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	<title>Campaign Mastery</title>
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	<link>https://www.campaignmastery.com/blog</link>
	<description>Expert advice on creating and running exceptional campaigns. Winner,&#160;Silver&#160;Ennie 2016 for Best RPG Blog!</description>
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		<title>Different Dice for Extreme Characterization</title>
		<link>https://www.campaignmastery.com/blog/different-dice-for-extreme-characterization/</link>
					<comments>https://www.campaignmastery.com/blog/different-dice-for-extreme-characterization/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 11:49:11 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54965</guid>

					<description><![CDATA[Most systems keep skill &#038; stat checks simple, but there can be rewards for a more aggressive approach. A cavalcade of minor medical issues have impact the delivery of this article, causing delays. So expect another short fill-in article next week as I try and wrestle the schedule back into position. That should buy me [&#8230;]]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">54965</post-id>	</item>
		<item>
		<title>White With Fear (and other colors)</title>
		<link>https://www.campaignmastery.com/blog/white-with-fear-and-other-colors/</link>
					<comments>https://www.campaignmastery.com/blog/white-with-fear-and-other-colors/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 14:59:07 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[DM-Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Running-Encounters]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54955</guid>

					<description><![CDATA[Colors are often associated with emotional states. Remapping them can create uniqueness for non-human races and cultures. This is something of a filler article. The one that I&#8217;ve been working on all week on Futuristic and Alien tech is around the 10K words already but isn&#8217;t quite going to be ready in time. I thought [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54955</post-id>	</item>
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		<title>Strange-taste Worldbuilding: Pizza Adjectives</title>
		<link>https://www.campaignmastery.com/blog/strange-taste-worldbuilding-pizza-adjectives/</link>
					<comments>https://www.campaignmastery.com/blog/strange-taste-worldbuilding-pizza-adjectives/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 28 Mar 2026 12:41:38 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
		<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
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		<category><![CDATA[Superhero Games]]></category>
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		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
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		<category><![CDATA[Steampunk]]></category>
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		<category><![CDATA[Horror]]></category>
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		<category><![CDATA[Space Opera]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54940</guid>

					<description><![CDATA[World-building through an exotic cuisine technique, it&#8217;s easier than you might think &#8211; AND more effective. This post is one of those ideas that comes to you out of nowhere but, as you&#8217;ll see, as a technique, it&#8217;s worth sharing. One of the hardest things to do is to convey a sense of the action [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54940</post-id>	</item>
		<item>
		<title>Tales Of Youth</title>
		<link>https://www.campaignmastery.com/blog/tales-of-youth/</link>
					<comments>https://www.campaignmastery.com/blog/tales-of-youth/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sun, 22 Mar 2026 17:35:07 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
		<category><![CDATA[SciFi & Space Opera Games]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[Writing & Authoring & The Games Industry]]></category>
		<category><![CDATA[World Design]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[All Genres]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54926</guid>

					<description><![CDATA[In this post, a tool for integrating a character&#8217;s evolving personality into their past and backstory. Works in all genres. Wow, but this post is late. The main reason for that is the Worksheets that I&#8217;ve linked to later in the article &#8211; the article itself was 90% complete last Sunday Night. These took four [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54926</post-id>	</item>
		<item>
		<title>7 Reasons A Game Physics Matters</title>
		<link>https://www.campaignmastery.com/blog/7-reasons-a-game-physics-matters/</link>
					<comments>https://www.campaignmastery.com/blog/7-reasons-a-game-physics-matters/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Mon, 09 Mar 2026 13:00:02 +0000</pubDate>
				<category><![CDATA[Campaign Creation]]></category>
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		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Planning & Preparation]]></category>
		<category><![CDATA[Players]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
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		<category><![CDATA[World Design]]></category>
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		<category><![CDATA[Dr Who 2: A Vortex Of War]]></category>
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		<category><![CDATA[Campaign-Background]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54900</guid>

					<description><![CDATA[A question so obvious I don&#8217;t think I&#8217;ve ever answered it before: Why does a game physics matter? I give 7 reasons. I was working on a future post detailing a speculative (real-world) physics &#8211; it&#8217;s good stuff, coming soon &#8211; when it struck me that I don&#8217;t think I&#8217;ve ever addressed this fairly fundamental [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54900</post-id>	</item>
		<item>
		<title>The Making Of Complex Newness</title>
		<link>https://www.campaignmastery.com/blog/the-making-of-complex-newness/</link>
					<comments>https://www.campaignmastery.com/blog/the-making-of-complex-newness/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Sat, 28 Feb 2026 06:33:33 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Philosophy]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Superhero Games]]></category>
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		<category><![CDATA[PCs]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rules & Mechanics]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[House-Rules]]></category>
		<category><![CDATA[Pieces Of Creation]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[Metagaming & Metagame Theory]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[At-The-Table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game-Mechanics]]></category>
		<category><![CDATA[Hero-System]]></category>
		<category><![CDATA[Inspiration]]></category>
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		<category><![CDATA[Player-Goals]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54887</guid>

