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<channel>
	<title>Blog &#8211; Motiviti</title>
	<atom:link href="http://www.motiviti.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.motiviti.com</link>
	<description>Digital Production Studio &#38; IT Consultancy</description>
	<lastBuildDate>Fri, 30 Apr 2021 12:57:45 +0000</lastBuildDate>
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		<title>Career: Backend developer</title>
		<link>https://www.motiviti.com/blog/career-backend-developer/</link>
		<comments>https://www.motiviti.com/blog/career-backend-developer/#respond</comments>
		<pubDate>Sun, 18 Apr 2021 09:17:01 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Smanjak]]></dc:creator>
				<category><![CDATA[Careers]]></category>

		<guid isPermaLink="false">https://www.motiviti.com/?p=338</guid>
		<description><![CDATA[Interested in working on web platforms with millions of users? We are looking for a backend developer to join our top team with an extensive track record of collaboration with hi-profile international clients. Qualifications: Skill level: Senior Experience with Node.js Experience with AWS Experience with DynamoDB/NoSQL Experience with modern DevOps practices and tools Proficiency in [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Interested in working on web platforms with millions of users?<br />
We are looking for a backend developer to join our top team with an extensive track record of collaboration with hi-profile international clients.</p>
<p>Qualifications:</p>
<ul>
<li>Skill level: Senior</li>
<li>Experience with Node.js</li>
<li>Experience with AWS</li>
<li>Experience with DynamoDB/NoSQL</li>
<li>Experience with modern DevOps practices and tools</li>
<li>Proficiency in written and spoken English</li>
<li>Ability to work in an international team</li>
<li>Experience with skill-sharing and mentorship of younger colleagues</li>
</ul>
<p>Offer:</p>
<ul>
<li>Full-time employment or other form of long-term contract</li>
<li>Workplace: Remote or from our offices in Maribor. We are flexible!</li>
</ul>
<p>Motiviti is a software and game development studio headquartered in Maribor, Slovenia. Together with our trusted partners we form a supergroup that can take on any challenge coming from the coolest projects and products.</p>
<p><span style="font-weight: 400;">Our main tech stack: Node.js, AWS, DynamoDB, Terraform, Jenkins, Vue.js.</span></p>
<p><span style="font-weight: 400;">Also: Docker, Python, PHP, Unity, Java, Xcode, Android studio&#8230;</span></p>
<p>We follow the best development practices (code reviews, PR, CI, IaC, PaC, documentation etc.), use modern communication tools (Slack, Zoom, Google Workspace, Asana etc.) and provide an environment where all of us have a chance for personal and career growth.</p>
<p>Yes, we are excited about remote work but we also love our optional weekly get-togethers in our offices in Maribor. We are known for our Pizza-Friday and our foosball tournaments. If you’d rather work from the office &#8211; no problem. There’s a table for you.</p>
<p>We are a team of 10+ motivated individuals in search of new colleagues with the ambition to become a valuable “Motivitan” and add to our I-got-your-back and knowledge-sharing culture. We are an open team that values honesty, transparency, a personal sense of responsibility, friendliness and appreciates to have good fun.</p>
<p>If this sounds like a good fit for you, send your application with your CV and experience/Github profile to <a href="mailto:careers@motiviti.com">careers@motiviti.com</a> and we’ll get back to you soon!</p>
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		<title>Slovenian Games Conference 2015</title>
		<link>https://www.motiviti.com/blog/slovenian-games-conference-2015/</link>
		<comments>https://www.motiviti.com/blog/slovenian-games-conference-2015/#respond</comments>
		<pubDate>Fri, 18 Sep 2015 09:55:41 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Conferences]]></category>

		<guid isPermaLink="false">http://www.motiviti.com/?p=293</guid>
		<description><![CDATA[We will be giving a talk about adventure game development at SGC 2015. SGC organizers expect around 300 international attendants from the region. When: Saturday, 26 September 2015 Where: FRI Ljubljana Tickets: Free, but register on Eventbrite (seating is limited) Official website: http://gamesslovenia.si/conference-2015/ We will also have an iPad or two around showing a demo of Elroy and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We will be giving a talk about adventure game development at <strong>SGC 2015</strong>.</p>
