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	<title>Comments for Nevermet Press</title>
	
	<link>http://nevermetpress.com</link>
	<description>The Story's The Thing</description>
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		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by NiTessine</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/UeSNIY1QEIQ/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>NiTessine</dc:creator>
		<pubDate>Wed, 22 Feb 2012 15:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-9162</guid>
		<description>And here is my contribution: http://nitessine.wordpress.com/2012/02/22/rpg-blog-carnival-things-to-love-things-to-hate-giant-space-hamsters-and/</description>
		<content:encoded><![CDATA[<p>And here is my contribution: <a href="http://nitessine.wordpress.com/2012/02/22/rpg-blog-carnival-things-to-love-things-to-hate-giant-space-hamsters-and/" rel="nofollow">http://nitessine.wordpress.com/2012/02/22/rpg-blog-carnival-things-to-love-things-to-hate-giant-space-hamsters-and/</a></p>

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		<title>Comment on A 4e N00b’s Take On D&amp;D Next by TolrendorDM</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/lqYfwCscCg8/a-4e-n00bs-take-on-dd-next</link>
		<dc:creator>TolrendorDM</dc:creator>
		<pubDate>Tue, 21 Feb 2012 22:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8666#comment-9122</guid>
		<description>Nice post! I also came back to D&amp;D for 4E, although not quite as late as 3 years in :). Can really relate to your comments on battle maps, and Jon Roberts!!! Have you come across his 'styles' for CC3, a mapping program (http://tolrendor-world.net/2012/01/18/map-of-the-month-jonathan-roberts-style-battlemaps/)? Helps me immensely as I'm no artist!!</description>
		<content:encoded><![CDATA[<p>Nice post! I also came back to D&amp;D for 4E, although not quite as late as 3 years in <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Can really relate to your comments on battle maps, and Jon Roberts!!! Have you come across his &#8216;styles&#8217; for CC3, a mapping program (<a href="http://tolrendor-world.net/2012/01/18/map-of-the-month-jonathan-roberts-style-battlemaps/" rel="nofollow">http://tolrendor-world.net/2012/01/18/map-of-the-month-jonathan-roberts-style-battlemaps/</a>)? Helps me immensely as I&#8217;m no artist!!</p>

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		<title>Comment on Points on a Map: The Oasis of Del Foor Overview by Points on a Map: The Oasis of Del Foor – Possible Plots</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/BZd3hdBfXBE/points-on-a-map-the-oasis-of-del-foor-overview</link>
		<dc:creator>Points on a Map: The Oasis of Del Foor – Possible Plots</dc:creator>
		<pubDate>Tue, 21 Feb 2012 14:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8381#comment-9106</guid>
		<description>[...] previous installments we learned a bit about the history and people of the Oasis of Del Foor and the settlement of Ashid. Now it’s time to ponder some [...]</description>
		<content:encoded><![CDATA[<p>[...] previous installments we learned a bit about the history and people of the Oasis of Del Foor and the settlement of Ashid. Now it&#8217;s time to ponder some [...]</p>

<p><a href="http://feedads.g.doubleclick.net/~a/EjuWhCqjbvC8UmGJ0x5Vb9EGG_Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/EjuWhCqjbvC8UmGJ0x5Vb9EGG_Q/0/di" border="0" ismap="true"></img></a><br/>
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	<item>
		<title>Comment on Allow your Players to be Awesome by CriticalFumble</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/cXqyLLvFSKU/allow-your-players-to-be-awesome</link>
		<dc:creator>CriticalFumble</dc:creator>
		<pubDate>Tue, 21 Feb 2012 11:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8117#comment-9101</guid>
		<description>I somewhat disagree about being awesome on a roll of a one... simply because in D&amp;D that is an automatic miss. The player or party should not benefit from that miss, such as skewering the gnoll.</description>
		<content:encoded><![CDATA[<p>I somewhat disagree about being awesome on a roll of a one&#8230; simply because in D&amp;D that is an automatic miss. The player or party should not benefit from that miss, such as skewering the gnoll.</p>

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		<title>Comment on Stories in the Ether, Issue #2 Available Now by Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/gYBWbEfz6g8/stories-in-the-ether-issue-2-available-now</link>
		<dc:creator>Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</dc:creator>
		<pubDate>Tue, 21 Feb 2012 11:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=7342#comment-9095</guid>
		<description>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]

