<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5341649367998544587</id><updated>2024-11-05T19:05:37.360-08:00</updated><category term="Warhammer 40K"/><category term="6th Edition"/><category term="Codex"/><category term="Tau Empire"/><category term="Big Rule Book"/><category term="Erasmus Brosdau"/><category term="Kroot"/><category term="Movie"/><category term="Rules"/><category term="The Lord Inquisitor"/><category term="Ultramarines"/><title type='text'>Come the Apocalypse</title><subtitle type='html'>A Warhammer 40,000 Blog and Community</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cometheapocalypse.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default'/><link rel='alternate' type='text/html' href='http://cometheapocalypse.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Roric</name><uri>http://www.blogger.com/profile/14862950869816638375</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5341649367998544587.post-9158629465219387874</id><published>2013-06-24T12:47:00.005-07:00</published><updated>2013-06-24T13:35:39.066-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Erasmus Brosdau"/><category scheme="http://www.blogger.com/atom/ns#" term="Movie"/><category scheme="http://www.blogger.com/atom/ns#" term="The Lord Inquisitor"/><category scheme="http://www.blogger.com/atom/ns#" term="Ultramarines"/><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer 40K"/><title type='text'>New Warhammer 40K Film anticipated for 2014</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;If you’re
anything like me you latch onto and absorb anything in the Warhammer 40,000
Universe, including the rather awful &lt;i&gt;Ultramarines&lt;/i&gt; animated 40K film that was produced by Games Workshop in 2010. Unfortunately, that was
seventy minutes that I will never be able to get back.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; There
is hope, however, and a fan project has surfaced promising redemption in the
eyes of 40K fans. Are the fans going to finally receive a movie that they
deserve? After watching the trailer, I don’t believe we have ever seen a fan
project quite like this before.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;i&gt;The Lord Inquisito&lt;b&gt;r&lt;/b&gt;&lt;/i&gt; is an animated film
and brainchild of Erasmus Brosdau originally released as a teaser trailer back in 2011. This trailer generated such a positive response that what was suppose to be an eight-minute clip has now ballooned out to a full 40-minute feature with help
from a team that includes Warhammer 40K authors and employees of Crytek and Ubisoft. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I have
included the most recent trailer that was produced in 2012 below for your
enjoyment, and you can follow the progress of the upcoming film by checking out
the &lt;a href=&quot;http://thelordinquisitor.com/&quot;&gt;official site&lt;/a&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/f3G7FH5sqhA?feature=player_detailpage&quot; width=&quot;505&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://cometheapocalypse.blogspot.com/feeds/9158629465219387874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/new-warhammer-40k-film-anticipated-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/9158629465219387874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/9158629465219387874'/><link rel='alternate' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/new-warhammer-40k-film-anticipated-for.html' title='New Warhammer 40K Film anticipated for 2014'/><author><name>Roric</name><uri>http://www.blogger.com/profile/14862950869816638375</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/f3G7FH5sqhA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5341649367998544587.post-4728176656529105448</id><published>2013-06-18T10:26:00.000-07:00</published><updated>2013-06-20T13:03:03.073-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="6th Edition"/><category scheme="http://www.blogger.com/atom/ns#" term="Codex"/><category scheme="http://www.blogger.com/atom/ns#" term="Kroot"/><category scheme="http://www.blogger.com/atom/ns#" term="Tau Empire"/><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer 40K"/><title type='text'>Kroot Carnivore Squads: Are they still viable in the 6th Edition Tau Codex? </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4QbHc_5nUPDebMC9opvc4DPUcDBraSL00PoQMvjvG3lyyZpj7kDwzrmUZwAuY2mCNViDGyAD6oMLGvZRBwo4EUPeheEeDpICdcwP1qi8fiioFvikeeFv3A3T30H9BHh0FF25Fw7_XATY/s1600/!GorgeousKroot.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4QbHc_5nUPDebMC9opvc4DPUcDBraSL00PoQMvjvG3lyyZpj7kDwzrmUZwAuY2mCNViDGyAD6oMLGvZRBwo4EUPeheEeDpICdcwP1qi8fiioFvikeeFv3A3T30H9BHh0FF25Fw7_XATY/s320/!GorgeousKroot.jpg&quot; width=&quot;209&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&quot;They are fierce indeed these Kroot, and savage. I look
