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      <pubDate>Tue, 19 Oct 2010 12:42:48 -0700</pubDate>
      <title>the dance of the in-between</title>
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      <description>&lt;p&gt;
	I&amp;#39;ve always been fascinated by what happens in-between frames in a video.  Let me explain.  When a computer renders effects, say, in adding a transition between two different frames in a sequence, what it does is it it uses complex algorithms to create things that did not exist in either of the original frames/images. The technical term for this is &lt;i&gt;interpolation&lt;/i&gt; and this is commonly used for all kinds of effects from ghosting to crossfades and what have we in video postproduction. Normally, when we look at video we of course do not pay attention to these in-between frames as the focus is on the moving image at 24+ frames a second.  The interpolated frames here are merely to add on to the effect we want to create. &lt;p /&gt; But, what if we reverse the equation.  That is, we start with the premise that it is, in fact, in these in-between frames that we want to exploit as the focus of our art process?  What if we stop focusing on the original images that somehow supposedly still capture reality (whatever this means) but rather focus on these ghostly mysteries of the in-between that get created when we add something extra in-between two frames in a video?  What if we make this in-between the goal of our art? How could we best exploit these interpolations in a way that was not originally intended - what kinds of aesthetics effects could we achieve by doing this?&lt;p /&gt; I experimented a bit with this kind of quasi-random composition with my &amp;quot;&lt;a href="http://bcg.a3ai.com/2007/09/24/tricks-and-technics-the-dividual-city/"&gt;-Dividual City&amp;quot;&lt;/a&gt; series in 2006.  Here I used HDR software the &amp;quot;wrong&amp;quot; way to create semi-random compositions where movement and people merged together by combining five images.  This was the best way to capture the experience of the the city of Mumbai, India, known for its crowds and buzzing streets. &lt;p /&gt;&lt;div&gt;Recently, when I was doing some quick experiments during the Future Places festival in Porto, Portugal, I played around with a second way of doing this I want to experiment with next - here are my rough thoughts:&lt;p /&gt;&lt;div&gt;Basically, in its tentative phase, the idea here is to take a series of still images that we make into a timelapse ( say, a few hundred that you then play 24 frames a second ).  What we get is a quite standard sped up video effect. We have seen used many times from clouds moving fast to plants opening etc. But here is the trick: if we slow this timelapse down significantly, the computer automatically creates the frames in-between these stills.  By doing this we can theoretically slow down a timelapse to normal speed, reverse-engineer it in a very strange kind of way. By itself, this slowing down does of course not yet produce anything as the images will remain the same - only slower. But if we use a post-production software such as After Effects to add artificial effects in-between these still images - such as echoes, ghosting, motion blur or whatever - quite interesting things start happening.  What initially was two still images in a timelapse sequence can now produce complicated movement even if there was initially no movement.  A world of the in-between opens up.&lt;/div&gt; &lt;p /&gt;&lt;div&gt;&lt;div&gt;Many questions here: could we control this time warping mathematically?   Could we create the original still images with the explicit purpose of creating the kind of in-between images we want out of the mix?  Or is this process random? Lots of things to experiment out practically.&lt;/div&gt; &lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;But while this idea is of course still in development, you can find below a few images from some of the experiments I did when I walked around an empty shopping mall during the Future Places festival.  These are shot without paying much attention to the composition or the exposure but to provide a sequence of the different corridors in the place.  From these images, I then created a timelapse, slowed it down, and used some post-production magic to add all the extra frames in between. The end result was this video &lt;iframe src="http://player.vimeo.com/video/15962234?portrait=0" frameborder="0" height="283" width="500"&gt;&lt;/iframe&gt; which we projected during a music show (I&amp;#39;ve added here some quick non-related music afterwards that I made on the way home in the airport). &lt;/div&gt; &lt;p /&gt;&lt;div&gt;But what is even more interesting about this video than the cute timelapse effect is that when we look in detail at the in-between frames that have been produced from nothing, they look look like art-pieces by themselves.  I love the compositions that have been created; compositions which are not real, nor artificial, but something else - of a third order.  And I have about a 1000 images to choose from kindly generated for me by the rendering processes of the postproduction software.   &lt;/div&gt; &lt;p /&gt;&lt;div&gt;Could this end result then be painted into final art pieces? Created by a bizarre man-machine hybrid and generative process and finally given an aesthetic form by the artist.  &lt;/div&gt;&lt;p /&gt;&lt;div&gt; Hmmmm ....&lt;/div&gt;&lt;p /&gt;&lt;p /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
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      <pubDate>Sun, 17 Oct 2010 16:57:10 -0700</pubDate>
      <title>Sounds Like Graffiti showreel</title>
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      <description>&lt;p&gt;
	I just got back from the Future Places festival in Porto, Portugal, &lt;br /&gt;looking at the intersection between digital media and local culture. &lt;br /&gt;The feedback of our exhibit was great and a good place to present &lt;br /&gt;amongst some of the most talented artists using digital media in &lt;br /&gt;Europe today. &lt;p /&gt; The project Sounds Like Graffiti that we worked on for a few months &lt;br /&gt;with combined audio plays, rap music, theatre, drama, video, digital &lt;br /&gt;storytelling and mobile technology to come up with a new innovative &lt;br /&gt;way of doing location-based art and guerilla broadcasting in public &lt;br /&gt;spaces using the potential of new and accessible and cheap digital &lt;br /&gt;technology. &lt;p /&gt; The showreel is now here for the faceless masses - comments are always &lt;br /&gt;appreciated. &lt;p /&gt; &lt;iframe src="http://player.vimeo.com/video/15930122?portrait=0" frameborder="0" height="283" width="500"&gt;&lt;/iframe&gt;
	
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      <pubDate>Sat, 16 Oct 2010 04:47:59 -0700</pubDate>
      <title>How do you "play" a building?</title>
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      <description>&lt;p&gt;
	So how do you play a building? As a part of the Future Places &lt;br /&gt;festival "Neighbourhood Science" workshops we went around a deserted &lt;br /&gt;shopping mall / art space and played ... the building. As I did not &lt;br /&gt;have my instruments with me, I made a video that we will show when we &lt;br /&gt;play the piece live tonight. Lots of creative technological-artist &lt;br /&gt;experimental synergies at Porto, Portugal, where we have been &lt;br /&gt;exhibiting the work we did with Sounds Like Graffiti. &lt;p /&gt; &lt;iframe src="http://player.vimeo.com/video/15896376?portrait=0" frameborder="0" height="283" width="500"&gt;&lt;/iframe&gt;
	
