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    <title>Bruce MacVarish Notes</title>
    
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    <id>tag:typepad.com,2003:weblog-203539</id>
    <updated>2009-10-27T16:01:39-04:00</updated>
    <subtitle>Thoughts on Web, Voice, Social and Mobile Networks</subtitle>
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    <link rel="self" href="http://feeds.feedburner.com/BruceMacVarishNotes" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
        <title>Datarati are skilled in Data Analytics + Design</title>
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        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a67cda6b970c</id>
        <published>2009-10-27T16:01:39-04:00</published>
        <updated>2009-10-27T16:03:50-04:00</updated>
        <summary>[ I believe ] that a new era is dawning for what you might call the datarati—and it's all about harnessing supply and demand. "What's ubiquitous and cheap?" Varian asks. "Data." And what is scarce? The analytic ability to utilize...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
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        <category scheme="http://sixapart.com/ns/types#tag" term="conversation analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Data Analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="data mining" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Datarati" />
        <category scheme="http://sixapart.com/ns/types#tag" term="design" />
        <category scheme="http://sixapart.com/ns/types#tag" term="econometrics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Hal Varian" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Luke Wroblewski" />
        <category scheme="http://sixapart.com/ns/types#tag" term="product ideation" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p><font size="3"><span style="border-collapse: collapse; font-size: 13px; line-height: normal;"><span style="border-collapse: separate; font-size: small; line-height: 15px;"><span style="font-size: 14px; ">[ I believe ] that a new era is dawning for what you might call the datarati—and it's all about harnessing supply and demand. </span></span></span></font></p><p><font size="3"><span style="border-collapse: collapse; font-size: 13px; line-height: normal;"><span style="border-collapse: separate; font-size: small; line-height: 15px;"><span style="font-size: 14px; ">"What's ubiquitous and cheap?" Varian asks. "Data." And what is scarce? The analytic ability to utilize that data.<br /></span></span></span></font></p><p><a href="http://www.wired.com/culture/culturereviews/magazine/17-06/nep_googlenomics?currentPage=5" target="_blank"><span style="font-size: 14px; ">Hal Varian, Chief Economist at Google , Wired - May 2009</span></a></p><p><font size="4"><span style="font-size: 14px; line-height: 17px;"><br /></span></font></p><p><font size="4"><span style="font-size: 14px; line-height: 17px;">"Designers versed in data may uncover trends or insights that not only yield better products but new product or business ideas as well."</span></font></p><p><font size="4"><span style="font-size: 14px; line-height: 17px;"><a href="http://www.lukew.com/ff/about.asp" target="_blank">Luke Wroblewski, Sr. Director, Product Ideation &amp; Design, Yahoo</a></span></font></p><p><font size="4"><span style="font-size: 14px; line-height: 17px;"><br /></span></font></p><p><font size="4"><span style="font-size: 14px; line-height: 17px;">.</span></font></p><p /><p /><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/YZ2viozG9u0" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/10/datarati-are-skilled-in-data-analytics-design.html</feedburner:origLink></entry>
    <entry>
        <title>Evolving toward a People-Centric, Real-Time Web</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/8jQdSCkSDwI/evolving-toward-a-peoplecentric-realtime-web.html" />
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        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a601693d970b</id>
        <published>2009-10-20T11:42:30-04:00</published>
        <updated>2009-10-20T11:42:30-04:00</updated>
        <summary>There are plenty of reasons to consider the collaborative opinions of Chris Messina and Jyri Engstrom. Chris is a champion of the open web and leads/contributes to the DiSo Project, OpenID, OAuth, microformats, activitystrea.ms and Portable Contacts initiatives. Jyri is...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Augmented Reality" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Customer Service 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="flow" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Media 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="User Experience" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
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        <category scheme="http://sixapart.com/ns/types#tag" term="activity stream routing" />
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        <category scheme="http://sixapart.com/ns/types#tag" term="data capital" />
        <category scheme="http://sixapart.com/ns/types#tag" term="OAuth" />
        <category scheme="http://sixapart.com/ns/types#tag" term="OpenID" />
        <category scheme="http://sixapart.com/ns/types#tag" term="people-centric" />
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        <category scheme="http://sixapart.com/ns/types#tag" term="real-time web" />
        <category scheme="http://sixapart.com/ns/types#tag" term="salmon protocol" />
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        <category scheme="http://sixapart.com/ns/types#tag" term="social inbox" />
        <category scheme="http://sixapart.com/ns/types#tag" term="social objects" />
        <category scheme="http://sixapart.com/ns/types#tag" term="threading conversations" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><span style="font-family: arial; line-height: normal; ">There are plenty of reasons to consider the collaborative opinions of Chris Messina and Jyri Engstrom. <a href="http://factoryjoe.com/blog/about/" target="_blank">Chris</a> is a champion of the open web and leads/contributes to the DiSo Project, OpenID, OAuth, microformats, activitystrea.ms and Portable Contacts initiatives.   <a href="http://www.google.com/profiles/jyri.engestrom" target="_blank">Jyri</a> is the founder of Jaiku, one of the first real-time microblogging social / mobile apps acquired by Google.   Both Chris and Jyri have co-authored a post outlining their vision for the next phase of the web and describe it as a <a href="http://www.arcticstartup.com/2009/09/11/the-web-at-a-new-crossroads/" target="_blank">"people-centric, real-time web"</a>:<br /><br /><blockquote class="webkit-indent-blockquote"><em>"It’s 2009, going on 2010. For the past three years, the web has been morphing into a real-time and people-centric place. We’ve seen this trend among individual users — through their actions and demands for better social experiences — but also increasingly among companies and developers. We want a web that’s more “like us” than the old model was. We want a web where people are as important to the architecture of the system as documents."</em></blockquote><br />Both Chris and Jyri recently <a href="http://www.mindtrek.org/2009/" target="_blank">presented at Mindtrek</a> where they outlined their perspectives on the value of taking control over our personal identity, our activity streams and social objects as the people-centric, real-time web emerges. <br /><br />Chris presented <a href="http://factoryjoe.com/blog/2009/10/01/identity-is-the-platform/" target="_blank">Identity is the Platform</a> with a focus on data capital and social objects centered on our personal identity across the open web:<br /><br /><blockquote>1. <strong>Data Capital</strong> - All the data we're creating as personal activity streams has value ... and we should control access / use</blockquote><blockquote><br />2. <strong>Social Objects</strong> - Activity streams related to our "social objects" are meaningful and valuable too</blockquote><br />Jyri presented <a href="http://www.slideshare.net/jyri/snack-size-sociality" target="_blank">Snack Size Sociality</a> outlining how the battle for the people-centric, real-time web will focus on 4 important areas:  <br /><br /><blockquote class="webkit-indent-blockquote"><strong>1. People's identity<br />2. Activity Stream Routing<br />3. The Social Inbox<br />4. Real-time Search</strong></blockquote><p><br /></p>I think it is valuable to consider both of Chris's and Jyri's Mindtrek presentations together as an indication of how they see the People Centric, Real-Time Web emerging.   They've pointed to key enablers that include:<blockquote class="webkit-indent-blockquote"><br />- <strong>Portable profiles</strong> means that instead of creating an account on each service you join, you can now host your identity in one place and bring your profile and friends with you to other sites as you surf the social web. Webfinger, OpenID, Portable Contacts, and OAuth all make this possible (and for bootstrapping profiles from the legacy document-web, we have Google’s Social Graph API).<br /><br /></blockquote><blockquote class="webkit-indent-blockquote">- <strong>Distributed Push Publishing</strong> means there is no longer a need to rely on proprietary platforms. The emerging standards here are PubSubHubbub (PuSH) and rssCloud (see comparisons on TheNextWeb and TechCrunch).</blockquote><blockquote class="webkit-indent-blockquote"><br /></blockquote><blockquote class="webkit-indent-blockquote">- <strong>Synchronized Conversation Threads</strong> means that users can participate on the same conversation thread across multiple interfaces and services (we are still waiting for a standard, for which various geeks are actively devising a plan). Check out the Salmon effort as an example. <br /><br /></blockquote><p><p>So you might say that the people centric, real-time web will be based on a stack of building block technologies a la <a href="http://diso-project.org/" target="_blank">the DiSo Project</a>:</p></p><blockquote class="webkit-indent-blockquote"><br /><strong>- OpenID<br />- OAuth<br />- Portable Contacts / Profiles<br />- </strong><a href="http://www.techcrunch.com/2009/09/09/rsscloud-vs-pubsubhubbub-why-the-fat-pings-win/" target="_blank"><strong>PubSubHub / rssCloud</strong></a><strong><br />- </strong><a href="http://activitystrea.ms" target="_blank"><strong>activitystrea.ms</strong></a><strong><br />- <a href="http://blog.louisgray.com/2009/10/proposed-salmon-protocol-aims-to-unify.html" target="_blank">Conversation Threading (example Salmon Protocol)</a></strong></blockquote><p><p><br /></p><p>While it is early days in this next phase of web innovation, we'll see progress and proof points continue to emerge in the consumer space.   So let's say we see the emergence of a people centric real-time web as envisioned by Chris and Jyri.   </p><p>What might that mean for the enterprise?  </p><p>How and when will this set of building block technologies impact the enterprise space and create new value for business users?</p><p>Is it reasonable to think that the enterprise will embrace a people-centric, real-time web, when they've had a hard time embracing the social web?</p><p><br /></p><blockquote><p><em>PS: I'm a big fan of the opportunity and </em><em><a href="http://www.brucemacvarish.com/2009/01/business-user-experience-in-2009.html" target="_blank">user value to be generated by "conversation threading"</a> and have </em><em>been pushing an enterprise </em><a href="http://friendfeed.com/brucemacv/60549814/project-nexus-being-played-out-in-twitter" target="_blank"><em>Sensing, Threading, Sharing</em></a><em> strategy for a while now...</em></p><p><em><br /></em></p><p><em><br /></em></p></blockquote></p></span><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/8jQdSCkSDwI" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/10/evolving-toward-a-peoplecentric-realtime-web.html</feedburner:origLink></entry>
    <entry>
        <title>Visualizing Meaning and Seeing Sentiment</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/ord43jfNCIY/visualizing-meaning-and-seeing-sentiment.html" />
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        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a643cc20970c</id>
        <published>2009-10-16T09:03:49-04:00</published>
        <updated>2009-10-16T09:03:49-04:00</updated>
        <summary>information aesthetics (where form follows data) continues to provide insight and leadership on information visualization. I like the current post highlighting Pecha Kucha's presentation at Ignite Salt Lake (see below) with Mattias Shapiro discussing how different data visualization techniques can...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Augmented Reality" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Context-Aware" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Customer Service 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="flow" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Media 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="User Experience" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="attention-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Avaya" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce MacVarish" />
        <category scheme="http://sixapart.com/ns/types#tag" term="context-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Conversation Analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="conversation economy" />
        <category scheme="http://sixapart.com/ns/types#tag" term="engagement economy" />
        <category scheme="http://sixapart.com/ns/types#tag" term="enterprise 2.0" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Seeing Sentiment" />
        <category scheme="http://sixapart.com/ns/types#tag" term="sensing analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="sentiment-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="social-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Visualizing Meaning" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p><span style="font-size: 13px; "><span style="font-family: Verdana;">i</span><a href="http://infosthetics.com/archives/2009/10/effective_information_visualization.html" target="_blank"><span style="font-family: Verdana;">nformation aesthetics (where form follows data)</span></a><span style="font-family: Verdana;"> </span><span style="font-family: Verdana;">continues to provide insight and leadership on information visualization.   I like the current post highlighting Pecha Kucha's presentation at Ignite Salt Lake (see below) with Mattias Shapiro discussing how different data visualization techniques can be used to determine what particular datasets are telling us.</span></span></p><p><span style="font-family: Verdana, Verdana, sans-serif;">In the Conversation / Attention / Engagement Economy, conversation analytics will become increasingly important.  Being able to quickly visualize meaning and see the sentiment of the conversations we engage will be extremely valuable to users and to brands.</span></p><p>  </p><p> 
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    <feedburner:origLink>http://www.brucemacvarish.com/2009/10/visualizing-meaning-and-seeing-sentiment.html</feedburner:origLink></entry>
    <entry>
        <title>The Future of Games @ Work</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/bmrks4EvoCg/games_at_work.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/10/games_at_work.html" thr:count="2" thr:updated="2009-10-21T06:38:39-04:00" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a63ca25c970c</id>
        <published>2009-10-15T10:39:16-04:00</published>
        <updated>2009-10-15T10:49:31-04:00</updated>
        <summary>"Applying Principles of Game Design to Engage Business Users" A recent survey of over 70 Fortune 500 CIO's identified enabling "collaboration across remote locations" as one of their significant challenges over the next 3 years. Yet, we have seen a...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Augmented Reality" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Context-Aware" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Customer Service 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Mobile" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="User Experience" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="Alternate Reality" />
        <category scheme="http://sixapart.com/ns/types#tag" term="ARG" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Augmented Reality" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Avaya" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce MacVarish" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Business User" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Business User Experience" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Byron Reeves" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Conversation Economy" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Elan Lee" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Engagement Economy" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Enterprise 2.0" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Enterprise Games" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Enterprise Gaming" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Game Design @ Work" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Game Theory" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Games @ Work" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Games at Work" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Jane McGonigal" />
        <category scheme="http://sixapart.com/ns/types#tag" term="MMO" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Mobile Social Software" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Nick Yee" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Sean Stewart" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Seriosity" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Social Software" />
        <category scheme="http://sixapart.com/ns/types#tag" term="UC 2.0" />
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<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><span style="font-size: 15px; line-height: normal; font-style: italic; "><span style="font-family: 'Trebuchet MS';">"Applying Principles of Game Design to Engage Business Users"</span></span><p><span style="line-height: normal; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 11px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; "><span style="font-size: 13px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-family: Arial;">A recent survey of over 70 Fortune 500 CIO's identified enabling "collaboration across remote locations" as one of their significant challenges over the next 3 years.   Yet, we have seen a number of different applications and technologies developed to address the problem of collaboration across a distributed workforce. Audio Conferencing, Web Conferencing, Video Conferencing, Instant Messaging, Social Software, Mobility solutions and more have all emerged as communication and collaboration apps focused on helping users collaborate across remote locations. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><span><br /></span></span></p><p><span style="line-height: normal; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 11px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; "><span style="font-size: 13px; "><span style="font-size: 12px; "><span style="font-family: 'Trebuchet MS';" /></span></span></span></span></span></span></span></span></span><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">In most cases, these collaborative technologies have been deployed for some time and are available for today's business users.  But many of these tools are under utilized by enterprise users.   While some business users will never be ready or willing to adopt next generation comm &amp; collaboration applications, I believe that most are ready... they just need to be fully engaged.<br /></span></span></span></span></span></span></span></span></p><p><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><span><br /></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Most communication and collaboration applications are on the path to improving the overall user experience, but to engage business users it will take more than just clean interaction design or appealing visual design.   Yes, understanding the job, the needs or behaviors of a business user and integrating that into the interaction flow of a collaboration application is necessary, but it is not sufficient. </span></span></span></span></span></span></span></p><p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> </span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">To engage business users in a compelling and continuously productive collaboration experience, enterprise apps need to tap the user's individual motivation, unleash the user's curiosity and align the user's incentives, unique skills and social networks.  Are there proxies for this type of engagement?  Yes; in multiplayer gaming applications.  A powerful example of users who are engaged in self-motivated, aligned, collaborative efforts can be found in massive, multi-player on-line games.  </span></span></span></span></span></span></span></p><p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> </span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Today’s massive multiplayer online (MMO) games provide powerful and engaging collaboration software that appeals to the user's motivation, curiosity and social awareness.  To me, they hint at important design elements for future enterprise collaboration applications. </span></span></span></span></span></span></span><a href="http://www.nickyee.com/" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Nick Yee at Palo Alto Research Center (PARC) and Stanford's VHIL</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> has focused his research on social interaction and self-representation in virtual environments.   According to Yee, "..the purpose of of all video games is to train players to work harder while still enjoying it. The success of on-line games demonstrates how seductive and concealed the work treadmill can be."  Imagine if you could get your work colleagues to collaborate at the same level of engagement and collaboration found in MMOs.  It is coming.</span></span></span></span></span></span></span></p>

