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	<title>Comments for games.greggman.com</title>
	
	<link>http://games.greggman.com/game</link>
	<description>Games, Code and Game Development</description>
	<lastBuildDate>Wed, 09 May 2012 00:19:00 +0000</lastBuildDate>
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		<title>Comment on WebGL 2D – Moving Things Around – Part 4: Matrix Magic by Nat</title>
		<link>http://games.greggman.com/game/webgl-2d-matrices/comment-page-1/#comment-39360</link>
		<dc:creator>Nat</dc:creator>
		<pubDate>Wed, 09 May 2012 00:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/?p=2115#comment-39360</guid>
		<description>This is great, thank you.</description>
		<content:encoded><![CDATA[<p>This is great, thank you.</p>
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		<title>Comment on WebGL Image Processing Continued by Spy5s30288</title>
		<link>http://games.greggman.com/game/webgl-image-processing-continued/comment-page-1/#comment-39359</link>
		<dc:creator>Spy5s30288</dc:creator>
		<pubDate>Sun, 22 Apr 2012 08:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/?p=1965#comment-39359</guid>
		<description>I have a big trouble about FrameBuffer before I read this article,thinks for you!</description>
		<content:encoded><![CDATA[<p>I have a big trouble about FrameBuffer before I read this article,thinks for you!</p>
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		<title>Comment on Programming M.C. Kids by Kd</title>
		<link>http://games.greggman.com/game/programming_m_c__kids/comment-page-1/#comment-39356</link>
		<dc:creator>Kd</dc:creator>
		<pubDate>Wed, 18 Apr 2012 01:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/programming_m_c__kids/#comment-39356</guid>
		<description>Great article.</description>
		<content:encoded><![CDATA[<p>Great article.</p>
]]></content:encoded>
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		<title>Comment on Do I need a compiler? by Victor Debone</title>
		<link>http://games.greggman.com/game/do_i_need_a_compiler_/comment-page-1/#comment-39355</link>
		<dc:creator>Victor Debone</dc:creator>
		<pubDate>Tue, 03 Apr 2012 02:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/do_i_need_a_compiler_/#comment-39355</guid>
		<description>So funny to read this in 2012!
You guys never would imagine that HTML and JavaScript would go this far!
Its curious how you didnt rejected HTML as a game plataform even in 2000.</description>
		<content:encoded><![CDATA[<p>So funny to read this in 2012!<br />
You guys never would imagine that HTML and JavaScript would go this far!<br />
Its curious how you didnt rejected HTML as a game plataform even in 2000.</p>
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		<title>Comment on How much does it cost to make a game? by Victor Debone</title>
		<link>http://games.greggman.com/game/how_much_does_it_cost_to_make_a_game_/comment-page-1/#comment-39354</link>
		<dc:creator>Victor Debone</dc:creator>
		<pubDate>Tue, 03 Apr 2012 00:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/how_much_does_it_cost_to_make_a_game_/#comment-39354</guid>
		<description>Minecraft is a indie game developed by Notch, it was inexepensive to start.</description>
		<content:encoded><![CDATA[<p>Minecraft is a indie game developed by Notch, it was inexepensive to start.</p>
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		<title>Comment on My Git Workflow and Why You Should Use Git by Isopod</title>
		<link>http://games.greggman.com/game/my-git-workflow-and-why-you-should-use-git/comment-page-1/#comment-39353</link>
		<dc:creator>Isopod</dc:creator>
		<pubDate>Mon, 02 Apr 2012 01:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/?p=1877#comment-39353</guid>
		<description>I have used both Git and hg, and I still to this day don’t see how Git’s branching is supposed to be different from hg’s. Using hg, I can just as well work with multiple branches and switch between them as often as I like. There is no need to check out into multiple folders as stated in your article.

