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	<description>Fueling web creativity since 2009</description>
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		<title>The Craft Behind Memorable Digital Experiences: Inside Unseen Studio</title>
		<link>https://tympanus.net/codrops/2026/07/20/the-craft-behind-memorable-digital-experiences-inside-unseen-studio/</link>
		
		<dc:creator><![CDATA[Unseen Studio®]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 09:45:16 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Studio/Agency Spotlight]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=117549</guid>

					<description><![CDATA[A look inside Unseen Studio's approach to transforming abstract ideas, hidden stories, and complex concepts into experiences people can explore and remember.]]></description>
		
		
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		<title>ZERO: The Engineering Behind a Defiant Interactive Narrative</title>
		<link>https://tympanus.net/codrops/2026/07/17/zero-the-engineering-behind-a-defiant-interactive-narrative/</link>
		
		<dc:creator><![CDATA[Sindhur Dutta]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:05:45 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[case study]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=117498</guid>

					<description><![CDATA[A technical breakdown of the pipeline, rendering techniques, and performance optimizations behind ZERO, an immersive scroll driven WebGL experience built for desktop and mobile.]]></description>
		
		
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		<title>Meet the Speakers of the First Three.js Conference</title>
		<link>https://tympanus.net/codrops/2026/07/16/meet-the-speakers-of-the-first-three-js-conference/</link>
		
		<dc:creator><![CDATA[Manoela Ilic]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 14:45:56 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Three.js]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=116395</guid>

					<description><![CDATA[Before they take the stage, we asked a handful of speakers to share what they're building, exploring, and excited to bring to Paris.]]></description>
		
		
		
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		<title>The Architecture Behind Trionn: Coordinating GSAP, Three.js, Lenis, and Web Audio</title>
		<link>https://tympanus.net/codrops/2026/07/15/the-architecture-behind-trionn-coordinating-gsap-three-js-lenis-and-web-audio/</link>
		
		<dc:creator><![CDATA[Trionn]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 14:33:53 +0000</pubDate>
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		<category><![CDATA[case study]]></category>
		<category><![CDATA[GSAP]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=117096</guid>

					<description><![CDATA[A behind-the-scenes look at how multiple animation, rendering, and interaction layers were unified into one performant web experience.]]></description>
		
		
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		<title>Where Stories Become Interactive Worlds: How makemepulse Brings Ideas to Life Across Web, XR, and Beyond</title>
		<link>https://tympanus.net/codrops/2026/07/13/where-stories-become-interactive-worlds-how-makemepulse-brings-ideas-to-life-across-web-xr-and-beyond/</link>
		
		<dc:creator><![CDATA[makemepulse]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 11:43:42 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Studio/Agency Spotlight]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=117220</guid>

					<description><![CDATA[For more than 15 years, makemepulse has combined creative storytelling and technical innovation to craft award-winning digital experiences across web, immersive media, and interactive installations.]]></description>
		
		
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		<title>The Sleepers: Creating an Atmospheric WebGL Experience with Lightweight Techniques</title>
		<link>https://tympanus.net/codrops/2026/07/10/the-sleepers-creating-an-atmospheric-webgl-experience-with-lightweight-techniques/</link>
		
		<dc:creator><![CDATA[Thibaut Foussard]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 13:31:58 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[case study]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=115335</guid>

					<description><![CDATA[From swirling transitions and animated fog to mesh outlines and infinite worlds, here's a breakdown of the techniques behind it.]]></description>
		
		
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		<title>Building an Interactive Wave Propagation Cube Grid with Three.js</title>
		<link>https://tympanus.net/codrops/2026/07/09/building-an-interactive-wave-propagation-cube-grid-with-three-js/</link>
		
		<dc:creator><![CDATA[Franky Hung]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 10:06:11 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=116781</guid>

					<description><![CDATA[A tutorial on how to create a minimalistic and customizable 3D wave grid background with Three.js.]]></description>
		
		
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		<title>Ten Years Away: Designing an Interactive Comic for Studio375&#8217;s Tenth Anniversary</title>
		<link>https://tympanus.net/codrops/2026/07/08/ten-years-away-designing-an-interactive-comic-for-studio375s-tenth-anniversary/</link>
		
		<dc:creator><![CDATA[Daniel Bassan]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 10:32:42 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[case study]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=116812</guid>

					<description><![CDATA[The story behind "Ten Years Away", a scroll-driven interactive comic created to celebrate Studio375's tenth anniversary, from its printed origins to its WebGL implementation.]]></description>
		
		
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		<title>Building a Scroll-Driven 3D Gallery Using a Blender Camera Path with Three.js and GSAP</title>
		<link>https://tympanus.net/codrops/2026/07/07/building-a-scroll-driven-3d-gallery-using-a-blender-camera-path-with-three-js-and-gsap/</link>
		
		<dc:creator><![CDATA[Gaspard Hedde]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 13:37:56 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[GSAP]]></category>
		<category><![CDATA[scroll]]></category>
		<category><![CDATA[Three.js]]></category>
		<category><![CDATA[WebGL]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=117076</guid>

					<description><![CDATA[Build a cinematic, scroll-driven 3D gallery using a camera path authored in Blender, rendered with Three.js, and animated with GSAP.]]></description>
		
		
		
			</item>
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		<title>From Years of Client Work to a Next.js + Sanity Starter Kit</title>
		<link>https://tympanus.net/codrops/2026/07/02/from-years-of-client-work-to-a-next-js-sanity-starter-kit/</link>
		
		<dc:creator><![CDATA[Edoardo Lunardi]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 10:21:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[headless]]></category>
		<category><![CDATA[Next.js]]></category>
		<category><![CDATA[Sanity]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=116990</guid>

					<description><![CDATA[How years of refining my workflow became a headless foundation other developers can build on.]]></description>
		
		
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