<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7574899276832199003</id><updated>2024-11-01T03:57:54.006-07:00</updated><title type='text'>Chrono Trigger Walkthrough</title><subtitle type='html'>A complete walkthru and video playthrough of the awesome SNES RPG classic Chrono Trigger!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-7624636877631889926</id><published>2012-11-28T21:53:00.001-08:00</published><updated>2012-11-28T21:53:17.678-08:00</updated><title type='text'>Whats up, im back</title><content type='html'>I&#39;m back, time to revamp the site!</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/7624636877631889926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2012/11/whats-up-im-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/7624636877631889926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/7624636877631889926'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2012/11/whats-up-im-back.html' title='Whats up, im back'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-1584246063589845043</id><published>2011-04-24T18:52:00.001-07:00</published><updated>2011-04-24T18:52:39.314-07:00</updated><title type='text'>Took the rom down</title><content type='html'>Was having issues with several sites, and also was misinformed, I am not allowed to host this file.</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/1584246063589845043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/took-rom-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/1584246063589845043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/1584246063589845043'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/took-rom-down.html' title='Took the rom down'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-3841282684670838721</id><published>2011-04-14T08:35:00.001-07:00</published><updated>2011-04-14T18:21:36.507-07:00</updated><title type='text'>Just put up the SNES Rom</title><content type='html'>Just put up a copy of the SNES Rom for Chrono Trigger. Also put up the walkthrough part 1 and 2, go check em out.&lt;br /&gt;
&lt;br /&gt;
Will be putting save states up soon, if my readers wouldnt mind submitting some of their own?&lt;br /&gt;
&lt;br /&gt;
You can find it here:&amp;nbsp;&lt;a href=&quot;http://chronotriggerwalkthrough.blogspot.com/p/rom-file-emulator.html&quot;&gt;Chrono Rom Page&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Catch u guys later!</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/3841282684670838721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/just-put-up-snes-rom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/3841282684670838721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/3841282684670838721'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/just-put-up-snes-rom.html' title='Just put up the SNES Rom'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-5161126199845506614</id><published>2011-04-07T08:35:00.003-07:00</published><updated>2011-04-07T08:35:19.416-07:00</updated><title type='text'>Side Quests</title><content type='html'>Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this section, I will list all of the side quests in the game. I will also&lt;br /&gt;
tell you how to start each one, along with a complete walkthrough on how to&lt;br /&gt;
complete them all. None of these side quests can be attempted until the Epoch&lt;br /&gt;
gets wings attached to it.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
The Sunken Desert: Restoring a Forest&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
You have to be at 12,000 B.C. in order to start this side quest (you still need&lt;br /&gt;
the Epoch with wings, though). First off, if you didn&#39;t tell that girl in the&lt;br /&gt;
Zeal Palace to keep that sapling, then warp to 12,000 B.C., and enter the&lt;br /&gt;
Commons. A girl can be found east of where you enter. Talk to her, and tell her&lt;br /&gt;
to plant it with hope. If you tell her to burn it, you can talk to her again to&lt;br /&gt;
make her change her mind. However, if you told the girl in Zeal Palace to plant&lt;br /&gt;
the sapling, you won&#39;t have to do it at the Commons. Once you do that, warp to&lt;br /&gt;
600 A.D., and fly to where Dorino is. In the middle is a building, which is&lt;br /&gt;
Fiona&#39;s Villa. Enter it.&lt;br /&gt;
&lt;br /&gt;
Fiona&#39;s Villa - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Inside here, open the two chests (if you didn&#39;t earlier in the game) to get two&lt;br /&gt;
Mid Ethers. Speak to the girl, which is Fiona. She&#39;ll say that her husband has&lt;br /&gt;
finally come home. Talk to her again to learn about monsters preventing hthe&lt;br /&gt;
desert from growing. Speak to her husband, and he will tell you that the&lt;br /&gt;
monsters in the desert cave hate water. So this means that you need at least&lt;br /&gt;
one person who is capable of using Water-type spells. I recommend this party:&lt;br /&gt;
Ayla, Robo, and Frog. Ayla and Robo are great physical attackers, while Frog&lt;br /&gt;
can weaken the defense of the monsters in the forest by using Water-type&lt;br /&gt;
spells. Now, leave the house.&lt;br /&gt;
&lt;br /&gt;
On the overworld, you&#39;ll see a spinning whirlpool. Go up to it, and enter the&lt;br /&gt;
Sunken Desert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunken Desert - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
To enter the underground desert cave itself, just head north, to the middle of&lt;br /&gt;
the swirling sand. Once you&#39;re inside the cave, open the chest you drop by to&lt;br /&gt;
get a Lapis. Now, run to the west. The whirling sand will take you in several&lt;br /&gt;
directions as you run. Open the chest all the way to the left to get a Full&lt;br /&gt;
Ether. Also, as you run around, you&#39;ll randomly encounter enemies. Head to the&lt;br /&gt;
southwestern corner, and open the next chest to get an Elixir. In the southeast&lt;br /&gt;
corner is a chest containing an Aeon Suit. Enter the next area to the south.&lt;br /&gt;
In the next area, when you get on the sand, you&#39;ll witness the sand shake every&lt;br /&gt;
few seconds. When this happens, you lose 30 HP.&lt;br /&gt;
&lt;br /&gt;
Also, each time the area shakes, you&#39;ll see a big skeleton arise from the sand&lt;br /&gt;
if you&#39;re near the quake. Approaching it starts a boss battle. The chests in&lt;br /&gt;
the room contain a Full Tonic, a Full Ether, a Memory Cap, an Aeon Helm, and&lt;br /&gt;
5000 GP. There&#39;s also a chest on the center platform, which holds a MuscleRing.&lt;br /&gt;
After you get these items, heal your party, and approach the skeleton to start&lt;br /&gt;
a fight with it. Read the Bosses section to see how to defeat it. Once you win,&lt;br /&gt;
your party will say to return to Fiona. Make your way out of the desert. On&lt;br /&gt;
your way out, you can get the treasure chests if you didn&#39;t before, since no&lt;br /&gt;
more monsters will attack you.&lt;br /&gt;
&lt;br /&gt;
Before you exit the desert, however, take note that there is a Power Tab on the&lt;br /&gt;
left side of the first room. This tab is only there after you defeat Retinite,&lt;br /&gt;
so be sure to get it! When you exit the desert, go back to Fiona&#39;s Villa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiona&#39;s Villa - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Back here, speak with Fiona, but make sure Robo is in your party, first. Then,&lt;br /&gt;
