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    <title>Boxes and Arrows</title>
    <link>http://www.boxesandarrows.com/</link>
    <pubDate>Mon, 29 Jun 2009 08:16:54 GMT</pubDate>
    <description>Stories from Boxes and Arrows</description>
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      <title>Using Wikis to Document UI Specifications</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/zDQjASqH4Og/using-wikis-to</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/using-wikis-to</guid>
      <description>&lt;p&gt;&lt;h2&gt;Introduction&lt;/h2&gt;&lt;/p&gt;&lt;p&gt;The role of the interaction designer is to specify the interface&amp;#8217;s behaviors and elements, so that engineers know what to build and how the product should operate. This documentation is commonly known as a UI specification or UI spec. There are several applications for authoring a UI spec, with wikis being a relatively new tool. However, designers should be aware of a wiki&amp;#8217;s benefits and drawbacks for documentation, since UI specs uniquely reflect a project and its context. The documentation needs are often based on the size of the project, launch date, team dynamics, audience, technology, and the product development process. The development process usually plays a major role in how teams interact and how work is completed or delivered, thus, there is a direct relationship between the UI spec and the process the team is using.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;h2&gt;Description of the Problem&lt;/h2&gt;&lt;/p&gt;&lt;p&gt;There are many product development processes and one that has garnered much attention is agile. Agile refers to a group of software development methodologies that promote the project development lifecycle through iterations, open collaboration, and process adaptability. It moves away from traditional process-heavy methodologies and instead focuses on quick actions and an evolving plan as steps are taken.&lt;/p&gt;The Agile Manifesto&lt;sup&gt;&lt;a href="#fn1"&gt;1&lt;/a&gt;&lt;/sup&gt;:&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li type=square&gt;Individuals and interactions over processes and tools&lt;br /&gt;&lt;li type=square&gt;Working software over comprehensive documentation&lt;br /&gt;&lt;li type=square&gt;Customer collaboration over contract negotiation&lt;br /&gt;&lt;li type=square&gt;Responding to change over following a strict plan&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;Many claim that agile methodologies help companies increase revenue, reduce costs, improve quality, ensure compliance, and drive innovation throughout the product lifecycle. As designers, we often find ourselves working with teams that are using agile processes. I propose that the UI spec is best documented through a wiki when working in such an environment. This method is both adaptive and sufficient for teams building and delivering products, and helps to foster the collaboration that agile development requires. Problems with traditional UI specs include the following:&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li type=square&gt;Documentation is expensive to write and maintain&lt;br /&gt;&lt;li type=square&gt;Encourage a waterfall methodology&lt;br /&gt;&lt;li type=square&gt;Slow downloading time for documents filled with tables, images, and cross references&lt;br /&gt;&lt;li type=square&gt;Difficult to facilitate collaboration within the document&lt;br /&gt;&lt;li type=square&gt;Rely on one central author to write and maintain the document&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Wiki Overview&lt;/h2&gt;&lt;br /&gt;Before you can write anything you must have wiki software&lt;sup&gt;&lt;a href="#fn2"&gt;2&lt;/a&gt;&lt;/sup&gt; established on a private server. There are many articles available&lt;sup&gt;&lt;a href="#fn3"&gt;3&lt;/a&gt;&lt;/sup&gt; to help you choose the right wiki software&lt;sup&gt;&lt;a href="#fn4"&gt;4&lt;/a&gt;&lt;/sup&gt;. Once you have the software installed it&amp;#8217;s time to get going! The quickest way to make progress is to create a template that you can use for every project. A basic template frees you from having to repeatedly format a wiki page each time you begin a new project. You can modify your starter template and learn what format works best for you and your team. Template elements to consider include the following:&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Table of Contents:&lt;/b&gt; A list of topics related to the project in order of appearance.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Tea List and/or &lt;span class="caps"&gt;RASCI&lt;/span&gt; Model:&lt;/b&gt; Owner, accountable person, or support role on the project; someone who provides input or expertise on its outcome.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Issues Section:&lt;/b&gt; Captures running problems or questions that need to be resolved.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Tables:&lt;/b&gt; How to layout information in a grid format.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Titles:&lt;/b&gt; Attributes such as bold, color, size, etc.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Subtitles:&lt;/b&gt; Attributes such as bold, color, size, etc.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;References:&lt;/b&gt; Links to related information resources.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Figure References:&lt;/b&gt; How you refer to a figure or diagram within the document.&lt;br&gt;&lt;br /&gt;&lt;li type=square&gt;&lt;b&gt;Images:&lt;/b&gt; Thumbnails and full images, as well as defining rules for opening a new window.&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p&gt;As you gather information and ideas, you can document them in the wiki. The nature of the wiki makes it fast and easy to record ideas, which helps to spawn additional ones and encourages participation. This process allows you to have a repository that can be easily reviewed by your team members. Undoubtedly, the wiki spec will start conversations among team members both online and in person. As you add more detailed material, your team members will be more likely to contribute. My experience has been that if someone needs clarification on a topic, they are vocal about it and team members will make sure the required information get added to the wiki. Before you know it the spec will be complete. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Benefits&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&lt;h5&gt;&lt;b&gt;Collaboration&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Collaboration is the single best advantage of a wiki spec over a traditional one. The supposition of a wiki is that there are many authors and contributors to the document, and therefore, you have the right environment for collaboration. This is a huge advantage for product specifications. As  the interaction designer you don&amp;#8217;t have to sit in a cube by yourself and define everything on your own. It&amp;#8217;s fine not knowing all the answers and you can rely on your team to help fill in the blanks.&lt;br /&gt;
&lt;p&gt;Team members can add clarifications, details, or make edits to content. Oftentimes, the details and clarifications build upon one another to complete the document. For example, if the designer has specified the layout and behavior for a button, the tech writer can add in the rollover text without disturbing the designer or the flow of the project process. To follow the example further, the tech writer can then add the help content to the wiki, allowing the engineer to upload the information onto a server and post the &lt;span class="caps"&gt;URL&lt;/span&gt;. The transparency and collaboration are quite amazing. Team members are able to get the information they need to perform their jobs and help the project along.&lt;/p&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Speed&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Speed is a major benefit of wiki specs. This is also why it&amp;#8217;s a good match for agile projects. Speed comes in two forms: writing and consumption. It&amp;#8217;s easy to add content because of the &lt;span class="caps"&gt;WYSWIG&lt;/span&gt; interface. As you begin writing content, it can be instantly viewed by team members. I have found that the sooner you post sketches and thoughts the better. It gets the whole team collaborating and they can offer feedback immediately.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Flexibility&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;A wiki spec is extremely flexible. This characteristic allows you to morph its structure and organization as the project evolves, reflecting the nature of agile processes. The team is able to keep up with the changes that occur in an agile project because all edits can be instantly viewed. Additionally, if anyone wants to be informed of the most recent wiki changes,  an email notification system can be set up by any team member.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Reversible&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;In the event that a change was accidental or a major disagreement arises, the wiki spec can be reverted to its previous version. This does not happen very often, but when it does, it&amp;#8217;s a real life saver. &lt;br /&gt;&lt;img src="/files/banda/using-wikis-to/reversability.jpg" width="759" height="571" alt="" title=""/&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;Figure 1: The image above shows the wiki revision history, including the date and time of the latest modifications.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;h5&gt;&lt;b&gt;Archives&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Since wikis are hosted on a server by your company, the spec can have a longer life beyond the current team assigned. This living archive allows new team members to get up to speed quickly, and helps them understand how the project has evolved.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Centralized Image Updates&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;As they say, &lt;i&gt;&amp;#8220;a pictures is worth a thousand words&amp;#8221;&lt;/i&gt; and the old expression applies to UI specs as well. No spec would be complete without images to help the team see what it is building. Once an image has been uploaded it&amp;#8217;s easy to update all instances of that image. All that&amp;#8217;s required is uploading a new image with the same name. This step saves time for team members and interaction designers, since we&amp;#8217;re usually creating screen mockups as we go.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Informal Approval Process&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;A team typically has an approval step or sign-off for a UI spec. This is often used to ensure that all issues have been resolved and everything has been documented to the team&amp;#8217;s satisfaction. With wiki specs this step is unnecessary, since team members have been participating in writing the spec all along. This saves time and the formality of having a spec review. If the team does insist on a spec review, you can capture notes and issues in real time as the meeting is occurring and everyone can easily see the discussion progressing. As issues are resolved, the wiki can reflect the updates and decisions that were made after the meeting is adjourned. Team members can then modify entries and resolve any issues that remain outstanding.&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;h2&gt;Challenges and Solutions&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&lt;h5&gt;&lt;b&gt;Installing the Wiki&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;If you are lucky enough to have either the technical prowess to install the wiki software yourself, or have someone on your staff do the work, then you will have overcome the first hurdle in wiki specs. There are many free wiki software programs available  online, so you might be able to skip this first step all together. However, if you are working on anything that is propriety or secure, I would not recommend hosting it on a third party site. You might be exposed to competition or legal issues, not to mention someone else will have your product specs.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Syntax&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Another consideration is that wiki contributors must learn some syntax. This can be off-putting for non-technies, but the syntax is not difficult to learn and is similar to &lt;span class="caps"&gt;HTML&lt;/span&gt;. Many wiki software programs make it easy by providing a &lt;span class="caps"&gt;WYSWIG&lt;/span&gt; interface that allows for basic formatting while creating the syntax for you. This lets you focus on what you are writing rather than the syntax. Other ways around learning or creating complicated syntax is to pilfer code from another wiki template by simply copying and pasting it. If copy appears incorrectly, you can remove it or revert to a previous version. Wiki syntax also forces you to keep the document simple rather than spending time writing syntax for a spec.&lt;br /&gt;&lt;p&gt;&lt;b&gt;Figure 2: This interface shows the code created by the &lt;span class="caps"&gt;WYSWIG&lt;/span&gt; editor.&lt;/b&gt;&lt;p&gt;&lt;br /&gt;&lt;img src="/files/banda/using-wikis-to/syntax.jpg" width="834" height="600" alt="" title=""/&gt;&lt;br /&gt;&lt;p&gt;&lt;h5&gt;&lt;b&gt;Portability&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Some people like the capability to read and write documentation wherever they are. With wikis you have to be online for either of these activities. Even though connectivity is increasing, most companies have firewalls or VPNs that can make access more difficult.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Simplicity&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Some designers take pride in their documentation and deliverables. They spend a significant amount of time creating deliverables that are functional and beautiful. Wiki specs do not support this capability. They are essentially text editors that can be used to make documents more appealing by adding images, but they don&amp;#8217;t really support the easy customization and flexibility that some designers would like to have. Images must be added one at a time and wikis don&amp;#8217;t support many file formats. This may limit a person&amp;#8217;s creativity in designing the document.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Printing&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;You may often see people printing traditional specs so that they can read them during their commute or at their desks. Wiki documents can be printed but they lack the basic characteristics that you would find in a traditional spec. Most of the issues involve pagination. Images get bumped to the next page unexpectedly or tables are displayed across multiple pages. This makes reading difficult, but it can be done. Although I do understand why some people like to print, I would argue that it&amp;#8217;s not good for the environment and you should try to work on screen as much as possible. However, the functionality is there for those who prefer to print.&lt;br /&gt;
&lt;p&gt;&lt;h5&gt;&lt;b&gt;Trust&lt;/b&gt;&lt;/h5&gt;&lt;/p&gt;Trust is a major factor among team members. Some projects outright fail because of the lack of trust among individuals. Wiki specs can exacerbate a trust issue because team members have editing capabilities. If a lick of trust exists among your colleagues, you may see this manifested in the wiki via reverts and lots of edits or re-edits. This can be time-consuming and frustrating. If you have trust issues with your team or certain people need their roles clarified, you might want to consider an alternative method rather than a wiki spec.&lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;p&gt;&lt;h2&gt;Conclusion&lt;/h2&gt;&lt;/p&gt;&lt;p&gt;Today&amp;#8217;s economy and globalization are forcing companies to accelerate growth and increase revenue. In order to meet these demands companies are using new methodologies like agile, to bring products to market. As interaction designers we find ourselves working with these processes and playing an important role in the creation of new products. One of our major contributions is the UI spec, and the best way to document it for agile projects is through a wiki. It&amp;#8217;s adaptive and allows for a collaborative experience.&lt;/p&gt;&lt;br&gt;&lt;br /&gt;
&lt;h2&gt;References&lt;/h2&gt;&lt;br /&gt;&lt;p id="fn1"&gt;&lt;sup&gt;1&lt;/sup&gt;&amp;#8220;Agile Manifesto&amp;#8221;:http://www.agilemanifesto.org&lt;br /&gt;&lt;p id="fn2"&gt;&lt;sup&gt;2&lt;/sup&gt;&amp;#8220;List of Wiki Software&amp;#8221;:http://en.wikipedia.org/wiki/List_of_wiki_software&lt;br /&gt;&lt;p id="fn3"&gt;&lt;sup&gt;3&lt;/sup&gt;&amp;#8220;Wiki Engines&amp;#8221;:http://www.iterating.com/productclasses/Wiki-Engines&lt;br /&gt;&lt;p id="fn4"&gt;&lt;sup&gt;4&lt;/sup&gt;&amp;#8220;Wiki Feature Comparison Table&amp;#8221;:http://www.wikimatrix.org&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/zDQjASqH4Og" height="1" width="1"/&gt;</description>
      <pubDate>Mon, 29 Jun 2009 08:16:54 GMT</pubDate>
      <author>Peter Gremett</author>
      <category>Methods</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/using-wikis-to</feedburner:origLink></item>
    <item>
      <title>UI Pattern Documentation Review</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/dqfO7O0Mf7M/ui-pattern</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ui-pattern</guid>
      <description>&lt;h2&gt;Introduction&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;User interface (UI) patterns have the potential to make software development more efficient. The prospect of such efficiency gains has led to interest in user interface (UI) patterns by individuals and organizations looking for ways to increase quality while at the same time reducing the costs associated with software development.&lt;/p&gt;&lt;p&gt;The very nature of UI patterns requires that they be familiar to end-users. An individual UI pattern is a discrete, repeatable unit of user experience. I refer to collection of patterns as a library.&lt;/p&gt;&lt;p&gt;In many cases, less proprietary patterns are more useful in solving a design problem as they can be implemented more uniformly across platforms. This characteristic and the efficiency gains make patterns an excellent opportunity for software companies to come together and promote UI patterns to the wider development community.&lt;/p&gt;&lt;p&gt;Producing a common pattern library, however, implies that the patterns presented are at the very least, consistently documented and most probably presented in the same single classification system. Currently though, patterns are classified and documented in various manners across publishers with no clear standard evident.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The problem&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;To date, the most common approach to propagating a single user experience standard is the development of UI guidelines and principles documentation within an organization. Development teams&amp;nbsp; &amp;mdash; usually incorporating a user experience specialist &amp;mdash; then reference this documentation during implementation and upgrade processes.&lt;/p&gt;&lt;p&gt;However, as the numbers of systems grow within an organization, so does the effort needed to maintain the quality and consistency of the user experience. For many organizations, it is now impossible to assign much, if any, time of a user experience specialist to all implementation efforts, and experience has shown that the UI guidelines and principles approach to propagating a single user experience standard does not scale well.&lt;/p&gt;&lt;p&gt;There are two common issues, both major.&lt;/p&gt;&lt;p&gt;The first issue is ensuring developers are familiar with all the principles and guidelines.&lt;/p&gt;&lt;p&gt;Documentation to fully describe a UI standard is, by its nature, extremely detailed and complex. Getting developers to know all this information intimately is an ongoing and often un-winnable battle.&lt;/p&gt;&lt;p&gt;The second major issue is that the application of guidelines and principles can be open to wide interpretation.&lt;/p&gt;&lt;p&gt;Requiring developers to combine guidelines and apply principles together to create a complete UI can be inefficient. This synthesis process can result in widely-varying solutions to a single design problem across teams &amp;mdash; especially when working with widely distributed and possibly culturally diverse groups. Removing these variances to create a more consistent user experience requires rework.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The solution&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;UI patterns to a great extent mitigate the problems of weight and interpretation experienced with the principles and guidelines documentation approach of the past. In essence, patterns can be seen as prepackaged solutions based on guidelines and principles. &lt;br /&gt;&lt;br /&gt;Patterns and pattern libraries are more convenient for developers because they solve common higher-level design problems without the need for deep knowledge of often-complex guidelines and principles documentation. Also, they implement best practices, so developers don&amp;rsquo;t synthesize what are often &amp;ldquo;slightly original&amp;rdquo; solutions that would need to be reworked later.&lt;/p&gt;&lt;p&gt;Much of the value of a pattern to the developer is its less granular and more physical nature. Principles of good UI design dressed up as UI patterns add little value over traditional guidelines and principles documentation, as seen in many of the UI patterns as described in the &lt;a href="http://www.designofsites.com"&gt;Design of Sites&lt;/a&gt;; examples such as &amp;ldquo;Low Number of Files&amp;rdquo; &amp;mdash; while an important design principle or guideline &amp;mdash; do not deliver up a usable UI component.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Also important is creating the patterns to begin with. The guidelines and principles that form the foundation of patterns still need to be developed before any patterns themselves are developed.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Integrating UI patterns&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Integrating UI patterns into the culture of software development is to a large extent still beginning. Next-generation development tools such as those proprietary ones being developed by enterprise software companies that implement patterns natively are now or will be soon in the hands of developers around the world.&lt;/p&gt;&lt;p&gt;Embedded drag and drop UI patterns hold the promise to empower developers to create better user interfaces, faster &amp;mdash; unsupervised by user experience specialists. While this may strike fear in the hearts of many a user experience specialist, issues of scale dictate such a pragmatic approach. Be aware though, that they also can perpetuate problems if the UI patterns implemented are out of sync with end-user expectations.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Why standardize UI patterns?&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Currently, there is no recognized standard for the classification or documentation of UI patterns, as seen by browsing through pattern libraries from:&lt;/p&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;Martin Welie&amp;rsquo;s &lt;a href="http://www.welie.com/patterns/"&gt;UI patterns&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Jennifer Tidwell&amp;rsquo;s &lt;a href="http://time-tripper.com/uipatterns/"&gt;UI Design Patterns&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;Sari Laakso &lt;a href="http://www.cs.helsinki.fi/u/salaakso/patterns/"&gt;User Interface Design Patterns&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.amazon.com/exec/obidos/ASIN/020172149X"&gt;The Design of Sites: Patterns, Principles and Processes for Crafting a Customer-Centered Web Experience&lt;/a&gt; by van Duyne, Landay and Hong.&lt;/li&gt;    &lt;li&gt;&lt;a href="http://developer.yahoo.com/ypatterns/"&gt;Yahoo Design Pattern Library&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;p&gt;The variety isn&amp;rsquo;t surprising, since applying the pattern concept to user experience design is a relatively recent phenomenon. However, the successful introduction of a single classification and documentation standard could significantly increase the value of a UI pattern library to developers by&amp;hellip;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Reducing confusion among pattern versions across collections. Not surprisingly, many of the same patterns exist across collections. A standard classification system (discussed below) can help developers make sense of both these patterns and their different versions in collections across the web and in paper publications.&lt;/li&gt;    &lt;li&gt;Promoting development of net new UI patterns. A clear classification taxonomy is likely to make the &amp;ldquo;holes&amp;rdquo; in the current crop of pattern libraries more apparent, which in turn hopefully will increase the pace of development of new UI patterns.&lt;/li&gt;    &lt;li&gt;Providing a standard UI pattern interface. As the number of patterns increases, pattern search tools will become more important. A standard classification and documentation approach will enable developers to quickly display their UI options.&lt;/li&gt;    &lt;li&gt;Promoting UI pattern adoption. A clear classification taxonomy is likely to have the effect of making patterns easier to find and in turn increase their use.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Problems with the solution: UI pattern Classification Approaches&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;The following is a high-level analysis and discussion on classification approaches of the previously mentioned UI pattern collections. Each collection is mapped and discussed from a classification and documentation perspective.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Martin Welie&amp;rsquo;s patterns&lt;/h3&gt;&lt;br /&gt;&lt;h4&gt;Classification Analysis&lt;/h4&gt;&lt;br /&gt;&lt;p&gt;Patterns in Interaction Design&lt;/p&gt;
	&lt;p&gt;&lt;a title="Title img" href="/files/banda/ui-pattern/Patterns_MW.gif" width="848" height="399" alt="Martin Welie's patterns" title="Martin Welie's patterns"&gt;&lt;img src="/files/banda/ui-pattern/Patterns_MW_small.jpg" width="150" height="150" alt="Cropped version of Welie's patterns" title="Cropped version of Welie's patterns"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Figure 1. Classification Map (click image to enlarge)&lt;/p&gt;&lt;p&gt;Welie divides the patterns into three delivery methods: Web design patterns, &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;GUI&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; design patterns, and mobile design patterns. Within the web design patterns channel (the focus of this document), the patterns are categorized into ten groups based on a mix of content and functional subjects.&lt;/p&gt;&lt;h4&gt;Documentation Approach&lt;/h4&gt;&lt;br /&gt;&lt;a title="Title img" href="/files/banda/ui-pattern/Approach_MW.gif" width="519" height="597" alt="Martin Welie's approach" title="Martin Welie's approach"&gt;&lt;img src="/files/banda/ui-pattern/Approach_MW_small.jpg" width="150" height="150" alt="Cropped version of Welie's approach" title="Cropped version of Welie's approach"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Figure 2. Documentation Map (click image to enlarge)&lt;/p&gt;&lt;p&gt;Welie&amp;rsquo;s documentation approach is simple, with a focus on visual elements to explain the function of the pattern. It can be broken into three main parts:&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Description: This area of the documentation provides the name and image to describe the pattern.&lt;/li&gt;    &lt;li&gt;Rationale: This area provides a description of the problem that is solved by the pattern, how it works, and the scope of its use.&lt;/li&gt;    &lt;li&gt;Associations: This area provides links to other patterns related to the current pattern.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Jennifer Tidwell&amp;rsquo;s patterns&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The following is a map of Jennifer Tidwell&amp;rsquo;s UI Design Patterns. (Click image to enlarge.)&lt;/p&gt;&lt;a title="Title img" href="/files/banda/ui-pattern/Patterns_JT.gif" width="1069" height="303" alt="Jennifer Tidwell's patterns" title="Jennifer Tidwell's patterns"&gt;&lt;img src="/files/banda/ui-pattern/Patterns_JT_small.jpg" width="150" height="150" alt="Cropped version of Tidwell's patterns" title="Cropped version of Tidwell's patterns"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Unlike Welie, Tidwell does not take into account different delivery methods. The eight categories she does specify look to be based on functional subject areas only.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Sari Laakso&amp;rsquo;s patterns&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The following is a map of Sari Laakso&amp;rsquo;s UI patterns. (Click image to enlarge.)&lt;/p&gt;&lt;a title="Title img" href="/files/banda/ui-pattern/Patterns_SL.gif" width="939" height="206" alt="Sari laakso's patterns" title="Sari laakso's patterns"&gt;&lt;img src="/files/banda/ui-pattern/Patterns_SL_small.jpg" width="150" height="150" alt="Cropped version of SL's patterns" title="Cropped version of SL's patterns"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Like Tidwell, Laakso does not differentiate between delivery methods; he bases all seven of his categories on functional subject areas.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The Design of Sites&amp;rsquo; patterns&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The following is a map the patterns presented in &amp;ldquo;The Design of Sites.&amp;rdquo; (Click image to enlarge.)&lt;/p&gt;&lt;a title="Title img" href="/files/banda/ui-pattern/Patterns_DOS.gif" width="1151" height="587" alt=""Design of Sites" patterns" title=""Design of Sites" patterns"&gt;&lt;img src="/files/banda/ui-pattern/Patterns_DOS_small.jpg" width="150" height="150" alt="Cropped version of Design of Sites' patterns" title="Cropped version of Design of Sites' patterns"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;The most extensive pattern collection of the four sampled, Design of Sites does not specify delivery methods, and, in some cases, the items presented could be regarded as design guidelines or principals rather than patterns. Twelve categories are presented with a mix of content and functional subjects.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Summarizing the classification types&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;From this analysis three main types of classification are present &amp;mdash; content subject, functional subject, and delivery platform.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Content subject&lt;/b&gt; classifications normally specify an application genre (for example, ecommerce and supply chain management). Examples of content subject based classifications can be found in the Design of Sites collection under &amp;ldquo;Site Genres&amp;rdquo; and in Welie&amp;rsquo;s collection under &amp;ldquo;Site Types.&amp;rdquo;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Functional subject&lt;/b&gt; classifications are based on logical breakup of functionality (for example, shopping cart and two-panel selector). This is the most common prevalent classification type and is found in all the collections sampled.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Delivery method&lt;/b&gt; is used to describe the platform on which a pattern has been designed to operate. This classification type opens up the possibility for unique patterns to be developed for the same subject classifications across platforms. This classification type has the potential to provide more resolution for developers looking to offtake a pattern within a specific UI delivery platform such as mobile, desktop, or web.&lt;/p&gt;&lt;p&gt;Based on the publicly available pattern libraries available today, there is no clear indication as to whether &amp;ldquo;delivery method&amp;rdquo; is a valid classification type. An argument could be made that the process of binding a pattern to a specific technology is will reduce the life of the pattern as platforms develop. However, the timelessness of a pattern is of little consequence to developers whose primary goal is product delivery rather than pattern lifecycle.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Another Classification type &amp;ndash; Level&lt;/h4&gt;&lt;br /&gt;&lt;p&gt;This author would like to include an additional classification type: Level.&lt;/p&gt;&lt;p&gt;The level classification would further divide patterns into the following areas of concern:&lt;/p&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;Navigation architecture: Patterns relating to the navigation of content within an application&lt;/li&gt;    &lt;li&gt;Screen architecture: Patterns which position functionality and content within a screen&lt;/li&gt;    &lt;li&gt;Site furniture: Patterns for formatting functionality and content&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;p&gt;In the case of the collections previously reviewed, the great majority of patterns would be classified as falling under the &amp;ldquo;site furniture&amp;rdquo; level type. However, it is this author&amp;rsquo;s view that considerable potential remains to develop patterns within the proposed navigation architecture and screen architecture level types.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;A proposed classification system&lt;/h3&gt;&lt;br /&gt;&lt;a title="Title img" href="/files/banda/ui-pattern/ClassificationSystem.gif" width="503" height="267" alt="classification system" title="classification system"&gt;&lt;img src="/files/banda/ui-pattern/ClassificationSystem_small.jpg" width="150" height="150" alt="Cropped version of the classification system" title="Cropped version of the classification system"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;The above diagram (click image to enlarge) describes a potential pattern library classification hierarchy. In this case, client classification nodes are presented at the top of the tree similar to that of the Welie collection; the proposed new level classification nodes are added above subject.&lt;/p&gt;&lt;p&gt;Content and functional subjects would be implemented as tags because these classifications would occur across levels.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Why have a classification hierarchy &amp;mdash; aren&amp;rsquo;t filters or tags more useful?&lt;/h4&gt;&lt;br /&gt;&lt;p&gt;In many cases, being able to filter by classification node as required is more flexible than drilling down through a preset hierarchy. However, a present classification tree is also useful to:&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Automate the generation URLs to enable cross linkages within the UI pattern library.&lt;/li&gt;    &lt;li&gt;Provide a simple drill experience for end users who have no specific problem to solve but rather just wish to browse to learn and or generate ideas.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;UI pattern Documentation Proposal&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The value of a standardized UI pattern documentation to developers is a single interface for search tools. Such tools hold the potential to streamline the off take of UI patterns by developers with specific problems to solve in a world with hundreds and potentially thousands of UI patterns to choose from.&lt;/p&gt;&lt;p&gt;UI patterns are by their nature visual. It must be noted that strong support for pictorial content would seem obvious and reduce the necessity for long verbal descriptions that add little value next to their visual equivalents.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/dqfO7O0Mf7M" height="1" width="1"/&gt;</description>
      <pubDate>Mon, 29 Jun 2009 08:16:40 GMT</pubDate>
      <author>Patrick Stapleton</author>
      <category>Interactivity</category>
      <category>Methods</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ui-pattern</feedburner:origLink></item>
    <item>
      <title>UX Book Clubs</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/uWei4XvNylE/ux-book-clubs</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ux-book-clubs</guid>
      <description>&lt;p&gt;In early Nov 2008, I started to talk to a few people about the idea of a book club in Sydney to discuss User Experience (UX) books. Russ Unger and Donna Spencer encouraged me to let other people hear about it, and when I did &amp;#8211; through the Information Architecture Institute (IAI) Members discussion list, and then through the Interaciton Design Associaton (IxDA) &amp;#8211; many people thought it was a good idea.&lt;/p&gt;

