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<channel>
	<title>Command and Conquer Junkie</title>
	
	<link>http://commandandconquerjunkie.com</link>
	<description>For the latest News and Information for all things Command and Conquer</description>
	<pubDate>Wed, 10 Mar 2010 13:31:13 +0000</pubDate>
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		<title>C&amp;C 3: The Forgotten News - Mission 3 &amp; Forgotten Fiction</title>
		<link>http://forums.cncnz.com/index.php?showtopic=13421</link>
		<comments>http://forums.cncnz.com/index.php?showtopic=13421#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:31:13 +0000</pubDate>
		<dc:creator>CNCNZ.com News Feed</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncnz.com]]></category>

		<guid isPermaLink="false">http://forums.cncnz.com/index.php?showtopic=13421</guid>
		<description><![CDATA[A fresh new update has been posted on the <a href="http://theforgotten.cnclabs.com/" target="_blank">C&#38;C 3: The Forgotten</a> site. This a massive mod for Command &#38; Conquer 3 that adds and entire for The Forgotten faction. The latest update gives us a detailed look at the story of The Forgotten. Part of this story is Mission 3, designed by Predatore and featuring the Training Grounds created by Kane Nash. Check out the sample screen shots below.<br /><br /><div align='center'><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-2.jpg" rel="lightbox"><img src="http://www.cncnz.com/images/news/forgotten_march1.jpg" border="0" class="linked-image" /></a> <a href="http://theforgotten.cnclabs.com/images/screenshots/mission3base.jpg" rel="lightbox"><img src="http://www.cncnz.com/images/news/forgotten_march2.jpg" border="0" class="linked-image" /></a></div><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->In the Forgotten base above, you can see the Training Grounds, created by Kane Nash. It will permit you to upgrade your infantry forces, the better to take the fight to the superpowers. You can see more images on our Media page.<br /><br />Sometimes, missions, even missions with videos, aren't enough to give all the depth we'd like to our story. So for those of you interested in learning more about the mysterious Forgotten, we've begun a new series called "Forgotten Fiction." It's a series of artifacts from the time in which the mod takes place. The first one is the <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf" target="_blank">Morning Dawn Report</a>, a short GDI Intelligence piece on an operation into the Red Zones and their encounters with the restless natives. Give it <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf" target="_blank">a look</a> (PDF) if you want to learn more about our unique universe.<!--QuoteEnd--></div><!--QuoteEEnd--><br />Visit the <a href="http://theforgotten.cnclabs.com/" target="_blank">C&#38;C 3: The Forgotten</a> site for the full update.]]></description>
			<content:encoded><![CDATA[A fresh new update has been posted on the <a href="http://theforgotten.cnclabs.com/">C&amp;C 3: The Forgotten</a> site. This a massive mod for Command &amp; Conquer 3 that adds and entire for The Forgotten faction. The latest update gives us a detailed look at the story of The Forgotten. Part of this story is Mission 3, designed by Predatore and featuring the Training Grounds created by Kane Nash. Check out the sample screen shots below.<br /><br /><div align='center'><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-2.jpg" rel="lightbox"><img src="http://www.cncnz.com/images/news/forgotten_march1.jpg" border="0" class="linked-image" /></a> <a href="http://theforgotten.cnclabs.com/images/screenshots/mission3base.jpg" rel="lightbox"><img src="http://www.cncnz.com/images/news/forgotten_march2.jpg" border="0" class="linked-image" /></a></div><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->In the Forgotten base above, you can see the Training Grounds, created by Kane Nash. It will permit you to upgrade your infantry forces, the better to take the fight to the superpowers. You can see more images on our Media page.<br /><br />Sometimes, missions, even missions with videos, aren't enough to give all the depth we'd like to our story. So for those of you interested in learning more about the mysterious Forgotten, we've begun a new series called "Forgotten Fiction." It's a series of artifacts from the time in which the mod takes place. The first one is the <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf">Morning Dawn Report</a>, a short GDI Intelligence piece on an operation into the Red Zones and their encounters with the restless natives. Give it <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf">a look</a> (PDF) if you want to learn more about our unique universe.<!--QuoteEnd--></div><!--QuoteEEnd--><br />Visit the <a href="http://theforgotten.cnclabs.com/">C&amp;C 3: The Forgotten</a> site for the full update.]]></content:encoded>
