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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" gd:etag="W/&quot;AkMDSHozcCp7ImA9WxNUFkg.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360</id><updated>2009-11-07T21:34:39.488-08:00</updated><title>Car Games To Play</title><subtitle type="html">Best Car Games To Play</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/" /><link rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/CarGamesToPlay" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry gd:etag="W/&quot;C04GRng9fyp7ImA9WxVVE04.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-4308339634835270770</id><published>2009-03-06T01:12:00.000-08:00</published><updated>2009-03-06T01:32:07.667-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-06T01:32:07.667-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo DS" /><title>Grand Theft Auto Chinatown Wars</title><summary>This interview is from GameSpot.com with Gordon Hall, president and founder of Rockstar Leeds, the developer of this impressive game.Rockstar's upcoming Grand Theft Auto: Chinatown Wars is sure to make a splash when it hits the Nintendo DS later this month. The game is arguably the most ambitious to hit Nintendo's handheld to date, aiming to offer a genuine GTA experience on a cartridge. As </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/4308339634835270770/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2009/03/grand-theft-auto-chinatown-wars.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4308339634835270770?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4308339634835270770?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2009/03/grand-theft-auto-chinatown-wars.html" title="Grand Theft Auto Chinatown Wars" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/SbDsfclIsII/AAAAAAAABFI/1LctKOFD5fs/s72-c/gta+CH+5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0ANSH4ycSp7ImA9WxVSFE0.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-8522819890074411525</id><published>2009-01-08T00:58:00.000-08:00</published><updated>2009-01-08T01:09:59.099-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-08T01:09:59.099-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><title>Grand Theft Auto 4 (PC) - Freedom To Brake</title><summary>The release of Grand Theft Auto 4 - certainly one of the biggest events this year in the gaming industry. Fans were waiting the debut of Grand Theft Auto on new generation consoles with a great impatience. Liberty City has changed greatly for eight years, not only visually but has become a real, living city. The player was just one of countless residents, and not the one around which everything </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/8522819890074411525/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2009/01/grand-theft-auto-4-pc-freedom-to-brake.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8522819890074411525?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8522819890074411525?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2009/01/grand-theft-auto-4-pc-freedom-to-brake.html" title="Grand Theft Auto 4 (PC) - Freedom To Brake" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_A0Qwo721j7o/SWXBfWhaH1I/AAAAAAAABEA/dTSlgoXj0l8/s72-c/gta4_pc_3jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CkQGQHk-cCp7ImA9WxRaFk4.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-7524961087932908521</id><published>2008-12-18T11:29:00.001-08:00</published><updated>2008-12-18T11:58:41.758-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-18T11:58:41.758-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>MotoGP 08 - Fine Sense Of Speed</title><summary>www.gamespot.comMotoGP 08 is meat-and-potatoes racing with enough challenge to keep two-wheeled gearheads busy for weeks.After snagging the official MotoGP license from THQ in 2007, Capcom released MotoGP 07 on the PlayStation 2; a promising, if far too difficult, rebirth of a game license that had previously thrived in the hands of developer Climax and publisher THQ. MotoGP 08 is Capcom's series</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/7524961087932908521/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/12/motogp-08.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/7524961087932908521?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/7524961087932908521?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/12/motogp-08.html" title="MotoGP 08 - Fine Sense Of Speed" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SUqofYozxVI/AAAAAAAABC8/Q7lceon3xZg/s72-c/MotoGP+08_Screenshot_3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CEANQXs_eip7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-6768221086168073433</id><published>2008-12-04T03:22:00.000-08:00</published><updated>2008-12-04T04:13:10.542-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:13:10.542-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo DS" /><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>Colin McRae: DiRT 2 announced</title><summary>After a year and a half after the release of the next game in the Colin McRae rally series, which was hot prefix to the title - DiRT, Codemasters announced sequel not the series, but specifically the game - Colin McRae: DiRT 2. The title will remain the name of the legendary riders Colin McRae, not so long ago died in a plane crash (helicopter crashed). Colin McRae: DiRT 2 is created in versions </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/6768221086168073433/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/12/colin-mcrae-dirt-2-announced.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6768221086168073433?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6768221086168073433?