<p><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><br /></span></p><p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Many business users in the enterprise today are playing MMO games and the numbers will increase.   As a result, we should expect to see their impact on the communication &amp; collaboration market.  Just as we're seeing the social / Web 2.0 generation demand social collaboration software at work, the emerging MMO generation of business users will demand that their work experience mirror in some way the engagement and enjoyment of their gaming experience. </span></span></span></span></span></span></span></p><p><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><br /></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Games at Work are becoming serious business.  A number of academic and industry researchers have been investigating how MMOs deliver both user engagement and collaborative productivity across remote or distributed locations. </span></span></span></span></span></span></span></p><p><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><br /></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">By applying the insights of researchers like Jane McGonigal, </span></span></span></span></span></span><a href="http://en.wikipedia.org/wiki/Elan_Lee" target="_blank"><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Elan Lee</span></span></span></span></span></span></a><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">, </span></span></span></span></span></span><a href="http://en.wikipedia.org/wiki/Sean_Stewart"><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Sean Stewart</span></span></span></span></span></span></a><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">, Nick Yee, Byron Reeves and IBM, we can draft a set of guiding principles worth considering as we envision future communication and collaboration applications in the enterprise.  Let's take a quick look at the research of Jane, Byron and IBM to highlight the opportunity of engaging users through game design:</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: small; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><span style="font-size: 12px; " /></span></span></span></span></span></span></span></span></p><blockquote><a href="http://en.wikipedia.org/wiki/Jane_McGonigal" target="_blank"><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><strong>Jane McGonigal</strong></span></span></span></span></span></span></a><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> is a </span></span></span></span></span></span><span style="font-size: small; "><a href="http://www.avantgame.com/projects.htm" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">game designer</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">, </span></span></span></span></span></span></span><a href="http://www.avantgame.com/writings.htm" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">a games researcher</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">, </span></span></span></span></span></span></span><a href="http://www.newyorker.com/online/video/conference/2008/mcgonigal" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">a future forecaster</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">, and a very playful human being.  Jane's research scope extends from analyzing and forecasting the "Engagement Economy" at the Institute for the Future, to helping create the genre of </span></span></span></span></span></span></span><a href="http://en.wikipedia.org/wiki/Alternate_reality_game" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">"Alternate Reality Games" (ARGs)</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> that connect game worlds with the real world.   Her work highlights that collaborative MMOs succeed because they offer clear boundaries, a shared problem and build a community of collaboration.   Jane's vision of the "Engagement Economy" builds on her research of human engagement and behaviors of players in successful, extreme scale collaboration MMOs. Based on her research, MMO games succeed because they fully engage the user by providing: </span></span></span></span></span></span></span></span></blockquote>

