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    <title>The Rules of the Game</title>
    
    
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    <id>tag:typepad.com,2003:weblog-83446660104165132</id>
    <updated>2009-12-12T16:26:37-08:00</updated>
    <subtitle>A lifetime game player shares rules for his favorites</subtitle>
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        <title>Farkle</title>
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        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/farkle.html" thr:count="3" thr:updated="2011-02-21T22:51:31-08:00" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340120a748f4fa970b</id>
        <published>2009-12-12T16:26:37-08:00</published>
        <updated>2009-12-12T18:04:39-08:00</updated>
        <summary>Farkle is an ages-old dice game. It has the advantage that it can be played with just a set of 6 dice and some paper for scoring. It requires no cards, the counting is easy, and it can be taught in just a few minutes. It also contains a good deal of strategy. Players: At least two players (the more the merrier!) Equipment:Six traditional dice (6-sided) Pencil and paper to keep score Object: Be the first player to 10,000 points by rolling dice. Play: Farkle is played in rounds. At the beginning of each round, the player throws all six...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
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&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;Farkle is an ages-old dice game. It has the advantage that it can be
played with just a set of 6 dice and some paper for scoring. It
requires no cards, the counting is easy, and it can be taught in just a
few minutes. It also contains a good deal of strategy.
&lt;h3&gt;Players:&lt;/h3&gt;
&lt;p&gt;At least two players (the more the merrier!)&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;h3&gt;Equipment:&lt;/h3&gt;Six traditional dice (6-sided)&lt;br&gt;Pencil and paper to keep score&lt;h3&gt;Object:&lt;/h3&gt;&lt;p&gt;Be the first player to 10,000 points by rolling dice.&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;h3&gt;Play:&lt;/h3&gt;
&lt;p&gt;Farkle is played in rounds. At the beginning of each round, the
player throws all six dice. If no dice can score, the round is over and
the player has Farkled. After each throw, the player must set aside at
least one scoring die. Then the player has two choices: either stop
rolling and take their points, or continue to roll and risk their
accumulated points for that round. There is a required minimum point
total before you can stop, which is explained below.&lt;/p&gt;
&lt;p&gt;If the player has set aside all six dice for scoring, then they
continue the round by throwing all six dice anew (and keeping the score
they have so far for the round).&lt;/p&gt;
&lt;p&gt;Once the round is over, if the player stopped voluntarily, their
score is added to their total and the new total is recorded on the
paper; if the player Farkled, they do not get any score for the round
(and their total score remains unchanged).&lt;/p&gt;
&lt;p&gt;If the player's total score is zero (i.e., it's their first turn, or
they have thus far only Farkled), then they must have set aside at
least 1,000 points before they can stop rolling the dice for the round.
After they have recorded points successfully, they need only achieve at
least 350 points before they can stop rolling dice for the round.&lt;/p&gt;
&lt;h3&gt;Scoring:&lt;/h3&gt;
&lt;p&gt;The scoring dice are (in a single roll):&lt;/p&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="7" cellspacing="0"&gt;
   &lt;tbody&gt;&lt;tr&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Combination&lt;/strong&gt;
   &lt;/td&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Points&lt;/strong&gt;
   &lt;/td&gt;
   &lt;/tr&gt;
   &lt;tr&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Single dice:&lt;br&gt;&lt;/strong&gt;1 spot&lt;br&gt;5 spot&lt;strong&gt;&lt;/strong&gt;
   &lt;/td&gt;
   &lt;td nowrap="nowrap" align="center"&gt;&lt;span&gt;&amp;nbsp;&lt;br&gt;100&lt;/span&gt;&lt;br&gt;50&lt;/td&gt;
   &lt;/tr&gt;
   &lt;tr&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Three-of-a-kind:&lt;/strong&gt;&lt;br&gt;1 spot&lt;br&gt;2 spot&lt;br&gt;3 spot&lt;br&gt;4 spot&lt;br&gt;5 spot&lt;br&gt;6 spot
   &lt;/td&gt;
   &lt;td nowrap="nowrap" align="center"&gt;&amp;nbsp;&lt;br&gt;1,000&lt;br&gt;200&lt;br&gt;300&lt;br&gt;400&lt;br&gt;500&lt;br&gt;600&lt;/td&gt;
   &lt;/tr&gt;
   &lt;tr&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Four-of-a-kind&lt;br&gt;Five-of-a-kind&lt;br&gt;Six-of-a-kind&lt;br&gt;&lt;/strong&gt;
   &lt;/td&gt;
   &lt;td nowrap="nowrap" align="center"&gt;2x three-of-a-kind&lt;br&gt;4x three-of-a-kind&lt;br&gt;8x three-of-a-kind&lt;/td&gt;
   &lt;/tr&gt;
   &lt;tr&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Straight&lt;/strong&gt; (1-2-3-4-5-6)
   &lt;/td&gt;
   &lt;td nowrap="nowrap" align="center"&gt;1,500&lt;/td&gt;
   &lt;/tr&gt;
   &lt;tr&gt;
   &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
    &lt;strong&gt;Three pair&lt;/strong&gt;
   &lt;/td&gt;
   &lt;td nowrap="nowrap" align="center"&gt;500&lt;/td&gt;
   &lt;/tr&gt;
  &lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;All scores above are for a single throw of the dice. For example, if
the roller sets aside a single 1 spot and counts 100, and then on his
next roll comes up with two 1 spots, he cannot count 1000 for three of
a kind (he may set aside the additional as two single 1 spots for 200
points).&lt;/p&gt;
&lt;p&gt;The first player who reaches a total of 10,000 means that the
following round (after the current round) will be the last round. This
allows his opponents at least one more attempt to reach 10,000. After
that final round is finished, the player with the highest score is the
winner of the game.&lt;/p&gt;
&lt;p&gt;In the event of a tie, the tying players will continue with full rounds until one player has a higher score than the other(s).&lt;/p&gt;
&lt;h3&gt;Hints:&lt;/h3&gt;
&lt;p&gt;It is better to leave yourself with three or more dice for a throw
than it is to take single scoring dice. For instance, if you have set
aside 2 dice already, and then throw two single scoring dice (say, a 1
and a 5), then you should only take the single 1.&lt;/p&gt;
&lt;p&gt;If you are significantly behind, it is better to play aggressively
than to play conservatively. Conversely, if you are significantly
ahead, then it is better to play conservatively than aggressively. Some
players are always aggressive or always conservative, but the adaptive
player is the one most likely to win.&lt;/p&gt;
&lt;p&gt;Throwing all six dice will almost always lead to at least one
scoring die. Only the ultra-conservative player will stop rolling with
all six dice in their hand. An exception to this rule is the first
round, since scoring the first round is much more difficult than
subsequent rounds.&lt;/p&gt;&lt;/div&gt;
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    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/farkle.html</feedburner:origLink></entry>
    <entry>
        <title>Cribbage</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/MNUtF9yh-JE/cribbage.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/cribbage.html" thr:count="2" thr:updated="2011-03-22T10:42:05-07:00" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340128764bed10970c</id>
        <published>2009-12-12T16:18:51-08:00</published>
        <updated>2009-12-12T16:18:51-08:00</updated>
        <summary>Players: 2 to 4 players Cards: One standard 52-card deck. Object: The object is to be the first player to score 121 points (long game) or 61 points (short game). Dealing: For 2 players, each player is dealt 6 cards. For 3 players, each player is dealt 5 cards, and one card is dealt into the kitty. For 4 players, each player is dealt 5 cards. The rest of the cards are placed in their pile on the table. The cards are cut, and low card is the first dealer. Deal passes on clockwise. Game play: Cribbage is played in...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
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&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;h3&gt;Players:&lt;/h3&gt;
    &lt;p&gt;2 to 4 players&lt;/p&gt;
    &lt;h3&gt;Cards:&lt;/h3&gt;
    &lt;p&gt;One standard 52-card deck.&lt;/p&gt;
    &lt;h3&gt;Object:&lt;/h3&gt;
    &lt;p&gt;
     The object is to be the first player to score 121 points (long game) or 61
     points (short game).
    &lt;/p&gt;
    &lt;h3&gt;Dealing:&lt;/h3&gt;
    &lt;p&gt;
     For 2 players, each player is dealt 6 cards. For 3 players, each player is
     dealt 5 cards, and one card is dealt into the kitty. For 4 players, each player
     is dealt 5 cards. The rest of the cards are placed in their pile on the table.