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      <pubDate>Sat, 09 Oct 2010 05:16:00 -0700</pubDate>
      <title>Portugal - Here We Come.</title>
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      <description>&lt;p&gt;
	&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2010-10-09/rxhpseJoujEegcemvkbsIEiGJnHsyqbtwHiaagnthjGDhJakivaxiharydxu/header_home_2010.jpg.scaled1000.jpg"&gt;&lt;img alt="Header_home_2010" height="165" src="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2010-10-09/rxhpseJoujEegcemvkbsIEiGJnHsyqbtwHiaagnthjGDhJakivaxiharydxu/header_home_2010.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
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We are quite psyched to travel to Future Places festival in Porto, Portugal, this Monday to exhibit our recent technology-art-research piece called Sounds Like Graffiti (done together with Nation of Aslam). &amp;nbsp;Over a hundred submissions were reviewed by an international jury panel of expert - eight pieces were selected. &amp;nbsp;We were among one of them. &amp;nbsp;So please find out more about this at the good company we keep&amp;nbsp;&lt;a href="http://futureplaces.up.pt/2010/doku.php?id=start"&gt;here&lt;/a&gt;. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The details are as follows:&lt;/p&gt;
&lt;div&gt;&lt;br /&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;Exhibition 2010 Catalog&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;This is the futureplaces Exhibition Catalog, a wiki-experiment in real time. Exhibition participants will be feeding info and images onto their own pages.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;The futureplaces exhibition is the result of an international call to artists and digital media creatives to reflect on the Festival subject of Digital Media and Local Cultures. Many approaches to the subject resulted, in an incredibly varied uses of digital and analogue technology.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;Over one hundred submissions were reviewed by an international jury panel of experts: the eight pieces presented are the result of this selection process.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;The exhibition takes place between October 14 and 16 2010, at Maus H&amp;aacute;bitos (Rua Passos Manuel 178 - 4&amp;ordm;, Porto, Portugal). Performances will take place Oct 14, from 7pm onwards.&lt;/blockquote&gt;
&lt;p /&gt;&lt;/div&gt;
&lt;div&gt;And we shall be exhibiting the following:&lt;/div&gt;
&lt;div&gt;&lt;p /&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;Since February, 2010, a group of international artists from the UK, Finland and India have been working together with young people in Bradford, UK, to create short sounds plays that audiences can listen to via their mobile phones in one of the city's most historic landmarks. This cross-media project - Sounds Like Graffiti - uses a diverse range of methods from participatory theatre, digital art, rap and electronic music to produce a series of short audio plays that reflect the lives of the youth in the city notorious for its crime, poverty and ethnic tension. The final result, a 30-minute story, helps young people of Bradford's most deprived communities express themselves through creative writing, audio production, mobile telephony and audiovisual forms as well celebrate a new generation of young artists emerging from Bradford.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;Sounds Like Graffiti culminated in a weekend-long locative media exhibition in one of the oldest landmarks in the city, Lister Park, where members of the public could walk through the park and tune into these short episodes using their mobile phones (as well as through an online multimedia exhibition). The story follows the adventures of a young girl sent out to find her wayward brother. On her quest, she walks through the park and gets lost. The journey takes her through a series of fantastical adventures mixing the story of Odysseus with elements of the tough life young people face in Bradford today. The public walking through the park is therefore able to move closely together with the story through the different physical landmarks of the park while listening to these adventures played out either via their mobile phones of with the help of volunteer tour guides armed with mp3 players.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;By combining the possibilities provided with new digital technology with more classical story telling, Sounds Like Graffiti therefore aims to shatter many of the negative stereotypes burdening young today people in places like Bradford by guerilla broadcasting new narratives and forms of interaction in public space. Following Bradford, we hope to now take Sounds Like Graffiti to new locations across the world where such innovative ways of mixing story telling and digital media can potentially help disadvantaged communities. We have tentatively agreed to take our next iteration of the project - Sounds Like Graffiti 2.0 - to east London, Brick Lane, where we hope to explore the spatially and culturally mixed lives of young Bangladeshi immigrants. This will hopefully coincide with the 40-year independence celebration of Bangladesh, where we want to build a locative media bridge between Dhaka, in Bangladesh, and London - an exhibition taking place simultaneously in (and between) two locations.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;Needless to say, FUTUREPLACES festival closely reflects our core methods, aims and values.&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: #cccccc; border-left-style: solid; padding-left: 1ex;"&gt;To see a growing portfolio of our work or more details about the project, please visit &lt;a href="http://www.soundslikegraffiti.net "&gt;http://www.soundslikegraffiti.net&amp;nbsp;&lt;/a&gt;&lt;/blockquote&gt;
&lt;p /&gt;
&lt;p /&gt;
&lt;div&gt;I intend to write a thorough review of this project once I am done with Porto (still editing a showreel film this weekend) as well as blog here about what is going on in the cutting edge of locative media digital work field. &amp;nbsp;Stay tuned. &amp;nbsp;And any of you in Portugal, please do come say hello! &amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
	
&lt;/p&gt;

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      <pubDate>Thu, 30 Sep 2010 12:47:00 -0700</pubDate>
      <title>Anybody has a mobile here and has been raped?</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/nyW_axdjX8k/anybody-has-a-mobile-here-and-has-been-raped</link>
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      <description>&lt;p&gt;
	&lt;p&gt;What was probably most interesting about the Mobile Brain Bank-Africa conference I attended today was the overarching sense that something seems to have radically changed. Why do I say this? What has changed? Let me explain.&amp;nbsp;My background is critical media anthropology. Here, the classic joke amongst some of the die-hard media anthropologists is a rather funny anecdote about a Western journalist who arrives at an unnamed African city to write about the recent crisis there. He/she gets of the plane and asks the first person he/she sees coming out of &amp;nbsp;the airport:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;"Anybody here speak English AND has been raped." &lt;p /&gt;  Of course this anecdote functions to a degree to maintain the purity of anthropological knowledge over other such "parachute epistemologies" that Western NGOs and journalists adopt when they try to understand the complexities of Africa. How could poor non-anthropologists understand this faraway different place without spending years there, getting seriously sick at least once as the rite of passage and going a bit mental and native for a bit etc? We have heard this many times and such a cultural anthropological approach of course has its own problems. Where this anecdote, however, is so telling is that - for the longest time - Africa used to be represented in the Western imaginary as a continent of abundant natural beauty (yes, many many lions, antelopes and giraffes, acacia trees, and orange sunsets and sunrises ) but also as a dark sinister place of irrational calamity, crisis, famine and human suffering. I used to live in Ethiopia during the time of the Live Aid and the 1984 famine and the stereotypical images of starving big-eyed children with their ribs sticking out have been burned into the collective imaginary Westerners have of Africa ever since. I have taught critical theory that looks at such pictorial representations of Africa on numerous occasions and I am always surprised how omnipresent these still are amongst students. &lt;p /&gt; Now, here, I am today at the conference listening to many of the talks on mobiles and Africa and none of the cliches (well, almost none) are being used. Rather, Africa is represented as continent of emerging innovation, indigenous ingenuity, emerging dynamism and, heaven forbid, of undergoing a "revolution" as Esko Aho, the Nokia executive and ex-Prime Minister of Finland put it. A revolution to something better, something new, something that Africans can be proud of. If the 21st century will be Indian as many have proclaimed - now it seems Africa also has arrived with its mobile industry booming. &lt;p /&gt; Of course the conditions of the ground are always much more complex than what one conference can tell us. However, what this &lt;br /&gt;conference confirmed to me - once again - was that there has been a radical shift in how we now approach the emerging future of Africa. And this will eventually become a self-fulfilling prophecy.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/breachcandygroup/kczgct6IYxEb2dpYwQ4seszdaY3ysp8oNVHGEizm5HGHQWzImrpG3PE7oGxd/mobile_brainbank_small.jpg.scaled.1000.jpg"&gt;&lt;img alt="Mobile_brainbank_small" height="331" src="http://getfile9.posterous.com/getfile/files.posterous.com/breachcandygroup/Y6cxGSpLriNbPNYyv4ubMr52oiEtHUOWgnZSklYwHEU45zCMJyzUdoJAyH7r/mobile_brainbank_small.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;img alt="Images_ethiopia" height="258" src="http://getfile4.posterous.com/getfile/files.posterous.com/breachcandygroup/7GMM0cLR6Jodtewjj2uJI7jDkBi6SLq0jGp0EpBCzgBIivtMZ34h47BvlLFt/images_ethiopia.jpeg" width="196" /&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/breachcandygroup/IDzpR8WblDqcb9cTtAcxGxuygYglRzS4ARhBHRULPDvNEdqbeI6Ly2eyBszE/mobile_brain_bank_SA.jpg.scaled.1000.jpg"&gt;&lt;img alt="Mobile_brain_bank_sa" height="333" src="http://getfile8.posterous.com/getfile/files.posterous.com/breachcandygroup/FdcY9rIiUQXifFwYYuEjWss4sKIXKxJRIAaqsiajp70Ldaa1sPVmtcmAkWv9/mobile_brain_bank_SA.jpg.scaled.500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;div class='p_see_full_gallery'&gt;&lt;a href="http://breachcandygroup.posterous.com/anybody-has-a-mobile-here-and-has-been-raped"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/p&gt;
	
&lt;/p&gt;

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      <pubDate>Thu, 30 Sep 2010 01:34:00 -0700</pubDate>
      <title>Quick notes from Mobile Brain Bank, Africa, conf (Helsinki, Finland) #2</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/gPuTvreb5V0/quick-notes-from-mobile-brain-bank-africa-con-0</link>
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      <description>&lt;p&gt;
	&lt;p&gt;&lt;a href="http://twitter.com/marlonparker"&gt;@marlonparker&lt;/a&gt;&amp;nbsp;(Social Entrepreneur, CEO - JamiX)&amp;nbsp;on stage now. A great quote to begin with.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;"To be truly happy in this world, you first need a cell phone&amp;hellip;" - Ted Turner&lt;/p&gt;
&lt;p&gt;Mobile Innovation in Africa - some angles to consider:&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Community: anything that grows communities together, one needs to look at&lt;/li&gt;
&lt;li&gt;Relevance: you need locally relevant information, when you are using your mobile&lt;/li&gt;
&lt;li&gt;Economics: banking,&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Entertainment: massive&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Livelihood&lt;/li&gt;
&lt;li&gt;Education: how do you enable education (example - Nokia pilot project for teaching Maths)&lt;/li&gt;
&lt;li&gt;Services&lt;/li&gt;
&lt;li&gt;Healthcare&lt;/li&gt;
&lt;li&gt;Maps&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Technologies to look at:&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;USSD&lt;/li&gt;
&lt;li&gt;SMS&lt;/li&gt;
&lt;li&gt;BlueTooth&lt;/li&gt;
&lt;li&gt;WAP/Mobi&lt;/li&gt;
&lt;li&gt;Apps&lt;/li&gt;
&lt;li&gt;Social Networks&lt;/li&gt;
&lt;li&gt;Instant Messaging&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;A bit about JamiiX -&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;JamiiX - comes from a place where there are large problems around drug addiction, teen suicides etc.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;"South Africa stands as Africa's number one country for mobile web and mobile social networks usage."&lt;/p&gt;
&lt;p&gt;Thus - counseling services via mobile phone. They started initially with very little infrastructure - but provided outstanding help to drug addicts who need counseling through mobile phone. "Support on the go."&lt;/p&gt;
&lt;p&gt;They did nearly 250/300 conversations in an hour! And thus &lt;a href="http://jamiix.com/"&gt;JamiiX&lt;/a&gt; was born.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The further integration was provided with customer support services from small companies etc. Two days ago, mobile version of JamiiX app was launched. Real-time support on *anything* now. Their future vision - take it to the world.&amp;nbsp;&lt;/p&gt;
	
