<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2505881536929989749</id><updated>2024-10-03T12:00:56.195-07:00</updated><category term="battlefield 3 blog"/><category term="battlefield blog"/><category term="battlefield 3"/><category term="battlefield"/><category term="bf3 blog"/><category term="bf3"/><category term="blog"/><category term="battlefield 3 funny"/><category term="battlefield 3 hack"/><category term="battlefield 3 funny video"/><category term="battlefield 3 multiplayer"/><category term="battlefield 3 release"/><category term="battlefield maps"/><category term="buy battlefield 3"/><category term="chronic gaming"/><category term="battlefield multiplayer"/><category term="bf3 news"/><category term="battlefield 3 console commands"/><category term="battlefield 3 drivers"/><category term="battlefield twitter"/><category term="origin"/><category term="24 player battlefield"/><category term="500m"/><category term="F.E.A.R. 3"/><category term="FEAR 3"/><category term="battlefield 24 player"/><category term="battlefield 3 and mass effect 3"/><category term="battlefield 3 command"/><category term="battlefield 3 forklift"/><category term="battlefield 3 forklift video"/><category term="battlefield 3 graphics command"/><category term="battlefield 3 launch trailer"/><category term="battlefield 3 torrent"/><category term="battlefield 3 video winner"/><category term="battlefield basejump"/><category term="battlefield new multiplayer video"/><category term="bf3 banned"/><category term="bf3 comrose"/><category term="bf3 console commands"/><category term="bf3 forklift"/><category term="bf3 funny"/><category term="bf3 hackers"/><category term="bf3 iran"/><category term="bf3 launch trailer"/><category term="bf3 tony video"/><category term="bf3 torrent"/><category term="call of duty"/><category term="comrose"/><category term="comrose 2"/><category term="comrose 2.0"/><category term="console 24 player"/><category term="damavand peak"/><category term="fear 3 zombies"/><category term="fear zombies"/><category term="funny battlefield"/><category term="launch trailer"/><category term="mass effect 3"/><category term="new player"/><category term="preload"/><category term="prepare for battlefield 3"/><category term="prepare for bf3"/><category term="tonythetuba video"/><category term="tonytuba video"/><category term="tutorial"/><title type='text'>Chronic Gaming - Battlefield 3 Blog</title><subtitle type='html'>Battlefield 3 Blog finding dirty secrets on DICE and helping inexperienced players raise their K/D ratio.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>58</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-6124094791738787230</id><published>2012-02-16T16:33:00.001-08:00</published><updated>2012-02-16T16:33:35.875-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 video winner"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 tony video"/><category scheme="http://www.blogger.com/atom/ns#" term="tonythetuba video"/><category scheme="http://www.blogger.com/atom/ns#" term="tonytuba video"/><title type='text'>Meet Video Community Challenge winner TonyTheTuba!</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;em&gt;If you saw his amazing video, you know why we picked Malcolm Kelly, aka TonyTheTuba, as one of the three winners in the&amp;nbsp;&lt;a href=&quot;http://www.battlefield.com/battlefield3/1/only-in-battlefield3&quot; style=&quot;color: #2d8dbf; outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;“Only in Battlefield 3” Video Community Challenge&lt;/a&gt;. We hooked up with him to learn the secrets behind his work, and to get a glimpse of what’s next from this talented video editor.&lt;/em&gt;&lt;/div&gt;
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&lt;span class=&quot;youtube&quot;&gt;&lt;object height=&quot;385&quot; width=&quot;640&quot;&gt;&lt;embed wmode=&quot;opaque&quot; src=&quot;http://www.youtube.com/v/4hQPBRQ_-RE?wmode=transparent&amp;amp;fs=1&amp;amp;hl=en&amp;amp;&amp;amp;modestbranding=1&amp;amp;loop=0&amp;amp;showsearch=0&amp;amp;rel=0&amp;amp;theme=dark&amp;amp;hd=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;640&quot; height=&quot;385&quot;&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/6124094791738787230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2012/02/meet-video-community-challenge-winner.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6124094791738787230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6124094791738787230'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2012/02/meet-video-community-challenge-winner.html' title='Meet Video Community Challenge winner TonyTheTuba!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-8996031973028787361</id><published>2012-02-16T16:27:00.000-08:00</published><updated>2012-02-16T16:27:50.971-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 and mass effect 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 hack"/><category scheme="http://www.blogger.com/atom/ns#" term="mass effect 3"/><title type='text'>Battlefield 3 players get head start in the Mass Effect 3 multiplayer demo.</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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We’re happy to announce details regarding access to the Mass Effect 3 multiplayer demo for players who have activated their online pass for Battlefield 3. PlayStation 3, Xbox 360, and PC players who have activated their Battefield 3 online pass (PC players who have played online do not need an online pass) will have&amp;nbsp;&lt;strong&gt;early&amp;nbsp;access to the multiplayer portion of the Mass Effect 3 demo starting February 14th&lt;/strong&gt;&amp;nbsp;(normal access will begin on the 17th).&lt;/div&gt;
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Be sure that you use the same EA.com log-in that you used to activate your Battlefield 3 online pass or that you use when signing into your Origin account when you sign into the Mass Effect 3 demo. And, if&amp;nbsp;you want to be extra certain that you’ve got your access squared away, be sure that you’ve signed on to the Battlefield 3 multiplayer servers and have played a multiplayer match.&lt;/div&gt;
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We know that you’ll be using the skills you’ve picked up on the Battlefield to kick some serious co-op butt. You can download the demo when it goes live on February 14th from the PlayStation Network Store, Xbox Live, and Origin. Make us proud out there!&lt;/div&gt;
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Mass Effect 3 Demo&amp;nbsp;(PC) -&amp;nbsp;Download Link -&amp;nbsp;&lt;a href=&quot;http://store.origin.com/store/ea/en_US/html/pbPage.me3#&quot;&gt;http://store.origin.com/store/ea/en_US/html/pbPage.me3&lt;/a&gt;&lt;/div&gt;
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Mass Effect 3 Main Website -&amp;nbsp;&lt;a href=&quot;http://store.origin.com/store/ea/en_US/html/pbPage.me3&quot; style=&quot;background-color: transparent; text-align: left;&quot;&gt;http://store.origin.com/store/ea/en_US/html/pbPage.me3&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/8996031973028787361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2012/02/battlefield-3-players-get-head-start-in.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8996031973028787361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8996031973028787361'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2012/02/battlefield-3-players-get-head-start-in.html' title='Battlefield 3 players get head start in the Mass Effect 3 multiplayer demo.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-3806466038924409512</id><published>2012-02-10T10:29:00.000-08:00</published><updated>2012-02-10T10:30:21.647-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 hack"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 hackers"/><title type='text'>Battlefield 3 Hackers Out Of Control.</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
DICE AND EA have sent out a survey today asking players why they have quit Battlefield 3 because SOOOOO many people are fed up with hackers. The problem is out of control. I admin =rTr= servers and we are constantly banning hackers. Not to mention everyone is sick of the updates that just break the game even more. The constant disconnects.&lt;br /&gt;
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&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;background-color: black; color: #222222; font-family: arial, sans-serif; font-size: 13px; width: 650px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot; valign=&quot;top&quot; width=&quot;650&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width: 650px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot; valign=&quot;top&quot; width=&quot;638&quot;&gt;&lt;span style=&quot;color: #ff8001; font-family: Arial, Verdana, Helvetica, sans-serif; font-size: x-small;&quot;&gt;Tell us why we haven&#39;t seen you on the battlefield.&amp;nbsp;&lt;a href=&quot;http://em.ea.com/a/hBPNKH5B7uauvB8f2x4Nw7KSk7O/pwsbfd3t01?d_tracking=WHT&amp;amp;NUCLEUS_ID=2368177386&quot; style=&quot;color: #ff8001;&quot; target=&quot;_blank&quot;&gt;Take the&amp;nbsp;survey&lt;/a&gt;.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;color: #222222; font-family: arial, sans-serif; font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/3806466038924409512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2012/02/battlefield-3-hackers-out-of-control.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/3806466038924409512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/3806466038924409512'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2012/02/battlefield-3-hackers-out-of-control.html' title='Battlefield 3 Hackers Out Of Control.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-5630578698743835182</id><published>2011-12-12T10:43:00.001-08:00</published><updated>2011-12-12T10:44:02.955-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Big Changes Coming To Battlefield 3.</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: georgia, &#39;times new roman&#39;, serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;These are just maybe&#39;s at the moment and are subject to change.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style=&quot;background-color: white; font-family: georgia, &#39;times new roman&#39;, serif; font-size: 16px; line-height: 20px; margin-bottom: 10px; margin-left: 50px; margin-right: 20px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly increased the AEK971 recoil.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly increased the ASVAL recoil.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Added Extended Mags to the ASVAL.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly increased the recoil on the M249.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Reduced the recoil of the SKS rifle.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the damage of the G3, M60, and M240 at close range.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Claymores now also persist through death, the player can have 2 claymores planted.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;9x39mm rounds no longer benefit from the Sniper headshot bonus.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the damage of the 9x39mm rounds.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the damage of the .357 and .44 magnum rounds at max range.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Tweaked IRNV to be more consistent across all levels.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed a rendering issue with IRNV view when taking damage.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;The spread for Flechette rounds has been reduced slightly on all shotguns.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly reduced the locking time of all weapons vs Laser Designated targets.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the locking distance for Jets when locking on laser designated targets.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly reduced the repair speed of the repair tool.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the damage the MBT’s primary weapon does to other main battle tanks.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;AA Missiles should no longer kill the pilot instead of the vehicle.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Reduced the damage AA missiles do to jets.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly reduced the damage of Jet cannons.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased RPG and SMAW damage against aircraft.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Guided Rockets will now only track ground targets, as originally intended.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Reduced the direct damage done by helicopter gunners vs armor.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Helicopter guns should now suppress correctly.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Improved the accuracy of the Mi28 gun to match the AH1 gun.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the direct hit damage of the APFSDS rounds for the IFVs.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Miniguns and Helicopter Gunners now more quickly destroy parked cars.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the power of explosions from cars and other explosive static objects.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Adjusted the F35′s Center of Mass and Lift Engine for more stable, level flight.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Updated the F35 weapon systems to be consistent with the other air craft.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;You can now spot with the EODbot.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Spawn protection will no longer be canceled by the player looking around.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Slightly increased the speed at which a player can shoot again after sprinting.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Fixed some situations that would unintentionally make a player unrevivable.&lt;/li&gt;
&lt;li style=&quot;padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;&quot;&gt;Reduced the black screen fade in time on spawn.&lt;/li&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/5630578698743835182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/big-changes-coming-to-battlefield-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/5630578698743835182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/5630578698743835182'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/big-changes-coming-to-battlefield-3.html' title='Big Changes Coming To Battlefield 3.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-3116213083892110237</id><published>2011-12-12T10:41:00.001-08:00</published><updated>2011-12-12T10:44:50.923-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><title type='text'>Battlefield 3 Assignments.</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;&lt;br /&gt;The Back To Karkand DLC brings something new to Battlefield 3 (in addition to new maps, weapons etc.): Assignments, which is a new way of unlocking the new weapons found in &lt;a href=&quot;http://bf3blog.com/battlefield-3-back-to-karkand/&quot;&gt;Back To Karkand&lt;/a&gt;. Here’s the full list of &lt;a href=&quot;http://bf3blog.com/battlefield-3-assignments/&quot;&gt;Battlefield 3 Assignments&lt;/a&gt; that you need to complete in order to unlock all ten Back to Karkand weapons:&lt;div&gt;
&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-famas/&quot;&gt;FAMAS&lt;/a&gt; (“Best Friend Forever” assignment) &lt;br /&gt;10 heals &lt;br /&gt;10 revives&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-l85a2/&quot;&gt;L85A2&lt;/a&gt; (“Professional Russian”) &lt;br /&gt;100 kills with assault rifles &lt;br /&gt;20 kills with grenade launcher &lt;br /&gt;Win 5 rounds of Squad Deathmatch&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-mp5/&quot;&gt;MP5 / HK53&lt;/a&gt; (“Fixing it”) &lt;br /&gt;10 repairs &lt;br /&gt;1 kill with repair torch&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-qbb-95-type-95/&quot;&gt;QBZ-95B&lt;/a&gt; (“It Goes Boom”) &lt;br /&gt;50 anti-tank rocket kills &lt;br /&gt;5 conquest round wins &lt;br /&gt;Destroy 1 enemy vehicle with repair torch&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-qbb-95-type-95/&quot;&gt;QBB-95&lt;/a&gt; (“Let It Rain”) &lt;br /&gt;20 kills with light machine guns &lt;br /&gt;2 mortar kills&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-qbu-88-type-88/&quot;&gt;QBU-88&lt;/a&gt; (“Specops”) &lt;br /&gt;20 sniper rifle kills &lt;br /&gt;5 laser designator assists&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-mg36/&quot;&gt;MG36&lt;/a&gt; (“Keep Your Head Down”) &lt;br /&gt;100 kills with light machine guns &lt;br /&gt;50 suppression kill assists &lt;br /&gt;50 ammo resupplies&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-l96/&quot;&gt;L96&lt;/a&gt; (“Creeping Death”) &lt;br /&gt;50 headshots &lt;br /&gt;50 spot assists &lt;br /&gt;5 knife kills&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-pp-19/&quot;&gt;PP-19&lt;/a&gt; (“Familiar Territory”) &lt;br /&gt;Capture 10 flags &lt;br /&gt;Arm 10 MCOM stations &lt;br /&gt;Play 2 hours on Strike At Karkand&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt; &lt;a href=&quot;http://bf3blog.com/battlefield-3-jackhammer/&quot;&gt;Jackhammer / MK3A3&lt;/a&gt; (“Scarred Veteran”) &lt;br /&gt;10 kills with PP-19 &lt;br /&gt;10 kills with BTR-90 &lt;br /&gt;5 kills with DPV jeep &lt;br /&gt;Play 2 hours on Gulf of Oman &lt;br /&gt;Play 2 hours on Sharqi Peninsula&lt;ul style=&quot;background-color: white; font-family: georgia, &#39;times new roman&#39;, serif; font-size: 16px; line-height: 20px; margin-bottom: 10px; margin-left: 50px; margin-right: 20px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/3116213083892110237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/battlefield-3-assignments.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/3116213083892110237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/3116213083892110237'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/battlefield-3-assignments.html' title='Battlefield 3 Assignments.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-4778524698621978767</id><published>2011-12-09T21:04:00.001-08:00</published><updated>2011-12-09T21:08:19.113-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 forklift"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 forklift video"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 forklift"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Battlefield 3 Back to Karkand Gameplay - Drivable Forklift Video</title><content type='html'>&lt;br /&gt;
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This is it! Back to Karkand is now out on PlayStation 3 in Europe, with North America and Asia to follow shortly. We hope you enjoy our new gameplay trailer entirely based on PlayStation 3 footage.&lt;br /&gt;
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If you have followed the &lt;a href=&quot;http://blogs.battlefield.ea.com/tags/Back+to+Karkand/default.aspx&quot;&gt;&quot;Going Back to Karkand&quot; blog series&lt;/a&gt;, you know by now that it contains four legendary Battlefield 2 maps reimagined in the Frostbite 2 engine. And you know about &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/28/going-back-to-karkand-6-gulf-of-oman-gameplay-combat-vehicles-revealed.aspx&quot;&gt;the vehicles&lt;/a&gt;, and that we have ten classic weapons brought in from Battlefield 2. These are a variety of shotguns, sniper rifles, and machine guns that were particularly popular in Battlefield 2.&lt;br /&gt;
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What you probably didn&#39;t know is that Back to Karkand works seamlessly in conjunction with the base game. This means that you can bring these ten new weapons back to the base game. They essentially get added to your existing arsenal rather than being an either/or choice. Also, servers will have the ability to run map rotations with any mix of base game plus Back to Karkand maps. Further, the &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/18/Strike-at-Karkand-Gameplay.aspx&quot;&gt;new layer of persistence with Assignments&lt;/a&gt; does not replace what is in the base game – it works in parallel with it. Since you will be able to join mixed map rotations, we will alert you if you don’t own Back to Karkand and try to join a server where one or more maps require Back to Karkand.&lt;br /&gt;
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You will be notified in-game via a pop-up window once Back to Karkand is live, and you can buy it in the in-game store and the PlayStation Store. PlayStation 3 players will be able to start playing today, while PC and Xbox 360 formats will follow on December 13th.&lt;br /&gt;
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To start playing on the Back to Karkand maps, make sure you For a guide on how to buy, download and get started in Back to Karkand, &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/12/06/how-to-go-back-to-karkand-on-ps3.aspx&quot;&gt;head to this simple step by step guide&lt;/a&gt;.&lt;br /&gt;
