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<channel>
	<title>Open Source Animation</title>
	
	<link>http://ciquestudios.com/blog</link>
	<description>A Log of Creative Digital Production</description>
	<lastBuildDate>Sun, 21 Jun 2009 17:11:18 +0000</lastBuildDate>
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		<title>Amiel &amp; Leo</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/pqXvpb9JYxE/</link>
		<comments>http://ciquestudios.com/blog/2009/06/21/amiel_leo/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 17:11:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[webcomic]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=82</guid>
		<description><![CDATA[
 
These are characters developed for my new webcomic, Nexus Neighborhood. The models were created in Blender 3D with some basic composite nodes. The dark black lines were added later in the GIMP. 
I love the idea of drawing freehand. I imagine it is freeing to have an immediate result unfiltered by various computer programs. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ciquestudios.com/blog/wp-content/uploads/2009/06/Amile3.jpg" alt="Amile" title="Amile" width="580" height="326" class="aligncenter size-full wp-image-87" /></p>
<p><img src="http://ciquestudios.com/blog/wp-content/uploads/2009/06/Leo0001.jpg" alt="Leo" title="Leo" width="580" height="363" class="aligncenter size-full wp-image-92" /> </p>
<p>These are characters developed for my new webcomic, Nexus Neighborhood. The models were created in Blender 3D with some basic composite nodes. The dark black lines were added later in the GIMP. </p>
<p>I love the idea of drawing freehand. I imagine it is freeing to have an immediate result unfiltered by various computer programs. But instead, I am making a model in 3D and applying a more 2D style in an image editor. I wonder if that is a disadvantage to the expressiveness and overall quality. I have to go through several different programs and techniques, akin to picking up a pencil in a spacesuit. </p>
<p>Whatever the production, I am satisfied with the end result. Now I feel it is more important to get this thing off the ground &#8211; the project, technique, and style can change once up in the air. </p>
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		<item>
		<title>The Future and Rebranding</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/CrPDBTb13UM/</link>
		<comments>http://ciquestudios.com/blog/2009/06/18/rebranding/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 15:49:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=79</guid>
		<description><![CDATA[I love the feeling of having blogged. I like the act of writing as much as the next person, but sometime in the last six months, I began to substitute my blog posts with Twitter updates, for the simple (but unsatisfying) reason that twittering offers much quicker gratification for less work.
There might be some value [...]]]></description>
			<content:encoded><![CDATA[<p>I love the feeling of having blogged. I like the act of writing as much as the next person, but sometime in the last six months, I began to substitute my blog posts with Twitter updates, for the simple (but unsatisfying) reason that twittering offers much quicker gratification for less work.</p>
<p>There might be some value in my Twitter streams (if you&#8217;d like to search for it, you can look <a href="http://twitter.com/millhopper">here</a> and <a href="http://twitter.com/theblendershow">here</a>), but I am beginning to see how important a longer form is for organizing my thoughts and creating original commentary on Blender 3D, animation, and creative production.</p>
<p>So, in an effort to make this blog relevant, I am rebranding and secluding more time to write. There are exciting projects in the works if I can build up enough focus to follow through (like <a href="http://ciquestudios.com/The_Blender_Show/">The Blender Show</a>, new films, and a new webcomic), and the number of people who continue to subscribe even when the updates dry up just makes me want to work harder.</p>
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		<title>The Blender Show | A Journal of Open Source Art</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/EY0lfIQMPDw/</link>
		<comments>http://ciquestudios.com/blog/2009/02/07/the-blender-show-a-journal-of-open-source-art/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 03:52:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=68</guid>
		<description><![CDATA[Many people have discussed the promise of creating a Blender-centric podcast.
So I have taken the liberty of hosting and broadcasting &#8220;The Blender Show&#8221;. As the first episode mentions, the video podcast is released under the Creative Commons Attribution-Share Alike 3.0 license and will feature tutorials, screencasts, interviews with Blender artists, interviews with artists outside the [...]]]></description>
			<content:encoded><![CDATA[<p>Many people have discussed the promise of creating a Blender-centric podcast.</p>
<p>So I have taken the liberty of hosting and broadcasting &#8220;The Blender Show&#8221;. As the <a href="../../The_Blender_Show/nicetomeetyou/" target="_blank">first episode</a> mentions, the video podcast is released under the Creative Commons Attribution-Share Alike 3.0 license and will feature tutorials, screencasts, interviews with Blender artists, interviews with artists outside the Blender community, showcases of works people have created with Blender, and connections with Blender developers.</p>
<p><a href="http://ciquestudios.com/blog/wp-content/uploads/2009/02/theblendershow2.jpg"><img class="alignnone size-full wp-image-69" title="theblendershow2" src="http://ciquestudios.com/blog/wp-content/uploads/2009/02/theblendershow2.jpg" alt="" width="499" height="209" /></a></p>
<p>I fully intend for the Show to be open in the sense that everyone is encouraged to add content. I have no desire to commercialize the podcast or do anything other than administer the content.</p>
<p>The tag-line of the podcast, &#8220;A Journal of Open Source Art&#8221;, captures the spirit of the project. In the end we are all artists, from the casual Blender user to the developer who writes the code, but we have the unique ability, through technology, to freely share what we have learned and what we create.</p>
<p><a href="http://ciquestudios.com/The_Blender_Show/">The Blender Show can be found here.</a> You may also subscribe to this podcast <a href="itpc://feeds.feedburner.com/TheBlenderShow" target="_blank">in iTunes</a>, <a href="http://subscribe.getmiro.com/?url1=http%3A//feeds.feedburner.com/TheBlenderShow" target="_blank">in Miro</a>, or by <a href="http://feeds.feedburner.com/CiqueStudiosBlog" target="_blank">basic RSS</a>. You can also access this podcast <a href="http://twitter.com/TheBlenderShow" target="_blank">by Twitter</a>.</p>
<p>The main purpose of the podcast is to educate, entertain, and inspire the Blender community. Any content, content ideas, suggestions, or criticisms are welcome. I hope you enjoy it.</p>
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		<title>Online Premiere of “Madeline”</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/6Kh-ejQ8kvA/</link>
		<comments>http://ciquestudios.com/blog/2008/12/30/online-premiere-madeline/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 20:43:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Madeline]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=59</guid>
		<description><![CDATA[Madeline is now available for online viewing. The Blender-animated short film is the result of almost a year of production on home computers and is my first with a female human character.

