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	<title>Video Games are Real</title>
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	<link>https://calebjross.com/</link>
	<description>It&#039;s okay to love video games.</description>
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		<title>My new book is out today!</title>
		<link>https://calebjross.com/my-new-book-is-out-today/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 12 Jun 2023 13:00:56 +0000</pubDate>
				<category><![CDATA[Suddenly I Was a Shark!]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=13008</guid>

					<description><![CDATA[<p>A love letter to a life-changing video game. Two years. That’s a long time to write a book. But it’s nothing when the book in question is so very, very important. Of all the books I’ve written (many), this is my most important. I&#8217;m a life-long gamer and a devoted thinker, and this book is [&#8230;]</p>
<p>The post <a href="https://calebjross.com/my-new-book-is-out-today/">My new book is out today!</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">13008</post-id>	</item>
		<item>
		<title>AI in video games will (not?) destroy the conversation around video games.</title>
		<link>https://calebjross.com/ai-in-video-games-will-not-destroy-the-conversation-around-video-games/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 06 Apr 2023 23:00:51 +0000</pubDate>
				<category><![CDATA[Study (the world/the craft)]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Artificial intelligence]]></category>
		<category><![CDATA[MidJourney]]></category>
		<category><![CDATA[procedural generation]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12969</guid>

					<description><![CDATA[<p>Humans can’t live without AI. Our brains won’t let that happen.</p>
<p>The post <a href="https://calebjross.com/ai-in-video-games-will-not-destroy-the-conversation-around-video-games/">AI in video games will (not?) destroy the conversation around video games.</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12969</post-id>	</item>
		<item>
		<title>Edith Finch Book Cover Reveal and Release Date!</title>
		<link>https://calebjross.com/edith-finch-book-cover-reveal-and-release-date/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 30 Mar 2023 14:28:36 +0000</pubDate>
				<category><![CDATA[Suddenly I Was a Shark!]]></category>
		<category><![CDATA[edith finch]]></category>
		<category><![CDATA[edith finch book]]></category>
		<category><![CDATA[what remains of edith finch book]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12962</guid>

					<description><![CDATA[<p>Today is an exciting day. Today, I reveal the cover of my newest book, a book about my favorite video game of all time, What Remains of Edith Finch! I’ve worked on this book for the last two years. Of all the books I’ve written (many), this is my most important. I&#8217;m a life-long gamer and [&#8230;]</p>
<p>The post <a href="https://calebjross.com/edith-finch-book-cover-reveal-and-release-date/">Edith Finch Book Cover Reveal and Release Date!</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12962</post-id>	</item>
		<item>
		<title>Will I Ever Confront a Stranger in Real Life?</title>
		<link>https://calebjross.com/will-i-ever-confront-a-stranger-in-real-life/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 16 Mar 2023 16:00:11 +0000</pubDate>
				<category><![CDATA[Video Game Essays]]></category>
		<category><![CDATA[assumptions]]></category>
		<category><![CDATA[cigars]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12922</guid>

					<description><![CDATA[<p>Who needs better weapons in a video game? Decision-making is my power fantasy.</p>
<p>The post <a href="https://calebjross.com/will-i-ever-confront-a-stranger-in-real-life/">Will I Ever Confront a Stranger in Real Life?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12922</post-id>	</item>
		<item>
		<title>An excerpt from my upcoming book about What Remains of Edith Finch</title>
		<link>https://calebjross.com/an-excerpt-from-my-upcoming-book-about-what-remains-of-edith-finch/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 09 Mar 2023 15:11:01 +0000</pubDate>
				<category><![CDATA[Suddenly I Was a Shark!]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[books about video games]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12917</guid>

					<description><![CDATA[<p>This book is my love letter to a game that has changed the way I live.</p>
<p>The post <a href="https://calebjross.com/an-excerpt-from-my-upcoming-book-about-what-remains-of-edith-finch/">An excerpt from my upcoming book about What Remains of Edith Finch</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12917</post-id>	</item>
		<item>
		<title>Help Me Invent a Term</title>
		<link>https://calebjross.com/help-me-invent-a-term/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 02 Mar 2023 18:47:25 +0000</pubDate>
				<category><![CDATA[Growing Up Funny]]></category>
		<category><![CDATA[inventing a term]]></category>
		<category><![CDATA[Ludoanthropomorphic dissonance]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12817</guid>

					<description><![CDATA[<p>What's that thing for when you want to create something but you're afraid of the burden it might put on you once it has been created? Something something phobia?</p>
<p>The post <a href="https://calebjross.com/help-me-invent-a-term/">Help Me Invent a Term</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12817</post-id>	</item>
		<item>
		<title>Exploding the Small Things for Fun</title>
		<link>https://calebjross.com/exploding-the-small-things-for-fun/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 23 Feb 2023 21:54:52 +0000</pubDate>
				<category><![CDATA[Suddenly I Was a Shark!]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12804</guid>

					<description><![CDATA[<p><em>How small can you make a thing and still have that thing be interesting?</em></p>
<p>I’ve been told throughout my life spent creating things (<a href="/works/">books</a>, <a href="/gamedev/">video games</a>, <a href="https://www.youtube.com/calebjross">YouTube videos</a>, <a href="/podcasts/">podcasts</a>) that simplicity is a core ingredient of creative output. When a thing is simplified enough, when it’s abstracted to its core requirements, when the guardrails are robust and the lanes clearly defined, that’s when creativity tends to flourish.</p>
<p>I embrace the challenge, and in fact, when a thing is simplified, that’s when I discover an interest enough to justify the very act of creating. Not until all magic has been stripped away am I able to see the potential for magic.</p>
<p>The post <a href="https://calebjross.com/exploding-the-small-things-for-fun/">Exploding the Small Things for Fun</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12804</post-id>	</item>
		<item>
		<title>Content Writers, Programmers, we chase the same high</title>
		<link>https://calebjross.com/content-writers-programmers-we-chase-the-same-high/</link>
					<comments>https://calebjross.com/content-writers-programmers-we-chase-the-same-high/#comments</comments>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 08 May 2022 18:20:47 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[content writers]]></category>
		<category><![CDATA[programmers]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12719</guid>

