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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0QEQHc9cSp7ImA9WhRVEEk.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950</id><updated>2012-01-08T08:48:21.969-08:00</updated><category term="Mental Ray" /><title>CimplungMudik</title><subtitle type="html">INTERIOR, EXTERIOR, CONSTRUCTION, EXHIBITION, 3D DESIGN</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://cimplungmudik.blogspot.com/" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Cimplungmudik" /><feedburner:info uri="cimplungmudik" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DUcCQXg5cCp7ImA9WhRVEE4.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-632922753468577087</id><published>2012-01-08T07:27:00.000-08:00</published><updated>2012-01-08T07:37:40.628-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-08T07:37:40.628-08:00</app:edited><title>Font Viewer</title><content type="html">Kalo anda kesulitan dengan preview font yg anda punya, silakan &lt;a href="http://www.crocko.com/A3CF9E0A4E914AC6BBAB2EE8DDF18041/EasyFontViewer.zip" target="_blank"&gt;klik disini&lt;/a&gt; untuk software &lt;a href="http://www.crocko.com/A3CF9E0A4E914AC6BBAB2EE8DDF18041/EasyFontViewer.zip" target="_blank"&gt;Font Viewer GRATIS&lt;/a&gt;.....&lt;br /&gt;
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&lt;tr&gt;       &lt;td width="76%"&gt;&lt;h1&gt;VRaySun and VRaySky examples&lt;/h1&gt;&lt;/td&gt;       &lt;td height="2" width="6%"&gt;&lt;div align="center"&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/index.htm"&gt;Home&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;       &lt;td height="2" width="18%"&gt;&lt;div align="center"&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/vraysun_sky_param.htm"&gt;VRaySun and VRaySky&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex1"&gt;Example 1: Direction of the VRaySun light&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex2"&gt;Example 2: The Size multiplier parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex3"&gt;Example 3: The Shadow subdivs parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex4"&gt;Example 4: The Turbidity parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex5"&gt;Example 5: The Intensity multiplier parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex6"&gt;Example 6: Color mapping types&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex7"&gt;Example 7: Ozone value&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex8"&gt;Example 8: Shadow bias&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="sidenote"&gt;&lt;b&gt;Search Keywords:&lt;/b&gt; sun, sky, VRaySun, VRaySky&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Note:&lt;/b&gt; All the images are rendered with &lt;span class="parameter"&gt;Color mapping:&lt;/span&gt; &lt;span class="value"&gt;HSV exponential&lt;/span&gt;, &lt;span class="parameter"&gt;Dark multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;, &lt;span class="parameter"&gt;Bright multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt; (exceptions are the images in Example 6)&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex1"&gt;&lt;/a&gt;Example 1: Direction of the VRaySun light&lt;/h2&gt;&lt;blockquote&gt;This example demonstrates the effect of the sun direction. Note how in addition to the scene brightness, the sun   position also changes the appearance of the sky and the sun light color.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/03_render_Z_500_def.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s03_render_Z_500_def.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/03_render_Z_1600_def.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s03_render_Z_1600_def.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Sun Z height: &lt;span class="value"&gt;500&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Sun Z height: &lt;span class="value"&gt;1600&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/03_render_Z_6000Above_def.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s03_render_Z_6000Above_def.png" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
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&lt;blockquote&gt;&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;Sun Z height: &lt;span class="value"&gt;6000&lt;/span&gt; (almost straight above)&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex2"&gt;&lt;/a&gt;&amp;nbsp;&lt;/h2&gt;&lt;h2&gt;&amp;nbsp;&lt;/h2&gt;&lt;h2&gt;Example 2: The Size multiplier parameter&lt;/h2&gt;&lt;blockquote&gt;This example demonstrates the effect of the &lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; parameter. Notice how changes in this parameter   affect both the visible sun size and the shadow softness (however overall illumination strength remains the same).   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/04_render_Z_1200_S4.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s04_render_Z_1200_S4.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/04_render_Z_1200_S10.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s04_render_Z_1200_S10.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; is &lt;span class="value"&gt;4.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; is &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/04_render_Z_1200_S40.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s04_render_Z_1200_S40.png" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;blockquote&gt;&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; is &lt;span class="value"&gt;40.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex3"&gt;&lt;/a&gt;Example 3: The Shadow subdivs parameter&lt;/h2&gt;&lt;blockquote&gt;This example demonstrates the effect of the &lt;span class="value"&gt;Shadow subdivs&lt;/span&gt; parameter.   Note how lower subdivs cause the shadows to be more noisy.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Height Z: &lt;/span&gt;&lt;span class="value"&gt;1200&lt;/span&gt;,&lt;span class="parameter"&gt; Turbidity&lt;/span&gt; is &lt;span class="value"&gt;2.0&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier&lt;/span&gt; is &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/06_render_Z_1200_S10H8.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s06_render_Z_1200_S10H8.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/06_render_Z_1200_S10H16.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s06_render_Z_1200_S10H16.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Shadow subdivs&lt;/span&gt; is &lt;span class="value"&gt;8&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Shadow subdivs&lt;/span&gt; is &lt;span class="value"&gt;16&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/06_render_Z_1200_S10H48.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s06_render_Z_1200_S10H48.png" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;blockquote&gt;&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Shadow subdivs&lt;/span&gt; is &lt;span class="value"&gt;48&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex4"&gt;&lt;/a&gt;Example 4: The Turbidity parameter&lt;/h2&gt;&lt;blockquote&gt;This example demonstrates the effect of the &lt;span class="value"&gt;Turbidity&lt;/span&gt; parameter.   Generally this controls the amount of dust particles in the air. Notice how larger values cause the sun and   the sky to become yellowish while smaller values make the sky clear.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt;   &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/05_render_Z_1200_S1T2.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s05_render_Z_1200_S1T2.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/05_render_Z_1200_S1T4.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s05_render_Z_1200_S1T4.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Turbidity&lt;/span&gt; is &lt;span class="value"&gt;2.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Turbidity&lt;/span&gt; is &lt;span class="value"&gt;4.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&amp;nbsp; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/05_render_Z_1200_S1T8.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s05_render_Z_1200_S1T8.png" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;blockquote&gt;&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Turbidity&lt;/span&gt; is &lt;span class="value"&gt;8.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex5"&gt;&lt;/a&gt;Example 5: The Intensity multiplier parameter&lt;/h2&gt;&lt;blockquote&gt;&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_0_M1.png"&gt;&lt;img border="1" height="227" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_0_M1.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_0_M3.png"&gt;&lt;img border="1" height="227" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_0_M3.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 0, Intensity mult: 0.01&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 0, Intensity mult: 0.03&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_0_M5.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="227" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_0_M5.png" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;Height: Z = 0, Intensity mult: 0.05&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_500_M1.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_500_M1.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_500_M3.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_500_M3.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 500, Intensity mult: 0.01&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 500, Intensity mult: 0.03&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_500_M5.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_500_M5.png" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;Height: Z = 500, Intensity mult: 0.05&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;
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&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex6"&gt;&lt;/a&gt;Example 6: Color mapping types&lt;/h2&gt;&lt;blockquote&gt;In addition to the parameters of the sun and sky, their appearance also depends on the selected   color mapping mode. This example demonstrates the looks achieved with several different color mapping modes.   See also the section on &lt;a href="http://www.spot3d.com/vray/help/150SP1/render_params_colormapping.htm"&gt;Color mapping&lt;/a&gt; for more details.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Height Z: &lt;/span&gt;&lt;span class="value"&gt;800&lt;/span&gt;,&lt;span class="parameter"&gt;&lt;/span&gt;&lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_Linear.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_Linear.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_EXPO.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_EXPO.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: Linear&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: Exponential&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_HSV_expo.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_HSV_expo.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_Int_EXPO.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_Int_EXPO.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: HSV exponential&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: Intensity exponential&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex7"&gt;&lt;/a&gt;Example 7: Ozone value &lt;/h2&gt;&lt;blockquote&gt;The Ozone parameter affects only the color of the light emitted by the sun. Higher values    color mapping mode. This example demonstrates the looks achieved with several different color mapping modes.   See also the section on &lt;a href="http://www.spot3d.com/vray/help/150SP1/render_params_colormapping.htm"&gt;Color mapping&lt;/a&gt; for more details.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;2.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; 36, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/09_render_Ozone_00.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s09_render_Ozone_00.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/09_render_Ozone_05.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s09_render_Ozone_05.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Ozone: 0.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Ozone: 0.5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/09_render_Ozone_10.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s09_render_Ozone_10.png" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Ozone: 1.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;h2&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=7856731451127205950&amp;amp;postID=4954233896997573993" name="ex8"&gt;&lt;/a&gt;Example 8: Shadow bias&lt;/h2&gt;&lt;blockquote&gt;&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;2.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; 36, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/010_render_BIAS_0.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s010_render_BIAS_0.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/010_render_BIAS_7.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s010_render_BIAS_7.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Shadow bias: 0.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Shadow bias: 7.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/010_render_BIAS_13.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s010_render_BIAS_13.png" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;tr&gt;&lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Shadow bias: 13.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;       &lt;td width="76%"&gt;       &lt;h1&gt;VRaySun and VRaySky examples&lt;/h1&gt;&lt;/td&gt;       &lt;td height="2" width="6%"&gt;       &lt;div align="center"&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/index.htm"&gt;Home&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;       &lt;td height="2" width="18%"&gt;       &lt;div align="center"&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/vraysun_sky_param.htm"&gt;VRaySun and VRaySky&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;br /&gt;
