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	Comments for Stu Andrews	</title>
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	<lastBuildDate>Wed, 19 Feb 2014 03:43:22 +0000</lastBuildDate>
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		Comment on 2. What Does an RPG (Game) Database Look Like? by Stu Andrews		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5611</link>

		<dc:creator><![CDATA[Stu Andrews]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 03:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5611</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5610&quot;&gt;Jerome Covington&lt;/a&gt;.

Hope it all goes really well Jerome.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5610">Jerome Covington</a>.</p>
<p>Hope it all goes really well Jerome.</p>
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		Comment on 2. What Does an RPG (Game) Database Look Like? by Jerome Covington		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5610</link>

		<dc:creator><![CDATA[Jerome Covington]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 03:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5610</guid>

					<description><![CDATA[Thanks. Let me sit on this. I need to do more research. Part of it is, there are certain technologies I want to use: Document-based DB, JavaScript, event-based logic. The other part is scoping out a spec. What I can accomplish in a short amount of time. What could come later. You&#039;ve been very helpful!]]></description>
			<content:encoded><![CDATA[<p>Thanks. Let me sit on this. I need to do more research. Part of it is, there are certain technologies I want to use: Document-based DB, JavaScript, event-based logic. The other part is scoping out a spec. What I can accomplish in a short amount of time. What could come later. You&#8217;ve been very helpful!</p>
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		<title>
		Comment on 2. What Does an RPG (Game) Database Look Like? by Stu Andrews		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5609</link>

		<dc:creator><![CDATA[Stu Andrews]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 03:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5609</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5608&quot;&gt;Jerome Covington&lt;/a&gt;.

Rightio, ImpactJS .. How is it to work with?

If you bundled the objects etc with good interface together, then it could be something special.

I guess what you&#039;d need to do is make sure the objects used whatever resource management stuff ImpactJS had (but that was probably your point, it occurred to me that having a generic object structure might be engine-independent).

As my brain fires up, you could also investigate RULES. Not sure object heirarchy etc, but something more like business-rules that you would build a business application around.

So a rule might be: IF this THEN that. 

Obviously very very basic. But it provides a template for the developer to create their own logic.

As I say that, it&#039;s clear that IS what most engines do. Like Construct2 and GameMaker etc. They let you create your own rule logic.

Anyway, brainstorming blather.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5608">Jerome Covington</a>.</p>
<p>Rightio, ImpactJS .. How is it to work with?</p>
<p>If you bundled the objects etc with good interface together, then it could be something special.</p>
<p>I guess what you&#8217;d need to do is make sure the objects used whatever resource management stuff ImpactJS had (but that was probably your point, it occurred to me that having a generic object structure might be engine-independent).</p>
<p>As my brain fires up, you could also investigate RULES. Not sure object heirarchy etc, but something more like business-rules that you would build a business application around.</p>
<p>So a rule might be: IF this THEN that. </p>
<p>Obviously very very basic. But it provides a template for the developer to create their own logic.</p>
<p>As I say that, it&#8217;s clear that IS what most engines do. Like Construct2 and GameMaker etc. They let you create your own rule logic.</p>
<p>Anyway, brainstorming blather.</p>
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		<title>
		Comment on 2. What Does an RPG (Game) Database Look Like? by Jerome Covington		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5608</link>

		<dc:creator><![CDATA[Jerome Covington]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 02:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5608</guid>

					<description><![CDATA[Thanks for such a speedy reply!

I&#039;m working with ImpactJS as the tiling/level building engine. I am interested in a separate system that would complement that. ImpactJS is a very robust 2d game engine. But it lacks the kind of logic that an RPG would typically have.

So there are two things I am interested in: developing a stand-alone set of generic objects and inheritance paths that any developer could use to set up their RPG. And then in my specific case, integrating that with ImpactJS.]]></description>
			<content:encoded><![CDATA[<p>Thanks for such a speedy reply!</p>
<p>I&#8217;m working with ImpactJS as the tiling/level building engine. I am interested in a separate system that would complement that. ImpactJS is a very robust 2d game engine. But it lacks the kind of logic that an RPG would typically have.</p>
<p>So there are two things I am interested in: developing a stand-alone set of generic objects and inheritance paths that any developer could use to set up their RPG. And then in my specific case, integrating that with ImpactJS.</p>
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		<title>
		Comment on 2. What Does an RPG (Game) Database Look Like? by Stu Andrews		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5607</link>

		<dc:creator><![CDATA[Stu Andrews]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 02:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5607</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5606&quot;&gt;Jerome Covington&lt;/a&gt;.

Hey there Jerome,

Nice to see you on here :) 

Okay. So since this time I&#039;ve done a few games (http://stuandrews.com/games/). Two were action-twitch space/lite rpg games, and one was a 2d adventure rpg.

I haven&#039;t written exactly on this, but you can see my dev thoughts on http://stuandrews.tumblr.com/. When I was right into Ballikin, I was regularly posting up stuff as I thought about it.

The database in this post was created without a game.

My games I&#039;ve created as games and built the database as needed.

So, very-ha ha, the dbs have turned out very different.

Ballikin&#039;s db was probably the most similar. It had a base &quot;object&quot; class, and built from there. It never got into quests/dialog though, makes me sad to remember this, as I had big plans.

And Ballikin had a lot more to it&#039;s db, because it had &quot;blocks&quot;, harvesting etc, and recipes for crafting etc.