&lt;/p&gt;

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      <pubDate>Thu, 30 Sep 2010 00:57:00 -0700</pubDate>
      <title>Quick notes from Mobile Brain Bank, Africa, conf (Helsinki, Finland) #1</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/h4rGfeLBkxk/quick-notes-from-mobile-brain-bank-africa-con</link>
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      <description>&lt;p&gt;
	&lt;div&gt;&lt;img src="http://www.mobilebrainbank.org/images/yla2.jpg" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;We are attending the&amp;nbsp;&lt;a href="http://www.mobilebrainbank.org/Africa.html"&gt;Mobile Brain Bank, Africa conference&lt;/a&gt;&amp;nbsp;in Helsinki, Finland. Some really interesting statistics were mentioned in the first keynote speech by&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Esko_Aho"&gt;Esko Aho&lt;/a&gt;&amp;nbsp;(Executive Vice President, Corporate Relations and Responsibility, Nokia):&amp;nbsp;&lt;/p&gt;
&lt;div&gt;
&lt;div style=""&gt;
&lt;ul&gt;
&lt;li&gt;15% of world population in Africa - home to one billion consumers&lt;/li&gt;
&lt;li&gt;Fastest GDP growth region with rates of 11%: higher than Asia between 2000-2015&lt;/li&gt;
&lt;li&gt;Mobile penetration exploded from 0.5% in 1998 to 39% (!!!!) in 2008 and is expected to reach 69% by 2014&lt;/li&gt;
&lt;li&gt;Fewer than 5% of africans used the internet (2008),&amp;nbsp; though this number is growing, 80% use mobiles&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div style=""&gt;Interesting next few points by him:&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div style=""&gt;
&lt;div style=""&gt;What are the drivers for such a change. What is the path to value addition? From what I could gather - they are (in the order below):&lt;/div&gt;
&lt;p /&gt;
&lt;div style=""&gt;&lt;ol&gt;
&lt;li&gt;Entertainment - content providers and end users connected - easy&lt;/li&gt;
&lt;li&gt;Participation / social media / communities - more added value&lt;/li&gt;
&lt;li&gt;Knowledge creation, learning / education / knowledge creation (first pilot in south africa and then in Finland)&lt;/li&gt;
&lt;li&gt;Sustainability and responsibility - enablers in climate change etc&lt;/li&gt;
&lt;li&gt;Productivity and wealth - healthcare, money, banking etc&lt;/li&gt;
&lt;/ol&gt;&lt;/div&gt;
&lt;div style=""&gt;Its interesting that he mentions entertainment as the first driver for growth, as that's exactly how I have witnessed Indian mobile market boom. Putting them formally down helps though - in essence, ideas / products / services should then logically be developed / launched in that order.&amp;nbsp;&lt;/div&gt;
&lt;p /&gt;
&lt;div&gt;More in next post&amp;hellip;&lt;/div&gt;
&lt;/div&gt;
	
&lt;/p&gt;

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      <pubDate>Sun, 26 Sep 2010 14:58:17 -0700</pubDate>
      <title>Mirror, Mirror, On The Wall</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/XU0BQdIzK-0/mirror-mirror-on-the-wall</link>
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	&lt;div style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, sans-serif; font-size: 13px; margin-top: 8px; margin-right: 8px; margin-bottom: 8px; margin-left: 8px; background-color: rgb(255, 255, 255);"&gt;&lt;p&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Picture-3-300x230" height="230" src="http://getfile5.posterous.com/getfile/files.posterous.com/breachcandygroup/eCVAEarUnE5fYP2rNSLdpousgwR73CFDUs7VTm51CN5kndm2d4Ffhbx5qIk8/Picture-3-300x230.png" width="300" /&gt;
&lt;/div&gt;
&lt;/p&gt;&lt;p&gt;“Mirror, Mirror, On The Wall…” I have been wanting to play with Processing canvases that reflect one’s social state on the web, and I finally got around to it. Above is a screen grab of my Processing canvas - the logic is simple - Dip into the twitter streaming api, if there is any occurrence of my twitter identity, then reveal more. The revelation of the image (my own) is done through a simple algorithm - start from a single origin, and fork out slowly based on rate of twitter references. The canvas, therefore, reveals the number of times a certain person is referred, and works best for twitter celebs. I am still tweaking the visual style, and the underlying logic, but the framework already allows me to play with quite a few things…&lt;/p&gt;&lt;/div&gt;
	
&lt;/p&gt;

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    <item>
      <pubDate>Sun, 18 Jul 2010 14:52:50 -0700</pubDate>
      <title>are we married yet?</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/RvBfxaUsU60/crossmedia-workshops</link>
      <guid isPermaLink="false">http://breachcandygroup.posterous.com/2010/07/18/crossmedia-workshops</guid>
      <description>&lt;p&gt;
	While en route to Finland from &lt;a href="http://www.soundslikegraffiti.net" title="Sounds Like Graffiti" target="_blank"&gt;Sounds Like Graffiti&lt;/a&gt; art project launch in Bradford, UK (I will write about this interesting art experiment later), Supreet and I decided to stop on the way two weeks of leisurely workshops in Estonia and Latvia. &amp;nbsp;The workshops - titled &lt;a href="http://summerschool.tlu.ee/new-media-and-innovation-management/" target="_blank"&gt;New Media and Innovation&amp;nbsp;Management:&amp;nbsp;Workshop in Creative Industries&lt;/a&gt; - professes ambitiously to take a deeper look at how the&amp;nbsp;&lt;em&gt;creative industries can act as drivers for economic growth. &lt;/em&gt;

[caption id="" align="aligncenter" width="332" caption="Dr. Benedikt von Walter - head of MTV's digital research team for Northern Europe"]&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile6.posterous.com/getfile/files.posterous.com/import-wpjn/acwtfGlqqdfqcwyzvthpEbHwoBsBjtsyopneudyHvrDEpubpxnhzbkIdeiEG/media_httpbcga3aicomw_cqGdE.jpg.scaled1000.jpg"&gt;&lt;img alt="Media_httpbcga3aicomw_cqgde" height="334" src="http://getfile1.posterous.com/getfile/files.posterous.com/import-wpjn/acwtfGlqqdfqcwyzvthpEbHwoBsBjtsyopneudyHvrDEpubpxnhzbkIdeiEG/media_httpbcga3aicomw_cqGdE.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
[/caption]

So as expected: there has been quite a lot of the usual hooblah and blaahblaah about innovation and digital technology and other such buzzwords that everybody seems to spit out these days (what do these words even mean anymore?). &amp;nbsp;I guess when you have worked in this area as long as I have, the intellectual output of such workshops is seldom the main point any more.&amp;nbsp;Rather, such workshops provide us with the best way to experience the different kinds of creative energies and experiments that are going on&amp;nbsp;in regions such as the Baltic States. &amp;nbsp;So despite some of the usual recycling of American cliches of digital openness, participation and digital revolution plus a few good speakers, the best part of the week so far has been the guided visits to the local incubators,&amp;nbsp;art collectives and cultural centres such as the&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Culture_Factory_Polymer" title="Culture Factory Polymer" target="_blank"&gt;Culture Factory Polymer&lt;/a&gt; where probably the most interesting art/technology/business synergies are happening today.

The first week in Estonia is now done. Now looking forward to seeing a few more of such places in the lovely town of Riga.
	