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		</item>
		<item>
		<title>Inside the Music of Tiberian Twilight</title>
		<link>http://forums.cncnz.com/index.php?showtopic=13420</link>
		<comments>http://forums.cncnz.com/index.php?showtopic=13420#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:50:30 +0000</pubDate>
		<dc:creator>CNCNZ.com News Feed</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncnz.com]]></category>

		<guid isPermaLink="false">http://forums.cncnz.com/index.php?showtopic=13420</guid>
		<description><![CDATA[A brand new blog written by Command &#38; Conquer 4: Tiberian Twilight Audio Director, Nick Laviers, has been posted on the <a href="http://www.commandandconquer.com/" target="_blank">Official C&#38;C Site</a>. In this, the first of a series of three blogs, Nick covers the <a href="http://www.commandandconquer.com/news/inside-music-tiberian-twilight" target="_blank">creation the music in Command &#38; Conquer 4: Tiberian Twilight</a> and he includes extra info about the work of each of the three composers. Here's a sample.<br /><br /><div align='center'><a href="http://www.commandandconquer.com/news/inside-music-tiberian-twilight" target="_blank"><img src="http://www.cncnz.com/images/news/cc4_music.jpg" border="0" class="linked-image" /></a></div><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There is a musical term <i>'Leitmotif'</i> which basically means a 'recurring tune associated with a person, place, thing, etc...' Tiberian Twilight uses leitmotif extensively. James had the task of coming up with the tunes for the two factions and the main characters in the game. The idea was for the tunes to say something about what they stood for. Then these themes could be orchestrated differently to represent different settings and moods.<br /><br /><b>GDI Theme</b><br />This ended up being the main theme for the game because the graphics in the main menu have a GDI styling. James actually wrote two where the main menu look and sound would differ depending on whether you were playing as GDI or NOD, however, not all great ideas always come to fruition.<br /><br />The mood of the GDI theme is military and heroic, as you can hear from the big brass melody line. Like all the other GDI tracks, it uses just orchestra. No singing or electronic instruments. Here are some samples: (1) Is the 'basic' GDI theme as it appears in the main menu, (2) as it appears in the first movie of the GDI campaign underscoring the dialogue, (3) in a 'getting down to business' style as heard in the early missions of the game and (4) in a combat setting.<!--QuoteEnd--></div><!--QuoteEEnd--><br />As you can tell by the quoted text above you can listen to samples of all the tracks discussed through out the article. So <a href="http://www.commandandconquer.com/news/inside-music-tiberian-twilight" target="_blank">click here</a> to read it.]]></description>
			<content:encoded><![CDATA[A brand new blog written by Command &amp; Conquer 4: Tiberian Twilight Audio Director, Nick Laviers, has been posted on the <a href="http://www.commandandconquer.com/">Official C&amp;C Site</a>. In this, the first of a series of three blogs, Nick covers the <a href="http://www.commandandconquer.com/news/inside-music-tiberian-twilight">creation the music in Command &amp; Conquer 4: Tiberian Twilight</a> and he includes extra info about the work of each of the three composers. Here's a sample.<br /><br /><div align='center'><a href="http://www.commandandconquer.com/news/inside-music-tiberian-twilight"><img src="http://www.cncnz.com/images/news/cc4_music.jpg" border="0" class="linked-image" /></a></div><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There is a musical term <i>'Leitmotif'</i> which basically means a 'recurring tune associated with a person, place, thing, etc...' Tiberian Twilight uses leitmotif extensively. James had the task of coming up with the tunes for the two factions and the main characters in the game. The idea was for the tunes to say something about what they stood for. Then these themes could be orchestrated differently to represent different settings and moods.<br /><br /><b>GDI Theme</b><br />This ended up being the main theme for the game because the graphics in the main menu have a GDI styling. James actually wrote two where the main menu look and sound would differ depending on whether you were playing as GDI or NOD, however, not all great ideas always come to fruition.<br /><br />The mood of the GDI theme is military and heroic, as you can hear from the big brass melody line. Like all the other GDI tracks, it uses just orchestra. No singing or electronic instruments. Here are some samples: (1) Is the 'basic' GDI theme as it appears in the main menu, (2) as it appears in the first movie of the GDI campaign underscoring the dialogue, (3) in a 'getting down to business' style as heard in the early missions of the game and (4) in a combat setting.<!--QuoteEnd--></div><!--QuoteEEnd--><br />As you can tell by the quoted text above you can listen to samples of all the tracks discussed through out the article. So <a href="http://www.commandandconquer.com/news/inside-music-tiberian-twilight">click here</a> to read it.]]></content:encoded>
