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		<title>Gnomon Collection</title>
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		<pubDate>Thu, 02 Jul 2009 18:21:22 +0000</pubDate>
		<dc:creator>MrX</dc:creator>
		
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Gnomon Collection
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://i41.tinypic.com/4t2avb.jpg" alt="collection list" /></p>
<p><strong>Gnomon Collection</strong></p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/07/gnomon-collection-2-1881.html">Gnomon Collection</a> (4,685 words)</p>
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<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Gnomon Workshop - Texture Library Bundle</title>
		<link>http://feedproxy.google.com/~r/CgPersia/~3/bwsu8D6QQs0/gnomon-workshop-texture-library-bundle-1901.html</link>
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		<pubDate>Thu, 02 Jul 2009 18:03:20 +0000</pubDate>
		<dc:creator>Maxa</dc:creator>
		
		<category><![CDATA[2D]]></category>

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		<guid isPermaLink="false">http://cgpersia.com/?p=1901</guid>
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        <description><![CDATA[
Get all texture libraries at once. The bundle consists of Jeremy Engleman&#8217;s 3 new titles - many gigabytes of textures as well as training on how to use them. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size.
Every texture has a corresponding bump and [...]]]></description>
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<p>Get all texture libraries at once. The bundle consists of Jeremy Engleman&#8217;s 3 new titles - many gigabytes of textures as well as training on how to use them. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size.</p>
<p>Every texture has a corresponding bump and specular map. These have been hand manipulated to ensure a proper bump and specular response, and are not simply a grayscale version of the color map. The textures are entirely handled and stored in 24-bit TIFF format to avoid any compression artifacts normally associated with JPEG images. Also supplied are features with alpha masks that add richness and variety to any texture project.</p>
<h5>BUNDLE INCLUDES:</h5>
<h5>Bricks and Blocks - ISO size 11.7 GB | RAR size 4.23 GB</h5>
<h5>Distressed Metal - ISO size 16.1 GB | RAR size 5.44 GB</h5>
<h5>Planks and Panels - ISO size 9.31 GB | RAR size 4.08 GB</h5>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/07/gnomon-workshop-texture-library-bundle-1901.html">Gnomon Workshop - Texture Library Bundle</a> (923 words)</p>
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<p><small>© Maxa for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Digital Tutors: Soft and Rigid Bodies in Maya</title>
		<link>http://feedproxy.google.com/~r/CgPersia/~3/di-R36EeKYU/digital-tutors-soft-and-rigid-bodies-in-maya-2-1767.html</link>
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		<pubDate>Thu, 02 Jul 2009 17:55:10 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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        <description><![CDATA[
Learn the fundamentals of Soft &#38; Rigid Body Dynamics with 3 hours of interactive training. Perfect for intermediate and advanced users.
(...)Read the rest of Digital Tutors: Soft and Rigid Bodies in Maya (330 words)

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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.digitaltutors.com/dtp/maya/soft_rigid/pagebanner.jpg" alt="DT" width="575" height="172" /></p>
<p>Learn the fundamentals of Soft &amp; Rigid Body Dynamics with 3 hours of interactive training. Perfect for intermediate and advanced users.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/07/digital-tutors-soft-and-rigid-bodies-in-maya-2-1767.html">Digital Tutors: Soft and Rigid Bodies in Maya</a> (330 words)</p>
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<p><small>© Nobax for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>The Gnomon Workshop: Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones</title>
		<link>http://feedproxy.google.com/~r/CgPersia/~3/OB7cfmxonwg/the-gnomon-workshop-multi-pass-compositing-3ds-max-rendering-techniques-with-tim-jones-2-1761.html</link>
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		<pubDate>Thu, 02 Jul 2009 17:53:00 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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		<guid isPermaLink="false">http://cgpersia.com/?p=1761</guid>
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        <description><![CDATA[
n this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and [...]]]></description>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.thegnomonworkshop.com/store/img/products/dvds/TJO03/dvd_case_thumb.jpg" alt="" /></p>
<p>n this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/07/the-gnomon-workshop-multi-pass-compositing-3ds-max-rendering-techniques-with-tim-jones-2-1761.html">The Gnomon Workshop: Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones</a> (9 words)</p>
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<p><small>© Nobax for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Hollywood Camera Work | Visual Effects for Directors | ALL</title>
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		<pubDate>Tue, 23 Jun 2009 16:12:58 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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(...)Read the rest of Hollywood Camera Work &#124; Visual Effects for Directors &#124; ALL (517 words)

