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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4289841729268790545</atom:id><lastBuildDate>Sat, 20 Mar 2010 05:04:05 +0000</lastBuildDate><title>Business Process Management Virtual Environments</title><description>This is a blog devoted to Business Process Management Virtual Environments, a new research theme within the Business Process Management Research Cluster at the Queensland University of Technology.

BPMVE is an investigation into using the latest interactive entertainment technologies for visualising and interacting with Business Process Models for the benefit of all stakeholders.</description><link>http://bpmve.blogspot.com/</link><managingEditor>noreply@blogger.com (Ross Brown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>99</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/BusinessProcessManagementVirtualEnvironments" /><feedburner:info uri="businessprocessmanagementvirtualenvironments" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>BusinessProcessManagementVirtualEnvironments</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-4041784271596648479</guid><pubDate>Sat, 20 Mar 2010 04:51:00 +0000</pubDate><atom:updated>2010-03-19T22:04:05.174-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BPM Visualisation</category><category domain="http://www.blogger.com/atom/ns#">Talumis</category><category domain="http://www.blogger.com/atom/ns#">Airport Processes</category><title>Video: Talumis Airport Processes</title><description>&lt;object width="240" height="192"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LnKehQjfNns&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/LnKehQjfNns&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="240" height="192"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Dutch firm Talumis has some interesting software for manufacturing simulations.  Their &lt;a href="http://www.youtube.com/user/TALUMIS"&gt;Youtube&lt;/a&gt; videos include a demonstration of checkin processes at Airports.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;System looks good, and offers a lot of discrete time simulation capabilities regarding passenger flow.  They also use a similar format to my work, involving minimalist visualisations incorporating a floor plan and elegantly sufficient modelling of relevant process artifacts.  However, their approach does not incorporate some of the BPM ideas that I have been pursuing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-4041784271596648479?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=T9a44v1qtJY:aneaIQdmnuI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=T9a44v1qtJY:aneaIQdmnuI:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=T9a44v1qtJY:aneaIQdmnuI:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=T9a44v1qtJY:aneaIQdmnuI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=T9a44v1qtJY:aneaIQdmnuI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=T9a44v1qtJY:aneaIQdmnuI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=T9a44v1qtJY:aneaIQdmnuI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/T9a44v1qtJY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/T9a44v1qtJY/video-talumis-airport-processes.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/video-talumis-airport-processes.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-7566886604882054001</guid><pubDate>Tue, 16 Mar 2010 23:18:00 +0000</pubDate><atom:updated>2010-03-16T16:46:51.755-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Open Simulator</category><category domain="http://www.blogger.com/atom/ns#">Avatar Photos</category><category domain="http://www.blogger.com/atom/ns#">AVMaker</category><category domain="http://www.blogger.com/atom/ns#">Hippo</category><title>Techtip: Avatar Creation with Your Image</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4TnR7BbfV4c/S6AVQ65cv6I/AAAAAAAAATg/U7z7KOp-20U/s1600-h/RossBrown_Head.jpg"&gt;&lt;/a&gt;Have finally got around to creating a recognisable avatar for myself in Open Simulator. The process is simple, just download a nice tool like &lt;a href="http://www.cyberextruder.com/avatars"&gt;AVMaker&lt;/a&gt;, which uses a simple webcam image to generate a texture that is mappable to your avatar's head.  You should then carry out the following steps.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First step, is to take an appropriate passport style image with your webcam.  See below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4TnR7BbfV4c/S6ASOROTotI/AAAAAAAAATQ/9SowwsY5qBs/s1600-h/Photo+5.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_4TnR7BbfV4c/S6ASOROTotI/AAAAAAAAATQ/9SowwsY5qBs/s200/Photo+5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5449375585469178578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then use something like &lt;a href="http://www.cyberextruder.com/avatars"&gt;AVMaker&lt;/a&gt; to generate the texture image to be applied.  See below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/_4TnR7BbfV4c/S6AVQ65cv6I/AAAAAAAAATg/U7z7KOp-20U/s200/RossBrown_Head.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5449378929550606242" style="float: left; margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 200px; height: 200px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;The next step is to fire up the viewing client (in my case Hippo), login to the grid you want to upload your appearance to, and then modify the appearance of your account avatar.    To do this, right click on the avatar and select Appearance, and then select Skin.  To make your face appear on the avatar, you must upload the face texture as a "Head Tattoo."  See the image below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4TnR7BbfV4c/S6AUbPz03qI/AAAAAAAAATY/WkuLPwpmzVA/s1600-h/Picture+2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 143px;" src="http://3.bp.blogspot.com/_4TnR7BbfV4c/S6AUbPz03qI/AAAAAAAAATY/WkuLPwpmzVA/s200/Picture+2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5449378007451229858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once you get out of the appearance menu, you should then have an avatar with, ahem, something like your appearance.  See below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4TnR7BbfV4c/S6AR-U_ar-I/AAAAAAAAATI/U0wm5tvjhoA/s1600-h/Picture+1.png"&gt;&lt;img src="http://2.bp.blogspot.com/_4TnR7BbfV4c/S6AR-U_ar-I/AAAAAAAAATI/U0wm5tvjhoA/s200/Picture+1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5449375311602560994" style="float: left; margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 165px; height: 200px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I will now work on my hairstyle and clothes, as at the moment my avatar looks like a cross between &lt;a href="http://en.wikipedia.org/wiki/Groucho_Marx"&gt;Groucho&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Harpo_Marx"&gt;Harpo&lt;/a&gt; Marx.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-7566886604882054001?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/Ad7LakORHPM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/Ad7LakORHPM/techtip-avatar-creation-with-your-image.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_4TnR7BbfV4c/S6ASOROTotI/AAAAAAAAATQ/9SowwsY5qBs/s72-c/Photo+5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/techtip-avatar-creation-with-your-image.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-5083962901867938480</guid><pubDate>Tue, 16 Mar 2010 22:47:00 +0000</pubDate><atom:updated>2010-03-16T16:18:18.856-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Minority Report</category><category domain="http://www.blogger.com/atom/ns#">Collaborative Modelling</category><title>Link: BPMRedux Minority Report</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4TnR7BbfV4c/S6ARfYd880I/AAAAAAAAATA/oOBQ1lBJ-6I/s1600-h/minority-report.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 155px; height: 200px;" src="http://4.bp.blogspot.com/_4TnR7BbfV4c/S6ARfYd880I/AAAAAAAAATA/oOBQ1lBJ-6I/s200/minority-report.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5449374779959997250" /&gt;&lt;/a&gt;Theo Priestly has a great article &lt;a href="http://www.bpmredux.com/blog/2010/3/8/creating-a-new-user-experience-when-social-bpm-met-minority.html"&gt;here&lt;/a&gt; about Minority Report style Process Modelling interfaces.  Accenture even offers a &lt;a href="http://www.accenture.com/Global/Services/Accenture_Technology_Labs/Services/StrategicDecisionInterface.htm"&gt;product&lt;/a&gt; around this space.  Such spaces are indeed, as Theo suggests, a good 21st Century replacement for Postit notes, scissors and glue.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However, these interfaces are limited due to the absence of a spatial juxtaposition of the users connected via networking.  What is needed is the ability to give a view of the networked collaborators shown working on the process model.  My impressions of the remote collaborative capabilities of these spaces are that they cannot handle such remote collaboration well, especially when dealing with concurrent collaborative modelling.  We still need to do some work on giving people easy remote access to modelling spaces, that give people a real 3D sense of the other people working on the model concurrently.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is where I think Augmented Reality systems will come into great effect, as it enables the merging of synthetic networked spaces, with real physical spaces for collaboration purposes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-5083962901867938480?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/026FD0b7HpE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/026FD0b7HpE/link-bpmredux-minority-report.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_4TnR7BbfV4c/S6ARfYd880I/AAAAAAAAATA/oOBQ1lBJ-6I/s72-c/minority-report.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/link-bpmredux-minority-report.