<figure><a href="https://www.eventbrite.com/e/slovenian-games-conference-registration-18497907740"><img class="alignnone wp-image-297 size-large" src="http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter-1024x536.png" srcset="http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter-300x157.png 300w, http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter-1024x536.png 1024w, http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter-380x199.png 380w, http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter-640x335.png 640w, http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter-780x408.png 780w, http://www.motiviti.com/wp-content/uploads/2015/09/sgc-banner-fb-twitter.png 1024w" alt="sgc-banner-fb-twitter" width="1024" height="536" sizes="(max-width: 1024px) 100vw, 1024px" /></a></figure>
<p>SGC organizers expect around 300 international attendants from the region.</p>
<p>When: Saturday, 26 September 2015</p>
<p>Where: <a href="http://www.fri.uni-lj.si/en/about/how_to_reach_us/" target="_blank">FRI Ljubljana</a></p>
<p>Tickets: Free, but <a href="https://www.eventbrite.com/e/slovenian-games-conference-registration-18497907740" target="_blank">register on Eventbrite (seating is limited)</a></p>
<p>Official website: <a href="http://gamesslovenia.si/conference-2015/">http://gamesslovenia.si/conference-2015/</a></p>
<p>We will also have an iPad or two around showing a demo of <a href="http://www.motiviti.com/projects/elroy-and-the-aliens/">Elroy and the Aliens</a>.</p>
<p>Hope to see you there! <img src="https://s.w.org/images/core/emoji/2.4/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Elroy and the Aliens has been greenlit on Steam!</title>
		<link>https://www.motiviti.com/blog/elroy-and-the-aliens-has-been-greenlit-on-steam/</link>
		<comments>https://www.motiviti.com/blog/elroy-and-the-aliens-has-been-greenlit-on-steam/#respond</comments>
		<pubDate>Mon, 20 Jul 2015 18:53:37 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=267</guid>
		<description><![CDATA[We are super excited to announce that our upcoming game Elroy and the Aliens has been greenlit on Steam!]]></description>
				<content:encoded><![CDATA[<p>We are super excited to announce that our upcoming game <a href="http://www.elroythegame.com">Elroy and the Aliens</a> has been greenlit on Steam!</p>
<figure><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=473749382&quot;"><img class="alignnone size-full wp-image-268" src="https://www.motiviti.com/wp-content/uploads/2015/07/greenlight-screengrab-greenlit-2-568.jpg" srcset="https://www.motiviti.com/wp-content/uploads/2015/07/greenlight-screengrab-greenlit-2-568-300x274.jpg 300w, http://new.motiviti.com/wp-content/uploads/2015/07/greenlight-screengrab-greenlit-2-568-380x347.jpg 380w, https://www.motiviti.com/wp-content/uploads/2015/07/greenlight-screengrab-greenlit-2-568.jpg 568w" alt="greenlight-screengrab-greenlit-2-568" sizes="(max-width: 568px) 100vw, 568px" /></a></figure>
<p>In mere 7 days, we made it into the top 25 and received over a hundred really encouraging comments from the awesome Steam community.</p>
<p>We would like to thank everyone for their support and encourage you to follow our progress <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=473749382">on Greenlight</a>, <a href="http://www.twitter.com/elroythegame">Twitter</a> and <a href="http://www.facebook.com/elroythegame">Facebook</a>.</p>
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		<title>DICE Summit 2012</title>
		<link>https://www.motiviti.com/blog/dice-summit-2012/</link>
		<comments>https://www.motiviti.com/blog/dice-summit-2012/#respond</comments>
		<pubDate>Tue, 13 Mar 2012 09:11:14 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=182</guid>
		<description><![CDATA[The first three months of the year are always packed with excitement for games industry people, with CES in January, DICE in February and GDC in March. While I personally love GDC and all the events surrounding it, we chose to check out the D.I.C.E. Summit in Las Vegas instead this year.]]></description>