					<description><![CDATA[<p>Programming and content writing initially seem like functions at opposite hemispheres of our brain. Though programmers will insist that creativity is part of programming, and content writers will insist that structure is part of content writing, I have witnessed a reductive division between the “left brainers” and “right brainers.” But that division isn’t actually so static. The gulf isn’t so wide.</p>
<p>The post <a href="https://calebjross.com/content-writers-programmers-we-chase-the-same-high/">Content Writers, Programmers, we chase the same high</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
					<wfw:commentRss>https://calebjross.com/content-writers-programmers-we-chase-the-same-high/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12719</post-id>	</item>
		<item>
		<title>Podcast Island. And Unreal Engine 5 Game (that I made!)</title>
		<link>https://calebjross.com/podcast-island-and-unreal-engine-5-game-that-i-made/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 28 Apr 2022 22:10:59 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12695</guid>

					<description><![CDATA[<p>Constraints support motivation supports learning</p>
<p>The post <a href="https://calebjross.com/podcast-island-and-unreal-engine-5-game-that-i-made/">Podcast Island. And Unreal Engine 5 Game (that I made!)</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12695</post-id>	</item>
		<item>
		<title>Rogue Jam Ep. 1&#8230;That&#8217;s my game!</title>
		<link>https://calebjross.com/rogue-jam-ep-1-thats-my-game/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 19 Apr 2022 16:40:28 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[I can hear them coming]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[rogue games]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12714</guid>

					<description><![CDATA[<p>I have kinda, sorta shared a stage with Reggie Fils-Aimé, Peer Schneider, and Daemon Hatfield.</p>
<p>The post <a href="https://calebjross.com/rogue-jam-ep-1-thats-my-game/">Rogue Jam Ep. 1&#8230;That&#8217;s my game!</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12714</post-id>	</item>
		<item>
		<title>Suddenly I was a Shark! My Time with What Remains of Edith Finch</title>
		<link>https://calebjross.com/suddenly-i-was-a-shark-my-time-with-what-remains-of-edith-finch/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 29 Mar 2022 22:36:16 +0000</pubDate>
				<category><![CDATA[Banner]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12952</guid>

					<description><![CDATA[<p>The post <a href="https://calebjross.com/suddenly-i-was-a-shark-my-time-with-what-remains-of-edith-finch/">Suddenly I was a Shark! My Time with What Remains of Edith Finch</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12952</post-id>	</item>
		<item>
		<title>Learning Things I Don’t Want to Learn but Need to Learn Anyway (Maybe)</title>
		<link>https://calebjross.com/learning-things-i-dont-want-to-learn-but-need-to-learn-anyway-maybe/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 22 Mar 2022 18:22:39 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[blender animation]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[unity animation]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12682</guid>

					<description><![CDATA[<ol>
<li aria-level="1">I know learning animation is important</li>
<li aria-level="1">I’m intimidated by learning animation, so I’m avoiding it as much as possible</li>
<li aria-level="1">I have no practical use in mind for animation, which supports my aversion</li>
<li aria-level="1">Looked forward to a future devlog where I inevitably dismiss animation as “super easy”</li>
</ol>
<p>The post <a href="https://calebjross.com/learning-things-i-dont-want-to-learn-but-need-to-learn-anyway-maybe/">Learning Things I Don’t Want to Learn but Need to Learn Anyway (Maybe)</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12682</post-id>	</item>
		<item>
		<title>Video Game Music is Pretty Damn Great</title>
		<link>https://calebjross.com/video-game-music-is-pretty-damn-great/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 13 Mar 2022 01:49:57 +0000</pubDate>
				<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12666</guid>

					<description><![CDATA[<p>﻿ Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother are named Wily, so getting a “wet Willy” at least [&#8230;]</p>
<p>The post <a href="https://calebjross.com/video-game-music-is-pretty-damn-great/">Video Game Music is Pretty Damn Great</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12666</post-id>	</item>
		<item>
		<title>We Talk Video Game Controls</title>
		<link>https://calebjross.com/we-talk-video-game-controls/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 27 Feb 2022 15:30:21 +0000</pubDate>
				<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12660</guid>

					<description><![CDATA[<p>﻿ The game-making lessons we learned are: Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren&#8217;t They? (Video Game Controls)” “input recycling”&#8230; “input pairing”&#8230;? Almost every virtual action in the game shares a physical input with another virtual action [&#8230;]</p>
<p>The post <a href="https://calebjross.com/we-talk-video-game-controls/">We Talk Video Game Controls</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12660</post-id>	</item>
		<item>
		<title>I Made a Chess Set&#8230;and a Chess Game</title>
		<link>https://calebjross.com/i-made-a-chess-set-and-a-chess-game/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 12 Feb 2022 21:34:16 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender3d]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[unity3d]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12655</guid>

					<description><![CDATA[<p>I learned an important lesson: things move much faster when other people are helping.</p>
<p>The post <a href="https://calebjross.com/i-made-a-chess-set-and-a-chess-game/">I Made a Chess Set&#8230;and a Chess Game</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12655</post-id>	</item>
		<item>
		<title>Solve a puzzle with cats and laser pointers? We talk Brainstorming!!!</title>
		<link>https://calebjross.com/solve-a-puzzle-with-cats-and-laser-pointers-we-talk-brainstorming/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 12 Feb 2022 20:46:47 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12650</guid>

					<description><![CDATA[<p>﻿ The game-making lessons we learned are: Lack of exposition + personal artifacts = introspective environmental storytelling. Gamifying the mundane. Anywhere decisions can be made (ex: where to place physical items in a room) a game can be born. (Unpacking). Shout out to Ian Bogost’s “How to do Things with Video Games.” All characterization is [&#8230;]</p>
<p>The post <a href="https://calebjross.com/solve-a-puzzle-with-cats-and-laser-pointers-we-talk-brainstorming/">Solve a puzzle with cats and laser pointers? We talk Brainstorming!!!</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12650</post-id>	</item>
		<item>
		<title>What is Procedural Generation and How Can We Get Caleb to Not Hate it?</title>
		<link>https://calebjross.com/what-is-procedural-generation-and-how-can-we-get-caleb-to-not-hate-it/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 30 Jan 2022 16:14:58 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12615</guid>

