<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7643006376598038604</id><updated>2024-09-05T05:31:29.270-07:00</updated><title type='text'>Box Game Dev</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-7331499589418217717</id><published>2013-04-24T12:02:00.000-07:00</published><updated>2013-04-24T12:02:36.865-07:00</updated><title type='text'>Kickstarting Magnetic by Nature</title><content type='html'>Yesterday we received word that our Kickstarter had been approved and we went live with it. It coincided nicely with the EAE Fest which went on for the better part of yesterday. At EAE fest we were able to watch a lot of people play and enjoy our game! The feedback was very positive and people seemed to genuinely enjoy our game - what a great feeling!&lt;br /&gt;
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In less than 24 hours our Kickstarter is 17% funded. We&#39;re very happy with the start we&#39;ve made and hope we can maintain momentum and get this thing 100% funded by May 24th.&lt;br /&gt;
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&lt;a href=&quot;http://www.kickstarter.com/projects/tripleslash/magnetic-by-nature&quot;&gt;Click here to check out our Kickstarter page.&lt;/a&gt;&lt;br /&gt;
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We pushed our game for final certification this morning to XBLIG. This version of the game is called Magnetic by Nature: Awakening, as it is a sort of condensed version of the game. As of now we are over half way approved (in less than 6 hours).&lt;br /&gt;
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It&#39;s an exciting time for Tripleslash studios and we can&#39;t wait to see where we can go with our passion and creativity!</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/7331499589418217717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/kickstarting-magnetic-by-nature.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/7331499589418217717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/7331499589418217717'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/kickstarting-magnetic-by-nature.html' title='Kickstarting Magnetic by Nature'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-1875719941768810942</id><published>2013-04-22T13:49:00.001-07:00</published><updated>2013-04-22T13:54:26.536-07:00</updated><title type='text'>A Shameless Plug</title><content type='html'>Now that my time in the EAE capstone class here at the University of Utah is at its end, I would like to take a moment to talk about the experience.&lt;br /&gt;
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Ever since I was a kid, I knew I wanted to work with computers. I have loved games and technology as long as I can remember. Eventually, I decided I wanted to be a software engineer. Then, in 2007, I became aware of &quot;game development schools.&quot; This seemed, honestly, ludicrous. I had no idea that making games &amp;nbsp;could actually pay the bills for an average guy like me. (You can tell how little I had researched the prospect at that point). My interest was piqued and I began the journey into the rabbit hole. I had my sights set on such institutions as The Guildhall at SMU and DigiPen. &quot;Well, a master&#39;s degree could be pretty cool,&quot; I thought. Soon, I discovered the University of Utah&#39;s EAE (Entertainment Arts and Engineering) program. &quot;What?! A game development program for undergrads?! This is too good to be true!&quot; I had attended a semester at the U studying Computer Science and finding out that I could still do CS but with a game dev emphasis seemed ideal. Let me tell you, it was.&lt;br /&gt;
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The capstone course, specifically, has been the single most educational, useful, and enjoyable course I have ever taken. At the end of it all, we have a product we are very proud of and that will serve us well in starting our careers. The team I worked with is amazing and I am sure we will remain good friends and helpful contacts in the industry.&lt;br /&gt;
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I am now set to graduate in a couple of weeks and joining the EAE program was the best choice I could have made. I have made roughly 10 video games during my stay at the U. Everything from Flash and Unity 3D games to Half Life 2 mods and full fledged Xbox games. It&#39;s all possible at the University of Utah. The combination of a CS degree along with 2 solid years of game development in multi-disciplinary teams has given me a resume that, frankly, most recent grads would drool over.&lt;br /&gt;
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If you are reading this and pondering the idea of attending a game development school, I highly recommend you check out the &lt;a href=&quot;http://eae.utah.edu/&quot;&gt;EAE program at the University of Utah&lt;/a&gt;. The undergrad program was ranked #1 in the country and the master&#39;s program was ranked #2. You won&#39;t be disappointed!&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/1875719941768810942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/a-shameless-plug.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1875719941768810942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1875719941768810942'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/a-shameless-plug.html' title='A Shameless Plug'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX_v_eu8IZ_ueEIMhzkfgjyGKF3e6q2hD4L4q-gPiOnJHjdUgYawxPZYdIPsemA2vmFezE_vcogNDFD2MhX4La-WrE2Gc-2srMiCKV421YKay2W06TZwkW39mtC7dQThoVd2ikwNfKlpE/s72-c/eae.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-1717872619563626889</id><published>2013-04-22T13:22:00.000-07:00</published><updated>2013-04-22T13:22:05.616-07:00</updated><title type='text'>E3, Salt Fest and EAE fest, OH MY!</title><content type='html'>This last Friday, we were able to submit Magnetic by Nature to the&amp;nbsp;&lt;a href=&quot;http://www.theesa.com/newsroom/release_detail.asp?releaseID=189&quot;&gt;E3 / ESA 2013 student game competition&lt;/a&gt;. We were up till 2 am the night of, trying to get things ready. We are very happy with what we submitted and are hoping to get some great feedback! Will my dream of attending E3 come true? Only time (&lt;a href=&quot;http://www.theesa.com/newsroom/release_detail.asp?releaseID=198&quot;&gt;and a panel of epic judges&lt;/a&gt;) will tell...&lt;br /&gt;
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We were also invited to demo our game and hold a panel at this year&#39;s &lt;a href=&quot;http://www.saltfest.org/&quot;&gt;Salt Fest&lt;/a&gt;&amp;nbsp;on May 10-11th in Salt Lake City, Utah. This will be a fantastic&amp;nbsp;opportunity&amp;nbsp;to share our experience as student game developers and we are happy that a large group of people will get to demo our game. The game development scene in SLC is thriving and we are thrilled to be a part of it!&lt;br /&gt;
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Finally, &lt;a href=&quot;http://eae.utah.edu/&quot;&gt;EAE fest 2013&lt;/a&gt; is being held on April 23rd. This event is always a riot and it is amazing to see the incredible work coming out of the EAE program. Both undergrad and grad students will have the opportunity to show off the project&#39;s they&#39;ve been working on all year.&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/1717872619563626889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/e3-salt-fest-and-eae-fest-oh-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1717872619563626889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1717872619563626889'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/e3-salt-fest-and-eae-fest-oh-my.html' title='E3, Salt Fest and EAE fest, OH MY!'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbUr3_vM3XbXUWi_iNMrENV7O4-BSkzXalkJPaOfgi7txk94gvE-_aqcXAWjToiucJGXmLq9SchxYcpXI83WUPh0TFZrO613dx6de5PtiMU1m6pk7KPlUiLMVHemPwFfIlm8dKgNH7sv4/s72-c/derp.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-5033115682476634465</id><published>2013-04-02T10:23:00.003-07:00</published><updated>2013-04-02T10:23:29.608-07:00</updated><title type='text'>GDC Goodness</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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WOW it&#39;s been a while. This semester has been crazy so please excuse my lack of blog updates.&lt;br /&gt;
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The team just got back from a fantastic trip to San Francisco and GDC 2013. We joined the EAE master students and faculty in exploring the world of professional game development. The EAE program had its very own booth and we were fortunate enough to demo our game in its current state to a ton of people. It was very, very well received and gave us a ton of drive to finish the game and release.&lt;br /&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Magnetic by Nature at the EAE booth&lt;/td&gt;&lt;/tr&gt;
