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<title>CG Cast</title>
<description>A fun new CG related Show where we talk all with different artist from around the world about whats going on in the computer graphics world</description>
<itunes:summary>Pod cast all about CG (Computer graphics) we'll talk about whats going on in the 2d and 3d world.</itunes:summary>
<link>https://www.cgcast.com</link>
<docs>https://www.cgcast.com/about</docs>
<language>en-US</language>
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<pubDate>Sat, 06 Jun 2026 16:47:50 +0000</pubDate>
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<managingEditor>editor@cgcast.com (Olivier Archer)</managingEditor>
<webMaster>tech@cgcast.com (Olivier Archer)</webMaster>
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<title>CG Cast</title>
<link>https://www.cgcast.com</link>
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<podcast:guid>07d29fe698c7a10ec38590a3965a77b0</podcast:guid>
<podcast:funding url="Giving CG Artist a Voice">Support the show!</podcast:funding>
<podcast:location geo="geo:46.519962,6.633597" osm="R113314">Lausanne, Switzerland</podcast:location>
<podcast:medium>podcast</podcast:medium>
<itunes:author>Olivier Archer</itunes:author>
<itunes:explicit>no</itunes:explicit>
<itunes:type>episodic</itunes:type>




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<itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords>
<copyright>©2005 Olivier Archer</copyright>
<itunes:subtitle>Pod cast all about CG (Computer graphics) we'll talk about whats going on in the 2d and 3d world.</itunes:subtitle><itunes:category text="Technology"><itunes:category text="Computers"/></itunes:category><itunes:owner><itunes:email>archer@cgcast.com</itunes:email><itunes:name>Olivier Archer</itunes:name></itunes:owner><item>
<title>Not dead yet!</title>
<description><![CDATA[Olivier, Dennis, and Simon dive into Adobe&#039;s Creative Suite 3 updates, new rendering tools, Microsoft&#039;s HD Photo format debate, and Spielberg&#039;s Tintin project, offering tech insights and casual chat for design and gaming fans.]]></description>
<link>https://www.cgcast.com/episode?target=35</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp035.mp3</guid>
<pubDate>Sat, 21 Apr 2007 13:00:00 +0000</pubDate>

<itunes:duration>2025</itunes:duration>
<itunes:summary>Olivier, Dennis, and Simon dive into Adobe's Creative Suite 3 updates, new rendering tools, Microsoft's HD Photo format debate, and Spielberg's Tintin project, offering tech insights and casual chat for design and gaming fans.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:season name="Retro">1</podcast:season>
<podcast:episode>35</podcast:episode>
<itunes:season>1</itunes:season>
<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=dennis-griesheimer" img="/images/participants/dennisgriesheimer.jpg" role="guest">Dennis Griesheimer</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Olivier, Dennis, and Simon dive into Adobe&amp;#039;s Creative Suite 3 updates, new rendering tools, Microsoft&amp;#039;s HD Photo format debate, and Spielberg&amp;#039;s Tintin project, offering tech insights and casual chat for design and gaming fans.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>A year in Review + Mail</title>
<description><![CDATA[We revisit 2006, discussing major software updates (3ds Max 9, Maya 8, Cinema 4D R10) and key releases like &quot;Gears of War&quot; and &quot;Pirates of the Caribbean,&quot; while sharing personal challenges, blending tech insights with heartfelt reflections.]]></description>
<link>https://www.cgcast.com/episode?target=34</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp034.mp3</guid>
<pubDate>Sat, 27 Jan 2007 13:00:00 +0000</pubDate>

<itunes:duration>4701</itunes:duration>
<itunes:summary>We revisit 2006, discussing major software updates (3ds Max 9, Maya 8, Cinema 4D R10) and key releases like "Gears of War" and "Pirates of the Caribbean," while sharing personal challenges, blending tech insights with heartfelt reflections.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<itunes:season>1</itunes:season>
<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=dennis-griesheimer" img="/images/participants/dennisgriesheimer.jpg" role="guest">Dennis Griesheimer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=richard-adenot" img="/images/participants/richardadenot.jpg" role="guest">Richard Adenot</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>We revisit 2006, discussing major software updates (3ds Max 9, Maya 8, Cinema 4D R10) and key releases like &amp;quot;Gears of War&amp;quot; and &amp;quot;Pirates of the Caribbean,&amp;quot; while sharing personal challenges, blending tech insights with heartfelt reflections.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Total Textures discs 1-6 Reviewed</title>
<description><![CDATA[Reviewing six 3D Total Texture CDs: diverse assets from general textures to human/creature details, despite interface issues, offering high-quality tools for various 3D projects.]]></description>
<link>https://www.cgcast.com/episode?target=33</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp033.mp4</guid>
<pubDate>Mon, 27 Nov 2006 13:00:00 +0000</pubDate>

