgamegeek.com/boardgame/6521/magdar"><span style="background-color: #ffffff;">Magdar </span></a>  <a href="https://www.facebook.com/lavademon"><span style="background-color: #ffffff;">Magdar on Facebook</span></a>   <a href="http://www.boardgamegeek.com/user/Magdar"><span style="background-color: #ffffff;">Magdar on BGG </span></a> <a href="http://rpggeek.com/rpgdesigner/2336/kevin-wilson"><span style="background-color: #ffffff;">Kevin's RPG Bio</span></a>  <a href="http://www.fantasyflightgames.com/"><span style="background-color: #ffffff;">Fantasy Flight Games</span></a>  <a href="http://www.alderac.com/"><span style="background-color: #ffffff;">Alderac Entertainment Group</span></a></span></p>
<p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><span style="background-color: #ffffff;"><a href="http://boardgamegeek.com/boardgamepublisher/3683/dvg"><span style="background-color: #ffffff;">Dan Verssen Games (he was on the podcast before, too!)</span></a></span></p>
<p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><em style="background-color: #ffffff; color: #000000;"><strong><br /></strong></em></p>]]></description>
      
      <content:encoded><![CDATA[<p>Okay, here's the last Q&A show from Gateway 2011 and it's with the wonderful Kevin Wilson, of Fantasy Flight Games fame. Kevin is one of those rare American designers that knows how to create a thematic game with smart mechanics that feel like they came out of the eurogame tradition. His hybrids are huge hits in our hobby and he's also a well-spoken, thoughtful commentator on the subject of game design. It was an honor to have him at Gateway and I hope you'll enjoy our conversation.</p> <p></p> <p>Show Notes</p> <p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><a href="http://www.boardgamegeek.com/boardgame/77130/sid-meiers-civilization-the-board-game">Civilization The Board Game </a> <a href="http://www.boardgamegeek.com/boardgame/15987/arkham-horror">Arkham Horror</a> <a href="http://www.boardgamegeek.com/boardgame/100423/elder-sign">Elder Sign</a> <a href="http://www.boardgamegeek.com/boardgame/10640/doom-the-boardgame">Doom: The Board Game </a> <a href="http://www.boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark">Descent</a> <a href="http://www.boardgamegeek.com/boardgame/39463/cosmic-encounter">Cosmic Encounter</a></p> <p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><a href="http://www.boardgamegeek.com/boardgame/6521/magdar">Magdar </a> <a href="https://www.facebook.com/lavademon">Magdar on Facebook</a> <a href="http://www.boardgamegeek.com/user/Magdar">Magdar on BGG </a> <a href="http://rpggeek.com/rpgdesigner/2336/kevin-wilson">Kevin's RPG Bio</a> <a href="http://www.fantasyflightgames.com/">Fantasy Flight Games</a> <a href="http://www.alderac.com/">Alderac Entertainment Group</a></p> <p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><a href="http://boardgamegeek.com/boardgamepublisher/3683/dvg">Dan Verssen Games (he was on the podcast before, too!)</a></p> <p style="color: #333333; font-family: 'Bookman Old Style'; font-size: 11px; background-color: #d2deba;"><em style="background-color: #ffffff; color: #000000;"></em></p>]]></content:encoded>
      
      
      <enclosure length="23165312" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v96.mp3?dest-id=28622"/>
      <itunes:duration>01:04:18</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Okay, here's the last Q&amp;A show from Gateway 2011 and it's with the wonderful Kevin Wilson, of Fantasy Flight Games fame. Kevin is one of those rare American designers that knows how to create a thematic game with smart mechanics that feel like they came out of the eurogame tradition. His hybrids are huge hits in our hobby and he's also a well-spoken, thoughtful commentator on the subject of game design. It was an honor to have him at Gateway and I hope you'll enjoy our conversation. Show Notes Civilization The Board Game   Arkham Horror   Elder Sign   Doom: The Board Game   Descent   Cosmic Encounter Magdar   Magdar on Facebook   Magdar on BGG  Kevin's RPG Bio  Fantasy Flight Games  Alderac Entertainment Group Dan Verssen Games (he was on the podcast before, too!)</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Okay, here's the last Q&amp;A show from Gateway 2011 and it's with the wonderful Kevin Wilson, of Fantasy Flight Games fame. Kevin is one of those rare American designers that knows how to create a thematic game with smart mechanics that feel like they came out of the eurogame tradition. His hybrids are huge hits in our hobby and he's also a well-spoken, thoughtful commentator on the subject of game design. It was an honor to have him at Gateway and I hope you'll enjoy our conversation. Show Notes Civilization The Board Game   Arkham Horror   Elder Sign   Doom: The Board Game   Descent   Cosmic Encounter Magdar   Magdar on Facebook   Magdar on BGG  Kevin's RPG Bio  Fantasy Flight Games  Alderac Entertainment Group Dan Verssen Games (he was on the podcast before, too!)</itunes:summary></item>
    
    <item>
      <title>BGB Volume 95 - Q&amp;A with Ted Alspach at Gateway 2011</title>
      <itunes:title>BGB Volume 95 - Q&amp;A with Ted Alspach at Gateway 2011</itunes:title>
      <pubDate>Thu, 20 Oct 2011 04:54:29 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[2c72d9a7159a398a83fa523a977234c9]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-95-q-a-with-ted-alspach-at-gateway-2011]]></link>
      <description><![CDATA[<p>Another enjoyable Q&A show from Gateway 2011 is our next BGB. One of our Guests of Honor was Ted Alspach, a guy famous for comics, great expansions of existing games and as well as many fun games of his own. Ted was a huge fan favorite for running the best Werewolf games, bringing pre-release copies of many of his Spiel 2011 titles and for being all around cool. I think you'll enjoy this discussion of his history in games, his ludography and upcoming titles from Bezier Games.</p>
<p><em><strong>Show Notes</strong></em></p>
<p><a href="http://www.boardgamegeek.com/boardgame/38159/ultimate-werewolf-ultimate-edition">Ultimate Werewolf</a>   <a href="http://www.boardgamegeek.com/boardgame/69318/perpetual-motion-machine">Perpetual-Motion Machine</a>   <a href="http://www.boardgamegeek.com/boardgame/33958/rapscallion">Rapscallion</a>   <a href="http://www.boardgamegeek.com/boardgame/22673/seismic">Seismic</a></p>
<p><a href="http://www.boardgamegeek.com/boardgame/96672/tiebreaker">TieBreaker</a>   <a href="http://www.boardgamegeek.com/boardgame/38318/start-player">Start Player</a>   <a href="http://itunes.apple.com/us/app/start-player/id404273753?mt=8">Start Player iOS</a>   <a href="http://www.boardgamegeek.com/boardgameexpansion/102745/ultimate-werewolf-artifacts">Ultimate Werewolf Artifacts</a></p>
<p><a href="http://www.board2pieces.com/">Board2Pieces</a>   <a href="http://www.beziergames.com/">Bezier Games</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>Another enjoyable Q&A show from Gateway 2011 is our next BGB. One of our Guests of Honor was Ted Alspach, a guy famous for comics, great expansions of existing games and as well as many fun games of his own. Ted was a huge fan favorite for running the best Werewolf games, bringing pre-release copies of many of his Spiel 2011 titles and for being all around cool. I think you'll enjoy this discussion of his history in games, his ludography and upcoming titles from Bezier Games.</p> <p><em>Show Notes</em></p> <p><a href="http://www.boardgamegeek.com/boardgame/38159/ultimate-werewolf-ultimate-edition">Ultimate Werewolf</a> <a href="http://www.boardgamegeek.com/boardgame/69318/perpetual-motion-machine">Perpetual-Motion Machine</a> <a href="http://www.boardgamegeek.com/boardgame/33958/rapscallion">Rapscallion</a> <a href="http://www.boardgamegeek.com/boardgame/22673/seismic">Seismic</a></p> <p><a href="http://www.boardgamegeek.com/boardgame/96672/tiebreaker">TieBreaker</a> <a href="http://www.boardgamegeek.com/boardgame/38318/start-player">Start Player</a> <a href="http://itunes.apple.com/us/app/start-player/id404273753?mt=8">Start Player iOS</a> <a href="http://www.boardgamegeek.com/boardgameexpansion/102745/ultimate-werewolf-artifacts">Ultimate Werewolf Artifacts</a></p> <p><a href="http://www.board2pieces.com/">Board2Pieces</a> <a href="http://www.beziergames.com/">Bezier Games</a></p>]]></content:encoded>
      
      
      <enclosure length="25527272" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v95.mp3?dest-id=28622"/>
      <itunes:duration>01:10:52</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/5/9/a/8/59a842670fc21c6a/tb.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Another enjoyable Q&amp;A show from Gateway 2011 is our next BGB. One of our Guests of Honor was Ted Alspach, a guy famous for comics, great expansions of existing games and as well as many fun games of his own. Ted was a huge fan favorite for running the best Werewolf games, bringing pre-release copies of many of his Spiel 2011 titles and for being all around cool. I think you'll enjoy this discussion of his history in games, his ludography and upcoming titles from Bezier Games. Show Notes Ultimate Werewolf   Perpetual-Motion Machine   Rapscallion   Seismic TieBreaker   Start Player   Start Player iOS   Ultimate Werewolf Artifacts Board2Pieces   Bezier Games</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Another enjoyable Q&amp;A show from Gateway 2011 is our next BGB. One of our Guests of Honor was Ted Alspach, a guy famous for comics, great expansions of existing games and as well as many fun games of his own. Ted was a huge fan favorite for running the best Werewolf games, bringing pre-release copies of many of his Spiel 2011 titles and for being all around cool. I think you'll enjoy this discussion of his history in games, his ludography and upcoming titles from Bezier Games. Show Notes Ultimate Werewolf   Perpetual-Motion Machine   Rapscallion   Seismic TieBreaker   Start Player   Start Player iOS   Ultimate Werewolf Artifacts Board2Pieces   Bezier Games</itunes:summary></item>
    
    <item>
      <title>BGB Volume 94 - Q&amp;A with Jeff Siadek at Gateway 2011</title>
      <itunes:title>BGB Volume 94 - Q&amp;A with Jeff Siadek at Gateway 2011</itunes:title>
      <pubDate>Sat, 08 Oct 2011 23:37:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[8928131511baf47865bc0c88fa16a4a6]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-94-q-a-with-jeff-siadek-at-gateway-2011]]></link>
      <description><![CDATA[<p><a href="http://www.boardgamegeek.com/boardgamedesigner/1660/jeff-siadek">Jeff Siadek</a>, designer of <a href="http://www.boardgamegeek.com/boardgame/12350/battlestations">Battlestations</a>, <a href="http://www.boardgamegeek.com/boardgame/4174/lifeboat">Lifeboat</a> and <a href="http://www.boardgamegeek.com/boardgame/44614/who-would-win">Who Would Win? </a>is a Southern Californian Game Designer who has been part of the Strategicon community for decades. I've played his games for nearly that length of time and it was an honor to have him join us as Guest of Honor for Gamex 2011. However, I missed much of that convention due to a family vacation so I had to ask Jeff to come back for Gateway 2011 to record a Q&A session to talk about his ludography, gaming history and some exciting new projects he has on the horizon. Good thing we have three conventions a year, eh?</p>
<p><a href="http://www.kickstarter.com/projects/1581450659/world-conquerors">Be sure to check out his hot new Kickstarter campaign</a> for <a href="http://www.boardgamegeek.com/boardgame/109643/world-conquerors">World Conquerors</a></p>
<p>Coming up: Q&A with <a href="http://boardgamegeek.com/boardgamedesigner/6046/ted-alspach">Ted Alspach</a>, also recorded at Gateway 2011</p>
<p>Show Notes</p>
<p><a href="http://www.boardgamegeek.com/boardgamepublisher/2744/gorilla-games">Gorilla Games</a>   <a href="http://www.boardgamegeek.com/boardgame/44614/who-would-win">Who Would Win?</a>   <a href="http://www.boardgamegeek.com/boardgame/12350/battlestations">Battlestations</a>   <a href="http://www.boardgamegeek.com/boardgame/4174/lifeboat">Lifeboat</a></p>
<p><a href="http://rpggeek.com/rpg/12630/9th-generation">Ninth Generation</a>   <a href="http://boardgamegeek.com/boardgamepublisher/285/fat-messiah-games">Fat Messiah Games</a>   <a href="http://www.boardgamegeek.com/boardgame/11460/throwing-stones">Throwing Stones</a>   <a href="http://www.boardgamegeek.com/boardgamepublisher/1126/gamesmiths">Gamesmiths</a></p>
<p><a href="http://www.boardgamegeek.com/boardgame/4842/monster-derby">Monster Derby</a>   <a href="http://www.boardgamegeek.com/boardgame/109718/hunting-party">Hunting Party</a>   <a href="http://www.boardgamegeek.com/boardgame/109643/world-conquerors">World Conquerors</a></p>
<p>Thanks to <a href="http://www.strategicon.net">Strategicon</a> as well for sponsoring Jeff as Guest of Honor.</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1581450659/world-conquerors/widget/video.html" width="480px"></iframe></p>]]></description>
      
      <content:encoded><![CDATA[<p><a href="http://www.boardgamegeek.com/boardgamedesigner/1660/jeff-siadek">Jeff Siadek</a>, designer of <a href="http://www.boardgamegeek.com/boardgame/12350/battlestations">Battlestations</a>, <a href="http://www.boardgamegeek.com/boardgame/4174/lifeboat">Lifeboat</a> and <a href="http://www.boardgamegeek.com/boardgame/44614/who-would-win">Who Would Win? </a>is a Southern Californian Game Designer who has been part of the Strategicon community for decades. I've played his games for nearly that length of time and it was an honor to have him join us as Guest of Honor for Gamex 2011. However, I missed much of that convention due to a family vacation so I had to ask Jeff to come back for Gateway 2011 to record a Q&A session to talk about his ludography, gaming history and some exciting new projects he has on the horizon. Good thing we have three conventions a year, eh?</p> <p><a href="http://www.kickstarter.com/projects/1581450659/world-conquerors">Be sure to check out his hot new Kickstarter campaign</a> for <a href="http://www.boardgamegeek.com/boardgame/109643/world-conquerors">World Conquerors</a></p> <p>Coming up: Q&A with <a href="http://boardgamegeek.com/boardgamedesigner/6046/ted-alspach">Ted Alspach</a>, also recorded at Gateway 2011</p> <p>Show Notes</p> <p><a href="http://www.boardgamegeek.com/boardgamepublisher/2744/gorilla-games">Gorilla Games</a> <a href="http://www.boardgamegeek.com/boardgame/44614/who-would-win">Who Would Win?</a> <a href="http://www.boardgamegeek.com/boardgame/12350/battlestations">Battlestations</a> <a href="http://www.boardgamegeek.com/boardgame/4174/lifeboat">Lifeboat</a></p> <p><a href="http://rpggeek.com/rpg/12630/9th-generation">Ninth Generation</a> <a href="http://boardgamegeek.com/boardgamepublisher/285/fat-messiah-games">Fat Messiah Games</a> <a href="http://www.boardgamegeek.com/boardgame/11460/throwing-stones">Throwing Stones</a> <a href="http://www.boardgamegeek.com/boardgamepublisher/1126/gamesmiths">Gamesmiths</a></p> <p><a href="http://www.boardgamegeek.com/boardgame/4842/monster-derby">Monster Derby</a> <a href="http://www.boardgamegeek.com/boardgame/109718/hunting-party">Hunting Party</a> <a href="http://www.boardgamegeek.com/boardgame/109643/world-conquerors">World Conquerors</a></p> <p>Thanks to <a href="http://www.strategicon.net">Strategicon</a> as well for sponsoring Jeff as Guest of Honor.</p> <p></p>]]></content:encoded>
      
      
      <enclosure length="17856032" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v94.mp3?dest-id=28622"/>
      <itunes:duration>49:33</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/f/d/1/b/fd1b9af95c11255a/siadek.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Jeff Siadek, designer of Battlestations, Lifeboat and Who Would Win? is a Southern Californian Game Designer who has been part of the Strategicon community for decades. I've played his games for nearly that length of time and it was an honor to have him join us as Guest of Honor for Gamex 2011. However, I missed much of that convention due to a family vacation so I had to ask Jeff to come back for Gateway 2011 to record a Q&amp;A session to talk about his ludography, gaming history and some exciting new projects he has on the horizon. Good thing we have three conventions a year, eh? Be sure to check out his hot new Kickstarter campaign for World Conquerors Coming up: Q&amp;A with Ted Alspach, also recorded at Gateway 2011 Show Notes Gorilla Games   Who Would Win?   Battlestations   Lifeboat Ninth Generation   Fat Messiah Games   Throwing Stones   Gamesmiths Monster Derby   Hunting Party   World Conquerors Thanks to Strategicon as well for sponsoring Jeff as Guest of Honor.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Jeff Siadek, designer of Battlestations, Lifeboat and Who Would Win? is a Southern Californian Game Designer who has been part of the Strategicon community for decades. I've played his games for nearly that length of time and it was an honor to have him join us as Guest of Honor for Gamex 2011. However, I missed much of that convention due to a family vacation so I had to ask Jeff to come back for Gateway 2011 to record a Q&amp;A session to talk about his ludography, gaming history and some exciting new projects he has on the horizon. Good thing we have three conventions a year, eh? Be sure to check out his hot new Kickstarter campaign for World Conquerors Coming up: Q&amp;A with Ted Alspach, also recorded at Gateway 2011 Show Notes Gorilla Games   Who Would Win?   Battlestations   Lifeboat Ninth Generation   Fat Messiah Games   Throwing Stones   Gamesmiths Monster Derby   Hunting Party   World Conquerors Thanks to Strategicon as well for sponsoring Jeff as Guest of Honor.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 93 - Stories of Self-Publishing, Part 4: ProtoSpiel West Self-Publishing Panel at Gateway 2011 with Ted Alspach, Steve Jones, Jeff Siadek and Dan Verssen</title>
      <itunes:title>BGB Volume 93 - Stories of Self-Publishing, Part 4: ProtoSpiel West Self-Publishing Panel at Gateway 2011 with Ted Alspach, Steve Jones, Jeff Siadek and Dan Verssen</itunes:title>
      <pubDate>Sun, 18 Sep 2011 21:56:51 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[db8e7a79d916b62bcd519c45a81b9926]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-93-stories-of-self-publishing-part-4-proto-spiel-west-self-publishing-panel-at-gateway-2011-with-ted-alspach-steve-jones-jeff-siadek-and-dan-verssen]]></link>
      <description><![CDATA[<div style="background-color: transparent;"><span id="internal-source-marker_0.39436176628805697" style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The first in a series of podcasts recorded at Strategicon’s Gateway 2011 is also my fourth part of the “Stories of Self-Publishing” series and maybe the best one yet. Gateway hosted a ‘con within a con’ called ProtoSpiel West. This event is an opportunity for amateur game designers to come together and playtest their games, discuss the craft and talk about getting published (either on their own or with an established publisher). As part of the event, there were two panel discussions - one more on design run by the infamous <a href="http://boardgamegeek.com/boardgamedesigner/8842/jim-pinto">jim pinto</a> (himself an occasional guest on BGB) and the second one was made up with people I asked to join us - </span><a href="http://boardgamegeek.com/boardgamedesigner/6046/ted-alspach"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Guest of Honor Ted Alspach</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, two former Guests of Honor </span><a href="http://boardgamegeek.com/boardgamedesigner/428/dan-verssen"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Dan Verssen</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and </span><a href="http://boardgamegeek.com/boardgamedesigner/1660/jeff-siadek"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Jeff Siadek </span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">and </span><a href="http://boardgamegeek.com/thread/691661/protospiel-west-2011"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">ProtoSpiel West</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> sponsor </span><a href="http://boardgamegeek.com/boardgamedesigner/7777/steve-jones"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Steve Jones </span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">of </span><a href="http://www.bluepantherllc.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Blue Panther games</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. As it happens, the amazing </span><a href="http://boardgamegeek.com/boardgamedesigner/756/rick-loomis"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Rick Loomis</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> from </span><a href="http://www.flyingbuffalo.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Flying Buffalo </span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">was also in the room and added good comments to the proceedings as well.</span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I hope you’ll enjoy these stories of self-publishing, the sage advice they each provide and some of the cautionary comments about going down the wrong roads to getting your name on one of those game boxes.</span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Please note that three more podcasts are on the way from Gateway 2011: Q&A sessions with Ted Alspach, </span><a href="http://boardgamegeek.com/boardgamedesigner/2336/kevin-wilson"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Kevin Wilson </span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">and Jeff Siadek.</span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Thanks for downloading and listening to Boardgame Babylon.</span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Show Notes</span><br /><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><a href="http://www.bluepantherllc.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Blue Panther Games</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.strategicon.net/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Strategicon </span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">  </span><a href="http://www.beziergames.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Ted Alspach’s Bezier Games</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><a href="http://www.dvg.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Dan Verssen Games</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.gorillaboardgames.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Gorilla Games</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://www.flyingbuffalo.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Flying Buffalo Games</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br /><a href="http://www.bgdf.com/"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Board Game Designer’s Forum</span></a><span style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">   </span><a href="http://boardgamegeek.com/thread/691661/protospiel-west-2011"><span style="font-size: 11pt; font-family: Arial; color: #000099; background-color: transparent; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">ProtoSpiel West</span></a></div>]]></description>
      
      <content:encoded><![CDATA[The first in a series of podcasts recorded at Strategicon’s Gateway 2011 is also my fourth part of the “Stories of Self-Publishing” series and maybe the best one yet. Gateway hosted a ‘con within a con’ called ProtoSpiel West. This event is an opportunity for amateur game designers to come together and playtest their games, discuss the craft and talk about getting published (either on their own or with an established publisher). As part of the event, there were two panel discussions - one more on design run by the infamous <a href="http://boardgamegeek.com/boardgamedesigner/8842/jim-pinto">jim pinto</a> (himself an occasional guest on BGB) and the second one was made up with people I asked to join us - <a href="http://boardgamegeek.com/boardgamedesigner/6046/ted-alspach">Guest of Honor Ted Alspach</a>, two former Guests of Honor <a href="http://boardgamegeek.com/boardgamedesigner/428/dan-verssen">Dan Verssen</a> and <a href="http://boardgamegeek.com/boardgamedesigner/1660/jeff-siadek">Jeff Siadek </a>and <a href="http://boardgamegeek.com/thread/691661/protospiel-west-2011">ProtoSpiel West</a> sponsor <a href="http://boardgamegeek.com/boardgamedesigner/7777/steve-jones">Steve Jones </a>of <a href="http://www.bluepantherllc.com/">Blue Panther games</a>. As it happens, the amazing <a href="http://boardgamegeek.com/boardgamedesigner/756/rick-loomis">Rick Loomis</a> from <a href="http://www.flyingbuffalo.com/">Flying Buffalo </a>was also in the room and added good comments to the proceedings as well.I hope you’ll enjoy these stories of self-publishing, the sage advice they each provide and some of the cautionary comments about going down the wrong roads to getting your name on one of those game boxes.Please note that three more podcasts are on the way from Gateway 2011: Q&A sessions with Ted Alspach, <a href="http://boardgamegeek.com/boardgamedesigner/2336/kevin-wilson">Kevin Wilson </a>and Jeff Siadek.Thanks for downloading and listening to Boardgame Babylon.Show Notes<a href="http://www.bluepantherllc.com/">Blue Panther Games</a> <a href="http://www.strategicon.net/">Strategicon </a> <a href="http://www.beziergames.com/">Ted Alspach’s Bezier Games</a><a href="http://www.dvg.com/">Dan Verssen Games</a> <a href="http://www.gorillaboardgames.com/">Gorilla Games</a> <a href="http://www.flyingbuffalo.com/">Flying Buffalo Games</a><a href="http://www.bgdf.com/">Board Game Designer’s Forum</a> <a href="http://boardgamegeek.com/thread/691661/protospiel-west-2011">ProtoSpiel West</a>]]></content:encoded>
      
      
      <enclosure length="23887184" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v93.mp3?dest-id=28622"/>
      <itunes:duration>01:06:18</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>The first in a series of podcasts recorded at Strategicon’s Gateway 2011 is also my fourth part of the “Stories of Self-Publishing” series and maybe the best one yet. Gateway hosted a ‘con within a con’ called ProtoSpiel West. This event is an opportunity for amateur game designers to come together and playtest their games, discuss the craft and talk about getting published (either on their own or with an established publisher). As part of the event, there were two panel discussions - one more on design run by the infamous jim pinto (himself an occasional guest on BGB) and the second one was made up with people I asked to join us - Guest of Honor Ted Alspach, two former Guests of Honor Dan Verssen and Jeff Siadek and ProtoSpiel West sponsor Steve Jones of Blue Panther games. As it happens, the amazing Rick Loomis from Flying Buffalo was also in the room and added good comments to the proceedings as well. I hope you’ll enjoy these stories of self-publishing, the sage advice they each provide and some of the cautionary comments about going down the wrong roads to getting your name on one of those game boxes. Please note that three more podcasts are on the way from Gateway 2011: Q&amp;A sessions with Ted Alspach, Kevin Wilson and Jeff Siadek. Thanks for downloading and listening to Boardgame Babylon. Show Notes Blue Panther Games   Strategicon   Ted Alspach’s Bezier Games Dan Verssen Games   Gorilla Games   Flying Buffalo Games Board Game Designer’s Forum   ProtoSpiel West</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>The first in a series of podcasts recorded at Strategicon’s Gateway 2011 is also my fourth part of the “Stories of Self-Publishing” series and maybe the best one yet. Gateway hosted a ‘con within a con’ called ProtoSpiel West. This event is an opportunity for amateur game designers to come together and playtest their games, discuss the craft and talk about getting published (either on their own or with an established publisher). As part of the event, there were two panel discussions - one more on design run by the infamous jim pinto (himself an occasional guest on BGB) and the second one was made up with people I asked to join us - Guest of Honor Ted Alspach, two former Guests of Honor Dan Verssen and Jeff Siadek and ProtoSpiel West sponsor Steve Jones of Blue Panther games. As it happens, the amazing Rick Loomis from Flying Buffalo was also in the room and added good comments to the proceedings as well. I hope you’ll enjoy these stories of self-publishing, the sage advice they each provide and some of the cautionary comments about going down the wrong roads to getting your name on one of those game boxes. Please note that three more podcasts are on the way from Gateway 2011: Q&amp;A sessions with Ted Alspach, Kevin Wilson and Jeff Siadek. Thanks for downloading and listening to Boardgame Babylon. Show Notes Blue Panther Games   Strategicon   Ted Alspach’s Bezier Games Dan Verssen Games   Gorilla Games   Flying Buffalo Games Board Game Designer’s Forum   ProtoSpiel West</itunes:summary></item>
    
    <item>
      <title>Boardgame Babylon on Garrett's Games and Geekiness</title>
      <itunes:title>Boardgame Babylon on Garrett's Games and Geekiness</itunes:title>
      <pubDate>Mon, 29 Aug 2011 01:44:13 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[530e3d977d919632c140162791c5a4b9]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-on-garrett-s-games-and-geekiness]]></link>
      <description><![CDATA[<p>It's been a few years since I've been on Garrett's Games and Geekiness (sometimes, it seems like years since I've been on my own podcast) but I'm on the newest episode out now. It's a fun show with Doug, Shelley, Paul Tevis and many other good folks - lightly sauced. Check it out here:</p>
<p><a href="http://www.garrettsgames.com/">http://www.garrettsgames.com/</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>It's been a few years since I've been on Garrett's Games and Geekiness (sometimes, it seems like years since I've been on my own podcast) but I'm on the newest episode out now. It's a fun show with Doug, Shelley, Paul Tevis and many other good folks - lightly sauced. Check it out here:</p> <p><a href="http://www.garrettsgames.com/">http://www.garrettsgames.com/</a></p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Boardgame Babylon's Clear The Shelves Auction #3 ENDS ON FRI-SAT 8/19-8/20</title>
      <itunes:title>Boardgame Babylon's Clear The Shelves Auction #3 ENDS ON FRI-SAT 8/19-8/20</itunes:title>
      <pubDate>Tue, 16 Aug 2011 00:23:40 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[2a01bba91a6638681cd502173f0696a2]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-s-clear-the-shelves-auction-3-ends-on-fri-sat-8-19-8-20]]></link>
      <description><![CDATA[<p><span class="Apple-style-span" style="font-family: verdana, 'lucida grande', arial, sans-serif; font-size: 12px; line-height: 14px; background-color: #f5f5ff;">I've posted a new auction for about fifty games that need to find a new home so they get enough love and play. Included are some classic games, Treefrog limited editions and an Alea collectible - plus a lot of other stuff.<br /><br />The auction ends (to avoid sniping) some time from 8/19-8/20 THIS WEEK...</span></p>
<p><a href="http://boardgamegeek.com/geeklist/71011/boardgame-babylons-clear-the-shelves-auction-3-c">http://boardgamegeek.com/geeklist/71011/boardgame-babylons-clear-the-shelves-auction-3-c</a></p>
<p><span class="Apple-style-span" style="font-family: verdana, 'lucida grande', arial, sans-serif; font-size: 12px; line-height: 14px; background-color: #f5f5ff;">Thanks and happy bidding!</span></p>
<p><span class="Apple-style-span" style="font-family: verdana, 'lucida grande', arial, sans-serif; font-size: 12px; line-height: 14px; background-color: #f5f5ff;"><br />P.S. Another BGB is on the way shortly...</span></p>]]></description>
      
      <content:encoded><![CDATA[<p>I've posted a new auction for about fifty games that need to find a new home so they get enough love and play. Included are some classic games, Treefrog limited editions and an Alea collectible - plus a lot of other stuff.The auction ends (to avoid sniping) some time from 8/19-8/20 THIS WEEK...</p> <p><a href="http://boardgamegeek.com/geeklist/71011/boardgame-babylons-clear-the-shelves-auction-3-c">http://boardgamegeek.com/geeklist/71011/boardgame-babylons-clear-the-shelves-auction-3-c</a></p> <p>Thanks and happy bidding!</p> <p>P.S. Another BGB is on the way shortly...</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 92 - Mondo, Small World Underground, Shake N Take and Faux-cabulary</title>
      <itunes:title>BGB Volume 92 - Mondo, Small World Underground, Shake N Take and Faux-cabulary</itunes:title>
      <pubDate>Tue, 02 Aug 2011 04:47:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[ddd0d20332d21aca198ff84bcf087f27]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-92-mondo-small-world-underground-shake-n-take-and-faux-cabulary]]></link>
      <description><![CDATA[<p><span class="Apple-style-span" style="font-family: arial; font-size: small;">A new session review show is here and it's not just for those of you with iOS apps. No, we're talking about real board games here and I hope you'll enjoy the musings on some recent releases, including:</span></p>
<div></div>
<div><a href="http://boardgamegeek.com/boardgame/91523/mondo">Mondo</a> by <a href="http://boardgamegeek.com/boardgamedesigner/86/michael-schacht">Michael Schacht</a> from <a href="http://boardgamegeek.com/boardgamepublisher/39/pegasus-spiele">Pegasus Spiele</a> and <a href="http://boardgamegeek.com/boardgamepublisher/538/z-man-games">Z-Man Games</a></div>
<div></div>
<div><a href="http://boardgamegeek.com/boardgame/97786/small-world-underground">Small World Underground</a> by <a href="http://boardgamegeek.com/boardgamedesigner/49/philippe-keyaerts">Phillip Keyaerts</a> from <a href="http://boardgamegeek.com/boardgamepublisher/1027/days-of-wonder">Days of Wonder</a></div>
<div></div>
<div><a href="http://www.boardgamegeek.com/boardgame/63779/shake-n-take">Shake and Take</a> by <a href="http://www.boardgamegeek.com/boardgamedesigner/1002/keith-meyers">Keith Meyers</a>  from <a href="http://www.boardgamegeek.com/boardgamepublisher/48/out-of-the-box">Out of the Box</a></div>
<div></div>
<div><a href="http://www.boardgamegeek.com/boardgame/89898/fauxcabulary">Faux-cabulary</a> by <a href="http://boardgamegeek.com/boardgamedesigner/28225/matthew-nuccio">Matthew Nuccio</a> from <a href="http://www.boardgamegeek.com/boardgamepublisher/48/out-of-the-box">Out of the Box</a></div>
<div></div>
<div>More shows are on the way - including a bunch of Q&A shows</div>]]></description>
      
      <content:encoded><![CDATA[<p>A new session review show is here and it's not just for those of you with iOS apps. No, we're talking about real board games here and I hope you'll enjoy the musings on some recent releases, including:</p> <a href="http://boardgamegeek.com/boardgame/91523/mondo">Mondo</a> by <a href="http://boardgamegeek.com/boardgamedesigner/86/michael-schacht">Michael Schacht</a> from <a href="http://boardgamegeek.com/boardgamepublisher/39/pegasus-spiele">Pegasus Spiele</a> and <a href="http://boardgamegeek.com/boardgamepublisher/538/z-man-games">Z-Man Games</a> <a href="http://boardgamegeek.com/boardgame/97786/small-world-underground">Small World Underground</a> by <a href="http://boardgamegeek.com/boardgamedesigner/49/philippe-keyaerts">Phillip Keyaerts</a> from <a href="http://boardgamegeek.com/boardgamepublisher/1027/days-of-wonder">Days of Wonder</a> <a href="http://www.boardgamegeek.com/boardgame/63779/shake-n-take">Shake and Take</a> by <a href="http://www.boardgamegeek.com/boardgamedesigner/1002/keith-meyers">Keith Meyers</a> from <a href="http://www.boardgamegeek.com/boardgamepublisher/48/out-of-the-box">Out of the Box</a> <a href="http://www.boardgamegeek.com/boardgame/89898/fauxcabulary">Faux-cabulary</a> by <a href="http://boardgamegeek.com/boardgamedesigner/28225/matthew-nuccio">Matthew Nuccio</a> from <a href="http://www.boardgamegeek.com/boardgamepublisher/48/out-of-the-box">Out of the Box</a> More shows are on the way - including a bunch of Q&A shows]]></content:encoded>
      
      
      <enclosure length="28781833" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v92.mp3?dest-id=28622"/>
      <itunes:duration>29:59</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>A new session review show is here and it's not just for those of you with iOS apps. No, we're talking about real board games here and I hope you'll enjoy the musings on some recent releases, including: Mondo by Michael Schacht from Pegasus Spiele and Z-Man Games Small World Underground by Phillip Keyaerts from Days of Wonder Shake and Take by Keith Meyers  from Out of the Box Faux-cabulary by Matthew Nuccio from Out of the Box More shows are on the way - including a bunch of Q&amp;A shows</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>A new session review show is here and it's not just for those of you with iOS apps. No, we're talking about real board games here and I hope you'll enjoy the musings on some recent releases, including: Mondo by Michael Schacht from Pegasus Spiele and Z-Man Games Small World Underground by Phillip Keyaerts from Days of Wonder Shake and Take by Keith Meyers  from Out of the Box Faux-cabulary by Matthew Nuccio from Out of the Box More shows are on the way - including a bunch of Q&amp;A shows</itunes:summary></item>
    
    <item>
      <title>iOS Eurogames Roundup - new iOS Eurogames show on the way...</title>
      <itunes:title>iOS Eurogames Roundup - new iOS Eurogames show on the way...</itunes:title>
      <pubDate>Tue, 14 Jun 2011 05:57:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[26d64e6e359710a6996d22c10c9a7147]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/i-os-eurogames-roundup-new-i-os-eurogames-show-on-the-way-]]></link>
      <description><![CDATA[<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"><span style="font-family: 'Arial','sans-serif'; color: black;"><span style="font-size: medium;">Gamex 2011 is behind me and I have no podcasts from the show because I was only there part time. After a trip that involved Discovery Coves and Wizarding Worlds, I was only able to attend part of the last Strategicon so a podcast with Guest of Honor Jeff Siadek still lies ahead. Also ahead is a podcast about more iOS games. But, for now, here are some capsule reviews for the games I've been playing most on my iDevices:</span><o:p></o:p></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><strong><span><span face="Calibri, sans-serif"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"></span><o:p> </o:p></span></span></strong></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><strong><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><a href="http://itunes.apple.com/us/app/ticket-to-ride/id432504470?mt=8">Ticket to Ride</a></span></strong><span class="apple-converted-space"><b><span><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"> </span></span></b></span><strong><span><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">for the iPad</span></span></strong><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><br /> <span><br /> <a href="http://www.daysofwonder.com/">Days of Wonder</a><span class="apple-converted-space"> </span>have made their next foray into the iOS world by bringing their most popular game,<span class="apple-converted-space"> </span><a href="http://www.daysofwonder.com/tickettoride/en/">Ticket to Ride</a>, to the iPad. The one thing you know for sure about DOW - everything they do, they do big. Their releases come out with splashy marketing campaigns that are clever and inspire a lot of interest in their games. Occasionally, their marketing is so good that it almost overshadows the game. But that won’t happen here since the game in question is the 2004<span class="apple-converted-space"> </span><a href="http://boardgamegeek.com/wiki/page/Spiel_des_Jahres">Spiel Des Jahres</a><span class="apple-converted-space"> </span>winner, Alan Moon’s Ticket to Ride (maybe we should call it Alan Moon’s Ticket to Retirement?), a huge worldwide hit that has been published in many iterations and with many expansions - almost all of which are worth adding to any good game collection. It’s a game that plays with well for casual players and still interests gamers for the most part.</span><o:p></o:p></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><o:p> </o:p></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">As you would expect from the people that brought you<span class="apple-converted-space"> </span><a href="http://www.daysofwonder.com/smallworld/en/">Small World</a><span class="apple-converted-space"> </span>(the best iPad-only eurogame there is), TTR is expertly done by talented people who raise the bar in terms of quality, the way DOW does in the physical game space. The gameplay probably needs no explanation for people reading this article; TTR is a modern classic of rummy/track-building goodness that has sold millions of copies. In the $6.99 game (okay, a bit steep by eurogame standards), you get the basic TTR on the USA map in a format that can be played solo or online with other players. TTR has been available for online play for years (and I’m still a willing player of the game seven years into the life of this product line) and they reuse a lot of the attractive art of that version here, too. Pass-and-play isn’t available here but, unlike Small World, this isn’t as much of a slam dunk for that format with secret cards and all. It could be done but I never thought that it worked on the Xbox and although it might be better here, they’ve made up for it in at least one way. To ensure a strong online component, TTR taps into the network of players online and combines them with players on the iPad, meaning that the game’s community was strong on day one. This is just good thinking on the part of DOW and probably part of why this release is just coming now, sometime after their Small World launch. But DOW’s commitment to get it right pays off - there are already tons of players there and it’s easy to join a game.</span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">The in-game play is excellent. While the same AI players (Direct Bot, etc.) are still pretty easy to beat, you’ll want to play online against real opponents more often anyway. The interface follows closely the way cards are selected and placed in the online game - which is to say, it is what you would expect and is well done. Twenty games in, I’ve found only timing glitches (clicking too fast and needing to the game to catch up - heck, it’s an<span class="apple-converted-space"> </span><a href="http://www.apple.com/">Apple</a><span class="apple-converted-space"> </span>product, which means that Steve Jobs wants you to wait sometimes just to show who’s boss) and it has yet to crash on me. In the funky world of handheld development, that’s saying something.</span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"><span style="font-size: medium;"><span class="apple-style-span"><span style="font-family: 'Arial','sans-serif'; color: black;">If there is something clunky in the app’s implementation, it’s the game options and start screen. In an effort to provide good, themed user interface, the designers have made something rather clicky that requires sometimes annoying sound in an effort to be language independent. So, to pick options, you go into an attractive train station where you can click on various spots to look at videos, high scores, other electronic DOW products and the like. If you have your sound turned on (which I couldn’t do on a recent plane flight, as my earbuds were in another bag), it’s less of a hassle - although I have yet to go to that screen even with the sound on without clicking the wrong options a few times. The options are themed but not necessarily indicative of what they select so it’s a good experience but perhaps not as intuitive as I would have liked. Not a big deal, though, as you will not explore this area that often. Worse is how many clicks you need to go through just play the game again with all the same options – and the same annoying voice overs that may make some people turn off the sound anyway. I’d love to have a ‘Play Again’ option from the final score screen that lets the players jump right back into a game. When you can plow through TTR in five minutes, you often want a rematch with the same player number and map. I don’t think I’m alone in that. But these are minor quibbles in a terrific app.</span></span></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span class="apple-style-span"><span style="font-size: medium;"><span style="font-family: 'Arial','sans-serif'; color: black;">Ticket to Ride has three add-ons available already. For $.99, you can get the 1910 Expansion for Ticket to Ride USA. In physical form, this expansion is a necessity since it gives you the larger rail cards but it also gives you additional tickets for those that already had the original ticket memorized. In electronic form, it’s essential once you’re about where I am - after a couple of dozen games, you’ll want more variation in the basic game.</span></span></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span class="apple-style-span"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">For $1.99, you can get the Swiss map. This is a fine expansion that was intriguing in that it limited the game to two or three players, included tickets that had multiple options for the end connections and included the tunnels mechanic from TTR Europe. Implemented here, it’s a winning addition that is worth the extra dough. I’d like Nordic Countries even more but I expect this terrific version (also limited to 2-3 players and, for my money, the most satisfying version for head-to-head play) to be added later.</span></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">Perhaps less attractive is TTR Europe for $3.99. At four times what many games cost on the App Store, the pricing will give some pause but it does give you the challenging Europe map with the tunnel mechanic as well as the stations which help players get around the intense blocking you see in TTR. Although I love the map, it’s a little less appealing to me and knowing that it can be played online, I’ve not bothered to get this option yet.</span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"><span class="apple-style-span"><span style="font-size: 12.0pt; line-height: 115%; font-family: 'Arial','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; color: black; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">It’s worth noting that DOW offered all three expansions for only $.99 on launch but now, they’re full price. Might that happen again? Who knows but I’d encourage readers to grab those bargains when they happen in the future (<a href="http://www.daysofwonder.com/smallworld/en/underground/">Small World Underground</a>, anyone?)</span><span> </span></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"><span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 16px;">The game is only available for the iPad at the moment - not the iPhone. I support this idea. Like Small World and so many other apps that look great on the iPad but would look much worse on the iPhone, I think DOW is doing the right thing by keeping to a format that works. You will also see many asking for Android versions. As someone who’s had to consider the Android when developing handheld apps, I will say that the instability of the devices (different screen sizes, hundreds of devices to test on), the tendency of Android users to prefer free apps to paid ones and the overall smaller footprint for any individual Android tablet means it is a tougher choice to get into this space and not always a profitable one. I’m sure DOW will keep monitoring to make sure that if there’s money to be actually made there, they’ll do it. But maybe with iOS 5, there will be fewer Android users soon anyway. Yes, I know I’ll get hate mail over this part of the post. Just pretend you sent it and you can be done. ;)</span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"><span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 16px;">As with Small World, the polish, quality of the original title and quick game play make Ticket to Ride another essential title from Days of Wonder. If you are a fan of Ticket to Ride, I find it hard to believe you won’t get your seven dollars’ worth out of the game on the iPad.</span><span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 16px;"> </span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"><span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 16px; line-height: 18px;">P.S. Warning – if you decided to upgrade your iPad to the Beta of iOS5, your TTR app won’t go with you. Neither will Small World. Most eurogame apps are okay but not the Days of Wonder games.</span><span face="Arial, sans-serif" style="font-family: Arial, sans-serif;"></span><span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 16px;"> <br /></span><span class="Apple-style-span" style="font-family: Arial, sans-serif; font-size: 16px;"> </span><span face="Arial, sans-serif" style="font-family: Arial, sans-serif;"></span></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><strong><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><a href="http://boardgamegeek.com/boardgame/90474/gold">Gold!</a></span></strong><span class="apple-converted-space"><b><span><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"> </span></span></b></span><strong><span><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">for the iPhone and iPad</span></span></strong></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><a href="http://boardgamegeek.com/boardgamedesigner/86/michael-schacht">Michael Schacht</a><span class="apple-converted-space"> </span>pushed into new territory by releasing a game in both electronic form and physical form at the same time. Gold is the right type of game for the iDevice platform - a quick-playing card game that can be completed on your iDevice in five minutes on a single screen. Like other Schacht games, it has a slim group of choices that end up being more interesting than they might seem when you just read the rules.</span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span><span face="Arial, sans-serif" size="3" style="font-family: Arial, sans-serif; font-size: small;">Indeed, the rules are simple - draw cards to collect sets of three. Most of the cards have values from three to eight and a color - but then there are the donkeys. These cards have a -2 value at the end of the game but are powerful in play. Players start with a single donkey. Each turn players take a single card from the center of the table, where five are laid out each round. To claim a card, players have two choices - take a card of the lowest value shown or trade a card from your hand for a card with a lower value. If you trade a donkey, it can be traded for a card of any value. When you collect three cards of the same color (regardless of value), you collect those cards for your score and get the opportunity to steal a card from another player. There is a limit; the card you steal may not match the color of any in your hand. If none is available, you lose this power. Once all five cards are gone, a new group of five are dealt out and the next round begins. This continues until all cards are dealt out and players then score for the cards that remain in their hands but only the player who has the highest value in each color gets to score in a card in that color. The app is good enough to ring a bell and give you a visual queue when the game is coming to an end.</span><br /> <br /><span face="Arial, sans-serif" size="3" style="font-family: Arial, sans-serif; font-size: small;"> Gold seems to solve a common issue in iDevice games in that all cards are on the table. Because of the nature of the stealing and close watching of what people have to try and foil their attempts at sets of three, this is a natural component of the game and it reminds me of the power that you get out of the mechanics of the game in something like</span><span class="apple-converted-space" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;"> </span><a href="http://boardgamegeek.com/boardgame/12942/no-thanks" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;">Geschenkt</a><span class="apple-converted-space" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;"> </span><span face="Arial, sans-serif" size="3" style="font-family: Arial, sans-serif; font-size: small;">(or</span><span class="apple-converted-space" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;"> </span><a href="http://boardgamegeek.com/boardgame/12942/no-thanks" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;">No Thanks</a><span face="Arial, sans-serif" size="3" style="font-family: Arial, sans-serif; font-size: small;">!) where the secrecy of your cards is not important.</span></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">Similarly, when Reiner Knizia opted to create one of the more popular offshoots of <a href="http://boardgamegeek.com/boardgame/41003/keltis-der-weg-der-steine">Keltis, The Way of the Stone</a>, he eliminated the hand of cards in favor of stones and showed how compelling and interesting all that information can be without it getting too overwhelming. Off on a tangent there a bit but, the truth is that too many games on iDevices do seem to want secret cards that doesn’t really work in this medium.<br /> <br /> Gold's strategy isn't terribly deep but there is something there. When to trade up donkeys, position yourself to get the final card in a round or - better yet - the first card in a round is compelling since you can also trade the other cards in (something that is easy to forget if you are playing quickly). Forty games in, I find it to be an enjoyable pastime and I think it will be fun to get the physical copy of the game, too.<br /> <br /> The other thing to note is that this is another excellent implementation by<span class="apple-converted-space"> </span><a href="http://www.erzo.org/shannon/index.shtml">Shannon Applecline</a>, a talented writer for RPG.net and someone who has developed a standard format for card games on iDevices. He's already done solid versions of<span class="apple-converted-space"> </span><a href="http://itunes.apple.com/us/app/reiner-knizias-money/id349220571?mt=8">Money</a><span class="apple-converted-space"> </span>(a terrific<span class="apple-converted-space"> </span>Knizia filler),<span class="apple-converted-space"> </span><a href="http://itunes.apple.com/us/app/reiner-knizias-high-society/id380507600?mt=8">High Society</a><span class="apple-converted-space"> </span>(a lesser Knizia filler that is still attractively packaged) and I think he’s doing Modern Art: The Card Game, too. The format he uses works well, although I cannot get behind his 'handwritten'<span class="apple-converted-space"> </span>rules, which I find hard on the eyes, if aesthetically interesting. The simplicity of the<span class="apple-converted-space"> </span>appearance of his company's games is enjoyable but I'll admit they lack a certainsharpness that I find in<span class="apple-converted-space"> </span><a href="http://housefullofgames.com/">Steve Blanding's Mu and Tichu</a>. There, the colors pop a bit more,<span class="apple-converted-space"> </span>the tips are attractively revealed and the cards seem to sail rather than slide across your<span class="apple-converted-space"> </span>tableau. Both companies are creating a solid way to standardize eurogame apps and I<span class="apple-converted-space"> </span>appreciate that a great deal because there are few things more annoying than not being<span class="apple-converted-space"> </span>able to intuit what to do in an iDevice game.<u2:p></u2:p> </span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><span face="Calibri, sans-serif"><o:p> </o:p></span></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">Gold is a lot of fun, especially if you like Schacht’s wonderful lighter games like Coloretto (or, my personal favorite, Der Elefant im Porzellanladen – sorry, I can’t get behind the goofy Playroom Entertainment version). I remain convinced that the short, light game is what works best for the iPhone. Even Gold plays with more players only on the iPad (iPhone is limited to two players), which is a sensible choice like that of Days of Wonder to keep their games iPad-only.</span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><strong><span><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><o:p> </o:p></span></span></strong></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><strong><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><a href="http://itunes.apple.com/us/app/reiner-knizias-clustermaster/id412625022?mt=8">Reiner Knizia’s ClusterMaster</a></span></strong></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">A free but pay-to-upgrade game, this new offering from<span class="apple-converted-space"> </span><a href="http://boardgamegeek.com/boardgamedesigner/2/reiner-knizia">Dr. Knizia</a><span class="apple-converted-space"> </span>and his friends at<span class="apple-converted-space"> </span><a href="http://www.tribeflame.com/">TribeFlame</a><span class="apple-converted-space"> </span>was designed for the iOS experience but it feels like many other games. Players place multi-color hex pieces on the hexagonal board and trying to come up with clusters that will be disappear and score points when they do. Points are scored, time is short and there are a few options like bonus pieces and bombs to knock out hard-to-eliminate clusters. It reminded me of nothing more than Bejeweled with a couple more sides and although you can buy additional upgrades, the game is pretty thin. The expansions give you options but I’m not sure the addition of slight variations in play will do much for this game. Furthermore, the interface to rotate the pieces is quite clunky. The player has to adjust them by clicking arrows while the cluster is sitting in a space below the board. This is sort of awkward, especially since other games make use of multi-touch to rotate pieces into place successfully. The funny thing is that this deficiency sent me back to<a href="http://itunes.apple.com/us/app/reiner-knizias-topas/id353319843?mt=8"><span style="color: #000099;"><span>Topas</span></span></a>, an earlier Knizia iOS original that was released by<span class="apple-converted-space"> </span><a href="http://www.ludiciousgames.com/"><span style="color: #000099;"><span>Ludicious Games</span></span></a>. Although,<span class="apple-converted-space"> </span><a href="http://boardgamebabylon.libsyn.com/bgb-volume-80-eurogames-for-the-i-phone-and-i-pad">at the time</a>, I criticized Topas for the rotation interface being less responsive than it should be, it was functional and reasonably intuitive. My lack of interest with ClusterMaster did send me back to Topas and found its minor charms appealing again for another dozen plays or so. The issue is that neither of these games has a lot going for them in the way of strategic depth - they are just about trying to deal with situational luck. After a while, they lose their appeal but for a buck or two, you might very well get your value out of them before that happens.<o:p></o:p></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;"><o:p> </o:p></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>
<p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><span style="font-size: 12.0pt; font-family: 'Arial','sans-serif'; color: black;">But I’m not a big fan of the ‘pay to get additional features’ option when the basic game is so spare. Like so many other people, TribeFlame and Reiner are clearly trying to find a revenue model that works. This seems to be having limited success for<span class="apple-converted-space"> </span><a href="http://www.facebook.com/Zabu.Studio.Inc">Zabu Studios</a><span class="apple-converted-space"> </span>on Facebook, who are invading the social space with their apps (including a few Knizia titles) and you can buy power-ups (“cheats?”) by paying money for an otherwise free app. That hasn’t appealed to me at all but perhaps they’re making more money than trying to charge directly for the game. I tend to think ads are the way to go (free version with ads or a paid version without) but I’m not sure that is working out for the eurogame makers with fewer eyeballs looking at their game than say those with Upset Fowls or Dopey Undead, for example.<br /> <br /> That’s it for this quick round-up for now. Part 3 of my iOS podcast series is coming and will include these and other games reviewed in some depth. Happy iOSing.<o:p></o:p></span></p>
<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>]]></description>
      