<p />

<p><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><span style="font-size: 12px; " /></span></span></span></span></span></span></p><blockquote><blockquote><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">(1) Satisfying Work to Do<br />(2) Experience at Being Good at Something<br />(3) Time spent with people they like<br />(4) The chance of being part of something Bigger<br /><br /></span></span></span></span></span></span></blockquote></blockquote><span style="font-size: 12px; "><blockquote><a href="http://www.stanford.edu/~reeves/Byron_Reeves/Home.html" target="_blank"><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><strong>Byron Reeves</strong></span></span></span></span></span></span></a><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> </span></span></span></span></span></span><span style="color: #000000; font-size: small; -webkit-text-decorations-in-effect: none; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">is a Professor in the Department of Communication at Stanford University, and Co-Founder and Faculty Co-Director of the </span></span></span></span></span></span></span><a href="http://hstar.stanford.edu/cgi-bin/" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">H-STAR Institute</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> (Human Sciences and Technologies Advanced Research) and its industrial affiliate program, </span></span></span></span></span></span></span><a href="http://mediax.stanford.edu/" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Media X</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">.   He is also on the Board of Directors for </span></span></span></span></span></span></span><a href="http://www.seriosity.com/" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Seriosity</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> - a company he co-founded with J. Leighton Reed.   From the </span></span></span></span></span></span></span><a href="http://www.seriosity.com/company.html" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Seriosity web site</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">:</span></span></span></span></span></span></span></span></blockquote></span><p /><blockquote><span style="font-size: 12px; "><blockquote><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Seriosity's mission is to change the way people work together in functions requiring a high level of collaboration, communication, and feedback in today's information-intensive business environments.<br /><br />Our software products and services improve collaboration, innovation, and leadership by using game principles that create focus and motivation to align personal and corporate goals. Up to now, these design elements have been missing from traditional enterprise software applications.<br /><br />We combine the best of these principles to create a synthetic economy, tailor-made for today’s information-intensive enterprise. Combined with our applications to support knowledge workers, the Seriosity solution facilitates a dynamic marketplace of ideas, attention, analysis, persuasion, and resource allocation.</span></span></span></span></span></span></blockquote></span></blockquote>

<p><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><span style="font-size: 12px; " /></span></span></span></span></span></span></p><blockquote><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><br /></span></span></span></span></span></span><a href="http://domino.research.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html" target="_blank"><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "><strong>IBM and Seriosity</strong></span></span></span></span></span></span></a><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> have done in depth research to understand how multiplayer online game environments in the virtual world apply to the business world to enhance productivity, innovation and </span></span></span></span></span></span><span style="font-size: small; "><a href="http://domino.research.ibm.com/comm/www_innovate.nsf/images/gio-gaming/$FILE/ibm_gio_ibv_gaming_and_leadership.pdf" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">leadership in a distributed world</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">. Researchers studied people who headed up teams in online games and they also sought the insights of gamers who have led real-world business teams at IBM. Their most important finding is that getting the leadership environment right can be as important as choosing the right leader. They point out important </span></span></span></span></span></span></span><a href="http://domino.research.ibm.com/comm/www_innovate.nsf/images/gio-gaming/$FILE/ibm_gio_gaming_report.pdf" target="_blank"><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">aspects of game environments</span></span></span></span></span></span></span></a><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> that companies might consider adopting as part of their communication and collaboration strategy.</span></span></span></span></span></span></span></span></blockquote><blockquote><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><br /></span></blockquote>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">So, what are the guiding principles of game design that we might apply to improve engagement and productivity of communication / collaboration apps for business users across the enterprise?  The details can be found in the research linked here... and numerous other resources found in the fields of game theory, game design and game psychology... but here's the start of a draft list:</span></span></span></span></span></span></span></p><p><span color="#2D2D2D" style="font-family: Arial, Verdana, sans-serif;"><br /></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="text-decoration: underline;"><strong><span style="font-size: 13px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Guiding Principles of Game Design @ Work - DRAFT</span></span></span></span></strong></span><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; "> </span></span></span></span></span></span></span></p>

<p />

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">Make it easy for collaboration leaders and business users to:</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">1. Define clear boundaries, shared problem(s) and a community of collaborative business users</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">2. Assign satisfying tasks or roles that enable business users to excel and be part of something "Bigger"</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">3. Build nonmonetary incentives into a game economy to strongly motivate individuals to accomplish group aims.</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">4. Deliver hyper- transparency of information about users' skills and teams’ real-time performance </span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">5. Create a virtual economic marketplace for information and collaboration</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">6. Open multiple real-time sources of information and communication upon which to make decisions</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">7. Structure as a project-oriented organization that can easily be disbanded and reformed based on tasks and skills</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">8. Recognize individual, group and company achievements in a clear, specific way</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">9. Open visibility into all skills / project / social networks of communication across an organization</span></span></span></span></span></span></span></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; font-family: Arial; ">10. Adapt multiple, purpose-specific communications mediums to improve speed and efficiency of </span><span style="color: #2d2d2d; font-size: 13px; "><span style="font-family: Arial; font-size: 13px; ">collaboration. </span></span></span></span></span></span></span></span></p>

<p><font color="#2D2D2D"><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; font-family: Arial; "><br /></span></span></span></font></p>

<p><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 12px; "><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; "><span style="font-size: 14px; line-height: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; "><span style="font-size: 13px; font-family: Arial; ">I'll continue to refine and add to this draft list of guiding principles.  With a little vision, strategy and design, it is not hard to see how game design principles will be shaping the future of communication and collaboration applications.</span></span></span></span></span></span></span></span></span></span></span></span></span></p>

<p><font size="3"><span style="font-size: 12px; line-height: 14px;"><span style="font-size: 13px; "><span style="color: #2d2d2d; font-size: 13px; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; font-family: Arial; "><br /></span></span></span></span></span></span></font></p>

<p><font size="3"><span style="font-size: 12px; line-height: 14px;"><br /></span></font></p>