     The cards are cut, and low card is the first dealer. Deal passes on clockwise.
    &lt;/p&gt;
    &lt;h3&gt;Game play:&lt;/h3&gt;
    &lt;p&gt;
     Cribbage is played in two phases. Before game play begins, you must decide
     which four cards you wish to keep, and discard your extra cards to the kitty.
     The kitty cards are given to the dealer, but they aren't used for the first
     phase of play (and cannot be looked at until the first phase of play is over).
    &lt;/p&gt;
    &lt;p&gt;
     This is the general scoring table. Below it are some rules that apply to the
     scoring table.
    &lt;/p&gt;
    &lt;table border="1" bordercolor="#000000" cellpadding="7" cellspacing="0"&gt;
     &lt;tbody&gt;&lt;tr&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;&lt;strong&gt;Combination&lt;/strong&gt;&lt;/p&gt;
      &lt;/td&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;&lt;strong&gt;Points&lt;/strong&gt;&lt;/p&gt;
      &lt;/td&gt;
     &lt;/tr&gt;
     &lt;tr&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;Fifteen&lt;/strong&gt;&lt;br&gt;
        (Any combination of&lt;br&gt;
        cards that adds up to 15)
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td nowrap="nowrap" align="center"&gt;&lt;p&gt;&lt;strong&gt;2&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;
     &lt;/tr&gt;
     &lt;tr&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;Run&lt;/strong&gt;&lt;br&gt;
        (three or more cards,&lt;br&gt;
        Ace is always low)
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td nowrap="nowrap" align="center"&gt;&lt;p&gt;&lt;strong&gt;1 per card&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;
     &lt;/tr&gt;
     &lt;tr&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;Pair&lt;br&gt;
        3-of-a-kind&lt;br&gt;
        4-of-a-kind&lt;/strong&gt;
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td nowrap="nowrap" align="center"&gt;&lt;p&gt;&lt;strong&gt;2&lt;br&gt;6&lt;br&gt;12&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;
     &lt;/tr&gt;
     &lt;tr&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;Knobs&lt;/strong&gt;&lt;br&gt;
        (Jack of suit of&lt;br&gt;
        the flipped card)
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td nowrap="nowrap" align="center"&gt;&lt;p&gt;&lt;strong&gt;1 (in hand) *&lt;br&gt;2 (flipped) **&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;
     &lt;/tr&gt;
     &lt;tr&gt;
      &lt;td nowrap="nowrap" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;Flush&lt;/strong&gt;&lt;br&gt;
        (4 or 5 cards, in hand)&lt;br&gt;
        (all 5 cards, in kitty)
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td nowrap="nowrap" align="center"&gt;&lt;p&gt;&lt;strong&gt;1 per card *&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;
     &lt;/tr&gt;
    &lt;/tbody&gt;&lt;/table&gt;
    &lt;p&gt;
     * = this item is scored in the second phase of game play only&lt;br&gt;
     ** = this item is scored immediately upon flipping
    &lt;/p&gt;
    &lt;p&gt;
     After everyone has discarded to the kitty, then the player to the dealer's
     left cuts the deck and flips up a card. If this card is a jack, it is the Knobs
     card, and the player who flipped it immediately scores his two points.
     Otherwise, this card is only used during the second round of scoring and does
     not affect the first round of play.
    &lt;/p&gt;
    &lt;p&gt;
     During the first round of play, players will play cards one at a time,
     starting with the person to the left of the dealer. Totals of 15, runs, pairs,
     3-of-a-kinds, or 4-of-a-kinds that result from playing are immediately scored to
     the person who created them. The first set stops when someone has taken the
     total to 31, or when the current player does not have any cards that wouldn't
     put the total over 31. If the total is not all the way to 31, the last player
     who played cards may continue to play cards until the total goes to 31, or until
     they also cannot play. If the total gets to the 31, the person who played the
     last card gets two points; otherwise, the person who played the last card gets
     one point. The total is reset to zero, and a new set of cards is played. Play
     continues until all players are out of card.
    &lt;/p&gt;
    &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;
     &lt;tbody&gt;&lt;tr&gt;
      &lt;td valign="top" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;E&lt;br&gt;
        X&lt;br&gt;
        A&lt;br&gt;
        M&lt;br&gt;
        P&lt;br&gt;
        L&lt;br&gt;
        E&lt;/strong&gt;
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td valign="top"&gt;
       &lt;p&gt;
        Two players; number two is the dealer, and number one is
        sitting across from him. Their cards are:
       &lt;/p&gt;
       &lt;table cellpadding="0" cellspacing="0"&gt;
        &lt;tbody&gt;&lt;tr&gt;
         &lt;td width="25"&gt;&lt;br&gt;&lt;/td&gt;
         &lt;td&gt;
          &lt;p&gt;
           Player #1:&lt;br&gt;
           Player #2:&lt;br&gt;
           Flipped card:&lt;br&gt;
           Kitty:
          &lt;/p&gt;
         &lt;/td&gt;
         &lt;td width="10"&gt;&lt;br&gt;&lt;/td&gt;
         &lt;td&gt;
          &lt;p&gt;
           9&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           10&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           Q&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           K&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;&lt;br&gt;
           5&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;
           6&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           10&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;
           J&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;&lt;br&gt;
           J&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;&lt;br&gt;
           A&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           2&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;
           3&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;
           7&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;
          &lt;/p&gt;
         &lt;/td&gt;
        &lt;/tr&gt;
       &lt;/tbody&gt;&lt;/table&gt;
       &lt;p&gt;Player one flipped a jack, so he immediately scores 2 points.&lt;/p&gt;
       &lt;p&gt;
        Player one has the lead, and plays
        K&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;.
        The total is now 10. Player two plays
        5&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;.
        The total is now 15, and player two immediately points himself two
        points for the 15. Player one plays
        Q&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;.
        The total is now 25. Player two plays
        6&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;.
        The total is now 31. This set is over, and player two points
        himself two points for ending the set by reaching 31.&lt;/p&gt;
       &lt;p&gt;
        Player two made the last play, so it is player one's turn. One plays
        10&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;,
        total is now ten. Two plays
        10&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;,
        total is now twenty. Two scores two points for the pair.
        One plays his last card,
        9&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;,
        total is now twenty nine. Two says "go", meaning that he
        cannot play without taking the total over 31. One is out of cards, so he
        also cannot play. This set is over, and player one points himself one
        point for ending the set without reaching 31.
       &lt;/p&gt;
       &lt;p&gt;
        Player two plays his last card,
        J&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;,
        total is now ten. Both players are out of cards, so player two points
        himself one point for ending the set without reaching 31.
       &lt;/p&gt;
      &lt;/td&gt;
     &lt;/tr&gt;
    &lt;/tbody&gt;&lt;/table&gt;
    &lt;p&gt;
     During the second round of play, the players collect their cards back into
     their hands, and lay them in front of themselves to be scored (and verified by
     the other players). Players score their hands (including the flipped card),
     starting with the player to the left of the dealer. Scoring order is important,
     because the first player to hit the target score is the winner (regardless of
     whether another player would also have hit the target score). Each player is
     responsible for counting their score, announcing it, and scoring themselves.
     Scoring continues clockwise, until the dealer, who scores last. Once the dealer
     has scored his hand, he then flips over the kitty cards and scores it like an
     additional bonus hand.
    &lt;/p&gt;
    &lt;p&gt;
     Be careful to count your points right! When playing competitively, miss
     scoring has detrimental effects. If a player catches you underscoring yourself,
     they may claim the extra, uncounted points for themselves. If a player catches
     you over scoring yourself, you will be forced to correct your score, and they
     may claim the difference in scores for themselves. In some tournaments, you will
     be required to count your score aloud: "15 - 2, 15 - 4, run - 7, knobs -
     8" to ensure you are scoring correctly. Most people play friendly, though,
     and allow players to correct their scores.
