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                <title>Brendan Dawes' Amazon Blog</title>
                <link>http://www.amazon.com/gp/blog/A3NP8G6G91X364</link>
                <description>Brendan Dawes' Amazon Blog</description>
                <language>en-us</language>
                <copyright>Copyright 2005-2007 Amazon.com</copyright>
                <pubDate>Sat, 09 Dec 2006 01:50:51 -0800</pubDate>
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                        <title>Polarizing opinion</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNK4CPWUKM5Q2CI</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[When you write a book&#160; one of the things that is always in the back of your mind is will anyone like it? Will the things that you've written about actually resonate with people? One thing you have to realise early on is you can't please everybody - there's always going to be people who hate it as well as love it.<br /><br />So I've had some lovely reader feedback including &quot;Timing couldn't be perfect though. I am in the crossroads right now of making something out of my being and your book has made a very strong statement to me. A BIG THANKS TO YOU!&quot; which made me smile. But then I got some feedback from a very well known New York based graphic designer who pretty much hated it. And I'd be lieing if I said it didn't depress me for a little bit. Eventually I came to my senses and realised that there are always going to be people who just don't get what I'm trying to say with this book.<br /><br />Anyway, yesterday morning I opened up my email to get a message from someone I have massive resepect for and was one of the reasons why I got into this thing in the first place. Here's some of what he said:<br /><br /><font color="#006699">I just had the pleasure of reading AIDO and, despite having to give a lecture early the next day, I stayed up to finish it late into the night.<br /><br />I'm not sure if our paths have crossed before - I was one of the co-founders of Antirom along with Tom Roope and Andy Cameron amongst others. So we may have been around at the same events. On the other hand we were very cocky and young in the Antirom days and possibly a bit aloof. Sigh.<br /><br />I think you perfectly summed up the spirit of diving in and trying to see what you can do - ripping things apart, connecting one idea to another, really exploring this new form - that we were also into. Except you said it with much greater clarity and enthusiasm than I have heard for a long time.<br /><br />I'm teaching interactive media at the Bauhaus university in Weimar at the moment ... I told them all to buy your book.<br /><br />Andy Polaine.</font><br />For those who aren't familiar with <a href="http://www.amazon.com/gp/redirect.html/ref=cm_plog_item_link/177-5806260-5827557?ie=UTF8&location=http%3A%2F%2Fwww.antirom.com%2F&token=34770D3DC07CEE94BCEBCE4CA7ACD7BB257085AE"  target="_blank">AntiRom</a>these guys changed things. Nothing was the same in the world of so called multimedia ever again. I remember seeing the amazing, different work for Levi's which had a massive impact on me. <br /><br />AIDO is simply my very honest approach to interactive design which some people will either love or hate. As long as there is some reaction to my thoughts and observations then I'm happy.]]>
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                        <pubDate>Sat, 09 Dec 2006 01:50:51 -0800</pubDate>
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                        <title>DSF: an update</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNKMTVFXZNRQW64</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[I felt I needed to write something in response to the latest review for this book critsizing the dissapearance of dragslidefade.com and the book source files.<br /><br />DSF was written in 2001 and covers Flash 5. Right now Flash is on version 8 and soon to be Flash 9. While some of the core principles of actionscript programming can be learnt from the book I can't really recommend anyone learning actionscript from this book anymore. Many many things have changed in actionscript since I wrote DSF - after all it's five years old - which is a long time in software terms. <br /><br />As for dragslidefade.com, unfortunately due to my overzealous junk mail filtering the domain was not renewed and that was the end of that. I will however put the source files for download via my site, <a href="http://www.amazon.com/gp/redirect.html/ref=cm_plog_item_link/177-5806260-5827557?ie=UTF8&location=http%3A%2F%2Fwww.brendandawes.com%2F&token=29778633F3B22CF7D832ED350C72AC3E55AE246B"  target="_blank">brendandawes.com</a> but like I said I wouldn't suggest you learn from these file anymore.<br /><br />DSF helped many people see the light (judging by my emails) with regards to the creative use of actionscript. But its time has now passed.<br /><br />I hope that helps.<br /><br />P.S. The reason I didn't reply to that reviewers email for two weeks was because I was on vacation - without email, or any sign of technology. Apologies for taking time off.]]>