<p />

<p />

<p /><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/bmrks4EvoCg" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/10/games_at_work.html</feedburner:origLink></entry>
    <entry>
        <title>All Spokes, No Hub</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/OHFVxa8ITk0/all-spokes-no-hub-1.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/10/all-spokes-no-hub-1.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a616cc5c970c</id>
        <published>2009-10-05T16:22:16-04:00</published>
        <updated>2009-10-05T16:25:40-04:00</updated>
        <summary>"Conceivably the next great media company will be all spokes and no hub. It will exist as a constellation of connected apps and widgets that live inside other sites and offer a full experience plus access to your social graph...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Media 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p><span style="font-size: 14px; ">"</span><span style="font-size: 12px; line-height: 21px; color: #424037; "><span style="font-size: 14px; ">Conceivably the next great media company will be all spokes and no hub. It will exist as a constellation of connected apps and widgets that live inside other sites and offer a full experience plus access to your social graph and robust community features."    <a href="http://www.steverubel.com/the-next-great-media-company-wont-have-a-web" target="_blank">Steve Rubel</a></span></span></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/OHFVxa8ITk0" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/10/all-spokes-no-hub-1.html</feedburner:origLink></entry>
    <entry>
        <title>Adjacent Growth Strategies for Adobe</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/EOdoe-fLIYI/adobe-continues-to-push-into-adjacent-markets-for-growth-after-the-18b-acquisition-of-omniture-adobe-announced-it-is-work.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/adobe-continues-to-push-into-adjacent-markets-for-growth-after-the-18b-acquisition-of-omniture-adobe-announced-it-is-work.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a58d8cc4970b</id>
        <published>2009-09-23T09:19:03-04:00</published>
        <updated>2009-09-23T09:18:19-04:00</updated>
        <summary>Adobe continues to push into adjacent markets for growth. After the $1.8B acquisition of Omniture, Adobe announced it is working with Gigya - a social media authentication and distribution platform - to create a new service that helps advertisers and...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Media 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p><span style="font-size: 14px; font-family: 'Trebuchet MS'; ">Adobe continues to push into adjacent markets for growth.  After the $1.8B acquisition of Omniture, Adobe announced it is working with Gigya - a social media authentication and distribution platform - to create a new service that helps advertisers and developers make web and mobile applications more social, collaborative and monetizable.    </span></p><p><span style="font-family: Verdana, Arial, sans-serif; font-size: 12px; line-height: 18px; " /></p><blockquote><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; "><span style="font-size: 14px; font-family: 'Trebuchet MS'; ">"During an IAB MIXX keynote, Adobe Systems Inc. announced the launch of a new service that lets advertisers and publishers promote, measure and monetize applications across social networks and mobile devices.</span></p></blockquote><blockquote><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; "><span style="font-size: 14px; font-family: 'Trebuchet MS'; ">Called Adobe Flash Platform Services for Distribution, it consists of online, hosted services that let developers add capabilities to Web applications with a predictable deployment model. Targeting developers, advertisers and publishers, Adobe Flash Platform Services are designed to help clients make Web applications sharable, social, collaborative and monetizable."</span></p></blockquote><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; "><span style="font-size: 14px; font-family: 'Trebuchet MS'; ">Adobe is creating a centralized dashboard that helps developers and advertisers promote, track, optimize and monetize adoption of their web apps and promotional media across multiple social networks and mobile platforms.  </span></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; "><font size="4"><span style="font-size: 14px;">Both the Omniture acquisition and this new Distribution platform highlight Adobe's push for growth by entering near adjacencies with new products for their existing customers.</span></font></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; " /><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; " /><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.2em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 1.6em; " /><p /><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/EOdoe-fLIYI" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/adobe-continues-to-push-into-adjacent-markets-for-growth-after-the-18b-acquisition-of-omniture-adobe-announced-it-is-work.html</feedburner:origLink></entry>
    <entry>
        <title>Recognizing Winners vs. Losers</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/YQeu2fCZwFQ/recognizing-winners-vs-losers.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/recognizing-winners-vs-losers.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a580a68b970b</id>
        <published>2009-09-18T13:47:55-04:00</published>
        <updated>2009-09-18T13:48:29-04:00</updated>
        <summary>" When you see something that's taking advantage of new technology to give people something they want that they couldn't have before, you're probably looking at a winner. And when you see something that's merely reacting to new technology in...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><span style="font-size: 15px; "><span style="font-size: 13px; "><span style="font-size: 14px; font-family: Arial; ">" </span></span></span><span style="line-height: normal; "><span style="font-size: 14px; "><span style="font-size: 12px; "><span style="font-size: 14px; font-family: Arial; ">When you see something that's taking advantage of new technology to give people something they want that they couldn't have before, you're probably looking at a winner. And when you see something that's merely reacting to new technology in an attempt to preserve some existing source of revenue, you're probably looking at a loser."</span></span></span></span><p><span style="font-family: verdana, Verdana, sans-serif;"><span><span class="Apple-tab-span" style="white-space:pre">				</span><a href="http://www.paulgraham.com/publishing.html" target="_blank"><em>Paul Graham on Post Medium Publishing</em></a></span></span></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/YQeu2fCZwFQ" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/recognizing-winners-vs-losers.html</feedburner:origLink></entry>
    <entry>
        <title>Humanizing the Enterprise: Unlocking Value of Real-time Conversations &amp; Relationships</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/Ev5YO6ZxCM0/real-timeentconversations.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/real-timeentconversations.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-55658858</id>
        <published>2009-09-17T16:43:16-04:00</published>
        <updated>2009-09-17T16:49:55-04:00</updated>
        <summary>Once a month, I look back a year to see what I posted 12 months earlier as a way to see how things have evolved and to gauge what was interesting to me at the time. The concept of creating...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Context-Aware" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="flow" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="Avaya" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce MacVarish" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Conversations" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Enterprise 2.0" />
        <category scheme="http://sixapart.com/ns/types#tag" term="enterprise social media" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Flow" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Relationships" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Soul of Enterprise Software" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Transactions" />
        <category scheme="http://sixapart.com/ns/types#tag" term="User Conversations" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p>Once a month, I look back a year to see what I posted 12 months earlier as a way to see how things have evolved and to gauge what was interesting to me at the time.  The concept of creating new value for users by unlocking real-time conversations and providing insight into the reach and expertise of a user's true social graph based on interactions remains very relevant one year later.</p><p>---------------------------------</p>
<p><span><font face="Arial" size="2">In 1999, Doc Searls, 
David Weinberger and Chris Locke released <em><span style="text-decoration: underline;">The Cluetrain 
Manifesto</span></em> outlining a number of insights on the rise of the internet, 
its ability to empower individuals and the impact it would have on business.  
The subtitle to the book declared "the end of business as 
usual".  </font></span></p>
<p><span><font face="Arial" size="2">The introduction to 
the book includes a description of how "a powerful global conversation has 
begun. Through the Internet, people are discovering and inventing new ways to 
share relevant knowledge with blinding speed. As a direct result, markets are 
getting smarter—and getting smarter faster than most companies". </font></span></p>
<p><span><span><font face="Arial" size="2">Ten years later, companies are trying to get smarter faster by 
embracing many of the opportunities and implications of networked markets, 
customers and employees as outlined in the <em>Cluetrain</em>.   Following the 
lead and lessons of consumer centric Web 2.0 applications, the enterprise 
software industry is realizing there is significant opportunity for 
differentiation and new growth. Whether you call it the "Consumerization of IT", 
Web 2.0 in the <span>E</span>nterprise or Enterprise 
2.0, it is clear that consumer innovations are inspiring enterprise innovations 
and transforming the workplace for all of us.   </font></span></span></p>
<p><span /> </p>
<p><font size="2"><strong><span style="font-size: 14px; "><span style="color: #0000bf; font-size: 14px; ">An Enterprise is 
the sum of its Transactions, Conversations and 
Relationships</span></span></strong></font></p>
<p><span><font face="Arial" size="2">The first of the 95 
Cluetrain theses stated "Markets are Conversations".  </font></span></p>
<p><span><font face="Arial" size="2">If "Markets are 
Conversations", paraphrasing Doc, then "the Enterprise is the sum of its 
Transactions, Conversations and Relationships" supporting and interacting 
with markets.  Transactional activity from processing new orders, to inventory 
requests to billing and field service reports represents structured processes 
and structured information generated at each step of the enterprise value 
chain.  In addition, as these transactions are executed, there are numerous 
conversations that occur within the enterprise, across collaboration teams, 
within functions and externally with customers, suppliers and partners.  These 
conversations come in the form of meetings, phone calls, conference calls, web 
conferences, emails, instant messages and increasingly wikis or blogs.  These 
transactions and conversations are supported and complemented by the various 
levels of strong and loose relationships between colleagues, customers and 
communities across the business.<br /><br /><a href="http://macvarish.typepad.com/.a/6a00d83452302169e2010534ac083e970c-popup" onclick="window.open( this.href, '_blank', 'width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false" style="display: inline; "><span style="text-decoration: none;"><span style="color: #ffffff; "><img alt="Enterprise Transaction Conversation Relationship" class="at-xid-6a00d83452302169e2010534ac083e970c " src="http://macvarish.typepad.com/.a/6a00d83452302169e2010534ac083e970c-500wi" /></span></span></a><span style="color: #ffffff; ">
  </span><br /><span style="font-family: 'Trebuchet MS', Verdana, sans-serif; "> </span><br /></font></span></p>
<p><span><font face="Arial" size="2">
</font></span></p><font face="Arial" size="2"><p><font size="2"><font size="2"><strong><span style="font-size: 14px; "><span style="color: #0000bf; ">The Soul of Enterprise 
Software will be found in User Conversations and 
Relationships</span></span></strong></font></font></p>
<p><span><font face="Arial" size="2"><span><span><font face="Arial" size="2">In May 2006,  Google's <span>GM Enterprise, 
</span>Dave Girouard referred to the current state of enterprise software as 
being "bereft of soul" saying:<br /><br />"This is Darwinism. In the world of 
consumer technology you either meet the end user's needs or you're finished very 
quickly.  Innovation is happening in the consumer world. Enterprise software is 
entirely bereft of soul. It is designed for business not for 
humans."</font></span></span></font></span></p></font><font face="Arial" size="2"><p><span><font face="Arial" size="2"><span><font face="Arial" size="2">Thinking about the enterprise 
as the flow of all the transactions, conversations and relationships focused on 
the development, delivery and support of products and services to customers 
provides an interesting framework for how the enterprise software 
industry will evolve with the adoption of Enterprise 
2.0 innovations. </font></span></font></span></p></font><p />
<p><span><font face="Arial" size="2">For the last 15+ 
years, the enterprise software industry has focused on organizing and optimizing 
the value of transactions.   The emergence of ERP, SCM and CRM software markets 
worth billions of dollars annually have, for the most part, focused on 
innovations that structure and track enterprise transactions across numerous 
business processes.  Improvements in the scale and reliability of business 
process software, database infrastructure and transaction reporting and 
analytics have helped drive process efficiency gains across the 
enterprise.</font></span></p>
<p><span><font face="Arial" size="2">In the next 15+ 
years, as Enterprise 2.0 emerges and matures, the enterprise software industry 
will be focused on organizing and optimizing the flow of conversations and 
relationships for enterprise users and customers.    While continuing to 
optimize transactions will be important, innovation and new value for users will 
come from the "humanizing" impact found in sensing, threading and 
sharing user conversations and relationships with and across the enterprise.  
Today, much of the conversational and social content - and related metadata 
- generated by the volume of interactions with and across the enterprise has 
been locked away.  The value untapped.    <br /><br />As Enterprise 2.0 innovations emerge, 
the soul of the enterprise will be found in enabling users to follow and filter 
the flow of their most important, most relevant conversations and relationships 
with colleagues, customers and communities.  </font></span></p>
<p><span /> </p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/Ev5YO6ZxCM0" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/real-timeentconversations.html</feedburner:origLink></entry>