<itunes:duration>862</itunes:duration>
<itunes:summary>Reviewing six 3D Total Texture CDs: diverse assets from general textures to human/creature details, despite interface issues, offering high-quality tools for various 3D projects.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Reviewing six 3D Total Texture CDs: diverse assets from general textures to human/creature details, despite interface issues, offering high-quality tools for various 3D projects.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Neil Blevins Interview</title>
<description><![CDATA[Neil Blevins discusses his CG journey, industry insights, workflow challenges, and creative blend of 2D/3D techniques and sharing diverse interests beyond CG.]]></description>
<link>https://www.cgcast.com/episode?target=32</link>
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<pubDate>Sun, 05 Nov 2006 13:00:00 +0000</pubDate>

<itunes:duration>4435</itunes:duration>
<itunes:summary>Neil Blevins discusses his CG journey, industry insights, workflow challenges, and creative blend of 2D/3D techniques and sharing diverse interests beyond CG.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:episode>32</podcast:episode>
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<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=neil-blevins" img="/images/participants/neilblevins.jpg" role="guest">Neil Blevins</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=dennis-griesheimer" img="/images/participants/dennisgriesheimer.jpg" role="guest">Dennis Griesheimer</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Neil Blevins discusses his CG journey, industry insights, workflow challenges, and creative blend of 2D/3D techniques and sharing diverse interests beyond CG.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Group chat about CG</title>
<description><![CDATA[Olivier, Simon, Dennis and Megann discuss tech updates, classic games, gaming culture, industry news, and personal projects in an engaging CGCast episode for graphics and gaming enthusiasts.]]></description>
<link>https://www.cgcast.com/episode?target=31</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp031.mp3</guid>
<pubDate>Mon, 30 Oct 2006 13:00:00 +0000</pubDate>

<itunes:duration>3244</itunes:duration>
<itunes:summary>Olivier, Simon, Dennis and Megann discuss tech updates, classic games, gaming culture, industry news, and personal projects in an engaging CGCast episode for graphics and gaming enthusiasts.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode31-3000w.jpg"/>
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<podcast:season name="Retro">1</podcast:season>
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<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=dennis-griesheimer" img="/images/participants/dennisgriesheimer.jpg" role="guest">Dennis Griesheimer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=megann-vandermolen" img="/images/participants/megannvandermolen.jpg" role="guest">Megann VanderMolen</podcast:person>
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<item>
<title>3 Ballistic Books Reviewed</title>
<description><![CDATA[Well I reviewed some more ballistic publishing books; D&#039;artist Character modeling, Painter and D&#039;artist Concept art. It was fun to do this video and I hope you enjoy!]]></description>
<link>https://www.cgcast.com/episode?target=30</link>
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<pubDate>Sun, 22 Oct 2006 13:00:00 +0000</pubDate>

<itunes:duration>951</itunes:duration>
<itunes:summary>Well I reviewed some more ballistic publishing books; D'artist Character modeling, Painter and D'artist Concept art. It was fun to do this video and I hope you enjoy!</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode30-3000w.jpg"/>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Well I reviewed some more ballistic publishing books; D&amp;#039;artist Character modeling, Painter and D&amp;#039;artist Concept art. It was fun to do this video and I hope you enjoy!</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Ailsa MacPherson Interview</title>
<description><![CDATA[We interview 17-year-old digital artist Ailsa McPherson, sharing her journey to landing her first concept art internship and navigating challenges as a young woman in a male-dominated field, providing insights into work culture and creativity.]]></description>
<link>https://www.cgcast.com/episode?target=29</link>
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<pubDate>Mon, 16 Oct 2006 13:00:00 +0000</pubDate>

<itunes:duration>2539</itunes:duration>
<itunes:summary>We interview 17-year-old digital artist Ailsa McPherson, sharing her journey to landing her first concept art internship and navigating challenges as a young woman in a male-dominated field, providing insights into work culture and creativity.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode29-3000w.jpg"/>
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<podcast:episode>29</podcast:episode>
<itunes:season>1</itunes:season>
<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=ailsa-macpherson" img="/images/participants/ailsamacpherson.jpg" role="guest">Ailsa MacPherson</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=megann-vandermolen" img="/images/participants/megannvandermolen.jpg" role="guest">Megann VanderMolen</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>We interview 17-year-old digital artist Ailsa McPherson, sharing her journey to landing her first concept art internship and navigating challenges as a young woman in a male-dominated field, providing insights into work culture and creativity.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Taking Photos for Textures</title>
<description><![CDATA[This my awkward attempt at giving you guys a idea on taking photos for textures.]]></description>
<link>https://www.cgcast.com/episode?target=28</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp028.mp4</guid>
<pubDate>Sun, 08 Oct 2006 13:00:00 +0000</pubDate>