					<description><![CDATA[<p>﻿﻿ The game-making lessons we learned are: Music both directs and enhances the mood. Chill must support a chill atmosphere but also it provides feedback to the player that this is a game (or section of a game) that should allow for chilling out. Lack of enemies alone doesn’t signify a conflict-free scenario. (Valheim) Pawns [&#8230;]</p>
<p>The post <a href="https://calebjross.com/what-is-procedural-generation-and-how-can-we-get-caleb-to-not-hate-it/">What is Procedural Generation and How Can We Get Caleb to Not Hate it?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12615</post-id>	</item>
		<item>
		<title>If you aren’t passionate about your project, do you really understand your project?</title>
		<link>https://calebjross.com/if-you-arent-passionate-about-your-project-do-you-really-understand-your-project/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Wed, 26 Jan 2022 20:23:26 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[reno 911]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12609</guid>

					<description><![CDATA[<p>Reno 911 reminded me: “If you can’t get excited about your work, how can you expect anyone else to?”</p>
<p>The post <a href="https://calebjross.com/if-you-arent-passionate-about-your-project-do-you-really-understand-your-project/">If you aren’t passionate about your project, do you really understand your project?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12609</post-id>	</item>
		<item>
		<title>Desk Golf, where a ball named Juan thinks everything is a golf hole.</title>
		<link>https://calebjross.com/desk-golf/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Wed, 26 Jan 2022 00:26:36 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12604</guid>

					<description><![CDATA[<p>I call this scene “Desk Golf.” My lamp model makes a comeback in this lesson! This time, it’s helping a golf ball reach the hole at the top of a stack of books. I cheated a bit by looking up a tutorial on how to make the golf ball. And somehow, even with the tutorial, [&#8230;]</p>
<p>The post <a href="https://calebjross.com/desk-golf/">Desk Golf, where a ball named Juan thinks everything is a golf hole.</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12604</post-id>	</item>
		<item>
		<title>Lamp Lessons: Lessons Make Lamps. Lessons Lamps Learn. Blender is Neat.</title>
		<link>https://calebjross.com/lamp-lessons-lessons-make-lamps-lessons-lamps-learn-blender-is-neat/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 22 Jan 2022 21:40:48 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12590</guid>

					<description><![CDATA[<p>Always follow passion. Right now, I have a passion to learn more about 3D modeling. It sure doesn't hurt that I'm having a ton of fun doing it (Fun is the strongest direct motivator).</p>
<p>The post <a href="https://calebjross.com/lamp-lessons-lessons-make-lamps-lessons-lamps-learn-blender-is-neat/">Lamp Lessons: Lessons Make Lamps. Lessons Lamps Learn. Blender is Neat.</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12590</post-id>	</item>
		<item>
		<title>I know I need to eat an apple, but I can’t remember how to take the first bite</title>
		<link>https://calebjross.com/i-know-i-need-to-eat-an-apple-but-i-cant-remember-how-to-take-the-first-bite/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 18 Jan 2022 23:55:35 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[tutorials]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12481</guid>

					<description><![CDATA[<p>There are infinite ways to eat an apple. Some may be better than others, but that doesn’t mean you shouldn’t eat the apple.</p>
<p>The post <a href="https://calebjross.com/i-know-i-need-to-eat-an-apple-but-i-cant-remember-how-to-take-the-first-bite/">I know I need to eat an apple, but I can’t remember how to take the first bite</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12481</post-id>	</item>
		<item>
		<title>Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!</title>
		<link>https://calebjross.com/whatcha-makin-we-talk-tracer-a-neon-heart-pounding-endless-arcade-racer/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 16 Jan 2022 18:04:17 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12471</guid>

					<description><![CDATA[<p>﻿﻿ The game-making lessons we mentioned are: Don’t waste the player’s time. A novel input system cannot survive on novelty alone; it MUST serve good gameplay. Otherwise, the forced input falls from delightful to frustration (Professor Layton and the Miracle Mask) Movement in a platformer MUST feel great above all else. If a game has [&#8230;]</p>
<p>The post <a href="https://calebjross.com/whatcha-makin-we-talk-tracer-a-neon-heart-pounding-endless-arcade-racer/">Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12471</post-id>	</item>
		<item>
		<title>Development Log, Malevolent Slog</title>
		<link>https://calebjross.com/development-log-malevolent-slog/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Wed, 12 Jan 2022 20:26:03 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12424</guid>

					<description><![CDATA[<p>This dev log will inform how I approach game development (design, coding, etc). It may cause a populace uprising that will change how my approach governs my code. My code = the government. My dev log = the will of the people.</p>
<p>The post <a href="https://calebjross.com/development-log-malevolent-slog/">Development Log, Malevolent Slog</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12424</post-id>	</item>
		<item>
		<title>Don’t Fight Your Tools! Light-Bulb Moments in Game Dev</title>
		<link>https://calebjross.com/dont-fight-your-tools-light-bulb-moments-in-game-dev/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 26 Dec 2021 18:01:27 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12469</guid>

					<description><![CDATA[<p>﻿ Listen in as we talk about our game development “ah ha” moments, including: The importance of commenting even as a solo dev Self-documenting/readable code The importance of having fun as part of the learning &#38; development process Shaders are black magic Unity events are suuuuper useful The absolute need to LEARN THE TOOLS YOU [&#8230;]</p>
<p>The post <a href="https://calebjross.com/dont-fight-your-tools-light-bulb-moments-in-game-dev/">Don’t Fight Your Tools! Light-Bulb Moments in Game Dev</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12469</post-id>	</item>
		<item>
		<title>Learning Blender 3.0 one simple logo recreation at a time</title>
		<link>https://calebjross.com/learning-blender-3-0-one-simple-logo-recreation-at-a-time/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 25 Dec 2021 16:02:36 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3.0]]></category>
		<category><![CDATA[blender project]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12415</guid>