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The conference was a lot of fun and we were able to make many useful connections with industry folks. We were also able to check out the latest tech:&lt;br /&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Latest Tech?&lt;/td&gt;&lt;/tr&gt;
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Ok, ok. No, no one was announcing a flux capacitor; but DeLoreans are awesome anyway.&lt;br /&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The latest Tomb Raider on 5 monitors&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsZMOMHlyTgVNDAzCas6xDz4CAExoiqpLWVA0rTyxwgYNIVjvrD4xAeVSCXQ72ogDfhnrrr0H4WhhE1vAIiLxbe3poJv_CwopEnHjgQKc0OpvhZYTDrQt2nB1iUQ4jZUXu0Bny7fSmsaQ/s1600/playstation.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsZMOMHlyTgVNDAzCas6xDz4CAExoiqpLWVA0rTyxwgYNIVjvrD4xAeVSCXQ72ogDfhnrrr0H4WhhE1vAIiLxbe3poJv_CwopEnHjgQKc0OpvhZYTDrQt2nB1iUQ4jZUXu0Bny7fSmsaQ/s400/playstation.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Who&#39;s excited for PS4?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;br /&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcwD1ZCZCz6iN5SOL9m08J63KwfBWIMIdpnj0HHiH6SgomSjyt6-YKlBvufiyz7FZYnCg8_v01fpdCjJORfShJMT1_g7tXFUaisgoYamPhBc3W1GipKn3xvzdsT0h5fALpBFpxWd4IQeY/s1600/technology.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcwD1ZCZCz6iN5SOL9m08J63KwfBWIMIdpnj0HHiH6SgomSjyt6-YKlBvufiyz7FZYnCg8_v01fpdCjJORfShJMT1_g7tXFUaisgoYamPhBc3W1GipKn3xvzdsT0h5fALpBFpxWd4IQeY/s400/technology.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Crytek and Nvidia&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;br /&gt;One of my favorite parts of the trip was playing all of the amazing indie games. My personal favorite was &quot;140&quot; made by Jeppe Carlsen (Yeah, Limbo guy). This game is AMAZING and you all need to &lt;a href=&quot;http://en.wikipedia.org/wiki/140_(video_game)&quot;&gt;check it out&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyaBJj4ZTCrgK0wWQiWDzVEps40B8Rb1N56hP1cM6WfwDckDaPYvlj0ipKSsgdeSkEJJSVvnHcl2TSJF62Nl3_hB6_apjCQHiaSqtJS8fg7zco4HeH9aohhAwy7kr21bDOJ-9frQHNMYk/s1600/140.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyaBJj4ZTCrgK0wWQiWDzVEps40B8Rb1N56hP1cM6WfwDckDaPYvlj0ipKSsgdeSkEJJSVvnHcl2TSJF62Nl3_hB6_apjCQHiaSqtJS8fg7zco4HeH9aohhAwy7kr21bDOJ-9frQHNMYk/s400/140.jpg&quot; width=&quot;238&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&quot;140&quot; and the back of Jeppe Carlsen&#39;s head&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Roger got together with Gene and Daniel, U of U alumni, to hook us up with a sweet tour of Zynga&#39;s studios in downtown San Francisco. It was pretty cool to see a big time studio and learn more about what life is like in the trenches.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAp3ID60cxb173e3Og3Bl96HELQ9luFqe1Viy0_ygumVpkenVcGE136MvqWIKp_z_kbUYF9mX317vhzeMO3bPHnN_iaYtdokHNDiZyDglZGWkuuf4wf4zI29ftvq4seTa9nI4mAYnzeTE/s1600/zynga.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAp3ID60cxb173e3Og3Bl96HELQ9luFqe1Viy0_ygumVpkenVcGE136MvqWIKp_z_kbUYF9mX317vhzeMO3bPHnN_iaYtdokHNDiZyDglZGWkuuf4wf4zI29ftvq4seTa9nI4mAYnzeTE/s400/zynga.jpg&quot; width=&quot;238&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Zynga&#39;s Front Door&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;br /&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS7iHHasxzCLG_3TEoVOmfrSXHGDSlgjRkUz01GqupH41xZv1mjuodM1PEPH7U-epR28BLbmrZJ9Im37u94VcQzWLjq4Eyn51ixHZx3LYkrrs723EMxWzKvyFlabLBQLSGRkcixoN7Cho/s1600/zyngaKitchen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS7iHHasxzCLG_3TEoVOmfrSXHGDSlgjRkUz01GqupH41xZv1mjuodM1PEPH7U-epR28BLbmrZJ9Im37u94VcQzWLjq4Eyn51ixHZx3LYkrrs723EMxWzKvyFlabLBQLSGRkcixoN7Cho/s400/zyngaKitchen.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Zynga&#39;s Kitchen - Nom nom&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;What&#39;s a trip to San Francisco without a trip to Fisherman&#39;s Wharf for some amazing sea food and sourdough bread? We took full advantage of the dock&#39;s vittles.&amp;nbsp;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdXB5IJgXFYSVhH8egUAm2cwxn9sqw0lPkWZi9k3-5VnosZvNS2-EkAdlxigLbqQushR4q831B6WNnVtrCSZvRrsSb2Ts48hHsuQa_PAENorBk2uUBi_tI_cMv3eBfgLOVaIRaMj7fuyQ/s1600/fishermansWarf.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdXB5IJgXFYSVhH8egUAm2cwxn9sqw0lPkWZi9k3-5VnosZvNS2-EkAdlxigLbqQushR4q831B6WNnVtrCSZvRrsSb2Ts48hHsuQa_PAENorBk2uUBi_tI_cMv3eBfgLOVaIRaMj7fuyQ/s400/fishermansWarf.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Mmmm... Clam Chowder...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;All in all. It was a great trip and well worth the time and money. My biggest take-away was: indie dev is awesome and is what I want to do. The look of fulfillment and satisfaction on those devs&#39; faces as people played and loved their games was inspiring. By far the most exciting part of the expo floor was seeing the amazing things these guys and gals are doing. I hope to join their ranks!&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/5033115682476634465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/gdc-goodness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/5033115682476634465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/5033115682476634465'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2013/04/gdc-goodness.html' title='GDC Goodness'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzUbgZKys8XjVs9Cl8yCo3hIxzjQmJjxf6ylgVp2ycySmxYdCQdsFp_GsYmIbrDQtQSKA7z8En1dbHuvWqDqI8k6zBoiknQcVszoBeFnK1-jp3_NuOeEgIvMS71jmjTwp-qOrg_lRsJDM/s72-c/ourGame.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-8621508577573745288</id><published>2012-12-11T13:01:00.000-08:00</published><updated>2012-12-11T13:01:22.445-08:00</updated><title type='text'>Moving Forward</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoewbMUBonwLFcyJTAFgHEdD4GRH4OtBvapAtlNw1gtgIID8V2eZ3WjbzcjngSzC9xOfQFAWBl1hMjqZPzZ8n-Ro99EGirdurZUUQSLjvQWs60orBUc4ZYs1KguvnVF9DmImpKPS56PQg/s1600/relax.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoewbMUBonwLFcyJTAFgHEdD4GRH4OtBvapAtlNw1gtgIID8V2eZ3WjbzcjngSzC9xOfQFAWBl1hMjqZPzZ8n-Ro99EGirdurZUUQSLjvQWs60orBUc4ZYs1KguvnVF9DmImpKPS56PQg/s200/relax.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The semester has come to an end. It has been a challenging and rewarding few months. Attraction made it to alpha and is in a very good place as we attempt to relax and replenish our brain meats over the winter break. 
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK8D06t5JtRDg15HRoTucb89ZA7vAei-RsQI2GMJ7Hx697Ru4tA9muQHQ7sv9l9wg8DZp7lgJkSuCLJVzPDIFAWE9FqPeI-9hq3RYzPUKG-lcHqzvBqPYCn2CAdq_Pj01HBn71rUpekLo/s1600/LOUD.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK8D06t5JtRDg15HRoTucb89ZA7vAei-RsQI2GMJ7Hx697Ru4tA9muQHQ7sv9l9wg8DZp7lgJkSuCLJVzPDIFAWE9FqPeI-9hq3RYzPUKG-lcHqzvBqPYCn2CAdq_Pj01HBn71rUpekLo/s200/LOUD.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
As a team we will be ramping up heavily on the PR side of things. Our &lt;a href=&quot;http://www.tripleslashstudios.com/&quot;&gt;website&lt;/a&gt;, &lt;a href=&quot;http://facbook.com/tripleslashstudios&quot;&gt;Facebook&lt;/a&gt;, and Twitter will be seeing more and more activity. We have also just started our XBox account, giving us the ability to play and review other indie games. This will be essential to our becoming a part of the community. The feedback and support of our peers will be invaluable to our game&#39;s success.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh_HezlzPZeJHWReENpFfru-Oq2NwwnHO2XS8uLHS_kZoCB8Zfx4xJ2sUokjoXZYczlQRGkfVgvH8LlrmHmeZeZ3GZsIxyiaCXT3bwCpEUzsUNv-DKAbnwNIIRCH0zOZZsFhTtOv2BENI/s1600/clean_up_after_yourself.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh_HezlzPZeJHWReENpFfru-Oq2NwwnHO2XS8uLHS_kZoCB8Zfx4xJ2sUokjoXZYczlQRGkfVgvH8LlrmHmeZeZ3GZsIxyiaCXT3bwCpEUzsUNv-DKAbnwNIIRCH0zOZZsFhTtOv2BENI/s200/clean_up_after_yourself.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We hope to have a code-cleanup session where we will get rid of unnecessary files and code. We will also refactor here and there in order to be ready for next semester.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtaApz8r4Koyyq_IlEj-f8oVuFEPB1-83idcO9yhCz2wQwaPijOdl5YOHTNwpy3v5midzyDLqChY3g4SZPsoCYFQ7zgTIiQ4xraToUds6vSFFCxOREmH7DZTxuvtKIGJ0iq8phaNdyx6k/s1600/imgres.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtaApz8r4Koyyq_IlEj-f8oVuFEPB1-83idcO9yhCz2wQwaPijOdl5YOHTNwpy3v5midzyDLqChY3g4SZPsoCYFQ7zgTIiQ4xraToUds6vSFFCxOREmH7DZTxuvtKIGJ0iq8phaNdyx6k/s320/imgres.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We&#39;ve come a long way but have a long road ahead of us before release. We need to develop all of the levels, enemies, scripted events and triggers that will make up the overall gameplay experience. Fortunately, we have equipped ourselves with the tools necessary to make it there. Our level editor, particularly, will allow us to rapidly create new content for the game. Thanks Andrew!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFKzlJU0E-HTpOFgU4qLnTNGs30JExeRco8bF9HX5tDSRfV2iWurM5dSa1bnc9CX2VuiMPgavU4R2ZrgdyxXbVfzL-MGQs1wkPCEHRTmUJz0jnRdJazi8ZO1c1vu4NrCV3hgMLNmjHBOM/s1600/EE1015_Spiced_and_Spiked_Hot_Cocoa_lg.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;149&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFKzlJU0E-HTpOFgU4qLnTNGs30JExeRco8bF9HX5tDSRfV2iWurM5dSa1bnc9CX2VuiMPgavU4R2ZrgdyxXbVfzL-MGQs1wkPCEHRTmUJz0jnRdJazi8ZO1c1vu4NrCV3hgMLNmjHBOM/s200/EE1015_Spiced_and_Spiked_Hot_Cocoa_lg.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