[WORDPRESS HASHCASH] The comment's server IP (74.208.122.117) doesn't match the comment's URL host IP (216.250.119.42) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (74.208.122.117) doesn&#8217;t match the comment&#8217;s URL host IP (216.250.119.42) and so is spam.</p>

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		<title>Comment on Stories in the Ether, Issue #2 Available Now by Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/DWsKt5ewvqQ/stories-in-the-ether-issue-2-available-now</link>
		<dc:creator>Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</dc:creator>
		<pubDate>Tue, 21 Feb 2012 11:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=7342#comment-9094</guid>
		<description>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]

[WORDPRESS HASHCASH] The comment's server IP (74.208.122.117) doesn't match the comment's URL host IP (216.250.119.42) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (74.208.122.117) doesn&#8217;t match the comment&#8217;s URL host IP (216.250.119.42) and so is spam.</p>

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		<title>Comment on Stories in the Ether, Issue #2 Available Now by Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/cJmnmZVystA/stories-in-the-ether-issue-2-available-now</link>
		<dc:creator>Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</dc:creator>
		<pubDate>Tue, 21 Feb 2012 11:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=7342#comment-9096</guid>
		<description>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]

[WORDPRESS HASHCASH] The comment's server IP (74.208.122.117) doesn't match the comment's URL host IP (216.250.119.42) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]</p>
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		<title>Comment on Stories in the Ether, Issue #2 Available Now by Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/c1PqwL8mwSk/stories-in-the-ether-issue-2-available-now</link>
		<dc:creator>Fiction Review: Tales of the Far West edited by Gareth-Michael Sharka | Game Knight Reviews</dc:creator>
		<pubDate>Tue, 21 Feb 2012 11:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=7342#comment-9097</guid>
		<description>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]

[WORDPRESS HASHCASH] The comment's server IP (74.208.122.117) doesn't match the comment's URL host IP (216.250.119.42) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] [Nevermet Press] Stories in the Ether, Issue #2 Available Now (nevermetpress.com) [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (74.208.122.117) doesn&#8217;t match the comment&#8217;s URL host IP (216.250.119.42) and so is spam.</p>

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		<title>Comment on A 4e N00b’s Take On D&amp;D Next by Gary Ray</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/pDt5Dwd7pOM/a-4e-n00bs-take-on-dd-next</link>
		<dc:creator>Gary Ray</dc:creator>
		<pubDate>Mon, 20 Feb 2012 15:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8666#comment-9053</guid>
		<description>I wouldn't call RPGs dying, I would call them a small niche that has remained small. They need to move forward with the times with electronic tools, but I think a lot of us still prefer things like physical books and dice.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t call RPGs dying, I would call them a small niche that has remained small. They need to move forward with the times with electronic tools, but I think a lot of us still prefer things like physical books and dice.</p>

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		<title>Comment on A 4e N00b’s Take On D&amp;D Next by Leif G.S. Notae</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/JaljCaHWufU/a-4e-n00bs-take-on-dd-next</link>
		<dc:creator>Leif G.S. Notae</dc:creator>
		<pubDate>Mon, 20 Feb 2012 14:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8666#comment-9049</guid>
		<description>I've heard all the pitches on electronic offerings, streamline combat and balance ever since 2E/AD&amp;D. While some of it was implemented,  most was left to the side when it became about "losing money".

Hasbro has a standard to keep a product line going. D&amp;D is not even close to being a flagship line, it is all about Magic. This is a desperate attempt to cash in and show they can make the money in a dying hobby (physical copies, multiple editions at top dollar).

I'll say best of luck, I have my large catalog of 3 and 3.5E as well as my Pathfinder stuff. I might not play anymore, but if I do, I will certainly stay with the product that truly is interchangeable and part of an Open Game License...