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		</item>
		<item>
		<title>Preview the Command &amp; Conquer 4 Soundtrack</title>
		<link>http://forums.cncnz.com/index.php?showtopic=13419</link>
		<comments>http://forums.cncnz.com/index.php?showtopic=13419#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:36:01 +0000</pubDate>
		<dc:creator>CNCNZ.com News Feed</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncnz.com]]></category>

		<guid isPermaLink="false">http://forums.cncnz.com/index.php?showtopic=13419</guid>
		<description><![CDATA[You can now <a href="http://www.commandandconquer.com/news/preview-command-conquer-4-soundtrack" target="_blank">preview the Command &#38; Conquer 4 Soundtrack</a> directly on the <a href="http://www.commandandconquer.com/" target="_blank">Official C&#38;C Site</a>. About 30 to 40 seconds of all 21 tracks can be sampled. <br /><br /><div align='center'><a href="http://www.commandandconquer.com/news/preview-command-conquer-4-soundtrack" target="_blank"><img src="http://www.cncnz.com/images/news/cc4_ost.jpg" border="0" class="linked-image" /></a></div><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Pump up the volume and preview the Command &#38; Conquer 4 Official Soundtrack. If you pre-order Command &#38; Conquer 4 you will receive the soundtrack absolutely for free ($9.99 value!). The Command &#38; Conquer 4 Soundtrack will also be available for purchase starting March 16th at $9.99 USD via iTunes, Amazon, and other select online retailers.<!--QuoteEnd--></div><!--QuoteEEnd--><br />To listen to these samples <a href="http://www.commandandconquer.com/news/preview-command-conquer-4-soundtrack" target="_blank">click here</a>.]]></description>
			<content:encoded><![CDATA[You can now <a href="http://www.commandandconquer.com/news/preview-command-conquer-4-soundtrack">preview the Command &amp; Conquer 4 Soundtrack</a> directly on the <a href="http://www.commandandconquer.com/">Official C&amp;C Site</a>. About 30 to 40 seconds of all 21 tracks can be sampled. <br /><br /><div align='center'><a href="http://www.commandandconquer.com/news/preview-command-conquer-4-soundtrack"><img src="http://www.cncnz.com/images/news/cc4_ost.jpg" border="0" class="linked-image" /></a></div><br /><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Pump up the volume and preview the Command &amp; Conquer 4 Official Soundtrack. If you pre-order Command &amp; Conquer 4 you will receive the soundtrack absolutely for free ($9.99 value!). The Command &amp; Conquer 4 Soundtrack will also be available for purchase starting March 16th at $9.99 USD via iTunes, Amazon, and other select online retailers.<!--QuoteEnd--></div><!--QuoteEEnd--><br />To listen to these samples <a href="http://www.commandandconquer.com/news/preview-command-conquer-4-soundtrack">click here</a>.]]></content:encoded>
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		</item>
		<item>
		<title>Big Download’s Canon Catch-up</title>
		<link>http://planetcnc.gamespy.com/fullstory.php?id=161990</link>
		<comments>http://planetcnc.gamespy.com/fullstory.php?id=161990#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:34:11 +0000</pubDate>
		<dc:creator>Planet CnC - The Ultimate Resource</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[planetcnc.com]]></category>

		<guid isPermaLink="false">tag:planetcnc.gamespy.com://070fdeb4db6369b5aaf7cd1de97720f5</guid>
		<description><![CDATA[Over at Big Download they've posted a little retrospective gallery featuring plot summaries of the 7 RTS games so far in the C&#38;ampC series....]]></description>
			<content:encoded><![CDATA[Over at Big Download they've posted a little retrospective gallery featuring plot summaries of the 7 RTS games so far in the C&amp;ampC series....]]></content:encoded>
			<wfw:commentRss>http://planetcnc.gamespy.com/fullstory.php?id=161990/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Forgotten Media Update</title>
		<link>http://planetcnc.gamespy.com/fullstory.php?id=161987</link>
		<comments>http://planetcnc.gamespy.com/fullstory.php?id=161987#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:29:52 +0000</pubDate>
		<dc:creator>Planet CnC - The Ultimate Resource</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[planetcnc.com]]></category>