				<content:encoded><![CDATA[<p>The first three months of the year are always packed with excitement for games industry people, with CES in January, DICE in February and GDC in March.</p>
<p>While I personally love GDC and all the events surrounding it, we chose to check out the D.I.C.E. Summit in Las Vegas instead this year.</p>
<p>Organized by the Academy of Interactive Arts &amp; Sciences, DICE stands for Design, Innovate, Communicate and Entertain and brings together the top video game designers. developers and publishers from around the world to discuss important topics about the industry.</p>
<p>This year was no different, with speakers like Tim Sweeney, Richard Hilleman, Eric Hirshberg, David Jaffee, Tomonobu Itagaki, Todd Howard, Seamus Blackley and many more. You can <a href="http://www.dicesummit.org/video_gallery/2012_video_gallery.asp">check out some of the talks from DICE 2012 here.</a></p>
<p>And here is my favorite: Tim Sweeney’s thoughts on the next 20 years in gaming:</p>
<div class="flex-video"><iframe src="http://www.gamespot.com/videos/embed/6350144/" width="640" height="400" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"></iframe></div>
<p>But the talks alone don’t begin to describe the true appeal of DICE – compared to events like GDC, DICE is really small and you can actually hang out with the best and the brightest in the industry at cool networking events like go-karting (which was awesome), golf, poker tournaments (welcome to Vegas) and several great parties.</p>
<figure><img class="alignnone wp-image-183 size-large" src="http://new.motiviti.com/wp-content/uploads/2015/06/photo1-1024x768.jpg" srcset="http://new.motiviti.com/wp-content/uploads/2015/06/photo1-300x225.jpg 300w, http://new.motiviti.com/wp-content/uploads/2015/06/photo1-1024x768.jpg 1024w, http://new.motiviti.com/wp-content/uploads/2015/06/photo1-380x285.jpg 380w, http://new.motiviti.com/wp-content/uploads/2015/06/photo1-640x480.jpg 640w, http://new.motiviti.com/wp-content/uploads/2015/06/photo1-780x585.jpg 780w, http://new.motiviti.com/wp-content/uploads/2015/06/photo1.jpg 1280w" alt="Dice 2012" width="1280" height="960" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>
<p>I had a great time at the conference and I am definitely coming back whenever I can – and not just for the nice February weather (wearing a T-shirt while there was heavy snow back home), the classy venue (Red Rock Resort) and the abundance of high-quality shows in Vegas.</p>
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		<title>Gamified Office &#8211; Update</title>
		<link>https://www.motiviti.com/blog/playrocket-update/</link>
		<comments>https://www.motiviti.com/blog/playrocket-update/#respond</comments>
		<pubDate>Wed, 11 Jan 2012 09:09:07 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Motivational Design]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=180</guid>
		<description><![CDATA[Here is an overview of the current state of the platform and some of our future plans. For more background on games and office work, you can check out our post on gamification and motivational design.]]></description>
				<content:encoded><![CDATA[<p>Here is an overview of the current state of the gamified office platform, based on a call center use case, and some of our future plans.</p>
<p>For more background on games and office work, you can check out <a href="http://www.motiviti.com/blog/games-office-work-gamification/">our post on gamification and motivational design</a>.</p>
<div class="flex-video"><iframe src="//www.slideshare.net/slideshow/embed_code/key/thyi7BxQQsl4F6" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" allowfullscreen="allowfullscreen"></iframe></div>
]]></content:encoded>
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		<title>Gartner Hype Cycle for 2012</title>
		<link>https://www.motiviti.com/blog/gartner-hype-cycle-for-2012/</link>
		<comments>https://www.motiviti.com/blog/gartner-hype-cycle-for-2012/#respond</comments>
		<pubDate>Tue, 29 Nov 2011 09:03:40 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=176</guid>
		<description><![CDATA[Every year, the research firm Gartner publishes a report of emerging technologies and the stages of their impact in the marketplace. The Hype Cycle for Emerging Technologies report has become a constant source of inspiration for all kinds of technical and business professionals, from IT managers, marketers, directors to entrepreneurs.]]></description>