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/12/colin-mcrae-dirt-2-announced.html" title="Colin McRae: DiRT 2 announced" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/STe_HBv2ViI/AAAAAAAABBo/nwICIPl7tUg/s72-c/Colin+McRae+DiRT+2.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CUcFRn4yfyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-6026350249344566205</id><published>2008-11-20T13:02:00.000-08:00</published><updated>2008-12-04T04:16:57.097-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:16:57.097-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>Need for Speed Undercover Returns To Its Roots</title><summary>www.gamespot.comNeed for Speed returns to its roots with hokey cutscenes, wild cop chases, and solid racing action.For the most part, the reaction to the last few Need for Speed games was the same: "Why aren't they more like Need for Speed Most Wanted?" "Where are the cheesy cutscenes and the over-the-top cop chases?" It seems as if EA heard those cries, because for better or for worse, Need for </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/6026350249344566205/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/11/need-for-speed-undercover-returns-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6026350249344566205?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6026350249344566205?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/11/need-for-speed-undercover-returns-to.html" title="Need for Speed Undercover Returns To Its Roots" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SSXWT8KydUI/AAAAAAAABBY/Rq9JxLU9XpA/s72-c/NFS+Undercover+3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DkUFQXg6fSp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-7869149192451364654</id><published>2008-10-27T06:32:00.000-07:00</published><updated>2008-12-04T04:36:50.615-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:36:50.615-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><title>MotorStorm: Pacific Rift - Blast To Play</title><summary>www.blogspot.comMotorstorm: Pacific Rift is a rush, which should come as no surprise to fans of its predecessor. It's rip-roaring fun to speed through fields of sugarcane and race dangerously close to a cliff's rocky edge in your buggy all while avoiding the deep treads of a monster truck ramming you from behind. This is the Motorstorm experience, first delivered in last year's fun--but stripped-</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/7869149192451364654/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/10/motorstorm-pacific-rift-blast-to-play.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/7869149192451364654?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/7869149192451364654?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/10/motorstorm-pacific-rift-blast-to-play.html" title="MotorStorm: Pacific Rift - Blast To Play" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SQYQXVrEQEI/AAAAAAAAA_Q/5saTpp_KVXY/s72-c/motorstorm+pacific+rift+1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DkIBQng_fyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-1529434226782876488</id><published>2008-10-13T06:38:00.000-07:00</published><updated>2008-12-04T04:42:33.647-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:42:33.647-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Baja: Edge of Control - Rewarding Off-road Experience</title><summary>www.gamespot.comThis ambitious car racing game delivers a rewarding off-road experience provided you make it past the initially steep learning curve.Baja: Edge of Control from 2XL Games is an ambitious off-road racer that, while not necessarily better than games that have come before it, does enough things well and introduces enough new features to make it a good addition to the genre. Loosely </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/1529434226782876488/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/10/baja-edge-of-control-rewarding-off-road.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/1529434226782876488?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/1529434226782876488?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/10/baja-edge-of-control-rewarding-off-road.html" title="Baja: Edge of Control - Rewarding Off-road Experience" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/SPNRkhrsawI/AAAAAAAAA9Q/Gq9OWizAUhg/s72-c/Baja+Edge+of+Control+1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;Dk8FQXc9eyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-1359433563246882917</id><published>2008-10-05T10:44:00.000-07:00</published><updated>2008-12-04T04:46:50.963-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:46:50.963-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Pure - Delivers Off-Road Thrill Ride</title><summary>www.gamespot.comCar Game that doesn't blaze many new trails, but this off-road racer still delivers an intense, tricked-out thrill ride.All-terrain vehicles are something of a niche interest, but you don't need to care about them in the least to enjoy Pure. All you need is an appreciation for breathtaking environments and intense racing action. In Pure, Black Rock Studio has crafted an accessible</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/1359433563246882917/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/10/pure-delivers-off-road-thrill-ride.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/1359433563246882917?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/1359433563246882917?