&lt;/p&gt;

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&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BreachCandyGroupBlog/~4/RvBfxaUsU60" height="1" width="1"/&gt;</description>
      <posterous:author>
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        <posterous:firstName>Soum</posterous:firstName>
        <posterous:lastName>Paul</posterous:lastName>
        <posterous:nickName>soum</posterous:nickName>
        <posterous:displayName>Soum Paul</posterous:displayName>
      </posterous:author>
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    <item>
      <pubDate>Thu, 01 Jul 2010 11:47:58 -0700</pubDate>
      <title>The Internet Of Things &amp; What It Implies</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/atyPXxeuago/the-internet-of-things-what-it-implies</link>
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      <description>&lt;p&gt;
	I recently attended the&amp;nbsp;&lt;a href="http://www.convergenceconversation.com/posts/ved.sen.2/conversation-the-internet-of-things--augmented-reality"&gt;Conversation: The Internet Of Things &amp;amp; Augmented Reality - Convergence Conversation&lt;/a&gt; discussion / brain-storm meeting on the implications of '&lt;a href="http://en.wikipedia.org/wiki/Internet_of_Things"&gt;Internet of Things&lt;/a&gt;'.

There are several companies and groups that are now focussing on this - one of the best examples of it being &lt;a href="http://www.pachube.com/"&gt;Pachube&lt;/a&gt;. There is no doubt that there are massive gains to opening up communication channels between various 'active' objects. Applications lie in several domains: energy, environment, SCM, reactive systems, so on and so forth.

&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile9.posterous.com/getfile/files.posterous.com/import-wpjn/hdesrbbkuhnkhHwtsBICcwIdlqHeoEyxiiCitgBinqqwuAxoFsxIjvckghEd/media_httpuploadwikim_HmBvs.png.scaled1000.png"&gt;&lt;img alt="Media_httpuploadwikim_hmbvs" height="305" src="http://getfile4.posterous.com/getfile/files.posterous.com/import-wpjn/hdesrbbkuhnkhHwtsBICcwIdlqHeoEyxiiCitgBinqqwuAxoFsxIjvckghEd/media_httpuploadwikim_HmBvs.png.scaled500.png" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;


Personally, I expect two primary variations of this:

&lt;strong&gt;Closed Systems&lt;/strong&gt;: where organizations control their own silo of communication channels and devices. Example: yellow cab state and position monitored by a central monitoring system in the yellow cab company. Encrypted channels, and everything that comes with closed environments. This is already happening, btw.

&lt;strong&gt;Open Systems&lt;/strong&gt;: this is the interesting bit - imagine being able to predict earthquakes (through resources like&amp;nbsp;&lt;a href="http://www.liss.org/"&gt;LISS&lt;/a&gt;, for instance) and tweeting it out. Or collision detection in traffic. Or reactive rooms, environments.

Post the meetup, I decided to chalk out the underlying architectural implications for &amp;nbsp;an&amp;nbsp;&lt;strong&gt;open&lt;/strong&gt; web of highly communicative systems, with the goal of opening up thinking around some issues that are bound to come about:
&lt;ol&gt;
	&lt;li&gt;
&lt;strong&gt;Unifying the communication language&lt;/strong&gt;: we know about &lt;a href="http://microformats.org/"&gt;microformats&lt;/a&gt; and how long they have been in the pipeline. Especially for open systems that provide data feed, this is essential.&lt;/li&gt;
	&lt;li&gt;
&lt;strong&gt;Handling data explosion that comes with Real Time systems&lt;/strong&gt; - take the case of twitter, for instance. The scalability challenges they have faced are widely known. And this is when they aren't doing any semantics yet.&lt;/li&gt;
	&lt;li&gt;
&lt;strong&gt;Creating Relevance&lt;/strong&gt;: as data explodes in volume, applications need to figure out a way to crunch and filter out the noise. There is a google right there in the making.&lt;/li&gt;
	&lt;li&gt;
&lt;strong&gt;Smart usable applications&lt;/strong&gt;: while you could create an application that makes your 'car keys' searchable by the public, you wouldn't do that now, would you?&lt;em&gt; Technology is not the biggest problem, creativity is.&lt;/em&gt;
&lt;/li&gt;
	&lt;li&gt;
&lt;strong&gt;Data presentation&lt;/strong&gt;: interface is the king. With the volume of data, it becomes imperative that the interface / application is able to understand the deeper chaotic nuances of a 'state-based' system, and make intelligent interfaces out of it.&lt;/li&gt;
&lt;/ol&gt;
One of the key idea that Kit Macgillivray of Real Time Project discussed was the concept of gazillion agents do one simple task, and yet, as a collaborative system, appears very smart.

I will be posting more on this later.
	
&lt;/p&gt;

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&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BreachCandyGroupBlog/~4/atyPXxeuago" height="1" width="1"/&gt;</description>
      <posterous:author>
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        <posterous:lastName>Paul</posterous:lastName>
        <posterous:nickName>soum</posterous:nickName>
        <posterous:displayName>Soum Paul</posterous:displayName>
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    <item>
      <pubDate>Fri, 14 Nov 2008 15:23:45 -0800</pubDate>
      <title>particles, space and 3D</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/Rz9IWK3fhT0/particles-space-and-3d</link>
      <guid isPermaLink="false">http://breachcandygroup.posterous.com/2008/11/14/particles-space-and-3d</guid>
      <description>&lt;p&gt;
	A few quick sketches. I am still learning the possibilities of &lt;a href="http://www.processing.org"&gt;Processing&amp;nbsp;&lt;/a&gt;for doing simple and quick sketches.  There are a few projects I want to use this in but, having no background in computers, it takes awhile to get my head around the electronic palette - objects, arrays, classes and such.

&lt;span style="text-decoration: underline;"&gt;&lt;a href="http://bcg.a3ai.com/wp-content/uploads/2008/11/test_001_small.jpg"&gt;&lt;/a&gt;&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile3.posterous.com/getfile/files.posterous.com/import-wpjn/foxkdAdguCvakdjfIFpfpotEotFswxszwjmlrxzmaAGhrhwCdFudeIluwzwl/media_httpbcga3aicomw_EssjH.jpg.scaled1000.jpg"&gt;&lt;img alt="Media_httpbcga3aicomw_essjh" height="472" src="http://getfile8.posterous.com/getfile/files.posterous.com/import-wpjn/foxkdAdguCvakdjfIFpfpotEotFswxszwjmlrxzmaAGhrhwCdFudeIluwzwl/media_httpbcga3aicomw_EssjH.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;/span&gt;

&amp;nbsp;

This here is a very quick experiment where I composed a palette with 5000 particles moving around semi-randomly in 3D space with their color subtly affected by the movement in the 3D-space (the z-axis).  Instead of doing anything more fancy, the aim here was merely to experiment with the possibilities of this and to prove the concept,.  Even this might look a bit more complex, in fact, I actually only used rectangles and ellipses to compose these images.   I let the program run for a few hours and see what comes of it.

&amp;nbsp;

&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile7.posterous.com/getfile/files.posterous.com/import-wpjn/lrcDnzgoEBwzGsEzxFujodatwCpAliexykgntAFBoJuonIJIAyrmgHxfDDsc/media_httpbcga3aicomw_lwrHo.jpg.scaled1000.jpg"&gt;&lt;img alt="Media_httpbcga3aicomw_lwrho" height="502" src="http://getfile7.posterous.com/getfile/files.posterous.com/import-wpjn/lrcDnzgoEBwzGsEzxFujodatwCpAliexykgntAFBoJuonIJIAyrmgHxfDDsc/media_httpbcga3aicomw_lwrHo.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;

	
&lt;/p&gt;

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        <posterous:lastName>Paul</posterous:lastName>
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        <posterous:displayName>Soum Paul</posterous:displayName>
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      <pubDate>Wed, 05 Nov 2008 23:27:47 -0800</pubDate>
      <title>theory:praxis in emerging digital technologies and cultures</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/uU6pA6B3LqE/theorypraxis-in-emerging-digital-technologies-and-cultures</link>
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      <description>&lt;p&gt;
	So its official now: we are currently working on a book for Routledge India where me and Soum (with guest star Angad Chowdhry) will co-write a chapter on the work we do.&amp;nbsp; While I really have no idea at this point how the chapter will be organized -- I increasingly believe in improvisation and semi-random iteration when generating new ideas -- momentary closure was nonetheless achieved on the note that had to be sent to the publishers.&amp;nbsp; Can we use genetic algorythms as new metaphors for thinking?&amp;nbsp; What is the use of literary narratives of time such as sideshadowing and foreshadowing for understanding the future of technological development?&amp;nbsp; Though perhaps a bit academically dry for my tastes, I thought I'd like to share these here.
&lt;blockquote&gt;
&lt;strong&gt;Theory:Praxis in Emerging Digital Technologies and Cultures in India
&lt;/strong&gt; &lt;em&gt;Angad Chowdhry | Soumyadeep Paul | Matti Pohjonen
&lt;/em&gt;
Emerging digital technologies and cultures pose many challenges for traditional research. &amp;nbsp;For one, the classical academic method is based on a reflexive and critical distance from your object of study. But how do you research something that does not allows the luxury of distance because of the sheer speed of change that is taking place? The moment you slow it down for dissection, it has already changed, moved on to become something else. &amp;nbsp;Secondly, how do you research something that does not even perhaps exist in the traditional sense but is rather always-already one step in the future: a project under construction, a vision, an idea being developed? &amp;nbsp;What methods are best suited for such an amorphous and fleeting object of research? What theories are best suited to understand the complex narratives of time, change and becoming presupposed by contemporary digital technologies and cultures?