	&lt;p&gt;And then something surprising happened, people liked the idea so much that they started doing things to make it happen. Andrew Boyd registered the &amp;#8220;uxbookclub.org&amp;#8221;:http://uxbookclub.org/doku.php domain, set up the wiki, and starting the content rolling. Will Evans designed a logo, wrote a whole bunch of content, set up a decent structure, and let everyone use either, or both, if they wanted. Andrew&amp;#8217;s been in on the wiki each day tidying and gardening, making sure it doesn&amp;#8217;t get out of control.&lt;/p&gt;

	&lt;p&gt;First one volunteer, then another, and another put their hand up and offered to organize a UX Book Club in their local area. New York City joined Sydney, Canberra, and Washington D.C. By the end of that first week over 28 cities had a local UX Book Club under way, and nearly 400 people had signed up to take part.&lt;/p&gt;

	&lt;p&gt;The first meeting was held in Silicon Valley in mid-December, followed by meetings in New York and Los Angeles, Philadelphia, Chicago, Canberra, Sydney &amp;#38; Austin. Through the second half of February meetings were held in Atlanta, Minnesota, Melbourne, Tel Aviv, Brisbane, Toronto, London and Chicago.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The What and the Why&lt;/h3&gt;&lt;br /&gt;UX Book Club is a fairly simple idea: get a group of people together, choose a book, and agree on meeting details. Go away and read the book. On the date set, come together and discuss the book. Talk about how you might use what you&amp;#8217;ve read in your work; how your experiences run counter to the book; an example of how the book is spot on. Have a bloody good argument about it, then go have a drink and talk about it some more.&lt;/p&gt;

	&lt;p&gt;At a UX Book Club you have an incentive to read some of those user experience books you&amp;#8217;ve heard about but still lays on your bookshelf. You discuss the book with other UX practitioners, which will help you get more out of the book. And you meet fellow UXers working in the same town as you.&lt;/p&gt;

	&lt;p&gt;You also hear about a lot of books that other people have read, found interesting, but aren&amp;#8217;t suitable for discussion by the group. That may be because they&amp;#8217;re too long, or highly specialized, or too expensive for a large group of people. Hopefully, though, you&amp;#8217;ll be exposed to a much broader range of books than you do on mailing lists or blog posts currently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;How It Works&lt;/h3&gt;&lt;br /&gt;The Sydney meeting &amp;#8211; held on February 3rd &amp;#8211; seems to have been fairly typical of the experiences across the board &amp;#8211; with local variations in terms of weather, location, and numbers. But the stories seem to have a consistent theme: great discussion, lots of energy, and a good time had by all.&lt;/p&gt;

	&lt;p&gt;&amp;#8220;It was fairly incredible how natural&amp;#8212;how routine&amp;#8212;it felt. I mean, here was a group of people, many of whom had never participated in any community event, and none of whom (to my knowledge) had ever engaged in an extrinsically focused book club. The book became the medium for discussion, though the topic remained entrenched in UX and design.&amp;#8221;  - Jonathon S Knoll, UX Book Club &lt;span class="caps"&gt;NYC&lt;/span&gt;&lt;/p&gt;

	&lt;p&gt;UX Book Club Sydney held the February meeting at the offices of the &amp;#8220;News Digital Media&amp;#8221;:http://usit.com.au team in their &amp;#8220;New York Lounge&amp;#8221;. Their hospitality was greatly appreciated, and the space was perfect for the event.&lt;/p&gt;

	&lt;p&gt;The event was structured along the same lines as those used by New York City (thanks to Cindy Chastain) and applied successfully in Los Angeles. The meeting opened with a brief welcome and introduction, then a volunteer from the group gave a 5-minute overview of the book (in our case Bill Buxton&amp;#8217;s Sketching User Experiences). We broke into two groups (10 and 13 people, respectively) and headed to opposite ends of the Lounge to discuss the book in detail. Cindy&amp;#8217;s rationale for the smaller groups was that they give everyone a much better opportunity to contribute to the discussion &amp;#8211; and this was borne out by the comments I received afterward.&lt;/p&gt;

	&lt;p&gt;After a good solid hour or so of group discussion we came back together, had a bit of a recap, thanked everyone for attending, and relocated to a nearby pub to carry on. The &amp;#8216;official&amp;#8217; proceedings kicked off at 6pm and ended just after 8pm. The &amp;#8216;after-hours&amp;#8217; discussions wound up around 10pm. Not bad for the first event.&lt;/p&gt;

	&lt;p&gt;The entire event was terribly uncomplicated, and I highly recommend the format. Better yet, the discussion highlighted areas of the book I hadn&amp;#8217;t really considered important on first reading. This new information encourages me to go back and re-read those parts, armed with some real-world anecdotes to help make it more concrete.&lt;/p&gt;

	&lt;p&gt;&amp;#8220;UX Book Club got me to finally pick up a book I had been meaning to read, and to have the chance to exercise my brain a bit. I found myself waxing philosophical with my fellow book clubbers about education and urban planning, as well as positive (and negative) user experiences we&amp;#8217;ve had.&amp;#8221; &lt;br /&gt;- &amp;#8220;Roz Duffy&amp;#8221;:http://stellargirl.typepad.com/stellargirl/2009/02/my-current-muse-ux-book-club.html, UX Book Club Philadelphia&lt;/p&gt;

	&lt;p&gt;The events serve as both means and end. Reading the books being discussed is a good thing, in and of itself. You will get more out of the event having read the book, and the overall level discussion and engagement will be higher for everyone.&lt;/p&gt;

	&lt;p&gt;But reading the book isn&amp;#8217;t required. The book acts as a starting point for a wider-ranging discussion around the topic. Each person brings not only their understanding of the book, but alsp the full breadth of their professional and educational experience to the discussion. So whilst reading the book provides everyone with a common frame of reference, the really interesting discussion arises from our differences.&lt;/p&gt;

	&lt;p&gt;&amp;#8220;Most UX people I know are web interaction designers like me, but the book club drew developers, software UI designers, business strategists, visual designers, and various flavors of agency and in-house IAs and IxDs.&amp;#8221; &lt;br /&gt;- Sarah Mitchell, UX Book Club Los Angeles&lt;/p&gt;

	&lt;p&gt;In saying all that it&amp;#8217;s also important to recognise that no two UX Book Clubs will be the same. The books will be different. Some groups will meet monthly; others every alternate month. Some will be small affairs with half a dozen folks and others will be big (30+); and some will be more book reviews than book discussion. And that&amp;#8217;s OK. What&amp;#8217;s important is that we learn something, meet some people, and enjoy ourselves in the process.&lt;/p&gt;

	&lt;p&gt;&amp;#8221;...And that sort of set the tone for the rest of the event: high-energy, engaged conversation, a fertile middle ground between events where there is a single speaker with everyone else semi-passively engaged, and free-for-all cocktail hours, which are fun and great for networking, but lighter on substance.&amp;#8221; &lt;br /&gt;- &amp;#8220;Anders Ramsay&amp;#8221;:http://www.andersramsay.com/2009/01/17/taking-the-ux-book-club-to-the-edge/, UX Book Club &lt;span class="caps"&gt;NYC&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Getting Involved In UX Book Club&lt;/h3&gt;&lt;br /&gt;There are two ways to get involved in UX Book Club. The first is to sign up to the group in your local area. A list of existing UX Book Clubs is available on the wiki at &amp;#8220;uxbookclub.org&amp;#8221;:http://uxbookclub.org. There are around 50 groups already listed &amp;#8211; including some groups that are just forming. If you&amp;#8217;re working in UX or would like to learn more about the field to help with whatever work you are doing, add your name so that you can be kept informed.&lt;/p&gt;

	&lt;p&gt;The second way to get involved is to start your own UX Book Club in your area. We&amp;#8217;ve found that the best thing to do add your city or town to the wiki list, then post a message to the IxDA.org or &lt;span class="caps"&gt;IAI&lt;/span&gt; mailing lists (or both) letting other people know. We&amp;#8217;ll send an announcement out via &amp;#8221;@uxbookclub&amp;#8221;:http://twitter.com/uxbookclub on Twitter to help spread the word. If you have a local &lt;span class="caps"&gt;IAI&lt;/span&gt;, UPA, or IxDA chapter, tell them about it at your next meeting.&lt;/p&gt;

	&lt;p&gt;I&amp;#8217;ll leave with you a quote from Whitney Hess (UX Book Club, &lt;span class="caps"&gt;NYC&lt;/span&gt;) that echoes the sentiments of so many UX Book Club attendees:&lt;/p&gt;

	&lt;p&gt;&amp;#8220;These books really aren&amp;#8217;t meant to be read alone — they&amp;#8217;re references as well as jumping off points for exploration of the practice. It was great to hear what others thought of both the content and its context in the greater body of work, book-form and otherwise, that our community has produced.&lt;/p&gt;