Fiona tells you that it&#39;ll take centuries to revive the forest. With Robo in&lt;br /&gt;
your party, he&#39;ll say that he will help the forest get revived. Agree to let&lt;br /&gt;
Robo help Fiona. Enter the Epoch, and warp to the year 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
On the overworld, you&#39;ll notice that the forest has regrown. You&#39;ll also notice&lt;br /&gt;
a church-looking place in the center of the forest, which looks basically like&lt;br /&gt;
the Cathedral. Land by that building, and enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiona&#39;s Shrine - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Inside this shrine, speak with the ladies if you wish. The upper-right one&lt;br /&gt;
sells you some helmets. If you have enough money to spare, do buy a Vigil Hat&lt;br /&gt;
for the party members who need it. Equip them, then go all the way north. You&lt;br /&gt;
will see Robo on an altar of some sort, and he looks dead or something. Examine&lt;br /&gt;
him, and your party will drag him off of the pedestal. His systems will then&lt;br /&gt;
reactivate, and he&#39;ll want to celebrate the 400 year reunion. Every one of your&lt;br /&gt;
party members then camp out for the night, in the woods. You&#39;ll then see lots&lt;br /&gt;
of dialogue, where your party members discuss an &quot;Entity&quot;. No one knows what&lt;br /&gt;
this Entity truly is, so do not email me asking me who/what it is.&lt;br /&gt;
&lt;br /&gt;
Then, when your party members turn in for the night, Lucca wakes up during the&lt;br /&gt;
night, and hears a strange noise. When you gain control of Lucca, head into the&lt;br /&gt;
next area. You&#39;ll see a Gate here. Enter it. You&#39;ll notice that it is not a&lt;br /&gt;
normal type of Gate, and you&#39;ll be carried to Lucca&#39;s house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lucca&#39;s House - 990 A.D.&lt;br /&gt;
&lt;br /&gt;
Once you get here, head downstairs, and go into the main room. Here, you&#39;ll see&lt;br /&gt;
Lucca as a child, along with her mother, Lara. She&#39;ll go try and dust off some&lt;br /&gt;
old machine, and her skirt will get stuck to the conveyor belts or whatever.&lt;br /&gt;
The machine then activates, and she gets drawn closer to the machine. Lara will&lt;br /&gt;
tell Lucca to help by inputting the password, but she doesn&#39;t know it. We&#39;ll&lt;br /&gt;
save her ourself. Examine the shining dot on the southern tube of the machine.&lt;br /&gt;
Press these buttons, in this order: &quot;L, A, R, A&quot;. This stops the machine. If&lt;br /&gt;
you do not input it in time, she won&#39;t be saved, but it doesn&#39;t really make a&lt;br /&gt;
difference if you save her or not.&lt;br /&gt;
&lt;br /&gt;
Also, you can find out what the password is yourself by heading through the&lt;br /&gt;
door leading out of the living room, then heading north. On the kitchen table&lt;br /&gt;
is a note. Read it, and it will say that the password is the same as Taban&#39;s&lt;br /&gt;
wife, which is Lara (obviously). Regardless if you save Lara or not, you will&lt;br /&gt;
appear back in Lucca&#39;s bedroom. Read the notes on the ground if you wish, then&lt;br /&gt;
go through the Gate again. Back in the forest, Robo will be there. Talk to him,&lt;br /&gt;
and he and Lucca will talk for a moment. He then gives you the GreenDream&lt;br /&gt;
accessory, which revives a party member after death (the one who has this). You&lt;br /&gt;
will not get this at the beginning of the game in New Game +. Side quest clear!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------&lt;br /&gt;
Ozzie&#39;s Fort: The Secret Hideout&lt;br /&gt;
--------------------------------&lt;br /&gt;
&lt;br /&gt;
To start this side quest, have the Epoch warp you to the Middle Ages (the year&lt;br /&gt;
600). Then, fly around until you find Dorino and Porre. East of that is Magus&#39;s&lt;br /&gt;
Lair, which no longer exists ever since you beat Magus the first time. Fly east&lt;br /&gt;
of the island with Magus&#39;s lair, and you&#39;ll see another island with another&lt;br /&gt;
kind of fortress on it. Land there. Save your game, and enter the fortress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ozzie&#39;s Fort - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Upon entering here, you&#39;ll immediately see that stupid coward, Ozzie. If Magus&lt;br /&gt;
is currently in your party, you&#39;ll see some better dialogue in this place, so&lt;br /&gt;
take note of that. Ozzie will run off, to nobody&#39;s suprise. Follow him to the&lt;br /&gt;
next room. Head north, and Ozzie will send out Flea...an upgraded version of&lt;br /&gt;
her. She is now Flea Plus, but she&#39;s a pushover. Read the Bosses section for&lt;br /&gt;
help...if you can even consider this a boss battle. After defeating her, follow&lt;br /&gt;
Ozzie into the next room. Head north, and Ozzie will send out some enemies. But&lt;br /&gt;
because they&#39;re by a cliff, they just drop off of the cliff...what a complete&lt;br /&gt;
moron. He runs away, so follow him to the next area.&lt;br /&gt;
&lt;br /&gt;
In the next area, go up to Ozzie. He&#39;ll then send out an upgraded version of&lt;br /&gt;
Slash, known as Super Slash. In case you&#39;re wondering, yes, that&#39;s where I got&lt;br /&gt;
my name from. Read the Bosses section to see how to beat me...err, I mean, the&lt;br /&gt;
next pushover. When you defeat Slash, he&#39;ll run off. Follow him to the next&lt;br /&gt;
room (you can tell that this place is straightfoward, can&#39;t you?). In this&lt;br /&gt;
area, go north, and Ozzie will have a trap set. He has a guillotine going up&lt;br /&gt;
and down near the chest. Are we really that stupid? I think not. If you walk&lt;br /&gt;
up to the chest with the guillotine activated, you&#39;ll get sliced &#39;n diced, and&lt;br /&gt;
Ozzie runs off.&lt;br /&gt;
&lt;br /&gt;
And you can open the chest, but your whole party has 1 HP. However, if you just&lt;br /&gt;
walk past the guillotine and go east, a green Imp will walk over to the chest,&lt;br /&gt;
and get hit by the trap instead. Then, Ozzie runs off, leaving you free to open&lt;br /&gt;
the chest. It contains a Full Ether. Go to the exit of the room, then move&lt;br /&gt;
south. You&#39;ll reveal a secret area! In the eastern corner of that area is a&lt;br /&gt;
Magic Tab, so nab it. Open the chests here to get a DoomSickle, a Gloom Helm,&lt;br /&gt;
and a Gloom Cape. This is Magus&#39;s ultimate equipment, so if you have him, equip&lt;br /&gt;
all of it! Head out of the secret area, and make sure you put Ayla in your&lt;br /&gt;
party. Go outside and use a Shelter, and save, then head back to this room.&lt;br /&gt;
&lt;br /&gt;
With Ayla in your party, enter the next room, where you&#39;ll encounter all three&lt;br /&gt;
people: Ozzie, Flea, and Slash. Ozzie is now Great Ozzie. They mention the&lt;br /&gt;
items they have on them, which you can steal using Ayla&#39;s Charm ability. Ozzie&lt;br /&gt;
claims that these three items make them &quot;invincible&quot;, but we&#39;ll see about that.&lt;br /&gt;
Although, they&#39;re much harder this time. Read the Bosses section to see how&lt;br /&gt;
to win the true boss fight of this fortress. Once you win the battle, Ozzie&lt;br /&gt;
will flee. Equip the Flea Vest accessory onto anyone, if you stole it, and the&lt;br /&gt;
Slasher 2 onto Crono. Open the two chests to the northeast to get a Dash Ring,&lt;br /&gt;
and a Sight Cap.&lt;br /&gt;
&lt;br /&gt;
