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      <title>Colony of Gamers</title>
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      <pubDate>Wed, 23 May 2012 03:52:34 +0000</pubDate>
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         <title>First Trailer for F2P Marvel Heroes</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26612&amp;goto=newpost</link>
         <description>IeeXO63M4GA 
 
Marvel and developer Gazillon Entertainment have released the first gameplay trailer for their F2P action MMO, *Marvel Heroes*.  The...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26612</guid>
         <pubDate>Wed, 23 May 2012 00:07:40 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"></div><br />
Marvel and developer Gazillon Entertainment have released the first gameplay trailer for their F2P action MMO, <b>Marvel Heroes</b>.  The team is headed by former Diablo developer David Brevik, and seems to bear more than a slight resemblance to that title.  From the trailer it sure seems like Doctor Doom's quest for the Cosmic Cube (aka the Tesseract from the Avengers movie).  You'll be able to meet up with other players at social hubs like Midtown Manhattan and the Xavier School for Gifted Youngsters and take missions in the Savage Land, Latveria and Hell's Kitchen.  And yes, you will officially be able to play as Squirrel Girl, which really isn't fair in a game where Doctor Doom is the villain, since she's one of the few heroes to beat him one on one*.<br />
<br />
Gazillon has not said when Marvel Heroes will be released, or any specific plans for a beta.<br />
<br />
(via <a rel="nofollow" target="_blank" href="http://www.pcgamer.com/2012/05/22/free-to-play-mmo-marvel-heroes-gets-first-trailer/">PC Gamer</a>)<br />
<br />
* yes, this actually happened in-continuity in Marvel Comics.</div>
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         <title>XCOM Shooter Pushed to Fiscal 2014</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26611&amp;goto=newpost</link>
         <description>Image: http://farm8.staticflickr.com/7104/7251666826_f6f7db8a5a_z.jpg  
 
The much delayed shooter *XCOM* has once again been delayed.  In their...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26611</guid>
         <pubDate>Tue, 22 May 2012 21:42:14 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"><img src="http://farm8.staticflickr.com/7104/7251666826_f6f7db8a5a_z.jpg" border="0" alt=""/></div><br />
The much delayed shooter <b>XCOM</b> has once again been delayed.  In their quarterly investor report, 2K Games has pushed the release date into fiscal year 2014, meaning the game could be released between April 1, 2013 and March 31, 2014.  <br />
<br />
The revamped XCOM was officially revealed at E3 2010, only to be met with cries of derision.  The original X-Com was a cult classic strategy game, and it's fans were not happy it was being turned into an FPS.  The revelation that strategy mavens Firaxis were working on a <a rel="nofollow" target="_blank" href="http://www.colonyofgamers.com/cogforums/showthread.php?t=26609">new turn-based strategy title</a> <i>XCOM Enemy Unknown</i> soothed some inflamed passions, but the fate of the shooter became more and more murky.  2K has acknowledged at least one significant retooling of the game after poor showings at preview events and there have been rumors that it wasn't the only change in direction the project has undergone.  It was initially given a March 2012 release date before being delayed to this holiday season late last year.  <br />
<br />
Source - <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/">Joystiq</a></div>
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         <title>Soul Sacrifice</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/MVFUf57QcRg/soul-sacrifice</link>
         <description>We've added Soul Sacrifice for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2594/playstation-vita/soul-sacrifice.html"&gt;PlayStation Vita&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
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         <pubDate>Tue, 22 May 2012 17:11:09 +0000</pubDate>
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         <title>Dated: XCOM Enemy Unknown</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26609&amp;goto=newpost</link>
         <description>3uHHmTSDCvA 
 
2K Games and developer Firaxis have announced that *XCOM Enemy Unknown*, their turn-based re-imagining of the strategy classic, will...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26609</guid>
         <pubDate>Tue, 22 May 2012 12:36:17 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"></div><br />
2K Games and developer Firaxis have announced that <b>XCOM Enemy Unknown</b>, their turn-based re-imagining of the strategy classic, will be released for the 360, PS3 and PC in North America on October 9 and internationally on October 12.<br />
<br />
Customers who pre-order will automatically get the Elite Soldier pack which gives the following bonuses.<ul><li>Classic X-COM Soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return in his full glory, modernized with the rest of the XCOM universe.</li>
<li>    Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.</li>
<li>    Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squads look.</li>
</ul>A special retail edition of the PC version will also come with an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more.</div>
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         <title>In Other News...May 21</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26607&amp;goto=newpost</link>
         <description>- Tricia Helfer, Raphael Sbarge and Lancer Henricksen will all be reprising their roles...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26607</guid>
         <pubDate>Tue, 22 May 2012 00:06:46 +0000</pubDate>
         <content:encoded><![CDATA[<div>- Tricia Helfer, Raphael Sbarge and Lancer Henricksen will all be <a rel="nofollow" target="_blank" href="http://www.theverge.com/gaming/2012/5/21/3033605/mass-effect-3-confirms-first-characters-in-new-ending-content-edi">reprising their roles</a> in the <b>Mass Effect 3</b> extended cut DLC.  This likely means it won't just be a text crawl explaining things as some feared.<br />
<br />
- The exodus continues!  Now <a rel="nofollow" target="_blank" href="http://www.theverge.com/gaming/2012/5/21/3035187/dmc-devil-may-cry-delayed-until-2013">Capcom is pushing the Ninja Theory-developed</a> <b>DmC</b> to January from a previously announce fall launch.  <br />
<br />
- Some games running on the Frostbite 2 engine in 2013 - and it's an engine EA plans to use extensively -<a rel="nofollow" target="_blank" href="http://www.eurogamer.net/articles/2012-05-21-some-frostbite-games-will-require-a-64-bit-os-in-2013-dice"> will require a 64 bit OS</a>, like Windows 8 (or Win7 64 bit).<br />
<br />
- Microsoft is <a rel="nofollow" target="_blank" href="http://www.gameinformer.com/b/news/archive/2012/05/21/microsoft-issuing-refunds-to-certain-minecraft-xbox-360-owners.aspx">refunding the money of some people who bought</a> <b>Minecraft</b> on XBLA.  The product page for the game said it included split screen, but in the final game that option is only available if you're playing on an HDTV.  They've since update the product description, but if you bought it before the update and don't have an HDTV then you may be eligible for a refund.  <br />
<br />
- My city in a nutshell.  A parking space - a parking space! - near Union Square in Manhattan is <a rel="nofollow" target="_blank" href="http://www.nypost.com/p/news/local/the_million_parking_space_AjkgazGpILpNDaRLPm1iyK">expected to sell for $1M</a>.  The 12x23x15 space will have a deed and maintenance fees just like a condo.  The penthouse in the newly converted condo is expected to sell for about $38.8M.</div>
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         <title>SDTV Owners Now Offered Full Refund for Minecraft: Xbox 360 Edition</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/h83SrFLJ8aM/sdtv-owners-now-offered-full-refund-for-minecraft-xbox-360-edition.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://www.co-optimus.com/images/upload/image/2012/minecraft%20hd%20screen.jpg" style="width:500px;height:375px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	Soon after &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/minecraft-xbox-360-edition"&gt;&lt;strong&gt;Minecraft: Xbox 360 Edition&lt;/strong&gt;&lt;/a&gt; was released on XBLA, many consumers raised their hands up in frustration, feeling that Microsoft gypped them of their money. Correcting their mistakes, gamers who purchased the game are now given&amp;nbsp;the opportunity to get a full refund for the game.&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8294/sdtv-owners-now-offered-full-refund-for-minecraft-xbox-360-edition.html"&gt;Read More&lt;/a&gt;
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&lt;/div&gt;
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         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
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         <title>Co-Opticast Episode 87:  Big in Europe</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/icvqNZQ7yE4/co-opticast-episode-87-big-in-europe.html</link>
         <description>&lt;p align="center"&gt;&lt;img src="http://www.co-optimus.com/images/co-opticast.jpg"&gt;&lt;/p&gt;&lt;p&gt;It's an Action/RPG special!  Join the Co-Optimus crew with Nick, Mike, Jason and Locke as they discuss the following games:
Torchlight 2 beta
Diablo 3
Grim Dawn
and Orion: Dino Beatdown.

The gang then delves into a lengthy discussion about action RPGs. &lt;/p&gt;&lt;p&gt;Hit the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/podcast/92/co-opticast-episode-87-big-in-europe.html"&gt;Podcast Page to Listen or Download&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/podcast/92/co-opticast-episode-87-big-in-europe.html"&gt;Read More&lt;/a&gt;
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&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4tx7AGKRIgZNVE36t1y1GaU_KB0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4tx7AGKRIgZNVE36t1y1GaU_KB0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4tx7AGKRIgZNVE36t1y1GaU_KB0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4tx7AGKRIgZNVE36t1y1GaU_KB0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/podcast/92/co-opticast-episode-87-big-in-europe.html</guid>
         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>Ghost Recon Future Soldier - Xbox 360 and PlayStation 3 Giveaway</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/bvt0uoEy6so/ghost-recon-future-soldier-xbox-360-and-playstation-3-giveaway.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://www.co-optimus.com/images/upload/image/2011/6070xGRFS_Image_Screen_GC_Crouch.jpg" style="width:501px;height:272px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/ghost-recon-future-soldier"&gt;Ghost Recon Future Soldier&lt;/a&gt;&lt;/strong&gt; is out today, you may have seen our &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8287/co-op-spotlight-ghost-recon-future-soldier.html"&gt;spotlight&lt;/a&gt;. &amp;nbsp;To celebrate we&amp;#39;ve been given &lt;strong&gt;1 Xbox 360&lt;/strong&gt; and &lt;strong&gt;1 PlayStation 3&lt;/strong&gt; copy of the game to giveaway to our awesome community. &amp;nbsp;What, pray-tell, do you need to accomplish to win yourself a copy? &amp;nbsp;Are we going to make you create a your own gun using the game&amp;#39;s Gunsmith feature? &amp;nbsp;Probably not. &amp;nbsp;&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8289/ghost-recon-future-soldier-xbox-360-and-playstation-3-giveaway.html"&gt;Read More&lt;/a&gt;
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&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cyZYRGHBPy_WT2PAICBmHEaiJdo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cyZYRGHBPy_WT2PAICBmHEaiJdo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cyZYRGHBPy_WT2PAICBmHEaiJdo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cyZYRGHBPy_WT2PAICBmHEaiJdo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/article/8289/ghost-recon-future-soldier-xbox-360-and-playstation-3-giveaway.html</guid>
         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>Dead Island GOTY Edition Confirmed for June, Steam Sale May 22-24</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/riCVFTxsfRA/dead-island-goty-edition-confirmed-for-june-steam-sale-may-22-24.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://www.co-optimus.com/images/upload/image/2012/dead%20islan%20cover%20copped.jpg" style="width:500px;height:280px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	The &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/dead-island"&gt;&lt;strong&gt;Dead Island Game of the Year&lt;/strong&gt;&lt;/a&gt; edition has been confirmed for a summer release. This should come as a surprise to few, as the re-release was &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8191/dead-island-game-of-the-year-edition-coming-soon.html"&gt;outed but the UK ratings board&lt;/a&gt; earlier this month. The four player action RPG was one of our favorite co-op games from last year, earning &amp;nbsp;5 out of 5 in our &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/review/839/page/1/dead-island-co-op-review.html"&gt;Co-Op Review&lt;/a&gt;,&amp;nbsp;as well as our Editor&amp;#39;s Choice Award. Yeah, we liked it.&lt;/p&gt;
&lt;p&gt;
	The GOTY edition won&amp;#39;t feature any new content, but it will include the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/7304/dead-island-bloodbath-arena-impressions-video.html"&gt;Bloodbath Arena&lt;/a&gt; and &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/7517/dead-island-ryder-white-dlc-is-single-player-only.html"&gt;Ryder White&amp;#39;s&lt;/a&gt; add-on DLCs. The best part is the price tag. You can have the whole Banoi experience for only $29.99. That&amp;#39;s a great deal for this gory, zombie-butchering simulator.&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8291/dead-island-goty-edition-confirmed-for-june-steam-sale-may-22-24.html"&gt;Read More&lt;/a&gt;
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&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/fnC2SxL_OrdMS6cZCCYpgBPHQGQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fnC2SxL_OrdMS6cZCCYpgBPHQGQ/1/di" border="0" ismap&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=riCVFTxsfRA:8Y8zmr8WvVw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=riCVFTxsfRA:8Y8zmr8WvVw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=riCVFTxsfRA:8Y8zmr8WvVw:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=riCVFTxsfRA:8Y8zmr8WvVw:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=riCVFTxsfRA:8Y8zmr8WvVw:F7zBnMyn0Lo" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=riCVFTxsfRA:8Y8zmr8WvVw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=riCVFTxsfRA:8Y8zmr8WvVw:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=riCVFTxsfRA:8Y8zmr8WvVw:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=6et-BrRH4jw" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=riCVFTxsfRA:8Y8zmr8WvVw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ItGxmS6o4P-GMwYNvfEPxY8DOCA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ItGxmS6o4P-GMwYNvfEPxY8DOCA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ItGxmS6o4P-GMwYNvfEPxY8DOCA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ItGxmS6o4P-GMwYNvfEPxY8DOCA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/article/8291/dead-island-goty-edition-confirmed-for-june-steam-sale-may-22-24.html</guid>
         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>Diablo 3 Co-Op Review</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/JRzBdJlKvDk/diablo-3-co-op-review.html</link>
         <description>&lt;p align="center"&gt;&lt;img width="550" height="236" src="http://www.co-optimus.com/images/cache/features/xx1059.cache.jpg"&gt;&lt;/p&gt;&lt;p style="text-align:left;"&gt;We've waited twelve years. We've gnashed our teeth at the prospect of real money auction houses and required internet connections. Diablo 3 is finally here. Despite its baggage it's a Hell of a game and it's time to review it, so stay awhile, and listen.&lt;/p&gt;&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/review/1059/page/1/diablo-3-co-op-review.html"&gt;Read More&lt;/a&gt;
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&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/pzq6b65Jlm_wvuY93kP0PHr7ODU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pzq6b65Jlm_wvuY93kP0PHr7ODU/1/di" border="0" ismap&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6Oq1x7UMJTEAjQ8VlV5-dai-flo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6Oq1x7UMJTEAjQ8VlV5-dai-flo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6Oq1x7UMJTEAjQ8VlV5-dai-flo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6Oq1x7UMJTEAjQ8VlV5-dai-flo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/review/1059/page/1/diablo-3-co-op-review.html</guid>
         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>Snag Deathsmiles Limited Edition for $22 Today on Amazon</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/Ch-dtCwoBrA/snag-deathsmiles-limited-edition-for-22-today-on-amazon.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://cdnboost.co-optimus.com/images/2011/death-smiles.jpg" style="width:500px;height:281px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	While perusing Amazon today I noticed that the two player co-op shoot em up, &lt;strong&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/deathsmiles"&gt;Deathsmiles&lt;/a&gt;&lt;/strong&gt;,&lt;a rel="nofollow" target="_blank" href="http://www.amazon.com/exec/obidos/ASIN/B003E6VK5Q/cog-20"&gt; is on sale for $22&lt;/a&gt;. &amp;nbsp;More specifically, the limited Xbox 360 edition of the game which normally runs $49.99 is only $22. &amp;nbsp;Limited Edition extras include an exclusive &lt;em&gt;Deathsmiles&lt;/em&gt; Xbox 360 faceplate, a CD soundtrack and special boxart.&lt;/p&gt;
&lt;p&gt;
	If you&amp;#39;re looking for a different sort of SHMUP which showcases something other than space ships, &lt;em&gt;Deathsmiles&lt;/em&gt; might be just for you.&lt;/p&gt;
&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8288/snag-deathsmiles-limited-edition-for-22-today-on-amazon.html"&gt;Read More&lt;/a&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/0pHlvH0HmiAmHAnwpHLVJjH152E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0pHlvH0HmiAmHAnwpHLVJjH152E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
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         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>Co-Op Spotlight: Ghost Recon Future Soldier</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/Pln-AuG8-iI/co-op-spotlight-ghost-recon-future-soldier.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://www.co-optimus.com/images/upload/image/ghost%20recon%20future%20soldier%20asu.jpg" style="width:500px;height:281px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	Some of the most fun I&amp;#39;ve ever had gaming was during Tuesday night matches of &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/ghost-recon-advanced-warfighter"&gt;Ghost Recon Advanced Warfighter&lt;/a&gt;. &amp;nbsp;We used to play 12 player co-op against the AI, clearing map after map of random waves of enemies. &amp;nbsp;It&amp;#39;s been five years since we&amp;#39;ve had a proper Ghost Recon game, but the day has finally come and it looks as if Ubisoft has stepped up all the pieces of the tactical puzzle for &lt;strong&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/ghost-recon-future-soldier"&gt;Ghost Recon Future Soldier&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;
	&lt;em&gt;Ghost Recon Future Soldier &lt;/em&gt;launches today on the Xbox 360 and PlayStation 3 with a PC version launching on June 12th. &amp;nbsp;The console versions feature four player online campaign co-op. &amp;nbsp;Other modes are available to play in split-screen.&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8287/co-op-spotlight-ghost-recon-future-soldier.html"&gt;Read More&lt;/a&gt;
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         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>Babel Rises Over PSN and XBLA in June</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/J7U1HuFLOtw/babel-rises-over-psn-and-xbla-in-june.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://www.co-optimus.com/images/upload/image/2012/Babel%202.jpg" style="width:500px;height:281px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	Here in the UK the sun has finally come out and a summer to remember is just around the corner. &amp;nbsp;June promises to be a good one this year; a four day weekend for the Queen&amp;#39;s Jubilee, a European Cup to look forward to, the Olympic Games on home turf and&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/babel-rising"&gt;&lt;strong&gt; Babel Rising&lt;/strong&gt;&lt;/a&gt; finally comes out on PSN and XBLA.&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8286/babel-rises-over-psn-and-xbla-in-june.html"&gt;Read More&lt;/a&gt;
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         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
      </item>
      <item>
         <title>SEGA Vintage Collections Rolling Out This Week and Next</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/8J8Pr1-loig/sega-vintage-collections-rolling-out-this-week-and-next.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="Streets of Rage Collection" src="http://www.co-optimus.com/images/gallery/7146xStreets-of-Rage-Collection-Menu.jpg" style="width:500px;height:281px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	May has been a terrific month for fans of classic SEGA games. First&lt;em&gt; &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8257/celebrate-sonic-4-episode-ii-s-launch-with-a-fancy-new-trailer.html"&gt;Sonic the Hedgehog 4: Episode II&lt;/a&gt;&lt;/em&gt; launched last week on multiple systems.&amp;nbsp; Now four retro collections bearing the &amp;#39;SEGA Vintage Collections&amp;#39; label are coming exclusively to Xbox Live Arcade over the next two weeks (sorry PS3 users). This Wednesday, the single-player &lt;em&gt;Monster World Collection&lt;/em&gt; and &lt;em&gt;Alex Kidd &amp;amp; Co. Collection&lt;/em&gt; debut at 800 Microsoft Points a piece. On May 30, they will be followed by &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8139/golden-axe-and-streets-of-rage-sega-vintage-collections-coming-to-xbla.html"&gt;&lt;strong&gt;Golden Axe Collection&lt;/strong&gt;&lt;/a&gt; and &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/related-news/streets-of-rage-collection"&gt;&lt;strong&gt;Streets of Rage Collection&lt;/strong&gt;&lt;/a&gt; for the same price.&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8285/sega-vintage-collections-rolling-out-this-week-and-next.html"&gt;Read More&lt;/a&gt;
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         <pubDate>Tue, 22 May 2012 00:00:00 +0000</pubDate>
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         <title>Court Documents Reveal New Details of Bungie's Next Series for Activision</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26606&amp;goto=newpost</link>
         <description>The courtroom battle between Activision and former Infinity Ward heads Jason West and Vince Zampella has once again generated some news that has...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26606</guid>
         <pubDate>Mon, 21 May 2012 23:27:37 +0000</pubDate>
         <content:encoded><![CDATA[<div>The courtroom battle between Activision and former Infinity Ward heads Jason West and Vince Zampella has once again generated some news that has almost nothing to do with Call of Duty.  This time the treasure trove is about Bungie's first post-Microsoft, post-Halo project for Activision, currently codenamed <b>Destiny</b>.<br />
<br />
These revelations are courtesy of the <a rel="nofollow" target="_blank" href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story">LA Times</a>, and they start to fill in some of the picture on Destiny, which is referred to as a "sci-fantasy action shooter."  The contract states that Bungie will make four full games in the Destiny series in alternating years starting in the fall of 2013.  Even numbered years will see the release of expansion packs for the previously released games.  The first Destiny will be exclusive to Microsoft, apparently on both the current 360 and it's successor, while the 2015 and later installments will spread to Sony consoles and the PC.<br />
<br />
Based on previous reports we knew Destiny would be a space based action title with a huge multiplayer component.  Some reports called it "WoW in Space", others said it had a multiplayer side as big as WoW, but it wasn't an MMO in the traditional sense.  <br />
<br />
The contract also allows Bungie to allocate up to 5&#37; of their workforce towards a revival of <b>Marathon</b>, one of the company's early hits - along with Myth - for the Mac in the 1990s.  That likely means they see it as a smaller downloadable title rather than a full retail release.  <br />
<br />
E3 is just around the corner, and there's a strong chance that something on Destiny will be revealed at the show in June.  <br />
<br />
Source - <a rel="nofollow" target="_blank" href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story">LA Times</a><br />
<br />
[Addendum] - Internet sleuth <a rel="nofollow" target="_blank" href="https://twitter.com/#!/supererogatory">Superannuation notes</a> that Bungie is getting $50M plus royalties plus performance bonuses for developing just the first installment of Destiny.  And they own the Destiny IP rights.  That's... almost unheard of in this industry.  Activision can opt out after D2 or if D1 sells fewer than 5M copies in 6 months.  It also says that Microsoft had right of first refusal on the deal, and didn't take it.  With that contract I sort of understand why.</div>
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         <title>Espgaluda II Black Label [IMPORT]</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/4RfqlkwIDMg/espgaluda-ii-black-label</link>
         <description>We've added Espgaluda II Black Label [IMPORT] for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2590/xbox-360/espgaluda-ii-black-label.html"&gt;Xbox 360&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B002ZG75PU?ie=UTF8&amp;tag=cooprss-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002ZG75PU"&gt;&lt;p align="center"&gt;&lt;img src="http://www.co-optimus.com/image.php?thumb=2590" border="0"&gt;&lt;br&gt;Buy Espgaluda II Black Label @ Amazon to support Co-Optimus.&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=cooprss-20&amp;l=as2&amp;o=1&amp;a=B002ZG75PU" width="1" height="1" border="0" alt="" style="border:none !important;margin:0px !important;"/&gt;
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         <pubDate>Mon, 21 May 2012 14:21:23 +0000</pubDate>
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      <item>
         <title>Dated: Aliens Colonial Marines</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26604&amp;goto=newpost</link>
         <description>uBWgLBmfXkI 
 
Sega and Gearbox have announced that *Aliens Colonial Marines* will be released on February 12, 2013.  Previously it had been slated...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26604</guid>
         <pubDate>Mon, 21 May 2012 13:17:56 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"></div><br />
Sega and Gearbox have announced that <b>Aliens Colonial Marines</b> will be released on February 12, 2013.  Previously it had been slated for a fall release, but like many other high profile titles it's slipped to the winter.  As compensation they've released a new gameplay trailer.   <br />
<br />
Colonial Marines is the canonical sequel to Aliens, and continues the story of what happened after the fall of LV-426 aboard the USS Sulaco.<br />
<br />
Gearbox head Randy Pitchford notes that while it seems like Colonial Marines has been in development forever, it's been in development about as long as Borderlands and Brothers in Arms.  It was just announced much earlier in it's development cycle than those other titles.  <br />
<br />
Source - <a rel="nofollow" target="_blank" href="http://www.gearboxity.com/content/view/876/33/">Gearbox</a></div>
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      <item>
         <title>Left 4 Dead + Payday The Heist = ???</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26602&amp;goto=newpost</link>
         <description>Who's ready for a team-up?  *Payday The Heist* developer Overkill has just announced a collaboration with Valve's *Left 4 Dead*. 
 