    <entry>
        <title>Microsoft Windows Live Activity Streams</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/wWnHDaleQfs/microsoft-windows-live-activity-streams.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/microsoft-windows-live-activity-streams.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a57481b0970b</id>
        <published>2009-09-16T10:47:56-04:00</published>
        <updated>2009-09-16T10:47:56-04:00</updated>
        <summary>Chris Messina points to Microsoft's support of the open standard Activity Streams as part of Windows Live: "Seeing large players adopt the activity streams format is good for the open web ecosystem. It’s good for individual choice and for enabling...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="flow" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p><a href="http://factoryjoe.com/blog/2009/09/14/windows-live-and-myspace-ship-support-for-activity-streams/" target="_blank"><span style="font-family: 'Trebuchet MS';">Chris Messina points</span></a><span style="font-family: 'Trebuchet MS';"> to Microsoft's support of the open standard </span><a href="http://activitystrea.ms/" target="_blank"><span style="font-family: 'Trebuchet MS';">Activity Streams</span></a><span style="font-family: 'Trebuchet MS';"> as part of Windows Live:</span></p><p><blockquote><span style="font-size: 13px; line-height: 19px; color: #222222; "><span style="font-family: 'Trebuchet MS';">"Seeing large players adopt the activity streams format is good for the open web ecosystem. It’s good for individual choice and for enabling market-based mechanisms that encourage competition and good behavior. It enables the </span><a href="http://radar.oreilly.com/2009/09/rss-never-blocks-you-or-goes-d.html" style="color: #444444; "><span style="font-family: 'Trebuchet MS';">decentralization of reading and publishing</span></a><span style="font-family: 'Trebuchet MS';">, and provides individuals with a record of both what their friends are doing as well as what they themselves have done. And these things are all good for the development of the </span><a href="http://factoryjoe.com/blog/2009/09/14/the-web-at-a-new-crossroads/" style="color: #444444; "><span style="font-family: 'Trebuchet MS';">people-centric social web</span></a><span style="font-family: 'Trebuchet MS';">."</span></span></blockquote></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/wWnHDaleQfs" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/microsoft-windows-live-activity-streams.html</feedburner:origLink></entry>
    <entry>
        <title>Skype as a Service ... not a Client</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/VFmWUKQVRS4/skype-as-a-service-not-a-client.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/skype-as-a-service-not-a-client.html" thr:count="1" thr:updated="2009-09-15T08:54:16-04:00" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a5c3238b970c</id>
        <published>2009-09-14T10:33:11-04:00</published>
        <updated>2009-09-14T10:33:11-04:00</updated>
        <summary>From Michael Arrington's conversation with Skype CEO Jonathan Christensen: "Eventually, we suspect, Skype will release a SDK that allows developers to integrate deep into Skype and make calls over the Skype service without opening the Skype client. In other words,...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p>From <a href="http://www.techcrunch.com/2009/09/13/skype-says-next-generation-platform-will-embrace-developers/" target="_blank">Michael Arrington's conversation with Skype CEO Jonathan Christensen</a>:</p><p><blockquote><span style="font-family: arial, sans-serif; font-size: 13px; line-height: normal; border-collapse: collapse; "><span style="border-collapse: separate; font-family: 'Trebuchet MS', Verdana, sans-serif; font-size: small; line-height: 15px; " />"Eventually, we suspect, Skype will release a SDK that allows developers to integrate deep into Skype and make calls over the Skype service without opening the Skype client. In other words, people may start to think of Skype (voice, video, chat) as a service rather than a client that must be installed and used to communicate. Today’s tools, which include a public API and the now defunct Extras program, require developers to open the Skype client to make a call."</span></blockquote><br /></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/VFmWUKQVRS4" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/skype-as-a-service-not-a-client.html</feedburner:origLink></entry>
    <entry>
        <title>Augmented Reality + Communications</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/Q-5jHPXimuY/augmented-reality-communications.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/augmented-reality-communications.html" thr:count="1" thr:updated="2009-09-10T11:52:09-04:00" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a55c0acf970b</id>
        <published>2009-09-09T10:49:13-04:00</published>
        <updated>2009-09-09T10:49:13-04:00</updated>
        <summary>Nokia has created a short video clip providing a glimpse of what we could expect when augmented reality and communications ( what I've been calling augmented communications ) come together to create a new user experience. Their vision combines AR...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Augmented Reality" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="AR" />
        <category scheme="http://sixapart.com/ns/types#tag" term="AR UX" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Augmented Communications" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Augmented Conversations" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Augmented Reality" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Augmented Reality + Communications" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Avaya" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce MacVarish" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Enterprise AR" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Nokia" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p>Nokia has created a short video clip providing a glimpse of what we could expect when augmented reality and communications ( what I've been calling augmented communications ) come together to create a new user experience.</p><p>Their vision combines AR glasses, 3D audio, haptic bracelet, sensors and mobile cloud services to create a seamless integration of "mixed reality" communications and media. </p><p>In the last 6 months we've seen the introduction of augmented reality browsers (see <a href="http://www.wikitude.org/" target="_blank">wikitude</a> and <a href="http://layar.com/" target="_blank">layar</a>) and a number of AR enabled applications (<a href="http://venturebeat.com/2009/08/27/yelps-augmented-reality-app-is-an-iphone-first-but-still-needs-improvement/" target="_blank">see yelp</a>) emerge.  While it is still early in the evolution of AR applications and network infrastructure, it is moving forward quickly.  Portions of Nokia's vision are not that far away. </p><p>Marshall Kirkpatrick at ReadWriteWeb offered <a href="http://www.readwriteweb.com/archives/augmented_reality_five_barriers_to_a_web_thats_eve.php" target="_blank">5 barriers to an AR web that is everywhere</a>.  His list provides great guidance for all AR applications.   If I narrow the focus to outline 5 hurdles critical to broad adoption of Augmented Communication applications, we get:<span> </span> </p><p><span /></p><p><span><ol>
<li>Ensure Augmented Communications must be Secure and Spam-Free</li>
<li>Create Augmented Communications Apps that are Social and Real-time (not solitary and cached)</li>
<li>Deliver a compelling Augmented Communications User Experience (not just a cool UI)</li>
<li>Develop an Augmented Communications platform that interoperates with other AR apps</li>
<li>Enable developers to create new Augmented Communication apps from your Open platform</li>
</ol>
</span></p><p>With these 5 guiding principles in mind, take a look at Nokia's video clip and think about the opportunity to create new value for users through Augmented Communications.</p><p /><br /><p /><p><object height="300" width="500"><param name="movie" value="http://www.youtube.com/v/CGwvZWyLiBU&amp;hl=en&amp;fs=1&amp;" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="300" src="http://www.youtube.com/v/CGwvZWyLiBU&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" width="500" /></object>
</p><ol>
<li><span> </span> </li>
</ol><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/Q-5jHPXimuY" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/augmented-reality-communications.html</feedburner:origLink></entry>
    <entry>
        <title>Expertise Analysis &amp; Ranking with the SPEAR Algorithm</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/bhdKC0MhtOA/expertise-analysis-ranking-with-the-spear-algorithm.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/09/expertise-analysis-ranking-with-the-spear-algorithm.html" thr:count="1" thr:updated="2009-09-02T14:36:13-04:00" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a540b6f7970b</id>
        <published>2009-09-02T11:23:23-04:00</published>
        <updated>2009-09-02T11:23:23-04:00</updated>
        <summary>Michael G. Noll a CS Ph.D. candidate at Hasso Plattner Institute, Germany and Ching-man Au Yeung a PhD candidate in CC at the University of Southampton, UK have developed the SPEAR algorithm. The SPEAR (Spamming-resistant Expertise Analysis and Ranking) is...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="delicious" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="Ching-man Au Yeung" />
        <category scheme="http://sixapart.com/ns/types#tag" term="data analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Delicious" />
        <category scheme="http://sixapart.com/ns/types#tag" term="expert ranking" />
        <category scheme="http://sixapart.com/ns/types#tag" term="expertise analysis" />
        <category scheme="http://sixapart.com/ns/types#tag" term="expertise analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="expertise ranking" />
        <category scheme="http://sixapart.com/ns/types#tag" term="HITS" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Michael Noll" />
        <category scheme="http://sixapart.com/ns/types#tag" term="social media analytics" />
        <category scheme="http://sixapart.com/ns/types#tag" term="SPEAR" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><div><span style="color: #414141; font-family: Arial; line-height: 19px; ">Michael G. Noll a CS Ph.D. candidate at Hasso Plattner Institute, Germany and Ching-man Au Yeung a PhD candidate in CC at the University of Southampton, UK have developed the SPEAR algorithm.</span></div><div><span style="color: #414141; font-family: Arial; line-height: 19px; "> </span><br /></div><div><span style="color: #414141; font-family: Arial; line-height: 19px; "><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 18px; padding-left: 0px; ">The SPEAR (Spamming-resistant Expertise Analysis and Ranking) is a new technique to measure the expertise of users by analyzing their public activities on platforms like Delicious.</p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 18px; padding-left: 0px; "><a href="http://blog.delicious.com/blog/2009/08/how-spear-identifies-domain-experts-within-delicious.html" target="_blank">From their post on the Delicious blog</a>:</p></span></div><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px; ">A major problem of the Internet today is that finding high quality information is not easy nor fast.  The steady increase of spam and junk content on the Web further complicates this challenge. Another related issue is that finding knowledgeable and trustworthy users on social platforms like Delicious is much more difficult than it should be. Wouldn’t it be nice if Delicious recommended “good” users with similar interests?</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;">To tackle this problem, we created the SPEAR algorithm that analyzes the timeline of the bookmarking and tagging activities of users. The focus of SPEAR is on the ability of users to find new, high quality information on the Internet. A great benefit of SPEAR is that it returns two very useful sets of results: first, a list of users ranked by their expertise; and second, a list of websites ranked by their quality.</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span><span style="color: #414141; font-family: Arial; line-height: 19px; ">Technically, SPEAR is based on the well-known information retrieval algorithm <a href="http://en.wikipedia.org/wiki/HITS_algorithm" style="text-decoration: none; color: #1462c1; ">HITS</a>, a technique presented in 1999 that is used by search engines to rank Web pages. We came up with SPEAR by modifying HITS so that it fits to the characteristics of open and shared systems like Delicious and extended it with a new component that integrates the timeline of user activities into its analysis. This resulted in further performance improvements of the algorithm.</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><a href="http://macvarish.typepad.com/.a/6a00d83452302169e20120a59797b8970c-pi" style="display: inline;"><img alt="Spear_figure_1" class="at-xid-6a00d83452302169e20120a59797b8970c " src="http://macvarish.typepad.com/.a/6a00d83452302169e20120a59797b8970c-500wi" /></a> <br /></span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span><span style="color: #414141; font-family: Arial; line-height: 19px; ">The two main elements of the new SPEAR algorithm are:</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span><span style="color: #414141; font-family: Arial; line-height: 19px; ">1. Mutual reinforcement of user expertise and document quality: A user’s expertise in a particular topic depends on the quality of the documents she or he has found, and the quality of documents in turn depends on the expertise of the users who have found them.</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span><span style="color: #414141; font-family: Arial; line-height: 19px; ">2. Discoverers vs. followers: Expert users should be discoverers – they tend to be faster than others to identify new and high quality documents. In other words, “the early bird catches the worm”. SPEAR gives more credit to users the earlier they find high quality documents.</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span><span style="color: #414141; font-family: Arial; line-height: 19px; ">The combination of both these elements has the effect that SPEAR favors quality over quantity of user actions, and that the algorithm is quite resistant to today’s spamming attacks.</span></p></blockquote><blockquote class="webkit-indent-blockquote"><p><span style="color: #414141; font-family: Arial; line-height: 19px;"><br /></span><span style="color: #414141; font-family: Arial; line-height: 19px; ">We believe SPEAR is very useful in the context of open systems, particularly, social networks. That said, we are already researching the next version of the algorithm – the popularity of online services like Delicious is rising, and so is the spam threat. Whether we want to improve the user experience on Delicious or win the arms race against spammers, there’s still a lot of work left to do!</span></p></blockquote><div><span style="color: #414141; font-family: Arial; line-height: 19px; "><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 18px; padding-left: 0px; " /></span></div><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/bhdKC0MhtOA" height="1" width="1" /></div></content>