		<guid isPermaLink="false">tag:planetcnc.gamespy.com://2328ad8f8ed4e4b510d118a801fe71e4</guid>
		<description><![CDATA[(Thanks, Blbpaws!) The Forgotten, a Tiberium Wars modification that aims to reintroduce the ironicallynamed mutant faction, has released another batch...]]></description>
			<content:encoded><![CDATA[(Thanks, Blbpaws!) The Forgotten, a Tiberium Wars modification that aims to reintroduce the ironicallynamed mutant faction, has released another batch...]]></content:encoded>
			<wfw:commentRss>http://planetcnc.gamespy.com/fullstory.php?id=161987/feed</wfw:commentRss>
		</item>
		<item>
		<title>New Red Alert 3 Map - Uhud Battlefield</title>
		<link>http://www.cnclabs.com/news.aspx?id=1830</link>
		<comments>http://www.cnclabs.com/news.aspx?id=1830#comments</comments>
		<pubDate>Tue, 09 Mar 2010 16:24:19 +0000</pubDate>
		<dc:creator>Gren</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncgeneralsworld.com]]></category>

		<guid isPermaLink="false">http://www.cnclabs.com/news.aspx?id=1830</guid>
		<description><![CDATA[<p><strong><font size="4">Uhud Battlefield</font></strong></p>
<p>By Azapci</p>
<p>We extend a very warm CnCLabs welcome to Azacpi, with this great 6 player <a href="http://www.cnclabs.com/maps/redalert3/maps.aspx">Red Alert 3</a> map. It certainly looks like a lot of effort and time has been put into this map, with the addition of very high detail and terrain work. The map is on the large side, normal for a 6 player, but object content is very high. You may find the game runs a little slower, especially with all 6 player slots filled, but the quality and scope of the map only adds to the fun and pleasure during game-play.<br />
Make a visit to our <a href="http://www.cnclabs.com/maps/redalert3/maps.aspx">downloads</a> section for your copy, but as usual, you can have a preview by using the thumbnails below.</p>
<p>Azapci's first language is not English, so I have created this version of his Map Description, retaining the original Turkish version in the included Readme file.</p>
<p>Author's Description: Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but much fun can be had by playing various combinations, or against the AI. Each player will start the game with 2 main Ore Nodes with plenty of choice for expansion to the many isolated extra nodes positioned around the map. All the major areas on the map have expansion support.<br />
Key areas of capture will be the Observation Stations in the Civilian region, at the centre of the map and the local Lookout stations, near the player starting positions. There are many choke points created by the hills and irregular terrain.<br />
There is very little water in this map, so you will need to build and prepare your army for a land battle as Naval Yard production is disabled.<br />
&#160;</p>
<p>&#160;</p>
<p>
<table border="0" cellspacing="1" cellpadding="2" width="80%">
    <tbody>
        <tr>
            <td style="center"><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF/UBF099.jpg"><img alt="" style="0px" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF099t.jpg" /></a></td>
            <td style="center"><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF002.jpg"><img alt="" style="0px" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF002t.jpg" /></a></td>
            <td style="center"><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF005.jpg"><img alt="" style="0px" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF005t.jpg" /></a></td>
        </tr>
        <tr>
            <td style="center"><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF006.jpg"><img alt="" style="0px" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF006t.jpg" /></a></td>
            <td style="center"><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF007.jpg"><img alt="" style="0px" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF007t.jpg" /></a></td>
            <td style="center"><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF009.jpg"><img alt="" style="0px" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF009t.jpg" /></a></td>
        </tr>
    </tbody>
</table>
</p>
<p><span style="bold">Click to Download:</span> <a href="http://www.cnclabs.com/downloads/details.aspx?id=1280">Uhud Battlefield</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong><font size="4">Uhud Battlefield</font></strong></p>
<p>By Azapci</p>
<p>We extend a very warm CnCLabs welcome to Azacpi, with this great 6 player <a href="http://www.cnclabs.com/maps/redalert3/maps.aspx">Red Alert 3</a> map. It certainly looks like a lot of effort and time has been put into this map, with the addition of very high detail and terrain work. The map is on the large side, normal for a 6 player, but object content is very high. You may find the game runs a little slower, especially with all 6 player slots filled, but the quality and scope of the map only adds to the fun and pleasure during game-play.<br />
