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  <title>Collective Mass Radio</title>
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  <link>http://blog.collectivemass.com</link>
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  <copyright>&#x2117; &amp; &#xA9; 2020 Collective Mass Radio</copyright>
  <itunes:subtitle><![CDATA[Game development interviews, tips and tricks using Unity3D. We focus on indie game development using the Unity3D game engine via interviews and hands on discussions. We will be talking to all types of developers from one man in a basement to small team...]]></itunes:subtitle>
  <itunes:author>Roger Miller</itunes:author>
  <itunes:summary><![CDATA[Game development interviews, tips and tricks using Unity3D. We focus on indie game development using the Unity3D game engine via interviews and hands on discussions. We will be talking to all types of developers from one man in a basement to small teams. Stay tuned for the best juicy Unity game engine info and insights.]]></itunes:summary>
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  <description><![CDATA[Game development interviews, tips and tricks using Unity3D. We focus on indie game development using the Unity3D game engine via interviews and hands on discussions. We will be talking to all types of developers from one man in a basement to small teams. Stay tuned for the best juicy Unity game engine info and insights.]]></description>
  <itunes:owner>
    <itunes:name>Roger Miller</itunes:name>
    <itunes:email>roger@collectivemass.com</itunes:email>
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     <title>Collective Mass Radio</title>
     <link>http://blog.collectivemass.com</link>
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  <itunes:category text="Technology" />
  <itunes:category text="Games &amp; Hobbies">
    <itunes:category text="Video Games" />
  </itunes:category>
  <itunes:category text="Technology">
    <itunes:category text="Software How-To" />
  </itunes:category>
  <item>
    <itunes:title>Chat with Rich Bisso at Hyperkinetic Studios</itunes:title>
    <title>Chat with Rich Bisso at Hyperkinetic Studios</title>
    <description><![CDATA[We chat with Rich about his move to form Hyperkinetic Studios with his two co-founders and what is good production. Hyperkinetic can be found at http://www.hyperkineticstudios.com/ and as usual, check blog.collectivemass.com for more awesome Unity related info.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[We chat with Rich about his move to form Hyperkinetic Studios with his two co-founders and what is good production. Hyperkinetic can be found at http://www.hyperkineticstudios.com/ and as usual, check blog.collectivemass.com for more awesome Unity related info.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-rich-bisso-at-hyperkinetic-studios.jpeg" />
    <itunes:author>Roger Miller</itunes:author>
    <itunes:subtitle><![CDATA[We chat with Rich about his move to form Hyperkinetic Studios with his two co-founders and what is good production. Hyperkinetic can be found at http://www.hyperkineticstudios.com/ and as usual, check blog.collectivemass.com for more awesome Unity rela...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Sun, 12 Jul 2015 00:00:00 -0400</pubDate>
    <itunes:duration>5215</itunes:duration>
    <itunes:keywords>Hyperkinetic Studios, Roger Miller, Rich Bisso, Game Producer</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Unity Cloud Build</itunes:title>
    <title>Chat with Unity Cloud Build</title>
    <description><![CDATA[In this episode we chat to the guys from Unity Cloud build and discuss their amazing tech that allows builds to be made on the fly. If you are an Agile methodology zealot, today is your lucky day! We also touch on AES encryption between Unity and PHP as well as JSON.NET.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we chat to the guys from Unity Cloud build and discuss their amazing tech that allows builds to be made on the fly. If you are an Agile methodology zealot, today is your lucky day! We also touch on AES encryption between Unity and PHP as well as JSON.NET.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-unity-cloud-build.jpg" />
    <itunes:author>Roger Miller &amp; Unity Cloud Build team</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we chat to the guys from Unity Cloud build and discuss their amazing tech that allows builds to be made on the fly. If you are an Agile methodology zealot, today is your lucky day! We also touch on AES encryption between Unity and PHP a...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-unity-cloud-build.mp3" length="18210944" type="audio/mpeg" />
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    <pubDate>Wed, 03 Dec 2014 00:00:00 -0500</pubDate>
    <itunes:duration>2262</itunes:duration>
    <itunes:keywords>Unity Cloud Build, Roger Miller, Unity3d, Unity Automation</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Chat with Camouflaj, creators of République</itunes:title>
    <title>Chat with Camouflaj, creators of République</title>
    <description><![CDATA[In this episode we chat with the guys from Camouflaj, the studio that brought you the stunning mobile game, République. They chat a little about their process and the challenges involved in bringing a high fidelity mobile game to market. I apologize for the noise in the recording as it was recorded live at Unite!