That, along with debugging, optimizing and polishing for release will keep us busy next semester. But for now, time to kick back with a mug of hot cocoa and play some Steam games...oh and XBLIG games, of course.&lt;br /&gt;
&lt;br /&gt;
Why do all the images I used have animals? Whatever.</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/8621508577573745288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/moving-forward.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/8621508577573745288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/8621508577573745288'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/moving-forward.html' title='Moving Forward'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoewbMUBonwLFcyJTAFgHEdD4GRH4OtBvapAtlNw1gtgIID8V2eZ3WjbzcjngSzC9xOfQFAWBl1hMjqZPzZ8n-Ro99EGirdurZUUQSLjvQWs60orBUc4ZYs1KguvnVF9DmImpKPS56PQg/s72-c/relax.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-6164019593738898075</id><published>2012-12-11T12:26:00.003-08:00</published><updated>2012-12-11T12:34:10.340-08:00</updated><title type='text'>EAE Opens its House</title><content type='html'>The EAE Masters Game Studio hosted their annual EAE open house last Thursday. It was a huge success and the house was packed. We were able to commandeer two iMacs to demo our&amp;nbsp;fledgling&amp;nbsp;game, Attraction, in its &lt;a href=&quot;http://en.wikipedia.org/wiki/Software_release_life_cycle&quot; target=&quot;_blank&quot;&gt;alpha&lt;/a&gt; phase of development. Typically, the senior capstone students don&#39;t demo their games at this event because they&#39;ve only had mere 7 weeks of development time. We felt like we were &amp;nbsp;ready. The promise of real player feedback left us drooling and we couldn&#39;t pass up the opportunity.&lt;br /&gt;
&lt;br /&gt;
The feedback was almost unanimously positive. People love the mechanic and are excited to see the full game this Spring. There was a &lt;a href=&quot;http://www.youtube.com/watch?v=-mTUmczVdik&quot; target=&quot;_blank&quot;&gt;plethora &lt;/a&gt;of helpful criticism and suggestions. A personal favorite comment: &quot;Isn&#39;t this the game that was released a year or two ago?&quot; No, Billy, it&#39;s a puny 7 weeks old. But it sure doesn&#39;t look like it. Great job artists!&lt;br /&gt;
&lt;br /&gt;
A word to all game devs out there: Get your game play tested early and get it play tested often. The feedback is worth a school-bus-full-of-children&#39;s weight in gold.&lt;br /&gt;
&lt;br /&gt;
The U of U&#39;s press release is &lt;a href=&quot;http://www.dailyutahchronicle.com/?p=2581577&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Checkout our gameplay trailer:&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;252&quot; src=&quot;http://www.youtube.com/embed/Jqi0Kn5McgQ?feature=player_embedded&quot; width=&quot;448&quot;&gt;&lt;/iframe&gt;
&lt;/center&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirNCsdOGG7nhUtGvIJmL3NwAfc0Sjz2g-xke1hRPpoV09lg-rkGvuAvsoSG5v0VLKs_MynlSvZULZFuuQtLuQUQLLu_Wf6FJ7K0KLo5Vgax0TDNEWfTzQ7Uy6px_WJFykjDZWj7RQ8qMU/s1600/TitleScreen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirNCsdOGG7nhUtGvIJmL3NwAfc0Sjz2g-xke1hRPpoV09lg-rkGvuAvsoSG5v0VLKs_MynlSvZULZFuuQtLuQUQLLu_Wf6FJ7K0KLo5Vgax0TDNEWfTzQ7Uy6px_WJFykjDZWj7RQ8qMU/s400/TitleScreen.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Title Screen&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzrkR8SWAB5ZnfH6PIeuNh0Wfck2xalFn9jPaKdH3CkVLOW8-U7leBD-fIOZUftcfDyd4JS3qtcvRz_DEY3bbI7DRGVLn3WX2ICx6hGnAkv_3EJllntIo8DkS0yQMFHQ9YPxwRf-9VF2E/s1600/tumblr_mer1jmeTIW1qjvn5w.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;368&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzrkR8SWAB5ZnfH6PIeuNh0Wfck2xalFn9jPaKdH3CkVLOW8-U7leBD-fIOZUftcfDyd4JS3qtcvRz_DEY3bbI7DRGVLn3WX2ICx6hGnAkv_3EJllntIo8DkS0yQMFHQ9YPxwRf-9VF2E/s400/tumblr_mer1jmeTIW1qjvn5w.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A map overview&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/6164019593738898075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/eae-opens-its-house.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/6164019593738898075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/6164019593738898075'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/eae-opens-its-house.html' title='EAE Opens its House'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Jqi0Kn5McgQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-771697781990983453</id><published>2012-12-11T11:17:00.000-08:00</published><updated>2012-12-11T11:18:57.002-08:00</updated><title type='text'>It&#39;s Official!</title><content type='html'>We are officially incorporated. Tripleslash LLC is alive and kicking. You can check out our website at &lt;a href=&quot;http://www.tripleslashstudios.com/&quot; target=&quot;_blank&quot;&gt;http://www.tripleslashstudios.com/&lt;/a&gt; and on Facebook at &lt;a href=&quot;http://facebook.com/tripleslashstudios&quot; target=&quot;_blank&quot;&gt;facebook.com/tripleslashstudios&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Keep checking for udpates on development progress and news!</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/771697781990983453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/its-official.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/771697781990983453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/771697781990983453'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/its-official.html' title='It&#39;s Official!'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-6390175841515076381</id><published>2012-12-11T11:10:00.001-08:00</published><updated>2012-12-11T11:14:16.048-08:00</updated><title type='text'>AlphaTest + Stencil Masking in XNA</title><content type='html'>Our team decided we want a smooth and consistent look for the&amp;nbsp;environment&amp;nbsp;and terrain in Attraction. At the time we were developing our level editor which uses a tile-based system similar to many 2D games. We were looking at ways to avoid a really &quot;repeated&quot; look due to each tile being used over and over to generate a level. &lt;a href=&quot;http://jeanox.tumblr.com/&quot;&gt;Becky&lt;/a&gt; suggested we try to &quot;mask&quot; the tiles with a larger, repeating texture. The following explains the process.&lt;br /&gt;
&lt;br /&gt;
The basic idea is as follows, we want this effect:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjguxKMtiXjkUgFd-ggFL_qQHEkQrY6jMDca6m-oatCkIQeIPkAaDgShJycAe_FyYRrMUpMGbj6XdJfjq9B3Da0gjsz0CcwDml_CVpU5wgyku5PF8JBOIc_6JvlGBcYbFKkP-lLweN9b6E/s1600/question.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;277&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjguxKMtiXjkUgFd-ggFL_qQHEkQrY6jMDca6m-oatCkIQeIPkAaDgShJycAe_FyYRrMUpMGbj6XdJfjq9B3Da0gjsz0CcwDml_CVpU5wgyku5PF8JBOIc_6JvlGBcYbFKkP-lLweN9b6E/s400/question.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here, the purple part is at 50% opacity. The green circle texture is repeatable. The &quot;grass&quot; on the purple tiles still shows through in the final result. Here&#39;s how it&#39;s done.&lt;br /&gt;
&lt;br /&gt;
First and foremost, set the graphics format like so:&lt;br /&gt;
&lt;br /&gt;
&lt;pre class=&quot;brush: csharp&quot;&gt;graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
&lt;/pre&gt;
&lt;br /&gt;
We are going to utilize XNA&#39;s stencil masking capabilities. The following are the two stencil masks we need to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;pre class=&quot;brush: csharp&quot;&gt;//This is a stencil. It keeps track of pixels. But only the ones we tell it to.
//In this case, every pixel we pass to this stencil will be written to the buffer because we are using CompareFunction.Always
public static DepthStencilState AlwaysStencilState = new DepthStencilState()
{