&lt;blockquote&gt;   &lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex1"&gt;Example 1: Direction of the VRaySun light&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex2"&gt;Example 2: The Size multiplier parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex3"&gt;Example 3: The Shadow subdivs parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex4"&gt;Example 4: The Turbidity parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex5"&gt;Example 5: The Intensity multiplier parameter&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex6"&gt;Example 6: Color mapping types&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex7"&gt;Example 7: Ozone value&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm#ex8"&gt;Example 8: Shadow bias&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="sidenote"&gt;&lt;b&gt;Search Keywords:&lt;/b&gt; sun, sky, VRaySun, VRaySky&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Note:&lt;/b&gt; All the images are rendered with &lt;span class="parameter"&gt;Color mapping:&lt;/span&gt; &lt;span class="value"&gt;HSV exponential&lt;/span&gt;, &lt;span class="parameter"&gt;Dark multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;, &lt;span class="parameter"&gt;Bright multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt; (exceptions are the images in Example 6)&lt;br /&gt;
&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex1"&gt;&lt;/a&gt;Example 1: Direction of the VRaySun light&lt;/h2&gt;&lt;blockquote&gt;   This example demonstrates the effect of the sun direction. Note how in addition to the scene brightness, the sun   position also changes the appearance of the sky and the sun light color.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/03_render_Z_500_def.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s03_render_Z_500_def.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/03_render_Z_1600_def.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s03_render_Z_1600_def.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/03_render_Z_6000Above_def.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s03_render_Z_6000Above_def.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Sun Z height: &lt;span class="value"&gt;500&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Sun Z height: &lt;span class="value"&gt;1600&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Sun Z height: &lt;span class="value"&gt;6000&lt;/span&gt; (almost straight above)&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex2"&gt;&lt;/a&gt;Example 2: The Size multiplier parameter&lt;/h2&gt;&lt;blockquote&gt;   This example demonstrates the effect of the &lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; parameter. Notice how changes in this parameter   affect both the visible sun size and the shadow softness (however overall illumination strength remains the same).   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/04_render_Z_1200_S4.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s04_render_Z_1200_S4.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/04_render_Z_1200_S10.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s04_render_Z_1200_S10.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/04_render_Z_1200_S40.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s04_render_Z_1200_S40.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; is &lt;span class="value"&gt;4.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; is &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Size multiplier&lt;/span&gt; is &lt;span class="value"&gt;40.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex3"&gt;&lt;/a&gt;Example 3: The Shadow subdivs parameter&lt;/h2&gt;&lt;blockquote&gt;   This example demonstrates the effect of the &lt;span class="value"&gt;Shadow subdivs&lt;/span&gt; parameter.   Note how lower subdivs cause the shadows to be more noisy.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Height Z: &lt;/span&gt;&lt;span class="value"&gt;1200&lt;/span&gt;,&lt;span class="parameter"&gt; Turbidity&lt;/span&gt; is &lt;span class="value"&gt;2.0&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier&lt;/span&gt; is &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/06_render_Z_1200_S10H8.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s06_render_Z_1200_S10H8.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/06_render_Z_1200_S10H16.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s06_render_Z_1200_S10H16.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/06_render_Z_1200_S10H48.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s06_render_Z_1200_S10H48.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Shadow subdivs&lt;/span&gt; is &lt;span class="value"&gt;8&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Shadow subdivs&lt;/span&gt; is &lt;span class="value"&gt;16&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Shadow subdivs&lt;/span&gt; is &lt;span class="value"&gt;48&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex4"&gt;&lt;/a&gt;Example 4: The Turbidity parameter&lt;/h2&gt;&lt;blockquote&gt;   This example demonstrates the effect of the &lt;span class="value"&gt;Turbidity&lt;/span&gt; parameter.   Generally this controls the amount of dust particles in the air. Notice how larger values cause the sun and   the sky to become yellowish while smaller values make the sky clear.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt;   &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/05_render_Z_1200_S1T2.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s05_render_Z_1200_S1T2.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/05_render_Z_1200_S1T4.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s05_render_Z_1200_S1T4.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/05_render_Z_1200_S1T8.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s05_render_Z_1200_S1T8.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Turbidity&lt;/span&gt; is &lt;span class="value"&gt;2.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Turbidity&lt;/span&gt; is &lt;span class="value"&gt;4.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span class="parameter"&gt;Turbidity&lt;/span&gt; is &lt;span class="value"&gt;8.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex5"&gt;&lt;/a&gt;Example 5: The Intensity multiplier parameter&lt;/h2&gt;&lt;blockquote&gt;   &lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_0_M1.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_0_M1.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_0_M3.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_0_M3.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_0_M5.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_0_M5.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 0, Intensity mult: 0.01&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 0, Intensity mult: 0.03&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 0, Intensity mult: 0.05&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_500_M1.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_500_M1.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_500_M3.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_500_M3.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/07_render_Z_500_M5.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s07_render_Z_500_M5.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 500, Intensity mult: 0.01&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 500, Intensity mult: 0.03&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Height: Z = 500, Intensity mult: 0.05&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex6"&gt;&lt;/a&gt;Example 6: Color mapping types&lt;/h2&gt;&lt;blockquote&gt;   In addition to the parameters of the sun and sky, their appearance also depends on the selected   color mapping mode. This example demonstrates the looks achieved with several different color mapping modes.   See also the section on &lt;a href="http://www.spot3d.com/vray/help/150SP1/render_params_colormapping.htm"&gt;Color mapping&lt;/a&gt; for more details.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Height Z: &lt;/span&gt;&lt;span class="value"&gt;800&lt;/span&gt;,&lt;span class="parameter"&gt;&lt;/span&gt;&lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;3.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; &lt;span class="value"&gt;8&lt;/span&gt;, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;,   &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;1.0&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_Linear.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_Linear.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_EXPO.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_EXPO.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: Linear&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: Exponential&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_HSV_expo.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_HSV_expo.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/08_render_Z_800_Int_EXPO.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s08_render_Z_800_Int_EXPO.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: HSV exponential&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;Color mapping: Intensity exponential&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex7"&gt;&lt;/a&gt;Example 7: Ozone value &lt;/h2&gt;&lt;blockquote&gt;   The Ozone parameter affects only the color of the light emitted by the sun. Higher values    color mapping mode. This example demonstrates the looks achieved with several different color mapping modes.   See also the section on &lt;a href="http://www.spot3d.com/vray/help/150SP1/render_params_colormapping.htm"&gt;Color mapping&lt;/a&gt; for more details.   &lt;br /&gt;
&lt;br /&gt;
&lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;2.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; 36, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/09_render_Ozone_00.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s09_render_Ozone_00.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/09_render_Ozone_05.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s09_render_Ozone_05.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/09_render_Ozone_10.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s09_render_Ozone_10.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Ozone: 0.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Ozone: 0.5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Ozone: 1.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;/tbody&gt;   &lt;/table&gt;&lt;/blockquote&gt;&lt;h2&gt;&lt;a href="" name="ex8"&gt;&lt;/a&gt;Example 8: Shadow bias&lt;/h2&gt;&lt;blockquote&gt;   &lt;span class="parameter"&gt;Enabled:&lt;/span&gt; &lt;span class="value"&gt;on&lt;/span&gt;, &lt;span class="parameter"&gt;Turbidity:&lt;/span&gt;   &lt;span class="value"&gt;2.0&lt;/span&gt;, &lt;span class="parameter"&gt;Shadow subdivision:&lt;/span&gt; 36, &lt;span class="parameter"&gt;Intensity multiplier:&lt;/span&gt; &lt;span class="value"&gt;0.01&lt;/span&gt;, &lt;span class="parameter"&gt;Size multiplier:&lt;/span&gt; &lt;span class="value"&gt;10.0&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="4" cellspacing="1"&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/010_render_BIAS_0.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s010_render_BIAS_0.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/010_render_BIAS_7.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s010_render_BIAS_7.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;         &lt;td&gt;&lt;a href="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/010_render_BIAS_13.png"&gt;&lt;img border="1" height="214" src="http://www.spot3d.com/vray/help/150SP1/images/examples/vray_sun_sky/s010_render_BIAS_13.png" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;
&lt;tr&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Shadow bias: 0.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Shadow bias: 7.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;         &lt;td&gt;&lt;div align="center"&gt;&lt;span style="font-size: x-small;"&gt;Shadow bias: 13.0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;       &lt;/tr&gt;