As always, check into blog.collectivemass.com for more Unity podcasts.<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we chat with the guys from Camouflaj, the studio that brought you the stunning mobile game, République. They chat a little about their process and the challenges involved in bringing a high fidelity mobile game to market. I apologize for the noise in the recording as it was recorded live at Unite!
As always, check into blog.collectivemass.com for more Unity podcasts.<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-camouflaj-creators-of-republique.jpg" />
    <itunes:author>Roger Miller &amp; Camouflaj Team</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we chat with the guys from Camouflaj, the studio that brought you the stunning mobile game, République. They chat a little about their process and the challenges involved in bringing a high fidelity mobile game to market. I apologize fo...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Fri, 24 Oct 2014 00:00:00 -0400</pubDate>
    <itunes:duration>2651</itunes:duration>
    <itunes:keywords>Roger Miller, Camouflaj, République, Unity, Unite 2014</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Chat with Chethan Ramachandran from Playnomics</itunes:title>
    <title>Chat with Chethan Ramachandran from Playnomics</title>
    <description><![CDATA[In this episode we chat to Chethan from Playnomics about their analatics system, their integration into Unity and the general state of analytics in the game industry. We also touch on République and why its such a great game! As always, check into blog.collectivemass.com for more Unity podcasts.<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we chat to Chethan from Playnomics about their analatics system, their integration into Unity and the general state of analytics in the game industry. We also touch on République and why its such a great game! As always, check into blog.collectivemass.com for more Unity podcasts.<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-chethan-ramachandran-from-playnomics.jpg" />
    <itunes:author>Roger Miller &amp; Chethan Ramachandran</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we chat to Chethan from Playnomics about their analatics system, their integration into Unity and the general state of analytics in the game industry. We also touch on République and why its such a great game! As always, check into blog...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Fri, 18 Jul 2014 00:00:00 -0400</pubDate>
    <itunes:duration>4012</itunes:duration>
    <itunes:keywords>Playnomics, Unity3D, Collective Mass Radio, Roger Miller, Chethan Ramachandran, République</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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  <item>
    <itunes:title>Chat with Henk and Richard from Fract OSC</itunes:title>
    <title>Chat with Henk and Richard from Fract OSC</title>
    <description><![CDATA[In this episode of Collective Mass Radio we chat to Henk and Richard, two of the creators of FRACT OSC, a beautiful audio focused game; all made in Unity! They share about their development process, inspirations and obstacles they overcame as a passionate group of indie developers.
As always, check into blog.collectivemass.com for more Unity podcasts.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode of Collective Mass Radio we chat to Henk and Richard, two of the creators of FRACT OSC, a beautiful audio focused game; all made in Unity! They share about their development process, inspirations and obstacles they overcame as a passionate group of indie developers.