The idea of animating a film against the setting of a subway platform has always appealed to me &#8211; the constant exchange of people [...]]]></description>
			<content:encoded><![CDATA[<p>Madeline is <a href="http://ciquestudios.com/Madeline.html">now available for online viewing</a>. The Blender-animated short film is the result of almost a year of production on home computers and is my first with a female human character.</p>
<p style="text-align: center;"><a href="http://ciquestudios.com/Madeline"><img class="size-full wp-image-60 aligncenter" title="Madeline" src="http://ciquestudios.com/blog/wp-content/uploads/2008/12/madelinetitle.jpg" alt="" width="580" height="200" /></a></p>
<p>The idea of animating a film against the setting of a subway platform has always appealed to me &#8211; the constant exchange of people and rumble of subway cars seam like the perfect place to nurture dynamic characters. The specific story outlining the struggles of creating anything worth something has also floated in my creative conscious for a while with no surprises pertaining to its origins.</p>
<p>From there, I used the motif of juggling (<a href="http://ciquestudios.com/Shorts.html">one common in my previous films</a>) as the end result of the creative possess. Madeline, an introvert whose only contact with other humans is through her creations, juggles on the platform to try to support herself. But the common itself is not worth much, and she realizes that more ingenuity is necessary.</p>
<p>I finished a shell version of the film in April but it was plagued by problems, not the least of which was a poor execution of the plot. <a href="http://ciquestudios.com/blog/2008/11/15/mad-about-madeline/">My failures with that version of that film</a> are discussed in detail in a previous blog post.</p>
<p>Over the next few months, I reanimated every scene to my liking, made the film longer and easier to follow, and made the action less subtle.</p>
<p>I am anxious to hear what you think of the film, how it compares to my others, and any other comments and criticisms.</p>
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		<item>
		<title>Mad About Madeline</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/Uf8eLSYsauM/</link>
		<comments>http://ciquestudios.com/blog/2008/11/15/mad-about-madeline/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 22:58:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Madeline]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=48</guid>
		<description><![CDATA[Madeline&#8217;s failures were twofold: the idea behind the plot was weak, and that plot was poorly executed.

The plot follows a girl trying to make money in a metro terminal. Madeline tries to street perform by juggling, gets frustrated by the lack of response cash, and retreats to her postmodern dwelling. She tries a different approach: [...]]]></description>
			<content:encoded><![CDATA[<p>Madeline&#8217;s failures were twofold: the idea behind the plot was weak, and that plot was poorly executed.</p>
<p><img class="alignnone size-full wp-image-74" title="madeline1" src="http://ciquestudios.com/blog/wp-content/uploads/2008/11/madeline1.jpg" alt="madeline1" width="430" height="239" /></p>
<p>The plot follows a girl trying to make money in a metro terminal. Madeline tries to street perform by juggling, gets frustrated by the lack of response cash, and retreats to her postmodern dwelling. She tries a different approach: she designs and builds practical machinery and tries to sell it. This fails as well and the discouragement continues until she decides to build a humanoid robot. Here, she is not concerned with making money and the robot serves no practical purpose. Closure is achieved when she realizes that a robot juggling is much more interesting (and profitable) than a human juggling. As I alluded to in my <a href="http://ciquestudios.com/blog/2008/01/19/en-route-to-sundance/">pre-film plot summary</a>, Madeline gives the robot a telling smile just before credits.</p>
<p>A good plot must be straightforward, involve a strong central conflict, and end with a clear resolution. Madeline did none of these very well.</p>
<p>In fact, the best parts of the film where those which have little to do with the plot. One of my favorites is the extended first scene (which is common in my films), which sets the mood, introduces the setting and silhouetted characters, and plays with camera movement. Another is the abstract visualization of the design process, which was not in my original write-up, but felt appropriate to the mood and was largely a result of Blender experimentation.</p>
<p>Most of the short is plagued by seemingly-random images, which make sense to me but not to my audience. I used filler shots, reused scenes, and did not spend enough energy on scenes that mattered &#8211; like Madeline&#8217;s epiphany about making a humanoid robot just for herself.</p>
<p>My recent films (notably <a href="http://ciquestudios.com/Eros.html">Eros</a>) are good at setting a mood and conveying a basic theme, but telling stories is the the ultimate goal of any filmmaker. Hopefully my future films will watch more like a well-thought out short story than an improve poem at a poetry jam.</p>
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		<title>Digging (and Burying) The Ancestor’s Tale</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/2Y3OnQ1M4WQ/</link>
		<comments>http://ciquestudios.com/blog/2008/11/11/digging-and-burying-the-ancestors-tale/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 02:42:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=46</guid>
		<description><![CDATA[The other day I submitted The Ancestor&#8217;s Tale to the Digg-like voting site, Reddit. The comments are worth taking a look at.