Make a visit to our <a href="http://www.cnclabs.com/maps/redalert3/maps.aspx">downloads</a> section for your copy, but as usual, you can have a preview by using the thumbnails below.</p>
<p>Azapci's first language is not English, so I have created this version of his Map Description, retaining the original Turkish version in the included Readme file.</p>
<p>Author's Description: Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but much fun can be had by playing various combinations, or against the AI. Each player will start the game with 2 main Ore Nodes with plenty of choice for expansion to the many isolated extra nodes positioned around the map. All the major areas on the map have expansion support.<br />
Key areas of capture will be the Observation Stations in the Civilian region, at the centre of the map and the local Lookout stations, near the player starting positions. There are many choke points created by the hills and irregular terrain.<br />
There is very little water in this map, so you will need to build and prepare your army for a land battle as Naval Yard production is disabled.<br />
&nbsp;</p>
<p>&nbsp;</p>
<p>
<table border="0" cellspacing="1" cellpadding="2" width="80%">
    <tbody>
        <tr>
            <td><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF/UBF099.jpg"><img alt="" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF099t.jpg" /></a></td>
            <td><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF002.jpg"><img alt="" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF002t.jpg" /></a></td>
            <td><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF005.jpg"><img alt="" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF005t.jpg" /></a></td>
        </tr>
        <tr>
            <td><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF006.jpg"><img alt="" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF006t.jpg" /></a></td>
            <td><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF007.jpg"><img alt="" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF007t.jpg" /></a></td>
            <td><a href="http://www.cnclabs.com/maps/Staff-Journal/images/UBF//UBF009.jpg"><img alt="" src="http://www.cnclabs.com/maps/Staff-Journal/Thumbs/UBF009t.jpg" /></a></td>
        </tr>
    </tbody>
</table>
</p>
<p><span>Click to Download:</span> <a href="http://www.cnclabs.com/downloads/details.aspx?id=1280">Uhud Battlefield</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Forgotten Mission 3 Unveiled, Along with “Forgotten Fiction” and the Training Grounds</title>
		<link>http://www.cnclabs.com/news.aspx?id=1831</link>
		<comments>http://www.cnclabs.com/news.aspx?id=1831#comments</comments>
		<pubDate>Tue, 09 Mar 2010 05:59:47 +0000</pubDate>
		<dc:creator>Blbpaws</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncgeneralsworld.com]]></category>

		<guid isPermaLink="false">http://www.cnclabs.com/news.aspx?id=1831</guid>
		<description><![CDATA[<p>The time has come to delve deeper into the story of our mod at C&#38;C&#160;Labs, <a href="http://theforgotten.cnclabs.com">The Forgotten</a>. We believe our mod is unique because while so many attempt to merely add to the gameplay, we seek to add to the fiction of C&#38;C as well. That's why we're telling our story with full HD videos--see <a href="http://www.youtube.com/watch?v=3Nzm1N6lN6g">our theatrical trailer</a>--and that's why we're proud to show off one of the missions from our campaign with you. For those of you who want even more about the story, we have an artifact, the first in a series called &#34;Forgotten Fiction,&#34; to show off.</p>
<p>&#160;Mission 3's aesthetics were designed by the talented Predatore, a wonderful addition to our staff, while the fiercesome Nod forces come to life through Drummin's creative scripting. With a Red Zone this beautiful and intricate, pictures speak louder than words:</p>
<table cellpadding="5" align="center" class="screenshots">
    <tbody>
        <tr>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-1.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-1.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-1_small.jpg" alt="" /></a></td>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-2.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-2.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-2_small.jpg" alt="" /></a></td>
        </tr>
        <tr>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-3.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-3.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-3_small.jpg" alt="" /></a></td>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-4.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-4.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-4_small.jpg" alt="" /></a></td>