---Quote--- 
As...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26602</guid>
         <pubDate>Mon, 21 May 2012 12:26:23 +0000</pubDate>
         <content:encoded><![CDATA[<div>Who's ready for a team-up?  <b>Payday The Heist</b> developer Overkill has just announced a collaboration with Valve's <b>Left 4 Dead</b>.<br />
<div style="margin:20px;margin-top:5px;">
	<div class="smallfont" style="margin-bottom:2px;">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
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			<hr />
			
				As perceptive gamers will have noticed, several hints have recently been dropped into PAYDAY The Heist, which has led to various rumors. We are excited to be able to confirm that an in-depth collaboration between OVERKILL and Valve is currently in production.<br />
<br />
We are working on a very cool blend of PAYDAY and Left 4 Dead. I am sure it is so exciting that it will have some players check into the hospital before we are done.
			
			<hr />
		</td>
	</tr>
	</table>
</div>When it was first announced I called Payday "Left 4 Dead sans monsters", so it's a natural crossover.  But what exactly does that mean?  Will it just be pulling a bank job while wearing a Zoe skin?  The emphatic inclusion of 'hospital' probably means it will include the L4D No Mercy campaign, but was there a hospital level in Payday?  <br />
<br />
Either way, I'm very curious to see where this leads.  <br />
<br />
Sources - Overkill; <a rel="nofollow" target="_blank" href="http://www.rockpapershotgun.com/2012/05/21/super-team-up-the-left-4-dead-payday-crossover/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29&amp;utm_content=Netvibes">RPS</a></div>
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      <item>
         <title>The Weekly Release - 5/20/2012 through 5/26/2012</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26601&amp;goto=newpost</link>
         <description>*5/22* 
   Dragon's Dogma...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26601</guid>
         <pubDate>Mon, 21 May 2012 12:10:18 +0000</pubDate>
         <content:encoded><![CDATA[<div><b>5/22</b><br />
   <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3FinitialSearch%3D1%26url%3Dsearch-alias%253Dvideogames%26field-keywords%3DDragon&#39;s%20Dogma%26x%3D0%26y%3D0&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Dragon's Dogma</a> (PS3, 360)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3FinitialSearch%3D1%26url%3Dsearch-alias%253Dvideogames%26field-keywords%3DMen%20In%20Black:%20Alien%20Crisis%26x%3D0%26y%3D0&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Men In Black: Alien Crisis</a> (PS3, 360, Wii)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3FinitialSearch%3D1%26url%3Dsearch-alias%253Dvideogames%26field-keywords%3DPurr%20Pals:%20Purrfection%26x%3D0%26y%3D0&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Purr Pals: Purrfection</a> (3DS)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3FinitialSearch%3D1%26url%3Dsearch-alias%253Dvideogames%26field-keywords%3DSorcery%26x%3D0%26y%3D0&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Sorcery</a> (PS3)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3FinitialSearch%3D1%26url%3Dsearch-alias%253Dvideogames%26field-keywords%3DStronghold%203%20Gold%20Edition%26x%3D0%26y%3D0&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Stronghold 3 Gold Edition</a> (PC)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3FinitialSearch%3D1%26url%3Dsearch-alias%253Dvideogames%26field-keywords%3DTom%20Clancy&#39;s%20Ghost%20Recon:%20Future%20Soldier%26x%3D0%26y%3D0&amp;tag=theweeklyrel-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Tom Clancy's Ghost Recon: Future Soldier</a> (360, PS3, PC)<br />
<br />
<b>DVD and Blu-Ray</b><br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B005LAIGOQ/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005LAIGOQ">The Woman in Black</a> (also on <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B005LAIGP0/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005LAIGP0">Blu-Ray</a>)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B005LAIGN2/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005LAIGN2">Red Tails</a> (also on <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B005LAIGNC/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005LAIGNC">Blu-Ray</a>)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B005LAIGX2/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005LAIGX2">The Secret World of Arrietty</a> (also on <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B005LAIGXM/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005LAIGXM">Blu-Ray</a>)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B007CZ324W/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B007CZ324W">Beyond</a> (also on <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B007CZ3HNI/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B007CZ3HNI">Blu-Ray</a>)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B007JNTOBC/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B007JNTOBC">Castle in the Sky</a> (Blu-Ray)<br />
<a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B004QOB8SO/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004QOB8SO">Sherlock: Season 2</a> (also on <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B004QOB8SY/ref=as_li_ss_tl?ie=UTF8&amp;tag=theweeklyrel-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B004QOB8SY">Blu-Ray</a>)<br />
<br />
<b>Theater</b><br />
<a rel="nofollow" target="_blank" href="http://www.imdb.com/title/tt1409024/">Men in Black III</a><br />
<a rel="nofollow" target="_blank" href="http://www.imdb.com/title/tt1748122/">Moonrise Kingdom</a><br />
<a rel="nofollow" target="_blank" href="http://www.imdb.com/title/tt1991245/">Chernobyl Diaries</a></div>
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      <item>
         <title>Scotland Yard</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/lh5xNXUKRv8/scotland-yard</link>
         <description>We've added Scotland Yard for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2589/iphone/scotland-yard.html"&gt;iPhone&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
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&lt;/div&gt;
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         <pubDate>Mon, 21 May 2012 08:48:51 +0000</pubDate>
      </item>
      <item>
         <title>Start Practicing Your Moves For Just Dance On the Wii U</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/cpqhqmwAauw/start-practicing-your-moves-for-just-dance-on-the-wii-u.html</link>
         <description>&lt;p style="text-align:center;"&gt;
	&lt;img alt="" src="http://www.co-optimus.com/images/upload/image/2012/just_dance_3.jpg" style="width:500px;height:278px;"/&gt;&lt;/p&gt;
&lt;p&gt;
	It&amp;rsquo;s not that we are surprised by this, but it does make our cravings for a decent, dance game to make a dent in our wallets. As projected by Ubisoft&amp;rsquo;s 2012 Earnings Presentation, a &lt;em&gt;Just Dance&lt;/em&gt; will be making a Wii U appearance to the co-op scene.&lt;/p&gt;
&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/article/8284/start-practicing-your-moves-for-just-dance-on-the-wii-u.html"&gt;Read More&lt;/a&gt;
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         <pubDate>Mon, 21 May 2012 00:00:00 +0000</pubDate>
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         <title>Trailer Park - The Last of Us</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26596&amp;goto=newpost</link>
         <description>fvPbILroeG8 
 
It's going to be a packed holiday season, but for me one of the more interesting games may be Naughty Dog's *The Last of Us*.  The...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26596</guid>
         <pubDate>Sun, 20 May 2012 11:31:00 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"></div><br />
It's going to be a packed holiday season, but for me one of the more interesting games may be Naughty Dog's <b>The Last of Us</b>.  The Uncharted series has been a high point of this generation, so the studio has earned a bit of creative freedom.  But a survival game is tough to pull off.  The tension of having only a few bullets while facing a mob of enemies can be incredible, but it's also exactly the sort of experience that may turn off some mainstream gamers.  A game revolving around a mechanic other than 'CHARGE!' might be a tough sell.  <br />
<br />
Naughty Dog will be showing more of The Last of Us at E3, and they expect to launch it his fall.</div>
<p><a href="http://feedads.g.doubleclick.net/~a/4cKia4qErXL-JU0ZPcRdcBrMrFE/0/da"><img src="http://feedads.g.doubleclick.net/~a/4cKia4qErXL-JU0ZPcRdcBrMrFE/0/di" border="0" ismap="true"></img></a><br/>
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         <title>Kickstart My Game</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26592&amp;goto=newpost</link>
         <description>Welcome to Kickstart My Game, our weekly glance at Kickstarter projects that may deserve your support.   
 
We begin with Spate...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26592</guid>
         <pubDate>Sat, 19 May 2012 11:52:03 +0000</pubDate>
         <content:encoded><![CDATA[<div>Welcome to Kickstart My Game, our weekly glance at Kickstarter projects that may deserve your support.  <br />
<br />
We begin with <a rel="nofollow" target="_blank" href="http://www.kickstarter.com/projects/379113968/spate?ref=category">Spate</a>, from animator Eric Provan.  It's a 2.5D platformer, and as you can see from the trailer at the end of the Kickstarter video, it looks really impressive.  They're currently at about $6K of their $12K goal with a week to go. <br />
<br />
<div align="center"></div><br />
- Is there any old school graphic adventure game that isn't hoping for a new life on Kickstarter?  This week we look at <a rel="nofollow" target="_blank" href="http://www.kickstarter.com/projects/251414413/tex-murphy-project-fedora">Project Fedora</a>, a revival of the noir adventures of Tex Murphy.  As of this writing they have $189K of their $450K goal with a little less than a month to go.<br />
<br />
- The creators of Kingdom of Loathing take to KS for <a rel="nofollow" target="_blank" href="http://www.kickstarter.com/projects/2140824020/word-realms">Word Realms</a>, which they describe as "a massively multiplayer online RPG where you'd fight by making words out of letter tiles (like a fisticuffs Scrabble, without a board)".  They're already deep into development of the single player side of Word Realms, but they really feel strongly that this should be a multiplayer title.  They're currently sitting at $34K of their $100K goal with 33 days to go.<br />
<br />
- A project near and dear to my heart, <a rel="nofollow" target="_blank" href="http://www.kickstarter.com/projects/739831580/a-3d-biology-video-game-for-the-kinect?ref=category">3D Biology Game for Kinect</a>.  It will be a series of mini games which uses the Kinect for PC to teach biology topics like DNA transcription.  It may not sound like the most exciting thing, but it interests me quite a bit.<br />
<br />
- On the analog gaming side of the street, you have <a rel="nofollow" target="_blank" href="http://www.kickstarter.com/projects/1806414228/steampunk-musha-victoriental-adventures?ref=category">Steampunk Musha</a>, a blending of Victorian steampunk and Asian themes.<br />
<br />
If there's a Kickstarter that you think deserves our attention, let us know about it in <a rel="nofollow" target="_blank" href="http://www.colonyofgamers.com/cogforums/showthread.php?t=26527">the master thread</a>.</div>
<p><a href="http://feedads.g.doubleclick.net/~a/rOtkYZFa4vKt-8RzJzX-gq51jY8/0/da"><img src="http://feedads.g.doubleclick.net/~a/rOtkYZFa4vKt-8RzJzX-gq51jY8/0/di" border="0" ismap="true"></img></a><br/>
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         <title>Origin Waives Distribution Fees... sort of.</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26591&amp;goto=newpost</link>
         <description>Image: http://farm8.staticflickr.com/7098/7224519116_021237cd6e_z.jpg  
 
Today Origin announced that it would waive the distribution fees for any...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26591</guid>
         <pubDate>Sat, 19 May 2012 01:38:30 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"><img src="http://farm8.staticflickr.com/7098/7224519116_021237cd6e_z.jpg" border="0" alt=""/></div><br />
Today Origin announced that it would waive the distribution fees for any successfully crowd funded game;  for 90 days at least.  The first game announcing its use of the offer is Wasteland 2.<br />
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					Originally Posted by <strong>Brian Fargo, CEO, inXile Entertainment</strong>
					
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				<div style="font-style:italic;">I have had a long relationship with EA and it is great to see them recognize and support the crowd-funded games model.  Having Origin waive their distribution fees for 90 days for fan funded games is a major economic bonus for small developers. We look forward to bringing Wasteland 2 to the Origin audience.</div>
			
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While this is likely a fiscal boon to these companies, I can't help but think this is a pretty savvy move for Origin.  It has not been terribly popular with a lot of gamers and this is a good PR move for the platform. So what do you guys think?  Is this purely to promote crowd funded games? A way for Origin to improve it's presence with gamers? Or maybe something in between?  Personally, I would like to look at this as positively as possible and just hope it helps these companies spend more money making a great game.</div>
<p><a href="http://feedads.g.doubleclick.net/~a/h8tCZ4dm3BYkpunKChRS7Fb3FJ0/0/da"><img src="http://feedads.g.doubleclick.net/~a/h8tCZ4dm3BYkpunKChRS7Fb3FJ0/0/di" border="0" ismap="true"></img></a><br/>
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         <title>Deal-O-Tron 5000</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26590&amp;goto=newpost</link>
         <description>Image: http://farm2.static.flickr.com/1427/4734321540_4409815c67_o.png  
 
_*Steam*_ 
So, Ubisoft is having a weekend of deals...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26590</guid>
         <pubDate>Sat, 19 May 2012 01:20:43 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"><img src="http://farm2.static.flickr.com/1427/4734321540_4409815c67_o.png" border="0" alt=""/></div><br />
<u><b>Steam</b></u><br />
So, Ubisoft is having a <a rel="nofollow" target="_blank" href="http://store.steampowered.com/sale/ubi_weekend2012">weekend of deals</a> on Steam. With different deals everyday, check daily and see what's on sale.  It's also worth noting there are general deals including the GRAW series and Assassin's Creed.<br />
<br />
<br />
<u><b>GoG</b></u> <br />
Gog is having a sale on all the <a rel="nofollow" target="_blank" href="http://www.gog.com/promo/ea_worlds">EA "god"</a> games. Including such classics like Dungeon Keeper and Populous.  Highly recommended.<br />
<br />
Something else worth noting, if you're interested in classic style Adventure games, GoG has the upcoming <a rel="nofollow" target="_blank" href="http://www.gog.com/news/preorder_resonance">Resonance</a> available for preorder.  Worth a look.<br />
<br />
<u><b>Xbox Live</b></u><br />
It's a Kinect spectacular, spinectular? <a rel="nofollow" target="_blank" href="http://marketplace.xbox.com/en-US/Promotion/dealoftheweek">Kinectular?</a>  Something on XBL this weekend, with several Kinect games on sale.<br />
<br />
<u><b>Amazon</b></u><br />
Amazon is having <a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/feature.html/ref=amb_link_363130962_2?ie=UTF8&amp;docId=1000800391&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=1DZ7KSKJJ8TJJW65707W&amp;pf_rd_t=101&amp;pf_rd_p=1369285222&amp;pf_rd_i=979455011">12 days of deals</a>, so hit the link and see if anything tickles your fancy.  Keep in mind many of these games are being sold as Steam codes.<br />
<br />
<br />
<u><b>Gamefly</b></u><br />
For the both of you who don't own <a rel="nofollow" target="_blank" href="http://www.gamefly.com/Download-Torchlight/150460/">Torchlight</a>, it's on sale for $3.75.<br />
<br />
<u><b>OnLive</b></u><br />
<a rel="nofollow" target="_blank" href="http://www.onlive.com/games/details/tropico-4#&amp;type=trailers">Tropico 4</a> is available for $19.99.<br />
<br />
<u><b>Impulse</b></u><br />
<a rel="nofollow" target="_blank" href="http://www.impulsedriven.com/skyrim">Skyrim</a> is 33% off, time to Fus Ro Dah for a discount.<br />
<br />
<u><b>Origin</b></u><br />
<a rel="nofollow" target="_blank" href="http://store.origin.com/store/ea/html/pbPage.battlefield3_US_LE">Battlefield 3</a> and all its DLC are on sale this weekend. Highly recommended.<br />
<br />
If you find any more gaming deals be sure to hit up the <a rel="nofollow" target="_blank" href="http://www.colonyofgamers.com/cogforums/showthread.php?t=19934">thread</a> and tell us all about them.</div>
<p><a href="http://feedads.g.doubleclick.net/~a/ch6CAn__ytECXKYmrCM98ReeHKc/0/da"><img src="http://feedads.g.doubleclick.net/~a/ch6CAn__ytECXKYmrCM98ReeHKc/0/di" border="0" ismap="true"></img></a><br/>
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         <title>Harley Quinn's Revenge DLC Trailer</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26587&amp;goto=newpost</link>
         <description>7N3t0jjOz3g 
 
The first set of story DLC for *Batman Arkham City* is set to drop at the end of the month, so here's a trailer. 
 
'Harley Quinn's...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26587</guid>
         <pubDate>Fri, 18 May 2012 12:42:57 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"></div><br />
The first set of story DLC for <b>Batman Arkham City</b> is set to drop at the end of the month, so here's a trailer.<br />
<br />
'Harley Quinn's Revenge' is the name of the DLC, but from the trailer the focus seems to be on the Boy Wonder Robin more than Dr Quinzel.  I adored Arkham City, but I'm not yet convinced there's enough meat here for me to make a purchase.  However the DLC will be included in the GOTY edition, so if you've been on the fence about buying Arkham City, this may be a good value.</div>
<p><a href="http://feedads.g.doubleclick.net/~a/Rb_o9DvZ_RxL4uOayhl7NJ1vv5A/0/da"><img src="http://feedads.g.doubleclick.net/~a/Rb_o9DvZ_RxL4uOayhl7NJ1vv5A/0/di" border="0" ismap="true"></img></a><br/>
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         <title>38 Studios Financial Situation Quickly Getting Worse</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26585&amp;goto=newpost</link>
         <description>Image: http://farm7.staticflickr.com/6064/6049418507_7fff3b32a7_z.jpg  
 
The situation at *Kingdom of Amalur* developer 38 Games has quickly slid...</description>
         <guid isPermaLink="false">http://www.colonyofgamers.com/cogforums/showthread.php?t=26585</guid>
         <pubDate>Fri, 18 May 2012 12:21:04 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"><img src="http://farm7.staticflickr.com/6064/6049418507_7fff3b32a7_z.jpg" border="0" alt=""/></div><br />
The situation at <b>Kingdom of Amalur</b> developer 38 Games has quickly slid from '<a rel="nofollow" target="_blank" href="http://www.colonyofgamers.com/cogforums/showthread.php?t=26567">ugly</a>' to 'critical' to 'dark farce'.  At this point the zombie apocalypse may be considered a boon for all parties involved.  <br />
<br />
When last we left the story Rhode Island governor Lincoln Chafee was personally intervening to try and keep Providence-based 38 Studios afloat and prevent a default on the $75M loan made to them by the state.  Things began to look up late Thursday when the company's CFO hand delivered a $1.125M check to the Rhode Island EDC.  Instead it turned into something out of a bad movie.  <div style="margin:20px;margin-top:5px;">
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				"A check from 38 Studios was hand-delivered to the Rhode Island Economic Development Corporation at approximately 5 o'clock this evening. However, upon learning from the Chief Financial Officer of 38 Studios that there were insufficient funds to cover the payment, the check was returned. The EDC remains willing to accept readily available funds."
			