upon them and tremble at their ferocity. I can only hope that when the enemy
sees them they tremble as I do.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
— Por&#39;Vre&#39;Tau&#39;Cho - Water Caste Envoy to Sy&#39;l&#39;Kell prior to
the ambush of the 17th Brimlock Dragons&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Let’s
start by examining how the Kroot have changed in the Tau Empire 6&lt;sup&gt;th&lt;/sup&gt;
Edition Codex. They begin with dropping the Kroot cost of 1 point per model, and
followed through with taking away Strength 4 and 1 Attack. &amp;nbsp;The recent Codex has also granted the Kroot a
6+ armour save without having to pay for the ridiculously expensive Kroot
Shaper, and thankfully they gave the &lt;i&gt;Kroot
Rifle &lt;/i&gt;AP 5 in close combat.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Their
abilities of &lt;i&gt;Stealth&lt;/i&gt; and &lt;i&gt;Move Through Cover&lt;/i&gt; maintain the theme
that these troops are the scouts and skirmishers of your army, and as such
their role hasn’t entirely changed in your Cadre. You can multiply the
effectiveness of this role for +1 point per model with Sniper Rounds, giving them the &lt;i&gt;Sniper&lt;/i&gt;
and &lt;i&gt;Rending&lt;/i&gt; special rules which will
force your opponent’s vehicles, characters, monstrous creatures, and other
heavy targets to respect their distance (or risk getting wounded on a 4+).&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The &lt;i&gt;Acute Sense&lt;/i&gt; in Kroot Hounds will make
their &lt;i&gt;Outflank&lt;/i&gt; role viable with more
reliable tactical precision and it’s strongly recommended that any army
planning on using &lt;i&gt;Outflank&lt;/i&gt; take at
least one Kroot Hound. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; While
the Krootox has lost a wound, it now has a 6 Toughness, meaning that it can soak
some fire and likely be around to return it. The 48” Strength 7 AP 4 &lt;i&gt;Kroot Gun&lt;/i&gt; allows them to move and shoot at
48” or double the volley at an impressive 24” (which ironically is the same range
as the rest of your Kroot). It is also important to note that taking the Krootox&amp;nbsp;no longer prevents your Kroot from using the &lt;i&gt;Infiltrate&lt;/i&gt; special rule.&amp;nbsp;With a Krootox or two in your Carnivore Squad they
can effectively counter your competition’s lightly armoured vehicles.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;You’ll read a lot on the Internet whether or not the Kroot Carnivore Squads are worth it, especially now that 6th Edition allows for you to take Allied Armies such as Orks to fill their role. In my personal opinion, however, the Kroot have only gotten better in 6th Edition.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://cometheapocalypse.blogspot.com/feeds/4728176656529105448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/kroot-are-they-still-viable-in-6th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/4728176656529105448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/4728176656529105448'/><link rel='alternate' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/kroot-are-they-still-viable-in-6th.html' title='Kroot Carnivore Squads: Are they still viable in the 6th Edition Tau Codex? '/><author><name>Roric</name><uri>http://www.blogger.com/profile/14862950869816638375</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4QbHc_5nUPDebMC9opvc4DPUcDBraSL00PoQMvjvG3lyyZpj7kDwzrmUZwAuY2mCNViDGyAD6oMLGvZRBwo4EUPeheEeDpICdcwP1qi8fiioFvikeeFv3A3T30H9BHh0FF25Fw7_XATY/s72-c/!GorgeousKroot.