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PLEASE NOTE: At the moment, we are experiencing issues with the server browser. Please use the Quick Match filter settings to pick the Back to Karkand map and mode you want to play. Going through the server browser right now will match you up with base game maps only. We are hard at work isolating and fixing this issue and will have an ETA on this later. Stay tuned for more information. In the meantime, using Quick Match will let you select and play on any map, from the base game or Back to Karkand.&lt;br /&gt;
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Back to Karkand PlayStation 3 release timings&lt;br /&gt;
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Europe, Australia &amp;amp; New Zealand: Out now!&lt;br /&gt;
North America: December 6th, between 2PM and 6PM PST&lt;br /&gt;
Japan/Asia: December 7th, around 3PM JST&lt;br /&gt;
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Did you miss the earlier stories in this blog series?&lt;br /&gt;
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#6: &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/28/going-back-to-karkand-6-gulf-of-oman-gameplay-combat-vehicles-revealed.aspx&quot;&gt;Gulf of Oman gameplay, combat vehicles revealed&lt;/a&gt;&lt;br /&gt;
#5: &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/18/Strike-at-Karkand-Gameplay.aspx&quot;&gt;Gameplay from Strike at Karkand, Assignments explained&lt;/a&gt;&lt;br /&gt;
#4: &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/11/The-vision-behind-BF3-Back-to-Karkand.aspx&quot;&gt;The design idea behind the themed expansion pack&lt;/a&gt;&lt;br /&gt;
#3: &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/25/BF3-Back-to-Karkand-3.aspx&quot;&gt;Introducing Gulf of Oman and Sharqi Peninsula&lt;/a&gt;&lt;br /&gt;
#2: &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/18/B2K-2.aspx&quot;&gt;“Wake Island has a special place in my heart”&lt;/a&gt;&lt;br /&gt;
#1: &lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/10/Back-to-Karkand.aspx&quot;&gt;Your chance to relive the greatest Battlefield maps ever&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/4778524698621978767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/going-back-to-karkand-7-out-now-on-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/4778524698621978767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/4778524698621978767'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/going-back-to-karkand-7-out-now-on-ps3.html' title='Battlefield 3 Back to Karkand Gameplay - Drivable Forklift Video'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-301701764539532945</id><published>2011-12-09T21:02:00.001-08:00</published><updated>2011-12-09T21:03:21.599-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Get your Back to Karkand reviews here!</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;http://www.battlefield.com/battlefield3/1/back-to-karkand&quot;&gt;Battlefield 3: Back to Karkand&lt;/a&gt; has been out for a few days on PlayStation 3 and reviews and impressions are popping up everywhere. Check out these stories and keep your eyes peeled for more in the days to come, as Back to Karkand is set for a December 13 release on both Xbox 360 and PC.&lt;br /&gt;
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BACK TO KARKAND PS3 REVIEWS:&lt;br /&gt;
IGN: &lt;a href=&quot;http://ps3.ign.com/articles/121/1214339p1.html&quot;&gt;&quot;Back to Karkand Revitalizes Familiar Roads&quot;&lt;/a&gt;&lt;br /&gt;
Kotaku: &lt;a href=&quot;http://kotaku.com/5865610/should-you-buy-battlefield-3s-back-to-karkand-yes&quot;&gt;&quot;Should You Buy Battlefield 3’s Back to Karkand? Yes.&quot;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.nowgamer.com/ps3/ps3-reviews/1160222/battlefield_3_back_to_karkand_dlc_map_pack_review.html&quot;&gt;Now Gamer review&lt;/a&gt;: 9/10&lt;br /&gt;
&lt;a href=&quot;http://www.gamingtruth.com/2011/12/08/battlefield-3-back-to-karkand-review/%20&quot;&gt;Gamingtruth review&lt;/a&gt;: 9.75/10</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/301701764539532945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/get-your-back-to-karkand-reviews-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/301701764539532945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/301701764539532945'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/get-your-back-to-karkand-reviews-here.html' title='Get your Back to Karkand reviews here!'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-4054275436348604390</id><published>2011-12-08T12:51:00.001-08:00</published><updated>2011-12-09T12:29:05.921-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 comrose"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="comrose"/><category scheme="http://www.blogger.com/atom/ns#" term="comrose 2"/><category scheme="http://www.blogger.com/atom/ns#" term="comrose 2.0"/><title type='text'>Crappy Commo Rose System Upgraded To 2.0 But Still Useless.</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX4LbfAYQHFLqqO4zHpphmOLgQ-wwOaxyRgP2Zmb_L4C3xWiZOQSyRRwnb4LyLPZ_wtscQZcBJYoP6Oqg5HNWFYZTT3hWWeAGKH1JbMQyXcA95ap7T38AAVa2xpccvlGi1W_jcsqSthko/s1600/commo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX4LbfAYQHFLqqO4zHpphmOLgQ-wwOaxyRgP2Zmb_L4C3xWiZOQSyRRwnb4LyLPZ_wtscQZcBJYoP6Oqg5HNWFYZTT3hWWeAGKH1JbMQyXcA95ap7T38AAVa2xpccvlGi1W_jcsqSthko/s400/commo.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Commo Rose Crap System&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style=&quot;background-color: white; font-family: georgia, &#39;times new roman&#39;, serif; font-size: 16px; line-height: 23px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;background-color: white; font-family: georgia, &#39;times new roman&#39;, serif; font-size: 16px; line-height: 23px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;&quot;&gt;
Seriously, who is ever going to use this crap. Professional gamers and hardcore gamers use TeamSpeak, Ventrilo, or some other form of chat system. Instead of wasting effort and resources on some stupid command system you should focus on creating a voice chat in-game that doesn&#39;t suck up bandwidth and is easy to use. Scratch the stupid Comrose 2.0 and just make it if you point your crosshair on a friendly it requests whatever you currently need at the time based on your health or ammo values at the time of request. Fuckin simple idea that makes sense and is easy to use. See how easily I did that DICE?&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;Commo Rose was a much requested feature for Battlefield 3, but the version that managed to ship with the game is awkward and practically useless, as it’s missing key commands — the two most needed commands (“Need ammo”, “need medic”) are not there. Now according to DICE sound producer Tomas Danko, DICE have updated Commo Rose quite a lot, so much in fact, that they’re referring to it as “Commo Rose 2.0″.&lt;/i&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;Danko recently&amp;nbsp;&lt;a href=&quot;https://twitter.com/#!/TomasDanko/status/144366404441866241&quot; style=&quot;border-bottom-color: rgb(223, 0, 0); border-bottom-style: solid; border-bottom-width: 2px; color: black; text-decoration: none;&quot;&gt;Tweeted&lt;/a&gt;:&lt;/i&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;i&gt;“We have patched and updated comrose big time, it will be distributed shortly. It’s so updated we refer to it as comrose 2.0. Soon in a patch near you.”&lt;/i&gt;&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;Danko also confirmed that players will be able to request ammo and medic help with the 2.0 system. Commo Rose a communications interface used by holding down the “Q” button, where after a menu pops up where players can issue commands, request stuff, etc. No word on when the next patch will be released.&lt;/i&gt;&lt;/blockquote&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/4054275436348604390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/useless-commo-rose-system-upgraded-but.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/4054275436348604390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/4054275436348604390'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/useless-commo-rose-system-upgraded-but.html' title='Crappy Commo Rose System Upgraded To 2.0 But Still Useless.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX4LbfAYQHFLqqO4zHpphmOLgQ-wwOaxyRgP2Zmb_L4C3xWiZOQSyRRwnb4LyLPZ_wtscQZcBJYoP6Oqg5HNWFYZTT3hWWeAGKH1JbMQyXcA95ap7T38AAVa2xpccvlGi1W_jcsqSthko/s72-c/commo.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-6956066194384967834</id><published>2011-12-08T12:45:00.001-08:00</published><updated>2011-12-08T12:47:06.099-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 console commands"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 drivers"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny video"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 banned"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 iran"/><title type='text'>Battlefield 3 Banned In Iran!</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Iran is mad we virtually kicked their ass.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/44399775@N06/6425074367/sizes/o/in/photostream/&quot;&gt;&lt;img src=&quot;http://farm7.staticflickr.com/6036/6425074367_90984806ac.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;According to a an article in the Lebanese &lt;a href=&quot;http://www.dailystar.com.lb/News/Middle-East/2011/Nov-28/155404-iran-bans-us-video-game-showing-tehran-invasion.ashx#axzz1f0gy3qav&quot;&gt;Daily Star&lt;/a&gt;, Electronic Arts’ military-based first-person-shooter,Battlefield 3, has been banned in the country of Iran because of its scenes depicting intense battles in the Iranian city of Tehran.&lt;br /&gt;&lt;br /&gt;Interesting, though, is the fact that EA never made any plans to have the game sold in Iran anyway, meaning that all Iranian sales of Battlefield 3 were already illegal before this official ban.&lt;br /&gt;&lt;br /&gt;The article notes that the government had received more than 5,000 signatures from “Iranian youths” via an online petition.&lt;br /&gt;&lt;br /&gt;“We understand that the story of a videogame is hypothetical … [but] we believe the game is purposely released at a time when the US is pushing the international community into fearing Iran,” read a statement from the government.&lt;br /&gt;&lt;br /&gt;Of course, since EA isn’t selling Battlefield 3 in Iran, they’re just fine with the ban, even releasing a statement on the subject reported by Industry Gamers: “In that Battlefield 3 is not available for purchase in Iran, we can only hope the ban will help prevent pirated copies reaching consumers there.”&lt;br /&gt;&lt;br /&gt;EA and bans are best friends.&lt;br /&gt;&lt;br /&gt;To my understanding, there’s been a long history of popular western items being banned in Iran, as depicted in Marjane Satrapi’s excellent graphic novel, Persepolis. The way Satrapi illustrates it through her own experiences in the 1980s, these bans were measures taken by an oppressive regime.&lt;br /&gt;&lt;br /&gt;All of this leads me to wonder just one thing, though: I wonder what the Iranian policy is on using the term “e-peen”?&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/6956066194384967834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/battlefield-3-banned-in-iran.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6956066194384967834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6956066194384967834'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/12/battlefield-3-banned-in-iran.html' title='Battlefield 3 Banned In Iran!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-6918135185323409302</id><published>2011-11-02T12:05:00.000-07:00</published><updated>2011-12-09T12:29:37.099-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Battlefield 3 Conquest Tips and Tricks.</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Long
time Battlefield players will remember fondly the days when the only game mode
worth playing was Conquest. In&amp;nbsp;&lt;a coords=&quot;0&quot; href=&quot;http://www.g4tv.com/games/xbox-360/48696/battlefield-3/&quot; style=&quot;border-bottom-color: initial; text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield
3&lt;/em&gt;&lt;/a&gt;, it can be a frustrating experience for inexperienced
players. So to help, we&#39;ve put together a handy little guide for those of you
who might not be super-experienced in BF3 Conquest Mode.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;Battlefield 3&quot; src=&quot;http://cache.g4tv.com/ImageDb3/275341_S/Battlefield-3.jpg&quot; /&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br style=&quot;text-shadow: rgba(0, 0, 0, 0.00390625) 0px 0px 1px;&quot; /&gt;
&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Tips for Battlefield Noobs&lt;/strong&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l14 level1 lfo1; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;First and foremost, odds are if you&#39;re new to&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield&lt;/em&gt;,
you probably came over from&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Call of Duty&lt;/em&gt;. The two games play very
differently online, the first thing you should make sure to note is that you
are much more susceptible to bullets in&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield&lt;/em&gt;. Whether you see this as a
more &quot;realistic&quot; experience or not is your call, but just be aware
that you die a lot quicker in&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield&lt;/em&gt;&amp;nbsp;3.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l12 level1 lfo2; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Next you should be prepared to spend the first
few BF3 matches getting used to the classes and maps. While the classes don&#39;t
offer the same degree of customization as&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Call of Duty&lt;/em&gt;, you most certainly can
switch out your primary and secondary, but a lot of the weapons play similarly.
Just like most other shooters in this genre, weapon attachments are unlocked by
using the weapons -- so when you find a gun you like, keep using it to make it
even better for you.&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=2505881536929989749&quot; name=&quot;readmore&quot; style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=2505881536929989749&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l6 level1 lfo3; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;The big attraction with classes are the gadgets
that are specific to each class. Assault classes also act as medics, engineers
take down and repair vehicles, support provides ammo drops, and the recon class
acts as a spotter. Once you&#39;ve found a class you enjoy playing, Make sure you
actually play that role. You&#39;re instincts might be to shoot everyone, but take
some time to heal your team, repair vehicles, spot troops and drop ammo. It&#39;ll
make you a more efficient&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield 3&lt;/em&gt;&amp;nbsp;teammate, especially
early on, if you aren&#39;t getting a ton of kills.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l23 level1 lfo4; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Which brings me to my last point for new&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield&lt;/em&gt;&amp;nbsp;players:&amp;nbsp;Start
playing in Team Deathmatch. While the focus is on kills instead of objectives,
it gives you a better opportunity to get familiar with how&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield
3&amp;nbsp;&lt;/em&gt;plays, while also letting you get some points to rank up.
Once you feel comfortable, switch to the more team play oriented modes.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;Battlefield 3&quot; src=&quot;http://cache.g4tv.com/ImageDb3/287036_S/Battlefield-3.jpg&quot; /&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br style=&quot;text-shadow: rgba(0, 0, 0, 0.00390625) 0px 0px 1px;&quot; /&gt;
&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Tips for Battlefield 3 Conquest Noobs&lt;/strong&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l8 level1 lfo5; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;If you&#39;ve spent a lot of time in&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Bad
Company&lt;/em&gt;&#39;s Rush Mode, Conquest might be a little alien to you, and
that&#39;s fine. It does play a lot different in some regards than Rush, but a lot
of the core mechanics work in both modes.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l7 level1 lfo6; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;First, and most important, Communicate with your
team! Conquest is all about capturing points, and the easiest way to take a
point from the enemy is to coordinate with your team. Even if you only
communicate with your squad, that can sometimes be the difference between
taking the point and getting wiped out.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l4 level1 lfo7; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Secondly, know the number of points on the map
you&#39;re playing. Just like way back in&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield 1942&lt;/em&gt;, capturing over half of
the points will cause your enemy to slowly lose tickets, making your victory
much easier. On a map with only three points, expect to fight the most over the
middle flag, but the larger maps sometimes have four or five points -
coordination is key to capping enough to bleed the opponent dry.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Tips for Battlefield 3
Lone-Wolves&lt;/span&gt;&lt;/strong&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l19 level1 lfo8; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Conquest for players who prefer to go it alone
might prove to be difficult, depending on the map. Some Battlefield 3 maps,
like &lt;st1:street w:st=&quot;on&quot;&gt;&lt;st1:address w:st=&quot;on&quot;&gt;Tehran Highway&lt;/st1:address&gt;&lt;/st1:street&gt;,
give solo snipers a number of good places to provide solid overwatch and cover.
Others, like Seine Crossing, are too fluid to really allow for setting up a
sniper nest. Playing a different class like the assault or engineer class on &lt;st1:place w:st=&quot;on&quot;&gt;Seine&lt;/st1:place&gt; gives solo players more options for points, both
through kills and through team help. Ultimately though, you&#39;ll get more out of
Conquest if you join a squad and work together.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Tips for Battlefield 3 Squads&lt;/span&gt;&lt;/strong&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l10 level1 lfo9; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Unless the situation really calls for it, try to
maintain a balanced squad. Most BF3 maps have a way for each class to operate
in concert with each other, but there are points where you might need two
engineers or medics. That&#39;s when you should switch up the make-up of your
group.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l21 level1 lfo10; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Make sure your squad sticks together as much as
possible - getting spread out limits the effectiveness of the medic/support
classes. The only real exception is the recon - with their sniper rifles and
ammo specialization, they can make due on their own for the most part.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l22 level1 lfo11; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Communication with your squad is paramount in
Battlefield 3 - call out targets, especially vehicles. A squad of three or four
should be able to take a point with relative ease if they work together. When
your squad is defending a point, make sure to keep in contact, and cover each
others&#39; backs. A good squad can hold a point from most assaults, save for all
out attacks.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l2 level1 lfo12; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Follow these BF3 tips and you&#39;ll earn that Ace
Squad Ribbon, no sweat.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Battlefield 3 Vehicle Tips&lt;/span&gt;&lt;/strong&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;Battlefield 3 PC Beta Testers Can Jump Into Caspian Border Map Today&quot; src=&quot;http://cache.g4tv.com/ImageDb3/284721_S/Battlefield-3-PC-Beta-Testers-Can-Jump-Into-Caspian-Border-Map-Today.jpg&quot; /&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l9 level1 lfo13; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Conquest takes advantage of the feature that
really helps separate&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Battlefield&lt;/em&gt;&amp;nbsp;from&amp;nbsp;&lt;em style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;Call
of Duty&lt;/em&gt;&amp;nbsp;- player controlled, drivable vehicles. For new
players, these can be a deathtrap, or a way to rack up a number of kills.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l20 level1 lfo14; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Most maps in BF3 Conquest feature at least one or
two ground vehicles, ranging from jeeps with .50 Cal. Guns on top, to full M1A1
Abrams Main Battle tanks. For infantry, both are dangerous, but tanks are on a
totally different level. The Growlers (jeeps) can be disabled with just one
rocket from an engineer class, or the driver can be shot by small arms fire.
