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	<title>Comments for Game On :: Aleph Gaming</title>
	
	<link>http://alephgaming.com/blog</link>
	<description>Thoughts and Advice for RPGs to make games better.</description>
	<pubDate>Wed, 01 Jul 2009 19:24:47 +0000</pubDate>
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		<title>Comment on First Time Narrating by WARLOCKMAN</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/iJUz_x1jVAk/</link>
		<dc:creator>WARLOCKMAN</dc:creator>
		<pubDate>Wed, 01 Jul 2009 18:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2007/11/30/first-time-narrating/#comment-14283</guid>
		<description>Люди в подобных случаях говорят - Без ножа, да зарезал. ;)

&lt;em&gt;WARLOCKMAN's last blog post..&lt;a href='http://icheloveka.ru/225/' rel="nofollow"&gt;Возрастные изменения размеров сердца&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Люди в подобных случаях говорят - Без ножа, да зарезал. <img src='http://alephgaming.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<em>WARLOCKMAN&#8217;s last blog post..<a href='http://icheloveka.ru/225/' rel="nofollow">Возрастные изменения размеров сердца</a></em></p>
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	<feedburner:origLink>http://alephgaming.com/blog/2007/11/30/first-time-narrating/#comment-14283</feedburner:origLink></item>
	<item>
		<title>Comment on First Time Narrating by BeдьмoчкA</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/GjSUP1Bpzyg/</link>
		<dc:creator>BeдьмoчкA</dc:creator>
		<pubDate>Sat, 27 Jun 2009 15:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2007/11/30/first-time-narrating/#comment-14180</guid>
		<description>Даа...  В некоторые жизненные моменты волосы могут шевелиться и не только на голове :)

&lt;em&gt;BeдьмoчкA's last blog post..&lt;a href='http://immunizacija.ru/22/' rel="nofollow"&gt;Иммунизация сохраняет денежные средства&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Даа&#8230;  В некоторые жизненные моменты волосы могут шевелиться и не только на голове <img src='http://alephgaming.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<em>BeдьмoчкA&#8217;s last blog post..<a href='http://immunizacija.ru/22/' rel="nofollow">Иммунизация сохраняет денежные средства</a></em></p>
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	<feedburner:origLink>http://alephgaming.com/blog/2007/11/30/first-time-narrating/#comment-14180</feedburner:origLink></item>
	<item>
		<title>Comment on Building a Campaign World: Part One by World Building Tools &amp; Tips | RoleplayingPro</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/FlEX-mGhRHs/</link>
		<dc:creator>World Building Tools &amp; Tips | RoleplayingPro</dc:creator>
		<pubDate>Wed, 03 Jun 2009 15:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2008/02/12/building-campaign-world-part/#comment-13847</guid>
		<description>[...] Aleph Gaming - Building A Campaign World: Part One This is another article from Aleph Gaming that poses several interesting questions that you should ask yourself when building a campaign, or game, world. It will help you determine how big of a task you are willing to tackle, as well as attempt to determine how big the task in front of you actually is. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Aleph Gaming - Building A Campaign World: Part One This is another article from Aleph Gaming that poses several interesting questions that you should ask yourself when building a campaign, or game, world. It will help you determine how big of a task you are willing to tackle, as well as attempt to determine how big the task in front of you actually is. [&#8230;]</p>
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	<feedburner:origLink>http://alephgaming.com/blog/2008/02/12/building-campaign-world-part/#comment-13847</feedburner:origLink></item>
	<item>
		<title>Comment on Building a Campaign World:  Part Two Mapping by World Building Tools &amp; Tips | RoleplayingPro</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/TZPkbdwfUog/</link>
		<dc:creator>World Building Tools &amp; Tips | RoleplayingPro</dc:creator>
		<pubDate>Wed, 03 Jun 2009 15:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2008/02/14/building-campaign-world-mapping/#comment-13846</guid>
		<description>[...] Aleph Gaming - Campaign World: Mapping This is an article from Aleph Gaming that lists tools and tips for mapping your game world. They list ProFantasy in their article, but also a host of other programs and ideas that cost significantly less. There are even tools that allow you to create maps that require no monetary cost at all. The article is definitely a good one to check out for world mapping. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Aleph Gaming - Campaign World: Mapping This is an article from Aleph Gaming that lists tools and tips for mapping your game world. They list ProFantasy in their article, but also a host of other programs and ideas that cost significantly less. There are even tools that allow you to create maps that require no monetary cost at all. The article is definitely a good one to check out for world mapping. [&#8230;]</p>
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	<feedburner:origLink>http://alephgaming.com/blog/2008/02/14/building-campaign-world-mapping/#comment-13846</feedburner:origLink></item>
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		<title>Comment on Building a Campaign World:  Part Two Mapping by Samuel Van Der Wall</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/EiMCmdvRchI/</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Wed, 27 May 2009 14:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2008/02/14/building-campaign-world-mapping/#comment-13782</guid>
		<description>Great article.  I'll be linking to it in a future article of mine on World Building Tools &amp; Tips.  You've provided some links to great tools as well as great advice for someone that wants to develop maps for their game.</description>
		<content:encoded><![CDATA[<p>Great article.  I&#8217;ll be linking to it in a future article of mine on World Building Tools &amp; Tips.  You&#8217;ve provided some links to great tools as well as great advice for someone that wants to develop maps for their game.</p>
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	<feedburner:origLink>http://alephgaming.com/blog/2008/02/14/building-campaign-world-mapping/#comment-13782</feedburner:origLink></item>
	<item>
		<title>Comment on Ending a Campaign by xbox360Psycho81</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/V-aPutU1Veo/</link>
		<dc:creator>xbox360Psycho81</dc:creator>
		<pubDate>Tue, 05 May 2009 15:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2008/01/01/campaign/#comment-13447</guid>
		<description>I wish games never really had a ending.</description>
		<content:encoded><![CDATA[<p>I wish games never really had a ending.</p>
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	<feedburner:origLink>http://alephgaming.com/blog/2008/01/01/campaign/#comment-13447</feedburner:origLink></item>
	<item>
		<title>Comment on Posting interruption by optiprugcoigh</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/q36mT_9_XZE/</link>
		<dc:creator>optiprugcoigh</dc:creator>
		<pubDate>Fri, 24 Apr 2009 04:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2007/10/05/posting-interruption/#comment-13269</guid>
		<description>I'm the only one in this world. Can please someone join me in this life? Or maybe death...</description>
		<content:encoded><![CDATA[<p>I&#8217;m the only one in this world. Can please someone join me in this life? Or maybe death&#8230;</p>
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	<feedburner:origLink>http://alephgaming.com/blog/2007/10/05/posting-interruption/#comment-13269</feedburner:origLink></item>
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		<title>Comment on Critique on Fire-and-Forget by Astral Projection</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/2_6kB8rOQMA/</link>
		<dc:creator>Astral Projection</dc:creator>
		<pubDate>Sat, 07 Feb 2009 23:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2007/10/18/critique-on-fire-and-forget/#comment-11418</guid>
		<description>Fantastic! Great information on here! Fantastic stuff, really glad I found it!