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-7467995939442098389</guid><pubDate>Sun, 14 Mar 2010 12:24:00 +0000</pubDate><atom:updated>2010-03-14T05:32:37.237-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Open Simulator</category><category domain="http://www.blogger.com/atom/ns#">Process Visualisation</category><category domain="http://www.blogger.com/atom/ns#">YAWL</category><title>Video: SSCRC Project Preliminary Video</title><description>&lt;object width="320" height="190"&gt;&lt;param name="movie" value="http://www.youtube.com/v/a6tvNsQkS70&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/a6tvNsQkS70&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="190"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This &lt;a href="http://www.youtube.com/user/BPMVE?feature=mhw4#p/u/0/a6tvNsQkS70"&gt;video&lt;/a&gt; shows an example of the latest version of our middleware linking the YAWL workflow engine to Open Simulator. We have created a simple example of an accident victim being brought into a Hospital to be processed.&lt;br /&gt;&lt;br /&gt;The preliminary interface to the YAWL accident treatment workflow is shown as a worklist on the left of the image. The tasks are presented to the avatar via this interface, in a similar manner as done in web based workflow systems. Objects in the simulator are instrumented with a complex knowledge base, that enables the validation of actions within the world, to make sure that tasks are carried out correctly.  This is particularly useful for process training.&lt;br /&gt;&lt;br /&gt;NB: this movie is quite long in length - ~7 mins.&lt;br /&gt;&lt;br /&gt;This project is supported by the &lt;a href="http://www.smartservicescrc.com.au/"&gt;Smart Services CRC&lt;/a&gt;.  Publications will proceed from this preliminary work, and will be duly reported on in due course.&lt;br /&gt;&lt;br /&gt;Ross&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-7467995939442098389?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=HYPQRADs9Lo:mDuWbfbJuAk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=HYPQRADs9Lo:mDuWbfbJuAk:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=HYPQRADs9Lo:mDuWbfbJuAk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=HYPQRADs9Lo:mDuWbfbJuAk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=HYPQRADs9Lo:mDuWbfbJuAk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=HYPQRADs9Lo:mDuWbfbJuAk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=HYPQRADs9Lo:mDuWbfbJuAk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/HYPQRADs9Lo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/HYPQRADs9Lo/video-sscrc-project-preliminary-video.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/video-sscrc-project-preliminary-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-2142279926324851215</guid><pubDate>Tue, 09 Mar 2010 05:39:00 +0000</pubDate><atom:updated>2010-03-08T22:06:53.004-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Vendor Choices</category><category domain="http://www.blogger.com/atom/ns#">Virtual Environments</category><category domain="http://www.blogger.com/atom/ns#">Thinkbalm</category><title>Report: ThinkBalm 3D Virtual World Vendor Choice</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4TnR7BbfV4c/S5XkSywrBFI/AAAAAAAAAS4/pK1VhzRLf_c/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 90px;" src="http://2.bp.blogspot.com/_4TnR7BbfV4c/S5XkSywrBFI/AAAAAAAAAS4/pK1VhzRLf_c/s200/Picture+1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5446510335889179730" /&gt;&lt;/a&gt;ThinkBalm is well known in the Virtual World business for providing excellent business reports on this growing field.  They have an excellent report &lt;a href="http://www.thinkbalm.com/2010/01/19/thinkbalm-publishes-immersive-software-decision-making-guide/"&gt;here&lt;/a&gt;, that formalises the process of choosing 3D Virtual World vendor products.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well worth the read, even if only to obtain an overview of vendor product functionality, especially in the conference, training and collaboration application domains.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-2142279926324851215?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/Vw9VhQ7lpvw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/Vw9VhQ7lpvw/report-thinkbalm-3d-virtual-environment.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_4TnR7BbfV4c/S5XkSywrBFI/AAAAAAAAAS4/pK1VhzRLf_c/s72-c/Picture+1.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/report-thinkbalm-3d-virtual-environment.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-8347463072693475898</guid><pubDate>Sun, 07 Mar 2010 05:49:00 +0000</pubDate><atom:updated>2010-03-07T17:01:21.227-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Auckland University</category><category domain="http://www.blogger.com/atom/ns#">Second Life</category><category domain="http://www.blogger.com/atom/ns#">Scott Diener</category><category domain="http://www.blogger.com/atom/ns#">Health Simulation</category><title>Video: Auckland University Hospital Sim</title><description>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/au7_a9VLFb4&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/au7_a9VLFb4&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Scott Diener, a Virtual Worlds researcher at University of Auckland, has a great Hospital Sim he and his team have developed on the Long White Cloud region in Second Life.  The full version of the video is found &lt;a href="http://www.youtube.com/watch?v=au7_a9VLFb4"&gt;here&lt;/a&gt;.  He is also part of an Open Sim grid being operated by &lt;a href="http://nzvwg.org/"&gt;New Zealand Universities&lt;/a&gt;. &lt;!--EndFragment--&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He has also assisted us in some of our research, with a demonstration of our process system being developed within the Auckland Sim for a book chapter we have had published.  Details soon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-8347463072693475898?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/2KbcHUKTUVc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/2KbcHUKTUVc/video-auckland-university-hospital.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/video-auckland-university-hospital.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-7538321427051286538</guid><pubDate>Wed, 03 Mar 2010 00:51:00 +0000</pubDate><atom:updated>2010-03-07T17:00:36.011-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Virtual Worlds</category><category domain="http://www.blogger.com/atom/ns#">Facebook</category><category domain="http://www.blogger.com/atom/ns#">Social Networks</category><category domain="http://www.blogger.com/atom/ns#">Twitter</category><title>Opinion: Virtual Worlds Tipping Point?</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4TnR7BbfV4c/S428MUTkGsI/AAAAAAAAASw/dbIRMwoYEtA/s1600-h/600px-Logistic-curve.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://1.bp.blogspot.com/_4TnR7BbfV4c/S428MUTkGsI/AAAAAAAAASw/dbIRMwoYEtA/s200/600px-Logistic-curve.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5444214444356016834" /&gt;&lt;/a&gt;Business analyst &lt;a href="http://vator.tv/news/show/2010-02-23-virtual-worlds-are-not-dead-theyre-waiting"&gt;here&lt;/a&gt;, thinks virtual worlds is at technology tipping point.  The argument  is that we need to have lightweight technology to support low barrier to entry, via standards such as HTML 5, COLLADA, WebGL et al.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think I have heard this before somehow from the VRML pundits, going way back to the Nineties.  It still seems strange to me that installing a plugin is considered a barrier to entry, when we routinely install Twitter, Facebook and various other Games in order to engage with applications that are seen as fun and rewarding to our social interactions.  Downloading and creating Second Life accounts is not such a different experience to me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I have argued before that I cannot see the value of purely socialising in a virtual world, unless it adds something to the experience.  Moving around in a 3D environment is time consuming.  Keeping track of people in world is a little painful, if all you need to do is talk.  I am still of the opinion that Twitter and Facebook are more effective in this area, due to simple interfaces, and ease of incorporating media content into the socialising.  Games as Virtual Worlds succeed here, because the tasks given to you in-world are entertaining, engaging, and competitive (which has social constructs attached via teams).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;IMHO, the only barrier to entry is simply the lack of a need to use such worlds for social applications, at this stage.  Maybe something will come along and change this, but I have yet to see anything reducing my skepticism in this respect.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Education, training, collaborative design, and work-based communication/conferencing are, I believe, the major drivers for Virtual Worlds at the moment, as they are application domains that reap a measurable business benefit from the technology.  Many non-ICT workers use complex IT for work because it brings perceived benefits.  I believe there is no difference with Virtual Worlds.  As soon as it becomes something useful to the socialising masses, then it will take the place of other socialising tools, maybe.  Otherwise, it remain a very useful business tool in specific application domains, used alongside of other ICT technology.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-7538321427051286538?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/WnenisHN8Xs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/WnenisHN8Xs/virtual-worlds-tipping-point.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_4TnR7BbfV4c/S428MUTkGsI/AAAAAAAAASw/dbIRMwoYEtA/s72-c/600px-Logistic-curve.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/virtual-worlds-tipping-point.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-2934004005385202210</guid><pubDate>Wed, 03 Mar 2010 00:47:00 +0000</pubDate><atom:updated>2010-03-02T16:50:25.989-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GET 2010</category><category domain="http://www.blogger.com/atom/ns#">Games Conference</category><category domain="http://www.blogger.com/atom/ns#">MCCIS 2010</category><title>GET 2010 Date Extension</title><description>&lt;span style="font-family:Calibri, Verdana, Helvetica, Arial;"&gt;&lt;span style="font-size:11pt"&gt;Deadline for submissions (new date): 29 March 2010 --&lt;br /&gt;&lt;br /&gt;IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)&lt;br /&gt;Freiburg, Germany, 26 - 28 July 2010&lt;br /&gt;(&lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="http://www.gaming-conf.org/"&gt;http://www.gaming-conf.org/&lt;/a&gt;&lt;/u&gt;&lt;/span&gt;)&lt;br /&gt;part of the IADIS Multi Conference on Computer Science and Information Systems(MCCSIS 2010)&lt;br /&gt;Freiburg, Germany 26 - 31 July 2010&lt;br /&gt;(&lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="http://www.mccsis.org"&gt;http://www.mccsis.org&lt;/a&gt;&lt;/u&gt;&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;* Conference background and goals&lt;br /&gt;This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.