    &lt;/p&gt;
    &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;
     &lt;tbody&gt;&lt;tr&gt;
      &lt;td valign="top" align="center" bgcolor="#ccccee"&gt;
       &lt;p&gt;
        &lt;strong&gt;E&lt;br&gt;
        X&lt;br&gt;
        A&lt;br&gt;
        M&lt;br&gt;
        P&lt;br&gt;
        L&lt;br&gt;
        E&lt;/strong&gt;
       &lt;/p&gt;
      &lt;/td&gt;
      &lt;td valign="top"&gt;
       &lt;p&gt;
        We will continue this example with the last cards we used, so we can
        show you how the second round is scored.
       &lt;/p&gt;
       &lt;table cellpadding="0" cellspacing="0"&gt;
        &lt;tbody&gt;&lt;tr&gt;
         &lt;td width="25"&gt;&lt;br&gt;&lt;/td&gt;
         &lt;td&gt;
          &lt;p&gt;
           Player #1:&lt;br&gt;
           Player #2:&lt;br&gt;
           Flipped card:&lt;br&gt;
           Kitty:
          &lt;/p&gt;
         &lt;/td&gt;
         &lt;td width="10"&gt;&lt;br&gt;&lt;/td&gt;
         &lt;td&gt;
          &lt;p&gt;
           9&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           10&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           Q&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           K&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;&lt;br&gt;
           5&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;
           6&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           10&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;
           J&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;&lt;br&gt;
           J&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;&lt;br&gt;
           A&lt;img  src="http://bradwilson.typepad.com/games/images/diamond.png" height="13" width="15" /&gt;
           2&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;
           3&lt;img  src="http://bradwilson.typepad.com/games/images/spade.png" height="13" width="15" /&gt;
           7&lt;img  src="http://bradwilson.typepad.com/games/images/club.png" height="13" width="15" /&gt;
          &lt;/p&gt;
         &lt;/td&gt;
        &lt;/tr&gt;
       &lt;/tbody&gt;&lt;/table&gt;
       &lt;p&gt;
        Player one is the first player to the left of the dealer, so he
        starts scoring first.
       &lt;/p&gt;
       &lt;p&gt;
        Player one has a score of 9 points: 5 points for the 9-10-J-Q-K
        run, and four points for the diamond flush. The knobs card was
        already scored when it was flipped.
       &lt;/p&gt;
       &lt;p&gt;
        Player two has a score of 8 points: 2 points for each of the 15s,
        and 2 points for the pair of jacks. In the kitty, player two has
        a score of 5: 3 points for the A-2-3 run, and 2 points for the
        15 from J-3-2.
       &lt;/p&gt;
      &lt;/td&gt;
     &lt;/tr&gt;
    &lt;/tbody&gt;&lt;/table&gt;
    &lt;h3&gt;Scoring:&lt;/h3&gt;
    &lt;p&gt;
     Traditionally, Cribbage is scored with a cribbage board. This is typically a
     board with holes and pegs that allow you to easily count up to your intended
     score. While you can score this game on paper, it isn't very convenient, because
     of the rapid and repeated scoring nature of the game.
    &lt;/p&gt;
    &lt;h3&gt;Variations:&lt;/h3&gt;
    &lt;p&gt;
     Some people play that the score of flipping Knobs is given to the dealer,
     rather than the person who flips the card.
    &lt;/p&gt;&lt;/div&gt;
&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BradWilsonGames/~4/MNUtF9yh-JE" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/cribbage.html</feedburner:origLink></entry>
    <entry>
        <title>Setback</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/cLggBPJQljM/setback.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/setback.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340120a748efff970b</id>
        <published>2009-12-12T16:14:05-08:00</published>
        <updated>2009-12-12T16:14:05-08:00</updated>
        <summary>A variation on Euchre and Pinochle. You should be a familiar with the rules for Euchre before learning Setback. Players: 4 (two teams, partners sit across from each other) Cards: One euchre deck, plus 2s (or one full deck without the 3s-8s). The 6s are set aside for scoring. Object: The object of the game is to be the first team to score twelve points. Dealing: Deal three cards at a time, twice around. When you're done dealing, you should be left with four cards. Place these cards off to the side, face down. You will not use them in...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
   A variation on &lt;a href="http://bradwilson.typepad.com/games/2009/12/euchre.html"&gt;Euchre&lt;/a&gt; and Pinochle.&#xD;
   You should be a familiar with the rules for Euchre before learning Setback.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Players:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   4 (two teams, partners sit across from each other)&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   One euchre deck, plus 2s (or one full deck without the 3s-8s).&#xD;
   The 6s are set aside for scoring.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   The object of the game is to be the first team to score twelve points.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   Deal three cards at a time, twice around. When you're done dealing, you&#xD;
   should be left with four cards. Place these cards off to the side, face down.&#xD;
   You will not use them in the hand. &lt;em&gt;(note to Euchre players: resist&#xD;
   the temptation to flip the top card!)&lt;/em&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   After dealing, the first player to the left of the dealer has the opportunity&#xD;
   to bid for the number of points they'll take in that hand, or they can pass.&#xD;
   Once you have passed, you cannot big any more. It continues on in a clockwise&#xD;
   manner until someone has bid five, or everyone else has passed. The person who&#xD;
   gets the bid names trump, and plays the first card.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   Hand points are taken in the following way:&#xD;
  &lt;/p&gt;&#xD;
  &lt;ol&gt;&#xD;
&lt;li&gt;having the highest trump card (usually the ace) in your hand&lt;/li&gt;&#xD;
&lt;li&gt;having the lowest trump card (usually the deuce) in your hand&lt;/li&gt;&#xD;
&lt;li&gt;capturing the jack of trump (right bower)&lt;/li&gt;&#xD;
&lt;li&gt;capturing the jack of the same color as trump (left bower)&lt;/li&gt;&#xD;
&lt;li&gt;capturing the most game points&lt;/li&gt;&#xD;
&lt;/ol&gt;&#xD;
  &lt;p&gt;&#xD;
   Setback players will often refer to these as "High, Low, Right, Left,&#xD;
   Game" (sometimes saying "Double Jack" instead of "Right&#xD;
   and Left"). Setback has bowers like Euchre, but they are in the middle&#xD;
   of the deck rather than the highest cards.&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;E&lt;br&gt;&#xD;
    X&lt;br&gt;&#xD;
    A&lt;br&gt;&#xD;
    M&lt;br&gt;&#xD;
    P&lt;br&gt;&#xD;
    L&lt;br&gt;&#xD;
    E&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    Hearts is trump. The jack of diamonds would be considered a&#xD;
    heart for the purposes of suit. The value order of the hearts would be:&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
    A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
    10&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    9&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    2&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
    The other suits are normal order (diamonds would be missing the jack&#xD;
    from its normal order, of course).&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   Since the bowers aren't high cards, capturing them requires a little bit of&#xD;
   care when playing. Also, since there are four left over cards that are not in&#xD;
   play, it is possible for one (or both) of the bowers to be "buried",&#xD;
   and thus only four (or three) hand points are available. Keep this in mind when&#xD;
   bidding!&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   Game points are counted based on the cards you take in during tricks. The&#xD;
   values are as follows:&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="7" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Card&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Game Points&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Ace&lt;br&gt;&#xD;
    King&lt;br&gt;&#xD;
    Queen&lt;br&gt;&#xD;
    Jack&lt;br&gt;&#xD;
    Ten&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;4&lt;br&gt;&#xD;
    3&lt;br&gt;&#xD;
    2&lt;br&gt;&#xD;
    1&lt;br&gt;&#xD;
    10&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   There are eighty possible game points, so obviously, taking the tens are very&#xD;
   important. In order to get the point for "game points", you must have&#xD;
   at least forty one game points; if you tie with forty, then nobody gets the game&#xD;
   point.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   Like Euchre, you must follow suit if you have it. However, unlike Euchre, you&#xD;
   may play trump, even if you have the suit in question, to take the trick. So,&#xD;
   you must follow suit, unless you play trump.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   The person who calls trump (the winning bidder) starts the first trick. The&#xD;
   winner of each trick starts the next trick. The hand is over when all six tricks&#xD;
   are played and collected.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Scoring:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   There are a possible five points available in each hand.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   If you bid, and did not get your bid, then you go back the number of points&#xD;
   you bid; otherwise, you get the number of hand points you collected. If you&#xD;
   defended, you get the number of hand points you collected.&#xD;