This chapter will look at emerging digital technologies and cultures in India -- mobile phones, MMS, MMORPG, social networks, hacker culture, virtual realities -- and the problems, challenges and opportunities these place for research today. It will argue for practice-based research as one possible methodology for better understanding these digital technologies and cultures today. Using examples of the three authors actively involved in working digital technologies and cultures in India, the chapter will look at some of the theoretical and practical problems that get raised when the boundaries between research and practice are blurred and the roles between the academic and professional often reversed? &amp;nbsp;What might be
the benefits and risks of such an approach? &amp;nbsp;What new ways of thinking and insights might these experiments engender?&lt;/blockquote&gt;
The book itself, tentatively titled "Indian Mass Media and the Politics of Change" will look at the recent changes in Indian media from a various perspectives and will combine some academic biggies (Laura Mulvey, Mark Hobart, Annabelle Sreberny) and some young gun researchers.&amp;nbsp; I will be also co-writing the theoretical introduction to the book on the theoretical complexity of understanding change in media and technology as well as co-editing the book so - I guess - I get to write and edit myself and go properly schizo?&amp;nbsp; The book description goes as follows:
&lt;blockquote&gt;Indian Mass Media and the Politics of Change: Concept Note &amp;ndash; Draft 0.1.

Rhetoric about India's rapid economic growth and burgeoning middle classes suggests something new and significant is taking place. Something is changing, we are told: India is shining, the elephant is rising and the 21st century will be Indian.

Arguably, one key loci where such re-imaginings of India's contested future take place is in its mass media. Yet much of the analysis on contemporary India has overlooked the complex role media has in articulating India's economic and cultural landscape. The proposed book "Indian Mass Media and Politics of Change" aims to be an intervention towards empirically-driven yet theoretically-nuanced analysis of the politics of change taking place daily across the cinema halls, TV screens, newspapers and computer monitors in India today.

But what do we mean by change? French philosopher Gilles Deleuze once remarked that research should look at two things. The first is that the abstract does not explain anything but it instead must be explained; the second is that the aim of research is not to rediscover the eternal or the universal but instead is to find the conditions under which something new is produced (ie how things change). Similarly, the aim of the book is to provide a systematic analysis of the broader issues that underlie this abstract and often muddled notion of change.&amp;nbsp; What do these articulations tell us about the broader questions of tradition and modernity played out in the media in India today? How can it help us understand the problems of history, teleology and how the future is talked about? And how are these articulations of change ultimately implicated in wider political projects of development and progress?

The different chapters of the book provide snapshots from Indian media today where the articulations of change are refracted in myriad and different ways. By doing so, it provides the opening towards a more systematic analysis of the role the mass media has today, both in India and globally, in articulating the politics of change: this elusive boundary between the past, the fleeting present and the constantly re-imagined horizon of our open futures.&lt;/blockquote&gt;
In any case, this can potentially be rather interesting because quite a lot of the work we do at BCG works at the boundary, the breach between different discplines and technologies -- the transversal movement between academic research, artistic experimentation, old and new media, tactical technology and commercial design and development work, I suppose, is where the goodies and candies can increasingly be found.
	
&lt;/p&gt;

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      <pubDate>Tue, 04 Nov 2008 05:52:12 -0800</pubDate>
      <title>the pirates and their loot!</title>
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      <description>&lt;p&gt;
	Amongst the most insane places to visit in Mumbai is Chorbazar (or, 'thieves' market'), where you could purchase everything from parts of dismantled ships, to statues stolen from dilapidated monuments, from original hand-sketched posters of extremely old bollywood films, to books and magazines that date back to early 1900s. 

This image was taken in an anonymous warehouse that you had to enter through a backdoor...
&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_nivhj" height="375" src="http://getfile7.posterous.com/getfile/files.posterous.com/import-wpjn/IbunzntsrhafzHaaczqtrzbqzFeEBocEEyzEBJgkonDtDkzBgpatElqqtECk/media_httpfarm4static_nIvhJ.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


The 'loot' comes from everywhere, each store has its own network spread across the country and outside (you would find stuff from Sri Lanka, parts of Africa...)...
&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_fqpzb" height="364" src="http://getfile0.posterous.com/getfile/files.posterous.com/import-wpjn/FnhfiuFjHdGeFIbhCnEwzxFJfmwyCtlxuuBjtilvHnCBeEFyxeuqnnClFnyw/media_httpfarm4static_fqpzb.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


Obviously, photography is &lt;i&gt;not&lt;/i&gt; allowed. However, a few gentle words helped break into their world. 

As I started digging into the history of the place, I found that the &lt;a href="http://en.wikipedia.org/wiki/Chor_bazar"&gt;Wikipedia entry&lt;/a&gt; about the place itself had been hijacked! An excerpt below :-

&lt;blockquote&gt;Chor Bazaar is an area in South Mumbai famous for its second-hand goods. Although the name Chor means "thief" in Hindi. This area can be considered one of the tourist attractions of Mumbai (Bombay). It is a basically an "organized" flea market, where one has to rumage through junk and hopefully find treasures. The reason it is know as "thief's market", is because it assumed that goods sold there are stolen. Chor Bazaar if off the beaten path, but everyone knows about it.

In addition, the name Chor Bazaar was adopted by an Indie Indian Fused tshirt label based out of Brooklyn, NY with roots in, India. link title

Our designs are meant not just to be "cool" but to evoke memories of experiencing India, the India that our parents were raised in and the one that exists today. Both are far different but both are still very Indian.

Our mission is to expand the Indian-fusion art form to another realm. Most have experienced this, "fusion", in music and literature but have hardly seen this transpire into urban apparel. We utilize the medium of our graphic t-shirts to assist in creating an identity that stems farther than mainstream's portrayal of Indian culture.&lt;/blockquote&gt;

Dang! :)
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://breachcandygroup.posterous.com/2008/11/03/the-pirates-and-their-loot"&gt;Permalink&lt;/a&gt; 

	| &lt;a href="http://breachcandygroup.posterous.com/2008/11/03/the-pirates-and-their-loot#comment"&gt;Leave a comment&amp;nbsp;&amp;nbsp;&amp;raquo;&lt;/a&gt;

&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BreachCandyGroupBlog/~4/uiWs7hSIjKM" height="1" width="1"/&gt;</description>
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      <pubDate>Sat, 25 Oct 2008 23:20:11 -0700</pubDate>
      <title>uncanny valley: the prototyping machines</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/OC_orTRW4VQ/uncanny-valley-the-prototyping-machines</link>
      <guid isPermaLink="false">http://breachcandygroup.posterous.com/2008/10/25/uncanny-valley-the-prototyping-machines</guid>
      <description>&lt;p&gt;
	Whenever I have had some time in the past months away from the more classical research-oriented work, I have been catching up with some of the latest developments in &lt;a href="http://en.wikipedia.org/wiki/Machinima" title="Machinima" target="_blank"&gt;Machinima&lt;/a&gt; and other virtual reality and/or game-engine methods for art and design.&amp;nbsp; While for some more purists, this admittedly sounds geeky and probably as exciting as a can of tuna, I have found that there is quite a lot that can be done and said using these "machines."&amp;nbsp; With the usual reservations, of course.

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_ixjpb" height="332" src="http://getfile1.posterous.com/getfile/files.posterous.com/import-wpjn/ofJbrthmzwidnHonwiankqmaAkwvoziityuCgcevDediIjJeDpBHwDjIfkGC/media_httpfarm4static_ixJpB.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


The primary problem I have with more classical animation, drawing and painting (and 3D) is that it is very time-consuming.&amp;nbsp; Being sometimes peripatetically cross-displine and cross-media, I am interested in doing things in almost every possible format that I get my hands on.&amp;nbsp; But, say, if I wanted to create a digital character with some facial expressions and mix it with some photography or video to get some idea across, doing these with the old ways would take days to complete.&amp;nbsp; A simple expressive character, in the end, is rather difficult and laborious to create properly and with style.