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/10/pure-delivers-off-road-thrill-ride.html" title="Pure - Delivers Off-Road Thrill Ride" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SOkDB5N2KgI/AAAAAAAAA8Q/Q6LC_poB3EY/s72-c/pure+1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0YEQHc8cSp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-7675219162812189279</id><published>2008-09-25T02:29:00.000-07:00</published><updated>2008-12-04T04:51:41.979-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:51:41.979-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><title>Wipeout HD Pleases New And Old Fans Alike</title><summary>www.blogspot.comWipeout HD may be a rehash of other games in the series, but a bargain price and fantastic 1080p visuals should please new and old fans alike.When it launched all the way back in 1995, the original Wipeout was a poster child for the original PlayStation in the West. While games such as F-Zero had come before it, the mix of cutting-edge visuals and a licensed techno soundtrack was </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/7675219162812189279/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/09/wipeout-hd-pleases-new-and-old-fans.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/7675219162812189279?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/7675219162812189279?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/09/wipeout-hd-pleases-new-and-old-fans.html" title="Wipeout HD Pleases New And Old Fans Alike" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SNtdF4_QYvI/AAAAAAAAA7g/UGNWHgszg8I/s72-c/WipeOut+HD+5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0UMSH06eip7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-4291887813237172107</id><published>2008-09-16T12:23:00.000-07:00</published><updated>2008-12-04T04:54:49.312-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:54:49.312-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>MX vs. ATV Untamed - Car Game that Has a Lot to Keep You Busy</title><summary>www.gamespot.comWith high-profile games such as MotorStorm and Dirt already released on the PlayStation 3 and Xbox 360, the bar has been raised for recent off-road car racing games. Rainbow Studios' MX vs. ATV Untamed feels a lot like previous entries in the MX vs. ATV series and, as a result, doesn't meet that same standard of quality. Nevertheless, despite its problems, Untamed manages to be a </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/4291887813237172107/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/09/mx-vs-atv-untamed-car-game-that-has.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4291887813237172107?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4291887813237172107?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/09/mx-vs-atv-untamed-car-game-that-has.html" title="MX vs. ATV Untamed - Car Game that Has a Lot to Keep You Busy" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/SNAVvfY8uBI/AAAAAAAAA6g/3xwjg3ZIPYE/s72-c/MXvsATV.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0MDQ387cCp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-8900407920317860502</id><published>2008-09-03T11:27:00.000-07:00</published><updated>2008-12-04T04:57:52.108-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T04:57:52.108-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo DS" /><title>GRID (DS) - Keeps You Entertained For Hours</title><summary>www.gamespot.comGrid offers a great balance of arcade and simulation racing with enough extras to keep you entertained for hours.A few months after the release of the console version, Grid comes to the DS with the same mix of simulation and arcade driving that made the original so fun. Fans of the Xbox 360 and PS3 versions of GRID will notice that some features, such as rewinding time, have been </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/8900407920317860502/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/09/grid-ds-keeps-you-entertained-for-hours.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8900407920317860502?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8900407920317860502?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/09/grid-ds-keeps-you-entertained-for-hours.html" title="GRID (DS) - Keeps You Entertained For Hours" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SL-6yeKLZUI/AAAAAAAAA5U/Tjaf2Frr8gU/s72-c/grid_ds.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0AERno_eip7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-6856975940246652797</id><published>2008-08-26T04:12:00.000-07:00</published><updated>2008-12-04T05:01:47.442-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:01:47.442-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Forza Motorsport 2 - Races Just Feel Right!</title><summary>www.blogspot.comForza 2 delivers on nearly every aspect you'd want in a Forza sequel. It drives incredibly, it's wonderfully presented, and it's rich with modes and features.It's exceedingly rare when you can say that a car games is built for everybody. Considering how splintered the driving-game audience can be, with the hardcore sim-savvy fans on one side and the more casual, arcade-oriented </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/6856975940246652797/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/08/forza-motorsport-2-races-just-feel.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6856975940246652797?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6856975940246652797?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/08/forza-motorsport-2-races-just-feel.html" title="Forza Motorsport 2 - Races Just Feel Right!" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SLPq2FCIgDI/AAAAAAAAAsk/hUBjhNYPgUo/s72-c/forza2_1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D08ASHYyfSp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-141376638009292327</id><published>2008-08-13T01:37:00.000-07:00</published><updated>2008-12-04T05:04:09.895-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:04:09.895-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>RacePro: Preview</title><summary>www.gamespot.comSwedish game developer SimBin Studios is no stranger to racing simulators and is the team responsible for the popular GTR and RACE series of games. Fans of the aforementioned series will be happy to know that the team is hard at work on RacePro, a driving simulator headed exclusively to the Xbox 360 later this year. Arcade racers will want to switch off the ignition and walk away </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/141376638009292327/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/08/racepro-preview.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/141376638009292327?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/141376638009292327?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/08/racepro-preview.html" title="RacePro: Preview" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_A0Qwo721j7o/SKLHeApueAI/AAAAAAAAAp8/PvFT8rnk-8s/s72-c/racePro_1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DEYESX08eSp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-8615990241635281113</id><published>2008-07-28T02:35:00.000-07:00</published><updated>2008-12-04T05:08:28.371-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:08:28.371-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Midnight Club: Los Angeles - Preview</title><summary>www.gamespot.comRockstar San Diego returns with its long-awaited open-world racer, and we were invited to have a first play of the game.It's a summer afternoon, and as we arrive at Rockstar's London offices, we can sense the post - Grand Theaft Auto IV relief in the air. Having already released what is likely to be 2008's biggest selling game, Rockstar is in understandably high spirits. But video</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/8615990241635281113/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/midnight-club-los-angeles-preview.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8615990241635281113?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8615990241635281113?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/midnight-club-los-angeles-preview.html" title="Midnight Club: Los Angeles - Preview" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/SI2T5WD_EyI/AAAAAAAAAos/fnu9GUK0br8/s72-c/MC_1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DEQCRHc5fip7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-6965935790844480495</id><published>2008-07-21T03:22:00.000-07:00</published><updated>2008-12-04T05:12:45.926-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:12:45.926-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Project Gotham Racing 4</title><summary>www.gamespot.comProject Gotham Racing 4 plays to the series' strengths and adds new twists along the way.With 2005's Project Gotham Racing 3, Bizarre Creations ushered in a new era of racing on the Xbox 360 with a game that continued the long-standing quality of its Project Gotham series with amazing graphics and extensive online options. Here we are, two years later, and Bizarre has turned in </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/6965935790844480495/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/project-gotham-racing-4.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6965935790844480495?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6965935790844480495?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/project-gotham-racing-4.html" title="Project Gotham Racing 4" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/SIRlQ53uf4I/AAAAAAAAAnU/JpZ4cRwICUU/s72-c/Project+Gotham+Racing+4_5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DE8NRng9eyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-149068641198007849</id><published>2008-07-14T03:20:00.000-07:00</published><updated>2008-12-04T05:21:37.663-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:21:37.663-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><title>MotorStorm: Pacific Rift - Preview</title><summary>www.gamespot.comMotorStorm may have been a brand-new franchise for Sony's PlayStation 3, but developer Evolution managed to make a flat-out success of its simple formula for destruction. In another bold move, the developer has decided to ditch the dusty environment that made the first game so iconic, in favour of a brand-new tropical island setting. This time, Evolution has taken inspiration from</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/149068641198007849/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/motorstorm-pacific-rift-preview.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/149068641198007849?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/149068641198007849?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/motorstorm-pacific-rift-preview.html" title="MotorStorm: Pacific Rift - Preview" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_A0Qwo721j7o/SHspYIWNkDI/AAAAAAAAAkQ/xVi0v4XrMq4/s72-c/MPR1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DUcDQn06fip7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-6562997459661028594</id><published>2008-07-06T11:15:00.000-07:00</published><updated>2008-12-04T05:24:33.316-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:24:33.316-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Codemasters - Race Driver: GRID</title><summary>http://www.itreviews.co.uk The latest game in the evolution of the Race Driver (formerly known as TOCA) series makes some interesting tweaks to the standard racer formula. Perhaps the most novel concept is the addition of flashbacks. One minute you're roaring down the tarmac towards a hairpin, and the next you're crouched in a bush in Vietnam, sweat trickling down your eyebrows in the stifled and</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/6562997459661028594/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/codemasters-race-driver-grid.