	&lt;p&gt;I&amp;#8217;m really looking forward to the next event.&amp;#8221;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/uWei4XvNylE" height="1" width="1"/&gt;</description>
      <pubDate>Sat, 16 May 2009 09:00:22 GMT</pubDate>
      <author>Steve Baty</author>
      <category>Big Ideas</category>
      <category>Learning From Others</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ux-book-clubs</feedburner:origLink></item>
    <item>
      <title>Control and Community: A Case Study of Enterprise Wiki Usage</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/w4_0Ly6Wp3A/control-and</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/control-and</guid>
      <description>&lt;div style="border-right: medium none; padding-right: 0in; border-top: medium none; padding-left: 0in; padding-bottom: 6pt; border-left: medium none; padding-top: 6pt; border-bottom: windowtext 1.5pt solid"&gt;&lt;br /&gt;&lt;h1&gt;The Balance of Power&lt;/h1&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;There are a wide variety of uses for Wikis and a level of interest in using them that&amp;rsquo;s matched by an extensive range of Wiki software. Wikis introduce to the Internet a collaborative model that not only allows, but explicitly encourages, broad and open participation. The idea that anyone can contribute reflects an assumption that both content quantity and quality will arise out of the &amp;lsquo;wisdom of the crowd.&amp;rsquo;&lt;br /&gt;&lt;p&gt;There are, however, negative effects of this extreme openness. One problem is the deliberate vandalism of Wiki pages. Another is that even those with no destructive intent may yet degrade the quality of a Wiki&amp;rsquo;s content through lack of knowledge or skill. Anyone can write nonsense as though it were fact. Anyone can accidentally delete useful information. Someone with half-baked knowledge of grammar may change all the &amp;ldquo;its&amp;rdquo; to &amp;ldquo;it&amp;rsquo;s.&amp;rdquo; Of course, someone more knowledgeable &lt;i&gt;may&lt;/i&gt; notice the problem and fix it &amp;hellip; but then again maybe they won&amp;rsquo;t.&lt;/p&gt;&lt;p&gt;Wikis can impose various forms of control to protect against these risks, including user registration, moderation, enforced stylistic rules, and imposing prescribed topic structures and page layouts. These types of control, however, are typically seen as contrary to the basic Wiki concept.&lt;/p&gt;&lt;p&gt;Consequently, one of the central tensions when managing a Wiki is between centralized control and anarchy. In the public arena, the balance of power tends towards anarchy, but in a corporate environment a more centralized approach is often required.&lt;/p&gt;&lt;p&gt;In this article I describe one application of the Wiki way to a common corporate process and extract some guidelines for the effective use of Wikis in that context. In particular, I am seeking insight from this case study into the &amp;ldquo;balance of power&amp;rdquo; tension.&lt;/p&gt;&lt;p&gt;The example on which these reflections are based is a project within the software company CorVu &lt;a href="#_edn1" name="_ednref1 style="&gt;[1]&lt;/a&gt; to improve the technical knowledge base related to the products we sell. Like many companies, CorVu has extensive knowledge of its own products and a desire to make that knowledge available to customers. A major block to achieving that desire has been a lack of people with the time to either record the internal knowledge or to fashion the knowledge into a customer-ready format. We needed to spread the load so that a broad range of developers, tech writers, professional service consultants and others could all contribute what time and knowledge they had to a shared goal. Our hope was that a process built around several Wiki sites would facilitate this collaborative approach.&lt;/p&gt;&lt;p&gt;There&amp;rsquo;s no guarantee, of course, that lessons learned in that context will transfer to others. But without documented cases such as this one, any theorizing about the balance of power issue is just speculation.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Three contexts for a Wiki&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;To start with, it is important to clarify the key differences between three contexts in which Wikis are used: public, team and enterprise Wikis. &lt;a style="font-size: 9pt" href="#_edn2" name="_ednref2"&gt;[2]&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Public Wikis&lt;/h3&gt;&lt;br /&gt;By a &amp;ldquo;public Wiki,&amp;rdquo; I mean one where any Internet user can read and contribute to the collaborative effort. It may be that editing content is restricted to a registered user group (as is the case with Wikipedia), but anyone can register. Consequently, the size of the contributing community is potentially huge, there is a high level of anonymity, and the contributors do not typically relate to each other outside the confines of the Wiki.&lt;br /&gt;&lt;p&gt;In this context, very little centralized control is evident. You typically find some explicit guidelines for contributors, either formulated by the founders/hosts, or as an evolving page edited by the contributors themselves. There is also an implicit understanding of etiquette and an implied social contract that comes with joining the &amp;ldquo;community.&amp;rdquo; But in the end, anyone can edit anything &amp;hellip; and anyone else can un-edit it. This is the essence of anarchy: not that anything goes, but that what goes depends on peer acceptance. In an anarchy, it is not the case that there is no control; rather, the control is exerted by peers (around the edges) rather than by an authority (in the centre).&lt;/p&gt;&lt;p&gt;Requiring registration prior to participation does not alter the anarchistic nature of the process. Registration has numerous benefits, not least of which is that contributors can be recognized and gain respect for their contributions. Registration may also increase the sense of belonging because it reflects each contributor&amp;rsquo;s conscious choice to join the community. That sense of belonging is essential to any viable anarchy.&lt;a style="font-size: 9pt" href="#_edn3" name="_ednref3"&gt;[3]&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Moderation, on the other hand, inevitably moves the balance of power towards the centre. Moderation invests some users with the power to limit the contributions of other users. While moderation is sometimes seen as necessary in order to combat vandalism and dissension, this imposition of authority denies the libertarian aspirations of most public Wikis.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Team Wikis&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;A &amp;ldquo;team Wiki&amp;rdquo; is one where the people who read and contribute all belong to the same team or work-group. Perhaps the R&amp;amp;D team uses the Wiki to record evolving product specifications; or the members of a local church collaboratively documents its history; or a class of students collates the results of a research project. Membership of the team predates and takes precedence over membership of the Wiki community. A person joins the team and as a by-product may be requested or required to use the Wiki. The number of people participating tends to be small and the contributors are likely to relate to each other outside the context of the Wiki.&lt;/p&gt;&lt;p&gt;In contrast to public Wikis, where self-selection guarantees that the vast majority of users are technically savvy and keen to be involved, the people contributing to a team Wiki may not be doing so voluntarily or with much enthusiasm. It may well be a required part of their work that they would prefer to avoid. The need to make the Wiki as easy as possible to use becomes even more important in this context. This includes clear navigation and an effective search function, but more than anything else it means a simple, familiar user interface for editing text. Many team Wikis fail simply because the potential contributors refuse to learn Wiki markup or to use a non-wysiwyg editor.&lt;/p&gt;&lt;p&gt;In this context, registration is essential, but moderation is not. The restrictions on who can contribute protect against vandalism and, because the collaborators have pre-existing relationships and a common commitment to a higher cause, the community operates with a trust model. In fact, apart from the restrictions on membership, a team Wiki is unlikely to impose much control at all over contributions. Standards, structures, and conflicts will be resolved using the organization&amp;rsquo;s normal processes outside the Wiki. The collaborators will discuss and vote, or demand and threaten, or just do what the boss says, without that process being explicitly controlled by mechanisms within the Wiki.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Enterprise Wikis&amp;nbsp;&lt;a style="font-weight: normal; font-size: 9pt" href="#_edn4" name="_ednref4"&gt;[4]&lt;/a&gt;&lt;/h3&gt;&lt;br /&gt;When it comes to implementing Wikis across a large enterprise such as a global corporation, a new set of concerns affect the balance of power. Management wisdom is required to maximize participation while keeping business objectives clearly in sight.&lt;br /&gt;&lt;p&gt;In my experience, it is rare that a single Wiki site within an enterprise is open to contributions by any employee. Where this is the case, moderation is likely to be required because of the large numbers of contributors who have no direct accountability to each other. The concerns at the enterprise level relate to how numerous organizational Wikis within the enterprise can be integrated into the IT infrastructure and how the use of Wikis can most effectively support corporate goals.&lt;/p&gt;&lt;p&gt;Rather than allow the proliferation of diverse Wiki projects throughout the enterprise, IT management is more likely to select the Wiki software that everyone is to use and perhaps host all instances centrally. It may be that some IT managers are &amp;ldquo;control freaks,&amp;rdquo; but there are good reasons for standardizing on Wiki software:&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;&lt;b&gt;Risk.&lt;/b&gt; If many work groups host their own Wiki using their own choice of software, there is a significant risk of knowledge loss. It is hard to guarantee that each work group will secure the Wiki adequately or ensure appropriate disaster recovery. What happens if the work group&amp;rsquo;s server dies? Will they have an adequate backup procedure? What happens if the work group&amp;rsquo;s IT expertise leaves the company? Will the knowledge of how to run the Wiki be passed on to the remaining team? What happens if the Wiki software no longer operates when the server&amp;rsquo;s operating system is upgraded? Centralized Wiki management can avoid such problems.&lt;br /&gt;&lt;br /&gt;    &amp;nbsp;&lt;/li&gt;    &lt;li&gt;&lt;b&gt;Support.&lt;/b&gt; Most Wiki software is easy to learn (at least to us!), but some are certainly easier to learn than others. In a context where many employees participate in multiple Wikis within the enterprise, training and user frustration can be reduced by using the same software for all the Wikis.&lt;br /&gt;&lt;br /&gt;    &amp;nbsp;&lt;/li&gt;    &lt;li&gt;&lt;b&gt;Cost.&lt;/b&gt; Centralized IT management can also reduce the total cost of ownership of Wiki projects. That may be counter-intuitive given that most Wiki software is free. But the costs of running a Wiki include the cost of the hardware that hosts the Wiki, the time it takes to manage the Wiki (installation, user admin and support, backup, etc.) and the time it takes to teach people how to use the system. Although these costs may be small for each work group, the total across the enterprise can be substantial, and can be reduced by standardization and centralization.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;In this context, the balance of power swings inevitably towards centralized control. The challenge is how to do so without stifling the free and creative contributions that are essential to a Wiki&amp;rsquo;s success.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The CorVu case study&lt;/h2&gt;&lt;br /&gt;The company I work for, &lt;a href="http://www.corvu.com/" target="_blank"&gt;CorVu&lt;/a&gt;, started using Wikis within its R&amp;amp;D group back in 2000 using the original &lt;a href="http://c2.com/cgi/wiki?WikiWikiWeb" target="_blank"&gt;WikiWikiWeb&lt;/a&gt; software. The project described below was based on &lt;a href="http://moinmo.in/" target="_blank"&gt;MoinMoin&lt;/a&gt;, but we have also used &lt;a href="http://www.dokuwiki.org" target="_blank"&gt;DoKuWiki&lt;/a&gt; and have since standardized on &lt;a href="http://www.atlassian.com/software/confluence" target="_blank"&gt;Confluence&lt;/a&gt;.&lt;br /&gt;&lt;p&gt;CorVu produces software that assists other enterprises to implement their strategy and to track their performance against that strategy over time. CorVu has a variety of channels for making its internal product knowledge available to its customers, but the product functionality grows at a faster rate than the Tech Writers can keep up with. Apart from the fundamental description of each feature, a complex assortment of configuration details need to be documented &amp;ndash; performance optimization, best-practice implementation techniques, interactions with third-party software, etc. A lot of knowledge at that level resides with the Professional Services team rather than the Product Development team. Often, the people with the knowledge do not have the time nor the writing skills to record it, and the people with the responsibility to deliver documentation to the customers do not have the knowledge. There&amp;rsquo;s nothing uncommon about that problem!&lt;/p&gt;&lt;p&gt;Since the goal of capturing and disseminating quality technical documentation requires collaboration, I thought that a Wiki might help. So we set up two independent Wikis to capture knowledge from two different groups of employees, and a third so that customers could access a sanitized version of that knowledge.&lt;/p&gt;&lt;p&gt;I&amp;rsquo;m not putting my own case forward as the paradigm of success. In fact, although the project yielded a significant improvement in capturing internal knowledge, we have not yet achieved the final goal of effectively disseminating that knowledge to our customers.&lt;/p&gt;&lt;p style="text-align: center"&gt;&lt;img id="Object 1" height="380" alt="Wiki Workflow Diagram" width="270" border="0" src="http://www.boxesandarrows.com/files/banda/control-and/wiki-workflow-diagram.png" /&gt;&lt;/p&gt;&lt;p style="text-align:center;"&gt;Figure 1. Knowledge capture and dissemination using three Wikis&lt;/p&gt;
&lt;div id="container" style="width:600px; margin-left:60px;"&gt;&lt;br /&gt;    &lt;div style="float:left; text-align:left;"&gt;&lt;br /&gt;        &lt;br /&gt;&lt;b&gt;R&amp;amp;D Wiki&lt;/b&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;    &lt;div style="float:left; text-align:left; padding-left:50px;"&gt;&lt;br /&gt;    This Team Wiki is the home of internal coding standards, design documents, etc. Anyone on the product development team can contribute, while employees in other departments can only view.&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;
&lt;snip&gt;&lt;br /&gt;            &lt;div style="float:left; text-align:left;"&gt;&lt;br /&gt;        &lt;br /&gt;&lt;b&gt;Professional&lt;br /&gt;Services Wiki&lt;/b&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;    &lt;div style="float:left; text-align:left; padding-left:25px;"&gt;&lt;br /&gt;        &lt;p&gt;The Professional Services Wiki (actually called the &amp;lsquo;Internal Technical Knowledge Base&amp;rsquo;) is a Team Wiki for recording how the product is used in practice, for instance: internal discussion about bugs, compatibility with third-party software, implementation tips and techniques, performance optimization, etc.&lt;/p&gt;        &lt;p&gt;Anyone in the organization can edit this Wiki, but the primary contributors are Professional Service staff (consultants and help desk). This Wiki has two intentions: to be the primary location for recording and accessing internal product knowledge, and to be the staging ground for knowledge that can later be released to customers.&lt;/p&gt;        &lt;p&gt;We centrally imposed the top level of structure and navigation here, based on product modules. This makes it easier for contributors to know where new content should be added. Specific pages enable FAQs to be built over time. Where it is relevant, information from the R&amp;amp;D Wiki is incorporated into this Wiki.&lt;/p&gt;        &lt;p&gt;We scrapped a commonly used set of email distribution lists in favor of a process whereby questions and answers are posted to this Wiki site. This means that problem solving previously lost in email trails is now captured and searchable.&lt;/p&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/snip&gt;&lt;br /&gt;    &lt;div style="float:left; text-align:left;"&gt;&lt;br /&gt;        &lt;br /&gt;&lt;b&gt;Customer Wiki&lt;/b&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;    &lt;div style="float:left; text-align:left; padding-left:20px;"&gt;&lt;br /&gt;    The Customer Wiki has the same basic structure as the Professional Services Wiki. That is, nearly all of the pages in the Professional Services Wiki have a matching page in the Customer Wiki. The difference is that the content in the Customer Wiki is edited by professional technical writers.&lt;br /&gt;      &lt;p&gt;Each page of the Professional Services Wiki includes a status block indicating who the primary author was, who has checked the accuracy of the technical content, and who has checked spelling, grammar and adherence to the corporate documentation style. Only when those steps have been completed can the page be copied over to the Customer Wiki. An important part of that process is to make judgments about what information should be kept internal and what the company wants to reveal to its customers.&lt;/p&gt;      &lt;p&gt;The Documentation Department is the only group who can edit the Customer Wiki. Although customers can leave comments, they cannot modify the published content.&lt;/p&gt;    &lt;/div&gt;&lt;br /&gt;
&lt;div id="spacer" style="clear:both;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;p&gt;In this project, there was a clear business goal and a centrally-driven process to attain that goal. The Professional Services and Customer Wikis were seeded with pages that provided a structure for delivering accurate and accessible content to customers. While the ability to contribute was widespread, there were explicit &amp;ldquo;rules of engagement&amp;rdquo; around user registration, topic naming, page layout templates, content categorization, and navigation.&lt;/p&gt;&lt;p&gt;Although there was a degree of central control, we tried to balance that with encouragement for broad-based collaboration&amp;ndash;otherwise, why use a Wiki? The distinction that guides this balance is between structure and content. Although the structure is imposed centrally, content is generated by a diverse range of people in a way that promotes openness, the recognition of contributors, editing of any content without fear of criticism, and shared responsibility for quality.&lt;/p&gt;&lt;p&gt;Since the quality of the documentation exposed to our customers is crucial, the process includes a QA step that is uncommon for Wikis. We did not want to constrain all contributors to adhere to strict grammar, spelling and style rules. Instead we left the knowledge capture stage free from those restrictions and used technical writers to edit the content before its dissemination to customers.&lt;/p&gt;&lt;p&gt;It may seem strange that we would use a Wiki to publish non-editable information, but this is a testament to the versatility of the software. Wikis provide a very fast means of building a web site, whether collaboration is the intention or not. In our case, we use one Wiki site to capture knowledge from one group of people and another Wiki site to disseminate the information to a different group of people. With regard to my categorization of Public, Team and Enterprise Wikis, the &amp;ldquo;Customer Wiki&amp;rdquo; is a hybrid: it is built by a specific team and hosted within an enterprise infrastructure in order to publish in the public arena. A more traditional approach to software documentation would have been to repackage the knowledge into some other &lt;span class="caps"&gt;HTML&lt;/span&gt; or &lt;span class="caps"&gt;PDF&lt;/span&gt; format for customer consumption. But the maintenance of that dichotomy would have been far more onerous than copying between two parallel Wikis.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-right: medium none; padding-right: 0in; border-top: medium none; padding-left: 0in; padding-bottom: 1pt; border-left: medium none; padding-top: 0in; border-bottom: windowtext 1pt solid"&gt;&lt;br /&gt;&lt;h2&gt;Managing an Enterprise Wiki project&lt;/h2&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Embedding Wiki tools across an enterprise is an organizational change project and as such requires appropriate planning and project management, along both technical and cultural dimensions. I won&amp;rsquo;t go over those generic processes, nor repeat suggestions for Wiki adoption that are documented in places like &lt;a href="http://www.wikipatterns.com/" target=_blank"&gt;WikiPatterns&lt;/a&gt;. But drawing from CorVu&amp;rsquo;s experience, I will highlight some advice for project managers in the enterprise Wiki context.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;People&lt;/h3&gt;&lt;br /&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;Seek &lt;i&gt;patronage&lt;/i&gt; at the highest possible level. That is, find a person with as much power within the enterprise as possible who will sponsor the project. The sponsor may do no more than &amp;lsquo;give the nod&amp;rsquo; to your work, but that invests you with the authority to draw on other people&amp;rsquo;s time. In CorVu&amp;rsquo;s case, the &lt;span class="caps"&gt;CEO&lt;/span&gt; himself was a key supporter.&lt;/li&gt;    &lt;li&gt;Enthuse a &lt;i&gt;champion&lt;/i&gt;. This needs to be a person who is well respected, who will lead by example, and in doing so enthuse others. The champion will need to be able to put a lot of time into the project and will often be the primary contributor to the Wiki, especially at the beginning. In our case, that turned out to be myself.&lt;/li&gt;    &lt;li&gt;Identify the group of people who can be expected to generate the majority of the Wiki content. These are typically &lt;i&gt;subject matter experts&lt;/i&gt;. Discuss with them the value of writing down what they know or Wiki-izing what they have already written.&lt;/li&gt;    &lt;li&gt;Identify anyone whose participation is mandatory. Is there a key political player or subject matter expert who absence from the project will cause others to think, &amp;ldquo;Well, if she&amp;rsquo;s not involved, I&amp;rsquo;m certainly not going to waste my time?&amp;rdquo;&lt;/li&gt;    &lt;li&gt;Since our goal was to create a knowledge base for external consumption, it was important that the content generated by subject matter experts was checked for both accuracy and readability in the same way as other customer documentation. Consequently, the people involved in the project needed to include professional technical writers.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Tools&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;There are many different Wiki software tools in the market (&lt;a href="http://www.wikimatrix.org/" target="_blank"&gt;Wiki Matrix&lt;/a&gt; lists over 100) but most are not adequate for an enterprise rollout. CorVu&amp;rsquo;s experience suggests that an enterprise Wiki requires at least the following:&lt;/p&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;Administration tools to manage a large number of users, with integration to enterprise security mechanisms (e.g. &lt;span class="caps"&gt;LDAP&lt;/span&gt; and single sign-on).&lt;/li&gt;    &lt;li&gt;Separately secured spaces for different knowledge areas.&lt;/li&gt;    &lt;li&gt;Effective management of attachments that includes versioning and a built-in search function that indexes the attachments.&lt;/li&gt;    &lt;li&gt;Integration with other enterprise software such as portals, business intelligence, and content management systems.&lt;/li&gt;    &lt;li&gt;Many contributors in an enterprise context will be non-technical. This makes it essential that the Wiki has a familiar, &lt;span class="caps"&gt;WYSIWYG&lt;/span&gt; editing mode rather than forcing users to learn some Wiki markup language.&lt;/li&gt;    &lt;li&gt;An assortment of non-functional requirements such as good reputation, reference sites, some assurance of product longevity, and the availability of support.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;h3&gt;Generating participation&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;All Wikis stand or fall based on whether an active community is formed. You can&amp;rsquo;t achieve the &amp;lsquo;wisdom of the crowd&amp;rsquo; unless you have an active crowd. The means of achieving that across an enterprise are somewhat different from public Wikis.&lt;/p&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;&lt;i&gt;Build a critical mass of contributors&lt;/i&gt;. Since the contributors are employed by the enterprise, it is possible to make the Wiki part of people&amp;rsquo;s responsibilities. At CorVu we found this to be imperative. Unlike a public Wiki (where there are many people who contribute huge amounts of time as a hobby), in a work context (where everyone is probably too busy already), this isn&amp;rsquo;t going to happen. So write it into job descriptions. Get managers to send emails to their staff saying that one hour a week should be spent writing up their knowledge on the Wiki. Arrange a seminar on how to use the system. Use the company newsletter to promote the value of the project.&lt;/li&gt;    &lt;li&gt;&lt;i&gt;Build a critical mass of topics&lt;/i&gt;. To be used, the site must be useful. To generate traffic to the site, make the most frequently required information available on the Wiki first, and make the Wiki the only source for that information. In CorVu&amp;rsquo;s case, for example, one significant page stored the latest product release information. When any software version was moved from internal QA to Beta, or from Beta to General Release, this page was updated. Once people learn that the Wiki contains a lot of useful information they will look there for answers to start with rather than wasting someone else&amp;rsquo;s time by phoning or emailing questions.&lt;/li&gt;    &lt;li&gt;&lt;i&gt;Send links rather than information&lt;/i&gt;. Set an expectation that when anyone is asked for some detailed information, the response should be a link to a Wiki page. If the information has not yet been Wiki-ized, don&amp;rsquo;t type a lengthy answer in an email; instead, spend an extra minute typing it into a Wiki page.&lt;/li&gt;    &lt;li&gt;&lt;i&gt;Provide recognition and rewards&lt;/i&gt;. As with most Wikis, the best way to encourage participation in the long term is to ensure that the efforts of the contributors are valued. This is easier in team and enterprise Wikis than in public Wikis because the contributors are known. Wiki pages can indicate explicitly who the primary authors were. There can also be rewards within the enterprise beyond the boundaries of the Wiki. For instance, some employees may have components of their annual review linked to their involvement in Wikis.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;div style="border-right: medium none; padding-right: 0in; border-top: medium none; padding-left: 0in; padding-bottom: 1pt; border-left: medium none; padding-top: 0in; border-bottom: windowtext 1pt solid"&gt;&lt;br /&gt;&lt;h2&gt;The future of enterprise Wikis&lt;/h2&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Our experience with Wikis at CorVu has been very positive and gives encouraging signs about the future potential of this approach to shared document workspaces. There are multiple offerings that meet enterprise IT standards, and the tools currently available are robust, simple to administer, simple to use, and inexpensive. The CorVu case also shows that enterprise Wikis can be used not only for internal purposes, but also as a means of publishing information to external stakeholders.&lt;/p&gt;&lt;p&gt;By putting minimal central control in place an enterprise can gain significant benefit from this simple technology, including improved knowledge capture, reduced time to build complex knowledge-based web sites, and increased collaboration. Although enterprise Wiki use requires a greater degree of centralized control than public Wikis, this need not impinge on the freedom to contribute that is the hallmark of a Wiki approach. The balance of power is different in an enterprise context, but fear of anarchy should not prohibit Wiki adoption.&lt;/p&gt;&lt;p&gt;Nevertheless, I predict that Wikis will disappear over the next 5 to 10 years. This is not because they will fail but precisely because they will succeed. The &lt;i&gt;best&lt;/i&gt; technologies disappear from view because they become so common-place that nobody notices them. Wiki-style functionality will become embedded within other software &amp;ndash; within portals, web design tools, word processors, and content management systems. Our children may not learn the word &amp;ldquo;Wiki,&amp;rdquo; but they will be surprised when we tell them that there was a time when you couldn&amp;rsquo;t just edit a web page to build the content collaboratively.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;hr size="1" width="33%" align="left" /&gt;&lt;br /&gt;&lt;div id="edn1"&gt;&lt;br /&gt;&lt;p&gt;&lt;a title="" href="#_ednref1" name="_edn1"&gt;[1]&lt;/a&gt; CorVu is now a subsidiary of &lt;a href="http://www.rocketsoftware.com/" target="_blank"&gt;Rocket Software&lt;/a&gt;, but this case study pre-dates that acquisition.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;div id="edn2"&gt;&lt;br /&gt;&lt;p&gt;&lt;a title="" href="#_ednref2" name="_edn2"&gt;[2]&lt;/a&gt; There is another form of Wiki that I have ignored here &amp;ndash; the personal Wiki &amp;ndash; but in that case, questions about the balance of control do not arise.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;div id="edn3"&gt;&lt;br /&gt;&lt;p&gt;&lt;a title="" href="#_ednref3" name="_edn3"&gt;[3]&lt;/a&gt; In an editorial comment, Christina Wodtke offered the insight that if identity is essentially disposable, then registration does very little. Perhaps it is only when the link between registration and identity is persistent that protecting one&amp;rsquo;s reputation becomes an important motivation towards good behavior.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;div id="edn4"&gt;&lt;br /&gt;&lt;p&gt;&lt;a title="" href="#_ednref4" name="_edn4"&gt;[4]&lt;/a&gt; What I call an &amp;lsquo;Enterprise Wiki&amp;rsquo; others have called a &amp;lsquo;Corporate Wiki&amp;rsquo;. I prefer the former because it is not restricted to corporations in the business world, but also applies to government agencies, churches, and large not-for-profit organizations.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;hr size="1" width="33%" align="left" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/w4_0Ly6Wp3A" height="1" width="1"/&gt;</description>
      <pubDate>Mon, 04 May 2009 07:51:14 GMT</pubDate>
      <author>Matthew C. Clarke</author>
      <category>Case Studies</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/control-and</feedburner:origLink></item>
    <item>
      <title>Interaction 09 Follow-up</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/FLB0M0vTTG0/interaction-09</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/interaction-09</guid>
      <description>&lt;p&gt;From February 5-8, 2009, &lt;a href="http://www.ixda.org/"&gt;IxDA&lt;/a&gt; hosted their second annual conference, &lt;a href="http://interaction09.ixda.org/index.php"&gt;Interaction 09&lt;/a&gt;, in Vancouver, BC. Last year&amp;#8217;s inaugural conference in Savannah had a powerful and lasting impact on the community, filled with encouraging messages and the realization that for many of us that we had &amp;#8220;found our tribe.&amp;#8221; The challenge for 2009 was to see if that energy could be recaptured a year later&amp;#8212;in a new place and during undeniably pressing times.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The Setting&lt;/h3&gt;&lt;br /&gt;The Four Seasons in Vancouver felt much less intimate than the refuge and privacy we shared in Savannah, and the impact of &lt;a href="http://www.sfu.ca/"&gt;Simon Fraser University&lt;/a&gt; was invisible compared to that of &lt;a href="http://www.scad.edu/"&gt;Savannah College of Art and Design (SCAD)&lt;/a&gt;. Still, one important aspect remained quite evident&amp;#8212;this community of interaction designers truly adores one another.&lt;/p&gt;

	&lt;p&gt;Finding people with whom you share similar passions, challenges, and perspectives both comforts and uplifts the community. Even with the different feel this year, Interaction fulfilled a critical mission. Disenfranchised, overwrought interaction designers looking for a way forward found renewal that can last us the whole year. We encountered inspiration around every corner, ringing with the clear message that our time has come and our mandate as designers continues to grow.&lt;/p&gt;

	&lt;p&gt;Instead of practical advice on which interface elements to employ in particular situations or new techniques for prototyping, the overall emphasis at Interaction 09 was much more about the role that interaction designers need to play in their organizations and throughout the world. Even IxDA&amp;#8217;s manifesto noted the aim to &amp;#8220;improve the human condition&amp;#8221;&amp;#8212;a far loftier goal than simply making useful and engaging digital interfaces.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Day 1, February 6&lt;/h3&gt;&lt;br /&gt;After a day and a half of workshops, the Interaction 09 conference started on Friday afternoon with a lineup of impressive keynote speeches from &lt;a href="http://interaction09.crowdvine.com/talk/by_speaker/147788"&gt;John Thackara&lt;/a&gt; and &lt;a href="http://interaction09.crowdvine.com/talk/by_speaker/147790"&gt;Fiona Raby&lt;/a&gt;, along with a heated panel discussion moderated by &lt;a href="http://interaction09.crowdvine.com/talk/by_speaker/147789"&gt;Jared Spool&lt;/a&gt;.&lt;/p&gt;

	&lt;p&gt;Thackara, in his talk titled &amp;#8220;Experiencing Sustainability&amp;#8221; (&lt;i&gt;&lt;a href="http://interaction09.crowdvine.com/talks/show/2579"&gt;description&lt;/a&gt; | &lt;a href="http://www.vimeo.com/3730382"&gt;video&lt;/a&gt;&lt;/i&gt;) demanded that interaction designers do our part to combat climate change, resource depletion, and economic crisis by shifting our focus and skills towards designing promising new solutions for repair and growth. As interaction designers, we have the ability to devise innovative systems to combat common, everyday problems, and Thackara urged us to consider our impact far beyond the computer screen.&lt;/p&gt;

	&lt;p&gt;Though A/V system problems mired her talk, Raby shared several projects from her design students at the &lt;a href="http://www.rca.ac.uk/"&gt;Royal College of Art&lt;/a&gt; that challenge many constraints we artificially place on how people interact with technology, and more importantly how people interact with and relate to one another when facilitated (and controlled) by technology.&lt;/p&gt;

	&lt;p&gt;Spool kicked off his panel by noting that as of today, 10,000 new interaction designers are needed to support the growing challenges of even just the most major companies; he asked his panelists, both educators and managers of design teams, how they plan to meet the demand. Matthew Holloway of &lt;span class="caps"&gt;SAP&lt;/span&gt;, Josh Seiden of Liquidnet and outgoing president of IxDA, and Andrei Herasimchuk of Involution Studios discussed the perfect balance of skills, education, and experience that they seek from designers they bring into their teams. Liz Danzico, chair of the new &lt;a href="http://interactiondesign.sva.edu/"&gt;&lt;span class="caps"&gt;MFA&lt;/span&gt; Interaction Design program at the School of Visual Arts&lt;/a&gt;, and Jon Kolko, who founded the interaction design minor at &lt;span class="caps"&gt;SCAD&lt;/span&gt;, discussed how to best prepare interaction designers to recognize and address everyday business obstacles, becoming all the more valuable to their organizations.&lt;/p&gt;

	&lt;p&gt;The panel was getting at some critical obstacles in growing the interaction design practice before it disappointingly devolved into a &amp;#8220;define the damn thing&amp;#8221; debate about the distinction between interaction design and user experience. Groans from the audience and fierce statements from the panelists revealed just how divisive and counterproductive this argument can be. Still, it was great to see the community alive with fervor, as many hallway and hotel room conversations on the topic followed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Day 2, February 7&lt;/h3&gt;&lt;br /&gt;While everyone was still nursing their wounds, Saturday started off on a much more uplifting note. We had talked about the state of the world, laid out our differences, and recognized just how much we&amp;#8217;re all desperately needed; now it was time to talk about how to get this stuff done.&lt;/p&gt;

	&lt;p&gt;In his keynote titled &amp;#8220;Irrational Behavior&amp;#8221; (&lt;i&gt;&lt;a href="http://interaction09.crowdvine.com/talks/show/2589"&gt;description&lt;/a&gt; | &lt;a href="http://www.vimeo.com/3730382"&gt;video&lt;/a&gt;&lt;/i&gt;), &lt;a href="http://interaction09.crowdvine.com/talk/by_speaker/183605"&gt;Robert Fabricant&lt;/a&gt; showed us some concrete ways that his team at frog design is addressing pervasive public health issues in South Africa with &lt;a href="http://www.poptech.org/project_m/"&gt;Project Masiluleke&lt;/a&gt;. He shared inspiring examples of great interaction design and reminded us that &amp;#8220;technology is not our medium; behavior is our medium.&amp;#8221; Fabricant differentiated among the outputs, outcomes, and impacts of our designs, noting that just because people are buying a product doesn&amp;#8217;t necessarily mean that their behavior is changing. Our goal, clearly, should be the latter.&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://interaction09.crowdvine.com/profiles/31598"&gt;Dan Saffer&lt;/a&gt; revved us up at the end of the day with an impassioned keynote (&lt;i&gt;&lt;a href="http://interaction09.crowdvine.com/talks/show/2617"&gt;description&lt;/a&gt; | &lt;a href="http://www.vimeo.com/3623505"&gt;video&lt;/a&gt;&lt;/i&gt;). He called for an end to the &amp;#8220;religious wars&amp;#8221; and obsession with defining our practice and instead urged us to be flexible and determine what is best for each project. &amp;#8220;There are no best practices,&amp;#8221; he said. &amp;#8220;Best practices should be a place to begin, not where it ends,&amp;#8221; reminding us that our responsibility is to invent new systems. He echoed other speakers in focusing our attention on health care, education, government, energy, and other domains where our ability to recognize and solve ongoing problems is sorely needed. &amp;#8220;Where are the interaction design rockstars?&amp;#8221; Saffer asked, citing our need to be as visible as the Frank Gehrys and Philippe Starcks of the world.&lt;/p&gt;

	&lt;p&gt;Ultimately the message was that being poised to tackle these issues simply isn&amp;#8217;t enough if we aren&amp;#8217;t capable of selling ourselves. As revitalizing as it is for our community to come together and learn from one another, it&amp;#8217;s more important that we get out of the echo chamber and make ourselves known to those outside of the practice who can put us in a position to create change.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Day 3, February 8&lt;/h3&gt;&lt;br /&gt;By day three, we were ready to step out of the shadows and no one better to show us the way than &lt;a href="http://interaction09.crowdvine.com/profiles/31669"&gt;Marc Rettig&lt;/a&gt;, a very humble and discreet member of our community who exposed us to the ways in which he and his company are choosing to make a stand.&lt;/p&gt;

	&lt;p&gt;He reiterated many of the previous day&amp;#8217;s themes in his keynote, &lt;a href="http://interaction09.crowdvine.com/talks/show/2622"&gt;&amp;#8220;How to Change Complicated Stuff (e.g., the World),&amp;#8221;&lt;/a&gt; declaring that the relationships we create through products are far more important than the products themselves. If our goal as interaction designers is to create positive change, then we can no longer just be satisfied with shipping the product or launching the site. &amp;#8220;You must establish the change,&amp;#8221; Rettig said, &amp;#8220;and put in place the necessary conditions for it to be come the new Normal.&amp;#8221; Ultimately, our success isn&amp;#8217;t measured with metrics but instead by the personal stories that illustrate how lives have been improved by our design solutions.&lt;/p&gt;

	&lt;p&gt;Then in her closing keynote, &lt;a href="http://interaction09.crowdvine.com/profiles/37878"&gt;Kim Goodwin&lt;/a&gt; noted that the sustainability and cultivation of our practice can be ensured by one very important activity: Mentorship. Goodwin noted that if everyone in the audience mentored just one or two people, our community would grow exponentially and we would all become better at our craft. Both the mentor and the mentee have much to learn from one another, and that passing of the torch symbolizes, and ensures, the longevity of our profession.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Indelible Marks&lt;/h3&gt;&lt;br /&gt;A single theme emerged throughout the three days of the conference: The time has come to expand the definition of what interaction design comprises. In an ever-changing, interconnected, and in many ways injured world, we need to apply our skill sets, techniques, methodologies, and critical problem-solving capabilities to much larger-scale systems far beyond the reaches of technology.&lt;/p&gt;

	&lt;p&gt;As Doug Lemoine of Cooper nicely stated &lt;a href="http://www.cooper.com/journal/2009/02/ixda_interaction_09.html"&gt;in a blog post recap&lt;/a&gt;, &amp;#8220;Like other disciplines, interaction design is wrestling with the ways in which we, as a profession and as individuals, can do more than simply design more disposable crap. How can we design stuff that lasts, stuff that helps, stuff that addresses real problems?&amp;#8221;&lt;/p&gt;

	&lt;p&gt;Phillip Hunter was particularly intrigued by the greater number of touchpoints across which we can design. Reflecting on the conference two months later, &lt;a href="http://www.design-outloud.com/2009/04/ixda09-to-go-60-ish-days-out-whats.html"&gt;he wrote&lt;/a&gt;, &amp;#8220;It was really exciting to hear and see emerging design tools and interaction mediums. &lt;span class="caps"&gt;NUI&lt;/span&gt; &amp;#38; gestural interfaces, mobile, MS Surface, Axure, Catalyst (someday soon we hope), etc., along with continuing extensions of browser-type experiences with Silverlight and Flex.&amp;#8221;&lt;/p&gt;

	&lt;p&gt;Our community is growing, and with new people come new approaches, perspectives, and methodologies. As Matthew Nish-Lapidus &lt;a href="http://nform.ca/blog/2009/03/interaction09-redux"&gt;wrote on the nForm blog&lt;/a&gt;, &amp;#8220;Our practice is still in relative infancy, but there is amazing momentum and a great sense of importance driving us forward.&amp;#8221; The challenge now is to unify the practice and turn our attention to the profound problems that truly need our help.&lt;/p&gt;

	&lt;p&gt;Several other sessions deserve note for garnering much discussion. Leisa Reichelt&amp;#8217;s &lt;a href="http://interaction09.crowdvine.com/talks/show/2592"&gt;&amp;#8220;Design by Community&amp;#8212;The Drupal.org redesign&amp;#8221;&lt;/a&gt; examined how to use the community to grow the design, while Christina Wodtke&amp;#8217;s &lt;a href="http://interaction09.crowdvine.com/talks/show/2627"&gt;&amp;#8220;Designing the Viral App&amp;#8221;&lt;/a&gt; examined how to use the design to grow the community.&lt;/p&gt;