&lt;br /&gt;&lt;br /&gt;* Format of the Conference&lt;br /&gt;The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line).&lt;br /&gt;&lt;br /&gt;* Best Papers&lt;br /&gt;Selected authors of best papers will be invited to submit extended versions of their papers to selected journals (i.e. IADIS International Journal on Computer Science and Information Systems - ISSN: 1646-3692) including journals from INDERSCIENCE Publishers.&lt;br /&gt;&lt;br /&gt;* Types of submissions&lt;br /&gt;Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.&lt;br /&gt;&lt;br /&gt;* Topics related to Game and Entertainment Technologies are of interest. These include, but are not limited to the following topics:&lt;br /&gt;&lt;br /&gt;- Development methodologies&lt;br /&gt;- Design issues&lt;br /&gt;- Controversial issues - we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc&lt;br /&gt;- Special Effects&lt;br /&gt;- Animation&lt;br /&gt;- Mobile and ubiquitous games and entertainment&lt;br /&gt;- Serious Games and entertainment -applications, critiques&lt;br /&gt;- Philosophical issues&lt;br /&gt;- Prototypes&lt;br /&gt;- Social and cultural uses of/for Play&lt;br /&gt;- Tools and technologies&lt;br /&gt;- Skills, strategy, rules and chance&lt;br /&gt;- Genre&lt;br /&gt;- Immersiveness and engagement&lt;br /&gt;- Research methodologies in creative practice&lt;br /&gt;&lt;br /&gt;- Usability and playability&lt;br /&gt;- User/player centered design&lt;br /&gt;- Psychological, social, and cultural differences in perception and participation&lt;br /&gt;- Communities, networks, social interaction and social capital&lt;br /&gt;- Cross-cultural and intercultural approaches&lt;br /&gt;- Assessment of exploratory learning approaches&lt;br /&gt;- Emerging practices&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Important Dates:&lt;br /&gt;- Submission Deadline (new date): 29 March 2010&lt;br /&gt;- Notification to Authors (new date): 30 April 2010&lt;br /&gt;- Final Camera-Ready Submission and Early Registration (new date): Until 24 May 2010&lt;br /&gt;- Late Registration (new date): After 24 May 2010&lt;br /&gt;- Conference: Freiburg, Germany, 26 - 28 July 2010&lt;br /&gt;&lt;br /&gt;* Conference Location&lt;br /&gt;The conference will be held in Freiburg, Germany.&lt;br /&gt;&lt;br /&gt;* Secretariat&lt;br /&gt;IADIS Secretariat - IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES 2010&lt;br /&gt;Rua Sao Sebastiao da Pedreira, 100, 3&lt;br /&gt;1050-209 Lisbon, Portugal&lt;br /&gt;E-mail: &lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="secretariat@gaming-conf.org"&gt;secretariat@gaming-conf.org&lt;/a&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;Web site: &lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="http://www.gaming-conf.org/"&gt;http://www.gaming-conf.org/&lt;/a&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;* Program Committee&lt;br /&gt;Game and Entertainment Technologies 2010 Conference Program Chair:&lt;br /&gt;Katherine Blashki, University of Sydney, Australia&lt;br /&gt;&lt;br /&gt;General MCCSIS 2010 Conference Co-Chairs:&lt;br /&gt;Piet Kommers, University of Twente, The Netherlands&lt;br /&gt;Pedro Isaías, Universidade Aberta (Portuguese Open University), Portugal&lt;br /&gt;Dirk Ifenthaler, Albert-Ludwigs-Universität Freiburg, Germany&lt;br /&gt;Nian-Shing Chen, National Sun Yat-sen University, Taiwan&lt;br /&gt;&lt;br /&gt;Committee Members: *&lt;br /&gt;* for committee list please refer to &lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="http://www.gaming-conf.org/committees.asp"&gt;http://www.gaming-conf.org/committees.asp&lt;/a&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-2934004005385202210?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/2dhv_G9zCnI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/2dhv_G9zCnI/get-2010-date-extension.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/03/get-2010-date-extension.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-6382549454914540126</guid><pubDate>Thu, 18 Feb 2010 08:09:00 +0000</pubDate><atom:updated>2010-02-18T00:26:43.655-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Second Life</category><category domain="http://www.blogger.com/atom/ns#">3D BPMN</category><category domain="http://www.blogger.com/atom/ns#">Collaborative Modelling</category><title>Video: Collaborative Second Life BPMN Editor</title><description>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="373" height="226"&gt;&lt;param name="movie" value="http://www.youtube.com/v/25AOAIYVUVs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/25AOAIYVUVs&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="373" height="226"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;Stephen West, a Masters student I am supervising, has created a BPMN editor in Second Life as an assignment for one of our BPM units at QUT.  Full size video &lt;a href="http://www.youtube.com/watch?v=25AOAIYVUVs"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;His idea is to create a BPMN pool on the ground, upon which tiles are laid to create a process model.   This form of representation is very amenable to collaborative modelling, due to its use of a flat shared space in the Virtual Environment.  We are writing this work up as a conference paper, that will appear on this site shortly.  We will follow up with a teamwork example in this space, to explicate the collaborative capabilities of such an editor.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-6382549454914540126?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/Hr3zlTvAkNQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/Hr3zlTvAkNQ/video-collaborative-second-life-bpmn.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/02/video-collaborative-second-life-bpmn.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-802768233508453275</guid><pubDate>Sat, 13 Feb 2010 03:13:00 +0000</pubDate><atom:updated>2010-02-12T19:47:37.109-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Open Simulator</category><category domain="http://www.blogger.com/atom/ns#">Events</category><category domain="http://www.blogger.com/atom/ns#">Techtip</category><category domain="http://www.blogger.com/atom/ns#">Messages</category><title>Techtip: Messages and Events in OpenSim</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_4TnR7BbfV4c/S3YgaEaukCI/AAAAAAAAASk/6aDSvwf-Qwc/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 154px;" src="http://3.bp.blogspot.com/_4TnR7BbfV4c/S3YgaEaukCI/AAAAAAAAASk/6aDSvwf-Qwc/s200/Picture+1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5437569232330985506" /&gt;&lt;/a&gt;&lt;div&gt;The colleagues I work with in the BPMVE group have been finding that the configuration OpenSim.ini file settings have solved a few problems with our in world scripting in Open Simulator.  I thought it would be good to share these on the blog.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Firstly, we have found a few problems can occur with script events when a large number of objects are in the region.   This is caused by too small an event queue, causing script events to disappear for no obvious reason.  The line below is the default setup for OpenSim.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;; Maximum number of (LSL) events that can be queued before new events are ignored.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;EventExecutionMaxQueueSize=300&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;We find setting the value to something in the order of 10000 often solves script event problems.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Secondly, messages can only be sent over a certain distance in OpenSim.  This is a problem when you want to create scripts that rez objects over a large area via messaging mechanisms.  Frequently, the location to place the new objects is out of range of the default distances specified, so messages never get to the objects.  Setting the following parameters in the .ini file to more sensible distances often fixes these problems as well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;; Distance in meters that whispers should travel.  Default is 10m&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;whisper_distance = 10&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;; Distance in meters that ordinary chat should travel.  Default is 30m&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;say_distance = 30&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;; Distance in meters that shouts should travel.  Default is 100m&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;shout_distance = 100&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Thanks to Rune Rasmussen and Nathan Steenstra for these tips.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-802768233508453275?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/SfukWKu6FxI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/SfukWKu6FxI/techtip-messages-and-events-in-opensim.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_4TnR7BbfV4c/S3YgaEaukCI/AAAAAAAAASk/6aDSvwf-Qwc/s72-c/Picture+1.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/02/techtip-messages-and-events-in-opensim.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-8736779704281476179</guid><pubDate>Wed, 03 Feb 2010 01:37:00 +0000</pubDate><atom:updated>2010-02-02T18:07:50.002-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Wonderland</category><category domain="http://www.blogger.com/atom/ns#">Virtual World Shake Out</category><category domain="http://www.blogger.com/atom/ns#">Forterra</category><title>Keep Calm and Carry On</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4TnR7BbfV4c/S2jZMyTXDEI/AAAAAAAAASc/EFim0elBf9E/s1600-h/keep-calm1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 142px; height: 200px;" src="http://1.bp.blogspot.com/_4TnR7BbfV4c/S2jZMyTXDEI/AAAAAAAAASc/EFim0elBf9E/s200/keep-calm1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5433831764107136066" /&gt;&lt;/a&gt;Received an email today from &lt;a href="http://www.forterrainc.com/"&gt;Forterra&lt;/a&gt; regarding its acquisition by &lt;a href="http://investors.saic.com/releasedetail.cfm?ReleaseID=441633"&gt;SAIC&lt;/a&gt;, a large scientific software company.  