Good article though, nice to see the non-crusty vets chime in.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard all the pitches on electronic offerings, streamline combat and balance ever since 2E/AD&amp;D. While some of it was implemented,  most was left to the side when it became about &#8220;losing money&#8221;.</p>
<p>Hasbro has a standard to keep a product line going. D&amp;D is not even close to being a flagship line, it is all about Magic. This is a desperate attempt to cash in and show they can make the money in a dying hobby (physical copies, multiple editions at top dollar).</p>
<p>I&#8217;ll say best of luck, I have my large catalog of 3 and 3.5E as well as my Pathfinder stuff. I might not play anymore, but if I do, I will certainly stay with the product that truly is interchangeable and part of an Open Game License&#8230;</p>
<p>Good article though, nice to see the non-crusty vets chime in.</p>

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		<title>Comment on Back From The (Un)Dead: How a 15-Year D&amp;D Hiatus Ended by A 4e N00b’s Take On D&amp;D Next</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/oC39rBhVCHU/back-from-the-undead-how-a-15-year-dd-hiatus-ended</link>
		<dc:creator>A 4e N00b’s Take On D&amp;D Next</dc:creator>
		<pubDate>Mon, 20 Feb 2012 14:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8471#comment-9046</guid>
		<description>[...] over initiative to you without hesitation, good sirs and madams. However, with my fresh outlook following 15 years away from the gaming table, I’m open to anything new and interesting being floated by Wizards of the [...]</description>
		<content:encoded><![CDATA[<p>[...] over initiative to you without hesitation, good sirs and madams. However, with my fresh outlook following 15 years away from the gaming table, I’m open to anything new and interesting being floated by Wizards of the [...]</p>

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		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by JourneymanGM</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/bDbDuikrqtY/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>JourneymanGM</dc:creator>
		<pubDate>Sun, 19 Feb 2012 18:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-9012</guid>
		<description>Here's my submission: &lt;a href="http://journeymangm.wordpress.com/2012/02/19/gms-to-love-and-gms-to-hate/" rel="nofollow"&gt;GMs to Love and GMs to Hate&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s my submission: <a href="http://journeymangm.wordpress.com/2012/02/19/gms-to-love-and-gms-to-hate/" rel="nofollow">GMs to Love and GMs to Hate</a>.</p>

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		<title>Comment on A Fork in the Road: Starting the Adventure by A Fork in the Road: Siding with the Rebels</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/tXesDpMvuCc/a-fork-in-the-road-starting-the-adventure</link>
		<dc:creator>A Fork in the Road: Siding with the Rebels</dc:creator>
		<pubDate>Sun, 19 Feb 2012 14:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=7622#comment-9003</guid>
		<description>[...] you missed them, the expedition into the Duchy of Darimus and descriptions of the geographic and political situation will be helpful to running this [...]</description>
		<content:encoded><![CDATA[<p>[...] you missed them, the expedition into the Duchy of Darimus and descriptions of the geographic and political situation will be helpful to running this [...]</p>

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		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by Jonathan Jacobs</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/DLOHeWhUQcU/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>Jonathan Jacobs</dc:creator>
		<pubDate>Sun, 19 Feb 2012 04:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-8990</guid>
		<description>Too True Matt - seems like that's an issue for just about every gamer I know these days.</description>
		<content:encoded><![CDATA[<p>Too True Matt &#8211; seems like that&#8217;s an issue for just about every gamer I know these days.</p>

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		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by Matt Kauko</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/GFPI0ayFba4/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>Matt Kauko</dc:creator>
		<pubDate>Sun, 19 Feb 2012 03:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-8988</guid>
		<description>I posted my blog post for this months carnival &lt;a href="http://wp.me/pXEIK-ej" rel="nofollow"&gt;here&lt;/a&gt;.  Long story short, I like simplicity in my game systems and shorter, related adventures.  Most of this is because the amount of time I have to spend on RPGs is shockingly limited these days.</description>
		<content:encoded><![CDATA[<p>I posted my blog post for this months carnival <a href="http://wp.me/pXEIK-ej" rel="nofollow">here</a>.  Long story short, I like simplicity in my game systems and shorter, related adventures.  Most of this is because the amount of time I have to spend on RPGs is shockingly limited these days.</p>

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		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by RPG Blog Carnival: What Do You Love? What Do You Hate? | North of Nowhere</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/PmuYYmv5w0w/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>RPG Blog Carnival: What Do You Love? What Do You Hate? | North of Nowhere</dc:creator>
		<pubDate>Sun, 19 Feb 2012 03:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-8987</guid>
		<description>[...] have just recently discovered the blog carnival, and have been enjoying reading through the archives. This topic is perfect, what with the D&amp;D [...]