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5341649367998544587.post-2962825477686214289</id><published>2013-06-17T12:44:00.001-07:00</published><updated>2013-06-21T06:16:06.881-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="6th Edition"/><category scheme="http://www.blogger.com/atom/ns#" term="Codex"/><category scheme="http://www.blogger.com/atom/ns#" term="Tau Empire"/><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer 40K"/><title type='text'>Tau Empire 6th Edition Codex: First-Thoughts and Must-Haves</title><content type='html'>&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho1L4z9HOg-9HgWf0g1n24c_C8eaTrbYH2rPjLgsZ-gMsWYTbY79FkBxmRkM135HHyKzzRKcnddOpVlOR4_7P34yaOdiwkctfLCn1A2iIrehAy-avHfwkyfrKy8zMdhUxSpMqXvj3E5rs/s1600/!AUsablePic.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho1L4z9HOg-9HgWf0g1n24c_C8eaTrbYH2rPjLgsZ-gMsWYTbY79FkBxmRkM135HHyKzzRKcnddOpVlOR4_7P34yaOdiwkctfLCn1A2iIrehAy-avHfwkyfrKy8zMdhUxSpMqXvj3E5rs/s320/!AUsablePic.png&quot; width=&quot;226&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
It has been over two months since
the Tau Empire Codex for 6&lt;sup&gt;th&lt;/sup&gt; Edition was released, and I&#39;ve been
able to play approximately four games with the new rules. The following post
will illustrate some of the strengths I have noticed with the Tau Empire&#39;s new
Codex.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;1) Disruption Pods&lt;/b&gt; - With the &lt;i&gt;Jink&lt;/i&gt; special rule for &lt;i&gt;Skimmers&lt;/i&gt;
our vehicles are capable of a 4+ Cover Save with this support system. This is
almost a must in 6&lt;sup&gt;th&lt;/sup&gt; Edition where glancing hits are the primary
reason most vehicles are destroyed.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;2) XV104 Riptide Battlesuit&lt;/b&gt; - You shouldn&#39;t leave home
without this model. While it is a pricey addition to your Cadre in both points
and monetary value, the &lt;i&gt;Nova Reactor&lt;/i&gt;
with an &lt;i&gt;Ion Accelerator&lt;/i&gt; will make
short work of a majority of the heavy infantry that can be deployed against
you, as well as provide sufficient support to your XV88 Broadsides in
establishing heavy weapon superiority. Throw &lt;i&gt;Intercepto&lt;/i&gt;r and &lt;i&gt;Skyfire&lt;/i&gt;
on the XV104 and you have a decent counter for units utilizing the &lt;i&gt;Deepstriking&lt;/i&gt; and&amp;nbsp;&lt;i&gt;Flier&lt;/i&gt; special rules. &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;3) Twin-Linking and Dual Weapons&lt;/b&gt; - The 6&lt;sup&gt;th&lt;/sup&gt;
Edition Tau Empire Codex removed the requirement that dual weapons
automatically become twin-linked, this means you can now equip and fire the same gun twice
independently rather than rerolling failed hits on a single gun. The best part is for an additional 5 points per weapon you can make your favorite reaper twin-linked! This provides a
multitude of configurations and options for our XV8 Crisis Battlesuit Teams, as
well as allowing the XV8 Crisis Battlesuit Commander to be deployed with dual
twin-linking weapons that can be fired in the same turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;4) Drones&lt;/b&gt; - While we still can use Drones for ablative
wounds, we must be more cautious in the positioning of these models relative to the unit we are
going to receive fire from. 6&lt;sup&gt;th&lt;/sup&gt; Edition clearly states that the
closest models must be removed when receiving casualties, so make certain to
place the Drones between you and the enemy and beware of &lt;i&gt;Deepstriking&lt;/i&gt; units.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;5) Fusion Blaster&lt;/b&gt; - The Tau Empire now has the best &lt;i&gt;melta&lt;/i&gt; weapon in the game due to it
offering an additional 6&quot; over the competition in terms of range. This
means while most armies are gaining their &lt;i&gt;melta&lt;/i&gt;
bonus within 6&quot; of enemy models, the Tau Empire are making use of it
within 9&quot;.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;6) Pulse Rifles&lt;/b&gt; - Our Fire Warriors are now even more
lethal, while most armies must close to 12&quot; in order to make use of &lt;i&gt;Rapid Fire&lt;/i&gt;, our Pulse Rifle equipped
Fire Warrior Teams are capable of unleashing double their volley at only
15&quot; due to its impressive 30&quot; range!&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;7) Snap Fire&lt;/b&gt; - In 6&lt;sup&gt;th&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; line-height: 17px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;Edition the Fire Warrior Team&#39;s best
friend is &lt;i&gt;Snap Fire&lt;/i&gt;. As the enemy
closes you should give up ground in order to stay out of their assault range.
