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	<title>Comments for abitofcode</title>
	
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	<lastBuildDate>Fri, 17 May 2013 12:13:10 +0000</lastBuildDate>
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		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Ignacio</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/ngxyrXdjX3A/</link>
		<dc:creator>Ignacio</dc:creator>
		<pubDate>Fri, 17 May 2013 12:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-644</guid>
		<description><![CDATA[This book looks really interesting. I would like to read it and specially to get to know how to work with Box2d. I have an idea for a game and I would like to crack on to get it done.

Thanks!]]></description>
		<content:encoded><![CDATA[<p>This book looks really interesting. I would like to read it and specially to get to know how to work with Box2d. I have an idea for a game and I would like to crack on to get it done.</p>
<p>Thanks!</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/ngxyrXdjX3A" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-644</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Oliver Foggin</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/mASI4WoNskk/</link>
		<dc:creator>Oliver Foggin</dc:creator>
		<pubDate>Fri, 17 May 2013 11:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-643</guid>
		<description><![CDATA[I&#039;ve played around with Cocos2D briefly in the past and always wanted to get back in to game writing.

The trouble is it&#039;s hard to find a book that teaches by example.

This book looks like it solves that issue.

Plus, seeing as the world of game development is deeply rooted in C++ it seems like the perfect opportunity to teach myself and get some experience outside of Objective-C.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played around with Cocos2D briefly in the past and always wanted to get back in to game writing.</p>
<p>The trouble is it&#8217;s hard to find a book that teaches by example.</p>
<p>This book looks like it solves that issue.</p>
<p>Plus, seeing as the world of game development is deeply rooted in C++ it seems like the perfect opportunity to teach myself and get some experience outside of Objective-C.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/mASI4WoNskk" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-643</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by julien</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/EO9IQekDLRY/</link>
		<dc:creator>julien</dc:creator>
		<pubDate>Fri, 17 May 2013 11:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-642</guid>
		<description><![CDATA[I&#039;ve always wanted to learn Cocos 2D, but the fact that it was limitted to Objective-c was always a problem for me (no mac at home), I&#039;d love to start using the c++ port]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve always wanted to learn Cocos 2D, but the fact that it was limitted to Objective-c was always a problem for me (no mac at home), I&#8217;d love to start using the c++ port</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/EO9IQekDLRY" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-642</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Anton</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/QCPob4qSnmI/</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Thu, 16 May 2013 10:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-641</guid>
		<description><![CDATA[Also in 28 may my birthday. Please create this great gift for me!]]></description>
		<content:encoded><![CDATA[<p>Also in 28 may my birthday. Please create this great gift for me!</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/QCPob4qSnmI" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-641</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Fernando</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/rlsOUkjEsL4/</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Wed, 15 May 2013 19:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-640</guid>
		<description><![CDATA[I&#039;m very interested in the cross-platform development aspect of this book. After playing a little with the cocos2d-html5 version I&#039;m excited to experiment with native mobile game development.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m very interested in the cross-platform development aspect of this book. After playing a little with the cocos2d-html5 version I&#8217;m excited to experiment with native mobile game development.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/rlsOUkjEsL4" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-640</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Anton</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/9QYl86BRwDw/</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Wed, 15 May 2013 11:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-639</guid>
		<description><![CDATA[I want to learn how to develop the game. This book is a must to me as the air. I&#039;ll be glad to get it. I&#039;ll read it from beginning to end.]]></description>
		<content:encoded><![CDATA[<p>I want to learn how to develop the game. This book is a must to me as the air. I&#8217;ll be glad to get it. I&#8217;ll read it from beginning to end.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/9QYl86BRwDw" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-639</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Alexander Naumenko</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/Ji66xD51gyI/</link>
		<dc:creator>Alexander Naumenko</dc:creator>
		<pubDate>Wed, 15 May 2013 11:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-638</guid>
		<description><![CDATA[Compared to Cocos2D the one with X at the end offers more sweet options, if you ask my opinion. The number one to me is that I can use it on Windows, even though I understand that I have to switch to MacBook some day to become a serious iOS developer. The only problem until now was absence of a single source where all the necessary info could be obtained from to start coding games. Now we have this book - well, we want to have this book.
I already have a project to implement using Cocos2DX but it&#039;s only the first one of many. And I want to devote those many games to my daughter and other little kids who will play my games. So I am not the only one who needs that book.]]></description>
		<content:encoded><![CDATA[<p>Compared to Cocos2D the one with X at the end offers more sweet options, if you ask my opinion. The number one to me is that I can use it on Windows, even though I understand that I have to switch to MacBook some day to become a serious iOS developer. The only problem until now was absence of a single source where all the necessary info could be obtained from to start coding games. Now we have this book &#8211; well, we want to have this book.<br />
I already have a project to implement using Cocos2DX but it&#8217;s only the first one of many. And I want to devote those many games to my daughter and other little kids who will play my games. So I am not the only one who needs that book.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/Ji66xD51gyI" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-638</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Maksim Sergeev</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/q2Z9xH0Kkio/</link>
		<dc:creator>Maksim Sergeev</dc:creator>
		<pubDate>Wed, 15 May 2013 11:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-637</guid>
		<description><![CDATA[To me gamedev is the most challenging area where a programmer may apply his skills. And it&#039;s also where the most fun is concentrated. Wrong - overconcentrated. I only study programming at the moment, but I want to end up in the gamedev niche some day. Why? See above.
If this book can teach me how to make cool games with cool effects, which can be easily ported to many platforms, isn&#039;t it the suremost way to my dream?]]></description>
		<content:encoded><![CDATA[<p>To me gamedev is the most challenging area where a programmer may apply his skills. And it&#8217;s also where the most fun is concentrated. Wrong &#8211; overconcentrated. I only study programming at the moment, but I want to end up in the gamedev niche some day. Why? See above.<br />
If this book can teach me how to make cool games with cool effects, which can be easily ported to many platforms, isn&#8217;t it the suremost way to my dream?</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/q2Z9xH0Kkio" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-637</feedburner:origLink></item>
	<item>
		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Michael Datuin</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/e0JQVpr0w1E/</link>
		<dc:creator>Michael Datuin</dc:creator>
		<pubDate>Wed, 15 May 2013 04:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-636</guid>
		<description><![CDATA[What interests me about the book are the various game examples covered in each chapter, particularly the Victorian Rush Hour game.  It would be nice to know how to develop these kinds of games using C++ and cocos2d-x.