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		<content:encoded><![CDATA[<p>[...] have just recently discovered the blog carnival, and have been enjoying reading through the archives. This topic is perfect, what with the D&amp;D [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (74.200.247.246) doesn&#8217;t match the comment&#8217;s URL host IP (74.200.244.59) and so is spam.</p>

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		<title>Comment on Sex at the RPG Table: A Dicey Proposition by Barbara</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/9W6qJl_qsm0/sex-at-the-rpg-table-a-dicey-proposition</link>
		<dc:creator>Barbara</dc:creator>
		<pubDate>Sat, 18 Feb 2012 11:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=9895#comment-8966</guid>
		<description>I've been cast into a sex/romance scenario a couple of times and, from my experience, the deciding element is the "social intelligence" of the GM (for the lack of a better word :)). Basically their ability to see when they pushing a bit too far, the same as in any non-roleplaying conversation. 

I thought I'd share two stories from a female gamer's point of view, so the post might be a little longer :) I usually end up as the only girl at the table and always play a female PC.

For instance, once my character had to seduce a university professor in order to gain info about an insane doctor our party was investigating. A RPG date happened, was acted out, and then, when the situation got a bit too uncomfortable, everything faded into black and dice were used. It was great. The GM pinpointed exactly the line at which I stopped feeling OK about things and acted accordingly, and I didn't have to resolve to the somewhat embarassing and atmosphere-breaking, if necessary, line: "uh, guys, you mind if we stop here?". What more, it was a game at a convention, so the people were almost strangers - some pretty amazing GMing happened there.

On the contrary, once two PCs were trapped in a fallout-style military base, and this was with a group I have been playing with for about two years. After several unsuccesfull attempts to get out, which all failed, it was starting to look as if the only way was for the girl, once again, to get it on with one of the officers. I didn't want to engage in any romance scenes with this group and GM, because the level of comfort was just not that high, and I tried to indicate so without just saying it out loud. The GM either chose to ignore it or didn't catch on, and although I drew a line a few minutes later, I felt so upset - almost, as if I was being pushed to do the real thing! Very odd, how emotions work with roleplaying.

So, anyway, that's my two pennies. I have resolved, when GMing myself, to only use romance/sex when playing a comedial game, because I know that I am rather bad at catching hints :) On the other hand, when a womanizing investigator from Arkham used a Charm skill last month (under a non-DND system) on an unsuspecting woman from Innsmouth and rolled very, very high - well, there's romance for the fish-woman, if not for the PC himself :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been cast into a sex/romance scenario a couple of times and, from my experience, the deciding element is the &#8220;social intelligence&#8221; of the GM (for the lack of a better word <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). Basically their ability to see when they pushing a bit too far, the same as in any non-roleplaying conversation. </p>
<p>I thought I&#8217;d share two stories from a female gamer&#8217;s point of view, so the post might be a little longer <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I usually end up as the only girl at the table and always play a female PC.</p>
<p>For instance, once my character had to seduce a university professor in order to gain info about an insane doctor our party was investigating. A RPG date happened, was acted out, and then, when the situation got a bit too uncomfortable, everything faded into black and dice were used. It was great. The GM pinpointed exactly the line at which I stopped feeling OK about things and acted accordingly, and I didn&#8217;t have to resolve to the somewhat embarassing and atmosphere-breaking, if necessary, line: &#8220;uh, guys, you mind if we stop here?&#8221;. What more, it was a game at a convention, so the people were almost strangers &#8211; some pretty amazing GMing happened there.</p>
<p>On the contrary, once two PCs were trapped in a fallout-style military base, and this was with a group I have been playing with for about two years. After several unsuccesfull attempts to get out, which all failed, it was starting to look as if the only way was for the girl, once again, to get it on with one of the officers. I didn&#8217;t want to engage in any romance scenes with this group and GM, because the level of comfort was just not that high, and I tried to indicate so without just saying it out loud. The GM either chose to ignore it or didn&#8217;t catch on, and although I drew a line a few minutes later, I felt so upset &#8211; almost, as if I was being pushed to do the real thing! Very odd, how emotions work with roleplaying.</p>
<p>So, anyway, that&#8217;s my two pennies. I have resolved, when GMing myself, to only use romance/sex when playing a comedial game, because I know that I am rather bad at catching hints <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  On the other hand, when a womanizing investigator from Arkham used a Charm skill last month (under a non-DND system) on an unsuspecting woman from Innsmouth and rolled very, very high &#8211; well, there&#8217;s romance for the fish-woman, if not for the PC himself <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

