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    <title>Click Nothing</title>
    
    <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/" />
    <id>tag:typepad.com,2003:weblog-315724</id>
    <updated>2013-05-18T14:48:09-04:00</updated>
    <subtitle>design from a long time ago</subtitle>
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    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ClickNothing" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="clicknothing" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry>
        <title>IFOG Symposium</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/05/ifog-symposium.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/05/ifog-symposium.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2017eeb4f4f7b970d</id>
        <published>2013-05-18T14:48:09-04:00</published>
        <updated>2013-05-18T14:48:09-04:00</updated>
        <summary>Last week I was able to attend UCSC's Inventing the Future of games Symposium in Mountainview. Overall, I foudn the conference to be super interesting as it brought together a diverse range people who are working on the problems of...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agency" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design Theory" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Far Cry 2" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Developers" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Lectures" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Narrative Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Writing" />
        
        



    </entry>
    <entry>
        <title>La Dissonance ludo-narrative </title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/03/la-dissonance-ludo-narrative-.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/03/la-dissonance-ludo-narrative-.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2017d41bd4818970c</id>
        <published>2013-03-11T15:08:08-04:00</published>
        <updated>2013-03-11T15:08:08-04:00</updated>
        <summary>(english follows) J'ai été contacté l'autre jour par quelque un en France qui a un blog sur le site GameKult. Lui a m'informer qu'il a tombé sur mon post de Bioshock et il avait aidé à articuler pour lui de...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agency" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design Theory" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Criticism" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Intentionality" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Narrative Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Procedural Literacy" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Translations" />
        
        



    </entry>
    <entry>
        <title>Dynamics: the long and the short versions</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/02/dynamics-the-long-and-the-short-versions.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/02/dynamics-the-long-and-the-short-versions.html" thr:count="2" thr:updated="2013-02-17T11:58:08-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2017ee88e616c970d</id>
        <published>2013-02-16T17:48:39-05:00</published>
        <updated>2013-02-16T17:48:39-05:00</updated>
        <summary>Last night was the opening night of the Art of Games exhibit at the EMP Museum, and along with several other great speakers from local the local industry, Valve co-worker Dave Kircher and I were there to give short talks...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Authorship" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design Theory" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Far Cry 2" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Film" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="GDC11" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Lectures" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="My Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Politics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Pop Culture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Splinter Cell" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Splinter Cell: Chaos Theory" />
        
        



    </entry>
    <entry>
        <title>Why Are We Here</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/02/why-are-we-here.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2013/02/why-are-we-here.html" thr:count="3" thr:updated="2013-03-31T05:14:11-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2017c36e1dc9a970b</id>
        <published>2013-02-14T19:10:46-05:00</published>
        <updated>2013-02-14T19:10:46-05:00</updated>
        <summary>Tomorrow night the Smithsonian's travelling Art of Video Games Exhibit opens at the EMP Museum here in Seattle. To celebrate the opening of the exhibit, the EMP is hosting the Game Night event which will feature lots of gaming, as...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Lectures" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        
        



    </entry>
    <entry>
        <title>I'm Sad...</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/08/im-sad.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/08/im-sad.html" thr:count="18" thr:updated="2013-03-30T18:10:07-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2017743f830cf970d</id>
        <published>2012-08-07T04:23:23-04:00</published>
        <updated>2012-08-07T04:32:06-04:00</updated>
        <summary>I totally don’t have the time or the emotional energy to be writing this post, but in fact, I kind of feel like I don’t have the time to not write this post. You see, someone who I don’t know...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Current Affairs" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="facebook" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="GDC" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Politics" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Pop Culture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Networking" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="twitter" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Web/Tech" />
        
        



    </entry>
    <entry>
        <title>I left my job in San Fran-cisco</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/06/i-left-my-job-in-san-fran-cisco.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/06/i-left-my-job-in-san-fran-cisco.html" thr:count="13" thr:updated="2012-08-07T05:00:59-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2017742d14a1e970d</id>
        <published>2012-06-29T01:04:51-04:00</published>
        <updated>2012-06-29T01:09:11-04:00</updated>
        <summary>Yup, that's right, you heard it here first. Unless you heard it somewhere else first. I recently left my job at LucasArts and am moving on to something new. Unlike last time, (and mercifully less wordy) I already have something...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rumours" />
        
        



    </entry>
    <entry>
        <title>Trade Winds</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/01/trade-winds.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/01/trade-winds.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20167606e7997970b</id>
        <published>2012-01-12T20:11:11-05:00</published>
        <updated>2012-01-12T20:11:11-05:00</updated>
        <summary>Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Consoles and Platforms" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Developers" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="iPhone" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Weblogs" />
        
        



    </entry>
    <entry>
        <title>First We Take Manhattan…</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/first-we-take-manhattan.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/first-we-take-manhattan.html" thr:count="5" thr:updated="2013-05-05T23:26:35-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20162fc6fe4ae970d</id>
        <published>2011-11-15T16:42:49-05:00</published>
        <updated>2011-11-15T16:42:49-05:00</updated>
        <summary>A couple weeks ago, The New Yorker ran a piece about Fumito Ueda, and his games Ico, and Shadow of the Colossus. It’s a good piece, and one that I am extremely happy to see running in such a prestigious...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Authorship" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Books" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design Theory" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Criticism" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        
        



    </entry>
    <entry>
        <title>[REDACTED] The Dominant Cultural Form of the 21st Century</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/redacted-the-dominant-cultural-form-of-the-21st-century.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/redacted-the-dominant-cultural-form-of-the-21st-century.html" thr:count="12" thr:updated="2011-11-10T18:43:05-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20154368f7895970c</id>
        <published>2011-11-01T13:15:24-04:00</published>
        <updated>2011-11-01T13:20:33-04:00</updated>
        <summary>Recently I was in an email discussion with some friends and colleagues (who will ironically go unnamed here) about the whole ‘game designers getting their name on the box’ debate. Putting the two related (but different) issues of credit standards...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agency" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Authorship" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Film" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Sports" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Television" />
        
        



    </entry>
    <entry>
        <title>Cost of Entry</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/10/cost-of-entry.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/10/cost-of-entry.html" thr:count="1" thr:updated="2011-10-25T15:11:19-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2015392944080970b</id>
        <published>2011-10-25T14:58:40-04:00</published>
        <updated>2011-10-25T14:58:40-04:00</updated>
        <summary>Damn. It's sure costing me a lot of money to leave this blog sitting here, doing nothing. I havent even had the time to get my GDC slides from 2011 up yet. I have wanted to go back and clean...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="GDC11" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Lectures" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        
        



    </entry>
 
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