<itunes:duration>1277</itunes:duration>
<itunes:summary>This my awkward attempt at giving you guys a idea on taking photos for textures.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode28-3000w.jpg"/>
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<podcast:episode>28</podcast:episode>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>This my awkward attempt at giving you guys a idea on taking photos for textures.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Overview of the CG Society</title>
<description><![CDATA[Explore CG Society membership benefits: vibrant portfolio, exclusive articles, enhanced forums, discounts, and streamlined animation hosting—ideal for boosting your CG portfolio and networking.]]></description>
<link>https://www.cgcast.com/episode?target=27</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp027.mp4</guid>
<pubDate>Sat, 30 Sep 2006 13:00:00 +0000</pubDate>

<itunes:duration>918</itunes:duration>
<itunes:summary>Explore CG Society membership benefits: vibrant portfolio, exclusive articles, enhanced forums, discounts, and streamlined animation hosting—ideal for boosting your CG portfolio and networking.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Explore CG Society membership benefits: vibrant portfolio, exclusive articles, enhanced forums, discounts, and streamlined animation hosting—ideal for boosting your CG portfolio and networking.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>1 Year of CG Cast!</title>
<description><![CDATA[CG Cast celebrates one year! Olivier shares journey, challenges, and future plans, offering insights into personal growth and passion for CG insights.]]></description>
<link>https://www.cgcast.com/episode?target=26</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp026.mp4</guid>
<pubDate>Tue, 26 Sep 2006 13:00:00 +0000</pubDate>

<itunes:duration>813</itunes:duration>
<itunes:summary>CG Cast celebrates one year! Olivier shares journey, challenges, and future plans, offering insights into personal growth and passion for CG insights.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode26-3000w.jpg"/>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>CG Cast celebrates one year! Olivier shares journey, challenges, and future plans, offering insights into personal growth and passion for CG insights.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>3D Palace Cris Interview</title>
<description><![CDATA[Cris Robinson shares his journey founding 3D Palace, a successful free 3D modeling tutorial site, overcoming challenges, and plans for expanding educational content beyond traditional 3D software.]]></description>
<link>https://www.cgcast.com/episode?target=25</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp025.mp3</guid>
<pubDate>Sun, 17 Sep 2006 13:00:00 +0000</pubDate>

<itunes:duration>3130</itunes:duration>
<itunes:summary>Cris Robinson shares his journey founding 3D Palace, a successful free 3D modeling tutorial site, overcoming challenges, and plans for expanding educational content beyond traditional 3D software.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode25-3000w.jpg"/>
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<podcast:person href="https://www.cgcast.com/participant?target=cris-robson" img="/images/participants/crisrobson.jpg" role="guest">Cris Robson</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=megann-vandermolen" img="/images/participants/megannvandermolen.jpg" role="guest">Megann VanderMolen</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Cris Robinson shares his journey founding 3D Palace, a successful free 3D modeling tutorial site, overcoming challenges, and plans for expanding educational content beyond traditional 3D software.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Omar Nelson Interview</title>
<description><![CDATA[Omar Nelson discusses his journey from music to 3D animation, focusing on his collaborative short film &quot;Hardwired,&quot; sharing lessons on quality, collaboration, and passion in long-term CG projects.]]></description>
<link>https://www.cgcast.com/episode?target=24</link>
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<pubDate>Mon, 24 Jul 2006 13:00:00 +0000</pubDate>

<itunes:duration>2232</itunes:duration>
<itunes:summary>Omar Nelson discusses his journey from music to 3D animation, focusing on his collaborative short film "Hardwired," sharing lessons on quality, collaboration, and passion in long-term CG projects.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<item>
<title>Bassam Kurdali Interview</title>
<description><![CDATA[Explore &quot;Elephant&#039;s Dream&quot; creation: Basam Kurdali discusses ambitious open-source filmmaking challenges, creative vision, and future plans with Blender community, inspiring aspiring animators.]]></description>
<link>https://www.cgcast.com/episode?target=23</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp023.mp3</guid>
<pubDate>Sun, 16 Jul 2006 13:00:00 +0000</pubDate>