        </tr>
        <tr>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-5.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-5.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-5_small.jpg" alt="" /></a></td>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3base.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3base.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3base_small.jpg" alt="" /></a></td>
        </tr>
    </tbody>
</table>
<p>In the Forgotten base above, you can see the Training Grounds, created by Kane Nash. It will permit you to upgrade your infantry forces, the better to take the fight to the superpowers. You can see more images on our <a href="http://theforgotten.cnclabs.com/media.aspx">Media</a> page.</p>
<p>Sometimes, missions, even missions with videos, aren't enough to give all the depth we'd like to our story. So for those of you interested in learning more about the mysterious Forgotten, we've begun a new series called &#34;Forgotten Fiction.&#34; It's a series of artifacts from the time in which the mod takes place. The first one is the <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf">Morning Dawn Report</a>, a short GDI Intelligence piece on an operation into the Red Zones and their encounters with the restless natives. Give it <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf">a look</a> (PDF) if you want to learn more about our unique universe.&#160;</p>
<p>And finally, a help wanted request. We're looking for a talented artist to make cameo images for us (the pictures on the purchase icons), in a style similar to C&#38;C 3's. If you think you have the requisite skills, email <a href="mailto:Blbpaws@cnclabs.com">me</a> (previous experience is very helpful). Now's a great time to join the <a href="http://theforgotten.cnclabs.com/staff.aspx">team</a>--we're about to hit <a href="http://theforgotten.cnclabs.com/betaapplication.aspx">beta</a> for the project!</p>]]></description>
			<content:encoded><![CDATA[<p>The time has come to delve deeper into the story of our mod at C&amp;C&nbsp;Labs, <a href="http://theforgotten.cnclabs.com">The Forgotten</a>. We believe our mod is unique because while so many attempt to merely add to the gameplay, we seek to add to the fiction of C&amp;C as well. That's why we're telling our story with full HD videos--see <a href="http://www.youtube.com/watch?v=3Nzm1N6lN6g">our theatrical trailer</a>--and that's why we're proud to show off one of the missions from our campaign with you. For those of you who want even more about the story, we have an artifact, the first in a series called &quot;Forgotten Fiction,&quot; to show off.</p>
<p>&nbsp;Mission 3's aesthetics were designed by the talented Predatore, a wonderful addition to our staff, while the fiercesome Nod forces come to life through Drummin's creative scripting. With a Red Zone this beautiful and intricate, pictures speak louder than words:</p>
<table cellpadding="5" align="center" class="screenshots">
    <tbody>
        <tr>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-1.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-1.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-1_small.jpg" alt="" /></a></td>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-2.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-2.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-2_small.jpg" alt="" /></a></td>
        </tr>
        <tr>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-3.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-3.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-3_small.jpg" alt="" /></a></td>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-4.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-4.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-4_small.jpg" alt="" /></a></td>
        </tr>
        <tr>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3-5.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3-5.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3-5_small.jpg" alt="" /></a></td>
            <td><a href="http://theforgotten.cnclabs.com/images/screenshots/mission3base.jpg" title="http://theforgotten.cnclabs.com/images/screenshots/mission3base.jpg"><img src="http://theforgotten.cnclabs.com/images/screenshots/mission3base_small.jpg" alt="" /></a></td>
        </tr>
    </tbody>
</table>
<p>In the Forgotten base above, you can see the Training Grounds, created by Kane Nash. It will permit you to upgrade your infantry forces, the better to take the fight to the superpowers. You can see more images on our <a href="http://theforgotten.cnclabs.com/media.aspx">Media</a> page.</p>