The only “difference” is perhaps that in Git you first create a new branch, then make some changes and commit, while in hg you just make your changes and create a new branch as you commit. But this is just a matter of taste, I guess...</description>
		<content:encoded><![CDATA[<p>I have used both Git and hg, and I still to this day don’t see how Git’s branching is supposed to be different from hg’s. Using hg, I can just as well work with multiple branches and switch between them as often as I like. There is no need to check out into multiple folders as stated in your article.</p>
<p>The only “difference” is perhaps that in Git you first create a new branch, then make some changes and commit, while in hg you just make your changes and create a new branch as you commit. But this is just a matter of taste, I guess&#8230;</p>
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		<title>Comment on WebGL Fundamentals (WebGL is a 2D API!) by Benoit Jacob</title>
		<link>http://games.greggman.com/game/webgl-fundamentals/comment-page-1/#comment-39352</link>
		<dc:creator>Benoit Jacob</dc:creator>
		<pubDate>Mon, 26 Mar 2012 02:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/?p=1898#comment-39352</guid>
		<description>Great approach, was definitely a big inspiration for this presentation/tutorial I just gave:
http://people.mozilla.org/~bjacob/webgl-spotlight-js-2012/

By the way, may I mention that your "random rectangles" example is exactly the only thing one can draw in WebGL *without* using any shaders or buffers?

gl.enable(gl.SCISSOR_TEST);
gl.scissor(x,y,w,h);
gl.clearColor(r,g,b,a);
gl.clear(gl.COLOR_BUFFER_BIT);</description>
		<content:encoded><![CDATA[<p>Great approach, was definitely a big inspiration for this presentation/tutorial I just gave:<br />
<a href="http://people.mozilla.org/~bjacob/webgl-spotlight-js-2012/" rel="nofollow">http://people.mozilla.org/~bjacob/webgl-spotlight-js-2012/</a></p>
<p>By the way, may I mention that your &#8220;random rectangles&#8221; example is exactly the only thing one can draw in WebGL *without* using any shaders or buffers?</p>
<p>gl.enable(gl.SCISSOR_TEST);<br />
gl.scissor(x,y,w,h);<br />
gl.clearColor(r,g,b,a);<br />
gl.clear(gl.COLOR_BUFFER_BIT);</p>
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		<title>Comment on Why Android and iPhone Both Suck by Beovar</title>
		<link>http://games.greggman.com/game/why-android-and-iphone-both-suck/comment-page-1/#comment-39351</link>
		<dc:creator>Beovar</dc:creator>
		<pubDate>Thu, 15 Mar 2012 11:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/?p=1906#comment-39351</guid>
		<description>Totally agree!</description>
		<content:encoded><![CDATA[<p>Totally agree!</p>
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		<title>Comment on Silas Warner by Olivier Millardet</title>
		<link>http://games.greggman.com/game/silas_warner/comment-page-1/#comment-39350</link>
		<dc:creator>Olivier Millardet</dc:creator>
		<pubDate>Wed, 14 Mar 2012 23:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/silas_warner/#comment-39350</guid>
		<description>I travelled from France to the US in 1983, I was 13 years old and arrived in Atlanta, in a big house with Castle Wolfenstein on an apple ][. Today I own a computer company, and almost everyday, Castle Wolfenstein is the example I give to everyone.....

Silas was 15 years in advance...

Welcome to Castle Wolfenstein, mate !</description>
		<content:encoded><![CDATA[<p>I travelled from France to the US in 1983, I was 13 years old and arrived in Atlanta, in a big house with Castle Wolfenstein on an apple ][. Today I own a computer company, and almost everyday, Castle Wolfenstein is the example I give to everyone&#8230;..</p>
<p>Silas was 15 years in advance&#8230;</p>
<p>Welcome to Castle Wolfenstein, mate !</p>
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		<title>Comment on Can I sell ideas to game companies? by Joshua</title>
		<link>http://games.greggman.com/game/can_i_sell_ideas_to_game_companies_/comment-page-1/#comment-39349</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Tue, 13 Mar 2012 14:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://games.greggman.com/game/can_i_sell_ideas_to_game_companies_/#comment-39349</guid>
		<description> Wow that helped me alot thank you i hade a game idea they liked it and probable are going to buy it</description>
		<content:encoded><![CDATA[<p> Wow that helped me alot thank you i hade a game idea they liked it and probable are going to buy it</p>
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