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	Comments for Gwyn&#039;s Home	</title>
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	<link>https://gwynethllewelyn.net</link>
	<description>Gwyneth Llewelyn&#039;s essays on Second Life®</description>
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		Comment on Full steam ahead for new horizons! by I do not have to write it. &#8211; 2worlds2go		</title>
		<link>https://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/comment-page-1/#comment-32333</link>

		<dc:creator><![CDATA[I do not have to write it. &#8211; 2worlds2go]]></dc:creator>
		<pubDate>Sat, 27 Apr 2024 10:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=3107#comment-32333</guid>

					<description><![CDATA[[&#8230;] https://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="https://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/" rel="ugc">https://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/</a> [&#8230;]</p>
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		Comment on Immersionism and Augmentationism Revisited by Unencumbered by the trappings of real life - Becca&#039;s Blog		</title>
		<link>https://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/comment-page-1/#comment-32332</link>

		<dc:creator><![CDATA[Unencumbered by the trappings of real life - Becca&#039;s Blog]]></dc:creator>
		<pubDate>Sun, 04 Feb 2024 00:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/#comment-32332</guid>

					<description><![CDATA[[&#8230;]  http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;]  <a href="http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/" rel="ugc">http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/</a> [&#8230;]</p>
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		Comment on Full steam ahead for new horizons! by Second Life to become a game? - Becca&#039;s Blog		</title>
		<link>https://gwynethllewelyn.net/2012/08/21/full-steam-ahead-for-new-horizons/comment-page-1/#comment-32331</link>

		<dc:creator><![CDATA[Second Life to become a game? - Becca&#039;s Blog]]></dc:creator>
		<pubDate>Sun, 04 Feb 2024 00:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=3107#comment-32331</guid>

					<description><![CDATA[[&#8230;] Gwyneth Llewelyn &#8211; Full steam ahead for new horizons! [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Gwyneth Llewelyn &#8211; Full steam ahead for new horizons! [&#8230;]</p>
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		Comment on Immersionism and Augmentationism Revisited by Unencumbered by the trappings of Real Life (revisited) - Becca&#039;s Blog		</title>
		<link>https://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/comment-page-1/#comment-32330</link>

		<dc:creator><![CDATA[Unencumbered by the trappings of Real Life (revisited) - Becca&#039;s Blog]]></dc:creator>
		<pubDate>Sun, 04 Feb 2024 00:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/#comment-32330</guid>

					<description><![CDATA[[&#8230;] Immersionism and Augmentationism Revisited [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Immersionism and Augmentationism Revisited [&#8230;]</p>
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		Comment on &#8220;Why do you blog?&#8221; by &#34;Why do you blog?&#34; - Busy Bee Safe List		</title>
		<link>https://gwynethllewelyn.net/2013/05/07/why-do-you-blog/comment-page-1/#comment-32296</link>

		<dc:creator><![CDATA[&#34;Why do you blog?&#34; - Busy Bee Safe List]]></dc:creator>
		<pubDate>Fri, 21 Oct 2022 12:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=3251#comment-32296</guid>

					<description><![CDATA[[&#8230;] See on gwynethllewelyn.net [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] See on gwynethllewelyn.net [&#8230;]</p>
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		Comment on SL 2.0 Beta still running too slowly on your Mac? No worries! by Viewer 2.0: after the afterglow		</title>
		<link>https://gwynethllewelyn.net/2010/03/05/sl-2-0-beta-still-running-too-slowly-on-your-mac-no-worries/comment-page-1/#comment-32288</link>

		<dc:creator><![CDATA[Viewer 2.0: after the afterglow]]></dc:creator>
		<pubDate>Fri, 29 Oct 2021 14:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=1245#comment-32288</guid>

					<description><![CDATA[[&#8230;] Reasons the New Second Life Viewer 2.0 is a Huge Improvement. Veteran SL resident Gwyneth Llewelyn has a brilliant tutorial for Mac users on optimising their Viewer 2.0 [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Reasons the New Second Life Viewer 2.0 is a Huge Improvement. Veteran SL resident Gwyneth Llewelyn has a brilliant tutorial for Mac users on optimising their Viewer 2.0 [&#8230;]</p>
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		<title>
		Comment on Sex, Lies, and Reality by The media and marketing myths of virtual worlds		</title>
		<link>https://gwynethllewelyn.net/2008/02/15/sex-lies-and-reality/comment-page-1/#comment-32287</link>