	&lt;p&gt;Also of note were those talks providing insight into the full-body interactions required for touch screen interfaces&amp;#8212;Nathan Moody&amp;#8217;s &lt;a href="http://interaction09.crowdvine.com/talks/show/2595"&gt;&amp;#8220;Designing Natural Interfaces&amp;#8221;&lt;/a&gt; and Bjorn Hartman&amp;#8217;s &lt;a href="http://interaction09.crowdvine.com/talks/show/2624"&gt;&amp;#8220;Enlightened Trial and Error &amp;#8211; Gaining Design Insight Through New Prototyping Tools.&amp;#8221;&lt;/a&gt;&lt;/p&gt;

	&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Looking Forward&lt;/h2&gt;&lt;br /&gt;One of the most interesting things about the IxDA conferences are the sheer number of sessions presented over the course of just a few days. While &amp;#8220;Lightning Round&amp;#8221; slots allow for a wider variety of topics, 25 minutes is much too short to get anything of value out of a session. By the time everyone arrived, got settled in their seats and pulled out their notebooks or laptops, almost half the session had passed. There were several sessions that left me wanting more, feeling as though I would have gotten greater depth out of reading a blog post or article on the topic. I hope in the future that the organizers schedule more in-depth 45-minute-to-one-hour sessions and reduce the number of these shorter sessions.&lt;/p&gt;

	&lt;p&gt;In the end, the best thing about Interaction 09 was the opportunity to spend three days with so many brilliant, passionate practitioners, educators, and thought-leaders from all around the world. It is an honor to be among them, and no matter where we are or how we gather, these events and the community&amp;#8217;s support energize me to do more, try harder, think smarter, and reach farther. Here&amp;#8217;s to next year back in Savannah!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Note: Videos have been indicated here where available. More videos will be posted by the IxDA on &lt;a href="http://www.vimeo.com/user1128734/videos"&gt;Vimeo&lt;/a&gt;. Feel free to check there for updates.&lt;/i&gt; -Ed.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/FLB0M0vTTG0" height="1" width="1"/&gt;</description>
      <pubDate>Mon, 04 May 2009 07:51:03 GMT</pubDate>
      <author>Whitney Hess</author>
      <category>Learning From Others</category>
      <category>Reviews</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/interaction-09</feedburner:origLink></item>
    <item>
      <title>IA Summit 09 - Day 3</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/DMFtGB5iCVk/ia-summit-09-day-3</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ia-summit-09-day-3</guid>
      <description>&lt;p&gt;&lt;a href="http://iasummit.org/2009/"&gt;&lt;img src="http://boxesandarrows.com/files/banda/IASUMMIT2009.png" width="189" height="64" alt="iasummit_2009_logo.png" align="left" hspace="5" vspace="5" style="margin-right: 8px;"/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br clear="all" /&gt;&lt;br /&gt;&lt;h2&gt;IA Summit 2009 Podcasts&lt;/h2&gt;&lt;br /&gt;The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (&lt;a href="http://iasummit.org/2009/program/schedule/"&gt;see schedule&lt;/a&gt;). &lt;br /&gt;&lt;br /&gt;
| &lt;a href="http://boxesandarrows.com/view/when-life-intervenes"&gt;Preview&lt;/a&gt; | &lt;a href="http://boxesandarrows.com/view/ia-summit-09-keynote"&gt;Keynote&lt;/a&gt; | &lt;a href="http://www.boxesandarrows.com/view/ia-summit-09-day-1"&gt;Day 1&lt;/a&gt; | &lt;a href="http://www.boxesandarrows.com/view/ia-summit-09-day-2"&gt;Day 2&lt;/a&gt; | &lt;b&gt;Day 3&lt;/b&gt; | &lt;a href="http://boxesandarrows.com/view/ia-summit-09-plenary"&gt;Closing Plenary&lt;/a&gt; |&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/ia-summit-09-day-1"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; IA Summit theme music created and provided by &lt;/i&gt;&lt;a href="http://www.bumpertunes.net/"&gt; BumperTunes™&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Main Conference Sessions, Day 3 &amp;#8211; Sunday, March 22&lt;/h3&gt;&lt;br /&gt;These sessions were recorded on the first day of the conference. Download them individually here, or get them all with the Boxes and Arrows &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes feed&lt;/a&gt;.&lt;/p&gt;
    &lt;p&gt;Links to the presentations and &lt;a href="http://www.slideshare.net/faqs/slidecast"&gt;slidecasts&lt;/a&gt; will be updated continuously. See the Slideshare &lt;a href="http://www.slideshare.net/event/ia-summit-2009/slideshows"&gt;IA Summit 2009&lt;/a&gt; page for up-to-the-minute lists of available presentations.&lt;/p&gt;
    &lt;p&gt;Thanks to the speakers for their hard work and for sharing their knowledge with the community.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
    &lt;p&gt;&lt;strong&gt;Gaming the Design: Using Game Design Techniques in the Realm of Investing &lt;/strong&gt; &amp;#8211; &lt;i&gt;Dominic La Cava and Kellie Rae Carter&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Games have a central goal in their design: to keep people playing. Games use a variety of interactive and immersive techniques to create a play space, techniques that are useful to designers of more work-oriented or transaction-based interactions. These other interactive spaces, in fact, have the exact opposite goal: to reduce the time users spend on the task or interaction.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;In this presentation, &lt;a href="http://iasummit.org/2009/program/presentations/gaming-the-design-using-game-design-techniques-in-the-realm-of-investing/"&gt;Dominic La Cava&lt;/a&gt;, Senior Information Architect at Vanguard, and &lt;a href="http://iasummit.org/2009/program/presentations/gaming-the-design-using-game-design-techniques-in-the-realm-of-investing/"&gt;Kellie Rae Carter&lt;/a&gt;UX researcher at Comcast Interactive Media, demonstrate how one design team incorporated game techniques into a redesign project.&lt;/p&gt; &lt;br /&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Dominic_La_Cava.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Dominic_La_Cava.m4a"&gt; Download&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Leading with Insight&lt;/strong&gt; &amp;#8211; &lt;i&gt;Matthew Milan&lt;/i&gt;&lt;br /&gt;
&lt;p&gt;Insight is one of the most widely used and poorly understood concepts in the creative process. Insight is what drives the big idea, validates the crazy hunch, and frames both problem and solution in one fell swoop. Without the right perspective, knowledge, and grounding, generating insight can be unpredictable, wildly unreliable, and completely inconsistent in application.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/leading-with-insight/"&gt;Matthew Milan&lt;/a&gt;, Principal and Design Director with Normative, helps us understand how to generate, identify, frame and use insight effectively. This poorly understood practice is an increasingly a critical skill to have when working on solving complex problems. As an information architect, insight is one of the best tools you can use to unpack difficult challenges and turn them into effective solutions.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Leading_With_Insight.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Leading_With_Insight.m4a"&gt; Download&lt;/a&gt; &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Lessons from Slime Mold: How to Survive and Thrive in Ever-Changing Organizational Environments&lt;/strong&gt; &amp;#8211; &lt;i&gt;Kate Rutter&lt;/i&gt;&lt;br /&gt;&lt;p&gt;How can we stay effective, be engaged and create great work in an environment that is ever changing and in constant flux?&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;Say hello to slime mold, an organism that has spent the last few million years evolving a powerful set of survival techniques that are wonderfully relevant for people grappling in shifting organizational environments.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/lessons-from-slime-mold-how-to-survive-and-thrive-in-ever-changing-organizational-environments/"&gt;Kate Rutter&lt;/a&gt;, Experience Designer at Adaptive Path, describes how this fascinating life form holds intriguing lessons for today&amp;#8217;s knowledge worker&amp;#8212;from sensing and responding to environments that become hostile to using the power of signals to create alignment and collective action. In this romp through the kingdom of myxomycetes, we learn a set of practical tips and tools for surviving, thriving and doing our best work in even the toughest of environments.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Kate_Rutter.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Kate_Rutter.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;&lt;br&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4133321&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4133321&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Art and Science of Seductive Interactions&lt;/strong&gt; &amp;#8211; &lt;i&gt;Stephen Anderson&lt;/i&gt;&lt;br /&gt;&lt;p&gt;To be good information architects, we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs. We&amp;#8217;ve spent the last decade perfecting how to create applications that serve our users needs. Now it&amp;#8217;s time learn a bit about the art and science of seductive interactions.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/the-art-and-science-of-seductive-interactions/"&gt;Stephen P. Anderson&lt;/a&gt; has been gathering and analyzing specific examples of sites who&amp;#8217;ve designed serendipity, arousal, rewards and other seductive elements into their applications.&lt;/p&gt;
&lt;p&gt;By understanding basic psychological principles we can raise the bar on our projects!&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Stephen_P_Anderson.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Stephen_P_Anderson.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Courage to Quit: Starting, Growing and Maintaining Your Own UX Business&lt;/strong&gt; &amp;#8211; &lt;i&gt;Sarah Rice, Whitney Hess, Jenn Anderson, &amp;#38; Christopher Fahey&lt;/i&gt;&lt;br /&gt;&lt;p&gt;In this panel discussion, freelance IAs &lt;a href=""&gt;Sarah Rice&lt;/a&gt;, &lt;a href=""&gt;Whitney Hess&lt;/a&gt;, &lt;a href=""&gt;Jenn Anderson&lt;/a&gt;, and &lt;a href=""&gt;Christopher Fahey&lt;/a&gt; argue that Information Architects have an opportunity to structure and evolve their own work environment. There is potential to influence where they work, who they work with, the type of work they do, and for whom they do work.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;This panel discusses what it is like to create ones own work environment – the motivation for taking this entrepreneurial path, what it has been like, what we&amp;#8217;ve learned, and the ups and downs of such a work life.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Panel.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Panel.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;UX Health Check: A Measure A Day Keeps the Redesign Away&lt;/strong&gt; &amp;#8211; &lt;i&gt;Livia Labate &amp;#38; Austin Govella&lt;/i&gt;&lt;br /&gt;&lt;p&gt;The UX Health Check allows IA/UX professionals and their collaborators to introduce metrics of success and benchmarks to their product and service design decision-making, from the most strategic to the most tactical aspects.&lt;/p&gt;&lt;/p&gt;
    &lt;p&gt;Measures of success that qualify and quantify user experience efforts are scarce and not widely adopted. &lt;a href="http://iasummit.org/2009/program/presentations/ux-health-check-a-measure-a-day-keeps-the-redesign-away/"&gt;Livia Labate&lt;/a&gt;, Principal of Information Architecture and User Experience for Comcast Interactive Media, and &lt;a href="http://iasummit.org/2009/program/presentations/ux-health-check-a-measure-a-day-keeps-the-redesign-away/"&gt;Austin Govella&lt;/a&gt;, author and Independent Consultant, demonstrate the UX Health Check. This approach introduces a common language for UX professionals to measure how investments in improving the user experience result in concrete outcomes.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Austin_Livia.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Austin_Livia.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Professional IA/UX Organizations &amp;#8211; How to Start and Run a Successful Local Group or Chapter&lt;/strong&gt; &amp;#8211; &lt;i&gt;Kyle Soucy, Nasir Barday&lt;/i&gt;&lt;br /&gt;&lt;p&gt;The growth of the IA/UX industry has seen the birth of numerous organizations with local chapters and groups around the globe, but there is more work that needs to be done. Existing chapters and groups need support and guidance to ensure continued growth and there are still vast regions that are in need of their own chapters and groups.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;During this session, &lt;a href=""&gt;Kyle Soucy&lt;/a&gt;, Founder of Usable Interface, and &lt;a href=""&gt;Nasir Barday&lt;/a&gt;, Senior User Experience Architect at FactSet Research Systems Inc, share how to keep the momentum of a group going strong, including:&lt;/p&gt;&lt;p&gt;
* Good meeting ideas
* How to find venues, sponsors, and speakers
* How to promote your events
* Pitfalls to avoid in running your group
* How to deal with limited volunteer help&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Kyle_Soucy_Kyle_Baraday.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Kyle_Soucy_Nasir_Baraday.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;An Internet Watered Down (or, How to Save the Mobile Web)&lt;/strong&gt; &amp;#8211; &lt;i&gt;John Pettengill&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Mobile sites are not an afterthought to be appended on the end of a development cycle. Smart phones have something that desktop computers do not. Context. We need to rebuild the mobile web from the ground up, capitalizing on the fact that we can know where our users are, and consequently we can know their intentions.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/an-internet-watered-down-or-how-to-save-the-mobile-web/"&gt;John Pettengill&lt;/a&gt;, Information Architect with Razorfish, believes mobile websites should address the needs of users who are &amp;#8220;out and about&amp;#8221;, and any site that doesn&amp;#8217;t shouldn&amp;#8217;t be considered part of the mobile web.  The Starbucks iTunes Store is a great example of how we can change, and improve, the way we live. iPhone users are presented with a special application when they are at a Starbucks café, an app that displays songs played at the café and gives users a way to purchase them.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-3/John_Pettengill.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-3/John_Pettengill.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Evangelizing Yourself: You can&amp;#8217;t change the world if no one knows your name&lt;/strong&gt; &amp;#8211; &lt;i&gt;Whitney Hess&lt;/i&gt;&lt;br /&gt;&lt;p&gt;We devote our careers to advocating for our users, but who&amp;#8217;s advocating for us?  No one is going to carry you through your career. If you want to make a major impact in this field, you&amp;#8217;re going to have to work at getting recognized. Moreover, your name has to be synonymous with quality.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;In this session, &lt;a href="http://iasummit.org/2009/program/presentations/evangelizing-yourself-you-cant-change-the-world-if-no-one-knows-your-name/"&gt;Whitney Hess&lt;/a&gt;, User Experience Design consultant, helps timid and unassertive practitioners come out of their shells and become leaders in the user experience community. Her advice is based on her own experience taking control of her career and developing an authentic and positive reputation.&lt;/p&gt;
&lt;p&gt;Whitney talks about the value of starting a personal blog, actively using Twitter and LinkedIn to build and maintain a network, staying up-to-date with trends and standards, how to get the most out of conferences, and ultimately how to gain confidence in your skills and successes.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Whitney_Hess.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-3/Whitney_Hess.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
    &lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Five Minute Madness&lt;/strong&gt; &amp;#8211; &lt;i&gt;IA Summit Community&lt;/i&gt;&lt;br /&gt;&lt;p&gt;This open mic session traditionally closes the IA Summit. Any conference attendee can approach the microphone five minutes to make their mark on the IA Summit. As in years past, a variety of people take advantage of this open forum.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Five_Minute_Madness.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-3/Five_Minute_Madness.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;These podcasts are sponsored by:&lt;/h4&gt;&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.asist.org"&gt;&lt;img src="/files/banda/when-life-intervenes/asistlogoHiRes2.gif" width="163" height="54" alt="ASIS&amp;#38;T logo" title="ASIS&amp;#38;T logo"/&gt;&lt;/a&gt;&lt;br /&gt;The &amp;#8220;American Society of Information Science &amp;#38; Technology&amp;#8221;:http://asist.org/: Since 1937, ASIS&amp;#38;T has been &lt;span class="caps"&gt;THE&lt;/span&gt; society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iasummit.org"&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt;&lt;/a&gt; &lt;br /&gt;The &amp;#8220;IA Summit&amp;#8221;:http://www.iasummit.org: the premier gathering place for information architects and other user experience professionals.&lt;/p&gt;

	&lt;p&gt;The theme of the event this year, Expanding Our Horizons, inspired peers and industry experts to come together to speak about a wide range of topics. This included information as wide ranging as practical techniques &amp;#38; tools to evolving practices to create better user experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com"&gt;&lt;img src="http://boxesandarrows.com/assets/custom/484/banda_logo.gif" width="202" height="25" alt="The design behind the design" title="Boxes and Arrows logo"/&gt;&lt;/a&gt;&lt;br /&gt;&amp;#8220;Boxes &amp;#38; Arrows&amp;#8221;:http://www.boxesandarrows.com: Since 2001, Boxes &amp;#38; Arrows has been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.&lt;/p&gt;

	&lt;p&gt;Contribute as an editor or author, and get your ideas out there.  &amp;#8220;boxesandarrows.com/about/participate&amp;#8221;:http://www.boxesandarrows.com/about/participate&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/cc.png" align="right"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/DMFtGB5iCVk" height="1" width="1"/&gt;</description>
      <pubDate>Fri, 24 Apr 2009 08:10:40 GMT</pubDate>
      <author>Jeff Parks</author>
      <category>Learning From Others</category>
      <category>Podcasts</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ia-summit-09-day-3</feedburner:origLink></item>
    <item>
      <title>IA Summit 09 - Day 2</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/MGYPfNsMhIs/ia-summit-09-day-2</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ia-summit-09-day-2</guid>
      <description>&lt;p&gt;&lt;a href="http://iasummit.org/2009/"&gt;&lt;img src="http://boxesandarrows.com/files/banda/IASUMMIT2009.png" width="189" height="64" alt="iasummit_2009_logo.png" align="left" hspace="5" vspace="5" style="margin-right: 8px;"/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br clear="all" /&gt;&lt;br /&gt;&lt;h2&gt;IA Summit 2009 Podcasts&lt;/h2&gt;&lt;br /&gt;The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (&amp;#8220;see schedule&amp;#8221;:http://iasummit.org/2009/program/schedule/). &lt;br /&gt;&lt;br /&gt;
| &amp;#8220;Preview&amp;#8221;:http://boxesandarrows.com/view/when-life-intervenes | &amp;#8220;Keynote&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-keynote | &amp;#8220;Day 1&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-1 | &lt;b&gt;Day 2&lt;/b&gt; | &amp;#8220;Day 3&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-3 | &amp;#8220;Closing Plenary&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-plenary |&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/ia-summit-09-day-1"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; IA Summit theme music created and provided by &lt;/i&gt;&lt;a href="http://www.bumpertunes.net/"&gt; BumperTunes™&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Main Conference Sessions, Day 2 &amp;#8211; Saturday, March 21&lt;/h3&gt;&lt;br /&gt;These sessions were recorded on the second day of the conference. Download them individually here, or get them all with the Boxes and Arrows &amp;#8220;iTunes feed&amp;#8221;:http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507.&lt;/p&gt;

	&lt;p&gt;Links to the presentations and &amp;#8220;slidecasts&amp;#8221;:http://www.slideshare.net/faqs/slidecast will be updated continuously. See the Slideshare &amp;#8220;IA Summit 2009&amp;#8221;:http://www.slideshare.net/event/ia-summit-2009/slideshows page for up-to-the-minute lists of available presentations.&lt;/p&gt;

	&lt;p&gt;Thanks to the speakers for their hard work and for sharing their knowledge with the community.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Is Interaction Necessary?&lt;/strong&gt; &amp;#8211; &lt;i&gt;Karl Fast&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Do we have the conceptual tools necessary for designing with next-generation technologies? Multi-touch surfaces are going mainstream. New technologies for interacting with information are moving from the lab to our homes.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/schedule/interaction/"&gt;Karl Fast&lt;/a&gt;, professor in the Information Architecture &amp;#38; Knowledge Management program at Kent State University, argues that our conceptual tools for interaction design are more limited, and limiting, than we currently believe. The concept of &amp;#8220;interaction&amp;#8221; as currently understood is based on a host of assumptions, many of which run so deep that we no longer see them as assumptions.&lt;/p&gt;
&lt;p&gt;Is interaction necessary? Of course it is. But for what?&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Karl_Fast.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Karl_Fast.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Personas and politics: The Discursive Construction of The &amp;#8220;User&amp;#8221; in IA&lt;/strong&gt; &amp;#8211; &lt;i&gt;Adrienne Massanari&lt;/i&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/personas-and-politics-the-discursive-construction-of-the-user-in-ia/"&gt;Adrienne Massanari&lt;/a&gt;, Instructor of New/Digital Media in the School of Communication at Loyola University &amp;#8211; Chicago, assesses the problematic relationship between new media designers and &amp;#8220;users&amp;#8221; in texts written about user-centered design.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Adrienne examines current texts written about user-centered design, information architecture, and interaction design to understand the ways in which users are discursively &amp;#8220;written into&amp;#8221; the design process.  She suggests that personas and their use is as much motivated by political realities within new media organizations as it is by the need to incorporate user needs within the design process.&lt;/p&gt; &lt;br /&gt;&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Adrienne_Massanari.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Adrienne_Massanari.m4a"&gt;Download&lt;/a&gt;&lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Discovering &amp;#38; Mining The Everyday&lt;/strong&gt; &amp;#8211; &lt;i&gt;Richard Ziade &amp;#38; Tim Meaney&lt;/i&gt;&lt;br /&gt;&lt;p&gt;In our world today, machines are an indelible part of our everyday lives. We rely on powerful devices to help us find information, organize our lives and make decisions. What if all these machines that help us in our everyday lives actually &amp;#8220;listened&amp;#8221; to our actions? One of the most challenging aspects of the Semantic Web is introducing its concept and benefits to the everyday population. But do we really have to?&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;In this talk, Arc90 partners &lt;a href="http://iasummit.org/2009/program/presentations/discovering-mining-the-everyday/""&gt;Richard Ziade&lt;/a&gt; and &lt;a href="http://iasummit.org/2009/program/presentations/discovering-mining-the-everyday/"&gt;Timothy Meaney&lt;/a&gt; contrast the way we make discoveries today – by testing theories within controlled environments – to a world where correlations can be discovered by simply peering into and querying data gathered out of our everyday actions.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Ziade_Meaney.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Ziade_Meaney.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Integrating Effective Prototyping into Your Design Process&lt;/strong&gt; &amp;#8211; &lt;i&gt;Fred Beecher&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Senior User Experience Consultant &lt;a href="http://iasummit.org/2009/program/presentations/integrating-effective-prototyping-into-your-design-process/"&gt;Fred Beecher&lt;/a&gt; shows his audience how to determine what, for your particular situation, is the most effective way to use prototyping to improve the user experience of your site or software.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;He shares the factors that influence how effective various prototyping methodologies will be and how to choose wisely; what level of effort you will need to invest in prototyping in order to get useful feedback; and how to permanently integrate prototyping into your software development process in a way that is effective for your organization.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Fred_Beecher.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Fred_Beecher.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;UX Design &amp;#38; Deliverable Systems&lt;/strong&gt; &amp;#8211; &lt;i&gt;Nathan Curtis&lt;/i&gt;&lt;br /&gt;&lt;p&gt;One thing is brutally clear: no teams &amp;#8211; in fact, no two individuals &amp;#8211; seem to produce deliverables like wireframes the same way. And that&amp;#8217;s a shame. Too many designers seem guided by the flawed notion that not just design but documentation too must be ever unique.  This leaves readers flustered, confused, and often dismissive. Even worse, not adopting a uniform approach may diminish a team&amp;#8217;s influence and credibility, and, possibly, our discipline&amp;#8217;s role in the industry.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;This session, lead by &lt;a href="http://iasummit.org/2009/program/presentations/ux-design-deliverable-systems/"&gt;Nathan Curtis&lt;/a&gt; of EightShapes, shares practical techniques that his organization has learned from, taught, and embedded in teams.  Just as important, attendees learn to avoid failures Nathan and his team have experienced along the way.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Nathan_Curtis.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Nathan_Curtis.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;User Interface Issues with Metasearch&lt;/strong&gt; &amp;#8211; &lt;i&gt;Dana Douglas&lt;/i&gt;&lt;br /&gt;&lt;p&gt;The user interfaces for search are evolving as new features and capabilities are developed.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;One emerging capability that raises new design questions is that of federated search or &amp;#8220;metasearch,&amp;#8221; a search engine that applies the user&amp;#8217;s keyword search terms across data bases or collections of content. Many government agencies, professional organizations, and private sector entities maintain multiple collections of related publications or bibliographic content.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/user-interface-issues-with-metasearch/"&gt;Dana Douglas&lt;/a&gt;, User Experience Specialist at UserWorks, focuses on the current issues in metasearch interfaces and findings from usability tests, as well as related findings from past testing of other search interfaces.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Dana_Douglas.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Dana_Douglas.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Usable, &lt;span class="caps"&gt;INFLUENTIAL&lt;/span&gt; Content: We Can Have It All&lt;/strong&gt; &amp;#8211; &lt;i&gt;Colleen Jones&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;You wrote some web content.  You followed the usability guidelines; it&amp;#8217;s findable, scannable, relevant, and readable.  But it&amp;#8217;s dry.  It&amp;#8217;s cold.  It doesn&amp;#8217;t win your users over.   They&amp;#8217;re not buying, not converting, or not taking the action you&amp;#8217;d like them to take. Turns out that what&amp;#8217;s missing is a big something—influence.  Usability qualifies us to be on the playing field.  What gives us the winning edge is influence&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/usable-influential-content-we-can-have-it-all/"&gt;Collen Jones&lt;/a&gt; from threebrick presents a practical guide to influencing through content. Her approach is neither marketing fluff nor manipulation. but critical to a company and its users achieving their respective goals. Colleen offers useful techniques and examples drawn from a decade of experience to help you turn usable content from blah to brilliant.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Colleen_Jones.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Colleen_Jones.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Turning HiPPOs Into Allies:  How to Connect with Powerful People in Your Organization&lt;/strong&gt; &amp;#8211; &lt;i&gt;Samantha Starmer&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Most of us have experienced the power of a HiPPO (Highest Paid Person&amp;#8217;s Opinion) and how it can instantaneously derail a project, kill funding for user research and information architecture work, or approve some marketing feature that will cause a poor user experience.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/turning-hippos-into-allies-how-to-connect-with-powerful-people-in-your-organization/"&gt;Samantha Starmer&lt;/a&gt;, senior manager at &lt;span class="caps"&gt;REI&lt;/span&gt;.com, says that to find success in moving the practice of IA forward in both our individual companies and in the larger world of business, we must learn how to manage HiPPOs and turn them into allies. She offers her insights and several ideas about how to effectively connect with others including:&lt;/p&gt;
	&lt;p&gt;* Identifying the HiPPO 
* Listening more than you speak.  Watching more than you present. 
* How to find the HiPPOs breeding ground (it usually isn&amp;#8217;t in meetings) 
* Laying pipe, or the art of the pre-sell&lt;/p&gt;