					<description><![CDATA[<p>Daunting project + audience I care about = motivation.</p>
<p>The post <a href="https://calebjross.com/learning-blender-3-0-one-simple-logo-recreation-at-a-time/">Learning Blender 3.0 one simple logo recreation at a time</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12415</post-id>	</item>
		<item>
		<title>I Hope you Don’t Like Gameplay</title>
		<link>https://calebjross.com/i-hope-you-dont-like-gameplay/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 12 Dec 2021 17:59:08 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Kansas City]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12467</guid>

					<description><![CDATA[<p>﻿﻿ The game-making lessons we mentioned are: Re-use of levels doesn’t have to be boring. Narrative, along with day segments, means each environment feels very different despite their repetition. (Death Loop). Mentioned: Dishonored 2 Devs Explain the Clockwork Mansion. Simplicity can be deceiving. Simplicity doesn’t mean boring. (Super Auto Pets). Difficulty doesn’t make Caleb hate [&#8230;]</p>
<p>The post <a href="https://calebjross.com/i-hope-you-dont-like-gameplay/">I Hope you Don’t Like Gameplay</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12467</post-id>	</item>
		<item>
		<title>Why We Do the Games We Do</title>
		<link>https://calebjross.com/why-we-do-the-games-we-do/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 28 Nov 2021 17:23:09 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Flyover Indies Podcast]]></category>
		<category><![CDATA[flyover indies]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Kansas City]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12455</guid>

					<description><![CDATA[<p>﻿ The game-making lessons we mentioned are: Inscryption &#8211; A game’s mechanics don’t have to be novel in order to be worth playing or developing around Luigi’s Mansion 3 &#8211; Puzzles should have feedback to guide the player. Meandering and luck are not satisfying game mechanics. Doki Doki Literature Club &#8211; Video games can still [&#8230;]</p>
<p>The post <a href="https://calebjross.com/why-we-do-the-games-we-do/">Why We Do the Games We Do</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12455</post-id>	</item>
		<item>
		<title>The Game Dev Journey Archive</title>
		<link>https://calebjross.com/the-game-dev-journey-archive/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 14 Aug 2021 17:46:41 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12389</guid>

					<description><![CDATA[<p>In September 2015 I decided I wanted to make a video game. Having no experience with game development, let alone any experience with programming of any kind, I sensed quite a daunting journey ahead of me. So I took to the internet.</p>
<p>The post <a href="https://calebjross.com/the-game-dev-journey-archive/">The Game Dev Journey Archive</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12389</post-id>	</item>
		<item>
		<title>The Weird Reason I Loved Final Fantasy VII Remake</title>
		<link>https://calebjross.com/the-weird-reason-i-loved-final-fantasy-vii-remake/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 20:16:54 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[FF7]]></category>
		<category><![CDATA[FF7 remake]]></category>
		<category><![CDATA[FFVII]]></category>
		<category><![CDATA[Final fantasy]]></category>
		<category><![CDATA[final fantasy 7]]></category>
		<category><![CDATA[final fantasy 7 remake]]></category>
		<category><![CDATA[final fantasy VII]]></category>
		<category><![CDATA[final fantasy VII remake]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Video Game Review]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12384</guid>

					<description><![CDATA[<p>[VIDEO TRANSCRIPT] The credits are rolling on Final fantasy 7 remake and I loved it… But maybe for reasons you don&#8217;t expect I avoided playing Final Fantasy VII Remake for a long time. But not because of some unhealthy affinity for the original. I believe change is almost always good. Loving something isn&#8217;t a reason [&#8230;]</p>
<p>The post <a href="https://calebjross.com/the-weird-reason-i-loved-final-fantasy-vii-remake/">The Weird Reason I Loved Final Fantasy VII Remake</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12384</post-id>	</item>
		<item>
		<title>Video Game Preservation is Important&#8230;Duh.</title>
		<link>https://calebjross.com/video-game-preservation-is-important-duh/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 01 Aug 2021 20:03:46 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[video game preservation]]></category>
		<category><![CDATA[Videogame preservation]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12380</guid>

					<description><![CDATA[<p>Video games are great. Learning from our ancestors is great. So shouldn’t our descendants have access to the greatness of today’s video games? In this video I talk about video game preservation. Why is it important to preserve both physical video games and digital video games? How you can help preserve and archive video game [&#8230;]</p>
<p>The post <a href="https://calebjross.com/video-game-preservation-is-important-duh/">Video Game Preservation is Important&#8230;Duh.</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12380</post-id>	</item>
		<item>
		<title>Video Game Button Combos Should be More Complicated. Why Aren’t They?</title>
		<link>https://calebjross.com/video-game-button-combos-should-be-more-complicated-why-arent-they/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Wed, 19 May 2021 21:03:26 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[button combos]]></category>
		<category><![CDATA[design principles]]></category>
		<category><![CDATA[gestalt principles]]></category>
		<category><![CDATA[gestalt theory]]></category>
		<category><![CDATA[marvel spider-man]]></category>
		<category><![CDATA[miles morales]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[Ux]]></category>
		<category><![CDATA[ux design principles]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12305</guid>

					<description><![CDATA[<p>Once the player’s mental model adapts to the understanding that face buttons function differently than shoulder buttons, and those in turn function differently than d-pad buttons, the player’s experience starts to feel intuitive. A well-designed input system never explicitly communicates to the player about these functional categorizations. Smart input design simply reveals it to the player.</p>
<p>The post <a href="https://calebjross.com/video-game-button-combos-should-be-more-complicated-why-arent-they/">Video Game Button Combos Should be More Complicated. Why Aren’t They?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12305</post-id>	</item>
		<item>
		<title>Platformer Video Games with a Keyboard? How Different are Gamepads and Keyboards, Really?</title>
		<link>https://calebjross.com/platformer-video-games-with-a-keyboard-how-different-are-gamepads-and-keyboards-really/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 04 May 2021 01:42:58 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[gamepad input]]></category>
		<category><![CDATA[Games usability]]></category>
		<category><![CDATA[Keyboard input]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability research]]></category>
		<category><![CDATA[usability review]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12298</guid>