]]></description>
			<content:encoded><![CDATA[<p>The other day I submitted <a href="http://ciquestudios.com/Ancestors.html">The Ancestor&#8217;s Tale</a> to the Digg-like voting site, <a href="http://reddit.com">Reddit</a>. <a href="http://www.reddit.com/r/science/comments/77tzr/teenager_creates_computer_animated_short_film/">The comments</a> are worth taking a look at.</p>
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		<title>The O’Connell Code: A Short Story</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/KLGV6iBHU7o/</link>
		<comments>http://ciquestudios.com/blog/2008/09/24/the-oconnell-code-a-short-story/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 01:11:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=41</guid>
		<description><![CDATA[Damn this building for being so hard to find, thought well-dressed university student Ian Elsner as he slid gracefully off the bus and strode purposely into the O&#8217;Connell Center. No wonder I don&#8217;t swim here. He bypassed the line and went directly for the complementary trinkets and corporate-logo-festooned pens at the free stuff table, fondly [...]]]></description>
			<content:encoded><![CDATA[<p><em>Damn this building for being so hard to find</em>, thought well-dressed university student Ian Elsner as he slid gracefully off the bus and strode purposely into the O&#8217;Connell Center. <em>No wonder I don&#8217;t swim here</em>. He bypassed the line and went directly for the complementary trinkets and corporate-logo-festooned pens at the free stuff table, fondly thinking of his mother, who was raised in the economics of Eastern Block Communism.</p>
<p>The unwelcoming swimming pool shimmered below as he entered the main arena.</p>
<p>&#8212;&#8212;&#8211;</p>
<p>From his perch on the second floor, the stranger tracked Ian&#8217;s solitary path across the packed showroom floor. He spoke into his radio: &#8220;&#8221;Subject is where we want him. The market is up.&#8221;</p>
<p>&#8220;Roger that,&#8221; came the crackled reply. &#8220;Permission granted to hedge your bets&#8221;</p>
<p>&#8212;&#8212;&#8211;</p>
<p>Below, Ian surveyed the displays. As he passed the long line outside of Lehman Brothers&#8217; booth, he reflected on the years past. <em>This is like my Middle School Science Fair</em>, he thought. He was right: the booths were more professional-looking and there were many more words like &#8220;synergy&#8221;, &#8220;competitive&#8221;, &#8220;solutions&#8221;, &#8220;industry-leading&#8221;, and &#8220;global corporation&#8221;, but the fresh-faced, well-dressed youths standing in front of poster boards bore uncanny similarities to their middle school counterparts.</p>
<p>But his thoughts quickly turned to the more pressing issue.<em> Can I find synergy in a competitive internship, focusing on solutions for industry-leading global corporations?</em></p>
<p>&#8212;&#8212;-</p>
<p>He was on the same level as Ian was. He chuckled softly to himself as his long, identifiably foreign fingers toyed with the switch-blade in his pocket. <em>This should be easy</em>.</p>
<p>&#8212;&#8212;</p>
<p>Ian heard the voice calling his name and turned around.</p>
<p>&#8220;Hey, how&#8217;s it going?&#8221;, the caller asked, with the air of a friend.</p>
<p>&#8220;Oh, hey!&#8221; Ian had absolutely no idea who this was, but was determined not to let it show. This sort of thing had been happening more often since he started college. &#8220;Great to see you again!&#8221;</p>
<p>&#8220;Yeah it is. What have you been up to?&#8221;</p>
<p>&#8220;Oh, since we last met? Umm, not much. Keeping it real, you might say&#8221;, said Ian still straining his mind to make a connection. <em>Perhaps we have class together? Did we meet at preview? </em>&#8220;Some showcase, eh? Hey man, I should be going. Send me a Facebook message sometime, okay?&#8221; <em>So I can figure out who the hell you are. </em></p>
<p>Wishing each other the best, they parted, Ian calling back for good measure, &#8220;take care&#8221; before speed walking into the booth for the Alabama Department of Transportation only to pretend he had done so intentionally.</p>
<p>&#8212;&#8212;</p>
<p>&#8220;I&#8217;ve failed, master&#8221;, he sobbed trough the radio, preparing for self flagellation. &#8220;He just played it so cool &#8211; as if he always runs into people he does not recognize &#8211; and slipped away like a fish.&#8221;</p>
<p>But his master wasn&#8217;t listening. Earlier, he had just advised another accomplice to postpone a debate. To the stranger, he said: &#8220;Good news. I&#8217;ve just secured your spot as the villein in the next Dan Brown novel.&#8221;</p>
<p>&#8212;&#8212;</p>
<p>Ian had just learned that there were over 11,000 bridges in Alabama&#8217;s Highway System, and also learned that he did not want to spend his life taking care of them. Intel was cold and AMD only politely looked over his<em> </em><em>résumé.</em></p>
<p>Again, thinking of his mother, he vowed to be persistent.</p>
<p>He finally got to Walt Disney&#8217;s Imagineering booth. He told the representative about his experience, his awards, his desire for change, his audacious hope.</p>
<p>&#8220;Actually, we&#8217;re looking for those interested in corporate management positions&#8221;.</p>
<p><em>Screw this,</em> he thought.<em> I&#8217;ll just write novels. </em></p>
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		<title>Cique Something New</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/eoYy-Bq8I_w/</link>
		<comments>http://ciquestudios.com/blog/2008/09/22/cique-something-new/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 19:09:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=39</guid>
		<description><![CDATA[I am returning from a partly self-imposed, partly circumstantial hiatus. In this time, I toured the masterpieces of Paris and Rome, I reviled in the stillness of rural Eastern Europe, and I started my first semester of college.
Over the summer, I had planned to update my travels in the form of podcasts and blog entries, [...]]]></description>
			<content:encoded><![CDATA[<p>I am returning from a partly self-imposed, partly circumstantial hiatus. In this time, I toured the masterpieces of Paris and Rome, I reviled in the stillness of rural Eastern Europe, and I started my first semester of college.</p>
<p>Over the summer, I had planned to update my travels in the form of podcasts and blog entries, but my laptop (which acts as my sole broadcast platform) got stolen in a crowded train station. The trip turned into much more of a vacation without the pressures of creativity. I realized that much of my free time with my laptop was focused on production of some sort, and the theft allowed me to take a break and drink my life slowly and thoroughly.</p>
<p>Since I returned, brimming with new experiences, thoughts, and writings,  I redesigned and rebranded my studio &#8211; Orange Marble Studio became Cique Studios. The name change comes with a desire to create a unique identity, something that has not been done before. This idea textually presents itself in the new studio name: Cique (pronounced &#8220;seek&#8221;) does not mean anything, allowing me to bring my own meaning to the word.</p>
<p>But the idea of bringing a unique meaning must extend beyond the branding. I feel as if a studio (or any organization) functions best by doing something fundamentally different then others.</p>
<p>The problem is Cique Studios does not do anything fundamentally different. In many ways it is unique: it utilizes open source to the fullest, distributes content online for free, and is, so far, simply an extension of one person. None of these factors necessarily lend themselves to better movies.</p>
<p>Better movies is the ultimate goal, and of course there is no systematic way to achieve this. But I hope that the next few years I will discover a unique niche where I can truly bring something new and exciting.</p>
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		<title>Controversy, Pleasing The Public, and Art</title>
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		<comments>http://ciquestudios.com/blog/2008/04/20/controversy-pleasing-the-public-and-art/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 20:49:55 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=4</guid>
		<description><![CDATA[I find a perverse pleasure with the fact that my own work demonstrates controversy. Controversy is the point at which the illustrator becomes the artist &#8211; instead of taking work at face value, it is analyzed.