Tanks require multiple rockets to take out, and can take out whatever cover
you&#39;re using, and should be your first target.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l3 level1 lfo15; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Air combat, at least on the consoles, can be a
little tricky to get the hang of, so I would recommend leaving it to
experienced players until you feel comfortable flying. Air support can really
help when you need to take out ground vehicles. Be prepared to fire off your
flares though, as engineers can unlock anti-air rockets.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l13 level1 lfo16; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Ground vehicles can be used to capture points,
without even leaving the vehicle, so use that to your advantage. Just be
prepared for a lot of rockets if you don&#39;t have support. Engineers should be a
part of your crew if you&#39;re planning on taking the tank out for a spin, just to
repair the damage you will take.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;Battlefield 3&quot; src=&quot;http://cache.g4tv.com/ImageDb3/287039_S/Battlefield-3.jpg&quot; /&gt;&lt;br /&gt;
&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Battlefield 3 Map Tips&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: .0001pt; margin: 0in; mso-line-height-alt: 7.5pt;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l17 level1 lfo17; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Caspian
Border&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;- The Checkpoint (A) and Gas Station (D)
both spawn vehicles when captured, so they should be your initial targets. Once
the game hits stride though, expect a lot of fighting near the hilltop point -
C. If you&#39;re defending C, have engineers mine the roads, then keep your eyes
open for infantry climbing the hill sides.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l11 level1 lfo18; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;st1:place w:st=&quot;on&quot;&gt;&lt;st1:placename w:st=&quot;on&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Damavand&lt;/span&gt;&lt;/strong&gt;&lt;/st1:placename&gt;&lt;strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt; &lt;st1:placetype w:st=&quot;on&quot;&gt;Peak&lt;/st1:placetype&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/st1:place&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;-
No Base Jump required in Conquest, unfortunately, but the rest of the map plays
similarly. Expect a lot of combat as the Tunnel (B) point changes hands
frequently. Engineers are important on this map - there&#39;s almost constant ground
vehicle support.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l5 level1 lfo19; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Grand
Bazaar&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;- Minimal vehicle combat means that
engineers aren&#39;t a necessity, but can be useful still. There are plenty of long
sight lines, but little good nest spots for snipers. The Market point will be
the most contested, expect lots of close range fighting there.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l16 level1 lfo20; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;st1:place w:st=&quot;on&quot;&gt;&lt;st1:placename w:st=&quot;on&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Kharg&lt;/span&gt;&lt;/strong&gt;&lt;/st1:placename&gt;&lt;strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt; &lt;st1:placetype w:st=&quot;on&quot;&gt;Island&lt;/st1:placetype&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/st1:place&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;-
My personal favorite Battlefield 3 Conquest Map. This map is big, expect lots
of vehicles out and about, including air support. Engineers will have a field
day, but be wary of snipers as there are plenty of good spots to set up. The
Construction building is the best spot for snipers to get an effective view of
the most contended points and still have some defensive cover.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l18 level1 lfo21; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Noshahr
Canals&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;- My favorite map as an Engineer. The
Trainyard point will spawn lightly armored vehicles, as well as one tank. The
primary combat will probably be closer range infantry - expect Assault and
Support classes to dominate. The sight lines aren&#39;t great for snipers, you&#39;re
better off switching to a different class.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l15 level1 lfo22; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Seine
Crossing&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;- Limited vehicles, only spawning tanks at
one point mean that Engineers aren&#39;t necessary, but become more important when
the tank rolls in. There are a few buildings you can go up multiple levels in,
giving snipers good sight lines and only one entrance to defend. Expect a lot
of close quarters combat in the tight corridors of this map.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l1 level1 lfo23; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;st1:street w:st=&quot;on&quot;&gt;&lt;st1:address w:st=&quot;on&quot;&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Tehran Highway&lt;/span&gt;&lt;/strong&gt;&lt;/st1:address&gt;&lt;/st1:street&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;-
My favorite Battlefield 3 Recon map. The Truck point (B) sits below the level
of the other two points, giving snipers a great view. Just be aware that most
places you&#39;ll be sniping from are visible to people on the other side of the
road, especially with the glare from scopes. Engineers are important, as both
sides spawn vehicles at their headquarters. This map should almost always be a
fun match, regardless of the class you play.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0in; mso-line-height-alt: 7.5pt; mso-list: l0 level1 lfo24; tab-stops: list .5in; text-indent: -.25in;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;·&lt;span style=&quot;font: normal normal normal 7pt/normal &#39;Times New Roman&#39;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;strong style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Operation
Firestorm&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&amp;nbsp;- Another tight map, perfect for Support
and Assault classes. Engineers are good for taking out any vehicles and walls
of buildings. There are some decent sight lines, but expect most of the combat
to be mid-to-close range, with vehicles in there too.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0.0001pt; margin-left: 0in; margin-right: 0in; margin-top: 0in;&quot;&gt;
&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br style=&quot;text-shadow: rgba(0, 0, 0, 0.00390625) 0px 0px 1px;&quot; /&gt;
&lt;br style=&quot;text-shadow: rgba(0, 0, 0, 0.00390625) 0px 0px 1px;&quot; /&gt;
Read more:&amp;nbsp;&lt;a href=&quot;http://www.g4tv.com/thefeed/blog/post/717974/battlefield-3-conquest-guide-tips-to-help-you-dominate-the-competition/#ixzz1cZnViGRY&quot; style=&quot;text-shadow: rgba(0, 0, 0, 0) 0px 0px 1px;&quot;&gt;http://www.g4tv.com/thefeed/blog/post/717974/battlefield-3-conquest-guide-tips-to-help-you-dominate-the-competition/#ixzz1cZnViGRY&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial; font-size: 13.5pt;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;&quot;&gt;Also check out &lt;a href=&quot;http://www.mealpic.com/&quot;&gt;www.mealpic.com&lt;/a&gt;&amp;nbsp;to upload pics of your favorite meals and to rate other mealpics across the globe!&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/6918135185323409302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/11/battlefield-3-conquest-tips-and-tricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6918135185323409302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6918135185323409302'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/11/battlefield-3-conquest-tips-and-tricks.html' title='Battlefield 3 Conquest Tips and Tricks.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-6415262247779307454</id><published>2011-10-28T13:27:00.000-07:00</published><updated>2011-11-15T01:13:08.788-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny video"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 hack"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 release"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="buy battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="call of duty"/><title type='text'>COD:MW and BF3 - The Real Debate.</title><content type='html'>Bugs bugs bugs. What alot of people don&#39;t understand is that DICE is pushing the boundaries of console and computer gaming. Call of Duty is using the same proven method and sticking with their stability, which is great in a sense, but they need to think outside the box. Battlefield 3 is pushing destruction, huge maps, customization, and vehicles. DICE&#39;s Frostbite engine is next generation and everything must start somewhere. Once the bugs get worked out and the game is polished then it will be a different story. I agree that DICE shouldn&#39;t have released with so many bugs but EA is pushing the date whether the game is ready or not. Legal contracts must be adhered to when creating games. Go download Unity 3d or CryEngine SDK and attempt to make a basic game with vehicles. It&#39;s alot harder than it looks, trust me I&#39;ve been trying to just get my tank to function right in CryEngine 3 SDK and it&#39;s been a nightmare. Battlefield 3 could eventually support 128 players on PC. Not only are they building a FPS, but if you think about it they are building an MMOFPS. One of the first of it&#39;s kind. Imagine Battlefield 4 or Battlefield 5 when internet connectivity and server stability has been buffed out. It&#39;s gonna be out of this world. Screw COD with it&#39;s jumping headshots and predictable firefights. I want to play a team based game where the fight is different almost everytime, at least in Conquest. Nothing gets my heart pounding more than the sight of 3 battle tanks and infantry rushing towards an objective. It&#39;s intense. Now think about Call Of Duty with it&#39;s annoying killstreaks, predictable maps and spinning jumpshot headshot snipers. No thanks.&lt;br /&gt;
&lt;br /&gt;
What I&#39;m trying to get across to the fanbase is this. Let the team at DICE work the kinks out. Yeah you might be mad because you dropped 60 bucks on a new game and it runs like shit, but give them some credit. This game is next-gen and the devs are thinking outside the box. If you read their Twitter they are working 24/7 to fix every single issue with the game. No matter how much testing goes on behind the scenes, the developers can never account for every single different hardware setup. But at least they are dedicated to buffing it out.&lt;br /&gt;
&lt;br /&gt;
What I&#39;m trying to tell DICE is this. Don&#39;t grab ideas from Call Of Duty. Keep the game as it was originally intended with a focus on huge maps and huge firefights with vehicles. Don&#39;t get all Call of Duty on us now and loose your fanbase.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;Also check out&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.mealpic.com/&quot; style=&quot;background-color: white;&quot;&gt;www.mealpic.com&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&amp;nbsp;to upload pics of your favorite meals and to rate other mealpics across the globe!&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/6415262247779307454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/codmw-and-bf3-real-debate.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6415262247779307454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6415262247779307454'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/codmw-and-bf3-real-debate.html' title='COD:MW and BF3 - The Real Debate.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-8942621470906199541</id><published>2011-10-28T12:24:00.000-07:00</published><updated>2011-10-28T12:55:03.790-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny video"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 hack"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 release"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="buy battlefield 3"/><title type='text'>Cons of Battlefield 3 Since Release.</title><content type='html'>Ok, don&#39;t get me wrong I love Battlefield 3 and the Battlefield series. I always have and I always will, but there are some major bugs that need to be patched before this game is considered &#39;great&#39; like they hyped it up to be. I play on PC. So these cons only apply to PC. Sorry consoles, from reading Battlefield 3&#39;s official Twitter account I can see that you guys are having way too many issues with server stability. Hopefully today&#39;s patch will fix it. The patch also adds horns to vehicles, YAY.&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;1. Jets are awesome, but if you don&#39;t have a joystick it&#39;s like flying a bus in midair.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;2. Mobile Anti-aircraft is too good. I literally sat in our uncap with a AA vehicle and got 10 kills 0 deaths multiple times. They need to be toned down. It got so bad that people were getting mad at me because they couldn&#39;t fly for more than 5 seconds. Not my fault, blame DICE. Tone it down.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;3. Some of the maps are one sided. I mean that out of 100 games a possible 90% are going to be won by the same team. Balance it please.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;4. Texture bleeding. This was supposed to be fixed before release. Alot of times I&#39;m running or aiming and I can&#39;t even see my weapon or sight. Really annoying.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;5. Green flickering during games. Another thing that was supposed to be fixed before launch. Fix it.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;6. Some spawn points are placed in the middle of an objective. This is bullshit, put the spawn point somewhere behind a wall or something, not directly in the middle right next to the flag.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;7. How hard would it be to have an immunity timer for 10 seconds after the round starts in hardcore mode. I&#39;m tired of getting run over or shot by one of my teammates as soon as the game starts.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;8. The flak specialization is basically useless.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;9. Rush Mode - This is joke on half of the maps you can&#39;t even get past the first point because of the way it&#39;s designed. Fix it.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;10. Joining the squad you want to join is a hassle. Where&#39;s the old system from bfbc2?&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;11. Flashlights on weapons. Another joke. Getting blinded from 2 clicks away is a joke. Getting blinded from a flashlight 300meters away during daylight in the desert sucks. Fix it damnit.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;12. Knifing people needs to be buffed out, it&#39;s too unpredictable in terms of where you have to be to knife someone.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;13. Dedicated servers running one map all day are sometimes getting bugged and cycling through all the maps including game modes that arent even supposed to be on that server. For example, I join an Operation Firestorm 24/7 server, after the round ends the map changes to rush damavand peak and it definately wasn&#39;t the admin because i&#39;m talking to him.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;14. Sound. It&#39;s in and out, but I&#39;ve noticed lately the sound goes out when I&#39;m in the tank. Sometimes it goes out when I&#39;m in a jet also. Alot of people are having issues with sound. I think DICE put so much focus on the graphics and destruction engine they forgot that the sound in the game is badass and could be over the top if the bugs are worked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall I&#39;m very pleased with this game. I&#39;ve had loads of fun playing an engineer. During the Alpha test I leveled assault and once you get smoke taking objectives in Rush becomes alot easier. In fact moving anywhere becomes easy with smoke, this is common knowledge in the military. Sniper = pop smoke and flank. During Beta I leveled my Sniper up. Great class to play once you start getting better weapons but I hope it doesn&#39;t end up like COD or bfbc2 where snipers are just OP and you have 3/4 of your team snipers.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/8942621470906199541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/cons-of-battlefield-3-since-release.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8942621470906199541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8942621470906199541'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/cons-of-battlefield-3-since-release.html' title='Cons of Battlefield 3 Since Release.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-1715972566759594206</id><published>2011-10-27T12:13:00.000-07:00</published><updated>2011-10-27T12:24:59.935-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 command"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 console commands"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 graphics command"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 console commands"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>A Complete List Of Battlefield 3 Console Commands.</title><content type='html'>Alot of people have been viewing my console commands post, so I did some digging around for you guys and found the complete console command list which you can also view in-game by hitting the tilde key (~) and following the instructions there. Alot of these commands are untested and I plan on finding out what exactly each command does unless someone beats me too it. Enjoy.
&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;font: 16px/26px Georgia, Garamond, Serif; height: 500px; overflow: scroll; width: 300px;&quot;&gt;
Core.EnableDbErrorPolicy&lt;br /&gt;
Core.EnableResolveErrorTracking&lt;br /&gt;
Core.EnableDrone&lt;br /&gt;
Core.EnableBitstreamTypeVerification&lt;br /&gt;
Core.EnableBitstreamExtendedVerification&lt;br /&gt;
Core.EnableBitstreamTypeDumping&lt;br /&gt;
Core.ForceDataContainerRegistration&lt;br /&gt;
Core.LiveEditingEnable&lt;br /&gt;
Core.JobProcessorCount&lt;br /&gt;
Core.EnableDebugRendererLog&lt;br /&gt;
Core.Host&lt;br /&gt;
Core.HostUser&lt;br /&gt;
Core.HostUserDomain&lt;br /&gt;
Core.InitSeed&lt;br /&gt;
Core.LogLevel&lt;br /&gt;
Core.DisplayAsserts&lt;br /&gt;
Core.AssertLimit&lt;br /&gt;
Core.IgnoreAlways&lt;br /&gt;
Core.ValidateAsWarning&lt;br /&gt;
Core.CrashOnFatalErrors&lt;br /&gt;
Core.RandomTimeSeed&lt;br /&gt;
Core.RandomTickSeed&lt;br /&gt;
Core.RandomSessionId&lt;br /&gt;
Core.EnableJuice&lt;br /&gt;
Core.JuiceServerIP&lt;br /&gt;
Core.JuiceUserType&lt;br /&gt;
Core.JuiceLogLevel&lt;br /&gt;
Core.JuiceValidateAsAssert&lt;br /&gt;
Core.BugSubmitTool&lt;br /&gt;
Core.B4BugServerIP&lt;br /&gt;
Core.GameConfigurationName&lt;br /&gt;
Core.UseStorageServer&lt;br /&gt;
Core.UseDiskCaching&lt;br /&gt;
Core.HardwareProfile&lt;br /&gt;
Core.HardwareCpuBias&lt;br /&gt;
Core.HardwareGpuBias&lt;br /&gt;
Core.ProfileDirectoryName&lt;br /&gt;
Core.MemoryStatsEnabled&lt;br /&gt;
Core.DetailedMemoryStatsEnabled&lt;br /&gt;
Core.Ps3FootSwitchCommands&lt;br /&gt;
Core.HttpDvdSimulation&lt;br /&gt;
Core.HttpDvdSeekPenalty&lt;br /&gt;
ResourceManager.Name&lt;br /&gt;
ResourceManager.CasBundleReadBufferSizeKb&lt;br /&gt;
ResourceManager.CasBundleDecompressBufferSizeKb&lt;br /&gt;
ResourceManager.CasBundleDecompressBufferCount&lt;br /&gt;
ResourceManager.BundleProfilingEnable&lt;br /&gt;
ResourceManager.SPUDecompressEnable&lt;br /&gt;
SyncedBFSettings.Name&lt;br /&gt;