Coupled with Sun dropping its support of Wonderland, and this is looking a like a shake down of the industry.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A number of &lt;a href="http://bpmve.blogspot.com/2010/01/think-balm-immersive-software-analysis.html"&gt;pundits&lt;/a&gt; in the virtual world industry have commented on this happening in 2010.  In fact any industry, car, IT, airline et al. , has an early bloom of start ups, and then the cold hard processes of business kick in, reducing the population to those that have the resources and business models to survive.  This is a given.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As for me, it is business as usual with my research.  My group will be meeting this afternoon, and we will get on with developing our virtual world business process technology.  We will exploit the new opportunities that will emerge in the future.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-8736779704281476179?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/sxTzMJCA4Xo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/sxTzMJCA4Xo/keep-calm-and-carry-on.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_4TnR7BbfV4c/S2jZMyTXDEI/AAAAAAAAASc/EFim0elBf9E/s72-c/keep-calm1.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/02/keep-calm-and-carry-on.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-3286595444920616718</guid><pubDate>Sat, 23 Jan 2010 07:04:00 +0000</pubDate><atom:updated>2010-01-22T23:18:32.526-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3D Geometry</category><category domain="http://www.blogger.com/atom/ns#">Computer Games</category><category domain="http://www.blogger.com/atom/ns#">Computer Graphics</category><title>Paper: Measuring Visual Consistency in 3D Rendering Systems</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4TnR7BbfV4c/S1qh9edQvZI/AAAAAAAAASU/_5_DOaa1hbw/s1600-h/Picture+2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 160px;" src="http://2.bp.blogspot.com/_4TnR7BbfV4c/S1qh9edQvZI/AAAAAAAAASU/_5_DOaa1hbw/s200/Picture+2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5429830378268442002" /&gt;&lt;/a&gt;My PhD student, Alfredo Nantes, has published and presented a paper at &lt;a href="http://www.acsw2010.scitech.qut.edu.au/acsw2010/"&gt;ACSW 2010&lt;/a&gt; in Brisbane last week -&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:'times new roman';"&gt;&lt;a href="http://eprints.qut.edu.au/29853/"&gt;Measuring Visual Consistency in 3D Rendering Systems&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It covers his approach to using reverse projections of pixels in 3D computer graphics images in order to create a ground truth sample cloud that can be queried to confirm the geometric correctness of the objects in a 3D scene.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nice work Alfredo!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-3286595444920616718?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/dyBMgDJuYKQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/dyBMgDJuYKQ/paper-measuring-visual-consistency-in.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_4TnR7BbfV4c/S1qh9edQvZI/AAAAAAAAASU/_5_DOaa1hbw/s72-c/Picture+2.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/paper-measuring-visual-consistency-in.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-4111153225144463701</guid><pubDate>Sat, 23 Jan 2010 06:38:00 +0000</pubDate><atom:updated>2010-01-22T22:56:18.867-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Open Simulator</category><category domain="http://www.blogger.com/atom/ns#">Virtual Environments</category><category domain="http://www.blogger.com/atom/ns#">3D BPMN</category><category domain="http://www.blogger.com/atom/ns#">APCCM 2010</category><title>Paper: APCCM 2010 Modelling in 3D Virtual Worlds</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1qdHEKcs2I/AAAAAAAAASM/HdqQbJw4Ju8/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 154px;" src="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1qdHEKcs2I/AAAAAAAAASM/HdqQbJw4Ju8/s200/Picture+1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5429825045450765154" /&gt;&lt;/a&gt;I have uploaded to QUT eprints the paper I presented at &lt;a href="http://2010.apccm.org/"&gt;APCCM 2010&lt;/a&gt; this week - &lt;a href="http://eprints.qut.edu.au/29855/"&gt;Conceptual Modelling in 3D Virtual Worlds for Process Communication&lt;/a&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In this paper, I go into a little more detail about the 3D BPMN Editor I am developing in Open Simulator.  I also discuss how to annotate a Virtual World with a Business Process Model (BPMN) in order to provide a place for a business analyst and a domain expert to combine their information to develop the conceptual process model for the business.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One comment from the audience was quite profound.  In my approach, the Business Analyst brings the conceptual process model, and the domain expert brings the model of reality - buildings, layout and other artifacts representing the business.  Together, these can be used to validate the correctness of the presented process model.  Indeed this is done every time a consultant talks to a domain specialist and builds a model.  However, when using the virtual world as a modelling space, the domain specialist provides (virtually) tangible information about the Enterprise.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-4111153225144463701?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/15D-MKgAykY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/15D-MKgAykY/paper-apccm-2010-modelling-in-3d.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1qdHEKcs2I/AAAAAAAAASM/HdqQbJw4Ju8/s72-c/Picture+1.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/paper-apccm-2010-modelling-in-3d.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-6152350601925479216</guid><pubDate>Sat, 23 Jan 2010 06:33:00 +0000</pubDate><atom:updated>2010-01-22T22:37:30.202-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ISVC10</category><category domain="http://www.blogger.com/atom/ns#">Conferences</category><category domain="http://www.blogger.com/atom/ns#">Call For Papers</category><title>CFP: 6th International Symposium on Visual Computing (ISVC10)</title><description>&lt;span style="font-family:Calibri, Verdana, Helvetica, Arial;"&gt;&lt;span style="font-size:11pt"&gt;CALL FOR PAPERS and SPECIAL TRACKS&lt;br /&gt;&lt;br /&gt;6th International Symposium on Visual Computing (ISVC10)&lt;br /&gt;&lt;br /&gt;Monte Carlo Resort &amp;amp; Casino&lt;br /&gt;Las Vegas, Nevada&lt;br /&gt;Nov 29 - Dec 1, 2010&lt;br /&gt;&lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="http://www.isvc.net"&gt;http://www.isvc.net&lt;/a&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;The purpose of the International Symposium on Visual Computing (ISVC) is to&lt;br /&gt;provide a common forum for researchers, scientists, engineers and practitioners&lt;br /&gt;throughout the world to present their latest research findings, ideas,&lt;br /&gt;developments and applications in the broader area of visual computing. ISCV&lt;br /&gt;seeks papers describing contributions to the state of the art and state of the&lt;br /&gt;practice in the four central areas of visual computing: (1) computer vision,&lt;br /&gt;(2) computer graphics, (3) virtual reality, and (4) visualization.  For a list&lt;br /&gt;of specific topics, please visit the ISVC website. ISVC10 will consist of&lt;br /&gt;invited and contributed presentations dealing with all aspects of visual&lt;br /&gt;computing. In addition to the main technical program, the symposium will&lt;br /&gt;include several keynote speakers, posters sessions, and special tracks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*** Keynote Speakers ***&lt;br /&gt;       Ioannis Kakadiaris, Univ of Houston, USA&lt;br /&gt;       Marc Pollefeys, ETH Zurich, Switzerland&lt;br /&gt;       Steve Seitz, Univ of Washington, USA&lt;br /&gt;       John Stasko, Georgia Tech., USA&lt;br /&gt;       Tobias Hollerer, Univ of California at Santa Barbara, USA&lt;br /&gt;       Narendra Ahuja, Univ of Illinois at Urbana-Champaign, USA (to be&lt;br /&gt;confirmed)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Area 1) Computer Vision Chairs&lt;br /&gt;        Ronald Chung, The Univ of Hong Kong, Hong Kong&lt;br /&gt;        Riad Hammoud, DynaVox Systems, USA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Area 2) Computer Graphics Chairs&lt;br /&gt;        Muhammad Hussain, KSU, Saudi Arabia&lt;br /&gt;        Kar-Han Tan, Hewlett Packard Labs, USA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Area 3) Virtual Reality Chairs&lt;br /&gt;        Roger Crawfis, Ohio State University, USA&lt;br /&gt;        Daniel Thalman, EPFL, Switzerland&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Area 4) Visualization Chairs&lt;br /&gt;        David Kao, NASA Ames, USA&lt;br /&gt;        Lisa Avila, Kitware, USA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*** Important Dates ***&lt;br /&gt;&lt;br /&gt;.       Special track proposals:                March 15, 2010&lt;br /&gt;.       Paper submissions                       July 12, 2010&lt;br /&gt;.       Notification of acceptance              August 31, 2009&lt;br /&gt;.       Final camera ready paper                September 15, 2010&lt;br /&gt;.       Advance Registration                    September 15, 2010&lt;br /&gt;.       ISVC10 Symposium                        Nov 29 - Dec 1, 2010&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*** Submission Procedure ***&lt;br /&gt;&lt;br /&gt;Papers submitted to ISVC10 must not have been previously published and must not&lt;br /&gt;be currently under consideration for publication elsewhere. A complete paper&lt;br /&gt;should be submitted in camera-ready format. The length should match that&lt;br /&gt;intended for final publication. The page limit is 12 pages. In submitting a&lt;br /&gt;paper the author(s) agree that, upon acceptance, they will prepare the final&lt;br /&gt;manuscript in time for inclusion into the proceedings and will present the&lt;br /&gt;paper at the symposium.