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	<lastBuildDate>Sun, 13 May 2012 23:48:14 +0000</lastBuildDate>
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		<title>Comment on So what happened to Sketchshare? by Chris</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/GNq5SEYL2uI/</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 13 May 2012 23:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-148</guid>
		<description>Thanks for all the feedback. I've deliberately avoided replying for a few days while I returned to a calm state, think I'm there now :)

We're looking at reworking the app using cocos2d-x and spending a little time looking at what we need in terms of a back end, it'd be a shame to lose the talk functionality but that may be our only option in the short term. We're still gutted that we can't finish the update we were working on without removing the sharing function from all those who already have the app.

@Ray When we get onto the back end I'll definitely be interested to see how you're approaching it with BM2 :)</description>
		<content:encoded><![CDATA[<p>Thanks for all the feedback. I&#8217;ve deliberately avoided replying for a few days while I returned to a calm state, think I&#8217;m there now <img src='http://abitofcode.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>We&#8217;re looking at reworking the app using cocos2d-x and spending a little time looking at what we need in terms of a back end, it&#8217;d be a shame to lose the talk functionality but that may be our only option in the short term. We&#8217;re still gutted that we can&#8217;t finish the update we were working on without removing the sharing function from all those who already have the app.</p>
<p>@Ray When we get onto the back end I&#8217;ll definitely be interested to see how you&#8217;re approaching it with BM2 <img src='http://abitofcode.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<span class="cluv">Chris recently posted..<a class="dbe807579c 148" href="http://abitofcode.com/2012/05/cocos2d-getting-started/">Cocos2d &#8211; Getting started</a><span class="heart_tip_box"><img class="heart_tip u 148" alt="My Profile" style="border:0" width="16" height="14" src="http://abitofcode.com/wp-content/plugins/commentluv/images/littleheartplus.gif"/></span></span></p>
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		<title>Comment on So what happened to Sketchshare? by Stefan Marjoram</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/piAcsjElcV0/</link>
		<dc:creator>Stefan Marjoram</dc:creator>
		<pubDate>Wed, 09 May 2012 19:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-137</guid>
		<description>Sorry to hear this. Sounds like you've been treated in a very shoddy manner. Hope there's some sort of solution as it's an excellent app. Good luck.</description>
		<content:encoded><![CDATA[<p>Sorry to hear this. Sounds like you&#8217;ve been treated in a very shoddy manner. Hope there&#8217;s some sort of solution as it&#8217;s an excellent app. Good luck.</p>
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		<title>Comment on So what happened to Sketchshare? by MarkC</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/GzXLtl7HL-w/</link>
		<dc:creator>MarkC</dc:creator>
		<pubDate>Wed, 09 May 2012 16:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-134</guid>
		<description>I found this page after trying to download Sketchshare and not being able to find it.  Does this mean that Sketchshare isn't going to be available at all on the iPad?  That would be a real shame, because it appears to be just what I was looking for...</description>
		<content:encoded><![CDATA[<p>I found this page after trying to download Sketchshare and not being able to find it.  Does this mean that Sketchshare isn&#8217;t going to be available at all on the iPad?  That would be a real shame, because it appears to be just what I was looking for&#8230;</p>
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		<title>Comment on So what happened to Sketchshare? by Mic Pringle</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/S4rjyBUGGwU/</link>
		<dc:creator>Mic Pringle</dc:creator>
		<pubDate>Wed, 09 May 2012 05:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-129</guid>
		<description>FYI: Apple were rejecting app's using the Dropbox API because it included a link to their sign-up page where you *could* buy a subscription. Because the same purchases are not offered within the app itself this violates the IAP section of the guidelines, hence the rejections. It's not a new rule, just one they're being more thorough with.