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</div>Turns out that not only does the studio not have the funds to pay their debts, they also don't have the money to meet payroll.  All temporary and contract employees were let go last night, and full timers won't be getting pay checks this week.<br />
<br />
It's looking all but certain now that 38 is going to have to default on that loan.  Since it was a bond guaranteed by the state, Rhode Island will be on the hook, and with interest their total would be about $112.6M through 2020.  38 Studios did put up the Amalur and Project Copernicus IP rights as collateral on the loan, but it's unlikely they would fetch even a fraction of that at auction.  <br />
<br />
In the wake of all this, <a rel="nofollow" target="_blank" href="http://www.rockpapershotgun.com/2012/05/18/bottom-of-the-ninth-38-cant-pay-state-or-employees/">RPS asks a good question</a>: what becomes of Big Huge Games in this mess?  They were acquired by 38 two years ago after being cut free by THQ in their last culling.  Kingdoms of Amalur was developed almost entirely by them, with the Amalur setting grafted on late in the development process.  They've proven to be a solid, if unspectacular, developer who has done nothing wrong, but they're going down with the ship.  It's a damn shame and hopefully they land on their feet.<br />
<br />
(The $75M loan was for 'Project Copernicus' the MMO set in the Amalur universe.  None of that money was earmarked for the Kingdoms title)<br />
<br />
To cap it all off, at one point yesterday founder and chairman Curt Schilling and CEO Jennifer MacLean's biographies <a rel="nofollow" target="_blank" href="http://blogs.wpri.com/2012/05/17/schilling-and-top-2-execs-disappear-from-38-studios-website/">were removed from the 'Visionaries' page</a> on the studio's website.  They've since been restored, but now the board of directors listing has been deleted.    <br />
<br />
Sources - <a rel="nofollow" target="_blank" href="http://www.wpri.com/dpp/news/politics/local_politics/38-studios-pays-edc-not-employees">WPRI</a>; <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/05/17/38-studios-doesnt-make-payroll/">Joystiq</a>; <a rel="nofollow" target="_blank" href="http://www.rockpapershotgun.com/2012/05/18/bottom-of-the-ninth-38-cant-pay-state-or-employees/">RPS</a><br />
<br />
[UPDATE] - The check 38 Studios sent to the state of Rhode Island today <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/05/18/38-studios-successfully-pays-1-125-million-to-rhode-island/">has cleared</a> according to Gov Chafee.  While the thread of an imminent default is over, the studio isn't out of the woods.  They need to secure private capital to stay solvent, a prospect that has not yet materialized.  But they better get it soon, since according to Gov Chafee "there's not going to be any money from the state".  Chafee also said that their Project Copernicus MMO is now <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/05/18/rhode-island-governor-gives-38-studios-copernicus-mmo-a-june-20/">due for release in June of 2013</a>.</div>
<p><a href="http://feedads.g.doubleclick.net/~a/sfpdxx6qf69G_spgzJyHHHnI-qU/0/da"><img src="http://feedads.g.doubleclick.net/~a/sfpdxx6qf69G_spgzJyHHHnI-qU/0/di" border="0" ismap="true"></img></a><br/>
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         <title>First Screens From Unreal Engine 4</title>
         <link>http://www.colonyofgamers.com/cogforums/showthread.php?t=26579&amp;goto=newpost</link>
         <description>Image: http://farm8.staticflickr.com/7102/7215624548_2997741002_z.jpg  (http://www.flickr.com/photos/colonyofgamers/sets/72157629770455994/) 
Click...</description>
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         <pubDate>Thu, 17 May 2012 14:44:53 +0000</pubDate>
         <content:encoded><![CDATA[<div><div align="center"><a rel="nofollow" target="_blank" href="http://www.flickr.com/photos/colonyofgamers/sets/72157629770455994/"><img src="http://farm8.staticflickr.com/7102/7215624548_2997741002_z.jpg" border="0" alt=""/></a><br />
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See that screenshot?  Looks pretty cool, but it's doesn't seem very special.  In this case looks can be deceiving.  That screenshot is the future of gaming.  It is the first screenshot from the Unreal Engine 4 demo reel.  And if history is any indicator you'll be playing this engine a lot in the years to come.  <a rel="nofollow" target="_blank" href="http://www.wired.com/gamelife/2012/05/ff_unreal4/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29&amp;pid=2555">Here's a description</a> of the demo shown to industry big wigs behind closed doors at GDC in March.<br />
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				Heres what the Unreal guys are hoping will singe the eyeballs of executives, hardware engineers, and game developers when they see it at GDC: A heavily armored demon knight sits frozen to his throne in a ruined mountain fortress. As he awakens, lava begins to flow around him and flames engulf the world. A magma vent spews a column of smoke and smoldering embers. He stands, sending up showers of sparks that dance, fall out of focus, and fade into ash. The knight hefts a massive hammer that glows with an inner fire. As he stalks down an empty corridor, a deep rumble sounds and masonry falls from the ceilingthis is no mountain but a volcano on the verge of eruption. When the knight steps outside, we see a range of snow-capped peaks in the far-off distance, rendered in stunning clarity. Behind him the volcano belches black smoke, while burning embers mix with swirling snowflakes.<br />
<br />
In previous engines, one floating ember was enough to slow performance considerably; a shower of them was impossible. With Unreal Engine 4, there can be millions of such particles, as long as the hardware is potent enough to sustain them. Game developers overuse features of every new engine, because they are suddenly so easy to implement. In the original Unreal Engine, for example, the ability to render colored lighting led to a rash of games that employed the effect. The same may prove true for UE4&#8242;s particle effects, for better or worse. (Mark my words, Bleszinski says, those particles are going to be whored by developers.)
			