Follow Ozzie into the next room. In the next room, head north, and Ozzie will&lt;br /&gt;
turn on his ice barrier again, and you&#39;ll fight. Attack the far western switch,&lt;br /&gt;
and you&#39;ll fall down a hole. Go back into Ozzie&#39;s room, and then the battle&lt;br /&gt;
will restart, almost. Suddenly, a cat comes in from the middle of nowhere, and&lt;br /&gt;
flicks the eastern switch. It just so happens that the switch sends Ozzie to&lt;br /&gt;
his doom (LOL, a cat was smart enough to defeat a Mystic). Side quest complete!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
The Genocide Dome: Where Machinery Originated&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
First, warp to the future. Once in the future, fly all the way to the southeast&lt;br /&gt;
corner of the overworld. Bring up the map by pressing Select if you need help&lt;br /&gt;
with this. Once you&#39;ve flown over there, you&#39;ll see a small island with a&lt;br /&gt;
factory-looking structure on it. Land there, and put Robo as the leader of your&lt;br /&gt;
party, then enter the Geno Dome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Geno Dome - 2,300 A.D.&lt;br /&gt;
&lt;br /&gt;
NOTE: I recommend the following party: Robo, Crono, and Frog. Make sure you&lt;br /&gt;
      have Robo as the leader of the party.&lt;br /&gt;
&lt;br /&gt;
When you enter this place, examine the monitor in the room (with Robo as the&lt;br /&gt;
leader of your party). You&#39;ll hear some sort of voice call Robo &quot;Prometheus&quot;.&lt;br /&gt;
Then, the entrance to this place closes up, and the door in this room opens, so&lt;br /&gt;
go through it. In this room, the voice will want to &quot;see what you can do&quot;. Go&lt;br /&gt;
up the conveyor belt, and you&#39;ll ride to a battle. This is sort of like the&lt;br /&gt;
chain of battles you could do in the Factory. You have to fight five battles in&lt;br /&gt;
a row. This is a great way to earn lots of EXP and Tech Points. It&#39;s arguably&lt;br /&gt;
the best place to level up in the game, although once you clear the Geno Dome,&lt;br /&gt;
you cannot return to this room, or any other room besides the main one.&lt;br /&gt;
&lt;br /&gt;
Once you win all of the battles, you&#39;ll appear at the end of the room. Go up to&lt;br /&gt;
the door, and proceed through it. In the next area, head east, and fight the&lt;br /&gt;
Debuggest. Two more join the battle, as well. Once you defeat them, examine the&lt;br /&gt;
shining dot to the right. If you jump down the Dust Chute, you&#39;ll be taken back&lt;br /&gt;
to the main area, where you can examine the monitor again, and go back to the&lt;br /&gt;
room with the conveyor belts. Anyway, head all the way left, then go up. Fight&lt;br /&gt;
the two Debuggests, then go right, and head up, down the path. One of the&lt;br /&gt;
robots to the right will enter a chamber or something, electrifying itself.&lt;br /&gt;
&lt;br /&gt;
It will head south. Follow the robot, and it&#39;ll open up another chamber, then&lt;br /&gt;
enter it, causing the door to open. Follow it inside the door. Now, defeat the&lt;br /&gt;
Proto 4, which is the robot. Then, open the two chests to recieve a Full Tonic,&lt;br /&gt;
and 50,000 GP! Exit this room, and go back to the area where the Proto 4&#39;s&lt;br /&gt;
were. Fight them, and open the chest in the northwestern corner to get another&lt;br /&gt;
Full Tonic. Examine the monitor nearby, and you&#39;ll be given four choices. Each&lt;br /&gt;
one gives you information about this dome for that particular subject. For the&lt;br /&gt;
first one, which is &quot;Door&quot;, you&#39;ll learn that you have to get electrified, and&lt;br /&gt;
enter a pod next to a door to unlock it.&lt;br /&gt;
&lt;br /&gt;
However, Robo will stop being electrified after a few seconds have passed, so&lt;br /&gt;
you have to be quick. The second option, which is &quot;Conveyor Belt&quot;, will tell&lt;br /&gt;
you that a switch makes the conveyor belt reverse in directions. The third&lt;br /&gt;
option, &quot;Guard Machine&quot;, will tell you that a robot is blocking the path to a&lt;br /&gt;
Poyozo Doll (referred to as a &quot;figurine&quot;), which we&#39;ll need. The robot moves in&lt;br /&gt;
the same direction you move in. However, if two robots are placed in front of&lt;br /&gt;
each other, they will short circuit. And the last option, which is &quot;Doll&quot;, will&lt;br /&gt;
tell you that you&#39;ll need the two figurines in this factory in order to make it&lt;br /&gt;
to the Mother Brain.&lt;br /&gt;
&lt;br /&gt;
Now, head back south, then head east, to where the Dust Chute is. Go north from&lt;br /&gt;
there, and enter the door. Open the two chests in this room to get an Elixir,&lt;br /&gt;
and a Lapis. Then, three Proto 4&#39;s will come out of the pods and attack you.&lt;br /&gt;
Defeat them, then exit the room. Head back to the Dust Chute, and enter the&lt;br /&gt;
door left of it. Go up the elevator in that room, then exit the room when the&lt;br /&gt;
elevator makes it up. Use a Shelter at the Save Point nearby, and save your&lt;br /&gt;
game. Then, head south, and fight the Laser Guards. Open the chest in the&lt;br /&gt;
lower-right corner to get a Lapis. For now, head back north, and go through the&lt;br /&gt;
door to the left.&lt;br /&gt;
&lt;br /&gt;
In that hallway, examine the shining dot in the southeastern corner to get a&lt;br /&gt;
Power Tab. Now, head down the hallway, and you&#39;ll hear the voice speak again,&lt;br /&gt;
which obviously doesn&#39;t like humans. Continue down the hallway, and enter the&lt;br /&gt;
next room. Go north, towards the door, and two Proto 4&#39;s and Laser Guards will&lt;br /&gt;
attack you. Fight them, and then go through the door in this room. Step on the&lt;br /&gt;
elevator, and it will take you down. Exit the room, then go south. Fight the&lt;br /&gt;
two Laser Guards and the Proto 4 that attacks. Then, go northwest, and through&lt;br /&gt;
the black wall. When you take a few steps upon entering the hidden passage,&lt;br /&gt;
keep heading north.&lt;br /&gt;
&lt;br /&gt;
Keep moving left and right from there, and tap A. Eventually, you should obtain&lt;br /&gt;
a secret Magic Tab! Now, head back south, then go west. When you appear on the&lt;br /&gt;
other side of the wall, head southeast, and flip the switch to make the&lt;br /&gt;
conveyor belts move up instead of down. Go back through the hidden passage, and&lt;br /&gt;
head south. Flip the switch on the wall, and the laser will be removed. Now, go&lt;br /&gt;
on the conveyor belt, and run to the left. On that side, flip the switch to&lt;br /&gt;
open up the pod. Run south, then to the right. Head south, back to the Dust&lt;br /&gt;
Chute, then go left, and up. You&#39;re back at the area with the info monitor.&lt;br /&gt;
Enter the pod left of the monitor to make Robo electrified.&lt;br /&gt;
&lt;br /&gt;
With Robo electrified, quickly run back southeast, then north. Use the conveyor&lt;br /&gt;
belt to move north, then head west, to the pod. Enter the pod, and the door&lt;br /&gt;
will open (if Robo is still electrified). Go through the door, and before you&lt;br /&gt;
interact with the robot standing still, open the two nearby chests to get a&lt;br /&gt;
HyperEther, and a Full Ether. Walk up to the robot, and it will start walking.&lt;br /&gt;
It follows you. Simply walk out of the room, and make sure it follows. It tends&lt;br /&gt;
to get stuck up against the wall quite often. It will get scared away, back to&lt;br /&gt;