					<description><![CDATA[<p>Gamepad directional buttons tend to be pressed for longer durations than keyboard arrow keys. This means user input isn't just a preference; it's a gameplay consideration.</p>
<p>The post <a href="https://calebjross.com/platformer-video-games-with-a-keyboard-how-different-are-gamepads-and-keyboards-really/">Platformer Video Games with a Keyboard? How Different are Gamepads and Keyboards, Really?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12298</post-id>	</item>
		<item>
		<title>Is Usability the Reason You Quit That Video Game You Thought You Liked?</title>
		<link>https://calebjross.com/is-usability-the-reason-you-quite-that-video-game-you-thought-you-liked/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 25 Apr 2021 21:27:40 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Games usability]]></category>
		<category><![CDATA[grux]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability heuristics]]></category>
		<category><![CDATA[why is this game bad]]></category>
		<category><![CDATA[why is this game frustrating]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12287</guid>

					<description><![CDATA[<p>Games usability seeks to answer three questions about a game as the player plays it:</p>
<ol>
<li>Does the player know what they have to do?</li>
<li>Is the player able to do what they need to?</li>
<li>Does the player know how to achieve their goals?</li>
</ol>
<p>The post <a href="https://calebjross.com/is-usability-the-reason-you-quite-that-video-game-you-thought-you-liked/">Is Usability the Reason You Quit That Video Game You Thought You Liked?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12287</post-id>	</item>
		<item>
		<title>Are Unskippable Cutscenes a Games Usability Issue?</title>
		<link>https://calebjross.com/are-unskippable-cutscenes-a-games-usability-issue/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Fri, 16 Apr 2021 01:23:30 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[cutscenes]]></category>
		<category><![CDATA[Games usability]]></category>
		<category><![CDATA[games usability researcher]]></category>
		<category><![CDATA[games user experience]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12225</guid>

					<description><![CDATA[<p>So if unskippable cutscenes can possibly cause player frustration. And skippable cutscenes can possibly cause player frustration. And cutscenes that are skippable midway through can possibly cause player frustration. What’s the solution? The obvious solution is to create cutscenes that are so captivating that a player happily watches them. But that’s not a reality. Different things captivate different players in different ways.</p>
<p>The post <a href="https://calebjross.com/are-unskippable-cutscenes-a-games-usability-issue/">Are Unskippable Cutscenes a Games Usability Issue?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12225</post-id>	</item>
		<item>
		<title>Are Button Prompts in Video Games a Sign of Bad Design?</title>
		<link>https://calebjross.com/are-button-prompts-in-video-games-a-sign-of-bad-design/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Fri, 09 Apr 2021 20:20:51 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[mike bithell]]></category>
		<category><![CDATA[play watch listen]]></category>
		<category><![CDATA[playwatchlisten]]></category>
		<category><![CDATA[user interface design]]></category>
		<category><![CDATA[Video game design]]></category>
		<category><![CDATA[video game UI]]></category>
		<category><![CDATA[video game user interface]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12222</guid>

					<description><![CDATA[<p>For a long time I’ve considered button prompts in video games to be an element of lazy game design. “Shouldn’t a well-designed game give players a play space so rich with affordance and feedback that players would frictionlessly and joyously discover the game mechanics and their associated inputs?” Not only did I think this, but [&#8230;]</p>
<p>The post <a href="https://calebjross.com/are-button-prompts-in-video-games-a-sign-of-bad-design/">Are Button Prompts in Video Games a Sign of Bad Design?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12222</post-id>	</item>
		<item>
		<title>Old Video Games Remind Me How Far We Haven’t Come</title>
		<link>https://calebjross.com/old-video-games-remind-me-how-far-we-havent-come/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 06 Apr 2021 00:10:01 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[illusory superiority]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[ninja gaiden NES]]></category>
		<category><![CDATA[nintendo entertainment system]]></category>
		<category><![CDATA[old games]]></category>
		<category><![CDATA[Old video games]]></category>
		<category><![CDATA[playing ninja gaiden]]></category>
		<category><![CDATA[Playing old video games]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12216</guid>

					<description><![CDATA[<p>I’ve recently been playing through the original Ninja Gaiden on the NIntendo Entertainment System (NES). Why, you may ask? Maybe subscribe to the podcast Tales of the Lesser Medium, which I co-host, and pay attention to that subscription feed. Maybe you’ll have your question answered soon&#8230; As I was playing Ninja Gaiden, I was taken [&#8230;]</p>
<p>The post <a href="https://calebjross.com/old-video-games-remind-me-how-far-we-havent-come/">Old Video Games Remind Me How Far We Haven’t Come</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12216</post-id>	</item>
		<item>
		<title>Can Disco Elysium: The Final Cut Teach Me to Love Keyboard Gaming?</title>
		<link>https://calebjross.com/https-www-youtube-com-watchvcql7qyhudhu/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 29 Mar 2021 20:57:24 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[disco elysium]]></category>
		<category><![CDATA[disco elysium on google stadia]]></category>
		<category><![CDATA[disco elysium on stadia]]></category>
		<category><![CDATA[Disco elysium the final cut]]></category>
		<category><![CDATA[disco elysium the final cut on google stadia]]></category>
		<category><![CDATA[disco elysium the final cut on stadia]]></category>
		<category><![CDATA[google stadia]]></category>
		<category><![CDATA[keyboard controls]]></category>
		<category><![CDATA[keyboard gaming]]></category>
		<category><![CDATA[keyboard inputs]]></category>
		<category><![CDATA[stadia]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12213</guid>

					<description><![CDATA[<p>Disco Elysium: The Final Cut is a game I’ve been waiting for. Ever since Disco Elysium was released in October 2019 I’ve wanted to play it. However, my PC is terrible and, more importantly, I’m scared of keyboard controls. But then console ports were announced. Yay! But instead of diving right into a PS4 version [&#8230;]</p>
<p>The post <a href="https://calebjross.com/https-www-youtube-com-watchvcql7qyhudhu/">Can Disco Elysium: The Final Cut Teach Me to Love Keyboard Gaming?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12213</post-id>	</item>
		<item>
		<title>Maquette Makes me Feel Smart (a review of Maquette from Graceful Decay and Annapurna Interactive)</title>
		<link>https://calebjross.com/maquette-makes-me-feel-smart-a-review-of-maquette-from-graceful-decay-and-annapurna-interactive/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 01 Mar 2021 17:00:14 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[annapurna interactive game]]></category>
		<category><![CDATA[graceful decay game]]></category>
		<category><![CDATA[how is maquette]]></category>
		<category><![CDATA[is maquette good]]></category>
		<category><![CDATA[maquette game review]]></category>
		<category><![CDATA[maquette video game]]></category>
		<category><![CDATA[Video Game Review]]></category>
		<category><![CDATA[What is maquette]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12207</guid>