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</div>From there the demo moved seamlessly to a first person perspective where senior technical artist Alan Willard began to actually play the short game.  He then revealed that the demo was operating not from a compiled game file but from the UE4 editor using only a single video card - an Nvidia GTX 680.  That's mighty impressive.  <br />
<br />
The most recent iteration of the Unreal Engine is the most widely used middleware platform in the industry, powering everything from Arkham City, Mass Effect and Mortal Kombat to arcade games like Shadow Complex and even iOS titles like Infinity Blade.  If you're a gamer, any sort of gamer, then you've played a game built on UE3.    <br />
<br />
More than almost any single company, Epic is going to be shaping the next generation of console hardware.  The success of Unreal Engine 3 makes it likely that UE4 will enjoy a similarly ubiquitous place in the next gen, so the console makers will take their input very seriously.  At least, they will up to a point.  Epic's braintrust seems to be channeling Tim Allen with chants of "More Power", an impulse Sony, Microsoft and Nintendo have to be wary of following.<br />
<br />
Epic has also revealed that a demo of Unreal Engine 4 will be shown off at E3 next month, so you'll be able to see for yourselves what the future will be running on.    <br />
<br />
Source - <a rel="nofollow" target="_blank" href="http://www.wired.com/gamelife/2012/05/ff_unreal4/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29&amp;pid=2555">Wired</a></div>
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         <title>Serious Sam Double D XXL</title>
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         <description>We've added Serious Sam Double D XXL for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2588/xbox-live-arcade/serious-sam-double-d-xxl.html"&gt;Xbox Live Arcade&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
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         <pubDate>Wed, 16 May 2012 21:28:35 +0000</pubDate>
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         <title>Season 6, Episode 6</title>
         <link>http://www.ingamechat.net/2012/05/season-6-episode-6/</link>
         <description>We&amp;#8217;re dropping our banner at the following link. It took a lot less convincing than I&amp;#8217;d expected to get Jeremy and Scott on board with Diablo 3.  I hadn&amp;#8217;t planned to cajole or persuade at all, and I only suggested they play the beta weekend so they could comment on an experience that every other human in [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1092</guid>
         <pubDate>Sat, 12 May 2012 06:12:08 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re dropping our banner at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20120421.mp3">link</a>.</p>
<p>It took a lot less convincing than I&#8217;d expected to get Jeremy and Scott on board with Diablo 3.  I hadn&#8217;t planned to cajole or persuade at all, and I only suggested they play the beta weekend so they could comment on an experience that every other human in the free world was sharing at the time.  Neither of them is particularly attracted to the setting or the lore of Diablo, and there&#8217;s really nothing in the genre that turns them on.  They are, however, suckers for what may be the slickest, simplest, and most trouble-free multiplayer engagement we&#8217;ve every experienced as a group.  The fact that you&#8217;re playing with friends is often more important that what it is you&#8217;re playing, and usability can rank awfully high on our list of priorities.  There are now at least two preorders based entirely on that premise.  It seems that even in its current and very well-fed form, Blizzard still has some things to teach the rest of the world.</p>
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         <category>Episodes</category>
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         <title>Call of Duty: Black Ops 2</title>
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         <description>We've added Call of Duty: Black Ops 2 for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2583/xbox-360/call-of-duty-black-ops-2.html"&gt;Xbox 360&lt;/a&gt;, &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2584/playstation-3/call-of-duty-black-ops-2.html"&gt;Playstation 3&lt;/a&gt; and &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2585/pc/call-of-duty-black-ops-2.html"&gt;PC&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B007XVTR3K?ie=UTF8&amp;tag=cooprss-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B007XVTR3K"&gt;&lt;p align="center"&gt;&lt;img src="http://www.co-optimus.com/image.php?thumb=2583" border="0"&gt;&lt;br&gt;Buy Call of Duty: Black Ops 2 @ Amazon to support Co-Optimus.&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=cooprss-20&amp;l=as2&amp;o=1&amp;a=B007XVTR3K" width="1" height="1" border="0" alt="" style="border:none !important;margin:0px !important;"/&gt;&lt;a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B007XVTR5S?ie=UTF8&amp;tag=cooprss-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B007XVTR5S"&gt;&lt;p align="center"&gt;&lt;img src="http://www.co-optimus.com/image.php?thumb=2584" border="0"&gt;&lt;br&gt;Buy Call of Duty: Black Ops 2 @ Amazon to support Co-Optimus.&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=cooprss-20&amp;l=as2&amp;o=1&amp;a=B007XVTR3K" width="1" height="1" border="0" alt="" style="border:none !important;margin:0px !important;"/&gt;&lt;a rel="nofollow" target="_blank" href="http://www.amazon.com/gp/product/B007XVTR12?ie=UTF8&amp;tag=cooprss-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B007XVTR12"&gt;&lt;p align="center"&gt;&lt;img src="http://www.co-optimus.com/image.php?thumb=2585" border="0"&gt;&lt;br&gt;Buy Call of Duty: Black Ops 2 @ Amazon to support Co-Optimus.&lt;/a&gt;&lt;/p&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=cooprss-20&amp;l=as2&amp;o=1&amp;a=B007XVTR3K" width="1" height="1" border="0" alt="" style="border:none !important;margin:0px !important;"/&gt;
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         <pubDate>Thu, 03 May 2012 16:49:08 +0000</pubDate>
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         <title>Dragon's Lair XBLA</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/WzHNAixYzCA/dragon-s-lair-xbla</link>
         <description>We've added Dragon's Lair XBLA for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2580/xbox-live-arcade/dragon-s-lair-xbla.html"&gt;Xbox Live Arcade&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
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         <pubDate>Mon, 30 Apr 2012 08:26:01 +0000</pubDate>
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         <title>Streets of Rage Collection</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/ztdZAtxHDto/streets-of-rage-collection</link>
         <description>We've added Streets of Rage Collection for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2579/xbox-live-arcade/streets-of-rage-collection.html"&gt;Xbox Live Arcade&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
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&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/XVvXTDEF-hsw5oB0QxdzGLo1JX4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XVvXTDEF-hsw5oB0QxdzGLo1JX4/1/di" border="0" ismap&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ztdZAtxHDto:jc6Rw286658:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ztdZAtxHDto:jc6Rw286658:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=ztdZAtxHDto:jc6Rw286658:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ztdZAtxHDto:jc6Rw286658:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=ztdZAtxHDto:jc6Rw286658:F7zBnMyn0Lo" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ztdZAtxHDto:jc6Rw286658:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=ztdZAtxHDto:jc6Rw286658:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ztdZAtxHDto:jc6Rw286658:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=6et-BrRH4jw" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ztdZAtxHDto:jc6Rw286658:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RcTYT8l_Slg-kJpmdEdO8Jli3cc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RcTYT8l_Slg-kJpmdEdO8Jli3cc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RcTYT8l_Slg-kJpmdEdO8Jli3cc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RcTYT8l_Slg-kJpmdEdO8Jli3cc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/related_news/streets-of-rage-collection</guid>
         <pubDate>Thu, 26 Apr 2012 18:25:55 +0000</pubDate>
      </item>
      <item>
         <title>Golden Axe Collection</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/ybg0WOke7UQ/golden-axe-collection</link>
         <description>We've added Golden Axe Collection for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2578/xbox-live-arcade/golden-axe-collection.html"&gt;Xbox Live Arcade&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/UY1unNCke8DE4rdoAZx4welxgEM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UY1unNCke8DE4rdoAZx4welxgEM/0/di" border="0" ismap&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AXS8af0m8p0HSrZPuqN6usHrllE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AXS8af0m8p0HSrZPuqN6usHrllE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AXS8af0m8p0HSrZPuqN6usHrllE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AXS8af0m8p0HSrZPuqN6usHrllE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/related_news/golden-axe-collection</guid>
         <pubDate>Thu, 26 Apr 2012 18:24:34 +0000</pubDate>
      </item>
      <item>
         <title>Awesomenauts</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/0SwXFRM9gc0/awesomenauts</link>
         <description>We've added Awesomenauts for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2576/playstation-network/awesomenauts.html"&gt;Playstation Network&lt;/a&gt; and &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2577/xbox-live-arcade/awesomenauts.html"&gt;Xbox Live Arcade&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/dkdvhT50ha6w9tzBMYJNiV7VfAQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dkdvhT50ha6w9tzBMYJNiV7VfAQ/0/di" border="0" ismap&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/dkdvhT50ha6w9tzBMYJNiV7VfAQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dkdvhT50ha6w9tzBMYJNiV7VfAQ/1/di" border="0" ismap&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=0SwXFRM9gc0:L5BzBzlydNs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=0SwXFRM9gc0:L5BzBzlydNs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=0SwXFRM9gc0:L5BzBzlydNs:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=0SwXFRM9gc0:L5BzBzlydNs:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=0SwXFRM9gc0:L5BzBzlydNs:F7zBnMyn0Lo" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=0SwXFRM9gc0:L5BzBzlydNs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=0SwXFRM9gc0:L5BzBzlydNs:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=0SwXFRM9gc0:L5BzBzlydNs:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=6et-BrRH4jw" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=0SwXFRM9gc0:L5BzBzlydNs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NhB-iLoA7Vdh4bE-50X45WtbntI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NhB-iLoA7Vdh4bE-50X45WtbntI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NhB-iLoA7Vdh4bE-50X45WtbntI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NhB-iLoA7Vdh4bE-50X45WtbntI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/related_news/awesomenauts</guid>
         <pubDate>Thu, 26 Apr 2012 00:36:39 +0000</pubDate>
      </item>
      <item>
         <title>Mercenary Ops</title>
         <link>http://feedproxy.google.com/~r/Co-optimus/~3/ZyC9lNqkf4g/mercenary-ops</link>
         <description>We've added Mercenary Ops for the &lt;a rel="nofollow" target="_blank" href="http://www.co-optimus.com/game/2573/pc/mercenary-ops.html"&gt;PC&lt;/a&gt; to our database of Co-Op games!&lt;br&gt;&lt;br&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/8rfDDw0QHSwKNstdUq7mVCLRgZA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8rfDDw0QHSwKNstdUq7mVCLRgZA/0/di" border="0" ismap&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a rel="nofollow" target="_blank" href="http://feedads.g.doubleclick.net/~a/8rfDDw0QHSwKNstdUq7mVCLRgZA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8rfDDw0QHSwKNstdUq7mVCLRgZA/1/di" border="0" ismap&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ZyC9lNqkf4g:6xXO-gRz1CQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=yIl2AUoC8zA" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ZyC9lNqkf4g:6xXO-gRz1CQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=ZyC9lNqkf4g:6xXO-gRz1CQ:V_sGLiPBpWU" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ZyC9lNqkf4g:6xXO-gRz1CQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=ZyC9lNqkf4g:6xXO-gRz1CQ:F7zBnMyn0Lo" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ZyC9lNqkf4g:6xXO-gRz1CQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?i=ZyC9lNqkf4g:6xXO-gRz1CQ:gIN9vFwOqvQ" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ZyC9lNqkf4g:6xXO-gRz1CQ:6et-BrRH4jw"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=6et-BrRH4jw" border="0"&gt;&lt;/a&gt; &lt;a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/Co-optimus?a=ZyC9lNqkf4g:6xXO-gRz1CQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Co-optimus?d=qj6IDK7rITs" border="0"&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rV5lCgq2m25-6RSEninVbxdBhhU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rV5lCgq2m25-6RSEninVbxdBhhU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rV5lCgq2m25-6RSEninVbxdBhhU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rV5lCgq2m25-6RSEninVbxdBhhU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://www.co-optimus.com/related_news/mercenary-ops</guid>
         <pubDate>Mon, 23 Apr 2012 16:04:20 +0000</pubDate>
      </item>
      <item>
         <title>Season 6, Episode 5</title>
         <link>http://www.ingamechat.net/2012/04/season-6-episode-5/</link>
         <description>Our feelings have been outsourced at the following link. The Mass Effect controversy endures, but it looks like there might be enough time before the new endings are released for hurt feelings to mend, or for sharp memories to fade.  There&amp;#8217;s no forgetting the embarrassing furor, and there&amp;#8217;s likely nothing BioWare can do to mend [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1087</guid>
         <pubDate>Sat, 21 Apr 2012 16:43:39 +0000</pubDate>
         <content:encoded><![CDATA[<p>Our feelings have been outsourced at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20120407.mp3">link</a>.</p>
<p>The Mass Effect controversy endures, but it looks like there might be enough time before the new endings are released for hurt feelings to mend, or for sharp memories to fade.  There&#8217;s no forgetting the embarrassing furor, and there&#8217;s likely nothing BioWare can do to mend the damage done to their image &#8211; time and the fickle memories of the internet are their best hope for that.  For most of us it&#8217;ll never do to dwell on an ancient, weeks-old disappointment.  We want now what we&#8217;ve always wanted: the next great game.  For as long as there&#8217;s nothing else to demand my attention, I might find space in my heart for a little more hate.  But I&#8217;m sure that somewhere, a few weeks from now, deep in my cups, deep in the second act of Diablo 3, or ankle-deep in Max Payne&#8217;s bullet casings, I&#8217;ll wonder what the hell I was so torn up about in the first place.</p>
<p>&nbsp;</p>
<p><a href="http://feedads.g.doubleclick.net/~a/NIlA6BzBku-L3FAVRNMItrWfuy4/0/da"><img src="http://feedads.g.doubleclick.net/~a/NIlA6BzBku-L3FAVRNMItrWfuy4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/NIlA6BzBku-L3FAVRNMItrWfuy4/1/da"><img src="http://feedads.g.doubleclick.net/~a/NIlA6BzBku-L3FAVRNMItrWfuy4/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="92100563" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20120407.mp3" />
      <media:content url="http://ingamechat.net/audio/IGC20120407.mp3" fileSize="92100563" type="audio/mpeg" /></item>
      <item>
         <title>Season 6, Episode 4</title>
         <link>http://www.ingamechat.net/2012/04/season-6-episode-4/</link>
         <description>The entire series is ruined at the following link. I really wanted to engage the topic of Mass Effect on our own terms.  I imagined we&amp;#8217;d compare choices and consequences and how they sometimes failed to materialize, then move on to highlights and lowlights of narrative and character development, losses and gains of affection, plot [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1084</guid>
         <pubDate>Wed, 04 Apr 2012 20:16:00 +0000</pubDate>
         <content:encoded><![CDATA[<p>The entire series is ruined at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20120325.mp3">link</a>.</p>
<p>I really wanted to engage the topic of Mass Effect on our own terms.  I imagined we&#8217;d compare choices and consequences and how they sometimes failed to materialize, then move on to highlights and lowlights of narrative and character development, losses and gains of affection, plot twists, that sort of thing.  We&#8217;d wonder why so few words were being written about the multiplayer and why so very many were still being written about the ending.  We&#8217;d have our own opinions and insights on the travesty, but we&#8217;d feel better after having a whine and could focus in the long run on the details of what made the Mass Effect universe a place worth visiting.  All I can say is we talked about it.  We talked about it and I feel worse.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/BU8-PEJ3bSpP_-IhTqhQKS8FQQk/0/da"><img src="http://feedads.g.doubleclick.net/~a/BU8-PEJ3bSpP_-IhTqhQKS8FQQk/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/BU8-PEJ3bSpP_-IhTqhQKS8FQQk/1/da"><img src="http://feedads.g.doubleclick.net/~a/BU8-PEJ3bSpP_-IhTqhQKS8FQQk/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="131285192" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20120325.mp3" />
      <media:content url="http://ingamechat.net/audio/IGC20120325.mp3" fileSize="131285192" type="audio/mpeg" /></item>
      <item>
         <title>Season 6, Episode 3</title>
         <link>http://www.ingamechat.net/2012/03/season-6-episode-3/</link>
         <description>We&amp;#8217;ve got one foot on the bandwagon at the following link. It&amp;#8217;s unfortunate we weren&amp;#8217;t able to finish Mass Effect 3 by the time of this recording.  We&amp;#8217;re always anxious to be a part of the full conversation, sure, but our worry is that the internet is being a real sonofabitch about this game, and [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1078</guid>
         <pubDate>Fri, 16 Mar 2012 15:20:30 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ve got one foot on the bandwagon at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20120310.mp3">link</a>.</p>
<p>It&#8217;s unfortunate we weren&#8217;t able to finish Mass Effect 3 by the time of this recording.  We&#8217;re always anxious to be a part of the full conversation, sure, but our worry is that the internet is being a real sonofabitch about this game, and it&#8217;s doing everything it can to spoil the surprise for anyone who hasn&#8217;t seen it to the end.  There&#8217;s some degree of difference between how we felt on the show and how we&#8217;re feeling at the moment, and we&#8217;re trending more towards the positive every day.  I&#8217;m told this will change abruptly at the end.  Maybe that&#8217;s a fact &#8211; it wouldn&#8217;t be the first time an ending has crushed our spirit.  But neither, if wrong, would it be the first time we&#8217;ve disagreed with the rest of the (apparent) world.  I promise you many thousands of words on the subject the next time we get together.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/Qz_BGnHQHrgocHFFYEbC-ysrGaU/0/da"><img src="http://feedads.g.doubleclick.net/~a/Qz_BGnHQHrgocHFFYEbC-ysrGaU/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Qz_BGnHQHrgocHFFYEbC-ysrGaU/1/da"><img src="http://feedads.g.doubleclick.net/~a/Qz_BGnHQHrgocHFFYEbC-ysrGaU/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="142167584" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20120310.mp3" />
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      <item>
         <title>Season 6, Episode 2</title>
         <link>http://www.ingamechat.net/2012/03/season-6-episode-2/</link>
         <description>We&amp;#8217;re all a bunch of sluts at the following link. This second episode is actually the first to be handed back to Kevin for fine-tuning and post-production.  It&amp;#8217;s a thing he was pretty insistent about doing, and though I can&amp;#8217;t see why, I&amp;#8217;m awfully glad for his help.  So, on his behalf, the show is [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1074</guid>
         <pubDate>Thu, 08 Mar 2012 21:44:59 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re all a bunch of sluts at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20120218.mp3">link</a>.</p>
<p>This second episode is actually the first to be handed back to Kevin for fine-tuning and post-production.  It&#8217;s a thing he was pretty insistent about doing, and though I can&#8217;t see why, I&#8217;m awfully glad for his help.  So, on his behalf, the show is once again soliciting ideas for bumper content, intro/outro music, and any other formatting gubbins you think might enrich or enliven the experience.  Send thoughts or files to one of those places Scott mentions in our greeting and we&#8217;ll put it to good use somewhere, I imagine.</p>
<p>I&#8217;d like to think it isn&#8217;t necessary anymore for me to explain myself when I fly into a rage about this issue or that, but I can&#8217;t help feeling I may have Limbaughed the show otherwise.  So however things may sound, I don&#8217;t hate Tim Schafer.  I&#8217;m sure I hate something to do with him right now, or maybe it&#8217;s something to do with the internet and he&#8217;s standing just where I&#8217;d like to put my soapbox.  I think I said as much on the show, but there&#8217;s just no way I made myself clear.  If I hadn&#8217;t already sent the raw files out for editing, I&#8217;d temper the Double Fine bashing more than a little.  Though maybe it&#8217;s never as bad as it sounds in my head.  Maybe.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/nU7xDF7apgFYUPj3YkFRuoNQynw/0/da"><img src="http://feedads.g.doubleclick.net/~a/nU7xDF7apgFYUPj3YkFRuoNQynw/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/nU7xDF7apgFYUPj3YkFRuoNQynw/1/da"><img src="http://feedads.g.doubleclick.net/~a/nU7xDF7apgFYUPj3YkFRuoNQynw/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="112719228" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20120218.mp3" />
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      <item>
         <title>Season 6, Episode 1</title>
         <link>http://www.ingamechat.net/2012/03/season-6-episode-1-2/</link>
         <description>A very fresh show that has not been sitting around is available at the following link. When you consider the full five-year run of our show, the lateness of this particular episode doesn&amp;#8217;t seem quite so bad. Or am I wrong? We took some time here to examine our recording habits over the last several [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1071</guid>
         <pubDate>Sun, 04 Mar 2012 18:23:19 +0000</pubDate>
         <content:encoded><![CDATA[<p>A very fresh show that has not been sitting around is available at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20120204.mp3">link</a>.</p>
<p>When you consider the full five-year run of our show, the lateness of this particular episode doesn&#8217;t seem quite so bad. Or am I wrong? We took some time here to examine our recording habits over the last several years, and it&#8217;s clear that our frequency has plummeted, though the raw hourly output has only slightly decreased. I suppose it&#8217;s fair then to predict that we&#8217;ll eventually produce a single seventy-two-hour episode, in the peak rumor season of some year down the road. Maybe that can be the live convention show Scott&#8217;s always going on about.</p>
<p>So, there are many thanks and congratulations inside, and some small amount of talking over the news. There are also some empty promises, some stupid ideas, and at least one really good story. But mostly there&#8217;s thanks, even though a lot of it is subtext. Our feelings are best expressed in the dialog, though, so we&#8217;ll leave you to it.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/XhyvQy_tSJVOO4xsz-4GpivGv8w/0/da"><img src="http://feedads.g.doubleclick.net/~a/XhyvQy_tSJVOO4xsz-4GpivGv8w/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/XhyvQy_tSJVOO4xsz-4GpivGv8w/1/da"><img src="http://feedads.g.doubleclick.net/~a/XhyvQy_tSJVOO4xsz-4GpivGv8w/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="66996740" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20120204.mp3" />
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      <item>
         <title>The Something Frog Episode</title>
         <link>http://www.ingamechat.net/2012/02/the-something-frog-episode/</link>
         <description>This was the last episode under the old title format, and I honestly can&amp;#8217;t say what it&amp;#8217;s really meant to be named.  It had something to do with seven frogs, or maybe sudden frogs &amp;#8211; whatever those might be &amp;#8211; but I don&amp;#8217;t remember, and I couldn&amp;#8217;t quite make out what Scott was saying in [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1060</guid>
         <pubDate>Mon, 13 Feb 2012 21:13:46 +0000</pubDate>
         <content:encoded><![CDATA[<p>This was the last episode under the old title format, and I honestly can&#8217;t say what it&#8217;s really meant to be named.  It had something to do with seven frogs, or maybe sudden frogs &#8211; whatever those might be &#8211; but I don&#8217;t remember, and I couldn&#8217;t quite make out what Scott was saying in the intro, and it&#8217;s too much effort to find the truth right now so to hell with it.  That&#8217;s very much the reason we&#8217;ve done away with the names and it&#8217;s just as well the last one should be a mistake.</p>
<p>This episode, unlike the last one, is long.  But because they&#8217;re both so goddamn old at this point, and because they&#8217;re the last of their kind, and even more because we&#8217;d like to forget the delay ever happened, they&#8217;ll be published together right this moment.  Hope that&#8217;s alright.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/KBsiOfIWgbt2PEag73Ou-TODhBg/0/da"><img src="http://feedads.g.doubleclick.net/~a/KBsiOfIWgbt2PEag73Ou-TODhBg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/KBsiOfIWgbt2PEag73Ou-TODhBg/1/da"><img src="http://feedads.g.doubleclick.net/~a/KBsiOfIWgbt2PEag73Ou-TODhBg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="75773540" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20120107.mp3" />
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      <item>
         <title>The Sergeant Lipton Episode</title>
         <link>http://www.ingamechat.net/2012/02/the-sergeant-lipton-episode/</link>
         <description>This episode has been thoroughly fossilized since its disappearance late last year, but it&amp;#8217;s yours if you want it.  It&amp;#8217;s short, but we spent most of our time heckling the VGAs and that part of the recording went sour quick, so it was done away with at once.  At this point, we&amp;#8217;re only acknowledging this [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1058</guid>
         <pubDate>Mon, 13 Feb 2012 20:57:33 +0000</pubDate>
         <content:encoded><![CDATA[<p>This episode has been thoroughly fossilized since its disappearance late last year, but it&#8217;s yours if you want it.  It&#8217;s short, but we spent most of our time heckling the VGAs and that part of the recording went sour quick, so it was done away with at once.  At this point, we&#8217;re only acknowledging this episode for the sake of consistency.  You can expect to find it bundled in a special offer soon.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/QeZzNFxt0VPlgwjxjS81QNTslUg/0/da"><img src="http://feedads.g.doubleclick.net/~a/QeZzNFxt0VPlgwjxjS81QNTslUg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/QeZzNFxt0VPlgwjxjS81QNTslUg/1/da"><img src="http://feedads.g.doubleclick.net/~a/QeZzNFxt0VPlgwjxjS81QNTslUg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="39767688" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20111210.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20111210.mp3" fileSize="39767688" type="audio/mpeg" /></item>