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;StencilEnable = true,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;StencilFunction = CompareFunction.Always,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;StencilPass = StencilOperation.Replace,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ReferenceStencil = 1,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;DepthBufferEnable = false,
};


//This one will check what stuff was written to the stencil buffer and will help us to know what pixels to mask.
public static DepthStencilState EqualStencilState = new DepthStencilState()
{
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;StencilEnable = true,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;StencilFunction = CompareFunction.Equal,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;StencilPass = StencilOperation.Keep,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;ReferenceStencil = 1,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;DepthBufferEnable = false,
};&lt;/pre&gt;
&lt;br /&gt;
These masks will help us &quot;slice out&quot; the portions of a texture that we wish to mask. The AlwaysStencilState will pass every pixel of the texture-to-be-masked to the buffer we are using. The EqualStencilState will then check the pixels that were written and see if their alpha channel passes the alpha test; in this case, if they have an alpha of 127 out of 255 (50%). Great, we have some stencils set up. But how do we use them?&lt;br /&gt;
&lt;br /&gt;
First, we make a buildMask method:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;pre class=&quot;brush: csharp&quot;&gt;private void buildMask()
{
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _bounds = _camera.Viewport.Bounds;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _projection = Matrix.CreateOrthographicOffCenter(
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp; &amp;nbsp; 0,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp; &amp;nbsp; _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp; &amp;nbsp; _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp; &amp;nbsp; 0,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp; &amp;nbsp; 0,
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  &amp;nbsp; &amp;nbsp; 1);
}