      <content:encoded><![CDATA[<p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;">Gamex 2011 is behind me and I have no podcasts from the show because I was only there part time. After a trip that involved Discovery Coves and Wizarding Worlds, I was only able to attend part of the last Strategicon so a podcast with Guest of Honor Jeff Siadek still lies ahead. Also ahead is a podcast about more iOS games. But, for now, here are some capsule reviews for the games I've been playing most on my iDevices:</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><a href="http://itunes.apple.com/us/app/ticket-to-ride/id432504470?mt=8">Ticket to Ride</a><b> </b>for the iPad <a href="http://www.daysofwonder.com/">Days of Wonder</a> have made their next foray into the iOS world by bringing their most popular game, <a href="http://www.daysofwonder.com/tickettoride/en/">Ticket to Ride</a>, to the iPad. The one thing you know for sure about DOW - everything they do, they do big. Their releases come out with splashy marketing campaigns that are clever and inspire a lot of interest in their games. Occasionally, their marketing is so good that it almost overshadows the game. But that won’t happen here since the game in question is the 2004 <a href="http://boardgamegeek.com/wiki/page/Spiel_des_Jahres">Spiel Des Jahres</a> winner, Alan Moon’s Ticket to Ride (maybe we should call it Alan Moon’s Ticket to Retirement?), a huge worldwide hit that has been published in many iterations and with many expansions - almost all of which are worth adding to any good game collection. It’s a game that plays with well for casual players and still interests gamers for the most part.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"> </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;">As you would expect from the people that brought you <a href="http://www.daysofwonder.com/smallworld/en/">Small World</a> (the best iPad-only eurogame there is), TTR is expertly done by talented people who raise the bar in terms of quality, the way DOW does in the physical game space. The gameplay probably needs no explanation for people reading this article; TTR is a modern classic of rummy/track-building goodness that has sold millions of copies. In the $6.99 game (okay, a bit steep by eurogame standards), you get the basic TTR on the USA map in a format that can be played solo or online with other players. TTR has been available for online play for years (and I’m still a willing player of the game seven years into the life of this product line) and they reuse a lot of the attractive art of that version here, too. Pass-and-play isn’t available here but, unlike Small World, this isn’t as much of a slam dunk for that format with secret cards and all. It could be done but I never thought that it worked on the Xbox and although it might be better here, they’ve made up for it in at least one way. To ensure a strong online component, TTR taps into the network of players online and combines them with players on the iPad, meaning that the game’s community was strong on day one. This is just good thinking on the part of DOW and probably part of why this release is just coming now, sometime after their Small World launch. But DOW’s commitment to get it right pays off - there are already tons of players there and it’s easy to join a game.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">The in-game play is excellent. While the same AI players (Direct Bot, etc.) are still pretty easy to beat, you’ll want to play online against real opponents more often anyway. The interface follows closely the way cards are selected and placed in the online game - which is to say, it is what you would expect and is well done. Twenty games in, I’ve found only timing glitches (clicking too fast and needing to the game to catch up - heck, it’s an <a href="http://www.apple.com/">Apple</a> product, which means that Steve Jobs wants you to wait sometimes just to show who’s boss) and it has yet to crash on me. In the funky world of handheld development, that’s saying something.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;">If there is something clunky in the app’s implementation, it’s the game options and start screen. In an effort to provide good, themed user interface, the designers have made something rather clicky that requires sometimes annoying sound in an effort to be language independent. So, to pick options, you go into an attractive train station where you can click on various spots to look at videos, high scores, other electronic DOW products and the like. If you have your sound turned on (which I couldn’t do on a recent plane flight, as my earbuds were in another bag), it’s less of a hassle - although I have yet to go to that screen even with the sound on without clicking the wrong options a few times. The options are themed but not necessarily indicative of what they select so it’s a good experience but perhaps not as intuitive as I would have liked. Not a big deal, though, as you will not explore this area that often. Worse is how many clicks you need to go through just play the game again with all the same options – and the same annoying voice overs that may make some people turn off the sound anyway. I’d love to have a ‘Play Again’ option from the final score screen that lets the players jump right back into a game. When you can plow through TTR in five minutes, you often want a rematch with the same player number and map. I don’t think I’m alone in that. But these are minor quibbles in a terrific app.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;">Ticket to Ride has three add-ons available already. For $.99, you can get the 1910 Expansion for Ticket to Ride USA. In physical form, this expansion is a necessity since it gives you the larger rail cards but it also gives you additional tickets for those that already had the original ticket memorized. In electronic form, it’s essential once you’re about where I am - after a couple of dozen games, you’ll want more variation in the basic game.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">For $1.99, you can get the Swiss map. This is a fine expansion that was intriguing in that it limited the game to two or three players, included tickets that had multiple options for the end connections and included the tunnels mechanic from TTR Europe. Implemented here, it’s a winning addition that is worth the extra dough. I’d like Nordic Countries even more but I expect this terrific version (also limited to 2-3 players and, for my money, the most satisfying version for head-to-head play) to be added later.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">Perhaps less attractive is TTR Europe for $3.99. At four times what many games cost on the App Store, the pricing will give some pause but it does give you the challenging Europe map with the tunnel mechanic as well as the stations which help players get around the intense blocking you see in TTR. Although I love the map, it’s a little less appealing to me and knowing that it can be played online, I’ve not bothered to get this option yet.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;">It’s worth noting that DOW offered all three expansions for only $.99 on launch but now, they’re full price. Might that happen again? Who knows but I’d encourage readers to grab those bargains when they happen in the future (<a href="http://www.daysofwonder.com/smallworld/en/underground/">Small World Underground</a>, anyone?) </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;">The game is only available for the iPad at the moment - not the iPhone. I support this idea. Like Small World and so many other apps that look great on the iPad but would look much worse on the iPhone, I think DOW is doing the right thing by keeping to a format that works. You will also see many asking for Android versions. As someone who’s had to consider the Android when developing handheld apps, I will say that the instability of the devices (different screen sizes, hundreds of devices to test on), the tendency of Android users to prefer free apps to paid ones and the overall smaller footprint for any individual Android tablet means it is a tougher choice to get into this space and not always a profitable one. I’m sure DOW will keep monitoring to make sure that if there’s money to be actually made there, they’ll do it. But maybe with iOS 5, there will be fewer Android users soon anyway. Yes, I know I’ll get hate mail over this part of the post. Just pretend you sent it and you can be done. ;)</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;">As with Small World, the polish, quality of the original title and quick game play make Ticket to Ride another essential title from Days of Wonder. If you are a fan of Ticket to Ride, I find it hard to believe you won’t get your seven dollars’ worth out of the game on the iPad. </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;">P.S. Warning – if you decided to upgrade your iPad to the Beta of iOS5, your TTR app won’t go with you. Neither will Small World. Most eurogame apps are okay but not the Days of Wonder games. </p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><a href="http://boardgamegeek.com/boardgame/90474/gold">Gold!</a><b> </b>for the iPhone and iPad</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><a href="http://boardgamegeek.com/boardgamedesigner/86/michael-schacht">Michael Schacht</a> pushed into new territory by releasing a game in both electronic form and physical form at the same time. Gold is the right type of game for the iDevice platform - a quick-playing card game that can be completed on your iDevice in five minutes on a single screen. Like other Schacht games, it has a slim group of choices that end up being more interesting than they might seem when you just read the rules.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">Indeed, the rules are simple - draw cards to collect sets of three. Most of the cards have values from three to eight and a color - but then there are the donkeys. These cards have a -2 value at the end of the game but are powerful in play. Players start with a single donkey. Each turn players take a single card from the center of the table, where five are laid out each round. To claim a card, players have two choices - take a card of the lowest value shown or trade a card from your hand for a card with a lower value. If you trade a donkey, it can be traded for a card of any value. When you collect three cards of the same color (regardless of value), you collect those cards for your score and get the opportunity to steal a card from another player. There is a limit; the card you steal may not match the color of any in your hand. If none is available, you lose this power. Once all five cards are gone, a new group of five are dealt out and the next round begins. This continues until all cards are dealt out and players then score for the cards that remain in their hands but only the player who has the highest value in each color gets to score in a card in that color. The app is good enough to ring a bell and give you a visual queue when the game is coming to an end. Gold seems to solve a common issue in iDevice games in that all cards are on the table. Because of the nature of the stealing and close watching of what people have to try and foil their attempts at sets of three, this is a natural component of the game and it reminds me of the power that you get out of the mechanics of the game in something like <a href="http://boardgamegeek.com/boardgame/12942/no-thanks" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;">Geschenkt</a> (or <a href="http://boardgamegeek.com/boardgame/12942/no-thanks" style="color: black; font-family: Arial, sans-serif; font-size: 12pt; line-height: normal;">No Thanks</a>!) where the secrecy of your cards is not important.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">Similarly, when Reiner Knizia opted to create one of the more popular offshoots of <a href="http://boardgamegeek.com/boardgame/41003/keltis-der-weg-der-steine">Keltis, The Way of the Stone</a>, he eliminated the hand of cards in favor of stones and showed how compelling and interesting all that information can be without it getting too overwhelming. Off on a tangent there a bit but, the truth is that too many games on iDevices do seem to want secret cards that doesn’t really work in this medium. Gold's strategy isn't terribly deep but there is something there. When to trade up donkeys, position yourself to get the final card in a round or - better yet - the first card in a round is compelling since you can also trade the other cards in (something that is easy to forget if you are playing quickly). Forty games in, I find it to be an enjoyable pastime and I think it will be fun to get the physical copy of the game, too. The other thing to note is that this is another excellent implementation by <a href="http://www.erzo.org/shannon/index.shtml">Shannon Applecline</a>, a talented writer for RPG.net and someone who has developed a standard format for card games on iDevices. He's already done solid versions of <a href="http://itunes.apple.com/us/app/reiner-knizias-money/id349220571?mt=8">Money</a> (a terrific Knizia filler), <a href="http://itunes.apple.com/us/app/reiner-knizias-high-society/id380507600?mt=8">High Society</a> (a lesser Knizia filler that is still attractively packaged) and I think he’s doing Modern Art: The Card Game, too. The format he uses works well, although I cannot get behind his 'handwritten' rules, which I find hard on the eyes, if aesthetically interesting. The simplicity of the appearance of his company's games is enjoyable but I'll admit they lack a certainsharpness that I find in <a href="http://housefullofgames.com/">Steve Blanding's Mu and Tichu</a>. There, the colors pop a bit more, the tips are attractively revealed and the cards seem to sail rather than slide across your tableau. Both companies are creating a solid way to standardize eurogame apps and I appreciate that a great deal because there are few things more annoying than not being able to intuit what to do in an iDevice game. </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">Gold is a lot of fun, especially if you like Schacht’s wonderful lighter games like Coloretto (or, my personal favorite, Der Elefant im Porzellanladen – sorry, I can’t get behind the goofy Playroom Entertainment version). I remain convinced that the short, light game is what works best for the iPhone. Even Gold plays with more players only on the iPad (iPhone is limited to two players), which is a sensible choice like that of Days of Wonder to keep their games iPad-only.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;"><a href="http://itunes.apple.com/us/app/reiner-knizias-clustermaster/id412625022?mt=8">Reiner Knizia’s ClusterMaster</a></p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">A free but pay-to-upgrade game, this new offering from <a href="http://boardgamegeek.com/boardgamedesigner/2/reiner-knizia">Dr. Knizia</a> and his friends at <a href="http://www.tribeflame.com/">TribeFlame</a> was designed for the iOS experience but it feels like many other games. Players place multi-color hex pieces on the hexagonal board and trying to come up with clusters that will be disappear and score points when they do. Points are scored, time is short and there are a few options like bonus pieces and bombs to knock out hard-to-eliminate clusters. It reminded me of nothing more than Bejeweled with a couple more sides and although you can buy additional upgrades, the game is pretty thin. The expansions give you options but I’m not sure the addition of slight variations in play will do much for this game. Furthermore, the interface to rotate the pieces is quite clunky. The player has to adjust them by clicking arrows while the cluster is sitting in a space below the board. This is sort of awkward, especially since other games make use of multi-touch to rotate pieces into place successfully. The funny thing is that this deficiency sent me back to<a href="http://itunes.apple.com/us/app/reiner-knizias-topas/id353319843?mt=8">Topas</a>, an earlier Knizia iOS original that was released by <a href="http://www.ludiciousgames.com/">Ludicious Games</a>. Although, <a href="http://boardgamebabylon.libsyn.com/bgb-volume-80-eurogames-for-the-i-phone-and-i-pad">at the time</a>, I criticized Topas for the rotation interface being less responsive than it should be, it was functional and reasonably intuitive. My lack of interest with ClusterMaster did send me back to Topas and found its minor charms appealing again for another dozen plays or so. The issue is that neither of these games has a lot going for them in the way of strategic depth - they are just about trying to deal with situational luck. After a while, they lose their appeal but for a buck or two, you might very well get your value out of them before that happens.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"> </p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p> <p class="MsoNormal" style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; line-height: normal; background: white;">But I’m not a big fan of the ‘pay to get additional features’ option when the basic game is so spare. Like so many other people, TribeFlame and Reiner are clearly trying to find a revenue model that works. This seems to be having limited success for <a href="http://www.facebook.com/Zabu.Studio.Inc">Zabu Studios</a> on Facebook, who are invading the social space with their apps (including a few Knizia titles) and you can buy power-ups (“cheats?”) by paying money for an otherwise free app. That hasn’t appealed to me at all but perhaps they’re making more money than trying to charge directly for the game. I tend to think ads are the way to go (free version with ads or a paid version without) but I’m not sure that is working out for the eurogame makers with fewer eyeballs looking at their game than say those with Upset Fowls or Dopey Undead, for example. That’s it for this quick round-up for now. Part 3 of my iOS podcast series is coming and will include these and other games reviewed in some depth. Happy iOSing.</p> <p style="margin-top: 6.0pt; margin-right: 0in; margin-bottom: 6.0pt; margin-left: 0in; background: white;"></p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 91 - Eurogames for the iPhone and iPad, Part 2</title>
      <itunes:title>BGB Volume 91 - Eurogames for the iPhone and iPad, Part 2</itunes:title>
      <pubDate>Tue, 10 May 2011 06:12:53 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[f11590a1c9b8219623d342b1c97d0cd6]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-91-eurogames-for-the-i-phone-and-i-pad-part-2]]></link>
      <description><![CDATA[<p>I sure didn't think I'd do ten episodes between the last iOS podcast and this one but here it is. The next one won't be so far off. And, next time, I think my wife will probably not agree to come on again if she gets so little talk time but we'll see. What do I prattle on about?</p>
<p><a href="http://carcassonneapp.com/">Carcassonne</a>   <a href="http://itunes.apple.com/us/app/kingsburg-serving-the-crown/id390444806?mt=8">Kingsburg</a>   <a href="http://itunes.apple.com/us/app/wabash-cannonball/id392800625?mt=8">Wabash Cannonball</a>   <a href="http://itunes.apple.com/us/app/reiner-knizias-labyrinth-hd/id407506903?mt=8">Reiner Knizia's Labyrinth</a>   <a href="http://itunes.apple.com/us/app/boggle/id327836363?mt=8">Boggle</a> (yes, BOGGLE!)</p>
<p>More are to come very soon!</p>]]></description>
      
      <content:encoded><![CDATA[<p>I sure didn't think I'd do ten episodes between the last iOS podcast and this one but here it is. The next one won't be so far off. And, next time, I think my wife will probably not agree to come on again if she gets so little talk time but we'll see. What do I prattle on about?</p> <p><a href="http://carcassonneapp.com/">Carcassonne</a> <a href="http://itunes.apple.com/us/app/kingsburg-serving-the-crown/id390444806?mt=8">Kingsburg</a> <a href="http://itunes.apple.com/us/app/wabash-cannonball/id392800625?mt=8">Wabash Cannonball</a> <a href="http://itunes.apple.com/us/app/reiner-knizias-labyrinth-hd/id407506903?mt=8">Reiner Knizia's Labyrinth</a> <a href="http://itunes.apple.com/us/app/boggle/id327836363?mt=8">Boggle</a> (yes, BOGGLE!)</p> <p>More are to come very soon!</p>]]></content:encoded>
      
      
      <enclosure length="48939974" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v91.mp3?dest-id=28622"/>
      <itunes:duration>50:59</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>I sure didn't think I'd do ten episodes between the last iOS podcast and this one but here it is. The next one won't be so far off. And, next time, I think my wife will probably not agree to come on again if she gets so little talk time but we'll see. What do I prattle on about? Carcassonne   Kingsburg   Wabash Cannonball   Reiner Knizia's Labyrinth   Boggle (yes, BOGGLE!) More are to come very soon!</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>I sure didn't think I'd do ten episodes between the last iOS podcast and this one but here it is. The next one won't be so far off. And, next time, I think my wife will probably not agree to come on again if she gets so little talk time but we'll see. What do I prattle on about? Carcassonne   Kingsburg   Wabash Cannonball   Reiner Knizia's Labyrinth   Boggle (yes, BOGGLE!) More are to come very soon!</itunes:summary></item>
    
    <item>
      <title>Orccon 2011 Reports - Two by Two from Valley Games, 7 Wonders from Asmodee, Queen's Ransom from Z-Man Games</title>
      <itunes:title>Orccon 2011 Reports - Two by Two from Valley Games, 7 Wonders from Asmodee, Queen's Ransom from Z-Man Games</itunes:title>
      <pubDate>Mon, 14 Mar 2011 05:59:22 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[0d80bb3bb2fa6503e5002a237910175a]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2011-reports-two-by-two-from-valley-games-7-wonders-from-asmodee-queen-s-ransom-from-z-man-games]]></link>
      <description><![CDATA[<p><span id="internal-source-marker_0.5397175689726118" style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><span id="internal-source-marker_0.5397175689726118" style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">More bits and pieces from the Orccon 2011 geek list that should come up eventually:</span></span></p>
<p><strong><em><span style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; text-decoration: none;"><span style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; text-decoration: none;">Two by Two</span></span></em></strong></p>
<p><em><span style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><span style="background-color: transparent; font-style: normal; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">Valley Games has many new ‘family’ games to go with their line of heavier titles like Container, Liberte and Republic of Rome. Two by Two is a large box with a good family game inside of it. As you might guess from the title, it’s about gathering animals into your ark to avoid rising flood waters. The board has land in the center which you cover with animal tiles that come in about a dozen styles - including the unicorn, a species that apparently wasn’t saved in a very early playtest of this game - and you want to save them all but especially three that are marked for double-points on each player ark. Players spend each turn first placing a water marker and scoring points for each adjacent water marker and then they will move and/or collect animals with their ark. Often those two forms of victory point collection are at cross purposes because pushing out into the land with new flood tiles is usually the best way to get access to animals, it is also the least effective way to make points on water hexes. When it is move/collect time, players get two actions to either move or load. Loading involves being adjacent to an animal and having a second copy of the same animal (there are six of each) visible on the board somewhere. The game has two scoring methods - one for family play and the other for gamers (which isn’t too hard and makes the choices more interesting). A fun game that was well-received by those to whom I demonstrated it and it was checked out with some frequency by gamers and families alike.</span></span></em></p>
<p><strong><em><span style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; text-decoration: none;">7 Wonders</span></em></strong><br /><br /><span style="background-color: transparent; font-style: normal; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">We were thrilled to get a copy of the game in time for the convention and this game was gone from the library the longest over the weekend. Now, that isn’t ‘the most check-outs’ - it was just gone for the longest time. Reason being: this game is like eating peanuts - try to just play it one time in a sitting. It is so quick, so enjoyable and is one of the best games you will find anywhere for seven (or so) players. Don’t listen to the blackguards that deride it as only containing ‘one decision a turn’ or that say it lacks depth. They’re looking for something that this game isn’t and punishing it for not being all things to all people is nonsense. 7 Wonders is perhaps Antoine Bauza’s masterpiece - a design so organic that Knizia might consider a play, game-play that just sails even on the first play and a range of choices that may not last forever but that sure feel like they could (balancing seven wonders against the card combos, combined or single-minded strategies, randomization of the card distribution and a powerful but interesting groupthink factor that might be a liability elsewhere). I’m perhaps 15 games in and still having a blast. For those fuss-budgets that are 50 games in and calling it boring, I say: how many games on your shelves have been played 50 times? Game of 2010, hands down - even if the artwork and production wasn’t terrific (okay, the coins ain’t no ‘Cargo Noir’ - but, then, what is?)</span></p>
<p><span style="background-color: transparent; font-style: normal; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;"><strong><em><span id="internal-source-marker_0.5397175689726118" style="background-color: transparent; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; text-decoration: none;">Queen’s Ransom</span></em></strong><br /><br /><span style="background-color: transparent; font-style: normal; font-family: Arial; color: #000000; font-size: 11pt; vertical-align: baseline; font-weight: normal; text-decoration: none;">Another Z-man small card game that might surprise you. This is a quick deduction game of buying information, manipulating cards and deducing a mystery in about 20 minutes. Three locations and three suspects need to be investigated in each game and the best way to get details is by buying the right to look at evidence cards from the Jester. He sets his own price each round and the cards you draw each turn will give you money to pay or special powers that might give you a free peek, let you change the evidence cards around to further obfuscate things for those that might already have looked or you might gain some other ability. Thankfully, the cards are self-explanatory and you can teach the game without having to go through them all beforehand. The game is light enough for families but I introduced the game to three sets of ‘real’ gamers and they all enjoyed its minor charms. Like Onirim, this is another game with a nice look all its own. I am not sure this will stand up to dozens of plays but it’s been fun so far and consistently finishes in just the right amount of time.</span></span></p>]]></description>
      
      <content:encoded><![CDATA[<p>More bits and pieces from the Orccon 2011 geek list that should come up eventually:</p> <p><em>Two by Two</em></p> <p><em>Valley Games has many new ‘family’ games to go with their line of heavier titles like Container, Liberte and Republic of Rome. Two by Two is a large box with a good family game inside of it. As you might guess from the title, it’s about gathering animals into your ark to avoid rising flood waters. The board has land in the center which you cover with animal tiles that come in about a dozen styles - including the unicorn, a species that apparently wasn’t saved in a very early playtest of this game - and you want to save them all but especially three that are marked for double-points on each player ark. Players spend each turn first placing a water marker and scoring points for each adjacent water marker and then they will move and/or collect animals with their ark. Often those two forms of victory point collection are at cross purposes because pushing out into the land with new flood tiles is usually the best way to get access to animals, it is also the least effective way to make points on water hexes. When it is move/collect time, players get two actions to either move or load. Loading involves being adjacent to an animal and having a second copy of the same animal (there are six of each) visible on the board somewhere. The game has two scoring methods - one for family play and the other for gamers (which isn’t too hard and makes the choices more interesting). A fun game that was well-received by those to whom I demonstrated it and it was checked out with some frequency by gamers and families alike.</em></p> <p><em>7 Wonders</em>We were thrilled to get a copy of the game in time for the convention and this game was gone from the library the longest over the weekend. Now, that isn’t ‘the most check-outs’ - it was just gone for the longest time. Reason being: this game is like eating peanuts - try to just play it one time in a sitting. It is so quick, so enjoyable and is one of the best games you will find anywhere for seven (or so) players. Don’t listen to the blackguards that deride it as only containing ‘one decision a turn’ or that say it lacks depth. They’re looking for something that this game isn’t and punishing it for not being all things to all people is nonsense. 7 Wonders is perhaps Antoine Bauza’s masterpiece - a design so organic that Knizia might consider a play, game-play that just sails even on the first play and a range of choices that may not last forever but that sure feel like they could (balancing seven wonders against the card combos, combined or single-minded strategies, randomization of the card distribution and a powerful but interesting groupthink factor that might be a liability elsewhere). I’m perhaps 15 games in and still having a blast. For those fuss-budgets that are 50 games in and calling it boring, I say: how many games on your shelves have been played 50 times? Game of 2010, hands down - even if the artwork and production wasn’t terrific (okay, the coins ain’t no ‘Cargo Noir’ - but, then, what is?)</p> <p><em>Queen’s Ransom</em>Another Z-man small card game that might surprise you. This is a quick deduction game of buying information, manipulating cards and deducing a mystery in about 20 minutes. Three locations and three suspects need to be investigated in each game and the best way to get details is by buying the right to look at evidence cards from the Jester. He sets his own price each round and the cards you draw each turn will give you money to pay or special powers that might give you a free peek, let you change the evidence cards around to further obfuscate things for those that might already have looked or you might gain some other ability. Thankfully, the cards are self-explanatory and you can teach the game without having to go through them all beforehand. The game is light enough for families but I introduced the game to three sets of ‘real’ gamers and they all enjoyed its minor charms. Like Onirim, this is another game with a nice look all its own. I am not sure this will stand up to dozens of plays but it’s been fun so far and consistently finishes in just the right amount of time.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Orccon 2011 Reports - Bugs from Valley Games, Nightfall from Alderac Entertainment Group, Onirim from Z-Man Games</title>
      <itunes:title>Orccon 2011 Reports - Bugs from Valley Games, Nightfall from Alderac Entertainment Group, Onirim from Z-Man Games</itunes:title>
      <pubDate>Mon, 28 Feb 2011 07:23:10 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[eac2650b8e97d635924c0edfe0b7b884]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2011-reports-bugs-from-valley-games-nightfall-from-alderac-entertainment-group-onirim-from-z-man-games]]></link>
      <description><![CDATA[<p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="font-size: x-small;">
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; color: black;">I'm writing a massive geeklist about all the best games we played at Orccon 2011 but I'll drop some small bit of text here for now as I write up all the individual capsule reviews. For now, here are some quick impressions of popular games that were checked out of the library a lot.</span></p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><strong><em><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;"><a href="http://www.boardgamegeek.com/boardgame/58696/bugs" target="_blank">BUGS</a></span></em></strong></p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;">This new tricky trick-taking game for 3-6 players from <a href="http://valleygames.ca/" target="_blank">Valley Games</a> was demonstrated and played at Orccon 2011. The object is to get rid of all of your cards and force the other players to take points for those remaining in their hand at the end of each of six rounds. Play is simple - play cards of one rank and the next player needs to play a different set that is higher, add to it with the same rank of card or take the cards into hand (not a score pile). The deck is made up of nine types of vermin in quantities opposite their rank totaling ten (e.g., nine number ‘1’ cards, eight number ‘2’ cards) plus cards that let you skip your turn, push play back to the previous player and even zero out the current total. Up to that point, it seemed a bit like Knizia’s Escalation but the major difference is that the only real way to eliminate cards from play is to collect sets of one rank. If you have them all, you can discard them from the game. With fewer players, this is easier to do and the game plays quite differently. With the larger numbers, it’s more challenging to collect those sets and I think it shines in that 5-6 player range. A fun filler that I expect we’ll continue to play.</span><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; color: black;"></span></p>
<p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><strong><em><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;"><a href="http://www.boardgamegeek.com/boardgame/88408/nightfall" target="_blank">Nightfall </a></span></em></strong></p>
<p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><a href="http://www.alderac.com/" target="_blank">Alderac Entertainment Group</a> already added a cool new game to the deck-building genre in the form of Thunderstone, which allowed players to do more than just tactical shopping in a historical setting. You could actually do something with all those things you bought and even level up your cards. Now, they have Nightfall - a game with a horror underworld theme that genuinely adds new features to this style of game. Sure, there are some familiar things - you claim (okay, ‘buy’) cards using influence (okay, ‘money’) to add to your deck, lots of shuffling and trying to optimize and exile (okay, ‘trash’) cards from your deck later in the game.</p>
<p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;">But the main difference (not counting the private shopping you can do from cards available only to you) is chaining - a new concept that lets players add cards to their play area on other player’s turns and more to your own if you combo your cards well. Essentially, each card has a color and one or two ‘chain’ colors. Once per turn, you can play a single card but if you have another card of a color that matches the first card’s chain color(s), you can play it, too - and potentially keep going. This gives you another way to find cool card combos by buying cards that complement each other, chain-wise. The downside - other players can chain off your cards, too. You have to give them all a chance and this helps them get cards out on other players’ turns so they can be ready for their own, when their minions attack.</span></p>
<p class="MsoNormal" style="margin-bottom: 6.0pt; line-height: normal;"><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;">That’s really the anatomy of the turn - minions attack, chaining occurs to bring out new cards and then, influence is used to claim more cards (you start with a base and discard to get more). Those combat sequences are what really matter because, like Magic or even Jyhad before it, the object is to attack the player and make them take Wound cards from a stack. The depletion of that stack means the game’s end and then the person with the fewest wound cards wins. There are more good ideas (like the way the starting cards cycle out of your deck naturally, Would cards having a special power to even things out from a bad draw, and the simple hit point system for minions) but that’s Nightfall in a nutshell - an entertaining addition to the deck-building genre with a lot of potential as the card types rise with more expansions. It was heavily checked-out at the convention and quite popular on our webcast stream. I find it to be an enjoyable game four plays in and plan to explore it more in the days ahead.</span><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; color: black;"></span></p>
<p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><strong><em><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;"><a href="http://www.boardgamegeek.com/boardgame/71836/onirim" target="_blank">Onirim</a></span></em></strong><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; color: black;"><br /> <br /> </span><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: Arial; color: black;"><a href="I'm writing a massive geeklist about all the best games we played at Orccon 2011 but I'll drop some small bit of text here for now as I write up all the individual capsule reviews. For now, here are some quick impressions of popular games that were checked out of the library a lot. BUGS  This new tricky trick-taking game for 3-6 players from Valley Games was demonstrated and played at Orccon 2011. The object is to get rid of all of your cards and force the other players to take points for those remaining in their hand at the end of each of six rounds. Play is simple - play cards of one rank and the next player needs to play a different set that is higher, add to it with the same rank of card or take the cards into hand (not a score pile). The deck is made up of nine types of vermin in quantities opposite their rank totaling ten (e.g., nine number ‘1’ cards, eight number ‘2’ cards) plus cards that let you skip your turn, push play back to the previous player and even zero out the current total. Up to that point, it seemed a bit like Knizia’s Escalation but the major difference is that the only real way to eliminate cards from play is to collect sets of one rank. If you have them all, you can discard them from the game. With fewer players, this is easier to do and the game plays quite differently. With the larger numbers, it’s more challenging to collect those sets and I think it shines in that 5-6 player range. A fun filler that I expect we’ll continue to play. Nightfall   Alderac Entertainment Group already added a cool new game to the deck-building genre in the form of Thunderstone, which allowed players to do more than just tactical shopping in a historical setting. You could actually do something with all those things you bought and even level up your cards. Now, they have Nightfall - a game with a horror underworld theme that genuinely adds new features to this style of game. Sure, there are some familiar things - you claim (okay, ‘buy’) cards using influence (okay, ‘money’) to add to your deck, lots of shuffling and trying to optimize and exile (okay, ‘trash’) cards from your deck later in the game.  But the main difference (not counting the private shopping you can do from cards available only to you) is chaining - a new concept that lets players add cards to their play area on other player’s turns and more to your own if you combo your cards well. Essentially, each card has a color and one or two ‘chain’ colors. Once per turn, you can play a single card but if you have another card of a color that matches the first card’s chain color(s), you can play it, too - and potentially keep going. This gives you another way to find cool card combos by buying cards that complement each other, chain-wise. The downside - other players can chain off your cards, too. You have to give them all a chance and this helps them get cards out on other players’ turns so they can be ready for their own, when their minions attack.  That’s really the anatomy of the turn - minions attack, chaining occurs to bring out new cards and then, influence is used to claim more cards (you start with a base and discard to get more). Those combat sequences are what really matter because, like Magic or even Jyhad before it, the object is to attack the player and make them take Wound cards from a stack. The depletion of that stack means the game’s end and then the person with the fewest wound cards wins. There are more good ideas (like the way the starting cards cycle out of your deck naturally, Would cards having a special power to even things out from a bad draw, and the simple hit point system for minions) but that’s Nightfall in a nutshell - an entertaining addition to the deck-building genre with a lot of potential as the card types rise with more expansions. It was heavily checked-out at the convention and quite popular on our webcast stream. I find it to be an enjoyable game four plays in and plan to explore it more in the days ahead. Onirim  Z-Man has been putting out a LOT of small card games lately. They can’t all be that good, you say. But a fair number of them sure seem to be. This one is a solo/two player co-operative game where players try to collect a series of doors cards by placing certain sets of cards in the right order. Unfortunately, you can only build one sequence at a time and there are Dream cards that will make you discard valuable cards or burn through the deck. If you get to the end of the deck and haven’t collected all the doors, you lose. It’s a sly game of risk-reward with distinctive art and a quick play-time that is just right. Our demo didn’t go off (maybe people didn’t know what to expect?) but my wife and I played it a few times and drew a crowd at the Board Game Library who got to hear the rules and see us play. We failed to win but we’re ready for another go later this week. A nice surprise in a dark little box." target="_blank">Z-Man</a> has been putting out a LOT of small card games lately. They can’t all be that good, you say. But a fair number of them sure seem to be. This one is a solo/two player co-operative game where players try to collect a series of doors cards by placing certain sets of cards in the right order. Unfortunately, you can only build one sequence at a time and there are Dream cards that will make you discard valuable cards or burn through the deck. If you get to the end of the deck and haven’t collected all the doors, you lose. It’s a sly game of risk-reward with distinctive art and a quick play-time that is just right. Our demo didn’t go off (maybe people didn’t know what to expect?) but my wife and I played it a few times and drew a crowd at the Board Game Library who got to hear the rules and see us play. We failed to win but we’re ready for another go later this week. A nice surprise in a dark little box.</span><span style="mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; color: black;"></span></p>
</span></p>
</p>]]></description>
      
      <content:encoded><![CDATA[<p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;">I'm writing a massive geeklist about all the best games we played at Orccon 2011 but I'll drop some small bit of text here for now as I write up all the individual capsule reviews. For now, here are some quick impressions of popular games that were checked out of the library a lot.</p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><em><a href="http://www.boardgamegeek.com/boardgame/58696/bugs" target="_blank">BUGS</a></em></p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;">This new tricky trick-taking game for 3-6 players from <a href="http://valleygames.ca/" target="_blank">Valley Games</a> was demonstrated and played at Orccon 2011. The object is to get rid of all of your cards and force the other players to take points for those remaining in their hand at the end of each of six rounds. Play is simple - play cards of one rank and the next player needs to play a different set that is higher, add to it with the same rank of card or take the cards into hand (not a score pile). The deck is made up of nine types of vermin in quantities opposite their rank totaling ten (e.g., nine number ‘1’ cards, eight number ‘2’ cards) plus cards that let you skip your turn, push play back to the previous player and even zero out the current total. Up to that point, it seemed a bit like Knizia’s Escalation but the major difference is that the only real way to eliminate cards from play is to collect sets of one rank. If you have them all, you can discard them from the game. With fewer players, this is easier to do and the game plays quite differently. With the larger numbers, it’s more challenging to collect those sets and I think it shines in that 5-6 player range. A fun filler that I expect we’ll continue to play.</p> <p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><em><a href="http://www.boardgamegeek.com/boardgame/88408/nightfall" target="_blank">Nightfall </a></em></p> <p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><a href="http://www.alderac.com/" target="_blank">Alderac Entertainment Group</a> already added a cool new game to the deck-building genre in the form of Thunderstone, which allowed players to do more than just tactical shopping in a historical setting. You could actually do something with all those things you bought and even level up your cards. Now, they have Nightfall - a game with a horror underworld theme that genuinely adds new features to this style of game. Sure, there are some familiar things - you claim (okay, ‘buy’) cards using influence (okay, ‘money’) to add to your deck, lots of shuffling and trying to optimize and exile (okay, ‘trash’) cards from your deck later in the game.</p> <p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;">But the main difference (not counting the private shopping you can do from cards available only to you) is chaining - a new concept that lets players add cards to their play area on other player’s turns and more to your own if you combo your cards well. Essentially, each card has a color and one or two ‘chain’ colors. Once per turn, you can play a single card but if you have another card of a color that matches the first card’s chain color(s), you can play it, too - and potentially keep going. This gives you another way to find cool card combos by buying cards that complement each other, chain-wise. The downside - other players can chain off your cards, too. You have to give them all a chance and this helps them get cards out on other players’ turns so they can be ready for their own, when their minions attack.</p> <p class="MsoNormal" style="margin-bottom: 6.0pt; line-height: normal;">That’s really the anatomy of the turn - minions attack, chaining occurs to bring out new cards and then, influence is used to claim more cards (you start with a base and discard to get more). Those combat sequences are what really matter because, like Magic or even Jyhad before it, the object is to attack the player and make them take Wound cards from a stack. The depletion of that stack means the game’s end and then the person with the fewest wound cards wins. There are more good ideas (like the way the starting cards cycle out of your deck naturally, Would cards having a special power to even things out from a bad draw, and the simple hit point system for minions) but that’s Nightfall in a nutshell - an entertaining addition to the deck-building genre with a lot of potential as the card types rise with more expansions. It was heavily checked-out at the convention and quite popular on our webcast stream. I find it to be an enjoyable game four plays in and plan to explore it more in the days ahead.</p> <p class="MsoNormal" style="margin-bottom: .0001pt; line-height: normal;"><em><a href="http://www.boardgamegeek.com/boardgame/71836/onirim" target="_blank">Onirim</a></em> <a href="I'm writing a massive geeklist about all the best games we played at Orccon 2011 but I'll drop some small bit of text here for now as I write up all the individual capsule reviews. For now, here are some quick impressions of popular games that were checked out of the library a lot. BUGS This new tricky trick-taking game for 3-6 players from Valley Games was demonstrated and played at Orccon 2011. The object is to get rid of all of your cards and force the other players to take points for those remaining in their hand at the end of each of six rounds. Play is simple - play cards of one rank and the next player needs to play a different set that is higher, add to it with the same rank of card or take the cards into hand (not a score pile). The deck is made up of nine types of vermin in quantities opposite their rank totaling ten (e.g., nine number ‘1’ cards, eight number ‘2’ cards) plus cards that let you skip your turn, push play back to the previous player and even zero out the current total. Up to that point, it seemed a bit like Knizia’s Escalation but the major difference is that the only real way to eliminate cards from play is to collect sets of one rank. If you have them all, you can discard them from the game. With fewer players, this is easier to do and the game plays quite differently. With the larger numbers, it’s more challenging to collect those sets and I think it shines in that 5-6 player range. A fun filler that I expect we’ll continue to play. Nightfall Alderac Entertainment Group already added a cool new game to the deck-building genre in the form of Thunderstone, which allowed players to do more than just tactical shopping in a historical setting. You could actually do something with all those things you bought and even level up your cards. Now, they have Nightfall - a game with a horror underworld theme that genuinely adds new features to this style of game. Sure, there are some familiar things - you claim (okay, ‘buy’) cards using influence (okay, ‘money’) to add to your deck, lots of shuffling and trying to optimize and exile (okay, ‘trash’) cards from your deck later in the game. But the main difference (not counting the private shopping you can do from cards available only to you) is chaining - a new concept that lets players add cards to their play area on other player’s turns and more to your own if you combo your cards well. Essentially, each card has a color and one or two ‘chain’ colors. Once per turn, you can play a single card but if you have another card of a color that matches the first card’s chain color(s), you can play it, too - and potentially keep going. This gives you another way to find cool card combos by buying cards that complement each other, chain-wise. The downside - other players can chain off your cards, too. You have to give them all a chance and this helps them get cards out on other players’ turns so they can be ready for their own, when their minions attack. That’s really the anatomy of the turn - minions attack, chaining occurs to bring out new cards and then, influence is used to claim more cards (you start with a base and discard to get more). Those combat sequences are what really matter because, like Magic or even Jyhad before it, the object is to attack the player and make them take Wound cards from a stack. The depletion of that stack means the game’s end and then the person with the fewest wound cards wins. There are more good ideas (like the way the starting cards cycle out of your deck naturally, Would cards having a special power to even things out from a bad draw, and the simple hit point system for minions) but that’s Nightfall in a nutshell - an entertaining addition to the deck-building genre with a lot of potential as the card types rise with more expansions. It was heavily checked-out at the convention and quite popular on our webcast stream. I find it to be an enjoyable game four plays in and plan to explore it more in the days ahead. Onirim Z-Man has been putting out a LOT of small card games lately. They can’t all be that good, you say. But a fair number of them sure seem to be. This one is a solo/two player co-operative game where players try to collect a series of doors cards by placing certain sets of cards in the right order. Unfortunately, you can only build one sequence at a time and there are Dream cards that will make you discard valuable cards or burn through the deck. If you get to the end of the deck and haven’t collected all the doors, you lose. It’s a sly game of risk-reward with distinctive art and a quick play-time that is just right. Our demo didn’t go off (maybe people didn’t know what to expect?) but my wife and I played it a few times and drew a crowd at the Board Game Library who got to hear the rules and see us play. We failed to win but we’re ready for another go later this week. A nice surprise in a dark little box." target="_blank">Z-Man</a> has been putting out a LOT of small card games lately. They can’t all be that good, you say. But a fair number of them sure seem to be. This one is a solo/two player co-operative game where players try to collect a series of doors cards by placing certain sets of cards in the right order. Unfortunately, you can only build one sequence at a time and there are Dream cards that will make you discard valuable cards or burn through the deck. If you get to the end of the deck and haven’t collected all the doors, you lose. It’s a sly game of risk-reward with distinctive art and a quick play-time that is just right. Our demo didn’t go off (maybe people didn’t know what to expect?) but my wife and I played it a few times and drew a crowd at the Board Game Library who got to hear the rules and see us play. We failed to win but we’re ready for another go later this week. A nice surprise in a dark little box.</p> </p> </p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 90 - Q&amp;A with Gary Games recorded at Orccon 2011</title>
      <itunes:title>BGB Volume 90 - Q&amp;A with Gary Games recorded at Orccon 2011</itunes:title>
      <pubDate>Mon, 28 Feb 2011 06:54:02 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[c5b45073ddb622ee703787231d76c004]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-90-q-a-with-gary-games-at-orccon-2011]]></link>
      <description><![CDATA[<p><span style="font-size: small;">Whaaat? Two Boardgame Babylons in a week? Well, yes. Orccon 2011 gave me an embarrassment of riches when it comes to podcast material so here's another Q&A session with one of our Special Guests. This time, it's Gary Games - Justin Gary and John Fiorillo join me on the mic to talk about the breakout success of their game, Ascension, as well as some details about their history in gaming, the Ascension app that's on the way and some future titles they have coming soon. There's some exciting news they share exclusively on the show that should generate some excitement from the Ascension community. I think you'll enjoy it.</span></p>
<p><span style="font-size: small;">Thanks for downloading and listening to Boardgame Babylon</span></p>
<p><span style="font-size: small;">Show Notes</span></p>
<p><span style="font-size: small;"><a href="http://www.ascensiongame.com/" target="_blank">Ascension: Chronicle of the Godslayer</a> </span></p>
<p><span style="font-size: small;"><a href="http://www.strategicon.net" target="_blank">Strategicon</a></span></p>
<p><span style="font-size: small;">Don't miss our upcoming Guests of Honor for Gamex 2011 (<a href="http://www.boardgamegeek.com/boardgamedesigner/1660/jeff-siadek" target="_blank">Jeff Siadek</a> and Gorilla Games) and Gateway 2011 (<a href="http://www.boardgamegeek.com/boardgamedesigner/2336/kevin-wilson" target="_blank">Kevin Wilson</a>!)</span></p>]]></description>
      
      <content:encoded><![CDATA[<p>Whaaat? Two Boardgame Babylons in a week? Well, yes. Orccon 2011 gave me an embarrassment of riches when it comes to podcast material so here's another Q&A session with one of our Special Guests. This time, it's Gary Games - Justin Gary and John Fiorillo join me on the mic to talk about the breakout success of their game, Ascension, as well as some details about their history in gaming, the Ascension app that's on the way and some future titles they have coming soon. There's some exciting news they share exclusively on the show that should generate some excitement from the Ascension community. I think you'll enjoy it.</p> <p>Thanks for downloading and listening to Boardgame Babylon</p> <p>Show Notes</p> <p><a href="http://www.ascensiongame.com/" target="_blank">Ascension: Chronicle of the Godslayer</a> </p> <p><a href="http://www.strategicon.net" target="_blank">Strategicon</a></p> <p>Don't miss our upcoming Guests of Honor for Gamex 2011 (<a href="http://www.boardgamegeek.com/boardgamedesigner/1660/jeff-siadek" target="_blank">Jeff Siadek</a> and Gorilla Games) and Gateway 2011 (<a href="http://www.boardgamegeek.com/boardgamedesigner/2336/kevin-wilson" target="_blank">Kevin Wilson</a>!)</p>]]></content:encoded>
      
      
      <enclosure length="48079666" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v90.mp3?dest-id=28622"/>
      <itunes:duration>50:05</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Whaaat? Two Boardgame Babylons in a week? Well, yes. Orccon 2011 gave me an embarrassment of riches when it comes to podcast material so here's another Q&amp;A session with one of our Special Guests. This time, it's Gary Games - Justin Gary and John Fiorillo join me on the mic to talk about the breakout success of their game, Ascension, as well as some details about their history in gaming, the Ascension app that's on the way and some future titles they have coming soon. There's some exciting news they share exclusively on the show that should generate some excitement from the Ascension community. I think you'll enjoy it. Thanks for downloading and listening to Boardgame Babylon Show Notes Ascension: Chronicle of the Godslayer  Strategicon Don't miss our upcoming Guests of Honor for Gamex 2011 (Jeff Siadek and Gorilla Games) and Gateway 2011 (Kevin Wilson!)</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Whaaat? Two Boardgame Babylons in a week? Well, yes. Orccon 2011 gave me an embarrassment of riches when it comes to podcast material so here's another Q&amp;A session with one of our Special Guests. This time, it's Gary Games - Justin Gary and John Fiorillo join me on the mic to talk about the breakout success of their game, Ascension, as well as some details about their history in gaming, the Ascension app that's on the way and some future titles they have coming soon. There's some exciting news they share exclusively on the show that should generate some excitement from the Ascension community. I think you'll enjoy it. Thanks for downloading and listening to Boardgame Babylon Show Notes Ascension: Chronicle of the Godslayer  Strategicon Don't miss our upcoming Guests of Honor for Gamex 2011 (Jeff Siadek and Gorilla Games) and Gateway 2011 (Kevin Wilson!)</itunes:summary></item>
    
    <item>
      <title>BGB Volume 89 - Q&amp;A with Bruno Faidutti recorded at Orccon 2011</title>
      <itunes:title>BGB Volume 89 - Q&amp;A with Bruno Faidutti recorded at Orccon 2011</itunes:title>
      <pubDate>Fri, 25 Feb 2011 05:13:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[d80d3cc55f17e5af9923592be4df8dab]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-89-q-a-with-bruno-faidutti-recorded-at-orccon-2011]]></link>
      <description><![CDATA[<p>Orccon 2011 was a huge success with record crowds. One of the secrets of its success was my invitation to Bruno Faidutti to join us for the show. Bruno is a rock star in French board game design and has added many a classic to the eurogame hobby. On this show, he was kind enough to join me on the microphone to talk about his games, history and ludography. I hope you'll enjoy it as much as those of us at Orccon 2011 did.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Orccon 2011 was a huge success with record crowds. One of the secrets of its success was my invitation to Bruno Faidutti to join us for the show. Bruno is a rock star in French board game design and has added many a classic to the eurogame hobby. On this show, he was kind enough to join me on the microphone to talk about his games, history and ludography. I hope you'll enjoy it as much as those of us at Orccon 2011 did.</p>]]></content:encoded>
      
      
      <enclosure length="54489650" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v89.mp3?dest-id=28622"/>
      <itunes:duration>56:46</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/5/f/d/d/5fdd8d9f1ab6b8fd/IMG_1722.JPG"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Orccon 2011 was a huge success with record crowds. One of the secrets of its success was my invitation to Bruno Faidutti to join us for the show. Bruno is a rock star in French board game design and has added many a classic to the eurogame hobby. On this show, he was kind enough to join me on the microphone to talk about his games, history and ludography. I hope you'll enjoy it as much as those of us at Orccon 2011 did.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Orccon 2011 was a huge success with record crowds. One of the secrets of its success was my invitation to Bruno Faidutti to join us for the show. Bruno is a rock star in French board game design and has added many a classic to the eurogame hobby. On this show, he was kind enough to join me on the microphone to talk about his games, history and ludography. I hope you'll enjoy it as much as those of us at Orccon 2011 did.</itunes:summary></item>
    
    <item>
      <title>Charity Auction for The Dice Tower Host Tom Vasel's Family in their time of loss</title>
      <itunes:title>Charity Auction for The Dice Tower Host Tom Vasel's Family in their time of loss</itunes:title>
      <pubDate>Wed, 26 Jan 2011 06:06:46 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[def75e276d657e8de98b5c0cde494765]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/charity-auction-for-the-dice-tower-host-tom-vasel-s-family-in-their-time-of-loss]]></link>
      <description><![CDATA[<p><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">I mourn the loss of my friend Tom Vasel's infant son, Jack. He was only 2 months old and suffered many maladies in his short life. If you know Tom from his podcast/writing, please consider donating/buying something to support his family. Medical expenses should be the least thing on their mind as they seek peace after this tragedy.</span></p>
<p><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;"><a style="cursor: pointer; color: #3b5998; text-decoration: none;" rel="nofollow" href="http://www.boardgamegeek.com/geeklist/63654/i-need-to-do-something-a-jack-vasel-auction" target="_blank"><span>http://www.boardgamegeek.com/g</span><span class="word_break" style="display: block; float: left; margin-left: -10px; padding: 0px;"> </span><span>eeklist/63654/i-need-to-do-som</span>ething-a-jack-vasel-auction</a></span></p>
<p><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">I've listed one of my most valuable and collectible games, the cooler than cool Autoscooter, on the Jack Vasel Charity Auction. Please bid to help the family out! <br /><br /><a style="cursor: pointer; color: #3b5998; text-decoration: none;" rel="nofollow" href="http://www.boardgamegeek.com/boardgame/1237/autoscooter" target="_blank"><span>http://www.boardgamegeek.com/b</span>oardgame/1237/autoscooter</a><br /><br /></span></p>
<p><span style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;"><br /></span></p>]]></description>
      
