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	<title>Comments for Facets of BrettW</title>
	
	<link>http://blog.brettwitty.net</link>
	<description>Ruminations on all sorts of technical arts</description>
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		<title>Comment on Photo Review: Saints Row The Third by DavidM</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/tq9AGjQvcDY/</link>
		<dc:creator>DavidM</dc:creator>
		<pubDate>Mon, 02 Jan 2012 08:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=221#comment-561</guid>
		<description>"Me posing for a fan, while my homie gets eaten by a pack of zombies whilst defending my helicopter" - Best picture caption ever.</description>
		<content:encoded><![CDATA[<p>&#8220;Me posing for a fan, while my homie gets eaten by a pack of zombies whilst defending my helicopter&#8221; &#8211; Best picture caption ever.</p>
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		<title>Comment on Review: Rage by Paul m</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/NuKI08e4FNk/</link>
		<dc:creator>Paul m</dc:creator>
		<pubDate>Mon, 24 Oct 2011 04:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=172#comment-558</guid>
		<description>I pine for baldur's gate II. And for the original ultima underworld I.</description>
		<content:encoded><![CDATA[<p>I pine for baldur&#8217;s gate II. And for the original ultima underworld I.</p>
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	<feedburner:origLink>http://blog.brettwitty.net/2011/10/review-rage/comment-page-1/#comment-558</feedburner:origLink></item>
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		<title>Comment on Poll: Project Name Duel, part Deux by BrettW</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/-kEvMpT1R9Y/</link>
		<dc:creator>BrettW</dc:creator>
		<pubDate>Sat, 27 Aug 2011 05:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=160#comment-557</guid>
		<description>heh. Can't have 28 days of waiting with today's Facebook generation! Tomorrow at worst!

Yeah, I've been using that acronym in my dev and I like it. Aftermath could be "Bloody Aftermath" (BA) or something like that.

"After" feels like half a title. Maybe if I was proper indie and gave it mandatory punctuation (like "After..." or "After!", to go old-school science freak movie-style.)</description>
		<content:encoded><![CDATA[<p>heh. Can&#8217;t have 28 days of waiting with today&#8217;s Facebook generation! Tomorrow at worst!</p>
<p>Yeah, I&#8217;ve been using that acronym in my dev and I like it. Aftermath could be &#8220;Bloody Aftermath&#8221; (BA) or something like that.</p>
<p>&#8220;After&#8221; feels like half a title. Maybe if I was proper indie and gave it mandatory punctuation (like &#8220;After&#8230;&#8221; or &#8220;After!&#8221;, to go old-school science freak movie-style.)</p>
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		<title>Comment on Poll: Project Name Duel, part Deux by Thom</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/KTn6vPpBjnU/</link>
		<dc:creator>Thom</dc:creator>
		<pubDate>Fri, 26 Aug 2011 09:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=160#comment-556</guid>
		<description>28 Days La-oh wait.

I actually like The Day After. Plus it Acronyms well - TDA - which you can't really say about "A".

What about just "After"?

(plus obligatory "Who's your girlfriend, have you told Karly" comment)</description>
		<content:encoded><![CDATA[<p>28 Days La-oh wait.</p>
<p>I actually like The Day After. Plus it Acronyms well &#8211; TDA &#8211; which you can&#8217;t really say about &#8220;A&#8221;.</p>
<p>What about just &#8220;After&#8221;?</p>
<p>(plus obligatory &#8220;Who&#8217;s your girlfriend, have you told Karly&#8221; comment)</p>
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		<title>Comment on The Long Tail by Gordo</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/3AGs_UkGU48/</link>
		<dc:creator>Gordo</dc:creator>
		<pubDate>Wed, 10 Aug 2011 11:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=157#comment-555</guid>
		<description>Newbies vs pros?  Amateurs vs connoisseurs?  An age old struggle, and one that isn't limited to computer games.  I see hardcore followers of certain movie series, TV shows, sports teams, particular brands of cars, history and trivia, alcohol, World of Warcraft, books, sex, horticulture, even frigging make-up.  