SyncedBFSettings.NoMinimap&lt;br /&gt;
SyncedBFSettings.NoHud&lt;br /&gt;
SyncedBFSettings.NoMinimapSpotting&lt;br /&gt;
SyncedBFSettings.No3dSpotting&lt;br /&gt;
SyncedBFSettings.NoNameTag&lt;br /&gt;
dumpArenaMap&lt;br /&gt;
dumpMemPages&lt;br /&gt;
profiler.listTimers&lt;br /&gt;
profiler.report&lt;br /&gt;
profiler.reportMin&lt;br /&gt;
profiler.reportMinInterval&lt;br /&gt;
profiler.reportTimerMin&lt;br /&gt;
profiler.excludeCode&lt;br /&gt;
profiler.reset&lt;br /&gt;
profiler.enable&lt;br /&gt;
profiler.setProfilingLevel&lt;br /&gt;
vars.list&lt;br /&gt;
vars.set&lt;br /&gt;
vars.get&lt;br /&gt;
settings.list&lt;br /&gt;
settings.set&lt;br /&gt;
set&lt;br /&gt;
get&lt;br /&gt;
print&lt;br /&gt;
CustomizeInput.loadUserInputMap&lt;br /&gt;
CustomizeInput.saveUserInputMap&lt;br /&gt;
CustomizeInput.restoreUserInputMap&lt;br /&gt;
CustomizeInput.editInput&lt;br /&gt;
CustomizeInput.createInput&lt;br /&gt;
CustomizeInput.cancelListenForInput&lt;br /&gt;
CustomizeInput.addUndefinedInputAction&lt;br /&gt;
CustomizeInput.removeInputAction&lt;br /&gt;
CustomizeInput.notifyEntries&lt;br /&gt;
demo.pausePlayback&lt;br /&gt;
demo.playPlayback&lt;br /&gt;
demo.rewindPlayback&lt;br /&gt;
demo.setPlaybackFrame&lt;br /&gt;
demo.forwardFrames&lt;br /&gt;
demo.rewindFrames&lt;br /&gt;
demo.stopRecording&lt;br /&gt;
demo.startRecording&lt;br /&gt;
demo.forceDeltaTicks&lt;br /&gt;
demo.showFrameNumber&lt;br /&gt;
main.runLua&lt;br /&gt;
main.pauseGame&lt;br /&gt;
main.GameSpeed&lt;br /&gt;
main.playCommands&lt;br /&gt;
main.clearCommands&lt;br /&gt;
main.isServer&lt;br /&gt;
main.isClient&lt;br /&gt;
main.isLoading&lt;br /&gt;
main.resetPerformanceTrackers&lt;br /&gt;
Server.Paused&lt;br /&gt;
Game.CreateXenonDumps&lt;br /&gt;
Game.CloseDuplicateApps&lt;br /&gt;
Game.DumpMessages&lt;br /&gt;
Vars.HeartbeatEnabled&lt;br /&gt;
Vars.HeartbeatInterval&lt;br /&gt;
Memory.markAllocated&lt;br /&gt;
Memory.markFreed&lt;br /&gt;
Memory.markFreedPattern&lt;br /&gt;
Memory.markAllocatedPattern&lt;br /&gt;
Memory.BreakOnLargeRunTimeAlloc&lt;br /&gt;
Memory.BreakOnLargeRunTimeAllocSize&lt;br /&gt;
MemoryDisplay.OnScreenDisplayEnabled&lt;br /&gt;
MemoryDisplay.OnScreenDisplayCategory&lt;br /&gt;
MemoryDisplay.DisplayCoreByColor&lt;br /&gt;
Vars.network-debug-types&lt;br /&gt;
Vars.juice-alternative-naming-scheme&lt;br /&gt;
Juice.SpawnUpdateThread&lt;br /&gt;
Core.DialogLevel&lt;br /&gt;
UdpSocket.ReusePort&lt;br /&gt;
CpuTiming.Enable&lt;br /&gt;
JobTiming.ColorHighPriorityEnable&lt;br /&gt;
CrashDump.FullMemoryDump&lt;br /&gt;
CrashDump.WarnBeforeDoingMemoryDump&lt;br /&gt;
Vars.http-draw-stats&lt;br /&gt;
Vars.http-fs-keepalive-secs&lt;br /&gt;
Vars.http-fs-max-gap&lt;br /&gt;
Vars.debug-core-sleeptime&lt;br /&gt;
ResourceManager.AvoidBundledChunks&lt;br /&gt;
TurboLoader.Visualize&lt;br /&gt;
TurboLoader.VisualizeQueue&lt;br /&gt;
TurboLoader.ProfileSpikes&lt;br /&gt;
TurboLoader.SpikeTreshold&lt;br /&gt;
TurboLoader.NormalQuanta&lt;br /&gt;
TurboLoader.LoadingScreenQuanta&lt;br /&gt;
TurboLoader.EnableStep&lt;br /&gt;
TurboLoader.SingleStep&lt;br /&gt;
TurboLoader.AllowUrgent&lt;br /&gt;
TurboLoader.EnableHddIo&lt;br /&gt;
TurboLoader.SoakHddIo&lt;br /&gt;
TurboLoader.NetworkStats&lt;br /&gt;
TurboLoader.ScatterOnPpu&lt;br /&gt;
TurboLoader.UseOldDbxPath&lt;br /&gt;
Vars.database-dump-unresolved&lt;br /&gt;
Ant.SkeletonManagerDebug&lt;br /&gt;
antDebug.SkeletonBlocks&lt;br /&gt;
SharedDataManager.RegisterDebug&lt;br /&gt;
antDebug.ShowSceneOpMatrix&lt;br /&gt;
antDebug.ShowSceneOpMatrixInstances&lt;br /&gt;
antDebug.ShowControllerTree&lt;br /&gt;
antDebug.ShowSceneOpMatrixTree&lt;br /&gt;
antDebug.ControllerTreeTextScale&lt;br /&gt;
antDebug.ControllerTreeTextScroll&lt;br /&gt;
antDebug.ShowResourceMemory&lt;br /&gt;
antDebug.ShowRuntimeMemory&lt;br /&gt;
antDebug.MemoryBudgetSize&lt;br /&gt;
antDebug.DebugPackageAssets&lt;br /&gt;
antDebug.DebugPackageAssetsScroll&lt;br /&gt;
antDebug.DebugPackageAssetsName&lt;br /&gt;
Sequencer.pauseTime&lt;br /&gt;
Sequencer.triggerEventsOnScrubbing&lt;br /&gt;
Sequencer.renderTracks&lt;br /&gt;
Sequencer.renderStepSize&lt;br /&gt;
Effect.timeScale&lt;br /&gt;
Profiler.showDelayGuids&lt;br /&gt;
Memory.DisableHavokFreeListAllocator&lt;br /&gt;
Vars.physics-debug-character&lt;br /&gt;
Vars.physics-debug-character-collision&lt;br /&gt;
Vars.physics-character-default-static-friction&lt;br /&gt;
Vars.physics-character-default-dynamic-friction&lt;br /&gt;
Vars.debug-character-contact&lt;br /&gt;
Vars.render-char-contact-points&lt;br /&gt;
Vars.physics-character-infinite-sprint&lt;br /&gt;
Vars.physics-character-apply-keyframe-distance&lt;br /&gt;
Vars.visual-debugger-terrain-triangle-size&lt;br /&gt;
PhysicsVisualDebugger.EnableBoundingShapes&lt;br /&gt;
PhysicsVisualDebugger.ShapeAlpha&lt;br /&gt;
PhysicsVisualDebugger.EnableDestruction&lt;br /&gt;
PhysicsVisualDebugger.ViewDistance&lt;br /&gt;
PhysicsVisualDebugger.BroadphaseViewer&lt;br /&gt;
PhysicsVisualDebugger.MidphaseViewer&lt;br /&gt;
PhysicsVisualDebugger.RigidBodyCentreOfMassViewer&lt;br /&gt;
PhysicsVisualDebugger.ConstraintViewer&lt;br /&gt;
PhysicsVisualDebugger.ConvexRadiusViewer&lt;br /&gt;
PhysicsVisualDebugger.ActiveContactPointViewer&lt;br /&gt;
PhysicsVisualDebugger.InactiveContactPointViewer&lt;br /&gt;
PhysicsVisualDebugger.ToiContactPointViewer&lt;br /&gt;
PhysicsVisualDebugger.RigidBodyInertiaViewer&lt;br /&gt;
PhysicsVisualDebugger.MousePickingViewer&lt;br /&gt;
PhysicsVisualDebugger.PhantomDisplayViewer&lt;br /&gt;
PhysicsVisualDebugger.ShapeDisplayViewer&lt;br /&gt;
PhysicsVisualDebugger.SimulationIslandViewer&lt;br /&gt;
PhysicsVisualDebugger.SweptTransformDisplayViewer&lt;br /&gt;
PhysicsVisualDebugger.WorldMemoryViewer&lt;br /&gt;
PhysicsVisualDebugger.WorldSnapshotViewer&lt;br /&gt;
PhysicsVisualDebugger.WeldingViewer&lt;br /&gt;
PhysicsVisualDebugger.BreakableShapeConnectionViewer&lt;br /&gt;
PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer&lt;br /&gt;
Physics.HavokCounterMaxDepth&lt;br /&gt;
Vars.physics-draw-client-physics&lt;br /&gt;
Vars.physics-draw-server-physics&lt;br /&gt;
Vars.physics-pause-on-collision-overflow&lt;br /&gt;
Vars.physics-draw-effectsWorld&lt;br /&gt;
Vars.physics-spawn-debug&lt;br /&gt;
Vars.physics-character-correction&lt;br /&gt;
Vars.physics-draw-collision-tracking&lt;br /&gt;
Vars.physics-draw-collision-tracking-ew&lt;br /&gt;
Vars.physics-draw-effect-world-wakeup-stats&lt;br /&gt;
Vars.physics-assert-on-collision-overflow&lt;br /&gt;
Vars.physics-draw-ragdoll-raycast-hit&lt;br /&gt;
Vars.physics-draw-ragdoll-raycast-bbox&lt;br /&gt;
Vars.physics-aero-wing-forces&lt;br /&gt;
Vars.engine-fake-rpm-max-mod&lt;br /&gt;
Vars.physics-water-dampening&lt;br /&gt;
Vars.physics-water-lift&lt;br /&gt;
Vars.physics-water-resistance&lt;br /&gt;
Vars.physics-water-friction&lt;br /&gt;
Vars.physics-water-height-mod&lt;br /&gt;
Vars.physics-draw-water-forces&lt;br /&gt;
Vars.physics-water-density&lt;br /&gt;
Vars.physics-boat-hull-recalc&lt;br /&gt;
Vars.physics-draw-water-test&lt;br /&gt;
Vars.physics-draw-neighbour&lt;br /&gt;
Vars.engine-fake-rpm-mod&lt;br /&gt;
Vars.phy-max-resistance-force&lt;br /&gt;
Vars.phy-reg-p&lt;br /&gt;
Vars.phy-reg-d&lt;br /&gt;
Vars.physics-align-vehicle-limit-angle&lt;br /&gt;
Vars.physics-long-clampFactor&lt;br /&gt;
Vars.physics-lat-clampFactor&lt;br /&gt;
Vars.physics-linear-dampFactor&lt;br /&gt;
Vars.physics-angular-dampFactor&lt;br /&gt;
Vars.physics-vehicle-step-count-base&lt;br /&gt;
Vars.physics-vehicle-step-count-max&lt;br /&gt;
Vars.physics-vehicle-step-count-low-vel&lt;br /&gt;
Vars.physics-draw-center-of-mass&lt;br /&gt;
Vars.physics-static-breakm&lt;br /&gt;
Vars.physics-static-breakv&lt;br /&gt;
Vars.physics-draw-vehicle-proximity&lt;br /&gt;
Vars.physics-draw-spring-slope&lt;br /&gt;
Vars.physics-client-sim-free-ticks&lt;br /&gt;
Vars.physics-client-sim-interpolation-ticks&lt;br /&gt;
Vars.physics-optimized-ai-vehicles&lt;br /&gt;
Vars.UseTurnAroundForce&lt;br /&gt;
Vars.TurnAroundForceTimeLimit&lt;br /&gt;
Vars.TurnAroundForceFrontRearFactor&lt;br /&gt;
Vars.TurnAroundForceLeftRightFactor&lt;br /&gt;
Vars.chassis-restitution&lt;br /&gt;
Vars.chassis-friction&lt;br /&gt;
Vars.chassis-friction-at-low-velocity&lt;br /&gt;
Vars.vehicle-movement-timer&lt;br /&gt;
Vars.vehicle-stand-still-damping-linear-vel-limit&lt;br /&gt;
Vars.vehicle-stand-still-damping-angular-vel-limit&lt;br /&gt;
Vars.vehicle-anti-twist-inertia-multiplier&lt;br /&gt;
Vars.draw-wheel-friction&lt;br /&gt;
Vars.camera-collision-ignore-trees&lt;br /&gt;
Vars.physics-draw-boat-hull&lt;br /&gt;
Vars.physics-box-extra-damping&lt;br /&gt;
Vars.physics-water-linear-mod&lt;br /&gt;
Vars.physics-water-angular-mod&lt;br /&gt;
Vars.physics-boat-out-of-water-friction&lt;br /&gt;
Vars.physics-draw-loose-parts&lt;br /&gt;
Vars.physics-hinge-max-speed&lt;br /&gt;
Vars.physics-spring-max-speed&lt;br /&gt;
Vars.physics-lat-ff&lt;br /&gt;
Vars.physics-long-ff&lt;br /&gt;
Vars.physics-cs&lt;br /&gt;
Vars.physics-mf&lt;br /&gt;
Vars.physics-spring-force-mod&lt;br /&gt;
Vars.physics-spring-force-mod-lim&lt;br /&gt;
Vars.vehicle-plot-curves&lt;br /&gt;
Vars.tank-forward&lt;br /&gt;
Vars.tank-steer&lt;br /&gt;
Vars.tank-steer-fix-multiplier&lt;br /&gt;
Vars.tank-steer-fix-offset&lt;br /&gt;
Vars.wheel-slip-slow-velocity&lt;br /&gt;
Vars.wheel-slipratio-slow-b(long)&lt;br /&gt;
Vars.wheel-slipangle-slow-b(lat)&lt;br /&gt;
Vars.physics-extra-radius-mod&lt;br /&gt;
Vars.physics-draw-track&lt;br /&gt;
Vars.physics-brake-mod&lt;br /&gt;
Vars.physics-prog-exp&lt;br /&gt;
Vars.physics-sphere-move&lt;br /&gt;
Vars.physics-xz-comp&lt;br /&gt;
Vars.physics-override-sphere&lt;br /&gt;
Vars.physics-clamp-damp&lt;br /&gt;
Vars.physics-draw-spring&lt;br /&gt;
Vars.physics-draw-wing-forces&lt;br /&gt;
Vars.physics-wing-lift-scale&lt;br /&gt;
Vars.physics-flap-lift-scale&lt;br /&gt;
Vars.physics-angle-of-attack&lt;br /&gt;
Vars.physics-merge-islands&lt;br /&gt;
Vars.physics-particle-spawns-per-frame&lt;br /&gt;
Vars.physics-draw-added-contact-points&lt;br /&gt;
Vars.physics-client-side-dest-momentum-mod&lt;br /&gt;
Vars.physics-vehicle-anti-twist-enable&lt;br /&gt;
Vars.physics-vehicle-anti-twist-strength&lt;br /&gt;
RagdollEntity.ForceCrashOnDummyOverwrite&lt;br /&gt;
Vars.ragdoll-overflow-limit&lt;br /&gt;
Vars.ragdoll-high-activity-limit&lt;br /&gt;
Vars.ragdoll-active-contact-point-limit&lt;br /&gt;
Vars.ragdoll-draw-contact-point-per-bone&lt;br /&gt;
Vars.ragdoll-draw-bones&lt;br /&gt;
Vars.ragdoll-draw-init-pose&lt;br /&gt;
Vars.ragdoll-pause-after-init&lt;br /&gt;
Vars.ragdoll-render-stats&lt;br /&gt;
Vars.ragdoll-settle-angularvelocity&lt;br /&gt;
Vars.ragdoll-settle-linearvelocity&lt;br /&gt;
Vars.ragdoll-settle-minactivetime&lt;br /&gt;
Vars.physics-debug-proximity&lt;br /&gt;
Vars.character-uphill-speed-modifier&lt;br /&gt;
Vars.character-downhill-speed-modifier&lt;br /&gt;
physics.parachute.debug&lt;br /&gt;
Vars.physics-character-waterDamping&lt;br /&gt;
Heightfield.CacheSize&lt;br /&gt;
Heightfield.MaxRaycastTransfersPerFrame&lt;br /&gt;
Heightfield.MaxBlockTransfersPerFrame&lt;br /&gt;
Heightfield.DrawDebugInfoEnable&lt;br /&gt;
Heightfield.DrawPrimingBoxes&lt;br /&gt;
Vars.audio-write-aiff-file&lt;br /&gt;
Vars.audio-distance-filter-max-distance&lt;br /&gt;
Vars.audio-distance-filter-min-distance&lt;br /&gt;
Vars.audio-distance-max-cutoff&lt;br /&gt;
Vars.audio-distance-min-cutoff&lt;br /&gt;
Vars.audio-emitter-max-cutoff&lt;br /&gt;
Vars.audio-emitter-min-cutoff&lt;br /&gt;
Vars.audio-occlusion-enable&lt;br /&gt;
Vars.audio-reverb-distance-falloff&lt;br /&gt;
Vars.audio-max-obstruction-queries&lt;br /&gt;
Vars.audio-obstruction-stage-threshold&lt;br /&gt;
Vars.audio-max-obstruction&lt;br /&gt;
Vars.audio-max-obstructiondistance&lt;br /&gt;
Vars.audio-obstruction-velocitythreshold&lt;br /&gt;
Vars.audio-obstruction-max-inactivetime&lt;br /&gt;
Vars.audio-enable-profiler&lt;br /&gt;
Vars.audio-max-time-inaudible&lt;br /&gt;
Vars.audio-max-time-suspended&lt;br /&gt;
Vars.audio-max-time-blocked&lt;br /&gt;
Vars.audio-doppler-pitch-smooth-factor&lt;br /&gt;
Vars.audio-obstruction-smooth-rate&lt;br /&gt;
Vars.audio-priority-grace-period&lt;br /&gt;
Vars.audio-priority-perceived-loudness-factor&lt;br /&gt;
Vars.audio-listener-maxvelocitydiff&lt;br /&gt;
Vars.audio-scope-debug&lt;br /&gt;
Vars.audio-log-wave-disk-reads&lt;br /&gt;
Mesh.DrawLods&lt;br /&gt;
Mesh.DrawBoxes&lt;br /&gt;
Mesh.DrawStats&lt;br /&gt;
Mesh.DrawNames&lt;br /&gt;
Mesh.DrawShaders&lt;br /&gt;
DebugRender.TextTimeVisible&lt;br /&gt;
DebugRender.DebugTextEnabled&lt;br /&gt;
Decal.DebugInfoEnable&lt;br /&gt;
Decal.DebugInfoDecalLineCount&lt;br /&gt;
Decal.DebugTransformEnable&lt;br /&gt;
Enlighten.StaticLightProbesEnable&lt;br /&gt;
Enlighten.DynamicLightProbesEnable&lt;br /&gt;
Vars.pointcloud-decompress-jobs-enable&lt;br /&gt;
Vars.pointcloud-streaming-readahead-time&lt;br /&gt;
Vars.pointcloud-vertexbuffer-count&lt;br /&gt;
Vars.pointcloud-sample-rate-multiplier&lt;br /&gt;
Mesh.DrawEnable&lt;br /&gt;
Mesh.DrawRigidEnable&lt;br /&gt;
Mesh.DrawSkinnedEnable&lt;br /&gt;
Mesh.DrawCompositeEnable&lt;br /&gt;
Mesh.DrawMovableCompositeEnable&lt;br /&gt;
Mesh.DrawNonMovableCompositeEnable&lt;br /&gt;
Mesh.RigidBatchingEnable
Mesh.SkinnedBatchingEnable&lt;br /&gt;
Mesh.CompositeBatchingEnable&lt;br /&gt;
Mesh.BufferInstancingEnable&lt;br /&gt;
Mesh.MaxBatchInstanceCount&lt;br /&gt;
Mesh.ForceInstancingEnable&lt;br /&gt;
Mesh.ForceBatchMovableCompositeMeshesEnable&lt;br /&gt;
Mesh.RandomPartsEnable&lt;br /&gt;
Mesh.ZOnlyEnable&lt;br /&gt;
ShaderSystem.MaxContextDrawBlockCount&lt;br /&gt;
Occlusion.OccluderJobs&lt;br /&gt;
Occlusion.RasterizeJobs&lt;br /&gt;
Occlusion.NormalViewDistance&lt;br /&gt;
Occlusion.TerrainViewDistance&lt;br /&gt;
Occlusion.HighPriorityViewDistance&lt;br /&gt;
Occlusion.DrawStats&lt;br /&gt;
Occlusion.DrawAcceptedTriangles&lt;br /&gt;
Occlusion.DrawRejectedTriangles&lt;br /&gt;
Occlusion.DrawDoubleSidedMeshes&lt;br /&gt;
Occlusion.DebugBinaryColor&lt;br /&gt;
Occlusion.DebugBinaryColor.x&lt;br /&gt;
Occlusion.DebugBinaryColor.y&lt;br /&gt;
Occlusion.DebugBinaryColor.z&lt;br /&gt;
DestructionVolume.PixelsPerMeter&lt;br /&gt;
DestructionVolume.DistanceFieldMultiplier&lt;br /&gt;
DestructionVolume.TexturePoolSize&lt;br /&gt;
DestructionVolume.DrawDebugVolumes&lt;br /&gt;
DestructionVolume.JobsEnable&lt;br /&gt;
DestructionVolume.ForceUpdateEnable&lt;br /&gt;
CompositeMeshEntity.DrawEnable&lt;br /&gt;
RigidMeshEntity.DrawEnable&lt;br /&gt;
RigidMeshEntity.ZPassEnable&lt;br /&gt;
ColorCorrection.DrawColorGradingCubes&lt;br /&gt;
DebugMenu.RaycastDebugClient&lt;br /&gt;
DebugMenu.RaycastDebugServer
DebugMenu.RaycastUseCollision
DebugMenu.RaycastAsyncEnable
DebugMenu.RaycastLength
DebugCamera.EnableCameraShortcuts
DebugMenu.Enable
DebugMenu.AlwaysAllowModeToggle
DebugMenu.AlwaysBindPause
MultiProfiler.ReportViewModes
PhysicsRender.RenderLatencyCollisionMeshes
PhysicsRender.LatencyCollisionViewDistance
Vars.wait-load
AILocoComp.debugPathfindingPath
AILocoComp.debugSharedMemory
AILocoComp.sendServerPositionTime
AILocoComp.serverSpeedThreshold
AILocoComp.serverPoseDebug
Collision.MaterialCollisionStats
Vars.network-banger-cull-distance-near
Vars.network-banger-cull-distance-far
Vars.network-banger-cull-area-factor
Vars.network-banger-cull-camera-fov
ServerAdministrationLog.DebugOutput
ant.DetailedCollision.forceServerPoseUpdate
Ai.InfiniteAmmo
Weapons.debugCurrentWeapon
Weapons.instantReloadDisabledTime
Vars.ragdoll-frames-before-copy
Soldier.renderShootSpace
Soldier.renderPosition
Soldier.renderBoundingBox
Soldier.renderHeadCollision
Soldier.renderServerHealth
Soldier.ServerVehicleRagdollEnabled
Soldier.minVelocityForDamage
Vars.ant-pad-state-debug
Vars.physics-dont-despawn-server-ragdoll
Vars.debug-auto-driver
Vars.render-vehicle-cutscene-transform
Player.zeroRespawnTimeOnSuicide
Player.zeroGlobalRespawnTime
Player.refusedReviveRespawnTimeMultiplier
Player.ignoreLevelWarmUpTimers
Level.Start
Vars.server-drawAreaTriggerGeometry
DriverComponent.DrawDebug
Vars.show-exit-points
UnlockComponent.Debug
Explosion.DebugOcclusion
Explosion.UseAsyncOcclusionRaycasts
Player.AddSpecifiedWeapons
Vars.vehicle-interact-cooldown-time
Player.logTimeInCurrentState
Vars.server-drawClearAreaTrigger
Vars.server-drawClearAreaTriggerTime
Server.DrawCombatAreaGeometry
Server.IsDesertingAllowed
Vars.server-drawDamageAreaTrigger
Vars.server-drawDamageAreaTriggerTime
Vars.server-drawTriggerGeometry
Vars.server-drawLookAtTriggerGeometry
server.drawUnderFireTriggerRadius
Vars.server-drawVehicleStateTriggerInfo
Vars.network-prediction
Network.GhostCountWarning
Network.GhostCountWarningThreshold
Network.GhostCountWarningInstanceThreshold
Network.GhostCountWarningInfo
Network.GhostCountWarningTime
Network.GhostCountWarningDrawX
Network.GhostCountWarningDrawY
Network.DebugServerInput
Vars.physics-draw-rotation-bodies
Vars.physics-crush-damage-mod
Vars.physics-crush-damage-body-mod
Vars.enable-weapon-transform-debug
Vehicle.MaterialCollisionStatsServer
Vehicle.DamageAngleOfImpactServer
Vehicle.RenderBoundingBoxServer
Vehicle.ShowComponentUpdateStatsServer
Vehicle.KeyframeDebugServer
Vars.ForceEnableFriendlyFire
Vehicle.PartComeLooseScaleServer
DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision
DynamicAvoidance.vehiclePredictionDebug
Vars.debug-draw-locking-server
Vars.projectile-dispersion-enabled
Weapon.Gunsway.DispersionEnabled
Vars.projectile-render-server-trail
Vars.projectile-trail-timeout
Vars.projectile-render-latency-collision
Vars.projectile-render-collision
Vars.ragdoll-allow-bullet-impulse
VegetationSystem.TreeImpulseBulletMultiplier
VegetationSystem.TreeImpulseThreshold
Vars.material-impact-stats
Vars.projectile-render-position
Vars.explosionPackRenderForward
Vars.projectile-extra-lmd
Vars.projectile-extra-amd
Collision.DebugServerCollision
VegetationSystem.TreeImpulseMissileMultiplier
server.missile.render.wanted.adjustments
Vars.missile-locking-debug
Vehicle.CheckGroundOnVehicleProjectileInterval
Vehicle.CheckGroundOnVehicleProjectileRayLength
Vars.server-drawArtilleryStrikeGeometry
Vars.server-drawArtilleryStrikeGeometryDrawTime
Explosion.NormalOffset
VegetationSystem.TreeImpulseExplosionMultiplier
Vars.audio-big-world-debug
Vars.soundJobEnable
Vars.audio-debug-soundareas
Vars.audio-soundstates-debug
Vars.audio-vo-event-entity-debug
Vars.visualInterpolationEnabled
Vars.mission-design-stats
Vars.pause-on-fire
Vars.disable-entities
Vars.disable-interpolation
Vars.disable-camera
Vars.disable-input-postfetch
Client.LoadingDebugInfoEnabled
Debug.TickGameByPressingT
Client.DrawStats
Client.DrawFps
Client.DrawObjectLimits
Client.DrawNetworkStats
Vars.movie-component-enable
Vars.movie-component-update-enable
Vars.movie-component-external-time-enable
Vars.movie-component-debug-enable
Collision.DebugClientCollision
EffectManager.ShowActiveCount
EffectManager.WarnOriginSpawning
ProfileOptionsManager.Log
ProfileOptionsManager.EnableLoad
SoldierRender.Enable
SoldierRender.ForegroundWeaponZPassEnable
SoldierRender.ForegroundSoldierZPassEnable
SoldierRender.Debug1pAnims
SoldierRender.WeaponFovEnable
SoldierRender.FirstPersonTransformEnable
SoldierRender.FirstPersonShadowEnable
SoldierRender.FirstPersonForegroundEnable
SoldierRender.ViewStateEnable
Vehicle.DrawEnable
Render.StereoConvergence
Render.StereoSeparation
Vars.disable-client-animations
Soldier.occlusionBoxTreshold
Soldier.occlusionBoxScale
Juice.logClientTestingEvents
Vars.fade-debug
Vars.disable-client-correction
Vars.animatedTransformDebug
Vars.CharacterAnimationDebug
Vars.CharacterAnimationSpaceDebug
HitReaction.EnableDebug
HitReaction.BoneType
HitReaction.WeaponType
HitReaction.FireDist
Vars.animated-camera-base-fov
ChaseCamera.DrawPositionTrail
ChaseCamera.DrawForceVectorTrail
ChaseCamera.DrawForceFieldContactPoints
ChaseCamera.DrawCapsuleContactPoints
ChaseCamera.ContactPointsTimeVisible
ChaseCamera.LockThreshold
ChaseCamera.LastMoveThreshold
Vars.camera-shake-realeasetime
ChaseCamera.activateDebugMode
ChaseCamera.pillRenderingType
ChaseCamera.forceFieldRenderingType
ChaseCamera.renderPosition
CameraManager.FadeTime
CameraManager.FadeWaitTime
CameraManager.FadeSwitches
CameraManager.RunInSim
FreeCamera.Smoothness
FreeCamera.ScaleInputTime
Vars.freecam-rotatespeed-superslow