    <feedburner:origLink>http://www.brucemacvarish.com/2009/09/expertise-analysis-ranking-with-the-spear-algorithm.html</feedburner:origLink></entry>
    <entry>
        <title>The Exploding Internet</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/C4FK8uX8ByI/the-exploding-internet.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/08/the-exploding-internet.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a5781df4970c</id>
        <published>2009-08-26T14:58:21-04:00</published>
        <updated>2009-08-26T17:11:31-04:00</updated>
        <summary>New Scientist has a number of visualizations that illustrate the internet explosion since 2002. Here's an example of internet users by country in 2002 and then in 2008. versus... Look at the growth in China and India... and still at...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Mobile" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce MacVarish" />
        <category scheme="http://sixapart.com/ns/types#tag" term="China Internet Users" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Exploding Internet" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Global Internet Users" />
        <category scheme="http://sixapart.com/ns/types#tag" term="New Scientist" />
        <category scheme="http://sixapart.com/ns/types#tag" term="US internet users" />
        <category scheme="http://sixapart.com/ns/types#tag" term="visualizations" />
        
<content type="html" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/">
&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;P&gt;&lt;A href="http://www.newscientist.com/gallery/mg20227061900-exploring-the-exploding-internet/1" target=_blank&gt;New Scientist has a number of visualizations&lt;/A&gt; that illustrate the internet explosion since 2002. &amp;nbsp; Here's an example of internet users by country in 2002 and then in 2008.&lt;/P&gt;&lt;br&gt;
&lt;DIV&gt;&lt;A style="DISPLAY: inline" onclick="window.open( this.href, '_blank', 'width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false" href="http://macvarish.typepad.com/.a/6a00d83452302169e20120a5212db2970b-popup"&gt;&lt;img  class="at-xid-6a00d83452302169e20120a5212db2970b " alt="Exploding Internet 2002" src="http://macvarish.typepad.com/.a/6a00d83452302169e20120a5212db2970b-500wi"&gt;&lt;/A&gt; &lt;br&gt;&lt;/DIV&gt;
&lt;DIV&gt;versus...&lt;/DIV&gt;&lt;br&gt;
&lt;DIV&gt;&lt;A style="DISPLAY: inline" onclick="window.open( this.href, '_blank', 'width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false" href="http://macvarish.typepad.com/.a/6a00d83452302169e20120a5212f51970b-popup"&gt;&lt;img  class="at-xid-6a00d83452302169e20120a5212f51970b " alt="Exploding Internet 2008" src="http://macvarish.typepad.com/.a/6a00d83452302169e20120a5212f51970b-500wi"&gt;&lt;/A&gt; &lt;br&gt;&lt;/DIV&gt;&lt;br&gt;
&lt;DIV&gt;Look at the growth in China and India... and still at a relatively low penetration of each country's population. &amp;nbsp; I think it would be interesting to see the same comparison based on mobile internet use.&amp;nbsp;&lt;/DIV&gt;&lt;br&gt;
&lt;DIV&gt;Just imagine what this mapping looks like in 10 years with a 90%+ penetration of the US, 50%+ penetration of China/India and an explosion of new web, voice, social and mobile innovations over that time.&lt;/DIV&gt;

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    <feedburner:origLink>http://www.brucemacvarish.com/2009/08/the-exploding-internet.html</feedburner:origLink></entry>
    <entry>
        <title>Guiding Principles of Apple Innovation</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/6Rxs4W_4FTA/guiding-principles-of-innovation-at-apple1-dont-follow-your-customers-lead-themapple-tends-to-place-less-emphasis-on-evide.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/08/guiding-principles-of-innovation-at-apple1-dont-follow-your-customers-lead-themapple-tends-to-place-less-emphasis-on-evide.html" thr:count="2" thr:updated="2009-08-15T21:45:34-04:00" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a5454a38970c</id>
        <published>2009-08-13T07:17:00-04:00</published>
        <updated>2009-08-26T16:45:01-04:00</updated>
        <summary>If you had to summarize the guiding principles of Apple's Design and Innovation Strategy what would they be and how might you embrace them to drive new product designs and create new revenue streams from new markets? With the help...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        
        <category scheme="http://sixapart.com/ns/types#tag" term="Apple" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Apple Innovation" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Avaya" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce MacVarish" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Bruce Nussbaum" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Business User" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Business User Experience" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Chris Morrison" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Daniel Turner" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Enterprise 2.0" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Innovation Strategy" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Own Linzmayer" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Umair Haque" />
        <category scheme="http://sixapart.com/ns/types#tag" term="URD" />
        <category scheme="http://sixapart.com/ns/types#tag" term="User Experience" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Voice 2.0" />
        