&lt;/pre&gt;
&lt;br /&gt;
This defines a couple of member variables for us. _bounds is for the size of the buffer we will be writing to. Not used in this particular example. _projection sets up the correct view matrix for our masking needs.&lt;br /&gt;
&lt;br /&gt;
Now set up a couple of alpha tests. One to check for 50% opacity and the other to check for more solid values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;pre class=&quot;brush: csharp&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;//Create Alpha Test Effect
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect = new AlphaTestEffect(_spriteBatch.GraphicsDevice);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect.AlphaFunction = CompareFunction.Equal;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //This value can be 127, 128 or 129 depending on the program used to create the tile. We&#39;re shooting for 50% opacity

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Apparently GIMP gives us 127
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect.ReferenceAlpha = 127;

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Create next Alpha Test Effect for grass
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect2 = new AlphaTestEffect(_spriteBatch.GraphicsDevice);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect2.AlphaFunction = CompareFunction.Greater; //Use the &quot;greater than&quot; comparison, the alpha value of the pixel must be greater than the ReferenceAlpha
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect2.ReferenceAlpha = 130; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;//The value to test against is 130 out of 255

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Give the alpha test the correct projection matrix
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect.Projection = _projection;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _alphaEffect2.Projection = _projection;

&lt;/pre&gt;
&lt;br /&gt;
Once all that is set up, we can simply draw. Draw in this order 50% opacity parts, opaque parts, mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;pre class=&quot;brush: csharp&quot;&gt;protected override void Draw(GameTime gameTime)
{
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; GraphicsDevice.Clear(Color.Transparent);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Clear the stencil&#39;s buffer
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; GraphicsDevice.Clear(ClearOptions.Stencil, Color.Black, 0, 0);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Paint the layer to the stencil buffer
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, AlwaysStencilState, null, _alphaEffect);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Draw the tile
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.Draw(_tile, new Vector2(200,200), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //End
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.End();

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Now we draw the &quot;grass&quot; part of each tile. It is the only part that gets drawn to the rendertarget because of alphaEffect2
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //which says, if you have over 130/255 opacity, get drawn son! We don&#39;t use a stencil here because we don&#39;t need to keep track
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //of these pixels because we aren&#39;t masking them later.

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;_spriteBatch.Begin(SpriteSortMode.Immediate, null, SamplerState.PointClamp, null, null, _alphaEffect2);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Draw me some grass!
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.Draw(_tile, new Vector2(200, 200), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Done with grass!
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.End();

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Now we paint the mask texture
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;_spriteBatch.Begin(SpriteSortMode.Immediate, null, SamplerState.PointClamp, EqualStencilState, null, null);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Draw the mask
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.Draw(_maskTex, new Vector2(200, 200), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //End
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _spriteBatch.End();