      <content:encoded><![CDATA[<p>I mourn the loss of my friend Tom Vasel's infant son, Jack. He was only 2 months old and suffered many maladies in his short life. If you know Tom from his podcast/writing, please consider donating/buying something to support his family. Medical expenses should be the least thing on their mind as they seek peace after this tragedy.</p> <p><a style="cursor: pointer; color: #3b5998; text-decoration: none;" rel="nofollow" href="http://www.boardgamegeek.com/geeklist/63654/i-need-to-do-something-a-jack-vasel-auction" target="_blank">http://www.boardgamegeek.com/g eeklist/63654/i-need-to-do-something-a-jack-vasel-auction</a></p> <p>I've listed one of my most valuable and collectible games, the cooler than cool Autoscooter, on the Jack Vasel Charity Auction. Please bid to help the family out! <a style="cursor: pointer; color: #3b5998; text-decoration: none;" rel="nofollow" href="http://www.boardgamegeek.com/boardgame/1237/autoscooter" target="_blank">http://www.boardgamegeek.com/boardgame/1237/autoscooter</a></p> <p></p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Ticket to Ride gets slightly weird (but also pretty cool) with Alvin and Dexter: The Monster Expansion</title>
      <itunes:title>Ticket to Ride gets slightly weird (but also pretty cool) with Alvin and Dexter: The Monster Expansion</itunes:title>
      <pubDate>Mon, 10 Jan 2011 06:25:25 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[b02e80a9d3f82d394fd493b5b91cd330]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/ticket-to-ride-gets-slightly-weird-but-also-pretty-cool-with-alvin-and-dexter-the-monster-expansion]]></link>
      <description><![CDATA[<p>
<p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;"><a href="http://www.daysofwonder.com/">Days of Wonder</a> are famous for putting out gorgeous games with enormous fanfare and the smartest marketing in the business (example: check out their awesome campaign for their intriguing new title “<a href="http://www.daysofwonder.com/cargo-noir/en/">Cargo Noir</a>”, which I am itching to try). But they’ve also recently made a name for themselves putting out expansions and variants for their best games. Their amazing success with <a href="http://www.boardgamegeek.com/boardgame/40692/small-world">Small World</a> (certainly one of the finest releases in recent years) led to expansions galore, all of which are worth having. For years, their SDJ Winner, Ticket to Ride, has been churning out excellent new versions (notably <a href="http://www.boardgamegeek.com/boardgame/31627/ticket-to-ride-nordic-countries">TTR: Nordic Countries)</a> and some expansions for individual versions and one that worked for all games (<a href="http://www.boardgamegeek.com/boardgameexpansion/38454/ticket-to-ride-the-dice-expansion">The Dice Expansion</a>) but didn’t please everyone since it so drastically changed the game.</span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;"> </span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;">Look no further for a crowd-pleaser that will work for all TTR versions that the new “<a href="http://www.boardgamegeek.com/boardgameexpansion/89848/alvin-dexter-a-ticket-to-ride-monster-expansion">Alvin and Dexter: A Monster Expansion for Ticket to Ride</a>”. This new expansion only disappoints in that it didn’t hit the shelves a couple of months earlier when it surely would have been a great stocking stuffer. But no matter – this one is a lot of fun and although it will alter your play of the game somewhat, it won’t transform the game like the Dice Expansion did (which made TTR into a filler that took 20 minutes to play). The titular characters are two monsters (an Alien in his saucer and a dinosaur – both beautifully sculpted like <a href="http://www.boardgamegeek.com/boardgame/25417/battlelore">BattleLore</a> figures of old) that mess with your TTR board. Both sit hunched on what looks like a train station from TTR Europe and wreak havoc on the city where they are placed (initially by the players last in player order). Said location becomes a ‘City in Chaos’, which blocks the players’ ability to build into or out of the city. At the game’s end, the monsters also halve the value of any ticket that references their City in Chaos. But you can tame these monsters; players can move the monsters on their turn by playing 1 or 2 Locomotive wild cards. This will allow them to chase the troublemaker up to 3 cities away for each card used. Please note that this is in addition to your normal play so you won't move a monster and then let an opponent grab your route. Furthermore, the most frequent monster-wrangler will get a 15 point bonus at the end (awarded for each monster and, since this is TTR, ties are friendly). You can make good coin shifting these boys around so it will just give you some more choices as you play the game.</span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;"> </span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;">How does the expansion play? Well, we found the monsters to be a great way to stop people from building into certain locations. They’ll slow growth early on for sure, when few players want to give up a prize locomotive card just to shift an ugly beast out of the way. It can be a nice tactical move to shift them where you know your opponent is going, all the while picking up cards toward the monster bonus. Near the end of the game, it’s easy to throw a monster into a terminus where lots of players are or where an opponent who is doing well might have ended his route (more than likely the spot he or she needs to reach), knocking the player's score.</span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;"> </span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;">As usual, Days of Wonder has done a magnificent job with the components. The monsters are carefully detailed, sturdy and have a wonderfully whimsical quality to them. The expansion also includes cards for the monsters and a bonus card for each. <span style="mso-spacerun: yes;"> </span>It is priced at $13 and I’ve heard some online grousing about this pricing. I don’t get into those arguments because I’m not a normal buyer of games (most games come to me as review/library copies) but I will say that with Days of Wonder, you get a top-notch product every time and Alvin & Dexter is no exception.</span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;"> </span></p>
<p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><span style="font-size: 11.0pt; font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; color: black;">Alvin & Dexter are set to invade your FLGS or FOGS next month. If you are coming to <a href="http://www.strategicon.net/">Orccon 2011</a> next month, stop by the Strategicon Library and give Alvin & Dexter a try with your favorite TTR map (we have both TTR: USA and TTR: Europe plus the Swiss map in the library). Your time with them is sure to be monstrous fun.</span></p>
</p>
</p>]]></description>
      
      <content:encoded><![CDATA[<p> <p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"><a href="http://www.daysofwonder.com/">Days of Wonder</a> are famous for putting out gorgeous games with enormous fanfare and the smartest marketing in the business (example: check out their awesome campaign for their intriguing new title “<a href="http://www.daysofwonder.com/cargo-noir/en/">Cargo Noir</a>”, which I am itching to try). But they’ve also recently made a name for themselves putting out expansions and variants for their best games. Their amazing success with <a href="http://www.boardgamegeek.com/boardgame/40692/small-world">Small World</a> (certainly one of the finest releases in recent years) led to expansions galore, all of which are worth having. For years, their SDJ Winner, Ticket to Ride, has been churning out excellent new versions (notably <a href="http://www.boardgamegeek.com/boardgame/31627/ticket-to-ride-nordic-countries">TTR: Nordic Countries)</a> and some expansions for individual versions and one that worked for all games (<a href="http://www.boardgamegeek.com/boardgameexpansion/38454/ticket-to-ride-the-dice-expansion">The Dice Expansion</a>) but didn’t please everyone since it so drastically changed the game.</p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"> </p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;">Look no further for a crowd-pleaser that will work for all TTR versions that the new “<a href="http://www.boardgamegeek.com/boardgameexpansion/89848/alvin-dexter-a-ticket-to-ride-monster-expansion">Alvin and Dexter: A Monster Expansion for Ticket to Ride</a>”. This new expansion only disappoints in that it didn’t hit the shelves a couple of months earlier when it surely would have been a great stocking stuffer. But no matter – this one is a lot of fun and although it will alter your play of the game somewhat, it won’t transform the game like the Dice Expansion did (which made TTR into a filler that took 20 minutes to play). The titular characters are two monsters (an Alien in his saucer and a dinosaur – both beautifully sculpted like <a href="http://www.boardgamegeek.com/boardgame/25417/battlelore">BattleLore</a> figures of old) that mess with your TTR board. Both sit hunched on what looks like a train station from TTR Europe and wreak havoc on the city where they are placed (initially by the players last in player order). Said location becomes a ‘City in Chaos’, which blocks the players’ ability to build into or out of the city. At the game’s end, the monsters also halve the value of any ticket that references their City in Chaos. But you can tame these monsters; players can move the monsters on their turn by playing 1 or 2 Locomotive wild cards. This will allow them to chase the troublemaker up to 3 cities away for each card used. Please note that this is in addition to your normal play so you won't move a monster and then let an opponent grab your route. Furthermore, the most frequent monster-wrangler will get a 15 point bonus at the end (awarded for each monster and, since this is TTR, ties are friendly). You can make good coin shifting these boys around so it will just give you some more choices as you play the game.</p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"> </p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;">How does the expansion play? Well, we found the monsters to be a great way to stop people from building into certain locations. They’ll slow growth early on for sure, when few players want to give up a prize locomotive card just to shift an ugly beast out of the way. It can be a nice tactical move to shift them where you know your opponent is going, all the while picking up cards toward the monster bonus. Near the end of the game, it’s easy to throw a monster into a terminus where lots of players are or where an opponent who is doing well might have ended his route (more than likely the spot he or she needs to reach), knocking the player's score.</p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"> </p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;">As usual, Days of Wonder has done a magnificent job with the components. The monsters are carefully detailed, sturdy and have a wonderfully whimsical quality to them. The expansion also includes cards for the monsters and a bonus card for each. It is priced at $13 and I’ve heard some online grousing about this pricing. I don’t get into those arguments because I’m not a normal buyer of games (most games come to me as review/library copies) but I will say that with Days of Wonder, you get a top-notch product every time and Alvin & Dexter is no exception.</p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;"> </p> <p style="margin: 0in; margin-bottom: .0001pt; mso-add-space: auto; tab-stops: 333.0pt; background: white;">Alvin & Dexter are set to invade your FLGS or FOGS next month. If you are coming to <a href="http://www.strategicon.net/">Orccon 2011</a> next month, stop by the Strategicon Library and give Alvin & Dexter a try with your favorite TTR map (we have both TTR: USA and TTR: Europe plus the Swiss map in the library). Your time with them is sure to be monstrous fun.</p> </p> </p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/b/8/a/0/b8a0221cd87098c8/monsters.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB v88 - Last Minute Stocking Stuffers 2010</title>
      <itunes:title>BGB v88 - Last Minute Stocking Stuffers 2010</itunes:title>
      <pubDate>Wed, 22 Dec 2010 01:25:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[a3cbad0804224326c9585ad22191d923]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-v88-last-minute-stocking-stuffers-2010]]></link>
      <description><![CDATA[<p>With just a few days to spare, BGB presents some fun games to find at your Friendly Local Game Store as a Last Minute Stocking Stuffer. We cover some great family games, even some with a little educational value thrown in, a fun Mahjong variant for two players, a deduction filler, some expansions to extend the life of one of the best games to come out in the last few years and a wacky time-travel game. I hope you'll find something fun to add to your shopping list.</p>
<p>More of my BGN articles will continue to come out in the new version that will appear on BGG. You do have your secret decoder ring, right?</p>
<p>Thanks for downloading and listening to Boardgame Babylon. Happy Holidays!</p>]]></description>
      
      <content:encoded><![CDATA[<p>With just a few days to spare, BGB presents some fun games to find at your Friendly Local Game Store as a Last Minute Stocking Stuffer. We cover some great family games, even some with a little educational value thrown in, a fun Mahjong variant for two players, a deduction filler, some expansions to extend the life of one of the best games to come out in the last few years and a wacky time-travel game. I hope you'll find something fun to add to your shopping list.</p> <p>More of my BGN articles will continue to come out in the new version that will appear on BGG. You do have your secret decoder ring, right?</p> <p>Thanks for downloading and listening to Boardgame Babylon. Happy Holidays!</p>]]></content:encoded>
      
      
      <enclosure length="36911383" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v88.mp3?dest-id=28622"/>
      <itunes:duration>38:26</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>With just a few days to spare, BGB presents some fun games to find at your Friendly Local Game Store as a Last Minute Stocking Stuffer. We cover some great family games, even some with a little educational value thrown in, a fun Mahjong variant for two players, a deduction filler, some expansions to extend the life of one of the best games to come out in the last few years and a wacky time-travel game. I hope you'll find something fun to add to your shopping list. More of my BGN articles will continue to come out in the new version that will appear on BGG. You do have your secret decoder ring, right? Thanks for downloading and listening to Boardgame Babylon. Happy Holidays!</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>With just a few days to spare, BGB presents some fun games to find at your Friendly Local Game Store as a Last Minute Stocking Stuffer. We cover some great family games, even some with a little educational value thrown in, a fun Mahjong variant for two players, a deduction filler, some expansions to extend the life of one of the best games to come out in the last few years and a wacky time-travel game. I hope you'll find something fun to add to your shopping list. More of my BGN articles will continue to come out in the new version that will appear on BGG. You do have your secret decoder ring, right? Thanks for downloading and listening to Boardgame Babylon. Happy Holidays!</itunes:summary></item>
    
    <item>
      <title>How Efficiently Can You Stuff That Stocking? Apps, Webkinz and Freaky Pets will make playing Santa much easier</title>
      <itunes:title>How Efficiently Can You Stuff That Stocking? Apps, Webkinz and Freaky Pets will make playing Santa much easier</itunes:title>
      <pubDate>Wed, 15 Dec 2010 03:53:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[e45917fac9bee9309660502525faebf9]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/how-efficiently-can-you-stuff-that-stocking-apps-webkinz-and-freaky-pets-will-make-playing-santa-much-easierhttp-boardgamebabylon-libsyn-com-bgb-volume-80-eurogames-for-the-i-phone-and-i-padhttp-www-boardgamegeek-com-boardgame-822-carcassonne]]></link>
      <description><![CDATA[<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">This time of year, the blogs and papers are agog with Gift Guides. I’m no different; I have a nice list of electronic apps to send to your friends and something that is a cross between an online app and a toy to get the kids on your shopping list.</span><span style="font-size: 13.5pt; font-family: "Arial","sans-serif"; color: black;"> </span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><em><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">Gift A Eurogame App To A Friend</span></em></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">Some time ago, Apple introduced the ability to ‘gift’ an app to a friend and I’ve found this to be a terrific way to send a small token of holiday joy to friends and family. So what am I giving away this year to my favorite eurogamers? Here are three that have been dominating my airplane time of late so I’m sending them to some people on my Secret Santa list.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;"><span style="font-size: 12pt; font-family: "Arial","sans-serif";"><a href="http://www.neuroshimahex.com/"><span style="color: blue;">Neuroshima Hex</span></a> - This enjoyable tactical game that takes a half-hour on the tabletop can be played in five minutes on the iPhone or iPad. Using the original graphics, which scale nicely even on the smaller device, Big Daddy Creations has done a wonderful job of reproducing the look and excitement of the board game. Essentially, you play army tiles each turn, setting up your units and HQ in a crowded battleground until the space fills up and everyone starts fighting. The object is to weaken the other player’s headquarters and it’s all about placement since proximity is huge with some units bashing each other in melee and other taking shots from afar. Furthermore, each unit has a certain direction (or group of directions) to which it aims so it will only attack in that path. There are also units that pump up others, start early battles if you like your positioning and others that move units after their initial placement</span></span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">The learning curve is tough with four different armies to keep track of and a host of different pieces; iconography can only do so much! There are great rules and an excellent reference guide for the armies included but the clicks to get there from your tile selection tray (when you need that information most) are many and this can slow down the game. A half-dozen games in, it may not bother most as the unusual units in each army become familiar but it is a barrier in early play. Neuroshima Hex offers varied AI play (armies play differently) and the option for human vs. human play for up to four players - rare for iDevice games. Don’t worry about crowding around the iPad - it’s easily handed off and dropped back on the table to watch the game resolve battles (one of the more onerous tasks in the original game). And, as is popular these days, you can brag about your wins on Facebook and Twitter with a connection interface. Definitely recommended for a fast, tactical game experience you can enjoy with friends.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;"><a href="http://tichu.housefullofgames.com/"><span style="color: blue;">Tichu</span></a> - The maker of the iDevice version of <a href="http://mu.housefullofgames.com/"><span style="color: blue;">Mu</span></a> (<a href="http://boardgamebabylon.libsyn.com/bgb-volume-80-eurogames-for-the-i-phone-and-i-pad"><span style="color: blue;">one of the best iDevice games around</span></a>) is back with a lush implementation of the gamer-geek obsession called Tichu. Few card games have captured hardcore gamer attention like this ladder-climbing game that has always confused me because of its similarity to <a href="http://www.facebook.com/group.php?gid=230902650392"><span style="color: blue;">Daihimi</span></a> (which I’ve played thousands of hands of) and <a href="http://www.boardgamegeek.com/boardgame/3085/gang-of-four"><span style="color: blue;">Gang of Four</span></a> (certainly in the hundreds prior to my learning Tichu). You play card combos and other people play higher ones until you run out.</span></p>
<table class="MsoNormalTable" style="width: 100%; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="border: 1pt dotted #d7d7d7; padding: 0.75pt; width: 15.58%;" width="15%">
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><img style="float: left;" src="http://tichu.housefullofgames.com/Tichu.jpg" alt="http://tichu.housefullofgames.com/Tichu.jpg" width="150" height="213" align="left" /></p>
</td>
<td style="padding: 0.75pt; width: 84.42%; border: 1pt 1pt 1pt medium dotted dotted dotted none #d7d7d7 #d7d7d7 #d7d7d7 -moz-use-text-color;" width="84%">
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif";">Simple enough, huh? No, it’s a deeply mannered game with four special cards and the option to bid extra points if you think you’ll go out first during the current round. <a href="http://twitter.com/sblanding"><span style="color: blue;">Steve Blanding</span></a> has reused the smart user interface of Mu, which nicely packages the card game experience; choices are just what you expect. I challenge you to find something unintuitive about his designs. This is a hallmark of Apple products (‘it just works!’) and Blanding has it down pat. Should you opt for the AI player experience, you will definitely find yourself yelling at your partner for aggressive Tichu calls followed by often less-than-aggressive play but the real way to enjoy this game is by playing a linked game. It is simple to link up when you don’t have cards handy. While I still advocate play of the AI for building your experience (and Blanding’s tutorials/tips are terrific), the game shines most when played against live players. Tichu is available for both the iPhone and iPad; it looks particularly nice on the latter in landscape mode. A big winner and something you should already have downloaded...</span></p>
</td>
</tr>
<tr>
<td style="padding: 0.75pt; width: 15.58%; border: medium 1pt 1pt none dotted dotted -moz-use-text-color #d7d7d7 #d7d7d7;" width="15%"> </td>
<td style="padding: 0.75pt; width: 84.42%; border: medium 1pt 1pt medium none dotted dotted none -moz-use-text-color #d7d7d7 #d7d7d7 -moz-use-text-color;" width="84%"> </td>
</tr>
</tbody>
</table>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black; display: none;"> </span></p>
<table class="MsoNormalTable" style="width: 100%; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="border: 1pt dotted #d7d7d7; padding: 0.75pt; width: 99.76%;" width="99%">
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif";"><a href="http://http/www.tech20group.com/Tech20_Group_Inc./Tricky_Chicken.html"><span style="color: blue;">Tricky Chicken</span></a> - Michael Schacht’s <a href="http://www.boardgamegeek.com/boardgame/6137/drive"><span style="color: blue;">Crazy Chicken/Drive</span></a> has come to iDevices in a simple implementation that keeps the charm of the game strictly to two players. This set collection contest plays well enough, although publisher <a href="http://www.tech20group.com/Tech20_Group_Inc./Tricky_Chicken.html"><span style="color: blue;">Tech20 Group</span></a> assumes rather a lot. Rules like the need to place a discard on an open spot just happen, you don’t get a warning about why you can’t discard to the other pile. Most apps are smart enough to react to a mistake, especially when repeated, so Tricky Chicken’s silent refusal to proceed feels outside the iDevice paradigm. Further, even after a revision, their Facebook connection doesn’t seem to want to work so bragging about your prowess will have to wait until a future iteration. Still, the wacky chicken art and enjoyable take-that element of smashing the other player’s sets with larger ones (much like <a href="http://www.boardgamegeek.com/boardgame/34127/ticket-to-ride-the-card-game"><span style="color: blue;">Ticket to Ride: The Card Game</span></a>, which this one pre-dates) makes Tricky Chicken a marginal thumbs-up that is worth your attention.</span></p>
</td>
<td style="padding: 0.75pt; width: 0.24%; border: 1pt 1pt 1pt medium dotted dotted dotted none #d7d7d7 #d7d7d7 #d7d7d7 -moz-use-text-color;" width="0%"> </td>
</tr>
</tbody>
</table>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><em><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">What about the kids that may not have their own iDevice? Online Plush might do the trick.</span></em></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">The time is coming for your kids’ holiday stockings to be stuffed, too, and although I always recommend small box eurogames, kids of a certain age love to get stuffed toys. So, how do you mix a doll and some actual game play? One way is to check out the world of Online Plush - stuffed animals that come with an online version of themselves that can be played with minimal or no additional cost. For pure value, these little guys are an amazing bargain; in addition to the stuffed toy, your child also gets to play online games that won’t set you back 15 bucks a month like a certain fantasy game that shall remain nameless (although you may need to buy another one now and again to keep the account active). As a bonus, these online environments are sometimes a cool ‘gateway’ for kids to get interested in light, educational games by offering some thoughtful play amongst the variety of mini-games. Within, you’ll find puzzle-solving and word games that will may inspire an interest in similar tabletop games.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">Will they turn your kids into puzzling, cube-processing eurogame converts? No, but it can’t hurt. Within the <a href="http://www.webkinz.com/"><span style="color: blue;">Webkinz</span></a> world, there is the concept of trading (always a good eurogame skill), collecting sets and general money management, which all kids need. I noticed my daughter watching her pennies a little closer in Zooloretto after saving up her ‘KinzCash’ for bigger ticket items. Games are great for teaching money management skills (something the schools are often soft on) and the fictional cash of this world can help teach it. While the social aspect of Webkinz isn’t of much there (it’s a kid environment anyway) and there are definitely some games that are pure luck or dexterity, I’d recommend many of the educational games like, ahem, ‘Booger Gets an A’, Eager Beaver Adventure, Cash Cow,Home Before Dark, Goober’s Lab, Get Eleven Solitaire - all of which offer puzzle experiences, choices instead of chance and even teach some good language skills.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">The other Online Plush World that caught our attention is <a href="http://www.freakypets.com/"><span style="color: blue;">Freaky Pets</span></a>. While Webkinz worked well for my daughter, the kittens, puppies and horses were a trifle cute for my tweener son. Enter the morphing monsters called Freaky Pets, who also have an online persona that can be used to play through a series of games and activities online. Much like Transformers before them, Freaky Pets have two forms - a ‘nice’ and a ‘nasty’ side. One essentially turns them inside out to switch gears so they are fun play toys as well. Although Freaky Pets are sufficiently ugly that my daughter scampered back to Webkinz right away, my son went whole hog for a characters with teeth and just a bit of ugly about them. Plug in the code into <a href="http://www.freakypets.com/"><span style="color: blue;">www.freakypets.com</span></a> and your ugly little monster can be played with online in a Massively Multiplayer World that is far more immersive than the simple navigation system of Webkinz. It’s no World of Warcraft but it does have that feel and allows kids to explore and find random feature of the worlds while also engaging in a variety of mini games, collecting in-game cash and buying things to outfit your character and lair. Freaky Pets is lighter on the puzzle games, opting to go more of the arcade route with racing and shooting games, a Magic Eight Ball character, Simon-like dancing game play and such but there is still a lot of fun to be had for tweener boys that. The world includes the ability to chat in a kid-friendly way, add friends and explore the expanding world of “Pet Town” as Abandon Interactive Entertainment, the publisher, adds to the games available. A good choice for the fickle tweener boy set that might still want a stuffed animal to show up in their Xmas sock this year.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">How long is it before eurogames get on-board with this model? As it is, <a href="http://www.funagain.com/control/main"><span style="color: blue;">Funagain Games</span></a> is currently offering buyers <a href="http://www.funagain.com/control/rc?p=appstore"><span style="color: blue;">the opportunity to get a ‘free’ license</span></a> for any board game they buy that has an electronic equivalent. I’m not talking about radio-controlled meeples to perk up your game of <a href="http://www.boardgamegeek.com/boardgame/822/carcassonne"><span style="color: blue;">Carcassonne</span></a>. An electronic version of the <a href="http://www.boardgamegeek.com/boardgame/3307/wallenstein"><span style="color: blue;">Wallenstein/Shogun</span></a> cube tower? A display that shows the cubes you have and can change their color when you convert them? Could my nearby iPad calculate the cost of building options for my turn in <a href="http://www.boardgamegeek.com/boardgamefamily/150/power-grid"><span style="color: blue;">Power Grid</span></a>? Could my iPhone automatically take a picture of our <a href="http://www.boardgamegeek.com/boardgame/35677/le-havre"><span style="color: blue;">Le Havre</span></a> game after each player turn and serve up my options? Heck, can it just remind me that I can go use the other player’s buildings in a game of <a href="http://www.boardgamegeek.com/boardgame/73369/51st-state"><span style="color: blue;">51st State</span></a>? Already there are neat apps to help you record your scores and select a beginning player (hmm...might that be my next article?) so why can’t they go to the next step and offer some level of support during the game? Some might view that as the end of tabletop games. My inclination is to think everyone will have their own line in the sand. Sure, give me <a href="http://startplayer.housefullofgames.com/"><span style="color: blue;">Ted Alspach’s Start Player on my iDevice</span></a>, but if you start telling me how to play <a href="http://www.boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization"><span style="color: blue;">Through The Ages</span></a>, it’s back to the desktop with you, computer.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">For now, you’ll have to stick with the Online Plush options if you want something simultaneously physical and digital to stick in a stocking. Webkinz can be found at Target, Toys R Us and many other retailers. Freaky Pets are exclusive to <a href="http://www.hallmark.com/online/in-stores/"><span style="color: blue;">Hallmark Stores</span></a>. Funagain’s promotion looks to run through the holiday season.</span></p>
<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><em><span style="font-size: 12pt; font-family: "Arial","sans-serif"; color: black;">The author would like to thank his children for helping him research Webkinz and Freaky Pets but he also tends to think they would have done it without the acknowledgement.</span></em></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;">This time of year, the blogs and papers are agog with Gift Guides. I’m no different; I have a nice list of electronic apps to send to your friends and something that is a cross between an online app and a toy to get the kids on your shopping list. </p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><em>Gift A Eurogame App To A Friend</em></p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;">Some time ago, Apple introduced the ability to ‘gift’ an app to a friend and I’ve found this to be a terrific way to send a small token of holiday joy to friends and family. So what am I giving away this year to my favorite eurogamers? Here are three that have been dominating my airplane time of late so I’m sending them to some people on my Secret Santa list.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><a href="http://www.neuroshimahex.com/">Neuroshima Hex</a> - This enjoyable tactical game that takes a half-hour on the tabletop can be played in five minutes on the iPhone or iPad. Using the original graphics, which scale nicely even on the smaller device, Big Daddy Creations has done a wonderful job of reproducing the look and excitement of the board game. Essentially, you play army tiles each turn, setting up your units and HQ in a crowded battleground until the space fills up and everyone starts fighting. The object is to weaken the other player’s headquarters and it’s all about placement since proximity is huge with some units bashing each other in melee and other taking shots from afar. Furthermore, each unit has a certain direction (or group of directions) to which it aims so it will only attack in that path. There are also units that pump up others, start early battles if you like your positioning and others that move units after their initial placement</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">The learning curve is tough with four different armies to keep track of and a host of different pieces; iconography can only do so much! There are great rules and an excellent reference guide for the armies included but the clicks to get there from your tile selection tray (when you need that information most) are many and this can slow down the game. A half-dozen games in, it may not bother most as the unusual units in each army become familiar but it is a barrier in early play. Neuroshima Hex offers varied AI play (armies play differently) and the option for human vs. human play for up to four players - rare for iDevice games. Don’t worry about crowding around the iPad - it’s easily handed off and dropped back on the table to watch the game resolve battles (one of the more onerous tasks in the original game). And, as is popular these days, you can brag about your wins on Facebook and Twitter with a connection interface. Definitely recommended for a fast, tactical game experience you can enjoy with friends.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: 13.5pt;"><a href="http://tichu.housefullofgames.com/">Tichu</a> - The maker of the iDevice version of <a href="http://mu.housefullofgames.com/">Mu</a> (<a href="http://boardgamebabylon.libsyn.com/bgb-volume-80-eurogames-for-the-i-phone-and-i-pad">one of the best iDevice games around</a>) is back with a lush implementation of the gamer-geek obsession called Tichu. Few card games have captured hardcore gamer attention like this ladder-climbing game that has always confused me because of its similarity to <a href="http://www.facebook.com/group.php?gid=230902650392">Daihimi</a> (which I’ve played thousands of hands of) and <a href="http://www.boardgamegeek.com/boardgame/3085/gang-of-four">Gang of Four</a> (certainly in the hundreds prior to my learning Tichu). You play card combos and other people play higher ones until you run out.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"></p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">Simple enough, huh? No, it’s a deeply mannered game with four special cards and the option to bid extra points if you think you’ll go out first during the current round. <a href="http://twitter.com/sblanding">Steve Blanding</a> has reused the smart user interface of Mu, which nicely packages the card game experience; choices are just what you expect. I challenge you to find something unintuitive about his designs. This is a hallmark of Apple products (‘it just works!’) and Blanding has it down pat. Should you opt for the AI player experience, you will definitely find yourself yelling at your partner for aggressive Tichu calls followed by often less-than-aggressive play but the real way to enjoy this game is by playing a linked game. It is simple to link up when you don’t have cards handy. While I still advocate play of the AI for building your experience (and Blanding’s tutorials/tips are terrific), the game shines most when played against live players. Tichu is available for both the iPhone and iPad; it looks particularly nice on the latter in landscape mode. A big winner and something you should already have downloaded...</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"> </p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><a href="http://http/www.tech20group.com/Tech20_Group_Inc./Tricky_Chicken.html">Tricky Chicken</a> - Michael Schacht’s <a href="http://www.boardgamegeek.com/boardgame/6137/drive">Crazy Chicken/Drive</a> has come to iDevices in a simple implementation that keeps the charm of the game strictly to two players. This set collection contest plays well enough, although publisher <a href="http://www.tech20group.com/Tech20_Group_Inc./Tricky_Chicken.html">Tech20 Group</a> assumes rather a lot. Rules like the need to place a discard on an open spot just happen, you don’t get a warning about why you can’t discard to the other pile. Most apps are smart enough to react to a mistake, especially when repeated, so Tricky Chicken’s silent refusal to proceed feels outside the iDevice paradigm. Further, even after a revision, their Facebook connection doesn’t seem to want to work so bragging about your prowess will have to wait until a future iteration. Still, the wacky chicken art and enjoyable take-that element of smashing the other player’s sets with larger ones (much like <a href="http://www.boardgamegeek.com/boardgame/34127/ticket-to-ride-the-card-game">Ticket to Ride: The Card Game</a>, which this one pre-dates) makes Tricky Chicken a marginal thumbs-up that is worth your attention.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><em>What about the kids that may not have their own iDevice? Online Plush might do the trick.</em></p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">The time is coming for your kids’ holiday stockings to be stuffed, too, and although I always recommend small box eurogames, kids of a certain age love to get stuffed toys. So, how do you mix a doll and some actual game play? One way is to check out the world of Online Plush - stuffed animals that come with an online version of themselves that can be played with minimal or no additional cost. For pure value, these little guys are an amazing bargain; in addition to the stuffed toy, your child also gets to play online games that won’t set you back 15 bucks a month like a certain fantasy game that shall remain nameless (although you may need to buy another one now and again to keep the account active). As a bonus, these online environments are sometimes a cool ‘gateway’ for kids to get interested in light, educational games by offering some thoughtful play amongst the variety of mini-games. Within, you’ll find puzzle-solving and word games that will may inspire an interest in similar tabletop games.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">Will they turn your kids into puzzling, cube-processing eurogame converts? No, but it can’t hurt. Within the <a href="http://www.webkinz.com/">Webkinz</a> world, there is the concept of trading (always a good eurogame skill), collecting sets and general money management, which all kids need. I noticed my daughter watching her pennies a little closer in Zooloretto after saving up her ‘KinzCash’ for bigger ticket items. Games are great for teaching money management skills (something the schools are often soft on) and the fictional cash of this world can help teach it. While the social aspect of Webkinz isn’t of much there (it’s a kid environment anyway) and there are definitely some games that are pure luck or dexterity, I’d recommend many of the educational games like, ahem, ‘Booger Gets an A’, Eager Beaver Adventure, Cash Cow,Home Before Dark, Goober’s Lab, Get Eleven Solitaire - all of which offer puzzle experiences, choices instead of chance and even teach some good language skills.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">The other Online Plush World that caught our attention is <a href="http://www.freakypets.com/">Freaky Pets</a>. While Webkinz worked well for my daughter, the kittens, puppies and horses were a trifle cute for my tweener son. Enter the morphing monsters called Freaky Pets, who also have an online persona that can be used to play through a series of games and activities online. Much like Transformers before them, Freaky Pets have two forms - a ‘nice’ and a ‘nasty’ side. One essentially turns them inside out to switch gears so they are fun play toys as well. Although Freaky Pets are sufficiently ugly that my daughter scampered back to Webkinz right away, my son went whole hog for a characters with teeth and just a bit of ugly about them. Plug in the code into <a href="http://www.freakypets.com/">www.freakypets.com</a> and your ugly little monster can be played with online in a Massively Multiplayer World that is far more immersive than the simple navigation system of Webkinz. It’s no World of Warcraft but it does have that feel and allows kids to explore and find random feature of the worlds while also engaging in a variety of mini games, collecting in-game cash and buying things to outfit your character and lair. Freaky Pets is lighter on the puzzle games, opting to go more of the arcade route with racing and shooting games, a Magic Eight Ball character, Simon-like dancing game play and such but there is still a lot of fun to be had for tweener boys that. The world includes the ability to chat in a kid-friendly way, add friends and explore the expanding world of “Pet Town” as Abandon Interactive Entertainment, the publisher, adds to the games available. A good choice for the fickle tweener boy set that might still want a stuffed animal to show up in their Xmas sock this year.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">How long is it before eurogames get on-board with this model? As it is, <a href="http://www.funagain.com/control/main">Funagain Games</a> is currently offering buyers <a href="http://www.funagain.com/control/rc?p=appstore">the opportunity to get a ‘free’ license</a> for any board game they buy that has an electronic equivalent. I’m not talking about radio-controlled meeples to perk up your game of <a href="http://www.boardgamegeek.com/boardgame/822/carcassonne">Carcassonne</a>. An electronic version of the <a href="http://www.boardgamegeek.com/boardgame/3307/wallenstein">Wallenstein/Shogun</a> cube tower? A display that shows the cubes you have and can change their color when you convert them? Could my nearby iPad calculate the cost of building options for my turn in <a href="http://www.boardgamegeek.com/boardgamefamily/150/power-grid">Power Grid</a>? Could my iPhone automatically take a picture of our <a href="http://www.boardgamegeek.com/boardgame/35677/le-havre">Le Havre</a> game after each player turn and serve up my options? Heck, can it just remind me that I can go use the other player’s buildings in a game of <a href="http://www.boardgamegeek.com/boardgame/73369/51st-state">51st State</a>? Already there are neat apps to help you record your scores and select a beginning player (hmm...might that be my next article?) so why can’t they go to the next step and offer some level of support during the game? Some might view that as the end of tabletop games. My inclination is to think everyone will have their own line in the sand. Sure, give me <a href="http://startplayer.housefullofgames.com/">Ted Alspach’s Start Player on my iDevice</a>, but if you start telling me how to play <a href="http://www.boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization">Through The Ages</a>, it’s back to the desktop with you, computer.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;">For now, you’ll have to stick with the Online Plush options if you want something simultaneously physical and digital to stick in a stocking. Webkinz can be found at Target, Toys R Us and many other retailers. Freaky Pets are exclusive to <a href="http://www.hallmark.com/online/in-stores/">Hallmark Stores</a>. Funagain’s promotion looks to run through the holiday season.</p> <p class="MsoNormal" style="margin-bottom: 0.0001pt; line-height: normal;"><em>The author would like to thank his children for helping him research Webkinz and Freaky Pets but he also tends to think they would have done it without the acknowledgement.</em></p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/d/6/2/6/d6267d67896c9c22/IMG_1265.JPG"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 87 - Family Games, Part 2 - The Adventurers, Forbidden Island and 10 Days in the Americas</title>
      <itunes:title>BGB Volume 87 - Family Games, Part 2 - The Adventurers, Forbidden Island and 10 Days in the Americas</itunes:title>
      <pubDate>Wed, 08 Dec 2010 07:05:38 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[7a68f2cfb0de388cb83327bb057a97f3]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-87-family-games-part-2-the-adventurers-forbidden-island-and-10-days-in-the-americas]]></link>
      <description><![CDATA[<p>So, this was supposed to be a summertime series, right? Oh, well - that didn't work out. But here's Part 2, talking about how "These Games of Ours" have it on typical boardgames because we have better themes. I also provide short reviews of some great thematic games: a fun dungeon-crawl called The Adventurers, Matt Leacock's family co-op Forbidden Island and the sneakily educational 10 Days in the Americas. These are all terrific games to buy for your family this holiday season.</p>
<p>Listen soon for BGB v88 - 2010's Last Minute Stocking Stuffers podcast with some great games, expansions and other game items that fit into those Christmas socks.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>So, this was supposed to be a summertime series, right? Oh, well - that didn't work out. But here's Part 2, talking about how "These Games of Ours" have it on typical boardgames because we have better themes. I also provide short reviews of some great thematic games: a fun dungeon-crawl called The Adventurers, Matt Leacock's family co-op Forbidden Island and the sneakily educational 10 Days in the Americas. These are all terrific games to buy for your family this holiday season.</p> <p>Listen soon for BGB v88 - 2010's Last Minute Stocking Stuffers podcast with some great games, expansions and other game items that fit into those Christmas socks.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="25170557" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v87.mp3?dest-id=28622"/>
      <itunes:duration>26:13</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>So, this was supposed to be a summertime series, right? Oh, well - that didn't work out. But here's Part 2, talking about how "These Games of Ours" have it on typical boardgames because we have better themes. I also provide short reviews of some great thematic games: a fun dungeon-crawl called The Adventurers, Matt Leacock's family co-op Forbidden Island and the sneakily educational 10 Days in the Americas. These are all terrific games to buy for your family this holiday season. Listen soon for BGB v88 - 2010's Last Minute Stocking Stuffers podcast with some great games, expansions and other game items that fit into those Christmas socks. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>So, this was supposed to be a summertime series, right? Oh, well - that didn't work out. But here's Part 2, talking about how "These Games of Ours" have it on typical boardgames because we have better themes. I also provide short reviews of some great thematic games: a fun dungeon-crawl called The Adventurers, Matt Leacock's family co-op Forbidden Island and the sneakily educational 10 Days in the Americas. These are all terrific games to buy for your family this holiday season. Listen soon for BGB v88 - 2010's Last Minute Stocking Stuffers podcast with some great games, expansions and other game items that fit into those Christmas socks. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>Out of the Box Makes it Easy to be Charitable this Holiday!</title>
      <itunes:title>Out of the Box Makes it Easy to be Charitable this Holiday!</itunes:title>
      <pubDate>Sat, 04 Dec 2010 05:36:01 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[1dbb19f3141f26ef028b9ffe1af1d4a9]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/out-of-the-box-makes-it-easy-to-be-charitable-this-holiday-]]></link>
      <description><![CDATA[<p><span style="font-family: arial, sans-serif; border-collapse: collapse;">
<h2><span style="font-weight: normal; font-size: 13px;">Support the wonderful folks at Out of the Box and their charitable giving to Toys for Tots. See below:</span></h2>
<h2><span style="font-weight: normal; font-size: 13px;">"This holiday season Out of the Box Publishing will donate one new game to Toys for Tots for every 10 new Facebook Fans.</span></h2>
<p style="font-size: 13px;">In March of 2010, Out of the Box launched a campaign to donate 80 games to needy families through the Toys for Tots organization. For every 10 new fans on Facebook, Out of the Box pledged to donate one new game. At the end of the campaign, over 900 fans rallied and over 90 games were donated.</p>
<p style="font-size: 13px;">This holiday season, Out of the Box hopes to donate more than 120 new games to families.</p>
<p style="font-size: 13px;">Everyone can participate by visiting <a style="color: #114170;" href="http://www.facebook.com/outoftheboxgames" target="_blank">www.facebook.com/outoftheboxgames</a> and clicking the 'Like' button. Fans can also encourage friends to participate by clicking the 'Suggest to Friends' button below the Out of the Box logo. The event ends December, 15th 2010.</p>
</span></p>]]></description>
      
      <content:encoded><![CDATA[<p> Support the wonderful folks at Out of the Box and their charitable giving to Toys for Tots. See below: "This holiday season Out of the Box Publishing will donate one new game to Toys for Tots for every 10 new Facebook Fans. <p style="font-size: 13px;">In March of 2010, Out of the Box launched a campaign to donate 80 games to needy families through the Toys for Tots organization. For every 10 new fans on Facebook, Out of the Box pledged to donate one new game. At the end of the campaign, over 900 fans rallied and over 90 games were donated.</p> <p style="font-size: 13px;">This holiday season, Out of the Box hopes to donate more than 120 new games to families.</p> <p style="font-size: 13px;">Everyone can participate by visiting <a style="color: #114170;" href="http://www.facebook.com/outoftheboxgames" target="_blank">www.facebook.com/outoftheboxgames</a> and clicking the 'Like' button. Fans can also encourage friends to participate by clicking the 'Suggest to Friends' button below the Out of the Box logo. The event ends December, 15th 2010.</p> </p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Eurogames take over Facebook! Lost Cities is the first major volley in the war against 'grinders'</title>
      <itunes:title>Eurogames take over Facebook! Lost Cities is the first major volley in the war against 'grinders'</itunes:title>
      <pubDate>Thu, 11 Nov 2010 07:59:42 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[d3c7ac82d4bea85d4ac4f314be643e28]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/eurogames-take-over-facebook-lost-cities-is-the-first-major-volley-in-the-war-against-grinders-]]></link>
      <description><![CDATA[<p><span style="font-family: arial, sans-serif; font-size: 13px; border-collapse: collapse;">
<p class="MsoNormal" style="text-align: left; margin: 0px;">It was bound to happen. Tom Lehmann talked about it on BGB recently. And now it's here: Facebook is being invaded by eurogames! Lost Cities has been modified by the good doctor into a solo game with lots of achievements, special powers and other touchstones for Facebook and console games. The game's title may be inelegant but it is good fun to play. Look for my full review on Boardgamenews.com very soon. And, yes, I'm already salivating over "Ra Solo".</p>
<p class="MsoNormal" style="text-align: left; margin: 0px;"> </p>
<p class="MsoNormal" style="text-align: left; margin: 0px;"> </p>
<p class="MsoNormal" style="text-align: left; margin: 0px;">Check out the official word from Zabu Studios below:</p>
<p class="MsoNormal" style="text-align: center; margin: 0px;"> </p>
<p class="MsoNormal" style="text-align: center; margin: 0px;"><strong><span>ZABU STUDIOS PARTNERS WITH WORLD RENOWNED GAME DESIGNER, REINER KNIZIA, TO BRING “LOST CITIES SOLO” TO FACEBOOK</span></strong></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>San Francisco</span><span>, CA</span><span> – Zabu Studio, Inc., a social gaming company, has partnered with Reiner Knizia to release a new line of games designed exclusively for the Facebook platform. The first title is a solo version of “Lost Cities”, the award winning card game originally designed by Knizia in 1999.</span></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>The Facebook version on “Lost Cities Solo” will be available to Facebook users for free (<a style="color: #114170;" href="http://apps.facebook.com/lost-cities-solo/" target="_blank">http://apps.facebook.com/lost-cities-solo/</a>), and is available now.</span></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span><span style="font-family: Arial, sans-serif;"> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>“Lost Cities” is often noted as the best two player game in its genre.<span>  </span>“Lost Cities Solo” on Facebook, preserves much of the strategy and tactics of the original game, but adapts the game play from player versus player to player versus system. The player has to make agonizing decisions about whether to commit to an expedition among unknown lands with incomplete information.</span></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>Players earn “gems” by completing stages of the” Lost Cities Solo” game. Gems earned may be used in any of Zabu Studio’s stable of games to purchase useful powerups and items to improve a user’s gaming experience. All Zabu games also contain the social elements that are indispensable in today’s Facebook games; including, the ability to compare all time high scores and weekly high scores against friends, inviting friends to share the joy, earning achievement badges, or earning experience points and gaining levels to earn free items.</span></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>“We are really excited to bring this classic Eurogame to Facebook users, and to turn a traditional card game into an engaging, interactive experience.<span>  </span>So many people grew up playing “Lost Cities”, and now is there chance to reengage with one of their fondest gaming experiences in a whole new way,” said Milton Soong, CEO, Zabu Studio, Inc.</span></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>“<span><span style="color: black;">Seeing my original card game come to life in the social gaming format is a thrill. The team at Zabu really understood how to capture the excitement and competitive spirit of the original game, while incorporating all the best practices in today's social games</span>.” Sais Reiner Knizia.</span></span></p>
<p class="MsoNormal" style="margin: 0px;"><span> </span></p>
<p class="MsoNormal" style="margin: 0px;"><span>“Lost Cities Solo” is the first of many elegant Facebook casual games from Zabu Studio, Inc. Upcoming titles include, Knizia’s “Ra Solo”, “Pickomino Solo”, Peter Burley’s “Take it Easy”, and many more.</span></p>
</span></p>]]></description>
      
      <content:encoded><![CDATA[<p> <p class="MsoNormal" style="text-align: left; margin: 0px;">It was bound to happen. Tom Lehmann talked about it on BGB recently. And now it's here: Facebook is being invaded by eurogames! Lost Cities has been modified by the good doctor into a solo game with lots of achievements, special powers and other touchstones for Facebook and console games. The game's title may be inelegant but it is good fun to play. Look for my full review on Boardgamenews.com very soon. And, yes, I'm already salivating over "Ra Solo".</p> <p class="MsoNormal" style="text-align: left; margin: 0px;"> </p> <p class="MsoNormal" style="text-align: left; margin: 0px;"> </p> <p class="MsoNormal" style="text-align: left; margin: 0px;">Check out the official word from Zabu Studios below:</p> <p class="MsoNormal" style="text-align: center; margin: 0px;"> </p> <p class="MsoNormal" style="text-align: center; margin: 0px;">ZABU STUDIOS PARTNERS WITH WORLD RENOWNED GAME DESIGNER, REINER KNIZIA, TO BRING “LOST CITIES SOLO” TO FACEBOOK</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">San Francisco, CA – Zabu Studio, Inc., a social gaming company, has partnered with Reiner Knizia to release a new line of games designed exclusively for the Facebook platform. The first title is a solo version of “Lost Cities”, the award winning card game originally designed by Knizia in 1999.</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">The Facebook version on “Lost Cities Solo” will be available to Facebook users for free (<a style="color: #114170;" href="http://apps.facebook.com/lost-cities-solo/" target="_blank">http://apps.facebook.com/lost-cities-solo/</a>), and is available now.</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">“Lost Cities” is often noted as the best two player game in its genre. “Lost Cities Solo” on Facebook, preserves much of the strategy and tactics of the original game, but adapts the game play from player versus player to player versus system. The player has to make agonizing decisions about whether to commit to an expedition among unknown lands with incomplete information.</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">Players earn “gems” by completing stages of the” Lost Cities Solo” game. Gems earned may be used in any of Zabu Studio’s stable of games to purchase useful powerups and items to improve a user’s gaming experience. All Zabu games also contain the social elements that are indispensable in today’s Facebook games; including, the ability to compare all time high scores and weekly high scores against friends, inviting friends to share the joy, earning achievement badges, or earning experience points and gaining levels to earn free items.</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">“We are really excited to bring this classic Eurogame to Facebook users, and to turn a traditional card game into an engaging, interactive experience. So many people grew up playing “Lost Cities”, and now is there chance to reengage with one of their fondest gaming experiences in a whole new way,” said Milton Soong, CEO, Zabu Studio, Inc.</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">“Seeing my original card game come to life in the social gaming format is a thrill. The team at Zabu really understood how to capture the excitement and competitive spirit of the original game, while incorporating all the best practices in today's social games.” Sais Reiner Knizia.</p> <p class="MsoNormal" style="margin: 0px;"> </p> <p class="MsoNormal" style="margin: 0px;">“Lost Cities Solo” is the first of many elegant Facebook casual games from Zabu Studio, Inc. Upcoming titles include, Knizia’s “Ra Solo”, “Pickomino Solo”, Peter Burley’s “Take it Easy”, and many more.</p> </p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Tricky Chicken (Crazy Chicken/Drive) by Michael Schacht now on the iPhone/iPad</title>
      <itunes:title>Tricky Chicken (Crazy Chicken/Drive) by Michael Schacht now on the iPhone/iPad</itunes:title>
      <pubDate>Wed, 10 Nov 2010 21:33:05 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[b4c0ef36fad3490499e9d7179f8c4f6e]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/tricky-chicken-crazy-chicken-drive-by-michael-schacht-now-on-the-i-phone-i-pad]]></link>
      <description><![CDATA[<p>If you are a longtime listener of BGB, you know I love this game and Michael Schacht's games in general. Tricky Chicken, from Tech20 Group, Inc., is an electronic iDevice version of the classic game "Crazy Chicken" (released in the US by <a href="http://www.simplyfun.com">Simply Fun</a> as "Drive") and I've been having a good time playing it. It has a mechanic later used in Ticket to Ride: The Card Game and Nile (from Minion Games) where you manage the size of card sets you put down against the potential for larger sets, your opponents and the game clock. I find this mechanic very satisfying and Drive was a staple to play with my wife and parents for a many years. Now, you can play the game on your own iPhone or iPad. Check out their official description:</p>
<p>"In collaboration with Michael Schacht, one of the premier German game designers, Tech20 Group brings to you the challenge of beating those Tricky Chickens at their own game. In this fast paced card game, players collect cards of similar suit and lay them down to win victory points. But you've got to watch out because those tricky chickens may steal your victory points just when you think you've got the win in the bag.</p>
<p>Play against computer opponents, keep track of your top ten scores, and post your achievements to Facebook. Tricky Chicken follows the same rules that you known from Michael Schacht's original game, Crazy Chicken, including the original artwork but is now available in an exciting new format. Interactive help is included along with the complete rules to the original game."</p>
<p>I've been playing the regularly since it first cropped up a while back and have enjoyed it. Look for my capsule review about it soon on <a href="http://www.boardgamenews.com">www.boardgamenews.com</a>.</p>]]></description>
      
      <content:encoded><![CDATA[<p>If you are a longtime listener of BGB, you know I love this game and Michael Schacht's games in general. Tricky Chicken, from Tech20 Group, Inc., is an electronic iDevice version of the classic game "Crazy Chicken" (released in the US by <a href="http://www.simplyfun.com">Simply Fun</a> as "Drive") and I've been having a good time playing it. It has a mechanic later used in Ticket to Ride: The Card Game and Nile (from Minion Games) where you manage the size of card sets you put down against the potential for larger sets, your opponents and the game clock. I find this mechanic very satisfying and Drive was a staple to play with my wife and parents for a many years. Now, you can play the game on your own iPhone or iPad. Check out their official description:</p> <p>"In collaboration with Michael Schacht, one of the premier German game designers, Tech20 Group brings to you the challenge of beating those Tricky Chickens at their own game. In this fast paced card game, players collect cards of similar suit and lay them down to win victory points. But you've got to watch out because those tricky chickens may steal your victory points just when you think you've got the win in the bag.</p> <p>Play against computer opponents, keep track of your top ten scores, and post your achievements to Facebook. Tricky Chicken follows the same rules that you known from Michael Schacht's original game, Crazy Chicken, including the original artwork but is now available in an exciting new format. Interactive help is included along with the complete rules to the original game."</p> <p>I've been playing the regularly since it first cropped up a while back and have enjoyed it. Look for my capsule review about it soon on <a href="http://www.boardgamenews.com">www.boardgamenews.com</a>.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 86 - Race For The Galaxy: In Depth with Designer Tom Lehmann, Developer Wei-Hwa Huang, Playtester Trisha Lantznester, and Race Junkies Chris Johnson and Stephanie Kelleher.</title>
      <itunes:title>BGB Volume 86 - Race For The Galaxy: In Depth with Designer Tom Lehmann, Developer Wei-Hwa Huang, Playtester Trisha Lantznester, and Race Junkies Chris Johnson and Stephanie Kelleher.</itunes:title>
      <pubDate>Fri, 29 Oct 2010 04:00:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[dccb15fbda2b32a1438194cb44b6128d]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-v86-race-for-the-galaxy-in-depth-with-designer-tom-lehmann-developer-wei-hwa-huang-playtester-trisha-lantznester-and-race-junkies-chris-johnson-and-stephanie-kelleher-]]></link>
      <description><![CDATA[<p>Boardgame Babylon gives the In Depth treatment to the wonderful game Race For The Galaxy. And I'll just say it - we did it right by getting Race designer Tom Lehmann, Developer/Art Director Wei-Hwa Huang, Playtester Trisha Lantznester, and Race Junkies Chris Johnson and Stephanie Kelleher. They joined us on the first night of Gateway 2010 to discuss the game.</p>
<p>And we talk for nearly two hours...not strictly following the In Depth format but who cares when the stories are this fun? We get through the history, design, production, rules, strategy and electronic implementation of the game. This is certainly one of my favorite BGB shows and I hope you will find it enjoyable.</p>
<p>Thanks to Tom, Wei-Hwa, Trisha, Stephanie and Chris for joining me on the microphone and to Strategicon for sponsoring the event at Gateway 2010 this year.</p>
<p> Show Notes</p>
<p><a href="http://www.boardgamegeek.com/boardgame/28143/race-for-the-galaxy">Race For The Galaxy</a>   <a href="http://www.boardgamegeek.com/boardgamedesigner/150/thomas-lehmann">Tom Lehmann</a>   <a href="http://www.boardgamegeek.com/boardgamedesigner/11555/wei-hwa-huang">Wei-Hwa Huang</a>   <a href="http://www.boardgamegeek.com/boardgame/8217/san-juan">San Juan</a>   <a href="http://www.keldon.net/rftg/">Keldon's Race AI</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>Boardgame Babylon gives the In Depth treatment to the wonderful game Race For The Galaxy. And I'll just say it - we did it right by getting Race designer Tom Lehmann, Developer/Art Director Wei-Hwa Huang, Playtester Trisha Lantznester, and Race Junkies Chris Johnson and Stephanie Kelleher. They joined us on the first night of Gateway 2010 to discuss the game.</p> <p>And we talk for nearly two hours...not strictly following the In Depth format but who cares when the stories are this fun? We get through the history, design, production, rules, strategy and electronic implementation of the game. This is certainly one of my favorite BGB shows and I hope you will find it enjoyable.</p> <p>Thanks to Tom, Wei-Hwa, Trisha, Stephanie and Chris for joining me on the microphone and to Strategicon for sponsoring the event at Gateway 2010 this year.</p> <p> Show Notes</p> <p><a href="http://www.boardgamegeek.com/boardgame/28143/race-for-the-galaxy">Race For The Galaxy</a> <a href="http://www.boardgamegeek.com/boardgamedesigner/150/thomas-lehmann">Tom Lehmann</a> <a href="http://www.boardgamegeek.com/boardgamedesigner/11555/wei-hwa-huang">Wei-Hwa Huang</a> <a href="http://www.boardgamegeek.com/boardgame/8217/san-juan">San Juan</a> <a href="http://www.keldon.net/rftg/">Keldon's Race AI</a></p>]]></content:encoded>
      