      <item>
         <title>The Father Figure Episode</title>
         <link>http://www.ingamechat.net/2012/01/the-father-figure-episode/</link>
         <description>We&amp;#8217;re blowing the dust off this episode at the following link. Yes, this is a painfully old episode.  There&amp;#8217;s nothing that could be confused for a modern or contemporary topic inside.  It&amp;#8217;s been so long, in fact, that you&amp;#8217;re likely to have forgotten many of the classics we discuss; games such as Skyrim, Uncharted, and [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1054</guid>
         <pubDate>Fri, 06 Jan 2012 22:28:27 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re blowing the dust off this episode at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20111112.mp3">link</a>.</p>
<p>Yes, this is a painfully old episode.  There&#8217;s nothing that could be confused for a modern or contemporary topic inside.  It&#8217;s been so long, in fact, that you&#8217;re likely to have forgotten many of the classics we discuss; games such as Skyrim, Uncharted, and the Old Republic beta.  I think there&#8217;s been two whole Steam sales since this was recorded, so it was a crazy long time ago, I know.  Now we&#8217;re going to barf out everything we&#8217;ve had on hold for you in hopes of getting caught up with ourselves.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/ZugMBv6NzmIWDYSfJP1dB_y69Ss/0/da"><img src="http://feedads.g.doubleclick.net/~a/ZugMBv6NzmIWDYSfJP1dB_y69Ss/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/ZugMBv6NzmIWDYSfJP1dB_y69Ss/1/da"><img src="http://feedads.g.doubleclick.net/~a/ZugMBv6NzmIWDYSfJP1dB_y69Ss/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="78354551" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20111112.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20111112.mp3" fileSize="78354551" type="audio/mpeg" /></item>
      <item>
         <title>The Belt Buckle Episode</title>
         <link>http://www.ingamechat.net/2011/11/the-belt-buckle-episode/</link>
         <description>We&amp;#8217;re performing a critical function at the following link. This episode is exceptionally long, and we&amp;#8217;re going to go ahead and assume you&amp;#8217;re alright with that.  It&amp;#8217;s ridiculous how many quality games are available to play at the moment, and now is our time to enjoy this embarrassment of riches; to play as much of [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1051</guid>
         <pubDate>Sun, 20 Nov 2011 19:42:09 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re performing a critical function at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20111105.mp3">link</a>.</p>
<p>This episode is exceptionally long, and we&#8217;re going to go ahead and assume you&#8217;re alright with that.  It&#8217;s ridiculous how many quality games are available to play at the moment, and now is our time to enjoy this embarrassment of riches; to play as much of each wonderful game as we can, and hope that we&#8217;ve found something to add to the discussion when we&#8217;ve finished.  We&#8217;ve got a heavy mix of final thoughts and initial impressions inside, and we hope by now that a majority of listeners can stay past the spoilers and add their own voice to the conversation.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/FGxtav7THUkjngzywLCN1mGjabo/0/da"><img src="http://feedads.g.doubleclick.net/~a/FGxtav7THUkjngzywLCN1mGjabo/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/FGxtav7THUkjngzywLCN1mGjabo/1/da"><img src="http://feedads.g.doubleclick.net/~a/FGxtav7THUkjngzywLCN1mGjabo/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="96534404" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20111105.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20111105.mp3" fileSize="96534404" type="audio/mpeg" /></item>
      <item>
         <title>The Bikini Pilot Episode</title>
         <link>http://www.ingamechat.net/2011/11/the-bikini-pilot-episode/</link>
         <description>We&amp;#8217;re scantily clad at the following link. The first of our opinions on Arkham City are smeared over the bulk of this episode.  There&amp;#8217;s some Dark Souls to be had, some nonsense about pandas, and John Carmack figures into the conversation somehow.  But our thoughts are with the Dark Knight just now.  It&amp;#8217;s as good [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1048</guid>
         <pubDate>Sat, 05 Nov 2011 17:29:13 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re scantily clad at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20111022.mp3">link</a>.</p>
<p>The first of our opinions on Arkham City are smeared over the bulk of this episode.  There&#8217;s some Dark Souls to be had, some nonsense about pandas, and John Carmack figures into the conversation somehow.  But our thoughts are with the Dark Knight just now.  It&#8217;s as good a time as any of us has had this year, but there&#8217;s a sense that it won&#8217;t satisfy every taste once we&#8217;ve all played our fill.  We, the hosts, will be of roughly the same mind, I imagine, but there are some sick people in this world, and I&#8217;ve heard rumors they liked the first game a bit more.  I can only hope they&#8217;re marginalized as effectively as I was regarding Max Payne, and that the inevitable third entry can follow the logical progression.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/_Asz-gwnHogtKP1sD1UYU5y43n8/0/da"><img src="http://feedads.g.doubleclick.net/~a/_Asz-gwnHogtKP1sD1UYU5y43n8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/_Asz-gwnHogtKP1sD1UYU5y43n8/1/da"><img src="http://feedads.g.doubleclick.net/~a/_Asz-gwnHogtKP1sD1UYU5y43n8/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="55338337" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20111022.mp3" />
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      <item>
         <title>The Brothel Orphanage Episode</title>
         <link>http://www.ingamechat.net/2011/10/the-brothel-orphanage-episode/</link>
         <description>We&amp;#8217;re serving more than one master at the following link. I&amp;#8217;d should have accepted the virtue of hard games by now, but I&amp;#8217;m still not sure of myself one way or the other.  Some of us have spent so much of our lives avoiding the painfully difficult that it seems unlikely we&amp;#8217;d ever subject ourselves [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1046</guid>
         <pubDate>Sat, 22 Oct 2011 15:39:20 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re serving more than one master at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20111008.mp3">link</a>.</p>
<p>I&#8217;d should have accepted the virtue of hard games by now, but I&#8217;m still not sure of myself one way or the other.  Some of us have spent so much of our lives avoiding the painfully difficult that it seems unlikely we&#8217;d ever subject ourselves to it willingly.  Arjay makes a good case, of course, but it&#8217;s as dispassionate as ever, and I think it would be unfair of us to suggest that some of what we already love would be considered quite hard by another player.  The question always seems to be how someone can find the difficulty itself a prominent feature, or how an otherwise brilliant game could be ruined without it.  I&#8217;m suspicious of these claims, and I don&#8217;t expect to be convinced any time soon.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/cUpd07QCKsf9ZBtAAsIpBkWqeOg/0/da"><img src="http://feedads.g.doubleclick.net/~a/cUpd07QCKsf9ZBtAAsIpBkWqeOg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/cUpd07QCKsf9ZBtAAsIpBkWqeOg/1/da"><img src="http://feedads.g.doubleclick.net/~a/cUpd07QCKsf9ZBtAAsIpBkWqeOg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="70655370" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20111008.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20111008.mp3" fileSize="70655370" type="audio/mpeg" /></item>
      <item>
         <title>The Wall Punch Episode</title>
         <link>http://www.ingamechat.net/2011/10/the-wall-punch-episode/</link>
         <description>We make our own short cuts at the following link. So, Human Revolution has those four endings that are crap &amp;#8211; or maybe not so crap if one of your hobbies is to go on and on about what things mean when they&amp;#8217;re in a video game.  There&amp;#8217;s also that bit that leads up to the [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1043</guid>
         <pubDate>Sat, 08 Oct 2011 16:58:48 +0000</pubDate>
         <content:encoded><![CDATA[<p>We make our own short cuts at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110924.mp3">link</a>.</p>
<p>So, Human Revolution has those four endings that are crap &#8211; or maybe not so crap if one of your hobbies is to go on and on about <em>what things mean</em> when they&#8217;re in a video game.  There&#8217;s also that bit that leads up to the endings.  We feel pretty strongly about that as well.  And the girl.  Really, who thought that was the best way to handle things?  All of this is in the show, but there are no spoiler warnings, and it isn&#8217;t handled in one stretch as it should be, so you&#8217;re on your own for avoiding what you may not want to know.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/QOS62xg1AfoWnD7JUn5RY_CYGLY/0/da"><img src="http://feedads.g.doubleclick.net/~a/QOS62xg1AfoWnD7JUn5RY_CYGLY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/QOS62xg1AfoWnD7JUn5RY_CYGLY/1/da"><img src="http://feedads.g.doubleclick.net/~a/QOS62xg1AfoWnD7JUn5RY_CYGLY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="62224186" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110924.mp3" />
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      <item>
         <title>The Chubb Lane Episode</title>
         <link>http://www.ingamechat.net/2011/09/the-chubb-lane-episode/</link>
         <description>We&amp;#8217;re mostly non-violent at the following link. So, Deus Ex, right?  I know, we feel pretty much the same way.  Setting aside over ten years of bias and expectation can be difficult, but Human Revolution has a lot to offer for those who bother to try.  It may well be the best version of DX [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1041</guid>
         <pubDate>Sat, 24 Sep 2011 16:08:39 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re mostly non-violent at the following<a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110910.mp3"> link</a>.</p>
<p>So, Deus Ex, right?  I know, we feel pretty much the same way.  Setting aside over ten years of bias and expectation can be difficult, but Human Revolution has a lot to offer for those who bother to try.  It may well be the best version of DX the world is capable of delivering anymore, which is a sadness.  But there&#8217;s plenty here to point the way toward what the future of gaming should have been.  We&#8217;ve got two hours of other unfinished opinions in this episode, and likely another several to go before we&#8217;ve had our fill.  With any luck, we won&#8217;t have to wait so long for something else so worthy of our time and attention.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/HymPhXb--47Uzu8DZ_S-u743GCM/0/da"><img src="http://feedads.g.doubleclick.net/~a/HymPhXb--47Uzu8DZ_S-u743GCM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/HymPhXb--47Uzu8DZ_S-u743GCM/1/da"><img src="http://feedads.g.doubleclick.net/~a/HymPhXb--47Uzu8DZ_S-u743GCM/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="67440552" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110910.mp3" />
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      <item>
         <title>The Mouth Smoothing Episode</title>
         <link>http://www.ingamechat.net/2011/09/the-mouth-smoothing-episode/</link>
         <description>We speak no evil at the following link. Well, that&amp;#8217;s not really true, is it?  But it&amp;#8217;s old evil in any case.  Ancient; nearly a month old.  And what good are month-old opinions of video games without an archaeologist around to provide context?  You could point and laugh, I suppose.  You could mock our primitive belief that [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=1002</guid>
         <pubDate>Sat, 10 Sep 2011 14:26:02 +0000</pubDate>
         <content:encoded><![CDATA[<p>We speak no evil at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110813.mp3">link</a>.</p>
<p>Well, that&#8217;s not really true, is it?  But it&#8217;s old evil in any case.  Ancient; nearly a month old.  And what good are month-old opinions of video games without an archaeologist around to provide context?  You could point and laugh, I suppose.  You could mock our primitive belief that EA might not have any footage of Battlefield 3 worth showing.  Maybe you&#8217;ll raise an eyebrow at our worship of the prophet Deus Ex, with a future-man&#8217;s full knowledge that he&#8217;d bring boss fights when he returned.  And how about all those games we swore we&#8217;d finish?  &#8221;How&#8217;d that turn out?&#8221;, you&#8217;ll ask.  About as well as you&#8217;d expect from a bunch of cavemen, honestly.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/EB5F3H8ZqQD-vol4X0jfZdn8ZGY/0/da"><img src="http://feedads.g.doubleclick.net/~a/EB5F3H8ZqQD-vol4X0jfZdn8ZGY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/EB5F3H8ZqQD-vol4X0jfZdn8ZGY/1/da"><img src="http://feedads.g.doubleclick.net/~a/EB5F3H8ZqQD-vol4X0jfZdn8ZGY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="83783948" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110813.mp3" />
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      <item>
         <title>The Mystic Pillow Episode</title>
         <link>http://www.ingamechat.net/2011/08/the-mystic-pillow-episode/</link>
         <description>We&amp;#8217;re trying to cushion the blow at the following link. Which blow, we&amp;#8217;re not exactly sure.  Maybe it&amp;#8217;s the awful truth about Catherine, though it might be the awful truth about beer.  It might also be the inevitable, annual dread of the fourth-quarter.  Maybe it&amp;#8217;s Origin.  Whatever it is, we won&amp;#8217;t be held responsible for [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=996</guid>
         <pubDate>Fri, 12 Aug 2011 21:44:56 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re trying to cushion the blow at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110730.mp3">link</a>.</p>
<p>Which blow, we&#8217;re not exactly sure.  Maybe it&#8217;s the awful truth about Catherine, though it might be the awful truth about beer.  It might also be the inevitable, annual dread of the fourth-quarter.  Maybe it&#8217;s Origin.  Whatever it is, we won&#8217;t be held responsible for any misunderstandings, mispronunciations, overdrafts or backlashes.  We&#8217;ve got guilt enough as it is.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/DPu0ndrgapKmv9r1e0_UFH61oqc/0/da"><img src="http://feedads.g.doubleclick.net/~a/DPu0ndrgapKmv9r1e0_UFH61oqc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/DPu0ndrgapKmv9r1e0_UFH61oqc/1/da"><img src="http://feedads.g.doubleclick.net/~a/DPu0ndrgapKmv9r1e0_UFH61oqc/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="44109797" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110730.mp3" />
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      <item>
         <title>The Slap Fight Episode</title>
         <link>http://www.ingamechat.net/2011/07/the-slap-fight-episode/</link>
         <description>It&amp;#8217;s a knock-down, drag-out at the following link. We&amp;#8217;re offering a sleepy recollection of the Steam sale this week, and a more animated guess at just what kind of bug is up EA&amp;#8217;s back end.  EA&amp;#8217;s public spat with Steam is entirely one-sided, but that doesn&amp;#8217;t prevent us all knowing the likely truths.  Obvious as [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=993</guid>
         <pubDate>Sat, 30 Jul 2011 01:23:38 +0000</pubDate>
         <content:encoded><![CDATA[<p>It&#8217;s a knock-down, drag-out at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110716.mp3">link</a>.</p>
<p>We&#8217;re offering a sleepy recollection of the Steam sale this week, and a more animated guess at just what kind of bug is up EA&#8217;s back end.  EA&#8217;s public spat with Steam is entirely one-sided, but that doesn&#8217;t prevent us all knowing the likely truths.  Obvious as those truths may be, they aren&#8217;t<em> officially</em> obvious just yet, so we&#8217;re bound by duty and tradition to suggest outrageous alternatives.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/-Q94qcZ6-lntgmaUMS-lobmt0OY/0/da"><img src="http://feedads.g.doubleclick.net/~a/-Q94qcZ6-lntgmaUMS-lobmt0OY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/-Q94qcZ6-lntgmaUMS-lobmt0OY/1/da"><img src="http://feedads.g.doubleclick.net/~a/-Q94qcZ6-lntgmaUMS-lobmt0OY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="57222114" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110716.mp3" />
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      <item>
         <title>The Skin Pack Episode</title>
         <link>http://www.ingamechat.net/2011/07/the-skin-pack-episode/</link>
         <description>We&amp;#8217;ve got an ointment for that at the following link. There&amp;#8217;s a lot less content in this episode than what we started with, so you&amp;#8217;re not imagining any clumsy edits, abrupt changes of topic or a punchline that never seems to materialize.  We left it all on the live stream, apparently.  You won&amp;#8217;t mind, of [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=990</guid>
         <pubDate>Fri, 15 Jul 2011 21:53:37 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ve got an ointment for that at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110702.mp3">link</a>.</p>
<p>There&#8217;s a lot less content in this episode than what we started with, so you&#8217;re not imagining any clumsy edits, abrupt changes of topic or a punchline that never seems to materialize.  We left it all on the live stream, apparently.  You won&#8217;t mind, of course, since those conversations only dealt with our hatred of children, freedom, hard work, clean living, the American south, tower defense, the rest of America, and movies.</p>
<p>We stick to what we know.  As you can see, this episode is quite short.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/LHXehUdyVAOwhBNTl0AydZwh_cw/0/da"><img src="http://feedads.g.doubleclick.net/~a/LHXehUdyVAOwhBNTl0AydZwh_cw/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/LHXehUdyVAOwhBNTl0AydZwh_cw/1/da"><img src="http://feedads.g.doubleclick.net/~a/LHXehUdyVAOwhBNTl0AydZwh_cw/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="31822342" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110702.mp3" />
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      <item>
         <title>The Ball Pit Episode</title>
         <link>http://www.ingamechat.net/2011/06/the-ball-pit-episode/</link>
         <description>We&amp;#8217;re off the deep end at the following link. There&amp;#8217;s no reason to believe our predictions for subscription-based expos will come to pass, or that our pleas for even-footing in games journalism and transparency from games publishers won&amp;#8217;t fall on deaf ears.  Which is all just fine, so long as a top-shelf developer is somewhere [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=988</guid>
         <pubDate>Mon, 27 Jun 2011 22:57:04 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re off the deep end at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110618.mp3">link</a>.</p>
<p>There&#8217;s no reason to believe our predictions for subscription-based expos will come to pass, or that our pleas for even-footing in games journalism and transparency from games publishers won&#8217;t fall on deaf ears.  Which is all just fine, so long as a top-shelf developer is somewhere toiling away at the SilverHawks property.</p>
<p>We spent more time talking about comics than we really should have.  Not that they aren&#8217;t a fine subject, and there&#8217;s certainly a lot of crossover, but only one or two of us know what the hell we&#8217;re talking about, and the rest of us are either completely ignorant, talk too much, or both.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/jy09qlby9K5MGQBR5yQJpzmxs9Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/jy09qlby9K5MGQBR5yQJpzmxs9Q/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/jy09qlby9K5MGQBR5yQJpzmxs9Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/jy09qlby9K5MGQBR5yQJpzmxs9Q/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="47402866" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110618.mp3" />
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      <item>
         <title>The Body Mod Episode</title>
         <link>http://www.ingamechat.net/2011/06/the-body-mod-episode/</link>
         <description>We&amp;#8217;re heavily augmented at the following link. There&amp;#8217;s only this year&amp;#8217;s E3 to be dealt with tonight.  We&amp;#8217;ve got nothing on our minds but what the hype machine says we should.  Though I wonder, after what Scott says about Kinect Star Wars, if he might not be plugged in to a different machine altogether. One [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=984</guid>
         <pubDate>Thu, 16 Jun 2011 21:40:12 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re heavily augmented at the following<a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110611.mp3"> link</a>.</p>
<p>There&#8217;s only this year&#8217;s E3 to be dealt with tonight.  We&#8217;ve got nothing on our minds but what the hype machine says we should.  Though I wonder, after what Scott says about Kinect Star Wars, if he might not be plugged in to a different machine altogether. One more reason this expo should no longer be reported on or attended in person by humans.  Maybe I can subscribe to a telepresence feed sourced by a cloud of journalist-nanobots?  Or is that what I&#8217;m doing already?</p>
<p><a href="http://feedads.g.doubleclick.net/~a/_515UDRiPmboAkL-DZqsfrLpSVY/0/da"><img src="http://feedads.g.doubleclick.net/~a/_515UDRiPmboAkL-DZqsfrLpSVY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/_515UDRiPmboAkL-DZqsfrLpSVY/1/da"><img src="http://feedads.g.doubleclick.net/~a/_515UDRiPmboAkL-DZqsfrLpSVY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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      <item>
         <title>The Penny Ante Episode</title>
         <link>http://www.ingamechat.net/2011/06/the-penny-ante-episode/</link>
         <description>We&amp;#8217;re in for a pound at the following link. All we&amp;#8217;ve managed this weekend is a survey of our E3 predictions and our hearts deepest desires.  We know better, but can&amp;#8217;t help burning our share of prayer paper in the hopes of seeing some proper, cheer-worthy games.  We know that suffering through adverts for Kinect [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=981</guid>
         <pubDate>Mon, 06 Jun 2011 22:24:48 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re in for a pound at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110604.mp3">link</a>.</p>
<p>All we&#8217;ve managed this weekend is a survey of our E3 predictions and our hearts deepest desires.  We know better, but can&#8217;t help burning our share of prayer paper in the hopes of seeing some proper, cheer-worthy games.  We know that suffering through adverts for Kinect integration or social networking is our due, but would it kill the industry to slake our lust for news and announcements in a more traditional way?  Likely it would.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/JgIfDvH_lqWIMzoeEzPRHZVonSM/0/da"><img src="http://feedads.g.doubleclick.net/~a/JgIfDvH_lqWIMzoeEzPRHZVonSM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/JgIfDvH_lqWIMzoeEzPRHZVonSM/1/da"><img src="http://feedads.g.doubleclick.net/~a/JgIfDvH_lqWIMzoeEzPRHZVonSM/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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      <item>
         <title>The Six Minute Episode</title>
         <link>http://www.ingamechat.net/2011/05/the-six-minute-episode/</link>
         <description>Time flies at the following link. Yes, it&amp;#8217;s been a minute or two since we&amp;#8217;ve posted an episode, and there&amp;#8217;s no doubt that&amp;#8217;s my fault.  It&amp;#8217;s also true that this episode isn&amp;#8217;t entirely the one we&amp;#8217;d like to have delivered.  There was no hope of retrieving or recreating the four hours of talkabout we&amp;#8217;d laid [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=977</guid>
         <pubDate>Tue, 24 May 2011 16:09:15 +0000</pubDate>
         <content:encoded><![CDATA[<p>Time flies at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110521.mp3">link</a>.</p>
<p>Yes, it&#8217;s been a minute or two since we&#8217;ve posted an episode, and there&#8217;s no doubt that&#8217;s my fault.  It&#8217;s also true that this episode isn&#8217;t entirely the one we&#8217;d like to have delivered.  There was no hope of retrieving or recreating the four hours of talkabout we&#8217;d laid down already, so a backward glance is all you&#8217;re going to get.  In an effort to move forward, however, we&#8217;ve provided a confusion of format changes, a new venue, and dubious audio quality.</p>
<p>We imagine that recording directly from Scott&#8217;s home studio will result in several casual changes, not the least of which is his ability to lounge in pyjamas.  But we aim to make improvements overall; to bring some of our toys into the process with us, and to draw you into the room as well.  And post more shows.  That, too.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/1ZfIpyr2nPlqMebb7bYVd5qHMeE/0/da"><img src="http://feedads.g.doubleclick.net/~a/1ZfIpyr2nPlqMebb7bYVd5qHMeE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/1ZfIpyr2nPlqMebb7bYVd5qHMeE/1/da"><img src="http://feedads.g.doubleclick.net/~a/1ZfIpyr2nPlqMebb7bYVd5qHMeE/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="50575257" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110521.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20110521.mp3" fileSize="50575257" type="audio/mpeg" /></item>
      <item>
         <title>The Fist Everything Episode</title>
         <link>http://www.ingamechat.net/2011/04/the-fist-everything-episode/</link>
         <description>Violence solves everything at the following link. We have an exceptionally long episode on offer today, but it&amp;#8217;s one we think well worth our efforts.  The conversation is a little out-of-date, there being a lot of &amp;#8220;I wonder blah blah blah about Portal 2&amp;#8243; sorts of talk which makes little sense in a &amp;#8220;What did [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=970</guid>
         <pubDate>Thu, 28 Apr 2011 20:07:52 +0000</pubDate>
         <content:encoded><![CDATA[<p>Violence solves everything at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110407.mp3">link</a>.</p>
<p>We have an exceptionally long episode on offer today, but it&#8217;s one we think well worth our efforts.  The conversation is a little out-of-date, there being a lot of &#8220;I wonder blah blah blah about Portal 2&#8243; sorts of talk which makes little sense in a &#8220;What did you think about Portal 2?&#8221; kind of world.  There&#8217;s no griping about ARGs or countdowns to countdowns, either.  Much of last week&#8217;s kerfuffle was yet unknown.  We&#8217;ll approach it all in time, though.  Mere hours, in fact.  I hope I can remember how angry I was supposed to have been.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/CEnvaF4xJcwdHtfhRidWCxgBoX8/0/da"><img src="http://feedads.g.doubleclick.net/~a/CEnvaF4xJcwdHtfhRidWCxgBoX8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/CEnvaF4xJcwdHtfhRidWCxgBoX8/1/da"><img src="http://feedads.g.doubleclick.net/~a/CEnvaF4xJcwdHtfhRidWCxgBoX8/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="77571376" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110407.mp3" />