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_vcteo" height="500" src="http://getfile3.posterous.com/getfile/files.posterous.com/import-wpjn/FkwpbyerznscECJbwwDaIGozEFHmiwcgwzmjfHacDuzrxvsvswvDJIsfoeFH/media_httpfarm4static_vCtEo.jpg.scaled500.jpg" width="334" /&gt;
&lt;/div&gt;


Now take a game engine such as &lt;a href="http://www.spore.com/ftl" title="Spore" target="_blank"&gt;Spore&lt;/a&gt;.&amp;nbsp; What these virtual reality and/or game engines allow one to do is quickly create a prototype of some idea or another -- develop an "element" that can be used to explore an idea at its initial stages.&amp;nbsp; It is not perfect by any means; you do not get full control of what you get.&amp;nbsp; You get instead a rather rich set of parameters to play around with but this is still not the quasi-complete freedom you get with doing things analogically. However, what you do is get possibilities do things that would not have been available before unless you wanted to spend days and days creating every little element yourself from beginning.

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_gfxol" height="329" src="http://getfile0.posterous.com/getfile/files.posterous.com/import-wpjn/EuHznyFcwkfjGJIDHCnoiowAFEgidpykEwpaglkDJzHrdgazFysefFGkuHqd/media_httpfarm4static_GFxol.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


So a part of the Uncanny Valley experiment is to develop a workflow that allows the quick production of such "mixules" and / or sketches that can be later worked with to develop more complete projects and designs.&amp;nbsp; I have played around with &lt;a href="http://www.spore.com/ftl" title="Spore" target="_blank"&gt;Spore&lt;/a&gt; mostly here as its the most recent of these games but will probably do my rounds around &lt;a href="http://thesims.ea.com/" title="Sims" target="_blank"&gt;Sims&lt;/a&gt;, &lt;a href="http://secondlife.com/" title="Second Life" target="_blank"&gt;Second Life&lt;/a&gt; etc and whatever will be useful.&amp;nbsp; Each of these sketches have taken -- on average -- about 30 minutes to complete.&amp;nbsp; Most of that to try to work shadows etc (though in some pictures I have not spend enough time on this admittedly...)

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_yjpof" height="346" src="http://getfile9.posterous.com/getfile/files.posterous.com/import-wpjn/iDqIcmiqybAGevseguguFwjgphJGAwBkacysApeFqtEeCyrlcCJprnyctvHz/media_httpfarm4static_yjpoF.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


The theory here could perhaps broadly be said a play around &amp;ldquo;&lt;a href="http://en.wikipedia.org/wiki/Locative_media" target="_blank"&gt;locative media&lt;/a&gt;&amp;rdquo; and &amp;ldquo;&lt;a href="http://en.wikipedia.org/wiki/Ubiquitous_computing" target="_blank"&gt;ubiquituos computing&lt;/a&gt;&amp;rdquo; where the overlap of virtual and non-virtual reality is predicted to be the next evolution of the Internet. I am especially interested in conceptualizing the blurry notion of reality between the virtual and non-virtual as an experiment in both content and form.&amp;nbsp; Something close to &lt;a href="http://en.wikipedia.org/wiki/Evolutionary_art" target="_blank"&gt;evolutionary art&lt;/a&gt; but not quite.&amp;nbsp; I will do a series based on this eventually when the idea crystallizes but meanwhile just working out some of the techniques here -- also thinking how some of these engines could be perhaps used to do short videos etc.

I will also post a tutorial up soon about how such "rapid prototyping machines" can be used ...

[Tools used: Pentax K20D, Spore, Photoshop Cs3, San Miquel]
	
&lt;/p&gt;

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&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/BreachCandyGroupBlog/~4/OC_orTRW4VQ" height="1" width="1"/&gt;</description>
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    <item>
      <pubDate>Fri, 24 Oct 2008 07:37:59 -0700</pubDate>
      <title>initial experiments with Olympus E520</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/UBRJeKgsa8g/initial-experiments-with-olympus-e520</link>
      <guid isPermaLink="false">http://breachcandygroup.posterous.com/2008/10/23/initial-experiments-with-olympus-e520</guid>
      <description>&lt;p&gt;
	After my entire camera kit was stolen in Shanghai from a famous live jazz club there (situated, of course, in the middle of the french expat community), I was waiting for the next purchase. Wanted something that is light enough to fit with my travel gear, and yet offered near-pro capabilities... and most importantly, doesn't give me a heart attack if stolen, lost, damaged again (yes, I have heard of insurance... thank you... but the hassle... the hassle...). So, finally have settled for a Olympus E520 for the meantime, until the DSLR market stabilizes with the next upcoming series of 20 MP+ cams, post-summer next year perhaps? Can't be that far, since Canon pretty much opened up the market there with their new &lt;a href="www.dpreview.com/news/0809/08091705canon_5dmarkII.asp"&gt;Canon EOS 5D Mark II&lt;/a&gt; (brilliant... absolutely brilliant! -- &lt;a href="http://www.usa.canon.com/dlc/controller?act=GetArticleAct&amp;amp;articleID=2086"&gt;check out the video here&lt;/a&gt;). I mean, ISO 25,000 capabilities + HD Video capture...?!!!

However, Olympus E520 serves my purpose for the moment - inbuilt image stabilization + four-thirds mount tremendously expands the line-up of lens that it can handle. The kit lens is one of the best in the range, and I love the controls (over my previous Nikon series of cams).

These are very first HDR experiments (literally amongst the first twenty photographs captured with the cam). Both have been shot near fountain, VT station, Mumbai. Yet to work on the style, as these are just thematic samples at the moment.

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_yucag" height="374" src="http://getfile6.posterous.com/getfile/files.posterous.com/import-wpjn/xfvbCoEjuhpzsDksAguJDpryjdqoGlBjtvotyDBscjgrzAnyFnfbuzkJdErv/media_httpfarm4static_yuCAG.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


An another...

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_tdeft" height="371" src="http://getfile2.posterous.com/getfile/files.posterous.com/import-wpjn/HfxvrnzCmIaAtIfozfIECBwGpgatwCnjzdGDmIGyBtnwtvwuwaykwCxeCgvg/media_httpfarm4static_tDeFt.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


My friend / bcg partner Matti has perfected his approach (his kit: Pentax K20D) with HDR and has done an outstanding series on Mumbai, where is signature style is very visible. &lt;a href="http://www.flickr.com/photos/objetpetitm/"&gt;Check it out here&lt;/a&gt;.
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://breachcandygroup.posterous.com/2008/10/23/initial-experiments-with-olympus-e520"&gt;Permalink&lt;/a&gt; 

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    <item>
      <pubDate>Thu, 16 Oct 2008 22:42:55 -0700</pubDate>
      <title>random recursions</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/c9CaKuFSufU/random-recursions</link>
      <guid isPermaLink="false">http://breachcandygroup.posterous.com/2008/10/16/random-recursions</guid>
      <description>&lt;p&gt;
	Every time I get back to my amateurish coding and learning the potential of &lt;a href="http://www.processing.org" title="Processing" target="_blank"&gt;Processing&lt;/a&gt;, I am always surprised and fascinated how just a few lines of even bad code provide complex and occasionally pleasing results.&amp;nbsp; And this is even before I have gone properly into more complex ideas of emergence, dynamic systems and other theories I want to explore visually.&amp;nbsp; Theory w/out words?&amp;nbsp; I suppose being rather visual in orientation, it helps me think when I can directly see the outcome of what I am doing emerge in front of me.&amp;nbsp; So while playing around with recursive functions today and I came up with this by writing about 20 lines of quite messy code using mostly simple random equations.&amp;nbsp; Thought it would be nice to show the screenshot here as a starter to my long road to mastering the interface of aesthetics and underlying code -- the plan eventually is to develop a database of "palettes" that can be used for various projects.&amp;nbsp; But meanwhile, here is a quick example (with just a little color correction post-factotum):

[caption id="attachment_291" align="alignnone" width="399" caption=" "]&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpbcga3aicomw_yxvqs" height="261" src="http://getfile0.posterous.com/getfile/files.posterous.com/import-wpjn/xsIlkFJHGsoFthxbfoBznxgjCEyGzzvxdjgaqDimdofrqfBtdqFIrmAmdgAl/media_httpbcga3aicomw_yxvqs.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;
 
And a detail of this:
&lt;div class="mceTemp"&gt;&lt;dl class="wp-caption alignnone" style=""&gt; &lt;dt class="wp-caption-dt"&gt;
&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpbcga3aicomw_uqcrb" height="243" src="http://getfile1.posterous.com/getfile/files.posterous.com/import-wpjn/JoECCACtFglendiFmgFeDetpDavpynEAjdHGzpyBdCqxkAzgabBBqasowdtg/media_httpbcga3aicomw_uqcrB.jpg.scaled500.jpg" width="400" /&gt;
&lt;/div&gt;
[/caption]