I was asked to design the cover for my highschool’s graduation show last year. Then I stayed iconic to my [...]]]></description>
			<content:encoded><![CDATA[<p>I find a perverse pleasure with the fact that my own work demonstrates controversy. Controversy is the point at which the illustrator becomes the artist &#8211; instead of taking work at face value, it is analyzed.</p>
<p>I was asked to design the cover for my highschool’s graduation show last year. Then I stayed iconic to my generation, choosing to edit an image of a 5th generation iPod and putting on the cover. It went over well, but was severely lacking in originality and relevance to the school. This was not art &#8211; it was a design, made to look as aesthetically pleasing as possible and not offend anybody.</p>
<dl id="attachment_5" class="wp-caption alignleft" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://ciquestudios.com/blog/wp-content/uploads/2008/09/2429276965_4c87374ecb_o.png"><img class="size-medium wp-image-5" title="IB Senior Celebration" src="http://ciquestudios.com/blog/wp-content/uploads/2008/09/2429276965_4c87374ecb_o-300x251.png" alt="My design in 2007" width="300" height="251" /></a></dt>
</dl>
<p>This year, I was asked to do the same thing. I now felt that mere design was not satisfying enough (the next evolution of the cover would have been an iPhone, which means nothing), so I created this image.</p>
<p>My class is the butterfly, pinned down like butterflies often are in museums and science classrooms around the world. There are several things I wanted to accomplish with this image. I wanted to comment on the Aristotelian focus on classifying everything to better understand the universe. I feel it’s important to make distinctions and categorize for scientific advancement, and nothing could be closer to the heart of my school’s IB program. In addition, I glorified my class by giving it the gift of metamorphosis. The pin, which I figured might arouse some feelings, connects with the past nature of our highschool years, a life which I predict will quickly fade into its own dusty museum piece.<a href="http://ciquestudios.com/blog/wp-content/uploads/2008/09/2429198355_98f8515879.jpg"><img class="alignleft size-medium wp-image-6" title="IB Senior Celebration" src="http://ciquestudios.com/blog/wp-content/uploads/2008/09/2429198355_98f8515879-300x223.jpg" alt="" width="300" height="223" /></a></p>
<p>I ran the design past my program coordinator to make sure the image was not offending to the program, and she enthusiastically gave it the green light, saying that the butterfly was beautiful in a much more sophisticated way than she had seen before and that censoring the image would go against her own artistic integrity.</p>
<p>But, when presented to a counsel of parents, the image was caught in a crossfire I had not expected &#8211; people were upset about the representation of other classes, the pin reminded them of torture, and the classification was seen as irrelevant. Some of the parents enjoyed the image, though, and so did some of my classmates.</p>
<p>I am not interested in drawing people apart over symbols &#8211; indeed the contrary would be much more satisfying. What I like is the power that my work had to draw such passionate arguments and heated response. People were actually offended by it, which simply illustrates the power of art.</p>
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		<title>The Melding of Science and Art</title>
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		<comments>http://ciquestudios.com/blog/2008/04/10/the-melding-of-science-and-art/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 22:14:53 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=11</guid>
		<description><![CDATA[I am almost finished with my work for the HL Exam, which has forced me to become more self-reflexive then I usually am about my work.
I was able to narrow down all my movies into a single theme: the melding of science and art.
This theme mirrors my own experiences. The entire art world was foreign [...]]]></description>
			<content:encoded><![CDATA[<p>I am almost finished with my work for the HL Exam, which has forced me to become more self-reflexive then I usually am about my work.</p>
<p>I was able to narrow down all my movies into a single theme: the melding of science and art.</p>
<p>This theme mirrors my own experiences. The entire art world was foreign to me only a short time ago. My parents vigorously encouraged and stimulated me in the sciences, and while I could tell they appreciated art by their collections of music and literature, they felt ill-advised to teach me about actually creating my own art. As a result, I was very much the science and math type, one who would not put any faith in anything, not the least of which emotions, and I even began thinking of science and art as mutually exclusive. It was not until several years ago, when some people convinced me to enter IB Art class based on animation tests that I had a hobby of creating on the computer. In the class, art started to make sense, and I realized that merging of science and art exists at the level of form and content.</p>
<p>As for form, the majority of the creative process is concerned with the science of the software. At its most basic level, it appears mathematical, and my first animations were little more then proofs of concept of technical ability. With each progressive film, however, my films began to include more and more elements of artistic composition and aesthetic concerns. I paid attention to the story, included motifs and symbols, and took care to address the visual quality in each of the thousands of frames in my movies.</p>
<p>The content of my films sits at the crossroads between science and art. My first serious film, The Ancestor’s Tale, was unabashedly about science. it told the story of evolution and history straight from textbooks. Even in Ancestor’s Tale, though, an element of art came though with the relationship of the image with the music, and the scenes of history and evolution which I chose to recreate. As time progressed my animation tests became films rich in imagery, plot and meaning. My later films became ever more focused on the artistic element of the narrative, while still featuring an element of science or technology which I am conformable with. Primitive Welcome, for example, carries the primary theme of the wonder of life. In the film, a robotic alien probe lands on a primitive Earth and explores the landscape with wonder. Soon, its path is blocked by a primate, which, while more natural and alive than the probe, is more reserved and suspicious of new things then the probe is.</p>
<p>Science and art are not mutually exclusive, and each brach has much to the give to the other. The visual element of style must be complemented with technical skills. It is here, at the crossroads, that I delight.</p>
<p>And speaking of delight, Madeline is nearing completion. IB Art is almost over, and after that, my attention can focus on some Eros-level films.</p>
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		<title>En-route to Sundance</title>
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		<comments>http://ciquestudios.com/blog/2008/01/19/en-route-to-sundance/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 01:25:05 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=15</guid>
		<description><![CDATA[



I spent last night in the Atlanta Airport because of flight problems. With coffee and computer in hand, with the air of one who briefly smiles and nods at anyone who happens to pass, I wandered around the massive, dark airport, podcasting on the moving sidewalks and plotting my next film.