		<dc:creator><![CDATA[The media and marketing myths of virtual worlds]]></dc:creator>
		<pubDate>Thu, 21 Oct 2021 11:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/2008/02/15/sex-lies-and-reality/#comment-32287</guid>

					<description><![CDATA[[&#8230;] Gwyneth Llewelyn is a veteran Second Life blogger and has spent a lot of time digesting a very comprehensive market research report on virtual worlds and the myths that have been promoted by parts of the mainstream media. It&#8217;s a very detailed analysis of an even more detailed report but it&#8217;s well worth spending the time reading it. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Gwyneth Llewelyn is a veteran Second Life blogger and has spent a lot of time digesting a very comprehensive market research report on virtual worlds and the myths that have been promoted by parts of the mainstream media. It&#8217;s a very detailed analysis of an even more detailed report but it&#8217;s well worth spending the time reading it. [&#8230;]</p>
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		<title>
		Comment on Prim-to-Mesh done just right by Why aren&#8217;t virtual worlds mainstream yet? And should they? &#124; Mona Eberhardt		</title>
		<link>https://gwynethllewelyn.net/2013/08/20/prim-to-mesh-done-just-right/comment-page-1/#comment-32285</link>

		<dc:creator><![CDATA[Why aren&#8217;t virtual worlds mainstream yet? And should they? &#124; Mona Eberhardt]]></dc:creator>
		<pubDate>Fri, 04 Jun 2021 22:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=3333#comment-32285</guid>

					<description><![CDATA[[&#8230;] fact. So, Singularity started allowing people to export their sculpts and prim builds as mesh (see Gwyneth Llewelyn&#8217;s report on this), and Kokua 3.6.3.29169 followed suit shortly afterwards, as Inara Pey reported. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] fact. So, Singularity started allowing people to export their sculpts and prim builds as mesh (see Gwyneth Llewelyn&#8217;s report on this), and Kokua 3.6.3.29169 followed suit shortly afterwards, as Inara Pey reported. [&#8230;]</p>
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		<title>
		Comment on Good-bye, meshes! by Meshed Out! &#8211; Gwyn&#039;s Home		</title>
		<link>https://gwynethllewelyn.net/2010/08/08/good-bye-meshes/comment-page-1/#comment-32284</link>

		<dc:creator><![CDATA[Meshed Out! &#8211; Gwyn&#039;s Home]]></dc:creator>
		<pubDate>Wed, 21 Apr 2021 12:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/?p=1369#comment-32284</guid>

					<description><![CDATA[[&#8230;] meshes are out. In spite of my pessimistic descriptions, Linden Lab did really implement them, and they&#8217;re easier to use than I [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] meshes are out. In spite of my pessimistic descriptions, Linden Lab did really implement them, and they&#8217;re easier to use than I [&#8230;]</p>
]]></content:encoded>
		
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		Comment on Figuring out your online status in Real World by Figuring out your online status, revisited &#8211; Gwyn&#039;s Home		</title>
		<link>https://gwynethllewelyn.net/2004/08/21/figuring-out-your-online-status-in-real-world/comment-page-1/#comment-32279</link>

		<dc:creator><![CDATA[Figuring out your online status, revisited &#8211; Gwyn&#039;s Home]]></dc:creator>
		<pubDate>Fri, 05 Jun 2020 17:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://gwynethllewelyn.net/article11visual1layout1.html#comment-32279</guid>

					<description><![CDATA[[&#8230;] when I was learning how to integrate Second Life with external web servers in the summer of 2004, I posted some code for figuring out your online status from a website, blog, forum, etc. The tricky bit at the time was that XML-RPC requires a &#8216;channel&#8217;, [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] when I was learning how to integrate Second Life with external web servers in the summer of 2004, I posted some code for figuring out your online status from a website, blog, forum, etc. The tricky bit at the time was that XML-RPC requires a &#8216;channel&#8217;, [&#8230;]</p>
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