[Tools used: Processing, CS3)&lt;/dt&gt;
&lt;/dl&gt;&lt;/div&gt;
	
&lt;/p&gt;

&lt;p&gt;&lt;a href="http://breachcandygroup.posterous.com/2008/10/16/random-recursions"&gt;Permalink&lt;/a&gt; 

	| &lt;a href="http://breachcandygroup.posterous.com/2008/10/16/random-recursions#comment"&gt;Leave a comment&amp;nbsp;&amp;nbsp;&amp;raquo;&lt;/a&gt;

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        <posterous:displayName>Soum Paul</posterous:displayName>
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    <item>
      <pubDate>Sun, 12 Oct 2008 23:14:33 -0700</pubDate>
      <title>Tricks and technicks: the '-dividual' city </title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/TfFSYkzMUqg/tricks-and-technics-the-dividual-city</link>
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      <description>&lt;p&gt;
	I just returned from Bombay a month back where I was doing a photo shoot (or should we call this pixelography nowadays?) of the city.  The aim here was to create a portrait of global cities in terms of what I call &amp;lsquo;-dividualism&amp;rsquo; &amp;mdash; that which precedes the individual.&amp;nbsp; We have seen too many picture of smiling faces, or more specifically, too much photography of teeth. Of individuals and teeth; of the National Geography imaginary of smiley faces of the exotic world that we grew up on.   But for anybody who stays in a giant city such as Bombay for more than a few days will know that in such an enormous metropolis, most of the people we never can or will experience as individuals. Rather, it is the non-linear mass of collective movement, flows, moorings, accelerations, trans- and interactions that we experience. This is what I call the &amp;ldquo;-dividual city.&amp;rdquo;  (See a wider theoretical history of the &lt;a href="http://p2pfoundation.net/Dividual"&gt;dividual&lt;/a&gt; at the &lt;a href="http://p2pfoundation.net/The_Foundation_for_P2P_Alternatives" title="P2P foundation" target="_blank"&gt;P2P Foundation.)&lt;/a&gt; (FLICKR has the full series if you click on the image):

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm4static_jofsc" height="332" src="http://getfile3.posterous.com/getfile/files.posterous.com/import-wpjn/IEelgpyEgozcyriBccDCzcEIfmGreJJgzEChCckbzEbCgGkjFEgJEumEDcbA/media_httpfarm4static_jofsC.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


So instead of looking at the the individual as the primary means of representing the urban experience -- as has been again and again -- I was more interested in seeing the city as a wider assemblage of different spaces and speeds through which people have to navigate in their daily existence. Therefore, instead of taking pictures of people, I was more interested in seeing a kind of an a-anthropocentric vision of the world: not seeing frozen moments, but seeing fluctuating frame-rates, seeing different timescales of existence from cars to people to buildings to nature bubbling in-between.

What was interesting as I was showing the first "sketches" of this series around friends and other professional photographers, the most common question was: how did I do this? How was I able to achieve such a frame-rate/time-based effect?  Did I use a special camera?&amp;nbsp; How did I achieve the multiple-exposure and ghosting effect?&amp;nbsp; So while this technique is still in development, I decided to start off here with a brief tutorial of how to do such time- and/or framerate-based photography and the possible techniques that can be used for further projects.

Here are the steps explained below for the first time:

1)&amp;nbsp; MULTIPLE EXPOSURES / AUTO-BRACKETING: First of all, I developed here a customized technique of photography that combines multiple exposure-photography with high-dynamic-range-imaging (HDRI) and digital painting to give the pictures a time-based feeling and movement to them.  So to understand how this works, you have to understand some of the principles of &lt;a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" title="HDRI " target="_blank"&gt;HDRI photography&lt;/a&gt;. When you HDRI photography, you basically take multiple shots and exposures of the same scene instead of one that you do in normal photography.&amp;nbsp; So when you take a picture of a scene, instead of doing one picture, you take, for instance, the following five exposures: -4/ -2/ 0 /+2 /+4.&amp;nbsp;  What we therefore get is a full dynamic range of the dark areas and highlights of the picture which is not possible through normal photograpghy.&amp;nbsp;  HDRI photographic techniques are explained more carefully &lt;a href="http://www.nicolasgenette.com/Labo/Articles/HDR/index_us.php/"&gt;HERE.&lt;/a&gt;

2)&amp;nbsp; HDR MERGE: Once you have done the different different exposure of the scene, you need to somehow combine the images.&amp;nbsp; To do this, I then used a HDR software called &lt;a href="http://www.hdrsoft.com/" title="Photomatix" target="_blank"&gt;Photomatix&lt;/a&gt;.&amp;nbsp; Photomatix allows you to take multiples pictures and it automatically merges and created a composite of the 5 different pictures with the maximum dynamic range between lights and shadows.

3)&amp;nbsp; RANDOM MOVEMENT / COMPOSITE: The thing about HDRI photography is that it does not work really well with movement -- at least that is what we are supposed to believe.&amp;nbsp; The software cannot calculate the dynamic range for moving objects as they come in 5 different places.&amp;nbsp; Normally you need to use a tripod to get as static images as possible. There are certain ways to avoid this problem such as auto-aligning images but they seldom work and people and crowds are notoriously difficult to capture because of this problem of time. &amp;nbsp; However, here is also the trick!&amp;nbsp; If we do not even try to get rid of the multiple exposures when you create a HDR composite, the software calculates a value for all these different exposures. Specifically this happens when you get rid of the software's own "auto-alignment functions" and "reduce ghosting options". So when there is movement, this creates a ghosting effect that we see above.&amp;nbsp; This process, as far as I have experimented so far, is quite random.&amp;nbsp; You get some degree of control to the exposures of these images but the different shapes and forms that emerge are quite unpredictable. You can see some of some of the effects below from close-ups of the pictures where figures and forms break into each other and into occasional noise.

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpbcga3aicomw_yhdhk" height="371" src="http://getfile8.posterous.com/getfile/files.posterous.com/import-wpjn/sEmDjcvzbgddEleaCIDoJzJGlgkqixsmcmfgtzlzACAJmcmmIoirFssyfdau/media_httpbcga3aicomw_yhdHk.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


4)&amp;nbsp; DUOTONE: The rest is pretty simple. I wanted this series to be in duotone so the next thing I did was move the image to Photoshop and used a set of filters to achieve the effect I wanted.&amp;nbsp; Specifically, I did the following pretty standard Photoshop CS3 adjustments across the different images to get the desired effect:

&amp;ndash;&amp;gt; duplicate layer
&amp;ndash;&amp;gt; soft light, opacity 20-30%)
&amp;ndash;&amp;gt; gaussian blur 20px
&amp;ndash;&amp;gt; adjustments - black and white - with green filter
&amp;ndash;&amp;gt; greyscale to duotone (light brown tone) to rgb color
&amp;ndash;&amp;gt; adjust master saturation -30%

5) DODGING AND BURNING:&amp;nbsp; Finally, I used a Wacom graphics pad to paint over the original images to exaggerate some of the ghosting effects of the images and overall give it the surreal slightly dark atmosphere.&amp;nbsp; Specifically, what I did here was to us "Dodge - Highlights" and "Burn - Shadows" to get the specific effects that I wanted.&amp;nbsp; No major strategy here: this is building on a technique I have been developing for years of painting with light on images which can give rather interesting effects such as in this in one of my earlier series below.

&lt;div class='p_embed p_image_embed'&gt;
&lt;img alt="Media_httpfarm3static_ubmaa" height="369" src="http://getfile0.posterous.com/getfile/files.posterous.com/import-wpjn/aoptlJvtjAoBjAuzaAyqeexGkIbHoGIykxduvDFvhsEzIBhwfHJEfttlHcoA/media_httpfarm3static_ubmAa.jpg.scaled500.jpg" width="500" /&gt;
&lt;/div&gt;


Anyway, much more I could and will write here.&amp;nbsp; Things such as time of day, light conditions etc affect how this effect works.&amp;nbsp; Also we could use neutral density filters that also would allow you to further control light and exposure times with more precision.&amp;nbsp; There are multiple variables here that can still be experimented with and I am probably going to do the part II of this experiment in London when the weather gets dreary and colors grey.&amp;nbsp; Meanwhile, hoping to get this series exhibited soon -- either solo or together with &lt;a href="http://flickr.com/photos/kazkapades/" title="Artiste Inconnu" target="_blank"&gt;my crazy photographer friend&lt;/a&gt; from Northeast India in a joint exhibition about people caught up in spaces not of their own making.&amp;nbsp; He works with tribal borderlands and fragile border spaces; this series is about urban spatiality -- somehow the contrast and the overlaps, we feel, would be a great mix.

