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    <title>Click Nothing</title>
    
    
    <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/" />
    <id>tag:typepad.com,2003:weblog-315724</id>
    <updated>2012-01-12T20:11:11-05:00</updated>
    <subtitle>design from a long time ago</subtitle>
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    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ClickNothing" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="clicknothing" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://hubbub.api.typepad.com/" /><entry>
        <title>Trade Winds</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/01/trade-winds.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2012/01/trade-winds.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20167606e7997970b</id>
        <published>2012-01-12T20:11:11-05:00</published>
        <updated>2012-01-12T20:11:11-05:00</updated>
        <summary>Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Consoles and Platforms" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Developers" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="iPhone" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Weblogs" />
        
        



    </entry>
    <entry>
        <title>First We Take Manhattan…</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/first-we-take-manhattan.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/first-we-take-manhattan.html" thr:count="3" thr:updated="2011-12-06T20:18:54-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20162fc6fe4ae970d</id>
        <published>2011-11-15T16:42:49-05:00</published>
        <updated>2011-11-15T16:42:49-05:00</updated>
        <summary>A couple weeks ago, The New Yorker ran a piece about Fumito Ueda, and his games Ico, and Shadow of the Colossus. It’s a good piece, and one that I am extremely happy to see running in such a prestigious...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Authorship" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Books" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design Theory" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Criticism" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        
        



    </entry>
    <entry>
        <title>[REDACTED] The Dominant Cultural Form of the 21st Century</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/redacted-the-dominant-cultural-form-of-the-21st-century.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/11/redacted-the-dominant-cultural-form-of-the-21st-century.html" thr:count="12" thr:updated="2011-11-10T18:43:05-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20154368f7895970c</id>
        <published>2011-11-01T13:15:24-04:00</published>
        <updated>2011-11-01T13:20:33-04:00</updated>
        <summary>Recently I was in an email discussion with some friends and colleagues (who will ironically go unnamed here) about the whole ‘game designers getting their name on the box’ debate. Putting the two related (but different) issues of credit standards...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agency" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Art" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Authorship" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Film" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Sports" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Television" />
        
        



    </entry>
    <entry>
        <title>Cost of Entry</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/10/cost-of-entry.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/10/cost-of-entry.html" thr:count="1" thr:updated="2011-10-25T15:11:19-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2015392944080970b</id>
        <published>2011-10-25T14:58:40-04:00</published>
        <updated>2011-10-25T14:58:40-04:00</updated>
        <summary>Damn. It's sure costing me a lot of money to leave this blog sitting here, doing nothing. I havent even had the time to get my GDC slides from 2011 up yet. I have wanted to go back and clean...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="GDC11" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Lectures" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        
        



    </entry>
    <entry>
        <title>I &lt;3 Japan</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/04/i-3-japan.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/04/i-3-japan.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20147e3c99fff970b</id>
        <published>2011-04-06T18:16:29-04:00</published>
        <updated>2011-04-06T18:16:29-04:00</updated>
        <summary>I can't imagine that it is even possible that anyone who would end up on my blog would not have already been aware of this. Gamers Heart Japan is an initiative launched by Victor Lucas and Electric Playground to help...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Current Affairs" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Developers" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Politics" />
        
        



    </entry>
    <entry>
        <title>Convergence Culture</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/04/convergence-culture-part-eight.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/04/convergence-culture-part-eight.html" thr:count="1" thr:updated="2011-04-07T14:41:43-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20147e3bb7ad4970b</id>
        <published>2011-04-04T13:18:16-04:00</published>
        <updated>2011-04-04T13:18:16-04:00</updated>
        <summary>Part Eight: Future Past Seven months ago when I started writing this column, I suspected the things I would be talking about were mostly wishful thinking. The idea that an increasingly entrenched game industry would see value in connecting casual,...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agency" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Convergence" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="EDGE Magazine" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="facebook" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Open World Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Networking" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Cloud" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Ubisoft Games" />
        
        



    </entry>
    <entry>
        <title>Convergence Culture</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/03/convergence-culture-part-seven.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/03/convergence-culture-part-seven.html" thr:count="2" thr:updated="2011-03-07T01:56:25-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2014e868b65d4970d</id>
        <published>2011-03-07T01:18:19-05:00</published>
        <updated>2011-03-07T01:25:41-05:00</updated>
        <summary>Part Seven: Agency Beyond the Magic Circle For the past six months, I have been writing about ways to build connections between different games, and by extension, their audiences. I've imagined fashion design games for portable platforms that feed clothing...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Agency" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Convergence" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="EDGE Magazine" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="facebook" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Social Networking" />
        
        



    </entry>
    <entry>
        <title>Convergence Culture</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/02/convergence-culture-part-six.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/02/convergence-culture-part-six.html" thr:count="11" thr:updated="2011-09-26T16:42:36-04:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20148c84f8670970c</id>
        <published>2011-02-03T20:13:16-05:00</published>
        <updated>2011-02-03T20:13:40-05:00</updated>
        <summary>Part Six: Platform Jumping For the last five parts of this series I talked around the issue of Single Player games and their place in the intramedia landscape I have been describing. I've looked at how social world building games...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Convergence" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="EDGE Magazine" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Open World Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Cloud" />
        
        



    </entry>
    <entry>
        <title>Convergence Culture</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/01/convergence-culture-part-five.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2011/01/convergence-culture-part-five.html" thr:count="5" thr:updated="2011-01-07T17:12:15-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e20148c73a78fe970c</id>
        <published>2011-01-01T17:24:14-05:00</published>
        <updated>2011-01-01T17:26:22-05:00</updated>
        <summary>Part Five: Gaming Across the Fifth Dimension Revolutionary ideas in science, technology and philosophy don’t exist in isolation in academic institutes, government think tanks, or corporate R&amp;D labs, they touch all aspects of our culture. The ideas of Copernicus, Galileo...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Convergence" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Dynamical Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="EDGE Magazine" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Criticism" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Hyperrealism" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Immersion" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Meaning" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Cloud" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="twitter" />
        
        



    </entry>
    <entry>
        <title>Convergence Culture</title>
        <link rel="alternate" type="text/html" href="http://www.clicknothing.com/click_nothing/2010/12/convergence-culture-part-four.html" />
        <link rel="replies" type="text/html" href="http://www.clicknothing.com/click_nothing/2010/12/convergence-culture-part-four.html" thr:count="4" thr:updated="2010-12-06T03:18:29-05:00" />
        <id>tag:typepad.com,2003:post-6a00d8345259b169e2013489a9ab4d970c</id>
        <published>2010-12-01T19:52:05-05:00</published>
        <updated>2010-12-01T19:52:05-05:00</updated>
        <summary>Part Four: An offer that can't be refused Thought Experiment One: imagine Pong, tweaked to be more exciting. Instead of showing the AI paddle on the other side of the screen, we hide from the player everything that happens over...</summary>
        <author>
            <name>Clint Hocking</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Convergence" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="EDGE Magazine" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="facebook" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Game Industry" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interviews and Articles" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Open World Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Cloud" />
        
        



    </entry>
 
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