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      <item>
         <title>The Rebecca Black Episode</title>
         <link>http://www.ingamechat.net/2011/04/the-rebecca-black-episode/</link>
         <description>Which seat can we take at the following link? Jeremy&amp;#8217;s elsewhere tonight, but Matt&amp;#8217;s come back again, and we&amp;#8217;ve welcomed him in the fashion to which he&amp;#8217;s become accustomed.  In the moments we aren&amp;#8217;t giving him unearned shit, we make our way through the last three weeks of happenings.  Games having been played, there&amp;#8217;s a [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=942</guid>
         <pubDate>Sat, 02 Apr 2011 01:03:37 +0000</pubDate>
         <content:encoded><![CDATA[<p>Which seat can we take at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/20110324.mp3">link</a>?</p>
<p>Jeremy&#8217;s elsewhere tonight, but Matt&#8217;s come back again, and we&#8217;ve welcomed him in the fashion to which he&#8217;s become accustomed.  In the moments we aren&#8217;t giving him unearned shit, we make our way through the last three weeks of happenings.  Games having been played, there&#8217;s a lot we feel the need to share.  We&#8217;re probably wrong about some of it.</p>
<p>I&#8217;d also like to save you the time wondering by telling you straight away there&#8217;s no April Fool&#8217;s goings-on.  We aren&#8217;t the sort who plan that far ahead.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/_cikiQrgRKHQrKofhwTuoiLRhsg/0/da"><img src="http://feedads.g.doubleclick.net/~a/_cikiQrgRKHQrKofhwTuoiLRhsg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/_cikiQrgRKHQrKofhwTuoiLRhsg/1/da"><img src="http://feedads.g.doubleclick.net/~a/_cikiQrgRKHQrKofhwTuoiLRhsg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="71235374" type="audio/mpeg" url="http://www.ingamechat.net/audio/20110324.mp3" />
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      <item>
         <title>The Open Bar Episode</title>
         <link>http://www.ingamechat.net/2011/03/the-open-bar-episode/</link>
         <description>Tips are appreciated at the following link. In lieu of having played much of anything, we&amp;#8217;ve chosen to act like shits about a few of the trailers making the rounds.  We can&amp;#8217;t abide anyone being happy about something that makes so little sense to us, and there&amp;#8217;s not much room for hope in a world [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=939</guid>
         <pubDate>Thu, 24 Mar 2011 19:45:07 +0000</pubDate>
         <content:encoded><![CDATA[<p>Tips are appreciated at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110303.mp3">link</a>.</p>
<p>In lieu of having played much of anything, we&#8217;ve chosen to act like shits about a few of the trailers making the rounds.  We can&#8217;t abide anyone being happy about something that makes so little sense to us, and there&#8217;s not much room for hope in a world that doesn&#8217;t trust us to open our own doors, so things are a little downbeat until the drinks break.  If you look just to the left of our pointless negativity, though, you can make out some faint praise for an actual game or two, which could well be in the company of some weak optimism.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/x-CbX42LRSgoOOpdvsyEpkMR6I4/0/da"><img src="http://feedads.g.doubleclick.net/~a/x-CbX42LRSgoOOpdvsyEpkMR6I4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/x-CbX42LRSgoOOpdvsyEpkMR6I4/1/da"><img src="http://feedads.g.doubleclick.net/~a/x-CbX42LRSgoOOpdvsyEpkMR6I4/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="73974569" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110303.mp3" />
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      <item>
         <title>The Reel to Reel Episode</title>
         <link>http://www.ingamechat.net/2011/03/the-reel-to-reel-episode/</link>
         <description>Watch for the changeover at the following link. The hosts are just now developing a sense of the new year. A new year of games, anyhow. Our perception of the holiday season seems to bleed farther and farther across the line each go-round. So far that our list of what we expect to be playing [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=936</guid>
         <pubDate>Thu, 03 Mar 2011 18:43:26 +0000</pubDate>
         <content:encoded><![CDATA[<p>Watch for the changeover at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110217.mp3">link</a>.</p>
<p>The hosts are just now developing a sense of the new year.  A new year of games, anyhow.  Our perception of the holiday season seems to bleed farther and farther across the line each go-round.  So far that our list of what we expect to be playing in 2011 hasn&#8217;t been considered until now.  Our prognostication is weak, I can tell you that now, but it&#8217;s good for men like us to make even a faulty list of what we&#8217;re interested in doing with our time.</p>
<p>I hope for once we&#8217;ll remember our promise to revisit a past episode so we can judge our predictions, and that we&#8217;ll remember something of what we&#8217;ve done along the way.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/jU-hmYxLOD4_ElltRm1WKX9Svq0/0/da"><img src="http://feedads.g.doubleclick.net/~a/jU-hmYxLOD4_ElltRm1WKX9Svq0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/jU-hmYxLOD4_ElltRm1WKX9Svq0/1/da"><img src="http://feedads.g.doubleclick.net/~a/jU-hmYxLOD4_ElltRm1WKX9Svq0/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="67677887" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110217.mp3" />
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      <item>
         <title>The Trailer Trash Episode</title>
         <link>http://www.ingamechat.net/2011/02/the-trailer-trash-episode/</link>
         <description>We&amp;#8217;ve got polyester curtains and a redwood deck at the following link. The thing I tend to enjoy more than digging into a new game  is the exquisite pre-release trailer that makes me ache for that new game.  Any combination of actual gameplay and post-effects bullshit is acceptable, so long as it&amp;#8217;s in the spirit [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=927</guid>
         <pubDate>Tue, 15 Feb 2011 23:05:17 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ve got polyester curtains and a redwood deck at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110203.mp3">link</a>.</p>
<p>The thing I tend to enjoy more than digging into a new game  is the exquisite pre-release trailer that makes me <em>ache</em> for that new game.  Any combination of actual gameplay and post-effects bullshit is acceptable, so long as it&#8217;s in the spirit of the thing.  I can wave off the purchase at any time or hold out for a trusted review, so I&#8217;m hardly committed on the basis of  marketing.  Like most of you, I&#8217;ve learned to adjust my expectations to compensate for hype.  This is why I&#8217;m able to enjoy the hype when it&#8217;s good, but it somehow doesn&#8217;t prevent me being a terrible audience member when it isn&#8217;t.</p>
<p>Deus Ex &#8211; which doesn&#8217;t need much beyond a release date to earn my attention &#8211; is the sort of thing I&#8217;d expect to fall in love with on its way to market.  This material very nearly sells itself, and I worry for anyone who manages to cock it up.  As it is, I&#8217;m not sure I&#8217;ll bother checking back before it ships.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/Z02twpg01LrZcJlaCgxrG5T-060/0/da"><img src="http://feedads.g.doubleclick.net/~a/Z02twpg01LrZcJlaCgxrG5T-060/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Z02twpg01LrZcJlaCgxrG5T-060/1/da"><img src="http://feedads.g.doubleclick.net/~a/Z02twpg01LrZcJlaCgxrG5T-060/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="57294163" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20110203.mp3" />
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      <item>
         <title>The Zombie Tron Episode</title>
         <link>http://www.ingamechat.net/2011/01/the-zombie-tron-episode/</link>
         <description>We&amp;#8217;re aiming for the head at the following link. After what seems to me to have been an awfully long break from the show,  I&amp;#8217;ve come round to participate in the conversation once again.  The hosts may have kept the faith, if not the schedule, but things will only be right when we&amp;#8217;re restored to [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=913</guid>
         <pubDate>Sat, 29 Jan 2011 23:53:09 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re aiming for the head at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20110120.mp3">link</a>.</p>
<p>After what seems to me to have been an awfully long break from the show,  I&#8217;ve come round to participate in the conversation once again.  The hosts may have kept the faith, if not the schedule, but things will only be right when we&#8217;re restored to full strength, and Jeremy has made sure that won&#8217;t happen for at least another week.</p>
<p>As for content, you can expect a fair amount of Matt bashing and the banging of some familiar drums as I try to rediscover my role and my friends begin to regret my return. Otherwise, it&#8217;s business as usual.  Here&#8217;s hoping we meet expectations.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/GaHarK-Z3i8q7JIZlvk1wGkdGkw/0/da"><img src="http://feedads.g.doubleclick.net/~a/GaHarK-Z3i8q7JIZlvk1wGkdGkw/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/GaHarK-Z3i8q7JIZlvk1wGkdGkw/1/da"><img src="http://feedads.g.doubleclick.net/~a/GaHarK-Z3i8q7JIZlvk1wGkdGkw/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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      <item>
         <title>The Eleven Inches Episode</title>
         <link>http://www.ingamechat.net/2010/12/the-eleven-inches-episode/</link>
         <description>We&amp;#8217;re finding out new things about Twisted Pixel at the following link. You could call this an interview but given the relationship we have with Josh Bear and Michael Wilford from Twisted Pixel, it feels more like we&amp;#8217;re just catching up and having fun. We&amp;#8217;ve got a lot to do of both, actually, as it&amp;#8217;s [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=907</guid>
         <pubDate>Thu, 23 Dec 2010 00:08:16 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re finding out new things about Twisted Pixel at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20101220.mp3">link</a>.</p>
<p>You could call this an interview but given the relationship we have with Josh Bear and Michael Wilford from Twisted Pixel, it feels more like we&#8217;re just catching up and having fun.</p>
<p>We&#8217;ve got a lot to do of both, actually, as it&#8217;s been a while since we&#8217;ve spoken to the guys at TPG. In that time they&#8217;ve released Comic Jumper (complete with a mention of us in the credits and a big ol&#8217; picture of Jackel as an unlock-able), announced Ms. Splosion Man, and have been working on two brand new IPs we should be hearing more about in a few months.</p>
<p>This is as unorthodox an episode and interview you&#8217;ve probably ever gotten from us, so enjoy, and thanks for listening.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/eIEegOb5Hk3_OBDXoZXp8mRIFck/0/da"><img src="http://feedads.g.doubleclick.net/~a/eIEegOb5Hk3_OBDXoZXp8mRIFck/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/eIEegOb5Hk3_OBDXoZXp8mRIFck/1/da"><img src="http://feedads.g.doubleclick.net/~a/eIEegOb5Hk3_OBDXoZXp8mRIFck/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <enclosure length="22395175" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20101220.mp3" />
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      <item>
         <title>The Maddeningly Matt Episode</title>
         <link>http://www.ingamechat.net/2010/12/the-maddeningly-matt-episode/</link>
         <description>To find out Matt&amp;#8217;s definition of an MMO, four of you should click here. We hope you&amp;#8217;re enjoying the more frequent output of episodes. We&amp;#8217;re kind of on a direction to keep these coming at a consistent pace. We&amp;#8217;ll see how well that turns out. This is one of our shorter episodes, but we still [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=901</guid>
         <pubDate>Sun, 19 Dec 2010 17:34:13 +0000</pubDate>
         <content:encoded><![CDATA[<p>To find out Matt&#8217;s definition of an MMO, four of you should click <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20101215.mp3">here</a>.</p>
<p>We hope you&#8217;re enjoying the more frequent output of episodes. We&#8217;re kind of on a direction to keep these coming at a consistent pace. We&#8217;ll see how well that turns out.</p>
<p>This is one of our shorter episodes, but we still cover quite a bit, directed, as usual of course, by your correspondence. You guys can come up with some interesting <a rel="nofollow" target="_blank" href='http://092.me'><a rel="nofollow" target="_blank" href='http://092.me'>question</a></a>s and comments, but no matter, we still address them &#8211; some of us better than others.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/WM7omg5M4F6Wo1a5JZEkJ6GlVLg/0/da"><img src="http://feedads.g.doubleclick.net/~a/WM7omg5M4F6Wo1a5JZEkJ6GlVLg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/WM7omg5M4F6Wo1a5JZEkJ6GlVLg/1/da"><img src="http://feedads.g.doubleclick.net/~a/WM7omg5M4F6Wo1a5JZEkJ6GlVLg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="41292854" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20101215.mp3" />
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      <item>
         <title>The Female Ferrets Episode</title>
         <link>http://www.ingamechat.net/2010/12/the-female-ferrets-episode/</link>
         <description>We apologize for our delay without giving any reason at the following link. It&amp;#8217;s been over a month since we&amp;#8217;ve done one of these and quite a bit has taken place, both in the show&amp;#8217;s life, our lives, and gaming in general. As my writing of this show post and the content of this episode [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=889</guid>
         <pubDate>Fri, 10 Dec 2010 02:21:42 +0000</pubDate>
         <content:encoded><![CDATA[<p>We apologize for our delay without giving any reason at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20101202.mp3 ">link</a>.</p>
<p>It&#8217;s been over a month since we&#8217;ve done one of these and quite a bit has taken place, both in the show&#8217;s life, our lives, and gaming in general. As my writing of this show post and the content of this episode indicates, we&#8217;ve sadly lost James. He&#8217;s alive, to be sure, but his day (and as it were, his night) job has taken firm hold upon his time.</p>
<p>Instead of the interview focus we mentioned in our last episode, we take this time to catch up on all our correspondence, catch each other up on all we&#8217;ve done in the down time, and randomly diverge into discussions that have nothing to do with gaming, but those are minimal.</p>
<p>We would like to again apologize for such a delay, especially following an episode where we&#8217;d just done that. But it still stands that we cannot thank you all enough for continuing to listen to the show, writing in to us, calling us, and reminding us that you all still want more of what we do. We appreciate it more than you know.</p>
<p>Thanks for listening.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/aY3mp-7ZZ6HDf-JhsQ9P-kzyd18/0/da"><img src="http://feedads.g.doubleclick.net/~a/aY3mp-7ZZ6HDf-JhsQ9P-kzyd18/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/aY3mp-7ZZ6HDf-JhsQ9P-kzyd18/1/da"><img src="http://feedads.g.doubleclick.net/~a/aY3mp-7ZZ6HDf-JhsQ9P-kzyd18/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Love Bucket Episode</title>
         <link>http://www.ingamechat.net/2010/11/the-love-bucket-episode/</link>
         <description>Move out of the way before we kick it at the following link. Yes, it&amp;#8217;s been an unforgivably long time since our last show.  A not-all-that-specific breakdown of why we were unable to record can be found early on.  We can account for most of our absence, thankfully, but there seem to be some holes [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=883</guid>
         <pubDate>Thu, 11 Nov 2010 22:14:17 +0000</pubDate>
         <content:encoded><![CDATA[<p>Move out of the way before we kick it at the following link.</p>
<p>Yes, it&#8217;s been an unforgivably long time since our last show.  A not-all-that-specific breakdown of why we were unable to record can be found early on.  We can account for most of our absence, thankfully, but there seem to be some holes in our memory.  Maybe hypnotic regression is called for?  With as much as we&#8217;ve forgotten in the interim weeks, it certainly couldn&#8217;t hurt.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/pgw9Lod51ndCWnPKnYP244Xsv6Y/0/da"><img src="http://feedads.g.doubleclick.net/~a/pgw9Lod51ndCWnPKnYP244Xsv6Y/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/pgw9Lod51ndCWnPKnYP244Xsv6Y/1/da"><img src="http://feedads.g.doubleclick.net/~a/pgw9Lod51ndCWnPKnYP244Xsv6Y/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="67417864" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20101028.mp3" />
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      <item>
         <title>The Motor Boatin Episode</title>
         <link>http://www.ingamechat.net/2010/10/the-motor-boatin-episode/</link>
         <description>Green or blue, it&amp;#8217;s always worth the trip at the following link. You have a show here that&amp;#8217;s the product of some truly thinkative listeners and our endless brow-knitting over their questions.  It&amp;#8217;s a long drag through the summer months when you&amp;#8217;ve saddled yourself with new-game tunnel-vision, and we clearly wouldn&amp;#8217;t have covered much ground [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=880</guid>
         <pubDate>Wed, 06 Oct 2010 21:15:41 +0000</pubDate>
         <content:encoded><![CDATA[<p>Green or blue, it&#8217;s always worth the trip at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100923.mp3">link</a>.</p>
<p>You have a show here that&#8217;s the product of some truly thinkative listeners and our endless brow-knitting over their <a rel="nofollow" target="_blank" href='http://092.me'><a rel="nofollow" target="_blank" href='http://092.me'>question</a></a>s.  It&#8217;s a long drag through the summer months when you&#8217;ve saddled yourself with new-game tunnel-vision, and we clearly wouldn&#8217;t have covered much ground without your help.  You&#8217;re welcome to help keep the inbox full, regardless of how much there might be for us to play at any given time.  What you want to know seems to be at least as interesting as what we&#8217;d otherwise have to say.</p>
<p>Quickly, I&#8217;d like to point out the very incomplete nature of our Halo coverage this week.  At the time of this recording we had completed only half the campaign in co-op, and had spent little-to-no time in competitive multiplayer.  Our opinions varied to some degree, but no one had anything particularly kind to offer.  I don&#8217;t want to suggest that we&#8217;ve reversed ourselves completely, but the second half of the campaign was full of what seemed to be missing from the first, and I&#8217;ll be damned if we didn&#8217;t end up having a right good time.  Of course, jetpacks and shit.  More on those things next week.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/mwTNF0lCGlcAo1f7pXTLrg8kD9o/0/da"><img src="http://feedads.g.doubleclick.net/~a/mwTNF0lCGlcAo1f7pXTLrg8kD9o/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/mwTNF0lCGlcAo1f7pXTLrg8kD9o/1/da"><img src="http://feedads.g.doubleclick.net/~a/mwTNF0lCGlcAo1f7pXTLrg8kD9o/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="65351579" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100923.mp3" />
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         <title>The Daughter Board Episode</title>
         <link>http://www.ingamechat.net/2010/09/the-daughter-board-episode/</link>
         <description>We&amp;#8217;ll have it back in it&amp;#8217;s slot by 10 p.m. at the following link. You&amp;#8217;ll just have to trust us that some of this content was recorded before the items in question were confirmed by the media.  We&amp;#8217;re clearly not seers, it&amp;#8217;s just that context counts a great deal when judging speculation against actuality.  Thankfully, [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=877</guid>
         <pubDate>Tue, 14 Sep 2010 22:05:33 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ll have it back in it&#8217;s slot by 10 p.m. at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100902.mp3">link</a>.</p>
<p>You&#8217;ll just have to trust us that some of this content was recorded before the items in <a rel="nofollow" target="_blank" href='http://092.me'><a rel="nofollow" target="_blank" href='http://092.me'>question</a></a> were confirmed by the media.  We&#8217;re clearly not seers, it&#8217;s just that context counts a great deal when judging speculation against actuality.  Thankfully, our feelings remain unchanged, so you won&#8217;t need to calibrate for old news.</p>
<p>Regarding new news, I can assure you that Scott has finally assembled his computer (with more drunken &#8216;help&#8217; than was strictly necessary) and that we&#8217;re not simply shining you on with the further promises you&#8217;ll hear in this program.  His build stories and first impressions will have to wait, of course, but you may now stop harassing him about getting it done and begin properly hassling him about being online to play.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/uJwvP558lMlQ1nrLd-bYYDSDpHI/0/da"><img src="http://feedads.g.doubleclick.net/~a/uJwvP558lMlQ1nrLd-bYYDSDpHI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/uJwvP558lMlQ1nrLd-bYYDSDpHI/1/da"><img src="http://feedads.g.doubleclick.net/~a/uJwvP558lMlQ1nrLd-bYYDSDpHI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Death and Resurrection Episode</title>
         <link>http://www.ingamechat.net/2010/08/the-death-and-resurrection-episode/</link>
         <description>We&amp;#8217;re in the hands of the Keeper at the following link. Like a personal AI director, our audience demonstrates its incredible timing and a facility for sussing out our weaknesses.  Unlike other merciless overminds, however, we owe this one our most genuine thanks.  Without its pointed corrections and a deep stream of worthy questions, we&amp;#8217;d [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=870</guid>
         <pubDate>Mon, 30 Aug 2010 18:47:32 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re in the hands of the Keeper at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100819.mp3">link</a>.</p>
<p>Like a personal AI director, our audience demonstrates its incredible timing and a facility for sussing out our weaknesses.  Unlike other merciless overminds, however, we owe this one our most genuine thanks.  Without its pointed corrections and a deep stream of worthy <a rel="nofollow" target="_blank" href='http://092.me'><a rel="nofollow" target="_blank" href='http://092.me'>question</a></a>s, we&#8217;d never crawl out of our angry rut and every show would devolve into a slander against some undeserving thing or another.</p>
<p>In spite of the brain trust&#8217;s guidance we still have a tendency to act like ourselves, which means covering some old ground.  So forgive us our trespasses, or however that&#8217;s supposed to go, and bear with us through the inevitable dog pile on Matt, or some breathless tirade of mine that I have no right to foist upon you.  The inbox will be along shortly to put things right.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/emKXMOoZ-ew4-8gkoAduqw-On5Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/emKXMOoZ-ew4-8gkoAduqw-On5Q/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/emKXMOoZ-ew4-8gkoAduqw-On5Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/emKXMOoZ-ew4-8gkoAduqw-On5Q/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="75105006" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100819.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100819.mp3" fileSize="75105006" type="audio/mpeg" /></item>
      <item>
         <title>The Motion Strollers Episode</title>
         <link>http://www.ingamechat.net/2010/08/the-motion-strollers-episode/</link>
         <description>We persist in all our irrational behaviors at the following link. You&amp;#8217;ll notice straight away how long it&amp;#8217;s been since this show was recorded, and I can guarantee the delay is only somewhat related to laziness.  There&amp;#8217;s less movement in the industry at this time of year, which means less pressing business for anyone obsessed [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=866</guid>
         <pubDate>Mon, 16 Aug 2010 21:59:13 +0000</pubDate>
         <content:encoded><![CDATA[<p>We persist in all our irrational behaviors at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100805.mp3">link</a>.</p>
<p>You&#8217;ll notice straight away how long it&#8217;s been since this show was recorded, and I can guarantee the delay is only somewhat related to laziness.  There&#8217;s less movement in the industry at this time of year, which means less pressing business for anyone obsessed with new releases and crowded news feeds.  It&#8217;s as good a time as any to ruminate on the backlog and reduce the pace of production, so we&#8217;ll be recording every other week until things pick up.  Which, if the past is any indication, won&#8217;t be long at all.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/KZf1_zKz-eNefUo64GXMp-GvPzo/0/da"><img src="http://feedads.g.doubleclick.net/~a/KZf1_zKz-eNefUo64GXMp-GvPzo/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/KZf1_zKz-eNefUo64GXMp-GvPzo/1/da"><img src="http://feedads.g.doubleclick.net/~a/KZf1_zKz-eNefUo64GXMp-GvPzo/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="55530326" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100805.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100805.mp3" fileSize="55530326" type="audio/mpeg" /></item>
      <item>
         <title>The Space Bubbas Episode</title>
         <link>http://www.ingamechat.net/2010/08/the-space-bubbas-episode/</link>
         <description>We&amp;#8217;ve got plasma rifles in our truck windows at the following link. It would have been foolish to think StarCraft 2 could avoid the controversy and criticisms that met its release, but how those issues have been handled is of little consequence.  SC2 is a juggernaut if ever there was one, and manages adversity by [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=863</guid>
         <pubDate>Thu, 05 Aug 2010 19:33:11 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ve got plasma rifles in our truck windows at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100729.mp3">link</a>.</p>
<p>It would have been foolish to think StarCraft 2 could avoid the controversy and criticisms that met its release, but how those issues have been handled is of little consequence.  SC2 is a juggernaut if ever there was one, and manages adversity by running roughshod over it, heedless of any doubt.  It&#8217;s a sleepy-eyed brute of a game, but one with long training and excellent reflexes.  Whether enthralled or disengaged or something in-between, I think we should all respect both its reach and the force of its swing.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/nsKWKcZVlGT1dtUZn9RFXpFytPU/0/da"><img src="http://feedads.g.doubleclick.net/~a/nsKWKcZVlGT1dtUZn9RFXpFytPU/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/nsKWKcZVlGT1dtUZn9RFXpFytPU/1/da"><img src="http://feedads.g.doubleclick.net/~a/nsKWKcZVlGT1dtUZn9RFXpFytPU/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="68222070" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100729.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100729.mp3" fileSize="68222070" type="audio/mpeg" /></item>
      <item>
         <title>The Bean Footage Episode</title>
         <link>http://www.ingamechat.net/2010/07/the-bean-footage-episode/</link>