Sorry I couldn&#039;t be more help, but if you&#039;ve got specific questions I&#039;d be more than happy to give forth my opinion, such that it is!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5606">Jerome Covington</a>.</p>
<p>Hey there Jerome,</p>
<p>Nice to see you on here :) </p>
<p>Okay. So since this time I&#8217;ve done a few games (<a href="http://stuandrews.com/games/" rel="nofollow ugc">http://stuandrews.com/games/</a>). Two were action-twitch space/lite rpg games, and one was a 2d adventure rpg.</p>
<p>I haven&#8217;t written exactly on this, but you can see my dev thoughts on <a href="http://stuandrews.tumblr.com/" rel="nofollow ugc">http://stuandrews.tumblr.com/</a>. When I was right into Ballikin, I was regularly posting up stuff as I thought about it.</p>
<p>The database in this post was created without a game.</p>
<p>My games I&#8217;ve created as games and built the database as needed.</p>
<p>So, very-ha ha, the dbs have turned out very different.</p>
<p>Ballikin&#8217;s db was probably the most similar. It had a base &#8220;object&#8221; class, and built from there. It never got into quests/dialog though, makes me sad to remember this, as I had big plans.</p>
<p>And Ballikin had a lot more to it&#8217;s db, because it had &#8220;blocks&#8221;, harvesting etc, and recipes for crafting etc.</p>
<p>Sorry I couldn&#8217;t be more help, but if you&#8217;ve got specific questions I&#8217;d be more than happy to give forth my opinion, such that it is!</p>
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		<title>
		Comment on 2. What Does an RPG (Game) Database Look Like? by Jerome Covington		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5606</link>

		<dc:creator><![CDATA[Jerome Covington]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 02:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-5606</guid>

					<description><![CDATA[Hi there. I am designing an RPG engine and this was a helpful read. But you mention that it was prior to any real experience, so I wanted to ask if you have written on such topics since accumulating more experience. Thanks!]]></description>
			<content:encoded><![CDATA[<p>Hi there. I am designing an RPG engine and this was a helpful read. But you mention that it was prior to any real experience, so I wanted to ask if you have written on such topics since accumulating more experience. Thanks!</p>
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		<title>
		Comment on 2. What Does an RPG (Game) Database Look Like? by Stu Andrews		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-2122</link>

		<dc:creator><![CDATA[Stu Andrews]]></dc:creator>
		<pubDate>Mon, 24 Dec 2012 08:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-2122</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-2120&quot;&gt;Joe&lt;/a&gt;.

Hey Joe!

Yeah, this post was written before I had any actual reality-experience in developing an rpg.

Basically I was taking basic business application development thought process and applying it to what I thought would make up an rpg database.

Some of it still makes sense, but it&#039;s more of a concept thing.

Hope that makes sense.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-2120">Joe</a>.</p>
<p>Hey Joe!</p>
<p>Yeah, this post was written before I had any actual reality-experience in developing an rpg.</p>
<p>Basically I was taking basic business application development thought process and applying it to what I thought would make up an rpg database.</p>
<p>Some of it still makes sense, but it&#8217;s more of a concept thing.</p>
<p>Hope that makes sense.</p>
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		Comment on 2. What Does an RPG (Game) Database Look Like? by Joe		</title>
		<link>https://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-2120</link>

		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Mon, 24 Dec 2012 07:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/2008/09/2-what-does-an-rpg-game-database-look-like/#comment-2120</guid>

					<description><![CDATA[Your database design is quite odd. It isn&#039;t normalized, you have &quot;is a&quot; and &quot;has a&quot; relationships between your tables. I&#039;m not really familiar with OO database design so that might be why it appears so odd, but it seems to me like you would want relationships between your tables, and then objects constructed from those relationships.]]></description>
			<content:encoded><![CDATA[<p>Your database design is quite odd. It isn&#8217;t normalized, you have &#8220;is a&#8221; and &#8220;has a&#8221; relationships between your tables. I&#8217;m not really familiar with OO database design so that might be why it appears so odd, but it seems to me like you would want relationships between your tables, and then objects constructed from those relationships.</p>
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		<title>
		Comment on Life In The Manse (Growing Up) by Stu Andrews		</title>
		<link>https://stuandrews.com/2012/11/life-in-the-manse-growing-up/#comment-1836</link>

		<dc:creator><![CDATA[Stu Andrews]]></dc:creator>
		<pubDate>Wed, 28 Nov 2012 08:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/?p=1907#comment-1836</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://stuandrews.com/2012/11/life-in-the-manse-growing-up/#comment-1835&quot;&gt;Katy&lt;/a&gt;.

I&#039;m sure you did :) I could be quite belligerent and annoying .. Not now though.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://stuandrews.com/2012/11/life-in-the-manse-growing-up/#comment-1835">Katy</a>.</p>
<p>I&#8217;m sure you did :) I could be quite belligerent and annoying .. Not now though.</p>
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		Comment on Life In The Manse (Growing Up) by Katy		</title>
		<link>https://stuandrews.com/2012/11/life-in-the-manse-growing-up/#comment-1835</link>

		<dc:creator><![CDATA[Katy]]></dc:creator>
		<pubDate>Wed, 28 Nov 2012 08:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://stuandrews.com/?p=1907#comment-1835</guid>

					<description><![CDATA[I dont remember the knife &#039;incident&#039;, but im sure i wielded it with truth and righteousness on my side! Sorry about your thumb though ;)]]></description>
			<content:encoded><![CDATA[<p>I dont remember the knife &#8216;incident&#8217;, but im sure i wielded it with truth and righteousness on my side! Sorry about your thumb though ;)</p>
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