The best way I&#39;ve used this is when deploying multiple Fire Warrior Teams. Let
your back firing line fire at full Ballistic Skill while allowing your front
line to fall back using &lt;i&gt;Snap Fire&lt;/i&gt;.&lt;br /&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
I hope these musings provide better
insight on how you play your 6&lt;sup&gt;th&lt;/sup&gt; Edition Tau Empire. Do you have
something to add? Is there something that I’ve overlooked? Your comments, as
always, are welcomed and appreciated. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For the Greater Good!&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://cometheapocalypse.blogspot.com/feeds/2962825477686214289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/tau-empire-6th-edition-first-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/2962825477686214289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/2962825477686214289'/><link rel='alternate' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/tau-empire-6th-edition-first-thoughts.html' title='Tau Empire 6th Edition Codex: First-Thoughts and Must-Haves'/><author><name>Roric</name><uri>http://www.blogger.com/profile/14862950869816638375</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho1L4z9HOg-9HgWf0g1n24c_C8eaTrbYH2rPjLgsZ-gMsWYTbY79FkBxmRkM135HHyKzzRKcnddOpVlOR4_7P34yaOdiwkctfLCn1A2iIrehAy-avHfwkyfrKy8zMdhUxSpMqXvj3E5rs/s72-c/!AUsablePic.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5341649367998544587.post-7641615628548696253</id><published>2013-06-17T07:25:00.000-07:00</published><updated>2013-06-17T12:30:47.541-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Big Rule Book"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer 40K"/><title type='text'>Rules, huh, yeah...What are they good for?: Introduction</title><content type='html'>&lt;b&gt;Absolutely nothing? &amp;nbsp;Probably not.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
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Rules are an interesting
conundrum.&amp;nbsp; We have them in life,
sometimes for safety, others times to prevent people overstepping their bounds
and treading in someone else’s world.&amp;nbsp; We
have them in games we play as well.&amp;nbsp;
Things are a bit different in the games though.&amp;nbsp; In games rules are generally set up to
promote fairness among the players.&amp;nbsp; This
is an artificial equilibrium brought about by the game itself.&amp;nbsp; This even playing field isn&#39;t found in much the
world beyond the game.&amp;nbsp; It&#39;s almost as if
we manufacture the equality in the game as a form of relief from the imbalances
of the world.&amp;nbsp; A shield or respite from
the rest of our lives if you will.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Game rules can be simple or they
can be extremely complex.&amp;nbsp; They can be as
unassuming as “No peeking while you are counting” in hide and go seek.&amp;nbsp; They can be so complicated or contentious
that they require one or more appointed neutral parties to adjudicate their
application and make rulings on hotly contested differences of opinion.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Since this is a Warhammer 40K blog
we can all probably safely assume that I am talking about the rules in that
game.&amp;nbsp; The rules in 40K fall somewhere
between the two examples I have listed above.&amp;nbsp;
Actually they probably fall closer to the complicated extreme.&amp;nbsp; There is the main rule-book, and then there
are the individual army codexes, and on top of that there are various
additional game supplements and White Dwarf articles to contend with.&amp;nbsp; Most people can’t really afford to find a
neutral third party who knows all of the game rules flawlessly to watch over
their games.&amp;nbsp; There are tournaments, and
usually the tournament organizers are or provide judges along with a list of
rulings on popularly debated rules. &amp;nbsp;Even
there the judges are hotly sought after and kept running all day.&amp;nbsp; And at the end of the tournament they are
probably the least liked person there by a large number of people.&amp;nbsp; Talk about a thankless job.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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What about the friendly game
though?&amp;nbsp; What about a few buddies getting
together to play the game.&amp;nbsp; Maybe they
don’t know all the main rules.&amp;nbsp; Maybe
they are just starting out and don’t even know their own army very well.&amp;nbsp; I am sure we have all been there, maybe at
multiple points in our gaming life.&amp;nbsp; You
are just there to have fun, what do you do if there is a rules question or even
a debate?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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The BRB (Big Rule Book) talks quite
a bit about this kind if thing.&amp;nbsp; It
mentions the spirit of the game.&amp;nbsp; It
talks about dicing off to resolve the dispute.&amp;nbsp;
I like the concept of the spirit of the game, unfortunately the spirit
seems to be the first thing to go when your favorite plastic soldier is about
to get killed by that grossly overpowered weapon.&amp;nbsp; Dicing off can work in the moment but it
always seems to leave a bad taste in my mouth, no matter if I win or lose the
die roll.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
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What is the best way to handle the
rule arguments that crop up from time to time?&amp;nbsp;
How do we work through problems, have fun, and still remain friends at
the end of a game?&amp;nbsp; These are the things
I will talk about in my next few articles.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://cometheapocalypse.blogspot.com/feeds/7641615628548696253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/rules-huh-yeahwhat-are-they-good-for.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/7641615628548696253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5341649367998544587/posts/default/7641615628548696253'/><link rel='alternate' type='text/html' href='http://cometheapocalypse.blogspot.com/2013/06/rules-huh-yeahwhat-are-they-good-for.html' title='Rules, huh, yeah...What are they good for?: Introduction'/><author><name>Dirk</name><uri>http://www.blogger.com/profile/14034752896737885684</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>