As always, check into blog.collectivemass.com for more Unity podcasts.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-henk-and-richard-from-fract-osc.jpg" />
    <itunes:author>Roger Miller, Henk Boom &amp; Richard Flanagan</itunes:author>
    <itunes:subtitle><![CDATA[In this episode of Collective Mass Radio we chat to Henk and Richard, two of the creators of FRACT OSC, a beautiful audio focused game; all made in Unity! They share about their development process, inspirations and obstacles they overcame as a passion...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-henk-and-richard-from-fract-osc.mp3" length="27205760" type="audio/mpeg" />
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    <pubDate>Sat, 14 Jun 2014 00:00:00 -0400</pubDate>
    <itunes:duration>3392</itunes:duration>
    <itunes:keywords>Roger Miller, Richard Flanagan, Henk Boom, Fract OSC, Unity, Indie Games, Collective Mass Radio</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Adam Tuliper from Microsoft</itunes:title>
    <title>Chat with Adam Tuliper from Microsoft</title>
    <description><![CDATA[In this episode we touch on Flash animation conversion and chat to Adam Tuliper, Sr. Tech Evangelist with Microsoft . We chat about Windows 8 marketplace, their rapidly growing mobile space and their truly great developer programs. As always, check into blog.collectivemass.com for more Unity podcasts and news!<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we touch on Flash animation conversion and chat to Adam Tuliper, Sr. Tech Evangelist with Microsoft . We chat about Windows 8 marketplace, their rapidly growing mobile space and their truly great developer programs. As always, check into blog.collectivemass.com for more Unity podcasts and news!<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-adam-tuliper-from-microsoft.jpg" />
    <itunes:author>Roger Miller &amp; Adam Tuliper</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we touch on Flash animation conversion and chat to Adam Tuliper, Sr. Tech Evangelist with Microsoft . We chat about Windows 8 marketplace, their rapidly growing mobile space and their truly great developer programs. As always, check int...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-adam-tuliper-from-microsoft.mp3" length="24901760" type="audio/mpeg" />
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    <pubDate>Sat, 07 Jun 2014 00:00:00 -0400</pubDate>
    <itunes:duration>3104</itunes:duration>
    <itunes:keywords>Roger Miller, Adam Tuliper, Unity, Windows 8, Windows 8 Mobile</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Paige Ashlynn from Team Triple Slash</itunes:title>
    <title>Chat with Paige Ashlynn from Team Triple Slash</title>
    <description><![CDATA[In this episode we chat to Paige Ashlynn from Team Triple Slash about their development experience using Unity for their game; Magnetic By Nature! Lots of useful info about making physics based 2D games in Unity. As always, check into blog.collectivemass.com for more Unity podcasts and news!<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we chat to Paige Ashlynn from Team Triple Slash about their development experience using Unity for their game; Magnetic By Nature! Lots of useful info about making physics based 2D games in Unity. As always, check into blog.collectivemass.com for more Unity podcasts and news!<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:image href="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-paige-ashlynn-from-team-triple-slash.jpg" />
    <itunes:author>Roger Miller &amp; Paige Ashlynn</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we chat to Paige Ashlynn from Team Triple Slash about their development experience using Unity for their game; Magnetic By Nature! Lots of useful info about making physics based 2D games in Unity. As always, check into blog.collectivema...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-paige-ashlynn-from-team-triple-slash.mp3" length="24342656" type="audio/mpeg" />
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    <pubDate>Sat, 07 Jun 2014 00:00:00 -0400</pubDate>
    <itunes:duration>3036</itunes:duration>
    <itunes:keywords>Roger Miller, Paige Ashlynn, Unity, Team Triple Slash, Magnetic By Nature</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Tic Toc Games</itunes:title>
    <title>Chat with Tic Toc Games</title>
    <description><![CDATA[In this episode of Collective Mass Radio, we chat to Tic Toc games about their process using Unity and their new kickstarter, the Adventures of Pip. Go back them as soon as you can at https://www.kickstarter.com/projects/tictocgames/adventures-of-pip or visit their site at http://www.tictocgames.com/. As always, check into blog.collectivemass.com for more Unity podcasts and news!<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode of Collective Mass Radio, we chat to Tic Toc games about their process using Unity and their new kickstarter, the Adventures of Pip. Go back them as soon as you can at https://www.kickstarter.com/projects/tictocgames/adventures-of-pip or visit their site at http://www.tictocgames.com/. As always, check into blog.collectivemass.com for more Unity podcasts and news!<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller</itunes:author>