As I edit the podcast [...]]]></description>
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<p>I spent last night in the Atlanta Airport because of flight problems. With coffee and computer in hand, with the air of one who briefly smiles and nods at anyone who happens to pass, I wandered around the massive, dark airport, podcasting on the moving sidewalks and plotting my next film.</p>
<p>As I edit the podcast for public consumption, take a critical look at the plot of my next film.</p>
<p><em>The film opens with a scene of the subway roaring trough a tunnel. We cut to the subway pulling onto a populated, brightly lit platform, where our protagonist, Madeleine disembarks. She is cute, but has an air of masculinity with a beret and trench coat. With wonder in her eyes, she goes to a corner of the platform, kneels and opens her lunchbox. Inside are three red balls and a tip cup. Picking them up, she juggles as the music chimes in rhythm. All day she juggles. At night, when there are a few newspapers floating unconcernedly in the background, she stops to find her tip jar empty.</em></p>
<p><em>At away from the station, on her dirty, cramped desk with the tip jar in the corner, Madeleine does not loose hope. She sketches some robot ideas, which fade into a crude, homemade trash collector robot. After a bit more work involving her working on montages of gears, she pitches the robot to the subway authority, who dismisses it with a wave. Montages of juggling continue, along with more advanced robots, which all get dismissed.</em></p>
<p><em>Back in her desk, she sighs, the music slows, and she looks in the mirror. She is alone. Her robots are useful for actual work, but provide her with no confront. She jumps into bed, pad of paper open on her pillow. Skillfully, she creates a robot that mimics the human form. More montages, music becoming exciting. Out of the scrap metal comes a humanoid robot. She lays in bed with, embraces it like one would a lover, but he is lifeless and does not embrace her &#8211; for now. She is transferring her human qualities to her. More work. Now he is doing the embracing, shielding and protecting her with his metallic arms as she lies there smiling warmly.</em></p>
<p><em>After a fad-to-black, she brings out the red balls again, hands them to him. Still very much a robot, he goes to the platform and he juggles while she watches her creation from the back. This is fascinating to the people on the platform. They cheer and throw in tips. He looks at her over the pattern, and smiles back at what she made with both her mouth and eyes. Fade to black. Fin.</em></p>
<p>It’s nice to have this all written out before the actual animation begins. I’m in Park City now, Sundancing away. The weather could not be better, the people more interesting, the atmosphere more excited.</p>
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		<title>Music &amp; Madeline</title>
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		<comments>http://ciquestudios.com/blog/2008/01/14/music-madeline/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 01:27:49 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=19</guid>
		<description><![CDATA[



The missing piece of my movies is the soundtrack. I make everything except the music, even going so far as not beginning a project until I find the right music. Indeed, Eros was first imagined on an airplane some years ago after simply listing to the music for the first time.
Recently, such a reliance on [...]]]></description>
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<p>The missing piece of my movies is the soundtrack. I make everything except the music, even going so far as not beginning a project until I find the right music. Indeed, Eros was first imagined on an airplane some years ago after simply listing to the music for the first time.</p>
<p>Recently, such a reliance on other people’s music makes me uncomfortable. Copyright, while a good reason in itself to stop using other people’s works, is not even half of it. Music is limiting when making a film — you can’t make a scene happy when the music is somber. I’ve never had any musical training, no instruments, no clue how it works, so I’ve dealt with it the best I could so far.</p>
<p>Over the winter break I spent a lot of time with some friends, breaking down (different from breaking it down to) various songs. Ridin’ Dirty becomes exactly like a Girl Talk song when you remove key tracks, which in turn shares the same basic beat as Madonna’s Like A Prayer. It’s all layers! After getting that, I spent some time working with a real keyboard, learning chords and theory while understanding little of it. But no matter, it’s all layers — pulling up a virtual keyboard and a whole orchestra of instruments on my laptop is all I need.</p>
<p>So I’ve spent the past few days working on this. It’s the opening sequence to my next movie, and is a mere 20 seconds long. Only the first 16 seconds are “finished” — it falls apart after that, but the file can be found <a href="http://orangemarblestudio.com/Opening.mp3" target="_blank">here</a> in the hopes that it will inspire comments.</p>
<p>Now, on to the movie itself. I’ve steered it in a much different direction then I originally planned. The movie follows my first human female protagonist, Madeline, deep in a Paris Metro station. The movie still has robots and now has nudism, but the story is robust enough to use both as plot advancers. As ever, it is subject to further change, but I am as excited as ever about this film.</p>
<p>Let’s continue were we left off with Madeline’s development.</p>
<p><a title="Untitled by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2193396081/" target="_blank"><img src="http://farm3.static.flickr.com/2387/2193396081_60f7d33f81.jpg" alt="" width="400" height="171" /></a><br />
Still using the reference image, her nose is taking shape with loops from the noose and mouth.</p>
<p><a title="Untitled by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2194181450/" target="_blank"><img src="http://farm3.static.flickr.com/2011/2194181450_baa67f6d39_o.png" alt="" width="400" height="376" /></a><br />
Without the reference image, it she comes into her own.</p>
<p><a title="Untitled by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2194183430/" target="_blank"><img src="http://farm3.static.flickr.com/2312/2194183430_f656ab4870_o.png" alt="" width="400" height="368" /></a><br />
Global editing.</p>
<p><a title="Untitled by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2194183792/" target="_blank"><img src="http://farm3.static.flickr.com/2174/2194183792_cc902ab211_o.png" alt="" width="401" height="294" /></a><br />
Some skin textures and hair modeling created with Blender’s particle simulator. Note the transparency on the ends of the strands.</p>
<p>Eventually Madeline will sport a French beret and a trench coat, but for now her character is ripening for the animation rig.</p>
<p>On Thursday, I will fly to Park City, Utah for my first ever Sundance Film Festival. My excitement exceeds even this movie. No doubt I will return brimming with new podcasts, plots, ski bruises and, most importantly, wisdom.</p>
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		<title>Facing “Istanbul”</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/cJXD6oLuJWY/</link>
		<comments>http://ciquestudios.com/blog/2008/01/03/facing-%e2%80%9cistanbul%e2%80%9d/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 01:29:02 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=21</guid>
		<description><![CDATA[



Early in 2007, I began sculpting a realistic human face. The result can be seen in the two protagonists of “Istanbul”: obviously human but creepy in a less obvious way. The hard-to-identify creepiness came from the concept of the uncanny valley, which states that the more realistic a creation becomes the more unsettling it is [...]]]></description>