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; base.Draw(gameTime);
}
&lt;/pre&gt;
&lt;br /&gt;
Take a look at the linked project to see a fully working example. Feel free to use the code however you please but please give me credit somewhere. Thanks!&lt;br /&gt;
&lt;br /&gt;
Click &lt;a href=&quot;https://sites.google.com/site/boxgamedev/XNA_Stencil_Masking.zip?attredirects=0&amp;amp;d=1&quot;&gt;here&lt;/a&gt; to download sample project.</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/6390175841515076381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/alphatest-stencil-masking-in-xna.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/6390175841515076381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/6390175841515076381'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/12/alphatest-stencil-masking-in-xna.html' title='AlphaTest + Stencil Masking in XNA'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjguxKMtiXjkUgFd-ggFL_qQHEkQrY6jMDca6m-oatCkIQeIPkAaDgShJycAe_FyYRrMUpMGbj6XdJfjq9B3Da0gjsz0CcwDml_CVpU5wgyku5PF8JBOIc_6JvlGBcYbFKkP-lLweN9b6E/s72-c/question.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-1342476098889982557</id><published>2012-10-31T07:52:00.002-07:00</published><updated>2012-10-31T07:53:51.099-07:00</updated><title type='text'>Project Management</title><content type='html'>In deciding which method to use for project management, we settled easily on an &lt;a href=&quot;http://en.wikipedia.org/wiki/Agile_software_development&quot;&gt;Agile&lt;/a&gt; process. Most of us have had experience with Agile and it seems to work very well.We are using 1-week long sprints and slicing up tasks into smaller tasks which can reasonably be completed within one sprint.&lt;br /&gt;
&lt;br /&gt;
Our team has decided to use&amp;nbsp;&lt;a href=&quot;http://www.asana.com/&quot;&gt;Asana&lt;/a&gt;&amp;nbsp;for project and sprint management. It is a great web-based software that is absolutely free!&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFYMN-gJJonXVUVeIOwjILm_SdZwWHGTkuaNEo35MhJPiz3021GaoOdar8q5akvX8aDt2cpQ_r_XSj7iDqMwiijDqe5KvShPeHXwVbNsNIMi7Ee2yn4kMZ52gjqlefnUMkdhdSwSAv4Io/s1600/asanaShot.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;235&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFYMN-gJJonXVUVeIOwjILm_SdZwWHGTkuaNEo35MhJPiz3021GaoOdar8q5akvX8aDt2cpQ_r_XSj7iDqMwiijDqe5KvShPeHXwVbNsNIMi7Ee2yn4kMZ52gjqlefnUMkdhdSwSAv4Io/s400/asanaShot.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Asana in action&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Asana has greatly helped us organize tasks and responsibilities as well as communicate quickly about important issues. Using a project management software is much more effective than simply using email or trying to keep track of things by hand.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Attraction Update:&lt;/b&gt;&lt;br /&gt;
Things are rolling along quite well and we just completed our first sprint! The following were done during sprint 1:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Menu system&lt;/li&gt;
&lt;li&gt;Level XML serialization/deserialization&lt;/li&gt;
&lt;li&gt;Basic level editor&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Not bad for one week! This shows the power of dedicated team members and a good use of the Agile process.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
For sprint 2 look forward to some actual level development and gameplay! Happy Halloween everyone!&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/1342476098889982557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/project-management.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1342476098889982557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1342476098889982557'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/project-management.html' title='Project Management'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFYMN-gJJonXVUVeIOwjILm_SdZwWHGTkuaNEo35MhJPiz3021GaoOdar8q5akvX8aDt2cpQ_r_XSj7iDqMwiijDqe5KvShPeHXwVbNsNIMi7Ee2yn4kMZ52gjqlefnUMkdhdSwSAv4Io/s72-c/asanaShot.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-4803842128135879907</id><published>2012-10-15T13:19:00.001-07:00</published><updated>2012-10-15T13:19:06.439-07:00</updated><title type='text'>Entity System Architecture</title><content type='html'>Things are rolling along smoothly and in our team meetings we are pinning down a lot of important aspects of the game. One of those is the architecture we will be using for development in XNA. We will still be using the &lt;a href=&quot;http://farseerphysics.codeplex.com/&quot;&gt;Farseer Physics engine&lt;/a&gt;&amp;nbsp;but instead of an object-oriented approach, we will be using an entity-system approach. This seems to be the standard in most game shops and I am excited to become more proficient at it. Here are some links that illustrate ES:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/&quot;&gt;Evolve Your Hierarchy&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://paulgestwicki.blogspot.com/2010/06/entity-system-vs-oo-game-engine.html&quot;&gt;Entity System vs. OO Game Engine&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Andrew has experience with this architecture and is helping to bring the rest of us up to speed.&lt;br /&gt;
&lt;br /&gt;
For version control we are using &lt;a href=&quot;http://code.google.com/p/msysgit/&quot;&gt;git&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;http://code.google.com/p/tortoisegit/&quot;&gt;TortoiseGit&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Things to watch for that are being worked on this week&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Level Editor&lt;/li&gt;
&lt;li&gt;Tool for modifying game constants during run time and see changes in real time&lt;/li&gt;
&lt;li&gt;Menu System&lt;/li&gt;
&lt;li&gt;Improved controls&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
After being sick all of fall break, I am ready to get to work.&amp;nbsp;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/4803842128135879907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/entity-system-architecture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/4803842128135879907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/4803842128135879907'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/entity-system-architecture.html' title='Entity System Architecture'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-771609023156369100</id><published>2012-10-05T11:12:00.000-07:00</published><updated>2012-10-05T11:16:09.252-07:00</updated><title type='text'>We Have Been Chosen</title><content type='html'>Yesterday Professors Bob and Roger announced the three games that were chosen for production. They shared some feedback from the panel of industry professionals and it was rather insightful. Apparently &lt;i&gt;none&lt;/i&gt;&amp;nbsp;of the games piqued their collective interest enough to warrant a stamp of approval. I seem to remember that one of the panel members announced to Bob and Roger, &quot;You shouldn&#39;t make &lt;i&gt;any&lt;/i&gt;&amp;nbsp;of these games.&quot; Well, thus we observe one of the benefits of indie development: we get to make a game that, at first glance, isn&#39;t appealing to AAA pros.&lt;br /&gt;
&lt;br /&gt;
Cutting to the chase, our game, Attraction, was chosen! Along with Heroes of Rock and Ninja Royale, we received various team members from the other now-disbanded groups. Maybe I&#39;m biased, but I feel we&amp;nbsp;received&amp;nbsp;the cream of the crop. We received some amazing talent and have a solid dev team. The following makes up our roster for the newly expanded Team Salty:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://kylechittendeneae.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Kyle Chittenden&lt;/a&gt; - Team Lead&lt;br /&gt;
&lt;a href=&quot;http://jeanox.tumblr.com/&quot; target=&quot;_blank&quot;&gt;Becky Pennock&lt;/a&gt; - Art Lead&lt;br /&gt;
&lt;a href=&quot;http://jonathan%20humphries/&quot; target=&quot;_blank&quot;&gt;Jon Humphries&lt;/a&gt; - Design Lead&lt;br /&gt;
Brendan Wanlass - Engineering Lead&lt;br /&gt;
&lt;a href=&quot;http://tyson-gamedev.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Tyson Anderson&lt;/a&gt; - Engineer&lt;br /&gt;
&lt;a href=&quot;http://pia-dev.dreamwidth.org/&quot; target=&quot;_blank&quot;&gt;Paige Ashlynn&lt;/a&gt; - Engineer&lt;br /&gt;
&lt;a href=&quot;http://sideshowdave.blogspot.com/&quot; target=&quot;_blank&quot;&gt;David Hurst&lt;/a&gt; - Engineer&lt;br /&gt;
&lt;a href=&quot;http://devfromutah.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Andrew Jones&lt;/a&gt; - Engineer&lt;br /&gt;
&lt;a href=&quot;http://coryjhaltinner.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Cory Haltinner&lt;/a&gt; - Artist&lt;br /&gt;
&lt;a href=&quot;http://evankill.wordpress.com/&quot; target=&quot;_blank&quot;&gt;Evan Munro&lt;/a&gt; - Artist&lt;br /&gt;
&lt;a href=&quot;http://dncapstone.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Diana Ngo&lt;/a&gt; - Artist&lt;br /&gt;
&lt;br /&gt;
We have a solid gameplay mechanic and are now designing theme, narrative and artistic style. I have no doubt that we will make a game that will surprise some of the nay-sayers and garner some interest in the indie community.</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/771609023156369100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/we-have-been-chosen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/771609023156369100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/771609023156369100'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/we-have-been-chosen.html' title='We Have Been Chosen'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-2443646674474957871</id><published>2012-10-03T14:51:00.000-07:00</published><updated>2012-10-03T14:51:31.907-07:00</updated><title type='text'>Out of our Hands</title><content type='html'>Yesterday all 8 teams presented their games to a panel of industry professionals. All 8 teams did a great job and I honestly have no idea which games will get picked. I have a few in mind that I think &lt;i&gt;won&#39;t&lt;/i&gt;&amp;nbsp;get picked, but then again, I&#39;m not so sure. I would, of course, love for our game to be picked. If that doesn&#39;t happen, however, there are a couple other games which I believe have great potential and would be happy to work on.&lt;br /&gt;
&lt;br /&gt;
We find out tomorrow which 2 or 3 games will actually be developed. We meet our new teams and begin jamming on ideas. This is huge. I will be working on this game and with these people for countless hours over the next ~8 months. I trust Bob and Roger&#39;s judgement and I&#39;m sure all the teams will have a chance to make a great game.&lt;br /&gt;
&lt;br /&gt;
Keep your fingers crossed!</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/2443646674474957871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/out-of-our-hands.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/2443646674474957871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/2443646674474957871'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/10/out-of-our-hands.html' title='Out of our Hands'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-4976031715784926963</id><published>2012-09-22T15:42:00.000-07:00</published><updated>2012-09-22T15:42:07.135-07:00</updated><title type='text'>Prototype Progress</title><content type='html'>Our team has made great progress on the prototype and we are feeling pretty confident in our game. We have settled on naming the game &quot;Attraction.&quot; Who says puns can&#39;t be fun? Between the magnetic mayhem and relationship narrative, we feel it&#39;s a pretty fitting name.&lt;br /&gt;
&lt;br /&gt;
Controls are tightening up, mechanics are improving and becoming more robust and we are almost completely finished with the level we are building for the prototype. Using Farseer Physics was a great idea and things are rolling smoothly. We hope the professors, students and other judges will be impressed!&lt;br /&gt;
&lt;br /&gt;
Here are some screenshots of the game in its current state:&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEQfQHN1RdID7sbIRTSHCDEm5IyMw6LsQeqXraCmMXM_mhZ7Z5UxKazxxDyk9RzaxpriFzrNOWz68NM-DEpGXK1spSxlMkD9PdK7dNc-fcsuZvmj6dO0LOzRWh4_meo8m2L05GRJcdiT0/s1600/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEQfQHN1RdID7sbIRTSHCDEm5IyMw6LsQeqXraCmMXM_mhZ7Z5UxKazxxDyk9RzaxpriFzrNOWz68NM-DEpGXK1spSxlMkD9PdK7dNc-fcsuZvmj6dO0LOzRWh4_meo8m2L05GRJcdiT0/s400/1.jpg&quot; width=&quot;345&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Launching yourself through the air with a Repel Magnet&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEF4EGzF364YeWe4ZDvYW2TGegcDFRM6AccnSnSMluLAJ39oa0_hZnShQ_Bma4iDQzxniCprIj8iYLUab2YK0Vxx8kyNy8H4Sl4cVJXVUP_YRr9hGACtgsxBoRp5FUyfPN_QWpjyQ0fbE/s1600/2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEF4EGzF364YeWe4ZDvYW2TGegcDFRM6AccnSnSMluLAJ39oa0_hZnShQ_Bma4iDQzxniCprIj8iYLUab2YK0Vxx8kyNy8H4Sl4cVJXVUP_YRr9hGACtgsxBoRp5FUyfPN_QWpjyQ0fbE/s400/2.jpg&quot; width=&quot;272&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A tricky puzzle that requires pulling yourself up then launching to the right&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrmYhDbibHhumRKhE35_quJXmQqqa6DuWKbvLFavH17m75SSMzBAz59KoIc2Edmve0Y7lm7YvYjbLE7k5fJ79rtvkb7CS47F3taZoBLNBCgoLFfykU_aAcESRkvKqE1z7D7S4PrbgQ_98/s1600/3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrmYhDbibHhumRKhE35_quJXmQqqa6DuWKbvLFavH17m75SSMzBAz59KoIc2Edmve0Y7lm7YvYjbLE7k5fJ79rtvkb7CS47F3taZoBLNBCgoLFfykU_aAcESRkvKqE1z7D7S4PrbgQ_98/s400/3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Swinging across a gap with an Attract Magnet&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio1ANeorMSHKzL8pcgdK3ZhZ4ivaa6OdvVQZKfKj_ufrJSaFNYbGlwPZm4VwVANzpQs0TEebnjj3HE1lhntmSdzx3CqtK1VWT8Z4xmrWLdw2I7T-BEK2k4DjlRBzEpsgp3eQepcqezxrM/s1600/4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;241&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio1ANeorMSHKzL8pcgdK3ZhZ4ivaa6OdvVQZKfKj_ufrJSaFNYbGlwPZm4VwVANzpQs0TEebnjj3HE1lhntmSdzx3CqtK1VWT8Z4xmrWLdw2I7T-BEK2k4DjlRBzEpsgp3eQepcqezxrM/s400/4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;All loaded up in a bucket and ready to Repel yourself to safety&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaLZ5SX_hKGn-RiNehltm6SWp4sqau4Qt04FJtriHprZnHQWbnzII4KtRJBu7SHLyP5TFu3ivOVKp2zC02bR8XVSsiIKEBJ87RIQeQcbP53kcQSRFj4_qmInNRsJBggEiJRh-MucpvkxQ/s1600/5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaLZ5SX_hKGn-RiNehltm6SWp4sqau4Qt04FJtriHprZnHQWbnzII4KtRJBu7SHLyP5TFu3ivOVKp2zC02bR8XVSsiIKEBJ87RIQeQcbP53kcQSRFj4_qmInNRsJBggEiJRh-MucpvkxQ/s400/5.jpg&quot; width=&quot;375&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Using your sidekick&#39;s head to launch to new heights&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/4976031715784926963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/09/prototype-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/4976031715784926963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/4976031715784926963'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/09/prototype-progress.html' title='Prototype Progress'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEQfQHN1RdID7sbIRTSHCDEm5IyMw6LsQeqXraCmMXM_mhZ7Z5UxKazxxDyk9RzaxpriFzrNOWz68NM-DEpGXK1spSxlMkD9PdK7dNc-fcsuZvmj6dO0LOzRWh4_meo8m2L05GRJcdiT0/s72-c/1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-7263508621483298568</id><published>2012-09-10T08:41:00.001-07:00</published><updated>2012-09-10T08:46:52.260-07:00</updated><title type='text'>Inspiration</title><content type='html'>After a couple of &quot;jam sessions,&quot; where we, as a group, discuss the game and come up with ideas for various elements, we have come up with a pretty solid concept and hook. The gameplay should be unique and the narrative should be interesting and fun.&lt;br /&gt;
&lt;br /&gt;
Here are five titles from which I will be drawing&amp;nbsp;inspiration:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Donkey Kong Country 1-3&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;