Dropbox have updated their SDK to remove the link and now all is well.</description>
		<content:encoded><![CDATA[<p>FYI: Apple were rejecting app&#8217;s using the Dropbox API because it included a link to their sign-up page where you *could* buy a subscription. Because the same purchases are not offered within the app itself this violates the IAP section of the guidelines, hence the rejections. It&#8217;s not a new rule, just one they&#8217;re being more thorough with.</p>
<p>Dropbox have updated their SDK to remove the link and now all is well.</p>
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		<title>Comment on So what happened to Sketchshare? by Markusn</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/zZGiU3WIx4Y/</link>
		<dc:creator>Markusn</dc:creator>
		<pubDate>Tue, 08 May 2012 23:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-127</guid>
		<description>A friend of mine ran into this a while ago. I had similar plans for one app and we took to the dev forums, where there was first conflicting information, then silence. This treatment of information, that supposedly worked for Apple a (long) while ago (did it ever?), is poisonous in any partnership scenario. It looked like they loosened up a bit last year and started a more collaborative communication approach with their devs, very sad to see this coming back with those recent cases. 

Mind it shouldn't be a problem at all for Apple to change direction. All I want to see is a certain lead-time, clear communication and some consulting with their key developers (which in return I would trust more than enough to represent us). Is that asked too much? It is hard to see what the gain for Apple is with something so viciously hitting those trying to be good partners on the other side.

Really hope to see Sketchshare back soon!</description>
		<content:encoded><![CDATA[<p>A friend of mine ran into this a while ago. I had similar plans for one app and we took to the dev forums, where there was first conflicting information, then silence. This treatment of information, that supposedly worked for Apple a (long) while ago (did it ever?), is poisonous in any partnership scenario. It looked like they loosened up a bit last year and started a more collaborative communication approach with their devs, very sad to see this coming back with those recent cases. </p>
<p>Mind it shouldn&#8217;t be a problem at all for Apple to change direction. All I want to see is a certain lead-time, clear communication and some consulting with their key developers (which in return I would trust more than enough to represent us). Is that asked too much? It is hard to see what the gain for Apple is with something so viciously hitting those trying to be good partners on the other side.</p>
<p>Really hope to see Sketchshare back soon!</p>
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		<title>Comment on So what happened to Sketchshare? by Ray Wenderlich</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/C1DeRX_ahaY/</link>
		<dc:creator>Ray Wenderlich</dc:creator>
		<pubDate>Tue, 08 May 2012 15:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-125</guid>
		<description>I'm sorry to hear that about Sketchshare - it's a great app and beautifully constructed.

Actually Wild Fables got hit by the same thing - I was using Game Center for achievements as you find "hidden surprises" within the stories, but in an update Apple asked for me to remove Game Center functionality because Wild Fables is "not a game."  I guess they are cracking down on non-traditional games using Game Center.

For Battle Map 2 I am implementing my own server back-end (albeit without voice chat at the moment), and probably not using Game Center at all.  I originally chose this path because I wanted to support &gt; 4 simultaneous players, but since Battle Map 2 is also "not a traditional game" this probably makes sense.  You guys could always do the same for Sketchshare.  Drop me a note if you want any info on how I'm doing things.

Don't give up - hopefully you guys can get Sketchshare back out there!</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry to hear that about Sketchshare &#8211; it&#8217;s a great app and beautifully constructed.</p>
<p>Actually Wild Fables got hit by the same thing &#8211; I was using Game Center for achievements as you find &#8220;hidden surprises&#8221; within the stories, but in an update Apple asked for me to remove Game Center functionality because Wild Fables is &#8220;not a game.&#8221;  I guess they are cracking down on non-traditional games using Game Center.</p>
<p>For Battle Map 2 I am implementing my own server back-end (albeit without voice chat at the moment), and probably not using Game Center at all.  I originally chose this path because I wanted to support &gt; 4 simultaneous players, but since Battle Map 2 is also &#8220;not a traditional game&#8221; this probably makes sense.  You guys could always do the same for Sketchshare.  Drop me a note if you want any info on how I&#8217;m doing things.</p>
<p>Don&#8217;t give up &#8211; hopefully you guys can get Sketchshare back out there!<br />
<span class="cluv">Ray Wenderlich recently posted..<a class="45225a9e8c 125" rel="nofollow" href="http://feedproxy.google.com/~r/RayWenderlich/~3/Lj881StOveM/icloud-and-uidocument-beyond-the-basics-part-2">iCloud and UIDocument: Beyond the Basics. Part 2/4</a><span class="heart_tip_box"><img class="heart_tip u 125" alt="My Profile" style="border:0" width="16" height="14" src="http://abitofcode.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on So what happened to Sketchshare? by Marcio Andrey Oliveira</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/vuYGw60bBew/</link>
		<dc:creator>Marcio Andrey Oliveira</dc:creator>
		<pubDate>Tue, 08 May 2012 01:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=826#comment-123</guid>
		<description>I didn't started developing for iPhone up to now not only because I'd have to make a huge investment but mainly because the way Apple treats developers.