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<p>Early in 2007, I began sculpting a realistic human face. The result can be seen in the two protagonists of “Istanbul”: obviously human but creepy in a less obvious way. The hard-to-identify creepiness came from the concept of the <a href="http://en.wikipedia.org/wiki/Uncanny_Valley" target="_blank">uncanny valley</a>, which states that the more realistic a creation becomes the more unsettling it is to look at (up to a point).</p>
<p>Face modeling in Istanbul.<br />
<a title="Blender Face by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/486397003/" target="_blank"><img src="http://farm1.static.flickr.com/185/486397003_6d2432bdaa.jpg" alt="Blender Face" width="400" height="273" /></a></p>
<p>The long climb to the other side of the uncanny valley is what persuaded me to not focus on realistic character for Eros, despite being a film which focused more on the human condition then my others. But now I am brave enough to climb, and eager to make realistic human caricatures, even if they are secondary to the robots in my next film.</p>
<p>I started with a deeper understanding of mesh modeling — a character in “Istanbul” began his existence as a cube witch was deformed and sub-surfaced into a face. This girl’s face began as a simple, tiny plain on the top of her nose. The focus here is of the facial features, not the shape of the head as a whole.<br />
<a title="Picture 7 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2139665235/" target="_blank"><img src="http://farm3.static.flickr.com/2184/2139665235_b92e10f2c6.jpg" alt="Picture 7" width="400" height="250" /></a></p>
<p>Notice the Natalie Portman reference image. Below, the nose begins to take shape.<br />
<a title="Nose 2 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2140473124/" target="_blank"><img src="http://farm3.static.flickr.com/2379/2140473124_61e8a5fb60.jpg" alt="Nose 2" width="400" height="157" /></a></p>
<p>I’m editing the face from two reference images: one from the font, one from the side. All three dimensions are represented.<br />
<a title="Picture 3 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2148240564/" target="_blank"><img src="http://farm3.static.flickr.com/2083/2148240564_b2488a846c.jpg" alt="Picture 3" width="400" height="204" /></a></p>
<p>The action is focused around the nose, mouth and eyes; this gives the loop structure an easier-to-animate quality since most complicated parts of the face contain the most vertexes.<br />
<a title="Picture 4 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2148240750/" target="_blank"><img src="http://farm3.static.flickr.com/2054/2148240750_5b051f756a.jpg" alt="Picture 4" width="400" height="142" /></a></p>
<p>This method is much more intimate since it focuses on curves not cubes.<br />
<a title="Picture 5 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2148240834/" target="_blank"><img src="http://farm3.static.flickr.com/2274/2148240834_41d85dc7e6.jpg" alt="Picture 5" width="400" height="428" /></a></p>
<p>Notice how most of the faces are squares and not triangles, which cause problems in the animation.<br />
<a title="Picture 7 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2147447423/" target="_blank"><img src="http://farm3.static.flickr.com/2287/2147447423_d9514c2f0f.jpg" alt="Picture 7" width="400" height="290" /></a></p>
<p>Notice the difference between these lips and the ones from Istanbul.<br />
<a title="Picture 10 by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2161573790/" target="_blank"><img src="http://farm3.static.flickr.com/2070/2161573790_225b1b878c.jpg" alt="Picture 10" width="400" height="200" /></a></p>
<p>From the side. It’s smooth!<br />
<a title="Side Lips by ian.elsner, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2160775535/" target="_blank"><img src="http://farm3.static.flickr.com/2146/2160775535_6308169988_o.png" alt="Side Lips" width="273" height="462" /></a></p>
<p>That is all I have so far for my next, unnamed film. These more realistic humans should provide sufficient contest with the robotic protagonists.</p>
<p><img src="http://feeds.feedburner.com/%7Er/OrangeMarbleStudioBlog/%7E4/210765656" alt="" width="1" height="1" /></div>
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		<title>Metro Robots</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/LzYFzZN9B1k/</link>
		<comments>http://ciquestudios.com/blog/2007/12/22/metro-robots/#comments</comments>
		<pubDate>Sun, 23 Dec 2007 01:36:10 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=23</guid>
		<description><![CDATA[



My next film project roots it’s inspiration where Eros left off. As satisfied as I was with the picture, I originally intended it to end with a huge orgy of juggling &#8211; many statues participating in the exchange of the red balls. While the main an working theme of the movie is love, the balls [...]]]></description>
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<p>My next film project roots it’s inspiration where Eros left off. As satisfied as I was with the picture, I originally intended it to end with a huge orgy of juggling &#8211; many statues participating in the exchange of the red balls. While the main an working theme of the movie is love, the balls also represented thoughts or artistic creation which faired better in a communal environment.</p>
<p>This new, untitled movie takes place in a subway station where humans and humanoid robots coexist. The robots occupy the more labor-intensive or repetitive jobs. They clean, they monitor the tracks and pilot the trains, they collect tickets and they monitor the CCTV cameras around the near-future train platform.</p>
<p>The robots, being non-human, operate with a sense of sadness. Signs remind them to stick to their programs and they are largely separate from the humans on the platform. One robot in particular &#8211; the one that is monitoring hundreds of CCTV camera monitors &#8211; feels isolated enough to show sadness.</p>
<p>That is the setup for this film, and all I will reveal so far as I finalize pre-production. Sufficed to say, there will be juggling.</p>
<p>Here is an early, quick sketch of a robot’s head:<br />
<a title="Robot 2 by Orange Marble Studio, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2129473889/" target="_blank"><img src="http://farm3.static.flickr.com/2279/2129473889_954bec4274_o.png" alt="Robot 2" width="400" height="300" /></a></p>
<p>Another early sketch:<br />
<a title="Robot 3 by Orange Marble Studio, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2129473837/" target="_blank"><img src="http://farm3.static.flickr.com/2344/2129473837_bf4e5c5420_o.png" alt="Robot 3" width="400" height="450" /></a></p>
<p>Interior of a subway tunnel<br />
<a title="Metro 4 by Orange Marble Studio, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2129474059/" target="_blank"><img src="http://farm3.static.flickr.com/2157/2129474059_186f0f3598.jpg" alt="Metro 4" width="400" height="260" /></a></p>
<p>Textured interior of a subway tunnel<br />
<a title="Metro 2 by Orange Marble Studio, on Flickr" href="http://www.flickr.com/photos/orange_marble_studio/2130252038/" target="_blank"><img src="http://farm3.static.flickr.com/2051/2130252038_3cd05998aa.jpg" alt="Metro 2" width="400" height="250" /></a></p>
<p><img src="http://feeds.feedburner.com/%7Er/OrangeMarbleStudioBlog/%7E4/204921064" alt="" width="1" height="1" /></div>
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		<title>Discourses on Art</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/dIrtnnGTPRc/</link>
		<comments>http://ciquestudios.com/blog/2007/12/11/discourses-on-art/#comments</comments>
		<pubDate>Wed, 12 Dec 2007 01:37:07 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=25</guid>
		<description><![CDATA[With Eros complete, I have spent a lot of time wondering about art. Eros truly felt like an art piece to me, different from the other films I created, which feel like pure entertainment.