  &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=cLggBPJQljM:UVIIIOB0xy4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=cLggBPJQljM:UVIIIOB0xy4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=cLggBPJQljM:UVIIIOB0xy4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?i=cLggBPJQljM:UVIIIOB0xy4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=cLggBPJQljM:UVIIIOB0xy4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/setback.html</feedburner:origLink></entry>
    <entry>
        <title>99</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/noHd0mmtfSQ/ninety-nine.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/ninety-nine.html" thr:count="1" thr:updated="2010-01-22T11:22:51-08:00" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340120a748eb2a970b</id>
        <published>2009-12-12T16:04:40-08:00</published>
        <updated>2009-12-12T16:04:40-08:00</updated>
        <summary>Players: 3 or more players (the more, the better) Cards: One standard 52-card deck (may use additional decks if the pool of available cards is too small for the number of players). Dealing: Each player gets three cards. The rest of the cards are placed in a pile, face down, in the middle of the table. Object: Each person starts each hand of 99 with three points. They lose one point each time they play a card that crosses one of the three "borders" -- thirty three, sixty six, and ninety nine. The hand is over when someone crosses the...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;h3&gt;Players:&lt;/h3&gt;&#xD;
  &lt;p&gt;3 or more players (the more, the better)&lt;/p&gt;&#xD;
  &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   One standard 52-card deck (may use additional decks if the&#xD;
   pool of available cards is too small for the number of players).&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   Each player gets three cards. The rest of the cards are placed&#xD;
   in a pile, face down, in the middle of the table.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   Each person starts each hand of 99 with three points. They lose&#xD;
   one point each time they play a card that crosses one of the&#xD;
   three "borders" -- thirty three, sixty six, and ninety&#xD;
   nine. The hand is over when someone crosses the ninety nine&#xD;
   border. Points are recorded. The game is over when you get to a&#xD;
   predetermined score (usually 15).&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   Play begins with the first person to the left of the dealer.&#xD;
   The player plays a card face up on the play pile, announces&#xD;
   the current total, and draws another card. If the player&#xD;
   forgets to draw their card before the next player plays their&#xD;
   card, then they forfeit the card, and must play with fewer&#xD;
   cards for the remainder of the hand.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   If the players play causes the total to cross one of the&#xD;
   borders (33, 66, or 99), then they lose one of their hand&#xD;
   points. Play then proceeds to the next player. The initial&#xD;
   direction of play is clockwise.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;The values of the cards are as follows:&lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="7" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Card&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td bgcolor="#ccccee"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Value&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;2 3 4 5 6 7&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td&gt;&#xD;
    &lt;p&gt;face value&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;8&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td&gt;&#xD;
    &lt;p&gt;zero points (direction of play reverses)&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;9&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td&gt;&#xD;
    &lt;p&gt;zero points&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;10&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td&gt;&#xD;
    &lt;p&gt;plus or minus ten points&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;J Q K&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td&gt;&#xD;
    &lt;p&gt;ten points&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;A&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td&gt;&#xD;
    &lt;p&gt;one or eleven points&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   Note that, because the ten cards can be worth plus or minus&#xD;
   10 points, you can lose more than three points per hand by&#xD;
   crossing back over the 33 or 66 border backward (this backward&#xD;
   crossing does &lt;em&gt;not&lt;/em&gt; cause you to lose a game point,&#xD;
   but the additional forward crossing &lt;em&gt;does&lt;/em&gt;).&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;E&lt;br&gt;&#xD;
    X&lt;br&gt;&#xD;
    A&lt;br&gt;&#xD;
    M&lt;br&gt;&#xD;
    P&lt;br&gt;&#xD;
    L&lt;br&gt;&#xD;
    E&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    The player to the left of the dealer begins play.&lt;br&gt;&#xD;
    They play a K and announce "ten".&lt;br&gt;&#xD;
    Next played is a 5 and announced "fifteen".&lt;br&gt;&#xD;
    Next played is a J and announced "twenty five".&lt;br&gt;&#xD;
    Next played is a 7 and announced "thirty two".&lt;br&gt;&#xD;
    Next played is a Q and announced "forty two".&lt;br&gt;&#xD;
       &lt;em&gt;This player loses one hand point.&lt;/em&gt;&lt;br&gt;&#xD;
    Next played is a 10 and announced "thirty two".&lt;br&gt;&#xD;
       &lt;em&gt;This player does not lose a hand point.&lt;/em&gt;&lt;br&gt;&#xD;
       &lt;em&gt;Optional: abundant swearing by all players.&lt;/em&gt;&lt;br&gt;&#xD;
    Next played is a 5 and announced "thirty seven".&lt;br&gt;&#xD;
       &lt;em&gt;This player loses one hand point.&lt;/em&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   When the hand is completed, the scores are tallied. The deal&#xD;
   passes to the person to the left of the last dealer.&#xD;
  &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/ninety-nine.html</feedburner:origLink></entry>
    <entry>
        <title>Double Deck Pinochle</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/aUr9HsGMgyc/double-deck-pinochle.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/double-deck-pinochle.html" thr:count="15" thr:updated="2012-04-02T17:29:31-07:00" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340128764bd0fd970c</id>
        <published>2009-12-12T15:40:31-08:00</published>
        <updated>2009-12-12T15:40:31-08:00</updated>
        <summary>Players: 4 (partners sit across from each other) Cards: 2 pinochle decks with the 9's removed (or 4 regular decks with the 2's thru 9's removed) Dealing: The cards can be dealt in whatever fashion you like, as long as players all get 20 cards. One common dealing strategy can be 4 cards at a time, 5 times around. Obviously, with 20 cards, it would take a long time to deal them one at a time. Just bear in mind that dealing in packs means you need to be sure to shuffle the cards very well between hands. Game play:...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;h3&gt;Players:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   4 (partners sit across from each other)&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   2 pinochle decks with the 9's removed (or 4 regular decks with the 2's thru&#xD;
   9's removed)&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   The cards can be dealt in whatever fashion you like, as long as players all&#xD;
   get 20 cards. One common dealing strategy can be 4 cards at a time, 5 times&#xD;
   around. Obviously, with 20 cards, it would take a long time to deal them one at&#xD;
   a time. Just bear in mind that dealing in packs means you need to be sure to&#xD;
   shuffle the cards very well between hands.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   The players who sit across from each other are partners. The game is played&#xD;
   in two phases: bidding/melding, and card play. The game is over when the first&#xD;
   team gets 500 points or more; if both teams get at least 500 points during the&#xD;
   same hand, then the bidding team is the winner (regardless of the number of&#xD;
   total points).&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   &lt;strong&gt;Bidding/melding:&lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   The bidding phase is used to determine who gets to call trump. Bidding starts&#xD;
   with the first player to the left of the dealer. You can either bid or pass.&#xD;
   Once you have passed once, you are out of the bidding until it is finished. The&#xD;
   bid starts with at least 50 points. Bids must go up by one point or more, until&#xD;
   they reach 60; then they must go up by 5 points of more.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   It is common during the first round of bidding to "offer your meld"&#xD;
   to your partner. This is a sort of "sanctioned" table talk. For&#xD;
   example, if the bid is 50, and I bid 52, I am telling my partner that I have 20&#xD;
   meld points in my hand, no matter what trump is; if I bid 53, then I'm telling&#xD;
   my partner that I have 30 meld points. Once the bid gets to 60, you're only&#xD;
   bidding for trump. No matter what, you are usually safe assuming that your&#xD;
   partner has 10 meld points.&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;E&lt;br&gt;&#xD;
    X&lt;br&gt;&#xD;
    A&lt;br&gt;&#xD;
    M&lt;br&gt;&#xD;
    P&lt;br&gt;&#xD;
    L&lt;br&gt;&#xD;
    E&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    The player to the left of the dealer bids 51. This means they&#xD;
    have 10 meld points. The next person bid 53. This means they&#xD;
    have 20 meld points. The next person passes, which tells their&#xD;
    partner that they don't want to call trump (but they still may&#xD;
    have meld points; use the "assume 10" rule here). The&#xD;
    final person passes. So now the bidding is between player 1 and 2,&#xD;
    and the "meld offering" is over. Player 1 and player 2&#xD;