&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbJDiRiCy80Z5Nrpg3UWpL6K3crS6t2UDqJFBlZWPSQbcVmnSTzYAsW1NEZfpmEPWJGqMJj_95MasMfUYcHe5OxxyOLZ2pMMYvIavrhoRIt1gZ5nlw5f-atSh7zSXb_Jy_0EOutW9Uybc/s1600/dk2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbJDiRiCy80Z5Nrpg3UWpL6K3crS6t2UDqJFBlZWPSQbcVmnSTzYAsW1NEZfpmEPWJGqMJj_95MasMfUYcHe5OxxyOLZ2pMMYvIavrhoRIt1gZ5nlw5f-atSh7zSXb_Jy_0EOutW9Uybc/s1600/dk2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
These games are fantastic. They were created by Rare for the Super Nintendo. Based on the original arcade game Donkey Kong, these games take Kong&#39;s story to a whole new level. Fast paced gameplay with excellent graphics, story, sound and controls make for a very solid platformer. I will examine the clever puzzles and tight controls found in the Kong series in order to bring some of these elements into our own game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Portal 1 and 2&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;


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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidEA6SXH-LcU-8ToJ-Y_Eboa3tz2_9-Mvp69oGWenl9-66HLOWqANPI2cuSUu5hypuVTiC1JkqTaBXzdkUg8_6GSL_o8g-zGr2DObEfkco-rOppe-MDeRcBwVQQFAZcmZ1jR3_gmJtdYQ/s1600/portal.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidEA6SXH-LcU-8ToJ-Y_Eboa3tz2_9-Mvp69oGWenl9-66HLOWqANPI2cuSUu5hypuVTiC1JkqTaBXzdkUg8_6GSL_o8g-zGr2DObEfkco-rOppe-MDeRcBwVQQFAZcmZ1jR3_gmJtdYQ/s1600/portal.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Portal 1 and 2 are excellent examples of thinking outside the box. Throughout the entire first person experience, you never once wield a machine gun or rocket launcher. Yet, you are faced with enemies, challenges and puzzles that keep you on the edge of your seat. Using only your portal gun, you must navigate puzzles and outsmart the bad guys. The fantastic narrative seals the deal in this must-play series. I chose these games as a source of inspiration for gripping narrative, witty dialogue and clever non-combat gameplay.&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Give Up, Robot&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;


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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikGPOu_GMO5287XAR0aniHoa0z6EEb6GXDrHYXJvFpQK63mzxFYv9KsVrTxcKgkTqm5G34t1VjHj4VmZFetxN9kOpepVjDufDsGGAe_q3kYq4056hyphenhyphen-P5tXJD9axtJIq-EIvBHIdPjHAY/s1600/giveuprobot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikGPOu_GMO5287XAR0aniHoa0z6EEb6GXDrHYXJvFpQK63mzxFYv9KsVrTxcKgkTqm5G34t1VjHj4VmZFetxN9kOpepVjDufDsGGAe_q3kYq4056hyphenhyphen-P5tXJD9axtJIq-EIvBHIdPjHAY/s1600/giveuprobot.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
This is a simple browser flash game that I just can&#39;t get enough of. Essentially, you are given an mobile game-style puzzle-by-puzzle experience in which you must pass through puzzle-levels one at a time. You are a dinky robot blessed with the ability to jump and use a grappling hook. That&#39;s it. You will find yourself flying over games and swinging around lava chunks and before you know it, you&#39;ve died 553 times and passed 42 levels. I will try to learn what makes a game addictive and captivating from Give Up, Robot.&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The Legend of Zelda: Ocarina of Time&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;


