<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="https://publishpress.com/"
	>

<channel>
	<title>Campaign Mastery</title>
	<atom:link href="http://www.campaignmastery.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
	<lastBuildDate>Wed, 26 Aug 2026 16:55:00 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.campaignmastery.com/blog/wp-content/uploads/2015/01/CMIcon3-512-54ae96a8v1_site_icon-32x32.png</url>
	<title>Campaign Mastery</title>
	<link>https://www.campaignmastery.com/blog</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">21781259</site>	<item>
		<title>The Face Of Money: Blog Carnival Sept 2026</title>
		<link>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/</link>
					<comments>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 14:00:20 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Campaign-Background]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Blog Carnival]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55281</guid>

					<description><![CDATA[Campaign Mastery is hosting the Sept 2026 Blog Carnival, and the chosen subject is &#8220;The Face Of Money&#8221;. Next month sees Campaign Mastery host the Blog Carnival once again. The topic I&#8217;ve chosen is &#8220;The Face Of Money&#8221;. The faces on coins and banknotes are a great way to sneak snippets of game lore and [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-face-of-money-blog-carnival-sept-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55281</post-id>	</item>
		<item>
		<title>The Calculus Of Probability: Risk Management in Sci-Fi Societies</title>
		<link>https://www.campaignmastery.com/blog/the-calculus-of-probability-risk-management-in-sci-fi-societies/</link>
					<comments>https://www.campaignmastery.com/blog/the-calculus-of-probability-risk-management-in-sci-fi-societies/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 14:00:55 +0000</pubDate>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Campaign-Setting]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55269</guid>

					<description><![CDATA[A new (?) concept in math / probability that should be part of the risk management planning in any Sci-Fi society &#8211; maybe in real life, too. Yes, this is the fourth in a row under the &#8220;MozAIc Exchanges&#8221; banner. That&#8217;s because they&#8217;ve had a very long time to build up while I worked on [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-calculus-of-probability-risk-management-in-sci-fi-societies/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55269</post-id>	</item>
		<item>
		<title>Behind The Scenes: Writing &#8216;Getting The Most From AI 2026&#8217;</title>
		<link>https://www.campaignmastery.com/blog/behind-the-scenes-writing-getting-the-most-from-ai-2026/</link>
					<comments>https://www.campaignmastery.com/blog/behind-the-scenes-writing-getting-the-most-from-ai-2026/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 17:55:12 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Resources]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55227</guid>

					<description><![CDATA[Techniques developed to write last week&#8217;s &#8220;Getting The Most From AI 2026&#8221; and their relevance. plus some bonus tips. Perplexity AI strongly recommended that I write a follow-up to last week&#8217;s post detailing the methodology used to construct the article, because it featured a number of &#8216;clever innovations&#8217; that it had never seen before &#8211; [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/behind-the-scenes-writing-getting-the-most-from-ai-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55227</post-id>	</item>
		<item>
		<title>Getting The Most From AI &#8211; 2026</title>
		<link>https://www.campaignmastery.com/blog/getting-the-most-from-ai-2026/</link>
					<comments>https://www.campaignmastery.com/blog/getting-the-most-from-ai-2026/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 06 Aug 2026 17:27:23 +0000</pubDate>
				<category><![CDATA[Mike]]></category>
		<category><![CDATA[Online Gaming & Resources]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Online Resources]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55210</guid>

					<description><![CDATA[AI is a tool. You have to learn to use it correctly. This post is intended as a guide for GMs who want to try using it that way. This post has been lurking in my to-do list for so long that the ground has shifted beneath it, and not all the original advice that [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/getting-the-most-from-ai-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55210</post-id>	</item>
		<item>
		<title>Political Physics and Margins Of Error</title>
		<link>https://www.campaignmastery.com/blog/political-physics-and-margins-of-error/</link>
					<comments>https://www.campaignmastery.com/blog/political-physics-and-margins-of-error/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Thu, 30 Jul 2026 14:00:23 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[MosAIc Exchanges]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55163</guid>