Vars.freecam-rotatespeed-veryslow
Vars.freecam-rotatespeed-slow
Vars.freecam-rotatespeed-medium
Vars.freecam-rotatespeed-fast
Vars.freecam-rotatespeed-superfast
Vars.freecam-enableMoveUpDown
StaticCamera.DisableLooseParts
Vars.muzzle-flash-debug
Vars.muzzle-flash-debug-time
Client.Weapon.disableControllableFinder
Client.Weapon.DisableMuzzleFlashFovCalc
Vars.find-controllable-in-aim-use-async-raycasts
Vars.find-controllable-in-aim-render-debug
Vars.find-controllable-in-aim-render-debug-time
Vars.find-controllable-in-aim-syncedray-safety-margin
Vars.disable-input
Vars.scripted-input
Vars.draw-input
Vars.disable-input-cache
Vars.cache-ui-input
Keybindings.InteractiveMode
Vars.pad-input-scaling
Vars.UseRawMouseInput
Vars.show-mouse-cursor
Vars.mouse-input-scaling
Vars.scroll-wheel-input-scaling
Vars.mouse-input-joysim-deadzone
Vars.mouse-input-joysim-deadzone-debug
Vars.excess-input-strength
Vars.excess-input-limit
Vars.excess-input-debug-axis
Player.CurrentActionMap
Input.CurrentSticksSlot
Input.CurrentButtonsSlot
Player.DebugInputRestriction
Player.DrawActiveUnlocks
Vars.draw-player-groups
Vars.client-material-impact-stats
Vars.warn-origin-spawning
Vars.projectile-render-impact-normals
Vars.projectile-render-hit-detail-mesh
Vars.projectile-render-client-trail
Vars.bullet-render-effect-transform
Vars.bullet-render-close-by-vehile
Vars.bullet-render-visual-trail
Vars.bullet-render-impulse
Vars.projectile-flyby-from-local-player
VegetationSystem.ClientTreeImpulseBulletMultiplier
VegetationSystem.ClientTreeImpulseCap
Vars.projectile-proxy-delay
Vars.projectile-proxy-duration
Vars.projectile-visual-delay
Vars.projectile-visual-duration
Vars.missile-client-use-async-raycasts
Vars.disable-input-acceleration
AimAssist.DebugRender
AimAssist.DebugScale
AimAssist.DefaultYawSpeedStrength
AimAssist.DefaultPitchSpeedStrength
Soldier.animate3pWhenIn1p
Aiming.lockAimSnapEnabled
Aiming.disableAimSway
Aiming.debugZoom
Soldier.cameraAnimationDebug
Soldier.cameraLagEffect
Vars.soldier-disable-weapon-sway
Soldier.localStats
Soldier.localHealth
Soldier.renderPhysicsPosition
Soldier.renderClientHealth
Vars.ragdoll-explosion-impulse
Soldier.ClientVehicleRagdollEnabled
Soldier.disableImpulseFakePhysics
Soldier.meshPriorityScale1p
Soldier.meshPriorityScale3p
Soldier.meshDisabledPriorityScale
Soldier.breathControlTransitionTime
Input.doubleTapToSprintTimeLimit
Ant.DebugRecordSoldierInput
Soldier.DrawDebugAimRaycasts
Vars.client-soldier-correctionTime
Vars.physics-prediction-debug-renderer
Vars.physics-prediction-test-character-entity
ClientDynamicModel.RenderStats
ClientStaticModel.RenderKeyFrameTrail
ClientStaticModel.DrawBoundingBox
ClientStaticModel.DrawBoundingBoxPhysics
ClientStaticModel.DrawBoundingBoxNonPhysics
Character.debug1pAnims
Character.RenderSpawnPosition
Character.RenderSpawnPositionTime
Character.RenderSpawnPositionRadius
Character.RenderSpawnPositionAlpha
DynamicAvoidance.forceFieldCharacterDebug
DynamicAvoidance.forceFieldCharacterHeight
DynamicAvoidance.forceFieldCharacterRadius
AntDriven.Debug
Explosion.UseAsyncImpactRaycasts
Explosion.TriggerMaskVolumes
Vars.client-only-simulation
Vars.client-prediction-step
Vars.network-correction-interpolation
Entity.ControllableEntityJobsEnabled
AILocoComp.debugPath
AILocoComp.debugDeterminism
AILocoComp.debugTarget
AILocoComp.debugId
GameSpline.DebugDraw
Vars.movie-entity-enable
Vars.movie-entity-update-enable
Vars.movie-entity-external-time-enable
Vars.movie-entity-debug-enable
Vehicle.DirtFactorClient
Vehicle.RenderBoundingBoxClient
Vehicle.CutsceneDebugClient
Vehicle.ShowComponentUpdateStatsClient
Vars.vehicle-debug-cockpits
Vars.physics-draw-water-effects
Vars.chassis-component-use-async-raycasts
Vars.phy-side-mag
Vars.phy-safety-offset
Vehicle.SlowMotionEnabled
Vehicle.SlowMotionScale
Vars.debug-ghosting
antDebug.FaceposerDebugIndex
antDebug.PhantomComponentDebugEnabled
antDebug.DrawPhantomComponentQuerySphere
antDebug.DrawPhantomInstantRayQueries
antDebug.DrawAntQueryDebug
Vars.physics-draw-ragdoll-network-debug
Vars.physics-ragdoll-network-lerp-factor
Soldier.cameraAnimation
Soldier.cameraImpulses
Soldier.cameraImpulseThreshold
Soldier.cameraImpulseMaxValue
Soldier.cameraImpulseDebug
Soldier.cameraPreventClippingDistance
Soldier.camera.debugCameraBlend
Weapons.gunDownRaycastLength
Weapons.gunDownSoldierDistance
Weapons.gunDownTestEnabled
Weapons.debugAimingConstraints
UI.ShowDebugInfo
Vars.VerboseUIGraphManagerOutput
UI.UpdateEnable
UI.DrawEnable
UI.DisableMovies
UI.DisableMoviesOnConsoles
UI.ReuseGbufferMemoryForMovies
Vars.debug-engine-sound
Vars.rotor-component-use-async-raycasts
Vars.wheel-debug-async-raycast
Vars.debug-draw-locking-client
Vars.weapon-socket-to-view
Weapon.debugWeaponStreamingInfo
SmokeManager.DrawDebug
Ai.CoverFireTypeFlanking
Ai.MuteBlindFireTime
Ai.GrenadeAtHiddenPlayerTime
Ai.ChargeSurpriseVelocity
Ai.ChargeSurpriseNearDistance
Ai.ChargeSurpriseTime
Ai.BehaviourFire.RayCastInterval
GoalCover.BorrowWaypointAngleTolerance
PlayerUtils.AimFromWeapon
PathFollower.Debug
proximityHook.climbLadderDebug
SpecialMoves.Debug
SpecialMoves.disableScaling
SpecialMoves.debugServerMotion
SpecialMoves.debugClientMotion
SpecialMoves.collisionSqrDistanceTolerance
ProximityHook.vaultAlwaysWhenJumping
proximityHook.vaultDebug
proximityHook.vaultMeasureDebug
proximityHook.vaultUpTolerance
proximityHook.vaultUpLengthCondition
proximityHook.vaultDetectionCharacterWidth
proximityHook.jumpActionMinimumForwardInput
specialMovesCheck.lowCheckHeightOffsetFromMiddle
specialMovesCheck.middleCheckHeightOffsetFromMiddle
specialMovesCheck.highCheckHeightOffsetFromMiddle
SupportedShooting.rotationDistance
SupportedShooting.objectOffset
SupportedShooting.debug
Vars.weaponMovementScaling
SupportedShooting.supportedMeasureDebug
SupportedShooting.angleCheckMultiplier
SupportedShooting.supportedUpdateInterval
SupportedShooting.supportedYawLimitRayLength
SupportedCornerShooting.horizontalCheckWidth
SupportedCornerShooting.horizontalOffset
SupportedCornerShooting.cornerHeightOffset
SupportedCornerShooting.cornerRayLength
SupportedCornerShooting.cornerMaxDistanceFromWall
SupportedCornerShooting.cornerYawLimitRayLength
SupportedCornerShooting.cornerMaxAngle
SupportedCornerShooting.enabled
Blaze.LogLevel
Blaze.Service
GameReport.DebugOutput
Stats.enableCategoryLookUpErrorTrigger
AIProximityReactionsComp.aimTolerance
AIProximityReactionsComp.debugAimOverride
AIProximityReactionsComp.debugImpulse
AIProximityReactionsComp.ProlongFocusAimingTime
AIProximityReactionsComp.AimScaleInterpolationTime
Vars.suppression-max-value
Recoil.decreaseScale
Vars.gunsway-recoil-threshold-factor
Vars.gunsway-moving-dispersion-speed-threshold
Vars.gunsway-jumping-dispersion-time
Vars.gunsway-amplitude-inc-per-shot-max-deviation
Gunsway.DispersionDebug
VehicleDeployWeapon.DrawDebugDeployVehicle
VehicleDeployWeapon.SpawnVehicleYOffset
Online.ForceOnline
AIProximityReactionsComp.aimAtObjectMoveTolerance
Melee.debug
Melee.DontKill
soldier.autoReviveWhenManDown
Vars.InteractiveManDownStartCountDownDelay
Soldier.InteractiveManDownProneDelay
Vars.RefuseReviveKeyTime
Vars.VerboseServerHealthModuleOutput
Vars.suppression-debug
ServerMeleeWeapon.EnableRaycastVerification
ServerMeleeWeapon.ShowDebugInfo
Vars.show-supply-sphere-stats
Commerce.verboseCommerceOutput
Client.ActiveLicenses
Online.AssertRequestCreator
ServerMapSequencer.DebugOutput
TransactionLog.OutputLevel
TransactionLog.FileVariationCount
TransactionTransmitter.Stress
Vars.blaze-server-state-change-logging
Blaze.DisableGameReports
Vars.blaze-force-local-persisted-info
LanServerBackend.fakeStatsDownload
Vars.query-protocol-no-validation
Vars.query-protocol-debug-challenges
AwardCounter.Log
AwardCounter.ValueMultiplyer
Awards.DrawPlayerAwardTrack
Awards.AwardTrackPlayer
Awards.AwardTrackName
Awards.StartAutoTrackOnSquadCreate
Server.statisticsFallback
Vars.log-score-in-drone-console
PointSystem.PointsMultiplier
AIProximityReactionsComp.debugObjectOfInterest
ClientMeleeEntity.ShowDebugInfo
Soldier.HealthCorrectionTimeout
Vars.VerboseClientHealthModuleOutput
Soldier.RenderDebugFiringStats
Vars.capturePointLocationSnapTime
Blaze.DisableMatchmakingRules
Vars.append-connection-time
Vars.player-name
Vars.add-debug-entity
Voip.DisableCodec
ClientMeleeWeapon.ShowDebugInfo
Vars.mortar-strike-use-async-raycasts
weapon.powerTool.NewTargetSearchTime
web.accessKeyURL
Persistence.EnableProgressionUpload
Persistence.ForceProgressionUpload
DogTags.UpdatePolicy
PickupEntity.DrawEnable
Snowroller.debug
Spotting.drawDebugSpotter
Spotting.drawDebugSpotterRaycast
Vars.blaze-connecting-messages
Blaze.ClientAutoAccountCreation
Login.UserName
Login.Email
Login.Password
Login.PersonaName
Blaze.ForceDirectLogin
Game.DisablePreRound
Tickets.DisableTicketBleed
Tickets.SuperFastBleed
Vars.damageHistoryTime
Vars.groupDamageLimit
Vars.cleanInterval
FriendZone.ServerSideDebug
Vars.weapon-eject-falltimecheck
Spotting.drawDebugPassiveSpotter
Spotting.checkForLowAmmoTime
Spotting.potentialSpottableTargets
spotting.drawDebugInfo
Soldier.deathPickupEnabled
Jamming.deploySmokeContinuously
Jamming.drawDebugSmokeDeploy
Jamming.drawDebugAirMissileDeploy
SoldierTest.respawnAfterNewRecording
SoldierTest.spawnEnabled
SoldierTest.scriptsEnabled
SoldierTest.automaticSpawnEnabled
SoldierTest.recordScripts
SoldierTest.replayScripts
SoldierTest.replayScriptIndex
SoldierTest.maxCountTestSoldier
FriendlyFire.debugCommitment
Server.LogGameAttributes
Player.allowDefaultSpawnPointSelection
Player.allowRandomSpawnPointSelection
ClientLadderComponent.ShowDebugInfo
Vars.SpawnBloodPoolDecalDelay
Vars.audio-debug-soldier-sound-component
Pickup.Debug
Pickup.Blend
FriendZone.DebugEnable
uiHud.drawBufferSize
uiHud.textLife
uiHud.renderTextOnce
UI.SkipIntroVideoSequence
UICoopComp.UnlockAllLevels
Soldier.ShowSpottedStatus
uiNametagComp.useFlash
uiNametagComp.useTestNames
UI.Language
UIConnectionComp.FakeOnline
UIConnectionComp.FakeOnlinePass
ui3dLaserTagComp.useFlash
UI.MaxMinimapIconsPc
UI.MaxMinimapIconsConsole
BreakableModel.SpawnObjectsOnDestruction
BreakableModel.SpawnEdgeModels
BreakableController.AlwaysBreakParts
BreakableController.DebugDrawEntityRemoval
AntDebug.showEntitySpaceTransform
AntDebug.disableAnimationLoding
Collision.DebugNetworkCollision
Vars.warnOriginSpawning
GameWorld.drawStats
Level.FullNameChecksumLog
Level.OutputChecksumDebugLog
SubLevel.allowBundlePreloading
Collision.TimeToViewDebug
AILocoComp.debugCover
AILocoComp.debugFire
AILocoComp.debugAimOverride
AILocoComp.angleTolerance
AILocoComp.positionTolerance
AILocoComp.aimTolerance
AILocoComp.vaultAlignDotTolerance
AILocoComp.standStillVelocityTolerance
AILocoComp.longCoverDefaultDistance
AILocoComp.closeCoverDefaultDistance
AILocoComp.overrideWorldAngle
AILocoComp.distToWaypointThreshold
AILocoComp.slowdownRadius
AILocoComp.slowdownDotLimit
AILocoComp.almostFinishedRadius
ANTRagdoll.BoneImpulseEnabled
ANTRagdoll.DeathSpasmsEnabled
RagdollComponent.RagdollDebugInfo
ANTRagdoll.enabled
ANTRagdoll.FullBodyImpulseEnabled
ANTRagdoll.ImpactDebug
ANTRagdoll.DisableVelocityCopy
ANTRagdoll.DisableRagdollBlend
ANTRagdoll.EnableExperimentalBlend
ANTRagdoll.OnCollisionUpVelocity
Input.StrafeSpeedWhileSprintingMultiplier
Input.ChangePoseToProneTimeToHoldDown
Input.DisableProneWaterLevel
Input.DisableCrouchWaterLevel
antDebug.DrawIKDebug
proximityHook.DetectionRayMaxScale
proximityHook.DetectionRayMinScale
proximityHook.testDebug
proximityHook.checkUpdateInterval
proximityHook.hitWarningSpeed
proximityHook.checkExtentsStand
proximityHook.checkExtentsStand.x
proximityHook.checkExtentsStand.y
proximityHook.checkExtentsStand.z
proximityHook.checkExtentsCrouch
proximityHook.checkExtentsCrouch.x
proximityHook.checkExtentsCrouch.y
proximityHook.checkExtentsCrouch.z
proximityHook.checkExtentsProne
proximityHook.checkExtentsProne.x
proximityHook.checkExtentsProne.y
proximityHook.checkExtentsProne.z
proximityHook.checkOffsetStand
proximityHook.checkOffsetStand.x
proximityHook.checkOffsetStand.y
proximityHook.checkOffsetStand.z
proximityHook.checkOffsetCrouch
proximityHook.checkOffsetCrouch.x
proximityHook.checkOffsetCrouch.y
proximityHook.checkOffsetCrouch.z
proximityHook.checkOffsetProne
proximityHook.checkOffsetProne.x
proximityHook.checkOffsetProne.y
proximityHook.checkOffsetProne.z
proximityHook.interactHeight
proximityHook.interactDistance
SoldierBoundsChecker.updateSpeedLimit
SoldierBoundsChecker.constDeltaPos
SoldierBoundsChecker.constDeltaForward
SoldierBoundsChecker.constDeltaTime
SoldierBoundsChecker.constUpdateDelay
SoldierBoundsChecker.constMinUpdateDelayTime
SoldierBoundsChecker.debug
Vehicle.ShowLockOnPositionDebugInfo
Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast
Vehicle.MaxLockOnPositionDistance
Weapon.renderShootSpace
Vars.autoaim-debug-output
Vars.dispersion-debug-output
Vars.dispersion-debug-output-offset-x
Vars.dispersion-debug-output-offset-y
WeaponFiring.ClientDebug
WeaponFiring.ServerDebug
WeaponFiring.CorrectionDebug
WeaponFiring.QuickSwitchDeployTime
WeaponFiring.QuickSwitchFireDelay
WeaponFiring.QuickSwitchBackDelay
Vars.explosion-override-damage
DynamicAvoidance.forceFieldCushionLength
DynamicAvoidance.forceFieldInitialForceFactor
DynamicAvoidance.forceFieldMaxForce
Player.EnableAllUnlocks
Player.DisableAllUnlocks
Player.EnableSpecifiedUnlocks
Vars.bullet-override-damage
Soldier.RenderLookAtPosition
DynamicAvoidance.antPredictionMaxTimeUntilCollision
DynamicAvoidance.antPredictionDebug
AntDebug.DrawDisabledBones
AntDebug.DrawYaw
antDebug.DrawDebugYawText
ant.Minimal3pServer
Vars.rotation-speed-limit
WarpAnimationEntity.debugWarpPoint
ant.DetailedCollision.debugLatency
ant.DetailedCollision.renderBones
ant.DetailedCollision.renderBonesOnRayTest
ant.DetailedCollision.renderLatencyCollision
ant.DetailedCollision.renderCollisionBoneTransforms
ant.DetailedCollision.renderLatencyCollisionPoseTimes
Vars.cycle-weapon-loops
Vars.weapon-switching-mouse-wheel-repeat-delay
ITK.DrawITKDebugInfoClient
ITK.DrawITKDebugInfoServer
Vars.dynamic-object-cull-distance-near
Vars.dynamic-object-cull-distance-far
Vars.dynamic-object-cull-distance-far-sp
Vars.dynamic-object-cull-area-factor
DebugMovie.Display
Vars.movie-texture-debug-enable
ant.EnableChooserAssert
Vars.CorridorTimesToShrink
Vars.ShrinkFactor
Pathfinding.CorridorTests
Network.DumpMessageCreators
StreamManagerMessage.Debug
Vars.game-replaydebug
Vars.output-bandwidth-stats
Demo.ValidateGhostDependencies
Vars.max-chat-message-chars
UI.ShowDebugStringTag
UI.AmpWaitForServerConnection
UI.AmpPort
UI.VerboseOutputEnabled
UI.RenderCommandBufferSize
UI.RenderVertexBufferSize
UI.RenderIndexBufferSize
UI.RenderPcBufferScale
UI.OnScreenTraces
UI.AmpServerEnabled
UI.OutputEnabled
UI.FontCacheTextureWidth
UI.FontCacheTextureHeight
Raycasts.drawAsyncStats
EntityGridQuery.useOldCulling
Vars.debug-query-collectors
SpatialQueryManager.GridSize
Vars.asyncRayQueriesEnabled
Raycasts.drawSyncStats
EntityGrid.UpdateJobEnable
EntityGrid.UpdateSpuJobEnable
EntityFrustumCull.Enable
EntityFrustumCull.DrawStats
EntityGridRenderQuery.JobCount
EntityGridRenderQuery.SpuJobEnable
EntityGridRenderQuery.ShadowOffset
EntityGridRenderQuery.DrawLineBoxes
EntityGridRenderQuery.DrawLineBoxesMask
EntityGrid.UseOldCulling
EntityGridRenderQuery.UseTracingTerrainShadowCulling
Vars.FactorDebrisSpawnRatePerTick
Vars.MinDebrisSpawnRatePerTick
Vars.MaxDebrisSpawnRatePerTick
Vars.MaxDebrisEffectsPerTick
VegetationSystem.TreeImpulsePushForceCap
VegetationSystem.TreeImpulseCollisionForceMultipier
VegetationSystem.CollisionImpulseCap
Core.EnableDbErrorPolicy
Core.EnableResolveErrorTracking
Core.EnableDrone
Core.EnableBitstreamTypeVerification
Core.EnableBitstreamExtendedVerification
Core.EnableBitstreamTypeDumping
Core.ForceDataContainerRegistration
Core.LiveEditingEnable
Core.JobProcessorCount
Core.EnableDebugRendererLog
Core.Host
Core.HostUser
Core.HostUserDomain
Core.InitSeed
Core.LogLevel
Core.DisplayAsserts
Core.AssertLimit
Core.IgnoreAlways
Core.ValidateAsWarning
Core.CrashOnFatalErrors
Core.RandomTimeSeed
Core.RandomTickSeed
Core.RandomSessionId
Core.EnableJuice
Core.JuiceServerIP
Core.JuiceUserType
Core.JuiceLogLevel
Core.JuiceValidateAsAssert
Core.BugSubmitTool
Core.B4BugServerIP
Core.GameConfigurationName
Core.UseStorageServer
Core.UseDiskCaching
Core.HardwareProfile
Core.HardwareCpuBias
Core.HardwareGpuBias
Core.ProfileDirectoryName
Core.MemoryStatsEnabled
Core.DetailedMemoryStatsEnabled
Core.Ps3FootSwitchCommands
Core.HttpDvdSimulation
Core.HttpDvdSeekPenalty
ResourceManager.Name
ResourceManager.CasBundleReadBufferSizeKb
ResourceManager.CasBundleDecompressBufferSizeKb
ResourceManager.CasBundleDecompressBufferCount
ResourceManager.BundleProfilingEnable
ResourceManager.SPUDecompressEnable
SyncedBFSettings.Name
SyncedBFSettings.NoMinimap
SyncedBFSettings.NoHud
SyncedBFSettings.NoMinimapSpotting
SyncedBFSettings.No3dSpotting
SyncedBFSettings.NoNameTag
SyncedBFSettings.OnlySquadLeaderSpawn
SyncedBFSettings.GameModeCounterModifier
PerformanceTracker.Name
PerformanceTracker.Enabled
PerformanceTracker.Interval
PerformanceTracker.SupressPerformanceStatsOnIdle
PerformanceTracker.SupressPerformanceStatsUntilSpawned
PerformanceTracker.JuiceLogPerformance
Server.Name
Server.InstancePath
Server.RemoteControlPort
Server.QueryPortOffset
Server.MaxQueriesPerSecond
Server.DebrisClusterEnabled
Server.VegetationEnabled
Server.WaterPhysicsEnabled
Server.IsDesertingAllowed
Server.IsRenderDamageEvents
Server.RespawnOnDeathPosition
Server.IsStatsEnabled
Server.IsNetworkStatsEnabled
Server.IsAiEnabled
Server.IsDestructionEnabled
Server.IsTreeDestructionEnabled
Server.IsSoldierAnimationEnabled
Server.IsSoldierDetailedCollisionEnabled
Server.LoadSavePoint
Server.SavePoint
Server.DisableCutscenes
Server.HavokVisualDebugger
Server.HavokCaptureToFile
Server.ShowTriggerDebugText
Server.TimeoutGame
Server.TimeoutTime
Server.PlayerCountNeededForMultiplayer
Server.AILooksIntoCamera
Server.DebugMenuClick
Server.IsInternetSimulationEnabled
Server.MinLatency
Server.MaxLatency
Server.PacketDrops
Server.DropSpikeChance
Server.MinDropDuration
Server.MaxDropDuration
Server.ReorderingChance
Server.DuplicationChance
Server.CorruptionChance
Server.ThreadedLoadingEnable
Server.JobEnable
Server.ThreadingEnable
Server.DrawActivePhysicsObjects
Server.IsRanked
Server.UnlockResolver
Server.ScoringLogEnabled
Server.LoadingTimeout
Server.IngameTimeout
Server.OutgoingFrequency
Server.IncomingRate
Server.OutgoingRate
Server.IsReconfigurable
Server.Playlist
Server.ForcePlaylist
Server.DedicatedServerCpu
Server.AutoUnspawnBangers
Server.RegulatedAIThrottle
Server.EnableAnimationCulling
Server.FallBackToSquadSpawn
Server.IsPresenceEnabled
Server.SaveGameVersion
Server.ServerName
Server.ServerPassword
Server.VehicleSpawnAllowed
Server.VehicleSpawnDelayModifier
Server.HumanHealthMultiplier
Server.RespawnTimeModifier
Server.AdministrationEnabled
Server.AdministrationLogEnabled
Server.AdministrationTimeStampLogNames
Server.AdministrationEventsEnabled
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
GameMode.Name
GameMode.Information
VeniceOnline.Name
VeniceOnline.UseFallback
VeniceOnline.Platforms
VeniceOnline.EntitlementQueries
VeniceOnline.EnableSnowroller
VeniceOnline.SnowrollerOrphanTimeout
VeniceOnline.QueueCapacityOverride
VeniceOnline.PunkBusterActivateClient
VeniceOnline.PunkBusterActivateServer
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game.RotateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.ScreenshotFilename
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
VeniceUI.Name
VeniceUI.MetaDataAssetPath
Persistence.Name
Persistence.StatCategoryTreeCollection
Persistence.MPProfile
Persistence.SPProfile
Persistence.CoopProfile
Persistence.PointSystemParams
Persistence.AllUnlocksAlwaysUnlocked
Persistence.LicenseConfig
BFServer.Name
BFServer.AutoBalance
BFServer.OverrideAutoBalance
BFServer.ForceTeamForPlayerTag
BFServer.ForceTeamForPlayerTagTeam
BFServer.NoInteractivityTimeoutTime
BFServer.NoInteractivityThresholdLimit
BFServer.NoInteractivityRoundBan
BFServer.TeamKillCountForKick
BFServer.TeamKillValueForKick
BFServer.TeamKillValueIncrease
BFServer.TeamKillValueDecreasePerSecond
BFServer.TeamKillKickForBan
BFServer.RoundStartPlayerCount
BFServer.RoundRestartPlayerCount
BFServer.RoundStartCountdown
BFServer.RoundRestartCountdown