the room you found it in, if you enter any battle while it&#39;s following you.&lt;br /&gt;
&lt;br /&gt;
Run down the conveyor belts (wait on the robot, too), then head right. Let it&lt;br /&gt;
continue following you, and head all the way southwest. Defeat the Debuggests&lt;br /&gt;
here if you didn&#39;t earlier, and head north. Keep running up towards the robot,&lt;br /&gt;
and eventually the two robots will stare down each other. Open the chest nearby&lt;br /&gt;
to get a Vigil Hat, then examine the Poyozo Doll to snag it. Now, go back&lt;br /&gt;
south, and take the next path going north. Go through the door there, and keep&lt;br /&gt;
going up. Fight the four Laser Guards, and you&#39;ll see three switches on the&lt;br /&gt;
wall. Have it so that they&#39;re turned on/off in this order, from the switch on&lt;br /&gt;
the far left: off, on, and off.&lt;br /&gt;
&lt;br /&gt;
Once you do that, a pod that was once closed now opens. Head back to the pod&lt;br /&gt;
that electrifies Robo, then while he&#39;s electrified, run back to the room with&lt;br /&gt;
the switches, and enter the open pod to open up the door. Enter the room, and&lt;br /&gt;
take the Poyozo Doll. Stand there for a few seconds, then examine the green&lt;br /&gt;
circle the doll was on to get a Speed Tab! Exit the room with the doll, then&lt;br /&gt;
head all the way southeast, to the Dust Chute. Go west of the chute, then enter&lt;br /&gt;
the door. Take the elevator up, then exit the room. Use a Shelter, and save&lt;br /&gt;
your game at the Save Point. Now, head southwest (fight the Laser Guards and&lt;br /&gt;
open the chest if you didn&#39;t earlier).&lt;br /&gt;
&lt;br /&gt;
Then, a pink robot will appear, named Atropos. She tells Robo that he had a&lt;br /&gt;
completely different purpose, but Robo doesn&#39;t care, since he isn&#39;t built for&lt;br /&gt;
destruction any longer. Robo tells the rest of your party to stand back, and to&lt;br /&gt;
let him deal with this. Read the Bosses section for help on winning. When she&lt;br /&gt;
is defeated, Atropos will come to her senses, but she is severly damaged. If&lt;br /&gt;
Lucca is with you, she&#39;ll try to repair him, but can&#39;t. She&#39;ll give Robo her&lt;br /&gt;
Ribbon (automatically used), which ups his Speed by 3, and Magic Defense by 10.&lt;br /&gt;
When Atropos disappears, you&#39;ll regain control. Now, go up to the switch on the&lt;br /&gt;
wall, and Robo will jump up and press it, deactivating the lasers.&lt;br /&gt;
&lt;br /&gt;
Enter that small area, and examine the shining dot in the lower-right corner to&lt;br /&gt;
get a Magic Tab. Open the chest nearby to get a MegaElixir! Head southwest, and&lt;br /&gt;
follow the path. The voice will speak again. Head south and climb down the&lt;br /&gt;
ladder, then follow the path. Open the chest to recieve 15,000 GP. Keep going&lt;br /&gt;
down the path, and go through the door leading to the next area. In this area,&lt;br /&gt;
you&#39;ll see a man on the conveyor belts. Your party wants to save him, but you&lt;br /&gt;
can&#39;t, because you have to destroy the main computer first. So, go right, and&lt;br /&gt;
enter the next area. Open the chest here to get a Full Ether. Head back into&lt;br /&gt;
the previous room, then exit the room on the other side.&lt;br /&gt;
&lt;br /&gt;
Back here, follow the path and go back up the ladder. Head north, and fight the&lt;br /&gt;
six Laser Guards. Continue, and fight the next six Laser Guards. Then, examine&lt;br /&gt;
the two green circles to place a Poyozo Doll on each one. The door ahead will&lt;br /&gt;
open up. Go back to the Save Point and use a Shelter, and save your game. Head&lt;br /&gt;
north, and into the room that opened. Three displays will turn on, and then the&lt;br /&gt;
MotherBrain will appear (that&#39;s the voice you&#39;ve been hearing throughout this&lt;br /&gt;
factory). You&#39;ll then have to battle, so read the Bosses section for help. Once&lt;br /&gt;
the MotherBrain is defeated, she will disappear, and Robo will obtain the Terra&lt;br /&gt;
Arm and the Crisis Arm. You then automatically leave.&lt;br /&gt;
&lt;br /&gt;
However, since every machine in the factory has been shut down, you cannot&lt;br /&gt;
re-enter the factory (except the main room). So therefore, in case you&#39;re still&lt;br /&gt;
wondering, you can&#39;t save those men in the factory that were on the conveyor&lt;br /&gt;
belts. Also, if you&#39;re wondering which weapon is better (the Crisis Arm or the&lt;br /&gt;
Terra Arm), I suggest using the Terra Arm instead. This side quest is complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------&lt;br /&gt;
The Sun Stone: The Source of Energy&lt;br /&gt;
-----------------------------------&lt;br /&gt;
&lt;br /&gt;
To start off this side quest, fly to the future. Then, press Select to bring up&lt;br /&gt;
the map. Fly to the southwestern part of the map, and land there. Enter that&lt;br /&gt;
cave, which is known as the Sun Palace. Make sure your party is equipped with&lt;br /&gt;
Ruby Armors (go to 65,000,000 B.C., and enter the upper-right hut. Trade 10 of&lt;br /&gt;
each of the prehistoric items to get one. Repeat until you get three). If you&lt;br /&gt;
don&#39;t want a Ruby Armor, just get a Ruby Vest or a Red Mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sun Palace - 2,300 A.D.&lt;br /&gt;
&lt;br /&gt;
In this palace, head north and touch the shining dot. A big thing known as the&lt;br /&gt;
Son of Sun will come out, and it&#39;ll have flames surrounding it. Read the Bosses&lt;br /&gt;
section for help on winning this annyoing fight, although having Ruby Armors&lt;br /&gt;
makes it much easier. Once you defeat the Son of Sun, it will run away, and a&lt;br /&gt;
walkway will be created. Follow the path, and go up the stairs on either side.&lt;br /&gt;
Walk up to the Son of Sun, and it will turn into the Sun Stone, although it has&lt;br /&gt;
no power left in it. Your party wants to recharge it, even though it would take&lt;br /&gt;
aeons (have they already forgotten about our ability to time travel?). Exit the&lt;br /&gt;
palace, and board the Epoch. Warp to the year 65,000,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 65,000,000 B.C.&lt;br /&gt;
&lt;br /&gt;
When you&#39;re on the overworld of 65,000,000 B.C., and are on the Epoch, look at&lt;br /&gt;
the map, and fly to the northeastern part of it. Land on that continent, and&lt;br /&gt;
enter the Sun Keep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sun Keep - 65,000,000 B.C.&lt;br /&gt;
&lt;br /&gt;
Head north, and examine the beam of light. Place the Moon Stone there, where&lt;br /&gt;
the light doesn&#39;t stop shining. Exit the Sun Keep, and board the Epoch again.&lt;br /&gt;
Then, warp to 1,000 A.D., and enter the Sun Keep in the same spot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sun Keep - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Go to the end of the keep, and you&#39;ll notice that the Moon Stone is gone! It&lt;br /&gt;
has been gone for quite some time. So, exit the Sun Keep, then warp to the year&lt;br /&gt;
600. Then, land and enter the Sun Keep (again).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sun Keep - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
In here, you&#39;ll notice that the Moon Stone is still intact in this era! Grab&lt;br /&gt;
the Power Tab just left of the Moon Stone, then go back on the overworld. Warp&lt;br /&gt;