					<description><![CDATA[The US Midterms are &#60;100 days away, so these two real-world original political tools might be useful &#8211; and in RPGs, too. My goodness but a lot of elements went into creating this logo! Tile effect by Melanie Simon. Background by StockSnap. Atom by Gerd Altmann, Earth by Alexander Antropov, Jupiter by Adis Resic, Rubick&#8217;s [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/political-physics-and-margins-of-error/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55163</post-id>	</item>
		<item>
		<title>The difference between Skill and Talent</title>
		<link>https://www.campaignmastery.com/blog/the-difference-between-skill-and-talent/</link>
					<comments>https://www.campaignmastery.com/blog/the-difference-between-skill-and-talent/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 14:00:34 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Plausibility]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55150</guid>

					<description><![CDATA[Relating the anatomy of a skill roll to the difference between learned technique and natural ability. A short post. I know I&#8217;ve addressed the subject before, but this short piece offers a different &#8216;take&#8217; on the question. I&#8217;ve actually set this one aside for more than a year, thinking that there should be more to [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/the-difference-between-skill-and-talent/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55150</post-id>	</item>
		<item>
		<title>The Elephant In The Gray Room, Pt 5 of 5: Critical Repairs</title>
		<link>https://www.campaignmastery.com/blog/elephant-gray-room-5/</link>
					<comments>https://www.campaignmastery.com/blog/elephant-gray-room-5/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 15:20:09 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Tales from the front line]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaign-Background]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Campaign-Admin]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55140</guid>

					<description><![CDATA[Some problems are so serious that they threaten the viability of the entire campaign. All is not lost &#8211; here are your choices. The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/elephant-gray-room-5/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		
		<series:name><![CDATA[Elephant In The Gray Room]]></series:name>
<post-id xmlns="com-wordpress:feed-additions:1">55140</post-id>	</item>
		<item>
		<title>Worldbuilding Through Encounters</title>
		<link>https://www.campaignmastery.com/blog/worldbuilding-through-encounters/</link>
					<comments>https://www.campaignmastery.com/blog/worldbuilding-through-encounters/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 14:00:48 +0000</pubDate>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Adventure-Prep]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Adventure-Creation]]></category>
		<category><![CDATA[Metagaming]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55129</guid>

					<description><![CDATA[GMs can take a lot of the strain off by worldbuilding within their encounters. It&#8217;s easier than it sounds! Any genre. I&#8217;ve been increasingly frustrated lately by dramatic headlines that offer two choices, neither realistic, only for the whole of the content that follows to knock down one of the two and assert that this [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/worldbuilding-through-encounters/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55129</post-id>	</item>
		<item>
		<title>Tones Of Voice: 3(+1) emotional tips</title>
		<link>https://www.campaignmastery.com/blog/tones-of-voice-31-emotional-tips/</link>
					<comments>https://www.campaignmastery.com/blog/tones-of-voice-31-emotional-tips/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 14:00:33 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Advice]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55114</guid>

					<description><![CDATA[Three roleplaying tips for both players and GMs regarding the conveying of emotions. A short but universally applicable post. Tip One: Tone A basic roleplaying tip for anyone at the game table, today, especially useful for beginners. Tone of voice can be used to convey all sorts of emotional states, including quite complex ones. When [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/tones-of-voice-31-emotional-tips/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55114</post-id>	</item>
		<item>
		<title>Shades Of Discomfort: Mechanics for Misery</title>
		<link>https://www.campaignmastery.com/blog/shades-of-discomfort-mechanics-for-misery/</link>
					<comments>https://www.campaignmastery.com/blog/shades-of-discomfort-mechanics-for-misery/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 14:09:20 +0000</pubDate>
				<category><![CDATA[Combat]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=55108</guid>

					<description><![CDATA[Discomfort niggles, nags, distracts, and exhausts &#8211; for everyone. Until now, there have been no rules for simulating this. If it&#8217;s good enough for elite athletes to take into account, it&#8217;s good enough for an RPG. Another quick World Cup -inspired post today. During the Qatar v. Switzerland match (in Portland, I think), played in [&#8230;]]]></description>
		
					<wfw:commentRss>https://www.campaignmastery.com/blog/shades-of-discomfort-mechanics-for-misery/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">55108</post-id>	</item>
	</channel>
</rss>