&lt;br /&gt;&lt;br /&gt;*** Paper Publication ***&lt;br /&gt;&lt;br /&gt;This is a fully refereed symposium. Papers will be reviewed with an emphasis on&lt;br /&gt;potential to contribute to the state of the art in the field. Each paper will&lt;br /&gt;receive two-three blind reviews and should not contain names or other&lt;br /&gt;information revealing authors' identity. Selection criteria include accuracy&lt;br /&gt;and originality of ideas, clarity and significance of results, and presentation&lt;br /&gt;quality. All papers accepted will appear in the symposium proceedings which&lt;br /&gt;will be published by Springer-Verlag in the Lecture Notes in Computer Science&lt;br /&gt;(LNCS) series (pending approval).&lt;br /&gt;&lt;br /&gt;*** Special Tracks ***&lt;br /&gt;&lt;br /&gt;Proposals are invited for special tracks on any topic relevant to the&lt;br /&gt;symposium. Special tracks are intended to stimulate in-depth discussions in&lt;br /&gt;special areas relevant to the symposium theme. A special track may span&lt;br /&gt;multiple sessions, depending on the quantity and quality of the papers&lt;br /&gt;submitted. All papers accepted in a special track will be published in the&lt;br /&gt;symposium proceedings. If you are interested in organizing a special track,&lt;br /&gt;please email a special track proposal to &lt;span style="color:#0000FF;"&gt;&lt;u&gt;&lt;a href="admin@isvc.net"&gt;admin@isvc.net&lt;/a&gt;&lt;/u&gt;&lt;/span&gt; by March 15, 2010. Each&lt;br /&gt;special track proposal should include the following information:&lt;br /&gt;&lt;br /&gt;1.Title&lt;br /&gt;2. Scope and Topics&lt;br /&gt;3. Names of organizers and contact information&lt;br /&gt;4. Initial special track committee&lt;br /&gt;5. Anticipated number of papers&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-6152350601925479216?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/NYEJ6Uvo5wQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/NYEJ6Uvo5wQ/cfp-6th-international-symposium-on.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/cfp-6th-international-symposium-on.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-5090686193407324213</guid><pubDate>Wed, 20 Jan 2010 11:31:00 +0000</pubDate><atom:updated>2010-02-12T17:48:22.259-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BPM Nexus</category><category domain="http://www.blogger.com/atom/ns#">BPM</category><category domain="http://www.blogger.com/atom/ns#">AR</category><title>BPM Redux Predictions 2010</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1b2ISRXM1I/AAAAAAAAASE/5NcRb1Paj78/s1600-h/Picture+4.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 44px;" src="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1b2ISRXM1I/AAAAAAAAASE/5NcRb1Paj78/s200/Picture+4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5428797023045759826" /&gt;&lt;/a&gt;B&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;PM Evangelist/Critique Theo &lt;/span&gt;&lt;span class="Apple-style-span"  style=" line-height: 19px; font-family:Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Priestley&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; has fired up a website called &lt;a href="http://www.bpmredux.com/"&gt;BPM Redux&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;.  He has a strong interest in my research regarding the use of Virtual Environments for BPM, and has mentioned my work in previous blog entries.  His latest article is an interesting set of &lt;a href="http://www.bpmredux.com/-articles/2010/1/19/redux-predictions-for-bpm-in-2010.html"&gt;predictions&lt;/a&gt; &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;for 2010.  Well worth a read, and I sincerely hope his predictions for the uptake of 3D Virtual Worlds for BPM comes to pass.  Though I have to laugh at his statement about AR for BPM as "&lt;/span&gt;&lt;span class="Apple-style-span"  style=" line-height: 19px; font-family:Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;We're still ironing out the kinks on this one…..," as I hope to run an Honours project on AR for BPM this year.  Should get some kinks out real soon.  :-)&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I'll keep you all posted on the results as usual.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px; "&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Ross&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-5090686193407324213?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=A0FffXe9p-k:e9LQOGVImkQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=A0FffXe9p-k:e9LQOGVImkQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=A0FffXe9p-k:e9LQOGVImkQ:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=A0FffXe9p-k:e9LQOGVImkQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=A0FffXe9p-k:e9LQOGVImkQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=A0FffXe9p-k:e9LQOGVImkQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=A0FffXe9p-k:e9LQOGVImkQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/A0FffXe9p-k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/A0FffXe9p-k/bpm-redux-predictions-2010.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1b2ISRXM1I/AAAAAAAAASE/5NcRb1Paj78/s72-c/Picture+4.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/bpm-redux-predictions-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-5780151755108815408</guid><pubDate>Mon, 18 Jan 2010 01:26:00 +0000</pubDate><atom:updated>2010-01-17T17:44:59.808-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">YAWL</category><category domain="http://www.blogger.com/atom/ns#">BPM</category><category domain="http://www.blogger.com/atom/ns#">Workflow</category><category domain="http://www.blogger.com/atom/ns#">QUT</category><category domain="http://www.blogger.com/atom/ns#">Process Automation</category><title>BPM Book: Modern Business Process Automation</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1O5SCNrNvI/AAAAAAAAAR8/lksewC2ssd4/s1600-h/YAWLBook.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 132px; height: 200px;" src="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1O5SCNrNvI/AAAAAAAAAR8/lksewC2ssd4/s200/YAWLBook.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5427885695394592498" /&gt;&lt;/a&gt;My colleagues in the YAWL project at QUT have released a new book entitled, "Modern Business Process Automation: YAWL and its Support Environment" via &lt;a href="http://www.springer.com/computer/database+management+%26+information+retrieval/book/978-3-642-03120-5"&gt;Springer Verlag&lt;/a&gt;.  YAWL is the workflow tool I have been using in my research in &lt;a href="http://bpmve.blogspot.com/2008/07/yawl-and-second-life-linked.html"&gt;Open Simulator&lt;/a&gt;.  The book web site information now follows.&lt;div&gt;&lt;br /&gt;&lt;/div&gt; This book provides a comprehensive treatment of the field of Business Process Management (BPM) with a focus on Business Process Automation. It achieves this by covering a wide range of topics, both introductory and advanced, illustrated through and grounded in the YAWL (Yet Another Workflow Language) language and corresponding open-source support environment. In doing so it provides the reader with a deep, timeless, and vendor-independent understanding of the essential ingredients of business process automation.&lt;div&gt;&lt;br /&gt;The BPM field is in a continual state of flux and is subject to both the ongoing proposal of new standards and the introduction of new tools and technology. Its fundamentals however are relatively stable and this book aims to equip the reader with both a thorough understanding of them and the ability to apply them to better understand, assess and utilize new developments in the BPM field.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;As a consequence of its topic-based format and the inclusion of a broad range of exercises, the book is eminently suitable for use in tertiary education, both at the undergraduate and the postgraduate level, for students of computer science and information systems. BPM researchers and practitioners will also find it a valuable resource. The book serves as a unique reference to a varied and comprehensive collection of topics that are relevant to the business process life-cycle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-5780151755108815408?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=w5ONLwVUopY:GgCReF5LRs0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=w5ONLwVUopY:GgCReF5LRs0:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=w5ONLwVUopY:GgCReF5LRs0:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=w5ONLwVUopY:GgCReF5LRs0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=w5ONLwVUopY:GgCReF5LRs0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=w5ONLwVUopY:GgCReF5LRs0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=w5ONLwVUopY:GgCReF5LRs0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/w5ONLwVUopY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/w5ONLwVUopY/bpm-book-modern-business-process.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_4TnR7BbfV4c/S1O5SCNrNvI/AAAAAAAAAR8/lksewC2ssd4/s72-c/YAWLBook.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/bpm-book-modern-business-process.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-1985104328447676855</guid><pubDate>Sat, 16 Jan 2010 08:36:00 +0000</pubDate><atom:updated>2010-01-16T00:57:57.407-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Collaborative Prototyping</category><category domain="http://www.blogger.com/atom/ns#">Virtual Environments</category><category domain="http://www.blogger.com/atom/ns#">2010 Predictions</category><category domain="http://www.blogger.com/atom/ns#">Think Balm</category><title>Think Balm Immersive Software Analysis</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4TnR7BbfV4c/S1F_HUhnLOI/AAAAAAAAAR0/1GETvM4jeus/s1600-h/3611328201_9687298834.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 123px;" src="http://4.bp.blogspot.com/_4TnR7BbfV4c/S1F_HUhnLOI/AAAAAAAAAR0/1GETvM4jeus/s200/3611328201_9687298834.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5427258789703658722" /&gt;&lt;/a&gt;Interesting article at &lt;a href="http://www.thinkbalm.com/2010/01/13/enterprise-immersive-software-trends-for-2010-2/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+ThinkBalm+(ThinkBalm)&amp;amp;utm_content=Google+International"&gt;ThinkBalm&lt;/a&gt; on some predictions for Immersive Software in 2010.