back to the year 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Fly to the southwestern part of the map, and to the village of Porre. You&#39;ll&lt;br /&gt;
notice sparkles coming from the Mayor&#39;s Manor, so land there, and enter. In&lt;br /&gt;
the manor, speak with the mayor, whom is on the couch to the right. Apparently,&lt;br /&gt;
he has never heard of the Moon Stone...hmmm. We know he has it. So, exit the&lt;br /&gt;
Mayor&#39;s Manor, and head east of the manor. Enter the Snail Stop, and buy a&lt;br /&gt;
Jerky for 9900 GP. Exit, and warp to the Middle Ages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Land the Epoch, and enter the Elder&#39;s House (which is the Mayor&#39;s Manor in&lt;br /&gt;
1,000 A.D.). With the Jerky in your possession, speak to the lady in the&lt;br /&gt;
kitchen. When she says that she&#39;ll fork over 10,000 GP for the Jerky, tell her&lt;br /&gt;
that you&#39;ll just give it to her. She&#39;ll tell you that she&#39;ll be teaching her&lt;br /&gt;
children the value of sharing from now on. Board the Epoch, then warp back to&lt;br /&gt;
the year 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Enter the Mayor&#39;s Manor, and speak with the mayor. This time, instead of lying&lt;br /&gt;
about knowing what/where the Moon Stone is, he&#39;ll just give it over! Now wasn&#39;t&lt;br /&gt;
that easy? Leave the Mayor&#39;s Manor, and fly to the northeastern part of the&lt;br /&gt;
map. Land there, and enter the Sun Keep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sun Keep - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Go up to the sunlight, and choose to leave the Moon Stone on the sunlight. It&lt;br /&gt;
looks like it&#39;s nearly recharged, but it&#39;ll still take awhile. Board the Epoch,&lt;br /&gt;
and warp to 2,300 A.D., then enter the Sun Keep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sun Keep - 2,300 A.D.&lt;br /&gt;
&lt;br /&gt;
In here again, walk up to the sunlight, and put Lucca in your party. She&#39;ll say&lt;br /&gt;
that she can make a powerful weapon with that much energy charged into it. Then&lt;br /&gt;
your party will head to her house in the year 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lucca&#39;s House - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Finally, when you get here, Lucca will use the Sun Stone on some machine. She&lt;br /&gt;
will use it to create her ultimate weapon. When she&#39;s done with it, she&#39;ll show&lt;br /&gt;
it off, and you&#39;ll get the WonderShot, her ultimate weapon! When equipped, the&lt;br /&gt;
damage you deal varies. It could be anywhere between 100, or as much as around&lt;br /&gt;
2300. This is a great weapon for her, so equip it. Taban will also give you the&lt;br /&gt;
Sun Shades, which was created using some of the Sun Stone&#39;s energy. If you come&lt;br /&gt;
back here after clearing the Rainbow Shell side quest (or if you cleared it&lt;br /&gt;
before coming to this side quest), you&#39;ll be able to make some more stuff! This&lt;br /&gt;
side quest is complete now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------&lt;br /&gt;
The Ghost of Cyrus: A Long Lost Friend&lt;br /&gt;
--------------------------------------&lt;br /&gt;
&lt;br /&gt;
Start this off by warping to the year 1,000. Once there, fly to the southeast&lt;br /&gt;
part of the map (press Select to bring up the map). On that island, there is a&lt;br /&gt;
place all the way to the north known as the Northern Ruins. Land you airship,&lt;br /&gt;
and enter the ruins. If you go to the left, you&#39;ll see a big knight. If you go&lt;br /&gt;
up to him, you&#39;ll fight him. It turns out that he is Cyrus! However, obviously,&lt;br /&gt;
he is a ghost. Only non-elemental Triple Techs will hurt him. If you defeat&lt;br /&gt;
him, nothing happens. After you keep attacking him, if Frog is in your party,&lt;br /&gt;
he&#39;ll try to tell him that he&#39;s Glenn, and the battle ends. The same thing will&lt;br /&gt;
happen if Frog isn&#39;t in your party, basically.&lt;br /&gt;
&lt;br /&gt;
Since there&#39;s really no point in even trying to defeat Cryus, just board the&lt;br /&gt;
Epoch and warp to 600 A.D., then land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
You&#39;re in the town of Choras now. Head south of the Northern Ruins, and you&#39;ll&lt;br /&gt;
see a lot of places to visit. There is a shop you can visit, along with an Inn,&lt;br /&gt;
but you need to go to the Cafe. Enter the Cafe, and talk to the guy that is&lt;br /&gt;
drinking a soda. He tells you that his tools were stolen, and that he can&#39;t&lt;br /&gt;
work right now because of that. So, board the Epoch and warp to the year 1,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
In this era, enter the Choras Inn. Inside, speak to the soda-guzzler sitting on&lt;br /&gt;
the chair. He&#39;ll tell you that his wife has some tools, and to go get them from&lt;br /&gt;
her. Head out of the inn, then go south of the Choras Inn, and go into the&lt;br /&gt;
Residence. Speak with the girl, which is his wife. She&#39;ll give you his tools.&lt;br /&gt;
Exit the building, and warp back to the year 600.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
On the overworld (again), enter the Cafe. Speak with the soda-drinking dude,&lt;br /&gt;
and he&#39;ll ask for the tools you have. Give them to him, and he&#39;ll leave the&lt;br /&gt;
Cafe. Head outside, then head south, and enter the Residence. Talk to the man,&lt;br /&gt;
and he&#39;ll say that he&#39;s gonna start repairing the northern ruins. He calls out&lt;br /&gt;
his &quot;lazy blokes&quot;, and his men, along with him, leave to go to the ruins. Exit,&lt;br /&gt;
and follow him up into the ruins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northern Ruins - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Inside the ruins, the guy will tell you that they&#39;re done for now (they just&lt;br /&gt;
entered five seconds ago, and they&#39;re done already? oO), and to clear out all&lt;br /&gt;
of the monsters, or else they can&#39;t finish. Don&#39;t take Magus in here with you,&lt;br /&gt;
because the monsters in here absorb Shadow-type spells, but are weak against&lt;br /&gt;
Fire-type spells. Head east and go down the stairs. Enter through the door in&lt;br /&gt;
that area. In the next room, you&#39;ll see some skeletons lying down on the ground&lt;br /&gt;
to the right, left, and to the north. Approach each one of them, and defeat&lt;br /&gt;
them by using a simple Fire 2 spell. All of the other paths in these ruins are&lt;br /&gt;
blocked off for now, so leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Head south, and enter the Residence again. Talk to the man, and he wants you to&lt;br /&gt;
pay 2,000 GP if you want the ruins repaired some more. Fork over the cash, then&lt;br /&gt;
follow him back to the ruins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northern Ruins - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
They&#39;ll tell you to clear out more monsters, then they&#39;ll leave again. Go to&lt;br /&gt;
the eastern room that you were in last time. The two doors on the sides can be&lt;br /&gt;
accessed now. The western one has a chest containing an Elixir (do NOT take it&lt;br /&gt;
right now). Enter the small room on the right, and examine the sealed chest.&lt;br /&gt;
Choose to NOT take out the contents, then go through the door at the northern&lt;br /&gt;
side of the room. Go through the next door, and in the next area, go up, and&lt;br /&gt;