      
      <enclosure length="105000944" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v86.mp3?dest-id=28622"/>
      <itunes:duration>01:49:22</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/1/4/4/0/1440da118a9fb918/raceindepth.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon gives the In Depth treatment to the wonderful game Race For The Galaxy. And I'll just say it - we did it right by getting Race designer Tom Lehmann, Developer/Art Director Wei-Hwa Huang, Playtester Trisha Lantznester, and Race Junkies Chris Johnson and Stephanie Kelleher. They joined us on the first night of Gateway 2010 to discuss the game. And we talk for nearly two hours...not strictly following the In Depth format but who cares when the stories are this fun? We get through the history, design, production, rules, strategy and electronic implementation of the game. This is certainly one of my favorite BGB shows and I hope you will find it enjoyable. Thanks to Tom, Wei-Hwa, Trisha, Stephanie and Chris for joining me on the microphone and to Strategicon for sponsoring the event at Gateway 2010 this year.  Show Notes Race For The Galaxy   Tom Lehmann   Wei-Hwa Huang   San Juan   Keldon's Race AI</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon gives the In Depth treatment to the wonderful game Race For The Galaxy. And I'll just say it - we did it right by getting Race designer Tom Lehmann, Developer/Art Director Wei-Hwa Huang, Playtester Trisha Lantznester, and Race Junkies Chris Johnson and Stephanie Kelleher. They joined us on the first night of Gateway 2010 to discuss the game. And we talk for nearly two hours...not strictly following the In Depth format but who cares when the stories are this fun? We get through the history, design, production, rules, strategy and electronic implementation of the game. This is certainly one of my favorite BGB shows and I hope you will find it enjoyable. Thanks to Tom, Wei-Hwa, Trisha, Stephanie and Chris for joining me on the microphone and to Strategicon for sponsoring the event at Gateway 2010 this year.  Show Notes Race For The Galaxy   Tom Lehmann   Wei-Hwa Huang   San Juan   Keldon's Race AI</itunes:summary></item>
    
    <item>
      <title>BGB Volume 85 - Q&amp;A with Tom Lehmann at Gateway 2010</title>
      <itunes:title>BGB Volume 85 - Q&amp;A with Tom Lehmann at Gateway 2010</itunes:title>
      <pubDate>Wed, 22 Sep 2010 06:23:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[fb39fcbce82c0ff80e2e89d97df7ee8a]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-85-q-a-with-tom-lehmann-at-gateway-2010]]></link>
      <description><![CDATA[<p>More podcasts from Gateway 2010 - where I recorded three in less than 24 hours. Another enjoyable Q&A session was recorded on Saturday of the convention with Guest of Honor Tom Lehmann. I've been a fan of his games since the early 90's and it was great to get a chance to sit down and discuss his history, game designs and hear some fun stories about his experience in the industry. I hope you'll enjoy the show as much as I did.</p>
<p>Yes, yes, yes! Race For The Galaxy: In Depth is coming soon. There is one more show I need to push out before it but then it will be here. Hey - just be happy BGB has two shows in a month! ;)</p>
<p>Show Notes</p>
<p><a href="http://www.boardgamegeek.com/boardgamedesigner/150/thomas-lehmann">Tom Lehmann</a>   <a href="http://www.boardgamegeek.com/boardgame/816/2038">2038</a>   <a href="http://www.boardgamegeek.com/boardgame/720/fast-food-franchise">Fast Food Franchise</a>   <a href="http://www.boardgamegeek.com/boardgame/33159/middle-kingdom">Middle Kingdom</a>   <a href="http://www.boardgamegeek.com/boardgame/21709/jericho">Jericho</a>   <a href="http://www.boardgamegeek.com/boardgame/1491/outpost">Outpost</a>   <a href="http://www.boardgamegeek.com/boardgame/2716/suzerain">Suzerain</a></p>
<p><a href="http://www.boardgamegeek.com/boardgamepublisher/9499/tasty-minstrel-games">Tasty Minstrel Games</a>     <a href="http://www.boardgamegeek.com/boardgame/26566/homesteaders">Homesteaders</a>    <a href="http://twitter.com/michaelmindes">Michael Mindes on Twitter</a></p>
<p>Thanks for downloading and listening to Boardgame Babylon!</p>
<p>By the way - if you use the Amazon link to buy something on the side menu here, e-mail me and I'll give you TWO additional entries to win. Win what? Listen to the show! This is a great FREE way to support BGB and pay no more than you would going directly to Amazon...thanks!</p>]]></description>
      
      <content:encoded><![CDATA[<p>More podcasts from Gateway 2010 - where I recorded three in less than 24 hours. Another enjoyable Q&A session was recorded on Saturday of the convention with Guest of Honor Tom Lehmann. I've been a fan of his games since the early 90's and it was great to get a chance to sit down and discuss his history, game designs and hear some fun stories about his experience in the industry. I hope you'll enjoy the show as much as I did.</p> <p>Yes, yes, yes! Race For The Galaxy: In Depth is coming soon. There is one more show I need to push out before it but then it will be here. Hey - just be happy BGB has two shows in a month! ;)</p> <p>Show Notes</p> <p><a href="http://www.boardgamegeek.com/boardgamedesigner/150/thomas-lehmann">Tom Lehmann</a> <a href="http://www.boardgamegeek.com/boardgame/816/2038">2038</a> <a href="http://www.boardgamegeek.com/boardgame/720/fast-food-franchise">Fast Food Franchise</a> <a href="http://www.boardgamegeek.com/boardgame/33159/middle-kingdom">Middle Kingdom</a> <a href="http://www.boardgamegeek.com/boardgame/21709/jericho">Jericho</a> <a href="http://www.boardgamegeek.com/boardgame/1491/outpost">Outpost</a> <a href="http://www.boardgamegeek.com/boardgame/2716/suzerain">Suzerain</a></p> <p><a href="http://www.boardgamegeek.com/boardgamepublisher/9499/tasty-minstrel-games">Tasty Minstrel Games</a> <a href="http://www.boardgamegeek.com/boardgame/26566/homesteaders">Homesteaders</a> <a href="http://twitter.com/michaelmindes">Michael Mindes on Twitter</a></p> <p>Thanks for downloading and listening to Boardgame Babylon!</p> <p>By the way - if you use the Amazon link to buy something on the side menu here, e-mail me and I'll give you TWO additional entries to win. Win what? Listen to the show! This is a great FREE way to support BGB and pay no more than you would going directly to Amazon...thanks!</p>]]></content:encoded>
      
      
      <enclosure length="57742669" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v85.mp3?dest-id=28622"/>
      <itunes:duration>01:00:08</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:image href="https://static.libsyn.com/p/assets/f/f/b/a/ffba7bfa20156e2a/tomlehmann-1.jpg"/>
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>More podcasts from Gateway 2010 - where I recorded three in less than 24 hours. Another enjoyable Q&amp;A session was recorded on Saturday of the convention with Guest of Honor Tom Lehmann. I've been a fan of his games since the early 90's and it was great to get a chance to sit down and discuss his history, game designs and hear some fun stories about his experience in the industry. I hope you'll enjoy the show as much as I did. Yes, yes, yes! Race For The Galaxy: In Depth is coming soon. There is one more show I need to push out before it but then it will be here. Hey - just be happy BGB has two shows in a month! ;) Show Notes Tom Lehmann   2038   Fast Food Franchise   Middle Kingdom   Jericho   Outpost   Suzerain Tasty Minstrel Games     Homesteaders    Michael Mindes on Twitter Thanks for downloading and listening to Boardgame Babylon! By the way - if you use the Amazon link to buy something on the side menu here, e-mail me and I'll give you TWO additional entries to win. Win what? Listen to the show! This is a great FREE way to support BGB and pay no more than you would going directly to Amazon...thanks!</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>More podcasts from Gateway 2010 - where I recorded three in less than 24 hours. Another enjoyable Q&amp;A session was recorded on Saturday of the convention with Guest of Honor Tom Lehmann. I've been a fan of his games since the early 90's and it was great to get a chance to sit down and discuss his history, game designs and hear some fun stories about his experience in the industry. I hope you'll enjoy the show as much as I did. Yes, yes, yes! Race For The Galaxy: In Depth is coming soon. There is one more show I need to push out before it but then it will be here. Hey - just be happy BGB has two shows in a month! ;) Show Notes Tom Lehmann   2038   Fast Food Franchise   Middle Kingdom   Jericho   Outpost   Suzerain Tasty Minstrel Games     Homesteaders    Michael Mindes on Twitter Thanks for downloading and listening to Boardgame Babylon! By the way - if you use the Amazon link to buy something on the side menu here, e-mail me and I'll give you TWO additional entries to win. Win what? Listen to the show! This is a great FREE way to support BGB and pay no more than you would going directly to Amazon...thanks!</itunes:summary></item>
    
    <item>
      <title>BGB Volume 84 - Q&amp;A with Looney Labs</title>
      <itunes:title>BGB Volume 84 - Q&amp;A with Looney Labs</itunes:title>
      <pubDate>Tue, 14 Sep 2010 06:24:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=640706#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-84-q-a-with-looney-labs]]></link>
      <description><![CDATA[<p><span style="font-size: small;">BGB is back with a Q&A session from Gateway 2010. Andy and Kristin Looney join me on the mic to talk about their upcoming products, including their new game, Back to the Future: The Card Game.</span></p>
<p><span style="font-size: small;"><a href="http://www.boardgamegeek.com/boardgame/71676/back-to-the-future-the-card-game">Back to the Future: The Card Game</a></span></p>
<p><span style="font-size: small;"><a href="http://www.boardgamegeek.com/boardgame/73538/pirate-fluxx">Pirate Fluxx</a>   <a href="http://www.boardgamegeek.com/boardgame/814/aquarius">Aquarius</a>   <a href="http://www.boardgamegeek.com/boardgame/225/icehouse">Icehouse</a></span></p>
<p><span style="font-size: small;">More Gateway 2010 shows are coming, including a Q&A session with our other Guest of Honor, Tom Lehmann and also Race For The Galaxy: In Depth.</span></p>
<p><span style="font-size: small;">Thanks for downloading and listening to Boardgame Babylon.</span></p>]]></description>
      
      <content:encoded><![CDATA[<p>BGB is back with a Q&A session from Gateway 2010. Andy and Kristin Looney join me on the mic to talk about their upcoming products, including their new game, Back to the Future: The Card Game.</p> <p><a href="http://www.boardgamegeek.com/boardgame/71676/back-to-the-future-the-card-game">Back to the Future: The Card Game</a></p> <p><a href="http://www.boardgamegeek.com/boardgame/73538/pirate-fluxx">Pirate Fluxx</a> <a href="http://www.boardgamegeek.com/boardgame/814/aquarius">Aquarius</a> <a href="http://www.boardgamegeek.com/boardgame/225/icehouse">Icehouse</a></p> <p>More Gateway 2010 shows are coming, including a Q&A session with our other Guest of Honor, Tom Lehmann and also Race For The Galaxy: In Depth.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="48295865" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v84.mp3?dest-id=28622"/>
      <itunes:duration>50:18</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>BGB is back with a Q&amp;A session from Gateway 2010. Andy and Kristin Looney join me on the mic to talk about their upcoming products, including their new game, Back to the Future: The Card Game. Back to the Future: The Card Game Pirate Fluxx   Aquarius   Icehouse More Gateway 2010 shows are coming, including a Q&amp;A session with our other Guest of Honor, Tom Lehmann and also Race For The Galaxy: In Depth. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>BGB is back with a Q&amp;A session from Gateway 2010. Andy and Kristin Looney join me on the mic to talk about their upcoming products, including their new game, Back to the Future: The Card Game. Back to the Future: The Card Game Pirate Fluxx   Aquarius   Icehouse More Gateway 2010 shows are coming, including a Q&amp;A session with our other Guest of Honor, Tom Lehmann and also Race For The Galaxy: In Depth. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 83 - Homesteaders, Long Shot and Court of the Medici - plus a note about Kevin Pimental</title>
      <itunes:title>BGB Volume 83 - Homesteaders, Long Shot and Court of the Medici - plus a note about Kevin Pimental</itunes:title>
      <pubDate>Tue, 31 Aug 2010 06:39:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=639126#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-83-homesteaders-long-shot-and-court-of-the-medici-plus-a-note-about-kevin-pimental]]></link>
      <description><![CDATA[<p>BGB is back with a session review show about some terrific newish games. Tasty Minstrel burst onto the scene last year with Homesteaders. Longshot was brewing in designer Chris Handy's mind for years before Z-Man brought it out last year. Court of the Medici is a game published by Z-Man and developed by SORVENT. All three are discussed and I also share some comments about the passing of Kevin Pimental, a terrific gamer and friend from the SoCal board games community.</p>
<p>Show Notes</p>
<p><a title="Homesteaders" href="http://www.boardgamegeek.com/boardgame/26566/homesteaders" target="_blank">Homesteaders</a>    <a title="Long Shot" href="http://www.boardgamegeek.com/boardgame/40237/long-shot" target="_blank">Longshot</a>    <a title="Court of the Medici" href="http://www.boardgamegeek.com/boardgame/37208/court-of-the-medici" target="_blank">Court of the Medici</a></p>
<p><a title="Tasty Minstrel Games" href="http://www.boardgamegeek.com/boardgamepublisher/9499/tasty-minstrel-games" target="_blank">Tasty Minstrel Games</a>    <a title="Gateplay.com" href="http://www.gateplay.com/" target="_blank">Gateplay.com</a>    <a title="SORVENT" href="http://www.sorvent.com/" target="_blank">SORVENT</a></p>
<p><a title="In Memoriam: Kevin Pimental" href="http://www.boardgamegeek.com/geeklist/56202/in-memoriam-kevin-pimentel-1974-2010" target="_blank">In Memorium: Kevin Pimental</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>BGB is back with a session review show about some terrific newish games. Tasty Minstrel burst onto the scene last year with Homesteaders. Longshot was brewing in designer Chris Handy's mind for years before Z-Man brought it out last year. Court of the Medici is a game published by Z-Man and developed by SORVENT. All three are discussed and I also share some comments about the passing of Kevin Pimental, a terrific gamer and friend from the SoCal board games community.</p> <p>Show Notes</p> <p><a title="Homesteaders" href="http://www.boardgamegeek.com/boardgame/26566/homesteaders" target="_blank">Homesteaders</a> <a title="Long Shot" href="http://www.boardgamegeek.com/boardgame/40237/long-shot" target="_blank">Longshot</a> <a title="Court of the Medici" href="http://www.boardgamegeek.com/boardgame/37208/court-of-the-medici" target="_blank">Court of the Medici</a></p> <p><a title="Tasty Minstrel Games" href="http://www.boardgamegeek.com/boardgamepublisher/9499/tasty-minstrel-games" target="_blank">Tasty Minstrel Games</a> <a title="Gateplay.com" href="http://www.gateplay.com/" target="_blank">Gateplay.com</a> <a title="SORVENT" href="http://www.sorvent.com/" target="_blank">SORVENT</a></p> <p><a title="In Memoriam: Kevin Pimental" href="http://www.boardgamegeek.com/geeklist/56202/in-memoriam-kevin-pimentel-1974-2010" target="_blank">In Memorium: Kevin Pimental</a></p>]]></content:encoded>
      
      
      <enclosure length="48509074" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v83.mp3?dest-id=28622"/>
      <itunes:duration>50:31</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>BGB is back with a session review show about some terrific newish games. Tasty Minstrel burst onto the scene last year with Homesteaders. Longshot was brewing in designer Chris Handy's mind for years before Z-Man brought it out last year. Court of the Medici is a game published by Z-Man and developed by SORVENT. All three are discussed and I also share some comments about the passing of Kevin Pimental, a terrific gamer and friend from the SoCal board games community. Show Notes Homesteaders    Longshot    Court of the Medici Tasty Minstrel Games    Gateplay.com    SORVENT In Memorium: Kevin Pimental</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>BGB is back with a session review show about some terrific newish games. Tasty Minstrel burst onto the scene last year with Homesteaders. Longshot was brewing in designer Chris Handy's mind for years before Z-Man brought it out last year. Court of the Medici is a game published by Z-Man and developed by SORVENT. All three are discussed and I also share some comments about the passing of Kevin Pimental, a terrific gamer and friend from the SoCal board games community. Show Notes Homesteaders    Longshot    Court of the Medici Tasty Minstrel Games    Gateplay.com    SORVENT In Memorium: Kevin Pimental</itunes:summary></item>
    
    <item>
      <title>Top Ten Reasons You CAN'T Miss Gateway 2010 this weekend - or forget to pre-register tonight!</title>
      <itunes:title>Top Ten Reasons You CAN'T Miss Gateway 2010 this weekend - or forget to pre-register tonight!</itunes:title>
      <pubDate>Tue, 31 Aug 2010 04:40:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=639120#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/top-ten-reasons-you-can-t-miss-gateway-2010-this-weekend-or-forget-to-pre-register-tonight-]]></link>
      <description><![CDATA[<p><span style="font-family: verdana, 'lucida grande', arial, sans-serif; font-size: 12px; border-collapse: collapse; line-height: 14px;">Gateway 2010 is just a few days away - and tonight is your last night to pre-register. This show is going to be big and there are awesome things happening. It's so big we had to get TWO Guests of Honor. You won't want to miss it. And, with apologies to David Letterman, here are my top ten reasons why I think you should be there or be triangle (hexagons are cooler).<br /><br />#10 - New Game Demos: Learn Rattus, Fictionaire, Road Kill Rally, Tales of the Arabian Nights, Chaos, Dweebies, Sturgeon, Nile, Them Pesky Humans and many more games from our crack team of demonstrators.<br /><br />#9 - Boardgame Library - Come play hundreds of games from our library - you don't need to lug games from home! New additions include the games above plus Tobago, Krysis, Dream Factory, Magical Athlete, Age of Conan, Code 777 (pre-release copy!), and more!<br /><br />#8 - Rio Grande Design Contest: For the second year in a row, Gateway is hosting a game design contest for Rio Grande and this year, if you choose to help playtest, you'll be shoulder-to-shoulder with our judging panel of great designers. Help us send the best games to Chicago to compete! Sunday afternoon - see Norv Brooks to sign up.<br /><br />#7 - Playtest Pirate Fluxx: Andy Looney, one of our Guests of Honor, will show you the latest Fluxx game coming soon!<br /><br />#6 - Party Game Challenge with prizes from Stronghold Games - Our Party Game Challenge is back - a weekend-long event where players earn points playing in both party game tournaments and in open gaming party game play. You have a chance to win a pre-release copy of Code 777 or other cool party game prizes! Also, don't miss the Fictionaire Tournament on Saturday at 1 PM - a new party game from Days of Wonder. The winner of the tournament will take home an exclusive Fictionaire Tin with all four decks of this cool new game. Code 777 and Fictionaire count as triple-points so you will definitely want to try them out!<br /><br />#5 - Board Game Seminars - Come hear the latest from Looney Labs at 9:00 PM Friday (there may be Pop Tarts). Then stay for a live recording of Boardgame Babylon with Tom Lehmann "Race For The Galaxy: In Depth" at 10:00 PM (there may be additional special guests) and then come out for Tom Lehmann's Q&A session on Saturday morning at 11:00 AM.<br /><br />#4 - VIP Reception on Friday night - The second hottest ticket of the weekend will be the VIP reception at 7 PM. Dinner is included (and a separate entry fee). Hobnob with our Guests of Honor and many other Special Guests to start off the con right.<br /><br />#3 - Back To The Future Launch Event - Looney Labs is debuting their game celebrating the 25th Anniversary of the Back to the Future movie series at Gateway 2010. There is a launch event on Saturday at 2pm and demos throughout the weekend.<br /><br />#2 - Andy Versus Everybody! - You won't want to miss the chance to challenge Andy Looney to a game while he's playing against a room of people. Andy will take on all comers on Sunday at 4pm! Be in the center of the ballroom and join in the fun.<br /><br />#1 - Pandemic: Mass Outbreak! You simply cannot miss Tom Lehmann's awesome Pandemic LARP game. 35-60 people will participate in this awesome game designed for the Z-Man 10th Anniversary at GenCon. Tom and his cohorts will be running it here on Saturday from 2-6p in the Top of the Radisson bar. So, sign up and have a blast saving the planet from a raging pandemic! More info: <a style="text-decoration: none; color: #000088;" rel="nofollow" href="http://www.strategicon.net/index.php?goto=special_events" target="_blank">http://www.strategicon.net/index.php?goto=special_events</a><br /><br />More info: <a style="text-decoration: none; color: #000088;" rel="nofollow" href="http://www.strategicon.net/" target="_blank">www.strategicon.net</a> <br /><br />See you at the con!</span></p>]]></description>
      
      <content:encoded><![CDATA[<p>Gateway 2010 is just a few days away - and tonight is your last night to pre-register. This show is going to be big and there are awesome things happening. It's so big we had to get TWO Guests of Honor. You won't want to miss it. And, with apologies to David Letterman, here are my top ten reasons why I think you should be there or be triangle (hexagons are cooler).#10 - New Game Demos: Learn Rattus, Fictionaire, Road Kill Rally, Tales of the Arabian Nights, Chaos, Dweebies, Sturgeon, Nile, Them Pesky Humans and many more games from our crack team of demonstrators.#9 - Boardgame Library - Come play hundreds of games from our library - you don't need to lug games from home! New additions include the games above plus Tobago, Krysis, Dream Factory, Magical Athlete, Age of Conan, Code 777 (pre-release copy!), and more!#8 - Rio Grande Design Contest: For the second year in a row, Gateway is hosting a game design contest for Rio Grande and this year, if you choose to help playtest, you'll be shoulder-to-shoulder with our judging panel of great designers. Help us send the best games to Chicago to compete! Sunday afternoon - see Norv Brooks to sign up.#7 - Playtest Pirate Fluxx: Andy Looney, one of our Guests of Honor, will show you the latest Fluxx game coming soon!#6 - Party Game Challenge with prizes from Stronghold Games - Our Party Game Challenge is back - a weekend-long event where players earn points playing in both party game tournaments and in open gaming party game play. You have a chance to win a pre-release copy of Code 777 or other cool party game prizes! Also, don't miss the Fictionaire Tournament on Saturday at 1 PM - a new party game from Days of Wonder. The winner of the tournament will take home an exclusive Fictionaire Tin with all four decks of this cool new game. Code 777 and Fictionaire count as triple-points so you will definitely want to try them out!#5 - Board Game Seminars - Come hear the latest from Looney Labs at 9:00 PM Friday (there may be Pop Tarts). Then stay for a live recording of Boardgame Babylon with Tom Lehmann "Race For The Galaxy: In Depth" at 10:00 PM (there may be additional special guests) and then come out for Tom Lehmann's Q&A session on Saturday morning at 11:00 AM.#4 - VIP Reception on Friday night - The second hottest ticket of the weekend will be the VIP reception at 7 PM. Dinner is included (and a separate entry fee). Hobnob with our Guests of Honor and many other Special Guests to start off the con right.#3 - Back To The Future Launch Event - Looney Labs is debuting their game celebrating the 25th Anniversary of the Back to the Future movie series at Gateway 2010. There is a launch event on Saturday at 2pm and demos throughout the weekend.#2 - Andy Versus Everybody! - You won't want to miss the chance to challenge Andy Looney to a game while he's playing against a room of people. Andy will take on all comers on Sunday at 4pm! Be in the center of the ballroom and join in the fun.#1 - Pandemic: Mass Outbreak! You simply cannot miss Tom Lehmann's awesome Pandemic LARP game. 35-60 people will participate in this awesome game designed for the Z-Man 10th Anniversary at GenCon. Tom and his cohorts will be running it here on Saturday from 2-6p in the Top of the Radisson bar. So, sign up and have a blast saving the planet from a raging pandemic! More info: <a style="text-decoration: none; color: #000088;" rel="nofollow" href="http://www.strategicon.net/index.php?goto=special_events" target="_blank">http://www.strategicon.net/index.php?goto=special_events</a>More info: <a style="text-decoration: none; color: #000088;" rel="nofollow" href="http://www.strategicon.net/" target="_blank">www.strategicon.net</a> See you at the con!</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 82 - Interview with Stronghold Games</title>
      <itunes:title>BGB Volume 82 - Interview with Stronghold Games</itunes:title>
      <pubDate>Wed, 30 Jun 2010 06:25:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=628115#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-82-interview-with-stronghold-games]]></link>
      <description><![CDATA[<p> </p>
<p><span style="font-size: small;">On this volume of Boardgame Babylon, I speak to <a href="http://www.boardgamegeek.com/user/evilone" target="_blank">Stephen Buonocore</a>, the co-founder of the up-and-coming game company <a title="Stronghold Games" href="http://www.stronghold-games.com" target="_blank">Stronghold Games</a>. He and <a href="http://www.boardgamegeek.com/user/otrex" target="_blank">Kevin Nesbitt</a> (formerly of <a href="http://www.valleygames.ca/">Valley Games</a> fame) are bringing the designer game community some great games from the past that deserve fantastic, quality editions.</span></p>
<p><span style="font-size: small;">Stephen (who despite his <a href="http://www.boardgamegeek.com/user/evilone" target="_blank">BGG avatar</a>, doesn't SEEM evil) shares his vision for Stronghold and details about the return of classic including <a href="http://www.boardgamegeek.com/boardgame/443/code-777" target="_blank">Code 777</a>, <a href="http://www.boardgamegeek.com/boardgame/2653/survive" target="_blank">Survive!</a> and the lesser known Confusion (from the <a href="http://www.boardgamegeek.com/boardgamedesigner/221/robert-abbott" target="_blank">same designer</a> as Code 777 and now called <a href="http://www.boardgamegeek.com/boardgame/2961/confusion-espionage-and-deception-in-the-cold-war" target="_blank">Confusion: Espionage and Deception in the Cold War</a>)</span><span style="font-size: small;">. I really enjoyed this conversation about starting up a company with a major commitment to high-quality components and bringing back some classics to the community - I hope you'll enjoy it, too.</span></p>
<p class="MsoNormal"><span style="font-size: small;">Code 777 is a terrific code-cracking game and Survive is a really fun family game. I certainly look forward to the Confusion re-theme as well. Once we see them out, expect full reviews on BGB.</span></p>
<p class="MsoNormal"><span style="font-size: small;">Thanks for downloading and listening to Boardgame Babylon.</span></p>
<p> </p>]]></description>
      
      <content:encoded><![CDATA[<p> </p> <p>On this volume of Boardgame Babylon, I speak to <a href="http://www.boardgamegeek.com/user/evilone" target="_blank">Stephen Buonocore</a>, the co-founder of the up-and-coming game company <a title="Stronghold Games" href="http://www.stronghold-games.com" target="_blank">Stronghold Games</a>. He and <a href="http://www.boardgamegeek.com/user/otrex" target="_blank">Kevin Nesbitt</a> (formerly of <a href="http://www.valleygames.ca/">Valley Games</a> fame) are bringing the designer game community some great games from the past that deserve fantastic, quality editions.</p> <p>Stephen (who despite his <a href="http://www.boardgamegeek.com/user/evilone" target="_blank">BGG avatar</a>, doesn't SEEM evil) shares his vision for Stronghold and details about the return of classic including <a href="http://www.boardgamegeek.com/boardgame/443/code-777" target="_blank">Code 777</a>, <a href="http://www.boardgamegeek.com/boardgame/2653/survive" target="_blank">Survive!</a> and the lesser known Confusion (from the <a href="http://www.boardgamegeek.com/boardgamedesigner/221/robert-abbott" target="_blank">same designer</a> as Code 777 and now called <a href="http://www.boardgamegeek.com/boardgame/2961/confusion-espionage-and-deception-in-the-cold-war" target="_blank">Confusion: Espionage and Deception in the Cold War</a>). I really enjoyed this conversation about starting up a company with a major commitment to high-quality components and bringing back some classics to the community - I hope you'll enjoy it, too.</p> <p class="MsoNormal">Code 777 is a terrific code-cracking game and Survive is a really fun family game. I certainly look forward to the Confusion re-theme as well. Once we see them out, expect full reviews on BGB.</p> <p class="MsoNormal">Thanks for downloading and listening to Boardgame Babylon.</p> <p> </p>]]></content:encoded>
      
      
      <enclosure length="54387454" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v82.mp3?dest-id=28622"/>
      <itunes:duration>56:39</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>  On this volume of Boardgame Babylon, I speak to Stephen Buonocore, the co-founder of the up-and-coming game company Stronghold Games. He and Kevin Nesbitt (formerly of Valley Games fame) are bringing the designer game community some great games from the past that deserve fantastic, quality editions. Stephen (who despite his BGG avatar, doesn't SEEM evil) shares his vision for Stronghold and details about the return of classic including Code 777, Survive! and the lesser known Confusion (from the same designer as Code 777 and now called Confusion: Espionage and Deception in the Cold War). I really enjoyed this conversation about starting up a company with a major commitment to high-quality components and bringing back some classics to the community - I hope you'll enjoy it, too. Code 777 is a terrific code-cracking game and Survive is a really fun family game. I certainly look forward to the Confusion re-theme as well. Once we see them out, expect full reviews on BGB. Thanks for downloading and listening to Boardgame Babylon.  </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>  On this volume of Boardgame Babylon, I speak to Stephen Buonocore, the co-founder of the up-and-coming game company Stronghold Games. He and Kevin Nesbitt (formerly of Valley Games fame) are bringing the designer game community some great games from the past that deserve fantastic, quality editions. Stephen (who despite his BGG avatar, doesn't SEEM evil) shares his vision for Stronghold and details about the return of classic including Code 777, Survive! and the lesser known Confusion (from the same designer as Code 777 and now called Confusion: Espionage and Deception in the Cold War). I really enjoyed this conversation about starting up a company with a major commitment to high-quality components and bringing back some classics to the community - I hope you'll enjoy it, too. Code 777 is a terrific code-cracking game and Survive is a really fun family game. I certainly look forward to the Confusion re-theme as well. Once we see them out, expect full reviews on BGB. Thanks for downloading and listening to Boardgame Babylon.  </itunes:summary></item>
    
    <item>
      <title>BGB Volume 81 - Family Games, Part 1: Wits and Wagers Family Edition, Word on the Street Junior, Sounds Like A Plan</title>
      <itunes:title>BGB Volume 81 - Family Games, Part 1: Wits and Wagers Family Edition, Word on the Street Junior, Sounds Like A Plan</itunes:title>
      <pubDate>Mon, 21 Jun 2010 23:35:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=626068#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-81-family-games-part-1-wits-and-wagers-family-edition-word-on-the-street-junior-sounds-like-a-plan]]></link>
      <description><![CDATA[<p>The long promised Family Games podcast series begins! In each show, I'll chat with someone about gaming in families with kids (yes, I know you can have a family without kids - the series on playing with your cats and dogs is scheduled for release in 2025) and then provide three capsule reviews.</p>
<p>The first show is a brief discussion with my wife about planning game nights with the family. It is worth making it a priority! Then, we talk about three good 'party/word' games for kids: Wits & Wagers Family Edition, Word on the Street Junior and Sounds Like A Plan - three terrific games our family have enjoyed.</p>
<p>There are SO many good games to play with your kids. I'll defer to some of the folks that have done more writing on the subject (notably the Fluff Daddy himself), but here are some we've enjoyed as our kids have grown up:</p>
<p>2-4</p>
<p>Animal Upon Animal (Tier auf Tier), Bang on the Spot (Knall and Fall), Crafty Badger, Hula Hippos (an old Haba game called Maus nach Haus), Zitternix, Chicken Cha Cha Cha, Stacrobats, Kleiner Spatz, Roads Rivers and Rails, Kids of Catan, Knuckling Knights</p>
<p>5 and up</p>
<p>Gulo Gulo, Hungry Wolves, Dancing Eggs, Kayanak, Nacht Der Magier, Nacht Der Vampire, Hop Hop Hooray, This Big, Super Circles, 7 Ate 9, Cap'n Clever, Klondike, Loopin' Louie, Wag The Dog, Midnight Party, Pyramidos, Hey That's My Fish!, Pitchcar</p>
<p>8 and up</p>
<p>Animalia, Cheeky Monkey, Zooloretto, Archaelogy: The Card Game, Wits & Wagers: Family Edition, Sounds Like A Plan, Word on the Street Junior Edition, Forbidden Island, Straw</p>
<p>We'll include more 'emerging age' euros on the list for the next podcast.</p>]]></description>
      
      <content:encoded><![CDATA[<p>The long promised Family Games podcast series begins! In each show, I'll chat with someone about gaming in families with kids (yes, I know you can have a family without kids - the series on playing with your cats and dogs is scheduled for release in 2025) and then provide three capsule reviews.</p> <p>The first show is a brief discussion with my wife about planning game nights with the family. It is worth making it a priority! Then, we talk about three good 'party/word' games for kids: Wits & Wagers Family Edition, Word on the Street Junior and Sounds Like A Plan - three terrific games our family have enjoyed.</p> <p>There are SO many good games to play with your kids. I'll defer to some of the folks that have done more writing on the subject (notably the Fluff Daddy himself), but here are some we've enjoyed as our kids have grown up:</p> <p>2-4</p> <p>Animal Upon Animal (Tier auf Tier), Bang on the Spot (Knall and Fall), Crafty Badger, Hula Hippos (an old Haba game called Maus nach Haus), Zitternix, Chicken Cha Cha Cha, Stacrobats, Kleiner Spatz, Roads Rivers and Rails, Kids of Catan, Knuckling Knights</p> <p>5 and up</p> <p>Gulo Gulo, Hungry Wolves, Dancing Eggs, Kayanak, Nacht Der Magier, Nacht Der Vampire, Hop Hop Hooray, This Big, Super Circles, 7 Ate 9, Cap'n Clever, Klondike, Loopin' Louie, Wag The Dog, Midnight Party, Pyramidos, Hey That's My Fish!, Pitchcar</p> <p>8 and up</p> <p>Animalia, Cheeky Monkey, Zooloretto, Archaelogy: The Card Game, Wits & Wagers: Family Edition, Sounds Like A Plan, Word on the Street Junior Edition, Forbidden Island, Straw</p> <p>We'll include more 'emerging age' euros on the list for the next podcast.</p>]]></content:encoded>
      
      
      <enclosure length="34236735" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v81.mp3?dest-id=28622"/>
      <itunes:duration>35:39</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>The long promised Family Games podcast series begins! In each show, I'll chat with someone about gaming in families with kids (yes, I know you can have a family without kids - the series on playing with your cats and dogs is scheduled for release in 2025) and then provide three capsule reviews. The first show is a brief discussion with my wife about planning game nights with the family. It is worth making it a priority! Then, we talk about three good 'party/word' games for kids: Wits &amp; Wagers Family Edition, Word on the Street Junior and Sounds Like A Plan - three terrific games our family have enjoyed. There are SO many good games to play with your kids. I'll defer to some of the folks that have done more writing on the subject (notably the Fluff Daddy himself), but here are some we've enjoyed as our kids have grown up: 2-4 Animal Upon Animal (Tier auf Tier), Bang on the Spot (Knall and Fall), Crafty Badger, Hula Hippos (an old Haba game called Maus nach Haus), Zitternix, Chicken Cha Cha Cha, Stacrobats, Kleiner Spatz, Roads Rivers and Rails, Kids of Catan, Knuckling Knights 5 and up Gulo Gulo, Hungry Wolves, Dancing Eggs, Kayanak, Nacht Der Magier, Nacht Der Vampire, Hop Hop Hooray, This Big, Super Circles, 7 Ate 9, Cap'n Clever, Klondike, Loopin' Louie, Wag The Dog, Midnight Party, Pyramidos, Hey That's My Fish!, Pitchcar 8 and up Animalia, Cheeky Monkey, Zooloretto, Archaelogy: The Card Game, Wits &amp; Wagers: Family Edition, Sounds Like A Plan, Word on the Street Junior Edition, Forbidden Island, Straw We'll include more 'emerging age' euros on the list for the next podcast.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>The long promised Family Games podcast series begins! In each show, I'll chat with someone about gaming in families with kids (yes, I know you can have a family without kids - the series on playing with your cats and dogs is scheduled for release in 2025) and then provide three capsule reviews. The first show is a brief discussion with my wife about planning game nights with the family. It is worth making it a priority! Then, we talk about three good 'party/word' games for kids: Wits &amp; Wagers Family Edition, Word on the Street Junior and Sounds Like A Plan - three terrific games our family have enjoyed. There are SO many good games to play with your kids. I'll defer to some of the folks that have done more writing on the subject (notably the Fluff Daddy himself), but here are some we've enjoyed as our kids have grown up: 2-4 Animal Upon Animal (Tier auf Tier), Bang on the Spot (Knall and Fall), Crafty Badger, Hula Hippos (an old Haba game called Maus nach Haus), Zitternix, Chicken Cha Cha Cha, Stacrobats, Kleiner Spatz, Roads Rivers and Rails, Kids of Catan, Knuckling Knights 5 and up Gulo Gulo, Hungry Wolves, Dancing Eggs, Kayanak, Nacht Der Magier, Nacht Der Vampire, Hop Hop Hooray, This Big, Super Circles, 7 Ate 9, Cap'n Clever, Klondike, Loopin' Louie, Wag The Dog, Midnight Party, Pyramidos, Hey That's My Fish!, Pitchcar 8 and up Animalia, Cheeky Monkey, Zooloretto, Archaelogy: The Card Game, Wits &amp; Wagers: Family Edition, Sounds Like A Plan, Word on the Street Junior Edition, Forbidden Island, Straw We'll include more 'emerging age' euros on the list for the next podcast.</itunes:summary></item>
    
    <item>
      <title>Boardgame Babylon's Gamex 2010 Convention Report is up</title>
      <itunes:title>Boardgame Babylon's Gamex 2010 Convention Report is up</itunes:title>
      <pubDate>Sun, 13 Jun 2010 01:23:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=623646#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-s-gamex-2010-convention-report-is-up]]></link>
      <description><![CDATA[<div id="articlebody_5133984" class="article_body">I've written up some thoughts about games we added to the Strategicon Library and demonstrated at Gamex 2010. You can find it here:<br /><br /><a rel="nofollow" href="http://www.boardgamegeek.com/geeklist/55626/boardgame-babylons-gamex-2010-convention-report" target="_blank">http://www.boardgamegeek.com/geeklist/55626/boardgame-babylo...</a><br /><br />Many of these games will be discussed on future BGB shows, too.<br /><br />Thanks for listening (and reading...)</div>]]></description>
      
      <content:encoded><![CDATA[I've written up some thoughts about games we added to the Strategicon Library and demonstrated at Gamex 2010. You can find it here:<a rel="nofollow" href="http://www.boardgamegeek.com/geeklist/55626/boardgame-babylons-gamex-2010-convention-report" target="_blank">http://www.boardgamegeek.com/geeklist/55626/boardgame-babylo...</a>Many of these games will be discussed on future BGB shows, too.Thanks for listening (and reading...)]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Gamex 2010 is next week - podcasts-a-coming</title>
      <itunes:title>Gamex 2010 is next week - podcasts-a-coming</itunes:title>
      <pubDate>Sun, 23 May 2010 04:50:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=617418#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/gamex-2010-is-next-week-podcasts-a-coming]]></link>
      <description><![CDATA[<p>With plans for Gamex 2010 next week and work, I've been a bit quiet since the iPhone and iPad show (which has had blockbuster downloads - thanks partially to Twitter, I think). I'll soon be starting my summer series of Family Games podcasts - although even that will likely be interrupted with some shows recorded at Gamex 2010 next weekend.</p>
<p>Victory Point Games are our Guest of Honor at Gamex 2010 and although I haven't scheduled a Q&A session with them, I plan to ask them to sit down for an interview during the show. I also have plans to chat with AEG Board Game Man and sometime BGB contributor jim pinto and I might try to squeeze in another long-planned show I won't mention for fear of jinxing it.</p>
<p>The Family Games Series will start with Party and Word games; each in the series will also talk about getting together with the family to play games regularly. With summer coming, it's the perfect time to make a commitment to regularly pulling the kids away from the screens (be they DS, iPad, TV, Xbox, whatever) and spending some time with the family laughing it up (and then keep it going in the fall). Just last night, our Friday plans fell apart and I seized on the chance to schedule a family game night. We had just received a shipment of great games from Gamewright, Z-Man and Wattsalpoag so we broke out a number of them and had a blast. I encourage everyone with kids to book those nights and have a wonderful time sharing your hobby with the spouse and kids.</p>
<p>Lastly, as promised, I will start posting some of my iPad/iPhone notes as reviews/commentary in this space for those that just don't DO the podcast thing. It's nice to have received a few requests for it - even though it is mildly odd. How did these people even know I was doing it if they don't listen to the show or follow me on Twitter? Whatever - it's coming.</p>
<p>Thanks for downloading and listening (oh, I guess and reading) Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>With plans for Gamex 2010 next week and work, I've been a bit quiet since the iPhone and iPad show (which has had blockbuster downloads - thanks partially to Twitter, I think). I'll soon be starting my summer series of Family Games podcasts - although even that will likely be interrupted with some shows recorded at Gamex 2010 next weekend.</p> <p>Victory Point Games are our Guest of Honor at Gamex 2010 and although I haven't scheduled a Q&A session with them, I plan to ask them to sit down for an interview during the show. I also have plans to chat with AEG Board Game Man and sometime BGB contributor jim pinto and I might try to squeeze in another long-planned show I won't mention for fear of jinxing it.</p> <p>The Family Games Series will start with Party and Word games; each in the series will also talk about getting together with the family to play games regularly. With summer coming, it's the perfect time to make a commitment to regularly pulling the kids away from the screens (be they DS, iPad, TV, Xbox, whatever) and spending some time with the family laughing it up (and then keep it going in the fall). Just last night, our Friday plans fell apart and I seized on the chance to schedule a family game night. We had just received a shipment of great games from Gamewright, Z-Man and Wattsalpoag so we broke out a number of them and had a blast. I encourage everyone with kids to book those nights and have a wonderful time sharing your hobby with the spouse and kids.</p> <p>Lastly, as promised, I will start posting some of my iPad/iPhone notes as reviews/commentary in this space for those that just don't DO the podcast thing. It's nice to have received a few requests for it - even though it is mildly odd. How did these people even know I was doing it if they don't listen to the show or follow me on Twitter? Whatever - it's coming.</p> <p>Thanks for downloading and listening (oh, I guess and reading) Boardgame Babylon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 80 - Eurogames for the iPhone and iPad</title>
      <itunes:title>BGB Volume 80 - Eurogames for the iPhone and iPad</itunes:title>
      <pubDate>Wed, 05 May 2010 06:53:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=611765#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-80-eurogames-for-the-i-phone-and-i-pad]]></link>
      <description><![CDATA[<p>Eurogames are absolutely EXPLODING on the iPhone and now the iPad. For your listening pleasure, Boardgame Babylon offers this survey of most of the eurogames currently available for these wonderful devices.</p>
<p>The iPhone offers a great individual experience for gameplay and the chance to train for those face-to-face play. The iPad offers a nearly true board game experience - the wonderful Small World app is so well-implemented, it's almost a better experience for a quick game against a single opponent. Keltis Oracle gives US players a chance to play a game not even available over here (yet).</p>
<p>Games discussed:</p>
<p>Small World, Keltis Oracle, Mu, Jamzu, Poison, Knights of Charlemagne, Hive, Zooloretto, Robot Master, King Me (Viva Il Re), Bananagrams, Money, Topas, Monumental</p>
<p>I'll post some additional commentary here from my notes soon.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Eurogames are absolutely EXPLODING on the iPhone and now the iPad. For your listening pleasure, Boardgame Babylon offers this survey of most of the eurogames currently available for these wonderful devices.</p> <p>The iPhone offers a great individual experience for gameplay and the chance to train for those face-to-face play. The iPad offers a nearly true board game experience - the wonderful Small World app is so well-implemented, it's almost a better experience for a quick game against a single opponent. Keltis Oracle gives US players a chance to play a game not even available over here (yet).</p> <p>Games discussed:</p> <p>Small World, Keltis Oracle, Mu, Jamzu, Poison, Knights of Charlemagne, Hive, Zooloretto, Robot Master, King Me (Viva Il Re), Bananagrams, Money, Topas, Monumental</p> <p>I'll post some additional commentary here from my notes soon.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="71757309" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v80.mp3?dest-id=28622"/>
      <itunes:duration>01:14:44</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Eurogames are absolutely EXPLODING on the iPhone and now the iPad. For your listening pleasure, Boardgame Babylon offers this survey of most of the eurogames currently available for these wonderful devices. The iPhone offers a great individual experience for gameplay and the chance to train for those face-to-face play. The iPad offers a nearly true board game experience - the wonderful Small World app is so well-implemented, it's almost a better experience for a quick game against a single opponent. Keltis Oracle gives US players a chance to play a game not even available over here (yet). Games discussed: Small World, Keltis Oracle, Mu, Jamzu, Poison, Knights of Charlemagne, Hive, Zooloretto, Robot Master, King Me (Viva Il Re), Bananagrams, Money, Topas, Monumental I'll post some additional commentary here from my notes soon. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Eurogames are absolutely EXPLODING on the iPhone and now the iPad. For your listening pleasure, Boardgame Babylon offers this survey of most of the eurogames currently available for these wonderful devices. The iPhone offers a great individual experience for gameplay and the chance to train for those face-to-face play. The iPad offers a nearly true board game experience - the wonderful Small World app is so well-implemented, it's almost a better experience for a quick game against a single opponent. Keltis Oracle gives US players a chance to play a game not even available over here (yet). Games discussed: Small World, Keltis Oracle, Mu, Jamzu, Poison, Knights of Charlemagne, Hive, Zooloretto, Robot Master, King Me (Viva Il Re), Bananagrams, Money, Topas, Monumental I'll post some additional commentary here from my notes soon. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB v80 coming shortly but for now, read the official Five and Dimes list</title>
      <itunes:title>BGB v80 coming shortly but for now, read the official Five and Dimes list</itunes:title>
      <pubDate>Tue, 27 Apr 2010 03:59:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=608971#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-v80-coming-shortly-but-for-now-read-the-official-five-and-dimes-list]]></link>
      <description><![CDATA[<p>Well, the oft-promised Boardgame Babylon on iPhone and iPad games was recorded last week despite my allergies kicking up. So, I'm doing some editing to get rid of the coughs and such. I've toyed with the idea of just re-recording it but I think this will suffice. My lovely wife Christina joins me again, although it's more of a solo show than a joint one. I hope to have it out later this week.</p>
<p>In the mean time, spend the week looking at the blog of my buddy <a href="http://akapastorguy.blogspot.com/">Mark Jackson</a>. He is the master of Five and Dimes recording (that is, games played 5 and 10 times by over 300 individuals that reported the numbers to Mark) and he's started the rollout of details now. Check them out at his <a href="http://akapastorguy.blogspot.com/">blog</a>.</p>
<p>I also wanted to mention the upcoming <a href="http://www.strategicon.net">Gamex 2010</a>. The second Strategicon of the year will be held at the lovely four-star Sheraton LAX (the once and future home of Strategicon now - although Gateway 2010 - featuring none other than Guest of Honor Tom Lehmann - will be back at the Radisson LAX for one final show at the ancestral home of the convention). Gamex promises to be a great show - some events include:</p>
<ul>
<li>Settlers of Catan Pre-Qualifier event where you can win a trip to GenCon this summer to compete in the National qualifier event!</li>
<li>Join us as we host Victory Point Games and Guest of Honor Chris Taylor (designer of many Victory Point Games, including the new Loot and Scoot!) for a VPG-a-thon and a great introductory Loot and Scoot event</li>
<li>A formal Puffing Billy event will be held throughout the convention so you can get your rail on!</li>
<li>Party Game Challenge - play party games all weekend long to compete for fabulous prizes to the biggest party monster!</li>
<li>MEGA-Dominion event on Monday morning - win $100 top prize!</li>
<li>Big Magic: The Gathering tournaments to win over $1000 in game prizes</li>
<li>Learn great new war games in the Wargame Boot Camp!</li>
<li>Over 200 board game events</li>
<li>Check out games in the Board Games Library - hundreds of great games from the Strategicon Library - heavily supplemented by the review library of your friendly local podcast, Boardgame Babylon</li>
<li>New game demos from Rio Grande, Out of the Box, Z-Man Games, Mayfair Games, FRED Distribution, Valley Games, and more!</li>
</ul>
<p>Come on out and join us for four great days of gaming at the end of May. Please drop by and say 'hi' to me at Board Game Headquarters if you make it out to the show.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Well, the oft-promised Boardgame Babylon on iPhone and iPad games was recorded last week despite my allergies kicking up. So, I'm doing some editing to get rid of the coughs and such. I've toyed with the idea of just re-recording it but I think this will suffice. My lovely wife Christina joins me again, although it's more of a solo show than a joint one. I hope to have it out later this week.</p> <p>In the mean time, spend the week looking at the blog of my buddy <a href="http://akapastorguy.blogspot.com/">Mark Jackson</a>. He is the master of Five and Dimes recording (that is, games played 5 and 10 times by over 300 individuals that reported the numbers to Mark) and he's started the rollout of details now. Check them out at his <a href="http://akapastorguy.blogspot.com/">blog</a>.</p> <p>I also wanted to mention the upcoming <a href="http://www.strategicon.net">Gamex 2010</a>. The second Strategicon of the year will be held at the lovely four-star Sheraton LAX (the once and future home of Strategicon now - although Gateway 2010 - featuring none other than Guest of Honor Tom Lehmann - will be back at the Radisson LAX for one final show at the ancestral home of the convention). Gamex promises to be a great show - some events include:</p> <ul> <li>Settlers of Catan Pre-Qualifier event where you can win a trip to GenCon this summer to compete in the National qualifier event!</li> <li>Join us as we host Victory Point Games and Guest of Honor Chris Taylor (designer of many Victory Point Games, including the new Loot and Scoot!) for a VPG-a-thon and a great introductory Loot and Scoot event</li> <li>A formal Puffing Billy event will be held throughout the convention so you can get your rail on!</li> <li>Party Game Challenge - play party games all weekend long to compete for fabulous prizes to the biggest party monster!</li> <li>MEGA-Dominion event on Monday morning - win $100 top prize!</li> <li>Big Magic: The Gathering tournaments to win over $1000 in game prizes</li> <li>Learn great new war games in the Wargame Boot Camp!</li> <li>Over 200 board game events</li> <li>Check out games in the Board Games Library - hundreds of great games from the Strategicon Library - heavily supplemented by the review library of your friendly local podcast, Boardgame Babylon</li> <li>New game demos from Rio Grande, Out of the Box, Z-Man Games, Mayfair Games, FRED Distribution, Valley Games, and more!</li> </ul> <p>Come on out and join us for four great days of gaming at the end of May. Please drop by and say 'hi' to me at Board Game Headquarters if you make it out to the show.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 79 - Five and Dimes for 2009 with Chris Johnson</title>
      <itunes:title>BGB Volume 79 - Five and Dimes for 2009 with Chris Johnson</itunes:title>
      <pubDate>Tue, 13 Apr 2010 06:15:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=604043#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-79-five-and-dimes-for-2009-with-chris-johnson]]></link>
      <description><![CDATA[<p>Like other podcasts (notably Boardgames To Go, which we reference here), I like to record a show about Five and Dimes each year. That is - the games played more than five or more than ten times. This year, Chris Johnson joins me for a review of his nearly 3,000 plays (and my pathetic 598 plays) with a focus on those we played the most.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>
<p>Show Notes</p>
<p><a href="http://www.boardgamestogo.com">Boardgames To Go </a>(with Dave Gullett) - You should hear this before our show (and you should be listening to it anyway, as Mark is one of the OBP (Original Boardgame Podcasters) and still the best.</p>
<p><a href="http://akapastorguy.blogspot.com/">Mark Jackson's Five and Dimes</a></p>
<p>All this Five and Dime nonsense was started by the brilliant Sumo (Mike Siggins)</p>
<p>I don't have the patience to list links to all the games Chris mentions!</p>]]></description>
      