<itunes:duration>2481</itunes:duration>
<itunes:summary>Explore "Elephant's Dream" creation: Basam Kurdali discusses ambitious open-source filmmaking challenges, creative vision, and future plans with Blender community, inspiring aspiring animators.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<itunes:season>1</itunes:season>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Explore &amp;quot;Elephant&amp;#039;s Dream&amp;quot; creation: Basam Kurdali discusses ambitious open-source filmmaking challenges, creative vision, and future plans with Blender community, inspiring aspiring animators.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>A quick update</title>
<description><![CDATA[Olivier outlines plans for new interviews, animated tutorials, and a collaborative ethereal short film project, inviting creatives for a unique learning experience on CGCast.]]></description>
<link>https://www.cgcast.com/episode?target=22</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp022.mp3</guid>
<pubDate>Sat, 08 Jul 2006 13:00:00 +0000</pubDate>

<itunes:duration>499</itunes:duration>
<itunes:summary>Olivier outlines plans for new interviews, animated tutorials, and a collaborative ethereal short film project, inviting creatives for a unique learning experience on CGCast.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<item>
<title>Making of an Indie Movie in 36 hours</title>
<description><![CDATA[A Documentary/Making off about 5 guys that entered a contest where they had 36 hours to make a movie. This includes everything; meeting up, story discussion, filming, editing and the results of the contest, watch and see if they won or not.]]></description>
<link>https://www.cgcast.com/episode?target=21</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp021.mp4</guid>
<pubDate>Wed, 24 May 2006 13:00:00 +0000</pubDate>

<itunes:duration>3252</itunes:duration>
<itunes:summary>A Documentary/Making off about 5 guys that entered a contest where they had 36 hours to make a movie. This includes everything; meeting up, story discussion, filming, editing and the results of the contest, watch and see if they won or not.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode21-3000w.jpg"/>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>A Documentary/Making off about 5 guys that entered a contest where they had 36 hours to make a movie. This includes everything; meeting up, story discussion, filming, editing and the results of the contest, watch and see if they won or not.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Peter Draper Interview</title>
<description><![CDATA[Peter Draper discusses his journey from early inspirations, sharing insights on visual effects challenges, rendering techniques, and industry trends, offering both practical tips and humorous anecdotes for CG professionals.]]></description>
<link>https://www.cgcast.com/episode?target=20</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp020.mp3</guid>
<pubDate>Sun, 09 Apr 2006 13:00:00 +0000</pubDate>

<itunes:duration>4339</itunes:duration>
<itunes:summary>Peter Draper discusses his journey from early inspirations, sharing insights on visual effects challenges, rendering techniques, and industry trends, offering both practical tips and humorous anecdotes for CG professionals.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode20-3000w.jpg"/>
<podcast:images srcset="https://www.cgcast.com/images/episodes/episode20-1500w.jpg 1500w, https://www.cgcast.com/images/episodes/episode20.jpg 600w, "/>
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<itunes:season>1</itunes:season>
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<podcast:person href="https://www.cgcast.com/participant?target=peter-draper" img="/images/participants/peterdraper.jpg" role="guest">Peter Draper</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=chris-kautz" img="/images/participants/chriskautz.jpg" role="guest">Chris Kautz</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
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<item>
<title>Chris Kautz Interview</title>
<description><![CDATA[We explore freelancing in 3D art, discussing software evolution, building trust with initial jobs, leveraging agencies, contract clarity, and balancing portfolios and collaborative projects for career success.]]></description>
<link>https://www.cgcast.com/episode?target=19</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp019.mp3</guid>
<pubDate>Sun, 02 Apr 2006 13:00:00 +0000</pubDate>

<itunes:duration>4033</itunes:duration>
<itunes:summary>We explore freelancing in 3D art, discussing software evolution, building trust with initial jobs, leveraging agencies, contract clarity, and balancing portfolios and collaborative projects for career success.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode19-3000w.jpg"/>
<podcast:images srcset="https://www.cgcast.com/images/episodes/episode19-1500w.jpg 1500w, https://www.cgcast.com/images/episodes/episode19.jpg 600w, "/>
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<podcast:person href="https://www.cgcast.com/participant?target=chris-kautz" img="/images/participants/chriskautz.jpg" role="guest">Chris Kautz</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
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<item>
<title>Roberto Ortiz Interview</title>
<description><![CDATA[Roberto Ortiz discusses blending traditional art with digital skills, highlights CG Talk&#039;s collaborative community, and shares insights on upcoming challenges aimed at enhancing storytelling across media.]]></description>
<link>https://www.cgcast.com/episode?target=18</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp018.mp3</guid>
<pubDate>Mon, 13 Mar 2006 13:00:00 +0000</pubDate>