<content type="html" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/">
&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;P&gt;&lt;span&gt;&lt;span style="FONT-SIZE: 13px"&gt;&lt;span style="FONT-FAMILY: Verdana"&gt;If you had to summarize the guiding principles of Apple's Design and Innovation Strategy what would they be and how might you embrace them to drive new product designs and create new revenue streams from new markets? &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE: 13px"&gt;&lt;span style="FONT-FAMILY: Verdana"&gt;&lt;span style="FONT-WEIGHT: bold; FONT-SIZE: 12px; LINE-HEIGHT: 14px"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;DIV&gt;&lt;span style="FONT-WEIGHT: bold; FONT-SIZE: 13px; LINE-HEIGHT: 14px"&gt;&lt;span style="FONT-FAMILY: Verdana"&gt;&lt;br&gt;&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;span&gt;&lt;span style="FONT-SIZE: 13px; LINE-HEIGHT: 14px"&gt;&lt;span style="FONT-FAMILY: Verdana"&gt;With the help of Chris Morrison, Bruce Nussbaum, Owen Linzmayer, Umair Haque and Daniel Turner, I've summarized a draft list of 11 guiding principles that appear to be important to Apple's innovation strategy. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; 
&lt;DIV&gt;&lt;span style="FONT-SIZE: 12px; FONT-FAMILY: 'Trebuchet MS'"&gt;&lt;br&gt;&lt;/span&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px"&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;1. Don't follow your Customers; Lead them&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Apple tends to place less emphasis on evidence than on intuition, under the theory that consumers can’t tell you they want a product or function if they can’t yet envision it. Instead, they need to be shown a superior alternative. Apple sees itself as being in business to create those revolutionary alternatives.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;&lt;span style="FONT-WEIGHT: bold"&gt;2. Temper Engineering with Art&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Most companies that try to operate like Apple fail. Often that’s because of who they tap to spearhead the creative process. High-tech devices are built by engineers — and often designed by them, too. Unfortunately, engineers tend to design products that they would want to use, which explains why a typical device is jam-packed with a hopelessly confusing array of features.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;&lt;span style="FONT-WEIGHT: bold"&gt;3. Focus on the Few to sell to the Many&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Instead of trying to satisfy every fringe taste or market niche — other companies that make laptops, for instance, often sell dozens of models at any given time — Apple focuses on just a few products in each category.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;&lt;span style="FONT-WEIGHT: bold"&gt;4. Be your own toughest Critic&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Ultimately, Apple succeeds because it not only beats its competitors but also strives each year to beat itself. As management guru Peter Drucker noted long ago, “Your being the one who makes your products, process, or service obsolete is the only way to prevent your competitor from doing so.” In the process of trying to outdo itself, Apple often leaves its competition in the dust.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;&lt;span style="FONT-WEIGHT: bold"&gt;5. Clear your mind and "Think Different"&lt;/span&gt;&lt;/span&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Design is a “fundamental soul,” Jobs says, "that expresses itself through an end result — the&amp;nbsp;product."&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;What is Apple’s fundamental soul? The company’s motto, “Think Different,” provides a hint. Apple maintains an introspective, self-contained operating style that is capable of confounding competitors and shaking up entire industries.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;&lt;span style="FONT-SIZE: 13px; LINE-HEIGHT: 19px"&gt;Internally, Apple barely acknowledges competition. It’s the company’s ability to think differently about itself that keeps Apple at the head of the pack.&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;&lt;br&gt;&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px"&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;6. Build your Innovation infrastructure and Fortress&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Apple has flattened sprawling organizational hierarchies.&amp;nbsp;Companies with extended chains of authority tend to plod when it’s time to act. Most of the decisions at Apple come from Jobs and his immediate deputies. &amp;nbsp;Rank-and-file employees are often given clear-cut directives and close supervision. Proven talent gets a freer hand, regardless of job title.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-WEIGHT: bold; FONT-SIZE: 16px; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;7. Cultivate your "Creatives" - the Innovation Elite&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="LINE-HEIGHT: 19px"&gt;Apple reliably churns out the industrial equivalents of da Vinci paintings and Hokusai woodcuts. This has little to do with how the company treats employees in general. Rather, it stems from the meticulous care and feeding provided to a specific group: the Creatives. Apple’s segmented, stratified organizational structure — which coddles its most valuable, productive employees — is one of the company’s most formidable assets&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px"&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;8. Institutionalize your "Creatives"&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="FONT-SIZE: 13px; LINE-HEIGHT: 19px; FONT-FAMILY: 'Trebuchet MS'"&gt;Today, Steve Jobs seems to have learned how to focus his aggressive, take-no-prisoners personality shrewdly and to great effect. While he’s still an essential part of Apple’s success, the company has also institutionalized many of Jobs’ values to such an extent that Apple is now far less dependent on him.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;P&gt;&lt;span style="FONT-WEIGHT: bold; FONT-SIZE: 16px; COLOR: #0060bf; LINE-HEIGHT: 19px"&gt;&lt;br&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span style="FONT-SIZE: 16px; LINE-HEIGHT: 19px"&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;9. Innovation is not Invention&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;/DIV&gt;&lt;/DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 19px"&gt;Innovation is creating something new of value. In the business world, that means creating something new of value that generates revenue and profits. Disruptive innovations that&amp;nbsp;change the game are often business model innovations that integrate five or six or eight different types of innovation.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 19px"&gt;&lt;br&gt;&lt;/span&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 21px"&gt;Apple brought together a legal/business innovation (getting the heads of music studios to agree on 99 cent downloads), a software innovation (the iTunes store) and a great industrial design--the iPod. That's what makes for powerful disruptive innovation.&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;DIV&gt;
&lt;DIV&gt;&lt;br&gt;&lt;span style="FONT-WEIGHT: bold; FONT-SIZE: 16px; COLOR: #0060bf; LINE-HEIGHT: 19px"&gt;10. Organize Something&lt;/span&gt; 
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 21px"&gt;&lt;span style="COLOR: #000000; LINE-HEIGHT: 15px"&gt;&lt;span style="FONT-SIZE: 13px; LINE-HEIGHT: normal; FONT-FAMILY: 'Trebuchet MS'"&gt;What happens when we think of using new approaches to reorganize structurally inefficient industries? You get the iPod, the iPhone, the iTablet(?). &amp;nbsp;O&lt;/span&gt;&lt;span style="FONT-SIZE: 13px; LINE-HEIGHT: normal; FONT-FAMILY: 'Trebuchet MS'"&gt;ne of the deepest secrets hidden at the heart of 21st century economics: markets, networks, and communities can organize economic activities and drive disruptive innovations&lt;/span&gt;&lt;span style="FONT-SIZE: 13px; FONT-FAMILY: 'Trebuchet MS'"&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 21px"&gt;. &amp;nbsp;As an extension of the principle "Innovation is not Invention", using markets, networks and communities to re-organize inefficient industry models while empowering end users has resulted in a number of Apple innovative business models and designs.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-SIZE: 16px"&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: #0060bf; FONT-FAMILY: 'Trebuchet MS'"&gt;11. MRD + ERD + URD&lt;/span&gt;&lt;/span&gt;&lt;/DIV&gt;
&lt;DIV&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 18px"&gt;&lt;span&gt;At Apple there are three evaluations required at the inception of a product idea: a marketing requirement document, an engineering requirement document, and a user-experience requirements document.&amp;nbsp;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 18px"&gt;&lt;span&gt;&lt;span&gt;&lt;span style="FONT-STYLE: italic"&gt;Marketing is what people want; Engineering is what we can do; User Experience is how people like to do things.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;
&lt;blockquote class=webkit-indent-blockquote&gt;
&lt;P&gt;&lt;span style="COLOR: #333333; LINE-HEIGHT: 18px"&gt;&lt;span&gt;These three documents are reviewed by a committee of executives, and if approved, the design group would get a budget, and a team leader would be assigned. &amp;nbsp;At that point, the team works on expanding the three requirement documents, inserting plans on how they hope to meet the marketing, engineering, and user-experience needs--figures for the release date, ad cycle, pricing details, and the like.&amp;nbsp;&lt;span style="COLOR: #000000; LINE-HEIGHT: 15px"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;/blockquote&gt;&lt;/DIV&gt;&lt;br&gt;&lt;br&gt;
&lt;DIV&gt;&lt;span style="FONT-FAMILY: Verdana"&gt;Thoughts? &amp;nbsp;What else would you add or what would you change?&lt;/span&gt;&lt;/DIV&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
&lt;DIV&gt;Sources / Links:&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.bnet.com/2403-13501_23-330243.html" target=_blank&gt;Four Principles of Apple's Success (and Failure) - Chris Morrison&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.bnet.com/2403-13501_23-330240.html?promo=713&amp;amp;tag=nl.e713" target=_blank&gt;How to Innovate Like Apple - Chris Morrison&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/04/is_apple_innova.html" target=_blank&gt;Is Apple Innovative or Just Adaptive? - Bruce Nussbaum&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.businessweek.com/magazine/toc/08_17/B4081best_companies_at_innovation.htm" target=_blank&gt;BusinessWeek Inside Innovation&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.amazon.com/Apple-Confidential-2-0-Definitive-Colorful/dp/1593270100/ref=pd_sim_b_4" target=_blank&gt;Apple Confidential 2.0 - Owen Linzmayer&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.brucemacvarish.com/2009/01/mrd-erd-urd-secret-of-apple-design.html" target=_blank&gt;MRD + ERD + URD = Secret of Apple Design&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;A href="http://www.technologyreview.com/business/18621/page1/" target=_blank&gt;The Secret of Apple Design - Daniel Turner&lt;/A&gt;&lt;/DIV&gt;&lt;br&gt;&lt;br&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;

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    <entry>
        <title>The Live Web of Interaction Signals for Business Users</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/BruceMacVarishNotes/~3/uJGv6ikRTcY/the-live-web-of-interaction-signals-for-business-users.html" />
        <link rel="replies" type="text/html" href="http://www.brucemacvarish.com/2009/08/the-live-web-of-interaction-signals-for-business-users.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83452302169e20120a4d2e2e8970b</id>
        <published>2009-08-07T13:47:09-04:00</published>
        <updated>2009-08-07T13:47:09-04:00</updated>
        <summary>Over the next 3 years, the ability to interact, analyze and filter our stream of interaction activities based on a live or real-time model will redefine our personal, work and mobile experiences with the web. Let's look at these two...</summary>
        <author>
            <name>Bruce MacVarish</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Analytics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Attention" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Context-Aware" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Customer Service 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Enterprise 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="flow" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Innovation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Media 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Semantic" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Thinking at the Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Voice 2.0" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web 2.0" />
        