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<p style="text-align: left;">(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/hollywood-camera-work-visual-effects-for-directors-all-1954.html">Hollywood Camera Work | Visual Effects for Directors | ALL</a> (517 words)</p>
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		<title>Renderman V3 for Maya 2009 (32/64 bit)</title>
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		<pubDate>Sat, 20 Jun 2009 11:56:03 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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Leading digital effects houses and computer graphics specialists use Pixar’s RenderMan® because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar’s RenderMan is stable, fast, and efficient for handling complex surface appearances and images. (...)Read the rest of Renderman V3 [...]]]></description>
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<p style="text-align: left;">Leading digital effects houses and computer graphics specialists use Pixar’s RenderMan® because it is the highest quality renderer available anywhere and has been production tested through successful use in feature films for over ten years. Pixar’s RenderMan is stable, fast, and efficient for handling complex surface appearances and images. (...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/renderman-v3-for-maya-2009-3264-bit-1947.html">Renderman V3 for Maya 2009 (32/64 bit)</a> (83 words)</p>
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		<title>Luxology modo 401 build 31381 (win32/64bit)</title>
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		<pubDate>Sat, 20 Jun 2009 11:42:33 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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modo® is the modern 3D software for the PC and Mac that brings a new level of creative freedom for artists and designers. modo® offers an intuitive combination of modeling, painting and rendering tools in a fused workflow that is ideal for creating 3D content and high quality imagery for a wide variety of commercial [...]]]></description>
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<p style="text-align: left;">modo® is the modern 3D software for the PC and Mac that brings a new level of creative freedom for artists and designers. modo® offers an intuitive combination of modeling, painting and rendering tools in a fused workflow that is ideal for creating 3D content and high quality imagery for a wide variety of commercial and non-commercial applications.(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/luxology-modo-401-build-31381-win3264bit-1943.html">Luxology modo 401 build 31381 (win32/64bit)</a> (12 words)</p>
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		<title>CEBAS FINAL DOF/Flares V1.5 FOR 3DS MAX 2010 (32/64bit)</title>
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		<pubDate>Fri, 19 Jun 2009 13:38:59 +0000</pubDate>
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finalFlares, the successor of RealLensFlare II, is available now as a stand alone option for 3ds max versions 6 through 2008 and Autodesk VIZ 2005-2007. Finally, one of the best and most powerful F/X packages for 3ds max becomes available to every 3D artist for an affordable price. (...)Read the rest of CEBAS FINAL DOF/Flares [...]]]></description>
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<p style="text-align: left;"><span style="font-family: Verdana; font-size: x-small;"><span style="font-family: Verdana; font-size: x-small;"><strong>finalFlares</strong>, the successor of <strong>RealLensFlare II</strong>, is available now as a stand alone option for 3ds max versions 6 through 2008 and Autodesk VIZ 2005-2007. Finally, one of the best and most powerful F/X packages for 3ds max becomes available to every 3D artist for an affordable price. (...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/cebas-final-dofflares-v15-for-3ds-max-2010-3264bit-1925.html">CEBAS FINAL DOF/Flares V1.5 FOR 3DS MAX 2010 (32/64bit)</a> (150 words)</p>
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<p><small>© immortal900 for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Cebas Thinking Particles V3.0 SP2 for 3DS MAX2010 (32/64bit)</title>
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		<pubDate>Fri, 19 Jun 2009 13:31:16 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you&#8217;ll find [...]]]></description>
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<p style="text-align: left;">ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you&#8217;ll find many unique advantages within TP3&#8217;s rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/cebas-thinking-particles-v30-sp2-for-3ds-max2010-3264bit-1923.html">Cebas Thinking Particles V3.0 SP2 for 3DS MAX2010 (32/64bit)</a> (54 words)</p>
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<p><small>© immortal900 for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Cebas finalrender stage1 R2 sp3 for 3dsmax 2010 (32/64bit)</title>
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		<pubDate>Fri, 19 Jun 2009 12:41:06 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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cebas is proud to offer the third Service Pack for finalRender® Stage-1. This service pack is fully loaded with features and fixes. SP3 is the biggest speed and stability increase yet for finalRender® Stage-1. There are so many changes and updates, SP3 is more like a .5 release than a service pack! When you read [...]]]></description>
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<p style="text-align: left;">cebas is proud to offer the third Service Pack for finalRender® Stage-1. This service pack is fully loaded with features and fixes. SP3 is the biggest speed and stability increase yet for finalRender® Stage-1. There are so many changes and updates, SP3 is more like a .5 release than a service pack! When you read through the updates below, you&#8217;ll see that many of these are feature and functionality additions. Along with adding new feature and functionality we have worked very hard to make sure that old bugs were fixed and any new ones, squashed.(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/cebas-finalrender-stage1-r2-sp3-for-3dsmax-2010-3264bit-1921.html">Cebas finalrender stage1 R2 sp3 for 3dsmax 2010 (32/64bit)</a> (6 words)</p>
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<p><small>© immortal900 for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Cebas Pyrocluster V3.5 for 3dsmax 2010 (32/64 bit)</title>
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		<pubDate>Fri, 19 Jun 2009 12:25:11 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist&#8217;s dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips.(...)Read the rest of Cebas Pyrocluster V3.5 for 3dsmax 2010 (32/64 bit) (76 words)