<itunes:duration>2331</itunes:duration>
<itunes:summary>Roberto Ortiz discusses blending traditional art with digital skills, highlights CG Talk's collaborative community, and shares insights on upcoming challenges aimed at enhancing storytelling across media.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode18-3000w.jpg"/>
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<podcast:episode>18</podcast:episode>
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<item>
<title>CGTalk contest, Origami, Spore and More</title>
<description><![CDATA[Episode 17 of CGCast explores Xbox updates, CG contest submissions, tech trends like Origami tablet, 3D tracking, and procedural games, blending creativity, tech insights, and humor for artists and gamers alike.]]></description>
<link>https://www.cgcast.com/episode?target=17</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp017.mp3</guid>
<pubDate>Fri, 03 Mar 2006 13:00:00 +0000</pubDate>

<itunes:duration>2689</itunes:duration>
<itunes:summary>Episode 17 of CGCast explores Xbox updates, CG contest submissions, tech trends like Origami tablet, 3D tracking, and procedural games, blending creativity, tech insights, and humor for artists and gamers alike.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode17-3000w.jpg"/>
<podcast:images srcset="https://www.cgcast.com/images/episodes/episode17-1500w.jpg 1500w, https://www.cgcast.com/images/episodes/episode17.jpg 600w, "/>
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<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=franklyn-d`souza" img="/images/participants/franklyndsouza.jpg" role="guest">Franklyn D`souza</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Episode 17 of CGCast explores Xbox updates, CG contest submissions, tech trends like Origami tablet, 3D tracking, and procedural games, blending creativity, tech insights, and humor for artists and gamers alike.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Talking with Matt and Simon</title>
<description><![CDATA[Olivier, Simon, and Matt discuss Outsourcer.com, tech gadgets, CG critiques, and industry insights, offering practical advice for artists navigating tech challenges.]]></description>
<link>https://www.cgcast.com/episode?target=16</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp016.mp3</guid>
<pubDate>Thu, 23 Feb 2006 13:00:00 +0000</pubDate>

<itunes:duration>3171</itunes:duration>
<itunes:summary>Olivier, Simon, and Matt discuss Outsourcer.com, tech gadgets, CG critiques, and industry insights, offering practical advice for artists navigating tech challenges.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:person href="https://www.cgcast.com/participant?target=simon-roth" img="/images/participants/simonroth.jpg" role="guest">Simon Roth</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=matt-ellis" img="/images/participants/mattellis.jpg" role="guest">Matt Ellis</podcast:person>
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<item>
<title>Shraga Weiss Interview</title>
<description><![CDATA[Sharaga Wise discusses his journey from classical art in Israel to VFS, sharing insights on modeling, rigorous curriculum, and career aspirations in film and gaming, offering advice for aspiring artists.]]></description>
<link>https://www.cgcast.com/episode?target=15</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp015.mp3</guid>
<pubDate>Wed, 25 Jan 2006 13:00:00 +0000</pubDate>

<itunes:duration>1711</itunes:duration>
<itunes:summary>Sharaga Wise discusses his journey from classical art in Israel to VFS, sharing insights on modeling, rigorous curriculum, and career aspirations in film and gaming, offering advice for aspiring artists.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<item>
<title>Thomas Kofoed Interview</title>
<description><![CDATA[Explore &quot;Seed&quot; a cel-shaded MMORPG focusing on diplomacy and crafting, with Thomas Kuft discussing its unique art style, gameplay, and upcoming beta launch on CGCast.]]></description>
<link>https://www.cgcast.com/episode?target=14</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp014.mp3</guid>
<pubDate>Sun, 15 Jan 2006 13:00:00 +0000</pubDate>

<itunes:duration>2395</itunes:duration>
<itunes:summary>Explore "Seed" a cel-shaded MMORPG focusing on diplomacy and crafting, with Thomas Kuft discussing its unique art style, gameplay, and upcoming beta launch on CGCast.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode14-3000w.jpg"/>
<podcast:images srcset="https://www.cgcast.com/images/episodes/episode14-1500w.jpg 1500w, https://www.cgcast.com/images/episodes/episode14.jpg 600w, "/>
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<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=thomas-kofoed" img="/images/participants/thomaskofoed.jpg" role="guest">Thomas Kofoed</podcast:person>
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<item>
<title>Ballistic Book Reviews</title>
<description><![CDATA[Wow. The very first video cast this is a special moment so I hope you enjoy it. Anyways in this show I review some books from Ballistic Publishing including Exotique, Elemental 2, D&#039;artist: Character modeling, D&#039;artist Matte painting and just for fun Expose 1. Hope you enjoy the show even though it has quite a few odd moments.]]></description>
<link>https://www.cgcast.com/episode?target=13</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp013.mp4</guid>
<pubDate>Sat, 07 Jan 2006 13:00:00 +0000</pubDate>