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		<title>Comment on Stories in the Ether, Issue 3 Available Now! by Gaming News from Around the Net: 17-FEB-2012 | Game Knight Reviews</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/b966TDid__0/stories-in-the-ether-issue-3-available-now</link>
		<dc:creator>Gaming News from Around the Net: 17-FEB-2012 | Game Knight Reviews</dc:creator>
		<pubDate>Fri, 17 Feb 2012 11:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=9880#comment-8922</guid>
		<description>[...] you’re looking for a bit of fiction to tide you over, I’d encourage you to check out the latest issue of Stories in the Ether from Nevermet Press. Issue 3 features 12 new works from a variety of authors and is available for Kindle, PDF, as well [...]

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		<content:encoded><![CDATA[<p>[...] you&#8217;re looking for a bit of fiction to tide you over, I&#8217;d encourage you to check out the latest issue of Stories in the Ether from Nevermet Press. Issue 3 features 12 new works from a variety of authors and is available for Kindle, PDF, as well [...]</p>
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		<title>Comment on Episodic Adventures: A New Take on RPG Adventure Design? by Jonathan Jacobs</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/koEqhmtbEiI/episodic-adventures-a-new-take-on-rpg-adventure-and-campaign-design</link>
		<dc:creator>Jonathan Jacobs</dc:creator>
		<pubDate>Thu, 16 Feb 2012 22:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8590#comment-8898</guid>
		<description>@Lilith -- I'll have to dive into my super secret vault of Dragon/Dungeon mags to find this now... stay tuned!

@Rob -- THank you for stopping by. There goes ANOTHER chunk of cash for your games. Sheesh! To be fair - Spirit of the Century has been on my "to do" gaming list for a while. Now, if I could only find some people to play a one-shot of it. (Does it work for one-shot adventures?)

@Vikki -- Thank you for the kind words! I'll definitely check it out. Savage Worlds is one of my favorite systems, so you've already got me at 50% interested and I haven't even seen it yet! =D Perhaps we'll check it out and review it here in our Clockwork Reviews column some time. =D</description>
		<content:encoded><![CDATA[<p>@Lilith &#8212; I&#8217;ll have to dive into my super secret vault of Dragon/Dungeon mags to find this now&#8230; stay tuned!</p>
<p>@Rob &#8212; THank you for stopping by. There goes ANOTHER chunk of cash for your games. Sheesh! To be fair &#8211; Spirit of the Century has been on my &#8220;to do&#8221; gaming list for a while. Now, if I could only find some people to play a one-shot of it. (Does it work for one-shot adventures?)</p>
<p>@Vikki &#8212; Thank you for the kind words! I&#8217;ll definitely check it out. Savage Worlds is one of my favorite systems, so you&#8217;ve already got me at 50% interested and I haven&#8217;t even seen it yet! =D Perhaps we&#8217;ll check it out and review it here in our Clockwork Reviews column some time. =D</p>

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		<title>Comment on Episodic Adventures: A New Take on RPG Adventure Design? by Vikki</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/9HFu6n44Zmg/episodic-adventures-a-new-take-on-rpg-adventure-and-campaign-design</link>
		<dc:creator>Vikki</dc:creator>
		<pubDate>Thu, 16 Feb 2012 21:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8590#comment-8896</guid>
		<description>Jonathan, what you are describiing is very similar to the way we designed our adventures in Olympian Breed. As jobs and family are always placing demands on our time, it's hard to get any "regular gaming" done.  We really like the episodic approach because even if we miss a couple of weeks between games we can still pick up right where we left off (sometineds with a brief recap) and keep advancing the overall story plot.  I hope you will check out Olympian Breed - Epic adventures set in mythological Greece for Savage Worlds.  It's available now from DriveThruRPG.com.  Anyway, keep writing, I find your thoughts to be most enlightened!</description>
		<content:encoded><![CDATA[<p>Jonathan, what you are describiing is very similar to the way we designed our adventures in Olympian Breed. As jobs and family are always placing demands on our time, it&#8217;s hard to get any &#8220;regular gaming&#8221; done.  We really like the episodic approach because even if we miss a couple of weeks between games we can still pick up right where we left off (sometineds with a brief recap) and keep advancing the overall story plot.  I hope you will check out Olympian Breed &#8211; Epic adventures set in mythological Greece for Savage Worlds.  It&#8217;s available now from DriveThruRPG.com.  Anyway, keep writing, I find your thoughts to be most enlightened!</p>