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<p style="text-align: left;">pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist&#8217;s dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips.(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/06/cebas-pyrocluster-v35-for-3dsmax-2010-3264-bit-1919.html">Cebas Pyrocluster V3.5 for 3dsmax 2010 (32/64 bit)</a> (76 words)</p>
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		<title>GDC 2009 - Presentation videos</title>
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		<pubDate>Sat, 23 May 2009 16:14:20 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
		
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GDC 2009 - Presentation videos ( Autodesk : MotionBuilder,  3ds Max ,  Kynapse , Maya , Softimage, Mudbox)
Learn about the latest version of MotionBuilder,  3ds Max ,  Kynapse , Maya , Softimage, Mudbox. These demonstrations walks you through some of the most anticipated features in Autodesk apps.
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<p><strong>GDC 2009 - Presentation videos ( </strong>Autodesk : MotionBuilder<strong>, </strong> 3ds Max ,  Kynapse , Maya , Softimage, Mudbox)</p>
<p>Learn about the latest version of MotionBuilder<strong>, </strong> 3ds Max ,  Kynapse , Maya , Softimage, Mudbox. These demonstrations walks you through some of the most anticipated features in Autodesk apps.</p>
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		<title>Autodesk SketchBook Pro 2010 (32bit)</title>
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		<pubDate>Sat, 23 May 2009 10:28:48 +0000</pubDate>
		<dc:creator>Maxmal23</dc:creator>
		
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Free your creativity with Autodesk® SketchBook® Pro painting and drawing software, offering best-in-class sketching tools for professional designers and artists from all industries. Designed specifically for use with digitized pen tablets and tablet PCs, SketchBook Pro equips you with the tools you need to move easily from pen and paper to a digital environment.
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<p>Free your creativity with Autodesk® SketchBook® Pro painting and drawing software, offering best-in-class sketching tools for professional designers and artists from all industries. Designed specifically for use with digitized pen tablets and tablet PCs, SketchBook Pro equips you with the tools you need to move easily from pen and paper to a digital environment.</p>
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		<title>Renderman to the Maximum for Maya</title>
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		<pubDate>Fri, 22 May 2009 20:22:54 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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Important: Tutorial not complete
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<p>Important: Tutorial not complete<br />
This tutorial was supposed to take Renderman to the Maximum<br />
but the tutorial were never completed.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/renderman-to-the-maximum-for-maya-1668.html">Renderman to the Maximum for Maya</a> (240 words)</p>
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		<title>Turbo Training: Advanced Visual Effects 2</title>
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		<pubDate>Fri, 22 May 2009 20:22:38 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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Visual Effects guru and particle effects master Allan McKay is back with another round of stellar particle effects as part of his latest training kit: Turbo Training: Advanced Visual Effects 2.
(...)Read the rest of Turbo Training: Advanced Visual Effects 2 (783 words)