Every single day we see new histories like yours and it's a big flashing banner saying "Keep far from Apple". 

On the other hand, Apple users are much more used to pay for software than users from other platfoms and it's a big magnet attracting me to Apple.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t started developing for iPhone up to now not only because I&#8217;d have to make a huge investment but mainly because the way Apple treats developers.</p>
<p>Every single day we see new histories like yours and it&#8217;s a big flashing banner saying &#8220;Keep far from Apple&#8221;. </p>
<p>On the other hand, Apple users are much more used to pay for software than users from other platfoms and it&#8217;s a big magnet attracting me to Apple.<br />
<span class="cluv">Marcio Andrey Oliveira recently posted..<a class="3e158f9f64 123" rel="nofollow" href="http://plicatibu.com/2012/05/07/traffic-hazard/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=traffic-hazard">Traffic Hazard</a><span class="heart_tip_box"><img class="heart_tip u 123" alt="My Profile" style="border:0" width="16" height="14" src="http://abitofcode.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on We’ve open sourced the Sketchshare colour picker by Jeremie Daigle</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/-1d2H-dv1lA/</link>
		<dc:creator>Jeremie Daigle</dc:creator>
		<pubDate>Thu, 03 May 2012 15:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=613#comment-118</guid>
		<description>First off thank you for making this open source! Nice tool. I was wondering if there is a way to scale it to a different size for iphone use?</description>
		<content:encoded><![CDATA[<p>First off thank you for making this open source! Nice tool. I was wondering if there is a way to scale it to a different size for iphone use?</p>
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		<title>Comment on Sherbert fountain based Infrared marker by julian coultas</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/FIq8hI4xet4/</link>
		<dc:creator>julian coultas</dc:creator>
		<pubDate>Mon, 05 Mar 2012 19:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=715#comment-65</guid>
		<description>I used a banana the other day as a stylus.
I'm not a techie but I can see the value in this - really keen to hear how you get on with this and a desktop version of ur app.
Best
Julian</description>
		<content:encoded><![CDATA[<p>I used a banana the other day as a stylus.<br />
I&#8217;m not a techie but I can see the value in this &#8211; really keen to hear how you get on with this and a desktop version of ur app.<br />
Best<br />
Julian<br />
<span class="cluv">julian coultas recently posted..<a class="0e1ebcd36b 65" rel="nofollow" href="http://digitalroadtrip.tumblr.com/post/18400626546">Photoshop Touch for the iPad</a><span class="heart_tip_box"><img class="heart_tip u 65" alt="My Profile" style="border:0" width="16" height="14" src="http://abitofcode.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on Cocos2d Cookbook by Steffen Itterheim</title>
		<link>http://feedproxy.google.com/~r/CommentsForAbitofcode/~3/5gG5QcOULcI/</link>
		<dc:creator>Steffen Itterheim</dc:creator>
		<pubDate>Fri, 27 Jan 2012 09:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://abitofcode.com/?p=662#comment-45</guid>
		<description>Totally agree, I'm impressed by the sheer variety of advanced techniques in the book. Most of that code you can find on the web, at least not in working form, and in many cases not at all. A definite must-have for any cocos2d programmer who has mastered the basics.</description>
		<content:encoded><![CDATA[<p>Totally agree, I&#8217;m impressed by the sheer variety of advanced techniques in the book. Most of that code you can find on the web, at least not in working form, and in many cases not at all. A definite must-have for any cocos2d programmer who has mastered the basics.<br />
<span class="cluv">Steffen Itterheim recently posted..<a class="d899a9ea47 45" rel="nofollow" href="http://feedproxy.google.com/~r/LearnMasterCocos2dForIphoneGameDevelopment/~3/8GxZra_FHf4/">How to Download Modified Files from a Web Server for a Cocos2D Webcam Viewer</a><span class="heart_tip_box"><img class="heart_tip u 45" alt="My Profile" style="border:0" width="16" height="14" src="http://abitofcode.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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