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		<title>Comment on The RPG Blog Carnival Archive by RPG Blog Carnival Coming Back to KJD-IMC | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/wK0muZ85iFU/the-rpg-blog-carnival-archive</link>
		<dc:creator>RPG Blog Carnival Coming Back to KJD-IMC | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.</dc:creator>
		<pubDate>Thu, 16 Feb 2012 18:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com#comment-8883</guid>
		<description>[...] RPG Blog Carnival is coming [...]

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		<content:encoded><![CDATA[<p>[...] RPG Blog Carnival is coming [...]</p>
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		<title>Comment on Clockwork Reviews: The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making, by Catherynne M. Valente by Fitz</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/0f79_6sGQ2I/clockwork-reviews-the-girl-who-circumnavigated-fairyland-in-a-ship-of-her-own-making-by-catherynne-m-valente</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Thu, 16 Feb 2012 14:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8640#comment-8873</guid>
		<description>My daughter loved this book - I purchased it for her a few months ago. The fairy tale twists kept her quite entertained and she devoured it quickly. Great review and I hope we see more from Valente in this area. :)</description>
		<content:encoded><![CDATA[<p>My daughter loved this book &#8211; I purchased it for her a few months ago. The fairy tale twists kept her quite entertained and she devoured it quickly. Great review and I hope we see more from Valente in this area. <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

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	<item>
		<title>Comment on Clockwork Reviews: The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making, by Catherynne M. Valente by History That Never Was » Review up!</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/LYAh-6GA5wI/clockwork-reviews-the-girl-who-circumnavigated-fairyland-in-a-ship-of-her-own-making-by-catherynne-m-valente</link>
		<dc:creator>History That Never Was » Review up!</dc:creator>
		<pubDate>Thu, 16 Feb 2012 14:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8640#comment-8872</guid>
		<description>[...] got another review up at Nevermet Press. Today, it’s a review of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making by Catherynne M. Valente. The book is a whimsical and darling story, and I’m seriously [...]

[WORDPRESS HASHCASH] The comment's server IP (209.198.128.30) doesn't match the comment's URL host IP (209.198.165.64) and so is spam.</description>
		<content:encoded><![CDATA[<p>[...] got another review up at Nevermet Press. Today, it&#8217;s a review of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making by Catherynne M. Valente. The book is a whimsical and darling story, and I&#8217;m seriously [...]</p>
<p>[WORDPRESS HASHCASH] The comment&#8217;s server IP (209.198.128.30) doesn&#8217;t match the comment&#8217;s URL host IP (209.198.165.64) and so is spam.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/MykmrfpN7-jDcyu6KZ-_fWC0Zl0/0/da"><img src="http://feedads.g.doubleclick.net/~a/MykmrfpN7-jDcyu6KZ-_fWC0Zl0/0/di" border="0" ismap="true"></img></a><br/>
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	<item>
		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by Paper &amp; Plastic</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/HdVy45wwrc4/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>Paper &amp; Plastic</dc:creator>
		<pubDate>Thu, 16 Feb 2012 01:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-8825</guid>
		<description>Here's my contribution:
&lt;a href="http://atoolongurl.blogspot.com/2012/02/things-to-love-things-to-hate.html" title="Things to Love, Things to Hate! on Paper &amp; Plastic" rel="nofollow"&gt;Things to Love, Things to Hate! on Paper &amp; Plastic&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Here&#8217;s my contribution:<br />
<a href="http://atoolongurl.blogspot.com/2012/02/things-to-love-things-to-hate.html" title="Things to Love, Things to Hate! on Paper &amp; Plastic" rel="nofollow">Things to Love, Things to Hate! on Paper &amp; Plastic</a></p>

<p><a href="http://feedads.g.doubleclick.net/~a/L3Sz_OUEHkzt56ourJLrrgE7_x8/0/da"><img src="http://feedads.g.doubleclick.net/~a/L3Sz_OUEHkzt56ourJLrrgE7_x8/0/di" border="0" ismap="true"></img></a><br/>
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	<item>
		<title>Comment on Episodic Adventures: A New Take on RPG Adventure Design? by Rob Donoghue</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/6d1Kb-ugon8/episodic-adventures-a-new-take-on-rpg-adventure-and-campaign-design</link>
		<dc:creator>Rob Donoghue</dc:creator>
		<pubDate>Wed, 15 Feb 2012 16:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8590#comment-8785</guid>
		<description>So, yes, this is a good idea, and one that's been kicked around in a few forms, and I admit that 've got a project or three that fitst his general mode on the back burner, but there is definitely  room for tweaks.