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&lt;span class="Apple-style-span" style="color: #181818; font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #181818; font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;&lt;b&gt;&lt;h1 class="story" id="headline" style="color: #990000; font-size: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 10px;"&gt;&lt;br /&gt;
&lt;/h1&gt;&lt;div id="story" style="float: left; padding-bottom: 10px; width: 365px;"&gt;&lt;div id="first" style="font-size: medium; margin-bottom: -2px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="date" style="color: #666666; font-style: italic;"&gt;ScienceDaily (Oct. 6, 2010)&lt;/span&gt;&amp;nbsp;— The Sun's activity has recently affected Earth's atmosphere and climate in unexpected ways, according to a new study published in the journal&amp;nbsp;&lt;em&gt;Nature&lt;/em&gt;. The study, by researchers from Imperial College London and the University of Colorado, shows that a decline in the Sun's activity does not always mean that Earth becomes cooler.&lt;/div&gt;&lt;div id="seealso" style="float: left; padding-bottom: 10px; padding-left: 0px; padding-right: 10px; padding-top: 2px; width: 140px;"&gt;&lt;hr style="background-attachment: initial; background-clip: initial; background-color: black; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; height: 0px;" /&gt;&lt;div style="margin-bottom: 5px; margin-left: 0px; margin-right: 0px; margin-top: -5px; padding-top: 10px;"&gt;&lt;strong&gt;See Also:&lt;/strong&gt;&lt;/div&gt;&lt;div style="padding-top: 5px;"&gt;&lt;a class="red" href="http://www.sciencedaily.com/news/earth_climate/" style="color: #990000; text-decoration: none;"&gt;&lt;strong&gt;Earth &amp;amp; Climate&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul style="margin-bottom: 0px; margin-left: 20px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/news/earth_climate/geomagnetic_storms/" rel="tag" style="color: #000099; text-decoration: none;"&gt;Geomagnetic Storms&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/news/earth_climate/environmental_issues/" rel="tag" style="color: #000099; text-decoration: none;"&gt;Environmental Issues&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/news/earth_climate/climate/" rel="tag" style="color: #000099; text-decoration: none;"&gt;Climate&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/news/earth_climate/earth_science/" rel="tag" style="color: #000099; text-decoration: none;"&gt;Earth Science&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/news/earth_climate/global_warming/" rel="tag" style="color: #000099; text-decoration: none;"&gt;Global Warming&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/news/earth_climate/geology/" rel="tag" style="color: #000099; text-decoration: none;"&gt;Geology&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="padding-top: 10px;"&gt;&lt;a class="red" href="http://www.sciencedaily.com/articles/" style="color: #990000; text-decoration: none;"&gt;&lt;strong&gt;Reference&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul style="margin-bottom: 0px; margin-left: 20px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/articles/s/solar_radiation.htm" style="color: #000099; text-decoration: none;"&gt;Solar radiation&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/articles/g/geologic_temperature_record.htm" style="color: #000099; text-decoration: none;"&gt;Geologic temperature record&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/articles/c/circle_of_latitude.htm" style="color: #000099; text-decoration: none;"&gt;Circle of latitude&lt;/a&gt;&lt;/li&gt;
&lt;li style="padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;a class="blue" href="http://www.sciencedaily.com/articles/i/inversion_(meteorology).htm" style="color: #000099; text-decoration: none;"&gt;Inversion (meteorology)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div id="googleleft" style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 5px; padding-top: 10px; width: 138px;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;It is well established that the Sun's activity waxes and wanes over an 11-year cycle and that as its activity wanes, the overall amount of radiation reaching Earth decreases. This latest study looked at the Sun's activity over the period 2004-2007, when it was in a declining part of its 11-year activity cycle.&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;Although the Sun's activity declined over this period, the new research shows that it may have actually caused Earth to become warmer. Contrary to expectations, the amount of energy reaching Earth at visible wavelengths increased rather than decreased as the Sun's activity declined, causing this warming effect.&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;Following this surprising finding, the researchers behind the study believe it is possible that the inverse is also true and that in periods when the Sun's activity increases, it tends to cool, rather than warm, Earth. This is based on what is already known about the relationship between the Sun's activity and its total energy output.&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;Overall solar activity has been increasing over the past century, so the researchers believe it is possible that during this period, the Sun has been contributing a small cooling effect, rather than a small warming effect as had previously been thought.&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;Professor Joanna Haigh, the lead author of the study who is Head of the Department of Physics and member of the Grantham Institute for Climate Change at Imperial College London, said: "These results are challenging what we thought we knew about the Sun's effect on our climate. However, they only show us a snapshot of the Sun's activity and its behaviour over the three years of our study could be an anomaly.&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;"We cannot jump to any conclusions based on what we have found during this comparatively short period and we need to carry out further studies to explore the Sun's activity, and the patterns that we have uncovered, on longer timescales. However, if further studies find the same pattern over a longer period of time, this could suggest that we may have overestimated the Sun's role in warming the planet, rather than underestimating it."&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;&lt;a href="http://www.sciencedaily.com/images/2010/10/101006141558-large.jpg" rel="thumbnail" style="color: #000099; text-decoration: underline;"&gt;&lt;img alt="" border="0" height="300" src="http://www.sciencedaily.com/images/2010/10/101006141558.jpg" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div id="caption" style="padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;&lt;em&gt;New research shows that a decline in the Sun's activity does not always mean that the Earth becomes cooler. (Credit: iStockphoto)&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;Professor Sir Brian Hoskins, the Director of the Grantham Institute for Climate Change at Imperial College London, added: "We know that the Earth's climate is affected both by human activity and by natural forces and today's study improves our understanding of how the Sun influences our climate. Studies like this are vital for helping us to create a clear picture of how our climate is changing and through this, to work out how we can best protect our planet."&lt;/div&gt;&lt;div style="font-size: 13px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 5px;"&gt;The researchers used satellite data and computer modelling to analyse how the spectrum of radiation and the amount of energy from the Sun has been changing since 2004. Instruments on the SORCE satellite have been measuring the Sun's energy output at many different wavelengths. The researchers fed the data from SORCE into an existing computer model of Earth's atmosphere and compared their results with the results obtained using earlier, less comprehensive, data on the solar spectrum.&lt;/div&gt;&lt;/div&gt;&lt;/b&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-7227058165232393603?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/u-0Qap78ThbvgsZxcadJA2HkcZE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u-0Qap78ThbvgsZxcadJA2HkcZE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/g6VTE6Rc35Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/7227058165232393603/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=7227058165232393603" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/7227058165232393603?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/7227058165232393603?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/g6VTE6Rc35Q/jakarta-ketua-mpr-taufiq-kiemas.html" title="Decline in Sun's Activity Does Not Always Mean That Earth Becomes Cooler, Study Shows" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2010/10/jakarta-ketua-mpr-taufiq-kiemas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcARng-fyp7ImA9Wx5VEUs.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-5788377120744741474</id><published>2010-10-03T20:14:00.001-07:00</published><updated>2010-10-03T20:14:07.657-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-03T20:14:07.657-07:00</app:edited><title /><content type="html">&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;span class="judul" style="color: #0033cc; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 26px; line-height: 28px;"&gt;NSN Menuju Jaringan Optik 400 Gbps &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;span class="reporter" style="color: #ff3300;"&gt;&lt;strong&gt;Ardhi Suryadhi&lt;/strong&gt;&amp;nbsp;- detikinet&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="articleshare clearfix" style="clear: both; color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px; margin-bottom: 3px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;div class="sharethis floatleft" style="float: left;"&gt;&lt;iframe frameborder="no" height="30" marginheight="0" marginwidth="0" scrolling="no" src="http://post.detik.com/share/share.php?url_share=http://us.detikinet.com/read/2010/10/04/095756/1454588/328/nsn-menuju-jaringan-optik-400-gbps&amp;amp;base_domain=http://www.detikinet.com" width="270"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="sharemenu" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: solid; border-bottom-width: 0px !important; border-color: initial !important; border-left-color: rgb(204, 204, 204); border-left-style: solid; border-left-width: 0px !important; border-right-color: rgb(204, 204, 204); border-right-style: solid; border-right-width: 0px !important; border-style: initial !important; border-top-color: rgb(204, 204, 204); border-top-style: solid; border-top-width: 0px !important; float: left !important; margin-bottom: 0px !important; margin-left: 0px !important; margin-right: 0px !important; margin-top: 0px !important; padding-bottom: 0px !important; padding-left: 5px !important; padding-right: 0px !important; padding-top: 2px !important; position: relative; vertical-align: top;"&gt;&lt;a class="shareemail" href="http://www.detikinet.com/read/2010/10/04/095756/1454588/328/nsn-menuju-jaringan-optik-400-gbps/?i991101105#detikshare" rel="toemail" style="background-attachment: initial !important; background-clip: initial !important; background-color: initial !important; background-image: url(http://www.detikinet.com/image/detiksharesprites.gif) !important; background-origin: initial !important; background-position: 0px -150px !important; background-repeat: no-repeat no-repeat !important; color: #660099; display: block; height: 20px; text-decoration: none; width: 40px;" title="Share to Email"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="illustrasi" style="background-color: white; border-bottom-color: rgb(191, 191, 223); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(191, 191, 223); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(191, 191, 223); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(191, 191, 223); border-top-style: solid; border-top-width: 1px; color: #333333; float: left; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px; margin-bottom: 5px; margin-left: 0px; margin-right: 5px; margin-top: 2px; padding-bottom: 3px; padding-left: 3px; padding-right: 3px; padding-top: 3px;"&gt;&lt;img border="0" hspace="0" src="http://www.detikinet.com/images/content/2010/10/04/328/kabeloptik200.jpg" vspace="0" /&gt;&lt;br /&gt;