					<description><![CDATA[A process for designing &#038; constructing big or complex things, from spells to magic items, castles to space stations, industrial processes to political campaigns, new chemistries to better TVs and AC systems, using something every RPG already has. The real world caught up with me somewhat in the course of writing this article &#8211; I [&#8230;]]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54887</post-id>	</item>
		<item>
		<title>Power Skills in Zenith-3 (and elsewhere)</title>
		<link>https://www.campaignmastery.com/blog/power-skills-in-zenith-3-and-elsewhere/</link>
					<comments>https://www.campaignmastery.com/blog/power-skills-in-zenith-3-and-elsewhere/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 13:00:11 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[Warcry (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Zenith-3 (Original system based on Hero System 4th Ed)]]></category>
		<category><![CDATA[Fantasy Games]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Pulp Games]]></category>
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		<category><![CDATA[Pirate/Swashbuckling Games]]></category>
		<category><![CDATA[Original Game Systems]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54863</guid>

					<description><![CDATA[A &#8216;Power Skill&#8217; measures how adept a character is at pushing an ability beyond its normal limits. These are rules for handling them, from my Zenith-3 System, and adapting them to other game systems, permitting their application to D&#038;D class abilities and Feats and so on. Useful in any genre with unusual abilities. What Is [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54863</post-id>	</item>
		<item>
		<title>What&#8217;s The Real Value? A &#8216;Trade In Fantasy&#8217; Extra</title>
		<link>https://www.campaignmastery.com/blog/whats-the-real-value-a-trade-in-fantasy-extra/</link>
					<comments>https://www.campaignmastery.com/blog/whats-the-real-value-a-trade-in-fantasy-extra/#comments</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 10 Feb 2026 13:00:46 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
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		<category><![CDATA[The End Of The Rainbow]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54844</guid>

					<description><![CDATA[A simplified mechanism for the simulation of trade in an RPG where it is not to be the focal point. Background A confluence of thoughts from different sources came together the other day relating to how we assess profit from selling something. I&#8217;m not sure it was strong enough to count as a revelation, but [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">54844</post-id>	</item>
		<item>
		<title>Delineating Overarching Character Traits</title>
		<link>https://www.campaignmastery.com/blog/delineating-overarching-character-traits/</link>
					<comments>https://www.campaignmastery.com/blog/delineating-overarching-character-traits/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 03:12:22 +0000</pubDate>
				<category><![CDATA[D&D / Pathfinder]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NPCs & Villains & Monsters]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[The End Of The Rainbow]]></category>
		<category><![CDATA[Tools & Techniques]]></category>
		<category><![CDATA[All Genres]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter-Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Cultures-&-Societies]]></category>
		<category><![CDATA[NPCs]]></category>
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		<category><![CDATA[Fantasy]]></category>
		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54832</guid>

					<description><![CDATA[A technique for creating unique and interesting characters that makes their cultures more rich and detailed. Simple but comprehensive. I was reading something on Quora the other day about how Deep Space 9 used the overall concept of Ferengi Traits to make the personalities of Quark, Rom and Nog distinctive (and don&#8217;t worry if you [&#8230;]]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">54832</post-id>	</item>
		<item>
		<title>All About Ripple Plotlines</title>
		<link>https://www.campaignmastery.com/blog/all-about-ripple-plotlines/</link>
					<comments>https://www.campaignmastery.com/blog/all-about-ripple-plotlines/#respond</comments>
		
		<dc:creator><![CDATA[Mike Bourke]]></dc:creator>
		<pubDate>Tue, 27 Jan 2026 13:00:16 +0000</pubDate>
				<category><![CDATA[Campaign Management]]></category>
		<category><![CDATA[D&D / Pathfinder]]></category>
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		<category><![CDATA[Mike]]></category>
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		<guid isPermaLink="false">https://www.campaignmastery.com/blog/?p=54815</guid>

					<description><![CDATA[Ripple plotlines use domino chains that feed back to the main plotline while cascading out to trigger other plotlines in a chain reaction. They can start from the most apparently inconsequential act or decision and grow until whole Kingdoms hang from them like Christmas baubles. Today (as I write this) is Australia Day, our equivalent [&#8230;]]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">54815</post-id>	</item>
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