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	<title>Comments for Learn OpenGL ES</title>
	
	<link>http://www.learnopengles.com</link>
	<description>Learn how to develop mobile graphics using OpenGL ES 2</description>
	<lastBuildDate>Tue, 08 Apr 2014 01:31:38 +0000</lastBuildDate>
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		<title>Comment on How Powerful Is Your Nexus 7? by A performance comparison between Java and C on the Nexus 5 | Learn OpenGL ES</title>
		<link>http://www.learnopengles.com/how-powerful-is-your-nexus-7/#comment-2193</link>
		<dc:creator><![CDATA[A performance comparison between Java and C on the Nexus 5 &#124; Learn OpenGL ES]]></dc:creator>
		<pubDate>Tue, 08 Apr 2014 01:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=2264#comment-2193</guid>
		<description><![CDATA[[&#8230;] For more reading on this topic, check out How Powerful is Your Nexus 7? [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] For more reading on this topic, check out How Powerful is Your Nexus 7? [&#8230;]</p>
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	<item>
		<title>Comment on Android Lesson One: Getting Started by Admin</title>
		<link>http://www.learnopengles.com/android-lesson-one-getting-started/#comment-2191</link>
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Mon, 07 Apr 2014 16:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=43#comment-2191</guid>
		<description><![CDATA[Does it happen with the downloadable app? You could try it here: https://market.android.com/details?id=com.learnopengles.android]]></description>
		<content:encoded><![CDATA[<p>Does it happen with the downloadable app? You could try it here: <a href="https://market.android.com/details?id=com.learnopengles.android" rel="nofollow">https://market.android.com/details?id=com.learnopengles.android</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Android Lesson One: Getting Started by ramsey</title>
		<link>http://www.learnopengles.com/android-lesson-one-getting-started/#comment-2190</link>
		<dc:creator><![CDATA[ramsey]]></dc:creator>
		<pubDate>Mon, 07 Apr 2014 11:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=43#comment-2190</guid>
		<description><![CDATA[Hey :)

It doesn&#039;t work on my samsung galaxy s3 :/ it only shows a black screen.
Do you what the problem is?]]></description>
		<content:encoded><![CDATA[<p>Hey <img src="http://www.learnopengles.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>It doesn&#8217;t work on my samsung galaxy s3 :/ it only shows a black screen.<br />
Do you what the problem is?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Android Lesson Five: An Introduction to Blending by Caleb</title>
		<link>http://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/#comment-2173</link>
		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Sat, 05 Apr 2014 02:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=619#comment-2173</guid>
		<description><![CDATA[How could you let cube emitters light，I can&#039;t find any code about that.
Could you share that?]]></description>
		<content:encoded><![CDATA[<p>How could you let cube emitters light，I can&#8217;t find any code about that.<br />
Could you share that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android Lesson One: Getting Started by Admin</title>
		<link>http://www.learnopengles.com/android-lesson-one-getting-started/#comment-2165</link>
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 14:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=43#comment-2165</guid>
		<description><![CDATA[Hi S, 

The key here is that the triangle coordinates get multiplied by the view matrix before the projection matrix, and the view matrix moves the triangles into the right range. It might be easier to understand it if you debug your program, copy the actual values into a calculator, like this one: http://www.calcul.com/show/calculator/matrix-multiplication

Enter the values like this

0 4 8  12
1 5 9  13
2 6 10 14
3 7 11 15

With the number corresponding to that position in the array. Then you can multiply the matrices, or matrix * vector, just as you see it in the code, and also compare the results to what you see in the code.]]></description>
		<content:encoded><![CDATA[<p>Hi S, </p>
<p>The key here is that the triangle coordinates get multiplied by the view matrix before the projection matrix, and the view matrix moves the triangles into the right range. It might be easier to understand it if you debug your program, copy the actual values into a calculator, like this one: <a href="http://www.calcul.com/show/calculator/matrix-multiplication" rel="nofollow">http://www.calcul.com/show/calculator/matrix-multiplication</a></p>
<p>Enter the values like this</p>
<p>0 4 8  12<br />
1 5 9  13<br />
2 6 10 14<br />
3 7 11 15</p>
<p>With the number corresponding to that position in the array. Then you can multiply the matrices, or matrix * vector, just as you see it in the code, and also compare the results to what you see in the code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Android Lesson One: Getting Started by S</title>
		<link>http://www.learnopengles.com/android-lesson-one-getting-started/#comment-2164</link>
		<dc:creator><![CDATA[S]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 13:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=43#comment-2164</guid>
		<description><![CDATA[Very helpful website. 