         <description>Our secret recipe is available at the following link. Dragon Age has, for me, become the sort of gift that won&amp;#8217;t stop giving, though I&amp;#8217;d sure as hell like it to.  There&amp;#8217;s a conversation somewhere in which that line is a back-handed compliment, but you won&amp;#8217;t find it in this week&amp;#8217;s show.  My thoughts and [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=849</guid>
         <pubDate>Thu, 29 Jul 2010 19:35:33 +0000</pubDate>
         <content:encoded><![CDATA[<p>Our secret recipe is available at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100722.mp3">link</a>.</p>
<p>Dragon Age has, for me, become the sort of gift that won&#8217;t stop giving, though I&#8217;d sure as hell like it to.  There&#8217;s a conversation somewhere in which that line is a back-handed compliment, but you won&#8217;t find it in this week&#8217;s show.  My thoughts and feelings are well documented, and haven&#8217;t changed overmuch since the end of the campaign, despite a broad failure of imagination during the game&#8217;s final hours.  But the Awakenings expansion pack demands my attention, the flow of DLC continues unabated, and I&#8217;m awfully tired of my own comings and goings now.  I can&#8217;t bear to walk away when I&#8217;m so close to the end (again), but I want nothing more than to plant this story in the ground and forget about it until the sequel.</p>
<p>I&#8217;ve begged for larger portions in the past, sure, but this thing has become a bit &#8220;Ole 96er&#8221; for me, and I&#8217;m not sure it&#8217;s worth it for the t-shirts.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/6_-JymAICrI6ofq4o0t36FVkOhs/0/da"><img src="http://feedads.g.doubleclick.net/~a/6_-JymAICrI6ofq4o0t36FVkOhs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/6_-JymAICrI6ofq4o0t36FVkOhs/1/da"><img src="http://feedads.g.doubleclick.net/~a/6_-JymAICrI6ofq4o0t36FVkOhs/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="65114413" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100722.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100722.mp3" fileSize="65114413" type="audio/mpeg" /></item>
      <item>
         <title>The Hype Sucker Episode</title>
         <link>http://www.ingamechat.net/2010/07/the-hype-sucker-episode/</link>
         <description>Oh my God is that a blue letter at the following link? We&amp;#8217;ve used the stored energy extracted from last week&amp;#8217;s show thread to power our way through this week&amp;#8217;s recording.  We&amp;#8217;ve approached the topic of pc re-uptake more directly this time, but have done so without unnecessary value judgments directed toward the kludgey, overpriced, and unlovable set-top [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=847</guid>
         <pubDate>Thu, 22 Jul 2010 21:34:46 +0000</pubDate>
         <content:encoded><![CDATA[<p>Oh my God is that a blue letter at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100715.mp3">link</a>?</p>
<p>We&#8217;ve used the stored energy extracted from last week&#8217;s show thread to power our way through this week&#8217;s recording.  We&#8217;ve approached the topic of pc re-uptake more directly this time, but have done so without unnecessary value judgments directed toward the kludgey, overpriced, and unlovable set-top boxes that are so popular with the kids these days.  Diplomacy was the watch-word of our youth, after all; the ethos of our tender years.</p>
<p>We mangle other topics, of course &#8211; for the most part according to the whims of our inboxes.  But we hope to have avoided pulling a <em>Molyneux</em> by over-topping the threshold of believability, or making like a bunch of <em>Schafers</em> and fig-leafing a useful barb.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/RhuZQXAs7_-c--23449J1q1CPrU/0/da"><img src="http://feedads.g.doubleclick.net/~a/RhuZQXAs7_-c--23449J1q1CPrU/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/RhuZQXAs7_-c--23449J1q1CPrU/1/da"><img src="http://feedads.g.doubleclick.net/~a/RhuZQXAs7_-c--23449J1q1CPrU/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="55388241" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100715.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100715.mp3" fileSize="55388241" type="audio/mpeg" /></item>
      <item>
         <title>The Stinky Squirrel Episode</title>
         <link>http://www.ingamechat.net/2010/07/the-stinky-squirrel-episode/</link>
         <description>Take a deep breath at the following link. We&amp;#8217;re not prepared to accept the decline of the console empire just yet, but don&amp;#8217;t hold it against us if we sing paeans to PC gaming over the next little while.  The particulars of this generation notwithstanding, this is roughly the time when we could have expected [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=844</guid>
         <pubDate>Thu, 15 Jul 2010 20:34:27 +0000</pubDate>
         <content:encoded><![CDATA[<p>Take a deep breath at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100707.mp3">link</a>.</p>
<p>We&#8217;re not prepared to accept the decline of the console empire just yet, but don&#8217;t hold it against us if we sing paeans to PC gaming over the next little while.  The particulars of this generation notwithstanding, this is roughly the time when we could have expected to see the first information about successor hardware for the consoles.  It&#8217;s also the point at which the performance lead of the desktop becomes clear to even the meanest understanding, and the PC begins to reclaim lapsed users and lost mind share.</p>
<p>In the absence of exotic new game systems, we can expect the raw power of the PC and the siren song of Steam (and mods, for guys like Scott) to claim an increasing number of curious gamers&#8217; souls.  Nothing wrong with that, though.  Maybe this time they&#8217;ll stay put.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/e9dIsyT9t2gkIGw0lQaa-BxTaXg/0/da"><img src="http://feedads.g.doubleclick.net/~a/e9dIsyT9t2gkIGw0lQaa-BxTaXg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/e9dIsyT9t2gkIGw0lQaa-BxTaXg/1/da"><img src="http://feedads.g.doubleclick.net/~a/e9dIsyT9t2gkIGw0lQaa-BxTaXg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="64367262" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100707.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100707.mp3" fileSize="64367262" type="audio/mpeg" /></item>
      <item>
         <title>The Ka-Blam Episode</title>
         <link>http://www.ingamechat.net/2010/07/the-ka-blam-episode/</link>
         <description>We&amp;#8217;ve only got one setting at the following link. In all fairness to our inner children, it should have taken something really special to stoke our love of stompy, shooty, pre-historic robots, but War For Cybertron manages this in spite of itself.  The game isn&amp;#8217;t a hateful thing by any measure, but there&amp;#8217;s plenty more [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=842</guid>
         <pubDate>Wed, 07 Jul 2010 17:13:35 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ve only got one setting at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20100630.mp3">link</a>.</p>
<p>In all fairness to our inner children, it should have taken something really special to stoke our love of stompy, shooty, pre-historic robots, but War For Cybertron manages this in spite of itself.  The game isn&#8217;t a hateful thing by any measure, but there&#8217;s plenty more they could have done to commit themselves to the license.  The gunplay might only be serviceable, the environment an occasional disappointment, and the palette a low-contrast mess, but the voices, the characters, and their literal machinations are enough to put it over the top for even a casual fan and player.</p>
<p>They didn&#8217;t give us the world here, clearly, but we&#8217;d be lucky to be even this happy with our games on a regular basis.  I suppose the whole thing may have been fair after all.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/P_o4xL6AdtOvf4DFHTJaaHo6LUo/0/da"><img src="http://feedads.g.doubleclick.net/~a/P_o4xL6AdtOvf4DFHTJaaHo6LUo/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/P_o4xL6AdtOvf4DFHTJaaHo6LUo/1/da"><img src="http://feedads.g.doubleclick.net/~a/P_o4xL6AdtOvf4DFHTJaaHo6LUo/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="74078065" type="audio/mpeg" url="http://www.ingamechat.net/audio/IGC20100630.mp3" />
      <media:content url="http://www.ingamechat.net/audio/IGC20100630.mp3" fileSize="74078065" type="audio/mpeg" /></item>
      <item>
         <title>The Tiger Balls Episode</title>
         <link>http://www.ingamechat.net/2010/06/the-tiger-balls-episode/</link>
         <description>Two in the bush are worth less than you&amp;#8217;d imagine at the following link. The content of this episode is nothing more than our breathless and shellshocked analysis of E3 &amp;#8211; an analysis I&amp;#8217;ve come to believe makes as little sense as the expo&amp;#8217;s press conferences and show floor.  It is inevitable that we spend [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=840</guid>
         <pubDate>Tue, 29 Jun 2010 13:54:57 +0000</pubDate>
         <content:encoded><![CDATA[<p>Two in the bush are worth less than you&#8217;d imagine at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100621.mp3">link</a>.</p>
<p>The content of this episode is nothing more than our breathless and shellshocked analysis of E3 &#8211; an analysis I&#8217;ve come to believe makes as little sense as the expo&#8217;s press conferences and show floor.  It is inevitable that we spend several long hours once a year detailing our reactions to the industry&#8217;s largest collection of lies, misdirection, marketeering and swank gameplay videos.  Unfortunately, our senses are crippled in the aftermath, and our opinions aren&#8217;t worth half what they might be in the weeks and months to come, when statements have been clarified and timelines made firm.  In the meantime, we offer a record of our own imperfect understanding of the event in <a rel="nofollow" target="_blank" href='http://092.me'><a rel="nofollow" target="_blank" href='http://092.me'>question</a></a>.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/jaSOC55WLDHfsE9Q0xxenhtXdO4/0/da"><img src="http://feedads.g.doubleclick.net/~a/jaSOC55WLDHfsE9Q0xxenhtXdO4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/jaSOC55WLDHfsE9Q0xxenhtXdO4/1/da"><img src="http://feedads.g.doubleclick.net/~a/jaSOC55WLDHfsE9Q0xxenhtXdO4/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <enclosure length="75173932" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100621.mp3" />
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      <item>
         <title>The Wave Brothers Episode</title>
         <link>http://www.ingamechat.net/2010/06/the-wave-brothers-episode/</link>
         <description>Past is anything but prologue at the following link. We recorded this show on the cusp of E3, at a moment when most of our expectations for the show still seemed viable and only a few of the rumors were coalescing into fact.  It&amp;#8217;s clear that our hand of expo-bingo was a loser, but we [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=837</guid>
         <pubDate>Fri, 18 Jun 2010 20:21:07 +0000</pubDate>
         <content:encoded><![CDATA[<p>Past is anything but prologue at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100610.mp3">link</a>.</p>
<p>We recorded this show on the cusp of E3, at a moment when most of our expectations for the show still seemed viable and only a few of the rumors were coalescing into fact.  It&#8217;s clear that our hand of expo-bingo was a loser, but we hadn&#8217;t expected to be so very wide of the mark.  Now that we&#8217;ve put the show behind us once again, it&#8217;s time to sit down in front of the mic to lay out our feelings.  Before we do, however, you ought to know just how optimistic we were a short week ago.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/FAQfFKp3NH9HqNlz7kGwyxd5bOg/0/da"><img src="http://feedads.g.doubleclick.net/~a/FAQfFKp3NH9HqNlz7kGwyxd5bOg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/FAQfFKp3NH9HqNlz7kGwyxd5bOg/1/da"><img src="http://feedads.g.doubleclick.net/~a/FAQfFKp3NH9HqNlz7kGwyxd5bOg/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="58191443" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100610.mp3" />
      <media:content url="http://ingamechat.net/audio/IGC20100610.mp3" fileSize="58191443" type="audio/mpeg" /></item>
      <item>
         <title>The Guilt Ridden Episode</title>
         <link>http://www.ingamechat.net/2010/06/the-guilt-ridden-episode/</link>
         <description>We expect to rue the day at the following link. This isn&amp;#8217;t the sort of guilt you&amp;#8217;d feel over any of your typical worldly transgressions, no.  What we have (and have had for some time) is the perennial guilt that only a gamer, or maybe a bookworm, could feel.  It isn&amp;#8217;t a revelation, and we&amp;#8217;re [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=835</guid>
         <pubDate>Thu, 10 Jun 2010 16:19:38 +0000</pubDate>
         <content:encoded><![CDATA[<p>We expect to rue the day at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100603.mp3">link</a>.</p>
<p>This isn&#8217;t the sort of guilt you&#8217;d feel over any of your typical worldly transgressions, no.  What we have (and have had for some time) is the perennial guilt that only a gamer, or maybe a bookworm, could feel.  It isn&#8217;t a revelation, and we&#8217;re far from alone, but that doesn&#8217;t make us regret our unplayed games any less.  It&#8217;s likely that the pain is especially sharp now because summer was the traditional season for eating through a backlog, and our minds still expect to weather the dry months of our youth.  We&#8217;ve been cursed with precisely what we asked for, and we were unprepared to accept the blessing.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/VCiENlMW_pLcDbF9onKn-_L5AkI/0/da"><img src="http://feedads.g.doubleclick.net/~a/VCiENlMW_pLcDbF9onKn-_L5AkI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/VCiENlMW_pLcDbF9onKn-_L5AkI/1/da"><img src="http://feedads.g.doubleclick.net/~a/VCiENlMW_pLcDbF9onKn-_L5AkI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="54917385" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100603.mp3" />
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      <item>
         <title>The Cougar Man Episode</title>
         <link>http://www.ingamechat.net/2010/06/the-cougar-man-episode/</link>
         <description>It&amp;#8217;s an unholy alliance of man and beast at the following link. Despite reports of countless technical faults and a middling experience south of the border, Red Dead Redemption owns our full and complete attention this week, even for those of us who were lukewarm on the prospect.  It has strong similarities to and differences [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=833</guid>
         <pubDate>Wed, 02 Jun 2010 19:49:39 +0000</pubDate>
         <content:encoded><![CDATA[<p>It&#8217;s an unholy alliance of man and beast at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100527.mp3">link</a>.</p>
<p>Despite reports of countless technical faults and a middling experience south of the border, Red Dead Redemption owns our full and complete attention this week, even for those of us who were lukewarm on the prospect.  It has strong similarities to and differences from the parent GTA series, of course &#8211; each in the right places and in just the right amounts to draw us in, regardless of our feelings about the not-so-old west.  I had hoped to be trading scary stories about Alan Wake this week, so I was a little disappointed to find myself living so deep in the horse-flesh and gunplay.  There are worse things to bear, though, and good fun is all we can reasonably ask.  The ghost stories and nightmares can wait.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/fwSgIYzs3ER9bnQ7eviOYYLOHOs/0/da"><img src="http://feedads.g.doubleclick.net/~a/fwSgIYzs3ER9bnQ7eviOYYLOHOs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/fwSgIYzs3ER9bnQ7eviOYYLOHOs/1/da"><img src="http://feedads.g.doubleclick.net/~a/fwSgIYzs3ER9bnQ7eviOYYLOHOs/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="54102937" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100527.mp3" />
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      <item>
         <title>The Junk Shot Episode</title>
         <link>http://www.ingamechat.net/2010/05/the-junk-shot-episode/</link>
         <description>The money shot was out of our reach at the following link. For this episode we&amp;#8217;ve been forced out of our usual studio space and into a backlot trailer.  The sound quality is an embarrassment, but only if you make the mistake of comparing it to any show we&amp;#8217;ve produced in a proper environment.  If, [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=831</guid>
         <pubDate>Sat, 22 May 2010 15:56:26 +0000</pubDate>
         <content:encoded><![CDATA[<p>The money shot was out of our reach at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100514.mp3">link</a>.</p>
<p>For this episode we&#8217;ve been forced out of our usual studio space and into a backlot trailer.  The sound quality is an embarrassment, but only if you make the mistake of comparing it to any show we&#8217;ve produced in a proper environment.  If, instead, you pretend that you&#8217;re listening to a wiretap or some other kind of covert recording, you might forgive the dead echo, the drone of the air system and the rattle of ancient vinyl siding.  What you won&#8217;t forgive is the mindless banter &#8211; that shit seems to happen no matter where we record.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/34UjOXxVOqlIOxpQbhmH4YKPEzQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/34UjOXxVOqlIOxpQbhmH4YKPEzQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/34UjOXxVOqlIOxpQbhmH4YKPEzQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/34UjOXxVOqlIOxpQbhmH4YKPEzQ/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="49405519" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100514.mp3" />
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      <item>
         <title>The Xteen Episode</title>
         <link>http://www.ingamechat.net/2010/05/the-xteen-episode/</link>
         <description>There&amp;#8217;s no chance of encountering porn at the following link. Our crack podcast staff reveals (and revels in) its true age during a short analysis and retrospective of Captain Power in the early moments of this episode.  We first started talking about it in the after-show of two weeks back, but I don&amp;#8217;t remember why. [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=826</guid>
         <pubDate>Thu, 13 May 2010 15:48:32 +0000</pubDate>
         <content:encoded><![CDATA[<div>There&#8217;s no chance of encountering porn at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100506.mp3">link</a>.</div>
<p></p>
<div>Our crack podcast staff reveals (and revels in) its true age during a short analysis and retrospective of Captain Power in the early moments of this episode.  We first started talking about it in the after-show of two weeks back, but I don&#8217;t remember why.  It was a short-run program in the &#8220;V&#8221; and &#8220;Otherworld&#8221; band of the sci-fi spectrum, but it was evidently formative for us in the way that only a toy/television cross-marketing animal can be.
<p>It hit most of the standard 80s geek g-spots, but excelled by teaching us lessons about interactivity before we had the words to describe what we were doing.  Toy spaceships that were guns and could blow each other up, and a television show that could blow up that toy?  Love it!  None of us would dispute how truly awful this cheese was, or how badly it has aged, but those things don&#8217;t matter to the children we used to be.  I&#8217;m sure when we cry jaded tears about the games and fiction of today,  the Captain and his bitchin&#8217; toy spaceships are working against us.</p></div>
<p></p>
<p><a href="http://feedads.g.doubleclick.net/~a/5evILEBm1QKwoSPw4MtR5yqNpaY/0/da"><img src="http://feedads.g.doubleclick.net/~a/5evILEBm1QKwoSPw4MtR5yqNpaY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/5evILEBm1QKwoSPw4MtR5yqNpaY/1/da"><img src="http://feedads.g.doubleclick.net/~a/5evILEBm1QKwoSPw4MtR5yqNpaY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="46241903" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100506.mp3" />
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      <item>
         <title>The Chocolate Fantasy Episode</title>
         <link>http://www.ingamechat.net/2010/05/the-chocolate-fantasy-episode/</link>
         <description>There&amp;#8217;s no room for dessert at the following link. Our new protocol for directing the show has prevented us, again, from suffering any train-wreck moments that need an explanation in the show post.  We&amp;#8217;re still adjusting to the idea of a 2-hour performance that isn&amp;#8217;t driven (entirely) by rage or personal drama.  It&amp;#8217;s yet to [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=822</guid>
         <pubDate>Thu, 06 May 2010 14:12:01 +0000</pubDate>
         <content:encoded><![CDATA[<p>There&#8217;s no room for dessert at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100429.mp3">link</a>.</p>
<p>Our new protocol for directing the show has prevented us, again, from suffering any train-wreck moments that need an explanation in the show post.  We&#8217;re still adjusting to the idea of a 2-hour performance that isn&#8217;t driven (entirely) by rage or personal drama.  It&#8217;s yet to be seen whether this makes for better show in the long-run, but it sure as hell makes it easier to wind down after a session.  The cash bar down the hall from the studio helps somewhat as well.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/AyLo8a8-iu6QlUesadlDExN7hP0/0/da"><img src="http://feedads.g.doubleclick.net/~a/AyLo8a8-iu6QlUesadlDExN7hP0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/AyLo8a8-iu6QlUesadlDExN7hP0/1/da"><img src="http://feedads.g.doubleclick.net/~a/AyLo8a8-iu6QlUesadlDExN7hP0/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="49598258" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100429.mp3" />
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      <item>
         <title>The Relephant Episode</title>
         <link>http://www.ingamechat.net/2010/04/the-relephant-episode/</link>
         <description>We can only remember what&amp;#8217;s applicable at the following link. There&amp;#8217;s really nothing in this week&amp;#8217;s show that cries out for a setup.  Other than our own thoughts on Splinter Cell: Conviction, we spend the body of the show fielding grounders from the audience.  In case it hadn&amp;#8217;t been made clear before, this is now [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=820</guid>
         <pubDate>Wed, 28 Apr 2010 21:48:00 +0000</pubDate>
         <content:encoded><![CDATA[<p>We can only remember what&#8217;s applicable at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100422.mp3">link</a>.</p>
<p>There&#8217;s really nothing in this week&#8217;s show that cries out for a setup.  Other than our own thoughts on Splinter Cell: Conviction, we spend the body of the show fielding grounders from the audience.  In case it hadn&#8217;t been made clear before, this is now the preferred method of seeding our conversations, at least for as long as it takes us to radiate what&#8217;s left of our baseless rage.  Which is crap, of course.  We&#8217;re lazy, and we prefer to have you do our thinking for us.  Keep it up!</p>
<p><a href="http://feedads.g.doubleclick.net/~a/rr3FvpQiMmwM7LWAfRZrvgX4iQk/0/da"><img src="http://feedads.g.doubleclick.net/~a/rr3FvpQiMmwM7LWAfRZrvgX4iQk/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/rr3FvpQiMmwM7LWAfRZrvgX4iQk/1/da"><img src="http://feedads.g.doubleclick.net/~a/rr3FvpQiMmwM7LWAfRZrvgX4iQk/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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      <item>
         <title>The Billy Goat Episode</title>
         <link>http://www.ingamechat.net/2010/04/the-billy-goat-episode/</link>
         <description>We&amp;#8217;re all quite gruff at the following link. I&amp;#8217;d like to say we&amp;#8217;ve come back from our break invigorated and flush with tales of the games we played while on hiatus. The fact is we needed a break more than any of us knew, and not just a break from the studio. There&amp;#8217;s been no [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=816</guid>
         <pubDate>Mon, 19 Apr 2010 14:44:19 +0000</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;re all quite gruff at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100412.mp3">link</a>.</p>
<p>I&#8217;d like to say we&#8217;ve come back from our break invigorated and flush with tales of the games we played while on hiatus.  The fact is we needed a break more than any of us knew, and not just a break from the studio.  There&#8217;s been no strenuous gaming activity, and a few of us have avoided even a casual sit-down in front of the consoles.  We&#8217;ve always worked hard to play as many games as possible between episodes, and even harder to make sure that we&#8217;re all on the same page.  This is a ridiculous pace to maintain for anyone with a full-time job who isn&#8217;t payed to play.  Honestly, it&#8217;s done us a bit of damage.</p>
<p>We really are happy to be recording again, though you might not think so from the first hour or more of this show.  For a moment, in fact, I swear we all genuinely hated gaming.  We hadn&#8217;t aimed to be so maudlin, but we were just then realizing we shared the same feelings about our past habits, and that we should come up with something a little different.  I think we shed our funk by the end of the program, but we intend to adjust ourselves away from the inevitable burnout pattern in the future.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/fEO1RNyEOGaYmmiCq6gxSEfmJfI/0/da"><img src="http://feedads.g.doubleclick.net/~a/fEO1RNyEOGaYmmiCq6gxSEfmJfI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/fEO1RNyEOGaYmmiCq6gxSEfmJfI/1/da"><img src="http://feedads.g.doubleclick.net/~a/fEO1RNyEOGaYmmiCq6gxSEfmJfI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="61154442" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100412.mp3" />
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      <item>
         <title>The Contempt For This Episode</title>
         <link>http://www.ingamechat.net/2010/03/the-contempt-for-this-episode/</link>
         <description>Are we guilty or inn-o-cent at the following link? Heavy Rain is in the bag, finally, and for the good of everyone concerned we&amp;#8217;ve spilled our guts all over this episode.  The &amp;#8220;good&amp;#8221; not only being that we can move beyond a very contentious subject that has dominated the discussion for weeks, but that our [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=812</guid>
         <pubDate>Thu, 18 Mar 2010 15:46:38 +0000</pubDate>
         <content:encoded><![CDATA[<p>Are we guilty or inn-o-cent at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100312.mp3">link</a>?</p>
<p>Heavy Rain is in the bag, finally, and for the good of everyone concerned we&#8217;ve spilled our guts all over this episode.  The &#8220;good&#8221; not only being that we can move beyond a very contentious subject that has dominated the discussion for weeks, but that our final thoughts were surprisingly positive.  I don&#8217;t want to misdirect &#8211; we&#8217;ve still got a lot of awful things to say about how the game unfolded &#8211; but the shocking number of variations we discovered among each of our endgames, and the earnest gameplay experiment (something I&#8217;m always decrying the lack of) force us to admit that it was time well spent.  I&#8217;ll be hard pressed to look back in anger, and that&#8217;s something I&#8217;m usually quite good at.</p>
<p>Show note: we&#8217;re taking time off for spring break.  Scott&#8217;s going north, I think, and Jeremy, spawn in tow, will be heading south to the Magic Kingdom.    We plan to record again in two weeks, at which point we may well have played a game or three to completion &#8211; or maybe we&#8217;ll still be chasing class unlocks in BC2.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/_Ed3rSEFqbqEjg-k7UPCdAg6k4w/0/da"><img src="http://feedads.g.doubleclick.net/~a/_Ed3rSEFqbqEjg-k7UPCdAg6k4w/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/_Ed3rSEFqbqEjg-k7UPCdAg6k4w/1/da"><img src="http://feedads.g.doubleclick.net/~a/_Ed3rSEFqbqEjg-k7UPCdAg6k4w/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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      <item>
