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<channel>
	<title>Cliché Studio</title>
	
	<link>http://www.clichegames.com</link>
	<description>Cliché Game Studio</description>
	<lastBuildDate>Thu, 17 May 2012 05:48:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Fortunes update</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/rIc9ZTPUX9E/</link>
		<comments>http://www.clichegames.com/2012/05/17/fortunes-update/#comments</comments>
		<pubDate>Thu, 17 May 2012 05:48:01 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[Cliché]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[NGUI]]></category>
		<category><![CDATA[tarot]]></category>
		<category><![CDATA[tarot cards]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=666</guid>
		<description><![CDATA[I've Been working on using NGUI to update Fortunes. &#160; &#160; &#160; &#160; &#160; The main benefit is that it will be able to automatically scale with resolution so we won't get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand. &#160; &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>I've Been working on using NGUI to update Fortunes.</p>
<p><a href="http://www.clichegames.com/files/2012/05/fortunes0031.png"><img class="size-thumbnail wp-image-668 alignleft" title="Menu screen" src="http://www.clichegames.com/files/2012/05/fortunes0031-150x150.png" alt="" width="150" height="150" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The main benefit is that it will be able to automatically scale with resolution so we won't get awkward overlapping. But it also has some nice handling of drag scrolling that was frustrating me for the cards in hand.</p>
<p><a href="http://www.clichegames.com/files/2012/05/fortunes001.png"><img class="alignleft size-thumbnail wp-image-669" title="Choose a card" src="http://www.clichegames.com/files/2012/05/fortunes001-150x150.png" alt="" width="150" height="150" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Next up will be the most challenging part of the GUI update, handling Tarot Divination layouts. I have some thoughts from looking at some tarot apps and the better scroll handling should allow more flexibility in that regard.</p>
<p>What has been the most interesting tarot deck art you've seen? Let us know in the comments.</p>
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		<item>
		<title>Balancing on the edge of Survival</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/kaFEjJ589bU/</link>
		<comments>http://www.clichegames.com/2012/04/27/balancing-on-the-edge-of-survival/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 18:51:06 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[just deserts]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=656</guid>
		<description><![CDATA[Last week We submitted an entry for edge online's Unity3d competition. We had six weeks and dayjobs in the way so we had to scale our original ideas down quite a bit but I think we did fairly well considering the constraints. Update: I tried to embed the game in this post recently but do [...]]]></description>
			<content:encoded><![CDATA[<p>Last week We submitted an entry for <a href="http://edge-online.com">edge online</a>'s Unity3d competition. We had six weeks and dayjobs in the way so we had to scale our original ideas down quite a bit but I think we did fairly well considering the constraints.</p>
<p>Update: I tried to embed the game in this post recently but do to some wordpress issues there were window sizing issues. you can play the game however <a href="www.clichegames.com/swordfish/JustDeserts/WebPlayer/WebPlayer.html">here</a>.</p>
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		<item>
		<title>#if Fortunes … #endif</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/9lPkEn2HXdk/</link>
		<comments>http://www.clichegames.com/2012/04/11/if-fortunes-endif/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 11:33:09 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[Cliché]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[fortunes]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=650</guid>
		<description><![CDATA[No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I've had fun wrangling getting [...]]]></description>
			<content:encoded><![CDATA[<p>No Just Deserts today, been trying to clean up Fortunes so our client can show off what we have so far at RavenCon and at her talk at the library of congress. She wrote up an impressive amount of copy in this ungodly dark magic excel spreadsheet James designed and I've had fun wrangling getting unity to read from that. Apparently even if you get it working in the editor that does not mean the excel file will be moved properly when you go to build so I have to copy it manually after building each time. Future task: automate that process.</p>
<p>I additionally have poked around in conditional compiling since our code for saving a divination doesn't work in a web player which is something we want to be able to do. Just in case you're trying to do the same thing this page http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html is helpful but not the first thing to come up when I was searching myself.</p>
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		<item>
		<title>Food in the desert &amp; asset store</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/3ozyxo_8NIw/</link>
		<comments>http://www.clichegames.com/2012/04/03/food-in-the-desert-asset-store/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 12:42:23 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[just deserts]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=648</guid>
		<description><![CDATA[Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community. As far as just deserts is concerned got food implemented and along with that player health. Went [...]]]></description>