&lt;em&gt;Astral Projection's last blog post..&lt;a href='http://metaphyz.blogspot.com/2008/06/intro-to-metaphysics.html' rel="nofollow"&gt;Metaphysics Introduction&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Fantastic! Great information on here! Fantastic stuff, really glad I found it!</p>
<p><em>Astral Projection&#8217;s last blog post..<a href='http://metaphyz.blogspot.com/2008/06/intro-to-metaphysics.html' rel="nofollow">Metaphysics Introduction</a></em></p>
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	<feedburner:origLink>http://alephgaming.com/blog/2007/10/18/critique-on-fire-and-forget/#comment-11418</feedburner:origLink></item>
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		<title>Comment on Introducing New Characters Part Two by njharman</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/qurPtoRcpJM/</link>
		<dc:creator>njharman</dc:creator>
		<pubDate>Sun, 19 Oct 2008 03:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/?p=117#comment-7319</guid>
		<description>"This quickly established at least a basic level of trust."

Really?  The wizard lied to and cast an unauthorized spell on the victim with the party's endorsement/complacency.

What sort of trust is that?  If I was the rping the victim in that scene I'd gone off!  It certainly would be very hard for the group to coalesce.  Not sure if I'd ever really trust them, ever.


The best way to get players to rp caution and suspicion is to give them reason(s) to be fearful and worried.  