<itunes:duration>1326</itunes:duration>
<itunes:summary>Wow. The very first video cast this is a special moment so I hope you enjoy it. Anyways in this show I review some books from Ballistic Publishing including Exotique, Elemental 2, D'artist: Character modeling, D'artist Matte painting and just for fun Expose 1. Hope you enjoy the show even though it has quite a few odd moments.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode13-3000w.jpg"/>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Wow. The very first video cast this is a special moment so I hope you enjoy it. Anyways in this show I review some books from Ballistic Publishing including Exotique, Elemental 2, D&amp;#039;artist: Character modeling, D&amp;#039;artist Matte painting and just for fun Expose 1. Hope you enjoy the show even though it has quite a few odd moments.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Happy Holidays!</title>
<description><![CDATA[First CGCast episode of 2006 explores industry highlights &amp; lows, including Autodesk&#039;s Alias acquisition, gaming trends, and cinematic achievements like &quot;King Kong&quot; and &quot;Advent Children.&quot; Perfect for fans reflecting on 2005 and looking ahead to 2006.]]></description>
<link>https://www.cgcast.com/episode?target=12</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp012.mp3</guid>
<pubDate>Sat, 31 Dec 2005 13:00:00 +0000</pubDate>

<itunes:duration>1959</itunes:duration>
<itunes:summary>First CGCast episode of 2006 explores industry highlights &amp; lows, including Autodesk's Alias acquisition, gaming trends, and cinematic achievements like "King Kong" and "Advent Children." Perfect for fans reflecting on 2005 and looking ahead to 2006.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:episode>12</podcast:episode>
<itunes:season>1</itunes:season>
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<podcast:person href="https://www.cgcast.com/participant?target=franklyn-d`souza" img="/images/participants/franklyndsouza.jpg" role="guest">Franklyn D`souza</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=demetrius-charles" img="/images/participants/demetriuscharles.jpg" role="guest">Demetrius Charles</podcast:person>
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<item>
<title>Bryn Morrow Interview</title>
<description><![CDATA[Bryn Morrow shares his VFS journey from traditional art to 3D modeling, emphasizing intense curriculum, traditional skills&#039; importance, collaborative environment, and shift to Maya/ZBrush, offering key insights for aspiring 3D artists.]]></description>
<link>https://www.cgcast.com/episode?target=11</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp011.mp3</guid>
<pubDate>Mon, 12 Dec 2005 13:00:00 +0000</pubDate>

<itunes:duration>1995</itunes:duration>
<itunes:summary>Bryn Morrow shares his VFS journey from traditional art to 3D modeling, emphasizing intense curriculum, traditional skills' importance, collaborative environment, and shift to Maya/ZBrush, offering key insights for aspiring 3D artists.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode11-3000w.jpg"/>
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<podcast:person href="https://www.cgcast.com/participant?target=bryn-morrow" img="/images/participants/brynmorrow.jpg" role="guest">Bryn Morrow</podcast:person>
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<item>
<title>Flowline Movies and Compositing</title>
<description><![CDATA[We explore advanced CGI tools like Flowline, analyzes &quot;Aeon Flux&quot; visuals, critiques &quot;Dungeon Siege&quot; trailer, and discusses compositing techniques for seamless CGI integration in films and software like After Effects ]]></description>
<link>https://www.cgcast.com/episode?target=10</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp010.mp3</guid>
<pubDate>Sun, 04 Dec 2005 13:00:00 +0000</pubDate>

<itunes:duration>2909</itunes:duration>
<itunes:summary>We explore advanced CGI tools like Flowline, analyzes "Aeon Flux" visuals, critiques "Dungeon Siege" trailer, and discusses compositing techniques for seamless CGI integration in films and software like After Effects </itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode10-3000w.jpg"/>
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<itunes:season>1</itunes:season>
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<podcast:person href="https://www.cgcast.com/participant?target=tyson-ibele" img="/images/participants/tysonibele.jpg" role="guest">Tyson Ibele</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=franklyn-d`souza" img="/images/participants/franklyndsouza.jpg" role="guest">Franklyn D`souza</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>We explore advanced CGI tools like Flowline, analyzes &amp;quot;Aeon Flux&amp;quot; visuals, critiques &amp;quot;Dungeon Siege&amp;quot; trailer, and discusses compositing techniques for seamless CGI integration in films and software like After Effects</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Fun With the Crew</title>
<description><![CDATA[Tyson, Mark, Aden, and Olivier dive into Harry Potter&#039;s stunning CGI, Xbox 360 gaming, classic titles like Halo and Metroid, console vs. PC gaming debates, and address viewer requests for transcripts and school advice.]]></description>
<link>https://www.cgcast.com/episode?target=09</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp009.mp3</guid>
<pubDate>Sun, 20 Nov 2005 13:00:00 +0000</pubDate>

