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	<title>Comments for negush blog</title>
	
	<link>http://www.negush.net/blog</link>
	<description>Flash, ActionScript and stuff...</description>
	<lastBuildDate>Wed, 10 Feb 2010 08:11:48 +0000</lastBuildDate>
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		<title>Comment on ExternalInterface.call not working with IE by negush blog » Blog Archive » ExternalInterface: Flash – JavaScript communication</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/QrBlmpTwZM0/</link>
		<dc:creator>negush blog » Blog Archive » ExternalInterface: Flash – JavaScript communication</dc:creator>
		<pubDate>Wed, 10 Feb 2010 08:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=228#comment-12855</guid>
		<description>[...] ExternalInterface.call not working with IE  [...]</description>
		<content:encoded><![CDATA[<p>[...] ExternalInterface.call not working with IE  [...]</p>
]]></content:encoded>
	<feedburner:origLink>http://www.negush.net/blog/externalinterface-call-not-working-with-ie/comment-page-1/#comment-12855</feedburner:origLink></item>
	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by admin</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/YK9hn_cYlRQ/</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 09 Feb 2010 10:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12838</guid>
		<description>Thanks Dennis, this could also work.</description>
		<content:encoded><![CDATA[<p>Thanks Dennis, this could also work.</p>
]]></content:encoded>
	<feedburner:origLink>http://www.negush.net/blog/5005-unknown-error-optimizing-byte-code/comment-page-2/#comment-12838</feedburner:origLink></item>
	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by Dennis Korf - Isioux</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/4TxM30YNMVo/</link>
		<dc:creator>Dennis Korf - Isioux</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12644</guid>
		<description>Ow, and don't forget to do a clean/empty swf publish before you open anything else!
Otherwise Flash will calculate it's needed memory for publish wrong.. by adding any used memory in that session.</description>
		<content:encoded><![CDATA[<p>Ow, and don&#8217;t forget to do a clean/empty swf publish before you open anything else!<br />
Otherwise Flash will calculate it&#8217;s needed memory for publish wrong.. by adding any used memory in that session.</p>
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	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by Dennis Korf - Isioux</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/zDspmJ4lpJU/</link>
		<dc:creator>Dennis Korf - Isioux</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12643</guid>
		<description>You could try and set your virtual memory extremly high aswell.

I know it makes no sense.. as i have 8 gig normal memory.. but still, if you increase your virtual aswell you can raise the amount you fill into JAVA_TOOL_OPTIONS. On some computer we can raise it to 520!
C: 12926 - 16989
D: 10000 - 50000

Further more.. make sure you set the visuals/skinning of your windows to as low quality as possible.
Configuration screen / System / Advanced tab / "visual effects"

With kind regards,

Dennis Korf
I Sioux
YoudaGames.com</description>
		<content:encoded><![CDATA[<p>You could try and set your virtual memory extremly high aswell.</p>
<p>I know it makes no sense.. as i have 8 gig normal memory.. but still, if you increase your virtual aswell you can raise the amount you fill into JAVA_TOOL_OPTIONS. On some computer we can raise it to 520!<br />
C: 12926 &#8211; 16989<br />
D: 10000 &#8211; 50000</p>
<p>Further more.. make sure you set the visuals/skinning of your windows to as low quality as possible.<br />
Configuration screen / System / Advanced tab / &#8220;visual effects&#8221;</p>
<p>With kind regards,</p>
<p>Dennis Korf<br />
I Sioux<br />
YoudaGames.com</p>
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	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by Tompei</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/WsAw96FncjE/</link>
		<dc:creator>Tompei</dc:creator>
		<pubDate>Fri, 29 Jan 2010 18:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12571</guid>
		<description>@Dennis Korf : True. This error is showing its nasty face once again now I'm trying to split my project in parts. (I know...)

- Clear ASO : no effect.
- JAVA_TOOL_OPTIONS trick : not working for me.
- Upgrading : worked in some case.