Once in a blue moon, jack them up.  Ask new guy/gal if they are willing to play a "throw away" "evil" character for a few sessions.  The player/character with DM's guidance will make the party regret being so trusting of a stranger.</description>
		<content:encoded><![CDATA[<p>&#8220;This quickly established at least a basic level of trust.&#8221;</p>
<p>Really?  The wizard lied to and cast an unauthorized spell on the victim with the party&#8217;s endorsement/complacency.</p>
<p>What sort of trust is that?  If I was the rping the victim in that scene I&#8217;d gone off!  It certainly would be very hard for the group to coalesce.  Not sure if I&#8217;d ever really trust them, ever.</p>
<p>The best way to get players to rp caution and suspicion is to give them reason(s) to be fearful and worried.  </p>
<p>Once in a blue moon, jack them up.  Ask new guy/gal if they are willing to play a &#8220;throw away&#8221; &#8220;evil&#8221; character for a few sessions.  The player/character with DM&#8217;s guidance will make the party regret being so trusting of a stranger.</p>
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		<title>Comment on Fluff is better than Crunch by ParanoidObsessive</title>
		<link>http://feedproxy.google.com/~r/CommentsForGameOnAlephGaming/~3/nVnUcYNyLDA/</link>
		<dc:creator>ParanoidObsessive</dc:creator>
		<pubDate>Sat, 06 Sep 2008 22:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://alephgaming.com/blog/2007/12/10/fluff-crunch/#comment-5797</guid>
		<description>"And what about RIFTs, GURPs, and HERO?"

Ironically enough, at least in my case, GURPS is one of the fluffiest games in existence - because I only ever buy the sourcebooks.  As we speak, I own about 15 GURPS books - and have never bought or read any of the core rule books.

In my world, GURPS exists solely to provide me coherent setting information all in one place when I don't feel like raiding Wikipedia for ideas.  GURPS Japan helped me run a Sengoku-era Mage (White Wolf) game, and Steampunk was used to run a freeform (ie, no dice, no rules) game a while back.


"I myself would die in a diceless, storytelling game... it actually represents everything I dislike about a RPG."

I'm the reverse - nearly any game I play, no matter how crunchy, I slowly erode it into fluff.  Complicated games get simplified, simple games gradually become diceless, diceless games eventually become freeform.

I've always found that if you have skilled players and a GM those players trust to be fair, and all of them are working together to tell an interesting story rather than spending the entire game session trying to one-up each other, the pure-fluff game produced can be incredibly enjoyable.  Meanwhile, mechanics-heavy games always bore me, to the point where it might actually turn me off the game entirely.  I think TimeLords was a brilliant game, but the system is so complex, I can't play the game without throwing 99% of the rules out and more or less freeforming the whole damned thing.

You might love a game where a player can cry with delight after rolling a critical hit, but as a player, I was already bored after the third roll of the night.  And as a GM, most of my players tended to feel the same.

As trite a cliche as it is, I much prefer "role-playing" over "roll-playing".

Which is not to say that the crunch &gt; fluff perspective is WRONG, just that it's never been to my taste.  Different strokes, and all.</description>
		<content:encoded><![CDATA[<p>&#8220;And what about RIFTs, GURPs, and HERO?&#8221;</p>
<p>Ironically enough, at least in my case, GURPS is one of the fluffiest games in existence - because I only ever buy the sourcebooks.  As we speak, I own about 15 GURPS books - and have never bought or read any of the core rule books.</p>
<p>In my world, GURPS exists solely to provide me coherent setting information all in one place when I don&#8217;t feel like raiding Wikipedia for ideas.  GURPS Japan helped me run a Sengoku-era Mage (White Wolf) game, and Steampunk was used to run a freeform (ie, no dice, no rules) game a while back.</p>
<p>&#8220;I myself would die in a diceless, storytelling game&#8230; it actually represents everything I dislike about a RPG.&#8221;</p>
<p>I&#8217;m the reverse - nearly any game I play, no matter how crunchy, I slowly erode it into fluff.  Complicated games get simplified, simple games gradually become diceless, diceless games eventually become freeform.</p>
<p>I&#8217;ve always found that if you have skilled players and a GM those players trust to be fair, and all of them are working together to tell an interesting story rather than spending the entire game session trying to one-up each other, the pure-fluff game produced can be incredibly enjoyable.  Meanwhile, mechanics-heavy games always bore me, to the point where it might actually turn me off the game entirely.  I think TimeLords was a brilliant game, but the system is so complex, I can&#8217;t play the game without throwing 99% of the rules out and more or less freeforming the whole damned thing.</p>
<p>You might love a game where a player can cry with delight after rolling a critical hit, but as a player, I was already bored after the third roll of the night.  And as a GM, most of my players tended to feel the same.</p>
<p>As trite a cliche as it is, I much prefer &#8220;role-playing&#8221; over &#8220;roll-playing&#8221;.</p>
<p>Which is not to say that the crunch &gt; fluff perspective is WRONG, just that it&#8217;s never been to my taste.  Different strokes, and all.</p>
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