<itunes:duration>1529</itunes:duration>
<itunes:summary>Tyson, Mark, Aden, and Olivier dive into Harry Potter's stunning CGI, Xbox 360 gaming, classic titles like Halo and Metroid, console vs. PC gaming debates, and address viewer requests for transcripts and school advice.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode09-3000w.jpg"/>
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<itunes:season>1</itunes:season>
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<podcast:person href="https://www.cgcast.com/participant?target=tyson-ibele" img="/images/participants/tysonibele.jpg" role="guest">Tyson Ibele</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=mark-pintar" img="/images/participants/markpintar.jpg" role="guest">Mark Pintar</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=aden-priest" img="/images/participants/adenpriest.jpg" role="guest">Aden Priest</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Tyson, Mark, Aden, and Olivier dive into Harry Potter&amp;#039;s stunning CGI, Xbox 360 gaming, classic titles like Halo and Metroid, console vs. PC gaming debates, and address viewer requests for transcripts and school advice.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Leonard Teo Interview</title>
<description><![CDATA[Leonard Teo explores CGTalk&#039;s growth to CG Society, unveiling plans for innovative CG Portfolio, high-quality magazine, and workshops, while tackling community challenges and sharing passion for digital art]]></description>
<link>https://www.cgcast.com/episode?target=08</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp008.mp3</guid>
<pubDate>Sun, 06 Nov 2005 13:00:00 +0000</pubDate>

<itunes:duration>1703</itunes:duration>
<itunes:summary>Leonard Teo explores CGTalk's growth to CG Society, unveiling plans for innovative CG Portfolio, high-quality magazine, and workshops, while tackling community challenges and sharing passion for digital art</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:person href="https://www.cgcast.com/participant?target=leonard-teo" img="/images/participants/leoteo.jpg" role="guest">Leonard Teo</podcast:person>
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<item>
<title>Robert Chang Interview</title>
<description><![CDATA[Olivier Archer chats with Robert &quot;Lunatic&quot; Chang on Japanese animation evolution, storytelling impacts, 3D integration, and fostering creative passion amidst commercial pressures.]]></description>
<link>https://www.cgcast.com/episode?target=07</link>
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<pubDate>Mon, 17 Oct 2005 13:00:00 +0000</pubDate>

<itunes:duration>3396</itunes:duration>
<itunes:summary>Olivier Archer chats with Robert "Lunatic" Chang on Japanese animation evolution, storytelling impacts, 3D integration, and fostering creative passion amidst commercial pressures.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode07-3000w.jpg"/>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Olivier Archer chats with Robert &amp;quot;Lunatic&amp;quot; Chang on Japanese animation evolution, storytelling impacts, 3D integration, and fostering creative passion amidst commercial pressures.</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
<item>
<title>Leigh Van Der Byl Interview</title>
<description><![CDATA[Leigh Van Der Byl discusses her journey from South Africa to working on films like The Aviator and Sin City. Leigh shares her innovative ZBrush workflow, offers industry advice, and talks about the future of CG Talk.]]></description>
<link>https://www.cgcast.com/episode?target=06</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp006.mp3</guid>
<pubDate>Sat, 08 Oct 2005 13:00:00 +0000</pubDate>

<itunes:duration>2363</itunes:duration>
<itunes:summary>Leigh Van Der Byl discusses her journey from South Africa to working on films like The Aviator and Sin City. Leigh shares her innovative ZBrush workflow, offers industry advice, and talks about the future of CG Talk.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode06-3000w.jpg"/>
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<podcast:person href="https://www.cgcast.com/participant?target=leigh-van-der-byl" img="/images/participants/leighvanderbyl.jpg" role="guest">Leigh Van Der Byl</podcast:person>
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<item>
<title>Mihai Anghelescu Interview!</title>
<description><![CDATA[Mihai (Misu), a Romanian CG artist, shares his journey, insights on modeling &amp; texturing, aversion to animation, and future plans in Canada, offering advice for aspiring artists on self-learning and perseverance.]]></description>
<link>https://www.cgcast.com/episode?target=05</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp005.mp3</guid>
<pubDate>Tue, 04 Oct 2005 13:00:00 +0000</pubDate>