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6562997459661028594?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/6562997459661028594?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/07/codemasters-race-driver-grid.html" title="Codemasters - Race Driver: GRID" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SHEPRsn8-5I/AAAAAAAAAho/poUz4-LnWLk/s72-c/car+games+to+play+grid.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DUUFRn47eCp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-3062661180216531615</id><published>2008-06-23T02:18:00.000-07:00</published><updated>2008-12-04T05:26:57.000-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:26:57.000-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 2" /><title>Atari - GTR 2</title><summary>Last year, when we first took the original GTR out for a spin on the medium (semi-pro) difficulty setting, we could have had Miss Daisy along for the ride, happily knitting away without dropping so much as a stitch. That's because if we so much as breathed on the accelerator too heavily near a corner, we'd risk careering into a slide of mad counter-steering, hence we were forced to potter along </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/3062661180216531615/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/06/atari-gtr-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/3062661180216531615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/3062661180216531615?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/06/atari-gtr-2.html" title="Atari - GTR 2" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_A0Qwo721j7o/SF9zAIkq3vI/AAAAAAAAAgU/Do8_c3q9cHs/s72-c/gtr2_3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DUMDRHo5fCp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-544557481106618489</id><published>2008-06-20T03:20:00.000-07:00</published><updated>2008-12-04T05:31:15.424-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:31:15.424-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Sega - Full Auto - Burnout With Guns</title><summary>cursor:hand;" src="http://2.bp.blogspot.com/_A0Qwo721j7o/SFuMJN14IyI/AAAAAAAAAfE/MnIVGds5nuA/s400/full+auto+1.jpg" border="0" alt="Sega - Full Auto" id="BLOGGER_PHOTO_ID_5213915083573830434" rel="nofollow" /&gt;Full Auto as car games to play on the Xbox 360 should, in principal, work. At its core, it aims to take the wild arcade racing of Burnout and add guns to the mix. It then throws in wanton </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/544557481106618489/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/06/sega-full-auto-burnout-with-guns.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/544557481106618489?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/544557481106618489?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/06/sega-full-auto-burnout-with-guns.html" title="Sega - Full Auto - Burnout With Guns" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SFuMJN14IyI/AAAAAAAAAfE/MnIVGds5nuA/s72-c/full+auto+1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DUEMSXc6fSp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-8735153371606113513</id><published>2008-06-13T13:45:00.000-07:00</published><updated>2008-12-04T05:34:48.915-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:34:48.915-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Stuntman: Ignition</title><summary>The original Stuntman car game to play was an interesting concept that was destroyed in its execution. It was so frustrating and difficult that you had to play it in very short bursts to prevent permanent damage to your psyche. For those that never played it, you had to complete driving stunts, with zero room for error coupled with incredibly long load times between each attempt....imagine now </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/8735153371606113513/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/06/stuntman-ignition.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8735153371606113513?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8735153371606113513?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/06/stuntman-ignition.html" title="Stuntman: Ignition" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SFLoVCt47lI/AAAAAAAAAeQ/bHExWQbFe4Y/s72-c/stuntman_ignition.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DU4GRHw6eyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-2093434556550126884</id><published>2008-05-28T06:26:00.000-07:00</published><updated>2008-12-04T05:38:45.213-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:38:45.213-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><title>Speed Racer</title><summary>That the Wachowski brothers, having brought their blockbusting Matrix trilogy to a close, would turn their directorial attention to adapting a children's Japanese anime for the big screen was something of a surprise. But, while critics seem divided, it seems to have been a good decision where younger audiences are concerned, the combination of lightning-fast futuristic cars, wide-eyed drama and </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/2093434556550126884/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-speed-racer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/2093434556550126884?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/2093434556550126884?