<p>Sometimes, missions, even missions with videos, aren't enough to give all the depth we'd like to our story. So for those of you interested in learning more about the mysterious Forgotten, we've begun a new series called &quot;Forgotten Fiction.&quot; It's a series of artifacts from the time in which the mod takes place. The first one is the <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf">Morning Dawn Report</a>, a short GDI Intelligence piece on an operation into the Red Zones and their encounters with the restless natives. Give it <a href="http://theforgotten.cnclabs.com/images/conceptart/Morning_Dawn_Report.pdf">a look</a> (PDF) if you want to learn more about our unique universe.&nbsp;</p>
<p>And finally, a help wanted request. We're looking for a talented artist to make cameo images for us (the pictures on the purchase icons), in a style similar to C&amp;C 3's. If you think you have the requisite skills, email <a href="mailto:Blbpaws@cnclabs.com">me</a> (previous experience is very helpful). Now's a great time to join the <a href="http://theforgotten.cnclabs.com/staff.aspx">team</a>--we're about to hit <a href="http://theforgotten.cnclabs.com/betaapplication.aspx">beta</a> for the project!</p>]]></content:encoded>
			<wfw:commentRss>http://www.cnclabs.com/news.aspx?id=1831/feed</wfw:commentRss>
		</item>
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		<title>New Wallpaper</title>
		<link>http://planetcnc.gamespy.com/fullstory.php?id=161981</link>
		<comments>http://planetcnc.gamespy.com/fullstory.php?id=161981#comments</comments>
		<pubDate>Mon, 08 Mar 2010 21:37:16 +0000</pubDate>
		<dc:creator>Planet CnC - The Ultimate Resource</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[planetcnc.com]]></category>

		<guid isPermaLink="false">tag:planetcnc.gamespy.com://f3ff356d67622e9c35c6f47036839ac5</guid>
		<description><![CDATA[General Kane Nash has sent in another great wallpaper for our collection. This one features the Avatar from C&#38;ampC 4. Check it out ]]></description>
			<content:encoded><![CDATA[General Kane Nash has sent in another great wallpaper for our collection. This one features the Avatar from C&amp;ampC 4. Check it out ]]></content:encoded>
			<wfw:commentRss>http://planetcnc.gamespy.com/fullstory.php?id=161981/feed</wfw:commentRss>
		</item>
		<item>
		<title>The DRM Debate - Command &amp; Conquer 4’s Online Requirement</title>
		<link>http://forums.cncnz.com/index.php?showtopic=13411</link>
		<comments>http://forums.cncnz.com/index.php?showtopic=13411#comments</comments>
		<pubDate>Mon, 08 Mar 2010 11:56:33 +0000</pubDate>
		<dc:creator>CNCNZ.com News Feed</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncnz.com]]></category>

		<guid isPermaLink="false">http://forums.cncnz.com/index.php?showtopic=13411</guid>
		<description><![CDATA[This post is in no way an attack on our friends at EALA but I feel its something that requires discussion, especially after a recent story I just read at Kotaku about <a href="http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers" target="_blank">Ubisoft's new DRM system crashing and locking out paying customers</a> in the process. Ok let face it, despite what EALA have said, Command &#38; Conquer 4's online requirement, where you need to be connected to the internet at all times to play the game is a form of DRM. You could call it DRM in disguise if you wanted to. Once you have your copy of Command &#38; Conquer 4 installed, every time you start the game it will "dial home" to EA's servers to check your allowed to play it. Ok this fine, hopefully it fights the pirates, but as the story on Kotaku mentions, servers go down and the game no longer works. But the real part that stings is the fact that <a href="http://kotaku.com/5485179/rumor-ubisofts-new-drm-scheme-already-torpedoed-by-pirates" target="_blank">Ubisoft's new DRM system doesn't work because it has already been cracked</a>, and all it does is inconvenience the gamers who paid for the game, yet the pirates play on happily. When it should be the other way around.<br /><br /><div align='center'><img src="http://www.cncnz.com/images/news/cc4_drm.jpg" border="0" class="linked-image" /></div><br />Is this what we have to look forward to? Imagine this after the release of the game. All you want to do is fire up Command &#38; Conquer 4 and play some single player. But sadly EA's Command &#38; Conquer 4 servers don't appear to be responding, so sorry you don't get to the play the game you paid for. I guess we can only hope that EA's servers are much better than Ubisoft's. And lets not forget about the public relations and reaction if this happens. It has been nothing but a nightmare for Ubisoft, are EA looking down the same barrel?<br /><br />Command &#38; Conquer 4's release is only just over a week away but this whole online requirement/DRM debate is something that will never go away.]]></description>