This caught me off-guard. Just like a journalist is different from a writer, an entertainer is different from an artist. My films [...]]]></description>
			<content:encoded><![CDATA[<p>With <a href="http://orangemarblestudio.com/Eros" target="_blank">Eros</a> complete, I have spent a lot of time wondering about art. Eros truly felt like an art piece to me, different from the other films I created, which feel like pure entertainment.</p>
<p>This caught me off-guard. Just like a journalist is different from a writer, an entertainer is different from an artist. My films have been, in my mind, for entertainment. I wanted to make people laugh, to tell a good story.</p>
<p>Then something happened that made art seem a little less cryptic. It starts in the summer of 2005, when I saw someone get raped in Sofia. I was sleeping on a couch with the windows open to a 7 story balcony, I heard unmistakable sounds and saw what was going down on the street below. There were many offenders, and I did not do anything… no calling the law enforcement, no waking anyone else up. I just paced.</p>
<p>So, in my high school Philosophy class a few days ago, I brought it up, leading to fresh thoughts on the matter.</p>
<p>Many people say art comes from such experiences; or indeed, the only way you can create good art is if you have experienced a great amount pain. While most of the time I wave this idea off as silly and insist that most of my “art” (it always sounds so pompous to call yourself an artist, no?) does not come from pain. I realized that much of my memory of that night comes not of the event but the fact I convinced myself to make a film about Sofia, and as the sun rose, made a time-lapse.</p>
<p>That film, the first one I made, was unintentionally born from that experience. But watching it again, my Impressions of Sofia were pretty favorable. Though the will to make a portrait of the city was fueled by what I saw, but the portrait itself is almost optimistic. <a href="http://video.google.com/videoplay?docid=7944206960709039943&amp;q=impressions+of+sofia&amp;total=8&amp;start=0&amp;num=10&amp;so=0&amp;type=search&amp;plindex=0" target="_blank">Check it out</a>; the first scene is from said balcony, on that morning.</p>
<p>I’m amazed that my own art could come from this, without even making the connection. All of a sudden, art makes more sense. What a wonderful feeling.</p>
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		<title>Web Premere of Istanbul</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/TibdzwqXyS8/</link>
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		<pubDate>Sat, 24 Nov 2007 01:38:59 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=29</guid>
		<description><![CDATA[



It’s been a long time coming, but now I can happily announce my latest film, Istanbul!
Istanbul is my first attempt to model the human form, and also is more plot based then my previous films (seems plot plays more of an element in each successive film, doesn’t it?). The story follows two merchants (A and [...]]]></description>
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<p>It’s been a long time coming, but now I can happily announce my latest film, Istanbul!<br />
Istanbul is my first attempt to model the human form, and also is more plot based then my previous films (seems plot plays more of an element in each successive film, doesn’t it?). The story follows two merchants (A and B, as described below) as they attempt to woo an unnamed customer into buying some fruit, becoming more and more desperate as the day progresses.<br />
<code> </code><br />
<a title="Istanbul" href="http://www.flickr.com/photos/orange_marble_studio/482195979/" target="_blank"><img src="http://farm1.static.flickr.com/188/482195979_3fa68571a0_o.jpg" alt="Istanbul" width="405" height="205" /></a><br />
You can watch Istanbul here. Repeat if desired, and feedback is very much appreciated.The film is primarily inspired by my family’s travels in Istanbul a few years ago. The bazaars were never empty there; on the contrary the amount of humanity packed between the vendors was comparable to a 747 flight’s boarding terminal. Funnily enough, the merchants’ desperation to attract customers was so strong even with the masses of people that I could not help but wonder about what would happen if there was only one potential buyer. The idea turned into a simple plot, the simple plot became simpler, and what we are left with is this movie.</p>
<p>Why the name Istanbul? It was the first idea that came to my head, but I was hoping to come up with a more unique combination of letters for the film (it’s better for Google rankings, no?)… so I decided to put off the naming until I could find some inspiration. That inspiration came long after the film premiered at my high school’s culture show, Pangaea. Someone recommended this Orhan Pamuk book to me. I should have read it before I finished the film, (it describes the city in cinematic detail) but nevertheless gave me all the convincing I needed to use the title.</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/orange_marble_studio/485512957/" target="_blank"><img src="http://farm1.static.flickr.com/169/485512957_e1649e08a5.jpg" alt="Orhan Pamuk" width="400" height="207" /></a><br />
In other news, this website has undergone several changes since I last spoke with you. In addition to a graphic redesign (which, in theory, ought make the new site easier on the eyes), now the latest videos are served directly from my server using Quicktime instead of being hosted on Google Video. This means that the videos should look much crisper and smoother and still be reasonably quick to load. So far it has worked flawlessly, but let me know if you have any problems.</p>
<p>And speaking of Pangaea (last year’s performance was where Ancestor’s Tale was previewed, by the way), Istanbul was not the only film in the playbill. A fellow student premiered an excellent live-action drama called “<a href="http://video.google.com/videoplay?docid=7973440325656289575&amp;q=Studio+Setsuna&amp;hl=en" target="_blank">Claire</a>” which was received very warmly. The film can be enjoyed <a href="http://video.google.com/videoplay?docid=7973440325656289575&amp;q=Studio+Setsuna&amp;hl=en" target="_blank">here</a> (though you might want some popcorn, it’s a long one).</p>
<p>Now we are excitedly discussing the very real possibility of working together on some projects, which of course will be documented here. We live in the first time where there are very little restrictions in terms of editing and distribution that previous independent filmmakers had to deal with, and we hope to take full advantage of this. I’ll update soon.</p>
<p><img src="http://feeds.feedburner.com/%7Er/OrangeMarbleStudioBlog/%7E4/189468373" alt="" width="1" height="1" /></div>
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		<title>Limelight</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/ktXK7ilavu8/</link>
		<comments>http://ciquestudios.com/blog/2007/09/23/limelight/#comments</comments>
		<pubDate>Mon, 24 Sep 2007 01:40:32 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=31</guid>
		<description><![CDATA[



On Tuesday of last week, after I arrived home from school, I casually glanced at my webstats to find thousands of hits from BlenderNation. Excitedly, I checked my favorite Blender site to find my podcasted self staring back at me in a featured article.