I hope this book breaks the barrier in trying to learn the numerous CC-related classes and tricks/nuances/pitfalls related to understanding the framework (e.g., the use of release/retain).]]></description>
		<content:encoded><![CDATA[<p>What interests me about the book are the various game examples covered in each chapter, particularly the Victorian Rush Hour game.  It would be nice to know how to develop these kinds of games using C++ and cocos2d-x.</p>
<p>I hope this book breaks the barrier in trying to learn the numerous CC-related classes and tricks/nuances/pitfalls related to understanding the framework (e.g., the use of release/retain).</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/e0JQVpr0w1E" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-636</feedburner:origLink></item>
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		<title>Comment on COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing) by Sebastian Castro</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/35xU4WzMZgk/</link>
		<dc:creator>Sebastian Castro</dc:creator>
		<pubDate>Tue, 14 May 2013 13:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=1419#comment-634</guid>
		<description><![CDATA[I&#039;m a cocos2d-iphone developer and i&#039;m looking a cross platform framework. Known about cocos2d-x but never had time to check it out, so this book could be a good opportunity to start.

Best Regards
Seba]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a cocos2d-iphone developer and i&#8217;m looking a cross platform framework. Known about cocos2d-x but never had time to check it out, so this book could be a good opportunity to start.</p>
<p>Best Regards<br />
Seba</p>
<img src="http://feeds.feedburner.com/~r/CommentsForAbitofcode/~4/35xU4WzMZgk" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://abitofcode.com/2013/05/cocos2d-x-by-example-beginners-guide-by-roger-engelbert-packt-publishing/comment-page-1/#comment-634</feedburner:origLink></item>
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