I am a newbie and please forgive me for asking this simplistic question, it&#039;s stuck in my head. 
The triangles have been defined to be in the xy plane with z = 0.0
And the near and far clipping planes are z = 1.0 and z = 10.0 respectively. So the triangles lie outside the view frustum, right? I do not understand how they are visible. What makes me even more curious is that the triangles vanish when I set their z coordinates to 1.0, which should be included in the view frustum. I searched and searched on Google but I could not find the answer or the correct keywords to use. Somebody please answer, or this curiosity will kill me.]]></description>
		<content:encoded><![CDATA[<p>Very helpful website. </p>
<p>I am a newbie and please forgive me for asking this simplistic question, it&#8217;s stuck in my head.<br />
The triangles have been defined to be in the xy plane with z = 0.0<br />
And the near and far clipping planes are z = 1.0 and z = 10.0 respectively. So the triangles lie outside the view frustum, right? I do not understand how they are visible. What makes me even more curious is that the triangles vanish when I set their z coordinates to 1.0, which should be included in the view frustum. I searched and searched on Google but I could not find the answer or the correct keywords to use. Somebody please answer, or this curiosity will kill me.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Android Lesson One: Getting Started by Sam</title>
		<link>http://www.learnopengles.com/android-lesson-one-getting-started/#comment-2100</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 02:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=43#comment-2100</guid>
		<description><![CDATA[I do not mean to be rude, and please forgive my noobieness, but i also was caught on this and without this comment, it would have rendered my experience on this site pretty much useless.

Sorry if i already should have known but it said for beginners, and im starting here from scratch into openGL es.]]></description>
		<content:encoded><![CDATA[<p>I do not mean to be rude, and please forgive my noobieness, but i also was caught on this and without this comment, it would have rendered my experience on this site pretty much useless.</p>
<p>Sorry if i already should have known but it said for beginners, and im starting here from scratch into openGL es.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Android Lesson Five: An Introduction to Blending by omgnooblike</title>
		<link>http://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/#comment-2091</link>
		<dc:creator><![CDATA[omgnooblike]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 09:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=619#comment-2091</guid>
		<description><![CDATA[Hello,

Can you create an explosion style particle effect? PLEASE :). Currently I am reading your book but the particle system there is like a fountain :) 

Please.

Thanks]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Can you create an explosion style particle effect? PLEASE :). Currently I am reading your book but the particle system there is like a fountain <img src="http://www.learnopengles.com/wordpress/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  </p>
<p>Please.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome to Learn OpenGL ES! by jerseh</title>
		<link>http://www.learnopengles.com/welcome-to-learn-opengl-es/#comment-2082</link>
		<dc:creator><![CDATA[jerseh]]></dc:creator>
		<pubDate>Mon, 17 Feb 2014 19:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=30#comment-2082</guid>
		<description><![CDATA[hello sir,
1st i would like to say thank you for this book that i am reading right now!!!
i am in chapter10 the particle proj (first pass or the very first part), when i run it everything is just black.
i&#039;ve check the code many times and im sure i didnt miss anything, but...
when i use the tracer, i was wondering the call to glDrawArrays has a GL_NONE mode but in my code it&#039;s clearly GL_POINTS. maybe openGL will automatically change it to GL_NONE if it sees something wrong?
I really can&#039;t find the bug, would you be kind enough to help me sir?
thank you.]]></description>
		<content:encoded><![CDATA[<p>hello sir,<br />
1st i would like to say thank you for this book that i am reading right now!!!<br />
i am in chapter10 the particle proj (first pass or the very first part), when i run it everything is just black.<br />
i&#8217;ve check the code many times and im sure i didnt miss anything, but&#8230;<br />
when i use the tracer, i was wondering the call to glDrawArrays has a GL_NONE mode but in my code it&#8217;s clearly GL_POINTS. maybe openGL will automatically change it to GL_NONE if it sees something wrong?<br />
I really can&#8217;t find the bug, would you be kind enough to help me sir?<br />
thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGL ES Roundup, October 4, 2011 by Max</title>
		<link>http://www.learnopengles.com/opengl-es-roundup-october-4-2011/#comment-2081</link>
		<dc:creator><![CDATA[Max]]></dc:creator>
		<pubDate>Sun, 16 Feb 2014 14:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.learnopengles.com/?p=702#comment-2081</guid>
		<description><![CDATA[The link for the article &quot;Is 3D the future of Android?&quot; is broken.]]></description>
		<content:encoded><![CDATA[<p>The link for the article &#8220;Is 3D the future of Android?&#8221; is broken.</p>
]]></content:encoded>
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