BFServer.BannerUrl
BFServer.ServerDescription
BFServer.ServerMessage
BFServer.ServerAdministrationSettings
BFServer.ServerAdministrationMapRotation
BFServer.ServerAdministrationRoundsPerMap
BFServer.IsManDownRotationEnabled
BFServer.IsKillerCameraEnabled
BFServer.MapSequencerEnabled
BFServer.GameSize
BFServer.PingSite
BFServer.DefaultVoiceChannel
Decal.Name
Decal.Enable
Decal.DrawEnable
Decal.SystemEnable
Decal.StaticBufferMaxVertexCount
Decal.RingBufferMaxVertexCount
Decal.DebugMemUsageEnable
Decal.DebugWarningsEnable
Decal.NvidiaStreamOutputWorkaroundEnable
GameTime.Name
GameTime.JoinJobsTimeLimit
GameTime.YieldTimeLimit
GameTime.YieldTime
GameTime.UseWaitableTimers
GameTime.MaxSimFps
GameTime.MaxVariableFps
GameTime.MaxInactiveVariableFps
GameTime.ForceDeltaTime
GameTime.ForceDeltaTickCount
GameTime.ClampTicks
GameTime.VariableSimTickTimeEnable
GameTime.ForceUseSleepTimer
GameTime.ForceSinglePlayerFixedTick
GameTime.TimeScale
EffectManager.Name
EffectManager.MaxNewEffectsPerFrameCount
EffectManager.SizeToGrowNewEffectsContainer
EffectManager.EffectQuality
Online.Name
Online.Backend
Online.PeerBackend
Online.Environment
Online.IsSecure
Online.Provider
Online.RichPresence
Online.ChatSettings
Online.MatchmakingToken
Online.MatchmakeImmediately
Online.MatchmakingOptions
Online.MatchmakingMode
Online.Region
Online.SupportHostMigration
Online.NegativeUserCacheRefreshPeriod
RenderDevice.Name
RenderDevice.NullDriverEnable
RenderDevice.RefDriverEnable
RenderDevice.WarpDriverEnable
RenderDevice.Dx10Dot0Enable
RenderDevice.Dx10Dot1Enable
RenderDevice.Dx10PlusEnable
RenderDevice.Dx11Enable
RenderDevice.CreateMinimalWindow
RenderDevice.DriverInternalThreadingEnable
RenderDevice.DebugInfoEnable
RenderDevice.DebugBreakOnErrorEnable
RenderDevice.DebugBreakOnWarningEnable
RenderDevice.DebugBreakOnInfoEnable
RenderDevice.DebugBreakIgnoredIDs
RenderDevice.FullscreenModeEnable
RenderDevice.Fullscreen
RenderDevice.FullscreenHeight
RenderDevice.FullscreenWidth
RenderDevice.FullscreenRefreshRate
RenderDevice.FullscreenOutputIndex
RenderDevice.PresentInterval
RenderDevice.TripleBufferingEnable
RenderDevice.RenderAheadLimit
RenderDevice.NvApiEnable
RenderDevice.NvPerfHudEnable
RenderDevice.NvStereoEnable
RenderDevice.MinDriverRequired
RenderDevice.NvidiaMinDriverVersion
RenderDevice.AmdMinDriverVersion
RenderDevice.MultiGpuValidationEnable
Window.Name
Window.PosX
Window.PosY
Window.Width
Window.Height
Window.BordersEnable
Window.AutoSize
Window.FullscreenAutoSize
Window.FullscreenWhenJoiningServer
Window.EnableEscape
Window.EnableInputOnActivate
Window.HibernateOnClose
Window.Hidden
Window.Minimized
Enlighten.Name
Enlighten.Enable
Enlighten.ForceDynamic
Enlighten.SaveRadiosityTexturesEnable
Enlighten.TemporalCoherenceThreshold
Enlighten.SkyBoxScale
Enlighten.MinSystemUpdateCount
Enlighten.JobCount
Enlighten.ShadowsEnable
Enlighten.CompensateSunShadowHeightScale
Enlighten.LightMapsEnable
Enlighten.LightProbeEnable
Enlighten.LightProbeForceUpdate
Enlighten.LightProbeJobsEnable
Enlighten.LightProbeMaxUpdateSolveCount
Enlighten.LocalLightsEnable
Enlighten.LocalLightCullingEnable
Enlighten.LocalLightCustumFalloff
Enlighten.LocalLightForceRadius
Enlighten.DrawDebugEntities
Enlighten.DrawDebugSystemsEnable
Enlighten.DrawDebugSystemDependenciesEnable
Enlighten.DrawDebugSystemBoundingBoxEnable
Enlighten.DrawDebugLightProbes
Enlighten.DrawDebugLightProbeOcclusion
Enlighten.DrawDebugLightProbeStats
Enlighten.DrawDebugLightProbeBoundingBoxes
Enlighten.DrawDebugLightProbeSize
Enlighten.DrawSolveTaskPerformance
Enlighten.DrawDebugColoringEnable
Enlighten.DrawDebugTextures
Enlighten.DrawDebugBackFaces
Enlighten.DrawDebugTargetMeshes
Enlighten.DrawWarningsEnable
Enlighten.AlbedoForceUpdateEnable
Enlighten.AlbedoForceColorEnable
Enlighten.AlbedoDefaultColor
Enlighten.AlbedoDefaultColor.x
Enlighten.AlbedoDefaultColor.y
Enlighten.AlbedoDefaultColor.z
Enlighten.TerrainMapEnable
Enlighten.EmissiveEnable
SyncedGame.Name
SyncedGame.DisableToggleEntryCamera
SyncedGame.DisableRegenerateHealth
SyncedGame.EnableFriendlyFire
SyncedGame.AllowClientSideDamageArbitration
SyncedGame.DifficultyIndex
SyncedGame.ManDownTimeModifier
SyncedGame.BulletDamageModifier
Sound.Name
Sound.Enable
Sound.AudioSystemUri
Sound.VOCommon
Sound.VOEnglish
Sound.VOSpanish
Sound.VOFrench
Sound.VOGerman
Sound.VOItalian
GameAnimation.Name
GameAnimation.UseAnimationDrivenCharacter
GameAnimation.AntOnClientOnlyGamemodes
GameAnimation.ServerEnable
GameAnimation.ClientEnable
GameAnimation.UseRawGamepadInput
GameAnimation.TemporalLoddingFirstDeltaTime
GameAnimation.TemporalLoddingSecondDeltaTime
GameAnimation.TemporalLoddingThirdDeltaTime
GameAnimation.TemporalLoddingFourthDeltaTime
GameAnimation.TemporalLoddingFifthDeltaTime
GameAnimation.TemporalLoddingSixthDeltaTime
GameAnimation.TemporalLoddingFirstDistance
GameAnimation.TemporalLoddingSecondDistance
GameAnimation.TemporalLoddingThirdDistance
GameAnimation.TemporalLoddingFourthDistance
GameAnimation.TemporalLoddingFifthDistance
GameAnimation.TemporalLoddingSixthDistance
GameAnimation.TemporalLoddingFarDistance
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.setPlaygroupAttribute
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/1715972566759594206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-console-commands_27.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/1715972566759594206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/1715972566759594206'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-console-commands_27.html' title='A Complete List Of Battlefield 3 Console Commands.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-605786564714566455</id><published>2011-10-26T13:30:00.001-07:00</published><updated>2011-11-15T01:13:15.860-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 funny video"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 hack"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 release"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="buy battlefield 3"/><title type='text'>Battlefield 3 Official Review List.</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Verdana, Helvetica, sans-serif; font-size: 12px; line-height: 19px;&quot;&gt;Day by day, Battlefield 3 is launching in more territories, and the first review scores are in! Let&#39;s take a look at what the experts are saying...&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Verdana, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;postBody&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; line-height: 1.6em; margin-bottom: 25px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;li style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&quot;This is a huge game by anybody&#39;s standards, with a comprehensive singleplayer, meaty co-op and gargantuan multiplayer, delivering more content than several of today&#39;s triple A titles combined.&quot;&lt;/i&gt;&amp;nbsp;-&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;5/5&amp;nbsp;&lt;a href=&quot;http://pc.gamespy.com/pc/battlefield-3/1210517p1.html&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;GameSpy.com&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;li style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&quot;With dozens of players battling across nine massive maps in tanks, jeeps, helicopters, jets, or on foot, multiplayer matches feel like a genuine war rather than a small-scale skirmish.&lt;/i&gt;&quot; -&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;9.5/10 &amp;nbsp;&lt;a href=&quot;http://www.gameinformer.com/games/battlefield_3/b/pc/archive/2011/10/24/review.aspx&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;GameInformer.com&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;li style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&quot;...the multiplayer component is worth the price of entry alone.” -&lt;/i&gt;&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;A-&amp;nbsp;&lt;a href=&quot;http://www.1up.com/reviews/battlefield-3-PC&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;1UP.com&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;li style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;“Battlefield 3 offers an unforgettable, world-class multiplayer suite that&#39;s sure to excite shooter fans, whether they fired their first bullet in Battlefield 1942 or have just now heeded Battlefield&#39;s call of duty.”&lt;/i&gt;&amp;nbsp;-&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;9/10&amp;nbsp;&lt;a href=&quot;http://xbox360.ign.com/articles/121/1210685p1.html&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;IGN.com&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;li style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;i style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;“But when DICE is doing what it&#39;s always done best, Battlefield 3 is a uniquely mesmerizing multiplayer game with a seemingly endless number of ways to feel like a success.”&lt;/i&gt;&amp;nbsp;-&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;4.5/5&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2011/10/24/battlefield-3-review-squad-score-bonus/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Joystiq.com&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
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We’re getting tons of great feedback directly from our community! Head over to our&amp;nbsp;&lt;a href=&quot;http://www.twitter.com/chronicgamers&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Twitter feed&lt;/a&gt;&amp;nbsp;to find the highlights!&amp;nbsp;Thanks for making Battlefield 3 the best Battlefield ever! Now what are you waiting for? Jump in the game and see what the critics are raving about!&lt;/div&gt;
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&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-size: small; line-height: normal;&quot;&gt;Also check out&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.mealpic.com/&quot; style=&quot;background-color: white; font-size: medium; line-height: normal;&quot;&gt;www.mealpic.com&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-size: small; line-height: normal;&quot;&gt;&amp;nbsp;to upload pics of your favorite meals and to rate other mealpics across the globe!&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/605786564714566455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-official-review-list.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/605786564714566455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/605786564714566455'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-official-review-list.html' title='Battlefield 3 Official Review List.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-8535269115651623658</id><published>2011-10-26T11:51:00.000-07:00</published><updated>2011-10-26T11:54:55.127-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 release"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="buy battlefield 3"/><title type='text'>Main Battle Tank.</title><content type='html'>I spawn into a friendly tank as a gunner. I don&#39;t put much trust into my driver at first as I don&#39;t know if he is a noob or he has some experience. Immediately I can tell he has some tank driving experience as we inch closer to the firefight. He pounds the area with rounds while i scan the small spaces and dark corners of the desert map for enemy RPG&#39;s. I spot two guys peaking at my tank from behind a rock. I light the area up, head shot, kill, double kill, multi kill. My driver shoots a hot mess of lead towards them and gets two kills. He pulls hard left and we come around the building right into an enemy hot zone. Enemy troops see us come around the corner and scramble, I light the area up and get four plus kills, my driver is destroying the building to our right. BOOM. An RPG slams the back of our tank. I swing the the gun around and spot an enemy inside the building. From the hole that my driver blew into the side of the wall, we drive up into the building. The sound gets intense between my driver blasting everything in site to me pushing the machine gun to its boundaries, nothing survives. Just as I clean up the last enemy my driver spots an enemy tank to our 2 o clock. FUCK were screwed. My partner in crime pounds the t90 while I jump out and shoot a rocket into its side. BOOM the enemy tank explodes into dust. I jump back into the tank after some quick repairs and my driver exits the building. We take two sharp lefts and find ourselves on top of another enemy control point this time they are prepared. RPG&#39;s start slamming our front and side. I identify two targets, wait maybe 4 no 5. I open fire on the roof targets as they are our biggest threat. I hit the enemy on the right roof in the head. The one on the left is alittle smarter and tries to pop out in a different position but my turret is pointed directly at his chest. Poor fuck. My driver blasts the building to our 12 o clock while I take out 4 maybe 5 more enemy attempting to get a shot at us. Finally it looks like we have the area clear when out of nowhere a fucking ATTACK CHOPPER. Evasive action, BACKUP BACKUP. The chopper swings around to our 9 o&#39;clock and just as I thought we were finished his tail rotor clips the side of the oil refinery giving my driver a perfect shot at the chopper which is now to our 12 o clock. The chopper explodes right fucking in front of us. SWEET. We start taking heavy fire to our 12 o clock again this time they aren&#39;t fucking around. Multiple RPG&#39;s and enemy tank fire finish me and my teammate off.&lt;br /&gt;
&lt;br /&gt;
&quot;Damn that was a good run,&quot; he says.&lt;br /&gt;
&quot;Yeah let&#39;s do it again,&quot; I reply.&lt;br /&gt;
&lt;br /&gt;
So we find another tank and start it all over again.</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/8535269115651623658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/main-battle-tank.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8535269115651623658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8535269115651623658'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/main-battle-tank.html' title='Main Battle Tank.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-8113958973482841565</id><published>2011-10-25T21:10:00.000-07:00</published><updated>2011-10-26T12:15:00.868-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>The True Story Of Launch Day. Battlefield 3.</title><content type='html'>&amp;nbsp; &amp;nbsp; &amp;nbsp;After finally getting a new heat sink for my CPU I was finally going to get my first kill. I jumped on the server and spawned in a large pile up of soldiers, most of whom where jumping around in formation while we waited for the timer. I jumped my ass into the attack chopper and smashed the W key and took off. I quickly realised that the flying was upside down and slammed into the ground with my gunner screaming profanities at me. OK, I thought, I&#39;ll hop in a tank. Shortly after spawning I got in my first tank and crawled my way toward the objective. I&#39;m cruising along enjoying the scenery then BOOM half my tanks health goes down, BOOM another 1/4 goes down I scramble for the exit button but BOOM I&#39;m slammed and instead of dying I stay in the tank shooting while its supposed to be &#39;blown up&#39;. Finally I die after getting 3 more enemies.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigWYc6_k9odrAHRn0pV5YIHPWY0ru3rqbbUA_qBjZO2r6SvpLsPAwqMtc1nWhWXU6NED7kky-7Y8HTbmaokViI0KbQfHh3-CT2LlVhpFNIXiWDl0SlR3K6Q9JVvi3iscwTH1rH_cTPtmU/s1600/battlefield-3-operation-firestorm1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigWYc6_k9odrAHRn0pV5YIHPWY0ru3rqbbUA_qBjZO2r6SvpLsPAwqMtc1nWhWXU6NED7kky-7Y8HTbmaokViI0KbQfHh3-CT2LlVhpFNIXiWDl0SlR3K6Q9JVvi3iscwTH1rH_cTPtmU/s400/battlefield-3-operation-firestorm1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;I spawn at the office buildings right on top of an enemy t90. Death with no chance. I spawn back further with my sniper rifle, moving along the shadows of the oil pipes inching my way closer to get a good shot. I spot an enemy sniper, but he doesn&#39;t know I&#39;m there. I crouch towards him ignoring the enemy tank to my 4 o clock that is making work of my teammates. I come up behind him and slice his neck open. Confirmed kill.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;I proceed on foot and come up on a road. My military training reminds me that roads are deathtraps, so I run as fucking fast as I can to the other side and link up with a friendly tank. I move around the massive mountain just on the outskirts of the enemy base. I take up position with my sniper rifle but I can&#39;t get a good shot. Wait, I think I see some infantry with their backs to me. I take precise head shots, making quick work of the enemy fire team. I hold off shooting for a minute or two because a convoy of tanks is rumbling past my position. All of the sudden to my 9 o&#39;clock about 15meters I heard the all too familiar sound of an enemy rifle. I low crawl my way to peak over the hillside and see another enemy soldier. I rush up to him and slit his throat. He didn&#39;t even see it coming. Poor soul probably is headed towards me in a tank right now, I think to myself. I make the decision to move positions and run to the office building. I run inside and clear the area. As I&#39;m peaking out the window my head is pulled back and the last thing I see is the shine of brand new K-Bar. Game Over.</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/8113958973482841565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/rough-battlefield-3-first-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8113958973482841565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8113958973482841565'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/rough-battlefield-3-first-impressions.html' title='The True Story Of Launch Day. Battlefield 3.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigWYc6_k9odrAHRn0pV5YIHPWY0ru3rqbbUA_qBjZO2r6SvpLsPAwqMtc1nWhWXU6NED7kky-7Y8HTbmaokViI0KbQfHh3-CT2LlVhpFNIXiWDl0SlR3K6Q9JVvi3iscwTH1rH_cTPtmU/s72-c/battlefield-3-operation-firestorm1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-8988926494311259946</id><published>2011-10-24T10:56:00.000-07:00</published><updated>2011-11-15T01:13:23.935-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 release"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="buy battlefield 3"/><title type='text'>Tonight Is The Night.</title><content type='html'>Sell your old clothes, sell your girlfriends favorite shoes, sell your couch if you have to, but Battlefield 3 is release &lt;b&gt;TONIGHT&lt;/b&gt; at midnight. I will be in line tweeting from the gamestop here in San Marcos, TX for this awesome event. I had to sell my old bass guitar amp to get this game (broke college student). Anyways don&#39;t forget what&amp;nbsp;I told you about cleaning up your computer prior to going to the store, so that when you race home at 120mph your computer is ready to go. I will give you updates on how smooth the patch process goes and how smooth the game runs for those of you who don&#39;t have enough cash to buy it yet.&lt;br /&gt;
&lt;br /&gt;
Follow me on &lt;a href=&quot;http://twitter.com/#!/ChronicGamers&quot;&gt;Twitter.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
P.S.- For those of you who ordered the digital version I hope your downloading experience is quick and painless. Personally I&#39;d rather get the game at 12:10 (lines at GameStop), drive home (5min), install (5min), and be playing by 12:20am.&lt;br /&gt;
&lt;br /&gt;
*Update 4:55pm*&lt;br /&gt;