    <itunes:subtitle><![CDATA[In this episode of Collective Mass Radio, we chat to Tic Toc games about their process using Unity and their new kickstarter, the Adventures of Pip. Go back them as soon as you can at https://www.kickstarter.com/projects/tictocgames/adventures-of-pip o...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-tic-toc-games.mp3" length="18497664" type="audio/mpeg" />
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    <pubDate>Fri, 30 May 2014 00:00:00 -0400</pubDate>
    <itunes:duration>2308</itunes:duration>
    <itunes:keywords>Tic Toc Games, Roger Miller, Smooth Moves, The Adventures of Pip</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Gabriel Williams from ProBuilder3D</itunes:title>
    <title>Chat with Gabriel Williams from ProBuilder3D</title>
    <description><![CDATA[In this chat with Gabriel Williams from SixBySeven Studios, we delve into the ProBuilder tool for Unity and its greater tool suite, ProCore. These tools are all geared towards creating and manipulating geometry in Unity and they have everything you need from BSP style asset creation to UV editing.Follow Gabriel on twitter @ProBuilder3D and me at @dj_roeeze. Check ProBuilder and ProCore at http://www.protoolsforunity3d.com/, SixBySeven at http://www.sixbysevenstudio.com/ and my blog, http://blog.collectivemass.com<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this chat with Gabriel Williams from SixBySeven Studios, we delve into the ProBuilder tool for Unity and its greater tool suite, ProCore. These tools are all geared towards creating and manipulating geometry in Unity and they have everything you need from BSP style asset creation to UV editing.Follow Gabriel on twitter @ProBuilder3D and me at @dj_roeeze. Check ProBuilder and ProCore at http://www.protoolsforunity3d.com/, SixBySeven at http://www.sixbysevenstudio.com/ and my blog, http://blog.collectivemass.com<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Gabriel Williams</itunes:author>
    <itunes:subtitle><![CDATA[In this chat with Gabriel Williams from SixBySeven Studios, we delve into the ProBuilder tool for Unity and its greater tool suite, ProCore. These tools are all geared towards creating and manipulating geometry in Unity and they have everything you nee...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-gabriel-williams-from-probuilder3d.mp3" length="27644032" type="audio/mpeg" />
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    <pubDate>Tue, 06 May 2014 00:00:00 -0400</pubDate>
    <itunes:duration>3451</itunes:duration>
    <itunes:keywords>Roger Miller, Gabriel Williams, Unity3D, ProBuilder3D, Monument Valley</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Steve McLvor from Tasty Poison Games</itunes:title>
    <title>Chat with Steve McLvor from Tasty Poison Games</title>
    <description><![CDATA[In this episode we chat a with Steve McLvor from Tasty Poison games. We chat about his new game, Tom Sparks as well as their change in direction from mobile to PC. Follow Steve on twitter @SpinWing and me at @dj_roeeze. Check Tom Sparks at https://www.kickstarter.com/projects/1969025851/tom-sparks-and-the-quakes-of-ruin and my blog, http://blog.collectivemass.com<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we chat a with Steve McLvor from Tasty Poison games. We chat about his new game, Tom Sparks as well as their change in direction from mobile to PC. Follow Steve on twitter @SpinWing and me at @dj_roeeze. Check Tom Sparks at https://www.kickstarter.com/projects/1969025851/tom-sparks-and-the-quakes-of-ruin and my blog, http://blog.collectivemass.com<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Steve McLvor</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we chat a with Steve McLvor from Tasty Poison games. We chat about his new game, Tom Sparks as well as their change in direction from mobile to PC. Follow Steve on twitter @SpinWing and me at @dj_roeeze. Check Tom Sparks at https://www....]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
    <enclosure url="https://collectivemassradio.s3-us-west-2.amazonaws.com/chat-with-steve-mclvor-from-tasty-poison-games.mp3" length="18141312" type="audio/mpeg" />
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    <pubDate>Sat, 26 Apr 2014 00:00:00 -0400</pubDate>
    <itunes:duration>2264</itunes:duration>
    <itunes:keywords>Roger Miller, Steve McLvor, Tasty Poison, Unity3D, ProBuilder, Fract Game</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Clark Kromenaker</itunes:title>
    <title>Chat with Clark Kromenaker</title>