    will now bid back and forth for the right to call trump.&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   Here is a table of the value of meld points. Please note that the greatest&#xD;
   variations I've seen around the rules to this game involves the meld points.&#xD;
   If you play with a different set, that's okay, as long as everyone agrees&#xD;
   ahead of time what they will be. This set is the one I found most often,&#xD;
   so it's the one I use.&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Type&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Combination&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Single&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Double&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Triple&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Quad&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap" rowspan="3"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Runs &amp;amp;&lt;br&gt;Marriages&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Run&lt;/strong&gt;&lt;br&gt;&#xD;
    A-10-K-Q-J of trump&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;15&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;150&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;225&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;300&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Royal Marriage&lt;/strong&gt;&lt;br&gt;&#xD;
    K-Q of trump&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;4&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;8&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;12&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;16&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Marriage&lt;/strong&gt;&lt;br&gt;&#xD;
    K-Q of non-trump&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;4&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;6&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;8&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&lt;strong&gt;Pinochle&lt;/strong&gt;&lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Pinochle&lt;/strong&gt;&lt;br&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
    Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/spade.png" width="15"&gt;&lt;/img&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;4&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;30&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;60&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;90&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" nowrap="nowrap" rowspan="4"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Around&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Aces around&lt;/strong&gt;&lt;br&gt;&#xD;
    A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
    A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/spade.png" width="15"&gt;&lt;/img&gt;&#xD;
    A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/club.png" width="15"&gt;&lt;/img&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;10&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;100&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;150&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;200&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Kings around&lt;/strong&gt;&lt;br&gt;&#xD;
    K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
    K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/spade.png" width="15"&gt;&lt;/img&gt;&#xD;
    K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/club.png" width="15"&gt;&lt;/img&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;8&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;80&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;120&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;160&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Queens around&lt;/strong&gt;&lt;br&gt;&#xD;
    Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
    Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/spade.png" width="15"&gt;&lt;/img&gt;&#xD;
    Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/club.png" width="15"&gt;&lt;/img&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;6&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;60&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;90&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;120&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
   &lt;tr&gt;&#xD;
   &lt;td nowrap="nowrap"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;Jacks around&lt;/strong&gt;&lt;br&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/spade.png" width="15"&gt;&lt;/img&gt;&#xD;
    J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/club.png" width="15"&gt;&lt;/img&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;4&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;40&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;60&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;td align="center" nowrap="nowrap"&gt;&lt;p&gt;80&lt;/p&gt;&lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   When you're bidding to "tell" your partner your meld points, make&#xD;
   sure you only tell them about the meld points that you can get &lt;em&gt;regardless of&#xD;
   what is called trump&lt;/em&gt;. So, you'd include arounds, pinochles, and marriages&#xD;
   (counting royal marriages as regular marriages), but do not count runs.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   For the winning bidder to call trump, they &lt;em&gt;must&lt;/em&gt; have a marriage in&#xD;
   that suit. If the bidding completes and the person does not have a marriage,&#xD;
   they must forfeit the hand. The bidding team may also choose to forfeit their&#xD;
   hand if they feel they cannot win (though they can only speak in&#xD;
   generalizations, and not in specifics #s of tricks they can take, or types of&#xD;
   cards they have). If a hand is forfeited, the opposing team scores their meld&#xD;
   points (there is no trump named), and the hand is re-dealt.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   Once trump is named, everyone lays down all the cards they need to, in order&#xD;
   to count their meld points. The meld points are recorded on the side of the&#xD;
   score sheet (they are not scored yet), along with the winning bidder's bid, and&#xD;
   the current dealer (yes, it's possible to forget who dealt!). After everyone has&#xD;
   had a chance to see the meld points and cards, then the cards are reclaimed into&#xD;
   the hand, and card play begins.&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;E&lt;br&gt;&#xD;
    X&lt;br&gt;&#xD;
    A&lt;br&gt;&#xD;
    M&lt;br&gt;&#xD;
    P&lt;br&gt;&#xD;
    L&lt;br&gt;&#xD;
    E&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    The player holds the following cards, and hearts has been named trump:&lt;br&gt;&#xD;
     &lt;br&gt;&#xD;
    &lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt; A 10 K K K Q Q J&lt;br&gt;&#xD;
    &lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt; Q Q J&lt;br&gt;&#xD;
    &lt;img height="13" src="http://bradwilson.typepad.com/games/images/club.png" width="15"&gt;&lt;/img&gt; Q Q&lt;br&gt;&#xD;
    &lt;img height="13" src="http://bradwilson.typepad.com/games/images/spade.png" width="15"&gt;&lt;/img&gt; A K K Q Q J J&lt;br&gt;&#xD;
     &lt;br&gt;&#xD;
    For meld, this hand will score 87 points. You have a run in trump (15),&#xD;
    a royal marriage (4), a double marriage in spades (4), a pinochle (4)&#xD;
    and double queens around (60). Remember that you cannot count a royal&#xD;
    marriage that is already part of a run in trump.&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&lt;strong&gt;Card play:&lt;/strong&gt;&lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   The value of the cards is as follows: Ace, 10, king, queen, jack (note the 10&#xD;
   is out of its "normal" place). The person who called trump starts the&#xD;
   first trick. The winner of the trick starts the next trick.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   When playing cards, you want to capture aces, 10s, and kings. They are worth&#xD;
   one "game point" each. You get two "game points" for taking&#xD;
   the last trick. There are 50 "game points" available (48 for the&#xD;
   cards, and 2 for last trick). Each team must take at least 20 "game&#xD;
   points" to be able to score at the end.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   If the team that calls trump doesn't get 20 "game points", then&#xD;
   they are scored a negative value for their bid. Also, the team that calls trump&#xD;
   must get at least their bids worth of points, when you combine their game points&#xD;
   and meld points, or they go negative. So, for example, if they bid 60, and have&#xD;
   43 meld points, they must get the minimum 20 game points (20 + 43 = 63, which is&#xD;
   more then 60). However, if they bid 60, and only have 25 meld points, then they&#xD;
   must get 35 game points (35 + 25 = 60) to score. If they make their bid, then&#xD;
   they score the sum total of their game points and meld points.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   If the defending team doesn't get 20 "game points", then they score&#xD;
   zero. If they make their minimum 20 game points, then they score the sum total&#xD;
   of their game points and meld points.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   When playing cards, you must follow suit if you have it, and you must play a&#xD;
   higher card than the highest card, if you can. If you do not have the played&#xD;
   suit, you must play trump if you have it. Since there are many cards with the&#xD;
   same value (eg, 4 aces of diamonds), the first one played is the highest.&#xD;
  &lt;/p&gt;&#xD;
  &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;&#xD;
   &lt;tbody&gt;&lt;tr&gt;&#xD;
   &lt;td align="center" bgcolor="#ccccee" valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    &lt;strong&gt;E&lt;br&gt;&#xD;
    X&lt;br&gt;&#xD;
    A&lt;br&gt;&#xD;
    M&lt;br&gt;&#xD;
    P&lt;br&gt;&#xD;
    L&lt;br&gt;&#xD;
    E&lt;/strong&gt;&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;td valign="top"&gt;&#xD;