&lt;span style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;small&gt;Ilustrasi (Ist.)&lt;/small&gt;&lt;/span&gt;&lt;div style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 2px; padding-left: 0px; padding-right: 0px; padding-top: 2px;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="tower" style="color: #333333; float: right; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px; margin-bottom: 0px; margin-left: 5px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; width: auto;"&gt;&lt;iframe frameborder="no" framespacing="0" height="400" id="abc36dba" name="abc36dba" scrolling="no" src="http://openx.detik.com/delivery/afr.php?n=abc36dba&amp;amp;zoneid=45&amp;amp;cb=INSERT_RANDOM_NUMBER_HERE" width="200"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;strong&gt;Jakarta&lt;/strong&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;- Nokia Siemens Networks (NSN) berhasil melakukan uji coba mentransmisikan data dengan kecepatan 200 Gigabit per detik (Gbps) melalui serat optik standar. Ini pun menjadi batu loncatan NSN dalam menggapai kecepatan 400 Gbps.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;Uji coba tersebut dilakukan menyusul pengumuman terbaru NSN mengenai peralatan Dense Wavelength Division Multiplexing (DWDM) yang siap untuk kecepatan hingga 400 Gbps. Para operator jaringan diharapkan akan mulai menggelar jaringan optik yang siap 400 Gbps pada 2011.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;"Nokia Siemens Networks telah berkali-kali menunjukkan kepemimpinannya dalam kapasitas jaringan optik. Uji coba terbaru kami menunjukkan bahwa saat ini mungkin sekali menggunakan kembali jaringan serat optik yang ada dan melipatgandakan kecepatan per panjang gelombang hingga 200 Gbps," kata Oliver Jahreis, Head of Product Management WDM Networks, NSN.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;"Perkembangan ini merupakan tonggak sejarah penting dan menunjukkan bahwa kami berada di jalur yang tepat menuju pendekatan yang hemat biaya untuk jaringan 400 Gbps dan seterusnya," lanjutnya dalam keterangan tertulis yang dikutip&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;strong&gt;detikINET&lt;/strong&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;, Senin (4/10/2010).&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;Ketika permintaan untuk jaringan transport kapasitas tinggi terus meningkat, para operator jaringan dinilai perlu meningkatkan kecepatannya per panjang gelombang dalam jaringan mereka yang sudah ada.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;Hal ini akan membantu para operator mendapatkan hasil maksimal dari investasi mereka, karena menambah jalur serat optik tambahan untuk memenuhi kebutuhan kapasitas merupakan pilihan yang mahal.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;Perpindahan ke 400 Gbps adalah langkah berikut dalam penggelaran transport optik, menyusul jaringan 10/40/100 Gbps saat ini. Penggunaan kembali serat optik yang ada untuk evolusi menuju kapasitas jaringan yang lebih tinggi akan melindungi investasi para operator, serta memberikan kecepatan data yang lebih tinggi kepada pengguna akhir.&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Arial, Helvetica, sans-serif; font-size: 13px; line-height: 16px;"&gt;&lt;b&gt;( ash / rns )&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-5788377120744741474?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/X7bLJySyI7sibl-wVtrY7XK2TSI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/X7bLJySyI7sibl-wVtrY7XK2TSI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/3qcjja8Meyo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/8009704413315604971/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=8009704413315604971" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/8009704413315604971?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/8009704413315604971?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/3qcjja8Meyo/ada-apa-dengan-ka-kita.html" title="Ada Apa Dengan KA kita" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_eqp7V4XeMNA/TKbV5GGU4cI/AAAAAAAAAEM/WcQEG8Xfy00/s72-c/api5.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2010/10/ada-apa-dengan-ka-kita.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4GQXo-cCp7ImA9WxBUFUg.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-2343369146247843826</id><published>2010-03-02T10:18:00.000-08:00</published><updated>2010-03-02T10:18:40.458-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-02T10:18:40.458-08:00</app:edited><title>Microsoft Bangun 'Markas' di Sarang Software Bajakan</title><content type="html">&lt;strong&gt;Jakarta&lt;/strong&gt; - Guna meredam penjualan software bajakan yang merajalela, Microsoft membuat langkah taktis. Vendor software raksasa itu membangun 'markas' di salah satu sarang software bajakan di Indonesia.&lt;br /&gt;
&lt;br /&gt;
Markas yang dimaksud bernama Microsoft Zone dan dibangun di pusat penjualan elektronik Mangga Dua. Memang dalam beberapa tahun terakhir, tempat ini menjadi sarang jual beli software bajakan. &lt;br /&gt;
&lt;br /&gt;
Microsoft Zone merupakan salah satu upaya perusahaan milik Bill Gates ini untuk memberikan pengetahuan yang mendalam tentang penggunaan software asli bagi pasar konsumer.&lt;br /&gt;
&lt;br /&gt;
Di tempat ini, konsumen bisa mencoba teknologi baru Microsoft, mengikuti klinik diskusi dan pelatihan serta menjadi tempat mejeng bagi produk baru vendor elektronik mitra Microsoft.&lt;br /&gt;
&lt;br /&gt;
"Pokoknya kita ingin berada di tengah-tengah konsumen, biar mereka kenal kita. Ini (Mangga Dua-red.) kan tempat strategis," ujar Sutanto Hartono, Presiden Direktur Microsoft Indonesia dalam pembukaan Microsoft Zone di Mangga Dua, Jakarta, Selasa (2/3/2010).&lt;br /&gt;
&lt;br /&gt;
Microsoft Zone sendiri dilengkapi dengan 14 unit PC dari berbagai merek seperti Acer, Axioo, Byon, Dell, HP, Sony, Toshiba, dan Wearnes. &lt;br /&gt;
&lt;br /&gt;
"Kami sangat serius dalam mengkampanyekan penggunaan software asli di Tanah Air dengan membawa produk asli lebih dekat dengan konsumen karena negara dengan tingkat pembajakan yang tinggi akan rentan terhadap ancaman keamanan berkomputasi," pungkas Sutanto.&lt;br /&gt;
&lt;br /&gt;
Menurut lembaga analis IDC, tingkat pembajakan software di Indonesia pada 2008 lalu mencapai 87%.&lt;br /&gt;
&lt;br /&gt;
Presentase ini tentu terbilang tinggi, bahkan menempatkan Indonesia di posisi ke-12 dalam negara dengan tingkat pembajakan software tertinggi di dunia. &lt;b&gt;  ( Detik.com / ash / faw ) &lt;/b&gt;   &lt;br /&gt;
&lt;br /&gt;
Kalo harganya murah sih gak apa2 yah....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-2343369146247843826?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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SAN DIEGO, March 26 /PRNewswire-FirstCall/ -- QUALCOMM Incorporated a leading developer and innovator of Code Division Multiple Access (CDMA) and other advanced wireless technologies, today unveiled the addition of a new product supporting CDMA2000® 1xEV-DO Revision B to its roadmap. The new Mobile Station Modem(TM) (MSM(TM)) MSM7850(TM) chipset is the industry's first device solution for EVDO Rev. B, delivering highly advanced capabilities for next-generation data and multimedia services. QUALCOMM's recent field tests of EV-DO Rev. B technology resulted in average data rates of 9.3 Mbps on the downlink over 5 MHz of spectrum.&lt;br /&gt;
&lt;br /&gt;
"The evolution of CDMA2000 networks from EVDO Rev. A to EV-DO Rev. B allows network operators to remain leading-edge in their service and performance offerings without the need for any infrastructure hardware changes," said Dr. Sanjay K. Jha, chief operating officer of QUALCOMM and president of QUALCOMM CDMA Technologies. "QUALCOMM's technology will allow 3G CDMA networks to meet next-generation data requirements."&lt;br /&gt;
&lt;br /&gt;
The MSM7850 device chipset provides support for EVDO Rev. B with full backward compatibility. Scheduled to sample this year, the MSM7850 solution provides manufacturers with a highly integrated, flexible solution to deliver the capabilities of Rev. B on consumer products. A software upgrade release to enable QUALCOMM's Cell Site Modem(TM) (CSM(TM)) CSM6800(TM) solution to support multi-carrier EVDO Rev. B will be available by the end of March 2007.&lt;br /&gt;
&lt;br /&gt;
EVDO Rev. B. enables applications such as mobile TV or streaming music with a concurrent voice call, or conducting a Voice over Internet Protocol (VoIP) conversation while simultaneously browsing the Internet or transmitting multimedia content over the network. The flexibility of EV-DO Rev. B technology also enables significant network capacity and performance enhancements while leveraging existing network investments and currently deployed devices. High-performance devices could support forward-link data rates of up to 73.5 Mbps, while lower-cost or pre-existing devices could support 4.9 Mbps. Network operators may reduce their costs by allowing a greater percentage of spectrum to be allocated to IP-based services.&lt;br /&gt;
&lt;br /&gt;
QUALCOMM Incorporated is a leader in developing and delivering innovative digital wireless communications products and services based on CDMA and other advanced technologies. Headquartered in San Diego, Calif., QUALCOMM is included in the S&amp;amp;P 500 Index and is a 2006 FORTUNE 500® company traded on The Nasdaq Stock Market® under the ticker symbol QCOM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smart Gelar EVDO Rev B Pertama di Asia Pasifik&lt;br /&gt;
Achmad Rouzni Noor II - detikinet&lt;br /&gt;
&lt;br /&gt;
booth Smart (rou/inet)&lt;br /&gt;
&lt;br /&gt;
Jakarta - Smart Telecom akan menggelar uji coba komersil jaringan pita lebar seluler berbasis teknologi lanjutan CDMA, EVDO Rev B, selama dua-tiga bulan mulai 10 Desember 2009 mendatang di pulau Dewata, Bali.&lt;br /&gt;
&lt;br /&gt;
Menurut Ruby Hermanto, Division Head Core Product and Branding Smart Telecom, trial jaringan Rev B ini menjadikan Indonesia sebagai negara keempat di dunia dan pertama di Asia Pasifik yang melakukan uji coba komersil.&lt;br /&gt;
&lt;br /&gt;
"Kami yang pertama gelar commercial trial di Asia Pasifik. Di dunia sudah ada tiga yang trial Rev B, yakni salah satu negara di Amerika latin, Jepang, dan kemudian China," ujarnya kepada detikINET di sela IndoComtech 2009 di Jakarta Convention Center, Jakarta, Kamis (5/11/2009).&lt;br /&gt;
&lt;br /&gt;
Tujuan Smart melakukan upgrade jaringan tak lain demi meningkatkan kualitas layanan data di ranah CDMA. Sebelumnya, Smart yang beroperasi di pita frekuensi 1900 MHz, mengandalkan jaringan EVDO Rev A yang tersebar di lima kota, Jabodetabek, Surabaya, Bandung, Bali, dan Yogyakarta.&lt;br /&gt;
&lt;br /&gt;
"Total sampai dengan akhir tahun, Rev A sudah ada di 32 kota. Mulai dari Sumatera sampai Makassar. Namun, untuk yang Rev B sementara baru trial di Bali saja," lanjut Ruby.&lt;br /&gt;
&lt;br /&gt;
Uji coba jaringan Smart yang berlangsung di Bali memanfaatkan dua kanal yang terdapat pada 48 base transceiver station (BTS) miliknya, dimana teknologinya menggunakan Qualcomm dan perangkat jaringan base station-nya milik ZTE.&lt;br /&gt;
&lt;br /&gt;
"Bali kami pilih karena selain interest untuk layanan datanya tinggi, jaringan dan jangkauan kami di Pulau Dewata cukup mumpuni untuk diselenggarakan uji coba," kata Ruby.&lt;br /&gt;
&lt;br /&gt;
EVDO Rev B adalah pengembangan teknologi Rev A yang mampu memberikan speed lebih cepat, yakni up to 9,3 Mbps untuk download dan 5,4 Mbps untuk upload. Sementara EVDO Rev A, kecepatannya hanya up to 3,1 Mbps untuk download dan 1,8 Mbps untuk upload.&lt;br /&gt;
&lt;br /&gt;
"Dengan kecepatan hingga tiga kali lipat, pelanggan dapat merasakan layanan baru seperti high definition video streaming, video telephony, remote console, browsing, gaming, dan lainnya," terang Ruby.&lt;br /&gt;
&lt;br /&gt;
Setelah uji coba di Bali nantinya dinyatakan terbukti berhasil, lanjut dia, Smart rencananya akan mengekspansi jaringan layanan teknologi Rev B tersebut secara nasional, mulai dari Jabodetabek, Surabaya, Yogyakarta, dan Padang.&lt;br /&gt;
&lt;br /&gt;
Sementara untuk wilayah lain, Smart masih akan mengandalkan jaringan CDMA 1X yang di-upgrade menjadi jaringan EVDO Rev A di 32 kota meliputi Jawa, Sumatera, dan Sulawesi.&lt;br /&gt;
&lt;br /&gt;