    <description><![CDATA[In this episode, we chat with Clark Kromenaker, one of Hidden Variable's finest programmers. We chat about his experience with 2D solutions, the challenges he faced with the studios two original IP's (Bag It! and Tic Tactics) as well as the android port of the ever popular "Threes". We also touch on the differences between Unity and the Unreal engine. Follow Clark on twitter @kromenak and me at @dj_roeeze.Links:https://twitter.com/kromenakhttp://www.clarkkromenaker.comhttp://www.supersegfault.comhttp://www.hiddenvariable.com/http://asherv.com/threes/http://blog.collectivemass.com<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode, we chat with Clark Kromenaker, one of Hidden Variable's finest programmers. We chat about his experience with 2D solutions, the challenges he faced with the studios two original IP's (Bag It! and Tic Tactics) as well as the android port of the ever popular "Threes". We also touch on the differences between Unity and the Unreal engine. Follow Clark on twitter @kromenak and me at @dj_roeeze.Links:https://twitter.com/kromenakhttp://www.clarkkromenaker.comhttp://www.supersegfault.comhttp://www.hiddenvariable.com/http://asherv.com/threes/http://blog.collectivemass.com<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Clark Kromenaker</itunes:author>
    <itunes:subtitle><![CDATA[In this episode, we chat with Clark Kromenaker, one of Hidden Variable's finest programmers. We chat about his experience with 2D solutions, the challenges he faced with the studios two original IP's (Bag It! and Tic Tactics) as well as the android por...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Thu, 03 Apr 2014 00:00:00 -0400</pubDate>
    <itunes:duration>4200</itunes:duration>
    <itunes:keywords>Roger Miller, Clark Kromenaker, Unity3D, Unreal, EZGUI, NGUI, Tic</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Aras Pranckevičius</itunes:title>
    <title>Chat with Aras Pranckevičius</title>
    <description><![CDATA[In this episode we have the privilege of chatting to Aras Pranckevičius, one Unity's graphics' gurus, and coincidentally, the original author of the Unity Web Player. He gives a little insight into Unity's workings during his 8 year stay there as well as some info into Unity 5's physically-based shaders. You can follow him on Twitter at @aras_p and as always, you can get me at @dj_roeeze.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we have the privilege of chatting to Aras Pranckevičius, one Unity's graphics' gurus, and coincidentally, the original author of the Unity Web Player. He gives a little insight into Unity's workings during his 8 year stay there as well as some info into Unity 5's physically-based shaders. You can follow him on Twitter at @aras_p and as always, you can get me at @dj_roeeze.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Aras Pranckevičius</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we have the privilege of chatting to Aras Pranckevičius, one Unity's graphics' gurus, and coincidentally, the original author of the Unity Web Player. He gives a little insight into Unity's workings during his 8 year stay there as well ...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Thu, 20 Mar 2014 00:00:00 -0400</pubDate>
    <itunes:duration>2411</itunes:duration>
    <itunes:keywords>@aras_p, Aras Pranckevičius, Unity 5, Roger Miller, Unity3D</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Emil Johansen</itunes:title>
    <title>Chat with Emil Johansen</title>
    <description><![CDATA[In this episode of Collective Mass Radio we chat to Emil Johansen, a much loved ex Unity employee and AI specialist. He chats a little bit about his experience with Unity, his passion for AI and his Unity Store AI package, Behave. Be suer to leave comments and feedback on blog.collectivemass.com or directly to me on twitter @dj_roeeze.<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode of Collective Mass Radio we chat to Emil Johansen, a much loved ex Unity employee and AI specialist. He chats a little bit about his experience with Unity, his passion for AI and his Unity Store AI package, Behave. Be suer to leave comments and feedback on blog.collectivemass.com or directly to me on twitter @dj_roeeze.<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Emil Johansen</itunes:author>
    <itunes:subtitle><![CDATA[In this episode of Collective Mass Radio we chat to Emil Johansen, a much loved ex Unity employee and AI specialist. He chats a little bit about his experience with Unity, his passion for AI and his Unity Store AI package, Behave. Be suer to leave comm...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Thu, 20 Mar 2014 00:00:00 -0400</pubDate>
    <itunes:duration>2436</itunes:duration>
    <itunes:keywords>Emil Johansen, @angryant, Unity Asset Store, Behave, Unity3D, Roger Miller, AI</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Dela de la Torre</itunes:title>