      <content:encoded><![CDATA[<p>Like other podcasts (notably Boardgames To Go, which we reference here), I like to record a show about Five and Dimes each year. That is - the games played more than five or more than ten times. This year, Chris Johnson joins me for a review of his nearly 3,000 plays (and my pathetic 598 plays) with a focus on those we played the most.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p> <p>Show Notes</p> <p><a href="http://www.boardgamestogo.com">Boardgames To Go </a>(with Dave Gullett) - You should hear this before our show (and you should be listening to it anyway, as Mark is one of the OBP (Original Boardgame Podcasters) and still the best.</p> <p><a href="http://akapastorguy.blogspot.com/">Mark Jackson's Five and Dimes</a></p> <p>All this Five and Dime nonsense was started by the brilliant Sumo (Mike Siggins)</p> <p>I don't have the patience to list links to all the games Chris mentions!</p>]]></content:encoded>
      
      
      <enclosure length="76781744" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v79.mp3?dest-id=28622"/>
      <itunes:duration>01:19:58</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Like other podcasts (notably Boardgames To Go, which we reference here), I like to record a show about Five and Dimes each year. That is - the games played more than five or more than ten times. This year, Chris Johnson joins me for a review of his nearly 3,000 plays (and my pathetic 598 plays) with a focus on those we played the most. Thanks for downloading and listening to Boardgame Babylon. Show Notes Boardgames To Go (with Dave Gullett) - You should hear this before our show (and you should be listening to it anyway, as Mark is one of the OBP (Original Boardgame Podcasters) and still the best. Mark Jackson's Five and Dimes All this Five and Dime nonsense was started by the brilliant Sumo (Mike Siggins) I don't have the patience to list links to all the games Chris mentions!</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Like other podcasts (notably Boardgames To Go, which we reference here), I like to record a show about Five and Dimes each year. That is - the games played more than five or more than ten times. This year, Chris Johnson joins me for a review of his nearly 3,000 plays (and my pathetic 598 plays) with a focus on those we played the most. Thanks for downloading and listening to Boardgame Babylon. Show Notes Boardgames To Go (with Dave Gullett) - You should hear this before our show (and you should be listening to it anyway, as Mark is one of the OBP (Original Boardgame Podcasters) and still the best. Mark Jackson's Five and Dimes All this Five and Dime nonsense was started by the brilliant Sumo (Mike Siggins) I don't have the patience to list links to all the games Chris mentions!</itunes:summary></item>
    
    <item>
      <title>iPhone/iPad podcast and more to come from Boardgame Babylon</title>
      <itunes:title>iPhone/iPad podcast and more to come from Boardgame Babylon</itunes:title>
      <pubDate>Sun, 04 Apr 2010 00:29:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=600486#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/i-phone-i-pad-podcast-and-more-to-come-from-boardgame-babylon]]></link>
      <description><![CDATA[<p><span style="font-size: small;">D</span><span style="font-size: small;">espite a relatively quiet winter as I was swamped with my professional work and getting ready for the very successful Orccon 2010, I have a number of shows coming soon. Thankfully, I've got a great person helping out with planning for Gamex 2010 now and so it gives me more time for the podcast when I'm not working, playing games, or spending time with the family. Yeah!</span></p>
<p><span style="font-size: small;">I've also been playing A LOT of games on the iPhone - and expect to start doing so on the iPad soon. I'm a huge fan of the iPhone and I was thrilled to hear of the iPad despite my misgivings about the lack of a camera, multi-tasking and a few other things. They all sound pretty fixable so we'll see how Apple deals with the tech-geek response to it, too.</span></p>
<p><span style="font-size: small;">But for now, I'm plugging away at a bunch of games on the iPhone like:</span></p>
<ul>
<li><span style="font-size: small;">Knights of Charlemagne</span></li>
<li><span style="font-size: small;">Money</span></li>
<li><span style="font-size: small;">Mu</span></li>
<li><span style="font-size: small;">Zooloretto</span></li>
<li><span style="font-size: small;">Robot Master</span></li>
<li><span style="font-size: small;">Topas</span></li>
<li><span style="font-size: small;">Jamzu</span></li>
<li><span style="font-size: small;">Bananagrams</span></li>
<li><span style="font-size: small;">Monumental</span></li>
<li><span style="font-size: small;">Poison</span></li>
<li><span style="font-size: small;">King Me</span></li>
<li><span style="font-size: small;">Ingenious</span></li>
<li><span style="font-size: small;">Hive</span></li>
<li><span style="font-size: small;">Roto</span></li>
</ul>
<p><span style="font-size: small;">and a few more - notably (once I get the iPad in my hot little hands), Small World!</span></p>
<p><span style="font-size: small;">The future of gaming will be partially written by the influx of these devices which give us such immediate access to our favorites. It gives you a chance to explore these games and get even better at them for the next time they hit the table with a group of friends. Plus, designers like Reiner Knizia are already giving up on the free sites and finding another revenue opportunity in these $1 to $5 sales rather than trying to market cardboard and wood games. It certainly gives him the chance to recycle into another medium. Originals like Roto and Monumental show the master has it down more than the average joe cobbling together an iPhone app.</span></p>
<p><span style="font-size: small;">Anyway, that show is on the way - it was only delayed due to the new iPad apps that I want to review, too. Additionally, a couple more session review shows are on the way along with a Five and Dimes for 2009 show with my friend Chris Johnson. Finally, I'm planning a three-part series on great family games and may get the kids back on the show to be part of them. We have so many terrific titles we've been playing from Gamewright, Out of the Box, Bucephalus Games, and other publishers that we are making it a focus in the days ahead.</span></p>
<p><span style="font-size: small;">Thanks again for downloading and listening to Boardgame Babylon.</span></p>]]></description>
      
      <content:encoded><![CDATA[<p>Despite a relatively quiet winter as I was swamped with my professional work and getting ready for the very successful Orccon 2010, I have a number of shows coming soon. Thankfully, I've got a great person helping out with planning for Gamex 2010 now and so it gives me more time for the podcast when I'm not working, playing games, or spending time with the family. Yeah!</p> <p>I've also been playing A LOT of games on the iPhone - and expect to start doing so on the iPad soon. I'm a huge fan of the iPhone and I was thrilled to hear of the iPad despite my misgivings about the lack of a camera, multi-tasking and a few other things. They all sound pretty fixable so we'll see how Apple deals with the tech-geek response to it, too.</p> <p>But for now, I'm plugging away at a bunch of games on the iPhone like:</p> <ul> <li>Knights of Charlemagne</li> <li>Money</li> <li>Mu</li> <li>Zooloretto</li> <li>Robot Master</li> <li>Topas</li> <li>Jamzu</li> <li>Bananagrams</li> <li>Monumental</li> <li>Poison</li> <li>King Me</li> <li>Ingenious</li> <li>Hive</li> <li>Roto</li> </ul> <p>and a few more - notably (once I get the iPad in my hot little hands), Small World!</p> <p>The future of gaming will be partially written by the influx of these devices which give us such immediate access to our favorites. It gives you a chance to explore these games and get even better at them for the next time they hit the table with a group of friends. Plus, designers like Reiner Knizia are already giving up on the free sites and finding another revenue opportunity in these $1 to $5 sales rather than trying to market cardboard and wood games. It certainly gives him the chance to recycle into another medium. Originals like Roto and Monumental show the master has it down more than the average joe cobbling together an iPhone app.</p> <p>Anyway, that show is on the way - it was only delayed due to the new iPad apps that I want to review, too. Additionally, a couple more session review shows are on the way along with a Five and Dimes for 2009 show with my friend Chris Johnson. Finally, I'm planning a three-part series on great family games and may get the kids back on the show to be part of them. We have so many terrific titles we've been playing from Gamewright, Out of the Box, Bucephalus Games, and other publishers that we are making it a focus in the days ahead.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 78 - Mystery Express, Days of Steam, Super Circles, 7 Ate 9 and Run Wild</title>
      <itunes:title>BGB Volume 78 - Mystery Express, Days of Steam, Super Circles, 7 Ate 9 and Run Wild</itunes:title>
      <pubDate>Fri, 26 Mar 2010 04:35:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=597345#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-78-mystery-express-days-of-steam-super-circles-7-ate-9-and-run-wild]]></link>
      <description><![CDATA[<p>Time for a new session reviews show talking about a few new and new-ish games. I managed to rope my lovely wife Christina to join me for a talk about the following games:<br /> <br />Days of Wonder’s gorgeous new whodunit game, Mystery Express from Antoine Bauza and Serge Laget<br />Out of the Box’s trio of realtime card-smashers, Super Circles, 7 Ate 9 and Run Wild – all by mass-market design queen Maureen Hiron<br />Valley Games’ reprint of Aaron Lauster’s Days of Steam<br /> <br />You’ll notice an official disclaimer now for Boardgame Babylon (you always scroll down to read stuff on the sidebar, right?) I don’t think I’ve ever hidden the fact that I sometimes accept review copies of games that I discuss on the show.</p>
<p>The FTC has now mandated that this kind of information be mentioned by bloggers and other people inclined to express opinions about products and services. In addition to reviewing games, I also curate the board game library for Strategicon’s thrice-yearly conventions, which means some games are also sent to me so they can be played in the big board games library I tote to each convention. Many of those games I demo at the conventions as events but not necessarily with the direct sponsorship of the game companies. I do it because I know people like to learn the new stuff and, frankly, I find it fun to teach people new games.</p>
<p>So, the line is blurry – I get games for review, demo and library additions. But I want to make sure you know the line is blurry and you can assume that most of the games I talk about were provided to me for one of these purposes. Okay? Okay. Let get back to the games…</p>]]></description>
      
      <content:encoded><![CDATA[<p>Time for a new session reviews show talking about a few new and new-ish games. I managed to rope my lovely wife Christina to join me for a talk about the following games: Days of Wonder’s gorgeous new whodunit game, Mystery Express from Antoine Bauza and Serge LagetOut of the Box’s trio of realtime card-smashers, Super Circles, 7 Ate 9 and Run Wild – all by mass-market design queen Maureen HironValley Games’ reprint of Aaron Lauster’s Days of Steam You’ll notice an official disclaimer now for Boardgame Babylon (you always scroll down to read stuff on the sidebar, right?) I don’t think I’ve ever hidden the fact that I sometimes accept review copies of games that I discuss on the show.</p> <p>The FTC has now mandated that this kind of information be mentioned by bloggers and other people inclined to express opinions about products and services. In addition to reviewing games, I also curate the board game library for Strategicon’s thrice-yearly conventions, which means some games are also sent to me so they can be played in the big board games library I tote to each convention. Many of those games I demo at the conventions as events but not necessarily with the direct sponsorship of the game companies. I do it because I know people like to learn the new stuff and, frankly, I find it fun to teach people new games.</p> <p>So, the line is blurry – I get games for review, demo and library additions. But I want to make sure you know the line is blurry and you can assume that most of the games I talk about were provided to me for one of these purposes. Okay? Okay. Let get back to the games…</p>]]></content:encoded>
      
      
      <enclosure length="47182553" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v78.mp3?dest-id=28622"/>
      <itunes:duration>49:08</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Time for a new session reviews show talking about a few new and new-ish games. I managed to rope my lovely wife Christina to join me for a talk about the following games:   Days of Wonder’s gorgeous new whodunit game, Mystery Express from Antoine Bauza and Serge Laget Out of the Box’s trio of realtime card-smashers, Super Circles, 7 Ate 9 and Run Wild – all by mass-market design queen Maureen Hiron Valley Games’ reprint of Aaron Lauster’s Days of Steam   You’ll notice an official disclaimer now for Boardgame Babylon (you always scroll down to read stuff on the sidebar, right?) I don’t think I’ve ever hidden the fact that I sometimes accept review copies of games that I discuss on the show. The FTC has now mandated that this kind of information be mentioned by bloggers and other people inclined to express opinions about products and services. In addition to reviewing games, I also curate the board game library for Strategicon’s thrice-yearly conventions, which means some games are also sent to me so they can be played in the big board games library I tote to each convention. Many of those games I demo at the conventions as events but not necessarily with the direct sponsorship of the game companies. I do it because I know people like to learn the new stuff and, frankly, I find it fun to teach people new games. So, the line is blurry – I get games for review, demo and library additions. But I want to make sure you know the line is blurry and you can assume that most of the games I talk about were provided to me for one of these purposes. Okay? Okay. Let get back to the games…</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Time for a new session reviews show talking about a few new and new-ish games. I managed to rope my lovely wife Christina to join me for a talk about the following games:   Days of Wonder’s gorgeous new whodunit game, Mystery Express from Antoine Bauza and Serge Laget Out of the Box’s trio of realtime card-smashers, Super Circles, 7 Ate 9 and Run Wild – all by mass-market design queen Maureen Hiron Valley Games’ reprint of Aaron Lauster’s Days of Steam   You’ll notice an official disclaimer now for Boardgame Babylon (you always scroll down to read stuff on the sidebar, right?) I don’t think I’ve ever hidden the fact that I sometimes accept review copies of games that I discuss on the show. The FTC has now mandated that this kind of information be mentioned by bloggers and other people inclined to express opinions about products and services. In addition to reviewing games, I also curate the board game library for Strategicon’s thrice-yearly conventions, which means some games are also sent to me so they can be played in the big board games library I tote to each convention. Many of those games I demo at the conventions as events but not necessarily with the direct sponsorship of the game companies. I do it because I know people like to learn the new stuff and, frankly, I find it fun to teach people new games. So, the line is blurry – I get games for review, demo and library additions. But I want to make sure you know the line is blurry and you can assume that most of the games I talk about were provided to me for one of these purposes. Okay? Okay. Let get back to the games…</itunes:summary></item>
    
    <item>
      <title>Boardgame Babylon's Orccon 2010 Wrap-Up on BGG</title>
      <itunes:title>Boardgame Babylon's Orccon 2010 Wrap-Up on BGG</itunes:title>
      <pubDate>Sat, 20 Mar 2010 17:25:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=595209#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-s-orccon-2010-wrap-up-on-bgg]]></link>
      <description><![CDATA[<p>Only a month late, here is my list of key games and mini-reviews of many demo items from Orccon 2010.</p>
<p><a href="http://www.boardgamegeek.com/geeklist/52573/boardgame-babylons-orccon-2010-wrap-up-report">http://www.boardgamegeek.com/geeklist/52573/boardgame-babylons-orccon-2010-wrap-up-report</a></p>
<p>I have two new podcasts in the can. The next one coming will feature:</p>
<p>Mystery Express from Days of Wonder</p>
<p>Maureen Hiron's card-smashing trilogy: Super Circles, 7 Ate 9 and Run Wild from Out of the Box</p>
<p>Days of Steam from Valley Games</p>
<p>Happy Spring Gaming...</p>]]></description>
      
      <content:encoded><![CDATA[<p>Only a month late, here is my list of key games and mini-reviews of many demo items from Orccon 2010.</p> <p><a href="http://www.boardgamegeek.com/geeklist/52573/boardgame-babylons-orccon-2010-wrap-up-report">http://www.boardgamegeek.com/geeklist/52573/boardgame-babylons-orccon-2010-wrap-up-report</a></p> <p>I have two new podcasts in the can. The next one coming will feature:</p> <p>Mystery Express from Days of Wonder</p> <p>Maureen Hiron's card-smashing trilogy: Super Circles, 7 Ate 9 and Run Wild from Out of the Box</p> <p>Days of Steam from Valley Games</p> <p>Happy Spring Gaming...</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 77 - Q&amp;A with Matt Leacock at Orccon 2010</title>
      <itunes:title>BGB Volume 77 - Q&amp;A with Matt Leacock at Orccon 2010</itunes:title>
      <pubDate>Thu, 18 Feb 2010 06:41:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=583756#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-77-q-a-with-matt-leacock-at-orccon-2010]]></link>
      <description><![CDATA[<p><span style="font-size: x-small;"> </span></p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="color: black; font-size: small;">Boardgame Babylon is back with a Q&A session featuring award-winning designer, Matt Leacock. You probably know him from his hit games <a href="http://www.boardgamegeek.com/boardgame/30549/pandemic"><span style="color: blue;">Pandemic</span></a> and <a href="http://www.boardgamegeek.com/boardgame/37380/roll-through-the-ages-the-bronze-age"><span style="color: blue;">Roll Through The Ages</span></a>. His newest game, <a href="http://www.boardgamegeek.com/boardgame/65244/forbidden-island"><span style="color: blue;">Gamewright's utterly gorgeous Forbidden Island</span></a>, debuted at Orccon 2010 and was well-received. Listen in to hear him talk about his history in gaming, the development of his games, and he even politely listens to me complain about game branding (he's an incredibly nice guy - listen for him to tell me to 'be nice' when I joke about people getting low scores in Roll Through The Ages). ;)</span></p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="color: black; font-size: small;">Here's a complete bio:</span></p>
<p class="MsoNormal" style="margin-bottom: 5.0pt; line-height: normal; background: white;"><span style="color: black; font-size: small;">Matt Leacock is a user experience designer and game designer. His games have received many awards including Family Game of the Year from Games Magazine for both <em>Pandemic</em> (2008) and <em>Roll Through the Ages</em> (2009). His newest game, <em>Forbidden Island </em>is due out from Gamewright this spring. When not designing games, Matt heads User Experience at Sococo where he's applying game design techniques to reinvent communications software. Prior to Sococo he was an interaction designer at Yahoo!, AOL, Netscape, and Apple.</span></p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="color: black; font-size: small;">We had a lot of fun recording the show and I hope you will enjoy listening to it, too.</span></p>
<p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;"><span style="font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; color: black;"><span style="font-size: small;">For more information on future Strategicon events, see <a href="http://www.strategicon.net"><span style="color: blue;">www.strategicon.net</span></a></span></span></p>
<p> </p>
<p><span style="font-size: x-small;"><a href="http://www.strategicon.net"></a></span></p>]]></description>
      
      <content:encoded><![CDATA[<p> </p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;">Boardgame Babylon is back with a Q&A session featuring award-winning designer, Matt Leacock. You probably know him from his hit games <a href="http://www.boardgamegeek.com/boardgame/30549/pandemic">Pandemic</a> and <a href="http://www.boardgamegeek.com/boardgame/37380/roll-through-the-ages-the-bronze-age">Roll Through The Ages</a>. His newest game, <a href="http://www.boardgamegeek.com/boardgame/65244/forbidden-island">Gamewright's utterly gorgeous Forbidden Island</a>, debuted at Orccon 2010 and was well-received. Listen in to hear him talk about his history in gaming, the development of his games, and he even politely listens to me complain about game branding (he's an incredibly nice guy - listen for him to tell me to 'be nice' when I joke about people getting low scores in Roll Through The Ages). ;)</p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;">Here's a complete bio:</p> <p class="MsoNormal" style="margin-bottom: 5.0pt; line-height: normal; background: white;">Matt Leacock is a user experience designer and game designer. His games have received many awards including Family Game of the Year from Games Magazine for both <em>Pandemic</em> (2008) and <em>Roll Through the Ages</em> (2009). His newest game, <em>Forbidden Island </em>is due out from Gamewright this spring. When not designing games, Matt heads User Experience at Sococo where he's applying game design techniques to reinvent communications software. Prior to Sococo he was an interaction designer at Yahoo!, AOL, Netscape, and Apple.</p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;">We had a lot of fun recording the show and I hope you will enjoy listening to it, too.</p> <p class="MsoNormal" style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; line-height: normal; background: white;">For more information on future Strategicon events, see <a href="http://www.strategicon.net">www.strategicon.net</a></p> <p> </p> <p><a href="http://www.strategicon.net"></a></p>]]></content:encoded>
      
      
      <enclosure length="21376021" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v77.mp3?dest-id=28622"/>
      <itunes:duration>44:32</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is back with a Q&amp;A session featuring award-winning designer, Matt Leacock. You probably know him from his hit games Pandemic and Roll Through The Ages. His newest game, Gamewright's utterly gorgeous Forbidden Island, debuted at Orccon 2010 and was well-received. Listen in to hear him talk about his history in gaming, the development of his games, and he even politely listens to me complain about game branding (he's an incredibly nice guy - listen for him to tell me to 'be nice' when I joke about people getting low scores in Roll Through The Ages). ;) Here's a complete bio: Matt Leacock is a user experience designer and game designer. His games have received many awards including Family Game of the Year from Games Magazine for both Pandemic (2008) and Roll Through the Ages (2009). His newest game, Forbidden Island is due out from Gamewright this spring. When not designing games, Matt heads User Experience at Sococo where he's applying game design techniques to reinvent communications software. Prior to Sococo he was an interaction designer at Yahoo!, AOL, Netscape, and Apple. We had a lot of fun recording the show and I hope you will enjoy listening to it, too. For more information on future Strategicon events, see www.strategicon.net  </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is back with a Q&amp;A session featuring award-winning designer, Matt Leacock. You probably know him from his hit games Pandemic and Roll Through The Ages. His newest game, Gamewright's utterly gorgeous Forbidden Island, debuted at Orccon 2010 and was well-received. Listen in to hear him talk about his history in gaming, the development of his games, and he even politely listens to me complain about game branding (he's an incredibly nice guy - listen for him to tell me to 'be nice' when I joke about people getting low scores in Roll Through The Ages). ;) Here's a complete bio: Matt Leacock is a user experience designer and game designer. His games have received many awards including Family Game of the Year from Games Magazine for both Pandemic (2008) and Roll Through the Ages (2009). His newest game, Forbidden Island is due out from Gamewright this spring. When not designing games, Matt heads User Experience at Sococo where he's applying game design techniques to reinvent communications software. Prior to Sococo he was an interaction designer at Yahoo!, AOL, Netscape, and Apple. We had a lot of fun recording the show and I hope you will enjoy listening to it, too. For more information on future Strategicon events, see www.strategicon.net  </itunes:summary></item>
    
    <item>
      <title>Orccon 2010 - Post #1 - Demos and Light Games</title>
      <itunes:title>Orccon 2010 - Post #1 - Demos and Light Games</itunes:title>
      <pubDate>Sat, 13 Feb 2010 02:41:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=581777#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2010-post-1-demos-and-light-games]]></link>
      <description><![CDATA[<p>Orccon 2010 is upon us and I'll be blogging from the Boardgame Babylon Library booth as much as possible this weekend.</p>
<p>Early tournaments for Incan Gold, FITS, Slide 5 (6 Nimmt!), Formula Motor Racing, Tobago, Lost Cities: The Board Game, and some Steve Jackson Games events have already gone off. Thunderstone demos are all the rage with the AEG team (BGB friend jim pinto is here with his crew). I think we had four tables of the game going earlier. I need to check that one out.</p>
<p>Late arrivals for the demo/library include Days of Steam, Repulic of Rome (there were gasps when I brought it out!), Such A Thing, Dungeon Lords, Witch of Salem, CarDcassonne, Skyline 3000, and Atlantis.</p>
<p>Popular checkouts already: Dungeon Lords, Havana, Galaxy Trucker, and Campaign Manager 2008.</p>
<p>I'm about to play Days of Steam - a light train game from Valley Games - so I can be ready to run a demo for it tomorrow.</p>
<p>Hoping to record a podcast tonight with jim pinto about games played in 2009. Will post promptly it if isn't too awful...</p>]]></description>
      
      <content:encoded><![CDATA[<p>Orccon 2010 is upon us and I'll be blogging from the Boardgame Babylon Library booth as much as possible this weekend.</p> <p>Early tournaments for Incan Gold, FITS, Slide 5 (6 Nimmt!), Formula Motor Racing, Tobago, Lost Cities: The Board Game, and some Steve Jackson Games events have already gone off. Thunderstone demos are all the rage with the AEG team (BGB friend jim pinto is here with his crew). I think we had four tables of the game going earlier. I need to check that one out.</p> <p>Late arrivals for the demo/library include Days of Steam, Repulic of Rome (there were gasps when I brought it out!), Such A Thing, Dungeon Lords, Witch of Salem, CarDcassonne, Skyline 3000, and Atlantis.</p> <p>Popular checkouts already: Dungeon Lords, Havana, Galaxy Trucker, and Campaign Manager 2008.</p> <p>I'm about to play Days of Steam - a light train game from Valley Games - so I can be ready to run a demo for it tomorrow.</p> <p>Hoping to record a podcast tonight with jim pinto about games played in 2009. Will post promptly it if isn't too awful...</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 76 - Factory Manager, Martian Fluxx and Tobago</title>
      <itunes:title>BGB Volume 76 - Factory Manager, Martian Fluxx and Tobago</itunes:title>
      <pubDate>Thu, 28 Jan 2010 06:28:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=575754#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-76-factory-manager-martian-fluxx-and-tobago]]></link>
      <description><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">Later than promised, the new Boardgame Babylon is out with session reviews of Power Grid - Factory Manager, Martian Fluxx, and Tobago. Oddly enough, I kind of liked all three but know only Tobago will hit the nickel list this year.</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">I also announce the winner of the Leaders of Small World giveaway. Thanks to everyone who tweeted, Facebooked, posted, commented or otherwise spread the word about our Last Minute Stocking Stuffer show. Hopefully a few extra people got some good smaller games in their holiday socks this year with our help.</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">Don't forget that Orccon 2010 is coming soon! Cash in those miles and fly out to see us in Sunny L.A. (our twice-a-decade rainstorm is ovah!) for President's Day Weekend to enjoy these great events:</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">*  Guest of Honor Matt Leacock will join us for big Pandemic and Roll Through The Ages events. He'll also debut his great new co-operative game Forbidden Island, due out soon from Gamewright!</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">*  Compete in the Ticket to Ride World Championship Qualifier with exclusive prizes!</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">*  Learn great new games like a pre-release of Mystery Express, Tobago, At The Gates of Loyang, Cardcassonne, Dream Factory, Homesteaders, Terra Prime, Megacorps, Campaign Manager 2008, Havana, Run Wild, and many more!</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">*  Play games in the Strategicon Board Game Library further expanded through donations from Rio Grande Games, Z-Man Games, Mayfair Games, Out of the Box, Days of Wonder, Looney Labs, FRED Distribution, and many more great publishers!</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">*  Play in over 200 board game events for dealer dollars you can use to buy anything in the dealer room - no lousy prize pool!</font></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><font face="Times New Roman" size="3">For more information, check out: <a href="http://www.strategicon.net">www.strategicon.net</a> and join us from 2/12-2/15.</font></p>
<p><span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Thanks again for downloading and listening to Boardgame Babylon.</span></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt;">Later than promised, the new Boardgame Babylon is out with session reviews of Power Grid - Factory Manager, Martian Fluxx, and Tobago. Oddly enough, I kind of liked all three but know only Tobago will hit the nickel list this year.</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">I also announce the winner of the Leaders of Small World giveaway. Thanks to everyone who tweeted, Facebooked, posted, commented or otherwise spread the word about our Last Minute Stocking Stuffer show. Hopefully a few extra people got some good smaller games in their holiday socks this year with our help.</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">Don't forget that Orccon 2010 is coming soon! Cash in those miles and fly out to see us in Sunny L.A. (our twice-a-decade rainstorm is ovah!) for President's Day Weekend to enjoy these great events:</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">* Guest of Honor Matt Leacock will join us for big Pandemic and Roll Through The Ages events. He'll also debut his great new co-operative game Forbidden Island, due out soon from Gamewright!</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">* Compete in the Ticket to Ride World Championship Qualifier with exclusive prizes!</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">* Learn great new games like a pre-release of Mystery Express, Tobago, At The Gates of Loyang, Cardcassonne, Dream Factory, Homesteaders, Terra Prime, Megacorps, Campaign Manager 2008, Havana, Run Wild, and many more!</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">* Play games in the Strategicon Board Game Library further expanded through donations from Rio Grande Games, Z-Man Games, Mayfair Games, Out of the Box, Days of Wonder, Looney Labs, FRED Distribution, and many more great publishers!</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">* Play in over 200 board game events for dealer dollars you can use to buy anything in the dealer room - no lousy prize pool!</p> <p class="MsoNormal" style="margin: 0in 0in 0pt;"> </p> <p class="MsoNormal" style="margin: 0in 0in 0pt;">For more information, check out: <a href="http://www.strategicon.net">www.strategicon.net</a> and join us from 2/12-2/15.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="15014287" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v76.mp3?dest-id=28622"/>
      <itunes:duration>31:16</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Later than promised, the new Boardgame Babylon is out with session reviews of Power Grid - Factory Manager, Martian Fluxx, and Tobago. Oddly enough, I kind of liked all three but know only Tobago will hit the nickel list this year.   I also announce the winner of the Leaders of Small World giveaway. Thanks to everyone who tweeted, Facebooked, posted, commented or otherwise spread the word about our Last Minute Stocking Stuffer show. Hopefully a few extra people got some good smaller games in their holiday socks this year with our help.   Don't forget that Orccon 2010 is coming soon! Cash in those miles and fly out to see us in Sunny L.A. (our twice-a-decade rainstorm is ovah!) for President's Day Weekend to enjoy these great events:   *  Guest of Honor Matt Leacock will join us for big Pandemic and Roll Through The Ages events. He'll also debut his great new co-operative game Forbidden Island, due out soon from Gamewright!   *  Compete in the Ticket to Ride World Championship Qualifier with exclusive prizes!   *  Learn great new games like a pre-release of Mystery Express, Tobago, At The Gates of Loyang, Cardcassonne, Dream Factory, Homesteaders, Terra Prime, Megacorps, Campaign Manager 2008, Havana, Run Wild, and many more!   *  Play games in the Strategicon Board Game Library further expanded through donations from Rio Grande Games, Z-Man Games, Mayfair Games, Out of the Box, Days of Wonder, Looney Labs, FRED Distribution, and many more great publishers!   *  Play in over 200 board game events for dealer dollars you can use to buy anything in the dealer room - no lousy prize pool!   For more information, check out: www.strategicon.net and join us from 2/12-2/15. Thanks again for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Later than promised, the new Boardgame Babylon is out with session reviews of Power Grid - Factory Manager, Martian Fluxx, and Tobago. Oddly enough, I kind of liked all three but know only Tobago will hit the nickel list this year.   I also announce the winner of the Leaders of Small World giveaway. Thanks to everyone who tweeted, Facebooked, posted, commented or otherwise spread the word about our Last Minute Stocking Stuffer show. Hopefully a few extra people got some good smaller games in their holiday socks this year with our help.   Don't forget that Orccon 2010 is coming soon! Cash in those miles and fly out to see us in Sunny L.A. (our twice-a-decade rainstorm is ovah!) for President's Day Weekend to enjoy these great events:   *  Guest of Honor Matt Leacock will join us for big Pandemic and Roll Through The Ages events. He'll also debut his great new co-operative game Forbidden Island, due out soon from Gamewright!   *  Compete in the Ticket to Ride World Championship Qualifier with exclusive prizes!   *  Learn great new games like a pre-release of Mystery Express, Tobago, At The Gates of Loyang, Cardcassonne, Dream Factory, Homesteaders, Terra Prime, Megacorps, Campaign Manager 2008, Havana, Run Wild, and many more!   *  Play games in the Strategicon Board Game Library further expanded through donations from Rio Grande Games, Z-Man Games, Mayfair Games, Out of the Box, Days of Wonder, Looney Labs, FRED Distribution, and many more great publishers!   *  Play in over 200 board game events for dealer dollars you can use to buy anything in the dealer room - no lousy prize pool!   For more information, check out: www.strategicon.net and join us from 2/12-2/15. Thanks again for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 75 - Last Minute Stocking Stuffers and Holiday Party Games</title>
      <itunes:title>BGB Volume 75 - Last Minute Stocking Stuffers and Holiday Party Games</itunes:title>
      <pubDate>Thu, 17 Dec 2009 07:59:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=560973#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-75-last-minute-stocking-stuffers-and-holiday-party-games]]></link>
      <description><![CDATA[<p class="MsoNormal"><font size="3">Boardgame Babylon is finally back with the Last Minute Stocking Stuffer and Party Game Expansion show. Sorry to say it took me about two weeks to get this from recording to actually release because of a busy holiday season. I think I've decided to stop waiting so long to record this show next year so we'll see how that goes.</font></p>
<p class="MsoNormal"><font size="3"><strong>Stocking Stuffers:</strong></font></p>
<p class="MsoNormal"><font size="3">Small World: Grand Dames from Days of Wonder</font></p>
<p class="MsoNormal"><font size="3">Small World: Cursed! from Days of Wonder</font></p>
<p class="MsoNormal"><font size="3">Small World: Leaders of Small World from Days of Wonder</font></p>
<p class="MsoNormal"><font size="3">Ticket to Ride: Europe 1912 expansion from Days of Wonder</font></p>
<p class="MsoNormal"><font size="3">Wits and Wagers: Expansion #1</font></p>
<p class="MsoNormal"><font size="3">Archaeology: The Card Game from Z</font></p>
<p class="MsoNormal"><font size="3">Horse Fair from R&R Games</font></p>
<p class="MsoNormal"><font size="3">Straw from AEG Enterprises</font></p>
<p class="MsoNormal"><font size="3"><strong>Party Game Suggestions:</strong></font></p>
<p class="MsoNormal"><font size="3">Such a Thing from Valley Games</font></p>
<p class="MsoNormal"><font size="3">Wits and Wagers from Northstar Games</font></p>
<p class="MsoNormal"><font size="3">Word on the Street from Out of the Box Games</font></p>
<p class="MsoNormal"><font size="3">Cineplexity from Out of the Box Games</font></p>
<p class="MsoNormal"><font size="3">The Chain Game from Out of the Box Games</font></p>
<p class="MsoNormal"><font size="3">Time's Up: Title Recall from R&R Games</font></p>
<p class="MsoNormal"><font size="3">Time's Up: Game Geek Edition from Repos Games</font></p>
<p class="MsoNormal"><font size="3"><strong>Dexterity Game Suggestions:</strong></font></p>
<p class="MsoNormal"><font size="3">Sorry Sliders</font></p>
<p class="MsoNormal"><font size="3">Ring-O Flamingo</font></p>
<p class="MsoNormal"><font size="3"><strong>Going to Target?</strong></font></p>
<p class="MsoNormal"><font size="3">Qwirkle</font></p>
<p class="MsoNormal"><font size="3">Bananagrams</font></p>
<p class="MsoNormal"><font size="3">Pictionary Man(!) - he's on my wish list ;)</font></p>
<p class="MsoNormal"><font size="3">Scattegories On The Go</font></p>
<p class="MsoNormal"><font size="3"><strong>iPhone Apps</strong></font></p>
<p class="MsoNormal"><font size="3">Zooloretto</font></p>
<p class="MsoNormal"><font size="3">Bananagrams</font></p>
<p class="MsoNormal"><font size="3">Roto</font></p>
<p class="MsoNormal"><font size="3">Robot Master</font></p>
<p class="MsoNormal"><font size="3">Don't forget to sign up for the Leaders of Small World contest by tweeting, Facebooking, posting on BGG, a publisher's site, Amazon.com or otherwise spreading the word about this podcast and its recommendations. Drop me a note with a link to the Connect address on the side for your chance to win. The contest is only running through Christmas and then I will play Santa to one lucky listener (worldwide)!</font><font size="3"> </font></p>
<p class="MsoNormal"><font size="3">Happy Holidays to all and thanks for listening to Boardgame Babylon in 2009.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">Boardgame Babylon is finally back with the Last Minute Stocking Stuffer and Party Game Expansion show. Sorry to say it took me about two weeks to get this from recording to actually release because of a busy holiday season. I think I've decided to stop waiting so long to record this show next year so we'll see how that goes.</p> <p class="MsoNormal">Stocking Stuffers:</p> <p class="MsoNormal">Small World: Grand Dames from Days of Wonder</p> <p class="MsoNormal">Small World: Cursed! from Days of Wonder</p> <p class="MsoNormal">Small World: Leaders of Small World from Days of Wonder</p> <p class="MsoNormal">Ticket to Ride: Europe 1912 expansion from Days of Wonder</p> <p class="MsoNormal">Wits and Wagers: Expansion #1</p> <p class="MsoNormal">Archaeology: The Card Game from Z</p> <p class="MsoNormal">Horse Fair from R&R Games</p> <p class="MsoNormal">Straw from AEG Enterprises</p> <p class="MsoNormal">Party Game Suggestions:</p> <p class="MsoNormal">Such a Thing from Valley Games</p> <p class="MsoNormal">Wits and Wagers from Northstar Games</p> <p class="MsoNormal">Word on the Street from Out of the Box Games</p> <p class="MsoNormal">Cineplexity from Out of the Box Games</p> <p class="MsoNormal">The Chain Game from Out of the Box Games</p> <p class="MsoNormal">Time's Up: Title Recall from R&R Games</p> <p class="MsoNormal">Time's Up: Game Geek Edition from Repos Games</p> <p class="MsoNormal">Dexterity Game Suggestions:</p> <p class="MsoNormal">Sorry Sliders</p> <p class="MsoNormal">Ring-O Flamingo</p> <p class="MsoNormal">Going to Target?</p> <p class="MsoNormal">Qwirkle</p> <p class="MsoNormal">Bananagrams</p> <p class="MsoNormal">Pictionary Man(!) - he's on my wish list ;)</p> <p class="MsoNormal">Scattegories On The Go</p> <p class="MsoNormal">iPhone Apps</p> <p class="MsoNormal">Zooloretto</p> <p class="MsoNormal">Bananagrams</p> <p class="MsoNormal">Roto</p> <p class="MsoNormal">Robot Master</p> <p class="MsoNormal">Don't forget to sign up for the Leaders of Small World contest by tweeting, Facebooking, posting on BGG, a publisher's site, Amazon.com or otherwise spreading the word about this podcast and its recommendations. Drop me a note with a link to the Connect address on the side for your chance to win. The contest is only running through Christmas and then I will play Santa to one lucky listener (worldwide)! </p> <p class="MsoNormal">Happy Holidays to all and thanks for listening to Boardgame Babylon in 2009.</p>]]></content:encoded>
      
      
      <enclosure length="20067120" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v75.mp3?dest-id=28622"/>
      <itunes:duration>41:48</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is finally back with the Last Minute Stocking Stuffer and Party Game Expansion show. Sorry to say it took me about two weeks to get this from recording to actually release because of a busy holiday season. I think I've decided to stop waiting so long to record this show next year so we'll see how that goes. Stocking Stuffers: Small World: Grand Dames from Days of Wonder Small World: Cursed! from Days of Wonder Small World: Leaders of Small World from Days of Wonder Ticket to Ride: Europe 1912 expansion from Days of Wonder Wits and Wagers: Expansion #1 Archaeology: The Card Game from Z Horse Fair from R&amp;R Games Straw from AEG Enterprises Party Game Suggestions: Such a Thing from Valley Games Wits and Wagers from Northstar Games Word on the Street from Out of the Box Games Cineplexity from Out of the Box Games The Chain Game from Out of the Box Games Time's Up: Title Recall from R&amp;R Games Time's Up: Game Geek Edition from Repos Games Dexterity Game Suggestions: Sorry Sliders Ring-O Flamingo Going to Target? Qwirkle Bananagrams Pictionary Man(!) - he's on my wish list ;) Scattegories On The Go iPhone Apps Zooloretto Bananagrams Roto Robot Master Don't forget to sign up for the Leaders of Small World contest by tweeting, Facebooking, posting on BGG, a publisher's site, Amazon.com or otherwise spreading the word about this podcast and its recommendations. Drop me a note with a link to the Connect address on the side for your chance to win. The contest is only running through Christmas and then I will play Santa to one lucky listener (worldwide)!  Happy Holidays to all and thanks for listening to Boardgame Babylon in 2009.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is finally back with the Last Minute Stocking Stuffer and Party Game Expansion show. Sorry to say it took me about two weeks to get this from recording to actually release because of a busy holiday season. I think I've decided to stop waiting so long to record this show next year so we'll see how that goes. Stocking Stuffers: Small World: Grand Dames from Days of Wonder Small World: Cursed! from Days of Wonder Small World: Leaders of Small World from Days of Wonder Ticket to Ride: Europe 1912 expansion from Days of Wonder Wits and Wagers: Expansion #1 Archaeology: The Card Game from Z Horse Fair from R&amp;R Games Straw from AEG Enterprises Party Game Suggestions: Such a Thing from Valley Games Wits and Wagers from Northstar Games Word on the Street from Out of the Box Games Cineplexity from Out of the Box Games The Chain Game from Out of the Box Games Time's Up: Title Recall from R&amp;R Games Time's Up: Game Geek Edition from Repos Games Dexterity Game Suggestions: Sorry Sliders Ring-O Flamingo Going to Target? Qwirkle Bananagrams Pictionary Man(!) - he's on my wish list ;) Scattegories On The Go iPhone Apps Zooloretto Bananagrams Roto Robot Master Don't forget to sign up for the Leaders of Small World contest by tweeting, Facebooking, posting on BGG, a publisher's site, Amazon.com or otherwise spreading the word about this podcast and its recommendations. Drop me a note with a link to the Connect address on the side for your chance to win. The contest is only running through Christmas and then I will play Santa to one lucky listener (worldwide)!  Happy Holidays to all and thanks for listening to Boardgame Babylon in 2009.</itunes:summary></item>
    
    <item>
      <title>The BGB Clear the Shelves Auction will be over shortly...</title>
      <itunes:title>The BGB Clear the Shelves Auction will be over shortly...</itunes:title>
      <pubDate>Fri, 04 Dec 2009 05:50:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=556260#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/the-bgb-clear-the-shelves-auction-will-be-over-shortly-]]></link>
      <description><![CDATA[Yes, I am getting your e-mail. I will shut down the auction soon after BGG.com comes back up. Sorry for the confusion.]]></description>
      
      <content:encoded><![CDATA[Yes, I am getting your e-mail. I will shut down the auction soon after BGG.com comes back up. Sorry for the confusion.]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Boardgame Babylon's Clear The Shelves Auction #2 going on now through 12/03</title>
      <itunes:title>Boardgame Babylon's Clear The Shelves Auction #2 going on now through 12/03</itunes:title>
      <pubDate>Sun, 22 Nov 2009 17:32:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=552048#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-s-clear-the-shelves-auction-2-going-on-now-through-12-03]]></link>
      <description><![CDATA[<p>Just wanted to let you know that I'm running an auction for about 100 games/items (including a few RPGS and miniature things) from my collection on BGG.com right now.<br/> <br/>Shipping costs can be saved for the locals - we can arrange pick up for those of you who live in Southern California.<br/> <br/>Check it out here: <a href="http://www.boardgamegeek.com/geeklist/48764">http://www.boardgamegeek.com/geeklist/48764</a><br/> <br/>Some featured games from the list:<br/>Factory Fun plus the new expansion<br/>Tricky Trek (new Essen 2009 release)</p>
<p>Taj Mahal (RGG/Alea)<br/>Naval War<br/>Essen and Strategicon exclusive Zooloretto, Power Grid and Ghost Stories expansions<br/>huge set of Clan War<br/>Lots of kid games (yay! They've moved on!)<br/>A bunch of old D&D minis from the 80's</p>
<p>Happy Bidding!</p>]]></description>
      
      <content:encoded><![CDATA[<p>Just wanted to let you know that I'm running an auction for about 100 games/items (including a few RPGS and miniature things) from my collection on BGG.com right now. Shipping costs can be saved for the locals - we can arrange pick up for those of you who live in Southern California. Check it out here: <a href="http://www.boardgamegeek.com/geeklist/48764">http://www.boardgamegeek.com/geeklist/48764</a> Some featured games from the list:Factory Fun plus the new expansionTricky Trek (new Essen 2009 release)</p> <p>Taj Mahal (RGG/Alea)Naval WarEssen and Strategicon exclusive Zooloretto, Power Grid and Ghost Stories expansionshuge set of Clan WarLots of kid games (yay! They've moved on!)A bunch of old D&D minis from the 80's</p> <p>Happy Bidding!</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Shop through the Amazon Link - An easy way to support Boardgame Babylon</title>
      <itunes:title>Shop through the Amazon Link - An easy way to support Boardgame Babylon</itunes:title>
      <pubDate>Tue, 10 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=547530#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/shop-through-the-amazon-link-an-easy-way-to-support-boardgame-babylon]]></link>
      <description><![CDATA[<p>Thanks for all the great feedback on the Essen shows. I still have a few more to release when I can get a chance (and shake the jetlag after three weeks out of the country).</p>
<p>At this time of year, I always appeal to listeners doing their holiday online shopping to please shop through the Amazon.com link on the top left corner of the page here. If you search for items you are going to buy on Amazon anyway, a small percentage of your purchase goes to BGB to help keep the podcast going. It is no additional cost to you but helps out here, especially now that I am getting all those Essen bills in (eek!) And it couldn't be easier - just search for your item and then go through the regular purchase process.</p>
<p>Thanks for supporting the show and for listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Thanks for all the great feedback on the Essen shows. I still have a few more to release when I can get a chance (and shake the jetlag after three weeks out of the country).</p> <p>At this time of year, I always appeal to listeners doing their holiday online shopping to please shop through the Amazon.com link on the top left corner of the page here. If you search for items you are going to buy on Amazon anyway, a small percentage of your purchase goes to BGB to help keep the podcast going. It is no additional cost to you but helps out here, especially now that I am getting all those Essen bills in (eek!) And it couldn't be easier - just search for your item and then go through the regular purchase process.</p> <p>Thanks for supporting the show and for listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 74 - Essen 2009, Part 3 - Havana, Sherwood Forest and Cheese</title>
      <itunes:title>BGB Volume 74 - Essen 2009, Part 3 - Havana, Sherwood Forest and Cheese</itunes:title>
      <pubDate>Thu, 05 Nov 2009 18:11:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=545896#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-74-essen-2009-part-3-havana-sherwood-forest-and-cheese]]></link>
      <description><![CDATA[<p>Another Essen show with some brief comments and then I dive right in on Reinhard Staupe's Havana, Nils Funkemeyer's Sherwood Forest and Michael Sohre's silly dexterity game, Cheese.</p>
<p>Warning - I meant to edit this show all week but never had time while I am down here in India. So, here it is, warts and all.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Another Essen show with some brief comments and then I dive right in on Reinhard Staupe's Havana, Nils Funkemeyer's Sherwood Forest and Michael Sohre's silly dexterity game, Cheese.</p> <p>Warning - I meant to edit this show all week but never had time while I am down here in India. So, here it is, warts and all.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="12886471" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v74.mp3?dest-id=28622"/>
      <itunes:duration>26:50</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Another Essen show with some brief comments and then I dive right in on Reinhard Staupe's Havana, Nils Funkemeyer's Sherwood Forest and Michael Sohre's silly dexterity game, Cheese. Warning - I meant to edit this show all week but never had time while I am down here in India. So, here it is, warts and all. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Another Essen show with some brief comments and then I dive right in on Reinhard Staupe's Havana, Nils Funkemeyer's Sherwood Forest and Michael Sohre's silly dexterity game, Cheese. Warning - I meant to edit this show all week but never had time while I am down here in India. So, here it is, warts and all. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 73 - Essen 2009, Part 2 - TWRS, Colonia and Wurfel Ligretto</title>
      <itunes:title>BGB Volume 73 - Essen 2009, Part 2 - TWRS, Colonia and Wurfel Ligretto</itunes:title>
      <pubDate>Sun, 01 Nov 2009 05:07:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=544041#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-73-essen-2009-part-2-twrs-colonia-and-wurfel-ligretto]]></link>
      <description><![CDATA[<p>Finally a second show from Essen. In this one, I talk about Martyn F's TWRS (designer and game shown to the side here), Dirk Henn's Colonia and Inka & Markus Brand's Wurfel Ligretto (which I'll note since in the podcast I neglect to say the designers for this title).</p>
<p>This is pretty much how I think I'll do my Essen shows - a brief vignette or two and then three quick reviews of games (roughly, one I like, one I didn't particularly and then a filler or lighter game).</p>
<p>And if you watched the live streaming from the Boardgamegeek.com booth at Essen, you saw a lot of me! I am there for the Czech Games Edition demos, Colonia, part of the Jay Tummelson interview and at various other times. The BGG.COM booth was the place to be and I'm thrilled I got to attend the show for their debut. I hope they make it back again next year.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Finally a second show from Essen. In this one, I talk about Martyn F's TWRS (designer and game shown to the side here), Dirk Henn's Colonia and Inka & Markus Brand's Wurfel Ligretto (which I'll note since in the podcast I neglect to say the designers for this title).</p> <p>This is pretty much how I think I'll do my Essen shows - a brief vignette or two and then three quick reviews of games (roughly, one I like, one I didn't particularly and then a filler or lighter game).</p> <p>And if you watched the live streaming from the Boardgamegeek.com booth at Essen, you saw a lot of me! I am there for the Czech Games Edition demos, Colonia, part of the Jay Tummelson interview and at various other times. The BGG.COM booth was the place to be and I'm thrilled I got to attend the show for their debut. I hope they make it back again next year.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="12589716" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v73.mp3?dest-id=28622"/>
      <itunes:duration>26:13</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Finally a second show from Essen. In this one, I talk about Martyn F's TWRS (designer and game shown to the side here), Dirk Henn's Colonia and Inka &amp; Markus Brand's Wurfel Ligretto (which I'll note since in the podcast I neglect to say the designers for this title). This is pretty much how I think I'll do my Essen shows - a brief vignette or two and then three quick reviews of games (roughly, one I like, one I didn't particularly and then a filler or lighter game). And if you watched the live streaming from the Boardgamegeek.com booth at Essen, you saw a lot of me! I am there for the Czech Games Edition demos, Colonia, part of the Jay Tummelson interview and at various other times. The BGG.COM booth was the place to be and I'm thrilled I got to attend the show for their debut. I hope they make it back again next year. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Finally a second show from Essen. In this one, I talk about Martyn F's TWRS (designer and game shown to the side here), Dirk Henn's Colonia and Inka &amp; Markus Brand's Wurfel Ligretto (which I'll note since in the podcast I neglect to say the designers for this title). This is pretty much how I think I'll do my Essen shows - a brief vignette or two and then three quick reviews of games (roughly, one I like, one I didn't particularly and then a filler or lighter game). And if you watched the live streaming from the Boardgamegeek.com booth at Essen, you saw a lot of me! I am there for the Czech Games Edition demos, Colonia, part of the Jay Tummelson interview and at various other times. The BGG.COM booth was the place to be and I'm thrilled I got to attend the show for their debut. I hope they make it back again next year. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>More Essen coming but not coming to BGG.con</title>
      <itunes:title>More Essen coming but not coming to BGG.con</itunes:title>
      <pubDate>Mon, 26 Oct 2009 01:06:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=541711#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/more-essen-coming-but-not-coming-to-bgg-con]]></link>
      <description><![CDATA[<p>More Essen shows are on the way soon. Unfortunately, limited internet access in Germany prevented me from having enough time to upload 'casts and being at the show for the first time didn't help either.</p>
<p>In light of the fact that Geekdo/BGG did so many cool live broadcasts on UStream and that other podcasters were on-hand, I've decided to keep my podcasts to game reviews and thoughts on the show. I did a few interviews but didn't follow the sensible advice of conducting them in quieter spots and the noise is not good - plus, there would be some overlap. So, as I spend a couple of weeks in India for work, I'll record and upload some shows to talk about the event and my attempts to play Uwe Rosenberg's new At The Gates of Loyang (the only game I brought to India) solo over the course of my trip here.</p>
<p>Unfortunately, the time and money involved in making the trip to Essen means that I am going to bow out of BGG.con, which is coming in less than a month's time. I am selling my BGG.con pass and although I have a friend looking in to selling it, you can feel free to e-mail me with an offer. Although some find selling the pass at a premium untoward, I was encouraged to do so by many folks. I certainly wouldn't mind something to help offset the costs of the Essen trip and the chance to bring all these podcasts to you.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon. A new show will go up shortly and many more will follow in the next two weeks.</p>]]></description>
      