				<content:encoded><![CDATA[<p>Every year, the research firm Gartner publishes a report of emerging technologies and the stages of their impact in the marketplace.</p>
<p>The Hype Cycle for Emerging Technologies report has become a constant source of inspiration for all kinds of technical and business professionals, from IT managers, marketers, directors to entrepreneurs.</p>
<figure><img class="alignnone wp-image-177 size-full" src="http://new.motiviti.com/wp-content/uploads/2015/06/gartner-hype-cycle-20121.gif" srcset="http://new.motiviti.com/wp-content/uploads/2015/06/gartner-hype-cycle-20121-300x188.gif 300w, http://new.motiviti.com/wp-content/uploads/2015/06/gartner-hype-cycle-20121-380x238.gif 380w, http://new.motiviti.com/wp-content/uploads/2015/06/gartner-hype-cycle-20121-640x400.gif 640w, http://new.motiviti.com/wp-content/uploads/2015/06/gartner-hype-cycle-20121.gif 768w" alt="Gartner Hype Cycle 2012" width="768" height="480" sizes="(max-width: 768px) 100vw, 768px" /></figure>
<p>The latest report includes technologies such as speech-to-speech translation, 3D printing, quantum computing and <strong>gamification</strong>.</p>
<p>To better understand the individual phases, here is the same graph with explanations.</p>
<figure><a href="http://new.motiviti.com/wp-content/uploads/2015/06/2011-Hypecycle-Gartner1.png"><img class="alignnone wp-image-178 size-full" src="http://new.motiviti.com/wp-content/uploads/2015/06/2011-Hypecycle-Gartner1.png" srcset="http://new.motiviti.com/wp-content/uploads/2015/06/2011-Hypecycle-Gartner1-300x200.png 300w, http://new.motiviti.com/wp-content/uploads/2015/06/2011-Hypecycle-Gartner1-380x253.png 380w, http://new.motiviti.com/wp-content/uploads/2015/06/2011-Hypecycle-Gartner1.png 576w" alt="Gartner Hypecycle 2012" width="576" height="384" sizes="(max-width: 576px) 100vw, 576px" /></a></figure>
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		<title>Games and Office Work</title>
		<link>https://www.motiviti.com/blog/games-and-office-work/</link>
		<comments>https://www.motiviti.com/blog/games-and-office-work/#respond</comments>
		<pubDate>Tue, 13 Sep 2011 08:59:03 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Motivational Design]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=174</guid>
		<description><![CDATA[Gamification, serious games, motivational design – these are some of the terms used when we apply lessons from game design to drive engagement in non-traditional contexts such as office work, health care or education.]]></description>
				<content:encoded><![CDATA[<p>Gamification, serious games, motivational design – these are some of the terms used when we apply lessons from game design to drive engagement in non-traditional contexts such as office work, health care or education.</p>
<p>Slowly but surely, games are changing the way employees and managers around the world tackle their daily tasks.</p>
<p>Here is a shorter version of a presentation I gave this year at the <a href="http://fmx.de/">FMX 2011 conference in Stuttgart (Germany)</a>, showing some of the examples and ideas we are using with our clients.</p>
<div class="flex-video"><iframe src="//www.slideshare.net/slideshow/embed_code/key/GnGHxux7oBIyMP" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" allowfullscreen="allowfullscreen"></iframe></div>
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		<title>The Two Aspects of Gamification</title>
		<link>https://www.motiviti.com/blog/the-two-aspects-of-gamification/</link>
		<comments>https://www.motiviti.com/blog/the-two-aspects-of-gamification/#respond</comments>
		<pubDate>Mon, 08 Aug 2011 08:56:57 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Motivational Design]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=172</guid>
		<description><![CDATA[Games are all about fun. We play them because we are competitive by nature and we feel challenged through them, because we can risk it all in games and lose nothing in the real world, because games are a welcome break from our daily routine and, most importantly, because we get a feeling of accomplishment when we make progress in a game.]]></description>