         <title>The Lizard Wizard Episode</title>
         <link>http://www.ingamechat.net/2010/03/the-lizard-wizard-episode/</link>
         <description>Mea maxima culpa for the content at the following link. We&amp;#8217;re honestly going to buckle under the weight of too many truly playable games before this season is over.  We haven&amp;#8217;t got what it takes (unemployment?  time machine?) to play as much as we&amp;#8217;d like of everything we could wish.  We&amp;#8217;re either ignoring one piece [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=810</guid>
         <pubDate>Thu, 11 Mar 2010 18:41:16 +0000</pubDate>
         <content:encoded><![CDATA[<p>Mea maxima culpa for the content at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100305.mp3">link</a>.</p>
<p>We&#8217;re honestly going to buckle under the weight of too many truly playable games before this season is over.  We haven&#8217;t got what it takes (unemployment?  time machine?) to play as much as we&#8217;d like of everything we could wish.  We&#8217;re either ignoring one piece of work to favor another or, as is true in my case, we&#8217;re wading deep into the stream, playing through everything simultaneously and failing to appreciate each to its fullest.  I believe this second approach was a mistake.</p>
<p>We were invigorated to a pretty great degree this week not only by an unseasonable deluge of news, but also by the strength of debate and feedback from our listeners.  It&#8217;s amazing the change a cross-grained perspective can bring, and a timely query or opinionated rebuttal is like unto a fresh spring breeze.  Or something.  Keep &#8216;em coming.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/LRrIiFRUHn-Lxa2OuAa7NC3JZ08/0/da"><img src="http://feedads.g.doubleclick.net/~a/LRrIiFRUHn-Lxa2OuAa7NC3JZ08/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/LRrIiFRUHn-Lxa2OuAa7NC3JZ08/1/da"><img src="http://feedads.g.doubleclick.net/~a/LRrIiFRUHn-Lxa2OuAa7NC3JZ08/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
         <enclosure length="91609866" type="audio/mpeg" url="http://ingamechat.net/audio/IGC20100305.mp3" />
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      <item>
         <title>The Flush Button Episode</title>
         <link>http://www.ingamechat.net/2010/03/the-flush-button-episode/</link>
         <description>Our show can be found in its entirety at the following link. I simply don&amp;#8217;t care for Heavy Rain &amp;#8211; for the admittedly very small portion I&amp;#8217;ve played so far.  I&amp;#8217;m just putting it right out front that, despite how critical we are as a group, I may be the only one who takes an [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=807</guid>
         <pubDate>Thu, 04 Mar 2010 16:48:15 +0000</pubDate>
         <content:encoded><![CDATA[<p>Our show can be found in its <em>entirety</em> at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100225.mp3">link</a>.</p>
<p>I simply don&#8217;t care for Heavy Rain &#8211; for the admittedly very small portion I&#8217;ve played so far.  I&#8217;m just putting it right out front that, despite how critical we are as a group, I may be the only one who takes an active dislike to the game.  Collectively, we may have focused too little on the forest and too much on the trees, but man&#8230;the size of those trees.  Of course, now that our first impressions are a matter of record, we&#8217;ll probably reverse ourselves and undermine whatever value our opinions may have had.  They are, after all, a full week behind the opinions and experiences of the real world.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/4GtV8ZENBWox0YbyQfJ62hn-DXY/0/da"><img src="http://feedads.g.doubleclick.net/~a/4GtV8ZENBWox0YbyQfJ62hn-DXY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/4GtV8ZENBWox0YbyQfJ62hn-DXY/1/da"><img src="http://feedads.g.doubleclick.net/~a/4GtV8ZENBWox0YbyQfJ62hn-DXY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Creative Mugging Episode</title>
         <link>http://www.ingamechat.net/2010/02/the-creative-mugging-episode/</link>
         <description>Scott has no opinion about the following link. To look at it, you wouldn&amp;#8217;t think this episode had been curtailed, but I can promise that we generated a lot of footage for the eventual director&amp;#8217;s cut.  We haven&amp;#8217;t been in the habit of making large edits to our program, but it&amp;#8217;s become a necessary part [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=803</guid>
         <pubDate>Thu, 25 Feb 2010 02:47:37 +0000</pubDate>
         <content:encoded><![CDATA[<p>Scott has no opinion about the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100218.mp3">link</a>.</p>
<p>To look at it, you wouldn&#8217;t think this episode had been curtailed, but I can promise that we generated a lot of footage for the eventual director&#8217;s cut.  We haven&#8217;t been in the habit of making large edits to our program, but it&#8217;s become a necessary part of our new situation.  Of course, familiarity breeds contempt, so for every cut I make to cover a gaff, I grow more comfortable with revising the events in the studio.  The upshot is that we really do have a vault of (priceless?) artifacts planned for release at some point in the future.  Paid DLC, perhaps?</p>
<p><a href="http://feedads.g.doubleclick.net/~a/Z8RNRzAhV6kI1bLqU_asIJoz46w/0/da"><img src="http://feedads.g.doubleclick.net/~a/Z8RNRzAhV6kI1bLqU_asIJoz46w/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Z8RNRzAhV6kI1bLqU_asIJoz46w/1/da"><img src="http://feedads.g.doubleclick.net/~a/Z8RNRzAhV6kI1bLqU_asIJoz46w/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Tears of Justification Episode</title>
         <link>http://www.ingamechat.net/2010/02/the-tears-of-justification-episode/</link>
         <description>There&amp;#8217;s no excuse for our behavior at the following link. Superfast show for you this week &amp;#8211; superfast in IGC time, at least.  The bald spot in our news readers and the inevitable spread separating one host&amp;#8217;s Mass Effect progress from another&amp;#8217;s contributed to the hard cap on our run time.  There were also conflicts [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=793</guid>
         <pubDate>Wed, 10 Feb 2010 20:59:19 +0000</pubDate>
         <content:encoded><![CDATA[<p>There&#8217;s no excuse for our behavior at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100204.mp3">link</a>.</p>
<p>Superfast show for you this week &#8211; superfast in IGC time, at least.  The bald spot in our news readers and the inevitable spread separating one host&#8217;s Mass Effect progress from another&#8217;s contributed to the hard cap on our run time.  There were also conflicts with More Important People who wanted our recording space.   There&#8217;s stuff in here we figure&#8217;s worth listening to, but I can tell you now that we&#8217;re saving our breath for next week&#8217;s show.  For tonight, alls we got is the hour-forty-five in front of you.</p>
<p>Regarding this week&#8217;s studio: having been turned away from each of our previous spaces for one reason or another we decided, reluctantly, to schlep out to the trailer farm behind our theater.  There, at the perimeter of a moss-choked wood, sits a disused telemarketing building.  It&#8217;s an evil place, but we really had no where else to set up shop.  I&#8217;m sure you&#8217;ll hear the keening spirits of former call-center workers and at one point, the howling of a werewolf.  So yeah&#8230;last minute change of venue makes the show sound like shit.  Sorry.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/N-CoWA5Y6kzKCfaHf1w0k4bSnEo/0/da"><img src="http://feedads.g.doubleclick.net/~a/N-CoWA5Y6kzKCfaHf1w0k4bSnEo/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/N-CoWA5Y6kzKCfaHf1w0k4bSnEo/1/da"><img src="http://feedads.g.doubleclick.net/~a/N-CoWA5Y6kzKCfaHf1w0k4bSnEo/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Fish It Is Episode</title>
         <link>http://www.ingamechat.net/2010/02/the-fish-it-is-episode/</link>
         <description>We are not having the lifespan talk at the following link. It may not have been quite what we were expecting, but there&amp;#8217;s no sense in pretending Mass Effect 2 is less than phenomenal.  We cocked an eyebrow at some of the changes, sure, but it&amp;#8217;s hard not to fall in love.  As you&amp;#8217;re no [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=788</guid>
         <pubDate>Tue, 02 Feb 2010 16:01:46 +0000</pubDate>
         <content:encoded><![CDATA[<div id="_mcePaste">We are not having the lifespan talk at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100128.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">It may not have been quite what we were expecting, but there&#8217;s no sense in pretending Mass Effect 2 is less than phenomenal.  We cocked an eyebrow at some of the changes, sure, but it&#8217;s hard not to fall in love.  As you&#8217;re no doubt aware, we like to bake and broil whichever game owns our attention in any given week, despite how much we may love it in private, so please excuse any hair-pulling and rough-teasing displays of affection.</div>
<p></p>
<div id="_mcePaste">We&#8217;ve been revising runtimes steadily upwards over the years, to the point where discomfort sets in at or near the 4-hour mark now, instead of the previous 3.  We can&#8217;t figure how this happens in weeks with a single strong release, other than to accept that we&#8217;re some seriously talky assholes with an inflated opinion of our own&#8230;opinions, I guess.  Hope you don&#8217;t mind.</div>
<p></p>
<p><a href="http://feedads.g.doubleclick.net/~a/YZXfPoPVZb2ievlzY2mZPck4jv0/0/da"><img src="http://feedads.g.doubleclick.net/~a/YZXfPoPVZb2ievlzY2mZPck4jv0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/YZXfPoPVZb2ievlzY2mZPck4jv0/1/da"><img src="http://feedads.g.doubleclick.net/~a/YZXfPoPVZb2ievlzY2mZPck4jv0/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Galaxy Class Episode</title>
         <link>http://www.ingamechat.net/2010/01/the-galaxy-class-episode/</link>
         <description>Enjoy the carpeted walls and space-jammies at the following link. After the rage-hangover, I can remember being especially angry about two things this episode.  The first is what I perceive to be the unfounded distrust of Bioshock 2 &amp;#8211; a subject we expect will snap into focus in the next couple of weeks.  The second, [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=782</guid>
         <pubDate>Mon, 25 Jan 2010 17:58:39 +0000</pubDate>
         <content:encoded><![CDATA[<div id="_mcePaste">Enjoy the carpeted walls and space-jammies at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100121.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">After the rage-hangover, I can remember being especially angry about two things this episode.  The first is what I perceive to be the unfounded distrust of Bioshock 2 &#8211; a subject we expect will snap into focus in the next couple of weeks.  The second, and the one I very nearly regret, is the state of play in Star Trek Online.  At the time of this recording I&#8217;d logged only one session in-game, and drew a number of conclusions from that quick flash of license abuse.</div>
<p></p>
<div id="_mcePaste">Since then I&#8217;ve decided to patch up, reroll and apply a fair mind to the game in the hope that I can separate the technical failures from the conceptual ones, and see what the fuss from either side is about.  Whichever way it falls, the fuss you&#8217;ll hear in this episode is woefully out of date.</div>
<p></p>
<div id="_mcePaste">This, our third week ex-studio, was recorded in yet another experimental location.  There&#8217;s really no telling what sorts of artifacts you&#8217;ll be asked to tolerate this week, but your feedback, as always, will be compiled with all other relevant dataz and shall eventually deliver us unto the perfect recording environment.</div>
<p></p>
<p><a href="http://feedads.g.doubleclick.net/~a/BbYd_e1LithUePn6UyN4ZEE6eso/0/da"><img src="http://feedads.g.doubleclick.net/~a/BbYd_e1LithUePn6UyN4ZEE6eso/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/BbYd_e1LithUePn6UyN4ZEE6eso/1/da"><img src="http://feedads.g.doubleclick.net/~a/BbYd_e1LithUePn6UyN4ZEE6eso/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Who’s Matt Episode</title>
         <link>http://www.ingamechat.net/2010/01/the-whos-matt-episode/</link>
         <description>Find out for yourself at the following link. Our second experimental studio session is bottled and capped.  We&amp;#8217;ve made a sole significant change for this episode and it&amp;#8217;s time for the feedback to do its job.  More or less reverb?  Are we at all in agreement on who&amp;#8217;s coming in too hot?  Is the new [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=776</guid>
         <pubDate>Tue, 19 Jan 2010 18:49:00 +0000</pubDate>
         <content:encoded><![CDATA[<div id="_mcePaste">Find out for yourself at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100114.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">Our second experimental studio session is bottled and capped.  We&#8217;ve made a sole significant change for this episode and it&#8217;s time for the feedback to do its job.  More or less reverb?  Are we at all in agreement on who&#8217;s coming in too hot?  Is the new studio responsible for how terrible I&#8217;ve been to Matt?  Or to Darksiders?  I swear it&#8217;s all for show.</div>
<p></p>
<div id="_mcePaste">Bayonetta and Darksiders are, together, a fine enough way to start the new decade, despite how little regard some of the hosts may have for either one.  There&#8217;s ample good will for these games in the community, but there&#8217;s a sense that we&#8217;re foot-tapping with these two, waiting on delivery of the real goods.  Probably that&#8217;s just me.</div>
<p></p>
<p><a href="http://feedads.g.doubleclick.net/~a/BCLh4znuer5bRYVg_6UBb3pRxks/0/da"><img src="http://feedads.g.doubleclick.net/~a/BCLh4znuer5bRYVg_6UBb3pRxks/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/BCLh4znuer5bRYVg_6UBb3pRxks/1/da"><img src="http://feedads.g.doubleclick.net/~a/BCLh4znuer5bRYVg_6UBb3pRxks/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Fabulous Episode</title>
         <link>http://www.ingamechat.net/2010/01/the-fabulous-episode/</link>
         <description>We&amp;#8217;re too sexy for our studio at the following link. We&amp;#8217;ve admitted our helplessness in the face of problems that have dogged the show since its beginnings.  The show has abandoned its old digs for a studio space that&amp;#8217;s theoretically friendlier to the sorts of people we&amp;#8217;ve revealed ourselves to be.  You will notice the [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=770</guid>
         <pubDate>Mon, 11 Jan 2010 15:46:21 +0000</pubDate>
         <content:encoded><![CDATA[<div id="_mcePaste">We&#8217;re too sexy for our studio at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20100107.mp3">link</a>.</div>
<p></p>
<div id="_mcePaste">We&#8217;ve admitted our helplessness in the face of problems that have dogged the show since its beginnings.  The show has abandoned its old digs for a studio space that&#8217;s theoretically friendlier to the sorts of people we&#8217;ve revealed ourselves to be.  You will notice the change, so we beg pardon for any jarring differences, and beg your indulgence as we ask for feedback on the guerilla-podcasting.</div>
<p></p>
<div>We&#8217;re all present tonight in the executive meeting space of our local theater, with the exception of having traded one Air Force guy for another.  We&#8217;ve been a long time without anyone to talk to, and without much to play, so a lot of what you&#8217;ll hear amounts to warming-up our process for the new year.  And that statement, of course, amounts to an excuse for a momentary fascination with gay bars and drag-queen Bayonettas.</div>
<p>
Enjoy!</p>
<p><a href="http://feedads.g.doubleclick.net/~a/g1DK3GM0gh7Cm74qH1zu_TdX7rQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/g1DK3GM0gh7Cm74qH1zu_TdX7rQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/g1DK3GM0gh7Cm74qH1zu_TdX7rQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/g1DK3GM0gh7Cm74qH1zu_TdX7rQ/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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      <item>
         <title>The Chesty Jilnhalll Episode</title>
         <link>http://www.ingamechat.net/2009/12/the-chesty-jilnhalll-episode/</link>
         <description>It&amp;#8217;s totally not Scott&amp;#8217;s fault that we screwed up the title of this episode. We&amp;#8217;ve decided to share in the New Year&amp;#8217;s celebration by releasing our jealous grip on this, our last episode of 2009.  It&amp;#8217;s older than most &amp;#8211; we were hoping to cover the holiday gap with prepared content &amp;#8211; so we trust [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=766</guid>
         <pubDate>Wed, 30 Dec 2009 15:26:11 +0000</pubDate>
         <content:encoded><![CDATA[<p>It&#8217;s totally not Scott&#8217;s fault that we screwed up the title of <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20091217.mp3">this episode</a>.</p>
<p>We&#8217;ve decided to share in the New Year&#8217;s celebration by releasing our jealous grip on this, our last episode of 2009.  It&#8217;s older than most &#8211; we were hoping to cover the holiday gap with prepared content &#8211; so we trust you can find satisfaction in our take on events that are weeks old by now.</p>
<p>Scott, for one, wanted to record a final show on the eve of the new year, but I plan to be drunk and immobile, and don&#8217;t intend to move from my comfortable spot in front of my computer, unless it&#8217;s to move to the comfortable spot in front of my television.  I can imagine any number of you doing the same.</p>
<p>We hope, as always, that you&#8217;ll enjoy the show, and that you&#8217;ll continue to enjoy it as we move into our fourth year.  We are proud of and humbled by our listeners, and wish we were equal to the task of thanking you for your time and attention.  Instead, we will simply clear our throats, shrug off what we see as a very <em>unmanly</em> display of emotion, and move on to the next in a long line of raving, hours-long fits of childishness.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/pTXz7m4y7Fe3DVOfUELMiYamCWc/0/da"><img src="http://feedads.g.doubleclick.net/~a/pTXz7m4y7Fe3DVOfUELMiYamCWc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/pTXz7m4y7Fe3DVOfUELMiYamCWc/1/da"><img src="http://feedads.g.doubleclick.net/~a/pTXz7m4y7Fe3DVOfUELMiYamCWc/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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      <item>
         <title>The Swiss Chef Episode</title>
         <link>http://www.ingamechat.net/2009/12/the-swiss-chef-episode/</link>
         <description>Our most not-exactly-recent episode can be found at the following link. There&amp;#8217;s a chance this week that our familiar pattern of procrastination will run headlong into a powerful urge to post relevant information.  This particular episode should have been available some time ago, and we&amp;#8217;re likely to push another one on you before the holiday [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=763</guid>
         <pubDate>Thu, 17 Dec 2009 15:53:30 +0000</pubDate>
         <content:encoded><![CDATA[<p>Our most not-exactly-recent episode can be found at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20091210.mp3">link</a>.</p>
<p>There&#8217;s a chance this week that our familiar pattern of procrastination will run headlong into a powerful urge to post relevant information.  This particular episode should have been available some time ago, and we&#8217;re likely to push another one on you before the holiday week, so we hope you&#8217;ve honed your apetite.</p>
<p>We&#8217;re operating at near-zero levels of Arjay in this episode, but have compensated with a saturated mixture of Dave.  Fresh from the time-lost glaciers of somedamnwhere, Dave is once again in our temporary embrace.  We&#8217;ll soon lose him to another frozen hell, at which point Matt will have returned from his sandy nightmare and can once more fill the post of resident Air-Force guy.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/pw7o5JSUMS50fE77YDjnz__85fk/0/da"><img src="http://feedads.g.doubleclick.net/~a/pw7o5JSUMS50fE77YDjnz__85fk/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/pw7o5JSUMS50fE77YDjnz__85fk/1/da"><img src="http://feedads.g.doubleclick.net/~a/pw7o5JSUMS50fE77YDjnz__85fk/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Super Pope Episode</title>
         <link>http://www.ingamechat.net/2009/12/the-super-pope-episode/</link>
         <description>There&amp;#8217;s still hope for an indulgence at the following link. Last week&amp;#8217;s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=760</guid>
         <pubDate>Mon, 07 Dec 2009 02:50:09 +0000</pubDate>
         <content:encoded><![CDATA[<p>There&#8217;s still hope for an indulgence at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20091203.mp3">link</a>.</p>
<p>Last week&#8217;s gap in coverage had almost nothing to do with the holiday season, but was instead the fault of a certain greedy co-host who, in his lust for consumer electronics, agreed to put on a second hat so he could take home a second paycheck.  That paycheck must now be poured back into a large, television shaped hole in the unnamed co-host&#8217;s savings account, with any leftovers to be applied generously around the insides of his PC.  I have it on good authority that it&#8217;s been time and money well spent.</p>
<p>What little time there was to spare between the working and the revelry and what-not was directed precisely where you&#8217;d expect it to be.  Assassin&#8217;s Creed 2 is the real star of this week&#8217;s show, and one we spent the lion&#8217;s share of our time discussing.  The evolution of Desmond&#8217;s tale has, as if by holy edict, moved beyond the perceived weaknesses of its predecessor, and claimed its rightful title of Damned Good Game.  The gameplay is refined, the mystery is elevated, the blades are doubled.  Clearly, they&#8217;ve gone about as fer as they can go&#8230;yessir!</p>
<p><a href="http://feedads.g.doubleclick.net/~a/EHO2v2Xe9EAqm0Gc8cGq1gks2vI/0/da"><img src="http://feedads.g.doubleclick.net/~a/EHO2v2Xe9EAqm0Gc8cGq1gks2vI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/EHO2v2Xe9EAqm0Gc8cGq1gks2vI/1/da"><img src="http://feedads.g.doubleclick.net/~a/EHO2v2Xe9EAqm0Gc8cGq1gks2vI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Deer Melting Episode</title>
         <link>http://www.ingamechat.net/2009/11/the-deer-melting-episode/</link>
         <description>We interrupt your show at the following link. We&amp;#8217;ve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer. On the other hand, we have [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=756</guid>
         <pubDate>Wed, 25 Nov 2009 15:19:57 +0000</pubDate>
         <content:encoded><![CDATA[<p>We interrupt your show at the following <a rel="nofollow" target="_blank" href="http://www.ingamechat.net/audio/IGC20091119.mp3">link</a>.</p>
<p>We&#8217;ve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer.</p>
<p>On the other hand, we have Assassin&#8217;s Creed 2. A game we&#8217;re not likely to wrap up talking about for some time, and one during the recording of this episode that we&#8217;ve not even scratched the surface of.</p>
<p>And then there&#8217;s Left 4 Dead 2.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/M0C-zk_psCkDGz3PEF5RJ8MpENE/0/da"><img src="http://feedads.g.doubleclick.net/~a/M0C-zk_psCkDGz3PEF5RJ8MpENE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/M0C-zk_psCkDGz3PEF5RJ8MpENE/1/da"><img src="http://feedads.g.doubleclick.net/~a/M0C-zk_psCkDGz3PEF5RJ8MpENE/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Burning Hand Episode</title>
         <link>http://www.ingamechat.net/2009/11/the-burning-hand-episode/</link>
         <description>We wanted to breathe smoke at the following link. It&amp;#8217;s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in.  I like to think I&amp;#8217;m on the job full-time, but Scott makes a dash for [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=732</guid>
         <pubDate>Tue, 17 Nov 2009 21:38:39 +0000</pubDate>
         <content:encoded><![CDATA[<p>We wanted to breathe smoke at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20091112.mp3">link</a>.</p>
<p>It&#8217;s a big round of musical assholes at the jump-off tonight; 3 of the 4 hosts arguing over which of us is the perennial asshole and which is just filling in.  I like to think I&#8217;m on the job full-time, but Scott makes a dash for the title, and I may have to concede the race.  Which is fine, of course.  Better that than to be at a loss for words.</p>
<p>There&#8217;s truly too much to be said about Modern Warfare 2.  I don&#8217;t know all the words a person would need to express himself fully after finishing this campaign, and light-stepping around the spoilers hasn&#8217;t made things any easier.  I&#8217;m pretty sure the game was just too awesome to be good, and I hope my fellows can lay down some of their own opinions when they finish it themselves.  Or IF they finish it&#8230;</p>
<p><a href="http://feedads.g.doubleclick.net/~a/Vj_8FPLZ1toeszTxAW9T_aQ2GlA/0/da"><img src="http://feedads.g.doubleclick.net/~a/Vj_8FPLZ1toeszTxAW9T_aQ2GlA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Vj_8FPLZ1toeszTxAW9T_aQ2GlA/1/da"><img src="http://feedads.g.doubleclick.net/~a/Vj_8FPLZ1toeszTxAW9T_aQ2GlA/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
         <category>Episodes</category>
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         <title>The Precariously Balanced Episode</title>
         <link>http://www.ingamechat.net/2009/11/the-precariously-balanced-episode/</link>
         <description>We aspire to feature parity at the following link. Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum.  Modern Warfare 2 is alive and thrashing at retail, and there&amp;#8217;s nothing left now but to count the player numbers online.  We may be acknowledged [...]</description>
         <guid isPermaLink="false">http://www.ingamechat.net/?p=730</guid>
         <pubDate>Tue, 10 Nov 2009 22:51:07 +0000</pubDate>
         <content:encoded><![CDATA[<p>We aspire to feature parity at the following <a rel="nofollow" target="_blank" href="http://ingamechat.net/audio/IGC20091105.mp3">link</a>.</p>
<p>Any ground Infinity Ward stood to lose to the enthusiast and idealist backlash in recent weeks has probably reached its maximum.  Modern Warfare 2 is alive and thrashing at retail, and there&#8217;s nothing left now but to count the player numbers online.  We may be acknowledged members of the disgruntled minority, and we&#8217;ve certainly never had trouble nursing a grudge, but we&#8217;d like to examine the game now on its own merits, without harboring any sort of rebuke for the men behind the scenes.  We make a last pass at discussing the peaks of the controversy in this episode, and hope to make room for a practical discussion in the weeks to come.</p>
<p>Despite the past successes of Bioware, or the songs of devotion sung by their many fans, a shamefully high percentage of players will never experience the world of Dragon Age.  It&#8217;s a magnificent game filled with magnificent flaws, and it&#8217;s unapproachable and impenetrable in any number of fantastic ways.  It has complicated sensibilities, and its roots are clearly showing, which is why it won&#8217;t be quite the thing for everyone.  For my money, however, I couldn&#8217;t be having a better time right now, and I couldn&#8217;t be happier that the experience seems to transcend the platform of choice.  A refreshing change from the divisiveness and bitter hard feelings of the recent past.</p>
<p><a href="http://feedads.g.doubleclick.net/~a/edUhxMr2c_HTLI2BJcshNrQDkdk/0/da"><img src="http://feedads.g.doubleclick.net/~a/edUhxMr2c_HTLI2BJcshNrQDkdk/0/di" border="0" ismap="true"></img></a><br/>
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