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-speed-racer.html" title="Speed Racer" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SD1fSZEVF8I/AAAAAAAAAd0/llhya-r9Ma8/s72-c/speed_racer_1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;AkUCSH86fyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-4865285636590269722</id><published>2008-05-28T05:47:00.000-07:00</published><updated>2008-12-04T05:44:29.117-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:44:29.117-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><title>Gran Turismo 5 - Prologue</title><summary>Doing things in high definition takes longer. We all know that. The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for Gran Turismo 5 - Prologue is meant to be higher than 200,000. Being pretty goes a long way, but with 71 cars and just six tracks (High Speed Ring, Daytona, Fuji Speedway, Eiger Nordwand from Gran Turismo HD Concept, Suzuka Circuit and a section of </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/4865285636590269722/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-gran-turismo-5.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4865285636590269722?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4865285636590269722?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-gran-turismo-5.html" title="Gran Turismo 5 - Prologue" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SD1XfJEVF7I/AAAAAAAAAds/CiTMBoNIzTQ/s72-c/GT5P_5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;AkIEQ3o-fSp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-8454112835486322763</id><published>2008-05-25T02:14:00.000-07:00</published><updated>2008-12-04T05:48:22.455-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:48:22.455-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PSP" /><title>FlatOut: Head On</title><summary>To expect from the FlatOut: Head On the progress is as pointless as to call rain in the desert. The developers didn’t complicate their life with a search for new ideas, and built a "new" project entirely on the basis of the second part of the game. They pained gently the number "two" in the title, replaced the music disc in player, added new cars and lowered the level of game graphics as well. As</summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/8454112835486322763/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-flatout-head-on.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8454112835486322763?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/8454112835486322763?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-flatout-head-on.html" title="FlatOut: Head On" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_A0Qwo721j7o/SDkvEZEVFtI/AAAAAAAAAb8/E4Pz9V5zsUw/s72-c/fa_main.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;AkAGRn86eip7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-3082219117483832736</id><published>2008-05-21T02:19:00.000-07:00</published><updated>2008-12-04T05:52:07.112-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:52:07.112-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>Need For Speed: Pro Street - Smoke In the Eye</title><summary>In the Need for Speed: Pro Street there are no huge, neon shining cities. There is no crazy police, appearing so ably at the peak time of arrival. There is no variety of areas; each of them has its own memorable architecture and design. There is no trail of the past tricky routes, with dozens of "secret" passages, which could save some seconds. Instead of all this, the players have proposed </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/3082219117483832736/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/need-for-speed-pro-street-smoke-in-eye.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/3082219117483832736?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/3082219117483832736?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/need-for-speed-pro-street-smoke-in-eye.html" title="Need For Speed: Pro Street - Smoke In the Eye" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SDPqj53ETeI/AAAAAAAAAYc/bqWlT3NW2tg/s72-c/nfsPS_main.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A0cDR3k5eyp7ImA9WxRbE0Q.&quot;"><id>tag:blogger.com,1999:blog-1473281805497397360.post-4701105566404031965</id><published>2008-05-13T21:40:00.000-07:00</published><updated>2008-12-04T05:57:56.723-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-04T05:57:56.723-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Play Station 3" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>DiRT</title><summary>Another car game to play we have a look at will be the DiRT. DiRT it is a mood game, blinding with first-class graphics and magnificent natural landscapes. It is beautiful, and this is its main advantage. It breathes with freshness of green forests, dry dust of desert, warm summer rain and cold English fog. The sun played on a smooth bonnet of our car, past rushing across rocks, trees, houses, </summary><link rel="replies" type="application/atom+xml" href="http://car-games-to-play.blogspot.com/feeds/4701105566404031965/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-dirt.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4701105566404031965?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1473281805497397360/posts/default/4701105566404031965?v=2" /><link rel="alternate" type="text/html" href="http://car-games-to-play.blogspot.com/2008/05/car-games-to-play-dirt.html" title="DiRT" /><author><name>And</name><uri>http://www.blogger.com/profile/03530517567026444963</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="15434144157071971254" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_A0Qwo721j7o/SCp0PJ3ETQI/AAAAAAAAAWs/Z56joInz9YY/s72-c/car_games_to_play_dirt_main.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry></feed>