"Sampai kuartal pertama 2009, kami sudah punya 200 ribu pelanggan data dari total dua juta pelanggan seluler CDMA yang kami miliki," tandas Ruby. ( rou / faw )&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-7795681033891580492?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DNkP1H3gKzmNXSZb-0bY2Fp7l7w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DNkP1H3gKzmNXSZb-0bY2Fp7l7w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/dLocUYBAgk0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/7795681033891580492/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=7795681033891580492" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/7795681033891580492?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/7795681033891580492?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/dLocUYBAgk0/evdo-ren-b-technologies.html" title="EVDO Rev. B technologies" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2010/01/evdo-ren-b-technologies.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AHRHgzfyp7ImA9WxBSFEw.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-6713590885739715551</id><published>2009-12-21T09:15:00.001-08:00</published><updated>2009-12-21T09:15:35.687-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-21T09:15:35.687-08:00</app:edited><title /><content type="html">&lt;h2&gt;&lt;span class="mw-headline" id="Rendering"&gt;Rendering&lt;/span&gt;&lt;/h2&gt;&lt;dl&gt;&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/Scanline_rendering" title="Scanline rendering"&gt;Scanline rendering&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;The default rendering method in &lt;i&gt;3DS Max&lt;/i&gt; is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and &lt;a href="http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29" title="Ray tracing (graphics)"&gt;ray tracing&lt;/a&gt;.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/Mental_ray" title="Mental ray"&gt;mental ray&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;a href="http://en.wikipedia.org/wiki/Mental_ray" title="Mental ray"&gt;mental ray&lt;/a&gt; is a production quality renderer developed by &lt;a href="http://en.wikipedia.org/wiki/Mental_Images_%28firm%29" title="Mental Images (firm)"&gt;mental images&lt;/a&gt;. It is integrated into the later versions of 3ds Max, and is a powerful raytracing renderer with &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Bucket_rendering" title="Bucket rendering"&gt;bucket rendering&lt;/a&gt;, a technique that allows distributing the rendering task for a single image between several computers efficiently, using TCP network protocol.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/RenderMan" title="RenderMan"&gt;RenderMan&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;A third party connection tool to RenderMan pipelines is also available for those that need to integrate &lt;i&gt;Max&lt;/i&gt; into Renderman render farms.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/V-Ray" title="V-Ray"&gt;V-Ray&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;A third-party render engine plug-in for 3D Studio MAX. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with 3ds Max. V-Ray continues to be compatible with older versions of 3ds Max.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/Brazil_R/S" title="Brazil R/S"&gt;Brazil R/S&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/FinalRender" title="FinalRender"&gt;FinalRender&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/Indigo_Renderer" title="Indigo Renderer"&gt;Indigo Renderer&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;A third-party photorealistic renderer with plugins for 3ds max.&lt;/dd&gt;
&lt;dt&gt;&lt;a href="http://en.wikipedia.org/wiki/Maxwell_Render" title="Maxwell Render"&gt;Maxwell Render&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;A third-party photorealistic rendering system created by &lt;a href="http://en.wikipedia.org/wiki/Next_Limit_Technologies" title="Next Limit Technologies"&gt;Next Limit Technologies&lt;/a&gt; providing robust materials and highly accurate unbiased rendering.&lt;/dd&gt;
&lt;dt&gt;&lt;a class="new" href="http://en.wikipedia.org/w/index.php?title=BIGrender_3.0&amp;amp;action=edit&amp;amp;redlink=1" title="BIGrender 3.0 (page does not exist)"&gt;BIGrender 3.0&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;Another third-party rendering plugin. Capable of overcoming 3DS rendering memory limitations with rendering huge pictures.&lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-6713590885739715551?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;tr&gt; &lt;td class="mbox-image"&gt; &lt;div style="width: 52px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:Ambox_style.png"&gt;&lt;img alt="Ambox style.png" height="40" src="http://upload.wikimedia.org/wikipedia/en/d/d6/Ambox_style.png" width="40" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;td class="mbox-text"&gt;This article's &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Wikipedia:LEDE" title="Wikipedia:LEDE"&gt;introduction section&lt;/a&gt; &lt;b&gt;may not adequately &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Summary_style" title="Wikipedia:Summary style"&gt;summarize&lt;/a&gt; its contents&lt;/b&gt;. To comply with Wikipedia's &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Lead_section#Length" title="Wikipedia:Lead section"&gt;lead section guidelines&lt;/a&gt;, please consider expanding the lead to &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Lead_section#Provide_an_accessible_overview" title="Wikipedia:Lead section"&gt;provide an accessible overview&lt;/a&gt; of the article's key points. &lt;small&gt;&lt;i&gt;(January 2009)&lt;/i&gt;&lt;/small&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table class="metadata plainlinks ambox ambox-content"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td class="mbox-image"&gt; &lt;div style="width: 52px;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:Question_book-new.svg"&gt;&lt;img alt="Question book-new.svg" height="39" src="http://upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" width="50" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt; &lt;td class="mbox-text"&gt;This article &lt;b&gt;needs additional &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Citing_sources#Inline_citations" title="Wikipedia:Citing sources"&gt;citations&lt;/a&gt; for &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability"&gt;verification&lt;/a&gt;.&lt;/b&gt;&lt;br /&gt;
&lt;small&gt;Please help &lt;a class="external text" href="http://en.wikipedia.org/w/index.php?title=Autodesk_3ds_Max&amp;amp;action=edit" rel="nofollow"&gt;improve this article&lt;/a&gt; by adding &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Reliable_sources" title="Wikipedia:Reliable sources"&gt;reliable references&lt;/a&gt;. Unsourced material may be &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Template:Fact" title="Template:Fact"&gt;challenged&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Verifiability#Burden_of_evidence" title="Wikipedia:Verifiability"&gt;removed&lt;/a&gt;. &lt;small&gt;&lt;i&gt;(June 2008)&lt;/i&gt;&lt;/small&gt;&lt;/small&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table cellspacing="5" class="infobox vevent" style="font-size: 88%; line-height: 1.5em; text-align: left; width: 22em;"&gt;&lt;caption class="summary" style="font-size: 125%; font-weight: bold;"&gt;Autodesk 3ds Max&lt;/caption&gt; &lt;tbody&gt;
&lt;tr&gt; &lt;th class="" colspan="2" style="font-size: 125%; font-weight: bold; text-align: center;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:3ds_Max_logo.svg"&gt;&lt;img alt="3ds Max logo.svg" height="90" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/10/3ds_Max_logo.svg/90px-3ds_Max_logo.svg.png" width="90" /&gt;&lt;/a&gt;&lt;/th&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td class="" colspan="2" style="text-align: center;"&gt;&lt;a class="image" href="http://en.wikipedia.org/wiki/File:3dsmax_2010_800px.png"&gt;&lt;img alt="3dsmax 2010 800px.png" height="153" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/1a/3dsmax_2010_800px.png/250px-3dsmax_2010_800px.png" width="250" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span&gt;Version 2010 interface with a rendered &lt;a href="http://en.wikipedia.org/wiki/Utah_teapot" title="Utah teapot"&gt;Utah teapot&lt;/a&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr class=""&gt; &lt;th style="text-align: left; white-space: nowrap;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Software_developer" title="Software developer"&gt;Developer(s)&lt;/a&gt;&lt;/th&gt; &lt;td class=""&gt;&lt;a href="http://en.wikipedia.org/wiki/Autodesk" title="Autodesk"&gt;Autodesk&lt;/a&gt; Inc.&lt;/td&gt; &lt;/tr&gt;
&lt;tr class=""&gt; &lt;th style="text-align: left; white-space: nowrap;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Software_release_life_cycle" title="Software release life cycle"&gt;Stable release&lt;/a&gt;&lt;/th&gt; &lt;td class=""&gt;2010 (12.0) / April 18, 2009&lt;/td&gt; &lt;/tr&gt;
&lt;tr class=""&gt; &lt;th style="text-align: left; white-space: nowrap;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Operating_system" title="Operating system"&gt;Operating system&lt;/a&gt;&lt;/th&gt; &lt;td class=""&gt;&lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt; (2000, XP or Vista)&lt;/td&gt; &lt;/tr&gt;
&lt;tr class=""&gt; &lt;th style="text-align: left; white-space: nowrap;"&gt;&lt;a href="http://en.wikipedia.org/wiki/List_of_software_categories" title="List of software categories"&gt;Type&lt;/a&gt;&lt;/th&gt; &lt;td class=""&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D computer graphics&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr class=""&gt; &lt;th style="text-align: left; white-space: nowrap;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Software_license" title="Software license"&gt;License&lt;/a&gt;&lt;/th&gt; &lt;td class=""&gt;&lt;a href="http://en.wikipedia.org/wiki/Proprietary_software" title="Proprietary software"&gt;Proprietary&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr class=""&gt; &lt;th style="text-align: left; white-space: nowrap;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Website" title="Website"&gt;Website&lt;/a&gt;&lt;/th&gt; &lt;td class=""&gt;&lt;a class="external text" href="http://www.autodesk.com/3dsmax" rel="nofollow"&gt;www.autodesk.com/3dsmax&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;Autodesk 3ds Max&lt;/b&gt;, formerly &lt;b&gt;3D Studio MAX&lt;/b&gt;, is a modeling, animation and rendering package developed by &lt;a href="http://en.wikipedia.org/wiki/Autodesk_Media_and_Entertainment" title="Autodesk Media and Entertainment"&gt;Autodesk Media and Entertainment&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-543374184226055109?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
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&lt;h2&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Autodesk_3ds_Max&amp;amp;action=edit&amp;amp;section=1" title="Edit section: Early history &amp;amp; Releases"&gt;edit&lt;/a&gt;] &lt;span id="Early_history_.26_Releases"&gt;Early history &amp;amp; Releases&lt;/span&gt;&lt;/h2&gt;&lt;div class="rellink"&gt;Further information: &lt;a href="http://en.wikipedia.org/wiki/3ds_Max_release_history" title="3ds Max release history"&gt;3ds Max release history&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and re-named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Discreet" title="Discreet"&gt;Discreet&lt;/a&gt;, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to "3ds Max" (upper and lower case). At release 2009, product name changed to "Autodesk 3ds Max".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-721223233471488178?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Rdbsdu6x5M82oluL3I_2Iy-3XJg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Rdbsdu6x5M82oluL3I_2Iy-3XJg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/rvy_GS5ugTk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/721223233471488178/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=721223233471488178" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/721223233471488178?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/721223233471488178?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/rvy_GS5ugTk/edit-early-history-releases-further.html" title="" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2009/10/edit-early-history-releases-further.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQGQHY8fyp7ImA9WxNVFE8.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-5913551470966100001</id><published>2009-10-23T14:01:00.000-07:00</published><updated>2009-10-24T15:12:01.877-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-24T15:12:01.877-07:00</app:edited><title>Autodesk 3ds Max</title><content type="html">&lt;h2&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Autodesk_3ds_Max&amp;amp;action=edit&amp;amp;section=2" title="Edit section: Overview"&gt;edit&lt;/a&gt;] &lt;span id="Overview"&gt;Overview&lt;/span&gt;&lt;/h2&gt;3ds Max is the third most widely-used &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Off_the_shelf" title="Off the shelf"&gt;off the shelf&lt;/a&gt; 3D animation program by content creation professionals according to the Roncarelli report.&lt;sup class="reference" id="cite_ref-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Autodesk_3ds_Max#cite_note-0"&gt;[1]&lt;/a&gt;&lt;/sup&gt; It has strong modeling capabilities, a flexible &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Plugin" title="Plugin"&gt;plugin&lt;/a&gt; architecture and a long heritage on the Microsoft Windows platform. It is mostly used by &lt;a href="http://en.wikipedia.org/wiki/Video_game_developer" title="Video game developer"&gt;video game developers&lt;/a&gt;, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.&lt;br /&gt;