&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Samantha_Starmer.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Samantha_Starmer.m4a"&gt; Download&lt;/a&gt;&lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Selling IA – Heuristic Evaluation for the Pitch Process&lt;/strong&gt; &amp;#8211; &lt;i&gt;Russ Unger&lt;/i&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/heuristic-evaluation-for-the-pitch-process/"&gt;Russ Unger&lt;/a&gt;, Director of Experience Planning for Draftfcb, lectures on the basics of Heuristic Evaluation and how it can be utilized for your company&amp;#8217;s pitch process.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt; An engaging facilitator, Russ uses the majority of his time in a hands-on group activity that has participants actively engaging in Heuristic Evaluation to create key slides for a sales pitch.  Participants were provided with a document template that allowed them to generate leave-behind materials for potential clients.&lt;/p&gt;
&lt;p&gt;This &amp;#8220;guerilla-style&amp;#8221; approach for Heuristic Evaluation will help IAs engage work partners from other disciplines within the organization and to work with them to rapidly in generating useful content for Sales and Account teams.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Heuristic_Evaluation_for_the_Pitch_Process.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Heuristic_Evaluation_for_the_Pitch_Process.m4a"&gt; Download&lt;/a&gt;&lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Business-Centered Design&lt;/strong&gt; &amp;#8211; &lt;i&gt;Christina Wodtke&lt;/i&gt;&lt;br /&gt;&lt;p&gt;We are all big fans of user-centered design, and all of us have tried our hand at &lt;span class="caps"&gt;CSS&lt;/span&gt; or database design. But somewhere along the way, the third leg of the tripod got lost: business.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s critical to know what your business model is. Without this information, you have no idea which actions of the user are valuable and which are not. And without knowing that, you are as likely to spend hours working on an aspect of the website that delivers no value as one that does. This is not usually a fatal mistake in a large corporation, but in a start-up it can literally kill the company.&lt;/p&gt; &lt;br /&gt;
&lt;p&gt;In this talk, &lt;a href="http://iasummit.org/2009/program/presentations/business-centered-design/"&gt;Christina Wodtke&lt;/a&gt;, founder of Boxes and Arrows and product developer at LinkedIn, walks through the most common business models, the desired user behavior that supports them, and how those business models affect the architecture of the website including features and functionality.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Christina_Wodtke.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Christina_Wodtke.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Time to Spit on the Table: Being Functionally Appropriate Using Culturally Inappropriate Tactics&lt;/strong&gt; &amp;#8211; &lt;i&gt;Dan Willis&lt;/i&gt;&lt;br /&gt;&lt;p&gt;A big man strides into the boardroom. The company&amp;#8217;s &lt;span class="caps"&gt;CEO&lt;/span&gt; is introduced, but says nothing. After they all sit down, he loudly spits on the middle of the huge table.  &amp;#8220;You&amp;#8217;ve just seen me do a disgusting thing,&amp;#8221; he says. &amp;#8220;And you&amp;#8217;ll always remember what I just did.&amp;#8221;  It&amp;#8217;s from a 1947 movie, &amp;#8220;The Hucksters,&amp;#8221; and it shows the power of being culturally inappropriate in order to be functionally appropriate.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Being inappropriate is a scary and powerful tool that user experience professionals should use more often, taking advantage of humor and non-traditional forms of communication. This session, presented Sapient consultant &lt;a href="http://iasummit.org/2009/program/presentations/time-to-spit-on-the-table-being-functionally-appropriate-using-culturally-inappropriate-tactics/"&gt;Dan Willis&lt;/a&gt;, explores ways of intentionally and skillfully exceeding historically respected boundaries, including:&lt;/p&gt;
	&lt;p&gt;* Creating culturally inappropriate presentations 
* Running culturally inappropriate meetings 
* Delivering culturally inappropriate documentation&lt;/p&gt;

&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Dan_Willis.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-day-2/Dan_Willis.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;IA For the Rest of the World&lt;/strong&gt; &amp;#8211; &lt;i&gt;Miles Rochford&lt;/i&gt;&lt;br /&gt;&lt;p&gt;One of the challenges facing designers today is how to engage with emerging markets and rapidly developing economies. Well over half of the global population lives and works in these countries, and technology is rapidly diffusing into their everyday lives.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Information architects have always played an essential role in providing access to information and services. Emerging markets have an enormous need for this access – but also a range of constraints that make it hard for designers to deliver effective IA.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/ia-for-the-rest-of-the-world/"&gt;Miles Rochford&lt;/a&gt;, Specialist in the Service and UI Design team with Nokia, helps information architects understand the opportunities presented by emerging markets and the role IA can play in development and growth. It will also discuss tools and techniques for creating globally relevant IA, alongside real-world examples of IA in emerging markets.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Miles_Rochford.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-2/Miles_Rochford.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;These podcasts are sponsored by:&lt;/h4&gt;&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.asist.org"&gt;&lt;img src="/files/banda/when-life-intervenes/asistlogoHiRes2.gif" width="163" height="54" alt="ASIS&amp;#38;T logo" title="ASIS&amp;#38;T logo"/&gt;&lt;/a&gt;&lt;br /&gt;The &amp;#8220;American Society of Information Science &amp;#38; Technology&amp;#8221;:http://asist.org/: Since 1937, ASIS&amp;#38;T has been &lt;span class="caps"&gt;THE&lt;/span&gt; society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iasummit.org"&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt;&lt;/a&gt; &lt;br /&gt;The &amp;#8220;IA Summit&amp;#8221;:http://www.iasummit.org: the premier gathering place for information architects and other user experience professionals.&lt;/p&gt;

	&lt;p&gt;The theme of the event this year, Expanding Our Horizons, inspired peers and industry experts to come together to speak about a wide range of topics. This included information as wide ranging as practical techniques &amp;#38; tools to evolving practices to create better user experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com"&gt;&lt;img src="http://boxesandarrows.com/assets/custom/484/banda_logo.gif" width="202" height="25" alt="The design behind the design" title="Boxes and Arrows logo"/&gt;&lt;/a&gt;&lt;br /&gt;&amp;#8220;Boxes &amp;#38; Arrows&amp;#8221;:http://www.boxesandarrows.com: Since 2001, Boxes &amp;#38; Arrows has been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.&lt;/p&gt;

	&lt;p&gt;Contribute as an editor or author, and get your ideas out there.  &amp;#8220;boxesandarrows.com/about/participate&amp;#8221;:http://www.boxesandarrows.com/about/participate&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/cc.png" align="right"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/MGYPfNsMhIs" height="1" width="1"/&gt;</description>
      <pubDate>Wed, 15 Apr 2009 07:10:19 GMT</pubDate>
      <author>Jeff Parks</author>
      <category>Learning From Others</category>
      <category>Podcasts</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ia-summit-09-day-2</feedburner:origLink></item>
    <item>
      <title>IA Summit 09 - Day 1</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/uOViSP3wsxQ/ia-summit-09-day-1</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ia-summit-09-day-1</guid>
      <description>&lt;p&gt;&lt;a href="http://iasummit.org/2009/"&gt;&lt;img src="http://boxesandarrows.com/files/banda/IASUMMIT2009.png" width="189" height="64" alt="iasummit_2009_logo.png" align="left" hspace="5" vspace="5" style="margin-right: 8px;"/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br clear="all" /&gt;&lt;br /&gt;&lt;h2&gt;IA Summit 2009 Podcasts&lt;/h2&gt;&lt;br /&gt;The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (&amp;#8220;see schedule&amp;#8221;:http://iasummit.org/2009/program/schedule/). &lt;br /&gt;&lt;br /&gt;
| &amp;#8220;Preview&amp;#8221;:http://boxesandarrows.com/view/when-life-intervenes | &amp;#8220;Keynote&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-keynote | &lt;b&gt;Day 1&lt;/b&gt; | &amp;#8220;Day 2&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-day-2 | &amp;#8220;Day 3&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-3 | &amp;#8220;Closing Plenary&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-plenary |&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/ia-summit-09-day-1"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; IA Summit theme music created and provided by &lt;/i&gt;&lt;a href="http://www.bumpertunes.net/"&gt; BumperTunes™&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Main Conference Sessions, Day 1 &amp;#8211; Friday, March 20&lt;/h3&gt;&lt;br /&gt;These sessions were recorded on the first day of the conference. Download them individually here, or get them all with the Boxes and Arrows &amp;#8220;iTunes feed&amp;#8221;:http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507.&lt;/p&gt;

	&lt;p&gt;Links to the presentations and &amp;#8220;slidecasts&amp;#8221;:http://www.slideshare.net/faqs/slidecast will be updated continuously. See the Slideshare &amp;#8220;IA Summit 2009&amp;#8221;:http://www.slideshare.net/event/ia-summit-2009/slideshows page for up-to-the-minute lists of available presentations.&lt;/p&gt;

	&lt;p&gt;Thanks to the speakers for their hard work and for sharing their knowledge with the community.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;You are (Mostly) Here: Digital Space and The Context Problem&lt;/strong&gt; &amp;#8211; &lt;i&gt;Andrew Hinton&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Lead Information Architect in Vanguard&amp;#8217;s User Experience Group, &lt;a href="http://iasummit.org/2009/program/presentations/you-are-mostly-here-digital-space-and-the-context-problem/"&gt;Andrew Hinton&lt;/a&gt; provides engaging examples (including Mr. Spock, a speeding trolley, and a Dada urinal), illustrating how language powerfully affects context, and vice-versa.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Andrew connects this understanding with real-life IA design issues such as Twitter&amp;#8217;s syntax or Facebook&amp;#8217;s Beacon and challenges us to think more carefully about how we shape context in the digital dimension.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Andrew_Hinton.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Andrew_Hinton.m4a"&gt; Download&lt;/a&gt; &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Portable Research: Observing Users on the Go&lt;/strong&gt; &amp;#8211; &lt;i&gt;Nate Bolt&lt;/i&gt;&lt;br /&gt;&lt;p&gt;As technology becomes increasingly portable, mobile, and ubiquitous, new challenges to traditional ethnographic user research arise. Bolt|Peters &lt;span class="caps"&gt;CEO&lt;/span&gt; &lt;a href="http://iasummit.org/2009/program/presentations/portable-research-observing-users-on-the-go/"&gt;Nate Bolt&lt;/a&gt; discusses these challenges and how to use new technologies pragmatically to document, broadcast, and involve stakeholders in mobile research process.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Additionally, Nate identifies the key considerations when designing a mobile ethnographic study, indicating how technological developments in the future might be used to improve upon current methods.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Nate_Bolt.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Nate_Bolt.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Designing For, With, and Around Advertising&lt;/strong&gt; &amp;#8211; &lt;i&gt;Karen McGrane&lt;/i&gt;&lt;br /&gt;&lt;p&gt;User experience designers often express a desire to play more of a strategic role in guiding business decisions. Yet UX designers don&amp;#8217;t always seek to understand the advertising business model so they can maximize revenue. Instead, they often treat advertising as &amp;#8220;clutter&amp;#8221; — to be ignored at best and actively disliked at worst.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Senior partner at Bond Art &amp;#38; Science, and former VP and National Lead for User Experience at Avenue A/Razorfish, &lt;a href="http://iasummit.org/2009/program/presentations/designing-for-with-and-around-advertising/"&gt;Karen McGrane&lt;/a&gt; teaches us ways to help advertising-supported sites be more successful. She presents case studies of several publishing sites from her body of work and explores the business decisions behind them.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Karen_McGrane.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Karen_McGrane.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Creating Magic Kingdoms: User Experience Lessons from Disney&amp;#8217;s Imagineers &lt;/strong&gt; &amp;#8211; &lt;i&gt;Mike Atherton&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Ever been in love?  We can all recall user experiences we admire. But do we love them?&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Emotional engagement is an enormously powerful driver in ensuring product success. One group of UX designers, Disney&amp;#8217;s Imagineers, uses this approach to build experiences that people not only engage with, but truly love.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/presentationscreating-magic-kingdoms-user-experience-lessons/"&gt;Mike Atherton&lt;/a&gt; aims to reconnect us to the passions that brought us to the IA Summit with his lighthearted and inspirational presentation. We love the work we do. Let&amp;#8217;s make sure our users love it too.&lt;/p&gt; &lt;br /&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Mike_Atherton.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Mike_Atherton.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;A Fundamental Disruption: Moving Information Architecture into the Hands of Individual Consumers &lt;/strong&gt; &amp;#8211; &lt;i&gt;Peter Sweeney &amp;#38; Robert Barlow-Busch&lt;/i&gt;&lt;br /&gt;&lt;p&gt;A fundamental assumption in information architecture is that producers need to organize their content before consumers can access it effectively.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;But what if content didn&amp;#8217;t have to be organized in advance of its access, or even organized by producers at all? What if each consumer&amp;#8217;s individual perspective could direct the organization of content, independent of the actions of other consumers?&lt;/p&gt;
&lt;p&gt;Primal Fusion&amp;#8217;s &lt;a href="http://iasummit.org/2009/program/presentations/a-fundamental-disruption-moving-information-architecture-into-the-hands-of-individual-consumers/"&gt;Peter Sweeney&lt;/a&gt;, Founder and &lt;span class="caps"&gt;CTO&lt;/span&gt;, and &lt;a href="http://iasummit.org/2009/program/presentations/a-fundamental-disruption-moving-information-architecture-into-the-hands-of-individual-consumers/"&gt;Robert Barlow-Busch&lt;/a&gt;, Director of Product Design, demonstrate existing technologies that are already moving the Web towards more consumer-directed forms of information architecture.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Peter_Sweeney_Robert_Barlow_Busch.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Peter_Sweeney_Robert_Barlow_Busch.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span class="caps"&gt;ROI&lt;/span&gt;: Speaking the Language of Business&lt;/strong&gt; &amp;#8211; &lt;i&gt;Eric Reiss&lt;/i&gt;&lt;br /&gt;&lt;p&gt;What is the business value of Information Architecture? &lt;a href="http://iasummit.org/2009/program/presentations/roi-retaining-our-interest/"&gt;Eric Reiss&lt;/a&gt;, co-founder of FatDUX, a user-experience design company headquartered in Copenhagen, reviews our current approaches, including limited use of the bean-counter acronyms, and explains why these arguments are usually not compelling for business executives.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;With an uncertain economy and tight budgets, we need to convince them that what we do will help their business and why. Our responsibility, Eric argues, is to focus on giving our clients viable choices rather than &amp;#8220;it depends.&amp;#8221;&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Eric_Reiss.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Eric_Reiss.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Semantic Web: What IAs Need to Know About Web 3.0&lt;/strong&gt; &amp;#8211; &lt;i&gt;Chiara Fox&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Information architects have been singing the praises of metadata, thesauri, and controlled vocabularies for years. But there is a new game in town: the Semantic Web. &lt;/p&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/the-semantic-web-what-ias-need-to-know-about-web-30/"&gt;Chiara Fox&lt;/a&gt;, Senior Information Architect at Adaptive Path, answers the questions &amp;#8220;What exactly is the Semantic Web?&amp;#8221; and &amp;#8220;Why should I care?&amp;#8221; She provides greater context in how ontologies are similar and different from thesauri and taxonomies, provides examples of how this technology is being used in the marketplace, and looks at how these concepts can be incorporated into the information architecture work that we do today.&lt;/p&gt; &lt;br /&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Chiara_Fox.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Chiara_Fox.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Designing Rules: The Engine of User Experience&lt;/strong&gt; &amp;#8211; &lt;i&gt;Dan Brown&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Rules provide an underlying structure that governs the experience: what is displayed, when it&amp;#8217;s displayed, and how it responds to user actions.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;The depth of systems means that information architects no longer design structures with specific pieces of content in mind, but instead have to design structures around classifications, categories, and abstractions. Information architects must consider the rules that govern these objects and their appearance, display, and response to users.&lt;/p&gt;
&lt;p&gt;Co-founder and principal at EightShapes, &lt;a href="http://iasummit.org/2009/program/presentations/designing-rules-the-engine-of-user-experience/"&gt;Dan Brown&lt;/a&gt; lays the groundwork for how we think and talk about this aspect of our work and provides a rationale for why thinking about rules is important. He  distinguishes good rules from bad and offers a framework for designing and documenting them.&lt;/p&gt; &lt;br /&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Dan_Brown.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Dan_Brown.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;A Real Nowhere Man: Managing Remote Teams Remotely&lt;/strong&gt; &amp;#8211; &lt;i&gt;Joe Sokohl&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet from countries we know about only through Wikipedia or the Travel Channel.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;UX Lead for PracticeWorks, &lt;a href="http://iasummit.org/2009/program/presentations/a-real-nowhere-man-managing-remote-teams-remotely/"&gt;Joe Sokohl&lt;/a&gt; discusses principles to live by when managing teams remotely including: communication, flexibility, sensitivity, courage, and the best tool of all, empathy.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Joe_Sokhol.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Joe_Sokohl.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Experience Themes: An Element of Story Applied to Design&lt;/strong&gt; &amp;#8211; &lt;i&gt;Cindy Chastain&lt;/i&gt;&lt;br /&gt;&lt;p&gt;In the context of design, experience themes can be used as a conceptual framework that unifies the form, shape and quality of interactions. They expand our approach to user-centered design by reminding us to step back and consider the aesthetic and semantic experience of a product.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;In this presentation, User Experience designer and screenwriter, &lt;a href="http://iasummit.org/2009/program/presentations/experience-themes-an-element-of-story-applied-to-design/"&gt;Cindy Chastain&lt;/a&gt; looks at what makes experience themes unique and important, using examples from other crafts to illustrate her points. She also discusses how themes can be used in the design process and demonstrates her approach with a project she has recently completed.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Cindy_Chastain.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Cindy_Chastain.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Design Games for IA&lt;/strong&gt; &amp;#8211; &lt;i&gt;Donna Spencer&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Would you like your design team to collaborate better? Are you looking to gather more valuable insights from your focus groups and interviews?&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Freelance Information Architect and Interaction Designer, &lt;a href="http://iasummit.org/2009/program/presentations/design-games-for-ia/"&gt;Donna Spencer&lt;/a&gt;, describes design games as a fun, technology-neutral way of gathering design insights for your projects. In this presentation she focuses on games and tips most applicable to IA projects, for all types of projects and people, including:&lt;/p&gt;
	&lt;p&gt;* Freelisting; 
* Design the Home page and Divide-the-Dollar;
* Reverse-it and Idea cards&lt;/p&gt;

&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Donna_Spencer.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Design_Games_for_IA.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Site Redesign: When Hell Freezes Over Use A Blowtorch&lt;/strong&gt; &amp;#8211; &lt;i&gt;Melissa Matross&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Head of the user experience discipline for Hotwire, an Expedia-owned discount travel website, &lt;a href="http://iasummit.org/2009/program/presentations/site-redesign-when-hell-freezes-over-use-a-blowtorch/"&gt;Melissa Matross&lt;/a&gt; shares lessons from successes, failures, and pain at Hotwire to help guide those embarking on a large-scale UX project.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Based on her experience driving the first successful Site Redesign at Hotwire, Melissa discusses strategies and tactics to:&lt;/p&gt;
	&lt;p&gt;* Sell your large-scale UX project, gaining support and approval to augment UX and Engineering staff to resource the effort.
* Make your project happen by distributing the work while showcasing UX leadership and maintaining momentum toward completion.
* Demonstrate UX successes and build equity within the organization for future work.&lt;/p&gt;

&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Melissa_Matross.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Melissa_Matross.m4a"&gt; Download&lt;/a&gt; &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Motivating Teams: Inspiring People To Do Great Work&lt;/strong&gt; &amp;#8211; &lt;i&gt;Dorelle Rabinowitz&lt;/i&gt;&lt;br /&gt;&lt;p&gt;How does a manager deal with an inherited team, rather than a team she hand-picked? Sometimes a manager has to motivate someone who applied for that manager&amp;#8217;s job – and is extremely resentful. What about the differences between innies and outies?&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/motivating-teams-inspiring-people-to-do-great-work/"&gt;Dorelle Rabinowitz&lt;/a&gt;, lead of the Design Systems Group at eBay, shares stories from both managers and individual contributors about how they either inspired their teams to do great things or how things fell apart.&lt;/p&gt;
&lt;p&gt;Dorelle also talks about communication styles, team exercises like design sessions and reviews, sharing work, mentoring, and ways to foster a sense of community – all through real-life examples.&lt;/p&gt;   &lt;br /&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Motivating_Teams.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Motivating_Teams.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;IA Spy School&lt;/strong&gt; &amp;#8211; &lt;i&gt;Joe Dyer&lt;/i&gt;&lt;br /&gt;&lt;p&gt;Fact: The greatest Information Architect in the world may never get his or her work implemented without the ability to influence decision makers.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Senior Information Architect at Travelocity, &lt;a href="http://iasummit.org/2009/program/presentations/ia-spy-school/"&gt;Joe Dyer&lt;/a&gt; runs the IA Spy School,  outlining simple techniques and methods for working IAs to gather, share, and exploit data to gain influence over decision makers, including areas of:&lt;/p&gt;
	&lt;p&gt;* Intelligence Gathering
* The Power of sharing intelligence and building a repository
* Five methods used to gain influence with any decision maker
* Ethical considerations when collecting and sharing intelligence.&lt;/p&gt;

&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Joe_Dyer.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/IA_Spy_School.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;
	&lt;p&gt;&lt;strong&gt;Evolve or Die: the Future of IA examined&lt;/strong&gt; &amp;#8211; &lt;i&gt;Christina Wodtke, Gene Smith, Russ Unger, Joshua Porter&lt;/i&gt;&lt;br /&gt;&lt;p&gt;For Information Architecture to stay relevant in this world of highly dynamic social websites, it must adopt new bodies of learning and new strategies.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;This panel, consisting of &lt;a href="http://iasummit.org/2009/program/presentations/evolve-or-die-the-future-of-ia-examined/"&gt;Christina Wodtke&lt;/a&gt;, &lt;a href="http://iasummit.org/2009/program/presentations/evolve-or-die-the-future-of-ia-examined/"&gt;Gene Smith&lt;/a&gt;, &lt;a href="http://iasummit.org/2009/program/presentations/evolve-or-die-the-future-of-ia-examined/"&gt;Russ Unger&lt;/a&gt;, and &lt;a href="http://iasummit.org/2009/program/presentations/evolve-or-die-the-future-of-ia-examined/"&gt;Joshua Porter&lt;/a&gt; use scenario planning to look at four futures of IA exploring ways IA can evolve, including one dystopia in which IA does not. Four senior practitioners will outline each scenario, then invite dialog from the audience.&lt;/p&gt; &lt;br /&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Evolve_or_Die.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Evolve_or_Die.m4a"&gt; Download&lt;/a&gt; &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Adoption of Web Standards into Web Design and Development: A Report on a Large Survey&lt;/strong&gt; &amp;#8211; &lt;i&gt;David Robbins&lt;/i&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/the-adoption-of-web-standards-into-web-design-and-development-a-report-on-a-large-survey/"&gt;David Robins&lt;/a&gt;, Assistant Professor in the Interdisciplinary Program in Information Architecture and Knowledge Management at Kent State University, shares preliminary results from a survey developed in partnership with colleague &lt;a href="http://iasummit.org/2009/program/presentations/the-adoption-of-web-standards-into-web-design-and-development-a-report-on-a-large-survey/"&gt;Sanda Katila&lt;/a&gt; to explore how web designers and developers are adopting web standards into their work processes.. The survey was administered to 128 people from 12 countries.&lt;/p&gt;&lt;/p&gt;

	&lt;p&gt;The preliminary results cover:
# The level of commitment to web standards by designers, developers and organizations. 
# What forces drive the adoption of web standards. 
# The extent to which web standards have influenced work processes.&lt;/p&gt;

&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/David_Robbins.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/David_Robbins.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;
	&lt;p&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Using Enterprise IA to Support Business Strategy: Driving Revenue and Brand Health with Better Information Management&lt;/strong&gt; &amp;#8211; &lt;i&gt; &amp;#8211; Samantha Starmer &amp;#38; Gary Carlson&lt;/i&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://iasummit.org/2009/program/presentations/using-enterprise-ia-to-support-business-strategy-driving-revenue-and-brand-health-with-better-information-management/"&gt;Samantha Starmer&lt;/a&gt;, Senior manager at &lt;span class="caps"&gt;REI&lt;/span&gt;.com, and &lt;a href="http://iasummit.org/2009/program/presentations/using-enterprise-ia-to-support-business-strategy-driving-revenue-and-brand-health-with-better-information-management/"&gt;Gary Carlson&lt;/a&gt;, a senior consultant, share a case study where they identified a business case and &lt;span class="caps"&gt;ROI&lt;/span&gt; for an enterprise information architecture project that led to significant money and resource commitments.&lt;/p&gt;&lt;/p&gt;