This was the first time I was in such a bright limelight, [...]]]></description>
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<p>On Tuesday of last week, after I arrived home from school, I casually glanced at my webstats to find thousands of hits from BlenderNation. Excitedly, I checked <a href="http://www.blendernation.com/" target="_blank">my favorite Blender site</a> to find my podcasted self staring back at me in <a href="http://www.blendernation.com/2007/09/10/orange-marble-blender-vodcast/" target="_blank">a featured article</a>.</p>
<p>This was the first time I was in such a bright limelight, and it felt great. I got plenty of emails, subscriptions, advice, and helpful criticism. As I predicted, my podcasts are becoming more popular then my movies themselves. People like to have a story told to them, and I think that the podcasts actually do a better job then many of my films (so far, of course).</p>
<p>The spotlight also allows me to better understand my audience. I know what you’re saying. You’re saying, “how traditional media of you, Ian! This is the internet; just focus on making what you like, and people will come”. Without a real organic community around the studio yet, I feel it’s best not to try and limit myself to a tutorial podcast or episodes of “where is Ian today?”, though some consistency is desirable, if only to define yourself.</p>
<p>Perhaps the iPod-tested <a href="http://en.wikipedia.org/wiki/Halo_effect#As_a_business_model" target="_blank">halo effect</a> will dive more visitors to the movies themselves. But for now, I am content with the podcasts holding their own.</p>
<p>In other news, Eros is close. As I type, three machines are rendering a total of fifteen reflective balls flowing in beautiful juggling patterns. What I’ve rendered and edited, I’m proud of; what I’m animating, I’m excited about. Peace.</p>
<p><img src="http://feeds.feedburner.com/%7Er/OrangeMarbleStudioBlog/%7E4/189468368" alt="" width="1" height="1" /></div>
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		<title>Marionette</title>
		<link>http://feedproxy.google.com/~r/CiqueStudiosBlog/~3/U-2uh7xfET0/</link>
		<comments>http://ciquestudios.com/blog/2007/08/03/marionette/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 01:41:40 +0000</pubDate>
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		<guid isPermaLink="false">http://ciquestudios.com/blog/?p=33</guid>
		<description><![CDATA[Modeling humans is something that I’ve done before (see Istanbul). But a model by itself does not contain any information about how the mesh will react when animated. Each movement has a corresponding counter action (ie, a model’s center of gravity must change when picking up a heavy object) and often involves more then one [...]]]></description>
			<content:encoded><![CDATA[<p>Modeling humans is something that I’ve done before (see <a href="http://orangemarblestudio.com/Istanbul.html" target="_blank">Istanbul</a>). But a model by itself does not contain any information about how the mesh will react when animated. Each movement has a corresponding counter action (ie, a model’s center of gravity must change when picking up a heavy object) and often involves more then one muscle.</p>
<p>In Istanbul, the structure of bones (or armatures) in the characters did not use a system called IK kinetics to control the structure of the bones. Instead, each bone was rotated separately and manually like moving a wireframe model. IK kinetics stets up a set of rules for the software that will automatically move the bones near the one moved manually in a realistic (and user defined) manner, making the mesh behave much more like a puppet.</p>
<p>A perfect example of where this is useful is the (almost infamous) scene in <a href="http://orangemarblestudio.come/Istanbul.html" target="_blank">Istanbul</a> where a character reaches for an orange. Instead of simply moving the hand and letting the rest of the arm deform itself realistically, I animated it by manually moving each part of the mesh until it looked realistic enough. Of course, it did not look realistic enough.</p>
<p>So, the protagonist in my next movie is fully set up by IK kinetics. Here are some early versions of the character with a disjointed head and stubs for arms, very much borrowing elements from ancient <a href="http://en.wikipedia.org/wiki/Cycladic_art" target="_blank">Cycladic</a> statues.</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/orange_marble_studio/976584387/" target="_blank"><img src="http://farm2.static.flickr.com/1083/976584387_9a78a329a6_o.png" alt="Cycladic" width="400" height="200" /></a></p>
<p>I began by creating the bone structure and modifying it outward into the fingers like so. There are no IK kinetics here.</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/orange_marble_studio/976584869/" target="_blank"><img src="http://farm2.static.flickr.com/1145/976584869_1a04197074.jpg" alt="Cycladic" width="400" height="300" /></a></p>
<p>Once the structure is complete, adding the IK kinetics allows for better control over the mesh, and I maneuvered the statue into a sitting position and moved the hands onto the knees.</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/orange_marble_studio/976584955/" target="_blank"><img src="http://farm2.static.flickr.com/1398/976584955_9b574bdc0a_o.png" alt="Cycladic" width="400" height="250" /></a></p>
<p>And here is a frame from the final render showing the stature complete and expressing loneliness.</p>
<p><a title="Photo Sharing" href="http://www.flickr.com/photos/orange_marble_studio/977594974/" target="_blank"><img src="http://farm2.static.flickr.com/1420/977594974_c1cafe4afc_o.png" alt="Cycladic" width="400" height="230" /></a></p>
<p>Since the style is very similar to that of Cycladic statures and figurines, and since the characters have no facial features other then an elongated nose, all the emotional elements must be communicated by body movements. It is interesting how much faith we put on body language, something that has been lacking in my previous films.</p>
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