			<content:encoded><![CDATA[This post is in no way an attack on our friends at EALA but I feel its something that requires discussion, especially after a recent story I just read at Kotaku about <a href="http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers">Ubisoft's new DRM system crashing and locking out paying customers</a> in the process. Ok let face it, despite what EALA have said, Command &amp; Conquer 4's online requirement, where you need to be connected to the internet at all times to play the game is a form of DRM. You could call it DRM in disguise if you wanted to. Once you have your copy of Command &amp; Conquer 4 installed, every time you start the game it will "dial home" to EA's servers to check your allowed to play it. Ok this fine, hopefully it fights the pirates, but as the story on Kotaku mentions, servers go down and the game no longer works. But the real part that stings is the fact that <a href="http://kotaku.com/5485179/rumor-ubisofts-new-drm-scheme-already-torpedoed-by-pirates">Ubisoft's new DRM system doesn't work because it has already been cracked</a>, and all it does is inconvenience the gamers who paid for the game, yet the pirates play on happily. When it should be the other way around.<br /><br /><div align='center'><img src="http://www.cncnz.com/images/news/cc4_drm.jpg" border="0" class="linked-image" /></div><br />Is this what we have to look forward to? Imagine this after the release of the game. All you want to do is fire up Command &amp; Conquer 4 and play some single player. But sadly EA's Command &amp; Conquer 4 servers don't appear to be responding, so sorry you don't get to the play the game you paid for. I guess we can only hope that EA's servers are much better than Ubisoft's. And lets not forget about the public relations and reaction if this happens. It has been nothing but a nightmare for Ubisoft, are EA looking down the same barrel?<br /><br />Command &amp; Conquer 4's release is only just over a week away but this whole online requirement/DRM debate is something that will never go away.]]></content:encoded>
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		</item>
		<item>
		<title>Command &amp; Conquer 4 Nod Avatar Wallpaper</title>
		<link>http://forums.cncnz.com/index.php?showtopic=13409</link>
		<comments>http://forums.cncnz.com/index.php?showtopic=13409#comments</comments>
		<pubDate>Sun, 07 Mar 2010 12:12:48 +0000</pubDate>
		<dc:creator>CNCNZ.com News Feed</dc:creator>
		
		<category><![CDATA[Command and Conquer News]]></category>

		<category><![CDATA[cncnz.com]]></category>

		<guid isPermaLink="false">http://forums.cncnz.com/index.php?showtopic=13409</guid>
		<description><![CDATA[Here's another new wallpaper from <a href="http://forums.cncnz.com/index.php?showuser=2190" target="_blank">Kane Nash</a>. This one features the new and improved Nod Avatar from Command &#38; Conquer 4. Now I become death, the destroyer of worlds.<br /><br /><div align='center'><img src="http://img171.imageshack.us/img171/3292/avatarmk2wallpaperthumb.jpg" border="0" class="linked-image" /><br /><a href="http://www.cncnz.com/image.php?image=http://img291.imageshack.us/img291/4516/avatarmk2wallpaper1280.jpg" target="_blank">1280x1024</a> &#124; <a href="http://www.cncnz.com/image.php?image=http://img521.imageshack.us/img521/3600/avatarmk2wallpaper1600.jpg" target="_blank">1600x1200</a> &#124; <a href="http://www.cncnz.com/image.php?image=http://img91.imageshack.us/img91/5661/avatarmk2wallpaper1920.jpg" target="_blank">1920x1200</a></div><br />This wallpaper is available in range of screen sizes. Pick yours from the links above.]]></description>
			<content:encoded><![CDATA[Here's another new wallpaper from <a href="http://forums.cncnz.com/index.php?showuser=2190">Kane Nash</a>. This one features the new and improved Nod Avatar from Command &amp; Conquer 4. Now I become death, the destroyer of worlds.<br /><br /><div align='center'><img src="http://img171.imageshack.us/img171/3292/avatarmk2wallpaperthumb.jpg" border="0" class="linked-image" /><br /><a href="http://www.cncnz.com/image.php?image=http://img291.imageshack.us/img291/4516/avatarmk2wallpaper1280.jpg">1280x1024</a> | <a href="http://www.cncnz.com/image.php?image=http://img521.imageshack.us/img521/3600/avatarmk2wallpaper1600.jpg">1600x1200</a> | <a href="http://www.cncnz.com/image.php?image=http://img91.imageshack.us/img91/5661/avatarmk2wallpaper1920.jpg">1920x1200</a></div><br />This wallpaper is available in range of screen sizes. Pick yours from the links above.]]></content:encoded>
			<wfw:commentRss>http://forums.cncnz.com/index.php?showtopic=13409/feed</wfw:commentRss>
		</item>
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