&lt;p&gt;Samantha and Gary explain how they were able to evangelize horizontally and vertically, present their case to executives, and bring a true business perspective to the project. In the end, these approaches  enabled wide cross-divisional support.&lt;/p&gt;
&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Starmer_Carlson.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-day-1/Using_Enterprise_IA_to_Support_Business_Strategy.m4a"&gt; Download&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;
&lt;h4&gt;These podcasts are sponsored by:&lt;/h4&gt;&lt;br /&gt;
	&lt;p&gt;&lt;a href="http://www.asist.org"&gt;&lt;img src="/files/banda/when-life-intervenes/asistlogoHiRes2.gif" width="163" height="54" alt="ASIS&amp;#38;T logo" title="ASIS&amp;#38;T logo"/&gt;&lt;/a&gt;&lt;br /&gt;The &amp;#8220;American Society of Information Science &amp;#38; Technology&amp;#8221;:http://asist.org/: Since 1937, ASIS&amp;#38;T has been &lt;span class="caps"&gt;THE&lt;/span&gt; society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iasummit.org"&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt;&lt;/a&gt; &lt;br /&gt;The &amp;#8220;IA Summit&amp;#8221;:http://www.iasummit.org: the premier gathering place for information architects and other user experience professionals.&lt;/p&gt;

	&lt;p&gt;The theme of the event this year, Expanding Our Horizons, inspired peers and industry experts to come together to speak about a wide range of topics. This included information as wide ranging as practical techniques &amp;#38; tools to evolving practices to create better user experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com"&gt;&lt;img src="http://boxesandarrows.com/assets/custom/484/banda_logo.gif" width="202" height="25" alt="The design behind the design" title="Boxes and Arrows logo"/&gt;&lt;/a&gt;&lt;br /&gt;&amp;#8220;Boxes &amp;#38; Arrows&amp;#8221;:http://www.boxesandarrows.com: Since 2001, Boxes &amp;#38; Arrows has been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.&lt;/p&gt;

	&lt;p&gt;Contribute as an editor or author, and get your ideas out there.  &amp;#8220;boxesandarrows.com/about/participate&amp;#8221;:http://www.boxesandarrows.com/about/participate&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/cc.png" align="right"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/uOViSP3wsxQ" height="1" width="1"/&gt;</description>
      <pubDate>Thu, 09 Apr 2009 07:28:44 GMT</pubDate>
      <author>Jeff Parks</author>
      <category>Learning From Others</category>
      <category>Podcasts</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ia-summit-09-day-1</feedburner:origLink></item>
    <item>
      <title>IA Summit 09 - Keynote</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/_XFlHCFCotA/ia-summit-09-keynote</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ia-summit-09-keynote</guid>
      <description>&lt;div class="slider-player"&gt;&lt;br /&gt;        &lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;                &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/wesch-opening/Michael_Wesch.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/ia-summit-09-keynote/Michael_Wesch.m4a"&gt; Download&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/ia-summit-09-keynote"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; IA Summit theme music created and provided by &lt;/i&gt;&lt;a href="http://www.bumpertunes.net/"&gt; BumperTunes™&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="/files/banda/ia-summit-09-keynote/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt; &lt;br /&gt;&lt;h2&gt;IA Summit 2009 Podcasts&lt;/h2&gt;&lt;br /&gt;The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (&amp;#8220;see schedule&amp;#8221;:http://iasummit.org/2009/program/schedule/).&lt;br /&gt;&lt;br /&gt;
| &amp;#8220;Preview&amp;#8221;:http://boxesandarrows.com/view/when-life-intervenes | &lt;b&gt;Keynote&lt;/b&gt; | &amp;#8220;Day 1&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-day-1 | &amp;#8220;Day 2&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-day-2 | &amp;#8220;Day 3&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-3 | &amp;#8220;Closing Plenary&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-plenary |&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The IA Summit Opening Keynote&lt;/h3&gt;&lt;br /&gt;&lt;a href="http://iasummit.org/2009/program/keynotes/"&gt;Michael Wesch&lt;/a&gt; opened the IA Summit this year with an inspired keynote that provides a fresh and ambitious direction for all designers.&lt;br /&gt;
	&lt;p&gt;He points out that our &amp;#8220;audiences&amp;#8221; aren&amp;#8217;t audiences at all, but rather creators, and our job is not to lecture but to enable. With this new approach comes not only design challenges but the joy of reconnecting people to each other, which he illustrated with a series of extraordinary video clips.&lt;/p&gt;

	&lt;p&gt;The following is an outline of some of his key points; please download the audio for the complete experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Contrast Reveals Mediation&lt;/h4&gt;&lt;br /&gt;Wesch tells several stories about his study of cultural anthropology and how those illustrate how Western culture, and in particular US culture, has become completely mediated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Inspiration Trumps&lt;/h4&gt;&lt;br /&gt;He then illustrates the process of how his video &amp;#8220;The Machine Is Us/ing Us&amp;#8221;:http://www.youtube.com/watch?v=NLlGopyXT_g&amp;#38;eurl=http%3A%2F%2Fboxesandarrows.com%2Fview%2Fia-summit-09-keynote&amp;#38;feature=player_embedded becomes an internet phenomenon and how its rise represents an alternative to the mass media machine that has developed in the US over the last several decades.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Varieties of Media Bias&lt;/h4&gt;&lt;br /&gt;Content bias (e.g. liberal or conservative bent) is only one of many types of media bias, and that all of them add up to &amp;#8220;metaphysical bias.&amp;#8221; The effects of this have not changed much over time, that comments made about the printing press can help us reflect on what is happening in the current environment. Wesch wants us, as the creators of the tools, to think about what environment we want to create and work towards it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Checking Out&lt;/h4&gt;&lt;br /&gt;Using his classroom as a crucible, Wesch delves into how US culture arrived in its current state, using the assembly line as the starting place, moving through &lt;span class="caps"&gt;MTV&lt;/span&gt;, and onto American Idol. As a part of this journey, he traces the history of &amp;#8220;whatever&amp;#8221; and comments on the current cultural impotence.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Burgeoning Transformation&lt;/h4&gt;&lt;br /&gt;Wesch then assembles a multi-faceted picture that there is hope for our culture through the interaction of digital artifacts. He spends a significant portion of the talk showing various example of these conversations. YouTube acts as a meme-spreader and remix environment, and Twitter allows you to see yourself clearly.&lt;/p&gt;

	&lt;p&gt;4chan, the disputably infamous &amp;#8220;imageboard,&amp;#8221; morphs into Anonymous and plays tricks on over 9000 celebrities and groups that take themselves too seriously. Wesch makes the point that we&amp;#8217;re in the midst of a &amp;#8220;context collapse,&amp;#8221; examines what that means, and shows what people are trying to do with the tools that are currently available.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Architectures of Participation&lt;/h4&gt;&lt;br /&gt;In the end, &amp;#8220;Architectures of Participation are becoming the architecture of our daily life.&amp;#8221; Designers will be shaping the tools that shape the culture and hopes that our community of practice can help humanity &amp;#8220;do whatever it takes by whatever means necessary.&amp;#8221; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;These podcasts are sponsored by:&lt;/h4&gt;&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.asist.org"&gt;&lt;img src="/files/banda/when-life-intervenes/asistlogoHiRes2.gif" width="163" height="54" alt="ASIS&amp;#38;T logo" title="ASIS&amp;#38;T logo"/&gt;&lt;/a&gt;&lt;br /&gt;The &amp;#8220;American Society of Information Science &amp;#38; Technology&amp;#8221;:http://asist.org/: Since 1937, ASIS&amp;#38;T has been &lt;span class="caps"&gt;THE&lt;/span&gt; society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iasummit.org"&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt;&lt;/a&gt; &lt;br /&gt;The &amp;#8220;IA Summit&amp;#8221;:http://www.iasummit.org: the premier gathering place for information architects and other user experience professionals.&lt;/p&gt;

	&lt;p&gt;The theme of the event this year, Expanding Our Horizons, inspired peers and industry experts to come together to speak about a wide range of topics. This included information as wide ranging as practical techniques &amp;#38; tools to evolving practices to create better user experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com"&gt;&lt;img src="http://boxesandarrows.com/assets/custom/484/banda_logo.gif" width="202" height="25" alt="The design behind the design" title="Boxes and Arrows logo"/&gt;&lt;/a&gt;&lt;br /&gt;&amp;#8220;Boxes &amp;#38; Arrows&amp;#8221;:http://www.boxesandarrows.com: Since 2001, Boxes &amp;#38; Arrows has been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.&lt;/p&gt;

	&lt;p&gt;Contribute as an editor or author, and get your ideas out there.  &amp;#8220;boxesandarrows.com/about/participate&amp;#8221;:http://www.boxesandarrows.com/about/participate&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/_XFlHCFCotA" height="1" width="1"/&gt;</description>
      <pubDate>Sun, 05 Apr 2009 23:07:48 GMT</pubDate>
      <author>Jeff Parks</author>
      <category>Big Ideas</category>
      <category>Learning From Others</category>
      <category>Podcasts</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ia-summit-09-keynote</feedburner:origLink></item>
    <item>
      <title>IA Summit 09 - Plenary</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/gawxuz9qres/ia-summit-09-plenary</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/ia-summit-09-plenary</guid>
      <description>&lt;div class="slider-player"&gt;&lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;    &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/ia-summit-09-plenary/Jesse_James_Garrett.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;    &lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/ia-summit-09-plenary/Jesse_James_Garrett.m4a"&gt; Download&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href="#video"&gt;Watch the video&lt;/a&gt;&lt;br /&gt;
	&lt;p&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/ia-summit-09-plenary"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;i&gt; IA Summit theme music created and provided by &lt;/i&gt;&lt;a href="http://www.bumpertunes.net/"&gt; BumperTunes™&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="/files/banda/ia-summit-09-plenary/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt; &lt;br /&gt;&lt;h2&gt;IA Summit 2009 Podcasts&lt;/h2&gt;&lt;br /&gt;The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (&amp;#8220;see schedule&amp;#8221;:http://iasummit.org/2009/program/schedule/). &lt;br /&gt;&lt;br /&gt;
| &amp;#8220;Preview&amp;#8221;:http://boxesandarrows.com/view/when-life-intervenes | &amp;#8220;Keynote&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-keynote | &amp;#8220;Day 1&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-day-1 | &amp;#8220;Day 2&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-day-2 | &amp;#8220;Day 3&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-3 | &lt;b&gt;Closing Plenary&lt;/b&gt; |&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;The IA Summit Closing Plenary&lt;/h3&gt;&lt;br /&gt;&lt;img src="/files/banda/ia-summit-09-plenary/Jesse_James_Garrett.jpg" width="351" height="264" align="right" alt="Jesse James Garrett delivers a passionate closing plenary at the 2009 IA Summit in Memphis, TN." title="Jesse James Garrett" style="margin-left: 8px;"/&gt;Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, &amp;#8220;IA Recon&amp;#8221;:http://www.jjg.net/ia/recon/ .&lt;/p&gt;

	&lt;p&gt;In this IA Summit Closing Plenary, given without slides while wandering amidst the audience, Jesse examines what he has learned at the conference, he thoughts on the nature of the discipline and the practitioner, and gives bold, perhaps even shocking advice for the future direction of information architecture.&lt;/p&gt;

	&lt;p&gt;The following is an outline of some of his key points; please download the audio or watch the video for the complete experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Looking Back&lt;/h4&gt;&lt;br /&gt;Jesse revisits the turbulence of the first IA Summit in Boston, lamenting that he does not see this same turbulence in the IA community right now. Warning that &amp;#8220;the opposite of turbulence is stagnation,&amp;#8221; he looks back at the Great Depression and compares our grandparent&amp;#8217;s feelings of scarcity to the community&amp;#8217;s continued reliance on categorization in its various guises (e.g. taxonomy, thesauri, etc.) for its identity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Moving On&lt;/h4&gt;&lt;br /&gt;Thanking IA leaders and the organizations that have nurtured Information Architecture, he declares that it is time to move on from the past. Leaders in IA, including himself, are notable based upon what they say about their work, not by their actual work and asks, &amp;#8220;Do you know good IA when you see it?&amp;#8221;&lt;/p&gt;

	&lt;p&gt;He is surprised that we don&amp;#8217;t have schools of thought around IA. We have many ways to talk about our processes, but not about the &amp;#8220;product of our work, a language of critique.&amp;#8221; Until we can talk about the qualities of IA, we cannot judge the quality of the work.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;No Information Architects&lt;/h4&gt;&lt;br /&gt;One of the desires of the IA community is to command respect. However, the overall value will take time to manifest itself, only reaching critical mass when &amp;#8220;someone from this room&amp;#8221; ascends to be &lt;span class="caps"&gt;CEO&lt;/span&gt; of an organization and creates a culture that respects the user to decimate the competition.&lt;/p&gt;

	&lt;p&gt;Jesse then puts forth his declaration that Information Architects and Interaction Designers do not exist. &amp;#8220;There are, and only ever have been, User Experience Designers.&amp;#8221;&lt;/p&gt;

	&lt;p&gt;He continues by breaking down UxD, examining how each element implied in the title illuminate his hypothesis &amp;#8211; that the ephemeral and insubstantial &lt;span class="caps"&gt;CAN&lt;/span&gt; be designed independent of medium and across media. The web is just clay, he implores, and we can use many materials to create experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Synthesis &amp;#38; Cohesion&lt;/h4&gt;&lt;br /&gt;Engagement is paramount, within any medium and across mediums. &amp;#8220;Designing with human experience as an explicit outcome and human engagement as a specific goal is unique in human history.&amp;#8221;&lt;/p&gt;

	&lt;p&gt;The varieties of engagement (e.g. the senses, mind, heart, and body) and other elements that influence the experience (e.g. capabilities, context, constraints) create the environment in which we work. UxD produces experiences that cross all of these elements, and mapping these experiences is incredibly challenging. The main goal is to synthesize them and create cohesive experiences that honor them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;Discovery, not Invention&lt;/h4&gt;&lt;br /&gt;With perception covered by visual designers, sound designers, and industrial designers, cognition and emotion are the manifest destiny of IA. User experience is not about information, rather, it is always about people and how they relate to information.&lt;/p&gt;

	&lt;p&gt;By structuring the information, User Experience Designers structure the tools that humanity uses. And, as a result, we influence how people think and feel. The final result is that those tools, in turn, shape humanity. We should embrace that responsibility.&lt;/p&gt;

	&lt;p&gt;Jesse predicts that UxD will take it&amp;#8217;s place among fundamental human crafts. He posits that we are discovering the realities of people, their tools, and experiences rather than inventing them. With only ten years under our belts, we&amp;#8217;ve only just begun that discovery, and he hopes that there will always be more.&lt;a name="video"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="230"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4304573&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ff9933&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4304573&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ff9933&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="230"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;i&gt;Video by Chris Pallé and &amp;#8220;The UX Workshop&amp;#8221;:http://theuxworkshop.tv/&lt;/p&gt;

	&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;photo by &amp;#8220;Jorge Arango&amp;#8221;:http://www.flickr.com/photos/jarango/3382137521/&lt;/i&gt;&lt;br /&gt;Thanks to Chris and Jorge.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;These podcasts are sponsored by:&lt;/h4&gt;&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.asist.org"&gt;&lt;img src="/files/banda/when-life-intervenes/asistlogoHiRes2.gif" width="163" height="54" alt="ASIS&amp;#38;T logo" title="ASIS&amp;#38;T logo"/&gt;&lt;/a&gt;&lt;br /&gt;The &amp;#8220;American Society of Information Science &amp;#38; Technology&amp;#8221;:http://asist.org/: Since 1937, ASIS&amp;#38;T has been &lt;span class="caps"&gt;THE&lt;/span&gt; society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iasummit.org"&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt;&lt;/a&gt; &lt;br /&gt;The &amp;#8220;IA Summit&amp;#8221;:http://www.iasummit.org: the premier gathering place for information architects and other user experience professionals.&lt;/p&gt;

	&lt;p&gt;The theme of the event this year, Expanding Our Horizons, inspired peers and industry experts to come together to speak about a wide range of topics. This included information as wide ranging as practical techniques &amp;#38; tools to evolving practices to create better user experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com"&gt;&lt;img src="http://boxesandarrows.com/assets/custom/484/banda_logo.gif" width="202" height="25" alt="The design behind the design" title="Boxes and Arrows logo"/&gt;&lt;/a&gt;&lt;br /&gt;&amp;#8220;Boxes &amp;#38; Arrows&amp;#8221;:http://www.boxesandarrows.com: Since 2001, Boxes &amp;#38; Arrows has been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.&lt;/p&gt;

	&lt;p&gt;Contribute as an editor or author, and get your ideas out there.  &amp;#8220;boxesandarrows.com/about/participate&amp;#8221;:http://www.boxesandarrows.com/about/participate&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/gawxuz9qres" height="1" width="1"/&gt;</description>
      <pubDate>Sun, 05 Apr 2009 23:07:39 GMT</pubDate>
      <author>Jeff Parks</author>
      <category>Big Ideas</category>
      <category>Podcasts</category>
      <category>Professionalism</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/ia-summit-09-plenary</feedburner:origLink></item>
    <item>
      <title>When Life Intervenes</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/MTlCnLCXkZk/when-life-intervenes</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/when-life-intervenes</guid>
      <description>&lt;div class="slider-player"&gt;&lt;br /&gt;        &lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;                &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://www.boxesandarrows.com/files/banda/when-life-intervenes/When_Life_Intervenes.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://www.boxesandarrows.com/files/banda/when-life-intervenes/Conversation_with_Samantha_Bailey.m4a"&gt; Download&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/when-life-intervenes"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; IA Summit theme music created and provided by &lt;/i&gt;&lt;a href="http://www.bumpertunes.net/"&gt; BumperTunes™&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo.jpg" width="155" height="51" alt="2009 IA Summit logo" title="IASummit.org"/&gt; &lt;br /&gt;&lt;h2&gt;IA Summit 2009 Podcasts&lt;/h2&gt;&lt;br /&gt;The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (&amp;#8220;see schedule&amp;#8221;:http://iasummit.org/2009/program/schedule/).&lt;br /&gt;&lt;br /&gt;
| &lt;b&gt;Preview&lt;/b&gt; | &amp;#8220;Keynote&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-keynote | &amp;#8220;Day 1&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-day-1 | &amp;#8220;Day 2&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-2 | &amp;#8220;Day 3&amp;#8221;:http://www.boxesandarrows.com/view/ia-summit-09-day-3 | &amp;#8220;Closing Plenary&amp;#8221;:http://boxesandarrows.com/view/ia-summit-09-plenary |&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;When Life Intervenes&lt;/h2&gt;&lt;br /&gt;&lt;img src="/files/banda/when-life-intervenes/samanthaandniles.jpg" width="162" height="194" align="right" cellpadding="10" alt="Mom and baby" title="Mom and baby"/&gt;Samantha Bailey missed the 2008 IA Summit in Miami due to an illness. Still, she could look forward to 2009 as the Summit&amp;#8217;s Chairperson. A few months later, she was excited to find out she would be having a baby, due several weeks after the Summit. With Fate relishing its spoiler role, Niles arrived six weeks early &amp;#8211; ensuring that Samantha would miss the &amp;#8216;09 Summit, her Summit.&lt;br /&gt;
	&lt;p&gt;I spoke with Samantha the week before this year&amp;#8217;s Summit about how she approached creating this year&amp;#8217;s IA Summit program, the how the Summit community has morphed over time, and what it means to be a part of this community of practice.&lt;/p&gt;

	&lt;p&gt;This is a first in a series of IA Summit podcast posts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Creating the Program&lt;/h3&gt;&lt;br /&gt;Samantha talks about how she started forming the 10th Summit by creating a big committee around her, then looking both backward and forward to ensure that the program reflected at the same time it set a new course. She points out that patterns are forming around the  choosing of the opening keynote and closing plenary speakers.&lt;/p&gt;

	&lt;p&gt;The keynote speaker shapes the theme, how people perceive event. At the Summit, this tends to be someone that&amp;#8217;s not an &amp;#8220;insider.&amp;#8221; When Peter Merholz suggested Michael Wesch, Kansas State Professor and producer of the powerful &amp;#8220;The Machine is Us/ing Us.&amp;#8221;:http://www.youtube.com/watch?v=6gmP4nk0EOE YouTube video, Samantha and her team knew it was right because their reaction was, &amp;#8220;How did we not think of that before?&amp;#8221; &lt;br /&gt;(Download Michael Wesch&amp;#8217;s Opening Keynote later this week.)&lt;/p&gt;

	&lt;p&gt;For the closing plenary, organizers look for an insider, someone who is a highly respected, deep thinker. Jesse James Garrett has, for several years, participated in 5-minute Madness, always offering wisdom in that narrow slice of time, making him a perfect choice to sunset the &amp;#8216;09 Summit.&lt;br /&gt;(Download Jesse James Garrett&amp;#8217;s Closing Plenary later this week.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Summit History and the Communities of Practice&lt;/h3&gt;&lt;br /&gt;We talk about the 20th anniv of the World Wide Web, and how we continue to use some of the same tools for a completely different Web.&lt;img src="/files/banda/when-life-intervenes/baileyfastfamily.jpg" width="145" height="193" align="right" alt="Happy family" title="Happy family"/&gt;&lt;/p&gt;

	&lt;p&gt;Further, Samantha goes into detail about how summit has changed in respect to different communities and their involvement in the Summit. She describes how, from 2001 to 2003, the discussion was around whether IA as a practice would survive the Tech bubble bursting. In recent years, the practice has started to broaden its horizons and interact with other practices more openly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Boxes and Arrows welcomes Niles. Congratulations, Samantha and Karl! Thanks to Samantha for taking the time to speak with us.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h4&gt;These podcasts are sponsored by:&lt;/h4&gt;&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.asist.org"&gt;&lt;img src="/files/banda/when-life-intervenes/asistlogoHiRes2.gif" width="163" height="54" alt="ASIS&amp;#38;T logo" title="ASIS&amp;#38;T logo"/&gt;&lt;/a&gt;&lt;br /&gt;The &amp;#8220;American Society of Information Science &amp;#38; Technology&amp;#8221;:http://asist.org/: Since 1937, ASIS&amp;#38;T has been &lt;span class="caps"&gt;THE&lt;/span&gt; society for information professionals leading the search for new and better theories, techniques, and technologies to improve access to information.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.iasummit.org"&gt;&lt;img src="/files/banda/when-life-intervenes/ia09logo-good.gif" width="153" height="39" alt="IA Summit 2009 logo" title="IA Summit 2009 logo"/&gt;&lt;/a&gt; &lt;br /&gt;The &amp;#8220;IA Summit&amp;#8221;:http://www.iasummit.org: the premier gathering place for information architects and other user experience professionals.&lt;/p&gt;

	&lt;p&gt;The theme of the event this year, Expanding Our Horizons, inspired peers and industry experts to come together to speak about a wide range of topics. This included information as wide ranging as practical techniques &amp;#38; tools to evolving practices to create better user experiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com"&gt;&lt;img src="http://boxesandarrows.com/assets/custom/484/banda_logo.gif" width="202" height="25" alt="The design behind the design" title="Boxes and Arrows logo"/&gt;&lt;/a&gt;&lt;br /&gt;&amp;#8220;Boxes &amp;#38; Arrows&amp;#8221;:http://www.boxesandarrows.com: Since 2001, Boxes &amp;#38; Arrows has been a peer-written journal promoting contributors who want to provoke thinking, push limits, and teach a few things along the way.&lt;/p&gt;