			<content:encoded><![CDATA[<p>Just deserts has sent us to our first paid purchase at the unity asset store. Its worked pretty well for our free asset store items so I guess its time to give back to the asset store community.</p>
<p>As far as just deserts is concerned got food implemented and along with that player health. Went ahead and put in the logic for losing the game at 0 health even though nothing can damage you yet. Enemies were supposed to be next up but that didn't get done because of frustrations with a free model I had found that was far too detailed and got imported poorly to unity and had orientation issues(I could not get it's forward aligned properly with the mesh.)</p>
<p><a href="https://trello.com/b/ZuPgUvll">My list of things left for Just Deserts.</a></p>
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		<item>
		<title>Withering away</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/Posg712sH1A/</link>
		<comments>http://www.clichegames.com/2012/03/31/withering-away/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 20:30:08 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[screenshot saturday]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=645</guid>
		<description><![CDATA[Got the plants working in a "creep" like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying. Next up [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_646" class="wp-caption alignright" style="width: 160px"><a href="http://www.clichegames.com/files/2012/03/JustDeserts003.png"><img src="http://www.clichegames.com/files/2012/03/JustDeserts003-150x150.png" alt="" title="JustDeserts003" width="150" height="150" class="size-thumbnail wp-image-646" /></a><p class="wp-caption-text">Those poor plants in the upper right are almost gone</p></div>
<p>Got the plants working in a "creep" like fashion now. They cover a radius around where you planted and slowly draw in instead of just having a static plant that vanished after a time. It sounds like a minor difference but the visual impact of seeing the foliage withering away was really satisfying.</p>
<p>Next up is working on Enemies. I found a free scorpion model on Turbo Squid and am going forward with that, any of you know of other places one can find free fauna models?</p>
<p>I was really worried that this project was falling apart before this week but several things have come clicking together.</p>
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		<item>
		<title>State of the Art</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/glhRyDU8ciI/</link>
		<comments>http://www.clichegames.com/2012/03/31/state-of-the-art/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 20:14:28 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[Mercury Retrograde]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[library of congress]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=643</guid>
		<description><![CDATA[Mercury Retrograde Press' Barbara Friend Ish will be speaking at the Library of Congress on storytelling through game next month. If you are interested in storytelling and games go check her post out and leave her some answers to her question: If you could get a literary snob to play just one game, what would [...]]]></description>
			<content:encoded><![CDATA[<p>Mercury Retrograde Press' Barbara Friend Ish will be <a href="http://barbarafriendish.wordpress.com/2012/03/31/play-me-a-story/" title="play me a story">speaking at the Library of Congress</a> on storytelling through game next month.</p>
<p>If you are interested in storytelling and games go check her post out and leave her some answers to her question:</p>
<blockquote><p>If you could get a literary snob to play just one game, what would you offer them as a gateway drug?</p></blockquote>
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		<item>
		<title>Intricacies of Binding volumes</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/jWTtvszJTcs/</link>
		<comments>http://www.clichegames.com/2012/03/29/intricacies-of-binding-volumes/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 19:18:48 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[bounding box]]></category>
		<category><![CDATA[collisions]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=639</guid>
		<description><![CDATA[Been having a lot of trouble with an adjustment we've been trying to make to our Edge game, just deserts. The win condition is supposed to be when you've covered the desert with fauna and I have the plants as a circle of foliage around where you planted them. I was checking for victory by [...]]]></description>
			<content:encoded><![CDATA[<p>Been having a lot of trouble with an adjustment we've been trying to make to our Edge game, just deserts. The win condition is supposed to be when you've covered the desert with fauna and I have the plants as a circle of foliage around where you planted them. I was checking for victory by periodically raycasting down onto the board and seeing if I could hit the board but this was coming up true in some very wierd situations. I tried many things including changing unity's collider trigger settings futzing with layers and various head aches for multiple days.</p>
<p>Today I tried changing the colliding volume from a cylinder(what matches the model) to a box. It works now.</p>
<p>Sometimes the simplest solutions are the best.</p>
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		<item>
		<title>Models &amp; Animation – Adding a touch of gloss</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/GY0zjyQ05KQ/</link>
		<comments>http://www.clichegames.com/2012/03/21/models-animation-adding-a-touch-of-gloss/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 11:58:13 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[Cliché]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=632</guid>