					<description><![CDATA[<p>I just finished playing Maquette, an incredibly unique first person puzzle game developed by Graceful Decay and freshly published by Annapurna Interactive. Is Maquette a good game? Is Maquette fun? Watch this video review for my thoughts on the game. Maquette is a first person puzzle game, which is a genre I love very much. [&#8230;]</p>
<p>The post <a href="https://calebjross.com/maquette-makes-me-feel-smart-a-review-of-maquette-from-graceful-decay-and-annapurna-interactive/">Maquette Makes me Feel Smart (a review of Maquette from Graceful Decay and Annapurna Interactive)</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12207</post-id>	</item>
		<item>
		<title>10 Video Games like The Legend of Zelda that you Should Play</title>
		<link>https://calebjross.com/10-video-games-like-the-legend-of-zelda-that-you-should-play/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sun, 21 Feb 2021 01:06:32 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Dark Cloud]]></category>
		<category><![CDATA[Darksider]]></category>
		<category><![CDATA[games like the legend of zelda]]></category>
		<category><![CDATA[Games like zelda]]></category>
		<category><![CDATA[Hob]]></category>
		<category><![CDATA[hyper light drifter]]></category>
		<category><![CDATA[Ittle Dew 2]]></category>
		<category><![CDATA[Legend of the Skyfish]]></category>
		<category><![CDATA[list of zelda games]]></category>
		<category><![CDATA[Oceanhorn]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[Sparklite]]></category>
		<category><![CDATA[what games are like zelda]]></category>
		<category><![CDATA[World to the West]]></category>
		<category><![CDATA[zelda-like games]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12201</guid>

					<description><![CDATA[<p>The Legend of Zelda is an amazing video game series. Zelda games are always full of puzzles, adventure, exploration, and gadgets. But what other games like The Legend of Zelda series exist? What games can you play if you like the Legend of Zelda? It turns out, there are a ton of Zelda-like games out [&#8230;]</p>
<p>The post <a href="https://calebjross.com/10-video-games-like-the-legend-of-zelda-that-you-should-play/">10 Video Games like The Legend of Zelda that you Should Play</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12201</post-id>	</item>
		<item>
		<title>Why Can’t I Ever be the Bad Guy in a Video Game?</title>
		<link>https://calebjross.com/why-cant-i-ever-be-the-bad-guy-in-a-video-game/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 06 Feb 2021 22:06:33 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[bad guy in video games]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[good guy in video games]]></category>
		<category><![CDATA[moral disengagement]]></category>
		<category><![CDATA[moral management]]></category>
		<category><![CDATA[Morals]]></category>
		<category><![CDATA[playing as the bad guy]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12197</guid>

					<description><![CDATA[<p>Games have fundamental limitations in terms of scope, and because of that developers must make choices about how to keep a player interested and engaged. Tapping into a moral goodness is one way of doing that.</p>
<p>The post <a href="https://calebjross.com/why-cant-i-ever-be-the-bad-guy-in-a-video-game/">Why Can’t I Ever be the Bad Guy in a Video Game?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12197</post-id>	</item>
		<item>
		<title>A new favorite game, 5 Google Stadia tricks, and more Lara Croft (January 2021 Channel Recap)</title>
		<link>https://calebjross.com/a-new-favorite-game-5-google-stadia-tricks-and-more-lara-croft-january-2021-channel-recap/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 01 Feb 2021 18:30:12 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[channel recap]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[ghost of tsushima]]></category>
		<category><![CDATA[january 2021 recap]]></category>
		<category><![CDATA[ken jennings]]></category>
		<category><![CDATA[monthly recap]]></category>
		<category><![CDATA[planet funny]]></category>
		<category><![CDATA[Sayonara Wild Hearts]]></category>
		<category><![CDATA[scott the woz]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12192</guid>

					<description><![CDATA[<p>January 2021 was another productive month for this channel. In this video I recap what went on regarding my channel and regarding my video gaming life. Get ready for a video roundup, podcast roundup, a “what I’m playing” roundup, and a book roundup. Videos Is Amazon Luna a Good Enough Cloud Gaming Service to Stick [&#8230;]</p>
<p>The post <a href="https://calebjross.com/a-new-favorite-game-5-google-stadia-tricks-and-more-lara-croft-january-2021-channel-recap/">A new favorite game, 5 Google Stadia tricks, and more Lara Croft (January 2021 Channel Recap)</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12192</post-id>	</item>
		<item>
		<title>Quitting Video Games is Hard but I’ve Learned to Embrace it OR Why Beat a Video Game?</title>
		<link>https://calebjross.com/quitting-video-games-is-hard-but-ive-learned-to-embrace-it-or-why-beat-a-video-game/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 30 Jan 2021 00:12:30 +0000</pubDate>
				<category><![CDATA[Caleb's Game Devlog]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[beat a video game]]></category>
		<category><![CDATA[Beating a video game]]></category>
		<category><![CDATA[easy video games]]></category>
		<category><![CDATA[hard video games]]></category>
		<category><![CDATA[quit a video game]]></category>
		<category><![CDATA[quitting a video game]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12189</guid>

