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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Coinop.org Featured Game</title><link>http://coinop.org/</link><description>The latest featured classic video games from the Coinop.org website.</description><copyright>©1994-2006 Minimalist Inc., all rights reserved.</copyright><ttl>5</ttl><geo:lat>40.74765</geo:lat><geo:long>-74.258811</geo:long><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/CoinoporgFeaturedGame" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>2006-03-27: Plotting (1989)</title><description>A puzzle game: As a blob, you must clear screens full of blocks...or DIE!&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/YtkSlFZ5wQY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/YtkSlFZ5wQY/Plotting.html</link><pubDate>Mon, 27 Mar 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/101300/Plotting.html</feedburner:origLink></item><item><title>2006-03-20: Lunar Lander (1979)</title><description>Check it out: Atari’s first vector graphics game. Using a throttle lever and rotation buttons, you attempt to land a manned spacecraft on the moon. Readouts show fuel usage and speed readings which must be coordinated for a successful landing.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/AtzcyLPgKVA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/AtzcyLPgKVA/Lunar_Lander.html</link><pubDate>Mon, 20 Mar 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100100/Lunar_Lander.html</feedburner:origLink></item><item><title>2006-03-13: Mr. Do!'s Wild Ride (1984)</title><description>Oh my god, it's Mr. Do!'s WildRide. Great sequel. Ride the rails (of a rollercoaster) as Mr. Do, avoiding speeding cars by climbing ladders. Spell out the word EXTRA to receive another Mr. Do.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/3barBlIEZ5c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/3barBlIEZ5c/Mr__Do__s_Wild_Ride.html</link><pubDate>Mon, 13 Mar 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100118/Mr__Do__s_Wild_Ride.html</feedburner:origLink></item><item><title>2006-03-06: Q*Bert (1983)</title><description>Jump around pyramid, changing the color of cube faces.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/mTwD9g5NG98" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/mTwD9g5NG98/Q_Bert.html</link><pubDate>Mon, 06 Mar 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100140/Q_Bert.html</feedburner:origLink></item><item><title>2006-02-27: Crystal Castles (1983)</title><description>The Brothers Grimm go 3-d. Pac-man style game in which you move Bentley Bear through a series of dazzling 3-d landscapes, collecting gems and avoiding balls, trees, and other bad guys.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/CZhvgTpg87s" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/CZhvgTpg87s/Crystal_Castles.html</link><pubDate>Mon, 27 Feb 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/103204/Crystal_Castles.html</feedburner:origLink></item><item><title>2006-02-20: Libble Rabble (1983)</title><description>An obscure Namco release, Libble Rabble was designed by Toru Iwatani after his huge success with Pac-Man. Although it was not particularly popular,  Iwatani claimed that it was his own personal favorite of the games he designed.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/_BED7gha4NA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/_BED7gha4NA/Libble_Rabble.html</link><pubDate>Mon, 20 Feb 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100095/Libble_Rabble.html</feedburner:origLink></item><item><title>2006-02-13: Joust (1982)</title><description>Who would have thought a game with knights fighting on ostriches and storks could become such a classic? Many people attribute the enormous success of Joust to the fact that it could be played either competitively or collaboratively, making it almost two games in one.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/gxkLg92SLoQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/gxkLg92SLoQ/Joust.html</link><pubDate>Mon, 13 Feb 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100078/Joust.html</feedburner:origLink></item><item><title>2006-01-30: Elevator Action (1984)</title><description>Your mission as Secret Agent 17(code name "Otto") is to find the secret documents behind red doors and then escape in your getaway car.  As you travel by elevator and stairs, avoid enemies or immobilize them by force if necessary.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/jymlEvBXzzE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/jymlEvBXzzE/Elevator_Action.html</link><pubDate>Mon, 30 Jan 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100048/Elevator_Action.html</feedburner:origLink></item><item><title>2006-01-23: Smash TV (1990)</title><description>In the "distant" future of 1999, you are a contestant on the most violent game show of all – Smash TV.  On this game show anything goes, as you attempt to collect prizes, cash, and keys by fighting off  a host of enemies with your array of weapons.  In some versions, if you collect enough keys, you are rewarded with a trip to the Pleasure Dome.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/VvMZTwAxdnc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/VvMZTwAxdnc/Smash_TV.html</link><pubDate>Mon, 23 Jan 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100445/Smash_TV.html</feedburner:origLink></item><item><title>2006-01-16: Qix (1981)</title><description>Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns.  You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing.&lt;img src="http://feeds.feedburner.com/~r/CoinoporgFeaturedGame/~4/QyFexyPJdwQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/CoinoporgFeaturedGame/~3/QyFexyPJdwQ/Qix.html</link><pubDate>Mon, 16 Jan 2006 00:00:00 GMT</pubDate><feedburner:origLink>http://coinop.org/g.aspx/100141/Qix.html</feedburner:origLink></item></channel></rss>