The biggest is the issue of character ownership.  Changing character ownership can totally support a rotating cast of players, but it's tricky.  People get attached to their characters, and this kind of handoff is not popular.  You can pick games that make this easier by choosing a setting with less character ownership, such as one based on a wargame or one where you play characters from a licensed property  (The Forthcoming Marvel game will probably be good for this) .

An alternate approach is to embrace a premise that freely supports a rotating cast of characters from session to session (Spirit of the Century was designed fro precisely this premise) but that puts more pressure on the GM to really drive towards a conclusion of each session.  That's hard, but I view it as a good kind of hard.

Anyway, if you haven't already, I totally suggest checking out the book "Crafty TV Writing" by Alex Epstein. Fantastic book ingeneral, but the tips on writing television map very well to episodic, structured play.  (And, of course, when the new edition of PTA comes out, I suspect it will also be a useful resource)

-Rob D.</description>
		<content:encoded><![CDATA[<p>So, yes, this is a good idea, and one that&#8217;s been kicked around in a few forms, and I admit that &#8216;ve got a project or three that fitst his general mode on the back burner, but there is definitely  room for tweaks.</p>
<p>The biggest is the issue of character ownership.  Changing character ownership can totally support a rotating cast of players, but it&#8217;s tricky.  People get attached to their characters, and this kind of handoff is not popular.  You can pick games that make this easier by choosing a setting with less character ownership, such as one based on a wargame or one where you play characters from a licensed property  (The Forthcoming Marvel game will probably be good for this) .</p>
<p>An alternate approach is to embrace a premise that freely supports a rotating cast of characters from session to session (Spirit of the Century was designed fro precisely this premise) but that puts more pressure on the GM to really drive towards a conclusion of each session.  That&#8217;s hard, but I view it as a good kind of hard.</p>
<p>Anyway, if you haven&#8217;t already, I totally suggest checking out the book &#8220;Crafty TV Writing&#8221; by Alex Epstein. Fantastic book ingeneral, but the tips on writing television map very well to episodic, structured play.  (And, of course, when the new edition of PTA comes out, I suspect it will also be a useful resource)</p>
<p>-Rob D.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/9tYxKpRJSg1RxTcgfHsiCEZHSzA/0/da"><img src="http://feedads.g.doubleclick.net/~a/9tYxKpRJSg1RxTcgfHsiCEZHSzA/0/di" border="0" ismap="true"></img></a><br/>
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	<item>
		<title>Comment on Sex at the RPG Table: A Dicey Proposition by The Grumpy Celt</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/v3ZGMDZgFak/sex-at-the-rpg-table-a-dicey-proposition</link>
		<dc:creator>The Grumpy Celt</dc:creator>
		<pubDate>Wed, 15 Feb 2012 15:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=9895#comment-8783</guid>
		<description>I have not played Apocalypse World yet, but I have been reading it and rereading it for a review. It makes use of sex as the game is mostly about character relationships, and sex is part of that, though arguably too upbeat in such a downbeat game.</description>
		<content:encoded><![CDATA[<p>I have not played Apocalypse World yet, but I have been reading it and rereading it for a review. It makes use of sex as the game is mostly about character relationships, and sex is part of that, though arguably too upbeat in such a downbeat game.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/18xFObWRouA7_kOREPYcy8muNOQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/18xFObWRouA7_kOREPYcy8muNOQ/0/di" border="0" ismap="true"></img></a><br/>
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	<feedburner:origLink>http://nevermetpress.com/sex-at-the-rpg-table-a-dicey-proposition#comment-8783</feedburner:origLink></item>
	<item>
		<title>Comment on Things to Love, Things to Hate: February RPG Blog Carnival by Fitz</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/TKhx8wkVc9I/things-to-love-things-to-hate-february-rpg-blog-carnival</link>
		<dc:creator>Fitz</dc:creator>
		<pubDate>Wed, 15 Feb 2012 14:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8601#comment-8781</guid>
		<description>Here's my shot at love and hate where I talk about my love/hate relationship with combat and my hatred of munchkins... 