<itunes:duration>1566</itunes:duration>
<itunes:summary>Mihai (Misu), a Romanian CG artist, shares his journey, insights on modeling &amp; texturing, aversion to animation, and future plans in Canada, offering advice for aspiring artists on self-learning and perseverance.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode05-3000w.jpg"/>
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<itunes:season>1</itunes:season>
<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=mihai-anghelescu" img="/images/participants/mihaianghelescu.jpg" role="guest">Mihai Anghelescu</podcast:person>
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<item>
<title>Tyson Ibele Interview!</title>
<description><![CDATA[Tyson Ibele shares his journey from 3D animation inspiration to his current role, discussing creative processes, challenges, and the importance of forums like CG Talk, on blending 2D and 3D techniques and offering career advice for aspiring animators.]]></description>
<link>https://www.cgcast.com/episode?target=04</link>
<guid isPermaLink="true">https://www.cgcast.com/episodes/CGCastEp004.mp3</guid>
<pubDate>Sat, 24 Sep 2005 13:00:00 +0000</pubDate>

<itunes:duration>2708</itunes:duration>
<itunes:summary>Tyson Ibele shares his journey from 3D animation inspiration to his current role, discussing creative processes, challenges, and the importance of forums like CG Talk, on blending 2D and 3D techniques and offering career advice for aspiring animators.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode04-3000w.jpg"/>
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<item>
<title>Final Fantasy and Reactor!</title>
<description><![CDATA[Olivier explores stunning Final Fantasy Advent Children visuals, Autodesk Max 8 updates, cloth simulation comparisons, and beginner-friendly ZBrush guides—packed with demos and practical insights for CG enthusiasts.]]></description>
<link>https://www.cgcast.com/episode?target=03</link>
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<pubDate>Sat, 24 Sep 2005 13:00:00 +0000</pubDate>

<itunes:duration>899</itunes:duration>
<itunes:summary>Olivier explores stunning Final Fantasy Advent Children visuals, Autodesk Max 8 updates, cloth simulation comparisons, and beginner-friendly ZBrush guides—packed with demos and practical insights for CG enthusiasts.</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:episode>03</podcast:episode>
<itunes:season>1</itunes:season>
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<title>Spectacular and The Future of CG</title>
<description><![CDATA[Olivier, Franklin, and Mark dive into 3D Creative Magazine launch, CGTalk Contest, and future real-time graphics on CGCast, offering insights on texture art, photorealism, and AI advancements for artists. Don&#039;t miss valuable tips and predictions]]></description>
<link>https://www.cgcast.com/episode?target=02</link>
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<pubDate>Sat, 24 Sep 2005 13:00:00 +0000</pubDate>

<itunes:duration>2399</itunes:duration>
<itunes:summary>Olivier, Franklin, and Mark dive into 3D Creative Magazine launch, CGTalk Contest, and future real-time graphics on CGCast, offering insights on texture art, photorealism, and AI advancements for artists. Don't miss valuable tips and predictions</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
<itunes:image href="https://www.cgcast.com/images/episodes/episode02-3000w.jpg"/>
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<podcast:episode>02</podcast:episode>
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<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=mark-pintar" img="/images/participants/markpintar.jpg" role="guest">Mark Pintar</podcast:person>
<podcast:person href="https://www.cgcast.com/participant?target=franklyn-d`souza" img="/images/participants/franklyndsouza.jpg" role="guest">Franklyn D`souza</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>Olivier, Franklin, and Mark dive into 3D Creative Magazine launch, CGTalk Contest, and future real-time graphics on CGCast, offering insights on texture art, photorealism, and AI advancements for artists. Don&amp;#039;t miss valuable tips and predictions</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
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<title>The First - Exploring Top CG Websites</title>
<description><![CDATA[CGcast explores top 3D websites like Evermotion, 3D Total, and CG Talk in its first episode, covering tutorials, forums, and industry news for both beginners and pros. Tune in weekly for CG insights]]></description>
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<pubDate>Sat, 24 Sep 2005 13:00:00 +0000</pubDate>

<itunes:duration>1690</itunes:duration>
<itunes:summary>CGcast explores top 3D websites like Evermotion, 3D Total, and CG Talk in its first episode, covering tutorials, forums, and industry news for both beginners and pros. Tune in weekly for CG insights</itunes:summary>
<itunes:author>archer@cgcast.com (Olivier Archer)</itunes:author>
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<podcast:person href="https://archerx.com" img="/images/participants/olivierarcher.jpg">Olivier Archer</podcast:person>
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<author>archer@cgcast.com (Olivier Archer)</author><itunes:subtitle>CGcast explores top 3D websites like Evermotion, 3D Total, and CG Talk in its first episode, covering tutorials, forums, and industry news for both beginners and pros. Tune in weekly for CG insights</itunes:subtitle><itunes:keywords>3d 2d max maya xsi lightwave cinema model render texture animate movie short olivier archer cg computer graphics interview tutorial</itunes:keywords></item>
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