In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Shaders" title="Shaders"&gt;shaders&lt;/a&gt; (such as &lt;a href="http://en.wikipedia.org/wiki/Ambient_occlusion" title="Ambient occlusion"&gt;ambient occlusion&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Subsurface_scattering" title="Subsurface scattering"&gt;subsurface scattering&lt;/a&gt;), &lt;a href="http://en.wikipedia.org/wiki/Dynamic_simulation" title="Dynamic simulation"&gt;dynamic simulation&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Particle_systems" title="Particle systems"&gt;particle systems&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Radiosity_%283D_computer_graphics%29" title="Radiosity (3D computer graphics)"&gt;radiosity&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Normal_map" title="Normal map"&gt;normal map&lt;/a&gt; creation and rendering, &lt;a href="http://en.wikipedia.org/wiki/Global_illumination" title="Global illumination"&gt;global illumination&lt;/a&gt;, an intuitive and fully-customizable &lt;a href="http://en.wikipedia.org/wiki/User_interface" title="User interface"&gt;user interface&lt;/a&gt;, and its own &lt;a href="http://en.wikipedia.org/wiki/Scripting_language" title="Scripting language"&gt;scripting language&lt;/a&gt;.&lt;sup class="reference" id="cite_ref-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Autodesk_3ds_Max#cite_note-1"&gt;[2]&lt;/a&gt;&lt;/sup&gt; A plethora of specialized third-party renderer plugins, such as &lt;a href="http://en.wikipedia.org/wiki/V-Ray" title="V-Ray"&gt;V-Ray&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Brazil_r/s" title="Brazil r/s"&gt;Brazil r/s&lt;/a&gt; , &lt;a href="http://en.wikipedia.org/wiki/Maxwell_Render" title="Maxwell Render"&gt;Maxwell Render&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/FinalRender" title="FinalRender"&gt;finalRender&lt;/a&gt;, may be purchased separately.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-5913551470966100001?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqp7V4XeMNA/Sqr03Q0x4tI/AAAAAAAAADs/TCMrSX-w6dg/s1600-h/mentalRay.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqp7V4XeMNA/Sqr03Q0x4tI/AAAAAAAAADs/TCMrSX-w6dg/s320/mentalRay.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;Mental Ray is a rendering engine (the engine to render an image or video) found on the program 3D Studio Max, in addition to the standard max rendering the "Default Scanline". Mental Ray integrated with 3D Studio Max, so do not need to install separately. Mental ray has several advantages that can calculate the effects of Global Illumination and Indirect Illumination, but it can also use the shader on the surface of the image or light. Rendering engine other than Mental Ray is the V-Ray, Brazil R / S, Maxwell Render, Final Render, and so on. All these render engines have their merits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
3DsMax with advanced features, able to create 3D images in great picture quality and color depth finely adjustable reply&lt;br /&gt;
&amp;nbsp;&lt;span style="font-size: xx-small;"&gt;Image from : gambar.iklanmax.com &lt;/span&gt;&lt;br /&gt;
=============================================================&lt;br /&gt;
&lt;span style="font-size: xx-small;"&gt;&lt;cite style="font-style: normal;"&gt; &lt;/cite&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqp7V4XeMNA/Sp_jRii7n8I/AAAAAAAAAC0/wDaor_1T9yk/s1600-h/hiromodel3_fs.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqp7V4XeMNA/Sp_jRii7n8I/AAAAAAAAAC0/wDaor_1T9yk/s400/hiromodel3_fs.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;span style="font-size: xx-small;"&gt;Image from : &lt;cite style="font-style: normal;"&gt;&lt;/cite&gt;&lt;cite style="font-style: normal;"&gt;cersilanda.com&lt;/cite&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp_leoZGoSI/AAAAAAAAAC8/4Ai3Hfe8evw/s1600-h/screenshot_uni_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp_leoZGoSI/AAAAAAAAAC8/4Ai3Hfe8evw/s320/screenshot_uni_4.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-size: xx-small;"&gt;Image from : &lt;cite style="font-style: normal;"&gt;elsabarto.wordpress.com&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/f4JYTz65kfckZzhCMsfZZI5Qqgg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f4JYTz65kfckZzhCMsfZZI5Qqgg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/I5E09ALVvOc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/4036530710016242797/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=4036530710016242797" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/4036530710016242797?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/4036530710016242797?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/I5E09ALVvOc/gambar-3ds-max-dari-links.html" title="Gambar 3Ds Max dari Link's" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i25.photobucket.com/albums/c58/nice_rides/3DS%20Max/th_newpaint.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2009/09/gambar-3ds-max-dari-links.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcDQ38yfCp7ImA9WxNSGE8.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-6425352994107340800</id><published>2009-09-01T10:27:00.000-07:00</published><updated>2009-09-01T10:27:52.194-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-01T10:27:52.194-07:00</app:edited><title>Gambar 3dsmax</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp1Yl8zjiJI/AAAAAAAAABs/Pt45XRMUjOQ/s1600-h/main+3dsmax.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp1Yl8zjiJI/AAAAAAAAABs/Pt45XRMUjOQ/s320/main+3dsmax.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://4.bp.blogspot.com/_eqp7V4XeMNA/Sp1YslbOpkI/AAAAAAAAAB0/4Kg9bKfAWFU/s1600-h/chrome_material_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_eqp7V4XeMNA/Sp1YslbOpkI/AAAAAAAAAB0/4Kg9bKfAWFU/s320/chrome_material_01.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_eqp7V4XeMNA/Sp1YxwDk9TI/AAAAAAAAAB8/UWj01nIQdKE/s1600-h/020.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqp7V4XeMNA/Sp1YxwDk9TI/AAAAAAAAAB8/UWj01nIQdKE/s320/020.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://4.bp.blogspot.com/_eqp7V4XeMNA/Sp1ZNTxn12I/AAAAAAAAACM/Y86gOPBMeI4/s1600-h/vray_for_3ds_max_viz_example2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_eqp7V4XeMNA/Sp1ZNTxn12I/AAAAAAAAACM/Y86gOPBMeI4/s320/vray_for_3ds_max_viz_example2.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://1.bp.blogspot.com/_eqp7V4XeMNA/Sp1ZVmyzetI/AAAAAAAAACU/OWUG77JXqxs/s1600-h/poci+3dsmax.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_eqp7V4XeMNA/Sp1ZVmyzetI/AAAAAAAAACU/OWUG77JXqxs/s320/poci+3dsmax.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp1ZZGN2H2I/AAAAAAAAACc/C2T6DH9mrp0/s1600-h/max+image1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp1ZZGN2H2I/AAAAAAAAACc/C2T6DH9mrp0/s320/max+image1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-6425352994107340800?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/EcSXzgntQgMcNH1pEOcYt5xa5cY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EcSXzgntQgMcNH1pEOcYt5xa5cY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/WReguyZuuAk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/6425352994107340800/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=6425352994107340800" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/6425352994107340800?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/6425352994107340800?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/WReguyZuuAk/gambar-3dsmax.html" title="Gambar 3dsmax" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_eqp7V4XeMNA/Sp1Yl8zjiJI/AAAAAAAAABs/Pt45XRMUjOQ/s72-c/main+3dsmax.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2009/09/gambar-3dsmax.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIFSHg5fSp7ImA9WxNSF0k.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-462221191391229290</id><published>2009-08-31T12:49:00.000-07:00</published><updated>2009-08-31T12:55:19.625-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-31T12:55:19.625-07:00</app:edited><title>Do You Know V-Ray?</title><content type="html">&lt;h2&gt;&amp;nbsp;V-Ray&lt;br /&gt;
&lt;/h2&gt;&lt;div style="text-align: justify;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style="font-size: small; font-weight: normal;"&gt;This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2008)&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;Folded paper: SketchUp drawing rendered using V-Ray&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;Render created using V-Ray for Rhinoceros 3D, demonstrating the advanced effects V-Ray is capable of.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;V-Ray is a rendering engine that is used as an extension of certain 3D computer graphics software.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;The core developers of V-Ray are Vladimir Koylazov and Peter Mitev of Chaos Software production studio established in 1997, based in Sofia, Bulgaria.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;It is a rendering engine that uses advanced techniques, for example global illumination algorithms such as path tracing, photon mapping, irradiance maps and directly computed global illumination. The use of these techniques often makes it preferable to conventional renderers which are provided as standard with 3d software, and generally renders using these technique can appear more photo-realistic, as actual lighting effects are more realistically emulated.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;V-Ray is used in the development of film productions and multi-million dollar game productions.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;It is also used extensively in making realistic 3D renderings for architecture.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_eqp7V4XeMNA/Spwoe0o53rI/AAAAAAAAABM/7ttNEMx55Do/s1600-h/images1.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_eqp7V4XeMNA/Spwoe0o53rI/AAAAAAAAABM/7ttNEMx55Do/s400/images1.jpeg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_eqp7V4XeMNA/Spwocm4EvBI/AAAAAAAAABE/qjWFq_S9GEg/s1600-h/images.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_eqp7V4XeMNA/Spwocm4EvBI/AAAAAAAAABE/qjWFq_S9GEg/s400/images.jpeg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_eqp7V4XeMNA/SpwonwRL7BI/AAAAAAAAABk/5Aruz88ineo/s1600-h/05-284%2520Front%2520Perspective%2520%28Lo%2520Res%29%25203d.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_eqp7V4XeMNA/SpwonwRL7BI/AAAAAAAAABk/5Aruz88ineo/s400/05-284%2520Front%2520Perspective%2520%28Lo%2520Res%29%25203d.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_eqp7V4XeMNA/SpwoiRRJDII/AAAAAAAAABc/oRv-Mn9GJ9U/s1600-h/imagesll.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_eqp7V4XeMNA/SpwoiRRJDII/AAAAAAAAABc/oRv-Mn9GJ9U/s400/imagesll.jpeg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;h2&gt;====================================&lt;/h2&gt;&lt;h2&gt;Examples Image Rendered..... &lt;br /&gt;
&lt;/h2&gt;&lt;h2&gt;====================================&lt;/h2&gt;&lt;h2&gt;&amp;nbsp;&lt;/h2&gt;&lt;h1&gt;All links:&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.3dfabrique.com/" target="_blank"&gt;3dfabrique.com&lt;/a&gt; - 3d visualization service.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dsmile.it/" target="_blank"&gt;3dsmile.it&lt;/a&gt; - Italian language 3D portal and forum.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vrayrender.com/stuff/PMapTutorial/" target="_blank"&gt;A Basic Guide to Photon Maps in VRay&lt;/a&gt; - by Vlado&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cgarchitect.com/news/Reviews/Review007_1.asp" target="_blank"&gt;A Closer Look At VRAY&lt;/a&gt; - An article by Christopher Nichols&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dluvr.com/chrom/gallery.htm" target="_blank"&gt;art of .chrom&lt;/a&gt; - Lots of great VRay images in this gallery&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.aversis.be/tutorials/vray/index.htm" target="_blank"&gt;Aversis&lt;/a&gt; - Basic VRay tutorials&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.aversis.be/extra_hdri/00.htm" target="_blank"&gt;Aversis' HDRIs&lt;/a&gt; - Several free HDRIs&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.mosettistudios.com/blog/bougainvillea-vray" target="_blank"&gt;Bougainvillea in V-Ray&lt;/a&gt; - How to model and create the materials for a bougainvillea plant in V-Ray. By Marco Mosetti&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.planetquake.com/polycount/cottages/xyz/links/tutorials/vray/index.htm" target="_blank"&gt;Caustics basics&lt;/a&gt; - Great introduction to VRay caustics by XYZ designs&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dsymax.org/foro/viewtopic.php?t=2517" target="_blank"&gt;Caustics tutorial for VRay 1.09.03r&lt;/a&gt; - Video tutorial by Indigooo&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cgarchitect.com/gallery/galleryList.asp?searchSoftware=VRay&amp;amp;Submit=Go&amp;amp;searchChecked=5" target="_blank"&gt;CGarchitect.com&lt;/a&gt; - VRay images in the CGarchitect.com gallery&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.chaosgroup.com/" target="_blank"&gt;Chaos Group&lt;/a&gt; - The geniuses who make VRay.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.chaosgroup.com/forums/vbulletin/" target="_blank"&gt;Chaos Group forum&lt;/a&gt; - The official VRay forum &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cgdigest.com/index.php/creating-a-lamp-shade-material-in-vray/" target="_blank"&gt;Creating a lamp shade material in VRay&lt;/a&gt; - Creating a lamp shade material in VRay - by Alex Mincinopschi &lt;/li&gt;
&lt;li&gt;&lt;a href="http://blog.pixelab.be/2007/09/creating-v-ray-displacement-maps-from.html" target="_blank"&gt;Creating V-Ray displacement maps from hi poly tiling geometry&lt;/a&gt; - Tutorial from Pixelab&lt;/li&gt;
&lt;li&gt;&lt;a href="http://pages.infinit.net/elfpro/elfpro.html" target="_blank"&gt;Da'Elfs Gallery&lt;/a&gt; - User of VRay&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.seraph3d.com/bricktut.htm" target="_blank"&gt;Displacement Bricks in VRay&lt;/a&gt; - by Tim Jones&lt;/li&gt;