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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilnNLt0rvE8Ye89CIUmKKLuuEsLPUzMTrNokQBtyitM3l7vTtR80IyXSP7BaUaMvVPyPqbEe-TKyhMK9oGYUZaXK3QhBy9fZrI-K78rqi34y1c8DOX4P_G81M18-0nsYDUIMLN_fZxZGA/s1600/zelda.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilnNLt0rvE8Ye89CIUmKKLuuEsLPUzMTrNokQBtyitM3l7vTtR80IyXSP7BaUaMvVPyPqbEe-TKyhMK9oGYUZaXK3QhBy9fZrI-K78rqi34y1c8DOX4P_G81M18-0nsYDUIMLN_fZxZGA/s1600/zelda.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Zelda games are typically amazing and this one is no exception. I could go on and on about everything that makes this game great. However, I will limit myself to one of the most-loved gameplay mechanics of all time. The Hookshot. Our game will feature a similar mechanic in that, you can pull yourself toward objects or pull objects toward you. On top of that you will be able to push yourself away from things. This mechanic will make up the core of our gameplay experience and our puzzles will be based almost entirely around the idea. For this reason, I am taking Ocarina of Time as an example of how to do the mechanic right.&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Limbo&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;


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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFdye5m5VwmNgYQeia7ESQgoIMKtPx2e_FfxTzZFeA94F2gIFH6qu8B23O_kD9DnQn2MUAoDIHUNxbBgoujpAhpBnmQEwBRhyfgNOwylfjLu-cKJ1__i3uJYjumRdOYeUeI3rw-SGyM9w/s1600/limbo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFdye5m5VwmNgYQeia7ESQgoIMKtPx2e_FfxTzZFeA94F2gIFH6qu8B23O_kD9DnQn2MUAoDIHUNxbBgoujpAhpBnmQEwBRhyfgNOwylfjLu-cKJ1__i3uJYjumRdOYeUeI3rw-SGyM9w/s1600/limbo.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Limbo is indie game development at its best. This 2D platformer does everything in its own way and holds surprises at every turn. The art is beautiful and the gameplay is simple and engaging. The puzzles are extremely well done and did I mention that this game is just plain creepy? The simplicity seems to enhance the weirdness of this game. Limbo uses a physics-based approach that we will be&amp;nbsp;pursuing&amp;nbsp;in our own game. I will use this game as a source of inspiration for technical and creative ideas.&lt;br /&gt;
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I believe that if we take some great games as examples of how to do things right, we can save ourselves the time and headache of trial and error in various areas of development. Even though we only have 8 or 9 months and limited experience, I&#39;m sure we can bring a great experience to the table by paying attention to what makes a game fun and keeps people coming back for more.</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/7263508621483298568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/09/inspiration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/7263508621483298568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/7263508621483298568'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/09/inspiration.html' title='Inspiration'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbJDiRiCy80Z5Nrpg3UWpL6K3crS6t2UDqJFBlZWPSQbcVmnSTzYAsW1NEZfpmEPWJGqMJj_95MasMfUYcHe5OxxyOLZ2pMMYvIavrhoRIt1gZ5nlw5f-atSh7zSXb_Jy_0EOutW9Uybc/s72-c/dk2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-1824468242402323315</id><published>2012-09-05T14:25:00.001-07:00</published><updated>2012-09-05T14:25:31.564-07:00</updated><title type='text'>Time To Get My Hands Dirty</title><content type='html'>The eight games that are to be prototyped have been selected. There were quite a few exciting game ideas presented last week and there are several that I would be happy to work on. I was placed on a team assigned with creating a prototype for a game we will refer to as Magnet Bot. YES!&lt;br /&gt;
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The basic premise of this game is, a robot&#39;s girlfriend (yes, robots date each other) has been stolen and dissembled. Your job is to find her, put her back together and take down the baddies who stole her. Luckily, you have some nifty tricks up your robot sleeves that will help you do just that. Using your abilities to magnetically push and pull on metal you will be able to navigate various clever puzzles and hair raising challenges and find your long lost love.&lt;br /&gt;
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I was immediately interested in the concept of this 2D puzzle platformer. It has potential to be a very clever game that will find a perfect home in the XBLIG market. We have a solid team of two artists and two programmers. Myself and my buddy Dave Hurst will tackle the code and our artists Jon Humphries and Cory Haltinner will take up the artistic content.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR2XvVK7jF_325ISD7mM7xv8o26QVB3YkDuvkJZziKIKgyqTyNiXveL6PrvlbuqyKPVs8Rc_p0ulSwrfPmT0f3LcQwznVsjq2BowzCSwCxeZ48MGSAdR3ho1IHnyez30pZNwpqrsgOFaI/s1600/MagnetBotIdea.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR2XvVK7jF_325ISD7mM7xv8o26QVB3YkDuvkJZziKIKgyqTyNiXveL6PrvlbuqyKPVs8Rc_p0ulSwrfPmT0f3LcQwznVsjq2BowzCSwCxeZ48MGSAdR3ho1IHnyez30pZNwpqrsgOFaI/s1600/MagnetBotIdea.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We have 4 weeks to create a catchy prototype that presents the game&#39;s potential and solidifies the fun factor. &amp;nbsp;Time to dive into XNA and see what we can do!</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/1824468242402323315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/09/time-to-get-my-hands-dirty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1824468242402323315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/1824468242402323315'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/09/time-to-get-my-hands-dirty.html' title='Time To Get My Hands Dirty'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR2XvVK7jF_325ISD7mM7xv8o26QVB3YkDuvkJZziKIKgyqTyNiXveL6PrvlbuqyKPVs8Rc_p0ulSwrfPmT0f3LcQwznVsjq2BowzCSwCxeZ48MGSAdR3ho1IHnyez30pZNwpqrsgOFaI/s72-c/MagnetBotIdea.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7643006376598038604.post-678007758677727984</id><published>2012-08-21T15:55:00.001-07:00</published><updated>2012-08-21T15:55:55.839-07:00</updated><title type='text'>And So It Begins...</title><content type='html'>Dramatic, right? I will admit, there were a lot of emotions flowing as I sat through the first class of what will be a two-semester senior capstone course. Over the next nine months I will be working with a cross-disciplinary team of students to create a video game from the ground up. If all goes well, this game will be released on the XBox Live Indie Market. This is the kind of opportunity that could be an enormous springboard into an exciting career in the entertainment industry - something I have dreamed of since I was a kid. Realizing that all my efforts over the years of my academic career &amp;nbsp;have led me to this point has me very excited--and a bit anxious. This is it. The big one. The course that will show what I&#39;m made of. The course that will either provide me with amazing experiences and valuable portfolio pieces or the course that will be an epic 9 month failure.&lt;br /&gt;
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I can&#39; t wait to dig in and start. Each student has been tasked with providing an individual game pitch. From these pitches, 10 or so games will be selected as finalists from which two or three games will finally be selected for production. It&#39;s surreal to think that one of all those crazy game ideas I&#39;ve had over the years could actually become a reality. Regardless of which title I will end up working on, I hope to be a valuable asset to my team and hope that my team shares the same&amp;nbsp;enthusiasm&amp;nbsp;I do.&lt;br /&gt;
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So, as Mario would say, &quot;Here we goooooo!&quot;</content><link rel='replies' type='application/atom+xml' href='http://boxgamedev.blogspot.com/feeds/678007758677727984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://boxgamedev.blogspot.com/2012/08/and-so-it-begins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/678007758677727984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7643006376598038604/posts/default/678007758677727984'/><link rel='alternate' type='text/html' href='http://boxgamedev.blogspot.com/2012/08/and-so-it-begins.html' title='And So It Begins...'/><author><name>Brendan Wanlass</name><uri>http://www.blogger.com/profile/18318290847187810683</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>