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	<title>Comments for Facets of BrettW</title>
	
	<link>http://blog.brettwitty.net</link>
	<description>Ruminations on all sorts of technical arts</description>
	<lastBuildDate>Thu, 15 Nov 2012 04:27:02 +0000</lastBuildDate>
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		<title>Comment on A Metal Odyssey by Paul Murray</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/z67E0tYmxxg/</link>
		<dc:creator>Paul Murray</dc:creator>
		<pubDate>Thu, 15 Nov 2012 04:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=326#comment-615</guid>
		<description><![CDATA[I think Heaven and Hell was Ronnie, not Ozzy. Ronnie is a far better singer. Sabbath was revolutionary, my main complaints being Ozzy&#039;s singing, and Tony Iommi&#039;s lead guitar work - he should stick to riffs, at which he is beyond awesome.

As for the rest - yes, we get a bit jaded of teenage rebellion once we get old, and age, and put on a few years and a couple of decades under the belt, and did I mention get older? Just sayin&#039; :) 

Lyrically: someone pointed out many years back something similar about about french chansons: they sound fantastic because they are in french. When you translate the lyrics, what the songs are actually about is pretty banal and silly. (cf how &quot;talkies&quot; ruined Rudolph Valentino movies). Perhaps thats why the escape into poetic-style lyrics.

PS: Where is Mastodon in this list? Oh well - I suppose he can&#039;t include everything.]]></description>
		<content:encoded><![CDATA[<p>I think Heaven and Hell was Ronnie, not Ozzy. Ronnie is a far better singer. Sabbath was revolutionary, my main complaints being Ozzy&#8217;s singing, and Tony Iommi&#8217;s lead guitar work &#8211; he should stick to riffs, at which he is beyond awesome.</p>
<p>As for the rest &#8211; yes, we get a bit jaded of teenage rebellion once we get old, and age, and put on a few years and a couple of decades under the belt, and did I mention get older? Just sayin&#8217; <img src='http://blog.brettwitty.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Lyrically: someone pointed out many years back something similar about about french chansons: they sound fantastic because they are in french. When you translate the lyrics, what the songs are actually about is pretty banal and silly. (cf how &#8220;talkies&#8221; ruined Rudolph Valentino movies). Perhaps thats why the escape into poetic-style lyrics.</p>
<p>PS: Where is Mastodon in this list? Oh well &#8211; I suppose he can&#8217;t include everything.</p>
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	<feedburner:origLink>http://blog.brettwitty.net/2012/10/a-metal-odyssey/comment-page-1/#comment-615</feedburner:origLink></item>
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		<title>Comment on Movember 2012: Mo 4 Dead by BrettW</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/76ib8O4qKTw/</link>
		<dc:creator>BrettW</dc:creator>
		<pubDate>Sun, 11 Nov 2012 22:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=335#comment-612</guid>
		<description><![CDATA[&lt;a href=&quot;#comment-611&quot; rel=&quot;nofollow&quot;&gt;@Nik &lt;/a&gt;  Dangit. I suspected that might come up. I was going more for &lt;a href=&quot;https://www.google.com/search?hl=en&amp;q=finger+moustache&quot; rel=&quot;nofollow&quot;&gt;finger moustaches&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p><a href="#comment-611" rel="nofollow">@Nik </a>  Dangit. I suspected that might come up. I was going more for <a href="https://www.google.com/search?hl=en&#038;q=finger+moustache" rel="nofollow">finger moustaches</a>.</p>
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		<title>Comment on Movember 2012: Mo 4 Dead by Nik</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/eYr4311ZUyA/</link>
		<dc:creator>Nik</dc:creator>
		<pubDate>Sun, 11 Nov 2012 02:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=335#comment-611</guid>
		<description><![CDATA[haha, smell my finger?]]></description>
		<content:encoded><![CDATA[<p>haha, smell my finger?</p>
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		<title>Comment on Movember 2012: The Medic by BrettW</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/r7rtwqA02ec/</link>
		<dc:creator>BrettW</dc:creator>
		<pubDate>Mon, 05 Nov 2012 01:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=328#comment-601</guid>
		<description><![CDATA[&lt;a href=&quot;#comment-600&quot; rel=&quot;nofollow&quot;&gt;@Duncan &lt;/a&gt; The slightly glib response is that I&#039;ll grow the mo&#039;, and he can do the medical stuff. The actual response is that I&#039;m using Valve&#039;s TF2 assets and I&#039;m slightly limited by their lack of mo&#039;s. Don&#039;t worry, there are some on the way!]]></description>
		<content:encoded><![CDATA[<p><a href="#comment-600" rel="nofollow">@Duncan </a> The slightly glib response is that I&#8217;ll grow the mo&#8217;, and he can do the medical stuff. The actual response is that I&#8217;m using Valve&#8217;s TF2 assets and I&#8217;m slightly limited by their lack of mo&#8217;s. Don&#8217;t worry, there are some on the way!</p>
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		<title>Comment on Movember 2012: The Medic by Duncan</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/uwXQ5l67wDg/</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Mon, 05 Nov 2012 01:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=328#comment-600</guid>
		<description><![CDATA[Nice one B :)  But where&#039;s his mo&#039;?  I&#039;m going for Movember too this year, though been a bit slow getting my campaign into action!]]></description>
		<content:encoded><![CDATA[<p>Nice one B <img src='http://blog.brettwitty.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   But where&#8217;s his mo&#8217;?  I&#8217;m going for Movember too this year, though been a bit slow getting my campaign into action!</p>
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		<title>Comment on A Metal Odyssey by Abs</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/F6gjzGZvp2c/</link>
		<dc:creator>Abs</dc:creator>
		<pubDate>Tue, 30 Oct 2012 08:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=326#comment-597</guid>
		<description><![CDATA[I think my first, erm, delve into metal would&#039;ve been Metallica S&amp;M, where they tee&#039;d up with the San Francisco symphony orchestra. That being the first Metallica I&#039;d heard, I then went to check out original Metallica songs of those they played in S&amp;M and kinda just found them a bit lacking. Throw in a very long series of other events, and I&#039;m kinda settled on symphonic metal by the likes of Therion, Nightwish etc.. Check out these if you want to hear a very tiny cross section of symphonic metal:

Therion - Son of the Staves of Time
Nightwish - Nemo

And if you&#039;re feeling brave and have a spare 13 minutes (c&#039;mon, it&#039;s symphonic, it should be long! :D ) try
Therion - Adulruna Redivivia]]></description>
		<content:encoded><![CDATA[<p>I think my first, erm, delve into metal would&#8217;ve been Metallica S&amp;M, where they tee&#8217;d up with the San Francisco symphony orchestra. That being the first Metallica I&#8217;d heard, I then went to check out original Metallica songs of those they played in S&amp;M and kinda just found them a bit lacking. Throw in a very long series of other events, and I&#8217;m kinda settled on symphonic metal by the likes of Therion, Nightwish etc.. Check out these if you want to hear a very tiny cross section of symphonic metal:</p>
<p>Therion &#8211; Son of the Staves of Time<br />
Nightwish &#8211; Nemo</p>
<p>And if you&#8217;re feeling brave and have a spare 13 minutes (c&#8217;mon, it&#8217;s symphonic, it should be long! <img src='http://blog.brettwitty.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ) try<br />
Therion &#8211; Adulruna Redivivia</p>
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		<title>Comment on Fractal RPG by BrettW</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/5XlXfLPjGGE/</link>
		<dc:creator>BrettW</dc:creator>
		<pubDate>Sun, 22 Jul 2012 00:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=311#comment-586</guid>
		<description><![CDATA[&lt;a href=&quot;#comment-585&quot; rel=&quot;nofollow&quot;&gt;@Paul &lt;/a&gt; In my admittedly very vague conception of this, the endpoint (and some midpoints) will require some item, but in that scene it is given to you. You don&#039;t try to take on the Lord of Doom literally level 1 and itemless. You have the artifact of anti-doom and are level 128, but to &quot;finish&quot; the game, you need to justify getting that artifact etc etc

It&#039;s a weird sort of deconstruction of RPG plots. I like the idea of shifting the theme elsewhere. I wouldn&#039;t touch 50 Shades of Gray with a 50ft pole, but some Comedy of Manners-style game would be good. Especially if the central conceit was you retelling the story of how you met your husband to your friend (Scheherazade-style) and them continually interrupting the story and getting you to justify some plot point (leading to the fractal approach).

David&#039;s comments got me thinking about framing the central fractal gameplay as a time-travelling conceit. Or maybe as an Inception-style cyberpunk mind-hacker game where you know a guy up to today, and you want him to think he&#039;s at some point in the future, so you jump into his brain and implant memories. It has to hang together coherently for the target to believe the story.]]></description>
		<content:encoded><![CDATA[<p><a href="#comment-585" rel="nofollow">@Paul </a> In my admittedly very vague conception of this, the endpoint (and some midpoints) will require some item, but in that scene it is given to you. You don&#8217;t try to take on the Lord of Doom literally level 1 and itemless. You have the artifact of anti-doom and are level 128, but to &#8220;finish&#8221; the game, you need to justify getting that artifact etc etc</p>
<p>It&#8217;s a weird sort of deconstruction of RPG plots. I like the idea of shifting the theme elsewhere. I wouldn&#8217;t touch 50 Shades of Gray with a 50ft pole, but some Comedy of Manners-style game would be good. Especially if the central conceit was you retelling the story of how you met your husband to your friend (Scheherazade-style) and them continually interrupting the story and getting you to justify some plot point (leading to the fractal approach).</p>
<p>David&#8217;s comments got me thinking about framing the central fractal gameplay as a time-travelling conceit. Or maybe as an Inception-style cyberpunk mind-hacker game where you know a guy up to today, and you want him to think he&#8217;s at some point in the future, so you jump into his brain and implant memories. It has to hang together coherently for the target to believe the story.</p>
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		<title>Comment on Fractal RPG by Paul</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/Ljf7AKUZPjQ/</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sat, 21 Jul 2012 14:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=311#comment-585</guid>
		<description><![CDATA[Hmm. So you can drop into your story at any point and change things. When you start the game, if you flick forward to yourself battling the lord of doom, then your character at that point is level 1 and itemless.