				<content:encoded><![CDATA[<p>Games are all about fun. We play them because we are competitive by nature and we feel challenged through them, because we can risk it all in games and lose nothing in the real world, because games are a welcome break from our daily routine and, most importantly, because we get a feeling of accomplishment when we make progress in a game.</p>
<p>These are surely not the only reasons, but from a psychological viewpoint, these are some of the main motivators why people play games.</p>
<p>Gamification, or motivational design, is all about engagement. It means using the motivation that is inherent to games for e.g. increasing someone’s productivity and for enforcing a certain behavior by integrating game mechanics and dynamics into an existing activity.</p>
<p>While games are a great tool for increasing engagement, in order to be effective, we have to think about the following two aspects first:</p>
<p>1) Are we increasing the level and intensity of an already <strong>existing behavior</strong>?<br />
2) Do we want to initiate <strong>new behavior</strong>?</p>
<p>These two points do not necessarily counter one another as many businesses need gamification to meet both aspects. The “mix ratio” of these two aspects however often depends on whether people are engaging in the process of our interest in their leisure time or if they are engaging in this specific process at work.</p>
<p>Here at Motiviti we are researching and implementing practical applications of gamification techniques both in business environments such as call centers, as well as on websites that users often visit outside of work hours.</p>
<p>In reality, this means that a call center company for instance would want to give its operators additional motivation independent from their salary in order to motivate above average work results – i.e. <strong>intensifying an already existing behavior</strong>.</p>
<p>Owners of a website with entertaining content, however, might want their visitors to post more links to the website on social networks instead of just browsing through the content. This means <strong>initiating new behavioral patterns</strong>.</p>
<p>In both cases, we want to get end results that benefit our businesses but we have to bear in mind that there is a basic difference in the individual behavior of visitors of a website and workers in a call center.</p>
<p>The first browse the website to have fun and we want to motivate them to do something they aren’t necessarily inclined to at the moment – while the latter are performing the same work anyway because it is their job, and what we can do is <strong>infuse fun and purpose</strong> in the otherwise monotonous daily routine in order to achieve better work results.</p>
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		<title>Serious Games and Gamification</title>
		<link>https://www.motiviti.com/blog/serious-games-and-gamification/</link>
		<comments>https://www.motiviti.com/blog/serious-games-and-gamification/#respond</comments>
		<pubDate>Fri, 04 Mar 2011 08:50:52 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Gamification]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=170</guid>
		<description><![CDATA[Games are an important part of our lives – online games take up as much as 3 billion hours of our collective time every week. Playing games, we experience something everyday life is often lacking – clearly defined goals, endless motivation and a constant source of challenges. Over the last couple of years, game designers around the world have tried and often succeeded in applying principles from games in fields such as health care, education, science, productivity and even crowd-sourcing.]]></description>
				<content:encoded><![CDATA[<p>Games are an important part of our lives – online games take up as much as 3 billion hours of our collective time every week.</p>
<p>Playing games, we experience something everyday life is often lacking – clearly defined goals, endless motivation and a constant source of challenges.</p>
<p>Over the last couple of years, game designers around the world have tried and often succeeded in applying principles from games in fields such as health care, education, science, productivity and even crowd-sourcing.</p>
<p>To better understand what it is we are tapping into, we need to know a few basics about motivation.</p>