		<description><![CDATA[Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make. Ran into some trouble with trying to animations and Mixamo to work. The player model I'm using gets into a walking pose but won't actually animate walking. I'd like to drill [...]]]></description>
			<content:encoded><![CDATA[<p>Worked on updating the graphical appearance of Just Deserts today. Its surprising what a difference throwing some textures on a few models can make.</p>
<p>Ran into some trouble with trying to animations and Mixamo to work. The player model I'm using gets into a walking pose but won't actually animate walking. I'd like to drill down into it but I've got a day-job I have to get away too.</p>
<div id="attachment_624" class="wp-caption alignnone" style="width: 160px"><a href="http://www.clichegames.com/files/2012/03/JustDeserts001-e1332243936638.jpg"><img src="http://www.clichegames.com/files/2012/03/JustDeserts001-e1332243936638-150x150.jpg" alt="" title="JustDeserts001" width="150" height="150" class="size-thumbnail wp-image-624" /></a><p class="wp-caption-text">Before</p></div>
<div id="attachment_633" class="wp-caption alignnone" style="width: 160px"><a href="http://www.clichegames.com/files/2012/03/JustDeserts002.jpg"><img src="http://www.clichegames.com/files/2012/03/JustDeserts002-150x150.jpg" alt="" title="JustDeserts002" width="150" height="150" class="size-thumbnail wp-image-633" /></a><p class="wp-caption-text">After</p></div>
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		<title>Our foray into the Edge create unity3d competition</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/Tnko3-llaxk/</link>
		<comments>http://www.clichegames.com/2012/03/20/our-foray-into-the-edge-create-unity3d-competition/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 11:46:30 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[game competitions]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=622</guid>
		<description><![CDATA[Since we are ahead of schedule with programming for fortunes we are entering the Edge Create Challenge We came up with a game for their theme of 'edge' that we're tentatively calling Just Deserts. It is about a struggle to preserve an ecosystem on the verge of dying out. We've got a good working prototype [...]]]></description>
			<content:encoded><![CDATA[<p>Since we are ahead of schedule with programming for <a href="http://www.clichegames.com/games/fortunes/" title="Fortunes">fortunes</a> we are entering the <a href="http://www.edge-online.com/features/unity-competition" title="edge create">Edge Create Challenge</a></p>
<div class="wp-caption alignnone" style="width: 625px"><a href="http://www.edge-online.com/features/unity-competition"><img alt="Edge create" src="http://media.edge-online.com/files/imagecache/article/articles/features/edge_create_challenge.png" title="Edge competition" width="615" height="347" /></a><p class="wp-caption-text">Edge Create Challenge 2012</p></div>
<p>We came up with a game for their theme of 'edge' that we're tentatively calling Just Deserts. It is about a struggle to preserve an ecosystem on the verge of dying out. We've got a good working prototype with programmer models going on right now.</p>
<div id="attachment_624" class="wp-caption alignnone" style="width: 160px"><a href="http://www.clichegames.com/files/2012/03/JustDeserts001.jpg"><img src="http://www.clichegames.com/files/2012/03/JustDeserts001-e1332243936638-150x150.jpg" alt="" title="JustDeserts001" width="150" height="150" class="size-thumbnail wp-image-624" /></a><p class="wp-caption-text">Beautiful programmer models</p></div>
<p>Are any of you taking part in the edge competition? Let us know in the comments!</p>
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		<item>
		<title>Iron Developer</title>
		<link>http://feedproxy.google.com/~r/ClicheStudios/~3/3N1Z1k_XwDs/</link>
		<comments>http://www.clichegames.com/2012/03/05/iron-developer/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 03:44:59 +0000</pubDate>
		<dc:creator>Anthony Thomas</dc:creator>
				<category><![CDATA[Cliché]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[iron developer]]></category>
		<category><![CDATA[nerd fitness]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.clichegames.com/?p=609</guid>
		<description><![CDATA[When I'm not browsing various game development related sites, I frequent a site called Nerd Fitness. They are starting up a 6 week challenge that also coincides with the Edge online unity competition. So I will be doing some serious leveling up of my life as I challenge myself mentally and physically over the next [...]]]></description>
			<content:encoded><![CDATA[<p>When I'm not browsing various game development related sites, I frequent a site called <a href="http://www.nerdfitness.com" title="Nerd Fitness">Nerd Fitness</a>.</p>
<div class="wp-caption alignleft" style="width: 153px"><a href="http://www.nerdfitness.om"><img alt="Nerd Fitness" src="http://elementalman.net/wp-content/gallery/mentors/nerd-fitness.png" title="Nerd Fitness Logo" width="143" height="140" /></a><p class="wp-caption-text">Nerd Fitness, no its not an oxymoron</p></div>
<p>They are starting up a 6 week challenge that also coincides with the Edge online unity competition. So I will be doing some serious leveling up of my life as I challenge myself mentally and physically over the next few  weeks.</p>
<p>I won't bore you with the details here, but if you're interested you can check it out <a href="http://nerdfitness.com/community/entry.php?4266-March-5-challenge" title="Challenge">here</a></p>
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