    &lt;p&gt;&#xD;
    Clubs is trump.&lt;br&gt;&#xD;
     &lt;br&gt;&#xD;
    Player 1 leads the jack of diamonds. Player 2 has in his hand, for&#xD;
    diamonds: jack, king. He must play the king, because it is higher than&#xD;
    the jack. So player 2 plays the king of diamonds. Player 3 does not have&#xD;
    any diamonds, but he does have trump, so he must play the trump. He&#xD;
    plays the jack of clubs. Player 4 has the following diamonds: jack, 10,&#xD;
    ace. Because the high card is now the jack of clubs, he can play any&#xD;
    diamond he wants to (he cannot beat trump with non-trump). He will play&#xD;
    the jack, because the opposing team is going to take the trick; he does&#xD;
    not want to give away cards that score "game points".&#xD;
    &lt;/p&gt;&#xD;
   &lt;/td&gt;&#xD;
   &lt;/tr&gt;&#xD;
  &lt;/tbody&gt;&lt;/table&gt;&#xD;
  &lt;p&gt;&#xD;
   Remember that taking "game points" is more important than taking&#xD;
   tricks (with the exception of the last trick, which is worth two "game&#xD;
   points").&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   Once all 20 tricks have been played, you should count your game points and&#xD;
   score. The cards are taken in and a new hand is dealt. Repeat play until one&#xD;
   team scores 500 points.&#xD;
  &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=aUr9HsGMgyc:TTGxEWpNbbU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=aUr9HsGMgyc:TTGxEWpNbbU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=aUr9HsGMgyc:TTGxEWpNbbU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?i=aUr9HsGMgyc:TTGxEWpNbbU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=aUr9HsGMgyc:TTGxEWpNbbU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BradWilsonGames/~4/aUr9HsGMgyc" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/double-deck-pinochle.html</feedburner:origLink></entry>
    <entry>
        <title>Horse Thief</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/j2p-MUJl3dM/horse-thief.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/horse-thief.html" thr:count="2" thr:updated="2011-02-07T11:01:17-08:00" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340128764bcead970c</id>
        <published>2009-12-12T15:36:03-08:00</published>
        <updated>2009-12-12T15:36:03-08:00</updated>
        <summary>A variation on the classic card game Euchre. You should be familiar with the rules of Euchre before playing this game. Players: 3 or more (5 or 6 is optimum) Cards: One standard 52-card deck. Object: The object of the game is to get to a predetermined score (typically 15 points). Game play: The dealer deals cards one at a time in a clockwise fashion, until everyone has five cards. Then he takes the top card from the pile and turns it over in front of him. He sets aside the rest of the pile. The suit of the turned...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
     A variation on the classic card game &lt;a href="http://bradwilson.typepad.com/games/2009/12/euchre.html"&gt;Euchre&lt;/a&gt;.&#xD;
     You should be familiar with the rules of Euchre before playing this game.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Players:&lt;/h3&gt;&#xD;
    &lt;p&gt;3 or more (5 or 6 is optimum)&lt;/p&gt;&#xD;
    &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
    &lt;p&gt;One standard 52-card deck.&lt;/p&gt;&#xD;
    &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     The object of the game is to get to a predetermined score (typically 15&#xD;
     points).&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     The dealer deals cards one at a time in a clockwise fashion, until everyone&#xD;
     has five cards. Then he takes the top card from the pile and turns it over in&#xD;
     front of him. He sets aside the rest of the pile. The suit of the turned up card&#xD;
     is trump.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;If the suit is spades, then everyone must play.&lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     If it is not spades, then each person must decide whether or not they wish to&#xD;
     play. All players will hold their cards face down between their first and second&#xD;
     fingers. When everyone is ready, the dealer will say "one... two...&#xD;
     three... drop!". On "drop!", anyone who does not want to play&#xD;
     must drop their cards. Anyone who wants to play keeps their cards. If only one&#xD;
     person chooses to play, they are automatically given 5 points, and the deal&#xD;
     moves on to the next person.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     The players may then discard and draw up to three cards. &lt;strong&gt;Important:&lt;/strong&gt;&#xD;
     you must know how many people are playing, and decide the maximum number of&#xD;
     cards they can draw. Assume everyone will stay in, and everyone will take the&#xD;
     maximum number of cards. So, if you have 6 people playing, then they can draw&#xD;
     three cards (5 + 3 = 8, and 8 cards * 6 people = 48 cards, enough cards); if you&#xD;
     have 7 people playing, then they can draw two cards (8*7 = 56, too many cards;&#xD;
     7*7 = 49, enough cards).&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     The dealer must use the card that is turned up as one of his draw cards, if&#xD;
     he chooses to draw. So, if the dealer discards two cards, he picks up the turned&#xD;
     up trump card, and one more card from the deck.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     The first playing player to the left of the dealer leads. Like Euchre, the&#xD;
     Jack of trump is considered the highest card, and the jack of the same color is&#xD;
     considered the second highest card (and is also considered to be a trump card&#xD;
     for following suit). You must follow suit if you can, or you may choose to play&#xD;
     trump or an off suit card.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     You get one point for each trick you take. If you don't take any tricks, you&#xD;
     get -3 points. If you don't play, you get zero points.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;Deal passes to the next person to the left.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=j2p-MUJl3dM:NSkAUdEaWFE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=j2p-MUJl3dM:NSkAUdEaWFE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=j2p-MUJl3dM:NSkAUdEaWFE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?i=j2p-MUJl3dM:NSkAUdEaWFE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=j2p-MUJl3dM:NSkAUdEaWFE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BradWilsonGames/~4/j2p-MUJl3dM" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/horse-thief.html</feedburner:origLink></entry>
    <entry>
        <title>Bid Euchre</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/ET8Hat2KVKk/bid-euchre.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/bid-euchre.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340120a748da25970b</id>
        <published>2009-12-12T15:32:08-08:00</published>
        <updated>2009-12-12T15:32:08-08:00</updated>
        <summary>A variation on the classic card game Euchre. You should be familiar with the rules of Euchre before playing this game. Players: 2 players Cards: One standard euchre deck (2-8s removed). Object: The object is to get to a predetermined score, typically 50 points. Dealing: The dealer will place one card face down in front of the opponent, then one card face down in front of himself. He will do this four times. This will create four piles. Then the dealer deals four more cards, this time face up, on top of the four piles he has created. Then he...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
     A variation on the classic card game &lt;a href="http://bradwilson.typepad.com/games/2009/12/euchre.html"&gt;Euchre&lt;/a&gt;.&#xD;
     You should be familiar with the rules of Euchre before playing this game.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Players:&lt;/h3&gt;&#xD;
    &lt;p&gt;2 players&lt;/p&gt;&#xD;
    &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
    &lt;p&gt;One standard euchre deck (2-8s removed).&lt;/p&gt;&#xD;
    &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
    &lt;p&gt;The object is to get to a predetermined score, typically 50 points.&lt;/p&gt;&#xD;
    &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     The dealer will place one card face down in front of the opponent, then one&#xD;
     card face down in front of himself. He will do this four times. This will create&#xD;
     four piles. Then the dealer deals four more cards, this time face up, on top of&#xD;
     the four piles he has created. Then he deals the rest of the cards one at a&#xD;
     time. These remaining four cards are taken into the players' hand.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     There are twelve tricks to be taken. The opponent begins by bidding the&#xD;
     number of tricks they think they can take. Bidding goes back and forth until&#xD;
     someone relents. The winning bidder names trump. The non-dealer plays the first&#xD;
     card.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     When a card is played that is the up card on one of the players' piles, the&#xD;
     down card stays down until the trick is completed. At that time, the down card&#xD;
     is turned up for both players to see. Because these four cards are out of play&#xD;
     until they are turned up and known, it is possible for someone to be&#xD;
     short-suited until one of their down cards is flipped.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Scoring:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     One point is scored for each trick taken. If the person who bid does not take&#xD;
     their bid in tricks, they are marked with a negative number of points equal to&#xD;
     their bid. The defender always scores the number of tricks they have taken.&#xD;