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                        <pubDate>Sat, 07 Oct 2006 02:35:06 -0700</pubDate>
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                        <title>Flash, Bang, Wallop!</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNK13ZQXWVYLJPBZ</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[A big thank you to everyone who came to my session and all the lovely feedback I got afterwards. It's nice to know at least some of this stuff seems to resonate with people. <br /><br />I had a lot of people asking about the posters Peachpit raffled - using artwork from the book. These were limited edition one-offs, so I'll never be printing those exact pieces again, but due to the interest I'll look into making some other artwork available&#160; through my site. More news on that soon.<br /><br />The night ended with a great party hosted by Wallop. It was like the old skool dot com days - free bar, limos etc.]]>
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                        <pubDate>Wed, 13 Sep 2006 07:48:58 -0700</pubDate>
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                        <title>Getting ready for my session</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNK1P17OCU38DPZN</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[So this morning I've been putting the final touches to my presentation this afternoon at Flashforward Austin. I always leave finishing my presentations until the last possible moment as it makes the whole thing still stay very fresh in my mind so there's no need for any kind of notes or anything like that. I usually wake up on the morning of doing these talks and have a few more ideas, so it allows me to change things around a bit and tightly craft the final output. <br /><br />Last night, as the previous night, was spent along 6th street, the main bar area in Austin, including going to the Flux party that Craig Swann put together. A big part of Flashforward is seeing old faces and meeting new ones. Tonight it's more of the same, this time with a party being thrown by Adobe. <br /><br />Copies of Analog In arrived yesterday so it'll be great to get some feedback on the book from people here at the conference.]]>
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                        <pubDate>Tue, 12 Sep 2006 07:20:44 -0700</pubDate>
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                        <title>Arriving in Austin for Flashforward</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNK1IODD90NRQ19C</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[So last night (Saturday) I got into Austin at around 8:30pm - 2:30 am UK time which means I had been traveling for around 18 hours. Still, it was all pretty much plain sailing on what was an efficient if uneventful journey, even with the heightened security. The only bad part was having to take an hour and a half to get through to the departure lounge at Manchester. Unfortunately there was no self service express check-in so I had to queue. Actually those self service check-in machines were something I was going to add to the book, after my wife and I had a bad &quot;user experience&quot; with one when we where traveling to Spain a few months ago.<br /><br />Now I love self serve check-in machines. Contrary to the English stereotype I hate to queue so I always head for these machines - which hardly anyone ever uses. I think that's mainly because many people have a fear of putting themselves in the hands of a machine when doing something so mission critical as getting your boarding card so you can get on your flight. That's why British Airways have nice friendly people stood by them to help. Plus when people see other people queuing it's very hard for them to break away from what everyone else seems to be doing and go and use some faceless machine. Anyway like I said I totally embrace these machines - except when these systems are so badly designed - then it can all get a bit messy.<br /><br />So when we arrived at check-in on our way to Spain we took one look at the sizable queue and headed straight for the self-serve. All went well - it found us on the system, we chose our seats and then it told us we were all set, simply collect the tickets that are now printing at the bottom of the machine. Thank you and goodbye. Only nothing happened. No tickets appeared. There wasn't even any sign of it attempting to print. But yet its just told me they've been printed. Take them and have a nice day! No problem I thought I'll just try it again. But I couldn't - me and my wife were checked-in. The computer said no. And that was that.<br /><br />The only thing left was to ask for help - from a human, not a machine. Twenty minutes later it was sorted by a nice friendly gentleman from the airline. And what was the problem with the machine in the first place? No printer paper in the machine! But the machine had not been designed to notice such a vital flaw. As far as it was concerned it had printed the tickets. It was crazy that it didn't even check if paper was available. All this pain could have been avoided by simply getting the system to check for paper, and if there wasn't any available simply give a message to say this machine is currently out of use.<br /><br />For many people this kind of first time experience with a self-serve machine could easily have put them off for life. All it needed was a little bit more thought in the design process. It's not hard. It's just about a little care and attention.]]>