      <content:encoded><![CDATA[<p>More Essen shows are on the way soon. Unfortunately, limited internet access in Germany prevented me from having enough time to upload 'casts and being at the show for the first time didn't help either.</p> <p>In light of the fact that Geekdo/BGG did so many cool live broadcasts on UStream and that other podcasters were on-hand, I've decided to keep my podcasts to game reviews and thoughts on the show. I did a few interviews but didn't follow the sensible advice of conducting them in quieter spots and the noise is not good - plus, there would be some overlap. So, as I spend a couple of weeks in India for work, I'll record and upload some shows to talk about the event and my attempts to play Uwe Rosenberg's new At The Gates of Loyang (the only game I brought to India) solo over the course of my trip here.</p> <p>Unfortunately, the time and money involved in making the trip to Essen means that I am going to bow out of BGG.con, which is coming in less than a month's time. I am selling my BGG.con pass and although I have a friend looking in to selling it, you can feel free to e-mail me with an offer. Although some find selling the pass at a premium untoward, I was encouraged to do so by many folks. I certainly wouldn't mind something to help offset the costs of the Essen trip and the chance to bring all these podcasts to you.</p> <p>Thanks again for downloading and listening to Boardgame Babylon. A new show will go up shortly and many more will follow in the next two weeks.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 72 - Essen 2009, Part 1 - Intro and Arrival</title>
      <itunes:title>BGB Volume 72 - Essen 2009, Part 1 - Intro and Arrival</itunes:title>
      <pubDate>Thu, 22 Oct 2009 12:20:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=540560#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-72-essen-2009-part-1-intro-and-arrival]]></link>
      <description><![CDATA[<p>BGB is podcasting from Essen and this is the first in a group of shows. I recorded this one quickly on Wednesday night of the show and then added to it the following morning - but it was done quickly and there is no time to edit. Hope you enjoy the 10 minutes of it.</p>
<p>Better shows with proper analysis and discussion will follow soon.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>BGB is podcasting from Essen and this is the first in a group of shows. I recorded this one quickly on Wednesday night of the show and then added to it the following morning - but it was done quickly and there is no time to edit. Hope you enjoy the 10 minutes of it.</p> <p>Better shows with proper analysis and discussion will follow soon.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="5057459" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v72.mp3?dest-id=28622"/>
      <itunes:duration>10:32</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>BGB is podcasting from Essen and this is the first in a group of shows. I recorded this one quickly on Wednesday night of the show and then added to it the following morning - but it was done quickly and there is no time to edit. Hope you enjoy the 10 minutes of it. Better shows with proper analysis and discussion will follow soon. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>BGB is podcasting from Essen and this is the first in a group of shows. I recorded this one quickly on Wednesday night of the show and then added to it the following morning - but it was done quickly and there is no time to edit. Hope you enjoy the 10 minutes of it. Better shows with proper analysis and discussion will follow soon. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 71 - Stories of Self-Publishing v3 - Tasty Minstrel Games</title>
      <itunes:title>BGB Volume 71 - Stories of Self-Publishing v3 - Tasty Minstrel Games</itunes:title>
      <pubDate>Mon, 28 Sep 2009 04:23:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=531112#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-71-stories-of-self-publishing-v3-tasty-minstrel-games]]></link>
      <description><![CDATA[<p>Yes, can you believe it? Two BGBs in a week? I guess it's all those energy drinks...</p>
<p>No, it's that I am getting ready to head out to Essen for Spiel this year and want to clear the backlog as much as I can. I also really want to get this show out, which I think is an interesting one in the Stories of Self-Publishing series. <a href="http://www.tastyminstrelgames.com/">Tasty Minstrel Games</a> is a new kid on the block and they have two new games on the way to debut at BGG.con. Hear about that, their path to publishing, and their exciting 2010 lineup on this show.</p>
<p>And if you plan to be in Essen, I'd welcome the chance to meet up with BGB listeners! Please drop me an e-mail and let me know if you expect to be at the show. Essen Spiel experts who want to show me around are certainly welcome! ;) Heck, I'll take beer, food and travel recommendations (need to take a train from Frankfurt to Essen on Wednesday...) I have a press pass for the show and will cover it extensively in audio and probably video, too. Very excited to finally get there after longing to go for...oh...too long... </p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>
<p><em>Show Notes</em></p>
<a title="Get your chance to win free board games from Michael Mindes of Tasty Minstrel Games" href="http://michaelmindes.com/free-board-games">free board games</a>  <a href="http://tastyminstrelgames.com/rules/homesteaders-rulebook.pdf">Homesteaders Rulebook</a>  <a href="http://tastyminstrelgames.com/rules/terra-prime-rulebook.pdf">Terra Prime Rulebook</a> <a href="http://www.boardgamegeek.com/boardgame/26566">Homesteaders on BGG</a>  <a href="http://www.boardgamegeek.com/boardgame/22485">Terra Prime on BGG</a>]]></description>
      
      <content:encoded><![CDATA[<p>Yes, can you believe it? Two BGBs in a week? I guess it's all those energy drinks...</p> <p>No, it's that I am getting ready to head out to Essen for Spiel this year and want to clear the backlog as much as I can. I also really want to get this show out, which I think is an interesting one in the Stories of Self-Publishing series. <a href="http://www.tastyminstrelgames.com/">Tasty Minstrel Games</a> is a new kid on the block and they have two new games on the way to debut at BGG.con. Hear about that, their path to publishing, and their exciting 2010 lineup on this show.</p> <p>And if you plan to be in Essen, I'd welcome the chance to meet up with BGB listeners! Please drop me an e-mail and let me know if you expect to be at the show. Essen Spiel experts who want to show me around are certainly welcome! ;) Heck, I'll take beer, food and travel recommendations (need to take a train from Frankfurt to Essen on Wednesday...) I have a press pass for the show and will cover it extensively in audio and probably video, too. Very excited to finally get there after longing to go for...oh...too long... </p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p> <p><em>Show Notes</em></p> <a title="Get your chance to win free board games from Michael Mindes of Tasty Minstrel Games" href="http://michaelmindes.com/free-board-games">free board games</a> <a href="http://tastyminstrelgames.com/rules/homesteaders-rulebook.pdf">Homesteaders Rulebook</a> <a href="http://tastyminstrelgames.com/rules/terra-prime-rulebook.pdf">Terra Prime Rulebook</a> <a href="http://www.boardgamegeek.com/boardgame/26566">Homesteaders on BGG</a> <a href="http://www.boardgamegeek.com/boardgame/22485">Terra Prime on BGG</a>]]></content:encoded>
      
      
      <enclosure length="35853776" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v71.mp3?dest-id=28622"/>
      <itunes:duration>01:14:41</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Yes, can you believe it? Two BGBs in a week? I guess it's all those energy drinks... No, it's that I am getting ready to head out to Essen for Spiel this year and want to clear the backlog as much as I can. I also really want to get this show out, which I think is an interesting one in the Stories of Self-Publishing series. Tasty Minstrel Games is a new kid on the block and they have two new games on the way to debut at BGG.con. Hear about that, their path to publishing, and their exciting 2010 lineup on this show. And if you plan to be in Essen, I'd welcome the chance to meet up with BGB listeners! Please drop me an e-mail and let me know if you expect to be at the show. Essen Spiel experts who want to show me around are certainly welcome! ;) Heck, I'll take beer, food and travel recommendations (need to take a train from Frankfurt to Essen on Wednesday...) I have a press pass for the show and will cover it extensively in audio and probably video, too. Very excited to finally get there after longing to go for...oh...too long...  Thanks again for downloading and listening to Boardgame Babylon. Show Notes free board games  Homesteaders Rulebook  Terra Prime Rulebook Homesteaders on BGG  Terra Prime on BGG</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Yes, can you believe it? Two BGBs in a week? I guess it's all those energy drinks... No, it's that I am getting ready to head out to Essen for Spiel this year and want to clear the backlog as much as I can. I also really want to get this show out, which I think is an interesting one in the Stories of Self-Publishing series. Tasty Minstrel Games is a new kid on the block and they have two new games on the way to debut at BGG.con. Hear about that, their path to publishing, and their exciting 2010 lineup on this show. And if you plan to be in Essen, I'd welcome the chance to meet up with BGB listeners! Please drop me an e-mail and let me know if you expect to be at the show. Essen Spiel experts who want to show me around are certainly welcome! ;) Heck, I'll take beer, food and travel recommendations (need to take a train from Frankfurt to Essen on Wednesday...) I have a press pass for the show and will cover it extensively in audio and probably video, too. Very excited to finally get there after longing to go for...oh...too long...  Thanks again for downloading and listening to Boardgame Babylon. Show Notes free board games  Homesteaders Rulebook  Terra Prime Rulebook Homesteaders on BGG  Terra Prime on BGG</itunes:summary></item>
    
    <item>
      <title>Le Havre upsets Dominion to take the 2009 IGA for Game of the Year</title>
      <itunes:title>Le Havre upsets Dominion to take the 2009 IGA for Game of the Year</itunes:title>
      <pubDate>Sun, 27 Sep 2009 17:24:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=530850#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/le-havre-upsets-dominion-to-take-the-2009-iga-for-game-of-the-year]]></link>
      <description><![CDATA[<font face="Calibri" size="3"><p class="MsoNormal"><span>The reliably interesting <a href="http://www.internationalgamersawards.net/"><span>International Gamers Awards</span></a> have been announced and, unlike nearly every other award this year, the top prize DID NOT go to Dominion. This juggernaut, designed by Donald X. Vaccarino (with Valerie Putnam and Dale Yu developing), has been swallowing up all the major honors this year but the IGAs went another way and again awarded Uwe Rosenberg for Le Havre, a deep, textured game unlikely to hit the table as frequently as its quick and approachable competition. Congratulations to Uwe and Lookout Games for their second win in a row (they also took it with Agricola last year).</span></p>
<p class="MsoNormal"><span>Le Havre is an undeniably terrific game, if a bit long for my taste. I've jokingly referred to it as "Agricaylus" but it does have a personality all its own. Although I would not play it with four or five, it is a terrific three player game full of interesting choices. While I am not crazy about the selection of promo buildings that are largely unavailable for direct purchase (an issue that has kept me from buying the game since the OCD will surely kick in), I quite enjoy playing it and, with my recent success getting my lovely wife to play Agricola, I'm hoping we can try Le Havre down the line, too. Maybe if we can get one for the Strategicon library…</span></p>
<p class="MsoNormal"><span>I appreciate the IGAs recognizing the longer 'gamer games' that simply don't have a shot at winning a Spiel Des Jahres or even, it seems, a DSP or Tower. Heaven help them in any Origins award category, the nominees for which seem to be selected by a poorly informed psychic reading tea leaves. As sorry as I am to see great Martin Wallace designs like Automobile and Brass get edged out, it is terrific to see them in the running.</span></p>
<p class="MsoNormal"><span>The IGAs also give out a two-player award and it has gone to Day & Night by Valentijn Eekels and published by Mystics. I certainly look forward to trying the game out now that the IGAs have recommended it so highly (indeed, above fine games like Dos De Mayo and Kamisado). They give away awards for historical conflict games but you didn't expect to read about that here, did you? If so, I'd have to paraphrase the mighty Derk Solko, "Do you LISTEN to the podcast?!?"</span></p>
<p class="MsoNormal"><span>Congratulations to the winners and also to the IGA committee for such fine selections. More info on the IGAs and their voting process can be enjoyed <a href="http://www.internationalgamersawards.net/"><span>here</span></a>.</span></p>
</font>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">The reliably interesting <a href="http://www.internationalgamersawards.net/">International Gamers Awards</a> have been announced and, unlike nearly every other award this year, the top prize DID NOT go to Dominion. This juggernaut, designed by Donald X. Vaccarino (with Valerie Putnam and Dale Yu developing), has been swallowing up all the major honors this year but the IGAs went another way and again awarded Uwe Rosenberg for Le Havre, a deep, textured game unlikely to hit the table as frequently as its quick and approachable competition. Congratulations to Uwe and Lookout Games for their second win in a row (they also took it with Agricola last year).</p> <p class="MsoNormal">Le Havre is an undeniably terrific game, if a bit long for my taste. I've jokingly referred to it as "Agricaylus" but it does have a personality all its own. Although I would not play it with four or five, it is a terrific three player game full of interesting choices. While I am not crazy about the selection of promo buildings that are largely unavailable for direct purchase (an issue that has kept me from buying the game since the OCD will surely kick in), I quite enjoy playing it and, with my recent success getting my lovely wife to play Agricola, I'm hoping we can try Le Havre down the line, too. Maybe if we can get one for the Strategicon library…</p> <p class="MsoNormal">I appreciate the IGAs recognizing the longer 'gamer games' that simply don't have a shot at winning a Spiel Des Jahres or even, it seems, a DSP or Tower. Heaven help them in any Origins award category, the nominees for which seem to be selected by a poorly informed psychic reading tea leaves. As sorry as I am to see great Martin Wallace designs like Automobile and Brass get edged out, it is terrific to see them in the running.</p> <p class="MsoNormal">The IGAs also give out a two-player award and it has gone to Day & Night by Valentijn Eekels and published by Mystics. I certainly look forward to trying the game out now that the IGAs have recommended it so highly (indeed, above fine games like Dos De Mayo and Kamisado). They give away awards for historical conflict games but you didn't expect to read about that here, did you? If so, I'd have to paraphrase the mighty Derk Solko, "Do you LISTEN to the podcast?!?"</p> <p class="MsoNormal">Congratulations to the winners and also to the IGA committee for such fine selections. More info on the IGAs and their voting process can be enjoyed <a href="http://www.internationalgamersawards.net/">here</a>.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 70 - Q&amp;A with Jason Matthews at Gateway 2009</title>
      <itunes:title>BGB Volume 70 - Q&amp;A with Jason Matthews at Gateway 2009</itunes:title>
      <pubDate>Mon, 21 Sep 2009 02:00:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=528513#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-70-q-a-with-jason-matthews-at-gateway-2009]]></link>
      <description><![CDATA[<p>Boardgame Babylon is back with a great new volume of BGB's Q&A series. I'm honored to have another favorite game designer on the show and this time, it's the award-winning Jason Matthew - he of Twilight Struggle and 1960: Making of a President fame. Jason was good enough to join us for Gateway 2009 and agreed to sit down and answer some questions about his history in games, his ludography, his background and how it influences his game theme choices, and some of his design process with collaborators. I quite enjoyed his comments and I hope you will, too.</p>
<p>Gateway 2009 was also my first convention running the Board Games department and I'm calling it a success despite a few mishaps here and there with scheduling. But we also replaced the old library with an awesome new library of great titles, adding some terrific events, ran a qualifier for the Rio Grande Design Contest and drove a 10% increase in turnstile attendance even in this still-in-recovery economy. I'll chalk it up as a success - largely thanks to an amazing staff of volunteers who put up with me (especially the wonderful Gayle Charboneau). I'll talk more about the show in an upcoming episode and reveal more about plans for Orccon 2010, where we will be honored to have Matt Leacock as our Guest of Honor and will host a couple of truly major events that I can't wait to reveal.</p>
<p>Your feedback is GREATLY appreciated. Please send it to the link on the side, post here or on the BGG Guild for the podcast.</p>
<p>Thanks for listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Boardgame Babylon is back with a great new volume of BGB's Q&A series. I'm honored to have another favorite game designer on the show and this time, it's the award-winning Jason Matthew - he of Twilight Struggle and 1960: Making of a President fame. Jason was good enough to join us for Gateway 2009 and agreed to sit down and answer some questions about his history in games, his ludography, his background and how it influences his game theme choices, and some of his design process with collaborators. I quite enjoyed his comments and I hope you will, too.</p> <p>Gateway 2009 was also my first convention running the Board Games department and I'm calling it a success despite a few mishaps here and there with scheduling. But we also replaced the old library with an awesome new library of great titles, adding some terrific events, ran a qualifier for the Rio Grande Design Contest and drove a 10% increase in turnstile attendance even in this still-in-recovery economy. I'll chalk it up as a success - largely thanks to an amazing staff of volunteers who put up with me (especially the wonderful Gayle Charboneau). I'll talk more about the show in an upcoming episode and reveal more about plans for Orccon 2010, where we will be honored to have Matt Leacock as our Guest of Honor and will host a couple of truly major events that I can't wait to reveal.</p> <p>Your feedback is GREATLY appreciated. Please send it to the link on the side, post here or on the BGG Guild for the podcast.</p> <p>Thanks for listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="28874049" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v70.mp3?dest-id=28622"/>
      <itunes:duration>01:00:09</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is back with a great new volume of BGB's Q&amp;A series. I'm honored to have another favorite game designer on the show and this time, it's the award-winning Jason Matthew - he of Twilight Struggle and 1960: Making of a President fame. Jason was good enough to join us for Gateway 2009 and agreed to sit down and answer some questions about his history in games, his ludography, his background and how it influences his game theme choices, and some of his design process with collaborators. I quite enjoyed his comments and I hope you will, too. Gateway 2009 was also my first convention running the Board Games department and I'm calling it a success despite a few mishaps here and there with scheduling. But we also replaced the old library with an awesome new library of great titles, adding some terrific events, ran a qualifier for the Rio Grande Design Contest and drove a 10% increase in turnstile attendance even in this still-in-recovery economy. I'll chalk it up as a success - largely thanks to an amazing staff of volunteers who put up with me (especially the wonderful Gayle Charboneau). I'll talk more about the show in an upcoming episode and reveal more about plans for Orccon 2010, where we will be honored to have Matt Leacock as our Guest of Honor and will host a couple of truly major events that I can't wait to reveal. Your feedback is GREATLY appreciated. Please send it to the link on the side, post here or on the BGG Guild for the podcast. Thanks for listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is back with a great new volume of BGB's Q&amp;A series. I'm honored to have another favorite game designer on the show and this time, it's the award-winning Jason Matthew - he of Twilight Struggle and 1960: Making of a President fame. Jason was good enough to join us for Gateway 2009 and agreed to sit down and answer some questions about his history in games, his ludography, his background and how it influences his game theme choices, and some of his design process with collaborators. I quite enjoyed his comments and I hope you will, too. Gateway 2009 was also my first convention running the Board Games department and I'm calling it a success despite a few mishaps here and there with scheduling. But we also replaced the old library with an awesome new library of great titles, adding some terrific events, ran a qualifier for the Rio Grande Design Contest and drove a 10% increase in turnstile attendance even in this still-in-recovery economy. I'll chalk it up as a success - largely thanks to an amazing staff of volunteers who put up with me (especially the wonderful Gayle Charboneau). I'll talk more about the show in an upcoming episode and reveal more about plans for Orccon 2010, where we will be honored to have Matt Leacock as our Guest of Honor and will host a couple of truly major events that I can't wait to reveal. Your feedback is GREATLY appreciated. Please send it to the link on the side, post here or on the BGG Guild for the podcast. Thanks for listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 69 - Small World, Archaeology: The Card Game, and Snow Tails</title>
      <itunes:title>BGB Volume 69 - Small World, Archaeology: The Card Game, and Snow Tails</itunes:title>
      <pubDate>Fri, 24 Jul 2009 03:46:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=507286#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-69-small-world-archaeology-the-card-game-and-snow-tails]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">After an early summer break, Boardgame Babylon returns with a session review show featuring some of the top games from our demo tables at Gamex 2009, including: <br/><br/><a href="http://www.boardgamegeek.com/boardgame/40692">Days of Wonder's Small World designed by Phillip Keyaerts</a></font></p>
<p class="MsoNormal"><font face="Calibri" size="3"><a href="http://www.boardgamegeek.com/boardgame/31105">Z-Man's Archaeology: The Card Game by Phil Harding</a></font></p>
<p class="MsoNormal"><font face="Calibri" size="3"><a href="http://www.boardgamegeek.com/boardgame/38054">Asmodee's Snow Tails by Fraser and Gordon Lamont</a></font></p>
<p class="MsoNormal"><font face="Calibri" size="3">I was a bit out of practice and so I convinced Christina to join me on the microphone since she's actually played all the games included – and she ends up getting us to also talk briefly about <a href="http://www.boardgamegeek.com/boardgame/38548">Friedemann Friese's Fast Flowing Forest Fellers</a> and a game I mentioned liking before on this podcast, <a href="http://www.boardgamegeek.com/boardgame/38504">Antoine Bauza's Hurry'Cup</a>.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Also mentioned during the show was the convention debut of short film "Boggle Nights". If you'd like to see this fun view into the 'world of competitive Boggle' by filmmakers Richard Castrence and Rachel Hart, check it out <a href="http://vimeo.com/5370617">here</a>. Gamers should find some good laughs in it.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Thanks for downloading and listening to Boardgame Babylon.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">After an early summer break, Boardgame Babylon returns with a session review show featuring some of the top games from our demo tables at Gamex 2009, including: <a href="http://www.boardgamegeek.com/boardgame/40692">Days of Wonder's Small World designed by Phillip Keyaerts</a></p> <p class="MsoNormal"><a href="http://www.boardgamegeek.com/boardgame/31105">Z-Man's Archaeology: The Card Game by Phil Harding</a></p> <p class="MsoNormal"><a href="http://www.boardgamegeek.com/boardgame/38054">Asmodee's Snow Tails by Fraser and Gordon Lamont</a></p> <p class="MsoNormal">I was a bit out of practice and so I convinced Christina to join me on the microphone since she's actually played all the games included – and she ends up getting us to also talk briefly about <a href="http://www.boardgamegeek.com/boardgame/38548">Friedemann Friese's Fast Flowing Forest Fellers</a> and a game I mentioned liking before on this podcast, <a href="http://www.boardgamegeek.com/boardgame/38504">Antoine Bauza's Hurry'Cup</a>.</p> <p class="MsoNormal">Also mentioned during the show was the convention debut of short film "Boggle Nights". If you'd like to see this fun view into the 'world of competitive Boggle' by filmmakers Richard Castrence and Rachel Hart, check it out <a href="http://vimeo.com/5370617">here</a>. Gamers should find some good laughs in it.</p> <p class="MsoNormal">Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="26312438" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v69.mp3?dest-id=28622"/>
      <itunes:duration>54:49</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>After an early summer break, Boardgame Babylon returns with a session review show featuring some of the top games from our demo tables at Gamex 2009, including: Days of Wonder's Small World designed by Phillip Keyaerts Z-Man's Archaeology: The Card Game by Phil Harding Asmodee's Snow Tails by Fraser and Gordon Lamont I was a bit out of practice and so I convinced Christina to join me on the microphone since she's actually played all the games included – and she ends up getting us to also talk briefly about Friedemann Friese's Fast Flowing Forest Fellers and a game I mentioned liking before on this podcast, Antoine Bauza's Hurry'Cup. Also mentioned during the show was the convention debut of short film "Boggle Nights". If you'd like to see this fun view into the 'world of competitive Boggle' by filmmakers Richard Castrence and Rachel Hart, check it out here. Gamers should find some good laughs in it. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>After an early summer break, Boardgame Babylon returns with a session review show featuring some of the top games from our demo tables at Gamex 2009, including: Days of Wonder's Small World designed by Phillip Keyaerts Z-Man's Archaeology: The Card Game by Phil Harding Asmodee's Snow Tails by Fraser and Gordon Lamont I was a bit out of practice and so I convinced Christina to join me on the microphone since she's actually played all the games included – and she ends up getting us to also talk briefly about Friedemann Friese's Fast Flowing Forest Fellers and a game I mentioned liking before on this podcast, Antoine Bauza's Hurry'Cup. Also mentioned during the show was the convention debut of short film "Boggle Nights". If you'd like to see this fun view into the 'world of competitive Boggle' by filmmakers Richard Castrence and Rachel Hart, check it out here. Gamers should find some good laughs in it. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 68 - Q&amp;A with jim pinto at Gamex 2009</title>
      <itunes:title>BGB Volume 68 - Q&amp;A with jim pinto at Gamex 2009</itunes:title>
      <pubDate>Tue, 16 Jun 2009 05:13:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=492283#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-68-q-a-with-jim-pinto-at-gamex-2009]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">I don't have a proper theme for this show so I'm throwing it into my Q&A series even though I'm the only one asking the questions. However, I'm very happy to have one of my favorite guests back on the show – board game developer and graphic artist <a href="http://greatcleave.blogspot.com/">jim pinto</a> (yes, <a href="http://www.theslot.com/caps.html">he's like k.d. lang and e.e. cummings</a>).</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Longtime BGB listeners will remember the inimitable Mr. pinto as a special guest on my first Stories of Self-Publishing shows and I've been trying to get him back since. Here, we talk about game design, the industry and his work for <a href="http://www.alderac.com/">Alderac Entertainment Group</a>, who are entering the board game market big time. They're local heroes in Southern California (as the guys responsible for the brilliant CCG "Legend of the Five Rings") and I'm glad to see them get into the kind of games we talk about on BGB. I hope you enjoy our freewheeling chat – I sure enjoyed having it.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">As I mention on the show, please feel free to follow me on Twitter (<a href="http://twitter.com/bgbabylon">bgbabylon</a>), link to be on Facebook or LinkedIn and please become a <a href="http://www.facebook.com/pages/Boardgame-Babylon/66817826437">"Fan" of Boardgame Babylon on Facebook</a> so I can get one of those cool unique URLs for the show.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Thanks for downloading and listening to Boardgame Babylon.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">P.S. Yes, that sandwich is jim pinto. It was hard to interview him without getting hungry but I managed it.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">I don't have a proper theme for this show so I'm throwing it into my Q&A series even though I'm the only one asking the questions. However, I'm very happy to have one of my favorite guests back on the show – board game developer and graphic artist <a href="http://greatcleave.blogspot.com/">jim pinto</a> (yes, <a href="http://www.theslot.com/caps.html">he's like k.d. lang and e.e. cummings</a>).</p> <p class="MsoNormal">Longtime BGB listeners will remember the inimitable Mr. pinto as a special guest on my first Stories of Self-Publishing shows and I've been trying to get him back since. Here, we talk about game design, the industry and his work for <a href="http://www.alderac.com/">Alderac Entertainment Group</a>, who are entering the board game market big time. They're local heroes in Southern California (as the guys responsible for the brilliant CCG "Legend of the Five Rings") and I'm glad to see them get into the kind of games we talk about on BGB. I hope you enjoy our freewheeling chat – I sure enjoyed having it.</p> <p class="MsoNormal">As I mention on the show, please feel free to follow me on Twitter (<a href="http://twitter.com/bgbabylon">bgbabylon</a>), link to be on Facebook or LinkedIn and please become a <a href="http://www.facebook.com/pages/Boardgame-Babylon/66817826437">"Fan" of Boardgame Babylon on Facebook</a> so I can get one of those cool unique URLs for the show.</p> <p class="MsoNormal">Thanks for downloading and listening to Boardgame Babylon.</p> <p class="MsoNormal">P.S. Yes, that sandwich is jim pinto. It was hard to interview him without getting hungry but I managed it.</p>]]></content:encoded>
      
      
      <enclosure length="29891577" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v68.mp3?dest-id=28622"/>
      <itunes:duration>01:02:16</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>I don't have a proper theme for this show so I'm throwing it into my Q&amp;A series even though I'm the only one asking the questions. However, I'm very happy to have one of my favorite guests back on the show – board game developer and graphic artist jim pinto (yes, he's like k.d. lang and e.e. cummings). Longtime BGB listeners will remember the inimitable Mr. pinto as a special guest on my first Stories of Self-Publishing shows and I've been trying to get him back since. Here, we talk about game design, the industry and his work for Alderac Entertainment Group, who are entering the board game market big time. They're local heroes in Southern California (as the guys responsible for the brilliant CCG "Legend of the Five Rings") and I'm glad to see them get into the kind of games we talk about on BGB. I hope you enjoy our freewheeling chat – I sure enjoyed having it. As I mention on the show, please feel free to follow me on Twitter (bgbabylon), link to be on Facebook or LinkedIn and please become a "Fan" of Boardgame Babylon on Facebook so I can get one of those cool unique URLs for the show. Thanks for downloading and listening to Boardgame Babylon. P.S. Yes, that sandwich is jim pinto. It was hard to interview him without getting hungry but I managed it.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>I don't have a proper theme for this show so I'm throwing it into my Q&amp;A series even though I'm the only one asking the questions. However, I'm very happy to have one of my favorite guests back on the show – board game developer and graphic artist jim pinto (yes, he's like k.d. lang and e.e. cummings). Longtime BGB listeners will remember the inimitable Mr. pinto as a special guest on my first Stories of Self-Publishing shows and I've been trying to get him back since. Here, we talk about game design, the industry and his work for Alderac Entertainment Group, who are entering the board game market big time. They're local heroes in Southern California (as the guys responsible for the brilliant CCG "Legend of the Five Rings") and I'm glad to see them get into the kind of games we talk about on BGB. I hope you enjoy our freewheeling chat – I sure enjoyed having it. As I mention on the show, please feel free to follow me on Twitter (bgbabylon), link to be on Facebook or LinkedIn and please become a "Fan" of Boardgame Babylon on Facebook so I can get one of those cool unique URLs for the show. Thanks for downloading and listening to Boardgame Babylon. P.S. Yes, that sandwich is jim pinto. It was hard to interview him without getting hungry but I managed it.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 67 - Q&amp;A with Dan Verssen at Gamex 2009</title>
      <itunes:title>BGB Volume 67 - Q&amp;A with Dan Verssen at Gamex 2009</itunes:title>
      <pubDate>Fri, 29 May 2009 04:32:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=485326#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-67-q-a-with-dan-verssen-at-gamex-2009]]></link>
      <description><![CDATA[<p>Boardgame Babylon is back with a new volume of the Q&A series. This one is the Q&A session I recorded with award-winning game designer <a href="http://www.boardgamegeek.com/boardgamedesigner/428">Dan Verssen</a> at <a href="http://www.strategicon.net/"><strong><font color="#010101">Gamex 2009</font></strong></a>. Dan was our Guest of Honor at the recent show and he was kind enough to sit down and answer some questions about his history in games, his ludography, life in the game industry, and some of his design process. I really enjoyed his comments and I hope you will, too.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>
<p>Show Notes</p>
<p><a href="http://www.strategicon.net">Strategicon</a>     <a href="http://www.dvg.com">Dan Verssen Games</a>     <a href="http://www.ossgames.com/">One Small Step</a> </p>]]></description>
      
      <content:encoded><![CDATA[<p>Boardgame Babylon is back with a new volume of the Q&A series. This one is the Q&A session I recorded with award-winning game designer <a href="http://www.boardgamegeek.com/boardgamedesigner/428">Dan Verssen</a> at <a href="http://www.strategicon.net/">Gamex 2009</a>. Dan was our Guest of Honor at the recent show and he was kind enough to sit down and answer some questions about his history in games, his ludography, life in the game industry, and some of his design process. I really enjoyed his comments and I hope you will, too.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p> <p>Show Notes</p> <p><a href="http://www.strategicon.net">Strategicon</a> <a href="http://www.dvg.com">Dan Verssen Games</a> <a href="http://www.ossgames.com/">One Small Step</a> </p>]]></content:encoded>
      
      
      <enclosure length="28177283" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v67.mp3?dest-id=28622"/>
      <itunes:duration>58:42</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is back with a new volume of the Q&amp;A series. This one is the Q&amp;A session I recorded with award-winning game designer Dan Verssen at Gamex 2009. Dan was our Guest of Honor at the recent show and he was kind enough to sit down and answer some questions about his history in games, his ludography, life in the game industry, and some of his design process. I really enjoyed his comments and I hope you will, too. Thanks for downloading and listening to Boardgame Babylon. Show Notes Strategicon     Dan Verssen Games     One Small Step </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is back with a new volume of the Q&amp;A series. This one is the Q&amp;A session I recorded with award-winning game designer Dan Verssen at Gamex 2009. Dan was our Guest of Honor at the recent show and he was kind enough to sit down and answer some questions about his history in games, his ludography, life in the game industry, and some of his design process. I really enjoyed his comments and I hope you will, too. Thanks for downloading and listening to Boardgame Babylon. Show Notes Strategicon     Dan Verssen Games     One Small Step </itunes:summary></item>
    
    <item>
      <title>Learn Snow Tails, Automobile, Bombay, Small World, Masters Gallery and many more at Gamex 2009</title>
      <itunes:title>Learn Snow Tails, Automobile, Bombay, Small World, Masters Gallery and many more at Gamex 2009</itunes:title>
      <pubDate>Thu, 21 May 2009 04:48:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=482017#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/learn-snow-tails-automobile-bombay-small-world-masters-gallery-and-many-more-at-gamex-2009]]></link>
      <description><![CDATA[<div>As has become our tradition, Boardgame Babylon will be performing a series of game demonstrations at Gamex 2009 over the Memorial Day Weekend (this weekend!)<br/><br/>Come out and learn these great games from top publishers like Asmodee, Treefrog Games, Valley Games, FRED Distribution, Rio Grande, Out of the Box, Mayfair, NECA, Pair-A-Dice Games, Bucephalus Games and Z-Man. We have scheduled a few demos but mostly you can come by Friday, Saturday and Sunday morning to learn games whenever I'm available. The games in the demo library will be available during this period.<br/><br/>If you are in Southern California or nearby, you don't want to miss it. Attendance is already tracking higher than last year and it should be a terrific show. For more information, check out: <a href="http://www.strategicon.net/" target="_blank" rel="nofollow">www.strategicon.net</a>.<br/><br/>These and many other library titles are also available in the demo area so come on out and learn some of the hottest new games available! <br/><br/><u>Asmodee</u><br/><br/>Bombay <br/>Giants <br/>Snow Tails (pre-release copy!)<br/><br/><u>Bucephalus Games</u><br/><br/>Living Labyrinth<br/>Rorschach<br/>Toboggans of Doom<br/><br/><u>Days of Wonder</u><br/><br/>Small World<br/><br/><u>FRED Distribution</u><br/><br/>Bird on a Wire<br/>Looting London<br/>Masters Gallery<br/>Roll Through The Ages<br/><br/><u>NECA</u><br/><br/>Hogwarts House Cup Challenge<br/><br/><u>Out of the Box</u><br/><br/>Backseat Drawing<br/>Cloud 9</div><div>Ninja vs. Ninja<br/>The Chain Game</div><div><br/><u>Pair-A-Dice Games</u><br/><br/>Restaurant Row (pre-release copy!)<br/><br/><u>Rio Grande Games</u><br/><br/>Fast Flowing Forest Fellers<br/>Three Commandments<br/><br/><u>Treefrog Games</u> <br/><br/>Automobile (pre-release copy!)<br/><br/><u>Z-Man Games</u><br/><br/>Archaeology: The Card Game<br/>Magnet</div><div></div><div>Hope to see you there!</div>]]></description>
      
      <content:encoded><![CDATA[As has become our tradition, Boardgame Babylon will be performing a series of game demonstrations at Gamex 2009 over the Memorial Day Weekend (this weekend!)Come out and learn these great games from top publishers like Asmodee, Treefrog Games, Valley Games, FRED Distribution, Rio Grande, Out of the Box, Mayfair, NECA, Pair-A-Dice Games, Bucephalus Games and Z-Man. We have scheduled a few demos but mostly you can come by Friday, Saturday and Sunday morning to learn games whenever I'm available. The games in the demo library will be available during this period.If you are in Southern California or nearby, you don't want to miss it. Attendance is already tracking higher than last year and it should be a terrific show. For more information, check out: <a href="http://www.strategicon.net/" target="_blank" rel="nofollow">www.strategicon.net</a>.These and many other library titles are also available in the demo area so come on out and learn some of the hottest new games available! AsmodeeBombay Giants Snow Tails (pre-release copy!)Bucephalus GamesLiving LabyrinthRorschachToboggans of DoomDays of WonderSmall WorldFRED DistributionBird on a WireLooting LondonMasters GalleryRoll Through The AgesNECAHogwarts House Cup ChallengeOut of the BoxBackseat DrawingCloud 9Ninja vs. NinjaThe Chain GamePair-A-Dice GamesRestaurant Row (pre-release copy!)Rio Grande GamesFast Flowing Forest FellersThree CommandmentsTreefrog Games Automobile (pre-release copy!)Z-Man GamesArchaeology: The Card GameMagnetHope to see you there!]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 66 - Session Reviews: Giants, Playing Gods, and Roll Through The Ages</title>
      <itunes:title>BGB Volume 66 - Session Reviews: Giants, Playing Gods, and Roll Through The Ages</itunes:title>
      <pubDate>Fri, 01 May 2009 01:40:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=472236#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-66-session-reviews-giants-playing-gods-and-roll-through-the-ages]]></link>
      <description><![CDATA[<p>Wow - took me almost a month to recover from that silly April Fool's Day joke. But now BGB is back with a new show talking about three new/newish games.</p>
<p class="MsoListParagraphCxSpFirst"><span><span><font size="3">·</font><span>         </span></span></span><font face="Calibri" size="3">Giants by Fabrice Besson (Asmodee/Matagot)</font></p>
<p class="MsoListParagraphCxSpMiddle"><span><span><font size="3">·</font><span>         </span></span></span><font face="Calibri" size="3">Playing Gods by Benjamin Radford (BallsOut Entertainment)</font></p>
<p class="MsoListParagraphCxSpLast"><span><span><font size="3">·</font><span>         </span></span></span><font face="Calibri" size="3">Roll Through The Ages by Matt Leacock (FRED Distribution)</font></p>
<p>I also announce the lucky winners of the BGB contest for cool Michael Schacht stuff from <a href="http://www.strategicon.net/">Orccon 2009</a>. Congratulations to the winners and thanks to everyone that sent in an entry. This was the most popular contest yet for BGB and it's inspired me to do another one soon.</p>
<p>I'm back from GAMA (where I didn't record any shows) but I do have some good material for a couple more shows, one archive show that should see the light of day soon and even - finally - a "Favorite Games of 2009" show with one of my favorite BGB occasional contributors joining me on the mic.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Wow - took me almost a month to recover from that silly April Fool's Day joke. But now BGB is back with a new show talking about three new/newish games.</p> <p class="MsoListParagraphCxSpFirst">· Giants by Fabrice Besson (Asmodee/Matagot)</p> <p class="MsoListParagraphCxSpMiddle">· Playing Gods by Benjamin Radford (BallsOut Entertainment)</p> <p class="MsoListParagraphCxSpLast">· Roll Through The Ages by Matt Leacock (FRED Distribution)</p> <p>I also announce the lucky winners of the BGB contest for cool Michael Schacht stuff from <a href="http://www.strategicon.net/">Orccon 2009</a>. Congratulations to the winners and thanks to everyone that sent in an entry. This was the most popular contest yet for BGB and it's inspired me to do another one soon.</p> <p>I'm back from GAMA (where I didn't record any shows) but I do have some good material for a couple more shows, one archive show that should see the light of day soon and even - finally - a "Favorite Games of 2009" show with one of my favorite BGB occasional contributors joining me on the mic.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="17823261" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v66.mp3?dest-id=28622"/>
      <itunes:duration>37:07</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Wow - took me almost a month to recover from that silly April Fool's Day joke. But now BGB is back with a new show talking about three new/newish games. ·         Giants by Fabrice Besson (Asmodee/Matagot) ·         Playing Gods by Benjamin Radford (BallsOut Entertainment) ·         Roll Through The Ages by Matt Leacock (FRED Distribution) I also announce the lucky winners of the BGB contest for cool Michael Schacht stuff from Orccon 2009. Congratulations to the winners and thanks to everyone that sent in an entry. This was the most popular contest yet for BGB and it's inspired me to do another one soon. I'm back from GAMA (where I didn't record any shows) but I do have some good material for a couple more shows, one archive show that should see the light of day soon and even - finally - a "Favorite Games of 2009" show with one of my favorite BGB occasional contributors joining me on the mic. Thanks again for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Wow - took me almost a month to recover from that silly April Fool's Day joke. But now BGB is back with a new show talking about three new/newish games. ·         Giants by Fabrice Besson (Asmodee/Matagot) ·         Playing Gods by Benjamin Radford (BallsOut Entertainment) ·         Roll Through The Ages by Matt Leacock (FRED Distribution) I also announce the lucky winners of the BGB contest for cool Michael Schacht stuff from Orccon 2009. Congratulations to the winners and thanks to everyone that sent in an entry. This was the most popular contest yet for BGB and it's inspired me to do another one soon. I'm back from GAMA (where I didn't record any shows) but I do have some good material for a couple more shows, one archive show that should see the light of day soon and even - finally - a "Favorite Games of 2009" show with one of my favorite BGB occasional contributors joining me on the mic. Thanks again for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 65 - Rock, Paper, Scissors: In depth with Rob Pirone</title>
      <itunes:title>BGB Volume 65 - Rock, Paper, Scissors: In depth with Rob Pirone</itunes:title>
      <pubDate>Wed, 01 Apr 2009 06:41:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=449774#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-65-rock-paper-scissors-in-depth-with-rob-pirone]]></link>
      <description><![CDATA[<p>Boardgame Babylon returns with a new episode in the In Depth series. We've covered Power Grid, Ra, Agricola and Caylus. Add to that list one of the most elegant designs in game history: Rock-Paper-Scissors. Join me and RPS strategist Rob Pirone for a discussion of the game's mechanics, strategy, and many variants. Rob promises to teach you how to win every game of RPS you'll ever play.</p>
<p>A word of warning: I recorded this over Skype and it would appear that there is some bug through the VOIP that makes it sound like I am breathing heavily whenever I am not speaking. It's clearly not me using a sub-standard microphone for this one podcast but an actual bug in Skype. They apologize for the excess noise.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Boardgame Babylon returns with a new episode in the In Depth series. We've covered Power Grid, Ra, Agricola and Caylus. Add to that list one of the most elegant designs in game history: Rock-Paper-Scissors. Join me and RPS strategist Rob Pirone for a discussion of the game's mechanics, strategy, and many variants. Rob promises to teach you how to win every game of RPS you'll ever play.</p> <p>A word of warning: I recorded this over Skype and it would appear that there is some bug through the VOIP that makes it sound like I am breathing heavily whenever I am not speaking. It's clearly not me using a sub-standard microphone for this one podcast but an actual bug in Skype. They apologize for the excess noise.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="12689769" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v65.mp3?dest-id=28622"/>
      <itunes:duration>26:26</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon returns with a new episode in the In Depth series. We've covered Power Grid, Ra, Agricola and Caylus. Add to that list one of the most elegant designs in game history: Rock-Paper-Scissors. Join me and RPS strategist Rob Pirone for a discussion of the game's mechanics, strategy, and many variants. Rob promises to teach you how to win every game of RPS you'll ever play. A word of warning: I recorded this over Skype and it would appear that there is some bug through the VOIP that makes it sound like I am breathing heavily whenever I am not speaking. It's clearly not me using a sub-standard microphone for this one podcast but an actual bug in Skype. They apologize for the excess noise. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon returns with a new episode in the In Depth series. We've covered Power Grid, Ra, Agricola and Caylus. Add to that list one of the most elegant designs in game history: Rock-Paper-Scissors. Join me and RPS strategist Rob Pirone for a discussion of the game's mechanics, strategy, and many variants. Rob promises to teach you how to win every game of RPS you'll ever play. A word of warning: I recorded this over Skype and it would appear that there is some bug through the VOIP that makes it sound like I am breathing heavily whenever I am not speaking. It's clearly not me using a sub-standard microphone for this one podcast but an actual bug in Skype. They apologize for the excess noise. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 64 - Session Reviews: Ghost Stories, Wasabi, and Gem Dealer</title>
      <itunes:title>BGB Volume 64 - Session Reviews: Ghost Stories, Wasabi, and Gem Dealer</itunes:title>
      <pubDate>Fri, 20 Mar 2009 06:38:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=445283#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-64-session-reviews-ghost-stories-wasabi-and-gem-dealer]]></link>
      <description><![CDATA[<p>Okay, here's a show that I recorded before Orccon 2009 talking about three fine new games from recent days:</p>
<p>*  Ghost Stories</p>
<p>*  Wasabi</p>
<p>*  Gem Dealer</p>
<p>Also, be sure to send in your entry for our exclusive Michael Schacht contest. You can win one of the following:</p>
<p>*  A copy of the Strategicon exclusive Zooloretto expansion, "King K."<br/>*  A signed copy of the Spielbox Zooloretto expansion.</p>
<p>Send in your entries ASAP - we'll take them through the weekend (until March 22). The contest is available to everyone <strong>WORLDWIDE</strong>.</p>
<p>And for more information on Orccon, Gamex or Gateway, please visit: <a href="http://www.strategicon.net">www.strategicon.net</a></p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>
<p>...Sheylon</p>]]></description>
      
      <content:encoded><![CDATA[<p>Okay, here's a show that I recorded before Orccon 2009 talking about three fine new games from recent days:</p> <p>* Ghost Stories</p> <p>* Wasabi</p> <p>* Gem Dealer</p> <p>Also, be sure to send in your entry for our exclusive Michael Schacht contest. You can win one of the following:</p> <p>* A copy of the Strategicon exclusive Zooloretto expansion, "King K."* A signed copy of the Spielbox Zooloretto expansion.</p> <p>Send in your entries ASAP - we'll take them through the weekend (until March 22). The contest is available to everyone WORLDWIDE.</p> <p>And for more information on Orccon, Gamex or Gateway, please visit: <a href="http://www.strategicon.net">www.strategicon.net</a></p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p> <p>...Sheylon</p>]]></content:encoded>
      
      
      <enclosure length="19462794" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v64.mp3?dest-id=28622"/>
      <itunes:duration>40:32</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Okay, here's a show that I recorded before Orccon 2009 talking about three fine new games from recent days: *  Ghost Stories *  Wasabi *  Gem Dealer Also, be sure to send in your entry for our exclusive Michael Schacht contest. You can win one of the following: *  A copy of the Strategicon exclusive Zooloretto expansion, "King K." *  A signed copy of the Spielbox Zooloretto expansion. Send in your entries ASAP - we'll take them through the weekend (until March 22). The contest is available to everyone WORLDWIDE. And for more information on Orccon, Gamex or Gateway, please visit: www.strategicon.net Thanks again for downloading and listening to Boardgame Babylon. ...Sheylon</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Okay, here's a show that I recorded before Orccon 2009 talking about three fine new games from recent days: *  Ghost Stories *  Wasabi *  Gem Dealer Also, be sure to send in your entry for our exclusive Michael Schacht contest. You can win one of the following: *  A copy of the Strategicon exclusive Zooloretto expansion, "King K." *  A signed copy of the Spielbox Zooloretto expansion. Send in your entries ASAP - we'll take them through the weekend (until March 22). The contest is available to everyone WORLDWIDE. And for more information on Orccon, Gamex or Gateway, please visit: www.strategicon.net Thanks again for downloading and listening to Boardgame Babylon. ...Sheylon</itunes:summary></item>
    
    <item>
      <title>BGB Volume 63 - Michael Schacht Games, Hurry'Cup, Hogwarts House Cup Challenge and Schacht Inteview with MyNerdgirl.com</title>
      <itunes:title>BGB Volume 63 - Michael Schacht Games, Hurry'Cup, Hogwarts House Cup Challenge and Schacht Inteview with MyNerdgirl.com</itunes:title>
      <pubDate>Mon, 02 Mar 2009 06:04:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=438811#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-63-michael-schacht-games-hurry-cup-hogwarts-house-cup-challenge-and-schacht-inteview-with-my-nerdgirl-com]]></link>
      <description><![CDATA[Boardgame Babylon is back with a mix of items from Orccon 2009. Most of the show is a carcast talking about four games:<br/><br/>* Valdora by Michael Schacht<br/>* The Golden City by Michael Schacht<br/>* Hurry'Cup by Antoine Bauza<br/>* Hogwarts House Cup Challenge by Andrew Parks<br/><br/>And if you listen through the end theme music, you can hear an interview conducted with some of the folks who run the web site: <a href="http://www.mynerdgirl.com/" target="_blank" rel="nofollow">www.mynerdgirl.com</a>. They showed up late for the Q&A so we just recorded their questions, too! It's a quick snippet but it's fun.<br/><br/>Also, be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following:<br/><br/>* A copy of the Strategicon exclusive Zooloretto expansion, "King K."<br/>* A signed copy of the Spielbox Zooloretto expansion.<br/><br/>Send in your entries today. We'll take them until March 21th and then pick a winner. The contest is available to everyone WORLDWIDE.<br/>]]></description>
      
      <content:encoded><![CDATA[Boardgame Babylon is back with a mix of items from Orccon 2009. Most of the show is a carcast talking about four games:* Valdora by Michael Schacht* The Golden City by Michael Schacht* Hurry'Cup by Antoine Bauza* Hogwarts House Cup Challenge by Andrew ParksAnd if you listen through the end theme music, you can hear an interview conducted with some of the folks who run the web site: <a href="http://www.mynerdgirl.com/" target="_blank" rel="nofollow">www.mynerdgirl.com</a>. They showed up late for the Q&A so we just recorded their questions, too! It's a quick snippet but it's fun.Also, be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following:* A copy of the Strategicon exclusive Zooloretto expansion, "King K."* A signed copy of the Spielbox Zooloretto expansion.Send in your entries today. We'll take them until March 21th and then pick a winner. The contest is available to everyone WORLDWIDE.]]></content:encoded>
      