&lt;li&gt;&lt;a href="http://myweb.tiscali.co.uk/elvis/dispersion.html" target="_blank"&gt;Faking dispersion in VRay&lt;/a&gt; - How to fake dispersion with shellac,  by Sveen Brooke&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.fotosearch.com/" target="_blank"&gt;Foto Search -  Stock Photos and Stock Footage&lt;/a&gt; - Search from over 3 million images and more than 140 quality stock pictures publishers at one site&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.soulpix.de/gallery.html" target="_blank"&gt;Frank Sennholz/SoulPix&lt;/a&gt; - Lots of great VRay work in this portfolio&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.evermotion.org/" target="_blank"&gt;Free VRay video tutorials&lt;/a&gt; - 5 free video tutorials for Vray from Evermotion&lt;/li&gt;
&lt;li&gt;&lt;a href="http://gnomonology.com/prod/6/16" target="_blank"&gt;Gnomonology VRay&lt;/a&gt; - Very high quality VRay tutorial(s?)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dluvr.com/grid/" target="_blank"&gt;GRIDs Gallery&lt;/a&gt; - User of VRay&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.bekkoame.ne.jp/%7Eseigo_m/rrt/" target="_blank"&gt;HDRI images&lt;/a&gt; - Redqueen repository&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.sachform.de/" target="_blank"&gt;HDRIbase vol1- HDRI collection&lt;/a&gt; - Great set of 80 varied HDRI files&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.hdri-studio.com/index.html" target="_blank"&gt;HDRI-Studio&lt;/a&gt; - Some great commercial studio setup HDRIs&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.ralaci.hu/" target="_blank"&gt;House of Digital Beauties&lt;/a&gt; - Gallery of VRay user Laszlo Racz&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.hyperfocaldesign.com/" target="_blank"&gt;Hyperfocal Design&lt;/a&gt; - Hyperfocal specialises in commercial HDRI Sky and Environment collections&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.hyperfocaldesign.com/vray-hdri" target="_blank"&gt;Hyperfocal Design VRay HDRI Tutorial&lt;/a&gt; - Paco Morales, in conjunction with Hyperfocal Design and Vismasters, has created this in depth HDRI tutorial for users of VRay.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.scriptspot.com/3ds-max/leles-vray-tools" target="_blank"&gt;Lele's VRay Tools&lt;/a&gt; - Very useful script pack for VRay.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://67.15.36.49/team/Tutorials/linda_vray/vray_01.asp" target="_blank"&gt;Linda's VRay lighting tutorial&lt;/a&gt; - Great VRay tutorial at 3Dtotal&lt;/li&gt;
&lt;li&gt;&lt;a href="http://evermotion.org/?unfold_exclusive=244&amp;amp;unfold=exclusive" target="_blank"&gt;Making of Batman Statue&lt;/a&gt; - Tutorial by Stanislav Klabík describing the modeling, V-Ray materials and V-Ray rendering of his Batman Statue image. &lt;/li&gt;
&lt;li&gt;&lt;a href="http://evermotion.org/index.php?unfold_exclusive=183&amp;amp;unfold=exclusive" target="_blank"&gt;Making of Dodge Challenger&lt;/a&gt; - Denis 'Brooks' Syplenko details how he created the Dodge Challenger&lt;/li&gt;
&lt;li&gt;&lt;a href="http://evermotion.org/index.php?unfold_exclusive=171&amp;amp;unfold=exclusive" target="_blank"&gt;Making of Mini Taxi&lt;/a&gt; - Waleed Abdeen details how he created the Mini Taxi image.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.the123d.com/tutorial/general6/bathroom.html" target="_blank"&gt;Making of the "Bathroom Scene" by Joshua Staub&lt;/a&gt; - tutorial on the123d.com&lt;/li&gt;
&lt;li&gt;&lt;a href="http://evermotion.org/index.php?unfold_exclusive=236&amp;amp;unfold=exclusive" target="_blank"&gt;Making of The Death of a Bird&lt;/a&gt; - Rami Hamid details how he created his The Death of a Bird image&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg-india.com/tutorials/3dsmax_makkingof02.html" target="_blank"&gt;Making of Time is Running&lt;/a&gt; - 3ds Max + V-Ray tutorial by Jan K. Vollmer on CG-India. &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.neoscape.com/" target="_blank"&gt;neoscape&lt;/a&gt; - Users of VRay&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cgdigest.com/index.php/night-rendering-tutorial-vray/" target="_blank"&gt;Night Rendering Tutorial&lt;/a&gt; - Night Rendering Tutorial by Alex Mincinopschi &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.debevec.org/" target="_blank"&gt;Paul Debevec's Site&lt;/a&gt; - The father of HDRI&lt;/li&gt;
&lt;li&gt;&lt;a href="http://myweb.cableone.net/amylenhart/gallery.html" target="_blank"&gt;Percydaman's online gallery&lt;/a&gt; - User of Vray&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cgdigest.com/index.php/night-rendering-tutorial-vray/" target="_blank"&gt;Rendering an exterior at night in 5 simple steps, using vray&lt;/a&gt; - Rendering an exterior at night in 5 simple steps, using vray&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.rendernode.com/" target="_blank"&gt;rendernode magazine&lt;/a&gt; - PDF format magazine featuring tutorials, reviews, interviews with leading artists and articles focused on production case studies. &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.richardrosenman.com/" target="_blank"&gt;Richard Rosenman Advertising and Design&lt;/a&gt; - The portfolio of Richard Rosenman&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.osmosis.com.au/info/tutorials.htm" target="_blank"&gt;Study Hall&lt;/a&gt; - Interior lighting tutorial&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.tabletopstudio.com/documents/HowTo_page.htm" target="_blank"&gt;Table Top Studio - Product photography how-to&lt;/a&gt; - A great reference site with a big variety of real world studio setup how-tos for product photography.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.dnastair.co.uk/" target="_blank"&gt;The DNA stair&lt;/a&gt; - The DNA stair gallery of Geoffrey Packer&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.bulgaria.com/" target="_blank"&gt;The home country of Chaos Group&lt;/a&gt; - Just a little info on the team who created VRay&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.the123d.com/" target="_blank"&gt;The123d.com&lt;/a&gt; - FREE 3D Art downloads, tutorials, 3D Art news, 3D models, and links !&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dmaxer.de/fr/" target="_blank"&gt;Thomas Pardun's site&lt;/a&gt; - Several nice VRay images in the Stills section.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.treddi.com/" target="_blank"&gt;Treddi.com&lt;/a&gt; - Italian language 3D portal&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.varcht.com/tools.htm" target="_blank"&gt;VArcht Tools - Apply cropping script&lt;/a&gt; - Great script for applying bitmap cropping to all your objects. Fixes most splotch problems.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vrayrender.com/stuff/flipside/tutorial/flipside.htm" target="_blank"&gt;Vlado optimizes the Flipside Scene&lt;/a&gt; - Great tutorial&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.richardrosenman.com/vray_absorption.htm" target="_blank"&gt;VRay Absorption Tutorial&lt;/a&gt; - Richard Rosenman's tutorial on how to create an SSS like effect with absorption&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dluvr.com/roycon/FREEBIES/VRAYDS/VRAYDS1.html" target="_blank"&gt;VRay and Dreamscape Sky&lt;/a&gt; - Roy Constantino shows how to use VRay GI, Vray Reflection and Refraction with Dreamscape Sky &lt;/li&gt;
&lt;li&gt;&lt;a href="http://bolteon.net/tuts/displacement.html" target="_blank"&gt;VRay Displacement Tutorial&lt;/a&gt; - By Marko Mandaric &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vrayelite.com/" target="_blank"&gt;VRay Elite&lt;/a&gt; - Learning resource for the VRay rendering engine&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vrayrender.com/gallery/" target="_blank"&gt;VRay gallery&lt;/a&gt; - The official VRay gallery&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.scriptspot.com/3ds-max/vray-material-control" target="_blank"&gt;VRay Material Control&lt;/a&gt; - A script that allows you to change the properties of VRayMtls, VRayLightMtls, VRayFastSSS, Standard &amp;amp; VRayMtlWrapper mats across the scene, selection or material editor.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vrayrender.com/stuff/MtlTutorial/" target="_blank"&gt;VRay material sub-surface effects&lt;/a&gt; - by Vlado&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3dstudio.nl/software/overig/vray/vray.htm" target="_blank"&gt;V-Ray review at 3Dstudio.nl&lt;/a&gt; - by Metin Seven&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.vray-materials.de/" target="_blank"&gt;VRaymaterials.de&lt;/a&gt; - VRay material library and forum&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.3d02.com/affiliate/aw.asp?B=46&amp;amp;A=473&amp;amp;Task=Click" target="_blank"&gt;www.3d02.com - 3d Model Store&lt;/a&gt; - 3d models, 3d model collections&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.yoyographics.com/" target="_blank"&gt;Yoyo Graphics&lt;/a&gt; - The portfolio of Geoff Kornfeld&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.zerofractal.com/" target="_blank"&gt;Zerofractal&lt;/a&gt; - Users of VRay&lt;/li&gt;
&lt;li&gt;&lt;a href="http://vfxworld.com/?atype=articles&amp;amp;id=3195&amp;amp;page=1" target="_blank"&gt;Zodiac: Recreating a Nightmare in CG &lt;/a&gt; - Alain Bielik uncovers the role of CG in meticulously recreating the infamous serial murders and period look of San Francisco in David Fincher’s Zodiac. Includes QuickTime movie clips! V-Ray was used for rendering several shots.&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-462221191391229290?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/0ODW_A0c28pdkQvj7xvFFOkqFG8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0ODW_A0c28pdkQvj7xvFFOkqFG8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/fs48Mblezuk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/462221191391229290/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=462221191391229290" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/462221191391229290?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/462221191391229290?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/fs48Mblezuk/do-you-know-v-ray.html" title="Do You Know V-Ray?" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_eqp7V4XeMNA/Spwoe0o53rI/AAAAAAAAABM/7ttNEMx55Do/s72-c/images1.jpeg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2009/08/do-you-know-v-ray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UBQ304eyp7ImA9WxNSF0k.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-5336551248465198113</id><published>2009-08-30T11:36:00.000-07:00</published><updated>2009-08-31T10:54:12.333-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-31T10:54:12.333-07:00</app:edited><title>Personal Computer (PC)</title><content type="html">&lt;div style="background-color: black; color: white;"&gt;&lt;span style="font-size: 100%;"&gt;A personal computer (PC) is any general-purpose &lt;a href="http://en.wikipedia.org/wiki/Computer" title="Computer"&gt;computer&lt;/a&gt; whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;span style="font-size: 100%;"&gt;A personal computer may be a &lt;a href="http://en.wikipedia.org/wiki/Desktop_computer" title="Desktop computer"&gt;desktop computer&lt;/a&gt;, a&lt;a href="http://en.wikipedia.org/wiki/Laptop_computer"&gt; &lt;/a&gt;&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Laptop_computer" title="Laptop computer"&gt;laptop computer&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Tablet_computer" title="Tablet computer"&gt;tablet computer&lt;/a&gt; or a &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Palmtop" title="Palmtop"&gt;palmtop&lt;/a&gt;. The most common current &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Operating_systems" title="Operating systems"&gt;operating systems&lt;/a&gt; for personal computers are &lt;a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows"&gt;Microsoft Windows&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Mac_OS_X" title="Mac OS X"&gt;Mac OS X&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Linux" title="Linux"&gt;Linux&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Solaris" title="Solaris"&gt;Solaris&lt;/a&gt;, while the most common microprocessors are &lt;a href="http://en.wikipedia.org/wiki/X86" title="X86"&gt;x86&lt;/a&gt;-compatible CPUs, &lt;a href="http://en.wikipedia.org/wiki/ARM_architecture" title="ARM architecture"&gt;ARM architecture&lt;/a&gt; CPUs and &lt;a href="http://en.wikipedia.org/wiki/PowerPC" title="PowerPC"&gt;PowerPC&lt;/a&gt; CPUs. Software applications for personal computers include &lt;a href="http://en.wikipedia.org/wiki/Word_processing" title="Word processing"&gt;word processing&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Spreadsheets" title="Spreadsheets"&gt;spreadsheets&lt;/a&gt;, &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Databases" title="Databases"&gt;databases&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Web_browser" title="Web browser"&gt;Web browsers&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/E-mail" title="E-mail"&gt;e-mail&lt;/a&gt;&lt;a href="http://en.wikipedia.org/wiki/Personal_computer_game" title="Personal computer game"&gt;games&lt;/a&gt;, and myriad personal productivity and special-purpose software. Modern personal computers often have high-speed or dial-up connections to the Internet, allowing access to the &lt;a href="http://en.wikipedia.org/wiki/World_Wide_Web" title="World Wide Web"&gt;World Wide Web&lt;/a&gt; and a wide range of other resources.&lt;/span&gt; clients, &lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;span style="font-size: 100%;"&gt;A PC may be used at home, or may be found in an office, often connected to a &lt;a href="http://en.wikipedia.org/wiki/Local_area_network" title="Local area network"&gt;local area network&lt;/a&gt;&lt;/span&gt; (LAN). This is in contrast to the batch processing or time-sharing models which allowed large expensive systems to be used by many people, usually at the same time, or large data processing systems which required a full-time staff to operate efficiently.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;span style="font-size: 100%;"&gt;While early PC owners usually had to write their own programs to do anything useful with the machines, today's users have access to a wide range of commercial and non-commercial software which is provided in ready-to-run form. Since the 1980s, &lt;a href="http://en.wikipedia.org/wiki/Microsoft" title="Microsoft"&gt;Microsoft&lt;/a&gt; and &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Intel" title="Intel"&gt;Intel&lt;/a&gt; have been dominating much of the personal computer market with the &lt;a href="http://en.wikipedia.org/wiki/Wintel" title="Wintel"&gt;Wintel&lt;/a&gt; platform.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;span style="font-size: 100%;"&gt;(From Wikipedia, the free encyclopedia)&lt;/span&gt;&lt;/div&gt;&lt;h3 id="siteSub" style="background-color: black; color: white;"&gt;&lt;br /&gt;