    &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=ET8Hat2KVKk:VoSlYIsSLFE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=ET8Hat2KVKk:VoSlYIsSLFE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=ET8Hat2KVKk:VoSlYIsSLFE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?i=ET8Hat2KVKk:VoSlYIsSLFE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BradWilsonGames?a=ET8Hat2KVKk:VoSlYIsSLFE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BradWilsonGames?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BradWilsonGames/~4/ET8Hat2KVKk" height="1" width="1"/&gt;</content>



    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/bid-euchre.html</feedburner:origLink></entry>
    <entry>
        <title>Call-Your-Partner Euchre</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/y8aRwH8jZaI/callyourpartner-euchre.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/callyourpartner-euchre.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340120a748d4cc970b</id>
        <published>2009-12-12T15:24:53-08:00</published>
        <updated>2009-12-12T15:24:53-08:00</updated>
        <summary>A variation on the classic card game Euchre. You should be familiar with the rules of Euchre before playing this game. Players: 5 players Cards: One standard deck with 2s thru 7s removed Object: The object is to get to a predetermined score, typically 10 points. Dealing: The game is dealt much like a standard euchre game, except that there are five players, and there will only be 3 cards left when dealing is completed, rather than 4. Like standard euchre, the top card of the remaining three is flipped up and placed on the pile in front of the...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
     A variation on the classic card game &lt;a href="http://bradwilson.typepad.com/games/2009/12/euchre.html"&gt;Euchre&lt;/a&gt;.&#xD;
     You should be familiar with the rules of Euchre before playing this game.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Players:&lt;/h3&gt;&#xD;
    &lt;p&gt;5 players&lt;/p&gt;&#xD;
    &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
    &lt;p&gt;One standard deck with 2s thru 7s removed&lt;/p&gt;&#xD;
    &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
    &lt;p&gt;The object is to get to a predetermined score, typically 10 points.&lt;/p&gt;&#xD;
    &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     The game is dealt much like a standard euchre game, except that there are&#xD;
     five players, and there will only be 3 cards left when dealing is completed,&#xD;
     rather than 4. Like standard euchre, the top card of the remaining three is&#xD;
     flipped up and placed on the pile in front of the dealer.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     Play is very much like standard euchre. Trump is determined the same way.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     The person who calls trump is allowed to call their partner, if they wish.&#xD;
     They call their partner by naming a non-trump card. If they are ordering the&#xD;
     dealer to pick up the trump card, they will reveal their called card after the&#xD;
     dealer has discarded, to prevent the dealer from discarding the called card&#xD;
     intentionally. The caller may also elect to go alone (ie, not call a partner).&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     The player that has the called card is their partner. However, they cannot&#xD;
     reveal that information until they play the called card, so it will not be&#xD;
     immediately apparent who the caller's partner is.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     Because three cards are buried, it is possible that the person who makes&#xD;
     trump and calls for a partner will not have one, because the card they called&#xD;
     may be buried.&#xD;
    &lt;/p&gt;&#xD;
    &lt;h3&gt;Scoring:&lt;/h3&gt;&#xD;
    &lt;p&gt;&#xD;
     Score is much like traditional euchre. The team that called trump is given&#xD;
     one point if they get three or four of the tricks; they are given two points if&#xD;
     they get all five tricks. If they get less than three tricks, then the defending&#xD;
     team is given two points.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     If the caller goes alone, either by choice or because the called card is&#xD;
     buried, then they are given five points if they take all five tricks.&#xD;
    &lt;/p&gt;&#xD;
    &lt;p&gt;&#xD;
     Because the "partners" change for each hand, each player must&#xD;
     individually keep their own score. If playing to 10, you can use 5/5 for two&#xD;
     players, 4/6 for two players, and 3/7 for one player, or you may use paper or&#xD;
     poker chips for keeping score.&#xD;
    &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/callyourpartner-euchre.html</feedburner:origLink></entry>
    <entry>
        <title>Cut-Throat Euchre</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/VrVRhaKNB0I/cutthroat-euchre.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/cutthroat-euchre.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340120a748d323970b</id>
        <published>2009-12-12T15:22:13-08:00</published>
        <updated>2009-12-12T15:22:13-08:00</updated>
        <summary>A variation on the classic card game Euchre. You should be familiar with the rules of Euchre before playing this game. Players: 3 players Cards: One euchre deck Object: The object is to be the first person to score a predetermined number of points, typically 15. Dealing: A regular euchre deal is performed. The fourth hand is called the "dead" hand, and is always dealt in the same position on the table. Game play: The turned up card will be trump, and will be picked up by the dealer. Starting with the player to the left of the dealer, each...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
   A variation on the classic card game &lt;a href="http://bradwilson.typepad.com/games/2009/12/euchre.html"&gt;Euchre&lt;/a&gt;.&#xD;
   You should be familiar with the rules of Euchre before playing this game.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Players:&lt;/h3&gt;&#xD;
  &lt;p&gt;3 players&lt;/p&gt;&#xD;
  &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
  &lt;p&gt;One euchre deck&lt;/p&gt;&#xD;
  &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   The object is to be the first person to score a predetermined number of&#xD;
   points, typically 15.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   A regular euchre deal is performed. The fourth hand is called the&#xD;
   "dead" hand, and is always dealt in the same position on the table.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   The turned up card will be trump, and will be picked up by the dealer.&#xD;
   Starting with the player to the left of the dealer, each player has an&#xD;
   opportunity to swap their cards with the dead hand. They do not have an&#xD;
   opportunity to look at the dead hand beforehand. Once they've swapped their hand&#xD;
   with the dead hand, they may not swap back. However, if the first player swaps&#xD;
   his hand for the dead hand, his old hand now becomes the new dead hand. The&#xD;
   second player may still trade his hand for the new dead hand.&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
   Once the dealer has decided to keep or swap his hand for the dead hand, he&#xD;
   will take the flipped up card and discard one card. The first player to the left&#xD;
   of the dealer leads.&#xD;
  &lt;/p&gt;&#xD;
  &lt;h3&gt;Scoring:&lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
   Each player gets one point for each trick they capture. If they don't capture&#xD;
   any tricks, they are given -3 points. If one player captures all five tricks, he&#xD;
   gets his five tricks, and the other two players are given -5 points instead of&#xD;
   -3 points.&#xD;
  &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/cutthroat-euchre.html</feedburner:origLink></entry>
    <entry>
        <title>Traditional Euchre</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BradWilsonGames/~3/FPnli3QlvjQ/euchre.html" />
        <link rel="replies" type="text/html" href="http://bradwilson.typepad.com/games/2009/12/euchre.html" thr:count="6" thr:updated="2012-01-20T11:17:07-08:00" />
        <id>tag:typepad.com,2003:post-6a00e54fbd8c4988340128764bb687970c</id>
        <published>2009-12-12T14:49:58-08:00</published>
        <updated>2009-12-12T15:19:23-08:00</updated>
        <summary>Players: 4 (two teams, partners sit across from each other) Cards: One euchre deck (one standard deck with 2s through 8s removed, and the 5s set aside for scoring) Object: The game is over when one team gets 10 (or more) points. Dealing: There are lots of variations on dealing, but the point is to deal all the cards going around twice. Some tournaments require "standard dealing", which is: 3 cards to the person to the left of the dealer, then 2 cards, then 3, then 2 to the dealer; then 2 to the person to the left of the...</summary>
        <author>
            <name>Brad Wilson</name>
        </author>
        
        
<content type="html" xml:lang="en-US" xml:base="http://bradwilson.typepad.com/games/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;h3&gt;Players:&lt;/h3&gt;&#xD;
 &lt;p&gt;4 (two teams, partners sit across from each other)&lt;/p&gt;&#xD;
 &lt;h3&gt;Cards:&lt;/h3&gt;&#xD;
 &lt;p&gt;&#xD;
 One euchre deck (one standard deck with 2s through 8s removed, and the 5s set&#xD;
 aside for scoring)&#xD;
 &lt;/p&gt;&#xD;
 &lt;h3&gt;Object:&lt;/h3&gt;&#xD;
 &lt;p&gt;&#xD;
 The game is over when one team gets 10 (or more) points.&#xD;
 &lt;/p&gt;&#xD;
 &lt;h3&gt;Dealing:&lt;/h3&gt;&#xD;
 &lt;p&gt;&#xD;
 There are lots of variations on dealing, but the point is to deal all the&#xD;
 cards going around twice. Some tournaments require "standard&#xD;
 dealing", which is: 3 cards to the person to the left of the dealer, then 2&#xD;
 cards, then 3, then 2 to the dealer; then 2 to the person to the left of the&#xD;
 dealer, then 3, then 2, then 3. No matter how you deal, each person should have&#xD;