      
      <enclosure length="30303982" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v63.mp3?dest-id=28622"/>
      <itunes:duration>01:03:07</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is back with a mix of items from Orccon 2009. Most of the show is a carcast talking about four games: * Valdora by Michael Schacht * The Golden City by Michael Schacht * Hurry'Cup by Antoine Bauza * Hogwarts House Cup Challenge by Andrew Parks And if you listen through the end theme music, you can hear an interview conducted with some of the folks who run the web site: www.mynerdgirl.com. They showed up late for the Q&amp;A so we just recorded their questions, too! It's a quick snippet but it's fun. Also, be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following: * A copy of the Strategicon exclusive Zooloretto expansion, "King K." * A signed copy of the Spielbox Zooloretto expansion. Send in your entries today. We'll take them until March 21th and then pick a winner. The contest is available to everyone WORLDWIDE.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is back with a mix of items from Orccon 2009. Most of the show is a carcast talking about four games: * Valdora by Michael Schacht * The Golden City by Michael Schacht * Hurry'Cup by Antoine Bauza * Hogwarts House Cup Challenge by Andrew Parks And if you listen through the end theme music, you can hear an interview conducted with some of the folks who run the web site: www.mynerdgirl.com. They showed up late for the Q&amp;A so we just recorded their questions, too! It's a quick snippet but it's fun. Also, be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following: * A copy of the Strategicon exclusive Zooloretto expansion, "King K." * A signed copy of the Spielbox Zooloretto expansion. Send in your entries today. We'll take them until March 21th and then pick a winner. The contest is available to everyone WORLDWIDE.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 62 - Q&amp;A with Michael Schacht at Orccon 2009 (Win the exclusive King K. expansion!)</title>
      <itunes:title>BGB Volume 62 - Q&amp;A with Michael Schacht at Orccon 2009 (Win the exclusive King K. expansion!)</itunes:title>
      <pubDate>Fri, 20 Feb 2009 05:30:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=435370#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-62-q-a-with-michael-schacht-at-orccon-2009-win-the-exclusive-king-k-expansion-]]></link>
      <description><![CDATA[<p>As promised, here is the Q&A session I recorded with Michael Schacht at <a href="http://www.strategicon.net/">Orccon 2009</a>. We sat down and let the audience ask Michael questions about his history in games, his ludography, hits and misses, and some of his process. I hope you enjoy his interesting commentary.</p>
<p>Be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following:</p>
<ol><li>A copy of the Strategicon exclusive Zooloretto expansion, "King K."</li><li>A signed copy of the Spielbox Zooloretto expansion.</li></ol>
<p>Send in your entries today. We'll take them until March 21th (something I conveniently forgot to mention during the recording...) and then pick a winner.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>As promised, here is the Q&A session I recorded with Michael Schacht at <a href="http://www.strategicon.net/">Orccon 2009</a>. We sat down and let the audience ask Michael questions about his history in games, his ludography, hits and misses, and some of his process. I hope you enjoy his interesting commentary.</p> <p>Be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following:</p> <ol><li>A copy of the Strategicon exclusive Zooloretto expansion, "King K."</li><li>A signed copy of the Spielbox Zooloretto expansion.</li></ol> <p>Send in your entries today. We'll take them until March 21th (something I conveniently forgot to mention during the recording...) and then pick a winner.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="31650802" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v62.mp3?dest-id=28622"/>
      <itunes:duration>01:05:56</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>As promised, here is the Q&amp;A session I recorded with Michael Schacht at Orccon 2009. We sat down and let the audience ask Michael questions about his history in games, his ludography, hits and misses, and some of his process. I hope you enjoy his interesting commentary. Be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following: A copy of the Strategicon exclusive Zooloretto expansion, "King K."A signed copy of the Spielbox Zooloretto expansion. Send in your entries today. We'll take them until March 21th (something I conveniently forgot to mention during the recording...) and then pick a winner. Thanks again for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>As promised, here is the Q&amp;A session I recorded with Michael Schacht at Orccon 2009. We sat down and let the audience ask Michael questions about his history in games, his ludography, hits and misses, and some of his process. I hope you enjoy his interesting commentary. Be sure to listen for the way to send in an entry for our exclusive Michael Schacht contest. You can win one of the following: A copy of the Strategicon exclusive Zooloretto expansion, "King K."A signed copy of the Spielbox Zooloretto expansion. Send in your entries today. We'll take them until March 21th (something I conveniently forgot to mention during the recording...) and then pick a winner. Thanks again for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>Orccon 2009 Live Blog: Sunday Demos and podcasts on the way</title>
      <itunes:title>Orccon 2009 Live Blog: Sunday Demos and podcasts on the way</itunes:title>
      <pubDate>Tue, 17 Feb 2009 05:41:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=434204#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2009-live-blog-sunday-demos-and-podcasts-on-the-way]]></link>
      <description><![CDATA[<p>Orccon 2009 is at a close and I missed a chance to do much blogging on Sunday due to a heavy demo schedule. I showed Hogwarts House Cup Challenge, Heads of State, Middle Kingdom (x2), Supernova, Municipium, Draco Mundis, The Club, and Roll Through The Ages. Luckily, Devi Hughes was nice enough to demo Titan for me. This left me no time for gaming and less time for blogging.</p>
<p>However, I'm editing the Michael Schacht Q&A for posting shortly and should be giving away a copy of the exclusive Strategicon Zooloretto expansion (entitled "King K.") to one lucky listener. Watch for the show later this week. I have material for at least one additional show, if not two (plus one show I recorded last week but didn't get a chance to edit).</p>
<p>The convention was a lot of fun, very crowded and I got a very warm reception to all games I showed. I guess it was all the advertising I did but all but one demo went off and they were nearly all packed to the point of turning people away. I did a few extras to get in some of the folks who really wanted to learn the games (notably: Municipium, Hogwarts House Cup Challenge and Roll Through The Ages). I'm exhausted for the work week now but at least I had dozens of folks that appreciated the chance to learn games instead of reading the rules themselves and it was fun to see so many of them come back with the games they had just learned in hand, having purchased it in the dealer room. That's a nice feeling - knowing I helped introduce them to something they will enjoy.</p>
<p>Thanks for downloading and - in this case - reading Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Orccon 2009 is at a close and I missed a chance to do much blogging on Sunday due to a heavy demo schedule. I showed Hogwarts House Cup Challenge, Heads of State, Middle Kingdom (x2), Supernova, Municipium, Draco Mundis, The Club, and Roll Through The Ages. Luckily, Devi Hughes was nice enough to demo Titan for me. This left me no time for gaming and less time for blogging.</p> <p>However, I'm editing the Michael Schacht Q&A for posting shortly and should be giving away a copy of the exclusive Strategicon Zooloretto expansion (entitled "King K.") to one lucky listener. Watch for the show later this week. I have material for at least one additional show, if not two (plus one show I recorded last week but didn't get a chance to edit).</p> <p>The convention was a lot of fun, very crowded and I got a very warm reception to all games I showed. I guess it was all the advertising I did but all but one demo went off and they were nearly all packed to the point of turning people away. I did a few extras to get in some of the folks who really wanted to learn the games (notably: Municipium, Hogwarts House Cup Challenge and Roll Through The Ages). I'm exhausted for the work week now but at least I had dozens of folks that appreciated the chance to learn games instead of reading the rules themselves and it was fun to see so many of them come back with the games they had just learned in hand, having purchased it in the dealer room. That's a nice feeling - knowing I helped introduce them to something they will enjoy.</p> <p>Thanks for downloading and - in this case - reading Boardgame Babylon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Orccon 2009 Live Blog: The Golden City, Diamonds Club and Der Elefant im Porzellanladen</title>
      <itunes:title>Orccon 2009 Live Blog: The Golden City, Diamonds Club and Der Elefant im Porzellanladen</itunes:title>
      <pubDate>Sun, 15 Feb 2009 07:18:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=433409#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2009-live-blog-the-golden-city-diamonds-club-and-der-elefant-im-porzellanladen]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">It's getting late here on Saturday night at Orccon. I'm heading home tomorrow afternoon but before then, I'm getting some games in tonight and some demos tomorrow morning. This evening, I had another shot at Diamonds Club – a Rudiger Dorn tactical shopping game that I thought was just-okay at BGG.con. I'm not sure I've changed my opinion but I liked it a bit more the second go-round with everyone knowing the rules. We had to abort the game due to some tournaments, including my participation in a Der Elefant im Porzellanladen event. Okay, okay – it's Bull in the China Shop in the U.S. but I truly hate that version (a note I shared with M.S.) because the original German version was so lovely. I was horribly targeted because I'd played the game a few times and it gave my friend Paul (who was quiet about his one play of it at Essen a few years back) a chance to sneak in and win on the strength of one huge 40 point scoring round.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">After this, I bolted over for Michael Schacht's other major new release, The Golden City. This one is a building game with various bonuses available from building from the ports on four sides of an island (each with different kinds of territory) through the fields and into the city for big bonuses. There are scoring opportunities every turn depending on where you place your shops and also which goods you have acquired. Players build by acquiring territory cards and if someone takes the pair you like, you can pay to grab it instead (and back and forth). Nice game and one that plays in about forty-five minutes.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">It's getting late here on Saturday night at Orccon. I'm heading home tomorrow afternoon but before then, I'm getting some games in tonight and some demos tomorrow morning. This evening, I had another shot at Diamonds Club – a Rudiger Dorn tactical shopping game that I thought was just-okay at BGG.con. I'm not sure I've changed my opinion but I liked it a bit more the second go-round with everyone knowing the rules. We had to abort the game due to some tournaments, including my participation in a Der Elefant im Porzellanladen event. Okay, okay – it's Bull in the China Shop in the U.S. but I truly hate that version (a note I shared with M.S.) because the original German version was so lovely. I was horribly targeted because I'd played the game a few times and it gave my friend Paul (who was quiet about his one play of it at Essen a few years back) a chance to sneak in and win on the strength of one huge 40 point scoring round.</p> <p class="MsoNormal">After this, I bolted over for Michael Schacht's other major new release, The Golden City. This one is a building game with various bonuses available from building from the ports on four sides of an island (each with different kinds of territory) through the fields and into the city for big bonuses. There are scoring opportunities every turn depending on where you place your shops and also which goods you have acquired. Players build by acquiring territory cards and if someone takes the pair you like, you can pay to grab it instead (and back and forth). Nice game and one that plays in about forty-five minutes.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Orccon 2009 Live Blog: Q&amp;A, Hurry'Cup and Hogwarts House Cup Challenge</title>
      <itunes:title>Orccon 2009 Live Blog: Q&amp;A, Hurry'Cup and Hogwarts House Cup Challenge</itunes:title>
      <pubDate>Sun, 15 Feb 2009 06:30:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=433407#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2009-live-blog-q-a-hurry-cup-and-hogwarts-house-cup-challenge]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">I'm happy to say it is sunny and gorgeous here today. I promised Michael the 'sun-kissed hills' described in his game California and today, despite forecasts of storms, we get to make good on that. Not that we got out of the hotel at all…</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">The day started with some good demos. <a href="http://www.boardgamegeek.com/boardgame/24491">Supernova</a> was enjoyed by some folks, even though the game didn't end up working particularly for me. Then the Roll Through The Ages madness! I demonstrated the game three times in a row because there were so many people lined up to play it. The excitement over the game was palpable – nearly every person said they wanted to buy it (notably – one very slow game was played where all four players kept the game going slowly by focusing solely on infrastructure – had two naysayers). I also managed to get in a <a href="http://www.boardgamegeek.com/boardgame/38454">Ticket to Ride Dice Game expansion</a> demo for five that left two very excited players that thought the Dice expansion improved the game. Although I cannot agree with that assessment, I do like the Dice expansion quite a bit – particularly with boards we play less frequently (like Switzerland and Europe).</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">The Michael Schacht Q&A session was enjoyable. We had plenty of good questions and once I give the recording a polish, it will be up. I'm also doing a follow-up with Michael as well but as we finished up, we encountered the squad from <a href="http://www.mynerdgirl.com/">MyNerdGirl.com</a>. Apparently this is a social networking-style site and I'm hoping to post our brief conversation with their two representatives along with a second podcast with some additional questions I had for Michael that didn't get into the Q&A – hopefully including a preview of Zooloretto Exotic, Valdora and The Golden City.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">The most amazing part of the day – the raucous response to Antoine Bauza's <a href="http://www.boardgamegeek.com/boardgame/38504">Hurry'Cup</a>. We had a full complement of six for this party-style race game and a great time was had by all. This is a race game from Asmodee that has a personal speed element (i.e., you grab pawns to find out how quickly you will move). One player actually left the table mid-game to run to the dealer room to buy it because he'd noticed that there were not a lot of them available. I think I got a few action shots from the insane diving for the good pawn each. We had a nice crowd, too, and lots of interest for another demo tomorrow.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Right now, I'm running a demo of Andrew Parks' <a href="http://www.boardgamegeek.com/boardgame/37683">Hogwarts House Cup Challenge</a> for a bunch of Harry Potter-mad folks. There are quite a few people here and I think a second game will be starting just after this one. This was meant to be my last demo of the day but if the players are there, I guess I'm teaching it again. The game is a family adventure game where you wander the grounds of Hogwarts in search of points for the Gryffindor house. Your encounters add to the glory of Gryffindor but also that of your own character – so although the House wins, there is an individual winner, too.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">I'm happy to say it is sunny and gorgeous here today. I promised Michael the 'sun-kissed hills' described in his game California and today, despite forecasts of storms, we get to make good on that. Not that we got out of the hotel at all…</p> <p class="MsoNormal">The day started with some good demos. <a href="http://www.boardgamegeek.com/boardgame/24491">Supernova</a> was enjoyed by some folks, even though the game didn't end up working particularly for me. Then the Roll Through The Ages madness! I demonstrated the game three times in a row because there were so many people lined up to play it. The excitement over the game was palpable – nearly every person said they wanted to buy it (notably – one very slow game was played where all four players kept the game going slowly by focusing solely on infrastructure – had two naysayers). I also managed to get in a <a href="http://www.boardgamegeek.com/boardgame/38454">Ticket to Ride Dice Game expansion</a> demo for five that left two very excited players that thought the Dice expansion improved the game. Although I cannot agree with that assessment, I do like the Dice expansion quite a bit – particularly with boards we play less frequently (like Switzerland and Europe).</p> <p class="MsoNormal">The Michael Schacht Q&A session was enjoyable. We had plenty of good questions and once I give the recording a polish, it will be up. I'm also doing a follow-up with Michael as well but as we finished up, we encountered the squad from <a href="http://www.mynerdgirl.com/">MyNerdGirl.com</a>. Apparently this is a social networking-style site and I'm hoping to post our brief conversation with their two representatives along with a second podcast with some additional questions I had for Michael that didn't get into the Q&A – hopefully including a preview of Zooloretto Exotic, Valdora and The Golden City.</p> <p class="MsoNormal">The most amazing part of the day – the raucous response to Antoine Bauza's <a href="http://www.boardgamegeek.com/boardgame/38504">Hurry'Cup</a>. We had a full complement of six for this party-style race game and a great time was had by all. This is a race game from Asmodee that has a personal speed element (i.e., you grab pawns to find out how quickly you will move). One player actually left the table mid-game to run to the dealer room to buy it because he'd noticed that there were not a lot of them available. I think I got a few action shots from the insane diving for the good pawn each. We had a nice crowd, too, and lots of interest for another demo tomorrow.</p> <p class="MsoNormal">Right now, I'm running a demo of Andrew Parks' <a href="http://www.boardgamegeek.com/boardgame/37683">Hogwarts House Cup Challenge</a> for a bunch of Harry Potter-mad folks. There are quite a few people here and I think a second game will be starting just after this one. This was meant to be my last demo of the day but if the players are there, I guess I'm teaching it again. The game is a family adventure game where you wander the grounds of Hogwarts in search of points for the Gryffindor house. Your encounters add to the glory of Gryffindor but also that of your own character – so although the House wins, there is an individual winner, too.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Orccon 2009 Live Blog: Valdora and more demos</title>
      <itunes:title>Orccon 2009 Live Blog: Valdora and more demos</itunes:title>
      <pubDate>Sat, 14 Feb 2009 17:12:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=433276#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2009-live-blog-valdora-and-more-demos]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">Got a chance at my first new Michael Schacht game of the convention tonight. We'd made an appointment to play Valdora at 8:30 and were joined by another convention attendees. Valdora ("Golden Valley" or something like that in German) is an enjoyable pick-up-and-deliver style game with gorgeous components and a clever selection mechanic that is like turning the pages of a book to find the item you are seeking. I'll talk more about it in a podcast but I enjoyed Valdora and not just because I beat M.S. at his own game. ;)</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">I also taught Roll Through The Ages to a few groups of enthusiastic folks – Matt Leacock's (of Pandemic fame) latest has a lot of fans here and I just hope the retailers in the dealer room listened and brought enough to sell. All four people at the last game were swearing they would get one tomorrow morning (Saturday, when the dealer room opens). I also showed Ghost Stories with great success – although the players did not win. For me, Ghost Stories remains just as much fun when you lose as when you win. The nice thing is that it is easy to vary the difficulty with some tweaks like giving the players more life tokens or playing with the haunted space numbers a bit.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Tomorrow, we show off Valley Games' Supernova and Titan, FRED's Gem Dealer and Roll Through The Ages, NECA/Quixotic's Hogwarts House Challenge, Z-Man's Middle Kingdom and Heads of State, and many more. But I'm really looking forward to the Q&A session with Michael Schacht. There isn't much time to send in questions but if you do, I'll try to get them in. I'll probably do a follow-up show with him as well to ask all my questions that do not get in during the Q&A so even if you send them after 1 PM PST today, I might have time to ask him.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">If I can get the darn pictures off my camera or Blackjack, I'll upload some soon.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">Got a chance at my first new Michael Schacht game of the convention tonight. We'd made an appointment to play Valdora at 8:30 and were joined by another convention attendees. Valdora ("Golden Valley" or something like that in German) is an enjoyable pick-up-and-deliver style game with gorgeous components and a clever selection mechanic that is like turning the pages of a book to find the item you are seeking. I'll talk more about it in a podcast but I enjoyed Valdora and not just because I beat M.S. at his own game. ;)</p> <p class="MsoNormal">I also taught Roll Through The Ages to a few groups of enthusiastic folks – Matt Leacock's (of Pandemic fame) latest has a lot of fans here and I just hope the retailers in the dealer room listened and brought enough to sell. All four people at the last game were swearing they would get one tomorrow morning (Saturday, when the dealer room opens). I also showed Ghost Stories with great success – although the players did not win. For me, Ghost Stories remains just as much fun when you lose as when you win. The nice thing is that it is easy to vary the difficulty with some tweaks like giving the players more life tokens or playing with the haunted space numbers a bit.</p> <p class="MsoNormal">Tomorrow, we show off Valley Games' Supernova and Titan, FRED's Gem Dealer and Roll Through The Ages, NECA/Quixotic's Hogwarts House Challenge, Z-Man's Middle Kingdom and Heads of State, and many more. But I'm really looking forward to the Q&A session with Michael Schacht. There isn't much time to send in questions but if you do, I'll try to get them in. I'll probably do a follow-up show with him as well to ask all my questions that do not get in during the Q&A so even if you send them after 1 PM PST today, I might have time to ask him.</p> <p class="MsoNormal">If I can get the darn pictures off my camera or Blackjack, I'll upload some soon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Orccon 2009 Live Blog: Playtesting and Municipium demo</title>
      <itunes:title>Orccon 2009 Live Blog: Playtesting and Municipium demo</itunes:title>
      <pubDate>Sat, 14 Feb 2009 02:59:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=433171#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2009-live-blog-playtesting-and-municipium-demo]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">Playtesting will be a top draw this weekend. Not only do I expect to play in many of Michael Schacht's playtesting events but I've just run into jim pinto (yes, he's like k.d. lang) from Alderac Entertainment. He the man in charge of their board gaming department and he has some interesting new titles that he's offered to show me. At least one seems to be up my alley so I'm looking forward to giving them a look later this evening.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">I've just finished teaching Municipium (myu-nih-KIP-ee-um – unless you like church Latin) to some excited players. We had about four additional folks listening in and I think the next demo will likely fill again. I'm fond of this middle-weight Knizia (okay, maybe light-middle) and the art has really grown on me.</font></p>
<span>I'm off to teach Roll Through The Ages now and have an 8:30 PM appointment to play Valdora with M.S. The con is filling up already.</span>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">Playtesting will be a top draw this weekend. Not only do I expect to play in many of Michael Schacht's playtesting events but I've just run into jim pinto (yes, he's like k.d. lang) from Alderac Entertainment. He the man in charge of their board gaming department and he has some interesting new titles that he's offered to show me. At least one seems to be up my alley so I'm looking forward to giving them a look later this evening.</p> <p class="MsoNormal">I've just finished teaching Municipium (myu-nih-KIP-ee-um – unless you like church Latin) to some excited players. We had about four additional folks listening in and I think the next demo will likely fill again. I'm fond of this middle-weight Knizia (okay, maybe light-middle) and the art has really grown on me.</p> I'm off to teach Roll Through The Ages now and have an 8:30 PM appointment to play Valdora with M.S. The con is filling up already.]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Orccon 2009 Live Blog: Michael Schacht arrives</title>
      <itunes:title>Orccon 2009 Live Blog: Michael Schacht arrives</itunes:title>
      <pubDate>Fri, 13 Feb 2009 22:37:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=433109#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/orccon-2009-live-blog-michael-schacht-arrives]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">Orccon 2009 is here (or at least I'm here)! Michael Schacht has arrived and I've had a few moments to speak with him. He's a charming, pleasant fellow and we're looking forward to spending the weekend playing his new games and revisiting many older ones. He has a nice stack of the Zooloretto Strategicon Exclusive that the convention will be handing out to those who attend Schacht events (including our Q&A session Saturday at 1 PM).</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">In fact – if you have any questions for us to ask Michael Schacht in the Q&A session tomorrow, drop me an e-mail at sheylon AT gmail DOT com (or click the Connect link to the left) and I'll try to get your question in. Send them in soon!</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Tonight, I'm doing demonstrations of </font><a href="https://www.valleygames.ca/"><font face="Calibri" size="3">Valley Games</font></a><font face="Calibri" size="3">' Municipium, </font><a href="http://www.freddistribution.com/"><font face="Calibri" size="3">FRED Distribution's</font></a><font face="Calibri" size="3"> Roll Through The Ages, and </font><a href="http://www.asmodeeus.com/"><font face="Calibri" size="3">Asmodee's</font></a><font face="Calibri" size="3"> Ghost Stories. </font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">Orccon 2009 is here (or at least I'm here)! Michael Schacht has arrived and I've had a few moments to speak with him. He's a charming, pleasant fellow and we're looking forward to spending the weekend playing his new games and revisiting many older ones. He has a nice stack of the Zooloretto Strategicon Exclusive that the convention will be handing out to those who attend Schacht events (including our Q&A session Saturday at 1 PM).</p> <p class="MsoNormal">In fact – if you have any questions for us to ask Michael Schacht in the Q&A session tomorrow, drop me an e-mail at sheylon AT gmail DOT com (or click the Connect link to the left) and I'll try to get your question in. Send them in soon!</p> <p class="MsoNormal">Tonight, I'm doing demonstrations of <a href="https://www.valleygames.ca/">Valley Games</a>' Municipium, <a href="http://www.freddistribution.com/">FRED Distribution's</a> Roll Through The Ages, and <a href="http://www.asmodeeus.com/">Asmodee's</a> Ghost Stories. </p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Michael Schacht debuts three new games and an exclusive Zooloretto tile at Orccon 2009 from 2/13-2/16</title>
      <itunes:title>Michael Schacht debuts three new games and an exclusive Zooloretto tile at Orccon 2009 from 2/13-2/16</itunes:title>
      <pubDate>Thu, 22 Jan 2009 07:12:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=425086#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/michael-schacht-debuts-three-new-games-and-an-exclusive-zooloretto-tile-at-orccon-2009-from-2-13-2-16]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">I wanted to make sure you are all aware of this exciting news from <a href="http://www.strategicon.net/">Strategicon</a>! Considering the great deals Virgin America, Southwest and Jet Blue are offering to L.A. right now, you've got few excuses not to join us. What? Just because of Valentine's Day? Sell it as a romantic getaway to glamorous L.A.! ;)</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Strategicon's Orccon 2009 is welcoming award-winning game designer Michael Schacht as Guest of Honor for their annual convention held at the <a href="http://www.strategicon.net/index.php?goto=venue">LAX Radisson </a>from February 13-16.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Mr. Schacht is set to US debut of three major new releases at the convention. "Zooloretto Exotic" is a new expansion for the Spiel Des Jahres-winning family game of the same name. "The Golden City" is a major new Kosmos release and "Valdora" is the latest new board game from Abacusspiele due out at the Nuremberg toy fair this year. All three will be available for exclusive play at Orccon along with some games Mr. Schacht will bring for play-testing at the event.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">In addition, Mr. Schacht has provided an exclusive <a href="http://www.boardgamegeek.com/game/27588">Zooloretto</a> game tile for Orccon 2009 that will be available to Strategicon attendees this year. Strategicon also runs Gamex 2009 on Memorial Day Weekend and Gateway 2009 on Labor Day Weekend. The tile will also be used in a big combined Zooloretto/Aquaretto tournament also held at the convention.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Orccon 2009 regularly plays host to approximately fifteen-hundred gamers from around the world. Board game tournaments offer dealer dollar prizes and have no individual event cost. Come join in the fun in sunny Southern California this Presidents' Day Weekend. For more information on Orccon 2009, please visit: <a href="http://www.strategicon.net/">www.strategicon.net</a>.</font></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">I wanted to make sure you are all aware of this exciting news from <a href="http://www.strategicon.net/">Strategicon</a>! Considering the great deals Virgin America, Southwest and Jet Blue are offering to L.A. right now, you've got few excuses not to join us. What? Just because of Valentine's Day? Sell it as a romantic getaway to glamorous L.A.! ;)</p> <p class="MsoNormal">Strategicon's Orccon 2009 is welcoming award-winning game designer Michael Schacht as Guest of Honor for their annual convention held at the <a href="http://www.strategicon.net/index.php?goto=venue">LAX Radisson </a>from February 13-16.</p> <p class="MsoNormal">Mr. Schacht is set to US debut of three major new releases at the convention. "Zooloretto Exotic" is a new expansion for the Spiel Des Jahres-winning family game of the same name. "The Golden City" is a major new Kosmos release and "Valdora" is the latest new board game from Abacusspiele due out at the Nuremberg toy fair this year. All three will be available for exclusive play at Orccon along with some games Mr. Schacht will bring for play-testing at the event.</p> <p class="MsoNormal">In addition, Mr. Schacht has provided an exclusive <a href="http://www.boardgamegeek.com/game/27588">Zooloretto</a> game tile for Orccon 2009 that will be available to Strategicon attendees this year. Strategicon also runs Gamex 2009 on Memorial Day Weekend and Gateway 2009 on Labor Day Weekend. The tile will also be used in a big combined Zooloretto/Aquaretto tournament also held at the convention.</p> <p class="MsoNormal">Orccon 2009 regularly plays host to approximately fifteen-hundred gamers from around the world. Board game tournaments offer dealer dollar prizes and have no individual event cost. Come join in the fun in sunny Southern California this Presidents' Day Weekend. For more information on Orccon 2009, please visit: <a href="http://www.strategicon.net/">www.strategicon.net</a>.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 61 - Five and Dimes in 2008</title>
      <itunes:title>BGB Volume 61 - Five and Dimes in 2008</itunes:title>
      <pubDate>Mon, 19 Jan 2009 02:39:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=423963#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-61-five-and-dimes-in-2008]]></link>
      <description><![CDATA[<p>The new year is upon us but it's always fun to look back at the games we've played over the previous year. As I was editing some older podcasts, I thought I might record a quick review of my most frequently played games in 2008. And then, well, I ended up with a 40 minute podcast here. So, here it is...largely unedited in the interest of getting it out the door.</p>
<p>In case you aren't familiar with the term "Five and Dimes" in reference to plays of board games, the mighty game reviewer <a href="http://www.gamecabinet.com/biography/MikeSiggins.html">Mike Siggins</a> coined the term years ago to refer to games played five or ten times in the course of a year. These days, the terrific blogger/gamer/family games expert <a href="http://akapastorguy.blogspot.com/">Mark Jackson</a> (aka "Fluff Daddy") tracks this information and doesn't a series of reports to show which games are getting the most play and how it compares to past years. You can watch for the details on Mark's blog <a href="http://akapastorguy.blogspot.com/">here</a>.</p>
<p>Boardgame Babylon will be back with a session review show soon with details on some exciting newer releases including Ghost Stories, Municipium, Le Havre, and Hurry'Cup.</p>
<p>Don't forget that Orccon 2009 is coming up February 13-16 with Special Guest Michael Schacht. I can't say enough - don't you want to come to Southern California in mid-February to play games? Considering the great price war going on right now with the airlines, it should be fairly cheap to come visit us (check out the deals on Travelocity and Expedia) and get away from freezing temperatures. Hey - it was 85 degrees here today - I considered taking the kids to the beach. Sorry, didn't mean to rub it in... ;) Find out more information on <a href="http://www.strategicon.net/">www.strategicon.net</a> and if you are coming out, drop me an e-mail so we can get together and play a game at the convention. </p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>The new year is upon us but it's always fun to look back at the games we've played over the previous year. As I was editing some older podcasts, I thought I might record a quick review of my most frequently played games in 2008. And then, well, I ended up with a 40 minute podcast here. So, here it is...largely unedited in the interest of getting it out the door.</p> <p>In case you aren't familiar with the term "Five and Dimes" in reference to plays of board games, the mighty game reviewer <a href="http://www.gamecabinet.com/biography/MikeSiggins.html">Mike Siggins</a> coined the term years ago to refer to games played five or ten times in the course of a year. These days, the terrific blogger/gamer/family games expert <a href="http://akapastorguy.blogspot.com/">Mark Jackson</a> (aka "Fluff Daddy") tracks this information and doesn't a series of reports to show which games are getting the most play and how it compares to past years. You can watch for the details on Mark's blog <a href="http://akapastorguy.blogspot.com/">here</a>.</p> <p>Boardgame Babylon will be back with a session review show soon with details on some exciting newer releases including Ghost Stories, Municipium, Le Havre, and Hurry'Cup.</p> <p>Don't forget that Orccon 2009 is coming up February 13-16 with Special Guest Michael Schacht. I can't say enough - don't you want to come to Southern California in mid-February to play games? Considering the great price war going on right now with the airlines, it should be fairly cheap to come visit us (check out the deals on Travelocity and Expedia) and get away from freezing temperatures. Hey - it was 85 degrees here today - I considered taking the kids to the beach. Sorry, didn't mean to rub it in... ;) Find out more information on <a href="http://www.strategicon.net/">www.strategicon.net</a> and if you are coming out, drop me an e-mail so we can get together and play a game at the convention. </p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="19484363" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v61.mp3?dest-id=28622"/>
      <itunes:duration>40:35</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>The new year is upon us but it's always fun to look back at the games we've played over the previous year. As I was editing some older podcasts, I thought I might record a quick review of my most frequently played games in 2008. And then, well, I ended up with a 40 minute podcast here. So, here it is...largely unedited in the interest of getting it out the door. In case you aren't familiar with the term "Five and Dimes" in reference to plays of board games, the mighty game reviewer Mike Siggins coined the term years ago to refer to games played five or ten times in the course of a year. These days, the terrific blogger/gamer/family games expert Mark Jackson (aka "Fluff Daddy") tracks this information and doesn't a series of reports to show which games are getting the most play and how it compares to past years. You can watch for the details on Mark's blog here. Boardgame Babylon will be back with a session review show soon with details on some exciting newer releases including Ghost Stories, Municipium, Le Havre, and Hurry'Cup. Don't forget that Orccon 2009 is coming up February 13-16 with Special Guest Michael Schacht. I can't say enough - don't you want to come to Southern California in mid-February to play games? Considering the great price war going on right now with the airlines, it should be fairly cheap to come visit us (check out the deals on Travelocity and Expedia) and get away from freezing temperatures. Hey - it was 85 degrees here today - I considered taking the kids to the beach. Sorry, didn't mean to rub it in... ;) Find out more information on www.strategicon.net and if you are coming out, drop me an e-mail so we can get together and play a game at the convention. Thanks for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>The new year is upon us but it's always fun to look back at the games we've played over the previous year. As I was editing some older podcasts, I thought I might record a quick review of my most frequently played games in 2008. And then, well, I ended up with a 40 minute podcast here. So, here it is...largely unedited in the interest of getting it out the door. In case you aren't familiar with the term "Five and Dimes" in reference to plays of board games, the mighty game reviewer Mike Siggins coined the term years ago to refer to games played five or ten times in the course of a year. These days, the terrific blogger/gamer/family games expert Mark Jackson (aka "Fluff Daddy") tracks this information and doesn't a series of reports to show which games are getting the most play and how it compares to past years. You can watch for the details on Mark's blog here. Boardgame Babylon will be back with a session review show soon with details on some exciting newer releases including Ghost Stories, Municipium, Le Havre, and Hurry'Cup. Don't forget that Orccon 2009 is coming up February 13-16 with Special Guest Michael Schacht. I can't say enough - don't you want to come to Southern California in mid-February to play games? Considering the great price war going on right now with the airlines, it should be fairly cheap to come visit us (check out the deals on Travelocity and Expedia) and get away from freezing temperatures. Hey - it was 85 degrees here today - I considered taking the kids to the beach. Sorry, didn't mean to rub it in... ;) Find out more information on www.strategicon.net and if you are coming out, drop me an e-mail so we can get together and play a game at the convention. Thanks for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 60 - BGG.con 2008, Part 1: Interviews</title>
      <itunes:title>BGB Volume 60 - BGG.con 2008, Part 1: Interviews</itunes:title>
      <pubDate>Wed, 31 Dec 2008 05:54:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=417766#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-60-bgg-con-2008-part-1-interviews]]></link>
      <description><![CDATA[<p>Just under the wire, here is the final Boardgame Babylon for 2008. It's been a slower year at the podcast due to work, family and other issues but I look forward to a firmer schedule in 2009 - if possibly a pretty relaxed pace. You can expect a couple more shows in January as I clean out the archives a bit including an interview with <a href="http://www.boardgamegeek.com/designer/1263">Greg Lam</a> of <a href="http://www.pair-of-dice.com/">Pair-A-Dice Games</a> and the now mythic <a href="http://www.boardgamegeek.com/publisher/26">Games Workshop</a> Games of the 80's Rectangular Table Discussion. I'm mentioning them both here because that way I can be shamed into finally releasing them...</p>
<p>But for now, here is BGB v60 - a series of interviews I conducted at BGG.con last month. I apologize for the sound quality on the interviews. I hadn't intended to podcast at the show but I ended up doing so anyway with the recorder on my Blackjack and now I know - we won't be using that again (the iRiver died some time ago...)</p>
<p>Anyway, the show includes interviews with the folks from <a href="http://www.asmodee.com">Asmodee</a>, <a href="http://www.yourmovegames.com">Your Move Games</a>, <a href="http://www.bucephalus.biz">Bucephalus Games</a>, and <a href="http://www.apegames.com">Ape Games</a> (plus a bonus chat with <a href="http://www.boardgamegeek.com/designer/2212">Kevin G. Nunn</a> of "<a href="http://www.boardgamegeek.com/boardgame/35964">duck duck GO!</a>" fame) - plus some noteworthy news I share about the very special, very cool guest we have joining us here in Los Angeles for <a href="http://www.strategicon.net">Orccon 2009</a>. You'll want to check flight prices when you hear about who is joining us here in Southern California for the big show. As noted on the show, a second BGG.con show with some locals chatting about the convention will be coming soon. When Aldie gets around to releasing the fun show he recorded with Jason Matthews, Tom Lehmann and Derk, you can hear me asking more than my fair share of questions, too. ;)</p>
<p>Also, listen in to hear about the BGG.con coins that have been launched here and around the world. Keep those coins moving and you can check out where they have been <a href="http://www.boardgamegeek.com/track">right here</a>. You may be able to get in on the fun even if you didn't attend BGG.con.</p>
<p>Thanks for downloading and listening to Boardgame Babylon. Happy New Year!</p>]]></description>
      
      <content:encoded><![CDATA[<p>Just under the wire, here is the final Boardgame Babylon for 2008. It's been a slower year at the podcast due to work, family and other issues but I look forward to a firmer schedule in 2009 - if possibly a pretty relaxed pace. You can expect a couple more shows in January as I clean out the archives a bit including an interview with <a href="http://www.boardgamegeek.com/designer/1263">Greg Lam</a> of <a href="http://www.pair-of-dice.com/">Pair-A-Dice Games</a> and the now mythic <a href="http://www.boardgamegeek.com/publisher/26">Games Workshop</a> Games of the 80's Rectangular Table Discussion. I'm mentioning them both here because that way I can be shamed into finally releasing them...</p> <p>But for now, here is BGB v60 - a series of interviews I conducted at BGG.con last month. I apologize for the sound quality on the interviews. I hadn't intended to podcast at the show but I ended up doing so anyway with the recorder on my Blackjack and now I know - we won't be using that again (the iRiver died some time ago...)</p> <p>Anyway, the show includes interviews with the folks from <a href="http://www.asmodee.com">Asmodee</a>, <a href="http://www.yourmovegames.com">Your Move Games</a>, <a href="http://www.bucephalus.biz">Bucephalus Games</a>, and <a href="http://www.apegames.com">Ape Games</a> (plus a bonus chat with <a href="http://www.boardgamegeek.com/designer/2212">Kevin G. Nunn</a> of "<a href="http://www.boardgamegeek.com/boardgame/35964">duck duck GO!</a>" fame) - plus some noteworthy news I share about the very special, very cool guest we have joining us here in Los Angeles for <a href="http://www.strategicon.net">Orccon 2009</a>. You'll want to check flight prices when you hear about who is joining us here in Southern California for the big show. As noted on the show, a second BGG.con show with some locals chatting about the convention will be coming soon. When Aldie gets around to releasing the fun show he recorded with Jason Matthews, Tom Lehmann and Derk, you can hear me asking more than my fair share of questions, too. ;)</p> <p>Also, listen in to hear about the BGG.con coins that have been launched here and around the world. Keep those coins moving and you can check out where they have been <a href="http://www.boardgamegeek.com/track">right here</a>. You may be able to get in on the fun even if you didn't attend BGG.con.</p> <p>Thanks for downloading and listening to Boardgame Babylon. Happy New Year!</p>]]></content:encoded>
      
      
      <enclosure length="19764246" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v60.mp3?dest-id=28622"/>
      <itunes:duration>41:10</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Just under the wire, here is the final Boardgame Babylon for 2008. It's been a slower year at the podcast due to work, family and other issues but I look forward to a firmer schedule in 2009 - if possibly a pretty relaxed pace. You can expect a couple more shows in January as I clean out the archives a bit including an interview with Greg Lam of Pair-A-Dice Games and the now mythic Games Workshop Games of the 80's Rectangular Table Discussion. I'm mentioning them both here because that way I can be shamed into finally releasing them... But for now, here is BGB v60 - a series of interviews I conducted at BGG.con last month. I apologize for the sound quality on the interviews. I hadn't intended to podcast at the show but I ended up doing so anyway with the recorder on my Blackjack and now I know - we won't be using that again (the iRiver died some time ago...) Anyway, the show includes interviews with the folks from Asmodee, Your Move Games, Bucephalus Games, and Ape Games (plus a bonus chat with Kevin G. Nunn of "duck duck GO!" fame) - plus some noteworthy news I share about the very special, very cool guest we have joining us here in Los Angeles for Orccon 2009. You'll want to check flight prices when you hear about who is joining us here in Southern California for the big show. As noted on the show, a second BGG.con show with some locals chatting about the convention will be coming soon. When Aldie gets around to releasing the fun show he recorded with Jason Matthews, Tom Lehmann and Derk, you can hear me asking more than my fair share of questions, too. ;) Also, listen in to hear about the BGG.con coins that have been launched here and around the world. Keep those coins moving and you can check out where they have been right here. You may be able to get in on the fun even if you didn't attend BGG.con. Thanks for downloading and listening to Boardgame Babylon. Happy New Year!</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Just under the wire, here is the final Boardgame Babylon for 2008. It's been a slower year at the podcast due to work, family and other issues but I look forward to a firmer schedule in 2009 - if possibly a pretty relaxed pace. You can expect a couple more shows in January as I clean out the archives a bit including an interview with Greg Lam of Pair-A-Dice Games and the now mythic Games Workshop Games of the 80's Rectangular Table Discussion. I'm mentioning them both here because that way I can be shamed into finally releasing them... But for now, here is BGB v60 - a series of interviews I conducted at BGG.con last month. I apologize for the sound quality on the interviews. I hadn't intended to podcast at the show but I ended up doing so anyway with the recorder on my Blackjack and now I know - we won't be using that again (the iRiver died some time ago...) Anyway, the show includes interviews with the folks from Asmodee, Your Move Games, Bucephalus Games, and Ape Games (plus a bonus chat with Kevin G. Nunn of "duck duck GO!" fame) - plus some noteworthy news I share about the very special, very cool guest we have joining us here in Los Angeles for Orccon 2009. You'll want to check flight prices when you hear about who is joining us here in Southern California for the big show. As noted on the show, a second BGG.con show with some locals chatting about the convention will be coming soon. When Aldie gets around to releasing the fun show he recorded with Jason Matthews, Tom Lehmann and Derk, you can hear me asking more than my fair share of questions, too. ;) Also, listen in to hear about the BGG.con coins that have been launched here and around the world. Keep those coins moving and you can check out where they have been right here. You may be able to get in on the fun even if you didn't attend BGG.con. Thanks for downloading and listening to Boardgame Babylon. Happy New Year!</itunes:summary></item>
    
    <item>
      <title>Happy Holidays to all and to all a good night!</title>
      <itunes:title>Happy Holidays to all and to all a good night!</itunes:title>
      <pubDate>Thu, 25 Dec 2008 05:57:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=416220#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/happy-holidays-to-all-and-to-all-a-good-night-]]></link>
      <description><![CDATA[<p>The holidays are upon us here at Boardgame Babylon. It's Christmas Eve and although we've spent the night wooping it up with Rock Band (and hoping that Santa brings "Rock Band 2"), I've also been editing podcasts while others had their turn - although I took the mike for a setlist that included Screaming Trees' "Nearly Lost You", Oasis' Don't Look Back in Anger" and the newly downloaded Billy Squier carol, "Christmas Is A Time To Say I Love You" (which is one of my Top 10 Favorite Christmas Carols).</p>
<p>Sadly, the Last Minute Stocking Stuffer show was scrapped at the last minute when I had to do some work this week when I was supposed to be on vacation. I only had so much time before Xmas and that had to win out. But I'll replace it with a session review show for sure. I hope to release two BGG.con shows shortly in addition to at least one session review show.</p>
<p>Listen to the next Boardgame Babylon for some exciting news about the upcoming <a href="http://www.strategicon.net">Orccon</a> convention. We have a special guest coming in from Germany that might interest you. There are even more reasons to visit Sunny Southern California in February now.</p>
<p>We've got the Christmas music playing and we're about to play a little Mystery Rummy (likely Rue Morgue since we're tired and I can almost play that one in my sleep) while we wait for Santa. Those of us at Boardgame Babylon wish all listeners a very happy holiday season filled with joy, games, and good times!</p>
<p>...ERB</p>]]></description>
      
      <content:encoded><![CDATA[<p>The holidays are upon us here at Boardgame Babylon. It's Christmas Eve and although we've spent the night wooping it up with Rock Band (and hoping that Santa brings "Rock Band 2"), I've also been editing podcasts while others had their turn - although I took the mike for a setlist that included Screaming Trees' "Nearly Lost You", Oasis' Don't Look Back in Anger" and the newly downloaded Billy Squier carol, "Christmas Is A Time To Say I Love You" (which is one of my Top 10 Favorite Christmas Carols).</p> <p>Sadly, the Last Minute Stocking Stuffer show was scrapped at the last minute when I had to do some work this week when I was supposed to be on vacation. I only had so much time before Xmas and that had to win out. But I'll replace it with a session review show for sure. I hope to release two BGG.con shows shortly in addition to at least one session review show.</p> <p>Listen to the next Boardgame Babylon for some exciting news about the upcoming <a href="http://www.strategicon.net">Orccon</a> convention. We have a special guest coming in from Germany that might interest you. There are even more reasons to visit Sunny Southern California in February now.</p> <p>We've got the Christmas music playing and we're about to play a little Mystery Rummy (likely Rue Morgue since we're tired and I can almost play that one in my sleep) while we wait for Santa. Those of us at Boardgame Babylon wish all listeners a very happy holiday season filled with joy, games, and good times!</p> <p>...ERB</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>More Boardgame Babylon on the horizon</title>
      <itunes:title>More Boardgame Babylon on the horizon</itunes:title>
      <pubDate>Sat, 13 Dec 2008 09:01:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=412518#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/more-boardgame-babylon-on-the-horizon]]></link>
      <description><![CDATA[<p>The Holidays are taking their usual toll on my podcast output. Sorry about that but I do love to make merry this time of the year (when work and other things aren't taking my time). However, I expect about three more podcasts to come out soon. My annual Last Minute Stocking Stuffer show may not come out in the form I expected - it might end up as a regular session report since I've found a dearth of stock-sized winners lately.</p>
<p>However, there is at least one BGG.Con report coming and two Session Review shows talking about some exciting titles from Essen and just after. Patience is appreciated!</p>
<p>Also appreciated are the nice folks using our affiliate links for Amazon and MeeplePeople. You buy things for the same amount if you went to their site but if you click from here, I get a tiny cut. So, thanks to those that have contributed to the show with your shopping dollars.</p>]]></description>
      
      <content:encoded><![CDATA[<p>The Holidays are taking their usual toll on my podcast output. Sorry about that but I do love to make merry this time of the year (when work and other things aren't taking my time). However, I expect about three more podcasts to come out soon. My annual Last Minute Stocking Stuffer show may not come out in the form I expected - it might end up as a regular session report since I've found a dearth of stock-sized winners lately.</p> <p>However, there is at least one BGG.Con report coming and two Session Review shows talking about some exciting titles from Essen and just after. Patience is appreciated!</p> <p>Also appreciated are the nice folks using our affiliate links for Amazon and MeeplePeople. You buy things for the same amount if you went to their site but if you click from here, I get a tiny cut. So, thanks to those that have contributed to the show with your shopping dollars.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Back from BGG.con and Amazon shopping through BGB</title>
      <itunes:title>Back from BGG.con and Amazon shopping through BGB</itunes:title>
      <pubDate>Thu, 27 Nov 2008 18:25:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=407602#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/back-from-bgg-con-and-amazon-shopping-through-bgb]]></link>
      <description><![CDATA[<p>Well, I'm back from BGG.con and I had a great time meeting up with BGB listeners to play the latest Essen titles. I'm editing at least one podcast of some interviews I took from some of the vendors there. I might do a separate one about the titles I played (about thirty games) or roll it all together into one. We shall see. I expect to get a moment to put the show(s) out this weekend since it's another lovely four-day weekend.</p>
<p>As we go into the Christmas season, feel free to visit us here at BGB when you are shopping at Amazon or MeeplePeople.com. Although we don't ask for donations at BGB (I always listeners to become a BGG Patron or BGN subscriber instead since those terrific folks make a living doing this kind of thing), I certainly appreciate those that use the Amazon search box to find the items you are ordering and when you make a purchase, we get a tiny little cut (doesn't affect your price). Same thing for Meeple People.com - we get a small slice that doesn't increase your price. So, if you're shopping on those sites, I humbly request you click through BGB to help support the show. A very big thanks to those that already have (since that reminded me to mention it, too).</p>
<p>Lastly, I wanted to mention that, as expected, the terrific Ryan and Chad of <a href="http://www.gameink.net">GameInk.net</a> did indeed have the RA shirt at BGG.con and if you want one, you'd better order NOW. They were moving nicely there and they had people contact them ahead of time to put in their requests for one to be held. If you want a copy of this awesome limited print-run item, browse on over to <a href="http://www.gameink.net">GameInk.net</a> right away (and check out their other cool stuff, too - I bought a couple more shirts myself at BGG.con). They make terrific presents.</p>
<p>Happy Thanksgiving to all US folks observing it and happy holidays to everyone else.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Well, I'm back from BGG.con and I had a great time meeting up with BGB listeners to play the latest Essen titles. I'm editing at least one podcast of some interviews I took from some of the vendors there. I might do a separate one about the titles I played (about thirty games) or roll it all together into one. We shall see. I expect to get a moment to put the show(s) out this weekend since it's another lovely four-day weekend.</p> <p>As we go into the Christmas season, feel free to visit us here at BGB when you are shopping at Amazon or MeeplePeople.com. Although we don't ask for donations at BGB (I always listeners to become a BGG Patron or BGN subscriber instead since those terrific folks make a living doing this kind of thing), I certainly appreciate those that use the Amazon search box to find the items you are ordering and when you make a purchase, we get a tiny little cut (doesn't affect your price). Same thing for Meeple People.com - we get a small slice that doesn't increase your price. So, if you're shopping on those sites, I humbly request you click through BGB to help support the show. A very big thanks to those that already have (since that reminded me to mention it, too).</p> <p>Lastly, I wanted to mention that, as expected, the terrific Ryan and Chad of <a href="http://www.gameink.net">GameInk.net</a> did indeed have the RA shirt at BGG.con and if you want one, you'd better order NOW. They were moving nicely there and they had people contact them ahead of time to put in their requests for one to be held. If you want a copy of this awesome limited print-run item, browse on over to <a href="http://www.gameink.net">GameInk.net</a> right away (and check out their other cool stuff, too - I bought a couple more shirts myself at BGG.con). They make terrific presents.</p> <p>Happy Thanksgiving to all US folks observing it and happy holidays to everyone else.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>Risk: Black Ops going up for sale: BGG.con delivery possible</title>
      <itunes:title>Risk: Black Ops going up for sale: BGG.con delivery possible</itunes:title>
      <pubDate>Sat, 15 Nov 2008 03:39:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=403277#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/risk-black-ops-going-up-for-sale-bgg-con-delivery-possible]]></link>
      <description><![CDATA[<p>Not making a big announcement on BGG for this one because I know there are a couple of friends who already want it. But, if you read BGB regularly, you are in on the offer.</p>
<p>I've decided to part ways with my Risk: Black Ops. I'm reviewing a copy of the same game a friend bought so this shrinkwrapped Risk: Black Ops can go to someone who will love it more than I will. Drop me an e-mail with an offer if you are interested. I can deliver to BGG.con if necessary.</p>
<p>E-mail to: Sheylon AT GMAIL DOT COM. Send it soon! No formal process (not a bid or whatever) - I'll just look at the offers and if one looks good - you got it.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Not making a big announcement on BGG for this one because I know there are a couple of friends who already want it. But, if you read BGB regularly, you are in on the offer.</p> <p>I've decided to part ways with my Risk: Black Ops. I'm reviewing a copy of the same game a friend bought so this shrinkwrapped Risk: Black Ops can go to someone who will love it more than I will. Drop me an e-mail with an offer if you are interested. I can deliver to BGG.con if necessary.</p> <p>E-mail to: Sheylon AT GMAIL DOT COM. Send it soon! No formal process (not a bid or whatever) - I'll just look at the offers and if one looks good - you got it.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 59 - Session Reviews: Dominion, Ticket to Ride: The Dice Expansion and Hero: Immortal King</title>
      <itunes:title>BGB Volume 59 - Session Reviews: Dominion, Ticket to Ride: The Dice Expansion and Hero: Immortal King</itunes:title>
      <pubDate>Wed, 12 Nov 2008 06:34:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=402322#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-59-session-reviews-dominion-ticket-to-ride-the-dice-expansion-and-hero-immortal-king]]></link>
      <description><![CDATA[<p>Boardgame Babylon is back with a new session review show covering a few hot new games: Dominion, Ticket to Ride: The Dice Expansion, and Hero: Immortal King.</p>
<p>BGG.con is just a week away and I'm going encourage BGB listeners to do two things:</p>
<ol><li>Please check out my BGG List of games I'm keen to play at the convention. If you'd like to join me, please comment and I'll try to seek you out for the game in question. The list is nearly forty-strong so hopefully every listener in attendance can find one that we can play together. Here's the link: <a href="http://www.boardgamegeek.com/geeklist/36547">http://www.boardgamegeek.com/geeklist/36547</a></li><li>The great guys of <a href="http://www.gameink.net">GameInk.net</a> are producing their fabulous RA t-shirt ("17"), which lost out on their two contests for top shirts but apparently they can be won over with enthusiasm and the promise of nearly two dozen BGB listeners agreeing to buy shirts at the show. However, the shirt is in short supply so get to their booth early and get your awesome "17" shirt. You'll be the best dressed person at the con. Note: The above may not be the final design - I think Ryan said it might be in black instead.</li></ol>
<p>Hope to see many of you in Dallas next week. Thanks for downloading and listening to Boardgame Babylon.</p>
<p><strong>Show Notes</strong></p>
<p><font color="#330099">Games Mentioned</font></p>
<p><a href="http://www.boardgamegeek.com/boardgame/36218">Dominion</a>   <a href="http://www.boardgamegeek.com/boardgame/38454">Ticket to Ride: The Dice Expansion</a>   <a href="http://www.boardgamegeek.com/boardgame/28143">Race for the Galaxy</a></p>
<p><em>Hero: Immortal King (three different scenarios below)</em></p>
<p><a href="http://www.boardgamegeek.com/game/32678">The Lair of the Lich</a>   <a href="http://www.boardgamegeek.com/game/32680">Infernal Forge</a>   <a href="http://www.boardgamegeek.com/game/32679">Den of Dementia</a></p>
<p><font color="#336600">Other Links</font></p>
<p><font color="#000000"><a href="http://www.daysofwonder.com">Days of Wonder</a>   <a href="http://www.asmodee-us.com/">Asmodee</a>   <a href="http://www.gameink.net">GameInk.net</a></font></p>]]></description>
      
      <content:encoded><![CDATA[<p>Boardgame Babylon is back with a new session review show covering a few hot new games: Dominion, Ticket to Ride: The Dice Expansion, and Hero: Immortal King.</p> <p>BGG.con is just a week away and I'm going encourage BGB listeners to do two things:</p> <ol><li>Please check out my BGG List of games I'm keen to play at the convention. If you'd like to join me, please comment and I'll try to seek you out for the game in question. The list is nearly forty-strong so hopefully every listener in attendance can find one that we can play together. Here's the link: <a href="http://www.boardgamegeek.com/geeklist/36547">http://www.boardgamegeek.com/geeklist/36547</a></li><li>The great guys of <a href="http://www.gameink.net">GameInk.net</a> are producing their fabulous RA t-shirt ("17"), which lost out on their two contests for top shirts but apparently they can be won over with enthusiasm and the promise of nearly two dozen BGB listeners agreeing to buy shirts at the show. However, the shirt is in short supply so get to their booth early and get your awesome "17" shirt. You'll be the best dressed person at the con. Note: The above may not be the final design - I think Ryan said it might be in black instead.</li></ol> <p>Hope to see many of you in Dallas next week. Thanks for downloading and listening to Boardgame Babylon.</p> <p>Show Notes</p> <p>Games Mentioned</p> <p><a href="http://www.boardgamegeek.com/boardgame/36218">Dominion</a> <a href="http://www.boardgamegeek.com/boardgame/38454">Ticket to Ride: The Dice Expansion</a> <a href="http://www.boardgamegeek.com/boardgame/28143">Race for the Galaxy</a></p> <p><em>Hero: Immortal King (three different scenarios below)</em></p> <p><a href="http://www.boardgamegeek.com/game/32678">The Lair of the Lich</a> <a href="http://www.boardgamegeek.com/game/32680">Infernal Forge</a> <a href="http://www.boardgamegeek.com/game/32679">Den of Dementia</a></p> <p>Other Links</p> <p><a href="http://www.daysofwonder.com">Days of Wonder</a> <a href="http://www.asmodee-us.com/">Asmodee</a> <a href="http://www.gameink.net">GameInk.net</a></p>]]></content:encoded>
      