This, I believe, is a good example of how classical photography, creatiuve use of software and a little bit of randomness can create effects that were perhaps not possible before through classical methods and can be rather effective to achive the artistic effect you are after.

[Tools used: Pentax k20d, Photomatix, Photoshop CS3 and a fair amount of Old Monk]
	
&lt;/p&gt;

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      <pubDate>Sun, 12 Oct 2008 20:46:54 -0700</pubDate>
      <title>Tiny persistent automatons!</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/52X1IF_LQas/tiny-persistent-automatons</link>
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      <description>&lt;p&gt;
	&lt;div class='p_embed p_image_embed'&gt;
&lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/import-wpjn/qiDabztHsrAdjmecchzBcmehipCnnAhexttsestzBxnjdvIhwtuhuwnowDAm/media_httpuploadwikim_bujis.jpg.scaled1000.jpg"&gt;&lt;img alt="Media_httpuploadwikim_bujis" height="333" src="http://getfile1.posterous.com/getfile/files.posterous.com/import-wpjn/qiDabztHsrAdjmecchzBcmehipCnnAhexttsestzBxnjdvIhwtuhuwnowDAm/media_httpuploadwikim_bujis.jpg.scaled500.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/div&gt;
 For a while, I have been pondering on this: can I create a bunch of extremely stupid automatons (actually, a tweak on Finite State Machines), that co-exist independently and making self-contained &lt;em&gt;selfish&lt;/em&gt; decisions, and yet create an ecosystem that seems to be making smart decisions?

The idea is simple: I create a set of microprograms (I fondly call them 'brats'!), each of which have their own selfish agendas, decision processes, survival rules, and their own I/O probes that constantly monitor the surroundings for resources they need (and perish soon if they don't find them)... and then I spawn each variety of agent multiple times and see an overall behavior emerge.

The first set of such agents are already sweating their necks, making highly &lt;em&gt;stupid&lt;/em&gt; decisions... and yet surviving, but my goal is to now take it a step further.

I now I want to go in two directions:

- train a &lt;a href="http://en.wikipedia.org/wiki/Genetic_algorithm"&gt;GA&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Reinforcement_learning"&gt;reinforcement learning&lt;/a&gt; based system to figure out the initial configurations.

- spread the agents across multiple computers on the web, thus creating a virtual cluster, an ecosystem that would be very interesting to study.

You may ask, why is this any different than &lt;a href="http://en.wikipedia.org/wiki/Cellular_automata"&gt;Cellular Automata&lt;/a&gt;, the system that Stephen Wolfram brought back into fad through his book 'New Kind of Science'? The fact is, though similarities may exist on the surface, a deeper inspection would reveal that my agents are far more inspired by &lt;a href="http://www.ai.mit.edu/projects/ants/"&gt;ant colony / multi-agent based emergent behavior systems&lt;/a&gt; than CA -- the only difference being, I am trying to far more flexible about the toolkit, instead of sticking with just &lt;em&gt;pheromones&lt;/em&gt;!. Also, at the end of the day, I am just trying to learn my tools!

[Tools used: Ruby, RubyGems, MySQL, a lot of caffeine, and box dvd set of &lt;a href="http://en.wikipedia.org/wiki/The_Wire"&gt;The Wire&lt;/a&gt;]
	
&lt;/p&gt;

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        <posterous:displayName>Soum Paul</posterous:displayName>
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      <pubDate>Mon, 28 Apr 2008 10:33:56 -0700</pubDate>
      <title>intern with us!</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/vtpIIsMcLms/intern-with-us</link>
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      <description>&lt;p&gt;
	We are an experienced startup team looking for interns/parttime/telecommute workers for some exciting web 2.0 projects we are executing.

If you love to use Orkut, Facebook, Myspace, Twitter, Flickr etc. and would love to create similarly exciting social networking and Web 2.0 products for the web then here is your chance to be a part of action. Google.com came out of an initiative by two students to create a university wide search. We believe in such initiatives, where there is a compulsion to use the web for something useful.

The deal you get:
	&lt;li&gt;Equity amount depending upon the time commitment you can offer and efficiency of your effort.&lt;/li&gt;
	&lt;li&gt;Experience in bootstrapping a Web 2.0 startup&lt;/li&gt;
	&lt;li&gt;Understanding how to create web scale, high usage, social networking site&lt;/li&gt;
	&lt;li&gt;Lifetime bragging rights, "I helped create this cool site you so love to use"&lt;/li&gt;
	&lt;li&gt;Learn and utilize highly marketable Open Source and technology skills like Ruby on Rails, PostgreSQL, Memcache, nginx, flex etc.&lt;/li&gt;
We get:
	&lt;li&gt;Self motivated force multipliers&lt;/li&gt;
	&lt;li&gt;Potential employee pool from which to hire after we get funded.&lt;/li&gt;
What are we looking for :-
	&lt;li&gt;Hardcore geeks into Perl, Python, Ruby on Rails and even Java or with willingness to rapidly learn Ruby on Rails framework.&lt;/li&gt;
	&lt;li&gt;Creative folks who create publicity material with Adobe Photoshop/Pagemaker/Gimp etc. including websites/brochures/copy during college technical fests and would like to try their hand at Human Computer Interaction workflows for a Web 2.0 site and learn in depth XHTML+CSS+Javascript, AJAX, Jquery, YUI etc.&lt;/li&gt;
Who should apply :-
	&lt;li&gt;These are telecommute positions.&lt;/li&gt;
	&lt;li&gt;This is not a training we are looking for fairly self-motivated individuals who can learn on their own without any hand holding. It doesn't matter if you have no industry experience.&lt;/li&gt;
	&lt;li&gt;You should have access to a broadband connection with no download limits and either your own personal PC where you can use Linux environment (or a Virtual Machine with Linux). Or a University/College infrastructure where you have private diskspace (for storing the code) associated with your login account on a secure file server.&lt;/li&gt;
	&lt;li&gt;You shouldn't be encumbered by any Intellectual property, Proprietary rights and Non-disclosure agreements to work in your own time on any project and be able to assign the moral rights of the same to us in lieu of equity into a startup company. We may at our discretion release parts of the projects executed under Open Source Licenses.&lt;/li&gt;
	
&lt;/p&gt;

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      <pubDate>Mon, 25 Feb 2008 19:09:39 -0800</pubDate>
      <title>3.3 billion mobiles</title>
      <link>http://feedproxy.google.com/~r/BreachCandyGroupBlog/~3/e8_jr2JMWGQ/33-billion-mobiles</link>
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      <description>&lt;p&gt;
	I was laughing recently at myself - always a good thing to do.  I'm currently starting a research project into emerging digital cultures and Tactical media, especially in places outside the traditional US / Northern European domain that has been overcovered.  So I've been doing the background info-rounds, locating the key focal points etc.   So what repeatedly pops up everywhere is the importance of mobiles phones as the fastest growing technology of the future.   For instance, an article in the &lt;a href="http://www.washingtonpost.com" title="Washington Post article" target="_blank"&gt;Washington Post &lt;/a&gt;recently claimed that there are now an astonishing 3.3 billion mobiles phones on the planet - one for every second person!   The article says, in specific
&lt;blockquote&gt;From essentially zero, we've passed a watershed of more than 3.3 billion active cellphones on a planet of some 6.6 billion humans in about 26 years. This is the fastest global diffusion of any technology in human history -- faster even than the polio vaccine.

"We knew this was going to happen a few years ago. And we know how it will end," says Eric Schmidt, chairman of the board and chief executive officer of Google. "It will end with 5 billion out of the 6" with cellphones. "A reasonable prediction is 4 billion in the next few years -- the current proposal is 4 billion by 2010. And then the final billion or so within a few years thereafter.
(&lt;a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/02/22/AR2008022202283.html" title="Washington Post article" target="_blank"&gt;LINK&lt;/a&gt;)&lt;/blockquote&gt;
Wherever you look and read, it seems mobiles are emerging as one of the key technologies that we need to reckon with.  But when my friends ask me, what do you really do?  I tell them that - when in my research mode - I am interested in cutting-edge technology, future media and emerging digital cultures in the broad sense of the term.  And then I pull out my own mobile - an old Nokia that has no additional functions excect shock protection and the ever-so-important flashlight.  So I suppose I need to soon stop being the quentessential abstract academic who only talks about things and actually now get me one of these multi-function sleek sexy phones that I always predict that will probably have the most significant impact on how people communicate in the future.  Just to have a look what the future feels like.
	
&lt;/p&gt;

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