<p>We distinguish between two types of rewards that keep us motivated to play – extrinsic and intrinsic.</p>
<p><strong>Extrinsic rewards</strong> include points, badges, levels, progress, combos and other kinds of payment, praise or tangible or intangible feedback.</p>
<p><strong>Intrinsic rewards</strong> include the feeling of achieving mastery, being part of a community, the feeling of creating something unique and other deeply-seeded motivators.</p>
<p>Some of the caveats of extrinsic rewards are explained in this excellent talk by Dan Pink.</p>
<div class="flex-video"><iframe src="https://www.youtube.com/embed/u6XAPnuFjJc" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>It is a common belief among game industry professionals that the recently coined term <strong>gamification</strong> refers to services (especially websites) that predominantly focus on extrinsic rewards (see <a title="Just add points" href="http://slidesha.re/eGgU3F" rel="nofollow">Just add points</a>).</p>
<p>A lot of love for this trend came from Jesse Schell’s talk at DICE last year.</p>
<div class="flex-video"><iframe src="https://www.youtube.com/embed/DLwskDkDPUE" width="420" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>At GDC 2011 (taking place this week in San Francisco), a panel of distinguished game designers was even debating the proper usage of the term (see <a title="Gamasutra Gamification" href="http://www.gamasutra.com/view/news/33315/GDC_2011_Time_To_Ditch_The_Term_Gamification.php" rel="nofollow">Gamasutra article</a>).</p>
<p>But regardless of how we call it, we believe tapping into intrinsic motivation is key to harnessing the power of games in traditionally non-gaming environments.</p>
<p>Just slapping points on something does not necessarily make it more fun (although it may produce some short-term results).</p>
<p>Our latest project is about understanding the space we operate in and using the existing social dynamics that are already in place to achieve the goal outlined above.</p>
<p>And what exactly is the space? A full blown professional call center.</p>
<p>Hopefully, you will be able to check back in a few weeks to follow our progress!</p>
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		<title>GDC San Francisco</title>
		<link>https://www.motiviti.com/blog/gdc-san-francisco/</link>
		<comments>https://www.motiviti.com/blog/gdc-san-francisco/#respond</comments>
		<pubDate>Thu, 04 Mar 2010 08:48:38 +0000</pubDate>
		<dc:creator><![CDATA[Tadej Gregorčič]]></dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://new.motiviti.com/?p=168</guid>
		<description><![CDATA[We are going to be in San Francisco from March 7-15 for the Game Developers Conference 2010 and the Flash Gaming Summit. We will be reconnecting with friends and looking for new opportunities. If you are in San Francisco next week and interested in discussing casual &#038; social game development, design and marketing or potential projects, contact us.]]></description>
				<content:encoded><![CDATA[<p>We are going to be in <strong>San Francisco </strong>from <strong>March 7-15</strong> for the <a title="GDC 2010" href="http://en.wikipedia.org/wiki/Game_Developers_Conference">Game Developers Conference 2010</a> and the <a title="Flash Gaming Summit" href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a>.</p>
<p>We will be reconnecting with friends and looking for new opportunities.</p>
<p>If you are in San Francisco next week and interested in discussing casual &amp; social game development, design and marketing or potential projects<strong>, <a title="Contact Motiviti" href="http://www.motiviti.com/contact">contact us</a>.</strong></p>
<p>Direct contact details:</p>
<ul>
<li><a title="Tadej LinkedIn" href="http://www.linkedin.com/in/tadejgregorcic">Tadej Gregorcic</a> (CTO / Creative Director) – <a title="Tadej Twitter" href="http://www.twitter.com/tadej">twitter.com/tadej</a>, blog: <a title="Tadej.eu" href="http://tadej.eu/">tadej.eu</a></li>
<li><a title="Jernej Linkedin" href="http://www.linkedin.com/in/kocjancic">Jernej Kocjancic</a> (CEO) – <a title="Jernej Twitter" href="http://www.twitter.com/jerrnej">twitter.com/jerrnej</a></li>
<li>E-mail: <a title="E-mail Tadej" href="mailto:tadej@motiviti.com">tadej@motiviti.com</a></li>
</ul>
<p>See you next week!</p>
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