&lt;/h3&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-5336551248465198113?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YUIzIiOR8zZIKI0qUq8GNAFgQ9o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YUIzIiOR8zZIKI0qUq8GNAFgQ9o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YUIzIiOR8zZIKI0qUq8GNAFgQ9o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YUIzIiOR8zZIKI0qUq8GNAFgQ9o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Cimplungmudik/~4/0ROUymC-oZ0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://cimplungmudik.blogspot.com/feeds/5336551248465198113/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7856731451127205950&amp;postID=5336551248465198113" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/5336551248465198113?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7856731451127205950/posts/default/5336551248465198113?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Cimplungmudik/~3/0ROUymC-oZ0/personal-computer-pc.html" title="Personal Computer (PC)" /><author><name>Hernav</name><uri>http://www.blogger.com/profile/13807624673687354630</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://2.bp.blogspot.com/_eqp7V4XeMNA/SprMVebIv8I/AAAAAAAAAAM/j4NoIUfXwWI/S220/Image011+copy.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://cimplungmudik.blogspot.com/2009/08/personal-computer-pc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04HSX4_fip7ImA9WxNSF08.&quot;"><id>tag:blogger.com,1999:blog-7856731451127205950.post-8900066402620605649</id><published>2009-08-30T11:02:00.000-07:00</published><updated>2009-08-31T07:45:38.046-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-31T07:45:38.046-07:00</app:edited><title>Guide for Buying Graphic cards</title><content type="html">&lt;div style="background-color: black; color: white;"&gt;The graphics card is a vital performance component of your computer, particularly if you play 3D games, or work with graphics and video content. The graphics card sits in an expansion card slot in your PC and it is specifically designed to process image data and output it to your monitor, enabling you to see it. A graphics card works by calculating how images appear, particularly 3D images, and renders them to the screen. 3D images and video images take a lot of processing capacity, and many graphics processors are complex, require fans to cool them and need direct power supply. The graphics card consists of a graphics processor, a memory chip for graphics operations, and a RAMDAC for display output. It may also include video capture, TV output and SLI and other functions. You can find the graphics card that suits you by comparing specification between brands and vendors on Myshopping.com.au&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;At Myshopping.com.au you can compare a great range of appliances, and assess them according to their specifications, brands, prices and vendors.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Graphics Cards&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;What are your needs?&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;The first decision you need to make is whether you need a graphics card for handling 3D images or whether you are simply requiring 2D image rendering. For 2D requirements, you need only a low-cost solution. In many cases, an integrated graphics solution will suffice for 2D applications.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;However with 3D graphics, the performance of the graphics card will impact directly on the frame rate and image quality of 3D programs and games. The differences between the low and high-end cards can be substantial, both in cost and performance.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Rendering 3D graphics is like lighting a stage, both the geometry of the shapes in question and the lighting of it need to be taken into account. The geometry of an image calculates the parts of an object that can and can't be seen, the position of the eye and its perspective. The lighting is a calculation of the direction of the light sources, their intensities and the respective shadows that occur. The second part to presenting a 3D image is the rendering of colours and textures to the surfaces of the objects, and modifying them according to light and other factors.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Most modern graphics cards include a small microchip called the Graphics Processing Unit (GPU), which are provide the algorithms and memory to process complex images. They reduce the workload of the main CPU, and provide faster processing. Different graphics cards have different capabilities in terms of processing power. They can render and refresh images up to 60 or more times per second, calculate shadows quickly, create image depth by rendering distant objects at low resolution, modify surface textures fluidly and eliminate pixelation.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;What Specifications to Consider&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Processor clock speed&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;This impacts on the rendering capability of the GRU. The clock speed itself is not the critical factor. Rather it is the per-clock performance of the graphics processor, which is indicated by the number of pixels it can process per clock cycle.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Memory size&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;This is the memory capacity that is used exclusively for graphics operations, and can be as much as 512MB. The more demanding your graphics applications are, the better you will be served with more memory on your graphics card.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;16-32M&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;64M&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;128M&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;256M&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;512M&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;640M and more&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Memory bandwidth&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;One thing that can slow down 3D graphics performance is the speed at which the computer delivers information to the graphics processor. A higher bandwidth means a faster data transfer, resulting in faster rendering speeds.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Shader model&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;DirectX Shader Models allows developers control over the appearance of an image as it is rendered on screen, introducing visual effects like multi-layered shadows, reflection and fog.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Fill rate&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;This is the speed at an image can be rendered or "painted". This rate is specified in texels per second, the number of 3D pixels that can be painted per second. A texel is a pixel with depth (3D). The fill rate comes from the combined performance of the clock speed of the processor and the number of pixels it can process per clock cycle, and will tell you how quickly an image can be fully rendered on screen.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Vertices/triangles&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Graphics chips don't work on curves, rather they process flat surfaces. A curve is created by multiple flat planes arranged to look like a curve. 3D objects are created with multiple triangular surfaces, sometimes hundreds or even thousands, tessellated to represent the curves and angles of the real world. 3D artists are concerned with the number of polygons required to form a shape. There are two different types of specification: vertices per second (I.e., angles the triangles), and triangles per second. To compare one measure with the other, you have to take into account the fact that adjacent triangles share vertices.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Anti-aliasing&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;A technique used to smooth images by reducing the jagged stepping effect caused by diagonal lines and square pixels. Different levels of anti-aliasing have different effects on performance.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;RAMDAC&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;The Random Access Memory Digital to Analogue Converter takes the image data and converts it to a format that your screen can use. A faster RAMDAC means that the graphics card can support higher output resolutions. Some cards have multiple RAMDACs allowing that card to support multiple displays.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;TV-out&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Some graphics cards provide the option to connect a television via either a composite (RCA) or S-Video connector. TV Out&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;S-video Out&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;S-video In and S-video Out (VIVO)&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;YPbPr Connection for HDTV&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;DVI&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Some graphics cards include a connector for DVI monitors, handy because a lot of LCD screens support DVI. DVI offers better image quality than the standard VGA connector.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Dual-head&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Dual-head is a term used when two monitors are used side by side, stretching your desktop across both.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;SLI (Scalable Link Interface.)&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;With SLI you can couple two graphics cards in your computer, enabling each card to take half the rendering thereby doubling the performance.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;When considering your graphics card, it pays to think about how much you need your computer to process your graphics output. Using a high end graphics card with a high pixels per clock rating, large memory, fast processor and other features means that you can run the latest games efficiently, or work in intensive graphics development.&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;Different Models&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;&lt;/div&gt;&lt;div style="background-color: black; color: white;"&gt;While there are many vendors of graphics cards, there are actually only two major manufacturers of chips for graphics cards. Nearly every graphics card on the market features a chip manufactured by either ATI or Nvidia. Cards using the same graphics chip will perform roughly the same as each other. However, even though they use the same chip, some feature slightly higher clock speeds, as well as manufacturer guaranteed overclocking-an even higher clock speed than that specified. Other factors that will influence your decision should include the amount of memory a card has (128MB, 256MB, 512MB) and its additional features, such as TV-Out and dual-screen support. (writed by Andrew Gates)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7856731451127205950-8900066402620605649?l=cimplungmudik.blogspot.com' alt='' /&gt;&lt;/div&gt;
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