        <category scheme="http://sixapart.com/ns/types#tag" term="Activity Streams" />
        <category scheme="http://sixapart.com/ns/types#tag" term="attention-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Business User" />
        <category scheme="http://sixapart.com/ns/types#tag" term="BUX" />
        <category scheme="http://sixapart.com/ns/types#tag" term="conversation-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="David Gelernter" />
        <category scheme="http://sixapart.com/ns/types#tag" term="enterprise 2.0" />
        <category scheme="http://sixapart.com/ns/types#tag" term="enterprise edge" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Flow" />
        <category scheme="http://sixapart.com/ns/types#tag" term="interaction activity signal" />
        <category scheme="http://sixapart.com/ns/types#tag" term="interaction influence signal" />
        <category scheme="http://sixapart.com/ns/types#tag" term="interaction result signal" />
        <category scheme="http://sixapart.com/ns/types#tag" term="interaction role signal" />
        <category scheme="http://sixapart.com/ns/types#tag" term="interaction signals" />
        <category scheme="http://sixapart.com/ns/types#tag" term="live web" />
        <category scheme="http://sixapart.com/ns/types#tag" term="Mirror Worlds" />
        <category scheme="http://sixapart.com/ns/types#tag" term="real-time" />
        <category scheme="http://sixapart.com/ns/types#tag" term="relevance-aware" />
        <category scheme="http://sixapart.com/ns/types#tag" term="User Experience" />
        <category scheme="http://sixapart.com/ns/types#tag" term="UX" />
        
<content type="xhtml" xml:lang="en-US" xml:base="http://www.brucemacvarish.com/"><div xmlns="http://www.w3.org/1999/xhtml"><p><span style="font-family: arial; line-height: normal; "><div>Over the next 3 years, the ability to interact, analyze and filter our stream of interaction activities based on a live or real-time model will redefine our personal, work and mobile experiences with the web.  </div><br /><div>Let's look at these two categories (i) the Live Web of real-time streams and (ii) Interaction Signals separately:</div><br /><div><span style="font-weight: bold; "><span style="text-decoration: underline; ">The Live Web of Real-time Streams for Business Users</span></span></div><br /><div>The real-time theme continues to grow and it will increasingly define a new class of web.   While it has taken some time to get established, it is not a new idea.   With a hat tip to <a href="http://www.henshall.com/" target="_blank">Stuart Henshall</a>, I've found it very helpful to read the early insights and writings of <a href="http://www.edge.org/3rd_culture/bios/gelernter.html" target="_blank">David Gelernter </a> .    </div><div> </div><div><a href="http://www.cs.yale.edu/people/gelernter.html" target="_blank">Professor Gelernter is a Computer Science Professor at Yale</a> and his research centers on information management, parallel programming, and artificial intelligence.  As early as the 80's, Professor Gelernter envisioned managing information based on a time paradigm and through a decentralized data storage system.  He is credited with setting the foundation for today's time based activity stream and cloud computing models so prevalent in Twitter, Friendfeed, Facebook, Salesforce.com, Google apps and a number of start ups.</div><br /><div><a href="http://www.edge.org/documents/day/day_gelernter.html" target="_blank">In this 2001 interview,</a> I like how Professor Gelernter describes the impact of moving from a space ( or file) based computing model to a time ( or activity stream) based model:<span style="font-style: italic; " /></div><div><span style="font-style: italic; "><br /></span></div><blockquote><div><span style="font-style: italic; ">When I look at where software is heading and what it is really doing, ... what's happening and what will happen with the emergence of a new generation of information-management systems, and as we discard Windows and NT ... these systems that are 1960s, 1970s systems on which we rely today, we'll see a transition similar to what happened during the 19th century, when people's sense of space suddenly changed.</span></div><div><span style="font-style: italic; " /> </div><div><span style="font-style: italic; ">If you compare the world of 1800 to the world of 1900, people's sense of space was tremendously limited and local and restricted in 1800. If you look at a New England village of the time, you can see this dramatically, everything is on site, a small cluster of houses, in which everything that needs to be done is done, and fields beyond, and beyond the fields a forest.</span><br /><br /><span style="font-style: italic; ">People traveled to some extent, but they didn't travel often, most people rarely traveled at all. The picture of space outside people's own local space was exceptionally fuzzy. Today, our picture of time is equally fuzzy; we have an idea of our local time and what happened today and yesterday, and what's going to happen next week, what happened the last few weeks, but outside of this, our view of time is as restricted and local as people's view of space was around 1800. </span><span><span style="font-style: italic; "><span style="font-family: arial, helvetica, sans-serif; ">If you look at what happened in the 19th century as transportation became available, cheap and ubiquitous, all of a sudden people developed a sense of space beyond their own local spaces, and the world changed dramatically.</span></span></span><br /><br /><span style="font-style: italic; ">What's going to happen, what software will do over the next few years has already started to happen and will accelerate... our software will be time-based, rather than space-based.</span></div><div><span style="font-style: italic; " /> </div><div><span style="font-style: italic; ">We'll deal with streams of information rather than chaotic file systems that are based on 1940s idea of desks and file cabinets. The transition to a software world where we have a stream with a past, present and future is a transition to a world in which people have a much more acute sense of time outside their own local week, or month in which they now have a clear idea of what was different, why February of 1997 was different from February of 1994, which most people today don't have a clear picture of.</span></div></blockquote><div><span style="font-style: italic; "><br /></span></div><div>With the introduction of activity streams, a business user, a department, an enterprise will have a more acute sense of time and how things have changed over time.  They will have a clearer idea of what is happening now... live... in real-time... with the people, topics and activities most important to them... and what is different between this week vs. last,  this month vs. last, this year vs. last ... across people, projects, customers, product lines, businesses and markets.   This is an incredibly powerful shift.  </div><div> </div><div><span style="font-weight: bold; "><span style="text-decoration: underline; ">Interaction Signals for Business Users</span></span></div><br /><div>The shift to the live web is underway in our personal (consumer) lives and will ... as with other consumer web innovations ... be adopted and integrated within our work (enterprise) lives.    If we describe the enterprise live web as a flow or activity stream of information tied to our live transactions, conversations and relationships ... then a number of new, live, time-based signals or metrics will be needed to help us optimize how we allocate time and attention in our daily interactions.</div><br /><div>I think there are 4 classes of signals or metrics that are emerging to help business users understand how their interactions - and by interactions, I mean their transactions, conversations and relationships inside and outside the enterprise - are changing over time and will improve their productivity by embracing the Live Web. They include:</div><br /><div><span style="text-decoration: underline; ">Interaction Activity Signals</span> track the number, rate of change and scale of interaction activities for a business user over time.  Examples include:<br /></div><div><ul>
<li>number of posts, emails, meetings, conversations, orders, tweets, cold calls over time</li>
<li>count of views, votes, comment, responses, feedback, re-tweets over time</li>
<li>active, inactive subscribers / followers over time</li>
<li>total inbound/outbound connections, interactions, links over time</li>
<li>number of unique interactions over time</li>
</ul>
</div><div><span style="text-decoration: underline; ">Interaction Role Signals</span> track the involvement, collaboration, leadership and consistency of roles that business users play through interactions over time.  Examples include:</div><div><ul>
<li>pattern and pace of interactions over time</li>
<li>degree of replication and emulation during interactions over time</li>
<li>variability in emphasis, rhythm and timing of interactions over time</li>
<li>degree of openness to new ideas and influence over time</li>
<li>inbound-to-outbound interaction ratio over time</li>
<li>positive-to-negative interaction ratio over time</li>
</ul>
</div><div><span style="text-decoration: underline; ">Interaction Influence Signals</span> track the diversity, reach and influence of interaction activities for a business user over time.  Examples include:</div><div><ul>
<li>diversity of business user social graph in the enterprise over time</li>
<li>conversation to broadcast ratio over time</li>
<li>conversation reach across the enterprise over time</li>
<li>degree of reference / Link over time</li>
<li>diversity of reference / Link over time</li>
<li>influence of your followers over time</li>
<li>influence of your referencers over time</li>
<li>new conversation generation over time</li>
</ul>
</div><div><span style="text-decoration: underline; ">Interaction Results Signals</span> track individual business user, team or enterprise deliverables resulting from interaction activity over time.  Examples include:</div><div><ul>
<li>new transactions (orders, contracts, demos, investment, etc. ) over time</li>
<li>conversation-to-conversion ratio over time</li>
<li>relationship-to-conversion ratio over time</li>
<li>correlation ratios between interaction activity, role, influence and results metrics over time</li>
</ul>
</div><div>As the Live Web of activity streams and interaction signals emerge in the enterprise, one could say we're about to step out of the quaint New England village of the 1800's as described by Professor Gelernter.   </div><br /><div>The enterprise is shifting from a space/file software model to a time/stream based software model where the real-time interactions of business users have a past, a present and a future.   </div><br /><div>New value for business users - and revenue for enterprises - will come from aggregating, analyzing and filtering these interaction signals enabled by the Live Web.</div></span></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/BruceMacVarishNotes/~4/uJGv6ikRTcY" height="1" width="1" /></div></content>


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