fight the two Reapers. Proceed through the third door, and then through the&lt;br /&gt;
fourth door. Defeat all of the enemies in this area, and then examine the two&lt;br /&gt;
sealed chests. DO NOT take their contents. Now, go back to the main hall.&lt;br /&gt;
&lt;br /&gt;
Enter the room to the left this time. In the next area, defeat the two Sentries&lt;br /&gt;
(the soldiers). However, be warned that they might use MP Buster on whoever&lt;br /&gt;
finishes them off. If not, they use Grudge. Head right, and defeat the next two&lt;br /&gt;
Sentries. Exit this room, since the other path is blocked off. On your way out,&lt;br /&gt;
defeat the four Sentries, then exit the ruins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Go back to the Residence, and speak with the repair man again. Give him 2,000&lt;br /&gt;
more GP, and they&#39;ll return to the ruins again. Go back to the ruins...again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northern Ruins - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
This time, they&#39;ll tell you that they&#39;re done for now. Notice how they don&#39;t&lt;br /&gt;
tell you to clear out monsters or anything. Enter the western room, and then&lt;br /&gt;
go down the hallway again. Leave the chest closed in the northeaster corner&lt;br /&gt;
for now. Proceed through the door near the chest. In the next area, go up, and&lt;br /&gt;
you&#39;ll notice a grave. Examine it (with Frog in your party), and you&#39;ll&lt;br /&gt;
discover that this is actually the grave of Cyrus! Watch a scene, as the ghost&lt;br /&gt;
of Cyrus appears. He and Frog have a talk a little bit, and he then vanishes.&lt;br /&gt;
For good. The Masamune then floats up, and Masa and Mune will appear. The&lt;br /&gt;
Masamune then powers itself up. You have Frog&#39;s &quot;ultimate&quot; weapon now!&lt;br /&gt;
&lt;br /&gt;
This side quest is now officially complete, but there&#39;s still some other stuff&lt;br /&gt;
for you to get in the ruins. Exit the western rooms, then exit the ruins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
NOTE: Now that you have the upgraded version of the Masamune, head to Denadoro&lt;br /&gt;
      Mountains (after you get the optional items, that is). Go to the area&lt;br /&gt;
      where the Free Lancer is throwing stones (or rocks, whatever) at you, and&lt;br /&gt;
      have Frog as the leader of your party. Frog will catch one of the rocks,&lt;br /&gt;
      and you&#39;ll get the Gold Rock accessory, which invokes the Green Dream&lt;br /&gt;
      Triple Tech! Yay! You have to have the upgraded Masamune equipped to get&lt;br /&gt;
      the rock.&lt;br /&gt;
&lt;br /&gt;
Back on the overworld, warp to 1,000 A.D. with the Epoch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Here, go to the Northern Ruins, which is now known as the Hero&#39;s Grave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hero&#39;s Grave - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
You&#39;ll notice that since Cyrus is now resting peacefully, that he will not be&lt;br /&gt;
blocking the path to the western room now. Go down the stairs to the east, and&lt;br /&gt;
examine the shining dot in the bottom-left corner to get a Power Tab. Head&lt;br /&gt;
through the door and into the next area. Enter the left door, and open the&lt;br /&gt;
chest to get an Elixir. Now you can go back to 600 A.D. and get it again! Head&lt;br /&gt;
right, and open the sealed chest in that room. If you chose to leave the&lt;br /&gt;
contents in there in 600 A.D., you&#39;ll get a Moon Armor instead of a Nova Armor!&lt;br /&gt;
Go through the doors at the northern end of the room, and keep going north&lt;br /&gt;
until you reach the two sealed chests.&lt;br /&gt;
&lt;br /&gt;
If you chose not to take the contents from them in the Middle Ages, you&#39;ll get&lt;br /&gt;
a Shiva Edge and a Valkerye. The Valkerye is Marle&#39;s ultimate weapon! Be sure&lt;br /&gt;
to equip the Valkerye. Then, exit the eastern rooms, and then go to the western&lt;br /&gt;
room. Open the chest all the way at the eastern side to get a HyperEther. You&lt;br /&gt;
can go back to 600 A.D. and get it again. Enter the door in front of the chest,&lt;br /&gt;
and go northwest of Cryus&#39;s grave. Examine the shining dot to get a Magic Tab.&lt;br /&gt;
Now you can exit the ruins, as you&#39;ve truly complete this side quest now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
The Rainbow Shell: Guardia&#39;s Future Heirloom&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
To begin this side quest, start off by warping to 600 A.D. (if you&#39;re not&lt;br /&gt;
there already), then fly to the southeastern part of the map. This is the&lt;br /&gt;
village that is known as Choras. In Choras, enter the Cafe, and head north.&lt;br /&gt;
Speak to Toma (he is by the desk, standing next to a chair). He will say stuff&lt;br /&gt;
about the Rainbow Shell, and give you Toma&#39;s Pop. He says to pour it on his&lt;br /&gt;
gravestone if he doesn&#39;t return. With his pop in your possession, enter the&lt;br /&gt;
Epoch and warp to 1,000 A.D., and enter the West Cape (which is to the, err...&lt;br /&gt;
west, obviously).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
West Cape - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
Go north, and examine behind the gravestone to get a Speed Tab! Now, examine&lt;br /&gt;
the gravestone itself, and you&#39;ll discover that it is Toma&#39;s grave. The leader&lt;br /&gt;
of your party will then pour Toma&#39;s Pop onto the grave. Toma&#39;s spirit appears,&lt;br /&gt;
and he will tell you that the Rainbow Shell is located at the Giant&#39;s Claw,&lt;br /&gt;
which is northwest of Choras. However, it&#39;s in 600 A.D., not this era. So, go&lt;br /&gt;
to the Epoch, and warp to the Middle Ages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
On the overworld, fly northwest of where the West Cape was. Land on that island&lt;br /&gt;
and enter the cave, which is the Giant&#39;s Claw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Giant&#39;s Claw - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
NOTE: Crono&#39;s Lightning spells will weaken the dinosaur-type monster&#39;s defense&lt;br /&gt;
      in this dungeon.&lt;br /&gt;
&lt;br /&gt;
When you get in here, follow the path and read the note on the ground. It is&lt;br /&gt;
from Toma; it gives you a hint about ending back at the beginning, or something&lt;br /&gt;
like that. Continue into the next area. In this area, you&#39;ll notice a throne.&lt;br /&gt;
This is the Tyrano Lair, quite a few thousand years later. The chests on the&lt;br /&gt;
left and right side can be opened now if you didn&#39;t get them in the actual&lt;br /&gt;
Tyrano Lair. You can press A in front of the throne, and your party leader will&lt;br /&gt;
sit in it. Head south, and your party will notice now that this place looks&lt;br /&gt;
just like the Tyrano Lair, only it&#39;s buried underground this time. Continue&lt;br /&gt;
into the next area.&lt;br /&gt;
&lt;br /&gt;
Here, go left, and fight the two Leapers and the Gigasaur that appears. Then,&lt;br /&gt;
open the chest to recieve a Sight Cap. Head east after opening the chest, and&lt;br /&gt;
you&#39;ll be attacked by three Lizardactyl&#39;s. Lightning spells heal them, though,&lt;br /&gt;
so refrain from using those spells against them. After you defeat them, head&lt;br /&gt;
into the next area. In this area, you&#39;ll see three switches. The top one makes&lt;br /&gt;