    <title>Chat with Dela de la Torre</title>
    <description><![CDATA[In this episode, we chat with Dela de la Torre, our resident rockstar all round Unity guru. Dela is hard to box, he is a creative programmer, entrepreneur and a proper rock and roll star. We cover a lot of UI rants as well as general coding structure and the journey from Flash to Unity. Dont forget to check out my blog at blog.collectivemass.com for more Unity tidbits.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode, we chat with Dela de la Torre, our resident rockstar all round Unity guru. Dela is hard to box, he is a creative programmer, entrepreneur and a proper rock and roll star. We cover a lot of UI rants as well as general coding structure and the journey from Flash to Unity. Dont forget to check out my blog at blog.collectivemass.com for more Unity tidbits.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Dela de la Torre</itunes:author>
    <itunes:subtitle><![CDATA[In this episode, we chat with Dela de la Torre, our resident rockstar all round Unity guru. Dela is hard to box, he is a creative programmer, entrepreneur and a proper rock and roll star. We cover a lot of UI rants as well as general coding structure a...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Tue, 04 Mar 2014 00:00:00 -0500</pubDate>
    <itunes:duration>4264</itunes:duration>
    <itunes:keywords>Roger Miller, Dela de la Torre, Unity3D, NGUI, 2D Tool Kit, Rebel Future</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat with Jimmy Gorham</itunes:title>
    <title>Chat with Jimmy Gorham</title>
    <description><![CDATA[In this episode we chat with poker champion turn game designer Jimmy Gorham. He is currently the game designer at Fuel LA, which is a recent convert to Unity. We cover topics of monitization, game design ethics in a free to play environment, virtual currency and more! Be sure to check out blog.collectivemass.com for more unity news, tips and tricks!<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode we chat with poker champion turn game designer Jimmy Gorham. He is currently the game designer at Fuel LA, which is a recent convert to Unity. We cover topics of monitization, game design ethics in a free to play environment, virtual currency and more! Be sure to check out blog.collectivemass.com for more unity news, tips and tricks!<br><br><p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller &amp; Jimmy Gorham</itunes:author>
    <itunes:subtitle><![CDATA[In this episode we chat with poker champion turn game designer Jimmy Gorham. He is currently the game designer at Fuel LA, which is a recent convert to Unity. We cover topics of monitization, game design ethics in a free to play environment, virtual cu...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Mon, 03 Mar 2014 00:00:00 -0500</pubDate>
    <itunes:duration>3404</itunes:duration>
    <itunes:keywords>Roger Miller, Jimmy Gorham, Collective Mass, Unity3D, Unity, Game Design, Monitization, Kid Coin</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
  </item>
  <item>
    <itunes:title>Chat With Richard Bisso</itunes:title>
    <title>Chat With Richard Bisso</title>
    <description><![CDATA[In this episode, we have a chat with Richard Bisso, lead designer at Loot Entertainment (https://lootentertainment.com/) about his experiences of making games with Unity. There is some great insight into the mobile publishing process here as well as a little info about getting Unity games onto PS3.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></description>
    <link><![CDATA[http://blog.collectivemass.com/podcasts]]></link>
    <content:encoded><![CDATA[In this episode, we have a chat with Richard Bisso, lead designer at Loot Entertainment (https://lootentertainment.com/) about his experiences of making games with Unity. There is some great insight into the mobile publishing process here as well as a little info about getting Unity games onto PS3.<p><a rel="payment" href="https://www.patreon.com/collectivemass">Support the show</a></p>]]></content:encoded>
    <itunes:author>Roger Miller</itunes:author>
    <itunes:subtitle><![CDATA[In this episode, we have a chat with Richard Bisso, lead designer at Loot Entertainment (https://lootentertainment.com/) about his experiences of making games with Unity. There is some great insight into the mobile publishing process here as well as a ...]]></itunes:subtitle>
    <itunes:summary></itunes:summary>
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    <pubDate>Tue, 04 Feb 2014 00:00:00 -0500</pubDate>
    <itunes:duration>4792</itunes:duration>
    <itunes:keywords>Richard Bisso, Unity, PS3, Forsaken Planet, Roger Miller, Game Development</itunes:keywords>
    <itunes:season></itunes:season>
    <itunes:episode></itunes:episode>
    <itunes:episodeType>full</itunes:episodeType>
    <itunes:explicit>false</itunes:explicit>
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