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is a worthwhile read with some good insights.  However, the article seems to focus in on the collaboration and meeting capabilities of such spaces.  While this is a rational argument, due to the quick return on investment, and the ability to easily use the spaces for communication work, I can't help thinking that there needs to be more exploitation of the design and prototyping capabilities of such immersive environments.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The same modelling capabilities that give you rooms, avatars and other devices in world, can give you very powerful tools for actual prototyping of products, both at the artifact and service level.  My research seeks to leverage such environments for process modelling, in order to aid the process of validating the "prototype processes" with clients, via as-is and to-be model visualisation.  Again, the tools will have to approach high levels of maturity in order to be useful to analysts, and to give a good return on investment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My prediction is that such collaborative environments will be more and more used for product development, by geographically distant teams.  Maybe not this year, but I expect that the ability to remotely develop artifacts collaboratively, in addition to remote conferencing, will be very useful to companies wanting to cut down on travel expenses, and to effectively utilise distributed expertise in their businesses.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-1985104328447676855?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=tIdm0ajcvwY:YA8V055f-40:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=tIdm0ajcvwY:YA8V055f-40:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=tIdm0ajcvwY:YA8V055f-40:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=tIdm0ajcvwY:YA8V055f-40:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=tIdm0ajcvwY:YA8V055f-40:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=tIdm0ajcvwY:YA8V055f-40:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=tIdm0ajcvwY:YA8V055f-40:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/tIdm0ajcvwY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/tIdm0ajcvwY/think-balm-immersive-software-analysis.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_4TnR7BbfV4c/S1F_HUhnLOI/AAAAAAAAAR0/1GETvM4jeus/s72-c/3611328201_9687298834.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/think-balm-immersive-software-analysis.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-4581584056426147423</guid><pubDate>Sat, 16 Jan 2010 08:26:00 +0000</pubDate><atom:updated>2010-01-16T00:29:42.482-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Serious Games</category><category domain="http://www.blogger.com/atom/ns#">Conferences</category><title>Conference: GameDays 2010</title><description>Serious Games for Sports and Health&lt;br /&gt;GameDays 2010&lt;br /&gt;&lt;br /&gt;March 25/26 2010, TU Darmstadt, Germany&lt;br /&gt;&lt;br /&gt;************************************************&lt;br /&gt;Call for papers&lt;br /&gt;************************************************&lt;br /&gt;&lt;br /&gt;We invite you to participate in the GameDays 2010. The GameDays,&lt;br /&gt;established in 2005 as annual "Science meets Business" event series,&lt;br /&gt;aim to provide an information and cooperation platform bringing&lt;br /&gt;together academia and industry and discussing latest trends,&lt;br /&gt;challenges and potentials of serious games. Research papers, case&lt;br /&gt;studies and demonstrations are invited that present novel scientific&lt;br /&gt;results, best practice showcases, or improvements to existing&lt;br /&gt;technology, methods, concepts and approaches in the multidisciplinary&lt;br /&gt;field of serious games, applied in a broad spectrum of application&lt;br /&gt;domains.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Suggested research topics include, but are not limited to:&lt;br /&gt;&lt;br /&gt;- Theory: Scientific models, methods and concepts for game-based&lt;br /&gt;prevention and rehabilitation&lt;br /&gt;- Game Design: Sustainable concepts and methods for cooperative and&lt;br /&gt;competitive application scenarios&lt;br /&gt;- Technology: Interfaces, Sensors, Authoring Tools, Information and&lt;br /&gt;Communication, AI&lt;br /&gt;- Business: Sustainable Business Models and Market Studies&lt;br /&gt;- Practice: Field Reports and Evaluation Studies, Demonstrations,&lt;br /&gt;Commercial Games and Research Prototypes&lt;br /&gt;&lt;br /&gt;************************************************&lt;br /&gt;Important Dates (Deadline Extended)&lt;br /&gt;************************************************&lt;br /&gt;&lt;br /&gt;February 1st, 2010: Submission Deadline&lt;br /&gt;- Full papers: 8 - 12 pages&lt;br /&gt;- Short and demonstration papers: 4 - 6 pages&lt;br /&gt;&lt;br /&gt;February 10th, 2010: Notification of Acceptance&lt;br /&gt;- February 28th, 2010: Camera Ready Version&lt;br /&gt;- March 25-26th, 2010: GameDays 2010&lt;br /&gt;&lt;br /&gt;************************************************&lt;br /&gt;Paper Submission&lt;br /&gt;************************************************&lt;br /&gt;&lt;br /&gt;All submissions should use the format of the International Journal of&lt;br /&gt;Computer Science in Sport (IJCSS template: available at&lt;br /&gt;http://www.iacss.org/index.php?id=39). Please submit your papers via&lt;br /&gt;email to GameDays2010@kom.tu-darmstadt.de&lt;br /&gt;&lt;br /&gt;Template File:&lt;br /&gt;http://www.iacss.org/uploads/media/ijcss_template.doc&lt;br /&gt;&lt;br /&gt;Paper submissions will be accepted via email only and should be both&lt;br /&gt;in Word and Adobe pdf format. All papers will be reviewed by the&lt;br /&gt;scientific committee. Accepted papers will be published as a Special&lt;br /&gt;Issue "Serious Games for Sports and Health" in the International&lt;br /&gt;Journal of Computer Science in Sport.&lt;br /&gt;&lt;br /&gt;************************************************&lt;br /&gt;Contact&lt;br /&gt;************************************************&lt;br /&gt;&lt;br /&gt;GameDays2010@kom.tu-darmstadt.de&lt;br /&gt;&lt;br /&gt;Prof. Dr. Josef Wiemeyer&lt;br /&gt;TU Darmstadt, Institute for Sport Science&lt;br /&gt;Phone +49 (0) 6151 16-2861&lt;br /&gt;&lt;br /&gt;Dr. Stefan Göbel&lt;br /&gt;TU Darmstadt, Multimedia Communications&lt;br /&gt;Lab – KOM, Serious Gaming&lt;br /&gt;Phone +49 (0) 6151 16-6149&lt;br /&gt;&lt;br /&gt;Further information (e.g., registration, program and conference venue)&lt;br /&gt;is available at the GameDays website:&lt;br /&gt;http://www.innogames-forum.de/gamedays&lt;br /&gt;****************************************************&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-4581584056426147423?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=7mITUfiYewI:EXV8A-hQ8I4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=7mITUfiYewI:EXV8A-hQ8I4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=7mITUfiYewI:EXV8A-hQ8I4:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=7mITUfiYewI:EXV8A-hQ8I4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=7mITUfiYewI:EXV8A-hQ8I4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=7mITUfiYewI:EXV8A-hQ8I4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=7mITUfiYewI:EXV8A-hQ8I4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/7mITUfiYewI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/7mITUfiYewI/conference-gamedays-2010.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/conference-gamedays-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-6369427395604526417</guid><pubDate>Mon, 11 Jan 2010 23:40:00 +0000</pubDate><atom:updated>2010-01-11T16:30:26.211-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Virtual Reality</category><category domain="http://www.blogger.com/atom/ns#">Virtual Goods</category><category domain="http://www.blogger.com/atom/ns#">Thoughts</category><category domain="http://www.blogger.com/atom/ns#">Virtual Economies</category><category domain="http://www.blogger.com/atom/ns#">Augmented Reality</category><title>(Semi) Virtual Goods</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_4TnR7BbfV4c/S0vBEM_XqxI/AAAAAAAAARs/RnPWdUqo0wo/s1600-h/Picture+2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 136px;" src="http://1.bp.blogspot.com/_4TnR7BbfV4c/S0vBEM_XqxI/AAAAAAAAARs/RnPWdUqo0wo/s200/Picture+2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5425642454048549650" /&gt;&lt;/a&gt;Have just read this set of slides on the &lt;a href="http://www.slideshare.net/plus8star/virtual-goods-in-asia?src=embed"&gt;Asian economy in Virtual Goods&lt;/a&gt; by Benjamin Joffe.  It seems there is a $7 Billion business in the area of selling things via virtual environments, ranging from Online Game Gold, to Mobile Apps. and all Avatars in between.  The US market is hitting $1 billion, so this is a world wide phenomenon reputedly at &lt;span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"  style="font-family:'times new roman';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;$52 Billion in value.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This gets me thinking about the nature of virtual goods, and their value to a consumer.  I buy virtual goods in a form, they are iPhone apps., iTune songs and movies.  In my research, I also buy the odd virtual product in Second Life, as I am not prepared to spend time modelling chairs and desks for my business process demonstrations.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While this virtual goods economy is growing, it is also bounded somewhat by the usage of such goods in virtual environments, and a lot of people don't spend that much time in such spaces.  What will be interesting is the merging of such worlds via forms of augmented reality and newer display systems that are emerging, including forms of &lt;a href="http://www.media.mit.edu/micromedia/elecpaper.html"&gt;paper-like electronic displays&lt;/a&gt;.  Thus virtual goods become more and more integrated with actual physical environments.  I would then upgrade the walls of my home with a downloaded purchase.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The logical extreme is the extension to &lt;a href="http://en.wikipedia.org/wiki/3D_printing"&gt;3D printers&lt;/a&gt;.  