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<p>Visual Effects guru and particle effects master Allan McKay is back with another round of stellar particle effects as part of his latest training kit: Turbo Training: Advanced Visual Effects 2.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/turbo-training-advanced-visual-effects-2-1669.html">Turbo Training: Advanced Visual Effects 2</a> (783 words)</p>
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		<title>Lighting and Rendering in Maya: Lights and Shadows by Jeremy Birn</title>
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		<pubDate>Fri, 22 May 2009 20:22:12 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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Great lighting is the key to getting professional-looking output from Maya and Mental Ray. Now, for the first time, Pixar Technical Director Jeremy Birn shares his secrets, his settings, and his Maya scenes, in a Maya-specific training DVD. This new DVD features over 3 hours of tightly edited demonstrations of professional lighting and rendering techniques [...]]]></description>
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<p>Great lighting is the key to getting professional-looking output from Maya and Mental Ray. Now, for the first time, Pixar Technical Director Jeremy Birn shares his secrets, his settings, and his Maya scenes, in a Maya-specific training DVD. This new DVD features over 3 hours of tightly edited demonstrations of professional lighting and rendering techniques using</p>
<p>Maya and Mental Ray. (...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/lighting-and-rendering-in-maya-lights-and-shadows-by-jeremy-birn-1670.html">Lighting and Rendering in Maya: Lights and Shadows by Jeremy Birn</a> (180 words)</p>
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		<title>Collection of 108 Plugins for 3DS Max 2010</title>
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		<pubDate>Fri, 22 May 2009 20:21:50 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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<p>Collection of 108 Plugins for 3DS Max 2010</p>
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		<title>Noesis Interactive: Advanced Character Animation for Source Games (XSI)</title>
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		<pubDate>Fri, 22 May 2009 20:21:36 +0000</pubDate>
		<dc:creator>Moon_XSIdo</dc:creator>
		
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Advanced Character Animation with SOFTIMAGE&#124;XSI® for Half-Life®2, part of the Noesis Interactive™, MOD Your World™ training series, teaches how to &#8220;Evolve Your Character &#8221; by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life®2.
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<p>Advanced Character Animation with SOFTIMAGE|XSI® for Half-Life®2, part of the Noesis Interactive™, MOD Your World™ training series, teaches how to &#8220;Evolve Your Character &#8221; by focusing on bringing your character to life by animating or applying motion capture data to your own custom design characters within Half-Life®2.</p>
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		<title>Maya Techniques - HyperReal Creature Creation</title>
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		<pubDate>Fri, 22 May 2009 20:21:01 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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* Be introduced to modeling theories
* Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool.
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* Create an Adobe Photoshop network
(...)Read the rest of Maya Techniques - HyperReal Creature Creation (113 [...]]]></description>
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<p>* Be introduced to modeling theories<br />
* Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool.<br />
* Learn how to create custom hotkeys and marking menus<br />
* Import image planes and block out a character</p>
<p>* Create an Adobe Photoshop network<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/maya-techniques-hyperreal-creature-creation-1674.html">Maya Techniques - HyperReal Creature Creation</a> (113 words)</p>
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		<title>Lynda: Photoshop CS4 for Photographers</title>
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		<pubDate>Fri, 22 May 2009 20:20:36 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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Photoshop CS4 for Photographers is an essential course for any digital photographer who wants to master the software&#8217;s vast array of image enhancement techniques. Professional photographer and instructor Chris Orwig uses his own compelling images to demonstrate how the power of Photoshop can make photographers more passionate about their work. He covers many aspects of [...]]]></description>
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<p>Photoshop CS4 for Photographers is an essential course for any digital photographer who wants to master the software&#8217;s vast array of image enhancement techniques. Professional photographer and instructor Chris Orwig uses his own compelling images to demonstrate how the power of Photoshop can make photographers more passionate about their work. He covers many aspects of the application, such as working with RAW images, using curves and levels, making images snap, and enhancing bland photographs by converting them to black and white. Exercise files accompany this course.</p>
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		<title>SITNI SATI 3DSMAX 2010 PLUGINS (32/64bit)</title>
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		<pubDate>Tue, 19 May 2009 22:06:07 +0000</pubDate>
		<dc:creator>immortal900</dc:creator>
		