					<description><![CDATA[<p>Quitting a game before it’s completed is actually not easy for the easily influenced human brain to do. Self-determination theory is a driving force behind mission completion, and therefore game completion. People engage in voluntary behavior (like play) to the extent that it scratches three psychological itches:</p>
<ol>
<li>The need to feel competent at what you’re doing (Competence)</li>
<li>The need to feel like you have meaningful choices when deciding how to do it (Autonomy)</li>
<li>The need to feel connected and related to others in the process (Relatedness)</li>
</ol>
<p>So maybe I quit a game before completion when it fails to constantly satisfy self-determination theory, when the game itself fails to motivate me.</p>
<p>The post <a href="https://calebjross.com/quitting-video-games-is-hard-but-ive-learned-to-embrace-it-or-why-beat-a-video-game/">Quitting Video Games is Hard but I’ve Learned to Embrace it OR Why Beat a Video Game?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12189</post-id>	</item>
		<item>
		<title>5 Google Stadia Tips and Tricks You Didn’t Know About</title>
		<link>https://calebjross.com/5-google-stadia-tips-and-tricks-you-didnt-know-about/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 14 Jan 2021 22:38:39 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[chromecast ultra]]></category>
		<category><![CDATA[google stadia]]></category>
		<category><![CDATA[google stadia tips]]></category>
		<category><![CDATA[google stadia tricks]]></category>
		<category><![CDATA[how to broadcast to youtube with stadia]]></category>
		<category><![CDATA[how to use PS4 DualShock with chromecast ultra]]></category>
		<category><![CDATA[how to use tandem mode]]></category>
		<category><![CDATA[how to use xbox controller with chromecast ultra]]></category>
		<category><![CDATA[stadia tips]]></category>
		<category><![CDATA[stadia tricks]]></category>
		<category><![CDATA[what is tandem mode]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12185</guid>

					<description><![CDATA[<p>Google Stadia has been a great video gaming platform for me. I love its ease-of-use. I love the selection of games. I love the controller. But there’s actually way more to love about Google Stadia than a lot of us realize. In this video I present five Google Stadia tricks and Tips. These are five [&#8230;]</p>
<p>The post <a href="https://calebjross.com/5-google-stadia-tips-and-tricks-you-didnt-know-about/">5 Google Stadia Tips and Tricks You Didn’t Know About</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12185</post-id>	</item>
		<item>
		<title>Video Game Bugs and Glitches are Here to Stay</title>
		<link>https://calebjross.com/video-game-bugs-and-glitches-are-here-to-stay/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 09 Jan 2021 20:26:51 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Bugs in games]]></category>
		<category><![CDATA[bugs in video games]]></category>
		<category><![CDATA[game breaking bugs]]></category>
		<category><![CDATA[game bugs]]></category>
		<category><![CDATA[game glitches]]></category>
		<category><![CDATA[glitches in games]]></category>
		<category><![CDATA[glitches in video games]]></category>
		<category><![CDATA[why are bugs in games]]></category>
		<category><![CDATA[why are glitches in games]]></category>
		<category><![CDATA[why bugs in games]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12181</guid>

					<description><![CDATA[<p>But why do we as gamers accept bugs and glitches in our video games? Because video games are really, really, really, really, hard to make. In this video I talk about why video games contain bugs. I explore why glitches in video games are inevitable. I even talk about why bugs in video games can [&#8230;]</p>
<p>The post <a href="https://calebjross.com/video-game-bugs-and-glitches-are-here-to-stay/">Video Game Bugs and Glitches are Here to Stay</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12181</post-id>	</item>
		<item>
		<title>Is Amazon Luna a Good Enough Cloud Gaming Service to Stick Around? Or does Google Stadia reign?</title>
		<link>https://calebjross.com/is-amazon-luna-a-good-enough-cloud-gaming-service-to-stick-around-or-does-google-stadia-reign/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 04 Jan 2021 17:46:56 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Amazon Luna]]></category>
		<category><![CDATA[amazon luna review]]></category>
		<category><![CDATA[amazon versus stadia]]></category>
		<category><![CDATA[cloud gaming]]></category>
		<category><![CDATA[game streaming]]></category>
		<category><![CDATA[google stadia]]></category>
		<category><![CDATA[google stadia versus amazon luna]]></category>
		<category><![CDATA[Google versus luna]]></category>
		<category><![CDATA[is amazon luna good]]></category>
		<category><![CDATA[is amazon luna worth it]]></category>
		<category><![CDATA[is luna good]]></category>
		<category><![CDATA[is luna worth it]]></category>
		<category><![CDATA[luna]]></category>
		<category><![CDATA[luna review]]></category>
		<category><![CDATA[luna versus stadia]]></category>
		<category><![CDATA[stadia]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12177</guid>

					<description><![CDATA[<p>Amazon Luna is a great service, so why don’t I play video games with it very often? I’ve had access to the Amazon Luna Beta for approximately 2 months, and though I determined that Google Stadia only narrowly edged out Luna in a head-to-head battle of the two game streaming services, see that video linked [&#8230;]</p>
<p>The post <a href="https://calebjross.com/is-amazon-luna-a-good-enough-cloud-gaming-service-to-stick-around-or-does-google-stadia-reign/">Is Amazon Luna a Good Enough Cloud Gaming Service to Stick Around? Or does Google Stadia reign?</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12177</post-id>	</item>
		<item>
		<title>Lots of Cyberpunk 2077, Scalper Love, and a new Tales Episode! (December 2020 Channel Recap)</title>
		<link>https://calebjross.com/lots-of-cyberpunk-2077-scalper-love-and-a-new-tales-episode-december-2020-channel-recap/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 31 Dec 2020 00:09:29 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[channel recap]]></category>
		<category><![CDATA[Channel update]]></category>
		<category><![CDATA[cyberpunk 2077 videos]]></category>
		<category><![CDATA[tales of the lesser medium]]></category>
		<category><![CDATA[totlm]]></category>
		<category><![CDATA[video game podcasts]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12174</guid>