DICE finally came out with a &#39;checklist&#39; for installing Battlefield 3. I&#39;d say they are acouple days late but what if they got the idea from me? Just kidding. DICE doesn&#39;t really read these blogs do they?&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: #acaea5; font-family: Arial, Verdana, Helvetica, sans-serif; font-size: 12px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;em style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;This morning we woke up to a&amp;nbsp;&lt;/em&gt;&lt;a href=&quot;http://www.metacritic.com/game/pc/battlefield-3/critic-reviews&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;em style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;shiny new metacritic&lt;/em&gt;&lt;/a&gt;&lt;em style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&amp;nbsp;score for Battlefield 3, and we&amp;nbsp;are ready for you to join us online.&amp;nbsp;Here are a few quick things you might want to take care of to get yourself into&amp;nbsp;Battlefield 3&amp;nbsp;as quickly as possible on launch day:&lt;/em&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;1&quot; src=&quot;http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3-Vaulting.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: black; border-bottom-style: solid; border-bottom-width: 1px; border-color: initial; border-left-color: black; border-left-style: solid; border-left-width: 1px; border-right-color: black; border-right-style: solid; border-right-width: 1px; border-style: initial; border-top-color: black; border-top-style: solid; border-top-width: 1px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
1)&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Create an&amp;nbsp;&lt;/strong&gt;&lt;a href=&quot;http://www.origin.com/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Origin&lt;/strong&gt;&lt;/a&gt;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&amp;nbsp;account, if you haven’t already.&lt;/strong&gt;&amp;nbsp;You can do so&amp;nbsp;&lt;a href=&quot;https://www.ea.com/profile/register&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. If you have an EA account then you already have an Origin account! Make sure you know your account name and password.&lt;br /&gt;
2)&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Download the Origin client.&lt;/strong&gt;&amp;nbsp;You will need to have the latest version (8.3.1) of the Origin client running on your PC in order to play Battlefield 3. To make sure you&#39;re up-to-date, we recommend&amp;nbsp;&lt;a href=&quot;http://www.origin.com/about&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;clicking here&lt;/a&gt;&amp;nbsp;to get the latest version up and running on your system.&lt;br /&gt;
3)&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Double-check to make sure you have the latest graphics card drivers.&amp;nbsp;&lt;/strong&gt;Visit the drivers section at&amp;nbsp;&lt;a href=&quot;http://support.amd.com/us/Pages/AMDSupportHub.aspx&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;AMD&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href=&quot;http://uk.geforce.com/drivers&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #006379; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Nvidia&lt;/a&gt;, depending on what your manufacturer of choice is.&lt;br /&gt;
4)&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Pre-load Battlefield 3.&lt;/strong&gt;&amp;nbsp;If you purchased Battlefield 3 through Origin (or any other digital retailer that is offering BF3 and supports pre-load as an option), the game is currently available for pre-load. This means the game will be downloaded and installed already when it goes live. The game will unlock at specific times in each region, and you will not be able to play it before the unlock-time in your region.&lt;br /&gt;
&lt;br /&gt;
5)&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Check your PC specs.&amp;nbsp;&lt;/strong&gt;Minimum and recommended specs below:&lt;br /&gt;
&lt;br /&gt;
&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Minimum System Requirements&lt;/strong&gt;OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT&lt;br /&gt;
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)&lt;br /&gt;
MEMORY: 2 GB&lt;br /&gt;
HARD DRIVE: 20 GB&lt;br /&gt;
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)&lt;br /&gt;
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)&lt;br /&gt;
SOUND CARD: DIRECTX COMPATIBLE&lt;br /&gt;
KEYBOARD AND MOUSE&lt;br /&gt;
DVD ROM DRIVE&lt;br /&gt;
&lt;br /&gt;
&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Recommended System Requirements&lt;/strong&gt;OS: WINDOWS 7 64-BIT&lt;br /&gt;
PROCESSOR: QUAD-CORE CPU&lt;br /&gt;
MEMORY: 4 GB&lt;br /&gt;
HARD DRIVE: 20 GB&lt;br /&gt;
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)&lt;br /&gt;
SOUND CARD: DIRECTX COMPATIBLE&lt;br /&gt;
KEYBOARD AND MOUSE&lt;br /&gt;
DVD ROM DRIVE&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;Also check out&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.mealpic.com/&quot; style=&quot;background-color: white;&quot;&gt;www.mealpic.com&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&amp;nbsp;to upload pics of your favorite meals and to rate other mealpics across the globe!&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/8988926494311259946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/tonight-is-night.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8988926494311259946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/8988926494311259946'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/tonight-is-night.html' title='Tonight Is The Night.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-3204240304973172160</id><published>2011-10-21T14:55:00.000-07:00</published><updated>2011-10-21T15:00:29.648-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 launch trailer"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 launch trailer"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="chronic gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="launch trailer"/><title type='text'>Only 3 Days Left Plus A New Battlefield 3 Launch Trailer</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: #acaea5; font-family: Arial, Verdana, Helvetica, sans-serif; font-size: 12px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
If your not much for videos, watch this anyway. It&#39;s fucking awesome.&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Winning over 60 industry awards,&amp;nbsp;&lt;a href=&quot;http://www.battlefield.com/battlefield3&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Battlefield 3&lt;/a&gt;&amp;nbsp;is out next week. The launch trailer gives you a preview of the intense single player campaign. A sinister power is rising in the Middle-East, and Marine Sergeant &quot;Black&quot; discovers how far he would go to defend his country.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;div id=&quot;video_7d92385f-f9e2-4741-8985-9a56f6c45466&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;embed height=&quot;390&quot; src=&quot;http://www.youtube.com/v/Q7GVSx7yMaA&amp;amp;rel=1&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot; wmode=&quot;transparent&quot;&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/3204240304973172160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/only-3-days-left-plus-new-battlefield-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/3204240304973172160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/3204240304973172160'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/only-3-days-left-plus-new-battlefield-3.html' title='Only 3 Days Left Plus A New Battlefield 3 Launch Trailer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-2501706767540250312</id><published>2011-10-20T14:52:00.000-07:00</published><updated>2011-10-20T23:44:13.741-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 drivers"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="origin"/><category scheme="http://www.blogger.com/atom/ns#" term="prepare for battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="prepare for bf3"/><title type='text'>Make Sure You Download The New Drivers Before Playing BF3</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;This information is very &lt;b&gt;IMPORTANT&lt;/b&gt; so I reposted it so that it would have it&#39;s own link. Make sure you download these drivers the night before and install so that your not scrambling to uninstall on launch day if they mess up. Below I have added some things that might help you during launch day to be prepared. If your headed into battle whether it&#39;s online or in real life, you should always do a full check of all equipment at your disposal. I will add more items to the list as I think of them. Download links for drivers are below.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;b&gt;Prep your gaming area:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;Get a minifridge&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;stock up on monsters&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;buy a carton of cigs&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;if you smoke weed then you know what todo there&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;clean every part of your computer of dust&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;enable overclocking&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;do a disk fragmentation&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;clear your internet browser cache (origin calls functions through IE, Chrome, Firefox)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;uninstall any previous versions of Battlefield 3&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;(Windows 7) Start&amp;gt;Run&amp;gt;Type &#39;msconfig&#39;&amp;gt;Startup Services&amp;gt; disable any apps that you don&#39;t use.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;Don&#39;t play online using a wireless connection.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;Just remember alot of pro gamers use low resolutions on a wired local area network so that framerates and latency won&#39;t hinder their skill. If your Kill/Death ratio is horrible (under 1.0) then you should think about dropping those pretty graphics down abit. If you have the rig to max it then props to you, but alot of us can&#39;t afford a new rig everytime a game comes out. I won&#39;t be getting a new gaming rig until Janurary.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;b&gt;New Graphics Drivers&lt;/b&gt;&lt;br /&gt;NVIDIA&amp;nbsp;&lt;a href=&quot;http://forums.nvidia.com/index.php?&amp;amp;showtopic=211130&amp;amp;st=560&amp;amp;p=1310428&amp;amp;#entry1310428&quot; style=&quot;color: #2288bb; text-decoration: none;&quot;&gt;&lt;b&gt;has stated&lt;/b&gt;&lt;/a&gt;&amp;nbsp;they will release new drivers a day before Battlefield 3 launches. AMD has&amp;nbsp;&lt;a href=&quot;http://www.guru3d.com/news/amd-catalyst-application-profile--119-cap3/&quot; style=&quot;color: #2288bb; text-decoration: none;&quot;&gt;&lt;b&gt;already released&lt;/b&gt;&lt;/a&gt;&amp;nbsp;a Catalyst Application Profile with Battlefield 3 support.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://www.nvidia.com/Download/index.aspx?lang=en-us&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;NVIDIA Drivers Download Link&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;http://www.downloadatoz.com/resources/201008/pic/1281433358.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.downloadatoz.com/resources/201008/pic/1281433358.jpg&quot; width=&quot;176&quot; /&gt;&lt;/a&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;FYI. New drivers will be released the day before Battlefield 3 launches. Make sure to grab them especially if you will be purchasing Battlefield 3 as there are numerous bug fixes and better performance as well. &lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;For those who have modded the latest Quadro driver (http://www.nvidia.com/object/quadro-tesla-win7-winvista-64bit- 285.58-whql-driver.html) it is very close to the final driver but is missing a few Battlefield 3 fixes so if you do download and mod them, make sure to update to the newest Geforce drivers next week. The Quadro driver does contain the fix we&#39;ve added to address the TDR issue.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=amd%20drivers&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CC8QFjAA&amp;amp;url=http%3A%2F%2Fsupport.amd.com%2Fus%2Fgpudownload%2FPages%2Findex.aspx&amp;amp;ei=FZagTqi6OovHsQK5zImMBQ&amp;amp;usg=AFQjCNF3bRxlJEi6QY282G-ftq7kDVIstg&amp;amp;sig2=MMo5Nog8yBmEzVAEPu2otw&quot;&gt;AMD Drivers Download Link&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;http://www.elitebastards.com/hanners/nvidia/nvidia.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;154&quot; src=&quot;http://www.elitebastards.com/hanners/nvidia/nvidia.jpg&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; line-height: 21px;&quot;&gt;Battlefield 3: Provides great CrossFire scaling and reduces flickering / corruption issues when running in CrossFire mode.&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/2501706767540250312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/make-sure-you-download-new-drivers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/2501706767540250312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/2501706767540250312'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/make-sure-you-download-new-drivers.html' title='Make Sure You Download The New Drivers Before Playing BF3'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-4925365111523625658</id><published>2011-10-20T12:32:00.000-07:00</published><updated>2011-10-20T14:38:20.776-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><category scheme="http://www.blogger.com/atom/ns#" term="origin"/><title type='text'>Origin Has A Solid Fan Base. 5mil+</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;I heard alot of beef about Origin and the new Battlelog system. I did&#39;nt have any problems with it and loved how I could still surf the internet while the map was loading. Alot of people did have alot of things to say about it, but the fact is Origin has a solid fanbase of about 5 Million right now. Could it be the next Steam? That&#39;s not likely for another few years. We&#39;ve already seen some heavy hitting games in Origin though and being backed up by EA one of the biggest video game producers in the world is definately a plus.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;Electronic Arts has revealed that its Origin digital game distribution service currently sees over five million users on a daily basis.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;Speaking to the Sydney Morning Herald, EA COO and industry veteran&amp;nbsp;&lt;a href=&quot;http://www.smh.com.au/digital-life/games/blogs/screenplay/playing-moore-games-than-ever-20111018-1ltw8.html&quot; style=&quot;text-decoration: underline;&quot;&gt;Peter Moore explained that&lt;/a&gt;, despite launching&amp;nbsp;&lt;a href=&quot;http://www.gamasutra.com/view/news/35023/PreE3_EA_Launches_Origin_Digital_Download_Service.php&quot; style=&quot;text-decoration: underline;&quot;&gt;only four months ago&lt;/a&gt;, the service has seen respectable user numbers.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&quot;Like any piece of software, and I worked at Microsoft for enough years to say this, you launch software and continue to polish it, upgrade it, get feedback and make it better,&quot; he explained.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&quot;That&#39;s where we are with Origin. We&#39;re only four and a half months in and already over five million people are using it on a daily basis.&quot;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;The company said last month that&amp;nbsp;&lt;a href=&quot;http://www.gamasutra.com/view/news/37136/EAs_Origin_Hosting_ThirdParty_Content_Very_Soon_4M_Client_Installs.php&quot; style=&quot;text-decoration: underline;&quot;&gt;Origin had seen a total of four million installs&lt;/a&gt;&amp;nbsp;of the client.&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;EA CFO Eric Brown also revealed that third-party content will be available via Origin &quot;very soon.&quot; The service currently only supplies EA-published games.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;a href=&quot;http://www.bloghints.com/&quot;&gt;&lt;img alt=&quot;Blog Directory&quot; border=&quot;0&quot; height=&quot;15&quot; src=&quot;http://www.bloghints.com/images/button.gif&quot; width=&quot;80&quot; /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/4925365111523625658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/origin-has-solid-fan-base-5mil.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/4925365111523625658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/4925365111523625658'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/origin-has-solid-fan-base-5mil.html' title='Origin Has A Solid Fan Base. 5mil+'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-2127488098392378635</id><published>2011-10-20T12:24:00.001-07:00</published><updated>2011-10-20T12:26:03.582-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Kmart Battlefield 3 Discounts</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 13px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;a href=&quot;https://gamer.kmart.com/wp-content/uploads/2011/10/bf3bg3.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: underline; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black; font-family: inherit;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-large wp-image-6479&quot; height=&quot;200&quot; src=&quot;https://gamer.kmart.com/wp-content/uploads/2011/10/bf3bg3-1024x640.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-color: initial; border-color: initial; border-color: initial; border-style: initial; border-style: initial; border-top-style: none; border-width: initial; clear: both; display: block; height: auto; margin-bottom: 8px; margin-left: auto; margin-right: auto; margin-top: 0px; max-width: 100%; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; title=&quot;bf3bg3&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;It is very simple, life as I know it may change next Tuesday when&amp;nbsp;&lt;a href=&quot;http://www.youtube.com/user/Battlefield?v=FRqfFfuVuNE&amp;amp;feature=pyv&amp;amp;ad=16554186100&amp;amp;kw=battlefield3&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Battlefield 3&lt;/a&gt;&amp;nbsp;is released. Goodbye social life, we had a good run. In what could be the biggest launch in&amp;nbsp;&lt;a href=&quot;http://www.ea.com/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Electronic Art’s&lt;/a&gt;&amp;nbsp;history, Battlefield 3 headlines our&amp;nbsp;&lt;a href=&quot;http://www.kmartgamer.com/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;KmartGamer&lt;/a&gt;&amp;nbsp;offers next week.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 13px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Starting October 25th through the 29th,&lt;a href=&quot;http://www.shopyourwayrewards.com/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;Shop Your Way Reward Members&lt;/a&gt;&amp;nbsp;will receive a&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;$20 gaming coupon&lt;/strong&gt;&amp;nbsp;with the purchase of Battlefield 3 (360, PS3) for $59.99. This second part of the offer is very important as I personally believe that where Battlefield 3 will shine in particular will be through its amazing audio presentation.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 13px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Note: All stores will receive a limited amount of the LE edition of Battlefield 3 which includes the “&lt;a href=&quot;http://www.destructoid.com/battlefield-3-reveals-back-to-karkand-expansion-pack-200801.phtml&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Back to Karkland&lt;/a&gt;” pack (same price as the standard).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 13px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;With purchase of Battlefield 3, in addition to the&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;$20 gaming coupon&lt;/strong&gt;&amp;nbsp;offer you can&amp;nbsp;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;save $20&amp;nbsp;&lt;/strong&gt;on the excellent&amp;nbsp;&lt;a href=&quot;http://www.turtlebeach.com/products/xbox-gaming-headsets/ear-force-x12.aspx&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;X-12 Turtle Beach headphones&lt;/a&gt;&amp;nbsp;(reg. $59.99) or&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;save $30&lt;/strong&gt;&amp;nbsp;on the very impressive&amp;nbsp;&lt;a href=&quot;http://us.playstation.com/ps3/accessories/wireless-stereo-headset-ps3.html&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;7.1 Sony Playstation headphones&lt;/a&gt;&amp;nbsp;(reg. $99.99).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; margin-bottom: 13px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;em style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Items must be purchased in the same transaction. Gaming coupon valid from 10/30 through 12/10. Limit 1 coupon per transaction, limit 2 per customer. In-store only.&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/2127488098392378635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/kmart-battlefield-3-discounts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/2127488098392378635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/2127488098392378635'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/kmart-battlefield-3-discounts.html' title='Kmart Battlefield 3 Discounts'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-794519936470258534</id><published>2011-10-20T12:22:00.001-07:00</published><updated>2011-10-20T12:25:50.510-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Battlefield 3 Beta Feedback: How Testers Helped Shape The Game.</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;post-header&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; vertical-align: baseline;&quot;&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;a href=&quot;http://blog.us.playstation.com/author/trydling/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; title=&quot;Posts by Tommy Rydling&quot;&gt;Tommy Rydling&lt;/a&gt;&amp;nbsp;a&amp;nbsp;Jr. Product Manager at DICE posted some information on how the testers for PS3 helped shape and mold the game into a work of art.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;clr&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; clear: both; height: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; position: relative; vertical-align: baseline;&quot;&gt;