Thus you will buy the virtual product (eg. a cup) and print it out for use in the real world.  In fact, I wonder if such integration might indeed decrease the popularity of pure virtual worlds, as the integration of real and virtual opens up much more exciting possibilities.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;New iPhone/Android Augmented Reality applications, such as &lt;a href="http://layar.com/"&gt;Layor&lt;/a&gt;, are appearing in a viable commercial form, and so I expect to see a maturation of the integration between real and virtual both in representation, and economies.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-6369427395604526417?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=eC8lMyHQsK0:nqxK2_6ZY5g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=eC8lMyHQsK0:nqxK2_6ZY5g:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=eC8lMyHQsK0:nqxK2_6ZY5g:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=eC8lMyHQsK0:nqxK2_6ZY5g:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=eC8lMyHQsK0:nqxK2_6ZY5g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?i=eC8lMyHQsK0:nqxK2_6ZY5g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?a=eC8lMyHQsK0:nqxK2_6ZY5g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/BusinessProcessManagementVirtualEnvironments?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/eC8lMyHQsK0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/eC8lMyHQsK0/semi-virtual-goods.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_4TnR7BbfV4c/S0vBEM_XqxI/AAAAAAAAARs/RnPWdUqo0wo/s72-c/Picture+2.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/semi-virtual-goods.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-3163478435145484192</guid><pubDate>Thu, 07 Jan 2010 23:49:00 +0000</pubDate><atom:updated>2010-01-07T16:39:54.940-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Web Page Rendering</category><category domain="http://www.blogger.com/atom/ns#">Open Simulator</category><category domain="http://www.blogger.com/atom/ns#">YAWL</category><category domain="http://www.blogger.com/atom/ns#">Webkit</category><category domain="http://www.blogger.com/atom/ns#">CutyCapt</category><title>TechTip: CutyCapt for Rendering Web Pages in OpenSim</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4TnR7BbfV4c/S0Z4K2P62kI/AAAAAAAAARk/5QcT9kPySnM/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 172px; height: 65px;" src="http://2.bp.blogspot.com/_4TnR7BbfV4c/S0Z4K2P62kI/AAAAAAAAARk/5QcT9kPySnM/s200/Picture+1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5424154928970652226" /&gt;&lt;/a&gt;Our projects are about visualising the operation of Information Systems within a 3D virtual model of a business.  Part of this is integrating workflow systems, like YAWL, into the virtual environment.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;YAWL runs using web services to render its custom workflow forms, which means if we wish to display the data perspective in-world, then we need a webpage rendering tool, to be able to generate a texture to be placed on a prim.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One currently used method is to use a web service like pici.picidae.net to render the page, and then retrieve it for placing on a primitive.  Unfortunately, this is prohibitively slow.  Erik Poppe, our research assistant, has come across a command line web rendering tool called &lt;a href="http://cutycapt.sourceforge.net/"&gt;CutyCapt&lt;/a&gt;.  A related &lt;a href="http://iecapt.sourceforge.net/"&gt;Internet Explorer&lt;/a&gt; version is available as well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It uses webkit to render the pages, and looks like being a useful solution for efficiently making web page snapshots available on OpenSim primitives for our purposes - ie. PC Terminals in world with web apps. shown on the screen.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-3163478435145484192?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/0WnQYqbA2Yw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/0WnQYqbA2Yw/techtip-cutycapt-for-rendering-web.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_4TnR7BbfV4c/S0Z4K2P62kI/AAAAAAAAARk/5QcT9kPySnM/s72-c/Picture+1.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/techtip-cutycapt-for-rendering-web.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-2264276561339856937</guid><pubDate>Wed, 06 Jan 2010 02:08:00 +0000</pubDate><atom:updated>2010-01-05T18:30:41.945-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Internet Filtering</category><category domain="http://www.blogger.com/atom/ns#">Australia</category><title>A Political Statement from the BPMVE</title><description>I have a really big problem with Internet Censorship, or censorship of any kind full stop.  Government control of information sources is a feature of Autocracy in my mind, and sets off my paranoia detectors.&lt;br /&gt;&lt;br /&gt;A colleague of mine at QUT, Axel Bruns, has placed on his blog some &lt;a href="http://snurb.info/node/1222"&gt;pertinent research&lt;/a&gt; performed by the ARC Centre of Excellence for Creative Industries and Innovation in Australia.  This presents, in my opinion, a balanced view providing appropriate regulation measures as a part of public policy formation by government.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of course, some Internet content is socially offensive and inappropriate, that is regarded as a given by educated members of society.  Regulation is thus a part of a complex society such as ours.  However, the amount of control, and how it is implemented, should not be via a knee-jerk political response to certain sectors of the community, who wish to prohibit informed public discourse on such subjects.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As Axel suggests, feel free to link, embed etc. through appropriate channels.&lt;br /&gt;&lt;br /&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-2264276561339856937?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/9IMzOxW6aCc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/9IMzOxW6aCc/political-statement-from-bpmve.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/political-statement-from-bpmve.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-1694504035492301093</guid><pubDate>Mon, 04 Jan 2010 07:55:00 +0000</pubDate><atom:updated>2010-01-04T01:10:12.355-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">MachStudio Pro</category><category domain="http://www.blogger.com/atom/ns#">Fermi</category><category domain="http://www.blogger.com/atom/ns#">CPU</category><category domain="http://www.blogger.com/atom/ns#">GPU</category><category domain="http://www.blogger.com/atom/ns#">Avatar</category><category domain="http://www.blogger.com/atom/ns#">Larrabee</category><title>Avatar, the Program</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm3.static.flickr.com/2472/3816391628_f79207c3d5.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 250px; height: 156px;" src="http://farm3.static.flickr.com/2472/3816391628_f79207c3d5.jpg" border="0" alt="" /&gt;&lt;/a&gt;Graphics is about as sexy as IT can get; and that is saying something, because IT is NOT a sexy area.  Even a geek like me can pick-up at a club if I mention that I do 3D graphics like those in games and motion pictures.  Maybe.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Back on topic.  Some serious technology is coming around the corner which will influence the realism of games and simulations by an order of magnitude.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First of all, &lt;a href="http://www.brightsideofnews.com/news/2009/12/23/machstudio-pro-can-a-gpu-replace-a-cpu.aspx?pageid=1"&gt;Mach Studio Pro&lt;/a&gt;, a cinematic rendering system that utilises a GPU to generate high-quality, anti-aliased graphics in interactive time-frames.  Typically, cinematic graphics has meant render times of days at a time for high quality scenes, such as those used in movies like Avatar.  Now it only takes seconds or minutes at most using this GPU assisted technology.  Previously, the high quality rendering systems have not used the GPU to such good effect, until now.  So we are at the point that cinematic graphics will soon appear in games and simulations, not just the blocky "cinematic" work that we see presently, but REAL cinematic graphics. By this I mean graphics that uses millions of polygons (not low res normal mapped objects), large resolutions (HD is small by cinema standards), high quality lighting models (photon mapping, ray tracing) and texture maps large enough to prevent any distortion via magnification or minification.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Have a look at the quality of the images in the above Mach Studio Pro web site, and see how these images are a jump ahead in quality.  While Crysis/Metal Gear Solid/Gears of War 2 et al have all been major moves forward, this next phase could seriously improve the sense of immersion in these games, bringing about clear, crisp artifact free graphics in real time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This new approach is going to be powered by into the future by GPU/CPU hybrids with &lt;a href="http://www.brightsideofnews.com/news/2009/12/3/intel-shows-48-core-cloud-cpu.aspx"&gt;40+ cores&lt;/a&gt; on the chips, all providing &lt;a href="http://www.brightsideofnews.com/news/2009/12/2/intel-larrabee-finally-hits-1tflops---27x-faster-than-nvidia-gt200!.aspx"&gt;Terraflops&lt;/a&gt; of performance (Intel, AMD results listed), and all with the power requirements of a standard desktop - am a little skeptical here on the power needs, but we will see what happens.  Intel, nVidia and AMD are going head to head with their GPU/CPU approaches to processor construction, and this is now bringing about huge competition in this arena, with large amounts of capital invested in what is perceived as disruptive GPU processing technology.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, you will get Avatar quality graphics in real time, all ready to role on a standard desktop.  For a simulation engineer like me, I can't wait.  Any hospital, emergency service and environmental process simulations will have much more emotional import due to the CPU/GPU power to give immersive graphics, and then have the power besides for quality Physics, AI and Motion Capture Animation.  