      
      <enclosure length="17932371" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v59.mp3?dest-id=28622"/>
      <itunes:duration>37:21</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is back with a new session review show covering a few hot new games: Dominion, Ticket to Ride: The Dice Expansion, and Hero: Immortal King. BGG.con is just a week away and I'm going encourage BGB listeners to do two things: Please check out my BGG List of games I'm keen to play at the convention. If you'd like to join me, please comment and I'll try to seek you out for the game in question. The list is nearly forty-strong so hopefully every listener in attendance can find one that we can play together. Here's the link: http://www.boardgamegeek.com/geeklist/36547The great guys of GameInk.net are producing their fabulous RA t-shirt ("17"), which lost out on their two contests for top shirts but apparently they can be won over with enthusiasm and the promise of nearly two dozen BGB listeners agreeing to buy shirts at the show. However, the shirt is in short supply so get to their booth early and get your awesome "17" shirt. You'll be the best dressed person at the con. Note: The above may not be the final design - I think Ryan said it might be in black instead. Hope to see many of you in Dallas next week. Thanks for downloading and listening to Boardgame Babylon. Show Notes Games Mentioned Dominion   Ticket to Ride: The Dice Expansion   Race for the Galaxy Hero: Immortal King (three different scenarios below) The Lair of the Lich   Infernal Forge   Den of Dementia Other Links Days of Wonder   Asmodee   GameInk.net</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is back with a new session review show covering a few hot new games: Dominion, Ticket to Ride: The Dice Expansion, and Hero: Immortal King. BGG.con is just a week away and I'm going encourage BGB listeners to do two things: Please check out my BGG List of games I'm keen to play at the convention. If you'd like to join me, please comment and I'll try to seek you out for the game in question. The list is nearly forty-strong so hopefully every listener in attendance can find one that we can play together. Here's the link: http://www.boardgamegeek.com/geeklist/36547The great guys of GameInk.net are producing their fabulous RA t-shirt ("17"), which lost out on their two contests for top shirts but apparently they can be won over with enthusiasm and the promise of nearly two dozen BGB listeners agreeing to buy shirts at the show. However, the shirt is in short supply so get to their booth early and get your awesome "17" shirt. You'll be the best dressed person at the con. Note: The above may not be the final design - I think Ryan said it might be in black instead. Hope to see many of you in Dallas next week. Thanks for downloading and listening to Boardgame Babylon. Show Notes Games Mentioned Dominion   Ticket to Ride: The Dice Expansion   Race for the Galaxy Hero: Immortal King (three different scenarios below) The Lair of the Lich   Infernal Forge   Den of Dementia Other Links Days of Wonder   Asmodee   GameInk.net</itunes:summary></item>
    
    <item>
      <title>BGB Volume 58 - Halloween Gaming with Igor: The Monster Making Game, Igor: The Life of the Party, and Innsmouth Escape</title>
      <itunes:title>BGB Volume 58 - Halloween Gaming with Igor: The Monster Making Game, Igor: The Life of the Party, and Innsmouth Escape</itunes:title>
      <pubDate>Fri, 31 Oct 2008 04:12:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=398364#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-58-halloween-gaming-with-igor-the-monster-making-game-igor-the-life-of-the-party-and-innsmouth-escape]]></link>
      <description><![CDATA[<p>Barely under the wire, here is a Halloween-themed Boardgame Babylon with some new games you will want to add to your Halloween gaming this weekend. There's a fun dice-rolling game, a nice Trick(or Treat) taking game and a <a href="http://en.wikipedia.org/wiki/H._P._Lovecraft">Lovecraft</a>ian semi-cooperative game to amuse the <a href="http://www.twilightcreationsinc.com/">Twilight Creations</a> fans. I promise - no scare tactics, ghoulish wailing or silly voices (well, okay - maybe just a little...). Mostly though, it's just a few light reviews and some comments about the games hitting the table at our Halloween parties.</p>
<p>And, no - you need not have enjoyed Igor to enjoy the R&R games based on it. ;)</p>
<p>Thanks for downloading and listening to Boardgame Babylon. Happy Halloween!</p>
<p>Show Notes</p>
<p>Games mentioned:</p>
<p><a href="http://www.boardgamegeek.com/boardgame/39080">Igor: The Monster Making Game</a>   <a href="http://www.boardgamegeek.com/boardgame/38476">Igor: The Life of the Party</a></p>
<p><a href="http://www.boardgamegeek.com/game/32969">Innsmouth Escape</a>   <a href="http://www.boardgamegeek.com/game/36690">Bump In The Night</a>   <a href="http://www.boardgamegeek.com/boardgame/25623">Mmm...Brains</a></p>
<p><a href="http://www.boardgamegeek.com/game/7805">Fearsome Floors</a>   <a href="http://www.boardgamegeek.com/boardgame/936">Fury of Dracula</a>   <a href="http://www.boardgamegeek.com/game/29208">Gravediggers</a>   <a href="http://www.boardgamegeek.com/boardgame/497">Vampire (Knizia)</a></p>
<p><a href="http://www.boardgamegeek.com/game/2471">Zombies!!!</a>   <a href="http://www.boardgamegeek.com/game/22019">Zombietown</a></p>
<p>Additional Links</p>
<p><a href="http://www.rnrgames.com/">R&R Games</a>   <a href="http://www.twilightcreationsinc.com/">Twilight Creations</a>   <a href="http://www.fantasyflight.com/">Fantasy Flight Games</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>Barely under the wire, here is a Halloween-themed Boardgame Babylon with some new games you will want to add to your Halloween gaming this weekend. There's a fun dice-rolling game, a nice Trick(or Treat) taking game and a <a href="http://en.wikipedia.org/wiki/H._P._Lovecraft">Lovecraft</a>ian semi-cooperative game to amuse the <a href="http://www.twilightcreationsinc.com/">Twilight Creations</a> fans. I promise - no scare tactics, ghoulish wailing or silly voices (well, okay - maybe just a little...). Mostly though, it's just a few light reviews and some comments about the games hitting the table at our Halloween parties.</p> <p>And, no - you need not have enjoyed Igor to enjoy the R&R games based on it. ;)</p> <p>Thanks for downloading and listening to Boardgame Babylon. Happy Halloween!</p> <p>Show Notes</p> <p>Games mentioned:</p> <p><a href="http://www.boardgamegeek.com/boardgame/39080">Igor: The Monster Making Game</a> <a href="http://www.boardgamegeek.com/boardgame/38476">Igor: The Life of the Party</a></p> <p><a href="http://www.boardgamegeek.com/game/32969">Innsmouth Escape</a> <a href="http://www.boardgamegeek.com/game/36690">Bump In The Night</a> <a href="http://www.boardgamegeek.com/boardgame/25623">Mmm...Brains</a></p> <p><a href="http://www.boardgamegeek.com/game/7805">Fearsome Floors</a> <a href="http://www.boardgamegeek.com/boardgame/936">Fury of Dracula</a> <a href="http://www.boardgamegeek.com/game/29208">Gravediggers</a> <a href="http://www.boardgamegeek.com/boardgame/497">Vampire (Knizia)</a></p> <p><a href="http://www.boardgamegeek.com/game/2471">Zombies!!!</a> <a href="http://www.boardgamegeek.com/game/22019">Zombietown</a></p> <p>Additional Links</p> <p><a href="http://www.rnrgames.com/">R&R Games</a> <a href="http://www.twilightcreationsinc.com/">Twilight Creations</a> <a href="http://www.fantasyflight.com/">Fantasy Flight Games</a></p>]]></content:encoded>
      
      
      <enclosure length="15535046" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v58.mp3?dest-id=28622"/>
      <itunes:duration>32:21</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Barely under the wire, here is a Halloween-themed Boardgame Babylon with some new games you will want to add to your Halloween gaming this weekend. There's a fun dice-rolling game, a nice Trick(or Treat) taking game and a Lovecraftian semi-cooperative game to amuse the Twilight Creations fans. I promise - no scare tactics, ghoulish wailing or silly voices (well, okay - maybe just a little...). Mostly though, it's just a few light reviews and some comments about the games hitting the table at our Halloween parties. And, no - you need not have enjoyed Igor to enjoy the R&amp;R games based on it. ;) Thanks for downloading and listening to Boardgame Babylon. Happy Halloween! Show Notes Games mentioned: Igor: The Monster Making Game   Igor: The Life of the Party Innsmouth Escape   Bump In The Night   Mmm...Brains Fearsome Floors   Fury of Dracula   Gravediggers   Vampire (Knizia) Zombies!!!   Zombietown Additional Links R&amp;R Games   Twilight Creations   Fantasy Flight Games</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Barely under the wire, here is a Halloween-themed Boardgame Babylon with some new games you will want to add to your Halloween gaming this weekend. There's a fun dice-rolling game, a nice Trick(or Treat) taking game and a Lovecraftian semi-cooperative game to amuse the Twilight Creations fans. I promise - no scare tactics, ghoulish wailing or silly voices (well, okay - maybe just a little...). Mostly though, it's just a few light reviews and some comments about the games hitting the table at our Halloween parties. And, no - you need not have enjoyed Igor to enjoy the R&amp;R games based on it. ;) Thanks for downloading and listening to Boardgame Babylon. Happy Halloween! Show Notes Games mentioned: Igor: The Monster Making Game   Igor: The Life of the Party Innsmouth Escape   Bump In The Night   Mmm...Brains Fearsome Floors   Fury of Dracula   Gravediggers   Vampire (Knizia) Zombies!!!   Zombietown Additional Links R&amp;R Games   Twilight Creations   Fantasy Flight Games</itunes:summary></item>
    
    <item>
      <title>BGB Volume 57 - 2008 International Gamer Awards Discussion with Chris Johnson</title>
      <itunes:title>BGB Volume 57 - 2008 International Gamer Awards Discussion with Chris Johnson</itunes:title>
      <pubDate>Sat, 04 Oct 2008 07:20:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=387570#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-57-2008-international-gamer-awards-discussion-with-chris-johnson]]></link>
      <description><![CDATA[<p>Okay - thanks to all of the listeners who expressed an interest in hearing this show even though the 2008 International Gamer Awards. I'm going to just post it up here with the warnings that:</p>
<ol><li>There are sound quality issues</li><li>This show IS NOT edited properly so it's a little longer than it would be if I spent some time tightening it up.</li></ol>
<p>Hope this one is still enjoyable even though the awards were announced last week.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>
<p><em>Show Notes</em></p>
<p><a href="http://www.internationalgamersawards.net/">International Gamer Awards</a>   </p>]]></description>
      
      <content:encoded><![CDATA[<p>Okay - thanks to all of the listeners who expressed an interest in hearing this show even though the 2008 International Gamer Awards. I'm going to just post it up here with the warnings that:</p> <ol><li>There are sound quality issues</li><li>This show IS NOT edited properly so it's a little longer than it would be if I spent some time tightening it up.</li></ol> <p>Hope this one is still enjoyable even though the awards were announced last week.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p> <p><em>Show Notes</em></p> <p><a href="http://www.internationalgamersawards.net/">International Gamer Awards</a> </p>]]></content:encoded>
      
      
      <enclosure length="28149445" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v57.mp3?dest-id=28622"/>
      <itunes:duration>58:38</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Okay - thanks to all of the listeners who expressed an interest in hearing this show even though the 2008 International Gamer Awards. I'm going to just post it up here with the warnings that: There are sound quality issuesThis show IS NOT edited properly so it's a little longer than it would be if I spent some time tightening it up. Hope this one is still enjoyable even though the awards were announced last week. Thanks for downloading and listening to Boardgame Babylon. Show Notes International Gamer Awards  </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Okay - thanks to all of the listeners who expressed an interest in hearing this show even though the 2008 International Gamer Awards. I'm going to just post it up here with the warnings that: There are sound quality issuesThis show IS NOT edited properly so it's a little longer than it would be if I spent some time tightening it up. Hope this one is still enjoyable even though the awards were announced last week. Thanks for downloading and listening to Boardgame Babylon. Show Notes International Gamer Awards  </itunes:summary></item>
    
    <item>
      <title>BGB v57 - 2008 IGA Discussion - Should I put this one up?</title>
      <itunes:title>BGB v57 - 2008 IGA Discussion - Should I put this one up?</itunes:title>
      <pubDate>Wed, 01 Oct 2008 04:32:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=386466#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-v57-2008-iga-discussion-should-i-put-this-one-up-]]></link>
      <description><![CDATA[<span><p><span>Well, Boardgame Babylon is not known for timeliness. In this case, I'm doing really badly.</span></p>
<p><span>A while back, the International Gamer Award nominees were announced and I was quite impressed that I'd played all fifteen of the multiplayer category's games. I also knew that my friend Chris Johnson had also done so and thought it might be interesting to talk about our opinions of the games and their chance to come out on top for this prestigious award.</span></p>
<p><span>So, I planned a nice to record and convinced Chris to come over...only to fall ill (darn the school year starting!) Thus, I delayed a week and when I finally recorded the show, well, I had a sound problem. Last week, as I began to work on fixing the problem (while also finishing up my big Clear the Shelves auction) and didn't get it done until the weekend...when the 2008 IGA winners were announced.</span></p>
<p><span>So...should I release this thing? I know I don't want to edit the heck out of it and wrestle with the sound quality when I can record my next podcast talking about <a href="http://www.boardgamegeek.com/boardgame/38454"><font color="#800080">Ticket to Ride: The Dice Expansion</font></a>, <a href="http://www.boardgamegeek.com/game/35570"><font color="#800080">Tinners' Trail</font></a>, <a href="http://www.boardgamegeek.com/game/37175"><font color="#800080">Playing Gods</font></a>, and <a href="http://www.boardgamegeek.com/boardgame/32678"><font color="#800080">Hero: Immortal King.</font></a></span></p>
<p><span>If you would like to hear us breezily talk about the nominees (and accurately predict the winners!), let me know and I'll quietly add the show to the feed. If I hear from a couple of dozen or so listeners, I'll put it up. You can post on the comments here OR send an e-mail to me at: sheylon AT gmail dot com.</span></p>
<p><span>Thanks again for downloading and listening to Boardgame Babylon - even the ones that may be out of date...</span></p>
</span>]]></description>
      
      <content:encoded><![CDATA[<p>Well, Boardgame Babylon is not known for timeliness. In this case, I'm doing really badly.</p> <p>A while back, the International Gamer Award nominees were announced and I was quite impressed that I'd played all fifteen of the multiplayer category's games. I also knew that my friend Chris Johnson had also done so and thought it might be interesting to talk about our opinions of the games and their chance to come out on top for this prestigious award.</p> <p>So, I planned a nice to record and convinced Chris to come over...only to fall ill (darn the school year starting!) Thus, I delayed a week and when I finally recorded the show, well, I had a sound problem. Last week, as I began to work on fixing the problem (while also finishing up my big Clear the Shelves auction) and didn't get it done until the weekend...when the 2008 IGA winners were announced.</p> <p>So...should I release this thing? I know I don't want to edit the heck out of it and wrestle with the sound quality when I can record my next podcast talking about <a href="http://www.boardgamegeek.com/boardgame/38454">Ticket to Ride: The Dice Expansion</a>, <a href="http://www.boardgamegeek.com/game/35570">Tinners' Trail</a>, <a href="http://www.boardgamegeek.com/game/37175">Playing Gods</a>, and <a href="http://www.boardgamegeek.com/boardgame/32678">Hero: Immortal King.</a></p> <p>If you would like to hear us breezily talk about the nominees (and accurately predict the winners!), let me know and I'll quietly add the show to the feed. If I hear from a couple of dozen or so listeners, I'll put it up. You can post on the comments here OR send an e-mail to me at: sheylon AT gmail dot com.</p> <p>Thanks again for downloading and listening to Boardgame Babylon - even the ones that may be out of date...</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB v56 - Session Review with Age of Gods, Octego and the '15 Greatest Board Games in the World' book (PLUS - AUCTION)</title>
      <itunes:title>BGB v56 - Session Review with Age of Gods, Octego and the '15 Greatest Board Games in the World' book (PLUS - AUCTION)</itunes:title>
      <pubDate>Tue, 16 Sep 2008 06:01:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=380938#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-v56-session-review-with-age-of-gods-octego-and-the-15-greatest-board-games-in-the-world-book-plus-auction-]]></link>
      <description><![CDATA[<p class="MsoNormal"><font face="Calibri" size="3">Boardgame Babylon is back with a new session review show featuring some games I got to play earlier this year and a very cool book that contains "<a href="http://www.amazon.com/Klutz-Book-Board-Games-editors/dp/1591745071/ref=pd_bbs_1/102-4534540-2384132?ie=UTF8&s=books&qid=1221795890&sr=8-1">The 15 Greatest Board Games in the World</a>". This last item is a wonderful offering available in most stores (and even from the Amazon link over on the left there…) that we've enjoyed taking with us on vacation this summer.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Also, you might want to check out my BGG "Clear the Shelves" Auction. I've put up fifty games from my collection that could use new homes. Check it out here: </font><a href="http://www.boardgamegeek.com/geeklist/34384"><font face="Calibri" color="#800080" size="3">BGG's Clear the Shelves Auction</font></a><font face="Calibri" size="3">.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">More BGB is on the way, including a discussion of the IGA awards, another session review show and hopefully two new In Depth shows with nice special guests.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">And, yes – that is one of <a href="http://www.meeplepeople.com/index.php?PARTNER=boardgamebabylon">Meeple People.com</a>'s new plush <a href="http://www.meeplepeople.com/index.php?PARTNER=boardgamebabylon">Meeples</a>. I used him to intimidate Alaric's followers in our recent Carcassonne game (funny how the Xbox version inspired us to play the regular one – not complaining!) I feel sure his awesome power led to my two-point victory.</font></p>
<p class="MsoNormal"><font face="Calibri" size="3">Thanks for downloading and listening to Boardgame Babylon. Your feedback is greatly appreciated! Please send your comments, thoughts, and complaints to: sheylon at gmail.com. </font></p>
<p><span><strong><em>Show Notes</em></strong></span></p>
<p><span><strong>Games Mentioned</strong></span></p>
<p><span><a href="http://www.boardgamegeek.com/game/13071">Age of Gods</a>   <a href="http://www.boardgamegeek.com/game/33803">Octego</a>   <a href="http://www.boardgamegeek.com/boardgame/527">GIPF</a></span></p>
<p><span><a href="http://www.boardgamegeek.com/game/1628">Elric</a>   <a href="http://www.boardgamegeek.com/game/1719">Dark Emperor</a>   <a href="http://www.boardgamegeek.com/boardgame/3585">Sorceror</a></span></p>
<p><span><strong>Other Links</strong></span></p>
<p><span><a href="http://www.willowtreegames.com/">Willow Tree Games</a> (sorry, I call it Willow Games on the podcast)   <a href="http://www.asmodee-us.com/">Asmodee Editions</a></span></p>]]></description>
      
      <content:encoded><![CDATA[<p class="MsoNormal">Boardgame Babylon is back with a new session review show featuring some games I got to play earlier this year and a very cool book that contains "<a href="http://www.amazon.com/Klutz-Book-Board-Games-editors/dp/1591745071/ref=pd_bbs_1/102-4534540-2384132?ie=UTF8&s=books&qid=1221795890&sr=8-1">The 15 Greatest Board Games in the World</a>". This last item is a wonderful offering available in most stores (and even from the Amazon link over on the left there…) that we've enjoyed taking with us on vacation this summer.</p> <p class="MsoNormal">Also, you might want to check out my BGG "Clear the Shelves" Auction. I've put up fifty games from my collection that could use new homes. Check it out here: <a href="http://www.boardgamegeek.com/geeklist/34384">BGG's Clear the Shelves Auction</a>.</p> <p class="MsoNormal">More BGB is on the way, including a discussion of the IGA awards, another session review show and hopefully two new In Depth shows with nice special guests.</p> <p class="MsoNormal">And, yes – that is one of <a href="http://www.meeplepeople.com/index.php?PARTNER=boardgamebabylon">Meeple People.com</a>'s new plush <a href="http://www.meeplepeople.com/index.php?PARTNER=boardgamebabylon">Meeples</a>. I used him to intimidate Alaric's followers in our recent Carcassonne game (funny how the Xbox version inspired us to play the regular one – not complaining!) I feel sure his awesome power led to my two-point victory.</p> <p class="MsoNormal">Thanks for downloading and listening to Boardgame Babylon. Your feedback is greatly appreciated! Please send your comments, thoughts, and complaints to: sheylon at gmail.com. </p> <p><em>Show Notes</em></p> <p>Games Mentioned</p> <p><a href="http://www.boardgamegeek.com/game/13071">Age of Gods</a> <a href="http://www.boardgamegeek.com/game/33803">Octego</a> <a href="http://www.boardgamegeek.com/boardgame/527">GIPF</a></p> <p><a href="http://www.boardgamegeek.com/game/1628">Elric</a> <a href="http://www.boardgamegeek.com/game/1719">Dark Emperor</a> <a href="http://www.boardgamegeek.com/boardgame/3585">Sorceror</a></p> <p>Other Links</p> <p><a href="http://www.willowtreegames.com/">Willow Tree Games</a> (sorry, I call it Willow Games on the podcast) <a href="http://www.asmodee-us.com/">Asmodee Editions</a></p>]]></content:encoded>
      
      
      <enclosure length="19000562" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v56.mp3?dest-id=28622"/>
      <itunes:duration>39:35</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Boardgame Babylon is back with a new session review show featuring some games I got to play earlier this year and a very cool book that contains "The 15 Greatest Board Games in the World". This last item is a wonderful offering available in most stores (and even from the Amazon link over on the left there…) that we've enjoyed taking with us on vacation this summer. Also, you might want to check out my BGG "Clear the Shelves" Auction. I've put up fifty games from my collection that could use new homes. Check it out here: BGG's Clear the Shelves Auction. More BGB is on the way, including a discussion of the IGA awards, another session review show and hopefully two new In Depth shows with nice special guests. And, yes – that is one of Meeple People.com's new plush Meeples. I used him to intimidate Alaric's followers in our recent Carcassonne game (funny how the Xbox version inspired us to play the regular one – not complaining!) I feel sure his awesome power led to my two-point victory. Thanks for downloading and listening to Boardgame Babylon. Your feedback is greatly appreciated! Please send your comments, thoughts, and complaints to: sheylon at gmail.com. Show Notes Games Mentioned Age of Gods   Octego   GIPF Elric   Dark Emperor   Sorceror Other Links Willow Tree Games (sorry, I call it Willow Games on the podcast)   Asmodee Editions</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Boardgame Babylon is back with a new session review show featuring some games I got to play earlier this year and a very cool book that contains "The 15 Greatest Board Games in the World". This last item is a wonderful offering available in most stores (and even from the Amazon link over on the left there…) that we've enjoyed taking with us on vacation this summer. Also, you might want to check out my BGG "Clear the Shelves" Auction. I've put up fifty games from my collection that could use new homes. Check it out here: BGG's Clear the Shelves Auction. More BGB is on the way, including a discussion of the IGA awards, another session review show and hopefully two new In Depth shows with nice special guests. And, yes – that is one of Meeple People.com's new plush Meeples. I used him to intimidate Alaric's followers in our recent Carcassonne game (funny how the Xbox version inspired us to play the regular one – not complaining!) I feel sure his awesome power led to my two-point victory. Thanks for downloading and listening to Boardgame Babylon. Your feedback is greatly appreciated! Please send your comments, thoughts, and complaints to: sheylon at gmail.com. Show Notes Games Mentioned Age of Gods   Octego   GIPF Elric   Dark Emperor   Sorceror Other Links Willow Tree Games (sorry, I call it Willow Games on the podcast)   Asmodee Editions</itunes:summary></item>
    
    <item>
      <title>Boardgame Babylon at West Coast MeepleFest and on Garrett's GG Podcast</title>
      <itunes:title>Boardgame Babylon at West Coast MeepleFest and on Garrett's GG Podcast</itunes:title>
      <pubDate>Tue, 12 Aug 2008 05:01:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=367863#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/boardgame-babylon-at-west-coast-meeple-fest-and-on-garrett-s-gg-podcast]]></link>
      <description><![CDATA[<p>It's been a great summer of gaming and I just returned from a trip up to West Coast MeepleFest were fun was had by all. I wasn't able to take Christina with me this year but I still managed to have a nice time even as I missed having her there by my side. Although I didn't record any volumes of Boardgame Babylon, I do appear on the latest <a href="http://garrettsgames.com/2008/08/10/garretts-games-and-geekiness-127.aspx">Garrett's Games and Geekiness </a>alongside Aldie, Paul Tevis and Ric Bretschneider (and Doug and Shelly, of course).</p>
<p>Additionally, I wrote up my session reports from the convention and they ended up being so long that I decided against reproducing them here. Instead, I shoved them on a Geeklist here: <a href="http://www.boardgamegeek.com/geeklist/33755">http://www.boardgamegeek.com/geeklist/33755</a></p>
<p>(see the pic for a shot of one of the weekend's silliest moments - me mercilessly defeating newbies in the traditional Loopin' Louie tournament - photo courtesy of Greg Zamira)</p>
<p>I'm looking ahead to the next couple of conventions. <a href="http://www.strategicon.net/">Gateway 2008</a> is at the end of the month and it should be a great time. Again, I'm demonstrating games on Friday and Saturday - including new games from Z-Man, Days of Wonder, Rio Grande, Fantasy Flight, and a few other companies. Come out and join us in Southern California for the best convention series around.</p>
<p>The next Boardgame Babylon is a Session Review show with comments on <a href="http://www.boardgamegeek.com/game/13071">Age of Gods</a>, <a href="http://www.boardgamegeek.com/game/33803">Octego</a>, and a great book of games called "<a href="http://www.klutz.com/catalog/product/4503">The 15 Greatest Board Games In the World!</a>"</p>
<p>Thanks for downloading and listening to Boardgame Babylon. We're hitting huge numbers lately and it is much appreciated! Please share with me any feedback you might have - it's always a pleasure to receive your notes. Just click the "Connect" button to send me your comments.</p>]]></description>
      
      <content:encoded><![CDATA[<p>It's been a great summer of gaming and I just returned from a trip up to West Coast MeepleFest were fun was had by all. I wasn't able to take Christina with me this year but I still managed to have a nice time even as I missed having her there by my side. Although I didn't record any volumes of Boardgame Babylon, I do appear on the latest <a href="http://garrettsgames.com/2008/08/10/garretts-games-and-geekiness-127.aspx">Garrett's Games and Geekiness </a>alongside Aldie, Paul Tevis and Ric Bretschneider (and Doug and Shelly, of course).</p> <p>Additionally, I wrote up my session reports from the convention and they ended up being so long that I decided against reproducing them here. Instead, I shoved them on a Geeklist here: <a href="http://www.boardgamegeek.com/geeklist/33755">http://www.boardgamegeek.com/geeklist/33755</a></p> <p>(see the pic for a shot of one of the weekend's silliest moments - me mercilessly defeating newbies in the traditional Loopin' Louie tournament - photo courtesy of Greg Zamira)</p> <p>I'm looking ahead to the next couple of conventions. <a href="http://www.strategicon.net/">Gateway 2008</a> is at the end of the month and it should be a great time. Again, I'm demonstrating games on Friday and Saturday - including new games from Z-Man, Days of Wonder, Rio Grande, Fantasy Flight, and a few other companies. Come out and join us in Southern California for the best convention series around.</p> <p>The next Boardgame Babylon is a Session Review show with comments on <a href="http://www.boardgamegeek.com/game/13071">Age of Gods</a>, <a href="http://www.boardgamegeek.com/game/33803">Octego</a>, and a great book of games called "<a href="http://www.klutz.com/catalog/product/4503">The 15 Greatest Board Games In the World!</a>"</p> <p>Thanks for downloading and listening to Boardgame Babylon. We're hitting huge numbers lately and it is much appreciated! Please share with me any feedback you might have - it's always a pleasure to receive your notes. Just click the "Connect" button to send me your comments.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 55 - Agricola: In depth, Part 2 with Chris Johnson and Stephanie Kelleher</title>
      <itunes:title>BGB Volume 55 - Agricola: In depth, Part 2 with Chris Johnson and Stephanie Kelleher</itunes:title>
      <pubDate>Tue, 29 Jul 2008 06:57:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=363479#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-55-agricola-in-depth-part-2-with-chris-johnson-and-stephanie-kelleher]]></link>
      <description><![CDATA[<p>Okay, here is part 2 of "Agricola: In depth" - a conversation with local SoCal Agricoholics Stephanie Kelleher and Chris Johnson. Both were nice enough to join me for a discussion about the game, the strategies, some favorite cards and whether the game will remain so highly rated as more people get the chance to play it.</p>
<p>This podcast is sponsored by the wonderful folks at <a href="http://www.gateplay.com">Gateplay.com</a>. Check them out for great games at terrific prices and free shipping with a $100 order. A terrific site for gamers new to the hobby as well as the full initiated.</p>
<p>A couple of additional items:</p>
<p><a href="http://www.strategicon.net/">Strategicon </a>is raising their rates for the next convention, Gateway 2008, but you can still get the old convention rate through July 31st - including your BGG Patron or <a href="http://www.boardgamenews.com/">Boardgamenews.com</a> Subscriber discount. Check it out now and join us for this great convention on the Labor Day Weekend.</p>
<p><a href="http://www.gameink.net/">GameInk.net </a>is a great place to buy gamer shirts that don't look too much like gamer shirts (that's a good thing). They had the good taste to design an utterly wonderful <a href="http://www.boardgamegeek.com/boardgame/12">RA</a> shirt but they cannot seem to get enough votes to have it be one of their latest prints. Luckily, they saw my attempts to shamelessly get people to vote for the RA shirt by offering to buy extras to give away at <a href="http://www.boardgamegeek.com/thread/301876">BGG.con</a> and now we're working on trying to get it printed if enough people will contact me and commit to purchasing one. So, if you are interested - please send me an e-mail and let me know.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>Okay, here is part 2 of "Agricola: In depth" - a conversation with local SoCal Agricoholics Stephanie Kelleher and Chris Johnson. Both were nice enough to join me for a discussion about the game, the strategies, some favorite cards and whether the game will remain so highly rated as more people get the chance to play it.</p> <p>This podcast is sponsored by the wonderful folks at <a href="http://www.gateplay.com">Gateplay.com</a>. Check them out for great games at terrific prices and free shipping with a $100 order. A terrific site for gamers new to the hobby as well as the full initiated.</p> <p>A couple of additional items:</p> <p><a href="http://www.strategicon.net/">Strategicon </a>is raising their rates for the next convention, Gateway 2008, but you can still get the old convention rate through July 31st - including your BGG Patron or <a href="http://www.boardgamenews.com/">Boardgamenews.com</a> Subscriber discount. Check it out now and join us for this great convention on the Labor Day Weekend.</p> <p><a href="http://www.gameink.net/">GameInk.net </a>is a great place to buy gamer shirts that don't look too much like gamer shirts (that's a good thing). They had the good taste to design an utterly wonderful <a href="http://www.boardgamegeek.com/boardgame/12">RA</a> shirt but they cannot seem to get enough votes to have it be one of their latest prints. Luckily, they saw my attempts to shamelessly get people to vote for the RA shirt by offering to buy extras to give away at <a href="http://www.boardgamegeek.com/thread/301876">BGG.con</a> and now we're working on trying to get it printed if enough people will contact me and commit to purchasing one. So, if you are interested - please send me an e-mail and let me know.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <enclosure length="32945182" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v55.mp3?dest-id=28622"/>
      <itunes:duration>01:08:38</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>Okay, here is part 2 of "Agricola: In depth" - a conversation with local SoCal Agricoholics Stephanie Kelleher and Chris Johnson. Both were nice enough to join me for a discussion about the game, the strategies, some favorite cards and whether the game will remain so highly rated as more people get the chance to play it. This podcast is sponsored by the wonderful folks at Gateplay.com. Check them out for great games at terrific prices and free shipping with a $100 order. A terrific site for gamers new to the hobby as well as the full initiated. A couple of additional items: Strategicon is raising their rates for the next convention, Gateway 2008, but you can still get the old convention rate through July 31st - including your BGG Patron or Boardgamenews.com Subscriber discount. Check it out now and join us for this great convention on the Labor Day Weekend. GameInk.net is a great place to buy gamer shirts that don't look too much like gamer shirts (that's a good thing). They had the good taste to design an utterly wonderful RA shirt but they cannot seem to get enough votes to have it be one of their latest prints. Luckily, they saw my attempts to shamelessly get people to vote for the RA shirt by offering to buy extras to give away at BGG.con and now we're working on trying to get it printed if enough people will contact me and commit to purchasing one. So, if you are interested - please send me an e-mail and let me know. Thanks again for downloading and listening to Boardgame Babylon.</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>Okay, here is part 2 of "Agricola: In depth" - a conversation with local SoCal Agricoholics Stephanie Kelleher and Chris Johnson. Both were nice enough to join me for a discussion about the game, the strategies, some favorite cards and whether the game will remain so highly rated as more people get the chance to play it. This podcast is sponsored by the wonderful folks at Gateplay.com. Check them out for great games at terrific prices and free shipping with a $100 order. A terrific site for gamers new to the hobby as well as the full initiated. A couple of additional items: Strategicon is raising their rates for the next convention, Gateway 2008, but you can still get the old convention rate through July 31st - including your BGG Patron or Boardgamenews.com Subscriber discount. Check it out now and join us for this great convention on the Labor Day Weekend. GameInk.net is a great place to buy gamer shirts that don't look too much like gamer shirts (that's a good thing). They had the good taste to design an utterly wonderful RA shirt but they cannot seem to get enough votes to have it be one of their latest prints. Luckily, they saw my attempts to shamelessly get people to vote for the RA shirt by offering to buy extras to give away at BGG.con and now we're working on trying to get it printed if enough people will contact me and commit to purchasing one. So, if you are interested - please send me an e-mail and let me know. Thanks again for downloading and listening to Boardgame Babylon.</itunes:summary></item>
    
    <item>
      <title>BGB Volume 54 - Agricola: In depth, Part 1 with Zev Shlasinger</title>
      <itunes:title>BGB Volume 54 - Agricola: In depth, Part 1 with Zev Shlasinger</itunes:title>
      <pubDate>Thu, 10 Jul 2008 18:03:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=357687#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-54-agricola-in-depth-part-1-with-zev-shlasinger]]></link>
      <description><![CDATA[<p>The In depth series is back with a bang...or perhaps I should say with a plow? This is the first part of <strong>Agricola: In depth</strong>, a couple of shows focusing specifically on the hot new game that we US gamers are anxiously waiting on - Agricola. This <a href="http://www.boardgamegeek.com/designer/10">Uwe Rosenberg </a>release has been much talked-about (and the Hottest Game on BGG.com) ever since its Essen 2007 debut and German copies haven't been very common in the US due to the difficulty in pasting up a copy for play.</p>
<p>But the game is just about to debut here in the US in an English language version and so I don't feel too badly about releasing a show with more information and details about the history of the game. I'm honored to have the US publisher of Agricola, Zev Shlasinger of <a href="http://www.zmangames.com/">Z-Man Games</a>, join me on the mic to talk a little more about the game, the hype and the US release.</p>
<p>Part 2, featuring a conversation with LA-based Agricoholics Stephanie Kelleher and Chris Johnson talking with me about basic gameplay, strategy, a preview of the Z Deck, and the tournament we ran at <a href="http://www.strategicon.net/">Gamex 2008</a>, will be out soon.</p>
<p>Please send your feedback to the connect link on the side or post them on the comments section.</p>
<p>This episode is sponsored by <a href="http://www.gateplay.com/">Gateplay.com</a> - check them out for your pre-order of Agricola. <strong>I certainly recommend pre-ordering Agricola from your favorite retailer if you want to make sure you get a copy of this print run with the Z Deck.</strong> </p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>
<p><strong><font color="#6633cc">Show Notes</font></strong></p>
<p><em><strong><font color="#66cc33">Games mentioned</font></strong></em></p>
<p><a href="http://www.boardgamegeek.com/game/31260">Agricola</a>   <a href="http://www.boardgamegeek.com/game/28143">Race for the Galaxy</a>   <a href="http://www.boardgamegeek.com/game/11">Bohnanza</a>   <a href="http://www.boardgamegeek.com/game/49">Mamma Mia</a></p>
<p><a href="http://www.boardgamegeek.com/game/102">Klunker </a>  <a href="http://www.boardgamegeek.com/game/18602">Caylus</a>   <a href="http://www.boardgamegeek.com/game/13884">Scepter of Zavandor</a>   <a href="http://www.boardgamegeek.com/game/20134">End of the Triumvirate</a></p>
<p><a href="http://www.boardgamegeek.com/game/34635">Stone Age</a>   <a href="http://www.boardgamegeek.com/game/24480">Pillars of the Earth</a></p>
<p><em><strong><font color="#66cc33">Other Links</font></strong></em></p>
<p><a href="http://www.zmangames.com/">Z-Man Games</a>   <a href="http://www.boardgamegeek.com/publisher/234">Lookout Games</a>   <a href="http://www.boardgamegeek.com/designer/10">Uwe Rosenberg</a>   <a href="http://www.boardgamegeek.com/wiki/page/Spiel_des_Jahres">Spiel Des Jahres</a></p>
<p><a href="http://www.gateplay.com/">Gateplay.com</a></p>]]></description>
      
      <content:encoded><![CDATA[<p>The In depth series is back with a bang...or perhaps I should say with a plow? This is the first part of Agricola: In depth, a couple of shows focusing specifically on the hot new game that we US gamers are anxiously waiting on - Agricola. This <a href="http://www.boardgamegeek.com/designer/10">Uwe Rosenberg </a>release has been much talked-about (and the Hottest Game on BGG.com) ever since its Essen 2007 debut and German copies haven't been very common in the US due to the difficulty in pasting up a copy for play.</p> <p>But the game is just about to debut here in the US in an English language version and so I don't feel too badly about releasing a show with more information and details about the history of the game. I'm honored to have the US publisher of Agricola, Zev Shlasinger of <a href="http://www.zmangames.com/">Z-Man Games</a>, join me on the mic to talk a little more about the game, the hype and the US release.</p> <p>Part 2, featuring a conversation with LA-based Agricoholics Stephanie Kelleher and Chris Johnson talking with me about basic gameplay, strategy, a preview of the Z Deck, and the tournament we ran at <a href="http://www.strategicon.net/">Gamex 2008</a>, will be out soon.</p> <p>Please send your feedback to the connect link on the side or post them on the comments section.</p> <p>This episode is sponsored by <a href="http://www.gateplay.com/">Gateplay.com</a> - check them out for your pre-order of Agricola. I certainly recommend pre-ordering Agricola from your favorite retailer if you want to make sure you get a copy of this print run with the Z Deck. </p> <p>Thanks for downloading and listening to Boardgame Babylon.</p> <p>Show Notes</p> <p><em>Games mentioned</em></p> <p><a href="http://www.boardgamegeek.com/game/31260">Agricola</a> <a href="http://www.boardgamegeek.com/game/28143">Race for the Galaxy</a> <a href="http://www.boardgamegeek.com/game/11">Bohnanza</a> <a href="http://www.boardgamegeek.com/game/49">Mamma Mia</a></p> <p><a href="http://www.boardgamegeek.com/game/102">Klunker </a> <a href="http://www.boardgamegeek.com/game/18602">Caylus</a> <a href="http://www.boardgamegeek.com/game/13884">Scepter of Zavandor</a> <a href="http://www.boardgamegeek.com/game/20134">End of the Triumvirate</a></p> <p><a href="http://www.boardgamegeek.com/game/34635">Stone Age</a> <a href="http://www.boardgamegeek.com/game/24480">Pillars of the Earth</a></p> <p><em>Other Links</em></p> <p><a href="http://www.zmangames.com/">Z-Man Games</a> <a href="http://www.boardgamegeek.com/publisher/234">Lookout Games</a> <a href="http://www.boardgamegeek.com/designer/10">Uwe Rosenberg</a> <a href="http://www.boardgamegeek.com/wiki/page/Spiel_des_Jahres">Spiel Des Jahres</a></p> <p><a href="http://www.gateplay.com/">Gateplay.com</a></p>]]></content:encoded>
      
      
      <enclosure length="24423735" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v54.mp3?dest-id=28622"/>
      <itunes:duration>50:52</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>The In depth series is back with a bang...or perhaps I should say with a plow? This is the first part of Agricola: In depth, a couple of shows focusing specifically on the hot new game that we US gamers are anxiously waiting on - Agricola. This Uwe Rosenberg release has been much talked-about (and the Hottest Game on BGG.com) ever since its Essen 2007 debut and German copies haven't been very common in the US due to the difficulty in pasting up a copy for play. But the game is just about to debut here in the US in an English language version and so I don't feel too badly about releasing a show with more information and details about the history of the game. I'm honored to have the US publisher of Agricola, Zev Shlasinger of Z-Man Games, join me on the mic to talk a little more about the game, the hype and the US release. Part 2, featuring a conversation with LA-based Agricoholics Stephanie Kelleher and Chris Johnson talking with me about basic gameplay, strategy, a preview of the Z Deck, and the tournament we ran at Gamex 2008, will be out soon. Please send your feedback to the connect link on the side or post them on the comments section. This episode is sponsored by Gateplay.com - check them out for your pre-order of Agricola. I certainly recommend pre-ordering Agricola from your favorite retailer if you want to make sure you get a copy of this print run with the Z Deck.  Thanks for downloading and listening to Boardgame Babylon. Show Notes Games mentioned Agricola   Race for the Galaxy   Bohnanza   Mamma Mia Klunker   Caylus   Scepter of Zavandor   End of the Triumvirate Stone Age   Pillars of the Earth Other Links Z-Man Games   Lookout Games   Uwe Rosenberg   Spiel Des Jahres Gateplay.com</itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>The In depth series is back with a bang...or perhaps I should say with a plow? This is the first part of Agricola: In depth, a couple of shows focusing specifically on the hot new game that we US gamers are anxiously waiting on - Agricola. This Uwe Rosenberg release has been much talked-about (and the Hottest Game on BGG.com) ever since its Essen 2007 debut and German copies haven't been very common in the US due to the difficulty in pasting up a copy for play. But the game is just about to debut here in the US in an English language version and so I don't feel too badly about releasing a show with more information and details about the history of the game. I'm honored to have the US publisher of Agricola, Zev Shlasinger of Z-Man Games, join me on the mic to talk a little more about the game, the hype and the US release. Part 2, featuring a conversation with LA-based Agricoholics Stephanie Kelleher and Chris Johnson talking with me about basic gameplay, strategy, a preview of the Z Deck, and the tournament we ran at Gamex 2008, will be out soon. Please send your feedback to the connect link on the side or post them on the comments section. This episode is sponsored by Gateplay.com - check them out for your pre-order of Agricola. I certainly recommend pre-ordering Agricola from your favorite retailer if you want to make sure you get a copy of this print run with the Z Deck.  Thanks for downloading and listening to Boardgame Babylon. Show Notes Games mentioned Agricola   Race for the Galaxy   Bohnanza   Mamma Mia Klunker   Caylus   Scepter of Zavandor   End of the Triumvirate Stone Age   Pillars of the Earth Other Links Z-Man Games   Lookout Games   Uwe Rosenberg   Spiel Des Jahres Gateplay.com</itunes:summary></item>
    
    <item>
      <title>Happy Pandemic Day!</title>
      <itunes:title>Happy Pandemic Day!</itunes:title>
      <pubDate>Sun, 06 Jul 2008 04:58:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=356033#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/happy-pandemic-day-]]></link>
      <description><![CDATA[<p>As has become tradition around here, my lovely wife Christina (my nearly silent co-host on <a href="http://boardgamebabylon.libsyn.com/index.php?post_id=355291">the last BGB</a>) again made me a birthday cake themed to a favorite game of mine. This year, she tackled <a href="http://www.boardgamegeek.com/game/30549">Pandemic</a> - the hot new game from designer <a href="http://www.boardgamegeek.com/designer/378">Matt Leacock</a> and <a href="http://www.zmangames.com">Z-Man Games</a>. In one evening, she decorated both this and a heavily detailed seaside-themed cake for my daughter (meaning she stayed up late into the night making sure the red travel lines were accurate...mostly!)</p>
<p>The cake also tasted great. You'll notice that the Scientist is out this round (she ran out of white) and the Researcher was made of <a href="http://www.tootsie.com/">Tootsie Roll </a>(and was the first pawn eaten). Despite all the detail, Christina was excited to do this one since Pandemic is one of her favorite games. It was another nice reminder that I am one lucky guy.</p>
<p>Watch next week for the first of two "<a href="http://www.boardgamegeek.com/game/31260">Agricola</a>: In depth" shows and I'll even be tackling Pandemic soon on a show devoted to co-op and semi-co-op games.</p>
<p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></description>
      
      <content:encoded><![CDATA[<p>As has become tradition around here, my lovely wife Christina (my nearly silent co-host on <a href="http://boardgamebabylon.libsyn.com/index.php?post_id=355291">the last BGB</a>) again made me a birthday cake themed to a favorite game of mine. This year, she tackled <a href="http://www.boardgamegeek.com/game/30549">Pandemic</a> - the hot new game from designer <a href="http://www.boardgamegeek.com/designer/378">Matt Leacock</a> and <a href="http://www.zmangames.com">Z-Man Games</a>. In one evening, she decorated both this and a heavily detailed seaside-themed cake for my daughter (meaning she stayed up late into the night making sure the red travel lines were accurate...mostly!)</p> <p>The cake also tasted great. You'll notice that the Scientist is out this round (she ran out of white) and the Researcher was made of <a href="http://www.tootsie.com/">Tootsie Roll </a>(and was the first pawn eaten). Despite all the detail, Christina was excited to do this one since Pandemic is one of her favorite games. It was another nice reminder that I am one lucky guy.</p> <p>Watch next week for the first of two "<a href="http://www.boardgamegeek.com/game/31260">Agricola</a>: In depth" shows and I'll even be tackling Pandemic soon on a show devoted to co-op and semi-co-op games.</p> <p>Thanks for downloading and listening to Boardgame Babylon.</p>]]></content:encoded>
      
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author></item>
    
    <item>
      <title>BGB Volume 53 - Session Reviews: Ticket To Ride: The Card Game, Say Anything, and Pizza Box Baseball</title>
      <itunes:title>BGB Volume 53 - Session Reviews: Ticket To Ride: The Card Game, Say Anything, and Pizza Box Baseball</itunes:title>
      <pubDate>Thu, 03 Jul 2008 04:38:00 +0000</pubDate>
      <guid isPermaLink="false"><![CDATA[http://boardgamebabylon.com/index.php?post_id=355291#]]></guid>
      <link><![CDATA[https://boardgamebabylon.com/bgb-volume-53-session-reviews-ticket-to-ride-the-card-game-say-anything-and-pizza-box-baseball]]></link>
      <description><![CDATA[<p>It's been ages since I did a session review show talking about just a handful of games. Hey, I had to keep doing all those series, right? You'd rather hear from Reiner Knizia, Jay Tummelson, Zev Shlasinger, Steve Jackson, Tom Jolly and good folks like that anyway, right?</p>
<p>Apparently some people miss these shows so here is a new show talking about some great new games that we've enjoyed in recent months. A second show like this will be coming soon about Cutthroat Caverns, Age of Gods and Innsmouth Escape.</p>
<p>But before that, you can expect another game in the "In depth" series. "Agricola: In depth" is coming and quite soon! The first part of this two-parter should be out next week and the second part will follow shortly after that - all just in time to whip up the hype on the eve of the game's (finally!) release in the US.</p>
<p>Lastly, I'll note that my dear wife Christina joined me on this show just because she was sitting nearby when I was going to record. Her comments are light (she made me edit out a section) but I sure enjoyed having her around for the show because it's ages since I recorded a solo show.</p>
<p>Thanks again for downloading and listening to Boardgame Babylon.</p>
<p><em><strong>Show Notes</strong></em></p>
<p><strong>Games mentioned</strong></p>
<p><a href="http://www.boardgamegeek.com/game/34127">Ticket To Ride: The Card Game</a>   <a href="http://www.boardgamegeek.com/game/33604">Say Anything</a>   <a href="http://www.boardgamegeek.com/game/28705">Pizza Box Baseball</a></p>
<p><a href="http://www.boardgamegeek.com/game/34585">Keltis</a>   <a href="http://www.boardgamegeek.com/game/50">Lost Cities</a>   <a href="http://www.boardgamegeek.com/game/6137">Drive (Crazy Chicken)</a>   <a href="http://www.boardgamegeek.com/game/20100">Wits & Wagers</a></p>
<p><a href="http://www.boardgamegeek.com/game/74">Apples to Apples</a>   <a href="http://www.boardgamegeek.com/game/33643">Wer War's</a></p>
<p><strong>Other Links</strong></p>
<p><a href="http://www.northstargames.com/">Northstar Games</a>   </p>]]></description>
      
      <content:encoded><![CDATA[<p>It's been ages since I did a session review show talking about just a handful of games. Hey, I had to keep doing all those series, right? You'd rather hear from Reiner Knizia, Jay Tummelson, Zev Shlasinger, Steve Jackson, Tom Jolly and good folks like that anyway, right?</p> <p>Apparently some people miss these shows so here is a new show talking about some great new games that we've enjoyed in recent months. A second show like this will be coming soon about Cutthroat Caverns, Age of Gods and Innsmouth Escape.</p> <p>But before that, you can expect another game in the "In depth" series. "Agricola: In depth" is coming and quite soon! The first part of this two-parter should be out next week and the second part will follow shortly after that - all just in time to whip up the hype on the eve of the game's (finally!) release in the US.</p> <p>Lastly, I'll note that my dear wife Christina joined me on this show just because she was sitting nearby when I was going to record. Her comments are light (she made me edit out a section) but I sure enjoyed having her around for the show because it's ages since I recorded a solo show.</p> <p>Thanks again for downloading and listening to Boardgame Babylon.</p> <p><em>Show Notes</em></p> <p>Games mentioned</p> <p><a href="http://www.boardgamegeek.com/game/34127">Ticket To Ride: The Card Game</a> <a href="http://www.boardgamegeek.com/game/33604">Say Anything</a> <a href="http://www.boardgamegeek.com/game/28705">Pizza Box Baseball</a></p> <p><a href="http://www.boardgamegeek.com/game/34585">Keltis</a> <a href="http://www.boardgamegeek.com/game/50">Lost Cities</a> <a href="http://www.boardgamegeek.com/game/6137">Drive (Crazy Chicken)</a> <a href="http://www.boardgamegeek.com/game/20100">Wits & Wagers</a></p> <p><a href="http://www.boardgamegeek.com/game/74">Apples to Apples</a> <a href="http://www.boardgamegeek.com/game/33643">Wer War's</a></p> <p>Other Links</p> <p><a href="http://www.northstargames.com/">Northstar Games</a> </p>]]></content:encoded>
      
      
      <enclosure length="21125848" type="audio/mpeg" url="https://traffic.libsyn.com/secure/boardgamebabylon/bgb_v53.mp3?dest-id=28622"/>
      <itunes:duration>44:00</itunes:duration>
      <itunes:explicit>false</itunes:explicit>
      
      <itunes:keywords/>
      
      
      
      <itunes:episodeType>full</itunes:episodeType>
      
      
      
    <author>sheylon@gmail.com (E. R. Burgess)</author><itunes:subtitle>It's been ages since I did a session review show talking about just a handful of games. Hey, I had to keep doing all those series, right? You'd rather hear from Reiner Knizia, Jay Tummelson, Zev Shlasinger, Steve Jackson, Tom Jolly and good folks like that anyway, right? Apparently some people miss these shows so here is a new show talking about some great new games that we've enjoyed in recent months. A second show like this will be coming soon about Cutthroat Caverns, Age of Gods and Innsmouth Escape. But before that, you can expect another game in the "In depth" series. "Agricola: In depth" is coming and quite soon! The first part of this two-parter should be out next week and the second part will follow shortly after that - all just in time to whip up the hype on the eve of the game's (finally!) release in the US. Lastly, I'll note that my dear wife Christina joined me on this show just because she was sitting nearby when I was going to record. Her comments are light (she made me edit out a section) but I sure enjoyed having her around for the show because it's ages since I recorded a solo show. Thanks again for downloading and listening to Boardgame Babylon. Show Notes Games mentioned Ticket To Ride: The Card Game   Say Anything   Pizza Box Baseball Keltis   Lost Cities   Drive (Crazy Chicken)   Wits &amp; Wagers Apples to Apples   Wer War's Other Links Northstar Games  </itunes:subtitle><itunes:author>E. R. Burgess</itunes:author><itunes:summary>It's been ages since I did a session review show talking about just a handful of games. Hey, I had to keep doing all those series, right? You'd rather hear from Reiner Knizia, Jay Tummelson, Zev Shlasinger, Steve Jackson, Tom Jolly and good folks like that anyway, right? Apparently some people miss these shows so here is a new show talking about some great new games that we've enjoyed in recent months. A second show like this will be coming soon about Cutthroat Caverns, Age of Gods and Innsmouth Escape. But before that, you can expect another game in the "In depth" series. "Agricola: In depth" is coming and quite soon! The first part of this two-parter should be out next week and the second part will follow shortly after that - all just in time to whip up the hype on the eve of the game's (finally!) release in the US. Lastly, I'll note that my dear wife Christina joined me on this show just because she was sitting nearby when I was going to record. Her comments are light (she made me edit out a section) but I sure enjoyed having her around for the show because it's ages since I recorded a solo show. Thanks again for downloading and listening to Boardgame Babylon. Show Notes Games mentioned Ticket To Ride: The Card Game   Say Anything   Pizza Box Baseball Keltis   Lost Cities   Drive (Crazy Chicken)   Wits &amp; Wagers Apples to Apples   Wer War's Other Links Northstar Games  </itunes:summary></item>
    
  </channel>
</rss>