	&lt;p&gt;Contribute as an editor or author, and get your ideas out there.  &amp;#8220;boxesandarrows.com/about/participate&amp;#8221;:http://www.boxesandarrows.com/about/participate&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/MTlCnLCXkZk" height="1" width="1"/&gt;</description>
      <pubDate>Tue, 31 Mar 2009 00:45:48 GMT</pubDate>
      <author>Chris Baum</author>
      <category>From the Editors</category>
      <category>Podcasts</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/when-life-intervenes</feedburner:origLink></item>
    <item>
      <title>Wanted/Needed: UX Design for Collaboration 2.0</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/6s4kcfml3-E/wanted-needed-ux</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/wanted-needed-ux</guid>
      <description>&lt;p&gt;&lt;i&gt;&lt;b&gt;No current software supports the full process of collaboration.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;That&amp;rsquo;s a bold claim, and I hope that someone can prove me wrong.&lt;/p&gt;&lt;p&gt;This article is more of a &amp;ldquo;Working Towards &amp;hellip;&amp;rdquo; position paper than the final word; written in the hope that the ensuing discussion will either bring to light some software of which I&amp;rsquo;m not aware, or motivate the right people to develop what&amp;rsquo;s needed.&lt;/p&gt;&lt;p&gt;There is plenty of hype about &amp;ldquo;Collaboration 2.0&amp;rdquo; at the moment, but the bugle is being blown too loudly, too soon. Take, for instance, the Enterprise Collaboration Panel at last year&amp;rsquo;s &lt;a target="_blank" href="http://2007.o2con.com/"&gt;Office 2.0 Conference&lt;/a&gt;. Most of the discussion was really about communication rather than collaboration, with only a hint that beyond forming a social network (&amp;ldquo;putting the water cooler inside the computer&amp;rdquo;) there was still a lack of software that actually helped groups of people get the work done. What&amp;rsquo;s missing from the discussion is any formulation of what the process of collaboration entails; there&amp;rsquo;s no model from which collaborative applications could arise. If we can figure out a model then we in the UX community should be able to make a significant contribution to it.&lt;/p&gt;&lt;p&gt;I want to start this discussion by proposing a model for collaboration&lt;sup&gt;&lt;a href="#fn1"&gt;1&lt;/a&gt;&lt;/sup&gt;&lt;a name="n1"&gt;&lt;/a&gt; that links the various elements of collaboration, comment on the so-called &amp;ldquo;collaboration software&amp;rdquo; currently available, and make some tentative suggestions about IA and UX requirements for a real collaboration platform.&lt;/p&gt;&lt;h1&gt;A proposed model&lt;/h1&gt;&lt;br /&gt;&lt;h2&gt;Definition&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Collaboration is a co-ordinated sequence of actions performed by members of a team in order to achieve a shared goal.&lt;/p&gt;&lt;p&gt;The main concepts in this definition are:&lt;/p&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;&lt;b&gt;Collaboration is action-oriented.&lt;/b&gt; People must do something to collaborate. They may exchange ideas, arrange an event, write a report, lay bricks, or design some software. To collaborate is to act together and it is the combined set of actions that constitutes collaboration.&lt;/li&gt;    &lt;li&gt;&lt;b&gt;Collaboration is goal-oriented.&lt;/b&gt; The reason for working together is to achieve something. There is some purpose behind the actions: to create a web site, to build an office block, to support each other through grief, or some other human goal. The collaborators may have varying motivations, but the collaboration per se focuses on a goal that is shared.&lt;/li&gt;    &lt;li&gt;&lt;b&gt;Collaboration involves a team.&lt;/b&gt; No-one can collaborate alone. Collaboration requires a group of people working together. The team may be any size, may be geographically co-located or dispersed, membership may be voluntary or imposed, but there is at least some essence of being part of the team.&lt;/li&gt;    &lt;li&gt;&lt;b&gt;Collaboration is co-ordinated.&lt;/b&gt; That is, the team is working together in some sense. The co-ordination may follow some formal methodology, but can equally well be implicit and informal. There needs to be some sense at least that there are a number of things to be done, some sequences of actions, some allocation of tasks within the group, and some way to combine the contributions of different team members.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;h2&gt;Components of collaboration&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Any collaboration process involves interactions between six elements, as shown in the following diagram:&lt;/p&gt;&lt;p&gt;&lt;img width="396" height="254" title="The basic components of collaboration." alt="The basic components of collaboration." src="/files/banda/wanted-needed-ux/collaboration.jpg" /&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Figure 1. The basic components of collaboration&lt;/i&gt;&lt;/p&gt;&lt;h3&gt;Artifacts&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The Artifacts are the tangible objects relating to the collaboration. They include the outcomes of the process &amp;ndash; the office block that progressively gets built, the web site that finally gets commissioned &amp;ndash; as well as a variety of objects that were used along the way to promote, direct and record collaboration &amp;ndash; such as design documents, project schedules, and meeting agendas.&lt;/p&gt;&lt;h3&gt;Team&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The Team element includes the collaborators and the interactions between them: Team membership and authorization, inter-personal dynamics, personal identity, decision making processes, and communication.&lt;/p&gt;&lt;h3&gt;Tasks&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The Tasks element includes the list of things to be done in order to reach the goal, along with all the processes necessary to manage that list. How do tasks get formulated? How is their status recorded and tracked over time? How is the list prioritized and scheduled? How are tasks assigned to team members and how are personal &amp;lsquo;To Do&amp;rsquo; lists presented?&lt;/p&gt;&lt;h3&gt;Calendar&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Most collaboration is extended across time, and consequently requires some degree of time-management: setting deadlines, milestones and task completion dates; scheduling team meetings; and keeping an historical record of events.&lt;/p&gt;&lt;h3&gt;Actions&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Team members perform Actions based on the Tasks assigned to them. The Actions might just involve searching or viewing the Artifacts, but more typically mean modifying the Artifacts in some way. There might also be some meta-Actions such as maintaining the Artifact repository, keeping a log of Actions and commenting on the Artifacts.&lt;/p&gt;&lt;h3&gt;Resources&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Resources enable the Team members to perform the Actions. They include physical equipment, money, external advice, and all manner of software (project management, Wiki, spreadsheet, and content management systems, among others).&lt;/p&gt;&lt;h1&gt;The current state of collaborative software&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;There are three primary ways in which humans interact: conversations, transactions, and collaborations. There is plenty of software that enables conversation&amp;ndash;email, &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;VOIP&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;, chat, IM, forums&amp;ndash;and plenty of software for transactions&amp;ndash;eBay, PayPal, internet banking, shopping carts. But what is available for collaboration?&lt;/p&gt;&lt;p&gt;There are many software applications that seek to enable collaboration&lt;sup&gt;&lt;a href="#fn2"&gt;2&lt;/a&gt;&lt;a name="n2"&gt;&lt;/a&gt;&lt;/sup&gt;. But let&amp;rsquo;s see what happens when they are evaluated under these three categories:&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;The extent to which the software provides the required functional components (i.e. the boxes in Figure 1)&lt;/li&gt;    &lt;li&gt;The extent to which the software supports the interaction between those components (i.e. the lines in Figure 1)&lt;/li&gt;    &lt;li&gt;The usual criteria that apply to all software , such as ease of interaction, security, integration with other applications, and so on.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p&gt;It is true that there are software packages for most of the individual components of collaboration:&lt;/p&gt;&lt;ol&gt;&lt;br /&gt;    &lt;li&gt;Artifacts: we have software for maintaining and accessing a repository of digital Artifacts (e.g. any number of &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;CMS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; applications&amp;ndash;well-established ones like &lt;a href="http://software.emc.com/"&gt;Documentum&lt;/a&gt; or &lt;a href="http://www.oracle.com/stellent/index.html"&gt;Stellent&lt;/a&gt;, more recent one&amp;rsquo;s like &lt;a href="http://www.joomla.org/"&gt;Joomla!&lt;/a&gt; or any of the 925 others listed at &lt;a href="http://www.cmsmatrix.org/"&gt;The &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;CMS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; Matrix&lt;/a&gt;), and we can easily construct databases for tracking the status of non-digital Artifacts.&lt;/li&gt;    &lt;li&gt;Team: software for maintaining team membership, facilitating group-based decision support, and managing remote meetings (e.g. WebEx) and video conferencing. There is even some possibility that virtual worlds like Second Life may provide an effective environment for team interaction. In &lt;a target="_blank" href="http://www.informationweek.com/news/showArticle.jhtml?articleID=202601956"&gt;Growing Pains: Can Web 2.0 Evolve Into An Enterprise Technology?&lt;/a&gt;, Andy Dornan quotes a business manager as saying that &amp;ldquo;Second Life allows more user engagement than traditional video or phone conferencing.&amp;rdquo; I know of one company whose preliminary experiments with Second Life found that there was a more relaxed and open interaction via avatars than when a team interacted face-to-face.&lt;/li&gt;    &lt;li&gt;Tasks: software for maintaining task lists (e.g. &lt;a href="http://www.atlassian.com/software/jira/"&gt;Jira&lt;/a&gt;, &lt;a href="http://danube.com/scrumworks/pro"&gt;ScrumWorks&lt;/a&gt;); task dependencies and scheduling, Gantt Charts (&lt;a href="http://office.microsoft.com/en-us/project"&gt;Microsoft Project&lt;/a&gt;, &lt;a href="http://www.attask.com/"&gt;@task&lt;/a&gt;); brainstorming; workflow and process modeling; and others.&lt;/li&gt;    &lt;li&gt;Calendar: &lt;a href="http://office.microsoft.com/en-us/outlook"&gt;Microsoft Outlook&lt;/a&gt; (along with &lt;a href="http://www.microsoft.com/exchange"&gt;Microsoft Exchange Server&lt;/a&gt; so that the calendar is shared), &lt;a href="http://www.google.com/calendar"&gt;Google Calendar&lt;/a&gt;, among other similar software.&lt;/li&gt;    &lt;li&gt;Resources and Actions: Many software applications act as Resources for implementing diverse Actions. For instance, Wikis enable editing of shared documents, and there are any number of calculators, electronic dictionaries, encyclopedias, search engines, web design tools &amp;ndash; software that team members might use as they do their work.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;p&gt;These &amp;lsquo;point&amp;rsquo; solutions may address their targeted functions effectively and even showcase the core ideals of Web 2.0 &amp;ndash; user-generated content and taxonomies, broad-based participation, software-as-a-service (SaaS), and rich user-interfaces within a web browser. But they can&amp;rsquo;t just be lumped together and called &amp;ldquo;Collaboration&amp;rdquo; (with or without the 2.0 suffix). If you buy into the definition and model described above, it should be clear that true collaboration software must go beyond a set of disconnected point solutions and reach for the broader goal of enabling the whole collaboration process.&lt;/p&gt;&lt;p&gt;A key shortcoming of current so-called &amp;ldquo;collaborative software&amp;rdquo; is that there is no compelling metaphor or unifying vocabulary. We have many of the necessary pieces, but they do not interact at either the backend or user interface levels.&lt;/p&gt;&lt;h1&gt;Some major contenders&lt;/h1&gt;&lt;br /&gt;&lt;h3&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer_supported_cooperative_work"&gt;Computer-Supported Co-operative Work&lt;/a&gt; (CSCW) and &lt;a href="http://en.wikipedia.org/wiki/Computer-supported_collaboration"&gt;Computer-Supported Collaboration&lt;/a&gt; (CSC)&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;CSCW&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; and &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;CSC&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; both promised such systems, but where are the practical results? While these research areas from previous decades generated many novel and hopeful ideas, there seems to have been an overly academic orientation rather than much focus on software design. Although the theory made useful distinctions, such as the categorization of collaboration by time and space, the software that resulted from these efforts dealt more with communication and co-ordination than with real collaboration.&lt;/p&gt;&lt;h3&gt;&lt;a href="http://www.google.com/"&gt;Google&lt;/a&gt;&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Google offers an assortment of products that promote collaboration: Google Calendar, Google Apps, and more are promised. I was hoping that their acquisition of JotSpot in 2006 might result in a broader Wiki-based collaboration platform that unified those other offerings. But to date JotSpot has been silent. At this stage, Google&amp;rsquo;s offering is still an &amp;ldquo;assortment&amp;rdquo; rather than a clearly-conceived package.&lt;/p&gt;&lt;h3&gt;&lt;a href="http://zoho.com/"&gt;Zoho&lt;/a&gt;&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;The Zoho suite encapsulates virtually all the point-solutions mentioned above. It includes the standard office tools (word processing, spreadsheet, presentations, email), remote conferencing, chat, meeting organizer, calendar, project management and a Wiki. All of that and more is delivered via a SaaS model through your web browser. Zoho is way ahead of any competition because of its unified user interface. However, there are still important aspects lacking in Zoho: not primarily additional modules but some key IA and UX characteristics that I outline below.&lt;/p&gt;&lt;h3&gt;&lt;a href="http://www.microsoft.com/"&gt;Microsoft&lt;/a&gt;&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Perhaps the closest we have today is from Microsoft. Combine SharePoint, Outlook and the Office suite and this provides remarkably effective functionality for team management, scheduling meetings, communication and shared workspaces. Our organization makes heavy use of this combination, and it pushes teamwork and information sharing a long way ahead of where we once were. On the down-side, the Task management in that environment is quite simplistic, with little support for maintaining a complex task list, or prioritization, or comprehensive status reports. The Wiki facility shipped with SharePoint is very primitive&lt;sup&gt;&lt;a href="#fn3"&gt;3&lt;/a&gt;&lt;a name="n3"&gt;&lt;/a&gt;&lt;/sup&gt;. Microsoft has implemented a &amp;ldquo;Collaboration 1.0&amp;rdquo; approach rather than &amp;ldquo;Collaboration 2.0&amp;rdquo;, by which I mean it requires a large degree of centralized control rather than drawing on the power of social networking. Of course, the content of email, announcements, uploaded documents, and so on is completely open to freedom of expression, but the constrained environment and heavy IT infrastructure make the system as a whole feels complex and unwieldy.&lt;/p&gt;&lt;h3&gt;Multi-user editing&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Perhaps something specific needs to be said about one type of so-called collaborative software &amp;ndash; the type that enables multi-user editing of electronic documents. Most of these applications are primarily interested in version control: they maintain a repository of documents and control access to that repository. Authorized people can view documents and a subset of those can edit the documents. The software provides some process for giving each editor a copy of the document and when the changes have been made, the software merges the changes back into the master copy, while keeping some form of historical change log. Examples are &lt;a href="http://www.jivesoftware.com/"&gt;clearspace&lt;/a&gt; and the various text-based code-management tools such as &lt;a href="http://subversion.tigris.org/"&gt;Subversion&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;While revision control has an important role, it is a meager offering in terms of the extent of collaboration that it enables. In most cases, such applications assume that individuals work independently of each other. One user edits this part of the document and, as a quite separate task, another user may edit another part of the same document. Two people editing the same part of the document is treated as a problem, and typically the last person to submit changes trumps any previous changes.&lt;/p&gt;&lt;p&gt;A more significant level of collaboration requires the assumption that multiple people will be working together to edit the document simultaneously. That requires a single shared document rather than separate copies of a master document for each editor. See &lt;a href="http://en.wikipedia.org/wiki/Collaborative_editor"&gt;Wikipedia article&lt;/a&gt; for a list of such real-time collaborative editors.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.xmpp.org/"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;XMPP&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; (the Extensible Messaging and Presence Protocol) has extensions for both multi-user text editing and multi-user whiteboarding, so there is at least discussions about how such interaction can be standardized. But tools that use that protocol are few and far between.&lt;/p&gt;&lt;h1&gt;The Challenge for IA and UX&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;There are many human and business activities mediated by computer systems where IA and UX practitioners have provided design guidance to make the interaction more effective. Given that collaboration is fundamentally about interacting effective to jointly achieve some goal, IA and UX can play an even more substantial role than usual.&lt;/p&gt;&lt;p&gt;So, what principles would you apply to collaboration software? Here are my suggestions:&lt;/p&gt;&lt;p&gt;1.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Build the user interface around a consistent, unifying metaphor.&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;The metaphor should be goal-oriented. That is, a stated goal should take center-stage, with the Team, Tasks, Calendar, Resources, and Artifacts being other players in the drama.&lt;/li&gt;    &lt;li&gt;The user interface needs to enable and encourage interactions between collaborators. Perhaps the metaphor of a sport team would be effective.&lt;/li&gt;    &lt;li&gt;&amp;nbsp;A &amp;ldquo;portal&amp;rdquo;/dashboard pattern allows simple movement between team management, task list, calendar, documentation management and the like. That approach can collate the answers to core concerns like: What collaboration projects am I part of? What&amp;rsquo;s the current status of each? What&amp;rsquo;s on my To Do list?&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p&gt;2.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Build an open, extensible, modular framework: a collaboration platform rather than a single application.&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;The scope of collaboration is too extensive to expect that a single vendor will be able to provide all the pieces. It is important to allow modules to be gathered from multiple sources and plugged into a shared framework.&lt;/li&gt;    &lt;li&gt;For instance, Jira might be the first choice for the maintaining the Task list, but the framework should allow that to be substituted with alternatives. Similarly, in a basic system there may be a limited reporting feature (e.g. to view the change history for the Artifact), but it should be possible to plug in a more substantial reporting application later on.&lt;/li&gt;    &lt;li&gt;Most importantly, it will be important to provide a standard &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;API&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; to the Artifact repository, so that any number of applications can view, add and modify Artifacts.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p&gt;3.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Include at least the following functions &amp;ldquo;out of the box:&amp;rdquo;&lt;/p&gt;&lt;ul&gt;&lt;br /&gt;    &lt;li&gt;Team management: functions to define and authorize team members, and for individuals to update their personal profiles&lt;/li&gt;    &lt;li&gt;Task management: functions to add and prioritize tasks, allocate responsibilities to team members, and maintain current status&lt;/li&gt;    &lt;li&gt;Calendar management: all team members can add events to a single shared calendar&lt;/li&gt;    &lt;li&gt;Communication: integration with email, IM, and other technologies&lt;/li&gt;    &lt;li&gt;Meetings: ability to schedule a meeting and invite specific team members, publish an agenda, record notes and decisions from the meeting.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;p&gt;4.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The platform itself should maintain a collaboration history rather than leave that function to the plug-in components. All meetings, decisions, changes to Artifacts, Task status changes and other events are recorded in that history. The history should be displayed as a journal along a time-line as well as being exposed as a life-stream via &lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;&lt;span class="caps"&gt;RSS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;/Atom.&lt;/p&gt;&lt;p&gt;5.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Connect to other enterprise applications and data stores. A collaboration application will gain significant value if it can interact with existing databases, content management systems, security mechanisms, and if it can exchange data with other applications via some standard like Web Services.&lt;/p&gt;&lt;p&gt;6.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implement all this as a Rich Internet Application. The complexity of interactions between team members who are potentially geographically scattered indicates the platform needs to be web-based. The complexity of interactions between users and the system indicates that the user interface needs to be very dynamic, with near-real-time synchronization between all concurrent users and a shared Artifact repository.&lt;/p&gt;&lt;h1&gt;Conclusion&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;Maybe all I&amp;rsquo;ve done here is scratch an itch. But I hope that the itch is contagious.&lt;/p&gt;&lt;p&gt;Collaboration is an essential part of human endeavor and information technology is at a stage where it should be able to add value to collaboration in more ways that just connecting people in a social network. We have many web-based applications that address parts of the process, but who&amp;rsquo;s going to create the framework to bring it all together?&lt;/p&gt;&lt;hr /&gt;&lt;br /&gt;&lt;h1&gt;Footnotes&lt;/h1&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="#n1"&gt;1&lt;/a&gt; &lt;a name="fn1"&gt;&lt;/a&gt;This model was first presented at &lt;a href="http://www.barcampsydney.org/"&gt;BarCamp Sydney&lt;/a&gt; in August 2007.&lt;/p&gt;&lt;p&gt;&lt;a href="#n2"&gt;2&lt;/a&gt;&lt;a name="fn2"&gt;&lt;/a&gt; Capterra&amp;rsquo;s &lt;a href="http://www.capterra.com/web-collaboration-software"&gt;Web Collaboration Software Directory&lt;/a&gt; lists &amp;ldquo;174 Solutions&amp;rdquo;. See also the Wikipedia article on &lt;a href="http://en.wikipedia.org/wiki/Collaborative_software"&gt;collaborative software&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="#n3"&gt;3&lt;/a&gt;&lt;a name="fn3"&gt;&lt;/a&gt; Lawrence Liu &lt;a href="http://www.socialtext.com/sharepoint-wiki-review-best-of-breed"&gt;comments&lt;/a&gt; that the SharePoint Wiki is not intended to be best-of-breed, just something that &amp;ldquo;is sufficient for a very large percentage of our customer base&amp;rdquo;. Even that is wishful thinking, but fortunately, the guys at Atlassian have made a &lt;a href="http://www.atlassian.com/sharepoint/"&gt;SharePoint Connector for Confluence&lt;/a&gt; that can easily replace the default SharePoint Wiki.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/6s4kcfml3-E" height="1" width="1"/&gt;</description>
      <pubDate>Thu, 12 Mar 2009 22:00:16 GMT</pubDate>
      <author>Matthew C. Clarke</author>
      <category>Big Ideas</category>
      <category>Learning From Others</category>
      <category>Usercentric</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/wanted-needed-ux</feedburner:origLink></item>
    <item>
      <title>Designing the Democratic</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/kjwa62oYSCI/designing-the</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/designing-the</guid>
      <description>&lt;p&gt;The role of the information architect (IA), interaction designer, or user experience (UX) designer is to help create architecture and interactions which will impact the user in constructive, meaningful ways. Sometimes the design choices are strategic and affect a broad interaction environment; other times they may be tactical and detailed, affecting few. But sometimes the design choices we make are not good enough for the users we&amp;#8217;re trying to reach. Often a sense of democratic responsibility is missing in the artifacts and experiences which result from our designs and decisions.&lt;/p&gt;&lt;p&gt;Noted scholar on democracy James Banks simplifies its definition: democracy means rule by the people.&lt;sup&gt;1&lt;/sup&gt; Philosopher and pragmatist John Dewey, however, interprets democracy more deeply as a way of living together as well as a kind of government.&lt;sup&gt;2&lt;/sup&gt; A &amp;ldquo;way of living together,&amp;rdquo; in our evolving globalization, means one or more different cultures in contact and interacting. Though this interaction across and between cultures has always existed to a greater or lesser degree, technology enables a historically unequaled degree of such interaction.&lt;/p&gt;&lt;p&gt;Whether it&amp;#8217;s clearly recognized cultures interacting (i.e., the business practices between an Australian firm and a Chinese corporation), or less obvious subcultures interacting with a dominant culture (yuppies, castes, etc.), every member is entitled to democratic representation within the user experience. This means acknowledgement of, respect for, and empowerment regarding cultural dynamics of those for whom we design. Users may be of diverse cultures categorized by social class, gender, sexual orientation, religion, ethnic identity, age, racial group, industry, language, ableness, political power and control, and technological capability to name a few. &amp;nbsp;&lt;/p&gt;&lt;p&gt;I&amp;#8217;d like to discuss several elements of democratic responsibility we might have some control over, touching briefly on potentially deeper implications for the design decisions we make. It&amp;#8217;s folly to try to establish a canon of best practices in this regard because each of us is informed by a unique roster of experiences&amp;mdash;personal, professional, and cultural&amp;mdash;when making decisions that influence the user experience. Instead, I am suggesting that we get in the habit of reflecting on our decisions with special attention to the degree to which we are meeting our democratic responsibility.&lt;/p&gt;&lt;h3&gt;One-way Design&lt;/h3&gt;&lt;p&gt;The most common type of user experience occurs when a user interacts with artifacts in an onscreen ecosystem authored by someone else. Online shopping, music downloads, and rich internet applications are easy examples.&lt;/p&gt;&lt;p&gt;For this type of user experience, generally speaking, designing toward a democratic responsibility is under the control of the design and development team. They are in charge of the content, language and tone, visuals and layout, database management, and all the other aspects of making an end product. Whatever this team comes up with is what the user experiences. So, in addition to the regular tenets of information architecture and design we practice, careful thought about the cultural dynamics of the users is another necessary level of responsibility.&lt;/p&gt;&lt;p&gt;One thing we can do, particularly during the early stages of the design and development cycle, is to recognize the influence of our own culture on our methods, standards, practices, and expectations. Because&amp;nbsp; a great deal of the computer technology used today was standardized by American and Western European cultures, those of us from those cultures may take for granted many things that make their way into the onscreen ecosystem: feedback style, metaphors, icons, business processes, decision-making, the semantics of buttons or functions, problem solving, aesthetics, image use, etc. Hegemony of these dominant features within most aspects of the technology potentially leads to ineffectiveness ranging from confusion to offense in members of other cultures. To put it in IA-speak, the right information stops getting to the right people at the right time.&lt;/p&gt;&lt;p&gt;By being aware of our own cultural proclivities, we can reflect on our influences and how they may be at odds with those of other cultures. Then we can architect a more democratically responsible user experience. To not do this, particularly for cultures dominant in computing technology, becomes a form of technological imperialism where some users &amp;ldquo;remain at the mercy of other people&amp;#8217;s decisions.&amp;rdquo;&lt;sup&gt;3&lt;/sup&gt; Some even consider this a sort of ethical imperialism based on one&amp;#8217;s culture dictating what is &amp;ldquo;good&amp;rdquo; and &amp;ldquo;bad&amp;rdquo; and what &amp;ldquo;ought to be good.&amp;rdquo;&lt;sup&gt;4&lt;/sup&gt; For example, the presence or absence of certain navigation elements on an e-commerce site may inadvertently validate participation by one demographic while disregarding the needs of another. It&amp;#8217;s imperialism with modern resources, imperialism in the form of business practices and popular culture imposed on those with less power.&lt;sup&gt;5&lt;/sup&gt;&lt;/p&gt;&lt;p&gt;This has more serious implications as emerging countries struggle to participate in the global marketplace. For example, bandwidth-heavy interactions defeat the helpful intentions between the United States and Kenya as the US tries to share information with medical institutions there.&lt;sup&gt;6&lt;/sup&gt; What message is this sending to Kenyans and how does it affect their experience? What can IAs and designers do to maintain the integrity of the interaction and content while at the same time accommodating Kenya&amp;#8217;s infrastructure?&lt;/p&gt;&lt;p&gt;Representing multiple cultures in an online environment is a challenge, and doing it poorly risks the participation by one or more groups. At best, you might lose them; at worst, you could marginalize or alienate them. For example, the wording of a survey or a form may perpetuate stereotypes, unintentionally convey an agenda, or reinforce control of one group over another. Or persuasion links may impact interaction patterns by other-culture users in unexpected ways, resulting in incomplete communication or lost revenue. For example, because of cultural influences on their mental modeling or on the perceived value of using technology, members of a given group may not understand the organization of a taxonomy you&amp;#8217;ve instituted; it can be tricky to establish paths or processes so that users from differing societies can get to crucial features or pages.&lt;/p&gt;&lt;p&gt;Interaction patterns and hierarchy in rich internet applications may be another trouble spot. Because usage patterns, priorities, and functions differ from culture to culture, naturally these differences would need to be reflected or acknowledged onscreen. Users in some cultures may not yet understand the newer interface metaphors of sliders, accordion panels, and other manipulatives. Or they may need to control and organize information in ways that are meaningful to them but have not been considered by the designers and developers. For example, some cultures think contextually, others in a linear fashion. For the IA in this case, integrating a task list function and a calendar suddenly requires deeper cultural consideration.&lt;/p&gt;&lt;p&gt;There will always be instances when there is no choice but to make a design decision which favors one culture over another. But we must make the effort to reflect on the implications of our choices in the hope of coming up with a solution that will result in a positive user experience. How will design decisions affect the function or the business goal for other cultures? How will they affect the meaning of the experience for targeted users?&lt;/p&gt;&lt;p&gt;A good illustration, based more on experience design than IA, is modern coffee makers which may alienate an older demographic (subculture). These devices are often confounding because they rely on assumed knowledge of digital programming and a button-click interaction. How does it feel when you want coffee and have no choice but to interact with a device you don&amp;#8217;t understand? Instead of feeling empowered or respected, you&amp;#8217;re more likely to feel discounted and helpless. It should be a simple task&amp;mdash;running hot water over ground coffee beans&amp;mdash;but instead it becomes complex and defeating for that group of users.&lt;/p&gt;&lt;h3&gt;Social Media&lt;/h3&gt;&lt;p&gt;The need for another kind of democratic responsibility emerges as the use of technology evolves. Social media, commonly labeled Web 2.0, is a stage for users to both obtain and supply content for the interaction or technology space. Examples of such collaboration and information sharing include wikis, social networking sites, folksonomies, and shared databases. How can the characteristics of social networking and Web 2.0 bolster democracy? How can they hinder it?&lt;/p&gt;&lt;p&gt;Nielsen says that online networks that rely on users to contribute content suffer from a participation inequality&amp;mdash;most users don&amp;#8217;t participate very much.&lt;sup&gt;7&lt;/sup&gt; They use the site in a traditional &amp;ldquo;one-way&amp;rdquo; fashion. Based on statistics which mirror Zipf&amp;#8217;s law,&lt;sup&gt;8&lt;/sup&gt; he has developed a rule he calls the 90-9-1 rule:&lt;/p&gt;&lt;ul&gt;    &lt;li&gt;90% of users read or observe, but don&amp;#8217;t contribute&lt;/li&gt;    &lt;li&gt;9% of users contribute from time to time&lt;/li&gt;    &lt;li&gt;1% of users participate a lot and account for most contributions&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;For example, Wikipedia sometimes draws heat because a relative few are contributing a relative majority of the work. (For Wikipedia, the stats suggest that 1% of the users author 50% of the content.)&lt;/p&gt;&lt;p&gt;For as much as social media sites put power in the hands of the people, or crowdsourcing, it can mean an opportunity for revisionist interpretations of history, people, accomplishments, etc. Or, less diabolically, if only certain groups of people contribute, they &amp;ldquo;out-voice&amp;rdquo; others and the content becomes unintentionally biased. Users from a technologically emerging nation, for instance, may be at a particular disadvantage because they do not understand the benefits of social networking or how to effectively contribute. Or because of social mores they may not feel comfortable making contributions which become public. As a result, for example, information about one&amp;#8217;s own country might be contributed by a foreign visitor who doesn&amp;#8217;t have the insight of a native.&lt;/p&gt;&lt;p&gt;Another aspect of social media is the visual elements within a participatory ecosystem. The graphics and visualizations themselves become artifacts with social appeal, impacting the subsequent direction of participation.9 These visualizations might support personal or group identities (encouraging robust participation), they might be relatively neutral, or they might marginalize or ostracize certain people or groups (i.e., the visuals may be defamatory, perhaps inaccurate or manipulative, or they may not be understood by certain groups).&lt;/p&gt;&lt;p&gt;In all cases, social media begs for democratic responsibility from those who are given power to influence that technological environment. As a solution, Chris Wilson suggests we move from &amp;ldquo;wisdom of the crowds&amp;rdquo; to &amp;ldquo;wisdom of the chaperones.&amp;rdquo;&lt;sup&gt;10&lt;/sup&gt; This means practicing stewardship and offering principles to guide those contributing to social media. Again, there is no set of rules for accomplishing this. Each social media space is unique in context and requires its own examination to establish a democratic responsibility. In fact, it may be up to us to recommend that a social media setting is not appropriate. Perhaps cultural aspects of the user base mean that some things are better placed in a one-way ecosystem instead of in a participatory setting.&lt;/p&gt;&lt;h3&gt;Reflection&lt;/h3&gt;&lt;p&gt;As IAs and UX designers, it&amp;#8217;s important to convey the meaningfulness and relevance of democratic responsibility to other cultures or those in developing countries. Sometimes it may seem like we are making more work for ourselves or working to a low common denominator (like the connection to the Kenyan medical institutions). But by demonstrating these qualities with the technology, we encourage an evolving participation which ultimately raises standards. Or the result may be ambassadorial efforts which further the mutuality between two or more culturally diverse populations&amp;mdash;a responsiveness which is necessary for healthy globalization. Perhaps the onus is on the more technologically advanced societies to model this democratic responsibility so technologically emerging cultures will more easily understand the value of it as they grow.&lt;/p&gt;&lt;p&gt;Marshall McLuhan&amp;#8217;s idea of the Global Village involves the profound impact of information technology on the development of complex relationships within and between cultures. But in order to understand another culture, we must understand our own. In our respective disciplines, we make design decisions based on context, so it&amp;#8217;s not hard to see how we can make democratically responsible design decisions relative to the contextual understanding of culture.&lt;/p&gt;&lt;p&gt;The habit of reflecting on the choices and recommendations we make is a big step in the right direction. Designing requires a balance of reason and intuition, an impetus to act, and an ability to reflect on actions taken.&lt;sup&gt;11&lt;/sup&gt; It is reflection we undertake conscientiously that makes us good IAs, good designers&amp;hellip;and good citizens.&lt;/p&gt;&lt;h3&gt;References&lt;/h3&gt;&lt;p&gt;[1] Banks, J. A., Banks, C. A. M., Cort&amp;eacute;s, C. E., Hahn, C. L., Merryfield, M. M., Moodley, K. A., et al. (2004). Democracy and diversity: Principles and concepts for educating citizens in a global age. Seattle: University of Washington, Center for Multicultural Education, College of Education, 17.&lt;/p&gt;&lt;p&gt;[2] Dewey, J. (1961). Democracy and education. New York: Macmillan. (Original work published 1916.)&lt;/p&gt;&lt;p&gt;[3] Nielsen, J. (2006). The digital divide: the three stages. Alertbox, 20 Nov. 2006&amp;nbsp; http://www.useit.com/alertbox/digital-divide.html.&lt;/p&gt;&lt;p&gt;[4] Martin, J. N., &amp;amp; Nakayama, T. K. (2000). Intercultural communication in context (2nded.). Mountain View, CA: Mayfield Publishing Co.&lt;/p&gt;&lt;p&gt;[5] See Banks, Democracy and diversity: Principles and concepts for educating citizens in a global age, 20.&lt;/p&gt;&lt;p&gt;[6] Kirch, D. G. (2008). Supporting a culture of collaboration across professional medicine. MedBiquitous Annual conference, 13-15 May 2008. Baltimore, MD.&lt;/p&gt;&lt;p&gt;[7] Nielsen, J. (2006). Participation inequality: encouraging more users to contribute. Alertbox, 9 Oct. 2006&amp;nbsp; http://www.useit.com/alertbox/participation_inequality.html&lt;/p&gt;&lt;p&gt;[8] Zipf&amp;#8217;s Law. (n.d.). Retrieved May 12, 2008 from http://en.wikipedia.org/wiki/Zipf%27s_law&lt;/p&gt;&lt;p&gt;[9] Vi&amp;eacute;gas, F. &amp;amp; Wattenberg, M. (2008). Many eyes, democratizing visualization. &lt;span class="caps"&gt;&lt;span class="caps"&gt;PARC&lt;/span&gt;&lt;/span&gt; Forum, Jan 31, 2008 http://www.parc.com/cms/get_article.php?id=715&lt;/p&gt;&lt;p&gt;[10] Wilson, C. (2008). The wisdom of the chaperones; Digg, Wikipedia and the myth of Web 2.0 democracy. Slate. http://www.slate.com/id/2184487/&lt;/p&gt;&lt;p&gt;[11] Rowland, G. (1993). Designing and instructional design. Educational technology research and development, 41(1). 79-91.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/kjwa62oYSCI" height="1" width="1"/&gt;</description>
      <pubDate>Thu, 12 Mar 2009 22:00:02 GMT</pubDate>
      <author>Jamie Owen</author>
      <category>Usercentric</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/designing-the</feedburner:origLink></item>
    <item>
      <title>Getting a Form's Structure Right</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/X_HFopqNJDs/getting-a-forms146</link>
      <guid isPermaLink="false">http://www.boxesandarrows.com/view/getting-a-forms146</guid>
      <description>&lt;div class="slider-player"&gt;&lt;br /&gt;        &lt;script language="JavaScript" src="http://www.boxesandarrows.com/files/banda/audio-player.js"&gt;&lt;/script&gt;&lt;br /&gt;                &lt;object type="application/x-shockwave-flash" data="http://www.boxesandarrows.com/files/banda/player.swf" id="audioplayer15" height="24" width="290"&gt;&lt;br /&gt;                &lt;param name="movie" value="http://www.boxesandarrows.com/files/banda/player.swf"&gt;&lt;br /&gt;                &lt;param name="FlashVars" value="playerID=15&amp;amp;soundFile=http://boxesandarrows.com/files/banda/getting-a-forms112/Afshan.mp3"&gt;&lt;br /&gt;                &lt;param name="quality" value="high"&gt;&lt;br /&gt;                &lt;param name="menu" value="false"&gt;&lt;br /&gt;                &lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;        &lt;/object&gt;&lt;br /&gt;    &lt;/div&gt;&lt;br /&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/itunes.png"&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=275459507"&gt;iTunes&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/download-mp3.png"&gt;  &lt;a href="http://boxesandarrows.com/files/banda/getting-a-forms138/Afshan.m4a"&gt; Download&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://www.boxesandarrows.com/files/banda/delicious.gif"&gt;&lt;a href="http://del.icio.us/post?url=http://boxesandarrows.com/view/getting-a-forms136"&gt; Del.icio.us&lt;/a&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; Pod-safe music generously provided by&lt;/i&gt;&lt;a href="http://www.sonicblue.ca"&gt; Sonic Blue&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
	&lt;p&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/banda_headphones_sm.jpg" width="45" height="45" alt="banda_headphones_sm.gif" align="left" hspace="5" vspace="5" style="margin-right: 8px;"/&gt; I had the opportunity to speak with Afshan Kirmani on her article, &lt;a href="http://www.boxesandarrows.com/view/getting-a-forms98"&gt;Getting a Form&amp;#8217;s Structure Right: Designing Usable Online Email Applications Part 1&lt;/a&gt;. We talk about the design of an online web based application. Part 1 of the series focuses on the web based form where the user experience is critical before the user enters the application. The various aspects include a good entry point into a form which determines if users stay or leave. The beginning of every form is most important as details like usability set your apart from your competitors.&lt;/p&gt;