					<description><![CDATA[<p>December 2020 was a very productive month for this channel. In this video I recap what went on regarding my channel and regarding my video gaming life. Get ready for a video roundup, podcast roundup, and a “what I’m playing” roundup. Videos How the Stock Market Can Explain Dumb Decisions From Big Video Game Publishers [&#8230;]</p>
<p>The post <a href="https://calebjross.com/lots-of-cyberpunk-2077-scalper-love-and-a-new-tales-episode-december-2020-channel-recap/">Lots of Cyberpunk 2077, Scalper Love, and a new Tales Episode! (December 2020 Channel Recap)</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12174</post-id>	</item>
		<item>
		<title>The Best PlayStation 4 Games of 2020 (and why I didn’t play them)</title>
		<link>https://calebjross.com/the-best-playstation-4-games-of-2020-and-why-i-didnt-play-them/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Mon, 28 Dec 2020 18:11:52 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[best playstation games 2020]]></category>
		<category><![CDATA[Best ps4 games 2020]]></category>
		<category><![CDATA[best ps4 games of 2020]]></category>
		<category><![CDATA[PS4 best 2020]]></category>
		<category><![CDATA[the best video games of 2020]]></category>
		<category><![CDATA[the best video games of the year]]></category>
		<category><![CDATA[what are the best 2020 games]]></category>
		<category><![CDATA[what are the best 2020 PS4 games]]></category>
		<category><![CDATA[what are the best playstation games]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12171</guid>

					<description><![CDATA[<p>“The best games of 2020” is a subjective thing, of course. It’s no surprise then that I wasn’t compelled to play most of them. But why, really, didn’t I play 2020’s best video games? In this video I review the Metacritic list of the best PlayStation 4 video games of 2020. Along the way, I [&#8230;]</p>
<p>The post <a href="https://calebjross.com/the-best-playstation-4-games-of-2020-and-why-i-didnt-play-them/">The Best PlayStation 4 Games of 2020 (and why I didn’t play them)</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12171</post-id>	</item>
		<item>
		<title>Cyberpunk 2077’s Johnny Silverhand Cocktail is REAL&#8230;and it tastes, well, um&#8230;</title>
		<link>https://calebjross.com/cyberpunk-2077s-johnny-silverhand-cocktail-is-real-and-it-tastes-well-um/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Thu, 24 Dec 2020 20:26:14 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[cyberpunk 2077 cocktail]]></category>
		<category><![CDATA[cyberpunk 2077 drink]]></category>
		<category><![CDATA[jackie welles drink]]></category>
		<category><![CDATA[jackie wells drink]]></category>
		<category><![CDATA[Johnny silverhand]]></category>
		<category><![CDATA[johnny silverhand cocktail]]></category>
		<category><![CDATA[jonny silverhand drink]]></category>
		<category><![CDATA[the cocktail in cyberpunk 2077]]></category>
		<category><![CDATA[the cocktail that claire makes]]></category>
		<category><![CDATA[the drink in cyberpunk 2077]]></category>
		<category><![CDATA[the drink that claire makes]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12167</guid>

					<description><![CDATA[<p>Today I’m going to make the Johnny Silverhand cocktail, as featured in the video game Cyberpunk 2077. I’ve been playing a lot of Cyberpunk 2077 lately. I’m having a lot of fun with it. But am I having as much fun drinking this cocktail featured in the game? Watch to find out. Mentioned: Petee’s Power [&#8230;]</p>
<p>The post <a href="https://calebjross.com/cyberpunk-2077s-johnny-silverhand-cocktail-is-real-and-it-tastes-well-um/">Cyberpunk 2077’s Johnny Silverhand Cocktail is REAL&#8230;and it tastes, well, um&#8230;</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12167</post-id>	</item>
		<item>
		<title>I love ALL ways to play video games, but I prefer consoles. Here’s why.</title>
		<link>https://calebjross.com/i-love-all-ways-to-play-video-games-but-i-prefer-consoles-heres-why/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 00:06:07 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[console gaming]]></category>
		<category><![CDATA[console versus pc]]></category>
		<category><![CDATA[console vs pc]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[pc versus console]]></category>
		<category><![CDATA[Pc vs console]]></category>
		<category><![CDATA[Playstation 5]]></category>
		<category><![CDATA[playstation5]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[series s]]></category>
		<category><![CDATA[series x]]></category>
		<category><![CDATA[why choose console gaming]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox series]]></category>
		<guid isPermaLink="false">https://calebjross.com/?p=12164</guid>

					<description><![CDATA[<p>I prefer to play video games on consoles rather than PC. I like the simplicity of a PS4, an Xbox, or a Nintendo Switch. In this video I’m going to give you three reasons why I like gaming on consoles. If you are a PC gamer, stick around. You may learn why some people prefer [&#8230;]</p>
<p>The post <a href="https://calebjross.com/i-love-all-ways-to-play-video-games-but-i-prefer-consoles-heres-why/">I love ALL ways to play video games, but I prefer consoles. Here’s why.</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12164</post-id>	</item>
		<item>
		<title>Unboxing the Annapurna Interactive Deluxe Limited Edition (8 PS4 games) from iam8bit</title>
		<link>https://calebjross.com/unboxing-the-annapurna-interactive-deluxe-limited-edition-8-ps4-games-from-iam8bit/</link>
		
		<dc:creator><![CDATA[Caleb J. Ross]]></dc:creator>
		<pubDate>Sat, 19 Dec 2020 22:08:43 +0000</pubDate>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[collector edition unboxing]]></category>
		<category><![CDATA[collectors edition]]></category>
		<category><![CDATA[Donut County]]></category>
		<category><![CDATA[Gorogoa]]></category>
		<category><![CDATA[i am 8 bit]]></category>
		<category><![CDATA[iam8bit]]></category>
		<category><![CDATA[Kentucky Route Zero: TV Edition]]></category>
		<category><![CDATA[limited edition]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[Sayonara Wild Hearts]]></category>
		<category><![CDATA[Telling Lies]]></category>
		<category><![CDATA[Unboxing]]></category>
		<category><![CDATA[video game unboxing]]></category>
		<category><![CDATA[Wattam]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
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					<description><![CDATA[<p>I’ve been looking forward to the Annapurna Interactive Deluxe Limited Edition collection of PS4 games for a long time. Finally, it’s in my hands. Join me in this rare Caleb Gaming unboxing video. What makes this collection so special? Why am I excited about this collection of games? Watch to find out. This collection from [&#8230;]</p>
<p>The post <a href="https://calebjross.com/unboxing-the-annapurna-interactive-deluxe-limited-edition-8-ps4-games-from-iam8bit/">Unboxing the Annapurna Interactive Deluxe Limited Edition (8 PS4 games) from iam8bit</a> appeared first on <a href="https://calebjross.com">Video Games are Real</a>.</p>
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