Nothing wrong with it of course, and there's nothing wrong with spreading your interests out and just trying a bit of everything.  That's the freedom of choice, mate!</description>
		<content:encoded><![CDATA[<p>Newbies vs pros?  Amateurs vs connoisseurs?  An age old struggle, and one that isn&#8217;t limited to computer games.  I see hardcore followers of certain movie series, TV shows, sports teams, particular brands of cars, history and trivia, alcohol, World of Warcraft, books, sex, horticulture, even frigging make-up.  </p>
<p>Nothing wrong with it of course, and there&#8217;s nothing wrong with spreading your interests out and just trying a bit of everything.  That&#8217;s the freedom of choice, mate!</p>
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		<title>Comment on The Roles We Play by David McKenzie</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/od1CoeEYrKw/</link>
		<dc:creator>David McKenzie</dc:creator>
		<pubDate>Wed, 29 Jun 2011 19:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=148#comment-552</guid>
		<description>It's interesting to read about a player's character concept and compare it to one's own impressions as part of the game. We didn't really go for much of a formal set of introductions when we started up our characters, and even if we did I'm glad to say I think all our characters have grown a lot since then.
To my mind all the characters have become much more sure of themselves, Rainor shows a watchfulness where there was a hesitancy, Switch forges ahead more trusting to her skills and prepared exit strategy and Jope displays a personal investment in the Kingdom and party's welfare as well as his original drive for glory.
That's the view from my chair at any rate - I'm looking forward to see how we go as the stakes are raised in the second half of our story.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to read about a player&#8217;s character concept and compare it to one&#8217;s own impressions as part of the game. We didn&#8217;t really go for much of a formal set of introductions when we started up our characters, and even if we did I&#8217;m glad to say I think all our characters have grown a lot since then.<br />
To my mind all the characters have become much more sure of themselves, Rainor shows a watchfulness where there was a hesitancy, Switch forges ahead more trusting to her skills and prepared exit strategy and Jope displays a personal investment in the Kingdom and party&#8217;s welfare as well as his original drive for glory.<br />
That&#8217;s the view from my chair at any rate &#8211; I&#8217;m looking forward to see how we go as the stakes are raised in the second half of our story.</p>
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	<item>
		<title>Comment on Virtual economies by Paul Murray</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/Yv2wPmfGLIw/</link>
		<dc:creator>Paul Murray</dc:creator>
		<pubDate>Mon, 27 Jun 2011 04:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=150#comment-551</guid>
		<description>There are minecraft server plugins that create virtual economies. I farm wood and sell it at the "trade center" at mcau.org . Everyone bitches about the brice I charge, but sooner or later they pay it. Oh yes, they pay the price - $800 for a stack of 64 logs.

The price structure is "anchored" by a store that buys/sells iron for 200, gold for 500, and diamonds  for 1000. With no transaction fee, it's effectively a bank.</description>
		<content:encoded><![CDATA[<p>There are minecraft server plugins that create virtual economies. I farm wood and sell it at the &#8220;trade center&#8221; at mcau.org . Everyone bitches about the brice I charge, but sooner or later they pay it. Oh yes, they pay the price &#8211; $800 for a stack of 64 logs.</p>
<p>The price structure is &#8220;anchored&#8221; by a store that buys/sells iron for 200, gold for 500, and diamonds  for 1000. With no transaction fee, it&#8217;s effectively a bank.</p>
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	<feedburner:origLink>http://blog.brettwitty.net/2011/06/virtual-economies/comment-page-1/#comment-551</feedburner:origLink></item>
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		<title>Comment on The Roles We Play by Paul Murray</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/IK1AFL_nJrc/</link>
		<dc:creator>Paul Murray</dc:creator>
		<pubDate>Wed, 15 Jun 2011 02:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=148#comment-548</guid>
		<description>Well, Serpent's Skull is set on a tropical Island and has a snake theme in the artwork - it's pretty much a given that there will be Yuan-ti at some point. A snakey "swiftness of the cobra" theme to the mutagen works: it gives your character a reason to be exploring this particular part of Golarion, if she is into herpetology. Perhaps an alchemical interest in exotic poisons, too.</description>
		<content:encoded><![CDATA[<p>Well, Serpent&#8217;s Skull is set on a tropical Island and has a snake theme in the artwork &#8211; it&#8217;s pretty much a given that there will be Yuan-ti at some point. A snakey &#8220;swiftness of the cobra&#8221; theme to the mutagen works: it gives your character a reason to be exploring this particular part of Golarion, if she is into herpetology. Perhaps an alchemical interest in exotic poisons, too.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForFacetsOfBrettw/~4/IK1AFL_nJrc" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on Slight Repurposing by Duncan</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/DY7zGrcu578/</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Tue, 17 May 2011 18:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=146#comment-545</guid>
		<description>Hey B,  Sounds like a plan!  Best of luck with it.  When you need a playtester, let me know --- hopefully I'll do better on that than on stalking you for didactic purposes...</description>
		<content:encoded><![CDATA[<p>Hey B,  Sounds like a plan!  Best of luck with it.  When you need a playtester, let me know &#8212; hopefully I&#8217;ll do better on that than on stalking you for didactic purposes&#8230;</p>
<img src="http://feeds.feedburner.com/~r/CommentsForFacetsOfBrettw/~4/DY7zGrcu578" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on A Bumper Year by BrettW</title>
		<link>http://feedproxy.google.com/~r/CommentsForFacetsOfBrettw/~3/mJn8fYg5Lwc/</link>
		<dc:creator>BrettW</dc:creator>
		<pubDate>Wed, 23 Mar 2011 07:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.brettwitty.net/?p=141#comment-463</guid>
		<description>Indeed I have! They look pretty awesome. I like how they shake themselves dry after splashing in the water.</description>
		<content:encoded><![CDATA[<p>Indeed I have! They look pretty awesome. I like how they shake themselves dry after splashing in the water.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForFacetsOfBrettw/~4/mJn8fYg5Lwc" height="1" width="1"/>]]></content:encoded>
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