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&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;a href=&quot;http://www.flickr.com/photos/playstationblog/5956357310/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; title=&quot;Battlefield 3 for PS3 by PlayStation.Blog, on Flickr&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black; font-family: inherit;&quot;&gt;&lt;img alt=&quot;Battlefield 3 for PS3&quot; height=&quot;360&quot; src=&quot;http://farm7.static.flickr.com/6015/5956357310_1110bdeace_z.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: middle;&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;On behalf of the entire team at&amp;nbsp;&lt;a href=&quot;http://blog.us.playstation.com/tag/dice/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;DICE&lt;/a&gt;, I wanted to say thanks to everyone who played and participated in our&amp;nbsp;&lt;a href=&quot;http://blog.us.playstation.com/2011/09/29/welcome-to-the-battlefield-3-open-beta-now-available-on-psn/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Battlefield 3 Open Beta&lt;/a&gt;. The information that we’ve gathered from your play time is invaluable. It will help to make&amp;nbsp;&lt;a href=&quot;http://blog.us.playstation.com/tag/battlefield-3/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Battlefield 3&lt;/a&gt;even better!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;But it’s not all network load balancing and matchmaking algorithms; When it comes to data, the real star is you! Just look at these killer numbers we pulled down from all of you&amp;nbsp;&lt;a href=&quot;http://blog.us.playstation.com/category/ps3/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;PS3&lt;/a&gt;&amp;nbsp;players:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;a href=&quot;http://www.flickr.com/photos/playstationblog/6264239098/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; title=&quot;Battlefield 3 Beta Stats by PlayStation.Blog, on Flickr&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: black; font-family: inherit;&quot;&gt;&lt;img alt=&quot;Battlefield 3 Beta Stats&quot; height=&quot;480&quot; src=&quot;http://farm7.static.flickr.com/6169/6264239098_6580bbdcaa_z.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: block; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: middle;&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Crazy numbers and we couldn’t have done it without you! Just a few more days now before the game launches on the 25th, and as you may know already, PS3 players will get access to the expansion pack&amp;nbsp;&lt;a href=&quot;http://blog.us.playstation.com/2011/09/22/battlefield-3-expansions-to-hit-ps3-first-open-beta-on-psn-929/&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Back to Karkand&lt;/a&gt;&amp;nbsp;one week early.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;But before I leave you, here is a short selection of just some of the hundreds of changes and additions we are making to the game before launch, as a direct result of your feedback in the Open Beta:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h4 style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 18px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;

Improved Squad Functionality&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h4 style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 18px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;

More Accessible Settings Menu&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The ability to modify your settings via the deploy screen has been added into the retail game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h4 style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 18px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;

Improved Kill Cam&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h4 style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 18px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;

Netcode Optimization&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 15px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/794519936470258534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-beta-feedback-how-testers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/794519936470258534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/794519936470258534'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-beta-feedback-how-testers.html' title='Battlefield 3 Beta Feedback: How Testers Helped Shape The Game.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm7.static.flickr.com/6015/5956357310_1110bdeace_t.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-6154762263143050656</id><published>2011-10-20T12:18:00.001-07:00</published><updated>2011-10-20T12:25:38.415-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Battlefield 3 Review Delays, BF3CC, Drivers, &amp; Origin ID Changer</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;b&gt;&lt;u&gt;Day 1 Battlefield 3 Patch Delays GameSpot Review&lt;/u&gt;&lt;/b&gt;&lt;a href=&quot;http://www.gamespot.com/news/6341065/battlefield-3-review-delayed&quot; style=&quot;text-decoration: none;&quot;&gt;&lt;b&gt;GameSpot&lt;/b&gt;&lt;/a&gt;&amp;nbsp;is reporting their review of Battlefield 3 might be delayed due to late arrival of their review copy. Although the reasoning behind this is DICE is planning a day 1 update and reviewing a different version of the game would make it hard to review accurately. The last paragraph of the article states they is a chance they might be getting a fully patched version of the game this weekend for review.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;Just yesterday we received an email asking us to confirm our mailing address because review copies of Battlefield 3 are coming soon. More specifically, the email explained that the game will be making its way to our mailboxes &quot;early next week.&quot; In case any of you have lost track of time during this busy fall season, Battlefield 3&#39;s release date of October 25 is also &quot;early next week.&quot; Clearly, receiving a game so close to its release makes it impossible for us to deliver a timely review.&amp;nbsp;&lt;a href=&quot;http://www.gamespot.com/news/6341065/battlefield-3-review-delayed&quot; style=&quot;text-decoration: none;&quot;&gt;&lt;b&gt;Read the Rest...&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;b&gt;&lt;u&gt;BF3CC&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Sever admins get good news today as the admin tool&amp;nbsp;&lt;a href=&quot;http://bf3cc.com/&quot; style=&quot;text-decoration: none;&quot;&gt;&lt;b&gt;BF3CC&lt;/b&gt;&lt;/a&gt;&amp;nbsp;is in development and a preview screenshot of the tool can be found on their website.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot; style=&quot;line-height: 16px;&quot;&gt;
&lt;a href=&quot;http://bf3cc.com/&quot; style=&quot;background-color: white; text-decoration: none;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/bf3cc.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;
&lt;br /&gt;&lt;b&gt;&lt;u&gt;New Graphics Drivers&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;NVIDIA&amp;nbsp;&lt;a href=&quot;http://forums.nvidia.com/index.php?&amp;amp;showtopic=211130&amp;amp;st=560&amp;amp;p=1310428&amp;amp;#entry1310428&quot; style=&quot;text-decoration: none;&quot;&gt;&lt;b&gt;has stated&lt;/b&gt;&lt;/a&gt;&amp;nbsp;they will release new drivers a day before Battlefield 3 launches. AMD has&amp;nbsp;&lt;a href=&quot;http://www.guru3d.com/news/amd-catalyst-application-profile--119-cap3/&quot; style=&quot;text-decoration: none;&quot;&gt;&lt;b&gt;already released&lt;/b&gt;&lt;/a&gt;&amp;nbsp;a Catalyst Application Profile with Battlefield 3 support.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NVIDIA&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;FYI. New drivers will be released the day before Battlefield 3 launches. Make sure to grab them especially if you will be purchasing Battlefield 3 as there are numerous bug fixes and better performance as well. For those who have modded the latest Quadro driver (http://www.nvidia.com/object/quadro-tesla-win7-winvista-64bit- 285.58-whql-driver.html) it is very close to the final driver but is missing a few Battlefield 3 fixes so if you do download and mod them, make sure to update to the newest Geforce drivers next week. The Quadro driver does contain the fix we&#39;ve added to address the TDR issue.&lt;/span&gt;&lt;/blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;
&lt;b&gt;AMD&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;Latest profiles added :&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;
&lt;li&gt;Battlefield 3: Provides great CrossFire scaling and reduces flickering / corruption issues when running in CrossFire mode&lt;/li&gt;
&lt;/span&gt;&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;
&lt;b&gt;&lt;u&gt;Origin ID Changer&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;EA has launched a page where users can officially change their Origin ID. Your Origin ID will be your soldier name in Battlefield 3.&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot; style=&quot;line-height: 16px;&quot;&gt;
&lt;a href=&quot;http://www.origin.com/us/change-id&quot; style=&quot;background-color: white; text-decoration: none;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/origin_changer.jpg&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/6154762263143050656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-review-delays-bf3cc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6154762263143050656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/6154762263143050656'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-review-delays-bf3cc.html' title='Battlefield 3 Review Delays, BF3CC, Drivers, &amp; Origin ID Changer'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-88296503370459853</id><published>2011-10-20T12:16:00.000-07:00</published><updated>2011-10-20T12:25:26.921-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Name An Objective and Get Your Name In The End Credits.</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: #acaea5; font-family: Arial, Verdana, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;postBody&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; line-height: 1.6em; margin-bottom: 25px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;DICE is letting one lucky person name a control point in the Battlefield 3 multiplayer map Gulf Of Oman and that person also gets his name in the Battlefield 3 end-game credits. Thats pretty awesome if you ask me. What would name the control point?&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit; line-height: 19px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 19px;&quot;&gt;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;How to enter&lt;/strong&gt;&lt;a href=&quot;https://www.facebook.com/battlefield?sk=app_121121694568521&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Go to Facebook&lt;/a&gt;&amp;nbsp;and submit your answer no later than October 28th. You need to be logged in to Facebook for this link.&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 19px;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 19px;&quot;&gt;&lt;a href=&quot;http://www.battlefield.com/battlefield3/1/name-it-and-claim-it&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Or head to this page&lt;/a&gt;&amp;nbsp;for more info. That page will also take you to the submission tool.&lt;/span&gt;&lt;/div&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 19px;&quot;&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;postBody&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; line-height: 1.6em; margin-bottom: 25px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;i style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;blockquote&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/25/BF3-Back-to-Karkand-3.aspx&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Gulf of Oman&lt;/a&gt;&amp;nbsp;is one of the most classic Battlefield maps ever, making its return together with three more maps in the upcoming&amp;nbsp;&lt;a href=&quot;http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/05/10/Back-to-Karkand.aspx&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Battlefield 3: Back To Karkand&lt;/a&gt;&amp;nbsp;expansion pack – free with all Battlefield 3 pre-orders.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;When redesigning the Back to Karkand maps for&amp;nbsp;&lt;a href=&quot;http://battlefield.com/battlefield3&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Battlefield 3&lt;/a&gt;, the design philosophy has been to recreate the maps from Battlefield 2 a few years later in time than the original battles. As a player you will recognize most parts of the maps, but all things will not have stayed the same. For example, one of the control points in Gulf of Oman (Rock Fort) used to be a seaside military base. In Battlefield 3, this control point now sees villas in the same location. This means we need a new name for this control point!&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;What do&amp;nbsp;&lt;em style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;you&lt;/em&gt;&amp;nbsp;think the control point should be called? Please take your inspiration from the screenshot and control point description below and send us your suggestion!&amp;nbsp;Doing this means you have a chance to get your control point name included in the expansion pack – and your own name in the credits!&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;More info on the control point&lt;/strong&gt;&lt;strong style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Name_2D00_it_2D00_and_2D00_claim_2D00_it.jpg&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 1px; border-color: initial; border-left-color: black; border-left-width: 1px; border-right-color: black; border-right-width: 1px; border-style: initial; border-top-color: black; border-top-style: solid; border-top-width: 1px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot; /&gt;&lt;/strong&gt;&lt;em style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: italic; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;This beach was once the scene of intense fighting, as the US marine corps staged an amphibious assault in order to capture the strategically located airfield. Since then, this beautiful locale has started transforming into a desert gem for wealthy tourists, as luxury housing and parks are being constructed. However, war is once again casting its shadow over this landscape and very soon, a violent confrontation between the world’s military super powers is bound to take place.&lt;/em&gt;&amp;nbsp;&lt;/span&gt;&lt;/blockquote&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;postTags&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; float: left; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline; width: 539px;&quot;&gt;
&lt;span id=&quot;ctl00_ctl00_content_bcr_bcr_ctl01_Posts_ctl00_ctl06_ctl01&quot; style=&quot;background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;TAGGED:&amp;nbsp;&lt;a href=&quot;http://blogs.battlefield.ea.com/tags/Battlefield+3/default.aspx&quot; rel=&quot;tag&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Battlefield 3&lt;/a&gt;,&amp;nbsp;&lt;a href=&quot;http://blogs.battlefield.ea.com/tags/Back+to+Karkand/default.aspx&quot; rel=&quot;tag&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Back to Karkand&lt;/a&gt;,&amp;nbsp;&lt;a href=&quot;http://blogs.battlefield.ea.com/tags/Name+it+and+claim+it/default.aspx&quot; rel=&quot;tag&quot; style=&quot;background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: bold; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;&quot;&gt;Name it and claim it&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/88296503370459853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/name-objective-and-get-your-name-in-end.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/88296503370459853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/88296503370459853'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/name-objective-and-get-your-name-in-end.html' title='Name An Objective and Get Your Name In The End Credits.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2505881536929989749.post-1943159002882979812</id><published>2011-10-19T21:48:00.000-07:00</published><updated>2011-10-19T21:51:01.759-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="blog"/><title type='text'>Battlefield 3 The Final Days Until Release.</title><content type='html'>&amp;nbsp; &amp;nbsp; &amp;nbsp;This marks a history event in history. Battlefield 3 will be released worldwide in less than a week. The gameplay footage coming from the developers has continued to look more and more refined as we progress towards release day. My personal advice to DICE is this, don&#39;t fuck up the patch on launch day. If that thing isnt smoother than a babies ass you will hear about. So, what will you be doing the rest of the days until release? Playing Battlefield Bad Company 2, Battlefield 1942 or playing a completely different game so that Battlefield 3 will be fresh.</content><link rel='replies' type='application/atom+xml' href='http://chronic-gaming.blogspot.com/feeds/1943159002882979812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-final-days-until-release.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/1943159002882979812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2505881536929989749/posts/default/1943159002882979812'/><link rel='alternate' type='text/html' href='http://chronic-gaming.blogspot.com/2011/10/battlefield-3-final-days-until-release.html' title='Battlefield 3 The Final Days Until Release.'/><author><name>Adam</name><uri>http://www.blogger.com/profile/03921233291999357741</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>