Flash debugger is too limited in such cases.</description>
		<content:encoded><![CDATA[<p>@Dennis Korf : True. This error is showing its nasty face once again now I&#8217;m trying to split my project in parts. (I know&#8230;)</p>
<p>- Clear ASO : no effect.<br />
- JAVA_TOOL_OPTIONS trick : not working for me.<br />
- Upgrading : worked in some case.</p>
<p>Flash debugger is too limited in such cases.</p>
]]></content:encoded>
	<feedburner:origLink>http://www.negush.net/blog/5005-unknown-error-optimizing-byte-code/comment-page-2/#comment-12571</feedburner:origLink></item>
	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by Mike</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/z8Suv4yQ6Ek/</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 25 Jan 2010 16:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12457</guid>
		<description>Thanks much for help with this stupid error message.  I apparently just hit it, would have thought the first 40k lines of actionscript would have been too much.</description>
		<content:encoded><![CDATA[<p>Thanks much for help with this stupid error message.  I apparently just hit it, would have thought the first 40k lines of actionscript would have been too much.</p>
]]></content:encoded>
	<feedburner:origLink>http://www.negush.net/blog/5005-unknown-error-optimizing-byte-code/comment-page-2/#comment-12457</feedburner:origLink></item>
	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by Vern</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/l1GctJ5xl7Y/</link>
		<dc:creator>Vern</dc:creator>
		<pubDate>Tue, 19 Jan 2010 11:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12316</guid>
		<description>Thanks, thanks thanks!  This post was a real time saver...Just to add to the anecdotes :
I'm using CS4  on windows 7 with 8 gigs of ram .  Despite all of my computer's RAM,  I had to go with  -Xmx256M  (higher values gave me the 'reinstall flash' message).</description>
		<content:encoded><![CDATA[<p>Thanks, thanks thanks!  This post was a real time saver&#8230;Just to add to the anecdotes :<br />
I&#8217;m using CS4  on windows 7 with 8 gigs of ram .  Despite all of my computer&#8217;s RAM,  I had to go with  -Xmx256M  (higher values gave me the &#8216;reinstall flash&#8217; message).</p>
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	<feedburner:origLink>http://www.negush.net/blog/5005-unknown-error-optimizing-byte-code/comment-page-2/#comment-12316</feedburner:origLink></item>
	<item>
		<title>Comment on 5005: Unknown error optimizing byte code by Dennis Korf</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/HiX961OIjvY/</link>
		<dc:creator>Dennis Korf</dc:creator>
		<pubDate>Sun, 17 Jan 2010 16:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=13#comment-12262</guid>
		<description>@ Tompei: Updating to 10.0.2 on a Pc did nothing for me.

Hope they fix this in CS5</description>
		<content:encoded><![CDATA[<p>@ Tompei: Updating to 10.0.2 on a Pc did nothing for me.</p>
<p>Hope they fix this in CS5</p>
]]></content:encoded>
	<feedburner:origLink>http://www.negush.net/blog/5005-unknown-error-optimizing-byte-code/comment-page-2/#comment-12262</feedburner:origLink></item>
	<item>
		<title>Comment on How to preload AS3 clips by Zaharia Paul</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/N57rsHSX5Yw/</link>
		<dc:creator>Zaharia Paul</dc:creator>
		<pubDate>Wed, 13 Jan 2010 12:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=18#comment-12121</guid>
		<description>Thank you a LOT, i have been searching for a easy-to-use internal preloader for some time...your examples are awesome, and really work :)

Cheers</description>
		<content:encoded><![CDATA[<p>Thank you a LOT, i have been searching for a easy-to-use internal preloader for some time&#8230;your examples are awesome, and really work :)</p>
<p>Cheers</p>
]]></content:encoded>
	<feedburner:origLink>http://www.negush.net/blog/how-to-preload-as3-clips/comment-page-1/#comment-12121</feedburner:origLink></item>
	<item>
		<title>Comment on Loader is not resizing by admin</title>
		<link>http://feedproxy.google.com/~r/CommentsForNegushBlog/~3/5LdgQyWlyFc/</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 11 Jan 2010 07:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.negush.net/blog/?p=26#comment-12044</guid>
		<description>@Jorge

The size for display objects is always expressed in pixels. So you must always specify the width and height of the loader in pixels.

To use percentages, you need to make the math yourself, meaning that you need to calculate the new size (width and height values) in pixels according to the percentages you need. So, for example if you want to set the width to 60% (of the loader's container or stage width or whatever reference point you have), you need to calculate the corresponding width in pixels and then set the loader's width property.

You could create your own loader class that extends the existing Loader class and add it two more parameters for size that accept the size as percentages. It shouldn't be so hard. You just need to pay attention to the math behind it.

I hope this helps.</description>
		<content:encoded><![CDATA[<p>@Jorge</p>
<p>The size for display objects is always expressed in pixels. So you must always specify the width and height of the loader in pixels.</p>
<p>To use percentages, you need to make the math yourself, meaning that you need to calculate the new size (width and height values) in pixels according to the percentages you need. So, for example if you want to set the width to 60% (of the loader&#8217;s container or stage width or whatever reference point you have), you need to calculate the corresponding width in pixels and then set the loader&#8217;s width property.</p>
<p>You could create your own loader class that extends the existing Loader class and add it two more parameters for size that accept the size as percentages. It shouldn&#8217;t be so hard. You just need to pay attention to the math behind it.</p>
<p>I hope this helps.</p>
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