	&lt;p&gt;We further talk about…&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Affordance&lt;/strong&gt;&lt;br /&gt;Good entry points into a web based form include a clear path for users to move ahead from the path of contact to the actual entry into the form. Afshan goes on to also elaborate on products and services that are compared to create a good lure into the form.&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Orientation&lt;/strong&gt;&lt;br /&gt;Afshan talks about the various aspects of orientation where an interface should determine where you at a particular point in time. Afshan elaborates on the importance of a progress indicator with respect to its placement and usage.&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Chunking&lt;/strong&gt;&lt;br /&gt;Talking about cognitive terminologies like Chunking, Afshan goes on to apply her background to the field of interface design. She emphasizes on the need to group information in a context that is perceivable by end users.&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Trust and Online Safety&lt;/strong&gt;&lt;br /&gt;Trust is a major factor that allows prospects to move ahead and become loyal customers. Talking about elements of trust on a website, Afshan probes into various aspects like security, taking a tour, an overview of what&amp;#8217;s to come and language aid.&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Wayfinding&lt;/strong&gt;&lt;br /&gt;With data being bombarded into our lives, the topic of wayfinding seems to become an important discussion for all. Afshan talks about it by providing examples from her everyday life.&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;User Experience Model&lt;/strong&gt; (Summary Diagram)&lt;br /&gt;Afshan describes a model that involves the  working of a user&amp;#8217;s mental model, experience and expectations. When mixed well together, this model leads to a positive user experience of a web based form.&lt;/p&gt;

	&lt;p&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/getting-a-forms71/Image14.jpg"&gt;&lt;/p&gt;

	&lt;p&gt;&lt;strong&gt;Part 2 of the Article&lt;/strong&gt;&lt;br /&gt;As mentioned in Part 1, the next part of this article will focus on the designer&amp;#8217;s role in the process of creating the form&amp;#8217;s structure, layout, segmentation, widgets, color schemes, formatting, alignment, and consistency. &lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;a href="http://creativecommons.org/licenses/by-nc-sa/2.0/"&gt;&lt;img src="http://www.boxesandarrows.com/files/banda/cc.png" align="right"&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/X_HFopqNJDs" height="1" width="1"/&gt;</description>
      <pubDate>Thu, 12 Mar 2009 21:59:49 GMT</pubDate>
      <author>Jeff Parks</author>
      <category>Podcasts</category>
      <category>Usercentric</category>
    <feedburner:origLink>http://www.boxesandarrows.com/view/getting-a-forms146</feedburner:origLink></item>
    <item>
      <title>Photos for interaction</title>
      <link>http://feedproxy.google.com/~r/BoxesAndArrows_Stories/~3/wHsuHnvEfZ8/photos-for</link>
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      <description>&lt;p&gt;When developing user interfaces, designers increasingly use custom graphical elements. As the web browser becomes basic technology for software interfaces, more and more elements derived from graphic and web design replace the traditional desktop approaches to the concrete design of human-computer interfaces.&lt;/p&gt;&lt;p&gt;In the near future, this development will become even more relevant. The barrier between web pages and desktop software is beginning to disappear, and modern rich client user interface technologies such as Silverlight/WPF, Air, or Java FX enables designers to take the control over the whole user experience of a software product. Style guides for operating systems like MacOS or Windows become less important because software products are available on multiple platforms, incorporating the same custom design independently from OS-specific style guides. Software companies and other parties involved begin to use the power of a distinct visual design to express both their brand identity and custom interactive design solutions to the users.&lt;/p&gt;&lt;p&gt;While this implies a new freedom for designers working in the field of interactive software products, it strengthens the importance of visual design for the design of user interfaces. Designers working on concrete graphic solutions for a specific interface are breaking away from established standards defined by a software vendor. It is now the responsibility of  those user interface designers to choose graphical elements wisely to make a product&amp;#8217;s interaction principles visible and usable.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Elements of interactive visual design&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Following the roots of visual design in print and online communication, the design of a visually compelling and functional application must take into account different requirements, even though it takes the same methods to realize its goals: A dynamic visualization of the interactive product in form of text, images, and colors. In contrast to pure one-way communication design striving to create identity and media, the main goal of such a design process for interactive products is much closer to product or industrial design&amp;#8212;namely the creation of a product that serves the user in a optimal way. It requires a strong collaboration with the disciplines of interaction design, software development, and product management.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The role of photography in software user interfaces&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;Photography has both challenges and opportunities as graphical element in user interface design. I chose photography as an example for a classic communication design instrument,&amp;nbsp; but the ideas are also applicable to typography, illustration, motion design, graphics, and the like. One important aspect of these thoughts is the required collaboration between the different design disciplines involved in the creation of a user experience, and how to optimize team performance for most valuable ideas and outcomes.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Case 1: Photography as content&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;In software applications, photography in most cases is used as content element, since photos express situations of human life very well and thus are well suited to capture and represent a certain message. The images have a semantic meaning, communicating information to the viewer and user of the respective web or software application.&lt;/p&gt;&lt;p&gt;Examples for this type of application can be found not only in private photo collection software such as iPhoto but also in enterprise content management solutions for web sites and product catalogues, or the web shop itself. To the user, the photo is not an element of decoration or design, but it is the actual content or a part of it.&lt;/p&gt;&lt;p&gt;On the visual design side, the challenge is to present this content in a way that makes it visible and reveals context and meaning. Photographic content tends to come to the fore due to its strong graphical impact, so other elements should be designed to support that effect and not to compete with it for the viewer&amp;#8217;s attention.&lt;/p&gt;&lt;p&gt;The challenge of well-representing imagery content elements in a user interface is often to provide adequate metadata-driven tools to allow enhancing images with meaning; take tagging people at Facebook as an example, which turns photos into something findable. Finding a a meaningful visual representation of photographic content and this data is a common challenge to visual design and information architecture.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;Case 2: Photography as design element&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;While the use of photography as a design element in user interfaces is rather new, there is a long tradition of using photography as a design element in advertising-related online media. This treatment as design element follows the rules of brand communication and takes photography as integral element of the web site design.&lt;/p&gt;&lt;p&gt;But contrary to its usage as a content element, the image is used in web design as a medium to communicate a message to the user in order to create a certain context for the real content. Some sites, such as financial institutions or software suppliers, are working with stock-like photography showing photos of people or buildings, while other businesses can combine site content and corporate communication in one image, like on fashion sites.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img width="800" height="441" title="Benetton Web Site" alt="Benetton Web Site" src="/files/banda/using-photography-in/benetton.png" /&gt;&lt;/p&gt;&lt;p&gt;Benetton uses the photo on their home page to convey both a product and a brand message to the visitors. The photo is in the focus, but is receipt more like a visual expression of emotion than as actual site content. The web design uses the photo like an advertisement would do: It is part of the site&amp;#8217;s visual design and has been chosen by the designers. The product, derived from the site&amp;#8217;s content, is turned into the medium to make an impression to the visitor.&lt;/p&gt;&lt;p&gt;Photography in interactive media is often a trigger for engagement and interaction. Interaction designers working on the product&amp;#8217;s interaction flows can thus provide visual designers with key information to select and apply visual elements, in order to start the conversation, and keep it alive.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;3. Photography in software UI Design&lt;/h3&gt;&lt;br /&gt;&lt;p&gt;Unlike other digital products, the visible part of software usually makes no significant use of photography by means of communication design. Today&amp;#8217;s desktop software interfaces consist of text, rectangle areas, and icons, along with with a lot of transparency or 3D effects. If not a necessary content element, photos are only used in splash screens of desktop applications. &lt;splash screenshot=""&gt;&lt;/p&gt;&lt;p&gt;In web interfaces, static images in header bars are quite common, resulting from the &amp;quot;hybrid&amp;quot; characteristics of those applications between a software product and a web site. In most cases, the photo serves as decorative element with no semantic meaning and is thus reduced to a very small amount of space of the screen; it is not important for the product&amp;#8217;s original purpose. This is done in order to provide as much space as possible for the informational content that is useful to the user.&lt;/p&gt;&lt;p&gt;&lt;img width="800" height="573" title="SAP Enterprise Portal" alt="SAP Enterprise Portal" src="/files/banda/using-photography-in/chrome-portal.jpg" /&gt;&lt;/p&gt;&lt;p&gt;The image above shows &lt;span class="caps"&gt;SAP&lt;/span&gt;&amp;#8217;s enterprise portal product in a standard visual design. The small photo showing a bridge in the header bar is part of the UI design, while the images at the bottom are content elements related to the text messages.&lt;/p&gt;&lt;p&gt;Like in web design, the image is used here as an element of design but loses all its visual power due to its jammed position in a design that puts all emphasis on the representation of information. The &amp;quot;mise en sc&amp;egrave;ne&amp;quot; of the interface suffers from the poor integration of the photographic element, totally separated from all information. Its meaning in the application context is reduced to a vague bridge metaphor referring to the function of a portal.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The best of both worlds: towards a new quality&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;With every release, software providers make a step towards a custom graphical representation and improve the visual design quality of their products. To take a real advantage of photography as a medium, there is a need to treat it differently than it is done today in the software industry.&lt;/p&gt;&lt;p&gt;At same time, a lot of effort is being made to make applications more &amp;quot;shiny and glossy&amp;quot;, to better imitate real world structures on the screen. Sometimes, like in current reporting tools for business intelligence, this additional glitter reduces the visual perception of information instead of enhancing it.&lt;/p&gt;&lt;p&gt;The following examples and recommendations are not always easy to follow, because a meaningful integration of this medium in a UI design that centers around representation of information and providing a tool for efficient usage is a difficult task. Nonetheless, visual elements such as photography have the power to reveal a message instantly and powerfully to the user to complete and to establish a visual identity. Designers should use these possibilities to trigger the user&amp;#8217;s attention to support a holistic interaction design and not to distract her by decorative elements and visual clutter.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Examples for photography in interactive applications&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&lt;img width="400" height="351" src="/files/banda/using-photography-in/designklicks2.png" alt="Designklicks" title="Designklicks" /&gt; &lt;img width="400" height="245" src="/files/banda/using-photography-in/designklicks1.png" alt="Designklicks" title="Designklicks" /&gt;&lt;/p&gt;&lt;p&gt;This example screenshot shows Designklicks (now seen.by), a German website that collects and tags user-generated imagery. Just like Flickr and other photo-centric web sites, the images are in the focus of the design and are visually strictly separated from other design elements like icons, logos, buttons, and links. For a visual representation of the complex information architecture, it allows the user to sort and present the content in different ways, from a simple grid to a navigable 3D space.&lt;/p&gt;&lt;p&gt;&lt;img width="500" height="348" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="/files/banda/using-photography-in/space.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img width="200" height="150" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="/files/banda/using-photography-in/space1.jpg" /&gt; &lt;img width="200" height="150" title="Space by the Barbarian Group for Getty" alt="Space by the Barbarian Group for Getty" src="/files/banda/using-photography-in/space2.jpg" /&gt;&lt;/p&gt;&lt;p&gt;These screens are taken from an art project for gettyImages, done by the barbarian group. It uses widescreen photos to build a three-dimensional flow of cascaded rooms, connected to each other by graphical signage elements appearing in the images.&lt;/p&gt;&lt;p&gt;&lt;img width="600" height="410" title="Soci&amp;eacute;t&amp;eacute; G&amp;eacute;n&amp;eacute;rale Customer Portal" alt="Soci&amp;eacute;t&amp;eacute; G&amp;eacute;n&amp;eacute;rale Customer Portal" src="/files/banda/using-photography-in/sg.png" /&gt;&lt;/p&gt;&lt;p&gt;The bank Soci&amp;eacute;t&amp;eacute; G&amp;eacute;n&amp;eacute;rale used a photo as main art on their web site, emphasizing the fact that they address everyone with their services. The main navigation appearing on the start page is embedded into the photo, but at the same time arranged in a clearly separated layer above the image.&lt;/p&gt;&lt;p&gt;&lt;img width="600" height="339" title="VDW Fine Art Website" alt="VDW Fine Art Website" src="/files/banda/using-photography-in/vdwfineart.png" /&gt;&lt;/p&gt;&lt;p&gt;Photography is the main design element of Van De Weghe Fine Art, an art gallery in New York. All graphic design elements remain very reduced while the full screen photo is used to create a virtual room for information and interaction.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Take the blinkers off, and think about experiences as a whole&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;People in the roles of information architects or interaction designers tend to concentrate on their part of the job and leave subsequent visual decisions to the graphic or visual designers, which is of course always a good way to start. Nevertheless, all designers (including the two disciplines mentioned before) should be able to actively think about and contribute to the concrete, sensual appearance of the final product, since this is what design is all about.&lt;/p&gt;&lt;p&gt;So why posting this on a site dedicated to the &amp;quot;design behind the design&amp;quot;? Because interaction designers and information architects have become strong conceptual thinkers, driving an experience in terms of concept as well as it&amp;#8217;s soul.&amp;nbsp; Visual design should enhance and implement this vision, which is in fact in most cases the contratry of &amp;quot;making things pretty.&amp;quot;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Recommendations for photography in next-generation interfaces&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Integrate the images into the interaction design. This can be achieved by making areas responsive to user behaviour, enhancing its function from a visual element to an instrument of interaction. Due to its realistic and nonverbal nature, photography can be equally or more powerful than icons, buttons or other classic interface elements.&lt;/li&gt;    &lt;li&gt;Work with screen space. Place images in a way that they have a real impact on the overall appearance instead of putting them into small banner-like screen areas.&lt;/li&gt;    &lt;li&gt;Photography invokes an emotional reaction and has the capability to create a certain ambiance more easily than other media. Use pictures that make the user feel comfortable and adequate to the application context.&lt;/li&gt;    &lt;li&gt;Clarity, structure, movement, separation, union &amp;#8211; photos can convey messages instantly to the viewer, by means of blur, motion, composition, and of course motive. Work with these as design elements.&lt;/li&gt;    &lt;li&gt;If used as content element, think about alternatives to simply placing photography on a grid. There are a lot of possibilities to make images &amp;quot;tangible&amp;quot; to the user. Think of multiple layers, movable objects, or 3D approaches.&lt;/li&gt;    &lt;li&gt;Keep the subject of the application and the nature of the content in mind while designing. Choose photos that convey a real meaning and make sense in the application context. Avoid standard (stock) images or those with only decorative function. Prefer custom-made images tailored to your intentions and requirements.&lt;/li&gt;    &lt;li&gt;Combine and integrate all elements to create a holistic interface design where all visual elements work together and make the interface.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3&gt;See also:&lt;/h3&gt;&lt;br /&gt;&lt;a href="http://www.guenther.cx/index.php/a.Interactive+Identity"&gt; Interactive Identity: Bridging Corporate Identity and Enterprise IT&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boxesandarrows.com/view/visible_narratives_understanding_visual_organization"&gt; Visible Narratives: Understanding Visual Organization by Luke Wroblewski&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.interact10ways.com/"&gt;10 ways by gettyImages&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.seen.by"&gt;seen.by&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Coming soon:&lt;br /&gt;&lt;br /&gt;Part II &amp;#8211; Typography in User Interface Design&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BoxesAndArrows_Stories/~4/wHsuHnvEfZ8" height="1" width="1"/&gt;</description>
      <pubDate>Wed, 18 Feb 2009 23:55:54 GMT</pubDate>
      <author>Milan Guenther</author>
      <category>Interactivity</category>
      <category>Methods</category>
      <category>Visual and Visible</category>
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