a Save Point appear. The bottom-left one makes two holes appear, and a cat fall&lt;br /&gt;
down the hole (poor cat). The bottom-right switch makes two Fossil Apes fall&lt;br /&gt;
down, and they&#39;ll go down the hole if you activate the hole-creating switch&lt;br /&gt;
first. Create the holes if you plan to get past this room.&lt;br /&gt;
&lt;br /&gt;
If you go up to the skull and press A, it opens. In that small area has a&lt;br /&gt;
chest. Open it if you didn&#39;t at the Tyrano Lair.  Then, fall down either hole,&lt;br /&gt;
to the lower area. In the next area, you&#39;ll have to fight the Fossil Apes if&lt;br /&gt;
you made them drop down here after stepping on the switch that created the&lt;br /&gt;
holes. If you have to fight them, then do so. The eastern switch will cause&lt;br /&gt;
three Leapers to appear. The left switch opens the skull head, so step on it.&lt;br /&gt;
Go into that area, and examine the shining dot to the right to get a Power Tab.&lt;br /&gt;
Now, go all the way south, and enter the next area. Here, climb down the&lt;br /&gt;
ladder, and examine the dot in the eastern corner for another Power Tab!&lt;br /&gt;
&lt;br /&gt;
Now, go all the way left, and open the chest there to recieve a Full Ether. Go&lt;br /&gt;
back up the ladder, and follow the path going left, and around. If you walk/run&lt;br /&gt;
along the walls, you can avoid a battle, but if you don&#39;t, you&#39;ll be caught by&lt;br /&gt;
some monsters. In the northeastern corner is a chest containing a Blue Rock, so&lt;br /&gt;
be sure to open it. Then, head south and into the next room. In this room, head&lt;br /&gt;
east. Ignore the northern ladder, as it just takes you to an area with a broken&lt;br /&gt;
ladder, which leads you back to the beginning of this dungeon. Instead, climb&lt;br /&gt;
the southern ladder down. Head all the way left, and you&#39;ll notice a chest, but&lt;br /&gt;
it&#39;s barely visible. Open it for a ZodiacCape.&lt;br /&gt;
&lt;br /&gt;
Head back east, then go down. Open the chest in the corner to recieve a Lapis.&lt;br /&gt;
Keep following the path, and head west, into the next area. In this room, go&lt;br /&gt;
north and fight the two Leapers and the Gigasaur that joins the battle. Ahead,&lt;br /&gt;
there are two skulls. Take the left one, since it&#39;s the only one that&#39;s open,&lt;br /&gt;
and enter the next room. You can use the switches in this room to drop down the&lt;br /&gt;
monsters through the holes, just like you could in the Tyrano Lair. Take the&lt;br /&gt;
western side leading to another area. In that area, go left, and open the chest&lt;br /&gt;
to get a FrenzyBand. Go back to the previous area, and take the eastern path&lt;br /&gt;
this time.&lt;br /&gt;
&lt;br /&gt;
Once you take that path, fight the two Rubbles in that room. Then, enter the&lt;br /&gt;
next area. The chest on the left will be closed if you didn&#39;t open it in the&lt;br /&gt;
Tyrano Lair, which holds a Full Tonic. Open the chest thing on the right, and&lt;br /&gt;
you&#39;ll fall down a trap, to a lower cell. Exit the cell, then head west and go&lt;br /&gt;
down the stairs. Examine the shining dot to the left in this small area to get&lt;br /&gt;
a third Power Tab. Go back to the previous area, and head east this time. Go&lt;br /&gt;
south, and use a Shelter, and save at the Save Point. Go up to the switch next&lt;br /&gt;
to the locked cell door, and press A to open it. Head inside, then go north.&lt;br /&gt;
Open the chest here if you didn&#39;t in the Tyrano Lair, and continue.&lt;br /&gt;
&lt;br /&gt;
In the next area, head north, and you&#39;ll see a giant Tyrano! This is known as&lt;br /&gt;
the Rust Tyrano. Head on the eastern side of it, and it will growl at you. You&lt;br /&gt;
will then have to fight it, so read the Bosses section for help on defeating&lt;br /&gt;
this thing. After the Rust Tyrano is defeated, head north, and you&#39;ll find the&lt;br /&gt;
Rainbow Shell! Examine it, and you&#39;ll discover that it&#39;s too heavy to pick up&lt;br /&gt;
alone. Since your party suggested help from Guardia, head south, and you&#39;ll be&lt;br /&gt;
carried to the castle automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guardia Castle - 600 A.D.&lt;br /&gt;
&lt;br /&gt;
Once you get in this castle, you&#39;ll automatically be at the throne. The King&lt;br /&gt;
will agree to keep the Rainbow Shell safe for a long while. If you go back to&lt;br /&gt;
the Giant&#39;s Claw, and to the room where the shell is, all you&#39;ll see is the&lt;br /&gt;
three knights trying to take the Rainbow Shell. Exit the castle, then warp to&lt;br /&gt;
the year 1,000 with the Epoch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overworld - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
On the overworld, bring Marle in your party, then enter the castle again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guardia Castle - 1,000 A.D.&lt;br /&gt;
&lt;br /&gt;
If Marle is in your party, you&#39;ll be able to go further into this side quest.&lt;br /&gt;
The Chancellor will come in, and tell Marle about how her mother, Aliza, is&lt;br /&gt;
dead. The way he&#39;s putting it, the King (her father) killed her in cold blood!&lt;br /&gt;
You cannot proceed to the throne room, because some sort of a trial is going on&lt;br /&gt;
right now. Head east, and follow the path. Go into the next area, and make your&lt;br /&gt;
way up the stairs. On the way up, open the chest in one of the areas to get a&lt;br /&gt;
HyperEther. The second chest you&#39;ll come across is locked...for some reason.&lt;br /&gt;
When you reach the hallway, go through the hall, and speak with the guards.&lt;br /&gt;
They allow no entry, but Marle yells, and busts in.&lt;br /&gt;
&lt;br /&gt;
You then see a scene where the King is being accused of selling the Rainbow&lt;br /&gt;
Shell. Marle steps in, but she is forced out by the Chancellor. Isn&#39;t he acting&lt;br /&gt;
a bit odd, with that &quot;Heh, heh...&quot;? Hmm. Anyway, the guards will not let Marle&lt;br /&gt;
through under any circumstances. However, we found the Rainbow Shell back in&lt;br /&gt;
600 A.D., so it should still be somewhere in this castle. So, head downstairs,&lt;br /&gt;
then go right, and down the stairs. This is the basement. The half-conscious&lt;br /&gt;
guard just says that he was &quot;bit by a rat&quot;. Follow the path, and then you&#39;ll&lt;br /&gt;
find two Gnashers. They blurt out the entire thing, and you&#39;ll find out that&lt;br /&gt;
this whole thing is a setup! Fight the Gnashers, and show them who&#39;s boss.&lt;br /&gt;
&lt;br /&gt;
The scene then switches back to the trial room, where you see some weird man&lt;br /&gt;
say that he bought the Rainbow Shell for the King. The Chancellor says that he&lt;br /&gt;
was lying perfectly (something really IS up). You then have to fight a single&lt;br /&gt;
Naga-Ette and a Gnasher. Show them what the word &quot;ownage&quot; means by giving them&lt;br /&gt;
a taste of your weapons...or Techs, whichever. Open the chest that you can&lt;br /&gt;
reach to the left to recieve a Lapis. Head south, and open the two chests to&lt;br /&gt;
get an Elixir, and a HyperEther. Continue north, and either fight or avoid the&lt;br /&gt;
Naga-Ette. Keep going down the hallway, and enter the next area. Go down the&lt;br /&gt;
hallway, and fight or avoid the enemies along the way.&lt;br /&gt;
&lt;br /&gt;
Eventually, you&#39;ll come across the Rainbow Shell! Open the only three chests&lt;br /&gt;