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FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
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<p><strong>FumeFX</strong> is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.<br />
It&#8217;s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/sitni-sati-3dsmax-2010-plugins-1675.html">SITNI SATI 3DSMAX 2010 PLUGINS (32/64bit)</a> (327 words)</p>
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		<title>Binary Divinity Maya MEL: Atonin 100mg</title>
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		<pubDate>Sat, 16 May 2009 05:14:04 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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This tutorial takes you in depth through maya scripting language MEL.
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			<content:encoded><![CDATA[<p><img src="http://img291.imageshack.us/img291/82/melatonin100mgforgfxsl6.jpg" alt="" /></p>
<p>This tutorial takes you in depth through maya scripting language MEL.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/binary-divinity-maya-mel-atonin-100mg-1651.html">Binary Divinity Maya MEL: Atonin 100mg</a> (10 words)</p>
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		<title>Binary Divinity Maya MEL: Atonin 200mg</title>
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		<pubDate>Sat, 16 May 2009 05:13:48 +0000</pubDate>
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This tutorial takes you in depth through maya scripting language MEL.
Supposedly to be more advanced than Melatonin 100mg.
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<p>This tutorial takes you in depth through maya scripting language MEL.<br />
Supposedly to be more advanced than Melatonin 100mg.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/binary-divinity-maya-mel-atonin-200mg-1652.html">Binary Divinity Maya MEL: Atonin 200mg</a> (10 words)</p>
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		<title>Noesis Interactive: 3D Content Creation In 3dsMax</title>
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		<pubDate>Sat, 16 May 2009 05:06:04 +0000</pubDate>
		<dc:creator>Nobax</dc:creator>
		
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3D Content Creation with Autodesk® 3dsMax®, part of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to “Build Your Character”. Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction [...]]]></description>
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<p>3D Content Creation with Autodesk® 3dsMax®, part of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to “Build Your Character”. Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/noesis-interactive-3d-content-creation-in-3dsmax-1653.html">Noesis Interactive: 3D Content Creation In 3dsMax</a> (134 words)</p>
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		<title>Esperient Creator 3.7</title>
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		<pubDate>Fri, 15 May 2009 14:10:04 +0000</pubDate>
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Creator enables rapid development of compelling interactive 3D applications and content for an enormous range of applications but with a particular focus on Architecture, Education, Interactive Training and Product Presentation &#38; Marketing. Significantly lowering the cost and time barriers associated with traditional tools for creating interactive 3D media, it is specifically designed for creative artists [...]]]></description>
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<p>Creator enables rapid development of compelling interactive 3D applications and content for an enormous range of applications but with a particular focus on Architecture, Education, Interactive Training and Product Presentation &amp; Marketing. Significantly lowering the cost and time barriers associated with traditional tools for creating interactive 3D media, it is specifically designed for creative artists and media designers. With a rapidly increasing portfolio of Smart Objects™ and Intelligent Materials™ - drag &amp; drop re-usable components that require no scripting or programming knowledge - users of Adobe Creative Suite, Autodesk 3DS Max or Maya, Google SketchUp and a host of other tools, will benefit from Creator&#8217;s workflow design.(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/esperient-creator-37-1654.html">Esperient Creator 3.7</a> (8 words)</p>
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		<pubDate>Fri, 15 May 2009 09:00:15 +0000</pubDate>
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Learn how to accurately create and render fluid effects in Maya with over 3 hours of interactive training. Ideal for new and beginning users.
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<p>Learn how to accurately create and render fluid effects in Maya with over 3 hours of interactive training. Ideal for new and beginning users.</p>
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		<pubDate>Fri, 15 May 2009 08:49:30 +0000</pubDate>
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<p>Master the task of building advanced shading networks with over 2.5 hours of interactive training. Perfect for intermediate and advanced users.</p>
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Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures.
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		<pubDate>Fri, 15 May 2009 04:41:57 +0000</pubDate>
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Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures.(...)Read the rest of Digital Tutors: Animating Creatures in Maya- Insects (323 words)

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