The problem is if you defeat lesser boss #2, then go back and change the past so that you no longer got the itrem that defeated lesser boss #2, then the game would have to be able to say ok, since you did that lesser boss #2 is now no longer defeated.

As you always wind up facing the lord of doom, you can&#039;t make this a combat game where the character dies. A text adventure is more the thing.

Saaaaay - how about aiming it at the ladies? Making it a romance novel? The Lord of Doom is actually Christian Grey, and the goal is to engineer a personal history that means you aren&#039;t sucked into his madness, but are both sexy and submissive enough to attract him, while also being a strong enough woman to marry and divorce his ass and take half his stuff?

Part of the game involves telling the correct lies to eliminate the other girls, so that you are the one that he picks for a fling.]]></description>
		<content:encoded><![CDATA[<p>Hmm. So you can drop into your story at any point and change things. When you start the game, if you flick forward to yourself battling the lord of doom, then your character at that point is level 1 and itemless.</p>
<p>The problem is if you defeat lesser boss #2, then go back and change the past so that you no longer got the itrem that defeated lesser boss #2, then the game would have to be able to say ok, since you did that lesser boss #2 is now no longer defeated.</p>
<p>As you always wind up facing the lord of doom, you can&#8217;t make this a combat game where the character dies. A text adventure is more the thing.</p>
<p>Saaaaay &#8211; how about aiming it at the ladies? Making it a romance novel? The Lord of Doom is actually Christian Grey, and the goal is to engineer a personal history that means you aren&#8217;t sucked into his madness, but are both sexy and submissive enough to attract him, while also being a strong enough woman to marry and divorce his ass and take half his stuff?</p>
<p>Part of the game involves telling the correct lies to eliminate the other girls, so that you are the one that he picks for a fling.</p>
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		<title>Comment on Fractal RPG by DavidM</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/aFhfnXqSNc4/</link>
		<dc:creator>DavidM</dc:creator>
		<pubDate>Sat, 21 Jul 2012 10:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=311#comment-584</guid>
		<description><![CDATA[An interesting idea, and if you do find time to pursue it I&#039;d be happy to do some playtesting ;)

I&#039;ve tried a couple of RPGs that mess with time lines and non-linear progression with varying degrees of success. From a player&#039;s perspective it looked like a lot of work for the writer/GM to either cover all the bases in advance or be able to ad-lib well enough to avoid introducing inconsistencies.

The known start point and end point concepts strikes me as similar to a game I played back with MURPS (Monash Uni Roleplayers) which a friend of mine wrote in the vein of Men in Black. The story started out fairly normally, but all of a sudden you were thrust into the conclusion with no memory of what had happened in between. Most of the adventure was an investigation into what you&#039;d actually done, but forgotten.

I suppose what I&#039;m getting at is that the fact that I remember this game 10 years on is testament to the fact that a novel concept and good execution can produce something really special. So if someone does make a game like this, sign me up too.]]></description>
		<content:encoded><![CDATA[<p>An interesting idea, and if you do find time to pursue it I&#8217;d be happy to do some playtesting <img src='http://blog.brettwitty.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;ve tried a couple of RPGs that mess with time lines and non-linear progression with varying degrees of success. From a player&#8217;s perspective it looked like a lot of work for the writer/GM to either cover all the bases in advance or be able to ad-lib well enough to avoid introducing inconsistencies.</p>
<p>The known start point and end point concepts strikes me as similar to a game I played back with MURPS (Monash Uni Roleplayers) which a friend of mine wrote in the vein of Men in Black. The story started out fairly normally, but all of a sudden you were thrust into the conclusion with no memory of what had happened in between. Most of the adventure was an investigation into what you&#8217;d actually done, but forgotten.</p>
<p>I suppose what I&#8217;m getting at is that the fact that I remember this game 10 years on is testament to the fact that a novel concept and good execution can produce something really special. So if someone does make a game like this, sign me up too.</p>
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		<title>Comment on Review: Diablo 3 by Paul Murray</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/jqktkKyUZnE/</link>
		<dc:creator>Paul Murray</dc:creator>
		<pubDate>Mon, 21 May 2012 04:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=302#comment-579</guid>
		<description><![CDATA[I&#039;m playing some space-time studios games on the iPad - Pocket Legends, the vampire one - and the point of all these games to to get you to spend real money. You use the apple app store to buy &quot;platinum&quot;, with which you can bypass quests, get better items and so on. The formula is: make the game addictive but boring, offer to remove the boring bits in exchange for real money.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m playing some space-time studios games on the iPad &#8211; Pocket Legends, the vampire one &#8211; and the point of all these games to to get you to spend real money. You use the apple app store to buy &#8220;platinum&#8221;, with which you can bypass quests, get better items and so on. The formula is: make the game addictive but boring, offer to remove the boring bits in exchange for real money.</p>
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