that you can reach to get an Elixir, a HyperEther, and a Lapis. Now, examine&lt;br /&gt;
the Rainbow Shell, and your party will notice a letter on it. Marle reads it,&lt;br /&gt;
then takes a PrismShard off of the shell. The scene will then switch back to&lt;br /&gt;
the trial room. After a short scene, make your way out of the basement, then go&lt;br /&gt;
back up the western set of stairs. Talk to the guards. They still refuse to let&lt;br /&gt;
anyone in, but Marle has a plan. She (somehow) goes up to the stained glass&lt;br /&gt;
window in the trial room (she&#39;s inside of it), and jumps out of it, into the&lt;br /&gt;
room! Marle then shows the PrismShard to the Chancellor.&lt;br /&gt;
&lt;br /&gt;
Since he has now gotten caught, he admits that it&#39;s &quot;not the plot that you&lt;br /&gt;
think&quot;. He&#39;s here to avenge his ancestors. You know what that means. He will&lt;br /&gt;
then transform into an upgraded version of Yakra! Uh oh. Read the Bosses&lt;br /&gt;
section to see how to take this monster down. Once you&#39;ve beaten him, a shining&lt;br /&gt;
dot will appear on the ground. You can&#39;t pick it up right now, though, because&lt;br /&gt;
the King comes in, and he and Marle have a discussion together. After they&lt;br /&gt;
talk, your party will be in the throne room. Suddenly, Melchior comes in, and&lt;br /&gt;
he will say that he will make some stuff out of the Rainbow Shell. Woo! Now,&lt;br /&gt;
for a moment, go back to the trial room.&lt;br /&gt;
&lt;br /&gt;
Examine the shining dot in the trial room to get a Yakra Key. Go back down the&lt;br /&gt;
stairs, and open the locked chest now. Out comes the real Chancellor! He has to&lt;br /&gt;
get ready for the Moonlight Parade, so he runs off. Let us hope that is the&lt;br /&gt;
real Chancellor. The kitchen now has some food you can order, like you could at&lt;br /&gt;
600 A.D. You can order the following: Refresh Bread (it restores all MP), Power&lt;br /&gt;
Roast (it restores all HP), and the Crono Special (restores both HP and MP).&lt;br /&gt;
Now, head to the throne room, and take the eastern path. On your way up to&lt;br /&gt;
Queen Leene&#39;s room, there&#39;s a chest containing a HyperEther. In the queen&#39;s&lt;br /&gt;
room, go down the hall, and through the door.&lt;br /&gt;
&lt;br /&gt;
By the chair, there is a chest containing a MegaElixir! There&#39;s two chests on&lt;br /&gt;
the way to the King&#39;s room, too (which is on the left side in the throne room),&lt;br /&gt;
which contain an Elixir and a Full Ether, in the same spots. Once you get these&lt;br /&gt;
items, head east of the stairs leading to the trial room. Take the stairs down&lt;br /&gt;
to the basement. Head all the way up the hallways, and you&#39;ll find Melchior by&lt;br /&gt;
the Rainbow Shell. Talk to him, and he&#39;ll tell you that he can make stuff out&lt;br /&gt;
of the shell. You can take either one Prism Dress, or three Prism Helms. It&#39;s&lt;br /&gt;
up to you entirely, but I recommend choosing the dress.&lt;br /&gt;
&lt;br /&gt;
Regardless, when he gives you the item, speak to him again if you have cleared&lt;br /&gt;
the Sun Stone side quest. He will then use your Sun Stone that you have to make&lt;br /&gt;
something known as PrismSpecs, which ups your physical AND magical strength by&lt;br /&gt;
150%! But that&#39;s not all! He&#39;ll also make Crono&#39;s ultimate weapon using it. It&lt;br /&gt;
is the Rainbow. With it equipped, you have a 70% chance of getting a critical&lt;br /&gt;
hit with every physical attack. This is just awesome. Give Crono the Rainbow,&lt;br /&gt;
and the PrismSpecs to the character of your choice. Side quest complete!</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/5161126199845506614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/side-quests.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/5161126199845506614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/5161126199845506614'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/side-quests.html' title='Side Quests'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-3243664293486832969</id><published>2011-04-07T08:20:00.001-07:00</published><updated>2011-04-07T08:20:25.373-07:00</updated><title type='text'>Chrono Trigger Music</title><content type='html'>Here is a link to buy Chrono Trigger music in a single compilation:&lt;br /&gt;
&lt;a href=&quot;http://www.amazon.com/gp/product/B000793EKM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&amp;tag=usevidgamblo-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000793EKM&quot;&gt;Chrono Trigger Music&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/3243664293486832969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/chrono-trigger-music.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/3243664293486832969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/3243664293486832969'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/chrono-trigger-music.html' title='Chrono Trigger Music'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-8070130404789578752</id><published>2011-04-07T08:19:00.000-07:00</published><updated>2011-04-07T08:19:23.093-07:00</updated><title type='text'>Wanna buy Chrono Trigger?</title><content type='html'>Well here is Chrono Trigger on Nintendo DS:&lt;br /&gt;
&lt;a href=&quot;http://www.amazon.com/gp/product/B001E27DLM/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&amp;tag=usevidgamblo-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B001E27DLM&quot;&gt;Chrono Trigger for Nintendo DS&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
If u are old school, this is a copy of the original SNES tape:&lt;br /&gt;
&lt;a href=&quot;http://www.amazon.com/gp/product/B000035Y6N/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&amp;tag=usevidgamblo-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000035Y6N&quot;&gt;Chrono Trigger SNES Tape&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/8070130404789578752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/wanna-buy-chrono-trigger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/8070130404789578752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/8070130404789578752'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/04/wanna-buy-chrono-trigger.html' title='Wanna buy Chrono Trigger?'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7574899276832199003.post-3281214829096536861</id><published>2011-03-12T05:34:00.001-08:00</published><updated>2011-03-12T05:34:54.935-08:00</updated><title type='text'>This is your resource for all things Chrono Trigger</title><content type='html'>I will be posting relevant info regarding Chrono Trigger for SNES and DS!</content><link rel='replies' type='application/atom+xml' href='http://chronotriggerwalkthrough.blogspot.com/feeds/3281214829096536861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/03/this-is-your-resource-for-all-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/3281214829096536861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7574899276832199003/posts/default/3281214829096536861'/><link rel='alternate' type='text/html' href='http://chronotriggerwalkthrough.blogspot.com/2011/03/this-is-your-resource-for-all-things.html' title='This is your resource for all things Chrono Trigger'/><author><name>TheWriterOfThis</name><uri>http://www.blogger.com/profile/16524435118311103995</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>