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                        <pubDate>Sun, 10 Sep 2006 07:42:18 -0700</pubDate>
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                        <title>Happenings at Flashforward Austin 2006</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNKWZOCD8ZJ5955</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[The upcoming Flashforward event will be the official launch of <b>Analog In, Digital Out</b> and to celebrate I've created 4&#160; posters of artwork from the book which you can have a chance of winning if you're going to be attending the event. For more details of this and other happenings you can check out the <a href="http://www.amazon.com/gp/redirect.html/ref=cm_plog_item_link/177-5806260-5827557?ie=UTF8&location=http%3A%2F%2Fblog.flashforwardconference.com%2F2006%2F09%2F01%2Fbrendan-dawes-aidoff%2F&token=7DAB09D5299AC279C80385212A3C670C2429D26C"  target="_blank">Flashforward blog</a>. Peachpit's Ted Waitt has also posted <a href="http://www.amazon.com/gp/redirect.html/ref=cm_plog_item_link/177-5806260-5827557?ie=UTF8&location=http%3A%2F%2Fwww.peachpitcommons.com%2F%3Fp%3D242&token=2EB36E2A65DA0F1E32CFCE2007A2F927803310DE"  target="_blank">a little piece about the book</a> on the Peachpit Commons blog.]]>
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                        <pubDate>Sun, 03 Sep 2006 05:10:06 -0700</pubDate>
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                        <title>The book arrives on my desk!</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNK3SSH6IPLMWLG7</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[Around midday today a FedEx guy appeared holding a copy of Analog In. I'm really pleased with how it turned out now I see it for real. It's nice and weighty, full of lots of full color photos together with plenty of white space. You can check out some pictures that I've <a href="http://www.amazon.com/gp/redirect.html/ref=cm_plog_item_link/177-5806260-5827557?ie=UTF8&location=http%3A%2F%2Fwww.flickr.com%2Fphotos%2Fbjdawes%2Fsets%2F72157594260346737%2F&token=FC3F6CCA036738E822A038E8FF74F64ED25FE794"  target="_blank">uploaded to Flickr</a>&#160;, taken by my publisher.]]>
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                        <pubDate>Thu, 31 Aug 2006 11:56:51 -0700</pubDate>
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                        <title>Why I wrote AIDO</title>
                        <link>http://www.amazon.com/gp/blog/post/PLNKF5G5PXF8B55B</link>
                        <dc:creator>
                          Brendan Dawes
                        </dc:creator>
                        <description>
                          <![CDATA[So why did I write this book? Well for several years I've been lucky enough to speak at various design conferences around the world about my thoughts on not just interaction design but also our relationship with technology and the things that keep me awake at night. Things like should we be worried that so called digital artifacts don't bare any visible &quot;scars&quot; after being used, a lack of a so called &quot;evidence of use&quot;? And while everyone bangs on about usability, what about the importance of experience, after all&#160; last time I looked I was a human with &quot;flaws&quot; such as taste and emotion, not a machine making decisions based solely on efficiency. So I felt I had to get all this stuff down in writing.<br /><br />But this is not a book for me to simply vent my spleen. Hopefully this is a book that will inspire you to make stuff and to view the world in a slightly different way. The very visual design of the book contains an eclectic mix of content; interfaces made with modeling clay, origami swans left on trains, books wrapped in brown paper and string, glitch making machines, Steve McQueen, Elvis and even my Mum. From a technology point of view it features projects created with Processing, Flash, PHP, MAX/MSP and even a doorbell bought from the local hardware store. But this is in no way a technical book. This is a book about my very personal views on how as a designer I use this analog world that surrounds us to help me make more human digital, interactive experiences. <br /><br />I hope you enjoy it as much as I've enjoyed creating it.]]>
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                        <pubDate>Thu, 24 Aug 2006 12:35:30 -0700</pubDate>
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