 5 cards, and there should be 4 cards left over.&#xD;
 &lt;/p&gt;&#xD;
 &lt;h3&gt;Game play:&lt;/h3&gt;&#xD;
 &lt;p&gt;&#xD;
 After the dealer deals the cards, there should be four cards left. The top&#xD;
 card of the four cards left is turned up. It is important to catch any misdeals&#xD;
 (count the four cards!) before you turn the card up; if a misdeal is caught&#xD;
 after the card is turned up, the deal passes to the left; if a misdeal is caught&#xD;
 before the card is turned up, the cards are collected and re-dealt by the same&#xD;
 dealer (see "Misdeal rules" in the &lt;strong&gt;Variations&lt;/strong&gt;&#xD;
 section).&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;The suit of the card that is turned up is offered for trump.&lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 A trump suit means a suit that beats the other suits when cards are played.&#xD;
 For example, if hearts are trump, then a heart will always beat a non heart.&#xD;
 There is no value to other suits other than trump; one non trump suit does not&#xD;
 beat another non trump suit.&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;In euchre, the value of cards for trump is (highest first):&lt;/p&gt;&#xD;
 &lt;ol&gt;&#xD;
&lt;li&gt;Jack of trump (called the "right bower")&lt;/li&gt;&#xD;
&lt;li&gt;Jack of other suit of same color (called the "left bower")&lt;/li&gt;&#xD;
&lt;li&gt;Ace of trump&lt;/li&gt;&#xD;
&lt;li&gt;King&lt;/li&gt;&#xD;
&lt;li&gt;Queen&lt;/li&gt;&#xD;
&lt;li&gt;Ten&lt;/li&gt;&#xD;
&lt;li&gt;Nine&lt;/li&gt;&#xD;
&lt;/ol&gt;&#xD;
 &lt;p&gt;&#xD;
 For the non trump suits, the normal order is used (A-K-Q-J-10-9). Note that&#xD;
 the Jack of the same color as trump (left bower) is considered to be trump for&#xD;
 that hand.&#xD;
 &lt;/p&gt;&#xD;
 &lt;table border="1" bordercolor="#000000" cellpadding="8" cellspacing="0"&gt;&#xD;
 &lt;tbody&gt;&lt;tr&gt;&#xD;
 &lt;td align="center" bgcolor="#ccccee" valign="top"&gt;&#xD;
 &lt;p&gt;&#xD;
 &lt;strong&gt;E&lt;br&gt;&#xD;
 X&lt;br&gt;&#xD;
 A&lt;br&gt;&#xD;
 M&lt;br&gt;&#xD;
 P&lt;br&gt;&#xD;
 L&lt;br&gt;&#xD;
 E&lt;/strong&gt;&#xD;
 &lt;/p&gt;&#xD;
 &lt;/td&gt;&#xD;
 &lt;td valign="top"&gt;&#xD;
 &lt;p&gt;&#xD;
 Hearts is trump.&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 The order from highest to lowest of trump cards is:&#xD;
 &lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
  J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
  J&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
  A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
  K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
  Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
  10&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
  9&lt;img height="13" src="http://bradwilson.typepad.com/games/images/heart.png" width="15"&gt;&lt;/img&gt;&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 The order from highest to lowest of diamonds is:&#xD;
 &lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
  A&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
  K&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
  Q&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
  10&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
  9&lt;img height="13" src="http://bradwilson.typepad.com/games/images/diamond.png" width="15"&gt;&lt;/img&gt;&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;The jack of diamonds is considered a heart for this hand.&lt;/p&gt;&#xD;
 &lt;/td&gt;&#xD;
 &lt;/tr&gt;&#xD;
 &lt;/tbody&gt;&lt;/table&gt;&#xD;
 &lt;p&gt;&#xD;
 When cards are played, you must follow suit (play the same suit as the first&#xD;
 card played) if you have a card (or cards) in that suit. If you do not have&#xD;
 cards in that suit, you may play trump (to try and take the trick), or you may&#xD;
 play another suit (and waste the card).&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 The suit of the card that is turned up is offered for trump. The person to&#xD;
 the left of the dealer decides if they want that suit to be trump. If they do,&#xD;
 they order the dealer to pick up the card (the dealer will discard another one,&#xD;
 to get back to 5 cards), and trump is made. If they do not, they say&#xD;
 "pass". If they pass, the next person in clockwise order can choose.&#xD;
 If all pass, they dealer has the option to make that suit trump by taking the&#xD;
 card into his hand and discarding one, or passing by turning the card over.&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 If the dealer turns over the card, then the person to the left of the dealer&#xD;
 now has the option to call any other suit trump if they wish, or they may pass&#xD;
 again (they cannot call the suit of the card that was turned over). If all three&#xD;
 players pass a second time, then the dealer may call a trump suit, or if he&#xD;
 chooses to pass, the cards are collected, and the deal moves to the next person&#xD;
 to the left, with no points scored for either team (see "Screw The&#xD;
 Dealer" in the &lt;strong&gt;Variations&lt;/strong&gt; section).&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 The two partners work together to take tricks. If the team that calls trump&#xD;
 collects 3 or 4 tricks, they are given one point; if they collect all 5 tricks,&#xD;
 they are given two points. If the team that calls trump does not collect at&#xD;
 least 3 tricks, the opposing team is given 2 points (this is called "euchering&#xD;
 your opponent").&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 When declaring trump, a person may choose to "go alone". This means&#xD;
 that they believe they can get the required tricks without their partner's&#xD;
 assistance. If they do get all 5 tricks, they are given 4 points instead of 2 (see&#xD;
 "Cross Corner Alone" in the &lt;strong&gt;Variations&lt;/strong&gt; section).&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 Once trump is set, the person to the left of the dealer plays first. If that&#xD;
 person is not playing because someone is going alone, then the first playing&#xD;
 player to the left of the dealer plays first (see "Leading Alone"&#xD;
 in the &lt;strong&gt;Variations&lt;/strong&gt; section). The player will play a single&#xD;
 card. Each player must follow suit if they have it, or they may choose to play&#xD;
 trump or an off suit. A trump card will beat a non-trump card.&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 The winning team collects the trick, and the person who played the card that&#xD;
 won the trick is the person who leads for the next trick. The hand is over when&#xD;
 all 5 tricks have been played.&#xD;
 &lt;/p&gt;&#xD;
 &lt;h3&gt;Scoring:&lt;/h3&gt;&#xD;
 &lt;p&gt;&#xD;
 Each two has two fives which are used for scoring. In the beginning of play,&#xD;
 place one five face up, then the other five face down on top of it. As you mark&#xD;
 the first five points, expose the five pips on the bottom five. When you get&#xD;
 five points, flip the top card over, and expose the bottom five pips for six&#xD;
 through ten.&#xD;
 &lt;/p&gt;&#xD;
 &lt;h3&gt;Variants:&lt;/h3&gt;&#xD;
 &lt;p&gt;&#xD;
 There are quite a few possible variants on how Euchre is played. Personally,&#xD;
 we always play "First Black Jack Deals", and occasionally play&#xD;
 "Screw the Dealer".&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&lt;strong&gt;"First Black Jack Deals"&lt;/strong&gt;&lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 Someone takes the deck and shuffles the cards, then deals the cards one at&#xD;
 a time, face up, to each player, starting with the first player to the left of&#xD;
 the person dealing, and moving clockwise. You stop when the first black jack&#xD;
 is turned up; this person is the first dealer.&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;&lt;strong&gt;Misdeal rules&lt;/strong&gt;&lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 &lt;strong&gt;"Farmer's Hand" (or "No Ace, No Face")&lt;/strong&gt;&#xD;
 -- if your hand contains all 9s and 10s, you can declare a misdeal before&#xD;
 bidding for trump.&#xD;
 &lt;/p&gt;&#xD;
 &lt;p&gt;&#xD;
 &lt;strong&gt;"Ace, No Face"&lt;/strong&gt; -- if your hand contains one ace,&#xD;
 and the rest 9s and 10s, you can declare a misdeal before bidding for trump.&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;&lt;strong&gt;"Stick the Dealer"&lt;/strong&gt;&lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 When you play with this variant, the dealer is not allowed to pass on the&#xD;
 second time around. He must call a trump suit (other than the suit that was&#xD;
 turned over, of course).&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;&lt;strong&gt;"Cross Corner Alone"&lt;/strong&gt;&lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 When a person chooses to go alone, one of the other team members may also&#xD;
 choose to go alone. If the opposing alone person manages to collect all 5&#xD;
 tricks, they will score 4 points instead of 2.&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;&lt;strong&gt;"Leading Alone"&lt;/strong&gt;&lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 Some people play that you are not allowed to lead if you are playing alone&#xD;
 (except for "cross corner alone", where the opposing alone person&#xD;
 will always get to lead). This adds an element of difficult to going alone.&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&#xD;
 &lt;p&gt;&lt;strong&gt;"Alone, Partner's Best"&lt;/strong&gt;&lt;/p&gt;&#xD;
 &lt;blockquote&gt;&#xD;
 &lt;p&gt;&#xD;
 When you go alone, you can call "partner's best". The person&#xD;
 going alone discards one card to the dead pile; their partner slides their&#xD;
 best card across the table to them face down, and they put it in their hand.&#xD;
 &lt;/p&gt;&#xD;
 &lt;/blockquote&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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    <feedburner:origLink>http://bradwilson.typepad.com/games/2009/12/euchre.html</feedburner:origLink></entry>
 
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