All the nuances of a scene can be captured and simulated, ready for education and communication purposes, giving much more engaging and rigorous training exercises for students and business stakeholders alike.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Problems will occur with content production being even more difficult with the extra capabilities of the hardware and software combinations, but that will keep researchers like me in the business of providing tools to support the use of such environments by non-IT domain specialists. :-)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the end, movies like Avatar will become programs that you download and run on your PC.  To an extent this is already happening, with &lt;a href="http://avatargame.uk.ubi.com/"&gt;game tie-ins&lt;/a&gt; to major movies.  Only in the future, the games will become more important than the movies.  In effect, the movie will be the trailer to the interactive game environment they are actually trying to sell to you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-1694504035492301093?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/cB7faF8-NwA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/cB7faF8-NwA/avatar-program.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2010/01/avatar-program.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-5328725627584780174</guid><pubDate>Mon, 28 Dec 2009 05:13:00 +0000</pubDate><atom:updated>2009-12-27T21:33:18.922-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Web-based Viewer</category><category domain="http://www.blogger.com/atom/ns#">3Di</category><title>New(ish) Web-based Open Sim Viewer</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_4TnR7BbfV4c/SzhCwhvNhuI/AAAAAAAAARc/c7IFD4o1lLw/s1600-h/Picture+2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 127px;" src="http://2.bp.blogspot.com/_4TnR7BbfV4c/SzhCwhvNhuI/AAAAAAAAARc/c7IFD4o1lLw/s200/Picture+2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5420155552997934818" /&gt;&lt;/a&gt;Have just checked out the new &lt;a href="http://3di-rei.org/index.html"&gt;3Di&lt;/a&gt; Open Source web-based simulator viewer.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bother is that they only have windows builds, due to the use of the Irrlicht games engine as underlying software.  Works in Firefox and IE 7.0, and source has a BSD licence.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Looks good on the outside, will be testing and reporting on its usefulness as we play with its capabilities.  Such web-based solutions can only help the business use of virtual worlds, as it opens up SAAS, web deliverable solutions.  While I have commented about the need to also have dowloadable document-like worlds, there is nothing wrong with a slick well produced web-delivered piece of software.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;BTW, a QUT graduate, Johan Berntsson is on the development team.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-5328725627584780174?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/hJgOsFnUlcc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/hJgOsFnUlcc/newish-web-based-open-sim-viewer.html</link><author>noreply@blogger.com (Ross Brown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_4TnR7BbfV4c/SzhCwhvNhuI/AAAAAAAAARc/c7IFD4o1lLw/s72-c/Picture+2.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2009/12/newish-web-based-open-sim-viewer.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-6809437736985451530</guid><pubDate>Sun, 27 Dec 2009 01:36:00 +0000</pubDate><atom:updated>2009-12-27T21:06:28.873-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><category domain="http://www.blogger.com/atom/ns#">Business Models</category><category domain="http://www.blogger.com/atom/ns#">Virtual Environments</category><category domain="http://www.blogger.com/atom/ns#">Forterra</category><title>Virtual Worlds Shakeout</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.forterrainc.com/images/stories/HP-worlds-boxes/health-image.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 253px; height: 123px;" src="http://www.forterrainc.com/images/stories/HP-worlds-boxes/health-image.gif" border="0" alt="" /&gt;&lt;/a&gt;Forterra systems, a major player in the Virtual World space, is now having some &lt;a href="http://www.thinkbalm.com/2009/12/23/forterra-systems-layoffs-have-implications-for-the-enterprise-immersive-software-market/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+ThinkBalm+(ThinkBalm)&amp;amp;utm_content=Google+Feedfetcher"&gt;troubles&lt;/a&gt;, layoffs included.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It has been commented by some that these companies burnt up loads of venture capital, and then proceeded to struggle, with their business models struggling in these times of economic difficulties.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For my two cents worth, this has been expected anyway.  Second Life is still a major leader in this space (discounting the WoW and Eve online games and others), as it seems to have an economic critical mass to survive the effects of the GFC, for the moment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, what will be the business models of the future that will survive?  Aside from pure business factors, my gut instinct tells me that maybe it is to do with the server client model and the clunky nature of some of the content creation tools.  In my research, the first thing that tends to be shot back at me by skeptics (of my BPM VE ideas) is the level of work required to set these simulations up.  Server systems are laggy, containing complex 3D interfaces that are clunky and hard to learn, and it all just seems too complex to engage with as a business person with little background in 3D environments or games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My usual response back to these points are the following:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1. We need to create tools that work more like a word processor, and less like 3DS Max.  People are used to word processing simple documents, not detailed work.  Word processors years ago were beasts to use, drawn from document formatting systems like TeX.  Now we routinely use word processors with much better interfaces, to easily create documents for our own business and personal needs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2. We need to treat worlds as a document, not as a cloud service per se.  Sure, run the world in a cloud when you need to, but allow the world to be down loadable for localised interaction and secure/lag free collaboration, just like I do with a word processed document when I work with my colleagues.  This is that way we all tend to collaborate, at the moment. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3. We need to implement the levels of quality control that the games companies use.  Remember, if the world stutters at all, then the immersive experience is broken, and will put people off using the environment.  The iPhone is popular, in part, due to its smooth interface.  People's aggression to software is roughly proportional to K x Lag in the user interface, where K is a very large integer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Possibly, when the user experience of such tools is much better, we will see greater uptake of such systems, and a better business climate for them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-6809437736985451530?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/BusinessProcessManagementVirtualEnvironments/~4/LcKb5pPYln0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/BusinessProcessManagementVirtualEnvironments/~3/LcKb5pPYln0/virtual-worlds-shakeout.html</link><author>noreply@blogger.com (Ross Brown)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://bpmve.blogspot.com/2009/12/virtual-worlds-shakeout.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4289841729268790545.post-5532324914652995639</guid><pubDate>Thu, 24 Dec 2009 11:23:00 +0000</pubDate><atom:updated>2009-12-24T04:49:33.951-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Large Scale Visualisation</category><category domain="http://www.blogger.com/atom/ns#">Uncertainty Visualisation</category><title>Visualisations of the Ultimate Processes</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.sonofthesouth.net/revolutionary-war/maps/old-world-map.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 115px;" src="http://www.sonofthesouth.net/revolutionary-war/maps/old-world-map.jpg" border="0" alt="" /&gt;&lt;/a&gt;Fascinating video of the known universe available &lt;a href="http://www.youtube.com/watch?v=17jymDn0W6U"&gt;here&lt;/a&gt;.  An amazing journey through a large and complex universal space, and a great visualisation by the &lt;span class="Apple-style-span" style="color: rgb(63, 63, 63); "&gt;&lt;span class="Apple-style-span"  style="font-family:'times new roman';"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;American Museum of Natural History.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Viewing this video made me think of some of the older maps that had indistinct regions. Australia in such maps was often simply marked as "&lt;a href="http://www.sonofthesouth.net/revolutionary-war/maps/old-map-world.htm"&gt;Terra Icognita&lt;/a&gt;"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wonder if these universe maps will be looked at in the future, and considered just as inaccurate, and incomplete, and makes me think of what level of detail we will have in the future.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Simply put, this shows that any leading edge, large scale visualisation evolves over time, and will hopefully gain in accuracy.  While this is a fairly obvious concept, one should always keep in mind that any visualisation or representation of data has inherent inaccuracies, whatever the underlying data.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's Christmas Eve, I am now going to have a Scotch before I go to bed. :-)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Merry Xmas&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ross&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4289841729268790545-5532324914652995639?l=bpmve.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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