http://www.gameknightreviews.com/2012/02/the-gassy-gnoll-love-and-hate-combat-and-munchkins-rpg-blog-carnival/</description>
		<content:encoded><![CDATA[<p>Here&#8217;s my shot at love and hate where I talk about my love/hate relationship with combat and my hatred of munchkins&#8230; </p>
<p><a href="http://www.gameknightreviews.com/2012/02/the-gassy-gnoll-love-and-hate-combat-and-munchkins-rpg-blog-carnival/" rel="nofollow">http://www.gameknightreviews.com/2012/02/the-gassy-gnoll-love-and-hate-combat-and-munchkins-rpg-blog-carnival/</a></p>

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		<title>Comment on Episodic Adventures: A New Take on RPG Adventure Design? by Emma Newman</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/_0-6v-vlS_I/episodic-adventures-a-new-take-on-rpg-adventure-and-campaign-design</link>
		<dc:creator>Emma Newman</dc:creator>
		<pubDate>Tue, 14 Feb 2012 19:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8590#comment-8716</guid>
		<description>Thanks for the clarification, but I still wouldn't like that at all, for the reasons I gave. If a player can't make the session, the session doesn't happen. It means we meet very rarely, but when we do, everyone who should be there is there, and the character/player consistency is maintained. Otherwise, for me, it would turn the character into a cardboard cut out.

But isn't that the great thing about running games - we can tailor how we run them to the tastes of the players and GMs involved :)</description>
		<content:encoded><![CDATA[<p>Thanks for the clarification, but I still wouldn&#8217;t like that at all, for the reasons I gave. If a player can&#8217;t make the session, the session doesn&#8217;t happen. It means we meet very rarely, but when we do, everyone who should be there is there, and the character/player consistency is maintained. Otherwise, for me, it would turn the character into a cardboard cut out.</p>
<p>But isn&#8217;t that the great thing about running games &#8211; we can tailor how we run them to the tastes of the players and GMs involved <img src='http://nevermetpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

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	<item>
		<title>Comment on Episodic Adventures: A New Take on RPG Adventure Design? by Lilith</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/vzCv_nsTVfg/episodic-adventures-a-new-take-on-rpg-adventure-and-campaign-design</link>
		<dc:creator>Lilith</dc:creator>
		<pubDate>Tue, 14 Feb 2012 19:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=8590#comment-8714</guid>
		<description>There was a Dragon magazine article about this very thing back in the early 3.0 days. Great read! Now if I could remember what issue it was...</description>
		<content:encoded><![CDATA[<p>There was a Dragon magazine article about this very thing back in the early 3.0 days. Great read! Now if I could remember what issue it was&#8230;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/VgH-FM82EmXKrQHNFtRmxS26-B4/0/da"><img src="http://feedads.g.doubleclick.net/~a/VgH-FM82EmXKrQHNFtRmxS26-B4/0/di" border="0" ismap="true"></img></a><br/>
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	<item>
		<title>Comment on Sex at the RPG Table: A Dicey Proposition by Hail randomly selected NPC</title>
		<link>http://feedproxy.google.com/~r/CommentsForNevermetPress/~3/ImrdxPczZFo/sex-at-the-rpg-table-a-dicey-proposition</link>
		<dc:creator>Hail randomly selected NPC</dc:creator>
		<pubDate>Tue, 14 Feb 2012 17:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://nevermetpress.com/?p=9895#comment-8711</guid>
		<description>It’s an interesting post but I don’t understand why it would be so difficult to do. You can always roll play if it’s so uncomfortable, let the dice handle it. Don’t speak in character while you can speak in the third person, and watch you raunchy level for those who get easily offended.</description>
		<content:encoded><![CDATA[<p>It’s an interesting post but I don’t understand why it would be so difficult to do. You can always roll play if it’s so uncomfortable, let the dice handle it. Don’t speak in character while you can speak in the third person, and watch you raunchy level for those who get easily offended.</p>

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